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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Hypnotik
Thanks Wargamming for World on Fire!
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20.05.2014 00:36:15
 
Subject: Thanks Wargamming for World on Fire!
Link on message: #7196596

View PostOrannis, on May 18 2014 - 13:40, said: Nice Did the T23's get delievered yet?

Hypnotik: They'll be delivered as soon as the results are verified and all disputes are settled.  

View PostSquall1303, on May 18 2014 - 17:45, said: Wait the t23 gets pref mm? :o
This might be a decent tank afterall

Hypnotik: It does. It has the same matchmaking as the Panther M10 and the E25.


Hypnotik
Will gold from the world on fire treasury be transfered to the regular map tr...
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20.05.2014 00:28:30
 
Subject: Will gold from the world on fire treasury be transfered to the regular map tr...
Link on message: #7196541

View PostYankee, on May 19 2014 - 04:05, said: You only have one treasury.   You need to use the leave map button to leave the event map.    Chips in cooldown will stay on track for cooldown. Chips on the map will go to 24 hour cooldown

Hypnotik: Confirmed.


Hypnotik
T23E3 avaliable post campaign?
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20.05.2014 00:27:42
 
Subject: T23E3 avaliable post campaign?
Link on message: #7196535

View Postartacuno53, on May 18 2014 - 12:23, said: So when do I get it :D

Hypnotik: As soon as all of the results are verified and all cheating disputes get closed. Should be within the next few days.


Yoott
WGLNA - Gold League Season 4 Qualifier 1
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19.05.2014 23:34:38
 
Subject: WGLNA - Gold League Season 4 Qualifier 1
Link on message: #7196235

Yoott: Last few hours of registration being open... still lots of full teams NOT in Pending Approval   I promise you you will NOT be accepted if you are not in Pending Approval,,,,    


Yoott
WGLNA - Gold League Season 4 Qualifier 2
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19.05.2014 23:34:38
 
Subject: WGLNA - Gold League Season 4 Qualifier 2
Link on message: #7196235

Yoott: Last few hours of registration being open... still lots of full teams NOT in Pending Approval   I promise you you will NOT be accepted if you are not in Pending Approval,,,,    


Yoott
WGLNA - Gold League Season 4 Qualifier 2
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19.05.2014 23:34:38
 
Subject: WGLNA - Gold League Season 4 Qualifier 2
Link on message: #7196235

Yoott: Last few hours of registration being open... still lots of full teams NOT in Pending Approval   I promise you you will NOT be accepted if you are not in Pending Approval,,,,    


Yoott
WGLNA - Gold League Season 4 Qualifier 2
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19.05.2014 23:34:38
 
Subject: WGLNA - Gold League Season 4 Qualifier 2
Link on message: #7196235

Yoott: Last few hours of registration being open... still lots of full teams NOT in Pending Approval   I promise you you will NOT be accepted if you are not in Pending Approval,,,,    


dance210
Skirmish 20
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19.05.2014 23:34:28
 
Subject: Skirmish 20
Link on message: #7196233

dance210: Skirmish Rules Tournament Page Registration for entire tournament Registration for bravo playoff (weekend) only Looking for a Team/Players     Basic Tournament Information for Skirmish 20: Please see tournament page for all information   Team Size: 3 combatants + 3 reserves Map Pool: Murovanka Mode: Encounter Tier Point Limit: 20 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. ​ Light: Tier 7 Medium: Tier 7 Heavy: Tier 7 TD: Tier 6 SPG: Tier 6     Skirmishes now have three days of group play (Monday-Wednesday) followed by a playoff (Friday-Sunday). Teams can choose to play only in the weekend playoff or participate in group play for better seeding and greater prizing.   After completing group play, a standings table will sort all teams across all groups based on points earned against points possible. Prizes are awarded at completion of group play to teams finishing in the top half of the standings. These teams qualify for the Alpha Playoff. All remaining teams qualify for the Bravo Playoff.   Alpha Playoff This playoff consists of the top 50% of group play teams who will play for a larger prize pool. Group play performance will determine playoff seeding.   Bravo Playoff This playoff consists of all remaining teams and includes teams registering solely for the weekend. These teams will compete for a smaller prize pool and the playoff brackets are not seeded.   Both the Alpha & Bravo Playoffs will use multiple brackets holding a maximum of 16 teams. This means multiple winners are awarded prizing for their standing in their respective bracket.   Teams and players may only register once for the skirmish.


dance210
Skirmish 19
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19.05.2014 22:41:53
 
Subject: Skirmish 19
Link on message: #7195932

{lang:macro__view_post}Onufry_Zagloba, on May 19 2014 - 11:45, said: Hi, I am captain of K-A-D team. I do not see time for our two first battle on the battle schedule. And looks like there is not enough time to squeeze two of them in there. Please advise. 

dance210:   All battles are scheduled now. Your battles should look correct.  

{lang:macro__view_post}jrundle34, on May 19 2014 - 12:39, said: lol i understand that , but what i'm asking is say it is a tier 6 tank , that is 6 points right ? or am i mistaken ?  

dance210:   Yes, a tier 6 tank is worth 6 tier points.


Content_WG
Exibição do Mapa da Guerra de Clãs: Pearl River
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19.05.2014 22:18:27
 
Subject: Exibição do Mapa da Guerra de Clãs: Pearl River
Link on message: #7195811

Content_WG: É hora de terminar o último dos mapas modificados com a atualização 9.0, jogando o Pearl River e oferecendo um prêmio adicional aos vencedores.
Texto completo da notícia


Content_WG
Mapa de Exhibición: Río de Perlas.
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19.05.2014 22:14:40
 
Subject: Mapa de Exhibición: Río de Perlas.
Link on message: #7195785

Content_WG: Es tiempo de acabar con los últimos cambios de los Mapas 9.0, vamos a jugar en el mapa Río de perlas y ofrecerles varios premios a los ganadores.
Texto completo de las noticias


Hypnotik
Clan Wars Map Exhibition: Pearl River
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19.05.2014 22:00:21
 
Subject: Clan Wars Map Exhibition: Pearl River
Link on message: #7195691

Hypnotik: You also may have seen in the recent article that togood2222 created a series of videos about the changes in each of these maps between version 8.11 and 9.0. Here's the Pearl River video in case you haven't gotten to see it yet:  


Hypnotik
Clan Wars Map Exhibition: Pearl River
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19.05.2014 22:00:08
 
Subject: Clan Wars Map Exhibition: Pearl River
Link on message: #7195687

Hypnotik: [NTR]               [NTR]           [SG]           [D-O-S]   [CAZA]                 [D-O-S]             [D-O-S]             [OTTER] [OTTER]     Champion           [OTTER]             [RELIC]           [OTTER]   [HAVOK]                 [HAVOK]             [-M-A-]      


Hypnotik
Clan Wars Map Exhibition: Pearl River
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19.05.2014 21:57:02
 
Subject: Clan Wars Map Exhibition: Pearl River
Link on message: #7195660

Hypnotik: Hello Clan Wars players,   It's time to register for this month's Clan Wars Map Exhibition. This time around we'll be playing on Pearl River, the final map to receive major changes in the 9.0 update (you can see our recent article detailing some of these changes here).   Register for this tournament!   Each Clan is ONLY allowed to submit ONE team. All players on each team MUST be in the Clan represented by the tournament team.   Prizes 1st: 80,000 Gold and an invite to the Summer 2014 Clan Invitational Tournament 2nd: 40,000 Gold 3rd/4th: 20,000 Gold 5-8th: 10,000 Gold   In addition, all teams that make it to Day 2 (the top 40) will receive 1,000 Gold.   Note: All prizes are awarded to the Clan Treasury.   Schedule: Day 1 Day 2 Day 3 Final Day May 31, 2014 June 1, 2014 June 2, 2014 June 3, 2014 Map: Pearl River Stage Type: Round-Robin Battles Begin: 5:00 PM PST # Teams Advancing: 40 Guaranteed Prize: -- Map: Pearl River Stage Type: Round-Robin Battles Begin: 5:00 PM PST # Teams Advancing: 8 (2 from each group) Guaranteed Prize: 1,000 Gold Map: Pearl River Stage Type: Playoff Battles Begin: 5:00 PM PST # Teams Advancing: 4 Guaranteed Prize: 10,000 Gold Map: Pearl River Stage Type: Playoff Battles Begin: 4:30 PM PST # Teams Advancing: -- Guaranteed Prize: 20,000 Gold   Map Preview: Pearl River:         


Hypnotik
Tank Locking disabled but enabled, GG wargaming
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19.05.2014 21:45:47
 
Subject: Tank Locking disabled but enabled, GG wargaming
Link on message: #7195570

Hypnotik: Hey guys,   Tank Locking was re-enabled as was intended following the World on Fire event, however the main Clan Wars page had not been updated properly. It has been fixed now. Sorry for the confusion.   -Hyp


pizzastorm
Memorial Day Weekend Offers?
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19.05.2014 21:24:39
 
Subject: Memorial Day Weekend Offers?
Link on message: #7195435

pizzastorm: This is some of what happened last year.   http://worldoftanks....al-day-weekend/   Keep an eye out for what we have planned for the upcoming weekend though!


SchnellerDamon
CONCURSO: ¡Mascaras de Lucha Libre!
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19.05.2014 21:24:11
 
Subject: CONCURSO: ¡Mascaras de Lucha Libre!
Link on message: #7195432

SchnellerDamon: La Lucha Libre es conocida por sus mascaras asombrosas y por las personalidades detrás de estas mascaras. Para un luchador la mascara simboliza mas que un simple disfraz, simboliza su personalidad, su historial todo lo que el representa esta en su mascara. ¡Queremos que ustedes creen sus propias mascaras de luchador para que representen World of Tanks!   Reglas: 1) Crear una mascara de luchador usando la plantilla (SI QUIEREN, NO ES NECESARIO). Puedes diseñar tu mascara usando una computadora o a mano. Modifica la plantilla como tu quieras.  2) Da un nombre a tu personaje de luchador 3) Tiene que tener el tema de World of Tanks 4) Pon tu respuesta en esta discusión 5) Tienes hasta la Medianoche (12:00 UTC-7) del 25 de mayo para entrar el concurso 6) Nada mas una entrada por persona 7) La entrada tiene que seguir las reglas del EULA y los Términos de Servicio.   ¡Premios! - 1er Lugar - 8,000 Oro 2ndo Lugar - 4,000 Oro 3er Lugar - 2,000 Oro 4-5to Lugar - 1,000 Oro   ¡La única cosa que queremos ver es ser creativos y que disfruten! Las mascaras serán juzgado por los empleados de Wargaming.   Suerte muchachos (y muchachas).   


ElPozoleOlmeca
CONCURSO: ¡Mascaras de Lucha Libre!
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19.05.2014 21:24:11
 
Subject: CONCURSO: ¡Mascaras de Lucha Libre!
Link on message: #7195432

ElPozoleOlmeca: La Lucha Libre es conocida por sus mascaras asombrosas y por las personalidades detrás de estas mascaras. Para un luchador la mascara simboliza mas que un simple disfraz, simboliza su personalidad, su historial todo lo que el representa esta en su mascara. ¡Queremos que ustedes creen sus propias mascaras de luchador para que representen World of Tanks!   Reglas: 1) Crear una mascara de luchador usando la plantilla (SI QUIEREN, NO ES NECESARIO). Puedes diseñar tu mascara usando una computadora o a mano. Modifica la plantilla como tu quieras.  2) Da un nombre a tu personaje de luchador 3) Tiene que tener el tema de World of Tanks 4) Pon tu respuesta en esta discusión 5) Tienes hasta la Medianoche (12:00 UTC-7) del 25 de mayo para entrar el concurso 6) Nada mas una entrada por persona 7) La entrada tiene que seguir las reglas del EULA y los Términos de Servicio.   ¡Premios! - 1er Lugar - 8,000 Oro 2ndo Lugar - 4,000 Oro 3er Lugar - 2,000 Oro 4-5to Lugar - 1,000 Oro   ¡La única cosa que queremos ver es ser creativos y que disfruten! Las mascaras serán juzgado por los empleados de Wargaming.   Suerte muchachos (y muchachas).   


Hypnotik
[Fixed] WoT Web Portal Down
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19.05.2014 21:10:59
 
Subject: [Fixed] WoT Web Portal Down
Link on message: #7195376

View PostDeltaCharlieGolf, on May 19 2014 - 10:58, said: I"m just kinda curious as to why CW was shut down last night with no warning. Any thoughts?

Hypnotik: It looks like your clan was participating on the World on Fire map, of which the final night of battles was May 17, as announced.  

View PostLostMyMarbles, on May 19 2014 - 11:06, said: Just check it from my end Laera and it is still got the 2 female officers with it | website is currently unavailable due to maintenance Nvm ,,, I have truly lost my marbles today .. it is back up now  

Hypnotik: This is likely a cache thing. Try CTRL+F5.


Content_WG
Semana de Preparación para el Día Memorial
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19.05.2014 21:05:06
 
Subject: Semana de Preparación para el Día Memorial
Link on message: #7195345

Content_WG: Prepárense para el fin de semana del Día Memorial, para celebrar este día especial en los Estados Unido les tenemos misiones para ayudar con su Tripulación y Créditos.
Full news text


Laera
[Fixed] WoT Web Portal Down
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19.05.2014 21:04:40
 
Subject: [Fixed] WoT Web Portal Down
Link on message: #7195343

Laera: ...and it should be back as of now! Thanks for your patience! :happy:


Laera
[Fixed] WoT Web Portal Down
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19.05.2014 21:04:40
 
Subject: [Fixed] WoT Web Portal Down
Link on message: #7195343

Laera: ...and it should be back as of now! Thanks for your patience! :happy:


dance210
Skirmish 19
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19.05.2014 20:47:20
 
Subject: Skirmish 19
Link on message: #7195265

{lang:macro__view_post}iDestroya, on May 19 2014 - 10:45, said: Hello portal is down. Can you tell me if my team "nomnomzombies" made it to the tournament?

dance210:   nomnomzombies has been accepted   Edit: I found that by checking the Skirmish registration, so am cautiously optimistic that the portal is making a comeback....


Laera
WoT Web Portal Down
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19.05.2014 20:37:59
 
Subject: WoT Web Portal Down
Link on message: #7195214

Laera: Good morning Tankers!   We're experiencing some technical difficulties with our web portal. We are aware of the situation and it's currently under investigation.  We're working to get it back online shortly.    Thanks for your patience!


Laera
[Fixed] WoT Web Portal Down
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19.05.2014 20:37:59
 
Subject: [Fixed] WoT Web Portal Down
Link on message: #7195214

Laera: Good morning Tankers!   We're experiencing some technical difficulties with our web portal. We are aware of the situation and it's currently under investigation.  We're working to get it back online shortly.    Thanks for your patience!


Yoott
Skirmish 19
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19.05.2014 20:32:55
 
Subject: Skirmish 19
Link on message: #7195182

{lang:macro__view_post}Moguai, on May 19 2014 - 10:31, said: Thanks Dance, Any ETA on when it will be back to working correctly? Trying to get my Pre-Tourny Prep finished ;)

Yoott:     We are working on it, its NA region wide, no ETA atm   We will keep you posted as we get info  


Yoott
Skirmish 19
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19.05.2014 20:32:55
 
Subject: Skirmish 19
Link on message: #7195182

View PostMoguai, on May 19 2014 - 10:31, said: Thanks Dance, Any ETA on when it will be back to working correctly? Trying to get my Pre-Tourny Prep finished ;)

Yoott:     We are working on it, its NA region wide, no ETA atm   We will keep you posted as we get info  


Yoott
Skirmish 19
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19.05.2014 20:32:55
 
Subject: Skirmish 19
Link on message: #7195182

View PostMoguai, on May 19 2014 - 10:31, said: Thanks Dance, Any ETA on when it will be back to working correctly? Trying to get my Pre-Tourny Prep finished ;)

Yoott:     We are working on it, its NA region wide, no ETA atm   We will keep you posted as we get info  


Yoott
Skirmish 19
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19.05.2014 20:32:55
 
Subject: Skirmish 19
Link on message: #7195182

View PostMoguai, on May 19 2014 - 10:31, said: Thanks Dance, Any ETA on when it will be back to working correctly? Trying to get my Pre-Tourny Prep finished ;)

Yoott:     We are working on it, its NA region wide, no ETA atm   We will keep you posted as we get info  


dance210
Skirmish 19
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19.05.2014 20:28:15
 
Subject: Skirmish 19
Link on message: #7195156

{lang:macro__view_post}Moguai, on May 19 2014 - 10:24, said: Is it just me or is the skrim19 page having some issues? Such as not loading properly (Group Stages not showing and giving the error of "not available at this time"?   Also the Tournament Tab is not showing any of the current tournaments, its only showing the completed ones.

dance210:   It's not just you, and it's a known issue.


Hypnotik
Clan Spotlight: [SG] 5/19/2014
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19.05.2014 20:25:21
 
Subject: Clan Spotlight: [SG] 5/19/2014
Link on message: #7195139

Hypnotik: Tankers! This week we are taking a close look at SG, one of the longest-lived Clans in Clan Wars.  SG has succeeded in striking a balance between remaining competitive while still retaining a relaxed and enjoyable atmosphere. As part of a gaming syndicate, SG provides its members with access to a variety of services and a tight-knit, family style environment in which its members can grow and advance.   We interviewed the following players to learn more about SG: Trireme – Commander, focuses on general direction of SG, Clan Wars positioning, and diplomacy. Dukebarry – Executive Officer, focuses on internal organization and logistics. SilentDemise – Deputy Commander, works on map strategies, diplomacy, and calling battles. Maddog090 – Veteran Soldier and a core tanker in SG.   SG has a unique Clan setup. Could you describe what you do and the structure of your Clan in more detail? Trireme - I'm the current commander (the third commander that SG has had). One of the advantages that SG has is that it is a very stable, long-lived, organization. People rotate in and out of leadership as they get tired and burnt out. SG is part of a gaming syndicate and is more than just World of Tanks. We have a whole support structure at the syndicate level that takes care of the forums, website, and everything else. Guys running the individual game "portals" don't have to worry about any of that.   As such, we have a nice, stable community and as soon as one leader is burned out, he just passes it off to the next guy.  That makes for a very stable Clan.  We've been in it since World of Tanks came out of Beta. We've recently had a bit of an expansion.  Originally, we were just SG and now we're up to three in-game Clans: [SG], [SGHQ], and [SG3].   The original SG is our main Clan wars unit. Our most active, most experienced players with a bunch of Tier X tanks and everything. SGHQ is a more relaxed Clan Wars group.  All those guys have Tier X's and are already doing Clan Wars, but they're less experienced, and still kind of learning how to do things. Now, they've started taking land on the map and I've been working a lot with the officers to help them build things up. Then we have SG3, which is a casual and social group for guys who do not have the tanks for Clan Wars, or do not feel like doing Clan Wars, they might have different time zones, or something like that. We have three different Clans that encompass a range of interest levels and commitments to the game.   How did the Clan form in the beginning? When and how did it start? Trireme - SG is an organization formed back in 2000, with a group of guys playing World War II Online. They wanted to make an outfit that would stick around as different games came in and out of style.  When they got bored with a game, they would move onto another one but keep the same group together with Teamspeak and everything else.  Now we have "portals" for a whole bunch of different games, including World of Tanks. Each one has its own command staff to keep it organized. The basic idea is they want to be organized and competitive in whatever game that they get into.  So, whenever there is a new game on the horizon that is about to go into Beta, they'll get a group of officers together who are going to organize and run things for it. That way we can hit the ground running and just be ready to go with whatever game comes along.   How do you guys choose games to play? How did you get into World of Tanks specifically? Trireme - We have a trial process for games. When there is something on the horizon that looks like it could be fun, leadership at the syndicate level will try to first gauge how much interest there might be in that game. Then they start shopping around for leadership at the "portal" level. If they have a group of leaders and a group of players who want to play the game, and it looks like the game will work and survive as an entity, then it becomes a trial "portal". Once they manage to sustain a certain level of participation for a few months, it becomes a fully qualified "portal".   Dukebarry - None of us started in SG.   Maddog090 - Actually, we all started in the [7THAD] together.   Dukebarry - Yup. In the very beginning of Clan Wars, we belonged to the [7THAD]. It sort of broke up and we migrated in different directions and eventually ended up together at SG. It's a good Clan with a lot of older players who have been playing the game since Beta. We don't get as wound up as some of the other Clans do about things.   Would you say that SG is relaxed in its environment overall? Dukebarry - Absolutely.   Maddog090 - Totally, yes.   Dukebarry - We're very intent on our fighting in Clan battles, but we still do fun. We just did a Clan battle against [ARRG] on Siegfried Line and all we did was bring "Waffletraktors" and T57s and run up the "0" line. We said, "Let's just have a good time!"  We did well too, but we're pretty casual.   Do you guys have any interesting traditions that set you apart from other Clans? Trireme - Well, Silent likes to organize a race night a couple times a month. Everyone grabs a light tank, he'll pick a map and lay out a course on it, and then we have a big demolition derby. I think he usually sets the limit at Tier VI. The only rule is that you're not allowed to shoot, but pushing people into the water and everything else is all fair-game.  It's sort of a giant demolition derby and usually the ones who survive manage to win it in the end.   Dukebarry - It's sort of NASCAR meets World of Tanks.   SilentDemise - I put a Youtube video up of our last race.   Maddog090 - We've also done some target practice where we get four or five guys trying to get real fast little tanks running around in an open field.   SilentDemise - During one of the winter breaks, I've held the World of Tanks Games where I had different mini-games where we do things like "precision-racing", "duck hunt", or stuff like that. It's pretty fun.   Trireme - We even had a long jump. I think it was on…off of one of the rocks…   SilentDemise - It was on El Halluf, just below the "E-2" hill.   Dukebarry - I think as officers, we want everyone to check in at muster time to see what's going on and it's our responsibility to make sure that everyone is having a good time.  We don't want people to get too wrapped up in or serious about the game. We find a lot of fun things for our members to do.   Speaking of everyone logging in at muster time, our records show that SG took first place in the number of M60s earned (in the First Campaign). What is your secret to keeping attendance high and getting everyone to show up at the right time? Trireme - Well the main thing is to try to communicate as much as you can with all Clan members. You want to make sure that they know when there is something fun and interesting going on. Additionally, we have to be enthusiastic. If the officers are not fired up about something, how are they going to get the membership motivated? Lastly, we have a bunch of guys who just love this game and they are the ones who stick with it. Something that we look for with our recruits is people who are really team-oriented, want to be part of the Clan, and are not in it just for themselves.   Dukebarry - Teamwork is a big thing. I'm the newest member of the Clan. After I left [7THAD], I started my own Clan that just never got competitive. Then I went to a highly competitive Clan and the stress level got to be kind of high during the campaigns. The campaigns actually create stress, especially the second one where it has fame points, where it's like "I need to get in, I need to get in". I think the nice thing about SG is that if we go into a battle where we lose or don't do well, there just isn't any name calling.  Nobody calls out anybody else. It's just like, "well, we can do better next time" and we move on.  We have a very mature attitude about our fights.  Some Clans want to spend an hour diagnosing what they did wrong or what they did right. I think Silent has always set the standard for that where he's "calling" a battle and we lose where he'll just say, "well, that didn't work! I'll do something different next time" and then we move on. I think that has a lot to do with the attendance being high. Everybody is happy to be here all the time.   What role does SGHQ play on the map? How do you guys support each other? Trireme - It was about a year ago when we started having SGHQ get into Clan Wars. At first, they were just doing landings and getting practice in. In the last few months, they have been able to take and hold land on their own.  Whenever possible, we try to get the two Clans in the same area so that they can support each other.  There are a lot of "time zone" and "who we're fighting" considerations that go into it, but SGHQ has been making a lot of progress. We're very pleased to see that and we're trying to keep the momentum going to keep on building up their battle calling and trying to get more active players in there.   We've seen a lot of subclans split off and go their own way in Clan Wars history. How do you guys keep that relationship between your Clans productive for each other? Trireme - Well a lot of it is just having a lot of communication between the officers.  Duke is really good about this, about sitting down with the guys in the subclans and really finding out what it is that they want.  This way it's not always SG dictating to the other two Clans what they're going to be doing. We really try to figure out what they want, what their goals are, and see how we can help them reach them.   Dukebarry - What's interesting is that there is also movement back and forth. We have guys that go from SG to SGHQ because maybe they can't make our "four night a week" requirement. Maybe they still want to do Clan Wars, but they want to do it on a more casual level.  Then you'll have guys from SGHQ who maybe want to do Clan Wars more intensely for six months.  Right now, we've got some guys from SGHQ that want to participate in the campaign so they're moving to SG Main.  We also have some guys from SG Main that don't want to do the campaign, so they're moving to SGHQ and because we're a syndicate, and we're a group, it's easy to do that.  Outside of Clan Wars, we've also had a couple of guys that really got wrapped up into tournaments and decided it's hard to do tournaments two nights a week, then have practices, and do Clan Wars too.  They didn't want to leave the SG community, so they went to SG3 where there is no Clan Wars requirement.   Definitely sounds like you guys have a system that works. Along that line, do you have any goals for your Clan or any changes that you want to see in the future? Trireme - We've made some changes recently. With our three in-game Clans now, we have a group of people who want to be more competitive and guys who want to be more relaxed. We have a team system for Clan Wars where our Clan Wars teams each have a commanding officer, an XO, and some NCOs to help out. The basic idea is to expand our number of leaders.  We always want to continue training new battle callers and platoon leaders.  Training new talent is important so if any of us retire there will be people to take over.  We also want to get guys used to working together, know how to anticipate each other's calls, really practice their strategies, and gain some consistency so they can improve themselves over time.   Dukebarry - What's cool about our system with the three Clans, we can have a lot of guys playing in tournaments. Obviously, Silent and Tri play with "The Cunninghams". I play on "Southern Discomfort", which is an Open League team hoping to go to the Bronze League. I think we have two or three other WGLNA tournament teams within the Clans. We have a couple of guys who decided they want to do tournaments, but they don't want to do Clan Wars, so they've shifted to SGHQ or SG3. In this way, they're still part of the family. The nice thing with this system is that there is room for everybody. At a very high level, we'd like to elevate the level of SG Main to be up there with some of the bigger Clans. SGHQ has guys, who have 1 or 2 Tier X tanks, that are pretty solid players and they're developing as a Clan Wars team. Most of the SG Main guys have 5-15 Tier X's and usually SGHQ guys have 1, 2, or 3. They can hold land and do stuff, but it can prove difficult to sustain. SG3 is sort of a social Clan, but I'm also envisioning that SG3 can become a Clan where some guy that only has something like a Tier VIII, but he really wants to get involved in our activities, can join it and do company battles, team battles, and be part of the SG family.   Maddog090 - We do a lot of platooning with all three Clans.   Do you feel that your success in tournaments affects your Clan in Clan Wars? Dukebarry - Absolutely. Our most successful Clan battle team is "Honey Badgers" and the core of that group is "Southern Discomfort", which is a tournament team.  When you get seven guys that are used to playing together all the time, whether it's WGLNA or Clan Wars, they're still used to playing together.  "Wombats" have a bunch of guys from _MadMike_'s team…   Trireme - "Light Brigade"!   Maddog090 - "Light Brigade". Yeah, I'm on that team.   Dukebarry - They're used to playing together in a tournament, they're used to playing together in Clan Wars, and the two really do go hand-in-hand.   I would imagine that level of interaction helps move guys forward as far as replacements for people that retire. How would you describe your recruitment process? Maddog090 - I don't think there is much that is different. I think we're basically the same as a lot of people who recruit on the forums.   Trireme - The only real difference is that all recruits have to go through our website. We direct everyone who is interested there. It's not too terribly complicated. Basically, they go on the website, they submit an app, we bring them on Teamspeak, have an interview, and just decide if they're a good fit from there. Fairly basic stuff.   Dukebarry - We do have the added level that they have to join the syndicate.  They have to join Sturmgrenadiers as an organization which includes a number of games.  It adds a little bit of a layer, but it really isn't a lot.  From the point of view of the applicant, it's pretty seamless.  There is one interesting thing to note though. After 30 days, the applicant has a $12.00 fee that covers Teamspeak, the forums, and all of that.  We find that pretty much only serious people really want to be in SG. As a result, I find that SG's stability is much stronger than almost any other Clan that I've ever seen, or been in.  Once people get here, they tend to stay here and it's pretty rare that they leave.  They might step down to another Clan or they might do a leave of absence, but they stay within the family pretty well. I think the other thing too, is that we actually have room for any competent player.  Anybody who is a good player, we have a place for them. Maybe they don't have Tier Xs, then they can join SG3 and run tank companies. Or maybe they only have one Tier X, and a lot of other Clans won't take them because of that, then we'll take them in SGHQ and help them grind to get more tanks.   SG has been around for a very long time, do you have any advice for other Clans who are struggling to find their place in Clan Wars? Dukebarry - That's a tough one because I think the biggest problem revolves around having enough officers.  A lot of Clans try to run with two officers.  Two people trying to run one-hundred guys is too much work. You burn out your officers too quickly and then arguments start, blame games start, and all that kind of stuff.  A lot of new Clans come along and they may want an 80-90% winrate right off the bat and they lose battle after battle. You can have the best players in the world, the best "strats" in the world, and you're still going to lose some games.  I think what SG has is stability and the maturity to recognize that and just let things go and move on. We're in it for the long-haul, not for the instant glory.  I think that's really what a Clan needs to understand to survive.   To juxtapose that, what was your first Clan Wars battle like? Maddog090 - (Laughter) Confusion!   Trireme - Well in my very first Clan battle, I was driving an E-75 on Lakeville, I believe.  It was a bit of a traffic jam, but we had a lot of fun.  You know, it was an exciting new experience at the time. I think it was back in 2011…that makes me feel old.   Maddog090 - Mine was in an IS-4, in Africa, on Sand River.   Dukebarry - IS-7 on Sand River for me. I was a bit frustrated because I couldn't get the gun depression that I needed. I think I fired one shot and got obliterated.  At the time the [7THAD] owned most of Africa and we were just leaving it to move into Portugal.  Silent, remember Portugal was Abbey?   SilentDemise - Mmhmm.   Dukebarry - And it was a landing zone.  We must have played Abbey in every way that you could possibly play that map.   SilentDemise - Yeah, a LOT of crazy Abbey "strats".   Dukebarry - And there were no Tier X mediums. "Arty" was Tier VIII.  It was so different then. It was all IS-7s, T30s and "Mice" [Maus]. That was pretty much it, wasn't it?   SilentDemise - Yeah. My first Clan Wars battle, I was either in the Pershing or the Patton. I didn't have the Tier X heavy at the time, so I was just in my Patton. I think it was on Erlenberg, playing on an LZ somewhere up there in North. That was back with the [116TH], when I was with them for a few months, when I very first started.   Dukebarry - I remember the T-50-2 because when I started playing, Silent was calling "strats" and it used to be "hide the T-50-2 in a bush somewhere".  The other thing is, Silent and I…wasn't that the first tournament there ever was, that we were in?   SilentDemise - That was all Tier V Lights…something like that?   Dukebarry - It was you, and me, and a bunch of guys and we came in third place.  It was on Fisherman's Bay.  It was a brand new map.  There were seven ties and we came in third place. I think that was the first tournament there ever was.   So throughout your Clan Wars history, who would you say was your closest ally and who was your greatest rival? Trireme - [ACES] is one of our closest allies right now.  As for rivals, we get into lots of wars where some of the Clans, the Clans that we fought against the most, no longer exist. We fight a lot of battles, and we're still pretty respectful of each other and everything. We had some real good fights with [VILIN], and its sister Clan [THUGZ] awhile back. A lot of great fights there!   Dukebarry - You know what's different about us? We were in a situation where we were up against [BULLS] recently, and they are a really good Clan.  Instead of just going to war and calling each other names, we used to go over there and visit. We would talk to each other and even though we were at war with each other, technically, we really became very friendly. I think that's one of the strengths of SG in Clan Wars. We just don't forget that it's a game and we don't have any particular enemies or friends. We sort of just get along with everybody.  I mean, we might fight over a piece of land, just like everyone does. It isn't our way to start arguments, fight on forums, etc.  We just don't do that.   Maddog090 - That may be our strictest rule.  We do NOT badmouth, or rub it in, or say anything nasty.  If you want to do that, you just don't play in SG.   What would you consider to be SG's greatest achievement? Dukebarry - Longevity.   Maddog090 - Yes.   Dukebarry - Stability and longevity, absolutely.   Trireme - SG started Clan Wars the very first night Clan Wars existed and we're still going. That's got to count for something.   Dukebarry - How many members, Tri, are in SG that have been here since Beta?   Trireme - We've probably got 15 or 20 that have been around since Beta.   Dukebarry - We're talking about some good players or "unicums" they're happy here.   What's the secret to having that longevity? What has allowed you to keep the Clan going this strong and for this long? Maddog090 - Hmm…egos.  We just don't have a lot of big egos here.  We don't slam anybody on our team. We play together.  We laugh together.   SilentDemise - Probably, the biggest part of it is that syndicate, or higher level that we have that we can fall back on.  We don't have to do it all ourselves. We have support from higher up.   Dukebarry - That's huge and I think the other aspect of it is…and I'm coming from the outside a little bit…most of our better players, if you look at Hammer and Silent, who are some of the most respected tankers in their group.  They are very modest, which is kind of rare for "purple people".   Well let's look at the other end of the spectrum, what's one thing that you regret that you did while running SG? Maddog090 - Hmm…I don't know!   Dukebarry - I don't know, Tri?   Trireme - I mean, there was a while there where we were trying to run the Clan with basically just three officers.  That was a period of six months or something. I mean, we held it together, but that was pretty rough.  I think the biggest regret that I have was to not expand our officer's corps sooner during that period. There were questions back then whether our World of Tanks "portal" would survive or not.  We've managed to bring in some new blood and kind of re-invigorate it.  Like guys like Duke and some other officers in the Clan who have really stepped up and just kind of brought the energy back.   How do you decide where you position yourselves on the map? Trireme - First of all, we try to see if there are any friends that we can go and help out. We always like to maintain those alliances with friends and repay people for times when they've helped us in the past.  Once we're on the map, and hopefully near a friend or two, then we just look for good opportunities for fights.  We try to be realistic about it.  There are some Clans we know that we're not going to be able to take on, and others that we feel a lot more confident about.  It's about carefully picking your battles and opponents.  At the same time, we're not afraid to go and get ourselves wiped out and knocked off of the map. It's happened before, and it'll happen again, and it's all part of the game.  We try not to worry too much about the land and focus more on getting the good fights in.   Dukebarry - I think one of the big things is that we are absolutely not "farmers". You look at a lot of Clans that are our age and size, and maybe they sit on land.  Maybe that's what they want to do. They sit on land and rake it in and we're just not into that.  There were times when we've been sitting on a piece of land and everybody around us was friendly.  We just had this recently and it was like, "let's get some fights in." So we did some fights with friends and finally and we finally just pulled off of the map and went somewhere else to fight a bunch of different Clans just for the fun of it.  Most of the people in SG are professional. We have a lot of surgeons and business owners.  We have young people too, but we're not in this for the gold that we collect off of land.  That's not to say that we don't like the gold that we collect off of land, but that's not our motivating force.  Our motivating force is simply "let's have a good time." Let's be a team, play with each other, and have a good time.  Maybe we'll go fight [BULLS], maybe we'll go fight...   Maddog090 - Enjoy.   Dukebarry - …fight Enjoy. We just went around fighting [ARRG] for a while.  That's what the game is about.  It's about doing the battles.  I think one of the coolest things that we've done recently, we have two Clan wars teams typically and we had three fights, all within 9 minutes of each other.  One of our Clan Wars teams had a defense, but instead of defending, we did a "balls-out" attack and capped out the battle in five minutes and jumped into the second battle.  I mean, that's what we like to do.  Something a little bit different!   So if you guys had to start a Clan from scratch, not knowing anyone from the community, where would you start? (using knowledge that you have gained from running SG)? Trireme - I think if I had to start completely from scratch, I would start with tournament teams. I would get a regular group of guys doing tournaments together.  I'd have them form the core, a group of guys who are motivated because you have to be pretty motivated and dedicated to do well in those tournaments.  There is scheduling and practice and all sorts of stuff to think about.  Once you have a group of guys who knew how to work and fight together, then start your recruitment from there with that core of leadership to build on everything else because one or two people are not going to be able to do it by themselves.  You need about a tournament-team's size worth of leadership to really build a Clan.   Dukebarry - I agree completely.  I'll add, and this will give you some insight into the difference between me and Tri, I'd write a mission statement and a business plan.  Then I would find people that went along with that.   Would you like to give any shout-outs, or have any last words? Maddog090 - Thank you for the opportunity to do this! I think this will definitely help us in recruiting.   Dukebarry - Yes, I do appreciate it and we're trying to grow three Clans and this is going to help us, I think. I just want to say this. There are a lot of guys out there who are old players who have been playing since Beta, and if they're looking for a fun Clan that is not going to be full of stress, this is a great place to be.   Maddog090 - Hey Tri, you're our Princeton graduate. Speak up buddy!   Trireme - Just one final shout-out to all of our SG tankers because they're the reason that we're doing the work here, and having the fun that we're having.  It's just a great group of guys that we have!  


HBFT
Game start issues
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19.05.2014 20:10:04
 
Subject: Game start issues
Link on message: #7195064

{lang:macro__view_post}Nukelavee45, on May 19 2014 - 07:19, said: My buddy has been unable to log in since the minipatch last week.  He's done a system restore, and a re-install, and what happens is that when he hits play on the launcher, game closes.  Taskmaster/manager thingie doesn't show it running in background.   Before teh restore, etc, it would just lock up on the connection screen.

HBFT:   I am sorry to hear about your friend's issues with getting into the World of Tanks client. Do you know if he has tried to run a launcher integrity check?


HBFT
Tips for Doing Well as a Tier III Medium in a Tier V Fight
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19.05.2014 19:23:25
 
Subject: Tips for Doing Well as a Tier III Medium in a Tier V Fight
Link on message: #7194855

{lang:macro__view_post}WashingtonianSerb, on May 19 2014 - 09:14, said: I'm working my way up the American line, and I am absolutely sucking in the M2 Medium. I've upgraded to the howitzer. Most battles I enter into now are Tier IVs and Vs. I feel completely useless (partly because I don't know the new maps yet). What should I be doing because I feel completely out-classed?

HBFT:   First of all, congratulations on upgrading to the Howitzer! :)  Being in a lower-tier vehicle in a higher tier match can be difficult, but I think you're in an awesome platform to contribute to the fights that you find yourself in.  If possible, try to stay with the rest of your team and stay behind the front line of vehicles in an engagement.  You have quite a "punchy" gun for your tier and if you can damage someone (ideally from the side/rear) then you should be able to make them think twice about their positioning.   Also, your vehicle is somewhat tall and you would do well to try and cover up as much of your hull as possible before firing.  Try and support your team as much as possible and I think you will progress pretty nicely. :)


HBFT
Vehicle Recovery Question
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19.05.2014 19:08:38
 
Subject: Vehicle Recovery Question
Link on message: #7194786

{lang:macro__view_post}Brohammer, on May 18 2014 - 18:53, said: So, to my understanding, you are only able to recover one premium vehicle in an accounts life time. (Correct me if I'm wrong.)   Does this also apply to gift tanks, or am I able to recover multiple gift tanks without using my one time premium tank recovery?   I'm essentially looking to get back my Light VIC, LTP, and T7 Combat Car.  I loved my LTP, but I needed the slot and credits. The other 2 I kinda disliked, but am willing to attempt to play them now that there aren't as many T18's around as there were when they were first introduced. (Sold them both in the first 5 battles)

HBFT:   The Vehicle Recovery Tool (VRT) has been taken offline temporarily to undergo improvements.  In general, a player could restore any premium tank with it as long as they got to the VRT within 72 hours of their accidental sale.  For all other eligible special/unique vehicles, as long as a player had played a battle in it, then those vehicles could undergo restoration through the VRT as long an interval of at least 6 months had expired since the last restoration of that vehicle.  You can find a handy support article about the VRT here.   While the VRT is being worked on, our support staff should be able to assist you with restorations under similar conditions. (Maybe not entirely the same conditions, but it wouldn't hurt to ask) :)


Campagnolo
since 9.0 WoT some times won't fully shut down...
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19.05.2014 18:34:39
 
Subject: since 9.0 WoT some times won't fully shut down...
Link on message: #7194598

View PostSchnuckiputzi, on May 18 2014 - 16:26, said: offending process @ least for me is RAVBg64.exe; once I close this down I can restart the WOT client and I don't have the garage sounds. 

Campagnolo:   Interesting, it's the HD Realtek audio driver. Have you tried uninstalling it? (NOTE: Please do so at your own risk-- Do not hold me responsible for blowing up your PC ;) )


SchnellerDamon
Fútbol und Panzers.
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19.05.2014 18:33:07
 
Subject: Fútbol und Panzers.
Link on message: #7194593

SchnellerDamon: Felicitaciones a León por ser Bicampeón de México!  


ElPozoleOlmeca
Fútbol und Panzers.
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19.05.2014 18:33:07
 
Subject: Fútbol und Panzers.
Link on message: #7194593

ElPozoleOlmeca: Felicitaciones a León por ser Bicampeón de México!  


SchnellerDamon
Canal Oficial Latino (Español)
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19.05.2014 18:24:59
 
Subject: Canal Oficial Latino (Español)
Link on message: #7194557

SchnellerDamon: Genial, ahora esta Pinned para que todos se den cuenta del Canal.


ElPozoleOlmeca
Canal Oficial Latino (Español)
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19.05.2014 18:24:59
 
Subject: Canal Oficial Latino (Español)
Link on message: #7194557

ElPozoleOlmeca: Genial, ahora esta Pinned para que todos se den cuenta del Canal.


Yoott
WGLNA - Gold League Season 4 Qualifier 1
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19.05.2014 04:29:52
 
Subject: WGLNA - Gold League Season 4 Qualifier 1
Link on message: #7192224

{lang:macro__view_post}A_Bag_of_Kittens, on May 18 2014 - 09:46, said: Solid advice...

Yoott:   Well there is 21 teams in forming and not pending approval with enough players to be in. I hope everyone gets in that wants in by the deadline. Again reminder submit team so it shows Pending Approval, If not you will be denied entry     Registration begins on May 12, 2014 and ends on May 19, 2014 at 23:59 PDT


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