Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Can't submit ticket
Link on message: #9202859
Link on message: #9202859
GhostPrime: Are you filling out all the fields? Do you have a screenshot?
Subject: 9.9 Crash To Desktop (Known Issue)
Link on message: #9202849
Link on message: #9202849
Pigeon_of_War: UPDATE - Try this as a hotfix until it's patched out. Let me know
how it goes:
1) Close game and launcher
2) Remove the following command in Terminal: defaults write com.codeweavers.worldoftanks SULastCheckTime -date "2015-07-15 00:00:00 +0000"
3) restart thegame
1) Close game and launcher
2) Remove the following command in Terminal: defaults write com.codeweavers.worldoftanks SULastCheckTime -date "2015-07-15 00:00:00 +0000"
3) restart thegame
Subject: 9.9 Download is up
Link on message: #9202838
Lenina_Huxley, on Jul 15 2015 - 08:40, said: Oh look, another patch that doesn't work: 
Link on message: #9202838
Lenina_Huxley, on Jul 15 2015 - 08:40, said: Oh look, another patch that doesn't work: 
GhostPrime: You could open up your "wotlauncher.log" file in your
install folder. This will let you know what went wrong. You may
need to send a ticket to support with that file attached as well,
along with the standard dxdiag, and python.log.
Subject: 9.9 Download is up
Link on message: #9202838
Lenina_Huxley, on Jul 15 2015 - 08:40, said: Oh look, another patch that doesn't work: 
Link on message: #9202838
Lenina_Huxley, on Jul 15 2015 - 08:40, said: Oh look, another patch that doesn't work: 
GhostPrime: You could open up your "wotlauncher.log" file in your
install folder. This will let you know what went wrong. You may
need to send a ticket to support with that file attached as well,
along with the standard dxdiag, and python.log.
Subject: 9.9 does not work
Link on message: #9202835
Link on message: #9202835
Pigeon_of_War: We're working on it: http://forum.worldof...op-known-issue/
Subject: 9.9 Crashing while logging in.
Link on message: #9202833
Link on message: #9202833
Pigeon_of_War: We're working on it: http://forum.worldof...op-known-issue/
Subject: 9.9 Crash to desktop while entering hangar
Link on message: #9202828
Link on message: #9202828
Pigeon_of_War: We're working on it: http://forum.worldof...op-known-issue/
Subject: 9.9 Crash To Desktop (Known Issue)
Link on message: #9202804
Link on message: #9202804
Pigeon_of_War: Hey My Apple-based Tankers!!! We have been speaking with our
Dev and Bug Teams and there is a known issue with the 9.9 update
crashing Mac Wrapper Clients. We know of it and are actively
working to correct it. I'll pin this topic and keep you all updated
as I get more information. Sorry about the
inconvenience and Thanks for your patience!
Subject: Anyone got CTD on login?
Link on message: #9202665
yoggraid, on Jul 15 2015 - 08:14, said: Tried this and it appears to be working now, so much for WG
support..
http://forum.worldof...fix-for-99-ctd/
Link on message: #9202665
yoggraid, on Jul 15 2015 - 08:14, said: Tried this and it appears to be working now, so much for WG
support.. GhostPrime: Very strange. I don't even have that folder at all, and I
don't get any issues. Corrupted files perhaps? I also clean install
fairly often, just to clear out old files. Please let me know if
this helps everyone. Thank you for posting!
Subject: Anyone got CTD on login?
Link on message: #9202665
yoggraid, on Jul 15 2015 - 08:14, said: Tried this and it appears to be working now, so much for WG
support..
http://forum.worldof...fix-for-99-ctd/
Link on message: #9202665
yoggraid, on Jul 15 2015 - 08:14, said: Tried this and it appears to be working now, so much for WG
support.. GhostPrime: Very strange. I don't even have that folder at all, and I
don't get any issues. Corrupted files perhaps? I also clean install
fairly often, just to clear out old files. Please let me know if
this helps everyone. Thank you for posting!
Subject: Skirmish 27 Standings
Link on message: #9202660
Link on message: #9202660
Trevzor: Skirmish 27 Group Stage Standings Round 2 Top 25% of teams Top
50% of teams Bottom 50% of teams *Note: Standings are not final
until after battles Group Stage rounds are finished. Rank
Team Name Total Points Earned Total Points Possible Win Ratio 1
BL4DE 40 42 0.952 2 Blue Cheese 37 42 0.881 2 Team Honey Badgers!
37 42 0.881 2 WE ARE FARMERS 37 42 0.881 5 Stronk_Skrebs 36 42
0.857 5 ZooStation 36 42 0.857 7 GLA Postal Service 34 42 0.810 8
[RELIC] The Shrekoning 33 42 0.786 8 Cunning Stunts 33 42 0.786 8
onani master 33 42 0.786 8 Ping 999 33 42 0.786 12 !Blackwater 32
42 0.762 12 Critical Mass 32 42 0.762 12 the spooki 32 42 0.762 15
161st assault battalion 31 42 0.738 15 Abpraller 31 42 0.738 15
Falcon Finale 31 42 0.738 15 TEH UGLY DUCKLING IS TOO REAL 31 42
0.738 15 серп и молот 31 42 0.738 20 Area 51 30 42 0.714 20 Mythos
Wolfpack 30 42 0.714 20 PubbieLogic 30 42 0.714 23 Destroyers 27 39
0.692 23 Sticky Mafia 27 39 0.692 23 TeNaCiTy 27 39 0.692 26 Hoppou
Strikes Back 29 42 0.690 26 I like Turtles 29 42 0.690 28 !Heart of
Broccoli! 28 42 0.667 28 Bloodbath and Beyond 28 42 0.667 28 Donkey
Punchin Kangaroos 28 42 0.667 28 Pillows Don't Yell Back 28 42
0.667 28 Siegfried Line Encounter 28 42 0.667 28 Tier8masterrace 28
42 0.667 34 1V1 1V1 1V1 1V1 1V1 1V1 1V1 1V1 27 42 0.643 34
2leftTracks 27 42 0.643 34 Brigada Z 27 42 0.643 34 CHAI-Sniping
Baddies 27 42 0.643 34 Crystal_Myth 27 42 0.643 34 Damn Yankee 27
42 0.643 34 Desodorantes koreanos 27 42 0.643 34 Elite Haxorz 27 42
0.643 34 mawho? 27 42 0.643 34 -O_O- 27 42 0.643 34 Power Point
Players 27 42 0.643 34 SoniC 27 42 0.643 34 Team Minion 27 42 0.643
34 Venomous Scorpions 27 42 0.643 34 Ze Foxey Unwanteds 27 42 0.643
34 ϰ KAPPA ϰ 27 42 0.643 50 Mexican Panzer Division 25 39 0.641 50
REALM 25 39 0.641 52 -=ACES=- 26 42 0.619 52 No Bueno 26 42 0.619
52 Poutine Patrol 26 42 0.619 52 Sturm City Rollers 26 42 0.619 52
Window Lickers 26 42 0.619 57 ! Raven's Rebels ! 24 39 0.615 57
HUSAR 24 39 0.615 57 Tilly 24 39 0.615 60 _ua_1 25 42 0.595 60 Go
HARD or Go HOME 25 42 0.595 60 Nyanpasu~ 25 42 0.595 60 PoR Haus 25
42 0.595 60 SM0KE on the water.. 25 42 0.595 60 Ω Omega Ω 25 42
0.595 66 I wont make inappropriate names 23 39 0.590 67 Azis on the
never land ! 24 42 0.571 67 Cossacks 24 42 0.571 67 mancos al
combate 24 42 0.571 67 Toxic Legacy 24 42 0.571 67 We dont know
more 24 42 0.571 67 Where Am I ?! Where Are you !? 24 42 0.571 67
Worms 24 42 0.571 67 Смешарики 24 42 0.571 75 AYAYMAMA 22 39 0.564
76 TANGENTS 23 42 0.548 77 Bearly Legal 21 39 0.538 77 Cookie
Puncher 21 39 0.538 77 Mices School 21 39 0.538 80 ! Middlez Zpawn
Bezt Zpawn 22 42 0.524 80 Scrubtato 22 42 0.524 82 Crystal Guard 21
42 0.500 82 ethans heroes 21 42 0.500 82 No Pants, No Problem 21 42
0.500 82 noob patrol 21 42 0.500 82 Oxide-Alpha 21 42 0.500 82
PENDING APPROVAL 21 42 0.500 82 what team 21 42 0.500 89 BZO's
BLACKSHEEP 20 42 0.476 89 OMG! Los Manquitos 20 42 0.476 91 Boats
'n Hose 18 39 0.462 91 DKRG 18 39 0.462 91 FENIX 18 39 0.462 91
Horde 18 39 0.462 91 JigglyBilly be Jiggling 18 39 0.462 96 50
Shades of Tanks 19 42 0.452 96 BCMEC 19 42 0.452 96 Los Trolos. 19
42 0.452 96 P4nzr A 19 42 0.452 96 PROS 19 42 0.452 96 TUCSA 19 42
0.452 102 -1 Pair of Crommie pajamas- 18 42 0.429 102 Blitzkrieg 18
42 0.429 102 Fal Elite 18 42 0.429 102 Goin Commando 18 42 0.429
102 Grau Stahl Heer 18 42 0.429 102 Halibut Front 18 42 0.429 102
Harold's_Hooligans 18 42 0.429 102 Huracan Blindado 18 42 0.429 102
Kings 18 42 0.429 102 Los ausentes! 18 42 0.429 102 Myrmidons 18 42
0.429 102 Oshe Cy Khe Ricoh! 18 42 0.429 102 Seekers 18 42 0.429
102 TBW 18 42 0.429 102 Team Starr 18 42 0.429 102 T-E-G 18 42
0.429 102 UNI-T force 18 42 0.429 102 War-Pirates 18 42 0.429 102
W-O-A 18 42 0.429 121 dark duty 16 39 0.410 122 Buzzed Tanking IS
Drunk Tanking? 15 39 0.385 122 Fire Drakes 15 39 0.385 122 Player's
Slayers 15 39 0.385 122 TOTEM 15 39 0.385 126 Heart Break Ridge 16
42 0.381 126 LAST1 16 42 0.381 126 Ramming speed 16 42 0.381 126
S/B 16 42 0.381 126 W-T-H 16 42 0.381 131 322nd 15 42 0.357 131 AAA
Ravenous Renegades 15 42 0.357 131 Cunning Linguists XTERMinators
15 42 0.357 131 Exalt 15 42 0.357 131 LCS 15 42 0.357 131 Los
Fiesteros 15 42 0.357 131 PROVE 15 42 0.357 131 Steel Fur Bes tFur
15 42 0.357 131 team Quebec 15 42 0.357 131 TEARGAS 15 42 0.357 141
BarnYard Boys 13 42 0.310 141 Flatulating Four 13 42 0.310 141
LatinoamericaA 13 42 0.310 141 leviatanes alpha team 13 42 0.310
141 Stallions United 13 42 0.310 146 Avenged 12 39 0.308 146 Tomato
is the New Unicorn 12 39 0.308 148 101ez 12 42 0.286 148 4KAD 12 42
0.286 148 BALA ODIOSA(ONAS) 12 42 0.286 148 Bliss 12 42 0.286 148
Raidm 12 42 0.286 148 -Urban Decay- 12 42 0.286 154 ccnutzo 9 39
0.231 155 Devils 9 42 0.214 155 Kill on Sight 9 42 0.214 155 KP 9
42 0.214 155 Los Buitres 9 42 0.214 155 MoJo DoJo 9 42 0.214 155
TankAddiction 9 42 0.214 161 TUCSA FC 7 39 0.179 162 ! cbl 7 42
0.167 162 soy del real 7 42 0.167 164 Die you bastards, DIE! 6 42
0.143 164 Marine Special Operations MSOB 6 42 0.143 164 MLVETT82 6
42 0.143 164 The Red Skulls 6 42 0.143 164 wolfpack7 6 42 0.143 169
_SGC_ 4 42 0.095 169 LEONes 4 42 0.095 169 Xero Remorse 4 42 0.095
172 NooB___kilers 1 39 0.026 173 -PHX- 1 42 0.024 174 Rogue Planet
Ink sk27 0 42 0.000
Subject: duvida! tanques morde-nos
Link on message: #9202656
Link on message: #9202656
Capitao_Desastre_: Entretanto, notas em português: http://worldoftanks....17/99-overview/
Subject: Perfil de Tanque: Tigre Imperial
Link on message: #9202609
Link on message: #9202609
Content_WG: Conozca al Heavy Tank No. VI, el primer tanque pesado Japonés en
World of Tanks!
Texto completo de las noticias
Texto completo de las noticias
Subject: Perfil de Tanque: O Tiger Imperial
Link on message: #9202606
Link on message: #9202606
Content_WG: Venha conhecer o Heavy Tank No. VI, o primeiro tanque pesado
japonês do World of Tanks!
Texto completo da notícia
Texto completo da notícia
Subject: Visão Geral da Atualização 9.9
Link on message: #9202603
Link on message: #9202603
Content_WG: O que saber antes de sair rolando com a nova atualização de World
of Tanks!
Texto completo da notícia
Texto completo da notícia
Subject: Tank Profile: The Imperial Tiger
Link on message: #9202602
Link on message: #9202602
Content_WG: Meet the Heavy Tank No. VI, the first Japanese heavy tank in World
of Tanks!
Full news text
Full news text
Subject: Update 9.9 Overview
Link on message: #9202601
Link on message: #9202601
Content_WG: What to know before you roll out in the new World of Tanks
update!
Full news text
Full news text
Subject: 9.9 Patch Issues and Bugs Thread
Link on message: #9202458
krazny_oktyabr, on Jul 15 2015 - 07:57, said: Im looking forward to playing 9.9. Has there been any modified
battle fields? I haven't seen any new links to the changes.
Link on message: #9202458
krazny_oktyabr, on Jul 15 2015 - 07:57, said: Im looking forward to playing 9.9. Has there been any modified
battle fields? I haven't seen any new links to the changes.Pigeon_of_War: Patch notes can be quickly found right HERE
Subject: 9.9 Patch Notes
Link on message: #9202450
Link on message: #9202450
Pigeon_of_War: Important:- Added a new event: Steel Hunt. Vehicles:- Replaced
the Aufklärungspanzer Panther Tier VII German light tank with the
Spähpanzer SP I.C.- Reworked 14 vehicles in HD quality: Type 62,
AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror,
Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3,
T110E4, Т-62А- Significantly increased the front armor protection
of the M6A2E1 upon reworking the vehicle in HD quality.- Fixed the
issue with the damage models of some vehicles that made the front
of these vehicles vulnerable to penetration by guns with low
penetration power.- Changed the characteristics of the following
vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62,
Т-44-122.- Fixed some issues with the visual models of the
following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus,
ИС-3 с МЗ, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55
NVA DDR, Tiger.- Added the Heavy Tank No. VI, Tier VI Japanese
heavy tank, to the Premium Shop. Maps and Objects:- Fixed
various issues and improved gameplay of the Swamp map.- Reworked
destruction effects for some environmental objects. Graphics:-
Significantly optimized the overall performance of the 3D engine.-
Implemented a mechanism that automatically lowers the resolution if
game performance decreases.- Optimized performance of some special
effects.- Improved the performance of effects in the Sniper Mode.-
Improved the renderer:* Added a new full screen anti-aliasing
method—Temporal Anti-Aliasing.* Improved the lighting model (BRDF)
so that metals and matte surfaces now look more realistic.*
Reworked shadow rendering. Improved both the performance and
quality of shadows. Added soft shadows.* Added shadows from grass.
Implemented a new method of fast shadow rendering—screen space
shadows.* Optimized and improved the following post effects: bloom,
god rays, lens flare. Bloom is now more stable. There is no more
flickering when moving the camera.* Improved the quality and
performance of HBAO (SSAO).- Standard renderer:* Improved the
quality of water and lighting. Other:- Introduced Curfew for
Skirmishes in the Stronghold mode. Creation of and engagement in
Skirmishes of all formats will be unavailable every day during the
following time frame (all times in UTC): 00:00–04:00 RU;
03:00–08:00 EU; 10:00–13:00 NA; 17:00–02:00 ASIA; 16:00–08:00 KR;
16:00–22:00 CN.- Fixed many hang-ups and crashes of the game
client.- Fixed a rare issue with the inability of a gun with high
penetration power to penetrate thin armor if such armor was under a
certain configuration of side screens.- Fixed a rare issue with a
shell flying inside a vehicle after a ricochet and consequently
damaging a module or injuring the crew of the vehicle.- Fixed a
rare issue with a shell flying through the turret of a destroyed
vehicle.- Fixed many issues with the Team Battle mode.- Fixed the
twitching of the reticle in the Sniper mode when aiming at certain
objects.- Adjusted the display duration for the hints in the battle
loading screen.- Improved the graphical appearance of Strongholds.-
Expanded team panels are now displayed only when you press CTRL and
mouse over a panel.- Added an option to the vehicle carousel that
allows you to hide vehicles used for special modes- Replaced the
font for counters in the Personal Missions window.- Fixed the
display of the suggestion about the purchasing of a standard module
that was displayed even if you already had a top-tier module
mounted.- Fixed the display of the same Platoon numbers for
different Dynamic Platoons.- Fixed some issues with the playback of
battle replays.- Fixed minor issues with interface. Changes in
Vehicle Characteristics:- M46 Patton:Aiming time of the 90 mm Gun
M3 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of
the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2
s.Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret
decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for
the M46M73 turret decreased from 2,3 to 2 s.Dispersion of the 105
mm Gun T5E1M2 decreased from 0.4 to 0.39 m.Aiming time of the 90 mm
Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time
of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2
s.Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret
decreased from 2.3 to 2 s.Aiming time of the 105 mm M4 gun for the
M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm
Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.Aiming
time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from
9.3 to 9 s.- M48A1 Patton:Dispersion on turret traverse of the 105
mm Gun T5E1M2 decreased by 17%.Dispersion of the 105 mm Gun T5E1M2
decreased from 0.4 to 0.38 m.- STA-2:Crossing capacity of the STA-2
suspension on solid terrain increased by 20%.Crossing capacity of
the STA-2 suspension on medium terrain increased by 18%.Crossing
capacity of the STA-2 suspension on soft terrain increased by
10%.Aiming time of the 90 mm Rifled Gun for the STA-2 turret
decreased from 2.2 to 2.1 s.Dispersion on turret traverse of the 90
mm Rifled Gun decreased by 29%.- STA-1:Dispersion on turret
traverse of the 90 mm Rifled Gun decreased by 17%.- Type
62:Dispersion on the move and hull traverse of the Type 62
suspension decreased by 12%.Crossing capacity of the Type 62
suspension on solid terrain increased by 17%.Crossing capacity of
the Type 62 suspension on medium terrain increased by 14%.Crossing
capacity of the Type 62 suspension on soft terrain increased by
7%.Reload time of the 85 mm Type 62 gun for the Type 62 turret
decreased from 5.7 to 5.5 s.Dispersion on turret traverse of the 85
mm Type 62 gun decreased by 17%.- Т-44-122:Dispersion on the move
and hull traverse of the Т-44-122 suspension decreased by 8%.Gun
depression angle increased by 1 degree. - The issues with
damage models were fixed for the following vehicles. IS-7, Object
260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype,
IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8,
ST-I, WZ-111
Subject: Update 9.9 Feedback thread
Link on message: #9202448
xTheButcherPete, on Jul 15 2015 - 07:54, said: What isn't working? Your ability to report feedback in a
precise and informative manner? Very few mods are up
and running at this time, the ones that are, are so insignificant
that they wouldn't affect CTD issues.
Link on message: #9202448
xTheButcherPete, on Jul 15 2015 - 07:54, said: What isn't working? Your ability to report feedback in a
precise and informative manner? Very few mods are up
and running at this time, the ones that are, are so insignificant
that they wouldn't affect CTD issues.GhostPrime: I'm trying to troubleshoot what i can from here. I have have
only been in one match, but it was without issue. (So far) So I am
wondering what is going on here. Everyone has different PC Specs,
and software installs, it could be any number of things. Support
can troubleshoot the issues, and I can help how I can from here. I
know the game and Tech well.
Subject: Update 9.9 Feedback thread
Link on message: #9202448
xTheButcherPete, on Jul 15 2015 - 07:54, said: What isn't working? Your ability to report feedback in a
precise and informative manner? Very few mods are up
and running at this time, the ones that are, are so insignificant
that they wouldn't affect CTD issues.
Link on message: #9202448
xTheButcherPete, on Jul 15 2015 - 07:54, said: What isn't working? Your ability to report feedback in a
precise and informative manner? Very few mods are up
and running at this time, the ones that are, are so insignificant
that they wouldn't affect CTD issues.GhostPrime: I'm trying to troubleshoot what i can from here. I have have
only been in one match, but it was without issue. (So far) So I am
wondering what is going on here. Everyone has different PC Specs,
and software installs, it could be any number of things. Support
can troubleshoot the issues, and I can help how I can from here. I
know the game and Tech well.
Subject: Anyone got CTD on login?
Link on message: #9202418
Link on message: #9202418
GhostPrime: Have you tried running the game as administrator? You may need to
submit a ticket to support for troubleshooting. I always run mine
that way. Is anyone running SLI, or Crossfire?
Subject: Anyone got CTD on login?
Link on message: #9202418
Link on message: #9202418
GhostPrime: Have you tried running the game as administrator? You may need to
submit a ticket to support for troubleshooting. I always run mine
that way. Is anyone running SLI, or Crossfire?
Subject: 9.9 Patch Issues and Bugs Thread
Link on message: #9202402
Link on message: #9202402
Pigeon_of_War: Hey Tankers! It's that time of the year again and I want you
to play the 9.9 Client Patch and tell me of any issues you have! As
per usual, please remove your modifications before downloading the
patch, because it WILL crash you client. Not maybe, will. If you
come across any problems, feel free to describe it in detail in
this thread and place screenshots and/or a link to WoTReplays
if you feel so inclined. Also, if you feel it's a more serious
problem, never be afraid to send in a ticket to Tech Support to get it taken care of . See you
on the new battlefield!
Subject: Update 9.9 Feedback thread
Link on message: #9202384
hydregion, on Jul 15 2015 - 07:25, said: So, I just updated my game client and now, whenever I try to log
on, the client crashes. I am not running any mods. What is
happening?
Link on message: #9202384
hydregion, on Jul 15 2015 - 07:25, said: So, I just updated my game client and now, whenever I try to log
on, the client crashes. I am not running any mods. What is
happening?GhostPrime: Do you run any mods? If you do please remove all mods. Make
sure that Flash and Java are updated. You can also try to run the
game as an admin by right clicking on the game client icon and
selecting "Run as administrator" If all else fails,
you may want to try a clean re-install. Possibly submit a ticket
to support as well.
Subject: Update 9.9 Feedback thread
Link on message: #9202384
hydregion, on Jul 15 2015 - 07:25, said: So, I just updated my game client and now, whenever I try to log
on, the client crashes. I am not running any mods. What is
happening?
Link on message: #9202384
hydregion, on Jul 15 2015 - 07:25, said: So, I just updated my game client and now, whenever I try to log
on, the client crashes. I am not running any mods. What is
happening?GhostPrime: Do you run any mods? If you do please remove all mods. Make
sure that Flash and Java are updated. You can also try to run the
game as an admin by right clicking on the game client icon and
selecting "Run as administrator" If all else fails,
you may want to try a clean re-install. Possibly submit a ticket
to support as well.
Subject: Update 9.9 Feedback thread
Link on message: #9202369
LeaveIT2Beaver, on Jul 15 2015 - 07:27, said: DreadZig sent a ticket in due to 9.9 updates CTD
on Windows PCs. Lots of us are having this issue. Heres
the response! Classic!!!!
Hi DreadZig,
Thanks for contacting World of Tanks NA Support!
We apologize for any inconvenience you may be currently experiencing.
Unfortunately, we are limited in our ability to support the test server in any fashion, because our NA support team does not have administrative access to the test server. Administration of the test server is done exclusively by the RU team.
We apologize that we are unable to be of more help in this regard.
All players who have suggestions and feedback on the 9.9 Common Test server should log into the forums and post their findings there:
http://forum.worldoftanks.com/index.php?/topic/449463-99-public-test/
We hope this has addressed all of your concerns.
Please let us know if you have any additional questions or concerns.
Best Regards,
Link on message: #9202369
LeaveIT2Beaver, on Jul 15 2015 - 07:27, said: DreadZig sent a ticket in due to 9.9 updates CTD
on Windows PCs. Lots of us are having this issue. Heres
the response! Classic!!!! Thanks for contacting World of Tanks NA Support!
We apologize for any inconvenience you may be currently experiencing.
Unfortunately, we are limited in our ability to support the test server in any fashion, because our NA support team does not have administrative access to the test server. Administration of the test server is done exclusively by the RU team.
We apologize that we are unable to be of more help in this regard.
All players who have suggestions and feedback on the 9.9 Common Test server should log into the forums and post their findings there:
http://forum.worldoftanks.com/index.php?/topic/449463-99-public-test/
We hope this has addressed all of your concerns.
Please let us know if you have any additional questions or concerns.
Best Regards,
pizzastorm: Just looked into this. The ticket he sent in was on
the 9th of July so the response was for the common test.
Subject: Update 9.9 Feedback thread
Link on message: #9202280
Link on message: #9202280
GhostPrime: Tankers, Today we released update
9.9! Please update you game clients to the newest
version, and please post your feedback here. Patch
Notes: MapsFixed various issues and improved some gameplay
features of Swamp
Reworked destruction effects for some environmental objects
VehiclesAdded the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy Changes to Vehicle CharacteristicsM46 PattonAiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
Reload time decreased from 9.3 to 9 s
M48A1 PattonDispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
STA-2Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
Medium terrain increased by 18%
Soft terrain increased by 10%
Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
STA-1Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
Type 62Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
Medium terrain increased by 14%
Soft terrain increased by 7%
Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
Т-44-122Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
Gun depression angle increased by 1 degree
GraphicsSignificantly optimized the overall performance of the 3D engine
Implemented a mechanism that automatically lowers the resolution if game performance decreases
Optimized performance of some special effects
Improved the renderer:
Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
Improved the quality and performance of HBAO (SSAO)
Standard renderer: Improved the quality of lighting
OtherIntroduced curfew for Skirmishes in Strongholds
Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
Fixed rare issue with a shell flying through the turret of a destroyed vehicle
Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
Adjusted the display duration for the hints in the battle loading screen
Improved the graphical appearance of Strongholds
Expanded team panels are now displayed only when you press CTRL and mouse over a list
Replaced the counter font in the Personal Missions window
Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
Fixed display of the same Platoon numbers for different Dynamic Platoons
Fixed some issues with the playback of replays
Reworked destruction effects for some environmental objects
VehiclesAdded the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy Changes to Vehicle CharacteristicsM46 PattonAiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
Reload time decreased from 9.3 to 9 s
M48A1 PattonDispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
STA-2Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
Medium terrain increased by 18%
Soft terrain increased by 10%
Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
STA-1Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
Type 62Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
Medium terrain increased by 14%
Soft terrain increased by 7%
Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
Т-44-122Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
Gun depression angle increased by 1 degree
GraphicsSignificantly optimized the overall performance of the 3D engine
Implemented a mechanism that automatically lowers the resolution if game performance decreases
Optimized performance of some special effects
Improved the renderer:
Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
Improved the quality and performance of HBAO (SSAO)
Standard renderer: Improved the quality of lighting
OtherIntroduced curfew for Skirmishes in Strongholds
Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
Fixed rare issue with a shell flying through the turret of a destroyed vehicle
Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
Adjusted the display duration for the hints in the battle loading screen
Improved the graphical appearance of Strongholds
Expanded team panels are now displayed only when you press CTRL and mouse over a list
Replaced the counter font in the Personal Missions window
Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
Fixed display of the same Platoon numbers for different Dynamic Platoons
Fixed some issues with the playback of replays
Subject: Update 9.9 Feedback thread
Link on message: #9202280
Link on message: #9202280
GhostPrime: Tankers, Today we released update 9.9!
Please update you game clients to the newest version, and
please post your feedback here. Patch Notes: Maps
Fixed various issues and improved some gameplay features of
Swamp
Reworked destruction effects for some environmental objects
Vehicles Added the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy Changes to Vehicle Characteristics M46 Patton Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
Reload time decreased from 9.3 to 9 s
M48A1 Patton Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
STA-2 Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
Medium terrain increased by 18%
Soft terrain increased by 10%
Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
STA-1 Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
Type 62 Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
Medium terrain increased by 14%
Soft terrain increased by 7%
Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
Т-44-122 Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
Gun depression angle increased by 1 degree
Graphics Significantly optimized the overall performance of the 3D engine
Implemented a mechanism that automatically lowers the resolution if game performance decreases
Optimized performance of some special effects
Improved the renderer:
Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
Improved the quality and performance of HBAO (SSAO)
Standard renderer: Improved the quality of lighting
Other Introduced curfew for Skirmishes in Strongholds
Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
Fixed rare issue with a shell flying through the turret of a destroyed vehicle
Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
Adjusted the display duration for the hints in the battle loading screen
Improved the graphical appearance of Strongholds
Expanded team panels are now displayed only when you press CTRL and mouse over a list
Replaced the counter font in the Personal Missions window
Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
Fixed display of the same Platoon numbers for different Dynamic Platoons
Fixed some issues with the playback of replays
Reworked destruction effects for some environmental objects
Vehicles Added the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy Changes to Vehicle Characteristics M46 Patton Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
Reload time decreased from 9.3 to 9 s
M48A1 Patton Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
STA-2 Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
Medium terrain increased by 18%
Soft terrain increased by 10%
Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
STA-1 Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
Type 62 Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
Medium terrain increased by 14%
Soft terrain increased by 7%
Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
Т-44-122 Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
Gun depression angle increased by 1 degree
Graphics Significantly optimized the overall performance of the 3D engine
Implemented a mechanism that automatically lowers the resolution if game performance decreases
Optimized performance of some special effects
Improved the renderer:
Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
Improved the quality and performance of HBAO (SSAO)
Standard renderer: Improved the quality of lighting
Other Introduced curfew for Skirmishes in Strongholds
Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
Fixed rare issue with a shell flying through the turret of a destroyed vehicle
Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
Adjusted the display duration for the hints in the battle loading screen
Improved the graphical appearance of Strongholds
Expanded team panels are now displayed only when you press CTRL and mouse over a list
Replaced the counter font in the Personal Missions window
Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
Fixed display of the same Platoon numbers for different Dynamic Platoons
Fixed some issues with the playback of replays
Subject: Weekday Warfare 26 Standings
Link on message: #9202195
Link on message: #9202195
Trevzor: Weekday Warfare 26 Group Stage Standings: Day 2 Top 16 by rank
(including ties) teams move on to Rounds 4 + 5 Bottom 5% of
teams by rank (including ties) are eliminated between rounds
*Note: Standings are not final until after battles Group Stage
Round 3 is finished. Rank Team Name Games Played Points
Earned Points Possible Win Ratio 1 NoAmmo 10SBP 13 36 39 0.923 1
not so potato 13 36 39 0.923 1 Ping 999 13 36 39 0.923 4 Area 51 12
33 36 0.917 5 umami master 14 37 42 0.881 6 PCK 13 34 39 0.872 7
DRAGON BALL 14 34 42 0.810 7 Tama is Bad 14 34 42 0.810 7 the
spooki 14 34 42 0.810 10 161st assault battalion 13 30 39 0.769 10
LosBronze 13 30 39 0.769 12 Huracan Blindado 14 32 42 0.762 13 CDE
13 28 39 0.718 13 Celine Dion Death Squad 13 28 39 0.718 15 LEEEROY
JEKINS!!! 14 30 42 0.714 15 Leg Lock 14 30 42 0.714 15 Mandingo
Warriors 14 30 42 0.714 15 PZ 35t FTW 14 30 42 0.714 15 Red Line
Commandos 14 30 42 0.714 20 #WorstRerollsNA 13 27 39 0.692 20
mancos al combate 13 27 39 0.692 22 Los Fiesteros 14 29 42 0.690 23
!anyone can join ;^) 14 27 42 0.643 23 FTA1 14 27 42 0.643 25 !The
Yellow Unicorns 13 24 39 0.615 25 AYAYMAMA 13 24 39 0.615 25 Panzer
Vor 13 24 39 0.615 25 Romanians Legends 13 24 39 0.615 25 ROXY
shooters 13 24 39 0.615 25 SATBR 13 24 39 0.615 25 Wolfpack 13 24
39 0.615 32 Homie 14 25 42 0.595 32 IMA SMASH YOU 14 25 42 0.595 32
Ranch Dressing 14 25 42 0.595 35 Upaq Alpha 14 24 42 0.571 36 BIG
TRUCK 12 19 36 0.528 37 PUPEH 14 22 42 0.524 38 -S0B- 13 19 39
0.487 38 SAVED_BY_GRACE 13 19 39 0.487 40 _TSA_ 13 18 39 0.462 40
NightMare 13 18 39 0.462 40 Ontheprowl(MEDAL) 13 18 39 0.462 40
Skrub 13 18 39 0.462 44 LatinoamericaA 14 19 42 0.452 44 Lucky
Clovers 14 19 42 0.452 46 Droids 14 18 42 0.429 47 I won't make
inappropriate names 13 16 39 0.410 48 BOBEOU A GENTE PIMBA 14 16 42
0.381 49 Nooblets 14 15 42 0.357 49 Recalling 14 15 42 0.357 51
TODOS PELEAMOS, TODOS GANAMOS 14 13 42 0.310 52 Join-_-Reighty no
pass... 14 12 42 0.286 52 -no password join anytime 14 12 42 0.286
52 RCT10 14 12 42 0.286 55 OSOK 12 9 36 0.250 56 DarkClan 14 10 42
0.238 57 50 Shades of Pig 13 9 39 0.231 57 Lucky 7 13 9 39 0.231 59
acidtanks torneo de II 14 9 42 0.214 59 killers_ 14 9 42 0.214 59
MLVETT2 14 9 42 0.214 62 OMG!! 13 7 39 0.179 63 GUAGUITAS(ONITAS)
13 6 39 0.154 63 KAPPA 13 6 39 0.154 63 latinos con raid call 13 6
39 0.154 63 net@cces 13 6 39 0.154 63 TANGENTS 13 6 39 0.154 68
Once Upon a Midnight Dreary 14 6 42 0.143 68 TAURUS 14 6 42 0.143
70 Locuchones 14 4 42 0.095 71 aberto a todos 13 3 39 0.077
Subject: duvida! tanques morde-nos
Link on message: #9202090
Alcarinehton, on Jul 15 2015 - 14:13, said: *Alguém sabe quais as mudanças no jogo do 9.9? Patch de 1 GB, mas
não soltaram o patch notes ainda 
Link on message: #9202090
Alcarinehton, on Jul 15 2015 - 14:13, said: *Alguém sabe quais as mudanças no jogo do 9.9? Patch de 1 GB, mas
não soltaram o patch notes ainda Capitao_Desastre_: A noticia ainda não foi publicada no portal NA, mas pode dar
uma olhada nas notas no portal EU: http://worldoftanks....9-announcement/
(em inglês, infelizmente).
Subject: Suspended! - Did I deserve it?!?
Link on message: #9201347
Link on message: #9201347
The_Chieftain: There is no exception in the rules for "But he deserved it."
Report the player. I don't know if we still look at tickets or not,
but if it's a common pattern of behaviour of the guy, it'll light
off some triggers in our system.
Subject: Tier 9 Heavies
Link on message: #9201344
Guy4123, on Jul 15 2015 - 06:49, said: Sorry Chief but with the turret armor buff for the Conqueror
in 9.9 it's going to dethrone the M103 at it's job. I like the M103
too but literally the only thing the M103 does better than the HD
Conqueror is 1 degree of gun depression and maybe a slightly more
troll front hull (both are pretty weak though). Conquerors got the
better gun in every way and now the better useable armor.
Link on message: #9201344
Guy4123, on Jul 15 2015 - 06:49, said: Sorry Chief but with the turret armor buff for the Conqueror
in 9.9 it's going to dethrone the M103 at it's job. I like the M103
too but literally the only thing the M103 does better than the HD
Conqueror is 1 degree of gun depression and maybe a slightly more
troll front hull (both are pretty weak though). Conquerors got the
better gun in every way and now the better useable armor.The_Chieftain: You may well be right. Don't underestimate M103's ability to
turn, though. I'll re-evaluate when new Conq comes out. Until then,
however, M103 does sterling service for me.
Subject: Tier 9 Heavies
Link on message: #9201237
Link on message: #9201237
The_Chieftain: M103 is at the top of my list. I know some people don't consider
the armor reliable, I don't consider it important to be. It's good
enough to do the job. Armor doesn't win battles, the ability to put
firepower on target does, and there's almost nothing better. The
M58 cannon is fantastic, and the M103 is very flexible and
maneuverable. It's why I rate the tank far better than the ST-1,
which has a pretty reasonable gun and lots more armor. I
very much enjoy T95, though I admit it's not reliable and is
heavily team-dependent.
Subject: So about that IS5
Link on message: #9200610
Link on message: #9200610
Lert: The 16th, my timezone. Anyways, I took the pic just as an insurance
policy.
Subject: So about that IS5
Link on message: #9200597
Kamahl1234, on Jul 15 2015 - 00:26, said: so likely this will be cleared tomorrow.
Link on message: #9200597
Kamahl1234, on Jul 15 2015 - 00:26, said: so likely this will be cleared tomorrow.Lert: That would be after the deadline ends and the tank is no
longer available, hence the thread and screenshot.
Subject: New tier 8 prem tonk.
Link on message: #9200558
Link on message: #9200558
Lert: Wait for 9.9 to land and look into Kanonenjagdpanzer. Other
than that, CDC seems a capable tank for good players. Personally I
enjoy FCM 50t as well, and that has pref MM, it might be removed
from the gift shop soon-ish.
Subject: So about that IS5
Link on message: #9200534
Link on message: #9200534
Lert:
I've given it like two hours
now since getting enough mad goaldz. The popup window still hasn't
updated. I'm going to give it more time and try again later
tonight. If the deadline passes before it updates so that I can buy
it at least now I have proof that I had enough gold but the website
wouldn't let me get it, so I can submit it to support.
I've given it like two hours
now since getting enough mad goaldz. The popup window still hasn't
updated. I'm going to give it more time and try again later
tonight. If the deadline passes before it updates so that I can buy
it at least now I have proof that I had enough gold but the website
wouldn't let me get it, so I can submit it to support.Реклама | Adv
















