9.9 Patch Notes
Дата: 15.07.2015 19:01:18
Pigeon_of_War: Important:- Added a new event: Steel Hunt. Vehicles:- Replaced
the Aufklärungspanzer Panther Tier VII German light tank with the
Spähpanzer SP I.C.- Reworked 14 vehicles in HD quality: Type 62,
AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror,
Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3,
T110E4, Т-62А- Significantly increased the front armor protection
of the M6A2E1 upon reworking the vehicle in HD quality.- Fixed the
issue with the damage models of some vehicles that made the front
of these vehicles vulnerable to penetration by guns with low
penetration power.- Changed the characteristics of the following
vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62,
Т-44-122.- Fixed some issues with the visual models of the
following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus,
ИС-3 с МЗ, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55
NVA DDR, Tiger.- Added the Heavy Tank No. VI, Tier VI Japanese
heavy tank, to the Premium Shop. Maps and Objects:- Fixed
various issues and improved gameplay of the Swamp map.- Reworked
destruction effects for some environmental objects. Graphics:-
Significantly optimized the overall performance of the 3D engine.-
Implemented a mechanism that automatically lowers the resolution if
game performance decreases.- Optimized performance of some special
effects.- Improved the performance of effects in the Sniper Mode.-
Improved the renderer:* Added a new full screen anti-aliasing
method—Temporal Anti-Aliasing.* Improved the lighting model (BRDF)
so that metals and matte surfaces now look more realistic.*
Reworked shadow rendering. Improved both the performance and
quality of shadows. Added soft shadows.* Added shadows from grass.
Implemented a new method of fast shadow rendering—screen space
shadows.* Optimized and improved the following post effects: bloom,
god rays, lens flare. Bloom is now more stable. There is no more
flickering when moving the camera.* Improved the quality and
performance of HBAO (SSAO).- Standard renderer:* Improved the
quality of water and lighting. Other:- Introduced Curfew for
Skirmishes in the Stronghold mode. Creation of and engagement in
Skirmishes of all formats will be unavailable every day during the
following time frame (all times in UTC): 00:00–04:00 RU;
03:00–08:00 EU; 10:00–13:00 NA; 17:00–02:00 ASIA; 16:00–08:00 KR;
16:00–22:00 CN.- Fixed many hang-ups and crashes of the game
client.- Fixed a rare issue with the inability of a gun with high
penetration power to penetrate thin armor if such armor was under a
certain configuration of side screens.- Fixed a rare issue with a
shell flying inside a vehicle after a ricochet and consequently
damaging a module or injuring the crew of the vehicle.- Fixed a
rare issue with a shell flying through the turret of a destroyed
vehicle.- Fixed many issues with the Team Battle mode.- Fixed the
twitching of the reticle in the Sniper mode when aiming at certain
objects.- Adjusted the display duration for the hints in the battle
loading screen.- Improved the graphical appearance of Strongholds.-
Expanded team panels are now displayed only when you press CTRL and
mouse over a panel.- Added an option to the vehicle carousel that
allows you to hide vehicles used for special modes- Replaced the
font for counters in the Personal Missions window.- Fixed the
display of the suggestion about the purchasing of a standard module
that was displayed even if you already had a top-tier module
mounted.- Fixed the display of the same Platoon numbers for
different Dynamic Platoons.- Fixed some issues with the playback of
battle replays.- Fixed minor issues with interface. Changes in
Vehicle Characteristics:- M46 Patton:Aiming time of the 90 mm Gun
M3 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of
the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2
s.Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret
decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for
the M46M73 turret decreased from 2,3 to 2 s.Dispersion of the 105
mm Gun T5E1M2 decreased from 0.4 to 0.39 m.Aiming time of the 90 mm
Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time
of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2
s.Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret
decreased from 2.3 to 2 s.Aiming time of the 105 mm M4 gun for the
M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm
Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.Aiming
time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from
9.3 to 9 s.- M48A1 Patton:Dispersion on turret traverse of the 105
mm Gun T5E1M2 decreased by 17%.Dispersion of the 105 mm Gun T5E1M2
decreased from 0.4 to 0.38 m.- STA-2:Crossing capacity of the STA-2
suspension on solid terrain increased by 20%.Crossing capacity of
the STA-2 suspension on medium terrain increased by 18%.Crossing
capacity of the STA-2 suspension on soft terrain increased by
10%.Aiming time of the 90 mm Rifled Gun for the STA-2 turret
decreased from 2.2 to 2.1 s.Dispersion on turret traverse of the 90
mm Rifled Gun decreased by 29%.- STA-1:Dispersion on turret
traverse of the 90 mm Rifled Gun decreased by 17%.- Type
62:Dispersion on the move and hull traverse of the Type 62
suspension decreased by 12%.Crossing capacity of the Type 62
suspension on solid terrain increased by 17%.Crossing capacity of
the Type 62 suspension on medium terrain increased by 14%.Crossing
capacity of the Type 62 suspension on soft terrain increased by
7%.Reload time of the 85 mm Type 62 gun for the Type 62 turret
decreased from 5.7 to 5.5 s.Dispersion on turret traverse of the 85
mm Type 62 gun decreased by 17%.- Т-44-122:Dispersion on the move
and hull traverse of the Т-44-122 suspension decreased by 8%.Gun
depression angle increased by 1 degree. - The issues with
damage models were fixed for the following vehicles. IS-7, Object
260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype,
IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8,
ST-I, WZ-111
9.9 Patch Notes














