Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Twitch Prime Drop: Care Package Bravo
Link on message: #11895847
Link on message: #11895847
DomoSapien: Tankers!
Heads up: Twitch Prime Care Package Bravo has landed!
Claim all the goodies mentioned in the video, including that sweet, sweet Twitch Prime style above by linking your Wargaming.net ID with Twitch Prime.
For all the details, you can also check out this article.
Heads up: Twitch Prime Care Package Bravo has landed!
Claim all the goodies mentioned in the video, including that sweet, sweet Twitch Prime style above by linking your Wargaming.net ID with Twitch Prime.
For all the details, you can also check out this article.
Subject: Don't Be Confused About TOURNAMENT MISSIONS
Link on message: #11895828
YANKEE137, on Nov 30 2018 - 11:02, said: Mission omissions are causing confission.
Link on message: #11895828
YANKEE137, on Nov 30 2018 - 11:02, said: Mission omissions are causing confission.DomoSapien: Man, have I ever told you that I really appreciate the
generally whimsical nonsense posts you make from time to
time?
Always gets a good chuckle out of me, even when I'm being trolled ever-so-softly
Always gets a good chuckle out of me, even when I'm being trolled ever-so-softly
Subject: KRZYBoop's Adventures: Advent Calendar 2019
Link on message: #11895806
Link on message: #11895806
KRZYBooP: Howdy Boom Jockies! The holidays are here with the return of
the Advent Calendar. Starting now (30Nov) players get a
special mission.A screen should appear when logging in for the
first time after the patch to accept the special combat
mission. Then on 1Dec the fun really starts to snowball,
with a different vehicle and battle mission everyday throughout the
winter sale. This season there is an extra surprise, you
can purchase these offers with in game gold! Be sure to
open your calendar daily to find out what great offers and missions
are hidden behind each door! Click HERE for a link to the article.
Subject: Don't Be Confused About TOURNAMENT MISSIONS
Link on message: #11895756
Link on message: #11895756
DomoSapien: I understand where you're coming from however the issue with making
the missions only visible during tournaments is that this would
require us to deactivate them when the tournaments aren't active.
Any missions requiring cumulative progress such as damage dealt
etc. will be reset every time. To my knowledge that's the only way
to make them completely invisible with the current tools at our
disposal.
Subject: [Hardcore] 2v2: Sunday Toons! - Mastery wrong name
Link on message: #11895747
Link on message: #11895747
Jambijon: The title was incorrect and was fixed yesterday evening. Its
a 3v3 with 1 reserve.
Subject: [Hardcore] 2v2: Sunday Toons! - Mastery wrong name
Link on message: #11895747
Link on message: #11895747
BigDaddyLaxative: The title was incorrect and was fixed yesterday evening. Its
a 3v3 with 1 reserve.
Subject: [Hardcore] 2v2: Sunday Toons! - Mastery wrong name
Link on message: #11895747
Link on message: #11895747
Hambijon: The title was incorrect and was fixed yesterday evening. Its
a 3v3 with 1 reserve.
Subject: KRZYBoop's Adventures: Winter is HERE!
Link on message: #11895719
Link on message: #11895719
KRZYBooP: Howdy Boom Jockies! Alas warriors of metal breathing
beasts! There is a new stead to quest upon and claim in
the World of Tanks Winter Challenge!
The Event runs from now
(30Nov) until 10Dec. For more information on the Tank and the
Challenge click on the picture above! Every stage you complete
will grant 10% off the purchase price. Good luck to all
who embark on this legendary journey!
The Event runs from now
(30Nov) until 10Dec. For more information on the Tank and the
Challenge click on the picture above! Every stage you complete
will grant 10% off the purchase price. Good luck to all
who embark on this legendary journey!
Subject: [Concurso] Tanqueiro Artista #1
Link on message: #11895413
BlackReaper02, on Nov 30 2018 - 03:57, said: Uma perguntinha, conta premium, começa a ser valida assim que eu
entrar no jogo e "atualiza" automaticamente, ou vai estar valendo a
partir do momento que vocês validam como conta premium, (serio, não
sei de muita coisa) pergunto isso pois da ultima vez que eu entrei
no jogo não tinha conta premium, e faz um tempinho que eu não entro
no jogo (uns 4 dias...), eu tenho um pequeno pensamento de ter
perdido a conta premium, ou vai estar la assim que eu entrar
novamente ?
Link on message: #11895413
BlackReaper02, on Nov 30 2018 - 03:57, said: Uma perguntinha, conta premium, começa a ser valida assim que eu
entrar no jogo e "atualiza" automaticamente, ou vai estar valendo a
partir do momento que vocês validam como conta premium, (serio, não
sei de muita coisa) pergunto isso pois da ultima vez que eu entrei
no jogo não tinha conta premium, e faz um tempinho que eu não entro
no jogo (uns 4 dias...), eu tenho um pequeno pensamento de ter
perdido a conta premium, ou vai estar la assim que eu entrar
novamente ?MA77: Fala Black! Tudo certo?
A Conta Premium começa a valer a partir do momento em que creditamos ela aos jogadores. Ela foi adicionada para os participantes e vencedores no dia 26/11.
A Conta Premium começa a valer a partir do momento em que creditamos ela aos jogadores. Ela foi adicionada para os participantes e vencedores no dia 26/11.
Subject: What the heck happened to exp gain?
Link on message: #11895008
Bastion_OP, on Nov 28 2018 - 22:40, said: I seem to be making roughly 1/4 to 1/2 of what I'd normally make,
even if I do better than usual. Like, i could get 5 kills and 1.2k
damage, and only make 1000 experience with premium. Did Wargaming
pull something stupid out of nowhere and decide it'd be beneficial
to slow players down to the point a lot of them get ticked off and
buy a premium vehicle or something here? Or, does exp gain go down
the higher you go in tiers or something?
Link on message: #11895008
Bastion_OP, on Nov 28 2018 - 22:40, said: I seem to be making roughly 1/4 to 1/2 of what I'd normally make,
even if I do better than usual. Like, i could get 5 kills and 1.2k
damage, and only make 1000 experience with premium. Did Wargaming
pull something stupid out of nowhere and decide it'd be beneficial
to slow players down to the point a lot of them get ticked off and
buy a premium vehicle or something here? Or, does exp gain go down
the higher you go in tiers or something?TeriyakiTanker: Havent noticed anything unusual myself but upload some
replays or screen captures of your personal score and someone could
tell you what is going on. Best guess, if is actually
happening, is that you are shooting lower tiered vehicles more
often.
Subject: Incoming Common Test 1.3!
Link on message: #11894607
Aranai, on Nov 22 2018 - 20:59, said: So hey maybe instead of balancing 2 tanks maybe you could
balance 12? I mean, the IS-4, the Kranvagn, the Panzer VII, M4 54
French Heavy and Grille 15 are all underwhelming and frankly quite
powercreeped. What is the point of only balancing TWO VEHICLES?!
Massive balance changes should be done MONTHLY on at bare minimum 5
tanks. What is the problem with the balance team in Belarus? Its
seriously NOT THAT HARD to balance a game and if you did it enough
and didn't cash grab at every damn turn you might actually be able
to make a mistake here and there without it RUINING YOUR GAME FOR
MONTHS. Can you hurry up and hire people from America who actually
will bother with balancing the game Frequently? For the love of
god.....
iDestroya, on Nov 23 2018 - 16:39, said: I have tried the 2nd iteration. CPU usage is still way up
there, about 40-60%. Needs to optimize further.
spedkey, on Nov 27 2018 - 19:35, said: Is it still live?
Sniper, on Nov 29 2018 - 12:33, said: Was there anything changed between the 2nd and 3rd
iteration? The news page doesn't have anything
Link on message: #11894607
Aranai, on Nov 22 2018 - 20:59, said: So hey maybe instead of balancing 2 tanks maybe you could
balance 12? I mean, the IS-4, the Kranvagn, the Panzer VII, M4 54
French Heavy and Grille 15 are all underwhelming and frankly quite
powercreeped. What is the point of only balancing TWO VEHICLES?!
Massive balance changes should be done MONTHLY on at bare minimum 5
tanks. What is the problem with the balance team in Belarus? Its
seriously NOT THAT HARD to balance a game and if you did it enough
and didn't cash grab at every damn turn you might actually be able
to make a mistake here and there without it RUINING YOUR GAME FOR
MONTHS. Can you hurry up and hire people from America who actually
will bother with balancing the game Frequently? For the love of
god.....KRZYBooP: Tanks are constantly being Balanced and adjusted. The more
you add to the game the more intricate and delicate balancing gets.
Most recently they rebalanced Pref MM tanks, almost all of them in
one patch, and I can assure you that there will be even more
balance changes too come. There is over 500 tanks in the game with
many things to consider. The IS-3A is getting a new mechanic added
that will certainly change how the tank will be played and look
forward to the new challenges.
iDestroya, on Nov 23 2018 - 16:39, said: I have tried the 2nd iteration. CPU usage is still way up
there, about 40-60%. Needs to optimize further.KRZYBooP: Please be sure to post any feedback like this to the
feedback thread from Domo
spedkey, on Nov 27 2018 - 19:35, said: Is it still live?KRZYBooP: Yes!
Sniper, on Nov 29 2018 - 12:33, said: Was there anything changed between the 2nd and 3rd
iteration? The news page doesn't have anythingKRZYBooP: I am hoping for improvements to CPU usage but don't have any
additional information other than what the website states.
Subject: Tanks losing equipment and consumables
Link on message: #11894595
Link on message: #11894595
DomoSapien: Hey there! Noticed the thread and wanted to chime in with the
mostly likely explanation for your missing equipment.
This question would come up quite frequently during my days in CS and I can imagine it's still a frequent-flier in the tech support department around patch days.
Aslain's modpack includes the auto-equip mod - this mod Artificially "duplicates" your pieces of non-complex equipment so that you can mount them on any theoretical amount of tanks. How's this possible? Well, the mod will "hotswap" your equipment for you and mount it onto your other tanks automatically by grabbing that same piece of equipment off a tank that's not in battle, and mounting it on the tank that you're queue'ing up in. The reason it randomly stops working after patch days? Well, the mod developers don't always update their modpacks immediately. So it may be necessary to wait a few days at times before Aslain rolls out an update for his modpack to bring all the mods within the modpack back to their functioning state.
This question would come up quite frequently during my days in CS and I can imagine it's still a frequent-flier in the tech support department around patch days.
Aslain's modpack includes the auto-equip mod - this mod Artificially "duplicates" your pieces of non-complex equipment so that you can mount them on any theoretical amount of tanks. How's this possible? Well, the mod will "hotswap" your equipment for you and mount it onto your other tanks automatically by grabbing that same piece of equipment off a tank that's not in battle, and mounting it on the tank that you're queue'ing up in. The reason it randomly stops working after patch days? Well, the mod developers don't always update their modpacks immediately. So it may be necessary to wait a few days at times before Aslain rolls out an update for his modpack to bring all the mods within the modpack back to their functioning state.
Subject: Positive mission feedback: Play your tank class right
Link on message: #11894429
Backfire_, on Nov 29 2018 - 12:19, said: I know the game tracks damage dealt over 400m so fingers
crossed they can do it. The death of 'block damage' missions
would be a wonderful thing!
Super happy there aren't any in this
winter tank thing starting tomorrow.
Link on message: #11894429
Backfire_, on Nov 29 2018 - 12:19, said: I know the game tracks damage dealt over 400m so fingers
crossed they can do it. The death of 'block damage' missions
would be a wonderful thing! DomoSapien: Indeed, as long as the 400m isn't just some hard-coded
threshold that can't be changed, that would be a pretty sweet
alternative.
Subject: KRZYBoop's Used Tank Emporium: T92 and T-28E with F-30
Link on message: #11894416
__WarChild__, on Nov 29 2018 - 12:06, said: LOL. I just saw these in the Shop and wondered why KRZY
hadn't announced them yet. Personally, I
recommend the Tier 4. I DO NOT recommend the T92 unless you
absolutely want/need a Tier 8 crew trainer.
Link on message: #11894416
__WarChild__, on Nov 29 2018 - 12:06, said: LOL. I just saw these in the Shop and wondered why KRZY
hadn't announced them yet. Personally, I
recommend the Tier 4. I DO NOT recommend the T92 unless you
absolutely want/need a Tier 8 crew trainer.KRZYBooP: I got distracted this morning.
Subject: Positive mission feedback: Play your tank class right
Link on message: #11894412
Link on message: #11894412
DomoSapien: I like that suggestion, not sure if we have the capability to make
a distance restriction part of the mission but it's certainly worth
a shot! Gonna pass it on to the Event guys!
Subject: Torneos de noviembre
Link on message: #11894403
DANTE_2014, on Nov 29 2018 - 14:50, said: Buenas tardes Felipe, te escribí en un par de oportunidades pero
nunca tuve la suerte de tu respuesta, espero tener mayor suerte
esta vez, creo que deberían de controlar las reglas de los torneos,
por que debido a uno de sus puntos, es que hay comandantes de
equipos que se están abusando para propio beneficio por ese ítem, y
paso a explicar, hay equipos que abren al azar la inscripción de
jugadores para los distintos torneos sobre la hora, por que no
completan el cupo o por si no completasen a la hora de las
batallas, pueden llegar a unirse uno o mas jugadores según el
torneo, pero aquí es donde empieza el problema, por que si el
comandante (y no digo que todos obren así
, tiene la suerte de que se presenten todos sus
jugadores iniciales y mas suerte aun de estar entre los que ganen
premios, pues entonces no los hacen jugar ni una batalla a los
reservistas, para poder ganar mas oro ellos, resultado final, el o
los reservistas después de una hora de torneo o mas y de estar
listos con su tanques, se van con las manos vacías, masticando
bronca, desilusión y sin poder reclamar nada a nadie. Es por
eso que yo creo que directamente no deberían de existir en los
torneos los reservistas o bien que también compartan parte del
tesoro con el resto del equipo aunque no los hagan jugar-batallar,
por que caso contrario WG estaría siendo cómplice de una
injusticia. Gracias Felipe si tengo la suerte de que leas esto y
mil gracias mas si tengo la suerte que me respondas
Link on message: #11894403
DANTE_2014, on Nov 29 2018 - 14:50, said: Buenas tardes Felipe, te escribí en un par de oportunidades pero
nunca tuve la suerte de tu respuesta, espero tener mayor suerte
esta vez, creo que deberían de controlar las reglas de los torneos,
por que debido a uno de sus puntos, es que hay comandantes de
equipos que se están abusando para propio beneficio por ese ítem, y
paso a explicar, hay equipos que abren al azar la inscripción de
jugadores para los distintos torneos sobre la hora, por que no
completan el cupo o por si no completasen a la hora de las
batallas, pueden llegar a unirse uno o mas jugadores según el
torneo, pero aquí es donde empieza el problema, por que si el
comandante (y no digo que todos obren asíFelipe6666Original: Wargaming no es responsable por lo que los capitanes hagan
en sus equipos, por eso los jugadores son los que aceptan formar
parte de uno o no. Dicho de otra manera, no podemos interferir en
los equipos diciéndole a los capitanes qué deben hacer con su
equipo. Los reservistas son necesarios, sobre todo en
Latinoamérica, por la frecuencia de las desconexiones o problemas
de otra índole que impiden que algún jugador llegue a tiempo o
pueda presentarse siquiera para jugar (son opcionales, no
obligatorios). Los premios se piensan para el formato que se
especifica (7 vs. 7, 3 vs. 3, etc.), no para el formato incluyendo
las reservas. Por último, el pago de los premios va a seguir siendo
proporcional a la participación de los jugadores en el torneo para
evitar que quienes nada hagan reciban cosas igual. No hay una forma
fehaciente de comprobar que los jugadores no participaron por
negativa u otro motivo (es la palabra de uno contra la del otro).
¡Saludos! P.D.: Revisé mi casilla y solo me mandaste
dos MP, uno sobre una falla en el servidor y otro sobre una falla
en un torneo, no encontré nada sobre esta cuestión.
Subject: Incoming Common Test 1.3!
Link on message: #11894396
Link on message: #11894396
KRZYBooP: Third Iteration of the Common Test is going up today.
Please submit feedback to the Common Test Feedback Thread HERE.
Subject: KRZYBoop's Used Tank Emporium: T92 and T-28E with F-30
Link on message: #11894388
Link on message: #11894388
KRZYBooP: Howdy Boom Jockies! Come on down to check out some of these
new-ish Tanks currently available for purchase at my Tank
Emporium. 
These Sales start
now(29Nov) and Tread on until 10Dec. For more information about the
Sales click on the Tanks pictured above. The T92 starts
at 30.99 and comes with your choice of Cabbage Patch or Domo's
Destroyers embossed head rests, and gunner's grips. In addition to
the following: Rate of Fire: 13.33 rounds/minHorse
Power: 600Turret Armor: 28/28/28More information about this Tank
can be found HERE. The T-28E with F-30 starts at 9.99 and
comes with coasters to protect the red gloss finish inside the Tank
in addition to: Armor Penetration: 120/161/43mmHorse Power:
500 Hit Points: 380 More information about this
Tank can be found HERE.

These Sales start
now(29Nov) and Tread on until 10Dec. For more information about the
Sales click on the Tanks pictured above. The T92 starts
at 30.99 and comes with your choice of Cabbage Patch or Domo's
Destroyers embossed head rests, and gunner's grips. In addition to
the following: Rate of Fire: 13.33 rounds/minHorse
Power: 600Turret Armor: 28/28/28More information about this Tank
can be found HERE. The T-28E with F-30 starts at 9.99 and
comes with coasters to protect the red gloss finish inside the Tank
in addition to: Armor Penetration: 120/161/43mmHorse Power:
500 Hit Points: 380 More information about this
Tank can be found HERE.
Subject: Torneos de diciembre
Link on message: #11894373
Link on message: #11894373
Felipe6666Original: ¡Buenas! ¡Ahora sí! ¡Acá van los primeros torneos del último
mes del año! 2 vs. 2: Dúos de sábado: https://worldoftanks.com/es-ar/tournaments/1000000836/
- Nivel VII 3 vs. 3: Pelotones de domingo - División
Maestría: https://worldoftanks.com/es-ar/tournaments/1000000837/
- Nivel VIII 3 vs. 3: Pelotones de domingo - División
Desafío: https://worldoftanks.com/es-ar/tournaments/1000000838/
- Nivel VIII Los torneos de este mes siguen acompañados de
un añadido especial: ¡misiones! Sin embargo, serán publicadas más
tarde. La premisa seguirá siendo la misma, aunque puedo
adelantarles que modificamos los parámetros de algunos objetivos.
Recuerden leer las reglas generales de
los torneos para evitar confusiones y poder reportar problemas
(en caso de haberlos). Iré publicando los torneos disponibles para
cada semana de diciembre conforme vayan saliendo (como siempre, y
solo luego de localizarlos y verificar que esté todo bien).
¡Buena suerte y saludos! EDIT: Las misiones de este mes
están aquí.
Subject: T-50-2
Link on message: #11894303
Link on message: #11894303
Felipe6666Original: Como indicaron, es automático. Si cumplís con la cantidad de años
para recibir el T-50-2, entonces, al ingresar al juego, se te
acreditará automáticamente con el resto de las recompensas. De otra
forma, recibirás solo las correspondientes a tu cantidad de años
jugados. ¡Saludos!
Subject: 2v2 or 3v3 for the sunday tounament
Link on message: #11894287
Link on message: #11894287
1984BigBrother: It's a 3v3 the title is wrong and it is being corrected now. Thanks
for the heads up!!
Subject: Cuenta premium flexible,, cuando la implementan?
Link on message: #11894282
Link on message: #11894282
Felipe6666Original: Exacto, no hay una fecha para implementar esta caracterísitca
(asumiendo que se implementará
. Sigue en fase de pruebas por
ahora. ¡Saludos!
Subject: [Opiniones] Bots en SA
Link on message: #11894279
Link on message: #11894279
Felipe6666Original: Recuerden que los bots están pensados para jugadores novatos, así
que no esperan maravillas, pero concuerdo en que se ncesitan hacer
mejoras incluso teniendo en cuenta ese punto (puntualmente en los
cazatanques, porque yo también noté lo mismo que IIPravdaII).
Y sobre la división entre jugadores realmente nuevos y los
buenos que solo abusan de ellos, es una idea que siempre me agradó,
pero que veo complicado de implementar. Bah, en verdad creo que hay
limitaciones para distinguir jugadores "nuevos" (rerolls) de los
verdaderamente nuevos para ponerlos en partidas diferentes. Eso sin
contar que, como se menciona, hay jugadores con miles de batallas
que por la razón que sea se asemejan más a jugadores que recién
comienzan en el juego que a jugadores que ya lo jugaron bastante.
Además, está la cuestión de quienes vuelven al nivel I para empezar
una nueva rama (sí, podemos arguementar que los "experimentados"
liberan con libre hasta el nivel V-VII, pero yo particularmente
sigo jugando desde el principio). Así que veo difícil hacer un
algoritmo que contemple todo eso. ¡Saludos! P.D.:
Igual todo eso da para una disusión aparte, centrémosnos en los
bots 
Subject: Torneos de noviembre
Link on message: #11894199
Apoca3110, on Nov 29 2018 - 01:54, said: https://worldoftanks.com/en/tournaments/1000000838/ este
torneo es el challenger del domingo esta publicado como 2v2 tier 8
pero es 3v3 tier 5 segun las reglas, el torneo mastery solo esta
mal puesto que es 2v2 en lugar de 3v3 ojo con eso.
agtdetructor, on Nov 29 2018 - 02:49, said: oye Felipe se que no es el lugar pero desde hace tiempo este mapa
anda dando problemas al menos a los jugadores SD http://forum.worldoftanks.com/index.php?/topic/584881-tiempo-de-carga-lento-arctic-regionmannerheim-line/
cuando me toca es prácticamente una derrota técnica, además de que
siempre salgo en el mismo lado de crapy cuando me carga ya tengo
todo el enemigo encima... desde la 1.0 esta así.
Link on message: #11894199
Apoca3110, on Nov 29 2018 - 01:54, said: https://worldoftanks.com/en/tournaments/1000000838/ este
torneo es el challenger del domingo esta publicado como 2v2 tier 8
pero es 3v3 tier 5 segun las reglas, el torneo mastery solo esta
mal puesto que es 2v2 en lugar de 3v3 ojo con eso.Felipe6666Original: Sí, por eso los acabo de localizar siguiendo lo que dice la
configuración interna del torneo (gracias por señarlarlo igual),
pero antes de anunciarlos oficialmente quiero confirmar con el
resto que es el texto el que está mal y no la configuración en sí.
agtdetructor, on Nov 29 2018 - 02:49, said: oye Felipe se que no es el lugar pero desde hace tiempo este mapa
anda dando problemas al menos a los jugadores SD http://forum.worldoftanks.com/index.php?/topic/584881-tiempo-de-carga-lento-arctic-regionmannerheim-line/
cuando me toca es prácticamente una derrota técnica, además de que
siempre salgo en el mismo lado de crapy cuando me carga ya tengo
todo el enemigo encima... desde la 1.0 esta así.Felipe6666Original: Tiene que ser un tema de optimización de ese mapa en
particular entonces. Voy a reportarlo, pero las soluciones de ese
tipo dependen del equipo de desarrollo. ¡Saludos!
Subject: Planes, Trains and T110s
Link on message: #11893524
Avalon304, on Nov 29 2018 - 03:17, said: America sure is great, isnt it?
Link on message: #11893524
Avalon304, on Nov 29 2018 - 03:17, said: America sure is great, isnt it?The_Chieftain: It would help if they made good cars. I note that GM is
keeping the good sellers, such as the Camaro, the CTS and
ATS, all of which are excellent. I mean, look at the list of the
six cars they're killing off. Is anyone going to miss the XTS or
LaCrosse, really? And when you look at the really high end,
Who, really, was going to buy the CT6 over the equivalent
German vehicles? (And the answer is only under 10,000 folks a year.
Indeed, of the six, only two sold more than 20,000, and only one
over 50,000, the Cruze, which also has the lowest profit margin).
When I turned in my Passat Diesel earlier this year, I really
wanted to replace it with a Caddy. The wife wouldn't let me get the
CTS, unfortunately, so I took a look at the CT6 (And the
Continental). Even if I could afford a new one (Which I couldn't,
after a quick glance), look at the German competitors in the same
price range. If I were spending that dollar value, it would
probably go to Audi. We ended up getting a used 5-series.
Subject: [Supertest] Panhard EBR 90
Link on message: #11892974
IIPravdaII, on Nov 28 2018 - 15:02, said: No se si aquí pueda preguntar, pero aquí va: Me sorprendió que
no sea un tanque con auto-cargador ¿Todos a excepción del
premium lo son? ¿Tendrán cargador (tripulante)? Tengo la
duda, ya que no son de auto-cargador, pero puede que tengan algún
otro sistema de carga automática (como el IS-3A actual), ya que
esto es común entre los franceses. Como explorador activo,
¿No debería ser mejor que tuvieran mas vida que los ligeros
comunes? ya que se expondrán mas al fuego enemigo tiene sentido ¿O
esto es para compensar el hecho de que no puedan ser trackeados
fácilmente? ¿Como sera el camuflaje en estos? ¿Sera mejor que
los ligeros normales o serán tratados por igual?
Link on message: #11892974
IIPravdaII, on Nov 28 2018 - 15:02, said: No se si aquí pueda preguntar, pero aquí va: Me sorprendió que
no sea un tanque con auto-cargador ¿Todos a excepción del
premium lo son? ¿Tendrán cargador (tripulante)? Tengo la
duda, ya que no son de auto-cargador, pero puede que tengan algún
otro sistema de carga automática (como el IS-3A actual), ya que
esto es común entre los franceses. Como explorador activo,
¿No debería ser mejor que tuvieran mas vida que los ligeros
comunes? ya que se expondrán mas al fuego enemigo tiene sentido ¿O
esto es para compensar el hecho de que no puedan ser trackeados
fácilmente? ¿Como sera el camuflaje en estos? ¿Sera mejor que
los ligeros normales o serán tratados por igual?Felipe6666Original: No te ignoré, lo vi recién hoy (e iba a contestarte en el
otro thread, pero ni modo, contesto aquí ): En verdad, eso
no está determinado todavía. Sí, tendrán cargador, pero no puedo
confirmar eso para todos los vehículos de la rama. En realidad, no
deberían ser trackeados tan fácilmente porque, si bien la
destrucción individual de cada rueda afecta al desempeño, el
vehículo no se detiene. Además, tienen una velocidad superior al de
sus amigos con orugas, lo que debería compensar el riesgo a la
exposición al fuego. El camuflaje debería ser muy bueno en términos
generales. ¡Saludos!
Subject: Pyrotechnics
Link on message: #11892968
the_Deadly_Bulb, on Nov 28 2018 - 15:33, said: I'll keep an eye out for that too. Like to hear WGs
explanation for how snow, mud and sand cause track sparks.

Link on message: #11892968
the_Deadly_Bulb, on Nov 28 2018 - 15:33, said: I'll keep an eye out for that too. Like to hear WGs
explanation for how snow, mud and sand cause track sparks.
KRZYBooP: Metal in the snow...... Obviously........
I am kidding. If you have a replay please submit it in a ticket to our support team.
I am kidding. If you have a replay please submit it in a ticket to our support team.
Subject: My Pity Party Ends with: LT-15?
Link on message: #11892933
Link on message: #11892933
DomoSapien: Congrats on the consolation prize of that LT-15 completion
9k spotting is no small feat!
Best of luck with the rest of the campaign.
Best of luck with the rest of the campaign.
Subject: [ST] Panhard EBR 90
Link on message: #11892910
JakeTheMystic, on Nov 28 2018 - 14:22, said: Is the sandbox server up? I've been trying to get on for the past
week and it's always said that its down. I really want to try out
these new tanks!
Link on message: #11892910
JakeTheMystic, on Nov 28 2018 - 14:22, said: Is the sandbox server up? I've been trying to get on for the past
week and it's always said that its down. I really want to try out
these new tanks!DomoSapien: Unfortunately the sandbox server has been down for quite
some time. I believe the last iteration of sandbox was to run the
Battle Royale mode for April Fools'
We are starting off testing in a closed environment because they are introducing a lot of new mechanics and we want to make sure we get a lot of closed testing in before releasing them into the wild. Not even us WG employees have gotten a chance to play the wheeled vehicles yet
As soon as I get a chance I will be happy to share my impressions with anyone who is curious.
We are starting off testing in a closed environment because they are introducing a lot of new mechanics and we want to make sure we get a lot of closed testing in before releasing them into the wild. Not even us WG employees have gotten a chance to play the wheeled vehicles yet
As soon as I get a chance I will be happy to share my impressions with anyone who is curious.
Subject: Feedback: Anniversary Gifts
Link on message: #11892903
Link on message: #11892903
DomoSapien: Thank you for the feedback! I'm happy to add it to my next
report.
That said, there is a bit of silver lining in the information I've received regarding this event: Namely, I've seen language indicating that we are considering extending this event for future years. But it sounds like you're aware of that. However, with that in mind: If the event is extended as a recurring seasonal reward, I suspect that considerations will be made to allow players that missed out on, say, the T-50-2 this year a chance at earning the vehicle next year.
At least, I certainly hope this is how it will function, and I'm sure many of my fellow players feel the same way. I will definitely indicate in my report that this sentiment exists.
That said, there is a bit of silver lining in the information I've received regarding this event: Namely, I've seen language indicating that we are considering extending this event for future years. But it sounds like you're aware of that. However, with that in mind: If the event is extended as a recurring seasonal reward, I suspect that considerations will be made to allow players that missed out on, say, the T-50-2 this year a chance at earning the vehicle next year.
At least, I certainly hope this is how it will function, and I'm sure many of my fellow players feel the same way. I will definitely indicate in my report that this sentiment exists.
Jambijon
Every Tournament involving Bonds has been removed from the Tournament Page?
28.11.2018 23:15:29
Subject: Every Tournament involving Bonds has been removed from the Tournament Page?
Link on message: #11892901
Link on message: #11892901
Jambijon: The tournaments aren't deleted. After they complete they are
removed from the "featured" list or "active" list on the tournament
portal. You will need to use the search function on the
tournaments page to find older tournaments. Here you go:
Tournaments which gave bonds: 6v6: https://worldoftanks...AwMDAwMDgyNg==/
LT432: https://worldoftanks...AwMDAwMDgyOA==/ 3v3
Mastery: https://worldoftanks...AwMDAwMDgyOQ==/ 3v3
Challenger: https://worldoftanks...AwMDAwMDgzMA==/
Upcoming 7v7: https://worldoftanks...AwMDAwMDgzMg==/
BigDaddyLaxative
Every Tournament involving Bonds has been removed from the Tournament Page?
28.11.2018 23:15:29
Subject: Every Tournament involving Bonds has been removed from the Tournament Page?
Link on message: #11892901
Link on message: #11892901
BigDaddyLaxative: The tournaments aren't deleted. After they complete they are
removed from the "featured" list or "active" list on the tournament
portal. You will need to use the search function on the
tournaments page to find older tournaments. Here you go:
Tournaments which gave bonds: 6v6: https://worldoftanks...AwMDAwMDgyNg==/
LT432: https://worldoftanks...AwMDAwMDgyOA==/ 3v3
Mastery: https://worldoftanks...AwMDAwMDgyOQ==/ 3v3
Challenger: https://worldoftanks...AwMDAwMDgzMA==/
Upcoming 7v7: https://worldoftanks...AwMDAwMDgzMg==/
Hambijon
Every Tournament involving Bonds has been removed from the Tournament Page?
28.11.2018 23:15:29
Subject: Every Tournament involving Bonds has been removed from the Tournament Page?
Link on message: #11892901
Link on message: #11892901
Hambijon: The tournaments aren't deleted. After they complete they are
removed from the "featured" list or "active" list on the tournament
portal. You will need to use the search function on the
tournaments page to find older tournaments. Here you go:
Tournaments which gave bonds: 6v6: https://worldoftanks...AwMDAwMDgyNg==/
LT432: https://worldoftanks...AwMDAwMDgyOA==/ 3v3
Mastery: https://worldoftanks...AwMDAwMDgyOQ==/ 3v3
Challenger: https://worldoftanks...AwMDAwMDgzMA==/
Upcoming 7v7: https://worldoftanks...AwMDAwMDgzMg==/
Subject: Thank You Wargaming
Link on message: #11892887
Link on message: #11892887
DomoSapien: You guys are awesome.
Glad you're looking forward to taking the T-50-2 out for a spin! Played a few games in mine today, rocking this beautiful 0.7.0 skin brought back some great memories.
Even ended up at the top of the scoreboard in a tier VIII battle on my first match
Glad you're looking forward to taking the T-50-2 out for a spin! Played a few games in mine today, rocking this beautiful 0.7.0 skin brought back some great memories.
Even ended up at the top of the scoreboard in a tier VIII battle on my first match
Subject: [Opiniones] El Desafío Festivo
Link on message: #11892699
Link on message: #11892699
Felipe6666Original: ¡Saludos, tanquistas! Siguiendo la línea del Desafío
Italiano y del Desafío Británico, llega el Desafío Festivo, un
evento que tiene como objetivo nuestra más reciente adición al
juego: el cazatanques soviético premium SU-130PM. Puden ver todos
los detalles del evento aquí: ¿Qué les parecen las
misiones? ¿Y el vehículo que se ofrece como recompensa? ¿Qué hay
del evento en sí? ¿Qué cambiarían o agregarían? ¡Dejen sus
opiniones! ¡Saludos!
Subject: Incoming! Extended offer for the Mega War Chest
Link on message: #11892572
Link on message: #11892572
KRZYBooP: Howdy Boom Jockies! Check out the sales for: Garage
Slots In game gold and Credits Boosters
Galore! The sales continue until 30Nov. Click HEREfor more information and savings.
Subject: New Stronghold Skirmish Maps!
Link on message: #11892504
Link on message: #11892504
1984BigBrother: Tankers, Based on your feedback about Stronghold Skirmishes
the following maps will be added to the Tier 6 and 8 Stronghold map
rotation (effective today 11/28/2018): Studzianki
Overlord
Minsk
Highway
Pilsen
Ghost Town I have noticed that there is not a list that says all of the maps available for each tier, we are working on this and will hopefully be able to post it before the end of the week! GLHF!
Overlord
Minsk
Highway
Pilsen
Ghost Town I have noticed that there is not a list that says all of the maps available for each tier, we are working on this and will hopefully be able to post it before the end of the week! GLHF!
Subject: A Well Deserved Reward: Recognizing the Community
Link on message: #11892466
grego34, on Nov 28 2018 - 11:08, said: how do u remove it??
Link on message: #11892466
grego34, on Nov 28 2018 - 11:08, said: how do u remove it?? DomoSapien: It's under 'preset styles' in your exterior tab, called
"Immortal Classics" Open your exterior tab, click on the
tank and then click "remove this style" (it's a paint bucket icon
with an X over it)
Subject: December Tournament Schedule!
Link on message: #11892444
Link on message: #11892444
BigDaddyLaxative: Hello Tankers! Below is the preliminary schedule we have
planned out for the month of December. As always, all of this
is subject to change. Some important bits: We have increased
the time between rounds and stages to 5 minutes to avoid any
timeout issues (no invite bug) that we have experienced in the
past. Minutes between battles will remain 2 minutes. Like
Gold, Credits and Free XP will be paid out in the same fashion
where the number of battles contributed to your team will determine
your split of the prize. After the 22nd of December, we won't be
running anymore tournaments due to the holidays. We'll pick
back up with the start of January 2019! Registration will now close
1 hour prior to the tournament start to provide enough time for
brackets to be published. 12/1 to 12/6: 12/1 - 2v2:
Saturday Duos! SCHEDULE Registration
Start: 11/28 at 18:00 PT | 20:00 CT | 21:00 ET
Registration End: 12/1 at 13:00 PT | 15:00 CT |
16:00 ET Tournament Start: 12/1 at 14:00 PT | 16:00
CT | 17:00 ET RULES 2/14 Format 2v2 Tier VII only
8 teams per group Cap reduced to 120 seconds! Round Robin - 1
battle each Battles will last 10 minutes max. Encounter on
Ensk There will
be 5 minute staging/round breaks
12/2 - 3v3: Sunday Toons! - Mastery SCHEDULE
Registration Start: 11/28 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/2 at 13:00 PT | 15:00
CT | 16:00 ET Tournament Start: 12/2 at 14:00 PT |
16:00 CT | 17:00 ET RULES 3/24 Format 3v3 Tier VIII
only 8 teams per group Cap reduced to 200 seconds! Round Robin - 1
battle each Battles will last 10 minutes max. Encounter on
Mines Spawn location 1: Heavies and TDs Spawn location 2: Mediums,
Lights, and SPGs There will
be 5 minute staging/round breaks
12/2 - 3v3: Sunday Toons! - Challenger SCHEDULE
Registration Start: 11/28 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/2 at 13:00 PT | 15:00
CT | 16:00 ET Tournament Start: 12/2 at 14:00 PT |
16:00 CT | 17:00 ET RULES 3/15 Format 3v3 Tier V
only 8 teams per group Cap reduced to 200 seconds! Round Robin - 1
battle each Battles will last 10 minutes max. Encounter on Mines
Spawn location 1: Heavies and TDs Spawn location 2: Mediums,
Lights, and SPGs There will
be 5 minute staging/round breaks
12/5 - 1v1: There and Back Again (a tank's tale)!
SCHEDULE Registration Start: 11/28 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/5 at 16:00 PT
| 18:00 CT | 19:00 ET Tournament Start:
12/5 at 17:00 PT | 19:00 CT | 20:00 ET RULES
1/3 Format 1v1 Tier III only 6 teams per group Cap
reduced to 60 seconds! Round Robin - 1 battle each Battles will
last 8 minutes max. Standard on Widepark Encounter on Ensk &
Mines Round 1: Ensk Round 2: Mines Round
3: Himmelsdorf Round 4: Mines Round 5: Ensk Mines
spawn locations by vehicle type: Spawn location 1: Heavies and TDs
Spawn location 2: Mediums, Lights, and SPGs There will
be 5 minute staging/round breaks No tie
breakers 12/6 - 6v6: Thursday Tanks on Murovanka!
SCHEDULE Registration Start: 12/3 at 18:00 PT |
20:00 CT | 21:00 ET Registration End:
12/6 at 16:00 PT | 18:00 CT | 19:00 ET Tournament
Start: 12/6 at 17:00 PT | 19:00 CT | 20:00 ET
RULES 6/54 Format 6v6 Tier IX only 8 teams per
group Cap time is 210 Seconds Round Robin - 1 battle each Battles
will last minutes max. Encounter on Murovanka There
will be 5 minute staging/round breaks
12/7 to 12/9 12/7 to 12/9 - 7v7: Through the Ages!
SCHEDULE Registration Start: 12/3 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/7 at 16:00 PT
| 18:00 CT | 19:00 ET Tournament Start: Stage 1:
12/7 at 17:00 PT | 19:00 CT | 20:00 ET Stage 2:
12/8 at 14:00 PT | 16:00 CT | 17:00 ET Stage 3: 12/9 at 14:00
PT | 16:00 CT | 17:00 ET RULES 7/56 | 7/63 |
7/70 Format 7v7 Tier VIII, Tier IX, Tier X 8 teams per
group stage 12/7 - Stage 1: 7/56 Format Tier VIII only Cap time is
220 seconds! Round Robin - 1 battle each Battles will last 10
minutes max. Standard on Pilsen 12/8 - Stage 2: 7/63 Format
Tier IX only Cap time is 220 seconds! Round Robin - 1 battle each
Battles will last 10 minutes max. Standard on Paris Top 3 of each
group will progress to stage 3. 12/9 - Stage 3: 7/70 Format Tier X
only Cap time is 220 seconds! Single Elimination Battles will last
10 minutes max. Standard on Overlord There will
be 5 minute staging/round breaks No tie
breakers 12/7 - 2v2: Refill Friday! SCHEDULE
Registration Start: 12/3 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/8 at 16:00 PT | 18:00
CT | 19:00 ET Tournament Start: 12/8 at 17:00 PT |
19:00 CT | 20:00 ET RULES 1/12 Format 2v2
Tier VI only 8 teams per group Cap reduced to 60 seconds! Round
Robin - 1 battle each Battles will last 8 minutes max.
Encounter on Erlenberg There will
be 5 minute staging/round breaks No tie
breakers 12/8 - 1v1: Saturday Duels! SCHEDULE
Registration Start: 12/3 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/8 at 13:00 PT | 15:00
CT | 16:00 ET Tournament Start: 12/8 at 14:00 PT | 16:00
CT | 17:00 ET RULES 1/4 Format 1v1 Tier IV
only 8 teams per group Cap reduced to 60 seconds! Round Robin - 1
battle each Battles will last 8 minutes max. Standard on
Widepark There will be 5 minute staging/round breaks
No tie breakers 12/9 - 3v3: Sunday Toons! - Challenger
& Mastery SCHEDULE Registration Start: 12/3 at
18:00 PT | 20:00 CT | 21:00 ET Registration End:
12/9 at 13:00 PT | 15:00 CT | 16:00 ET Tournament Start:
12/9 at 14:00 PT | 16:00 CT | 17:00 ET
Challenger Rules 3/21 Format 3v3 Tier VII only 5
teams per group Cap reduced to 120 seconds! Round Robin -
3 battles (best of 3) Battles will last 8 minutes max.
Attack/Defense on Himmelsdorf 2 minute between battles There will
be 5 minute staging/round breaks No tie breakers
Mastery Rules 3/30 Format 3v3 Tier X only 5
teams per group Cap reduced to 200 seconds! Round Robin -
3 battles (best of 3) Battles will last 8 minutes max.
Attack/Defense on Himmelsdorf 2 minute between battles There will
be 5 minute round breaks 12/10 -
1v1: Tuesday Tanks! SCHEDULE Registration
Start: 12/3 at 18:00 PT | 20:00 CT | 21:00 ET
Registration End: 12/11 at 16:00 PT | 18:00 CT |
19:00 ET Tournament Start: 12/11 at 17:00 PT |
19:00 CT | 20:00 ET RULES 1/6 Format 1v1
Tier VI only 6 teams per group Cap reduced to 60 seconds! Round
Robin - 1 battle each Battles will last 8 minutes max.
Standard on Himmelsdorf Standard on Widepark Round 1: Widepark
Round 2: Himmelsdorf Round 3: Widepark Round
4: Himmelsdorf Round 5: Widepark There will
be 5 minute staging/round breaks No tie
breakers 12/12 to 12/16 12/12 - 1v1: Mid-Week
Duels! SCHEDULE Registration Start: 12/5 at 18:00
PT | 20:00 CT | 21:00 ET Registration End:
12/12 at 15:00 PT | 17:00 CT | 18:00 ET Tournament
Start: 12/12 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 1/10 Format 1v1 Tier X only Cap reduced to
120 seconds! Double Elimination Battles will last 8 minutes
max. Standard on Widepark 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/13 - 2v2: Evening Duos!
SCHEDULE Registration Start: 12/6 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/13 at 15:00
PT | 17:00 CT | 18:00 ET Tournament Start:
12/13 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 2/16 Format 2v2 Tier VIII only 8 teams per group
Cap reduced to 180 seconds! Double Elimination Battles will last
8 minutes max. Encounter on Ensk 2 minute between battles
There will be 5 minute staging/round breaks No
tie breakers 12/14 - 4v4: Friday Night Fights!
SCHEDULE Registration Start: 12/7 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/12 at 15:00
PT | 17:00 CT | 18:00 ET Tournament Start:
12/12 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 4/20 Format 4v4 Tier V only Cap reduced to
200 seconds! Battles will last 8 minutes max. Stage 1:
Standard on Province Round Robin 6 Teams per group Top 2 from each
group go to Stage 2. Stage 2: Standard on Widepark Single
elimination 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/15 - 3v3: Saturday Tank Toons!
SCHEDULE Registration Start: 12/8 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/15 at 09:00 PT |
11:00 CT | 12:00 ET Tournament Start:
12/15 at 10:00 PT | 12:00 CT | 13:00 ET
RULES 3/27 Format 3v3 Tier IX only Cap reduced to 200
seconds! Battles will last 8 minutes max. Single Elimination,
Best of 3 Battles will last 8 minutes max. Attack/Defense on
Steppes 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/16 - 7v7: SCHEDULE
Registration Start: 12/9 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/16 at 15:00 PT | 17:00 CT
| 18:00 ET Tournament Start: 12/16 at 16:00 PT |
18:00 CT | 19:00 ET RULES 7/42 Format
7v7 Tier VI only Cap reduced to 180 seconds! Battles
will last 8 minutes max. Double Elimination Battles will last
8 minutes max. Standard on Minsk 2 minute between battles
There will be 5 minute staging/round breaks No
tie breakers 12/19 to 12/23 12/19 - 2v2:
SCHEDULE Registration Start: 12/12 at 18:00 PT |
20:00 CT | 21:00 ET Registration End:
12/19 at 15:00 PT | 17:00 CT | 18:00 ET Tournament
Start: 12/19 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 3/6 Format 3v3 Tier II only Cap reduced to
45 seconds! Battles will last 8 minutes max. Standard on
Widepark 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/21 - 1v1: Mastery SCHEDULE Registration
Start: 12/12 at 18:00 PT | 20:00 CT | 21:00 ET
Registration End: 12/21 at 15:00 PT | 17:00 CT |
18:00 ET Tournament Start: 12/21 at 16:00 PT |
18:00 CT | 19:00 ET RULES 1/9 Format 1v1
Tier IX only Cap reduced to 45 seconds! Battles will last
8 minutes max. Stage 1: Encounter on Erlenberg Round Robin 6
Teams per group Top 2 from each group go to Stage 2. Stage 2:
Standard on Widepark Single elimination 2 minute between
battles There will
be 5 minute staging/round breaks No tie
breakers 12/21 - 1v1: Challenger SCHEDULE
Registration Start: 12/12 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/21 at 15:00 PT |
17:00 CT | 18:00 ET Tournament Start:
12/21 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 1/4 Format 1v1 Tier IV only Cap reduced to
45 seconds! Battles will last 8 minutes max. Stage 1:
Encounter on Ensk Round Robin 6 Teams per group Top 2 from each
group go to Stage 2. Stage 2: Standard on Widepark Single
elimination 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/22 - 6v6: SCHEDULE
Registration Start: 12/12 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/22 at 13:00 PT |
15:00 CT | 16:00 ET Tournament Start: 12/22 at 14:00 PT |
16:00 CT | 17:00 ET RULES 6/60 Format 6v6 Tier X only
Stage 1: 8 teams per group Cap time is 210 Seconds Round Robin - 1
battle each Battles will last minutes max. Encounter on
Murovanka 1st-3rd in each group advance to Stage 2 Stage 2:
Single Elimination Encounter on El Halluf Cap reduced to 210
Seconds Tournament Missions V2: The missions will
stay the same, but we have changed some of the parameters to make
the end reward a lot easier to obtain. We've changed all of the
mission conditions from "Once per account" to "Once per day."
This way, you are not required to complete every single one to earn
enough tokens for the Garage Slot. Blocked Damage seemed to be
least completed mission, so we've drastically lowered the
threshold. Again, these are very simple missions as we don't want
to create some that would warrant a different play style or how a
player approaches the tournaments. Also, the prizes aren't
crazy good either, but its nice to get a little something if you
didn't manage to qualify for a reward in a tournament.
Missions: Mission: Tournament Master Restrictions: Once per
account Conditions: Collect 8 Tournament Mission Tokens Slot
x1 Mission: Destroy Enemy Tanks I Restrictions:
Tournament battles only Must be in Tier I-VII Once per day
Conditions: Destroy 6 enemy tanks in any amount of battles.
Boosters x5 100% XP Boosters (1hr) Mission:
Destroy Enemy Tanks II Restrictions: Tournament battles only
Must be in Tier VIII - X Once per day Conditions: Destroy 10 enemy
tanks in any amount of battles. Boosters x10 100% XP
Boosters (2hr) img:wot:TournamentDec2018 Mission:
Block Damage I Restrictions: Tournament battles only Must be
in Tier I-VII Once per day Conditions: Block 2,000 damage in any
amount of battles. Boosters x5 300% Free XP Boosters (1hr)
img:wot:TournamentDec2018 Mission: Block Damage II
Restrictions: Tournament battles only Must be in Tier VIII - X Once
per day Conditions: Block 5,000 damage in any amount of battles.
Boosters x10 300% Free XP Boosters (2hr)
img:wot:TournamentDec2018 Mission: Assisted Damage I
Restrictions: Tournament battles only Must be in Tier I-VII Once
per day Conditions: Do 8000 assisted damage in any amount of
battles. Boosters x5 200% Crew XP Boosters (1hr)
img:wot:TournamentDec2018 Mission: Assisted Damage II
Restrictions: Tournament battles only Must be in Tier VIII - X Once
per day Conditions: Do 15000 assisted damage in any amount of
battles. Boosters x10 200% Crew XP Boosters (2hr)
img:wot:TournamentDec2018 Mission: Damage I
Restrictions: Tournament battles only Must be in Tier I-VII Once
per day Conditions: Deal 15,000 damage in any amount of battles.
Boosters x5 50% Credit Boosters (1hr)
img:wot:TournamentDec2018 Mission: Damage II
Restrictions: Tournament battles only Must be in Tier VIII - X Once
per day Conditions: Deal 30,000 damage in any amount of battles.
Boosters x10 50% Credit Boosters (2hr)
Subject: December Tournament Schedule!
Link on message: #11892444
Link on message: #11892444
Hambijon: Hello Tankers! Below is the preliminary schedule we have
planned out for the month of December. As always, all of this
is subject to change. Some important bits: We have increased
the time between rounds and stages to 5 minutes to avoid any
timeout issues (no invite bug) that we have experienced in the
past. Minutes between battles will remain 2 minutes. Like
Gold, Credits and Free XP will be paid out in the same fashion
where the number of battles contributed to your team will determine
your split of the prize. After the 22nd of December, we won't be
running anymore tournaments due to the holidays. We'll pick
back up with the start of January 2019! Registration will now close
1 hour prior to the tournament start to provide enough time for
brackets to be published. 12/1 to 12/6: 12/1 - 2v2:
Saturday Duos! SCHEDULE Registration
Start: 11/28 at 18:00 PT | 20:00 CT | 21:00 ET
Registration End: 12/1 at 13:00 PT | 15:00 CT |
16:00 ET Tournament Start: 12/1 at 14:00 PT | 16:00
CT | 17:00 ET RULES 2/14 Format 2v2 Tier VII only
8 teams per group Cap reduced to 120 seconds! Round Robin - 1
battle each Battles will last 10 minutes max. Encounter on
Ensk There will
be 5 minute staging/round breaks
12/2 - 3v3: Sunday Toons! - Mastery SCHEDULE
Registration Start: 11/28 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/2 at 13:00 PT | 15:00
CT | 16:00 ET Tournament Start: 12/2 at 14:00 PT |
16:00 CT | 17:00 ET RULES 3/24 Format 3v3 Tier VIII
only 8 teams per group Cap reduced to 200 seconds! Round Robin - 1
battle each Battles will last 10 minutes max. Encounter on
Mines Spawn location 1: Heavies and TDs Spawn location 2: Mediums,
Lights, and SPGs There will
be 5 minute staging/round breaks
12/2 - 3v3: Sunday Toons! - Challenger SCHEDULE
Registration Start: 11/28 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/2 at 13:00 PT | 15:00
CT | 16:00 ET Tournament Start: 12/2 at 14:00 PT |
16:00 CT | 17:00 ET RULES 3/15 Format 3v3 Tier V
only 8 teams per group Cap reduced to 200 seconds! Round Robin - 1
battle each Battles will last 10 minutes max. Encounter on Mines
Spawn location 1: Heavies and TDs Spawn location 2: Mediums,
Lights, and SPGs There will
be 5 minute staging/round breaks
12/5 - 1v1: There and Back Again (a tank's tale)!
SCHEDULE Registration Start: 11/28 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/5 at 16:00 PT
| 18:00 CT | 19:00 ET Tournament Start:
12/5 at 17:00 PT | 19:00 CT | 20:00 ET RULES
1/3 Format 1v1 Tier III only 6 teams per group Cap
reduced to 60 seconds! Round Robin - 1 battle each Battles will
last 8 minutes max. Standard on Widepark Encounter on Ensk &
Mines Round 1: Ensk Round 2: Mines Round
3: Himmelsdorf Round 4: Mines Round 5: Ensk Mines
spawn locations by vehicle type: Spawn location 1: Heavies and TDs
Spawn location 2: Mediums, Lights, and SPGs There will
be 5 minute staging/round breaks No tie
breakers 12/6 - 6v6: Thursday Tanks on Murovanka!
SCHEDULE Registration Start: 12/3 at 18:00 PT |
20:00 CT | 21:00 ET Registration End:
12/6 at 16:00 PT | 18:00 CT | 19:00 ET Tournament
Start: 12/6 at 17:00 PT | 19:00 CT | 20:00 ET
RULES 6/54 Format 6v6 Tier IX only 8 teams per
group Cap time is 210 Seconds Round Robin - 1 battle each Battles
will last minutes max. Encounter on Murovanka There
will be 5 minute staging/round breaks
12/7 to 12/9 12/7 to 12/9 - 7v7: Through the Ages!
SCHEDULE Registration Start: 12/3 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/7 at 16:00 PT
| 18:00 CT | 19:00 ET Tournament Start: Stage 1:
12/7 at 17:00 PT | 19:00 CT | 20:00 ET Stage 2:
12/8 at 14:00 PT | 16:00 CT | 17:00 ET Stage 3: 12/9 at 14:00
PT | 16:00 CT | 17:00 ET RULES 7/56 | 7/63 |
7/70 Format 7v7 Tier VIII, Tier IX, Tier X 8 teams per
group stage 12/7 - Stage 1: 7/56 Format Tier VIII only Cap time is
220 seconds! Round Robin - 1 battle each Battles will last 10
minutes max. Standard on Pilsen 12/8 - Stage 2: 7/63 Format
Tier IX only Cap time is 220 seconds! Round Robin - 1 battle each
Battles will last 10 minutes max. Standard on Paris Top 3 of each
group will progress to stage 3. 12/9 - Stage 3: 7/70 Format Tier X
only Cap time is 220 seconds! Single Elimination Battles will last
10 minutes max. Standard on Overlord There will
be 5 minute staging/round breaks No tie
breakers 12/7 - 2v2: Refill Friday! SCHEDULE
Registration Start: 12/3 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/8 at 16:00 PT | 18:00
CT | 19:00 ET Tournament Start: 12/8 at 17:00 PT |
19:00 CT | 20:00 ET RULES 1/12 Format 2v2
Tier VI only 8 teams per group Cap reduced to 60 seconds! Round
Robin - 1 battle each Battles will last 8 minutes max.
Encounter on Erlenberg There will
be 5 minute staging/round breaks No tie
breakers 12/8 - 1v1: Saturday Duels! SCHEDULE
Registration Start: 12/3 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/8 at 13:00 PT | 15:00
CT | 16:00 ET Tournament Start: 12/8 at 14:00 PT | 16:00
CT | 17:00 ET RULES 1/4 Format 1v1 Tier IV
only 8 teams per group Cap reduced to 60 seconds! Round Robin - 1
battle each Battles will last 8 minutes max. Standard on
Widepark There will be 5 minute staging/round breaks
No tie breakers 12/9 - 3v3: Sunday Toons! - Challenger
& Mastery SCHEDULE Registration Start: 12/3 at
18:00 PT | 20:00 CT | 21:00 ET Registration End:
12/9 at 13:00 PT | 15:00 CT | 16:00 ET Tournament Start:
12/9 at 14:00 PT | 16:00 CT | 17:00 ET
Challenger Rules 3/21 Format 3v3 Tier VII only 5
teams per group Cap reduced to 120 seconds! Round Robin -
3 battles (best of 3) Battles will last 8 minutes max.
Attack/Defense on Himmelsdorf 2 minute between battles There will
be 5 minute staging/round breaks No tie breakers
Mastery Rules 3/30 Format 3v3 Tier X only 5
teams per group Cap reduced to 200 seconds! Round Robin -
3 battles (best of 3) Battles will last 8 minutes max.
Attack/Defense on Himmelsdorf 2 minute between battles There will
be 5 minute round breaks 12/10 -
1v1: Tuesday Tanks! SCHEDULE Registration
Start: 12/3 at 18:00 PT | 20:00 CT | 21:00 ET
Registration End: 12/11 at 16:00 PT | 18:00 CT |
19:00 ET Tournament Start: 12/11 at 17:00 PT |
19:00 CT | 20:00 ET RULES 1/6 Format 1v1
Tier VI only 6 teams per group Cap reduced to 60 seconds! Round
Robin - 1 battle each Battles will last 8 minutes max.
Standard on Himmelsdorf Standard on Widepark Round 1: Widepark
Round 2: Himmelsdorf Round 3: Widepark Round
4: Himmelsdorf Round 5: Widepark There will
be 5 minute staging/round breaks No tie
breakers 12/12 to 12/16 12/12 - 1v1: Mid-Week
Duels! SCHEDULE Registration Start: 12/5 at 18:00
PT | 20:00 CT | 21:00 ET Registration End:
12/12 at 15:00 PT | 17:00 CT | 18:00 ET Tournament
Start: 12/12 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 1/10 Format 1v1 Tier X only Cap reduced to
120 seconds! Double Elimination Battles will last 8 minutes
max. Standard on Widepark 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/13 - 2v2: Evening Duos!
SCHEDULE Registration Start: 12/6 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/13 at 15:00
PT | 17:00 CT | 18:00 ET Tournament Start:
12/13 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 2/16 Format 2v2 Tier VIII only 8 teams per group
Cap reduced to 180 seconds! Double Elimination Battles will last
8 minutes max. Encounter on Ensk 2 minute between battles
There will be 5 minute staging/round breaks No
tie breakers 12/14 - 4v4: Friday Night Fights!
SCHEDULE Registration Start: 12/7 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/12 at 15:00
PT | 17:00 CT | 18:00 ET Tournament Start:
12/12 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 4/20 Format 4v4 Tier V only Cap reduced to
200 seconds! Battles will last 8 minutes max. Stage 1:
Standard on Province Round Robin 6 Teams per group Top 2 from each
group go to Stage 2. Stage 2: Standard on Widepark Single
elimination 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/15 - 3v3: Saturday Tank Toons!
SCHEDULE Registration Start: 12/8 at 18:00 PT | 20:00 CT
| 21:00 ET Registration End: 12/15 at 09:00 PT |
11:00 CT | 12:00 ET Tournament Start:
12/15 at 10:00 PT | 12:00 CT | 13:00 ET
RULES 3/27 Format 3v3 Tier IX only Cap reduced to 200
seconds! Battles will last 8 minutes max. Single Elimination,
Best of 3 Battles will last 8 minutes max. Attack/Defense on
Steppes 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/16 - 7v7: SCHEDULE
Registration Start: 12/9 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/16 at 15:00 PT | 17:00 CT
| 18:00 ET Tournament Start: 12/16 at 16:00 PT |
18:00 CT | 19:00 ET RULES 7/42 Format
7v7 Tier VI only Cap reduced to 180 seconds! Battles
will last 8 minutes max. Double Elimination Battles will last
8 minutes max. Standard on Minsk 2 minute between battles
There will be 5 minute staging/round breaks No
tie breakers 12/19 to 12/23 12/19 - 2v2:
SCHEDULE Registration Start: 12/12 at 18:00 PT |
20:00 CT | 21:00 ET Registration End:
12/19 at 15:00 PT | 17:00 CT | 18:00 ET Tournament
Start: 12/19 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 3/6 Format 3v3 Tier II only Cap reduced to
45 seconds! Battles will last 8 minutes max. Standard on
Widepark 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/21 - 1v1: Mastery SCHEDULE Registration
Start: 12/12 at 18:00 PT | 20:00 CT | 21:00 ET
Registration End: 12/21 at 15:00 PT | 17:00 CT |
18:00 ET Tournament Start: 12/21 at 16:00 PT |
18:00 CT | 19:00 ET RULES 1/9 Format 1v1
Tier IX only Cap reduced to 45 seconds! Battles will last
8 minutes max. Stage 1: Encounter on Erlenberg Round Robin 6
Teams per group Top 2 from each group go to Stage 2. Stage 2:
Standard on Widepark Single elimination 2 minute between
battles There will
be 5 minute staging/round breaks No tie
breakers 12/21 - 1v1: Challenger SCHEDULE
Registration Start: 12/12 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/21 at 15:00 PT |
17:00 CT | 18:00 ET Tournament Start:
12/21 at 16:00 PT | 18:00 CT | 19:00 ET
RULES 1/4 Format 1v1 Tier IV only Cap reduced to
45 seconds! Battles will last 8 minutes max. Stage 1:
Encounter on Ensk Round Robin 6 Teams per group Top 2 from each
group go to Stage 2. Stage 2: Standard on Widepark Single
elimination 2 minute between battles There will
be 5 minute staging/round breaks No tie
breakers 12/22 - 6v6: SCHEDULE
Registration Start: 12/12 at 18:00 PT | 20:00 CT | 21:00
ET Registration End: 12/22 at 13:00 PT |
15:00 CT | 16:00 ET Tournament Start: 12/22 at 14:00 PT |
16:00 CT | 17:00 ET RULES 6/60 Format 6v6 Tier X only
Stage 1: 8 teams per group Cap time is 210 Seconds Round Robin - 1
battle each Battles will last minutes max. Encounter on
Murovanka 1st-3rd in each group advance to Stage 2 Stage 2:
Single Elimination Encounter on El Halluf Cap reduced to 210
Seconds Tournament Missions V2: The missions will
stay the same, but we have changed some of the parameters to make
the end reward a lot easier to obtain. We've changed all of the
mission conditions from "Once per account" to "Once per day."
This way, you are not required to complete every single one to earn
enough tokens for the Garage Slot. Blocked Damage seemed to be
least completed mission, so we've drastically lowered the
threshold. Again, these are very simple missions as we don't want
to create some that would warrant a different play style or how a
player approaches the tournaments. Also, the prizes aren't
crazy good either, but its nice to get a little something if you
didn't manage to qualify for a reward in a tournament.
Missions: Mission: Tournament Master Restrictions: Once per
account Conditions: Collect 8 Tournament Mission Tokens Slot
x1 Mission: Destroy Enemy Tanks I Restrictions:
Tournament battles only Must be in Tier I-VII Once per day
Conditions: Destroy 6 enemy tanks in any amount of battles.
Boosters x5 100% XP Boosters (1hr) Mission:
Destroy Enemy Tanks II Restrictions: Tournament battles only
Must be in Tier VIII - X Once per day Conditions: Destroy 10 enemy
tanks in any amount of battles. Boosters x10 100% XP
Boosters (2hr) img:wot:TournamentDec2018 Mission:
Block Damage I Restrictions: Tournament battles only Must be
in Tier I-VII Once per day Conditions: Block 2,000 damage in any
amount of battles. Boosters x5 300% Free XP Boosters (1hr)
img:wot:TournamentDec2018 Mission: Block Damage II
Restrictions: Tournament battles only Must be in Tier VIII - X Once
per day Conditions: Block 5,000 damage in any amount of battles.
Boosters x10 300% Free XP Boosters (2hr)
img:wot:TournamentDec2018 Mission: Assisted Damage I
Restrictions: Tournament battles only Must be in Tier I-VII Once
per day Conditions: Do 8000 assisted damage in any amount of
battles. Boosters x5 200% Crew XP Boosters (1hr)
img:wot:TournamentDec2018 Mission: Assisted Damage II
Restrictions: Tournament battles only Must be in Tier VIII - X Once
per day Conditions: Do 15000 assisted damage in any amount of
battles. Boosters x10 200% Crew XP Boosters (2hr)
img:wot:TournamentDec2018 Mission: Damage I
Restrictions: Tournament battles only Must be in Tier I-VII Once
per day Conditions: Deal 15,000 damage in any amount of battles.
Boosters x5 50% Credit Boosters (1hr)
img:wot:TournamentDec2018 Mission: Damage II
Restrictions: Tournament battles only Must be in Tier VIII - X Once
per day Conditions: Deal 30,000 damage in any amount of battles.
Boosters x10 50% Credit Boosters (2hr)
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