Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Como es WG por dentro ?
Link on message: #11961274
Link on message: #11961274
Felipe6666Original: En efecto, no se pueden dar detalles de la estructura interna de la
empresa, pero creo que pueden sacar algunas conclusiones por sí
solos siguiendo las noticias o prestando atención a los rangos que
tenemos cada uno
¡Saludos!
Subject: Micro Patch 1.3_5
Link on message: #11961119
Link on message: #11961119
TheTrustedLlama: Greetings Tankers! Micro patch 1.3_5 will be released at
01:00 AM PST Thursday 01/10/19 and the downtime will be
approximately one hour, but rejoice 60TP players, we're fixing the
sniper camera bug! You can find the official notes
here.
Subject: is it luck, bad play, MM
Link on message: #11960973
Link on message: #11960973
DomoSapien: I had a spell of 11 losses and 3 victories a few nights ago.
Sometimes it's just not in the cards 
Other times I get tilted and make more mistakes, or flat-out just don't care that I'm playing dumb because I want to try and make crazy goof-ball plays instead of being patient and playing passive.
There isn't one thing that's solely responsible for a streak of losses, I'd say it's a combination of factors, the totality of which is impossible for one player to account for.
TL;DR - sometimes the best thing to do is take a break for the evening and get back at it the next day.
Other times I get tilted and make more mistakes, or flat-out just don't care that I'm playing dumb because I want to try and make crazy goof-ball plays instead of being patient and playing passive.
There isn't one thing that's solely responsible for a streak of losses, I'd say it's a combination of factors, the totality of which is impossible for one player to account for.
TL;DR - sometimes the best thing to do is take a break for the evening and get back at it the next day.
Subject: KRZYBoop's Final days for the Holiday Ops.
Link on message: #11960941
Sink_Stuff, on Jan 09 2019 - 13:48, said: Not true. If you take down the decorations you will lose
your level ten decorations level. What that does is it reduces your
XP, Free XP, Crew XP, and credit bonuses.
Link on message: #11960941
Sink_Stuff, on Jan 09 2019 - 13:48, said: Not true. If you take down the decorations you will lose
your level ten decorations level. What that does is it reduces your
XP, Free XP, Crew XP, and credit bonuses.DomoSapien: You're right, that was my mistake. I told Boop
otherwise.
Basically, last year I was going to wait until the final day to break down my ornaments and finish my collections, then ended up forgetting to do it.
So this year I just went ahead and broke them down a few days ahead of time so I wouldn't forget.
Basically, last year I was going to wait until the final day to break down my ornaments and finish my collections, then ended up forgetting to do it.
So this year I just went ahead and broke them down a few days ahead of time so I wouldn't forget.
Subject: #1 Tip to Avoid Arty
Link on message: #11960911
Link on message: #11960911
DomoSapien: +1 for you sir, I have been playing wot since 2012 and really only
started dabbling in SPG's in 2018. Knowing their firing angles and
common habits makes them feel a lot less like an unstoppable "god's
eye" that you can't hide from. Getting focused by 3 of
them still sucks, though...
Subject: KRZYBoop's Kustom's: T57 Heavy discount and 3D style available.
Link on message: #11960903
spedkey, on Jan 09 2019 - 14:17, said: What a weird way to say On track. Honestly, from this and the
portal's announcement it's hard to realize what this actually was
(or what it was also) Why don't make it clear while still doing all
that Ops/3D/whatever marketing?
Link on message: #11960903
spedkey, on Jan 09 2019 - 14:17, said: What a weird way to say On track. Honestly, from this and the
portal's announcement it's hard to realize what this actually was
(or what it was also) Why don't make it clear while still doing all
that Ops/3D/whatever marketing?DomoSapien: Execution could have been a bit clearer, noted!
Honestly, I think the purpose of the forum post and announcement was to get folks hyped for the T57 On-track (since quite a few players unboxed T57 Skins that they can't use yet
)
I understand how "Hey guys, you know that cool T57 Skin you opened in your Giftboxes but can't mount since you don't have a T57 yet? Now's your chance to get one because this bad boy is on track!" could have been clearer, though <3
Honestly, I think the purpose of the forum post and announcement was to get folks hyped for the T57 On-track (since quite a few players unboxed T57 Skins that they can't use yet
I understand how "Hey guys, you know that cool T57 Skin you opened in your Giftboxes but can't mount since you don't have a T57 yet? Now's your chance to get one because this bad boy is on track!" could have been clearer, though <3
Subject: Racism in Garage chat
Link on message: #11960891
TommyBuns, on Jan 09 2019 - 14:00, said: "Racial slurs are expressly prohibited under our game rules
and will result in sanctions if reported."
And that's precisely why you use benign code words like
"elbow walker" and/or "spice hair" to evade any sort of
sanctions.
Just kidding of course, but
figured I'd better spell that out for those that are slow on the
uptake. On a serious note, Domo can you confirm whether or not tech
tree discounts are possibly on the menu for this weekend?
Link on message: #11960891
TommyBuns, on Jan 09 2019 - 14:00, said: "Racial slurs are expressly prohibited under our game rules
and will result in sanctions if reported."
And that's precisely why you use benign code words like
"elbow walker" and/or "spice hair" to evade any sort of
sanctions. DomoSapien:
^ Context is taken into consideration as well
Sadly I haven't heard any news on that front yet but we are most definitely still looking into it as a possibility in the near future.
^ Context is taken into consideration as well
Sadly I haven't heard any news on that front yet but we are most definitely still looking into it as a possibility in the near future.
Subject: Racism in Garage chat
Link on message: #11960883
TheManFromKekistan, on Jan 09 2019 - 13:20, said: Then why have perfectly reasonable and non flaming political
discussions in off topic where such discussions would naturally
occur get not only locked by outright deleted even though no one
was being rude or offensive? Just seems like a blanket policy with
no real reasoning when other topics are pure flame wars and
generate flame wars but live on and on.
Link on message: #11960883
TheManFromKekistan, on Jan 09 2019 - 13:20, said: Then why have perfectly reasonable and non flaming political
discussions in off topic where such discussions would naturally
occur get not only locked by outright deleted even though no one
was being rude or offensive? Just seems like a blanket policy with
no real reasoning when other topics are pure flame wars and
generate flame wars but live on and on.DomoSapien: We err on the side of caution. If it has the potential to
get out of hand, or is getting out of hand, it will be locked. It's
impossible for us to see every thread, which is why it's important
that our community members use the reporting function and bring
such instances to our attention if we don't notice it quickly
enough.
Generally, I am also much more tolerant of players being mean to me or my employer than I am of people being mean to other players. I'm here to take your negative feedback, it's quite literally part of my job. Other players shouldn't have to deal with it, however.
That gets a bit tricky when folks start getting into it while discussing something game-related; We don't want to give our community the impression that we are moderating their posts because they're being critical of us. It's not always an easy call to make.
Generally, I am also much more tolerant of players being mean to me or my employer than I am of people being mean to other players. I'm here to take your negative feedback, it's quite literally part of my job. Other players shouldn't have to deal with it, however.
That gets a bit tricky when folks start getting into it while discussing something game-related; We don't want to give our community the impression that we are moderating their posts because they're being critical of us. It's not always an easy call to make.
Subject: KRZYBoop's Kustom's: T57 Heavy discount and 3D style available.
Link on message: #11960815
Link on message: #11960815
KRZYBooP: Howdy Boom Jockies! The amazing happenstance to take
advantage of discounts for the T57 Heavy is here. If you
completed the the Holiday ops then you can apply the discount from
festive level 10 to get 30% off then if you have been playing or
earned some loot boxes you may have also earned the Hellhound 3D
style for the T57 Heavy. If this is a Tank you were close to and
considering purchasing this is a pretty good time to act on the
impulse and research this beast. For more information on
how to fully take advantage of all the discounts to come out with a
sweet T57 Heavy then click HERE.
Subject: #1 Tip to Avoid Arty
Link on message: #11960755
Link on message: #11960755
KRZYBooP: Need Credits? Play Arty
. They don't need to shoot Premium rounds,
they rely on team for spotting, and get bonus damage for team
damaging stunned enemies. Even in games where I lose I am
still making a credit profit.
Subject: KRZYBoop's Final days for the Holiday Ops.
Link on message: #11960746
AstroLight27, on Jan 08 2019 - 13:36, said: Hi everyone, Are we getting anything for the remaining dust
of decoration at the end of the event? (I already own all of the
skin of this and previous year)
Grampy, on Jan 08 2019 - 14:37, said: Question: In the Level Rewards section, when you chose a tank for
free or at a discount, do you have to have it researched before you
can buy it? My situation is that when I went to the Level Rewards
section, for my Tier 7 reward tank I selected the JPanther.
When I tried to buy it, the yellow price block is not there. Does
this mean I have to first buy the Jg.Pz.IV and accumulate
60,500 total research points in it before I can purchase the
JPanther? And if that is the case, do I have to complete
acquiring the research points before the event is over? Or am I
doing something wrong, like trying to buy the JPanther in the wrong
place? Thank you.
Ice_King, on Jan 08 2019 - 15:47, said: What is the "Exchanging vehicles" about and how do you do it?
Lucid_Nonsense_1, on Jan 08 2019 - 15:50, said: Once you reach level X of festive - can you take all the
decorations off and turn them into sharts, without loosing
discounts,2018 collection status,crew etc that have been applied?
MaxXlr8tion, on Jan 08 2019 - 15:55, said: When should i recieve the style reward for completeing one of the
2019 collections? Have had 80/80 new years pieces for over a week
now...
Link on message: #11960746
AstroLight27, on Jan 08 2019 - 13:36, said: Hi everyone, Are we getting anything for the remaining dust
of decoration at the end of the event? (I already own all of the
skin of this and previous year)KRZYBooP: No you aren't getting compensation for left over shards
sadly.
Grampy, on Jan 08 2019 - 14:37, said: Question: In the Level Rewards section, when you chose a tank for
free or at a discount, do you have to have it researched before you
can buy it? My situation is that when I went to the Level Rewards
section, for my Tier 7 reward tank I selected the JPanther.
When I tried to buy it, the yellow price block is not there. Does
this mean I have to first buy the Jg.Pz.IV and accumulate
60,500 total research points in it before I can purchase the
JPanther? And if that is the case, do I have to complete
acquiring the research points before the event is over? Or am I
doing something wrong, like trying to buy the JPanther in the wrong
place? Thank you.KRZYBooP: You don't have to research the tank to select it from the
list to apply the discount.
Ice_King, on Jan 08 2019 - 15:47, said: What is the "Exchanging vehicles" about and how do you do it?KRZYBooP: It was in case you pulled the Defender
specifically from loot boxes. If you have any questions please
submit a ticket to our support team.
Lucid_Nonsense_1, on Jan 08 2019 - 15:50, said: Once you reach level X of festive - can you take all the
decorations off and turn them into sharts, without loosing
discounts,2018 collection status,crew etc that have been applied?KRZYBooP: Yes you can Grinch it up after you reach level ten and keep
all the rewards.
MaxXlr8tion, on Jan 08 2019 - 15:55, said: When should i recieve the style reward for completeing one of the
2019 collections? Have had 80/80 new years pieces for over a week
now...KRZYBooP: The Camos are for tier 8 and 10. Make sure you check the
presets tab after clicking the exterior option for the
tank.
Subject: Racism in Garage chat
Link on message: #11960718
SwollenOstrich, on Jan 09 2019 - 12:40, said: K thanks. I reported it.
Fluffy_Kittens, on Jan 09 2019 - 12:40, said: "controversial" is such an open ended statement. i get why its
there, flame wars n all, but anything with two opposite points of
view is a controversy. toilet paper rolling out vs toilet paper
rolling in, many a heated argument.
Link on message: #11960718
SwollenOstrich, on Jan 09 2019 - 12:40, said: K thanks. I reported it.DomoSapien: Thank you for taking the time to do that! 
Fluffy_Kittens, on Jan 09 2019 - 12:40, said: "controversial" is such an open ended statement. i get why its
there, flame wars n all, but anything with two opposite points of
view is a controversy. toilet paper rolling out vs toilet paper
rolling in, many a heated argument.DomoSapien: It's open-ended for a reason. If you deal in absolutes,
people will find a way to get just within a fraction of whatever
threshold you set. In the case of politics, it's more along the
lines of common sense. We're here to explode virtual tanks, not
talk about what politician you feel belongs behind bars, or debate
the finer points of immigration policy.
Subject: Racism in Garage chat
Link on message: #11960686
Link on message: #11960686
DomoSapien: When people send you hate mail after a game (it's unfortunate that
this type of thing happens but people can be crappy sometimes) it
is because they are trying to get a rise out of you.
The best thing to do is ignore them, copy paste their username into a support ticket (it's important that the username is spelled correctly, we might not be able to track down the correct player) and you're all set!
Racial slurs are expressly prohibited under our game rules and will result in sanctions if reported. That said, engaging in controversial political discussions is against the rules as well so be careful with that.
The best thing to do is ignore them, copy paste their username into a support ticket (it's important that the username is spelled correctly, we might not be able to track down the correct player) and you're all set!
Racial slurs are expressly prohibited under our game rules and will result in sanctions if reported. That said, engaging in controversial political discussions is against the rules as well so be careful with that.
Subject: Banned for shooting a player harassing me
Link on message: #11960679
enjineer, on Jan 09 2019 - 00:57, said: Yet there is still no auto ban for obvious bots. It's
too bad you folks are more concerned with "bad words" in chat than
you are the actual health status of the game. The whole 5
strike rule for chat is communism at it's finest. Heaven's
forbid you offend the snowflakes of the game.
death_stryker, on Jan 09 2019 - 01:57, said: The problem is that official information regarding the TK system is
both obscurely placed and rather vague. To be honest, any cohesive
info at all is difficult to find, especially for new players. I am
certain that 99% of new players do not even know that the TK system
exists until they are punished by it, which is a terrible system if
you ask me. Comprehensive info regarding the TK system needs
to be put in an obvious location in the game itself, not hidden
away on the forums.
LeaveIT2Beaver, on Jan 09 2019 - 07:11, said: Some people get banned by the staff a week later - even when
physics are not involved. Like ONE shot that takes 125 HP and one
does not turn blue. When that other player was blocking and
harassing. But that other player was a unicum and in a big clan. So
that's the difference, right? Not saying shooting green
tanks is permitted - it just seems the rules do not apply equally
to all (from what I hear)
Shibadogdog, on Jan 09 2019 - 08:20, said: My main problem with the report system is they never tell you what
happened , it would be nice to get some sort of “yes this is a
valid complaint “. Instead you get the canned we took appropriate
actions, that could mean anything. You can always try to get your
team to help. One shot each till they go away no one gets
banned
Link on message: #11960679
enjineer, on Jan 09 2019 - 00:57, said: Yet there is still no auto ban for obvious bots. It's
too bad you folks are more concerned with "bad words" in chat than
you are the actual health status of the game. The whole 5
strike rule for chat is communism at it's finest. Heaven's
forbid you offend the snowflakes of the game.KRZYBooP: The Fair Play bans players for running bot programs as well
as running illegal mods. "Bad Word" control is out in full force
for our game to maintain a T for Teen rating.
death_stryker, on Jan 09 2019 - 01:57, said: The problem is that official information regarding the TK system is
both obscurely placed and rather vague. To be honest, any cohesive
info at all is difficult to find, especially for new players. I am
certain that 99% of new players do not even know that the TK system
exists until they are punished by it, which is a terrible system if
you ask me. Comprehensive info regarding the TK system needs
to be put in an obvious location in the game itself, not hidden
away on the forums.KRZYBooP: The EULA is the first place these rules are listed and have
to be agreed upon to enter the game and start playing. Yes it's a
lot to read, and I do understand what you are getting at for
an easy to find list of rules. I am just going through places
where it's available. The Tutorial for new players also gives a
heads up don't shoot your team mates. Then the TK system itself
that doesn't ban you to oblivion the first time you cause friendly
Team damage. It fines you in the battle report, there are also KB
Articles that explain in more detail about the TK system on our
support page, many players PM you asking for why you are being a
traitor, and then there is the blue open season invitation that
gets applied to the Tank.
https://na.wargaming.../article/19156/ https://na.wargaming.../article/19181/
https://na.wargaming.../article/19156/ https://na.wargaming.../article/19181/
LeaveIT2Beaver, on Jan 09 2019 - 07:11, said: Some people get banned by the staff a week later - even when
physics are not involved. Like ONE shot that takes 125 HP and one
does not turn blue. When that other player was blocking and
harassing. But that other player was a unicum and in a big clan. So
that's the difference, right? Not saying shooting green
tanks is permitted - it just seems the rules do not apply equally
to all (from what I hear)KRZYBooP: Unicum Status and Clan affiliation is not a factor when it
comes down to Sanctions.
Shibadogdog, on Jan 09 2019 - 08:20, said: My main problem with the report system is they never tell you what
happened , it would be nice to get some sort of “yes this is a
valid complaint “. Instead you get the canned we took appropriate
actions, that could mean anything. You can always try to get your
team to help. One shot each till they go away no one gets
bannedKRZYBooP: They don't tell due to privacy policies that are in place.
Every report is a valid report and is investigated accordingly.
Players are allowed to appeal their sanctions in case they were not
applied properly. Yes support is vague when it comes to Rule
Violations, but it doesn't mean that nothing is done.
Subject: [Opiniones] Panhard EBR 75 (FL 10)
Link on message: #11960332
Pollenz, on Jan 09 2019 - 11:45, said: ¿Eso cuando lo aplucarían? Porque ahora mismo lo estoy
testeando y no lo veo así.
Link on message: #11960332
Pollenz, on Jan 09 2019 - 11:45, said: ¿Eso cuando lo aplucarían? Porque ahora mismo lo estoy
testeando y no lo veo así.Felipe6666Original: Está en Supertest por ahora, ya llegará a los servidores.
¡Saludos!
Subject: [Concurso] ¡De la fragua al foro! #3 - Edición Veraniega
Link on message: #11960330
sakatumoko, on Jan 08 2019 - 15:45, said:
Espero les guste, 
Link on message: #11960330
sakatumoko, on Jan 08 2019 - 15:45, said: Felipe6666Original: No califica para ninguna categoría
Estoy viendo muchos montajes, ¡quiero más obras
artesanales!
¡Saludos!
Subject: Jogo está fechando do nada.
Link on message: #11960201
BOEING777900X, on Jan 08 2019 - 20:01, said: Afirmo, além disso, já tentei usar a versão anterior, porem nada
resolve.
Link on message: #11960201
BOEING777900X, on Jan 08 2019 - 20:01, said: Afirmo, além disso, já tentei usar a versão anterior, porem nada
resolve. MA77: Isso é bem estranho.
Se você tem a oportunidade de formatar a partição de seu sistema, faça para que possa tirar toda dúvida de problemas relacionado com software.
Se você tem a oportunidade de formatar a partição de seu sistema, faça para que possa tirar toda dúvida de problemas relacionado com software.
Subject: [Opiniones] Panhard EBR 75 (FL 10)
Link on message: #11959938
Biig_Daddy, on Jan 08 2019 - 19:54, said: Parece interesante, quiero hacer unas preguntas dado que me llamo
un poco la atención. Cuál es el daño alfa por tiro y cada cuanto
recarga ? Por ahí también leí que sería importante considerar
cuales son las ruedas que generan aceleración (por lo tanto si más
no me confundo donde esta el motor) calculo que si el vehículo es
dañado en cualquiera de estas dos ruedas a diferencia de las otras
restantes del vehículo debe de andar mas lento . Lo cual implica
una nueva mecánica y programación de juego. Después lo que dicen
por ahí el rango de visión (osea esta basado en habilidades del
comandante al 100% ? ). Mmm...
Link on message: #11959938
Biig_Daddy, on Jan 08 2019 - 19:54, said: Parece interesante, quiero hacer unas preguntas dado que me llamo
un poco la atención. Cuál es el daño alfa por tiro y cada cuanto
recarga ? Por ahí también leí que sería importante considerar
cuales son las ruedas que generan aceleración (por lo tanto si más
no me confundo donde esta el motor) calculo que si el vehículo es
dañado en cualquiera de estas dos ruedas a diferencia de las otras
restantes del vehículo debe de andar mas lento . Lo cual implica
una nueva mecánica y programación de juego. Después lo que dicen
por ahí el rango de visión (osea esta basado en habilidades del
comandante al 100% ? ). Mmm...Felipe6666Original: Justo estaba por comentar sobre los cambios que le acabamos
de hacer al vehículo en el Supertest (así que vas a tener respuesta
a algunas de tus preguntas; para las demás podés ver este video).
Resumen de los cambios: Incrementamos la potencia del
motor un 5%. Mejoramos la efectividad del frenado. Redujimos el
tiempo de cambio de un modo a otro de 0,2 a 0,1s. Redujimos la
resistencia al terreno de las ruedas dañadas. Mejoramos la
maniobrabilidad en baja velocidad en el modo crucero. Redujimos el
tiempo de recarga del tambor de 10,3 a 9,5s. Dinámicas
La potencia del motor pasa de 500 cv a 525 cv (+5%). Se mejoró la efectividad del frenado y, hasta cierto punto, la de la aceleración (como efecto secundario). Redujimos el tiempo de cambio de un modo a otro de 0,2 a 0,1s. Los jugadores argumentaban que las dinámicas del vehículo eran insuficientes en ciertos casos. Al mismo tiempo, varios mencionaron que a veces el vehículo era difícil de detener. El incremento en la potencia del motor es casi un cambio cosmético, pero la efectividad del frenado aumentó considerablemente. El reducir el tiempo de cambio de un modo a otro le permitirá al vehículo moverse sin perder demasiada velocidad al cambiar de modo. Daño a las ruedas
Redujimos la resistencia al terreno de las ruedas dañadas. Fiamos al 100% el nivel al que la durabilidad de las ruedas pueden restaurarse automáticamente. Redujimos la velocidad de la restauración automática de la durabilidad las ruedas. Los jugadores señalaron que había una pérdida considerable en las dinámicas del vehículo si tan solo una o dos ruedas eran dañadas. De hecho, el daño a una o dos ruedas era prácticamente imperceptible a gran velocidad. Sin embargo, la aceleración con tan solo una rueda dañada se reducía demasiado. Por lo tanto, la reducción de la resistencia al terreno apenas se notará a gran velocidad, pero la aceleración aumentará considerablemente con una o dos ruedas dañadas. La restauración automática de la durabilidad de las ruedas reduce la posibilidad de una rueda dañada hasta cierto punto, lo que hace que dañar cada rueda por separado tenga mayor valor desde el punto de vista de la jugabilidad. Maniobrabilidad Incrementamos la velocidad de giro de las ruedas. Incrementamos el ángulo máximo de giro de las ruedas cuando se deja de presionar la tecla de aceleración. Incrementamos el nivel de aceleración al girar a baja velocidad (sin presionar la tecla de aceleración). La velocidad máxima en la que el nivel de aceleración al girar es efectivo fue fijada en 20 km/h. El vehículo necesitaba mejor maniobrabilidad en baja velocidad en el modo crucero. A una velocidad superior de 20 km/h en el modo crucero, la maniobrabilidad base era casi la misma, excepto por la respuesta mejorada de los vehículos al girar (debido al incremento en la velocidad al girar las ruedas) y la posibilidad de girar las ruedas a un mayor ángulo sin presionar la tecla de aceleración. La maniobrabilidad en el modo rápido permanece casi igual. Al mismo tiempo, logramos distinguir de mejor manera ambos modos de conducción. Desempeño en batalla Redujimos el tiempo de recarga del tambor de 10,3 a 9,5s (-8%). Agregar un proyectil más al tambo, como mucho jugadores han sugerido, es considerado inapropiado. La configuración actual del tambor hace que los jugadores se arriesguen más, disparando a todo lo que ven y retirándose luego para recargar de manera segura. En su lugar, mejoramos un poco la efectividad del tambor actual reduciendo el tiempo de recarga. Incrementar el rango de visión también es algo que consideramos poco razonable porque el desempeño en batalla posible es un poco alto como está, y combina varias características de una manera efectiva. Otros: Ajustamos un poco los parámetros del daño al motor para que sea acorde con el sistema general; no son cambios perceptibles para el jugador. Incrementamos los parámetros de la rigidez de la suspensión (para reducir el daño al caer cuando el vehículo aterriza sobre sus ruedas). Ajustamos los parámetros de deslizamiento (para reducir las probabilidades de deslizarse a alta velocidad). ¡Saludos!
La potencia del motor pasa de 500 cv a 525 cv (+5%). Se mejoró la efectividad del frenado y, hasta cierto punto, la de la aceleración (como efecto secundario). Redujimos el tiempo de cambio de un modo a otro de 0,2 a 0,1s. Los jugadores argumentaban que las dinámicas del vehículo eran insuficientes en ciertos casos. Al mismo tiempo, varios mencionaron que a veces el vehículo era difícil de detener. El incremento en la potencia del motor es casi un cambio cosmético, pero la efectividad del frenado aumentó considerablemente. El reducir el tiempo de cambio de un modo a otro le permitirá al vehículo moverse sin perder demasiada velocidad al cambiar de modo. Daño a las ruedas
Redujimos la resistencia al terreno de las ruedas dañadas. Fiamos al 100% el nivel al que la durabilidad de las ruedas pueden restaurarse automáticamente. Redujimos la velocidad de la restauración automática de la durabilidad las ruedas. Los jugadores señalaron que había una pérdida considerable en las dinámicas del vehículo si tan solo una o dos ruedas eran dañadas. De hecho, el daño a una o dos ruedas era prácticamente imperceptible a gran velocidad. Sin embargo, la aceleración con tan solo una rueda dañada se reducía demasiado. Por lo tanto, la reducción de la resistencia al terreno apenas se notará a gran velocidad, pero la aceleración aumentará considerablemente con una o dos ruedas dañadas. La restauración automática de la durabilidad de las ruedas reduce la posibilidad de una rueda dañada hasta cierto punto, lo que hace que dañar cada rueda por separado tenga mayor valor desde el punto de vista de la jugabilidad. Maniobrabilidad Incrementamos la velocidad de giro de las ruedas. Incrementamos el ángulo máximo de giro de las ruedas cuando se deja de presionar la tecla de aceleración. Incrementamos el nivel de aceleración al girar a baja velocidad (sin presionar la tecla de aceleración). La velocidad máxima en la que el nivel de aceleración al girar es efectivo fue fijada en 20 km/h. El vehículo necesitaba mejor maniobrabilidad en baja velocidad en el modo crucero. A una velocidad superior de 20 km/h en el modo crucero, la maniobrabilidad base era casi la misma, excepto por la respuesta mejorada de los vehículos al girar (debido al incremento en la velocidad al girar las ruedas) y la posibilidad de girar las ruedas a un mayor ángulo sin presionar la tecla de aceleración. La maniobrabilidad en el modo rápido permanece casi igual. Al mismo tiempo, logramos distinguir de mejor manera ambos modos de conducción. Desempeño en batalla Redujimos el tiempo de recarga del tambor de 10,3 a 9,5s (-8%). Agregar un proyectil más al tambo, como mucho jugadores han sugerido, es considerado inapropiado. La configuración actual del tambor hace que los jugadores se arriesguen más, disparando a todo lo que ven y retirándose luego para recargar de manera segura. En su lugar, mejoramos un poco la efectividad del tambor actual reduciendo el tiempo de recarga. Incrementar el rango de visión también es algo que consideramos poco razonable porque el desempeño en batalla posible es un poco alto como está, y combina varias características de una manera efectiva. Otros: Ajustamos un poco los parámetros del daño al motor para que sea acorde con el sistema general; no son cambios perceptibles para el jugador. Incrementamos los parámetros de la rigidez de la suspensión (para reducir el daño al caer cuando el vehículo aterriza sobre sus ruedas). Ajustamos los parámetros de deslizamiento (para reducir las probabilidades de deslizarse a alta velocidad). ¡Saludos!
Subject: KBS: Tanking Videos and other helpful information about WoT.
Link on message: #11959259
Link on message: #11959259
KRZYBooP: Updated Concealment video
Subject: KRZYBoop's Final days for the Holiday Ops.
Link on message: #11959237
Link on message: #11959237
KRZYBooP: Howdy Boom Jockies! Just a reminder that all of your
loot box bonus's, discounts, and rewards will expire on
14Jan2019. For more information click HERE.
There is no expiration date on
when to recruit the Holiday Crew members but they would make good
crew for the wheeled furiously fast french vehicles coming
soon.
Enjoy the rest of your Holiday
Ops!
There is no expiration date on
when to recruit the Holiday Crew members but they would make good
crew for the wheeled furiously fast french vehicles coming
soon.
Enjoy the rest of your Holiday
Ops!
Subject: Medic as crew skill
Link on message: #11959229
Link on message: #11959229
KRZYBooP: I always subscribed to the fact that when they announce a crew
member has died and you use the med kit to heal them. It's just the
crew tying the dead guy in place with medical supplies and
operating the tank position "Weekend at Bernie's" style.
Subject: Banned for shooting a player harassing me
Link on message: #11959221
RHeadshot, on Jan 08 2019 - 12:15, said: Are you sure he got banned by the automated system and not
one of WG's people?
Link on message: #11959221
RHeadshot, on Jan 08 2019 - 12:15, said: Are you sure he got banned by the automated system and not
one of WG's people?KRZYBooP: The way he described it sounds like an Auto TK ban.
KRZYBooP
More NA Garbage - Employees Don't Even Know What Camo Is From What Collec...
08.01.2019 20:43:16
Subject: More NA Garbage - Employees Don't Even Know What Camo Is From What Collec...
Link on message: #11959206
Sink_Stuff, on Jan 08 2019 - 11:26, said: https://worldoftanks...liday-ops-2019/ From
the new article link posted today they have three of the camos
listed in the wrong sections. If you actually own these camos in
the garage then when you mouse over them they tell you what
collection they are from. So once again a NA employee just posted
crap without actually checking to see if it was indeed fact or not.
More unprofessional garbage from NA group. Are we surprised? Not at
all. https://imgur.com/a/7FxO6Z8
Here is what they should be.
Link on message: #11959206
Sink_Stuff, on Jan 08 2019 - 11:26, said: https://worldoftanks...liday-ops-2019/ From
the new article link posted today they have three of the camos
listed in the wrong sections. If you actually own these camos in
the garage then when you mouse over them they tell you what
collection they are from. So once again a NA employee just posted
crap without actually checking to see if it was indeed fact or not.
More unprofessional garbage from NA group. Are we surprised? Not at
all. https://imgur.com/a/7FxO6Z8
Here is what they should be.KRZYBooP: Thank you for bringing this to our attention. We
updated the portal article to make sure that it reflects the
correct information. As for the concerns with our
support please know that for the most part they fight for our
players and do everything they can to ensure a reasonable fair
outcome for our players. Yes some things are a no due to
limitations placed on the support team due to corporate policies,
and tech limitations. An example would be trade in opportunities
for the recent un-skinned versions of the GF tanks, the Kanonen 105
upgrade, and the Carn AX sale that was honored until the
information was updated. Christmas time is busy with a lot
last minute changes and errors can happen. Mistakes happen, we
aren't juggling missile codes so not every mistake is a Defcon 5
situation, but if there is a mistake you can be assured that
our Team will do it's best to address it, and try to make it right
for the players affected. If you were affected by this mistake then
please submit a ticket. If anyone has a question or
concern about a situation that happened to you in game or for a
sale, feel free to ask our support team. They are here to do
their best to assist you within their own limits.
Subject: Crew Training
Link on message: #11959193
snailcrusher, on Jan 08 2019 - 10:53, said: Hi, I asked if the Loader would replace the Gunner, not the Driver.
The L.Traktor only has three crew members. A Commander, A
Driver and a Loader. The MKA does not have a
Loader. Just a Gunner. So, Isn't the Loader the same as a
Gunner?
Link on message: #11959193
snailcrusher, on Jan 08 2019 - 10:53, said: Hi, I asked if the Loader would replace the Gunner, not the Driver.
The L.Traktor only has three crew members. A Commander, A
Driver and a Loader. The MKA does not have a
Loader. Just a Gunner. So, Isn't the Loader the same as a
Gunner?TeriyakiTanker: No a loader is a loader and a gunner is a gunner. Why
would you think they are not different? And no that question
is serious so I can understand where you are coming from.
Subject: Banned for shooting a player harassing me
Link on message: #11959145
Ravage79, on Jan 08 2019 - 09:39, said: So I got banned for killing a M3 Stuart that spent the whole match
ramming my B2. wthWar Gamming so it is ok to troll and ram your
light tank half to death and pull in front of them when they are
taking a shot. Nicely done Wargaming.
Link on message: #11959145
Ravage79, on Jan 08 2019 - 09:39, said: So I got banned for killing a M3 Stuart that spent the whole match
ramming my B2. wthWar Gamming so it is ok to troll and ram your
light tank half to death and pull in front of them when they are
taking a shot. Nicely done Wargaming. KRZYBooP: You got banned by the automatic TK system which could mean
that you do a lot of TK damage on a regular basis either
intentional or not. It's a very black and white system that doesn't
look at the context of the situation just says if you do damage
habitually to a friendly team mate you will receive a
sanction. WG does not think it's okay to TK or to
physics abuse a player in game by shoving them into water, pushing
them into the line of fire, or pinning them against a wall so they
are trapped. If you haven't done so already you should submit a
ticket to support so they can investigate and apply any sanctions
necessary. There is no self defense clause for our
game so if you are found violating the rules to right an injustice
then you are just as guilty. However, players are always free to
submit a penalty appeal to have our support look into any sanction
and ensure the correct action was taken. TLDR: Don't
Be a caped crusader you will get punished. Report players that
abuse physics and harass you. Support can't give you much info on
what actions were taken against them but they do get punished if
they are guilty, Submit tickets to penalty appeals to ensure
sanctions are being applied properly.
Subject: Man, The Clubbin' is Realz
Link on message: #11959001
Evil_Putin, on Jan 07 2019 - 21:52, said: Not that I support the idea of seal clubbing, but I disagree
with your approach. They can't learn stuff they don't know about
and there will be no one to teach them. All being unskilled new
players, there won't even be a "hmm...how did that guy do that?"
moment for any of them until they hit t5, where they'll encounter
the very same noob farmers with 7 skill crews and bond equipment,
but at far higher stakes than in t1/t2 and in much less forgiving
tanks. To the contrary, being ripped to shreds early on by players
that know the mechanics, maps and equipment should trigger many
questions and provide ground for learning. Now, it is true that
such sink or swim approach might be discouraging to some, but I'm
fairly certain that most would still agree that WOT and, especially
higher tiers, will be far better off without those unwilling to put
their big boy pants on, learn the game and be useful. Furthermore,
WoT isn't even that bad in terms of being player unfriendly - take
Eve or Elite Dangerous where you can grind for 100s of hours to get
and outfit a ship just to have it blown up by a wing of griefers
and lose it for good, unless you can pay the huge insurance claim.
Relating it to Wot, imagine risking losing your t10 for good every
battle unless you have like 1mil in silver to pay every time it
gets destroyed. Now that's tough. Being wrecked by more experienced
players with the ability to start new battle in like 5 minutes is
not tough and is a solid kick in the butt to get the learning curve
going. I'm not even talking about FPS games where you don't even
have tiers to learn from and just get dumped into the same server
with campers, cheaters, pro-players and everyone in between from
the first minute and you spend weeks being cannon fodder to enemies
you never get to see until you learn to be one of them. Same with
life - the sooner you learn to take a hard beating and to get up
from it, the sooner you learn how to not get beat down and how to
dish out the beating yourself.
Link on message: #11959001
Evil_Putin, on Jan 07 2019 - 21:52, said: Not that I support the idea of seal clubbing, but I disagree
with your approach. They can't learn stuff they don't know about
and there will be no one to teach them. All being unskilled new
players, there won't even be a "hmm...how did that guy do that?"
moment for any of them until they hit t5, where they'll encounter
the very same noob farmers with 7 skill crews and bond equipment,
but at far higher stakes than in t1/t2 and in much less forgiving
tanks. To the contrary, being ripped to shreds early on by players
that know the mechanics, maps and equipment should trigger many
questions and provide ground for learning. Now, it is true that
such sink or swim approach might be discouraging to some, but I'm
fairly certain that most would still agree that WOT and, especially
higher tiers, will be far better off without those unwilling to put
their big boy pants on, learn the game and be useful. Furthermore,
WoT isn't even that bad in terms of being player unfriendly - take
Eve or Elite Dangerous where you can grind for 100s of hours to get
and outfit a ship just to have it blown up by a wing of griefers
and lose it for good, unless you can pay the huge insurance claim.
Relating it to Wot, imagine risking losing your t10 for good every
battle unless you have like 1mil in silver to pay every time it
gets destroyed. Now that's tough. Being wrecked by more experienced
players with the ability to start new battle in like 5 minutes is
not tough and is a solid kick in the butt to get the learning curve
going. I'm not even talking about FPS games where you don't even
have tiers to learn from and just get dumped into the same server
with campers, cheaters, pro-players and everyone in between from
the first minute and you spend weeks being cannon fodder to enemies
you never get to see until you learn to be one of them. Same with
life - the sooner you learn to take a hard beating and to get up
from it, the sooner you learn how to not get beat down and how to
dish out the beating yourself. TeriyakiTanker: I agree with a lot of what you are saying my only
disagreement is that new players need a place where they can learn
the mechanics of the game before competing against players who know
what they are doing. Unfortunately, I don't think there is a
place for new players to really learn the basic principles of the
game. Would go a long way toward player retention if there
was even something like they have in WoWS where you can play
against bots for reduced earnings.
Subject: Crew Training
Link on message: #11958802
snailcrusher, on Jan 07 2019 - 23:25, said: So, to get back to the original topic and make sure I understand
it. I should move the crew from the Leichttraktor to the MKA.
The Leichttraktor has a Loader, will he replace the Gunner in the
MKA? I can then train the L.Traktor crew in the MKA with
Perks & Skills and later on move them back to the L.traktor without
penalty? Will i face a penalty in the future if I want to move the
now improved L. Traktor crew to another tank?
Link on message: #11958802
snailcrusher, on Jan 07 2019 - 23:25, said: So, to get back to the original topic and make sure I understand
it. I should move the crew from the Leichttraktor to the MKA.
The Leichttraktor has a Loader, will he replace the Gunner in the
MKA? I can then train the L.Traktor crew in the MKA with
Perks & Skills and later on move them back to the L.traktor without
penalty? Will i face a penalty in the future if I want to move the
now improved L. Traktor crew to another tank?TeriyakiTanker: No, your loader will not replace the driver. Crew
members can only be what they are. So a loader is only a
loader. Yes you could train two of the L Traktir crew in the
MKA, along with the driver and radio operator from the MKA.
A crew need to be trained for any tech tree tank you move them
into, and they can only be trained for one tank at a time.
This is one of the benefits of premium tanks. You can
put any light tank crew member in a premium light tank of the same
nation without penalty.
Subject: Man, The Clubbin' is Realz
Link on message: #11958430
Evil_Putin, on Jan 07 2019 - 15:32, said: So spend 1000 battles playing what essentially is a
different game, just to get an unpleasant reality check later? I
don't agree that this is a prudent time investment. Those players
also won't learn much from that 1000 battles because they will have
no one to learn from since everyone will be equally unskilled. All
this does is lets them get a bigger tank faster without actually
having them learn anything. Also, we all know what kind of
treatment 0-1k tomato newbs in t8 prems get - everyone hates them
because they are a clueless and useless burden on the team. How
would this be any different, albeit at lesser tier?
Link on message: #11958430
Evil_Putin, on Jan 07 2019 - 15:32, said: So spend 1000 battles playing what essentially is a
different game, just to get an unpleasant reality check later? I
don't agree that this is a prudent time investment. Those players
also won't learn much from that 1000 battles because they will have
no one to learn from since everyone will be equally unskilled. All
this does is lets them get a bigger tank faster without actually
having them learn anything. Also, we all know what kind of
treatment 0-1k tomato newbs in t8 prems get - everyone hates them
because they are a clueless and useless burden on the team. How
would this be any different, albeit at lesser tier?TeriyakiTanker: No learning how the mechanics actually work without being
abused. Big difference. If it stays the way it is now
they will not learn anything while being ripped to shreds by more
experienced players.
Subject: Tripulantes femeninas de procedencia desconocida
Link on message: #11958253
Link on message: #11958253
Felipe6666Original: Bien, no sé si este si el thread original se publicó en la sección
en inglés y algún otro moderador lo movió o si solo pintó bardo. En
cualquier caso, eliminé todas las respuestas que no correspondían
(ya sea por agresividad o por idioma). Sobre el tema en sí,
si no recuerdo mal, en las cajas que se obtenían por misiones (de
acuerdo al nivel) de las Operaciones Fesivas 2018 venían
tripulantes femeninas para vehículos suecos. Si no las asignabas a
algún vehículo a tiempo, el sistema te las asignaba automáticamente
al nivel I. ¡Saludos!
Subject: Collecting T10s, is it worth it?
Link on message: #11958000
Ramsalot, on Jan 07 2019 - 12:20, said: I find myself playing tiers other than T10 most of the time and I
do own T9 of every vehicle class in game for campaigns and
such.... I did keep three T10s in my garage just in case:
Maus, IS-7, M48A5. I have whole bunch of others researched,
but no resources to buy and outfit them all. Is it worth
investing the time to keep a sizable park of T10 tanks?
Link on message: #11958000
Ramsalot, on Jan 07 2019 - 12:20, said: I find myself playing tiers other than T10 most of the time and I
do own T9 of every vehicle class in game for campaigns and
such.... I did keep three T10s in my garage just in case:
Maus, IS-7, M48A5. I have whole bunch of others researched,
but no resources to buy and outfit them all. Is it worth
investing the time to keep a sizable park of T10 tanks?TeriyakiTanker: I have a boat load of tier Xs sitting in my garage,
something like 45 and I only need to research 3 more to be done
with every single one in the game. If you don't play them it
is absolutely not worth it at all. Takes a lot of time to get
the 6 million silver to buy one and then you are talking about up
to 850k silver to buy equipment when the equipment is on sale and
double that if it isn't. Unless you like playing Tier VIII
premiums that is a lot of time you could be doing something else
you like more.
Subject: Man, The Clubbin' is Realz
Link on message: #11957968
Evil_Putin, on Jan 07 2019 - 15:02, said: This isn't a solution at all. This is creating an
artificial sheltered safe space that will then dump
unsuspecting newbs into general population at tiers that are
already very competitive - tiers where they will encounter an
entirely different gameplay that they will not be ready for coming
from a sweet and forgiving "newb mode". Sounds like our education
system, doesn't it? There will be far more good players at t4-5
than in the lowest tiers so you would be effectively setting them
up to fail even harder. As we have it now, players learn that
Wot is a tough and unfriendly world from the very beginning. Just
like life is.They also get to see experienced players early on and
see how those players use their tanks/maps/mechanics, so they
themselves start questioning things, i.e.
spotting/camo mechanics, and researching stuff. They can
also decide right away if they want to proceed or quit
before investing serious time in this game. Dragging this decision
as well as uncovering what WoT truly is out to t4-5 isn't doing
those players a favor.
Link on message: #11957968
Evil_Putin, on Jan 07 2019 - 15:02, said: This isn't a solution at all. This is creating an
artificial sheltered safe space that will then dump
unsuspecting newbs into general population at tiers that are
already very competitive - tiers where they will encounter an
entirely different gameplay that they will not be ready for coming
from a sweet and forgiving "newb mode". Sounds like our education
system, doesn't it? There will be far more good players at t4-5
than in the lowest tiers so you would be effectively setting them
up to fail even harder. As we have it now, players learn that
Wot is a tough and unfriendly world from the very beginning. Just
like life is.They also get to see experienced players early on and
see how those players use their tanks/maps/mechanics, so they
themselves start questioning things, i.e.
spotting/camo mechanics, and researching stuff. They can
also decide right away if they want to proceed or quit
before investing serious time in this game. Dragging this decision
as well as uncovering what WoT truly is out to t4-5 isn't doing
those players a favor.TeriyakiTanker: Disagree with your assessment. New players need a
place to learn how to play the game before facing off against
people who have been doing it for a long time. Nothing wrong
with being sheltered for 500-1000 games so players can learn the
maps, learn how to use the tanks, etc... etc...
Subject: Man, The Clubbin' is Realz
Link on message: #11957899
164thLeichteAfrikaDiv, on Jan 07 2019 - 14:07, said: i believe OP sent a message to my garage this weekend calling me a
seal clubber for playing historical tanks. Look, i don't give a
crap about stats, yours or mine, but i do play to win. I don't care
if my personal rating is low because i enjoy playing historical
WWII tanks, it's why i started playing this game. I don't care to
play imaginary tanks vs. post war tanks and paper tanks. I do enjoy
lower tiers as the Soviet bias isn't as much of an issue. And, i
actually enjoy playing the game, any tier as all have something
unique to offer. Everyone of us was a noob at some point getting
our behinds handed to us by more experienced players. And it still
happens to this day with all of us. We all overcame and are still
here. If someone new cannot take the learning curve then perhaps
minecraft or pacman is more suited to their mentality.
Link on message: #11957899
164thLeichteAfrikaDiv, on Jan 07 2019 - 14:07, said: i believe OP sent a message to my garage this weekend calling me a
seal clubber for playing historical tanks. Look, i don't give a
crap about stats, yours or mine, but i do play to win. I don't care
if my personal rating is low because i enjoy playing historical
WWII tanks, it's why i started playing this game. I don't care to
play imaginary tanks vs. post war tanks and paper tanks. I do enjoy
lower tiers as the Soviet bias isn't as much of an issue. And, i
actually enjoy playing the game, any tier as all have something
unique to offer. Everyone of us was a noob at some point getting
our behinds handed to us by more experienced players. And it still
happens to this day with all of us. We all overcame and are still
here. If someone new cannot take the learning curve then perhaps
minecraft or pacman is more suited to their mentality.TeriyakiTanker: This is the problem with the OP, he very wrongly, assumes
that you are doing something wrong if you play low tiers.
There is nothing wrong with playing low tiers at all and no one
should be busting your chops for doing so. Frankly, WG
doesn't think there is anything wrong with it either because they
sell and give away all kinds of low tier tanks. Even more
amusing that he thinks you are seal clubbing at Tier IV and
V. The answer isn't to stop people from playing what they like
but to create a mode where new players can get to Tier IV without
having to get beat down.
Subject: 1/13 - 4v4: Sunday Mastery
Link on message: #11957709
Link on message: #11957709
Jambijon: SCHEDULERegistration Start: 1/4 at 16:00 PST | 18:00 CT |
19:00 EST Registration End: 1/13 at 15:00 PST |
17:00 CT | 18:00 EST Tournament Start: 1/13 at 16:00
PST | 18:00 CT | 19:00 EST RULES4/36 Format
4v4 Tier 9 8 teams per group Standard cap time Standard on Glacier
Round Robin - 1 battle each Battles will last 8 minutes
max. There will
be 5 minute staging/round breaks No tie
breakers ROUND ROBIN: Teams earn 3 points for a win, 1
point for a draw and 0 points for a loss. Ties in points will go to
the player who beat the tied player in the series Player 1 and
Player 2 are tied for points During the series, Player 1 beat
Player 2 and is therefore the winner of the tie. Bonds are manually
credited and can take up to 1 week after the tournament finishes to
be fulfilled. Gold, Credits, and Free XP Prizing is always split
among the entire team based on the AMOUNT OF BATTLES A
PLAYER participated in unless specified otherwise. A player
must participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are
subject to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no
prizing. PRIZING: 

Subject: 1/13 - 4v4: Sunday Mastery
Link on message: #11957709
Link on message: #11957709
BigDaddyLaxative: SCHEDULE Registration Start: 1/4 at 16:00 PST | 18:00 CT |
19:00 EST Registration End: 1/13 at 15:00 PST |
17:00 CT | 18:00 EST Tournament Start: 1/13 at 16:00
PST | 18:00 CT | 19:00 EST RULES 4/36
Format 4v4 Tier 9 8 teams per group Standard cap time
Standard on Glacier Round Robin - 1 battle each Battles will
last 8 minutes max. There will
be 5 minute staging/round breaks No tie
breakers ROUND ROBIN: Teams earn 3 points for a win, 1
point for a draw and 0 points for a loss. Ties in points will go to
the player who beat the tied player in the series Player 1 and
Player 2 are tied for points During the series, Player 1 beat
Player 2 and is therefore the winner of the tie. Bonds are manually
credited and can take up to 1 week after the tournament finishes to
be fulfilled. Gold, Credits, and Free XP Prizing is always split
among the entire team based on the AMOUNT OF BATTLES A
PLAYER participated in unless specified otherwise. A player
must participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are
subject to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no prizing.
PRIZING: 

Subject: 1/13 - 4v4: Sunday Mastery
Link on message: #11957709
Link on message: #11957709
Hambijon: SCHEDULE Registration Start: 1/4 at 16:00 PST | 18:00 CT |
19:00 EST Registration End: 1/13 at 15:00 PST |
17:00 CT | 18:00 EST Tournament Start: 1/13 at 16:00
PST | 18:00 CT | 19:00 EST RULES 4/36
Format 4v4 Tier 9 8 teams per group Standard cap time
Standard on Glacier Round Robin - 1 battle each Battles will
last 8 minutes max. There will
be 5 minute staging/round breaks No tie
breakers ROUND ROBIN: Teams earn 3 points for a win, 1
point for a draw and 0 points for a loss. Ties in points will go to
the player who beat the tied player in the series Player 1 and
Player 2 are tied for points During the series, Player 1 beat
Player 2 and is therefore the winner of the tie. Bonds are manually
credited and can take up to 1 week after the tournament finishes to
be fulfilled. Gold, Credits, and Free XP Prizing is always split
among the entire team based on the AMOUNT OF BATTLES A
PLAYER participated in unless specified otherwise. A player
must participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are
subject to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no prizing.
PRIZING: 

Subject: 1/12 - 3v3: Saturday Supply Raid
Link on message: #11957703
Link on message: #11957703
Jambijon: SCHEDULERegistration Start: 1/4 at 16:00 PST | 18:00 CT |
19:00 EST Registration End: 1/12 at 15:00 PST | 17:00 CT
| 18:00 EST Tournament Start: 1/12 at 16:00 PST | 18:00
CT | 19:00 EST RULES3/21 Format 3v3 Tier 7 6 teams
per group Standard cap time Standard on Himmelsdorf Round Robin -
1 battle each Battles will last 8 minutes max. There will
be 5 minute staging/round breaks No tie
breakers ROUND ROBIN: Teams earn 3 points for a win, 1
point for a draw and 0 points for a loss. Ties in points will go to
the player who beat the tied player in the series Player 1 and
Player 2 are tied for points During the series, Player 1 beat
Player 2 and is therefore the winner of the tie. Bonds are manually
credited and can take up to 1 week after the tournament finishes to
be fulfilled. Gold, Credits, and Free XP Prizing is always split
among the entire team based on the AMOUNT OF BATTLES A
PLAYER participated in unless specified otherwise. A player
must participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are
subject to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no
prizing. PRIZING: 

Subject: 1/12 - 3v3: Saturday Supply Raid
Link on message: #11957703
Link on message: #11957703
BigDaddyLaxative: SCHEDULE Registration Start: 1/4 at 16:00 PST | 18:00 CT
| 19:00 EST Registration End: 1/12 at 15:00 PST | 17:00
CT | 18:00 EST Tournament Start: 1/12 at 16:00 PST |
18:00 CT | 19:00 EST RULES 3/21 Format 3v3 Tier 7
6 teams per group Standard cap time Standard on Himmelsdorf Round
Robin - 1 battle each Battles will last 8 minutes max.
There will be 5 minute staging/round breaks No
tie breakers ROUND ROBIN: Teams earn 3 points for a win,
1 point for a draw and 0 points for a loss. Ties in points will go
to the player who beat the tied player in the series Player 1 and
Player 2 are tied for points During the series, Player 1 beat
Player 2 and is therefore the winner of the tie. Bonds are manually
credited and can take up to 1 week after the tournament finishes to
be fulfilled. Gold, Credits, and Free XP Prizing is always split
among the entire team based on the AMOUNT OF BATTLES A
PLAYER participated in unless specified otherwise. A player
must participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are
subject to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no prizing.
PRIZING: 

Subject: 1/12 - 3v3: Saturday Supply Raid
Link on message: #11957703
Link on message: #11957703
Hambijon: SCHEDULE Registration Start: 1/4 at 16:00 PST | 18:00 CT
| 19:00 EST Registration End: 1/12 at 15:00 PST | 17:00
CT | 18:00 EST Tournament Start: 1/12 at 16:00 PST |
18:00 CT | 19:00 EST RULES 3/21 Format 3v3 Tier 7
6 teams per group Standard cap time Standard on Himmelsdorf Round
Robin - 1 battle each Battles will last 8 minutes max.
There will be 5 minute staging/round breaks No
tie breakers ROUND ROBIN: Teams earn 3 points for a win,
1 point for a draw and 0 points for a loss. Ties in points will go
to the player who beat the tied player in the series Player 1 and
Player 2 are tied for points During the series, Player 1 beat
Player 2 and is therefore the winner of the tie. Bonds are manually
credited and can take up to 1 week after the tournament finishes to
be fulfilled. Gold, Credits, and Free XP Prizing is always split
among the entire team based on the AMOUNT OF BATTLES A
PLAYER participated in unless specified otherwise. A player
must participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are
subject to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no prizing.
PRIZING: 

Subject: 1/12 - 2v2: Saturday Tank Toons!
Link on message: #11957698
Link on message: #11957698
Jambijon: 2v2: Saturday Tank Toons! SCHEDULE:Registration Start: 1/4 at
08:00 PST | 10:00 CT | 11:00 EST Registration End: 1/12 at
07:00 PST | 9:00 CT | 10:00 EST Tournament Start: 1/12 at
08:00 PST | 10:00 CT | 11:00 EST RULES:2/10 Format 2v2 Tier 5
8 teams per group Encounter on Ensk Cap time is 45 seconds Round
Robin - 1 battle each Battles will last 8 minutes max. There will
be 5 minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. Bonds are manually credited and
can take up to 1 week after the tournament finishes to be
fulfilled. Gold, Credits, and Free XP Prizing is always split among
the entire team based on the AMOUNT OF BATTLES A PLAYER
participated in unless specified otherwise. A player must
participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are subject
to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no
prizing. PRIZING: 

Subject: 1/12 - 2v2: Saturday Tank Toons!
Link on message: #11957698
Link on message: #11957698
BigDaddyLaxative: 2v2: Saturday Tank Toons! SCHEDULE: Registration Start: 1/4
at 08:00 PST | 10:00 CT | 11:00 EST Registration End: 1/12 at
07:00 PST | 9:00 CT | 10:00 EST Tournament Start: 1/12 at
08:00 PST | 10:00 CT | 11:00 EST RULES: 2/10 Format 2v2 Tier
5 8 teams per group Encounter on Ensk Cap time is 45 seconds Round
Robin - 1 battle each Battles will last 8 minutes max. There will
be 5 minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. Bonds are manually credited and
can take up to 1 week after the tournament finishes to be
fulfilled. Gold, Credits, and Free XP Prizing is always split among
the entire team based on the AMOUNT OF BATTLES A PLAYER
participated in unless specified otherwise. A player must
participate in at least 1 battle to qualify for prizing. All
tournament details, scheduling, rules and regulations are subject
to change without notice. Breaking EULA or Game Rules will
disqualify your team from the end results with no prizing.
PRIZING: 

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