Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: KRZY-"Boot" Camp feedback: Please leave some feedback.
Link on message: #12046503
MagillaGuerilla, on Mar 19 2019 - 18:16, said: Make bootcamp the first battle with step by step instructions how
to equip a tank, how to use consumables, how to train your crew,
how to maneuver, how to cap, how to grind exp and credits, etc. At
the end of the battle being completed successfully give the player
enough exp and credits to grind a tank line of their choice to tier
five. Having players flounder around in tiers 1-4 being preyed on
by stat padders is detrimental to the game in the long run. Make it
fun for new players and maybe you'll keep them playing. Or keep it
torturous and lose them.
Link on message: #12046503
MagillaGuerilla, on Mar 19 2019 - 18:16, said: Make bootcamp the first battle with step by step instructions how
to equip a tank, how to use consumables, how to train your crew,
how to maneuver, how to cap, how to grind exp and credits, etc. At
the end of the battle being completed successfully give the player
enough exp and credits to grind a tank line of their choice to tier
five. Having players flounder around in tiers 1-4 being preyed on
by stat padders is detrimental to the game in the long run. Make it
fun for new players and maybe you'll keep them playing. Or keep it
torturous and lose them.KRZYBooP: If you start a new account Boot Camp is the first thing you
have to do. It does go through how to use consumables, (by driving
into the enemy that's fully camo'ed and being damaged.) how to
train your crew is in there, and it recommends 6th sense, it shows
you how to research, how to cap and defend a point, then allows
them for a tier 6 tank of their choice.
Subject: Tips, and Tricks Panther I
Link on message: #12046448
Link on message: #12046448
Einzelganger7: I usually use it as a sniper or mid range support, in my opinion
the key is to use it as a fast shooting TD, of course the camo
rating will not allow to shoot and stay hidden if the enemy has
decent view range so careful with that (try to get sixth sense if
your commander is still without it) but if you avoid getting much
damage on the late game it can be more offensive and actually
effective taking down enemies with low HP thanks to the good reload
speed, mine with crew at 100% + rammer and vents has a reload of
3.3 seconds. Also have in mind that if you are top tier it can be
fighting along heavies and by sidescraping you could bounce tier
six and some seven so I'd say take the sniper role only when
fighting against tier 8 and 9.
Subject: KRZY-"Boot" Camp feedback: Please leave some feedback.
Link on message: #12046376
Link on message: #12046376
KRZYBooP: Howdy Boom Jockeys! We have done the Boot Camp or
pressed Escape after the loading video and left it. Some things are
done well for players like explaining the importance of flanking
with UI queues and arrows dropped on the map. Then there are some
things not covered very well like concealment, how to angle your
armor, and some of the roles each tank is most likely to fill.
Those are some of the things I noticed, but I might be missing some
details that many of you could fill in. Take yourself
back to when you first started to play World of Tanks. What did
you wish the tutorial explained a little better? If you
haven't played in a while you can always access boot camp by
pressing escape and entering boot camp again. Thank you
very much for any feedback provided, and I look forward to reading
the responses.
Subject: [Opiniones] Actualización 1.4.1
Link on message: #12046195
Link on message: #12046195
MA77: ¡Saludos, Comandantes! ¿Qué les parecen los Planos y
Recompensas por Mérito? ¡Mucha suerte en el campo de batalla!
Subject: [Atualização 1.4.1] Feedback
Link on message: #12046180
Link on message: #12046180
MA77: Saudações! A Atualização 1.4.1 está batendo na porta e com
ela novidades serão adicionadas: Projetos, Recompensas por Mérito,
Skins de Tripulantes e muito mais. Assista nosso vídeo e fique por
dentro de tudo que está chegando: Não deixe de
comentar suas opiniões sobre o que está chegando nesta atualização.
Grande abraço!
Subject: Update 1.4.1 is here!
Link on message: #12046169
Link on message: #12046169
DomoSapien: Check out all the details for update
1.4.1, including Random Rewards and Blueprints
Subject: [Concurso] ¡De la fragua al foro! #5
Link on message: #12045120
PACHISTOS, on Mar 17 2019 - 13:20, said: PERDON X LA IMAGEN PEQUEÑA PERO NO SE COMO COLOCARLA GRANDE
Link on message: #12045120
PACHISTOS, on Mar 17 2019 - 13:20, said: PERDON X LA IMAGEN PEQUEÑA PERO NO SE COMO COLOCARLA GRANDE Felipe6666Original: Corregido
¡Saludos!
Subject: WOT needs MG!
Link on message: #12045082
Link on message: #12045082
KRZYBooP: Domo Confirmed: "Arty hits me I ded, but if Arty hits
near me I loose all my wheels." Start loving Arty
everyone
.
Subject: Incoming! Everything you ever wanted to know about Blueprints.
Link on message: #12045071
Link on message: #12045071
KRZYBooP: Howdy Boom Jockeys! Check out the newest addition to
World of Tanks: Blueprints to unlock Tanks. NOTE:
The Blueprints concept is not final: It consists of several aspects
and is under active development, so expect
adjustments.
Subject: Incoming! Frontline Episode: 2
Link on message: #12045015
Link on message: #12045015
Einzelganger7: The past month I reached Lv 19 during the free times I had and I
never played again, the first time this mode got released it felt
less like a chore of exp farming and more like a relaxing mode, of
course the rewards were just tank styles but still I will not stop
going to school and my job during each Frontline week just to farm
for prestiges, it was good as an "out of routine" mode from the
typical random battles but now it is a chore, is too late to
recomend a decrease of exp needed to reach Lv 30 but at least I
hope the next year it could be possible to achieve a decent reward
for those who work and study, like in my case.
Subject: AEC MK II
Link on message: #12044968
W_Byrd, on Mar 18 2019 - 03:29, said: Maybe we need one or two of these Just so the French don't get l
the wheelie action
AEC MK
II (Ish) 58-65 KPH 12.5 HP per ton 6lb gun
Armor...16-65mm Crew: 4 ( they have to be real cozy in there)
Used Blender 2.79 and gimp to create textures....
Think I'll send this over to From_The_Forge@Wargaming.net
Link on message: #12044968
W_Byrd, on Mar 18 2019 - 03:29, said: Maybe we need one or two of these Just so the French don't get l
the wheelie action
AEC MK
II (Ish) 58-65 KPH 12.5 HP per ton 6lb gun
Armor...16-65mm Crew: 4 ( they have to be real cozy in there)
Used Blender 2.79 and gimp to create textures....
Think I'll send this over to From_The_Forge@Wargaming.net KRZYBooP: Is this a German Friend?
Subject: WOT needs MG!
Link on message: #12044961
Tokolosk, on Mar 18 2019 - 01:55, said: I like this idea, though it should not be automatic. Allow control
of machine guns - player skill is important. I have close to
300 ping yet I can most of the time hit these cars (and at times
fail abysmally). The better fix imho (suggested by someone
else) is that damaged wheels drastically reduce speed and mobility.
Currently the wheels are just spaced armour and they continue to
zip around like nothing happened.
Link on message: #12044961
Tokolosk, on Mar 18 2019 - 01:55, said: I like this idea, though it should not be automatic. Allow control
of machine guns - player skill is important. I have close to
300 ping yet I can most of the time hit these cars (and at times
fail abysmally). The better fix imho (suggested by someone
else) is that damaged wheels drastically reduce speed and mobility.
Currently the wheels are just spaced armour and they continue to
zip around like nothing happened.KRZYBooP: Destroying Wheels does reduce the maneuverability of the
Wheelie Tanks. You can tell when the wheels get Wobbly.
More information about Wheeled Vehicles can be found here:
TragicLoss
Meet The Chieftain at The American Heritage Museum - Player Event near Boston...
18.03.2019 15:57:23
Subject: Meet The Chieftain at The American Heritage Museum - Player Event near Boston...
Link on message: #12044920
Link on message: #12044920
TragicLoss: We still have room for a few more lucky folk to join us! Please
post your interest in attending 
Subject: [Supertest] Nuevos tanques medianos suecos
Link on message: #12043745
Link on message: #12043745
Felipe6666Original: ¡Buenas! Vengo con algunas novedades respecto del nivel X,
el UDES 15/16 dado que en base a los resultados que obtuvimos hasta
ahora en el Supertest le ajustamos algunos parámetros. El estilo de
juego de toda esta nueva rama se basa en la movilidad y el daño, y
lo mantendremos en la nueva fase de pruebas. Estos son los cambios
que efectuamos: Reducimos algunos parámetros: Daño
alfa: de 460 a 440. Rango de visión: de 420 a 390. Y
mejoramos varios otros: Velocidad máxima: de 45/20 a 50/24
km/h. Potencia del motor: de 480 a 570 CV. Cadencia de tiro: de
5,66 a 6,36. Tiempo de apuntamiento: de 2,4 a 2,2 segundos.
Dispersión en movimiento: de 0,2 a 0,14. Blindaje del chasis
(frontal superior y laterales): de 40 a 50 mm. Como siempre,
tengan en cuenta que todos estos valores pueden seguir cambiando de
acuerdo a los resultados de las pruebas. ¡Saludos!
Subject: [Linha de Frente] Episódio 2, Feedback
Link on message: #12043642
Link on message: #12043642
MA77: Saudações, comandantes. O segundo episódio do Linha de Frente
está chegando ao fim, e nós queremos que você compartilhe conosco
sua experiência e opiniões sobre o modo.
Grande abraço!
Grande abraço!
Subject: Death Race With CLAWS tonight!
Link on message: #12043586
Link on message: #12043586
1984BigBrother: Tankers, Tonight (3/16/2019 8 PM EST/7 CST/5 PST), I will
be participating in a Death Race with CLAWS as part of their Clan
Spotlight: https://worldoftanks...ght-claws-2019/ The
event will be steamed, check the comments for the list of CLAWS
streamers. GL HF, Big
Subject: Please, anyone living or visiting Christchurch, read this
Link on message: #12043008
Link on message: #12043008
Volier_Zcit: While we totally understand your intention cKy_, we regret to inform you that we have to lock
this post to avoid any unnecessary discussions. Please know that
any topics regarding any elections, politicians, current
world events, discussions of older politics relating to previous
military actions or wars, and any topic closed by moderator as too
controversial for amicable discussion is not allowed on our Forums.
Thank you.
TragicLoss
Meet The Chieftain at The American Heritage Museum - Player Event near Boston...
15.03.2019 23:41:50
Subject: Meet The Chieftain at The American Heritage Museum - Player Event near Boston...
Link on message: #12042949
dnaman, on Mar 15 2019 - 13:24, said: You guys need to organize a ride in one of the central states.
I know a bunch of us have bikes and if it was close enough,
some would certainly come.
Link on message: #12042949
dnaman, on Mar 15 2019 - 13:24, said: You guys need to organize a ride in one of the central states.
I know a bunch of us have bikes and if it was close enough,
some would certainly come.TragicLoss: I'd love to do a motorcycle ride! That'd be awesome

Subject: Hwk 30
Link on message: #12042915
__WarChild__, on Mar 15 2019 - 14:04, said: So I bought the 4 pack of Tier VIII lights because I didn't have
any - which gave me the Black Dog, 432, T92 & the Even 90.
For me, the Even 90 can be fun to play when I need spotting damage
and the 432 is what I play when I need a light tank in general =
both are great. I'm disappointed in the Black Dog, mostly
because its crew does not MATCH the tech tree light crew that I
already have - the Commander skills do not overlap. The HWK 30
seems really good in capable hands but I don't have any coupons
that apply to it, so I'll never know - unless I get a rental code
or a gift.
Link on message: #12042915
__WarChild__, on Mar 15 2019 - 14:04, said: So I bought the 4 pack of Tier VIII lights because I didn't have
any - which gave me the Black Dog, 432, T92 & the Even 90.
For me, the Even 90 can be fun to play when I need spotting damage
and the 432 is what I play when I need a light tank in general =
both are great. I'm disappointed in the Black Dog, mostly
because its crew does not MATCH the tech tree light crew that I
already have - the Commander skills do not overlap. The HWK 30
seems really good in capable hands but I don't have any coupons
that apply to it, so I'll never know - unless I get a rental code
or a gift. DomoSapien: PSA: Each NA Community Contributor has 5 Codes to giveaway
for 3-day HWK30 rentals, and 1 Permanent HWK30 to giveaway.
Subject: Can we please remove tanks from the game.
Link on message: #12042911
Link on message: #12042911
DomoSapien: Coming soon in 2020: World of Garage 
Subject: Reddit AMA Today!
Link on message: #12042904
PapioTitan, on Mar 15 2019 - 13:03, said: No trick really. This is a strategy employed by those not
wanting to answer a question. There's also passing off the question
to someone else and just plain silence. This is expertly used by WG
Customer Support. They are fine people I'm sure but very adept at
producing zero results. phrasal verb with gloss uk
/ɡlɒs/ us /ɡlɑːs/ verb [ T ] to avoid considering something,
such as an embarrassing mistake, to make it seem not important, and
to quickly continue talking about something else: . Alot of
my questions didnt get answered as well.... But I did have alot of
questions......
The_Illusive_Man, on Mar 15 2019 - 10:23, said: Domo I don't know if this was asked or not but maybe you can find
out please for the next Reddit or just find out and let us
know.
1. In FL why are the defending players allowed to come in to areas already captured I thought you were not able to run in the backfield after it has been lost to the attackers? 2. Many shots do not hit the target even when the target is perfectly still I have 97 to 130 fps with a 35 ms ping this is not bad but what gives so many wasted shots and I am not the only one questioning this what is going on with the server to client?
Thanks in Advance
SlappedbyRommel, on Mar 15 2019 - 13:37, said:
Link on message: #12042904
PapioTitan, on Mar 15 2019 - 13:03, said: No trick really. This is a strategy employed by those not
wanting to answer a question. There's also passing off the question
to someone else and just plain silence. This is expertly used by WG
Customer Support. They are fine people I'm sure but very adept at
producing zero results. phrasal verb with gloss uk
/ɡlɒs/ us /ɡlɑːs/ verb [ T ] to avoid considering something,
such as an embarrassing mistake, to make it seem not important, and
to quickly continue talking about something else: . Alot of
my questions didnt get answered as well.... But I did have alot of
questions......DomoSapien: I would (respectfully, of course) disagree. None of the questions I
submitted from this thread were particularly 'hard' or loaded
questions, and they answered more difficult questions in the same
Q&A. There's no conspiracy here.
lol you actually may have inspired some changes in the AMA format for the future because they made a genuine effort to try and answer as many of your questions as they could, which took up quite a bit of time. A bunch of comments on the reddit thread went unanswered, your megacomment may have made a contribution to that
lol you actually may have inspired some changes in the AMA format for the future because they made a genuine effort to try and answer as many of your questions as they could, which took up quite a bit of time. A bunch of comments on the reddit thread went unanswered, your megacomment may have made a contribution to that
The_Illusive_Man, on Mar 15 2019 - 10:23, said: Domo I don't know if this was asked or not but maybe you can find
out please for the next Reddit or just find out and let us
know.1. In FL why are the defending players allowed to come in to areas already captured I thought you were not able to run in the backfield after it has been lost to the attackers? 2. Many shots do not hit the target even when the target is perfectly still I have 97 to 130 fps with a 35 ms ping this is not bad but what gives so many wasted shots and I am not the only one questioning this what is going on with the server to client?
Thanks in Advance
DomoSapien: I can definitely pass your questions on but if you're
getting a LOT of ghost shells, there may be a packet loss issue
with one of the hops between you and our servers. Ping and packet
loss are two different phenomena (usually they go hand-in-hand but
not always). I know contacting Customer
Support generally isn't super fun, but they genuinely may
be able to assist you with this, or at the very least pinpoint the
malfunctioning hop.
SlappedbyRommel, on Mar 15 2019 - 13:37, said: DomoSapien:
Subject: [ ST ] Tier VIII- X Swedish Mediums
Link on message: #12042897
Link on message: #12042897
DomoSapien: Updated values are in for the second round of Supertest for
Swediums!
The Supertest for the new Swedish mediums is at its peak, and today we’re introducing changes to the stats of the UDES 15/16 (Tier X). As we stated before, the “high damage yield, average mobility medium” concept was chosen for all of these vehicles. Sticking with it, we enter the next testing iteration. The typical features are in place, and the changes are few. Some parameters will decrease: • Alpha — from 460 to 440 points View range — from 420 to 390 meters But many stats will improve: • Top speed (forward / in reverse) — from 45/20 to 50/24 km/h • Engine power — from 480 to 570 hp • Rate of fire — from 5.66 to 6.36 • Aiming time — from 2.4 to 2.2 seconds • Dispersion on the move — from 0.2 to 0.14 • Hull armor (the glacis plate and the sides) — from 40 to 50 mm Turret armor — up by 10–15 mm at the front, and up by 50 mm on the commander’s cupola (effective armor in both cases)
The Supertest for the new Swedish mediums is at its peak, and today we’re introducing changes to the stats of the UDES 15/16 (Tier X). As we stated before, the “high damage yield, average mobility medium” concept was chosen for all of these vehicles. Sticking with it, we enter the next testing iteration. The typical features are in place, and the changes are few. Some parameters will decrease: • Alpha — from 460 to 440 points View range — from 420 to 390 meters But many stats will improve: • Top speed (forward / in reverse) — from 45/20 to 50/24 km/h • Engine power — from 480 to 570 hp • Rate of fire — from 5.66 to 6.36 • Aiming time — from 2.4 to 2.2 seconds • Dispersion on the move — from 0.2 to 0.14 • Hull armor (the glacis plate and the sides) — from 40 to 50 mm Turret armor — up by 10–15 mm at the front, and up by 50 mm on the commander’s cupola (effective armor in both cases)
Subject: OBJ 430U
Link on message: #12042885
QuicksilverJPR, on Mar 15 2019 - 12:33, said: Every competent 430U driver that I have come across makes that tank
look nigh invincible... So far, I have been nothing but
artied to death when I take mine out...but it'll come around
eventually.
Link on message: #12042885
QuicksilverJPR, on Mar 15 2019 - 12:33, said: Every competent 430U driver that I have come across makes that tank
look nigh invincible... So far, I have been nothing but
artied to death when I take mine out...but it'll come around
eventually.DomoSapien: I feel this on a spiritual level. This describes my
experience with the tank, word for word. I think part of it is me
operating under the impression that I'm driving an invincible
killing machine so I play way too aggressively.
Subject: GUARNTEED GOLD PAYOUT! Tournaments...lets hear it for the little guys.
Link on message: #12042880
Kramah313, on Mar 15 2019 - 14:24, said: Its easy to poke holes in ideas, harder to come up with them
yourself. So props to the OP for an interesting one at least.
Link on message: #12042880
Kramah313, on Mar 15 2019 - 14:24, said: Its easy to poke holes in ideas, harder to come up with them
yourself. So props to the OP for an interesting one at least. DomoSapien:
Right, which is why I've passed the feedback on to our competitive gaming guys so they can take it into consideration and do a full risk/benefit analysis. It's a cool idea and I'm all for figuring out more ways to incentivize tournament participation for players who aren't quite on that hyper-competitive level, because the best thing we've sort of got right now is just throwing a bunch of boosters at them.
Right, which is why I've passed the feedback on to our competitive gaming guys so they can take it into consideration and do a full risk/benefit analysis. It's a cool idea and I'm all for figuring out more ways to incentivize tournament participation for players who aren't quite on that hyper-competitive level, because the best thing we've sort of got right now is just throwing a bunch of boosters at them.
Subject: Can we Get a Chieftain video on the Italian Semovente 75/18?
Link on message: #12042865
Link on message: #12042865
The_Chieftain: Find me one in good condition, if you can.
Subject: GUARNTEED GOLD PAYOUT! Tournaments...lets hear it for the little guys.
Link on message: #12042843
Link on message: #12042843
DomoSapien: It's a cool idea but it does have potential for abuse. I'll pass it
on to the tournament guys and see what they think but we would have
to be careful implementing something like this.
As much as I love our players... y'all are the reason we can't have nice things
What I mean by this: past
experiences have shown that If you implement a feature to make a
highly-competitive aspect of a game more accessible to players who
aren't on that level, players who are on that level tend to figure
out ways to game it, effectively barring the intended audience from
participating in it. For example, if you restrict a tournament to
players with a certain personal rating, there will be those who
will intentionally tank their PR on alt accounts to be able to
access the tournament.
Not writing it off, but it may be more difficult than it seems to implement.
As much as I love our players... y'all are the reason we can't have nice things
Not writing it off, but it may be more difficult than it seems to implement.
Subject: Reddit AMA Today!
Link on message: #12042622
Link on message: #12042622
DomoSapien: So, I did post all of your questions but I think the red "Wargaming
Employee" tags next to my name may have tripped up everybody doing
the AMA and tricked them into glossing over my comment, since the
questions weren't answered
I'll see if I can follow up
on these personally.
TragicLoss
Meet The Chieftain at The American Heritage Museum - Player Event near Boston...
15.03.2019 17:48:51
Subject: Meet The Chieftain at The American Heritage Museum - Player Event near Boston...
Link on message: #12042606
PrimarchRogalDorn, on Mar 08 2019 - 16:07, said: Sure, I'll be heading up. If the museum looks half as good IRL as
it does in the videos, then it should be well worth the visit.
Any update when we're supposed to receive the RSVP email?
It's been almost a week and I have yet to see anything.
Link on message: #12042606
PrimarchRogalDorn, on Mar 08 2019 - 16:07, said: Sure, I'll be heading up. If the museum looks half as good IRL as
it does in the videos, then it should be well worth the visit.
Any update when we're supposed to receive the RSVP email?
It's been almost a week and I have yet to see anything.TragicLoss: Invites are going out today. CHECK YOUR FORUM PMs
This is first come first serve, please RSVP for
you and anyone you're bringing along, it is a limited space event.
EDIT: Reminder ------ Posting here is NOT your RSVP. Please
use the link in the PM to reserve your ticket. You WILL get an
email confirmation
Subject: Constant notification spam
Link on message: #12042567
Link on message: #12042567
DomoSapien: It's a quality-of-life issue that's a biproduct of our dated forum
software.
Try clicking 'view all messages' when you pop open the messages dropdown, that should get rid of them.
Try clicking 'view all messages' when you pop open the messages dropdown, that should get rid of them.
Subject: Torneos de marzo
Link on message: #12042026
Pollenz, on Mar 14 2019 - 18:49, said: Eso es lo que vine haciendo, pero como en ningún lado avisaron el
cambio de vuelta al horario de verano, nos terminaron "cagando",
por decirlo de alguna manera. Pero buen, no creo que sirva de mucho
quejarse, porque para colmo el único que podría habernos avisado
eras vos, que estás/bas de vacaciones.
Link on message: #12042026
Pollenz, on Mar 14 2019 - 18:49, said: Eso es lo que vine haciendo, pero como en ningún lado avisaron el
cambio de vuelta al horario de verano, nos terminaron "cagando",
por decirlo de alguna manera. Pero buen, no creo que sirva de mucho
quejarse, porque para colmo el único que podría habernos avisado
eras vos, que estás/bas de vacaciones.Felipe6666Original: Es que, en cierta forma, como yo me encargo de revisar todo
el apartado técnico luego de que se crean los torneos, algunas
cosas (como el display del horario en el preview) pueden que estén
mal hasta que las corrija, pero como estoy de vacaciones...
¡Saludos!
Subject: Reddit AMA Today!
Link on message: #12041962
US_3rd_Army, on Mar 14 2019 - 14:56, said: Here are two questions I have for the AM if you wouldn't mind
positing them
1) How soon will the TS-5
and M4A1 with FL-10 be put on sale? 2) Any player
gathering scheduled in the future to held in New York City?
Now, here are questions for Domo: 1) Star Trek or Star Wars? (Goto
2 for Star Trek, and 3 for Star Wars) 2) If Star Trek, what's your
favorite Federation ship (non-Enterprise and
Enterprise), movie, TV show, Captain, 3) if Star
Wars, favorite from original trilogy and prequel, least favorite
character (excluding Jar Jar), favorite character, and what's your
general opinion on the latest ones? The last one is a long
shot, but I wanted to ask because why the heck not, lol 4) I
know it's egotistical for me to ask, but since I was literally the
one person on the forum that even thought of having the TS-5 as a
premium TD, would it be possible to get a discount or
maybe have it for free
? lol
TheDerpinator9000, on Mar 14 2019 - 14:57, said: I'd love hearing both forms of this question personally.
As an IS-4 lover, and Kranvagn enthusiast (though I don't have the Kran yet.) I'd love to hear about what they're planning to be doing with that thing, and or the tier's leading up to it.
It was my first tier 10 that I got, though I wasn't at it hard enough to get it back in it's glory days and acquired it after it got knocked out of the big league, I do still love the tank, and am working on getting it back. (long story as to why it's not in my garage right now, but it will be soon.)
Link on message: #12041962
US_3rd_Army, on Mar 14 2019 - 14:56, said: Here are two questions I have for the AM if you wouldn't mind
positing them DomoSapien: Will post questions 1 and 2!
As for personal questions 1 through 3:
1) Star Wars
3) Favorite original: Hard to choose. Jedi had the best lightsaber duel, Empire had the best storyline and pacing. Least favorite character from the originals: Wedge - him and Luke are childhood friends but all their dialogue is extremely surface-level. Like, he's not the least bit surprised that a kid he was shooting womprats with is a Jedi, which would come as a shock to most considering all the jedi are supposedly dead.
least favorite from the prequels is Anakin. Hayden Christensen has the emotional range of a piece of driftwood.
least favorite from the Disney films: the entire main cast of Rogue One, except the robot. Actual spoilers below: It's problematic when the saddest part of what's supposed to be a relatively sad film is when the robot dies.
I was actually looking forward to everyone dying at the end.
On a side note it always bothers me how the epic fanservice payoff scene at the end with Darth Vader slaughtering everyone on that ship completely shattered the continuity of why the lightsaber duels in the original trilogy are so stiff compared to the crazy acrobatics etc in the prequels. I always figured Vader was stiff because he was restricted by the suit and damage to his body (and Obi Wan's old age was catching up to him), but somehow in the short time between Rogue One and A New Hope he somehow COMPLETELY forgets how to fight with a lightsaber because Vader was spinning that saber around doing all kinds of crazy moves at the end of RO then moves like a robot in ANH.
As for the latest films, generally I feel that they are entertaining enough, and very visually pleasing but the writing is complete and utter nonsense. The Last Jedi is absolutely riddled with gaping plot holes, and the whole 'anybody can be a jedi, new franchise, new rules' theme that it hammered home towards the end really struck me as almost a "sucks for you, Star Wars Fans! We Disney now" At the same time, I actually enjoyed TLJ the most out of the recent films, followed by Solo, TFA, and RO.
Whew! Wasn't expecting to write that much but as you can see I'm quite passionate about the subject. As for question 4) No, sorry, gotta treat all our players equally, but I will give you this tip: every time we release a new vehicle, each of our Community Contributors gets 1 to giveaway on their channels. With that in mind, you might want to subscribe to some of our smaller CC's like AirG, Guido1212, Goshism, OminousFyxen - if there are less people in chat that means less people to compete with for giveaways!
As for personal questions 1 through 3:
1) Star Wars
3) Favorite original: Hard to choose. Jedi had the best lightsaber duel, Empire had the best storyline and pacing. Least favorite character from the originals: Wedge - him and Luke are childhood friends but all their dialogue is extremely surface-level. Like, he's not the least bit surprised that a kid he was shooting womprats with is a Jedi, which would come as a shock to most considering all the jedi are supposedly dead.
least favorite from the prequels is Anakin. Hayden Christensen has the emotional range of a piece of driftwood.
least favorite from the Disney films: the entire main cast of Rogue One, except the robot. Actual spoilers below: It's problematic when the saddest part of what's supposed to be a relatively sad film is when the robot dies.
I was actually looking forward to everyone dying at the end.
On a side note it always bothers me how the epic fanservice payoff scene at the end with Darth Vader slaughtering everyone on that ship completely shattered the continuity of why the lightsaber duels in the original trilogy are so stiff compared to the crazy acrobatics etc in the prequels. I always figured Vader was stiff because he was restricted by the suit and damage to his body (and Obi Wan's old age was catching up to him), but somehow in the short time between Rogue One and A New Hope he somehow COMPLETELY forgets how to fight with a lightsaber because Vader was spinning that saber around doing all kinds of crazy moves at the end of RO then moves like a robot in ANH.
As for the latest films, generally I feel that they are entertaining enough, and very visually pleasing but the writing is complete and utter nonsense. The Last Jedi is absolutely riddled with gaping plot holes, and the whole 'anybody can be a jedi, new franchise, new rules' theme that it hammered home towards the end really struck me as almost a "sucks for you, Star Wars Fans! We Disney now" At the same time, I actually enjoyed TLJ the most out of the recent films, followed by Solo, TFA, and RO.
Whew! Wasn't expecting to write that much but as you can see I'm quite passionate about the subject. As for question 4) No, sorry, gotta treat all our players equally, but I will give you this tip: every time we release a new vehicle, each of our Community Contributors gets 1 to giveaway on their channels. With that in mind, you might want to subscribe to some of our smaller CC's like AirG, Guido1212, Goshism, OminousFyxen - if there are less people in chat that means less people to compete with for giveaways!
TheDerpinator9000, on Mar 14 2019 - 14:57, said: I'd love hearing both forms of this question personally.As an IS-4 lover, and Kranvagn enthusiast (though I don't have the Kran yet.) I'd love to hear about what they're planning to be doing with that thing, and or the tier's leading up to it.
It was my first tier 10 that I got, though I wasn't at it hard enough to get it back in it's glory days and acquired it after it got knocked out of the big league, I do still love the tank, and am working on getting it back. (long story as to why it's not in my garage right now, but it will be soon.)
DomoSapien:
Actually you can check out the first wave of proposed Kranvagn changes here: http://forum.worldoftanks.com/index.php?/topic/599245-st-emil-i-emil-ii-kranvagn-rebalance/ The general jist of what the current, initial plans for Swedish heavies is to reduce number of shells in clip but also reduce reload time accordingly and buff the DPM overall.
Actually you can check out the first wave of proposed Kranvagn changes here: http://forum.worldoftanks.com/index.php?/topic/599245-st-emil-i-emil-ii-kranvagn-rebalance/ The general jist of what the current, initial plans for Swedish heavies is to reduce number of shells in clip but also reduce reload time accordingly and buff the DPM overall.
Subject: This garbage company can't even make frontelines fun
Link on message: #12041939
ThePigSheFlies, on Mar 14 2019 - 14:16, said: had a FL battle with one of your staff, and it intrigued me
how much he lashed out at the player base for it being, and I
quote: "one of the most selfish player bases ever" when I
mentioned how fun it was killing arty I pointed out rather
candidly that wargaming creates the meta, they create the entire
environment with which we, the player base orbits in.
they create the fact that individual player rewards are how one is
compensated in a battle. in FL, they create this incentive to
rank up to get free tanks. ranking up is therefore more
important than winning... further, I pointed out that
wargaming recognizes different player abilities, and motivations
and as such has no problem with people playing so passive that
they're basically afk "guarding arty" for tens of thousands of
battles. I even mentioned a pub battle on himmels,
where I did actually thank two of my allies afterwards, that were
not well rewarded by the game's system. scenario, I was in a
conqueror facing off vs 5 enemies I had pushed back to their side
of the hill. 2 LTs on my team went barreling past, down
the hill which caused that 5 tank blockade to fragment, give chase
and turn their turrets. these two LTs were both smashed,
with very little damage, and no assist. but our tier 10s were
doing NOTHING and their actions allowed me to deal with those 5
tanks, and resulted in us winning the battle. whereas I
recognized their contributions, the system does not. and
thus, yes, most of the time people play selfishly, because
honestly, is the gratefulness of a salty old fart like me enough to
motivate most folks into making a play like they did? nope.
oh, and the after battle report in that FL roflstomp
loss? while I was giggling like a madman farming the same
arty player over and over, he and I were if I recall correctly the
same rank, and our total damage/assist was pretty on par... I
was entertained, but it sure sounded like this staffer was not...
Link on message: #12041939
ThePigSheFlies, on Mar 14 2019 - 14:16, said: had a FL battle with one of your staff, and it intrigued me
how much he lashed out at the player base for it being, and I
quote: "one of the most selfish player bases ever" when I
mentioned how fun it was killing arty I pointed out rather
candidly that wargaming creates the meta, they create the entire
environment with which we, the player base orbits in.
they create the fact that individual player rewards are how one is
compensated in a battle. in FL, they create this incentive to
rank up to get free tanks. ranking up is therefore more
important than winning... further, I pointed out that
wargaming recognizes different player abilities, and motivations
and as such has no problem with people playing so passive that
they're basically afk "guarding arty" for tens of thousands of
battles. I even mentioned a pub battle on himmels,
where I did actually thank two of my allies afterwards, that were
not well rewarded by the game's system. scenario, I was in a
conqueror facing off vs 5 enemies I had pushed back to their side
of the hill. 2 LTs on my team went barreling past, down
the hill which caused that 5 tank blockade to fragment, give chase
and turn their turrets. these two LTs were both smashed,
with very little damage, and no assist. but our tier 10s were
doing NOTHING and their actions allowed me to deal with those 5
tanks, and resulted in us winning the battle. whereas I
recognized their contributions, the system does not. and
thus, yes, most of the time people play selfishly, because
honestly, is the gratefulness of a salty old fart like me enough to
motivate most folks into making a play like they did? nope.
oh, and the after battle report in that FL roflstomp
loss? while I was giggling like a madman farming the same
arty player over and over, he and I were if I recall correctly the
same rank, and our total damage/assist was pretty on par... I
was entertained, but it sure sounded like this staffer was not...DomoSapien: I'm going to be honest with you here, I'm not sure what in
my reply warranted this quote/response (unless it sounds cheeky,
because I was going for more of a confused/disheartened tone than a
cheeky one - I can see how that could be interpreted both ways,
though) I would be genuinely interested in seeing that
correspondence in its original context.
Not trying to get anyone in trouble but if said situation transpired, verbatim, as you described, the staff member in question may benefit from some refresher training on etiquette. Can you send me a PM with more details so I can follow up on this? Our community, like any community, has some bad apples and generally is far from sainthood (the game is about tanks and blowing stuff up some obviously it attracts some people who are rough around the edges), but as someone who's been gaming virtually his entire life I've seen plenty worse. I've had allies spend literally their entire battle trying to right my flipped tank, which is pretty darn far from selfish.
Not trying to get anyone in trouble but if said situation transpired, verbatim, as you described, the staff member in question may benefit from some refresher training on etiquette. Can you send me a PM with more details so I can follow up on this? Our community, like any community, has some bad apples and generally is far from sainthood (the game is about tanks and blowing stuff up some obviously it attracts some people who are rough around the edges), but as someone who's been gaming virtually his entire life I've seen plenty worse. I've had allies spend literally their entire battle trying to right my flipped tank, which is pretty darn far from selfish.
Subject: Reddit AMA Today!
Link on message: #12041927
Benjeeh_CA, on Mar 14 2019 - 13:19, said: Domo would you mind asking about future changes with the is4 that
seemed to be teased a long while back Edit autocorrect is bad
Link on message: #12041927
Benjeeh_CA, on Mar 14 2019 - 13:19, said: Domo would you mind asking about future changes with the is4 that
seemed to be teased a long while back Edit autocorrect is badDomoSapien: Sure! are you specifically hoping to get a sneak peek at
some potentially updated stats, or is your question more along the
lines of 'what's going on with these tier X vehicles that were
announced for rebalance at WG Fest?" Want to make sure I ask the
right question 
Subject: This garbage company can't even make frontelines fun
Link on message: #12041892
pbenjaminn, on Mar 14 2019 - 11:41, said: Of course we need artillery, wheeled vehicles racing around like
gocarts with magical auto-aim, artillery bombarment and air strikes
which are broken and of course extra time, overtime, etc.....save
your money this company is pathetic and does nothing to improve the
game for the enjoyment of the players. Playing for free is such a
better experience...oh ya crazy premium ammo spam......these moron
s couldnt have broken the game worse if they tried.
Link on message: #12041892
pbenjaminn, on Mar 14 2019 - 11:41, said: Of course we need artillery, wheeled vehicles racing around like
gocarts with magical auto-aim, artillery bombarment and air strikes
which are broken and of course extra time, overtime, etc.....save
your money this company is pathetic and does nothing to improve the
game for the enjoyment of the players. Playing for free is such a
better experience...oh ya crazy premium ammo spam......these moron
s couldnt have broken the game worse if they tried.DomoSapien: B-but literally everything you mentioned except Wheeled
vehicles were already part of the first iteration of FL...
Subject: [Superteste] Kharkov
Link on message: #12041883
Link on message: #12041883
MA77: Saudações, comandantes. Nós já fizemos nossa escolha de qual
protótipo trabalhar para lançarmos em breve nos servidores. A
versão escolhida é maior (1000x1000 metros) e tem sua área aberta
significativamente retrabalhada. Não menos importante, o mapa foi
rotacionado em 45º - comparado com sua variante anterior,
tornando-se mais vertical do que diagonal. Isso cria mais
oportunidades para os diferentes tipos de veículos.
Os blocos da cidade e a praça
central: Nós tentamos mantê-los o mais intacto aqui para que você
se familiarize rapidamente. Esta zona é destinada aos veículos bem
blindados e também a região onde há sempre uma corrida para pegar
as boas posições primeiro. Novos objectos também estão presentes:
barricadas, "varandas” e mais. A parte central do mapa é uma
nova região: Ela contém um fosso para armas anti-tanque, crateras
formadas por explosões e alguns espaços abertos. O fosso tem como
objetivo inibir travessias rápidas desta região para a cidade. Você
deverá usar este fosso como um dos caminhos de chegar
sorrateiramente na base inimiga e fazer a festa detectando e
danificando-os. Esta região é ideal para veículos rápidos e
manobráveis. A região oeste do mapa tem subidas: Veículos
com boa mobilidade e com capacidade de disparar de longas
distâncias poderão aproveitar-se desta região. O controle desta
região significa controlar quase todo o mapa, com a opção de
sorrateiramente pegar os inimigos por trás. Durante o
próximo Superteste, nós planejamos estimar como irá fluir a
jogabilidade do mapa Kharkov e introduzir alguns equilíbrios, caso
seja necessário. O próximo estágio será basicamente um polimento do
mapa, nos permitindo deixá-lo em sua melhor configuração para que
ele possa estar presente em nossos servidores o quanto antes.
Mais Imagens






Configuração do
Mapa
Até o lançamento final do
mapa, suas configurações e características podem mudar. Diga
para nós o que achou da nova versão de Kharkov! Grande
abraço. 
Os blocos da cidade e a praça
central: Nós tentamos mantê-los o mais intacto aqui para que você
se familiarize rapidamente. Esta zona é destinada aos veículos bem
blindados e também a região onde há sempre uma corrida para pegar
as boas posições primeiro. Novos objectos também estão presentes:
barricadas, "varandas” e mais. A parte central do mapa é uma
nova região: Ela contém um fosso para armas anti-tanque, crateras
formadas por explosões e alguns espaços abertos. O fosso tem como
objetivo inibir travessias rápidas desta região para a cidade. Você
deverá usar este fosso como um dos caminhos de chegar
sorrateiramente na base inimiga e fazer a festa detectando e
danificando-os. Esta região é ideal para veículos rápidos e
manobráveis. A região oeste do mapa tem subidas: Veículos
com boa mobilidade e com capacidade de disparar de longas
distâncias poderão aproveitar-se desta região. O controle desta
região significa controlar quase todo o mapa, com a opção de
sorrateiramente pegar os inimigos por trás. Durante o
próximo Superteste, nós planejamos estimar como irá fluir a
jogabilidade do mapa Kharkov e introduzir alguns equilíbrios, caso
seja necessário. O próximo estágio será basicamente um polimento do
mapa, nos permitindo deixá-lo em sua melhor configuração para que
ele possa estar presente em nossos servidores o quanto antes.
Mais Imagens






Configuração do
Mapa
Até o lançamento final do
mapa, suas configurações e características podem mudar. Diga
para nós o que achou da nova versão de Kharkov! Grande
abraço.
Subject: Reddit AMA Today!
Link on message: #12041809
dnaman, on Mar 14 2019 - 11:30, said: Antagonizing Moronic Advertisers. Seriuosly I'd love
to join, but that’s right during my commute home. A
few pre-questions if I may: Will they consider adding
in the gold locker, exp locker, and automatic return of crew to the
game vanilla? I think these and the server choice being
locked are all I run in Aslains anymore. I might even be
willing to give up the player colors if I had these just to not
have to install mods anymore. Where are they at
on bringing back old maps like pearl river and other much loved and
missed maps? For Domo: Thank you fornthe
heads up and I hope all is well with you and your family.
_Tsavo_, on Mar 14 2019 - 11:31, said: AMA: Is Domo a nerd? Is CabbageMechanic actually a
mechanic for cabbages? Also, what are his concerns regarding
"MY CABBAGES!?" Why did the chieftain try to murder me in
that one match? I mean, he was on the enemy team but it was
still quite rude to lob shells my way. Oh, wait,
we're being serious? As if i wasn't already being
absolutely cereal here <3 Customizable UI colors/theme
backed into the client when!?!?!?!?!?
Link on message: #12041809
dnaman, on Mar 14 2019 - 11:30, said: Antagonizing Moronic Advertisers. Seriuosly I'd love
to join, but that’s right during my commute home. A
few pre-questions if I may: Will they consider adding
in the gold locker, exp locker, and automatic return of crew to the
game vanilla? I think these and the server choice being
locked are all I run in Aslains anymore. I might even be
willing to give up the player colors if I had these just to not
have to install mods anymore. Where are they at
on bringing back old maps like pearl river and other much loved and
missed maps? For Domo: Thank you fornthe
heads up and I hope all is well with you and your family. DomoSapien: No worries! I'll share your questions on Reddit when the AMA goes
live! And thank you, I appreciate the kind words <3
_Tsavo_, on Mar 14 2019 - 11:31, said: AMA: Is Domo a nerd? Is CabbageMechanic actually a
mechanic for cabbages? Also, what are his concerns regarding
"MY CABBAGES!?" Why did the chieftain try to murder me in
that one match? I mean, he was on the enemy team but it was
still quite rude to lob shells my way. Oh, wait,
we're being serious? As if i wasn't already being
absolutely cereal here <3 Customizable UI colors/theme
backed into the client when!?!?!?!?!?DomoSapien:
1) Yes. huuuuuge nerd. I play tanks, watch anime & cartoons, love the MCU... the list goes on.
2) I believe "cabbagemechanic" was a term used in the military to refer to terrible cooks, what he does or doesn't do with cabbages in his spare time is something I would prefer to go on not knowing about.
3) You sure you didn't start lobbing shells at him first?
I'll post your question to the AMA when it goes live as well
1) Yes. huuuuuge nerd. I play tanks, watch anime & cartoons, love the MCU... the list goes on.
2) I believe "cabbagemechanic" was a term used in the military to refer to terrible cooks, what he does or doesn't do with cabbages in his spare time is something I would prefer to go on not knowing about.
3) You sure you didn't start lobbing shells at him first?
I'll post your question to the AMA when it goes live as well
Subject: T-28 F-30 for Sale
Link on message: #12041804
Link on message: #12041804
DomoSapien: KrzyBoop is out today so unfortunately these don't come with
gator-skin seat covers or fuzzy dice for your rearview mirror, but
one of my favorite tier IV premiums of all time is currently on
sale in a variety of bundles (the base bundle with 500 gold is
priced pretty reasonably at ten bucks): The T-28 with F-30!
This thing is an absolute terror at tier IV - the gun handling is a bit rough, but that's to be expected when you take the gun from the tier VI T-34-85 and slap it on a T-28.
Do you enjoy seeing 3/4 of the enemy's HP go away with one click? This is the tank for you. Check out the article for all the details!
This thing is an absolute terror at tier IV - the gun handling is a bit rough, but that's to be expected when you take the gun from the tier VI T-34-85 and slap it on a T-28.
Do you enjoy seeing 3/4 of the enemy's HP go away with one click? This is the tank for you. Check out the article for all the details!

Subject: Reddit AMA Today!
Link on message: #12041726
__WarChild__, on Mar 14 2019 - 10:51, said: That is awesome!! What a great opportunity for the NA
playerbase to show that we're not a bunch of ungrateful complainers
24/7 and hopefully provide constructive questions and
comments! It is also nice that Wargaming NA is being
checked in on by their superiors/bosses from the home office.
I'm certain that if my boss came to check in on me, I'd want my
people to behave accordingly. I would just assume that they'd know
if they did anything to embarrass me or themselves it would have a
long term negative effect. Since Reddit is frequented by a
wider variety of individuals than here in the Forums, I sure hope
the appropriate filters are in place during the open discussion.
Best of luck to you Domo and the rest of the Wargaming NA
staff!!
__WarChild__
Link on message: #12041726
__WarChild__, on Mar 14 2019 - 10:51, said: That is awesome!! What a great opportunity for the NA
playerbase to show that we're not a bunch of ungrateful complainers
24/7 and hopefully provide constructive questions and
comments! It is also nice that Wargaming NA is being
checked in on by their superiors/bosses from the home office.
I'm certain that if my boss came to check in on me, I'd want my
people to behave accordingly. I would just assume that they'd know
if they did anything to embarrass me or themselves it would have a
long term negative effect. Since Reddit is frequented by a
wider variety of individuals than here in the Forums, I sure hope
the appropriate filters are in place during the open discussion.
Best of luck to you Domo and the rest of the Wargaming NA
staff!! DomoSapien:
The last AMA we had in November with Andrey Bitletsky, Max Chuvalov, and Artem Safronov was a big hit and actually quite civil
The last AMA we had in November with Andrey Bitletsky, Max Chuvalov, and Artem Safronov was a big hit and actually quite civil
Subject: loss of consummables in fl, anybody else?
Link on message: #12041719
Son__Of__Anarchy, on Mar 14 2019 - 10:59, said: i have the same issue, always had it so i thought that ONLY your
first tank is able to carry consumables.. i dont know why, but
since it was like this since my first battle, thought it was kinda
like a rule.. like only the first one gets them along..
Link on message: #12041719
Son__Of__Anarchy, on Mar 14 2019 - 10:59, said: i have the same issue, always had it so i thought that ONLY your
first tank is able to carry consumables.. i dont know why, but
since it was like this since my first battle, thought it was kinda
like a rule.. like only the first one gets them along..DomoSapien: Definitely not working as intended, I've got consumables on
all my tanks. PM me your ticket ID's please? <3
Subject: loss of consummables in fl, anybody else?
Link on message: #12041712
Link on message: #12041712
DomoSapien: I know I'm asking the obvious here, but: the consumables are loaded
on all the appropriate tanks in your garage + auto resupply is
enabled?
Suuuuper bizarre. Would you mind submitting a ticket to our Customer Support team so they can investigate? Maybe it's a bug that's affecting other players as well?
Suuuuper bizarre. Would you mind submitting a ticket to our Customer Support team so they can investigate? Maybe it's a bug that's affecting other players as well?
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