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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MA77
[Sandbox] Revisão dos Projéteis HE
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25.10.2019 22:30:35
 
Subject: [Sandbox] Revisão dos Projéteis HE
Link on message: #12293768

MA77: Saudações, tanqueiros. Hoje, lançamos uma nova atualização no Sandbox. Durante esses dias, coletamos informações sobre o desempenho de projéteis de HE com diferentes níveis de eficiência, dos valores mais altos aos mais baixos possíveis. Agora, testaremos a nova mecânica com valores médios para os projéteis HE em comparação com as versões anteriores do Sandbox.
 
O que nós introduzimos?
 
Continuaremos testando a nova mecânica, juntamente com uma redução do dano ao disparar os projéteis HE:
 Após o primeiro teste, aumentamos o dano em 75%, mas os projéteis de HE provaram ser excessivamente eficientes com esses parâmetros. Portanto, comparado aos valores do primeiro teste, aumentamos o dano por disparo em 40% na versão atual. O dano por explosão foi reduzido em 20% em comparação com o segundo teste. Reduzimos o dano por estilhaços em aproximadamente 30 a 35% na versão atual. Reduzimos o dano do centro da explosão. Na versão atual, o dano na borda da explosão será de 0,2 (no primeiro teste foi de 0,1 e no segundo, 0,5). Além disso, alteraremos a proporção da redução de dano em relação ao centro da explosão (a redução agora será mais uniforme em relação ao novo valor máximo). Para coletar dados mais puros, removeremos os projéteis HE especiais dos tanques leves americanos e tanques pesados ​​japoneses. Este não é um ajuste de equilíbrio e não pretendemos remover esses projéteis na verdade. Antes de tudo, estamos ajustando a eficiência dos projéteis padrão. Somente depois disso, com base em suas configurações, planejamos alterar os projéteis HE especiais. Durante os testes, esses veículos usaram esse tipo de projétil em excesso; portanto, deixaremos apenas o HE padrão para uma coleta de dados mais pura.  
Por que mudamos o dano por disparo?
 
Continuamos buscando o equilíbrio mais apropriado para os danos causados ​​pelos projéteis HE, sua eficiência no uso situacional em batalhas e sua frequência de uso. Os projéteis HE foram usadas pouco durante o primeiro teste e muito durante o segundo devido à sua alta eficiência. Portanto, consideramos que esses são os valores máximos e não faremos testes com valores mais altos. No momento, estamos trabalhando em uma solução equilibrada com base nos resultados anteriores.
 
E as mudanças na mecânica para causar danos?
 
É uma mudança precisa da mecânica que funciona da mesma maneira que a redução do dano ao disparar: corrigimos o dano causado pelos projéteis HE a veículos com blindagens diferentes. Alterações no dano da explosão afetarão todos os veículos, mas serão mais visíveis em veículos blindados leves. Alterações no dano por estilhaços também afetarão todos os veículos, mas terão um efeito mais pronunciado em veículos com blindagem média ou pesada. Alterações na distribuição de danos do centro da explosão incorporam um novo recurso: os módulos externos receberão danos nas áreas próximas ao centro da explosão. Isso reduzirá os casos em que, por exemplo, atirar na torre danifica as esteiras.
 
O que aprendemos durante os testes?
 
Graças às suas opiniões e estatísticas, garantimos que a mecânica funcione sem problemas técnicos (detectamos e corrigimos vários erros). Agora, os resultados derivados do disparo de HE em geral e dos disparos contra fraquezas do veículo são mais previsíveis. Por exemplo, os jogadores podem ter uma idéia do dano potencial aproximado que eles causarão ao atirar em um ponto específico, e esse mesmo dano será previsivelmente maior ao atirar em um ponto fraco. Isso significa que agora precisamos encontrar os valores certos para os projéteis HE.
 
Além disso, suas opiniões nos deixaram claro que, para determinados veículos, atirar com HE faz parte da jogabilidade, o que é importante para você. Isso é algo que teremos em mente durante o processo de desenvolvimento ao fazer alterações individuais e separadas nesses veículos.
 
Tá, mas quais são os próximos passos?
 
Convidamos todos os jogadores a participarem do Sandbox. Continuaremos a coletar dados para fazer alterações adicionais na configuração dos projéteis HE e em suas mecânicas para causar danos. A cada mudança, nos aproximaremos dos valores definitivos para esses projéteis e, consequentemente, a jogabilidade dos projéteis HE se aproximará gradualmente daquela que esperamos ter no jogo. É neste aspecto que as opiniões dos jogadores são valiosas para nós. Ao coletar dados e suas opiniões, podemos alcançar o objetivo principal: reconfigurar completamente a mecânica dos projéteis HE. Sua opinião é fundamental na decisão de mudanças futuras. Grande abraço e boa sorte no campo de batalhas, tanqueiros! :honoring:


DomoSapien
November Scavenger Hunt
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25.10.2019 21:16:32
 
Subject: November Scavenger Hunt
Link on message: #12293695

View Postheavymetal1967, on Oct 25 2019 - 12:12, said: Plus one.  :)   Just a friendly copy paste oops heads up Domo.  You're first mention of the 3 bonus codes still references redeeming the code by 9/19.  I know what you mean and the last mention has the correct date.       Just figure an early edit will save some "reply time". Again thanks Domo.   Great daily rewards and that 40k end reward xp great for grinding. :)

DomoSapien: fixed!

View Postbake3020, on Oct 25 2019 - 12:12, said: As usual, CC's will be the weak link in the whole thing.  This is nothing new.  Pardon me but I will be sitting this one out.

DomoSapien: If you don't want to deal with the occasional hiccup as life throws us curveballs, I recommend bookmarking Warchild's monthly Scavenger Hunt thread here on the forums or the inevitable Scavenger Hunt Reddit Thread that will be made once the event starts.


DomoSapien
November Scavenger Hunt
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25.10.2019 20:59:33
 
Subject: November Scavenger Hunt
Link on message: #12293672

DomoSapien: November Scavenger Hunt  Every day, one of our Community Contributors will be releasing a Bonus Code at a scheduled time.   Here’s the Catch: Each code is only active for 2 days, starting at 00:00 on November 1st   1st Code: Active from 00:00 CDT on November 1st to 06:20 CDT on November 3rd. 2nd Code: Active from 00:00 CDT on November 2nd to 06:20 CDT on November 4th 3rd Code: Active from 00:00 CDT on November 3rd to 06:20 CDT on November 5th   ...so on and so forth, until November 30th. We will be kicking off the November Scavenger Hunt on the news portal, under the November Scavenger Hunt article.   As customary, all Scavenger Hunt participants that redeem at least 1 Code this month will receive credit for 3 extra codes on the 20th, provided they redeem that code prior to 23:59 on 11/19.This will allow you to receive the 30K XP Bonus for 31 Codes.   SCHEDULE CLICK TO EXPAND   We're still filling out the schedule, so make sure you bookmark this page and check back often! 
All dates listed with TBD will be updated throughout the month.    SCHEDULE WILL BE POSTED ON OCTOBER 31ST   Date Time Contributor Link 11/1       11/2       11/3       11/4       11/5       11/6       11/7       11/8       11/9       11/10       11/11       11/12       11/13       11/14       11/15       11/16       11/17       11/18       11/19       11/20       11/21       11/22       11/23       11/24       11/25       11/26       11/27       11/28       11/29       11/30           So what exactly does this code give you? A set of personal missions tied directly to how many codes you redeem during the month of November. Here's how they work:   Each code you redeem will give you 1 "Secret Sign" Token. This token allows you to complete Personal Mission: "Scavenger Hunt" 1 time. That means that the number of times you're able to complete this mission directly correlates to how many codes you've gathered. If you gather 5 codes, you'll be able to complete it 5 times.   The more codes you gather during the month of November, the more missions you will be able to access, and the more rewards you will receive. Players will receive access to additional missions, based off of milestones for total number of November Scavenger Hunt Codes redeemed. You can review all the missions, and their corresponding rewards in the table below:   MISSION LIST   This mission will consume 1 of your Scavenger Hunt Codes, and give you 1 Manual Token (Manual Tokens are used for tracking purposes, and give you access to the other missions in the chain) - please note that in the screenshots of the missions listed in this page, for all intents and purposes the words "Folder" and "Manual" are interchangeable.   You can use this mission (Scavenger Hunt) to track how many codes you have redeemed so far! Pay attention to the number next to "Completed" in the top-right corner of your mission window. (Screenshot examples available below under "HOW TO KEEP TRACK" )  
    Checking How many codes you've redeemed:
  Checking how many times you've completed the "Scavenger Hunt" Mission for Boosters: The number next to "Completed" in the window that comes up after clicking on the panel in your mission UI tells you how many times you've completed this mission.
  You can also click on any of the other missions to see how many "Manual" Tokens you've received. The number of manual tokens can also be used to track how far away from completing these various tiered missions.

Checking the progress on your tiered reward/milestone missions:
 
  For all intents and purposes, the most important to keep track of are your "Manual" tokens because these tokens are what will trigger your Tiered Reward/Milestone missions.  If a contributor is releasing the code one letter at a time, they are obligated to finish and release the entire code at the scheduled time. If a streamer starts up their stream early, they are not obligated to reveal the code until the scheduled time as well.
Keep an eye on the time that each contributor will be releasing their code! CC's have been instructed not to share their code until their scheduled code drop time! Don't bother asking them for it ahead of time. They aren't allowed to share it with you prior to the time that they are scheduled.
Please don't harass my CC's. They're all really nice people and they're doing both me and you a favor by signing up for the Scavenger Hunt and creating all this awesome content around it. If you harass my contributors I will curse you with a lifetime of bad RNG and 6-arty games. Okay, I don't actually have the ability to do that but I won't like you very much.  "Oh boy, Domo. That's a lot of text, and it's all pretty confusing! Why's this so complicated!?"I know it seems complicated, but it's really not. It's just really difficult to quickly articulate via text. At a very basic level, here's what you need to know.

1. Redeem a Code2. Login, place in top 10 XP earners on your team in a battle. 3. Repeat steps 1 and 2 every day, up to 31 times, and get extra prizes.4. Keep an eye on your tokens to make sure you're using the right tank for your 30th and 31st completions, because these will award XP to the vehicle that's used to complete the mission.

Side notes: You don't have to log in and complete missions every day. The missions are active all month, so you can complete them at your own pace. While you don't have to complete the missions every day, you've only got 2-day windows to redeem the codes themselves.  As customary, all Scavenger Hunt participants that redeem at least 1 Code this month will receive credit for 3 extra codes on the 20th, provided they redeem that code prior to 23:59 on 11/19. This will allow you to receive the 30K XP Bonus for 31 Codes.

HOW TO REDEEM A BONUS CODE


Felipe6666Original
[Opiniones] Cambios a la munición HE (Sandbox)
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25.10.2019 19:03:32
 
Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12293565

Felipe6666Original: En el día de hoy, lanzaremos una nueva actualización en el Sandbox. Durante estos días, hemos recolectado información sobre el desempeño de los proyectiles HE con diferentes niveles de eficiencia, desde los valores más altos hasta los valores más bajos posibles. Ahora probaremos las nuevas mecánicas con valores promedio para los proyectiles HE en comparación a las versiones anteriores del Sandbox.  ¿Qué introdujimos?   Continuaremos probando las nuevas mecánicas para ocasionar daño junto con una reducción del daño por disparo de los proyectiles HE: Luego de la primera prueba, incrementamos el daño un 75%, pero los proyectiles HE demostraron ser excesivamente eficientes con tales parámetros. Por lo tanto, comparado con los valores de la primera prueba, incrementamos el daño por disparo un 40% en la versión actual.      El daño por explosión fue reducido en un 20% comparado con la segunda prueba.  Redujimos el daño por astillas un 30-35% aproximadamente en la versión actual. Redujimos el daño desde el centro de la explosión. En la versión actual, el daño en el borde de la explosión será de 0,2 (en la primera prueba era de 0,1 y en la segunda de 0,5). Además, cambiaremos la relación de la disminución del daño con respecto al centro de la explosión (la disminución ahora será más pareja respecto al nuevo valor máximo). Para recolectar datos más puros, removeremos los proyectiles especiales HE de los tanques ligeros estadounidenses y de los tanques pesados japoneses. Esta no es un ajuste de balance y no tenemos la intención de quitar estos proyectiles en verdad. Ante todo, estamos ajustando la eficiencia de los proyectiles estándar. Solo luego de eso, en base a sus configuraciones, planeamos cambiar los proyectiles especiales HE. Durante las pruebas, estos vehículos utilizaron en exceso este tipo de proyectiles, así que dejaremos solo los HE estándar para una recolección de datos más pura.  ¿Por qué cambiamos el daño por disparo?  Continuamos buscando el equilibrio más adecuado para el daño que causan los proyectiles HE, su eficiencia de uso situacional en las batallas, y su frecuencia de uso. Los proyectiles HE se usaron poco durante la primera prueba, y demasiado durante la segunda debido a su elevada eficiencia. Por tanto, consideramos que estos son los valores máximos y no haremos pruebas con cifras superiores. En estos momentos, estamos trabajando en una solución equilibrada basada en los resultados anteriores.  ¿Qué hay de los cambios en las mecánicas para ocasionar daño?  Es un cambio preciso de las mecánicas que funciona de la misma manera que la reducción del daño por disparo: corregimos el daño causado con proyectiles HE a vehículos con diferente blindaje. Los cambios en el daño por explosión afectarán a todos los vehículos, pero será más perceptible en los vehículos con blindaje ligero. Los cambios al daño por astillas también afectarán a todos los vehículos, pero tendrá un efecto más pronunciado en vehículos con blindaje medio o pesado. Los cambios a la distribución del daño desde el centro de la explosión incorporan una nueva característica: los módulos externos recibirán daño en las zonas cercanas al centro de la explosión. Esto reducirá las instancias en las que, por ejemplo, disparar a la torreta daña las orugas. ¿Qué aprendimos durante las pruebas? Gracias a sus opiniones y a las estadísticas, nos aseguramos de que las mecánicas funcionen sin problemas técnicos (detectamos y corregimos varios errores). Ahora, los resultados derivados tanto de disparar HE en general como los de disparar a los puntos débiles de los vehículos son más predecibles. Por ejemplo, los jugadores pueden hacerse una idea del daño potencial aproximando que ocasionarán al disparar a un punto específico, y este mismo daño será predeciblemente más alto al disparar a un punto débil. Esto significa que ahora tenemos que encontrar los valores adecuados para los proyectiles HE. Además, sus opiniones nos dejaron en claro que para ciertos vehículos disparar con HE es parte de su jugabilidad, lo que es importante para ustedes. Esto es algo que tendremos presente durante el proceso de desarrollo a la hora de hacer cambios individuales y por separado a estos vehículos. ¿Qué sigue?  Invitamos a todos los jugadores a que se unan al Sandbox. Seguiremos recolectando datos para hacer cambios adicionales a la configuración de los proyectiles HE y sus mecánicas para ocasionar daño. Con cada cambio nos iremos acercando a los valores definitivos para estos proyectiles, y, en consecuencia, la jugabilidad de con los proyectiles HE se irá acercando gradualmente a la que esperamos tener en el juego. Es en este aspecto que las opiniones de los jugadores son valiosas para nosotros. Al recolectar datos y sus opiniones, podremos alcanzar al objetivo principal: reconfigurar por completo las mecánicas de los proyectiles HE. Su opinión es clave en la decisión de futuros cambios. ¡Saludos!  


KRZYBooP
My second ever scale model built: Tiger II
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25.10.2019 18:41:10
 
Subject: My second ever scale model built: Tiger II
Link on message: #12293546

View PostEinzelganger7, on Oct 22 2019 - 13:31, said: Well, I am not much of creating new posts and stuff. But I started into this of building scale models since around six months ago so I just wanted to show my second model I've built, I still have many things to learn but I am proud with the result, heh.    
Timeline:

KRZYBooP:
Timeline: Be sure to submit this to From the Forge at From_the_Forge@wargaming.net


DomoSapien
Salute feels more like a one-finger gesture
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25.10.2019 18:40:51
 
Subject: Salute feels more like a one-finger gesture
Link on message: #12293544

DomoSapien: Thanks for the feedback! I understand that, as a Canadian veteran, you feel left out by not being able to participate in the WoT Salute program. First things first, thank you for your service! It's pretty awesome that we have such a unique playerbase with so many veterans and Service members - there aren't many gaming communities quite like this one. That said, I'm sorry you feel that the current lack of inclusion for Canadian military personnel is a personal insult. This definitely isn't the case, and while I'm happy to hear that you're interested in participating, please keep in mind that WoT Salute is, in every sense, a pilot program. Safe to say we've never done anything quite like this before and a lot of work went into setting this partnership up and getting it working. 

We definitely have plans to expand coverage to include Canada and other nations, so long as we have the means to do so.   


CabbageMechanic
[Sandbox] HE Shells test
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25.10.2019 18:28:12
 
Subject: [Sandbox] HE Shells test
Link on message: #12293534

CabbageMechanic: Hey Tankers, here's an update on today's changes.  Check them out and let us know what you think.


CabbageMechanic
Sandbox HE Changes and You
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25.10.2019 18:17:48
 
Subject: Sandbox HE Changes and You
Link on message: #12293529

Too long, didn't read 1. The initial HE test with low values was a mechanics test to make sure the new shell design functioned and at the lowest possible values2. The second iteration set HE damage to the maximum range of values3. Today's iteration will be somewhere in the middle4. None of these experiments are anywhere close to being delivered to the live server, but if you would like to test them and give us your feedback please do so!

CabbageMechanic:  
Happy Tanking!
CM
 


Jambijon
x2 Crew XP Weekend & Tier Challenge Missions
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25.10.2019 17:18:50
 
Subject: x2 Crew XP Weekend & Tier Challenge Missions
Link on message: #12293464

Jambijon: Greetings Tankers! It's Friday and we have some things to give you a little extra if you plan on hitting the battlefield this weekend. Crew XP & Tier Challenge Missions MISSIONS BEGIN: Friday, October 25, 04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Monday, October 28, 04:20 PT | 06:20 CT | 07:20 ET  For more mission details, follow the link below: x2 Crew XP Weekend & Tier Challenge Missions GLHF!


MA77
Dúvida sobre contas
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25.10.2019 15:40:43
 
Subject: Dúvida sobre contas
Link on message: #12293364

MA77: O comércio de contas é proibído no World of Tanks, DragonxBR. Você pode saber mais lendo nossa documentação legal, a qual você aceita antes de iniciar o jogo e ao criar sua conta. :honoring:


Einzelganger7
Gift or earned tanks you haven't driven?
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25.10.2019 02:10:27
 
Subject: Gift or earned tanks you haven't driven?
Link on message: #12293027

Einzelganger7: I only use German tanks so I never used for example the t-34 shielded, the french wolverine, Cromwell B nor this other thing I got from the past year's free loot box I they gave to all of us.
   


Felipe6666Original
[Opiniones] Cambios a la munición HE (Sandbox)
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25.10.2019 01:06:07
 
Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12292966

Felipe6666Original: Bien, la información llega un día tarde (asunto personales), pero me tomé el trabajo de traducir el anuncio que se publicó en ciertos portales sobre los nuevos cambios que aplicamos a la munición HE luego de las pruebas realizadas con la configuración inicialmente anunciada: El fin de semana pasado probamos las nuevas mecánicas, recogimos estadísticas y las analizamos. Las pruebas dejaron en claro que las mecánicas para ocasionar daño funcionan correctamente, sin problemas técnicos, así que ahora podemos reconfigurar gradualmente la eficiencia de los proyectiles HE. ¿Qué pasará con los vehículos famosos por sus HE? Desde que comenzamos las pruebas, uno de los temas más recurrentes fue el futuro de los vehículos cuya jugabilidad depende de los proyectiles HE, como el KV-2, el FV4005 Stage II, los tanques pesados japoneses, algunos vehículos premium, etc. Estuvimos prestando atención a todas sus opiniones, así que estaremos atentos a la hora de reconfigurar la jugabilidad de dichos vehículos. Sin embargo, la prueba actual se basará en el concepto general de las mecánicas de la HE sin reconfigurar vehículos puntuales. Comenzaremos a cambiar los parámetros de ciertos vehículos de forma individual luego de que concluya esta etapa y lleguemos a una conclusión. ¿Qué sucederá en la siguiente prueba? Las características presentadas y probadas entre el jueves y ayer representan la eficiencia mínima de los proyectiles HE, así que ahora comenzaremos con la reconfiguración que nos permitirá encontrar la eficiencia y frecuencia de uso óptimas. En esta nueva prueba: Incrementaremos el daño por disparo de todos los proyectiles HE un 75%. Esto debería afectar la eficiencia y frecuencia de uso de todos los proyectiles HE, tanto los de calibre pequeño como grande. Corregiremos la disminución del daño desde el centro de la explosión. Lo cambiaremos de 0,1 a 0,5 en el borde de la explosión. También haremos que la disminución de daño desde el centro hasta el borde sea más linear. Este cambio permitirá ocasionar daño si dañan un módulo externo. Incrementaremos la posibilidad de ocasionar daño crítico a los módulos de los vehículos. ncrementaremos el ángulo de la distribución de las esquirlas si impactan en un módulo interno de 45 a 60 grados. Reconfiguraremos la mecánica de onda expansiva para infligir más daño. Esto se notará más en vehículos con blindaje ligero. Corregiremos la diferencia en el daño por disparo para algunos proyectiles HE con este valor en la Actualización 1.5 (el corte técnico del Sandbox).  Estos cambios deberían incrementar la importancia de los proyectiles HE dentro de su nuevo rol e incrementar la cantidad de módulos dañados en comparación a la primera prueba. Ninguno de estos cambios está relacionados con los resultados finales de las pruebas, por lo que continuaremos reconfigurando los proyectiles HE. Por ahora, queremos ver cómo impactan estos cambios en la frecuencia de uso de estos proyectiles en batalla y en sus estadísticas, al tiempo que comparamos los datos con los resultados de la primera prueba. Luego de eso, intentaremos alcanzar el balance ideal entre la eficiencia de los proyectiles HE y su frecuencia de uso en batalla. Y recién luego de eso comenzaremos a reconfigurar a los vehículos de manera individual, y eso incluye a los más mencionados en la comunidad. ¡Saludos!


Jambijon
Turtle Mk. I & THE SNAIL SQUAD!
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24.10.2019 18:41:30
 
Subject: Turtle Mk. I & THE SNAIL SQUAD!
Link on message: #12292528

Jambijon: SNAIL SQUAD!! Attention Tankers, the Snail Squad is back and boasting a new member in its ranks.  Available now, we have the Snail Squad: Destruction Duo bundle in the Premium Shop and of course, they both come in separate bundles! Destruction Duo OFFERS BEGIN: Thursday, Oct. 24, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: Friday, Nov. 1, 04:20 PT | 06:20 CT | 07:20 ET  For more details on the Turtle Mk. I as well as the bundles themselves, click the tanks or the following link. Introducing the Turtle Mk. I Tank Destroyer! GLHF!  SNAIL SQUAD       


Jambijon
Facts vs Feelz
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23.10.2019 19:56:44
 
Subject: Facts vs Feelz
Link on message: #12291850

Jambijon: I lose my patience too much when I get frustrated which usually sends me back to the garage quicker than I intended.


Felipe6666Original
[Opiniones] Cambios a la munición HE (Sandbox)
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23.10.2019 19:23:06
 
Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12291815

View Postsector7ge, on Oct 22 2019 - 17:17, said:   Franco, te hago una consulta ya que no encontré  respuesta al respecto. En caso que el cambio de las HE continúe y se efectúe, ya sea de ésta u otra forma, qué pasaría con los tanques premium que se basan en esta munición (en clara referencia al KV2R)?

Felipe6666Original:  Es que estamos en etapas demasiado preliminares (basta con ver el tiempo transcurrido desde la primera prueba de la modificación de los proyectiles especiales hasta ahora) como para tomar una determinación respecto a ese tipo de vehículos todavía. Recién estamos probando un concepto muy general, ni siquiera ajustamos parámetros específicos de nada aún. Sea cual sea el caso, todo se comunicará oportunamente. ¡Saludos!


KRZYBooP
Incoming! Ranked Battles are Back
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23.10.2019 18:44:47
 
Subject: Incoming! Ranked Battles are Back
Link on message: #12291772

KRZYBooP: Howdy Boom Jockeys!  For more information about Ranked Battles click HERE Season will start 28Oct and run until 11Nov Good Luck!


Einzelganger7
Halloween
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23.10.2019 18:35:44
 
Subject: Halloween
Link on message: #12291757

Einzelganger7: Well, so far the only thing I've seen is the official description from the September/October overview article they released a while ago and a video of the map released on the Armored Patrol since September 17th, nothing else after that.

"Halloween: This year, World of Tanks celebrates Halloween once again! Get ready to try out the new exciting PvE mode where you will fight evil in a sinister location that changes throughout the course of the battle. This time, the A.I. ​opponents are smarter and more complex. Bots have several roles on the battlefield, show individual behaviors, and react differently to your appearance. Some enemies constantly haunt you if you approach them; others, on the contrary, try to run away from your tank, luring you deep into the sinister location. You also face a particularly powerful Archenemy — unspeakably evil and impressive. Ito Masahiro, the art director of the first three Silent Hill games, participated in the development of this year's Halloween mode. This guarantees the atmosphere and visuals of the event are better than ever!"
Map:


Einzelganger7
My second ever scale model built: Tiger II
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23.10.2019 01:46:27
 
Subject: My second ever scale model built: Tiger II
Link on message: #12291312

View Posttod914, on Oct 22 2019 - 15:11, said: That tank turned out really nice!  Great job.  New to the airbrush as well?    Youtube is loaded with plastic model kit builds.  Top notch content.  They cover their builds and painting techinques in great detail.  Might be worth checking out sometime. 

Einzelganger7:
Thanks and actually yes, I am literally new in all this about modelling and painting, I checked some videos of builds and stuff but they were straightforward into making the models without much explanation on how to do it properly so I will check for sure some tutorials and stuff to improve for the next build.


The_Chieftain
Announcing WoT Salute: Benefits program for Veterans and Military Personnel
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22.10.2019 23:44:57
 
Subject: Announcing WoT Salute: Benefits program for Veterans and Military Personnel
Link on message: #12291199

View PostCCPops, on Oct 14 2019 - 19:51, said:   Obviously I don't post much on the forum, and maybe this is why it doesn't let me share the image or even reference a link through the photo option (I get an error message when I try).  You can view the screenshot here:   https://imgur.com/7rTOgB5  

The_Chieftain:  I'm told that they have changed the system so that they no longer say that they will send us all that information. If someone who hasn't yet signed in can confirm...


KRZYBooP
I had heard that this particular person was this way.
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22.10.2019 23:43:29
 
Subject: I had heard that this particular person was this way.
Link on message: #12291198

View PostWingnuttz33, on Oct 22 2019 - 14:13, said: One of the top reasons i closed my wallet to WG. I'm too old to get the nasty PM's telling me how they hope my "mother" dies of cancer. or what they want to do to my Mother. And then go to youtube and a CC again attacks the Player not the game. I also unsubbed, and closed my wallet. Gonna go ride the Harley and work on the GTO.    

KRZYBooP:  WG doesn't appreciate those after game negative PM's. They Sanction any players harassing someone after a match.  As far as a player violating the rules on Twitch it depends on what they are doing specifically. 1. Are they streaming on our channel?2. Are they violating the game rules3. Is the channel they are streaming on 18 plus All of the above will require a video capture so we can investigate this further.  Please feel free to submit a ticket against for any of the above violations. 


Einzelganger7
My second ever scale model built: Tiger II
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22.10.2019 23:11:08
 
Subject: My second ever scale model built: Tiger II
Link on message: #12291166

View PostTheNamesRoulette, on Oct 22 2019 - 13:39, said: Really nice work.  I especially like the texturing and paint blend.  Worthy of display for sure.  :medal:  

Einzelganger7:
Thank you, I was skeptical about how it would look after the weathering effect and chipping but it went well I guess, still there's so much to learn so I'll try to improve. lol

 

View PostHOTA_CHATON, on Oct 22 2019 - 13:43, said: Nice work.  I thought retirement would allow me to slow down enough to do the Sherman tank that I bought.  Boy was I wrong.  You did a good job, what I can see.

Einzelganger7:
Indeed, in my case I got it right after my vacations from school started during June and I wasn't aware that building a 1/35 model would be kind of time consuming, it took me like a month and a half to build/paint, and then after I got back to school from time to time I was adding details but at least was an enjoyable expericence so I hope you can get the time for your Sherman. Thank you.


Einzelganger7
My second ever scale model built: Tiger II
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22.10.2019 22:31:51
 
Subject: My second ever scale model built: Tiger II
Link on message: #12291136

Einzelganger7: Well, I am not much of creating new posts and stuff. But I started into this of building scale models since around six months ago so I just wanted to show my second model I've built, I still have many things to learn but I am proud with the result, heh.   
Timeline:


Felipe6666Original
[Supertest] Minsk (Parte VI)
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22.10.2019 21:52:59
 
Subject: [Supertest] Minsk (Parte VI)
Link on message: #12291092

View PostColmillo206, on Oct 22 2019 - 13:41, said: CEI???

Felipe6666Original:  Comunidad de Estados Independientes, la integran en su mayoría países de la ex Unión Soviética. Ustedes la identifican más como RU creo, pero no solo Rusia compone esa región :P ¡Saludos!


Felipe6666Original
[Opiniones] Cambios a la munición HE (Sandbox)
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22.10.2019 21:46:43
 
Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12291082

View PostIIPravdaII, on Oct 20 2019 - 04:27, said: Edit 2: por cierto, nunca nos pidieron nuestra opinión cuando invirtieron el reequilibrio a las municiones a pesar de tener cambios importantes, se que no es por decisión de Felipe, ya que preferí esperar, pero no lo publicaron ni en NA, ni en BR, solo nos avisaron por noticias. 

Felipe6666Original:  Contesto a esto en particular ya que me invocaron :D Hubo un problemilla con la habilitación de un foro especial para esa prueba (por eso retomamos los canales habituales), pero la decisión sí fue comunicada con comunidad en ese sentido. ¿Se hizo de la mejor manera? No, por eso retomamos los canales habituales (este). En cualquier caso, no hay decisiones tomadas todavía, que haya cosas que funcionaron bien no significa que vayan a hacerse así porque el cambio es muy grande. La última parte aplica a esta prueba también, en la que por ahora es clara una división notable de la comunidad con una ponderación mayormente negativa, por algo fue al Supertest y no a una prueba común. Si bien todavía hay que ver estadísticas, de momento, y a título personal, pienso que se requieren varias revisiones al cambio. ¡Saludos! 


CabbageMechanic
Thank you WG NA!
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22.10.2019 20:58:02
 
Subject: Thank you WG NA!
Link on message: #12291032

CabbageMechanic: Congratulations!


Felipe6666Original
[Supertest] Minsk (Parte VI)
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22.10.2019 19:30:08
 
Subject: [Supertest] Minsk (Parte VI)
Link on message: #12290952

View PostColmillo206, on Oct 22 2019 - 13:01, said: Hay alguna forma de participar en el supertest?

Felipe6666Original:  Solo está disponible en la CEI :( ¡Saludos!


Jambijon
Offer: AC 1 Sentinel
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22.10.2019 19:07:11
 
Subject: Offer: AC 1 Sentinel
Link on message: #12290934

Jambijon: Greetings Tankers! The Australian AC 1 Sentinel Tier IV medium tank is in the Premium Shop.  Definitely one of the more "unique" looking tanks, especially the gun port.   
AC 1 SentinelOFFER BEGINS: Tuesday, Oct. 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFER ENDS: Monday, Nov. 4, 04:20 PT | 06:20 CT | 07:20 ET For more details bundles, click the tank or the following link. Play the Australian Way: The AC 1 Sentinel GLHF!


Felipe6666Original
[Supertest] IS-3-II y ST-II
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22.10.2019 18:46:40
 
Subject: [Supertest] IS-3-II y ST-II
Link on message: #12290920

Felipe6666Original: Paso para anunciar algunos cambios en base a las pruebas hechas hasta el momento: IS-3-II Tiempo de preparación para un disparo doble: de 3 a 2,5 segundos. Tiempo de bloqueo de los cañones: de 7 a 4 segundos. Tiempo de apuntamiento: de 3,5 a 5 segundos.  ST-II Tiempo de apuntamiento: de 3 a 5,5 segundos. Tiempo de bloqueo de los cañones: de 5 a 3 segundos. Tiempo de recarga: de 11,7 a 11 segundos.  ¡Saludos!


MA77
[Superteste] Mudanças em Minsk, Parte 4
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22.10.2019 18:19:27
 
Subject: [Superteste] Mudanças em Minsk, Parte 4
Link on message: #12290894

View PostJiboia_Brazilis, on Oct 22 2019 - 11:24, said: Uma pergunta, se na convenção de mapas as horizontais são linhas e as verticais são colunas por que aqui chamam verticais de linhas?

MA77:  É assim que são chamadas popularmente por nossos jogadores em diversas regiões, e o Brasil está incluso.

Apenas mantemos o mesmo vocabulário para facilitar a comunicação e entendimento de todos. :honoring:


1984BigBrother
Call to Arms - 2
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22.10.2019 18:18:16
 
Subject: Call to Arms - 2
Link on message: #12290891

1984BigBrother: Electric Boogaloo... Tankers, The 2nd C2A tournament registration is open with a different map:https://worldoftanks.com/en/tournaments/1000001132/ Tournament Start: 10/26 at 16:00 PT | 18:00 CT | 19:00 ET We would like to keep these going and run clan tournaments more often. During the Seasons and Campaigns, we would like to run maps not included in the Global Map pool. Feel free to provide feedback about any aspect of this tournament in the comments below. GL HF, Big 


Felipe6666Original
[Supertest] Minsk (Parte VI)
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22.10.2019 18:11:49
 
Subject: [Supertest] Minsk (Parte VI)
Link on message: #12290886

Felipe6666Original: ¡Saludos, Comandantes! Seguimos probando los cambios al mapa de Minsk en el Supertest. El renovado escenario ofrecerá más variedad en términos de jugabilidad y corregirá las zonas más problemáticas del mapa. ¿Pero qué es lo que cambiará? Imágenes  Abrimos las zonas detrás de los edificios principales. Cambiamos la temporada del mapa a otoño, así que removimos las hojas de los árboles. Añadimos algunos arbustos en el parque. Drenamos el río y ahora es una zona jugable. Agregamos varias salidas de la zona a lo largo del mapa.  Removimos la cerca blanca a lo largo de la avenida y la sustituimos con colinas.  Añadimos algo de cobertura a lo largo de la calle de la línea 9. Incrementamos ligeramente el tamaño del mapa y agregamos un pasaje por detrás de los edificios a lo largo de la línea K. Rediseñamos por complete la zona de batalla del “pequeño pueblo” dado que agregamos un metro en construcción. Cambiamos el límite del mapa (línea roja) y removimos el pasaje de la línea 1. Agregamos cobertura sobre parte de la calle de la línea 2. La variante alternativa difiere por la adición de un pasaje adicional en el “pequeño pueblo”. El futuro de los cambios dependerá en gran medida de las pruebas. ¡Mucha suerte en el campo de batalla!


MA77
[Superteste] Mudanças em Minsk, Parte 4
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22.10.2019 16:12:33
 
Subject: [Superteste] Mudanças em Minsk, Parte 4
Link on message: #12290796

MA77: Saudações, comandantes. As alterações no mapa de Minsk ainda estão sendo testadas no Superteste.  A reformulação do local deve aprimorar a variedade de jogabilidade e corrigir as áreas problemáticas do mapa.  O que vai mudar? As quadras por trás dos edifícios “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“As ações do povo são imortais”;) foram abertas. A configuração do mapa foi alterada para outono - a folhagem foi removida das árvores. Alguns arbustos foram adicionados ao parque. O leito do rio foi drenado e transformado em uma zona jogável. Várias saídas do leito do rio foram adicionadas em várias partes do mapa. A cerca branca ao longo da avenida central foi removida e substituída por colinas. Coberturas foram adicionadas ao longo da rua na linha 9. O tamanho do mapa foi ligeiramente aumentado e uma passagem foi adicionada atrás dos prédios ao longo da linha K. A área de encontro na "pequena" foi completamente redesenhada - um canteiro de obras do metrô foi adicionado. A linha de borda vermelha foi deslocada - a passagem remota ao longo da linha 1 foi removida. Coberturas adicionais ao longo da parte superior da rua na linha 2 foram adicionadas. A variante alternativa difere de uma passagem adicional na "pequena cidade". Mais Imagens O futuro das alterações no mapa de Minsk depende do resultado do teste, tanqueiros. E aí. Gostaram? Deixe seu feedback!


The_Chieftain
Planes, Trains and T110s
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22.10.2019 03:46:52
 
Subject: Planes, Trains and T110s
Link on message: #12290459

View Poststalkervision, on Oct 21 2019 - 16:07, said:
Hell, your twin engine qualified too which is pretty grand, aren't you ?  Are you instrument rated also ?   

The_Chieftain:  Nope, SEL only. Only got part way through IFR before my local flight school shut down. It was the only one in the Bay Area which was VA certified to use the GI bill. Then, I bought a house and had to start paying a mortgage. That put an end to my flying for the last five years.


LargeForeignObject
What time zone are the tournament start times in?
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21.10.2019 21:41:26
 
Subject: What time zone are the tournament start times in?
Link on message: #12290158

View Posteldeejay, on Oct 20 2019 - 20:15, said: Could you, uh, expand on that answer, please?

LargeForeignObject: Usually, it shows your local time.To check that, there is this line in the description: Tournament Start: 10/21 at 18:10 PT | 20:10 CT | 21:10 ET


The_Chieftain
Planes, Trains and T110s
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21.10.2019 20:19:43
 
Subject: Planes, Trains and T110s
Link on message: #12290055

View PostKilljoyCutter, on Oct 21 2019 - 10:24, said:   Yeap, was just reading about that.   Looks like it's up to the citizens in each state.   I wonder if a federal law restricting how districts can be drawn for federal congressional seats would be struck down -- even though such a ruling would contradict the ruling that states can't set term limits for federal congressional seats.  

The_Chieftain:  Mmm. It's arguably something completely internal to the States, I'm not sure how 'interstate commerce' would be used for that. With ref airlines, the idiots in Congress who set the mandatory minimum of 1,000 hours of stick time before being an Airline Pilot after the Buffalo crash haven't helped. There is no relevance to burning circles in a 172 for 500 hours to airline flying, but it's mandated, even at $140/hour, further increase the cost barrier to entry. You spend so much time and money getting the ATP, and at this time, it'll take years to earn it back.


KRZYBooP
Back by popular demand? Who?
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21.10.2019 18:55:18
 
Subject: Back by popular demand? Who?
Link on message: #12289963

View Postthe_dude_76, on Oct 20 2019 - 10:20, said:   They don't want to put them on sale because they give them away for free... You'll have to explain how this makes sense...   I'd also note that the premium consumables like food, you know the ones people wait to buy on sale, are rarely offered for free.

KRZYBooP:  It's not that they will never put them on sale, but the frequency of which the sales happen. I am only speculating on this, but from noticing all the mission rewards, Tank rewards, and other rewards could effect how often they happen. 


KRZYBooP
Endless Tweaks
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21.10.2019 18:47:21
 
Subject: Endless Tweaks
Link on message: #12289954

View PostDiacom, on Oct 18 2019 - 19:37, said:
What good are 550 tanks to chose from when we only get 2 tank lines a month on track for sales? What good are 550 tanks to chose from when even if we buy the tank on sale there are no sales for crew training/retraining for credits anymore to train a crew for the new tank?   These are 2 examples of changes that IMO suck.  There are other posts with more, but these seem to be relevant to the conversation so that's all I'll put here.   Oh, one more while I'm at it. What good are 550 tanks to chose from when many have been power crept, not just by new tanks lines, but also the Premium tanks that WG said would never be better than an equivalent Elited similar tank.  What a joke that line was!

KRZYBooP:  This is not at all in the context of what I was saying about 550 tanks. The point of my statement is that Balancing that many tanks is a difficult task.  Two on Tracks a month for an entire year is 24 tank lines which each include 9 ish or more tanks with a discount on credits. That's 216 Tanks a year on discount. There was also a recent crew retraining discount that happened earlier this month for players that wanted to move tank crews around.  In addition to the 550 tanks that are being rebalanced because of the changes in Tank Balance. League of Legends did the same thing with their Champions, but don't have 550 of them to go through. 


Felipe6666Original
[Concurso] ¡De la fragua al foro! #11 - Edición Tenebrosa
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21.10.2019 18:34:36
 
Subject: [Concurso] ¡De la fragua al foro! #11 - Edición Tenebrosa
Link on message: #12289949

View PostLuiguiDimitri915, on Oct 19 2019 - 21:07, said: hollé felipe por que en wot no hay batallas de noche 

Felipe6666Original:  Porque no representa una prioridad en el desarrollo por ahora, pero mantengamos el hilo enfocado en el concurso :) ¡Saudos!


The_Chieftain
Planes, Trains and T110s
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21.10.2019 17:12:47
 
Subject: Planes, Trains and T110s
Link on message: #12289857

View Poststalkervision, on Oct 20 2019 - 04:08, said: Now I am thinking... "What if the chieftain decided to become a airline pilot ?" :coin:

The_Chieftain:  I have considered it. When I got my flight physical before I started my flight training, I deliberately picked the  First Class medical certificate, which is a requirement for Airline Transport Pilot certification in order to ensure that I was capable of getting such a license if I felt I should go in that direction. However, it  was always an emergency backup option. Base pay for entry level pilots is far below what would sustain my family's current standard of living, especially considering the hours.


MA77
[Sandbox] Revisão dos Projéteis Explosivos
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19.10.2019 00:49:24
 
Subject: [Sandbox] Revisão dos Projéteis Explosivos
Link on message: #12287539

MA77: Salve galera!

Nós entendemos suas preocupações com relação aos veículos que utilizam HE como seu principal projétil. Estes veículos em específico serão analisados individualmente para continuarem com seu espaço no jogo, igual eles tem atualmente no jogo. Entrem no Sandbox, testem a nova mecânica dos projéteis HE, dê seu feedback e que nós cuidaremos dos derp! :izmena:


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