Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: [Sandbox] Revisão dos Projéteis HE
Link on message: #12293768
Link on message: #12293768
MA77: Saudações, tanqueiros. Hoje, lançamos uma nova atualização no
Sandbox. Durante esses dias, coletamos informações sobre o
desempenho de projéteis de HE com diferentes níveis de eficiência,
dos valores mais altos aos mais baixos possíveis. Agora, testaremos
a nova mecânica com valores médios para os projéteis HE em
comparação com as versões anteriores do Sandbox.
O que nós introduzimos?
Continuaremos testando a nova mecânica, juntamente com uma redução do dano ao disparar os projéteis HE:
Após o primeiro teste, aumentamos o dano em 75%, mas os projéteis de HE provaram ser excessivamente eficientes com esses parâmetros. Portanto, comparado aos valores do primeiro teste, aumentamos o dano por disparo em 40% na versão atual. O dano por explosão foi reduzido em 20% em comparação com o segundo teste. Reduzimos o dano por estilhaços em aproximadamente 30 a 35% na versão atual. Reduzimos o dano do centro da explosão. Na versão atual, o dano na borda da explosão será de 0,2 (no primeiro teste foi de 0,1 e no segundo, 0,5). Além disso, alteraremos a proporção da redução de dano em relação ao centro da explosão (a redução agora será mais uniforme em relação ao novo valor máximo). Para coletar dados mais puros, removeremos os projéteis HE especiais dos tanques leves americanos e tanques pesados japoneses. Este não é um ajuste de equilíbrio e não pretendemos remover esses projéteis na verdade. Antes de tudo, estamos ajustando a eficiência dos projéteis padrão. Somente depois disso, com base em suas configurações, planejamos alterar os projéteis HE especiais. Durante os testes, esses veículos usaram esse tipo de projétil em excesso; portanto, deixaremos apenas o HE padrão para uma coleta de dados mais pura.
Por que mudamos o dano por disparo?
Continuamos buscando o equilíbrio mais apropriado para os danos causados pelos projéteis HE, sua eficiência no uso situacional em batalhas e sua frequência de uso. Os projéteis HE foram usadas pouco durante o primeiro teste e muito durante o segundo devido à sua alta eficiência. Portanto, consideramos que esses são os valores máximos e não faremos testes com valores mais altos. No momento, estamos trabalhando em uma solução equilibrada com base nos resultados anteriores.
E as mudanças na mecânica para causar danos?
É uma mudança precisa da mecânica que funciona da mesma maneira que a redução do dano ao disparar: corrigimos o dano causado pelos projéteis HE a veículos com blindagens diferentes. Alterações no dano da explosão afetarão todos os veículos, mas serão mais visíveis em veículos blindados leves. Alterações no dano por estilhaços também afetarão todos os veículos, mas terão um efeito mais pronunciado em veículos com blindagem média ou pesada. Alterações na distribuição de danos do centro da explosão incorporam um novo recurso: os módulos externos receberão danos nas áreas próximas ao centro da explosão. Isso reduzirá os casos em que, por exemplo, atirar na torre danifica as esteiras.
O que aprendemos durante os testes?
Graças às suas opiniões e estatísticas, garantimos que a mecânica funcione sem problemas técnicos (detectamos e corrigimos vários erros). Agora, os resultados derivados do disparo de HE em geral e dos disparos contra fraquezas do veículo são mais previsíveis. Por exemplo, os jogadores podem ter uma idéia do dano potencial aproximado que eles causarão ao atirar em um ponto específico, e esse mesmo dano será previsivelmente maior ao atirar em um ponto fraco. Isso significa que agora precisamos encontrar os valores certos para os projéteis HE.
Além disso, suas opiniões nos deixaram claro que, para determinados veículos, atirar com HE faz parte da jogabilidade, o que é importante para você. Isso é algo que teremos em mente durante o processo de desenvolvimento ao fazer alterações individuais e separadas nesses veículos.
Tá, mas quais são os próximos passos?
Convidamos todos os jogadores a participarem do Sandbox. Continuaremos a coletar dados para fazer alterações adicionais na configuração dos projéteis HE e em suas mecânicas para causar danos. A cada mudança, nos aproximaremos dos valores definitivos para esses projéteis e, consequentemente, a jogabilidade dos projéteis HE se aproximará gradualmente daquela que esperamos ter no jogo. É neste aspecto que as opiniões dos jogadores são valiosas para nós. Ao coletar dados e suas opiniões, podemos alcançar o objetivo principal: reconfigurar completamente a mecânica dos projéteis HE. Sua opinião é fundamental na decisão de mudanças futuras. Grande abraço e boa sorte no campo de batalhas, tanqueiros!
O que nós introduzimos?
Continuaremos testando a nova mecânica, juntamente com uma redução do dano ao disparar os projéteis HE:
Após o primeiro teste, aumentamos o dano em 75%, mas os projéteis de HE provaram ser excessivamente eficientes com esses parâmetros. Portanto, comparado aos valores do primeiro teste, aumentamos o dano por disparo em 40% na versão atual. O dano por explosão foi reduzido em 20% em comparação com o segundo teste. Reduzimos o dano por estilhaços em aproximadamente 30 a 35% na versão atual. Reduzimos o dano do centro da explosão. Na versão atual, o dano na borda da explosão será de 0,2 (no primeiro teste foi de 0,1 e no segundo, 0,5). Além disso, alteraremos a proporção da redução de dano em relação ao centro da explosão (a redução agora será mais uniforme em relação ao novo valor máximo). Para coletar dados mais puros, removeremos os projéteis HE especiais dos tanques leves americanos e tanques pesados japoneses. Este não é um ajuste de equilíbrio e não pretendemos remover esses projéteis na verdade. Antes de tudo, estamos ajustando a eficiência dos projéteis padrão. Somente depois disso, com base em suas configurações, planejamos alterar os projéteis HE especiais. Durante os testes, esses veículos usaram esse tipo de projétil em excesso; portanto, deixaremos apenas o HE padrão para uma coleta de dados mais pura.
Por que mudamos o dano por disparo?
Continuamos buscando o equilíbrio mais apropriado para os danos causados pelos projéteis HE, sua eficiência no uso situacional em batalhas e sua frequência de uso. Os projéteis HE foram usadas pouco durante o primeiro teste e muito durante o segundo devido à sua alta eficiência. Portanto, consideramos que esses são os valores máximos e não faremos testes com valores mais altos. No momento, estamos trabalhando em uma solução equilibrada com base nos resultados anteriores.
E as mudanças na mecânica para causar danos?
É uma mudança precisa da mecânica que funciona da mesma maneira que a redução do dano ao disparar: corrigimos o dano causado pelos projéteis HE a veículos com blindagens diferentes. Alterações no dano da explosão afetarão todos os veículos, mas serão mais visíveis em veículos blindados leves. Alterações no dano por estilhaços também afetarão todos os veículos, mas terão um efeito mais pronunciado em veículos com blindagem média ou pesada. Alterações na distribuição de danos do centro da explosão incorporam um novo recurso: os módulos externos receberão danos nas áreas próximas ao centro da explosão. Isso reduzirá os casos em que, por exemplo, atirar na torre danifica as esteiras.
O que aprendemos durante os testes?
Graças às suas opiniões e estatísticas, garantimos que a mecânica funcione sem problemas técnicos (detectamos e corrigimos vários erros). Agora, os resultados derivados do disparo de HE em geral e dos disparos contra fraquezas do veículo são mais previsíveis. Por exemplo, os jogadores podem ter uma idéia do dano potencial aproximado que eles causarão ao atirar em um ponto específico, e esse mesmo dano será previsivelmente maior ao atirar em um ponto fraco. Isso significa que agora precisamos encontrar os valores certos para os projéteis HE.
Além disso, suas opiniões nos deixaram claro que, para determinados veículos, atirar com HE faz parte da jogabilidade, o que é importante para você. Isso é algo que teremos em mente durante o processo de desenvolvimento ao fazer alterações individuais e separadas nesses veículos.
Tá, mas quais são os próximos passos?
Convidamos todos os jogadores a participarem do Sandbox. Continuaremos a coletar dados para fazer alterações adicionais na configuração dos projéteis HE e em suas mecânicas para causar danos. A cada mudança, nos aproximaremos dos valores definitivos para esses projéteis e, consequentemente, a jogabilidade dos projéteis HE se aproximará gradualmente daquela que esperamos ter no jogo. É neste aspecto que as opiniões dos jogadores são valiosas para nós. Ao coletar dados e suas opiniões, podemos alcançar o objetivo principal: reconfigurar completamente a mecânica dos projéteis HE. Sua opinião é fundamental na decisão de mudanças futuras. Grande abraço e boa sorte no campo de batalhas, tanqueiros!
Subject: November Scavenger Hunt
Link on message: #12293695
heavymetal1967, on Oct 25 2019 - 12:12, said: Plus one.
Just a friendly copy paste oops heads up
Domo. You're first mention of the 3 bonus codes still
references redeeming the code by 9/19. I know what you mean
and the last mention has the correct date.
Just figure an early edit will save some "reply time". Again thanks
Domo. Great daily rewards and that 40k end reward xp
great for grinding. 
bake3020, on Oct 25 2019 - 12:12, said: As usual, CC's will be the weak link in the whole thing. This
is nothing new. Pardon me but I will be sitting this one out.
Link on message: #12293695
heavymetal1967, on Oct 25 2019 - 12:12, said: Plus one. DomoSapien: fixed!
bake3020, on Oct 25 2019 - 12:12, said: As usual, CC's will be the weak link in the whole thing. This
is nothing new. Pardon me but I will be sitting this one out.DomoSapien: If you don't want to deal with the occasional hiccup as life throws
us curveballs, I recommend bookmarking Warchild's monthly Scavenger
Hunt thread here on the forums or the inevitable Scavenger Hunt
Reddit Thread that will be made once the event starts.
Subject: November Scavenger Hunt
Link on message: #12293672
Link on message: #12293672
DomoSapien: November Scavenger Hunt Every day, one of our Community
Contributors will be releasing a Bonus Code at a scheduled time.
Here’s the Catch: Each code is only active for 2 days,
starting at 00:00 on November 1st 1st Code: Active
from 00:00 CDT on November 1st to 06:20
CDT on November 3rd. 2nd Code: Active from 00:00
CDT on November 2nd
to 06:20 CDT on November 4th 3rd Code: Active
from 00:00 CDT on November 3rd
to 06:20 CDT on November 5th ...so on
and so forth, until November 30th. We will be kicking off the
November Scavenger Hunt on the news portal, under the November
Scavenger Hunt article. As customary, all Scavenger Hunt
participants that redeem at least 1 Code this month will receive
credit for 3 extra codes on the 20th, provided they redeem that
code prior to 23:59 on 11/19.This will allow you to receive the 30K
XP Bonus for 31 Codes. SCHEDULE CLICK TO EXPAND We're
still filling out the schedule, so make sure you bookmark this page
and check back often!
All dates listed with TBD will be updated throughout the month. SCHEDULE WILL BE POSTED ON OCTOBER 31ST Date Time Contributor Link 11/1 11/2 11/3 11/4 11/5 11/6 11/7 11/8 11/9 11/10 11/11 11/12 11/13 11/14 11/15 11/16 11/17 11/18 11/19 11/20 11/21 11/22 11/23 11/24 11/25 11/26 11/27 11/28 11/29 11/30 So what exactly does this code give you? A set of personal missions tied directly to how many codes you redeem during the month of November. Here's how they work: Each code you redeem will give you 1 "Secret Sign" Token. This token allows you to complete Personal Mission: "Scavenger Hunt" 1 time. That means that the number of times you're able to complete this mission directly correlates to how many codes you've gathered. If you gather 5 codes, you'll be able to complete it 5 times. The more codes you gather during the month of November, the more missions you will be able to access, and the more rewards you will receive. Players will receive access to additional missions, based off of milestones for total number of November Scavenger Hunt Codes redeemed. You can review all the missions, and their corresponding rewards in the table below: MISSION LIST
This mission will consume 1
of your Scavenger Hunt Codes, and give you 1 Manual Token (Manual
Tokens are used for tracking purposes, and give you access to the
other missions in the chain) - please note that in the screenshots
of the missions listed in this page, for all intents and purposes
the words "Folder" and "Manual" are interchangeable. You can
use this mission (Scavenger Hunt) to track how many codes you have
redeemed so far! Pay attention to the number next to "Completed" in
the top-right corner of your mission window. (Screenshot examples
available below under "HOW TO KEEP TRACK" )

Checking How many codes you've redeemed:
Checking how
many times you've completed the "Scavenger Hunt" Mission for
Boosters:
The number next to
"Completed" in the window that comes up after clicking on the panel
in your mission UI tells you how many times you've completed this
mission. 
You can also click on any of the other missions to see how many "Manual" Tokens you've received. The number of manual tokens can also be used to track how far away from completing these various tiered missions.
Checking the progress on your tiered reward/milestone missions:

For all intents and purposes, the most important to keep track of are your "Manual" tokens because these tokens are what will trigger your Tiered Reward/Milestone missions. If a contributor is releasing the code one letter at a time, they are obligated to finish and release the entire code at the scheduled time. If a streamer starts up their stream early, they are not obligated to reveal the code until the scheduled time as well.
Keep an eye on the time that each contributor will be releasing their code! CC's have been instructed not to share their code until their scheduled code drop time! Don't bother asking them for it ahead of time. They aren't allowed to share it with you prior to the time that they are scheduled.
Please don't harass my CC's. They're all really nice people and they're doing both me and you a favor by signing up for the Scavenger Hunt and creating all this awesome content around it. If you harass my contributors I will curse you with a lifetime of bad RNG and 6-arty games. Okay, I don't actually have the ability to do that but I won't like you very much. "Oh boy, Domo. That's a lot of text, and it's all pretty confusing! Why's this so complicated!?"I know it seems complicated, but it's really not. It's just really difficult to quickly articulate via text. At a very basic level, here's what you need to know.
1. Redeem a Code2. Login, place in top 10 XP earners on your team in a battle. 3. Repeat steps 1 and 2 every day, up to 31 times, and get extra prizes.4. Keep an eye on your tokens to make sure you're using the right tank for your 30th and 31st completions, because these will award XP to the vehicle that's used to complete the mission.
Side notes: You don't have to log in and complete missions every day. The missions are active all month, so you can complete them at your own pace. While you don't have to complete the missions every day, you've only got 2-day windows to redeem the codes themselves. As customary, all Scavenger Hunt participants that redeem at least 1 Code this month will receive credit for 3 extra codes on the 20th, provided they redeem that code prior to 23:59 on 11/19. This will allow you to receive the 30K XP Bonus for 31 Codes.
HOW TO REDEEM A BONUS CODE
All dates listed with TBD will be updated throughout the month. SCHEDULE WILL BE POSTED ON OCTOBER 31ST Date Time Contributor Link 11/1 11/2 11/3 11/4 11/5 11/6 11/7 11/8 11/9 11/10 11/11 11/12 11/13 11/14 11/15 11/16 11/17 11/18 11/19 11/20 11/21 11/22 11/23 11/24 11/25 11/26 11/27 11/28 11/29 11/30 So what exactly does this code give you? A set of personal missions tied directly to how many codes you redeem during the month of November. Here's how they work: Each code you redeem will give you 1 "Secret Sign" Token. This token allows you to complete Personal Mission: "Scavenger Hunt" 1 time. That means that the number of times you're able to complete this mission directly correlates to how many codes you've gathered. If you gather 5 codes, you'll be able to complete it 5 times. The more codes you gather during the month of November, the more missions you will be able to access, and the more rewards you will receive. Players will receive access to additional missions, based off of milestones for total number of November Scavenger Hunt Codes redeemed. You can review all the missions, and their corresponding rewards in the table below: MISSION LIST
This mission will consume 1
of your Scavenger Hunt Codes, and give you 1 Manual Token (Manual
Tokens are used for tracking purposes, and give you access to the
other missions in the chain) - please note that in the screenshots
of the missions listed in this page, for all intents and purposes
the words "Folder" and "Manual" are interchangeable. You can
use this mission (Scavenger Hunt) to track how many codes you have
redeemed so far! Pay attention to the number next to "Completed" in
the top-right corner of your mission window. (Screenshot examples
available below under "HOW TO KEEP TRACK" )

Checking How many codes you've redeemed:
Checking how
many times you've completed the "Scavenger Hunt" Mission for
Boosters:
The number next to
"Completed" in the window that comes up after clicking on the panel
in your mission UI tells you how many times you've completed this
mission. 
You can also click on any of the other missions to see how many "Manual" Tokens you've received. The number of manual tokens can also be used to track how far away from completing these various tiered missions.
Checking the progress on your tiered reward/milestone missions:

For all intents and purposes, the most important to keep track of are your "Manual" tokens because these tokens are what will trigger your Tiered Reward/Milestone missions. If a contributor is releasing the code one letter at a time, they are obligated to finish and release the entire code at the scheduled time. If a streamer starts up their stream early, they are not obligated to reveal the code until the scheduled time as well.
Keep an eye on the time that each contributor will be releasing their code! CC's have been instructed not to share their code until their scheduled code drop time! Don't bother asking them for it ahead of time. They aren't allowed to share it with you prior to the time that they are scheduled.
Please don't harass my CC's. They're all really nice people and they're doing both me and you a favor by signing up for the Scavenger Hunt and creating all this awesome content around it. If you harass my contributors I will curse you with a lifetime of bad RNG and 6-arty games. Okay, I don't actually have the ability to do that but I won't like you very much. "Oh boy, Domo. That's a lot of text, and it's all pretty confusing! Why's this so complicated!?"I know it seems complicated, but it's really not. It's just really difficult to quickly articulate via text. At a very basic level, here's what you need to know.
1. Redeem a Code2. Login, place in top 10 XP earners on your team in a battle. 3. Repeat steps 1 and 2 every day, up to 31 times, and get extra prizes.4. Keep an eye on your tokens to make sure you're using the right tank for your 30th and 31st completions, because these will award XP to the vehicle that's used to complete the mission.
Side notes: You don't have to log in and complete missions every day. The missions are active all month, so you can complete them at your own pace. While you don't have to complete the missions every day, you've only got 2-day windows to redeem the codes themselves. As customary, all Scavenger Hunt participants that redeem at least 1 Code this month will receive credit for 3 extra codes on the 20th, provided they redeem that code prior to 23:59 on 11/19. This will allow you to receive the 30K XP Bonus for 31 Codes.
HOW TO REDEEM A BONUS CODE
Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12293565
Link on message: #12293565
Felipe6666Original: En el día de hoy, lanzaremos una nueva actualización en el Sandbox.
Durante estos días, hemos recolectado información sobre el
desempeño de los proyectiles HE con diferentes niveles de
eficiencia, desde los valores más altos hasta los valores más bajos
posibles. Ahora probaremos las nuevas mecánicas con valores
promedio para los proyectiles HE en comparación a las versiones
anteriores del Sandbox. ¿Qué
introdujimos? Continuaremos probando las nuevas
mecánicas para ocasionar daño junto con una reducción del daño por
disparo de los proyectiles HE: Luego de la primera prueba,
incrementamos el daño un 75%, pero los proyectiles HE demostraron
ser excesivamente eficientes con tales parámetros. Por lo tanto,
comparado con los valores de la primera prueba, incrementamos el
daño por disparo un 40% en la versión actual.
El daño por explosión fue reducido en un 20% comparado con la
segunda prueba. Redujimos el daño por astillas un 30-35%
aproximadamente en la versión actual. Redujimos el daño desde el
centro de la explosión. En la versión actual, el daño en el borde
de la explosión será de 0,2 (en la primera prueba era de 0,1 y en
la segunda de 0,5). Además, cambiaremos la relación de la
disminución del daño con respecto al centro de la explosión (la
disminución ahora será más pareja respecto al nuevo valor máximo).
Para recolectar datos más puros, removeremos los proyectiles
especiales HE de los tanques ligeros estadounidenses y de los
tanques pesados japoneses. Esta no es un ajuste de balance y no
tenemos la intención de quitar estos proyectiles en verdad. Ante
todo, estamos ajustando la eficiencia de los proyectiles estándar.
Solo luego de eso, en base a sus configuraciones, planeamos cambiar
los proyectiles especiales HE. Durante las pruebas, estos vehículos
utilizaron en exceso este tipo de proyectiles, así que dejaremos
solo los HE estándar para una recolección de datos más pura.
¿Por qué cambiamos el daño por
disparo? Continuamos buscando el equilibrio más adecuado
para el daño que causan los proyectiles HE, su eficiencia de uso
situacional en las batallas, y su frecuencia de uso. Los
proyectiles HE se usaron poco durante la primera prueba, y
demasiado durante la segunda debido a su elevada eficiencia. Por
tanto, consideramos que estos son los valores máximos y no haremos
pruebas con cifras superiores. En estos momentos, estamos
trabajando en una solución equilibrada basada en los resultados
anteriores. ¿Qué hay de los cambios en las mecánicas
para ocasionar daño? Es un cambio preciso de las
mecánicas que funciona de la misma manera que la reducción del daño
por disparo: corregimos el daño causado con proyectiles HE a
vehículos con diferente blindaje. Los cambios en el daño por
explosión afectarán a todos los vehículos, pero será más
perceptible en los vehículos con blindaje ligero. Los cambios al
daño por astillas también afectarán a todos los vehículos, pero
tendrá un efecto más pronunciado en vehículos con blindaje medio o
pesado. Los cambios a la distribución del daño desde el centro de
la explosión incorporan una nueva característica: los módulos
externos recibirán daño en las zonas cercanas al centro de la
explosión. Esto reducirá las instancias en las que, por ejemplo,
disparar a la torreta daña las orugas. ¿Qué aprendimos durante
las pruebas? Gracias a sus opiniones y a las estadísticas, nos
aseguramos de que las mecánicas funcionen sin problemas técnicos
(detectamos y corregimos varios errores). Ahora, los resultados
derivados tanto de disparar HE en general como los de disparar a
los puntos débiles de los vehículos son más predecibles. Por
ejemplo, los jugadores pueden hacerse una idea del daño potencial
aproximando que ocasionarán al disparar a un punto específico, y
este mismo daño será predeciblemente más alto al disparar a un
punto débil. Esto significa que ahora tenemos que encontrar los
valores adecuados para los proyectiles HE. Además, sus
opiniones nos dejaron en claro que para ciertos vehículos disparar
con HE es parte de su jugabilidad, lo que es importante para
ustedes. Esto es algo que tendremos presente durante el
proceso de desarrollo a la hora de hacer cambios individuales
y por separado a estos vehículos. ¿Qué sigue? Invitamos
a todos los jugadores a que se unan al Sandbox. Seguiremos
recolectando datos para hacer cambios adicionales a la
configuración de los proyectiles HE y sus mecánicas para ocasionar
daño. Con cada cambio nos iremos acercando a los valores
definitivos para estos proyectiles, y, en consecuencia, la
jugabilidad de con los proyectiles HE se irá acercando gradualmente
a la que esperamos tener en el juego. Es en este aspecto que las
opiniones de los jugadores son valiosas para nosotros. Al
recolectar datos y sus opiniones, podremos alcanzar al objetivo
principal: reconfigurar por completo las mecánicas de los
proyectiles HE. Su opinión es clave en la decisión de futuros
cambios. ¡Saludos!
Subject: My second ever scale model built: Tiger II
Link on message: #12293546
Einzelganger7, on Oct 22 2019 - 13:31, said: Well, I am not much of creating new posts and stuff. But I started
into this of building scale models since around six months ago so I
just wanted to show my second model I've built, I still have many
things to learn but I am proud with the result, heh.





Timeline:
Link on message: #12293546
Einzelganger7, on Oct 22 2019 - 13:31, said: Well, I am not much of creating new posts and stuff. But I started
into this of building scale models since around six months ago so I
just wanted to show my second model I've built, I still have many
things to learn but I am proud with the result, heh.





Timeline:

KRZYBooP:
Timeline:
Be sure to submit this to From
the Forge at From_the_Forge@wargaming.net
Timeline:
Be sure to submit this to From
the Forge at From_the_Forge@wargaming.net
Subject: Salute feels more like a one-finger gesture
Link on message: #12293544
Link on message: #12293544
DomoSapien: Thanks for the feedback! I understand that, as a Canadian veteran,
you feel left out by not being able to participate in the WoT
Salute program. First things first, thank you for your
service! It's pretty awesome that we have such a unique playerbase
with so many veterans and Service members - there aren't many
gaming communities quite like this one. That said, I'm sorry
you feel that the current lack of inclusion for Canadian military
personnel is a personal insult. This definitely isn't the case, and
while I'm happy to hear that you're interested in participating,
please keep in mind that WoT Salute is, in every sense, a pilot
program. Safe to say we've never done anything quite like this
before and a lot of work went into setting this partnership up and
getting it working.
We definitely have plans to expand coverage to include Canada and other nations, so long as we have the means to do so.
We definitely have plans to expand coverage to include Canada and other nations, so long as we have the means to do so.
Subject: [Sandbox] HE Shells test
Link on message: #12293534
Link on message: #12293534
CabbageMechanic: Hey Tankers, here's an update on today's changes.
Check them out and let us know what you think.
Subject: Sandbox HE Changes and You
Link on message: #12293529
Too long, didn't read 1. The initial HE test with low values was a mechanics test to make sure the new shell design functioned and at the lowest possible values2. The second iteration set HE damage to the maximum range of values3. Today's iteration will be somewhere in the middle4. None of these experiments are anywhere close to being delivered to the live server, but if you would like to test them and give us your feedback please do so!
Link on message: #12293529
Too long, didn't read 1. The initial HE test with low values was a mechanics test to make sure the new shell design functioned and at the lowest possible values2. The second iteration set HE damage to the maximum range of values3. Today's iteration will be somewhere in the middle4. None of these experiments are anywhere close to being delivered to the live server, but if you would like to test them and give us your feedback please do so!
CabbageMechanic:
Happy Tanking!
CM
Happy Tanking!
CM
Subject: x2 Crew XP Weekend & Tier Challenge Missions
Link on message: #12293464
Link on message: #12293464
Jambijon: Greetings Tankers! It's Friday and we have some things to give
you a little extra if you plan on hitting the battlefield this
weekend. Crew XP & Tier
Challenge Missions MISSIONS BEGIN: Friday, October
25, 04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Monday, October 28, 04:20 PT | 06:20 CT | 07:20 ET
For more mission
details, follow the link below: x2 Crew XP Weekend & Tier Challenge
Missions GLHF!
MISSIONS END: Monday, October 28, 04:20 PT | 06:20 CT | 07:20 ET
For more mission
details, follow the link below: x2 Crew XP Weekend & Tier Challenge
Missions GLHF!
Subject: Dúvida sobre contas
Link on message: #12293364
Link on message: #12293364
MA77: O comércio de contas é proibído no World of Tanks,
DragonxBR. Você pode saber mais lendo nossa documentação legal, a qual você aceita antes de
iniciar o jogo e ao criar sua conta. 
Subject: Gift or earned tanks you haven't driven?
Link on message: #12293027
Link on message: #12293027
Einzelganger7: I only use German tanks so I never used for example the t-34
shielded, the french wolverine, Cromwell B nor this other thing I
got from the past year's free loot box I they gave to all of
us.


Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12292966
Link on message: #12292966
Felipe6666Original: Bien, la información llega un día tarde (asunto personales), pero
me tomé el trabajo de traducir el anuncio que se publicó en ciertos
portales sobre los nuevos cambios que aplicamos a la munición HE
luego de las pruebas realizadas con la configuración inicialmente
anunciada: El fin de semana pasado probamos las nuevas
mecánicas, recogimos estadísticas y las analizamos. Las pruebas
dejaron en claro que las mecánicas para ocasionar daño funcionan
correctamente, sin problemas técnicos, así que ahora podemos
reconfigurar gradualmente la eficiencia de los proyectiles
HE. ¿Qué pasará con los vehículos famosos por sus
HE? Desde que comenzamos las pruebas, uno de los temas más
recurrentes fue el futuro de los vehículos cuya jugabilidad depende
de los proyectiles HE, como el KV-2, el FV4005 Stage II, los
tanques pesados japoneses, algunos vehículos premium,
etc. Estuvimos prestando atención a todas sus opiniones, así
que estaremos atentos a la hora de reconfigurar la jugabilidad de
dichos vehículos. Sin embargo, la prueba actual se basará en el
concepto general de las mecánicas de la HE sin reconfigurar
vehículos puntuales. Comenzaremos a cambiar los parámetros de
ciertos vehículos de forma individual luego de que concluya esta
etapa y lleguemos a una conclusión. ¿Qué sucederá en la
siguiente prueba? Las características presentadas y probadas
entre el jueves y ayer representan la eficiencia mínima de los
proyectiles HE, así que ahora comenzaremos con la reconfiguración
que nos permitirá encontrar la eficiencia y frecuencia de uso
óptimas. En esta nueva prueba: Incrementaremos el daño por
disparo de todos los proyectiles HE un 75%. Esto debería afectar la
eficiencia y frecuencia de uso de todos los proyectiles HE, tanto
los de calibre pequeño como grande. Corregiremos la disminución del
daño desde el centro de la explosión. Lo cambiaremos de 0,1 a 0,5
en el borde de la explosión. También haremos que la disminución de
daño desde el centro hasta el borde sea más linear. Este cambio
permitirá ocasionar daño si dañan un módulo externo.
Incrementaremos la posibilidad de ocasionar daño crítico a los
módulos de los vehículos. ncrementaremos el ángulo de la
distribución de las esquirlas si impactan en un módulo interno de
45 a 60 grados. Reconfiguraremos la mecánica de onda expansiva para
infligir más daño. Esto se notará más en vehículos con blindaje
ligero. Corregiremos la diferencia en el daño por disparo para
algunos proyectiles HE con este valor en la Actualización 1.5 (el
corte técnico del Sandbox). Estos cambios deberían
incrementar la importancia de los proyectiles HE dentro de su nuevo
rol e incrementar la cantidad de módulos dañados en comparación a
la primera prueba. Ninguno de estos cambios está relacionados
con los resultados finales de las pruebas, por lo que continuaremos
reconfigurando los proyectiles HE. Por ahora, queremos ver cómo
impactan estos cambios en la frecuencia de uso de estos proyectiles
en batalla y en sus estadísticas, al tiempo que comparamos los
datos con los resultados de la primera prueba. Luego de eso,
intentaremos alcanzar el balance ideal entre la eficiencia de los
proyectiles HE y su frecuencia de uso en batalla. Y recién
luego de eso comenzaremos a reconfigurar a los vehículos de manera
individual, y eso incluye a los más mencionados en la
comunidad. ¡Saludos!
Subject: Turtle Mk. I & THE SNAIL SQUAD!
Link on message: #12292528
Link on message: #12292528
Jambijon: SNAIL SQUAD!! Attention Tankers, the Snail Squad is back and
boasting a new member in its ranks. Available now, we have
the Snail Squad: Destruction Duo bundle in the Premium
Shop and of course, they both come in separate
bundles! Destruction Duo OFFERS BEGIN: Thursday,
Oct. 24, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: Friday, Nov. 1, 04:20 PT | 06:20 CT | 07:20 ET
For more details on the
Turtle Mk. I as well as the bundles themselves, click the tanks or
the following link. Introducing the Turtle Mk. I Tank
Destroyer! GLHF! SNAIL
SQUAD
OFFERS END: Friday, Nov. 1, 04:20 PT | 06:20 CT | 07:20 ET

For more details on the
Turtle Mk. I as well as the bundles themselves, click the tanks or
the following link. Introducing the Turtle Mk. I Tank
Destroyer! GLHF! SNAIL
SQUAD
Subject: Facts vs Feelz
Link on message: #12291850
Link on message: #12291850
Jambijon: I lose my patience too much when I get frustrated which usually
sends me back to the garage quicker than I intended.
Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12291815
sector7ge, on Oct 22 2019 - 17:17, said: Franco, te hago una consulta ya que no encontré
respuesta al respecto. En caso que el cambio de las HE continúe y
se efectúe, ya sea de ésta u otra forma, qué pasaría con los
tanques premium que se basan en esta munición (en clara referencia
al KV2R)?
Link on message: #12291815
sector7ge, on Oct 22 2019 - 17:17, said: Franco, te hago una consulta ya que no encontré
respuesta al respecto. En caso que el cambio de las HE continúe y
se efectúe, ya sea de ésta u otra forma, qué pasaría con los
tanques premium que se basan en esta munición (en clara referencia
al KV2R)?Felipe6666Original: Es que estamos en etapas demasiado preliminares (basta con
ver el tiempo transcurrido desde la primera prueba de la
modificación de los proyectiles especiales hasta ahora) como para
tomar una determinación respecto a ese tipo de vehículos todavía.
Recién estamos probando un concepto muy general, ni siquiera
ajustamos parámetros específicos de nada aún. Sea cual sea el caso,
todo se comunicará oportunamente. ¡Saludos!
Subject: Incoming! Ranked Battles are Back
Link on message: #12291772
Link on message: #12291772
KRZYBooP: Howdy Boom Jockeys! For more information about Ranked
Battles click HERE Season will start 28Oct and run until
11Nov Good Luck!
Subject: Halloween
Link on message: #12291757
Link on message: #12291757
Einzelganger7: Well, so far the only thing I've seen is the official description
from the September/October overview article they released a while
ago and a video of the map released on the Armored Patrol since
September 17th, nothing else after that.
"Halloween: This year, World of Tanks celebrates Halloween once again! Get ready to try out the new exciting PvE mode where you will fight evil in a sinister location that changes throughout the course of the battle. This time, the A.I. opponents are smarter and more complex. Bots have several roles on the battlefield, show individual behaviors, and react differently to your appearance. Some enemies constantly haunt you if you approach them; others, on the contrary, try to run away from your tank, luring you deep into the sinister location. You also face a particularly powerful Archenemy — unspeakably evil and impressive. Ito Masahiro, the art director of the first three Silent Hill games, participated in the development of this year's Halloween mode. This guarantees the atmosphere and visuals of the event are better than ever!"
Map:
"Halloween: This year, World of Tanks celebrates Halloween once again! Get ready to try out the new exciting PvE mode where you will fight evil in a sinister location that changes throughout the course of the battle. This time, the A.I. opponents are smarter and more complex. Bots have several roles on the battlefield, show individual behaviors, and react differently to your appearance. Some enemies constantly haunt you if you approach them; others, on the contrary, try to run away from your tank, luring you deep into the sinister location. You also face a particularly powerful Archenemy — unspeakably evil and impressive. Ito Masahiro, the art director of the first three Silent Hill games, participated in the development of this year's Halloween mode. This guarantees the atmosphere and visuals of the event are better than ever!"
Map:
Subject: My second ever scale model built: Tiger II
Link on message: #12291312
tod914, on Oct 22 2019 - 15:11, said: That tank turned out really nice! Great job. New to the
airbrush as well? Youtube is loaded with plastic model
kit builds. Top notch content. They cover their builds
and painting techinques in great detail. Might be worth
checking out sometime.
Link on message: #12291312
tod914, on Oct 22 2019 - 15:11, said: That tank turned out really nice! Great job. New to the
airbrush as well? Youtube is loaded with plastic model
kit builds. Top notch content. They cover their builds
and painting techinques in great detail. Might be worth
checking out sometime. Einzelganger7:
Thanks and actually yes, I am literally new in all this about modelling and painting, I checked some videos of builds and stuff but they were straightforward into making the models without much explanation on how to do it properly so I will check for sure some tutorials and stuff to improve for the next build.
Thanks and actually yes, I am literally new in all this about modelling and painting, I checked some videos of builds and stuff but they were straightforward into making the models without much explanation on how to do it properly so I will check for sure some tutorials and stuff to improve for the next build.
The_Chieftain
Announcing WoT Salute: Benefits program for Veterans and Military Personnel
22.10.2019 23:44:57
Subject: Announcing WoT Salute: Benefits program for Veterans and Military Personnel
Link on message: #12291199
CCPops, on Oct 14 2019 - 19:51, said: Obviously I don't post much on the forum, and maybe this is
why it doesn't let me share the image or even reference a link
through the photo option (I get an error message when I try).
You can view the screenshot here: https://imgur.com/7rTOgB5
Link on message: #12291199
CCPops, on Oct 14 2019 - 19:51, said: Obviously I don't post much on the forum, and maybe this is
why it doesn't let me share the image or even reference a link
through the photo option (I get an error message when I try).
You can view the screenshot here: https://imgur.com/7rTOgB5 The_Chieftain: I'm told that they have changed the system so that they no
longer say that they will send us all that information. If someone
who hasn't yet signed in can confirm...
Subject: I had heard that this particular person was this way.
Link on message: #12291198
Wingnuttz33, on Oct 22 2019 - 14:13, said: One of the top reasons i closed my wallet to WG. I'm too old to get
the nasty PM's telling me how they hope my "mother" dies of cancer.
or what they want to do to my Mother. And then go to youtube and a
CC again attacks the Player not the game. I also unsubbed, and
closed my wallet. Gonna go ride the Harley and work on the GTO.
Link on message: #12291198
Wingnuttz33, on Oct 22 2019 - 14:13, said: One of the top reasons i closed my wallet to WG. I'm too old to get
the nasty PM's telling me how they hope my "mother" dies of cancer.
or what they want to do to my Mother. And then go to youtube and a
CC again attacks the Player not the game. I also unsubbed, and
closed my wallet. Gonna go ride the Harley and work on the GTO.
KRZYBooP: WG doesn't appreciate those after game negative PM's. They
Sanction any players harassing someone after a match. As
far as a player violating the rules on Twitch it depends on what
they are doing specifically. 1. Are they streaming on our
channel?2. Are they violating the game rules3. Is the channel they
are streaming on 18 plus All of the above will require a video
capture so we can investigate this further. Please feel
free to submit a ticket against for any of the above
violations.
Subject: My second ever scale model built: Tiger II
Link on message: #12291166
TheNamesRoulette, on Oct 22 2019 - 13:39, said: Really nice work. I especially like the texturing and paint
blend. Worthy of display for sure.
HOTA_CHATON, on Oct 22 2019 - 13:43, said: Nice work. I thought retirement would allow me to slow down
enough to do the Sherman tank that I bought. Boy was I
wrong. You did a good job, what I can see.
Link on message: #12291166
TheNamesRoulette, on Oct 22 2019 - 13:39, said: Really nice work. I especially like the texturing and paint
blend. Worthy of display for sure. Einzelganger7:
Thank you, I was skeptical about how it would look after the weathering effect and chipping but it went well I guess, still there's so much to learn so I'll try to improve. lol
Thank you, I was skeptical about how it would look after the weathering effect and chipping but it went well I guess, still there's so much to learn so I'll try to improve. lol
HOTA_CHATON, on Oct 22 2019 - 13:43, said: Nice work. I thought retirement would allow me to slow down
enough to do the Sherman tank that I bought. Boy was I
wrong. You did a good job, what I can see.Einzelganger7:
Indeed, in my case I got it right after my vacations from school started during June and I wasn't aware that building a 1/35 model would be kind of time consuming, it took me like a month and a half to build/paint, and then after I got back to school from time to time I was adding details but at least was an enjoyable expericence so I hope you can get the time for your Sherman. Thank you.
Indeed, in my case I got it right after my vacations from school started during June and I wasn't aware that building a 1/35 model would be kind of time consuming, it took me like a month and a half to build/paint, and then after I got back to school from time to time I was adding details but at least was an enjoyable expericence so I hope you can get the time for your Sherman. Thank you.
Subject: My second ever scale model built: Tiger II
Link on message: #12291136
Link on message: #12291136
Einzelganger7: Well, I am not much of creating new posts and stuff. But I started
into this of building scale models since around six months ago so I
just wanted to show my second model I've built, I still have many
things to learn but I am proud with the result, heh.





Timeline:





Timeline:

Subject: [Supertest] Minsk (Parte VI)
Link on message: #12291092
Colmillo206, on Oct 22 2019 - 13:41, said: CEI???
Link on message: #12291092
Colmillo206, on Oct 22 2019 - 13:41, said: CEI???Felipe6666Original: Comunidad de Estados Independientes, la integran en su
mayoría países de la ex Unión Soviética. Ustedes la identifican más
como RU creo, pero no solo Rusia compone esa región
¡Saludos!
Subject: [Opiniones] Cambios a la munición HE (Sandbox)
Link on message: #12291082
IIPravdaII, on Oct 20 2019 - 04:27, said: Edit 2: por cierto, nunca nos pidieron nuestra opinión cuando
invirtieron el reequilibrio a las
municiones a pesar de tener cambios importantes, se que no
es por decisión de Felipe, ya que preferí esperar, pero no lo
publicaron ni en NA, ni en BR, solo nos avisaron por
noticias.
Link on message: #12291082
IIPravdaII, on Oct 20 2019 - 04:27, said: Edit 2: por cierto, nunca nos pidieron nuestra opinión cuando
invirtieron el reequilibrio a las
municiones a pesar de tener cambios importantes, se que no
es por decisión de Felipe, ya que preferí esperar, pero no lo
publicaron ni en NA, ni en BR, solo nos avisaron por
noticias. Felipe6666Original: Contesto a esto en particular ya que me invocaron
Hubo un problemilla con la
habilitación de un foro especial para esa prueba (por eso retomamos
los canales habituales), pero la decisión sí fue comunicada con
comunidad en ese sentido. ¿Se hizo de la mejor manera? No, por eso
retomamos los canales habituales (este). En cualquier caso, no hay
decisiones tomadas todavía, que haya cosas que funcionaron bien no
significa que vayan a hacerse así porque el cambio es muy
grande. La última parte aplica a esta prueba también, en la
que por ahora es clara una división notable de la comunidad con una
ponderación mayormente negativa, por algo fue al Supertest y no a
una prueba común. Si bien todavía hay que ver estadísticas, de
momento, y a título personal, pienso que se requieren varias
revisiones al cambio. ¡Saludos!
Subject: [Supertest] Minsk (Parte VI)
Link on message: #12290952
Colmillo206, on Oct 22 2019 - 13:01, said: Hay alguna forma de participar en el supertest?
Link on message: #12290952
Colmillo206, on Oct 22 2019 - 13:01, said: Hay alguna forma de participar en el supertest?Felipe6666Original: Solo está disponible en la CEI
¡Saludos!
Subject: Offer: AC 1 Sentinel
Link on message: #12290934
Link on message: #12290934
Jambijon: Greetings Tankers! The Australian AC 1 Sentinel Tier IV medium
tank is in the Premium Shop. Definitely one of the more
"unique" looking tanks, especially the gun
port.
AC 1 SentinelOFFER BEGINS: Tuesday, Oct. 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFER ENDS: Monday, Nov. 4, 04:20 PT | 06:20 CT | 07:20 ET For more details bundles, click the tank or the following link. Play the Australian Way: The AC 1 Sentinel GLHF!
AC 1 SentinelOFFER BEGINS: Tuesday, Oct. 22, 04:20 PT | 06:20 CT | 07:20 ET
OFFER ENDS: Monday, Nov. 4, 04:20 PT | 06:20 CT | 07:20 ET For more details bundles, click the tank or the following link. Play the Australian Way: The AC 1 Sentinel GLHF!
Subject: [Supertest] IS-3-II y ST-II
Link on message: #12290920
Link on message: #12290920
Felipe6666Original: Paso para anunciar algunos cambios en base a las pruebas hechas
hasta el momento: IS-3-II Tiempo de preparación para un
disparo doble: de 3 a 2,5 segundos. Tiempo de bloqueo de los
cañones: de 7 a 4 segundos. Tiempo de apuntamiento: de 3,5 a 5
segundos. ST-II Tiempo de apuntamiento: de 3 a
5,5 segundos. Tiempo de bloqueo de los cañones: de 5 a
3 segundos. Tiempo de recarga: de 11,7 a 11 segundos.
¡Saludos!
Subject: [Superteste] Mudanças em Minsk, Parte 4
Link on message: #12290894
Jiboia_Brazilis, on Oct 22 2019 - 11:24, said: Uma pergunta, se na convenção de mapas as horizontais são linhas e
as verticais são colunas por que aqui chamam verticais de linhas?
Link on message: #12290894
Jiboia_Brazilis, on Oct 22 2019 - 11:24, said: Uma pergunta, se na convenção de mapas as horizontais são linhas e
as verticais são colunas por que aqui chamam verticais de linhas?MA77: É assim que são chamadas popularmente por nossos jogadores em
diversas regiões, e o Brasil está incluso.
Apenas mantemos o mesmo vocabulário para facilitar a comunicação e entendimento de todos.
Apenas mantemos o mesmo vocabulário para facilitar a comunicação e entendimento de todos.
Subject: Call to Arms - 2
Link on message: #12290891
Link on message: #12290891
1984BigBrother: Electric Boogaloo... Tankers, The 2nd C2A tournament
registration is open with a different map:https://worldoftanks.com/en/tournaments/1000001132/ Tournament
Start: 10/26 at 16:00 PT | 18:00 CT | 19:00 ET We would like
to keep these going and run clan tournaments more
often. During the Seasons and Campaigns, we would like to run
maps not included in the Global Map pool. Feel free to provide
feedback about any aspect of this tournament in the comments
below. GL HF, Big
Subject: [Supertest] Minsk (Parte VI)
Link on message: #12290886
Link on message: #12290886
Felipe6666Original: ¡Saludos, Comandantes! Seguimos probando los cambios al mapa
de Minsk en el Supertest. El renovado escenario ofrecerá más
variedad en términos de jugabilidad y corregirá las zonas más
problemáticas del mapa. ¿Pero qué es lo que
cambiará? Imágenes 










Abrimos las zonas detrás de
los edificios principales. Cambiamos la temporada del mapa a otoño,
así que removimos las hojas de los árboles. Añadimos algunos
arbustos en el parque. Drenamos el río y ahora es una zona jugable.
Agregamos varias salidas de la zona a lo largo del mapa.
Removimos la cerca blanca a lo largo de la avenida y la sustituimos
con colinas. Añadimos algo de cobertura a lo largo de la
calle de la línea 9. Incrementamos ligeramente el tamaño del mapa y
agregamos un pasaje por detrás de los edificios a lo largo de la
línea K. Rediseñamos por complete la zona de batalla del “pequeño
pueblo” dado que agregamos un metro en construcción. Cambiamos el
límite del mapa (línea roja) y removimos el pasaje de la línea 1.
Agregamos cobertura sobre parte de la calle de la línea 2. La
variante alternativa difiere por la adición de un pasaje adicional
en el “pequeño pueblo”. El futuro de los cambios dependerá en
gran medida de las pruebas. ¡Mucha suerte en el campo de
batalla!











Abrimos las zonas detrás de
los edificios principales. Cambiamos la temporada del mapa a otoño,
así que removimos las hojas de los árboles. Añadimos algunos
arbustos en el parque. Drenamos el río y ahora es una zona jugable.
Agregamos varias salidas de la zona a lo largo del mapa.
Removimos la cerca blanca a lo largo de la avenida y la sustituimos
con colinas. Añadimos algo de cobertura a lo largo de la
calle de la línea 9. Incrementamos ligeramente el tamaño del mapa y
agregamos un pasaje por detrás de los edificios a lo largo de la
línea K. Rediseñamos por complete la zona de batalla del “pequeño
pueblo” dado que agregamos un metro en construcción. Cambiamos el
límite del mapa (línea roja) y removimos el pasaje de la línea 1.
Agregamos cobertura sobre parte de la calle de la línea 2. La
variante alternativa difiere por la adición de un pasaje adicional
en el “pequeño pueblo”. El futuro de los cambios dependerá en
gran medida de las pruebas. ¡Mucha suerte en el campo de
batalla!
Subject: [Superteste] Mudanças em Minsk, Parte 4
Link on message: #12290796
Link on message: #12290796
MA77: Saudações, comandantes. As alterações no mapa de Minsk ainda
estão sendo testadas no Superteste. A reformulação do
local deve aprimorar a variedade de jogabilidade e corrigir as
áreas problemáticas do mapa.
O que vai mudar? As
quadras por trás dos edifícios “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“As
ações do povo são imortais”
foram abertas. A configuração do
mapa foi alterada para outono - a folhagem foi removida das
árvores. Alguns arbustos foram adicionados ao parque. O leito do
rio foi drenado e transformado em uma zona jogável. Várias saídas
do leito do rio foram adicionadas em várias partes do mapa. A cerca
branca ao longo da avenida central foi removida e substituída por
colinas. Coberturas foram adicionadas ao longo da rua na linha 9. O
tamanho do mapa foi ligeiramente aumentado e uma passagem foi
adicionada atrás dos prédios ao longo da linha K. A área de
encontro na "pequena" foi completamente redesenhada - um canteiro
de obras do metrô foi adicionado. A linha de borda vermelha foi
deslocada - a passagem remota ao longo da linha 1 foi removida.
Coberturas adicionais ao longo da parte superior da rua na linha 2
foram adicionadas. A variante alternativa difere de uma passagem
adicional na "pequena cidade". Mais Imagens









O
futuro das alterações no mapa de Minsk depende do resultado do
teste, tanqueiros. E aí. Gostaram? Deixe seu feedback!
O que vai mudar? As
quadras por trás dos edifícios “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“As
ações do povo são imortais”









O
futuro das alterações no mapa de Minsk depende do resultado do
teste, tanqueiros. E aí. Gostaram? Deixe seu feedback!
Subject: Planes, Trains and T110s
Link on message: #12290459
stalkervision, on Oct 21 2019 - 16:07, said:
Hell, your twin engine qualified too which is pretty grand, aren't you ? Are you instrument rated also ?
Link on message: #12290459
stalkervision, on Oct 21 2019 - 16:07, said: Hell, your twin engine qualified too which is pretty grand, aren't you ? Are you instrument rated also ?
The_Chieftain: Nope, SEL only. Only got part way through IFR before my local
flight school shut down. It was the only one in the Bay Area which
was VA certified to use the GI bill. Then, I bought a house and had
to start paying a mortgage. That put an end to my flying for the
last five years.
Subject: What time zone are the tournament start times in?
Link on message: #12290158
eldeejay, on Oct 20 2019 - 20:15, said: Could you, uh, expand on that answer, please?
Link on message: #12290158
eldeejay, on Oct 20 2019 - 20:15, said: Could you, uh, expand on that answer, please?LargeForeignObject: Usually, it shows your local time.To check that, there is this line
in the description: Tournament Start: 10/21 at 18:10 PT |
20:10 CT | 21:10 ET
Subject: Planes, Trains and T110s
Link on message: #12290055
KilljoyCutter, on Oct 21 2019 - 10:24, said: Yeap, was just reading about that. Looks like it's up
to the citizens in each state. I wonder if a federal law
restricting how districts can be drawn for federal congressional
seats would be struck down -- even though such a ruling would
contradict the ruling that states can't set term limits for federal
congressional seats.
Link on message: #12290055
KilljoyCutter, on Oct 21 2019 - 10:24, said: Yeap, was just reading about that. Looks like it's up
to the citizens in each state. I wonder if a federal law
restricting how districts can be drawn for federal congressional
seats would be struck down -- even though such a ruling would
contradict the ruling that states can't set term limits for federal
congressional seats. The_Chieftain: Mmm. It's arguably something completely internal to the
States, I'm not sure how 'interstate commerce' would be used for
that. With ref airlines, the idiots in Congress who set the
mandatory minimum of 1,000 hours of stick time before being an
Airline Pilot after the Buffalo crash haven't helped. There is no
relevance to burning circles in a 172 for 500 hours to airline
flying, but it's mandated, even at $140/hour, further increase the
cost barrier to entry. You spend so much time and money getting the
ATP, and at this time, it'll take years to earn it back.
Subject: Back by popular demand? Who?
Link on message: #12289963
the_dude_76, on Oct 20 2019 - 10:20, said: They don't want to put them on sale because they give them
away for free... You'll have to explain how this makes sense...
I'd also note that the premium consumables like food, you
know the ones people wait to buy on sale, are rarely offered for
free.
Link on message: #12289963
the_dude_76, on Oct 20 2019 - 10:20, said: They don't want to put them on sale because they give them
away for free... You'll have to explain how this makes sense...
I'd also note that the premium consumables like food, you
know the ones people wait to buy on sale, are rarely offered for
free.KRZYBooP: It's not that they will never put them on sale, but the
frequency of which the sales happen. I am only speculating on this,
but from noticing all the mission rewards, Tank rewards, and other
rewards could effect how often they happen.
Subject: Endless Tweaks
Link on message: #12289954
Diacom, on Oct 18 2019 - 19:37, said:
What good are 550 tanks to chose from when we only get 2 tank lines a month on track for sales? What good are 550 tanks to chose from when even if we buy the tank on sale there are no sales for crew training/retraining for credits anymore to train a crew for the new tank? These are 2 examples of changes that IMO suck. There are other posts with more, but these seem to be relevant to the conversation so that's all I'll put here. Oh, one more while I'm at it. What good are 550 tanks to chose from when many have been power crept, not just by new tanks lines, but also the Premium tanks that WG said would never be better than an equivalent Elited similar tank. What a joke that line was!
Link on message: #12289954
Diacom, on Oct 18 2019 - 19:37, said: What good are 550 tanks to chose from when we only get 2 tank lines a month on track for sales? What good are 550 tanks to chose from when even if we buy the tank on sale there are no sales for crew training/retraining for credits anymore to train a crew for the new tank? These are 2 examples of changes that IMO suck. There are other posts with more, but these seem to be relevant to the conversation so that's all I'll put here. Oh, one more while I'm at it. What good are 550 tanks to chose from when many have been power crept, not just by new tanks lines, but also the Premium tanks that WG said would never be better than an equivalent Elited similar tank. What a joke that line was!
KRZYBooP: This is not at all in the context of what I was saying about
550 tanks. The point of my statement is that Balancing that many
tanks is a difficult task. Two on Tracks a month for an
entire year is 24 tank lines which each include 9 ish or more tanks
with a discount on credits. That's 216 Tanks a year on discount.
There was also a recent crew retraining discount that happened
earlier this month for players that wanted to move tank crews
around. In addition to the 550 tanks that are being
rebalanced because of the changes in Tank Balance. League of
Legends did the same thing with their Champions, but don't have 550
of them to go through.
Subject: [Concurso] ¡De la fragua al foro! #11 - Edición Tenebrosa
Link on message: #12289949
LuiguiDimitri915, on Oct 19 2019 - 21:07, said: hollé felipe por que en wot no hay batallas de noche
Link on message: #12289949
LuiguiDimitri915, on Oct 19 2019 - 21:07, said: hollé felipe por que en wot no hay batallas de noche Felipe6666Original: Porque no representa una prioridad en el desarrollo por
ahora, pero mantengamos el hilo enfocado en el concurso
¡Saudos!
Subject: Planes, Trains and T110s
Link on message: #12289857
stalkervision, on Oct 20 2019 - 04:08, said: Now I am thinking... "What if the chieftain decided to become a
airline pilot ?" 
Link on message: #12289857
stalkervision, on Oct 20 2019 - 04:08, said: Now I am thinking... "What if the chieftain decided to become a
airline pilot ?" The_Chieftain: I have considered it. When I got my flight physical before I
started my flight training, I deliberately picked the First
Class medical certificate, which is a requirement for Airline
Transport Pilot certification in order to ensure that I was capable
of getting such a license if I felt I should go in
that direction. However, it was always an
emergency backup option. Base pay for entry level pilots is
far below what would sustain my family's current standard of
living, especially considering the hours.
Subject: [Sandbox] Revisão dos Projéteis Explosivos
Link on message: #12287539
Link on message: #12287539
MA77: Salve galera!
Nós entendemos suas preocupações com relação aos veículos que utilizam HE como seu principal projétil. Estes veículos em específico serão analisados individualmente para continuarem com seu espaço no jogo, igual eles tem atualmente no jogo. Entrem no Sandbox, testem a nova mecânica dos projéteis HE, dê seu feedback e que nós cuidaremos dos derp!
Nós entendemos suas preocupações com relação aos veículos que utilizam HE como seu principal projétil. Estes veículos em específico serão analisados individualmente para continuarem com seu espaço no jogo, igual eles tem atualmente no jogo. Entrem no Sandbox, testem a nova mecânica dos projéteis HE, dê seu feedback e que nós cuidaremos dos derp!
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