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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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parim1331
Wallpapers, Refreshed!
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11.07.2019 16:26:28
 
Subject: Wallpapers, Refreshed!
Link on message: #17057211

parim1331: Which one do you guys like the most? :izmena:


Zapfhan
Q&A 07/2019
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11.07.2019 16:21:37
 
Subject: Q&A 07/2019
Link on message: #17057199

View Postelektroberto, on 10 July 2019 - 04:00 PM, said:   Typisch WG. Alle Fragen mit einer Antwort beantwortet. Und alles nur Theorie mit offenem Ende.   Und bei mindestens 50% der wichtigen Fragen, habe ich das Gefühl, die haben die Frage gar nicht verstanden...   Das lässt ja echt hoffen.nicht.

Zapfhan:   Folgendes   Wenn der aktuelle und die noch folgenden Tests in der Sanbox gut verlaufen, könnten davon auch schwächere Panzer profitieren. Sprich eine Anpassung wär nicht zwingend nötig.   Wenn die Tests nicht zielführend sind, dann werden entsprechende Fahrzeuge (da es ja keine globale Änderung gab) angepasst.      


Delhroh
Torneo 3 vs 3 para la Comunidad Española
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11.07.2019 15:31:06
 
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17057013

View PostChopp, on 11 July 2019 - 01:22 PM, said: Me apunto.   Con escribirlo aquí vale o tengo que contactar con alguien ?

Delhroh:   Con inscribirte aquí es suficiente. Luego el 24 por la tarde sabrás quien forma parte de equipo. Luego deberás estar online el día del evento y ya está... te saldrá un aviso en el juego para participar en el torneo. ¡Suerte! ;)


Kayi4ek
Vypnutí poškozování spojenců v náhodných bitvách
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11.07.2019 15:21:31
 
Subject: Vypnutí poškozování spojenců v náhodných bitvách
Link on message: #17056971

Kayi4ek: Vlákno jsem pročetl a posbíral zpětnou vazbu. Děkuji všem! :honoring:

Pokud byste se chtěli zeptat, jak to vidím já ... konečně si budu moct v klidu zahrát s Actinidem četu ;)  https://www.twitch.tv/worldoftanks/clip/ShortBovineLorisMVGame?filter=clips&range=all&sort=time


Falathi
Kłótnie o RNG
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11.07.2019 15:13:11
 
Subject: Kłótnie o RNG
Link on message: #17056945

Falathi: To nie jest prawda. A szkoda, można by pokarać za pisanie trzech postów jednego pod drugim. 

Z innej beczki: my tam się nie obrażamy. Trochę dystansu jest zawsze wskazane :) 


Delhroh
Torneo 3 vs 3 para la Comunidad Española
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11.07.2019 15:10:47
 
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056935

Delhroh: ¡A apuntarse todos!


Delhroh
Deshabilitación del fuego amigo en las Batallas aleatorias
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11.07.2019 15:09:04
 
Subject: Deshabilitación del fuego amigo en las Batallas aleatorias
Link on message: #17056928

View Postolmocap, on 11 July 2019 - 01:08 PM, said: Delhroh, entonces qué opción tenemos aquellos que no estamos de acuerdo con la medida? o... simplemente no tenemos voz ni voto?

Delhroh:   Si claro, podéis compartir vuestra opinión en el foro de que no os gusta la medida. Vuestras opiniones serán enviadas y recopiladas, como siempre hacemos. La opinión que he compartido con vosotros, como he dicho, es mi opinión personal.   Saludos :)


Delhroh
Torneo 3 vs 3 para la Comunidad Española
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11.07.2019 15:03:54
 
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056910

View PostGorlim01, on 11 July 2019 - 12:56 PM, said: Buenas:
No nos gusta el formato de emparejamientos y menos aún el tier.
Si algún día lo haces pudiendo presentarte con quien quieras y en tierX será más fácil que nos cuadre.
Ahora bien los premios son jugosos,ese apartado se ha mejorado,bien...
Un saludo y suerte

Delhroh:   Genial. Si algún jugador de tu clan quiere presentarse a título individual, será bien recibido. ¡Suerte!


Falathi
Odświeżamy tapety!
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11.07.2019 15:00:21
 
Subject: Odświeżamy tapety!
Link on message: #17056895

View PostNullmaruzero, on 11 July 2019 - 11:45 AM, said: Wiem, że to kwestia gustu, ale te tapety to zawsze jakoś takie hmmm, nie wiadomo co pokazują. Niektóre z nich to dosłownie zad czołgu albo dolna płyta i kawałek lufy. Jakoś wolę takie pozy i kąty plakatowe, reprezentacyjne od stylistyki korespondenta wojennego cykającego im fotki :D

Falathi:   Ludzie mają różne gusta. Normalna sprawa :) 


Delhroh
[PROPUESTA] Liga fantastica WOT SPAIN
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11.07.2019 14:38:32
 
Subject: [PROPUESTA] Liga fantastica WOT SPAIN
Link on message: #17056803

View PostThorsvald, on 09 July 2019 - 07:24 PM, said: La propuesta me parece genial, tienes mi apoyo para lo que haga falta (siempre que este disponible). El problema basico que le veo yo a estas cosas es lo de siempre, lo que tu mismo has comentado otras veces:El modo de juego.   Delhroh? No podrías plantear a WG una especie de proto-competicion a pequeña escala con un mapa al estilo blitz como propuso Silent hace poco? Se que es dificil, conlleva cierto desarrollo, pero siendo una comunidad pequeña podria servir de test.

Delhroh:   Si claro. De hecho el torneo 3 vs 3 que está en marcha es por el interés mostrado por varios jugadores y por la ayuda de un colaborador oficial de la comunidad.   Os ruego que continuéis un poco debatiendo la actividad y si veo interés por vuestra parte, aportáis sugerencias y demás, la intentaré poner en marcha.


Delhroh
[HOT TOPIC] Rediseño de Zona Segura
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11.07.2019 14:37:08
 
Subject: [HOT TOPIC] Rediseño de Zona Segura
Link on message: #17056796

Delhroh: Saludos,   Recordemos que la idea es que compartáis las opiniones cada uno de forma constructiva, y que cada uno de su punto de vista, no debatir los puntos de vista de uno y otro, aunque podéis indicar si os gustan o no las ideas de otros usuarios sin llegara a la necesidad de debatas estériles o a los correspondientes naming & shaming.    Este hilo y vuestra apertura de temas también me ponen de relieve otros aspectos de otras comunidades en las que también puedo indagar. Como digo, cualquier opinión es válida, siempre que sea de forma educada y razonada. Con respecto a la moderación española, recordad que los moderadores españoles también se pueden equivocar. No sería la primera vez ni última que yo he levantado una sanción por considerarla demasiado excesiva o carente de sentido. De hecho hace poco levanté dos y una la cambié por un Friendly Reminder, por ejemplo. Como digo, somos humanos, cometemos errores y ya sabéis que yo soy el primero en pedir perdón a quien haga falta.   delhRoh


Delhroh
Torneo 3 vs 3 para la Comunidad Española
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11.07.2019 13:58:46
 
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056634

Delhroh: ¡Ya podéis registraros en el torneo!: AQUÍ


Delhroh
Deshabilitación del fuego amigo en las Batallas aleatorias
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11.07.2019 13:31:16
 
Subject: Deshabilitación del fuego amigo en las Batallas aleatorias
Link on message: #17056515

Delhroh: Saludos,   Sin duda, creo, desde mi humilde punto de vista, que es algo que se tendría que haber implementado hace tiempo, como en WoT Blitz y WoT Console. Así, se acaba el problema con los azules o el "tomarse la justicia por nuestra mano".    Para los empujones y demás, siempre nos sigue quedando el "reporte in-game".  


Delhroh
Torneo 3 vs 3 para la Comunidad Española
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11.07.2019 12:57:23
 
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056437

Delhroh: ¡ESTE ES EL HILO PARA INSCRIBIRSE AL TORNEO 3 VS 3! ¡¡INSCRIBÉTE AQUÍ INDICANDO QUE QUIERES PARTICIPAR!!     ¡Saludos, comandantes!   Como bien ya sabemos, nuestra comunidad adora los torneos, demostrar que sus capacidades delante de la comunidad y por supuesto, ganar merecidas recompensas por su esfuerzo. ¡Pues ya es hora de volver a acudir a la acción en nuevo torneo 3 v 3 de tier VII!   Tipo de evento   Playoff. Partida estandar, sin empates, equipo defensor y equipo atacante. Rondas normales al mejor de 3, doble mapa + mapa de desempate. Semifinal y final al mejor de 5, 2 mapas + mapa de desempate. Las partidas se lanzarán con el sistema automático de las batallas especiales. Las partidas se celebrarán en el servidor 2 de World of Tanks.   Reglas   Vehículos de tier 7, incluidos premium, artillerías y antitanques.  Sin límite de consumibles, equipamientos, equipamientos especiales o directivas. Es obligatorio tener activada la opción para guardar las replays, para poder juzgar cualquier situación atípica o reclamación. El no ser capaz de proveer a la organización de dichas replays, puede dejar un premio vacante. Torneo solo para cuentas EU.   Fecha   Sábado 27 de julio a partir de las 17.00 hora española (CEST)   Mapas   Parque Ancho Ensk Himmelsdorf Acantilado Minas Paris Estepas Tundra   Inscripción   La inscripción se realizará en el foro, de manera individual, para garantizar la participación de la comunidad española, es necesario hablar español y entenderlo. En caso de que la organización dude que el jugador es español se registrará el país en el que la cuenta se registró. Si la cuenta no se creó en España, el jugador no podrá participar en el torneo. Los jugadores podrán inscribirse hasta el 23 de julio a las 16:00, hora española.   Configuración de los equipos   Una vez cerrado el plazo de inscripción, los organizadores se reunirán para seguir los siguientes pasos con el objetivo de crear equipos de 3 jugadores sin reserva equilibrados. Los jugadores serán clasificados según puntuación. La puntuación final de cada jugador será la suma de Wn8 reciente y Wn8 total. Una vez calculada su puntuación, se dividirán en 3 categorías, Comandantes, Oficiales y Soldados, dependiendo de su puntuación. Mediante un sistema de números aleatorios se crearán los equipos eligiendo un comandante, un oficial y un soldado. Después de este reparto, se cogerán los equipos con mayor puntuación y los equipos con menor puntuación y se intercambiaron las posiciones necesarias para hacerlos más igualados. El número de equipos balanceados se decidirá dependiendo de los equipos resultantes. Una vez creados los equipos, se asignará un seeding (posición) en orden descendente de puntuación. La única condición es que no puede haber dos personas del mismo clan en el mismo equipo. En caso de producirse, el jugador en cuestión será cambiado por el jugador de su misma posición en el equipo con la puntuación total más próxima.   Todo este proceso será retransmitido en directo el día 24 de julio a las 19:00 horas en el canal de nuestro Community Contributor XCR.   Premios   Primera plaza: 2000 de oro por jugador + 50TP prototype + Plaza de garaje Segunda plaza; 1000 de oro por jugador 3º y 4º clasificados: 600 de oro por jugador Del 5º al 8º: 300 de oro por jugador Del 9º al 16º:  150 de oro por jugador   Extra: Todo jugador que pase al menos una ronda entrará en el sorteo de otro 50TP prototype  


Sael_
Rimozione del fuoco alleato dalle Battaglie Casuali
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11.07.2019 12:36:24
 
Subject: Rimozione del fuoco alleato dalle Battaglie Casuali
Link on message: #17056349

View Postnaico69, on 10 July 2019 - 02:47 PM, said: A me un po' dispiace...il turchese mi donava.

Sael_:   Lo puoi ancora ottenere in realtà. :D  Lo status di teamkiller può ancora essere acquisito nei casi in cui:
- Si stunna un alleato con l'artiglieria;
- Si ribalta un alleato e questo, di conseguenza, esplode; - Si causa l'affogamento di un alleato; - Si spinge un alleato giù da un dirupo e questi esplode.  

View PostCabaI, on 10 July 2019 - 03:02 PM, said: beh certo non avevo dubbi, pero credo ci sia un limite a tutto, perche non introducete allora la modalita wot mario kart,

Sael_:   Non avevamo già tenuto una cosa simile in passato? Era un sacco popolare una volta... :°D  

View PostCabaI, on 10 July 2019 - 03:02 PM, said: ps: è la solita storia per punirne 1000 ne penalizzate 1 milione, pero su le cheat sta roba ne eh? li non riuscite mai:

Sael_:   Ma, il sistema anti-cheat è già in piedi, non è ammesso barare al gioco e teniamo regolari ondate di ban.  

View Postenigma66, on 10 July 2019 - 03:03 PM, said: lo stun non viene penalizzato

Sael_:  

View PostZura_, on 10 July 2019 - 03:40 PM, said: Le arty già clikkano a caso tenendo con una mano il mouse e con l'altra il panino...con questa patch potranno clikkare col gomito tenendo il panino a due mani...tanto non serve neanche più evitare di storpiare il compagno di squadra che sta giocano in prima linea.

Sael_:   Attenzione, come ho scritto più su, non è così - lo stun delle arty viene ancora penalizzato normalmente.  

View PostAlessintosh, on 10 July 2019 - 03:17 PM, said: Di certo devo inventarmi qualcosa di nuovo per "avvisare" chi mi spinge fuori dal cespuglio facendomi spottare!!!! Una bella cannonata l'ho sempre considerata lecita ed educativa in alcune circostanze... - Pur non essendo un promotore e un acerrimo sostenitore del team-kill, mi mancherà parecchio non poter sparare ad un alleato quando se lo merita!!!! Certo, si parla sempre di giustizia sommaria che porta unicamente all'indebolimento della propria squadra (riducendo gli HP totali), ma che comunque ha sempre fatto capire a qualcuno che quella cosa non si fa... Una sorta di minaccia intimidatoria ad indicare al "mongolo" che se insiste arriva anche la seconda cannonata, fino a rischiare il ban!!!!!! - Poi però bisogna fare i conti anche con i mentecatti: gli spari per avvisarli ed "educarli", ma non capiscono e finiscono con sparare diversi colpi indietro a te!!!! - In questi casi la frittata è servita!!!!!

Sael_:  

View PostZura_, on 10 July 2019 - 03:40 PM, said: Mi dirigo lesto sul campo di battaglia col mio JPzE100...e guarda caso arriva il solito trolletto tomatico col suo bel carretto che si mette a bloccarmi o strusciarmi o spingermi..per un qualche motivo misterioso. Dopo averlo gentilmente avvisato via chat di sospendere il comportamento dannoso alla mia partita ed al mio divertimento....proseguo verso il campo di battaglia...ma ovviamente i consigli gentili non attecchiscono e il trolletto tomatico ha deciso che il suo divertimento è rovinare la partita a me.   Normalmente dopo 2 secondi dall'avviso gentile sarebbe partita para para una cannonata da 1000hp......ora invece dovrò attendere la fine della partita.........subendo l'ironia del trolletto tomatico.....   La WG dovrebbe educare i giocatori alle meccaniche di gioco...anzichè proteggere i giocatori che ignorano le meccaniche di gioco. Levare il friendly fire è una delle mosse peggiori dall'alba dei tempi di questo gioco..... Se uno spara ad un compagno per sbaglio...non serve trovare scuse misteriose.....devi guardare la mappa e lo svolgimento della partita...uno che sbuca fuori all'improvviso succede 1 volta ogni 1000 partite....altrimenti se spari hai compagni hai problemi di mira... Le arty già clikkano a caso tenendo con una mano il mouse e con l'altra il panino...con questa patch potranno clikkare col gomito tenendo il panino a due mani...tanto non serve neanche più evitare di storpiare il compagno di squadra che sta giocano in prima linea. Rimuovendo una funzione del  gioco che influenza il gioco e richiede abilità per essere gestita non fa altro che aumentare la popolazione dei trolletti tomatici. Suggerisco di togliere la mira manuale ed inserire l'aim bot per tutti....almeno seppelliamo questo gioco e non ci pensiamo più.    

Sael_:   Mi spiace ma sparare agli avversari è sempre contro le regole, qualsiasi cosa stiano facendo, a meno che non diventino blu. Non sta ai giocatori punire sul campo di battaglia quegli alleati che a vostro parere non si comportano bene. Non siete una giuria, e non siete giustizieri della notte come Batman, non ce n'è bisogno, c'è la funzione di segnalazione. D4d1 lo ha spiegato bene:  

View PostD4d1, on 10 July 2019 - 04:30 PM, said: Allora, qui non si parla delle situazioni occasionali ma di chi per passione, sport, visioni oniriche, una partita si e l'altra anche decide che è ora di tramutarsi nel giustizziere e dare sberle a destra e a manca per insegnare al prossimo a giocare. Ma qual'è il limite a tutto ciò. Chi stabilisce a chi e perchè sparare? Per lo stesso motivo uno può svegliarsi e decidere che, visto che la compagna ha il ciclo e gli sta devastandando l'anima può sparare a tutti i suoi compagni. In verità tutti hanno sparato almeno una volta a qualcuno ma un conto è quando questo capita occasionalmente e un altro quando è prassi.   Ora non potrete più punire i rossi? Mi spiace per voi. Ora lo spotter non può essere più frustato per farlo spottare quando considerate voi secondo il vostro punt di vista che è giunto il momento? Vivadio. Oh no si strusciano per sbaglio su di me? Oppure sono io che mi struscio su di lui? Chi si è strusciato prima? Lui può pensare che siate voi a strusciarvi.   Ma perfavore. Cerchiamo di non essere dei ragazzini. Poi ci lamentiamo dei bimbiminkia. Non dico che a volte non mi prende il nervoso e non mi viene voglia di sparare. Anche a me capita di sclerare ma credo che le volte in cui ho sparato a qualcuno volontariamente si contino sulle dita di una mano. E sinceramente mi sono pure sentito un gollione nel farlo.   Purtroppo il gioco ha preso questa piega per l'enorme mole di lamentele che la WG ha ricevuto a causa dei giustizzieri. Ed era ora che facesse questa cosa. E lo stesso vale per la chat. Non is poteva più vedere gente che rovinava le battaglie o insultava a destra e a manca. Di chi è colpa? Non è sicuramente della WG. Quindi se i giustizzieri la smettessero di autogiustificarsi sarebbe cosa gradita.

Sael_:   Posso dire BIBBIA anche io? Il giudizio dei giocatori non è sempre il giusto metro decisionale per infliggere punizioni o no. Tipo qui:  

View Post1949m, on 10 July 2019 - 07:10 PM, said: D'altra parte mi da fastidio che venga tolto perchè così non posso più teamkillare le artiglierie allo start...cosa che succedeva almeno 1 volta ogni 30partite. Per cui propostina: dato che gli artiglieri il teamkill se lo meritano, che ne dite di disattivare il fuoco amico verso tutti i carry eccetto le artiglierie? Perchè le artiglierie continueranno a fare danno da splash e a stunnare gli alleati, mentre tutti gli altri no? Occorre un rimedio!

Sael_:   (Tralasciando che le artiglierie non faranno più danno, stunneranno soltanto e verranno comunque punite col nuovo sistema.)
"Non mi piacciono le artiglierie quindi si meritano il team-kill" è non solo contro le regole ma anche una ragione un pochino assurda per rovinare la partita ai propri alleati. Che vi piaccia o no l'artiglieria è utile, per esempio a disturbare l'avanzata/rompere le formazioni dei pesanti in prima linea. Inoltre se distruggeste l'artiglieria della vostra squadra, quella degli avversari resterebbe incontrastata ed i nemici, al contrario di voi, non dovrebbero tener conto del fuoco dell'artiglieria sul campo di battaglia. Avreste appena appioppato uno svantaggio enorme al vostro team.  

View PostIta84, on 10 July 2019 - 04:24 PM, said: Mmmmmm ho appena avuto un dubbio... non è che gli alti vertici stanno affrontando questo argomento proprio adesso per distogliere lo sguardo dai nuovi proiettili sbilanciati?

Sael_:   Non cominciamo a fare i complottardi ora. :teethhappy: A questo punto potresti dire che stiamo rielaborando i proiettili speciali per distogliere l'attenzione dal fuoco alleato. Scacco matto!
No, come è facile constatare stiamo introducendo cambiamenti al gioco e li abbiamo pubblicati su tutte le piattaforme, incoraggiandone la discussione.  

View PostSalta_foss, on 10 July 2019 - 05:51 PM, said: Non per creare ulteriori polemiche, potevate mettere i sottotitoli in italiano.

Sael_:   Ma ci sono. Guarda:
friendlyfire.png   Ah e, PS: Evitate di far degenerare la discussione nel flame più totale per favore. Restiamo in topic e discutiamo con cortesia.


thePhilX
Schlammschlacht zur CW-Kampagne "Feuerprobe"/ "Fire Trail"
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11.07.2019 12:31:24
 
Subject: Schlammschlacht zur CW-Kampagne "Feuerprobe"/ "Fire Trail"
Link on message: #17056332

View Posttwiag, on 11 July 2019 - 09:20 AM, said: Wartungsarbeiten auf der Weltkarte? Wird TRVST jetzt shon von WG auf England gesetzt oder was wird manipuliert?

thePhilX:   sollten schon durch sein. Besser nen Patch um 11 Uhr morgens, als nen Zusammenbruch um 20 Uhr Abends, oder nicht? :justwait:


Falathi
Letnia Wyprzedaż trwa
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11.07.2019 12:29:19
 
Subject: Letnia Wyprzedaż trwa
Link on message: #17056325

View Postbino1980, on 10 July 2019 - 04:10 PM, said: Czy jeśli kupię pantere m10, która już mam w garażu to dostanę rekompensatę w zlocie? 

Falathi:  

View PostPolish_Badger, on 10 July 2019 - 04:51 PM, said:   Też jestem ciekaw o ile nie jest to rekompensata w kredkach jakieś 1MLN

Falathi:   Zasadniczo, jeśli KUPUJESZ czołg który już posiadasz to rekompensata jest w złocie.   

View Postkortoxx, on 10 July 2019 - 06:38 PM, said: "Caernarvon Action X,  brytyjski czołg ciężki z możną wieżą i świetnym działem (przejdź do poradnika)." Warto go kupić dla możnej wieży? Może nic w nią nie wchodzi i dlatego ma taką? :P

Falathi:
To jest można wieża, ponieważ trzeba być zamożnym w kredki żeby ją łatwo przebijać. A tak na serio - dzięki za zwrócenie uwagi!


parim1331
Disabling Friendly Fire in Random Battles
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11.07.2019 12:22:43
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17056300

View PostMeetriX, on 11 July 2019 - 10:20 AM, said:   Do you really test it, how? -Look that player shot his ally and did not do any damage. -Ok we are ready to add this to a live server. :facepalm:

parim1331:   It's actually a bit more complex than that. 


parim1331
Wyłączenie bratobójczego ognia w bitwach losowych
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11.07.2019 12:21:28
 
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17056291

View PostCzolgista_Mnich, on 10 July 2019 - 02:39 PM, said: A co z sytuacjami gdzie gościu z teamu wypycha nas bylebyśmy dostali dmg a nie on?  wtedy nie mam jak mu oddać :(

parim1331:   W takiej sytuacji, wypychający otrzyma niebieski status.  

View PostJigSawArlekin, on 10 July 2019 - 05:04 PM, said: Witam!

parim1331: ... Sam miałbym w tym miejscu pytanie do przedstawicieli WG:
1. Czy planujecie zmienić sposób otrzymywania uszkodzeń przez "wjeżdżanie" na wrogów lub sojuszników? Jeśli tak, to czy przy braku obrażeń za uderzenie w sojusznika zostaną także zlikwidowane obrażenia za wjechanie NA niego? 
(Chodzi mi o sytuacje tworzenia "wieży" z czołgów, ktora mimo że prześmieszna, byłaby chyba zbyt absurdalna :) )
2. Do tej pory przy zepchnięciu sojusznika ze skarpy, gdzie efektem było zniszczenie go, gracz otrzymywał stosowną karę. Jak to będzie wyglądało od tej pory?

Ogólnie zmiany mi się podobają, zobaczymy, co dalej i jak wypadną testy.

Pozdrawiam,
JigSawArlekin   1. Za tradycyjne staranowanie sojusznika, ów sojusznik nie otrzyma obrażeń, co do wjechania na niego, nie jestem aktualnie pewien.   2. Będzie to wyglądało tak samo jak do tej pory, jeżeli zepchniesz sojusznika z urwiska, co poskutkuje jego zniszczeniem, to wtedy otrzymasz niebieski status.  

View PostKaktyl, on 10 July 2019 - 06:41 PM, said: ...

parim1331:   Za wypychanie pod ogień przeciwnika będzie można otrzymać niebieski status.  

View PostShoikan_ZGBP, on 11 July 2019 - 06:48 AM, said: Sam miałbym w tym miejscu pytanie do przedstawicieli WG:
1. Czy planujecie zmienić sposób otrzymywania uszkodzeń przez "wjeżdżanie" na wrogów lub sojuszników? Jeśli tak, to czy przy braku obrażeń za uderzenie w sojusznika zostaną także zlikwidowane obrażenia za wjechanie NA niego? 
(Chodzi mi o sytuacje tworzenia "wieży" z czołgów, ktora mimo że prześmieszna, byłaby chyba zbyt absurdalna :) )
2. Do tej pory przy zepchnięciu sojusznika ze skarpy, gdzie efektem było zniszczenie go, gracz otrzymywał stosowną karę. Jak to będzie wyglądało od tej pory?

Ogólnie zmiany mi się podobają, zobaczymy, co dalej i jak wypadną testy.

Pozdrawiam,
JigSawArlekin

parim1331:   Tak jak napisałem wyżej, wypychanie, spychanie z klifów, oraz wpychanie do wody - to wszystko będzie karane.  

View PostGen_Woronin, on 11 July 2019 - 09:30 AM, said: Żałosne teraz upośledzone pomidory będą bezkarnie wypychać w swoich E100.

parim1331:


Falathi
Wyłączenie bratobójczego ognia w bitwach losowych
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11.07.2019 12:19:01
 
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17056282

View Postprofes79, on 11 July 2019 - 10:04 AM, said: Może wystarczyłoby jedno ale uzasadnione?

Falathi:   Jedno zgłoszenie nie bardzo - to wciąż daje pole do nadużyć. Co innego, jeśli zgłoszeń jest kilka. 


Delhroh
##Canal de DelhRoh: Historia y tanques en estado puro ##
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11.07.2019 12:17:21
 
Subject: ##Canal de DelhRoh: Historia y tanques en estado puro ##
Link on message: #17056276

View PostStronk_Maxi, on 10 July 2019 - 04:54 PM, said: Una pena que por la campaña me lo pierda, espero verlo resubido y que sea un exito como el anterior, un saludete!     

Delhroh:   No pasa nada, a disfrutar :)


thePhilX
Schlammschlacht zur CW-Kampagne "Feuerprobe"/ "Fire Trail"
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11.07.2019 12:14:49
 
Subject: Schlammschlacht zur CW-Kampagne "Feuerprobe"/ "Fire Trail"
Link on message: #17056263

View PostNemii29, on 11 July 2019 - 09:01 AM, said:   Teamschaden bleibt doch aber bei CW und co? Da kannst deine Buddys wenigstens noch wegknallen. :B

thePhilX:   ja, bleibt es. Ist ja ne Mechanik, um beispielsweise noch nen Game zu drawen, indem man das Ende so verzögert durch nen Teamkill beide Teams durchcappen und nicht nur das gegnerische.


parim1331
Disabling Friendly Fire in Random Battles
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11.07.2019 12:02:47
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17056224

View Postdavidsnoek1, on 10 July 2019 - 03:05 PM, said: Do players still get blue when pushing allied tanks from clifs of in front of enemy fire? 

parim1331:    

View PostPixel91, on 10 July 2019 - 06:37 PM, said:   With all due respect, the report button feels more or less like the morphine button in a hospital...useless... This is because there is no feedback for when we do report someone.   

parim1331:   To update on what I said earlier, it seems like players will receive blue status for both of cases that you described.  

View PostazgarOgly, on 10 July 2019 - 08:04 PM, said:   LOL, no. You can still drown an ally, overturn the ally.
Needless to say, trolls will push allies out of cover and you can do nothing against that,
This is one of the worst ideas WG has implemented since the start of the project. Supporting irresponsible and malicious players. Make game even more chaotic.

parim1331:   There's no feedback on it - yes, that's true. But I can assure you that actions are taken accordingly.   

View Postcaptainpigg, on 11 July 2019 - 09:08 AM, said:   Then try it out on the SEA or NA servers first, see if it works there before creating chaos on the EU or RU serveres 

parim1331:   Actually, it seems like you will still become blue for that.  


Falathi
Wyłączenie bratobójczego ognia w bitwach losowych
arrow
11.07.2019 12:02:18
 
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17056217

View Postslawi111, on 11 July 2019 - 09:47 AM, said:   A ja chciałbym być informowany, co stało się dalej z moimi raportami. Np. załóżmy że dwa dni temu zareportowałem jakiegoś nooba, który 2x zepchnął sojuszniczego tedeka z górki. I dzisiaj się loguję a tu komunikat: "Dziękujemy za zgłoszenie niesportowego zachowania gracza w bitwie losowej 09.07.2019 18:45. Został on ukarany za niesportowe zachowanie. Otrzymujesz nagrodę! 3x Rezerwa bojowa +50% doświadczenia za bitwę na 2 godziny. Dodatkowo Twój dzienny limit raportów został zwiększony do 15". A ludziom którzy notorycznie raportują bez sensu (bo np. ktoś ich nie posłuchał i pojechał na inną flankę) powinno się stopniowo odbierać prawie wszystkie raporty i dać limit 1-2 na dobę. To dawałoby większą szansę, że zgłoszenia będą rozpatrywane w sensownym czasie.

Falathi:   Hej! Rozumiem chęć, ale zasadniczo unikamy informowania po to, by ludzie którzy chcieliby wykorzystać system nie mogli dowiedzieć się ile zgłoszeń jest potrzebnych, by odnieść skutek.   


Asklepi0s
Edited
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11.07.2019 11:48:54
 
Subject: Edited
Link on message: #17056165

Asklepi0s: This thread has been closed by moderation team due to not being constructive.


Delhroh
Baby ToG, Baby Tog, turu turu, Baby TOG!
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11.07.2019 11:45:03
 
Subject: Baby ToG, Baby Tog, turu turu, Baby TOG!
Link on message: #17056149

Delhroh:   Greetings, Commanders!   A new contest on the horizon!    It´s time to use your creativity! You need ONLY to post a SONG title using at least tank name (the tank should be already available in World of Tanks PC).   Of course, we love BABY TOG, TURUTURU, BABY TOG, TURUTURU, OH BABY TOOOOG!!! our favorite SONG!!!   To create a valid entry, just reply to this forum thread (Note: Don't worry, your reply will be invisible except to Wargaming staff members! You do not need to post multiple times, it is normal that you cannot see your reply.).   RULES   Only one submission per player You need to create one SONG title including a tank name (Example: BABY TOG). Players can participate from 11/07/19 till 30/07/19 (18:00, Paris hour) You can also use in-game material from World of Tanks PC to create a SONG poster if you want, OR EVEN A YT SONG... it´s up to you! Winners will be pick randomly from all valid submissions The winners will get a code by PM with the reward.   PRIZES x1 30 PREMIUM DAYS x1 Churchill III x1 14 Premium Days   Roll out! 08:47 Added after 2 minutesBaby TOOOOG, BABY TOOOOG, OHHH BABYYYY TOGGGG!!!!!!!!!


Falathi
AT 15A: Oto nadciąga czołg-żółw
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11.07.2019 11:42:49
 
Subject: AT 15A: Oto nadciąga czołg-żółw
Link on message: #17056140

View PostVroobelek, on 11 July 2019 - 08:35 AM, said: Jak mowa o żółwiach, wyobrażam sobie że WG robi Turtle, premkową wersję Tortoise. VIII tier, troszkę słabsze działo (np. 350 alfy), taki sam pancerz. Oj, grałbym.

Falathi:   Takiej opcji raczej nie przewidujemy. A szkoda, mogłoby być zabawnie :) 

PS Sam nie posiadam AT ponieważ praktycznie nie gram brytyjskimi TDkami więc nie widzę potrzeby - ale gdybym robił tę gałązkę, to co innego. 
 


Falathi
Jest sens czy nowe konto?
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11.07.2019 11:30:58
 
Subject: Jest sens czy nowe konto?
Link on message: #17056106

Falathi: Też uważam, że lepszym rozwiązaniem jest pozostanie na tym koncie. Założenie nowego nic nie zmieni poza tym, że będziesz musiał zacząć wszystko od nowa. 


eekeeboo
Disabling Friendly Fire in Random Battles
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11.07.2019 01:11:59
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055405

View Postmaize2, on 10 July 2019 - 10:00 PM, said: This will lead to more arguments in game, arguments will lead to bans for "toxicity". The bans will become more severe over time. And slowly you will ban most of the passionate players and unofficial community leaders. We NEED this controlled ability to blow off steam to avoid ragequits. WOT has a specific target audience, by pulling craplike this you will lose them and you cant replace them with normies.
:arta:

eekeeboo:   Passionate players who are trolls, can either learn to be passionate in a positive and not toxic way or consider the vacation time a good opportunity to consider effective positive attitudes to deal with that passion, I hear music is a good way to express passion.     


eekeeboo
Disabling Friendly Fire in Random Battles
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11.07.2019 01:03:27
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055391

View PostJCD3nton, on 10 July 2019 - 07:08 PM, said: Finally. WG has my full support with this one.:popcorn: But we also need a better reporting system now. Remove 10 report cap. Add unlimited reports. Add an ingame warning timer for pushers. If they don't stop in 5 seconds, make them turn blue and killable. If I have fall damage after the push, turn them blue. If I get spotted after the push, turn them blue.

eekeeboo:   The reporting system is something we're always trying to work on improving and making sure it's better. But the removal of cap would encourage people to just spam report for anything they like, playing arty, playing premium tank, using special rounds, not going on the flank they want etc. Sometimes people push for good reasons like turning them over, moving them out of danger or giving them a speed boost!   

View PostVonniVidiVici, on 10 July 2019 - 07:21 PM, said:   I have no idea if fire damage ticks actually count, so I'll take your word for it for the sake of argument. On the off chance that I'd start a fire I'd take the one hour ban, roll and smoke a joint, and continue refreshed and no longer annoyed at the muppet from last battle. Super unlikely to happen though because otherwise everyone would have breezed right through the firestarter missions.   On a sidenote, I don't recall ever seeing someone turn blue for firing a HE shell right next to or underneath a friendly tank. Might have to experiment with that. :rolleyes:

eekeeboo:   fire damage ticks do count, I have unfortunately been on the receiving end of a stay HE shell into the back of a teammate where the blue ensued! (incidentally also ended in ammo rack with turret flying off and hitting teammate).   

View Post_porTa_, on 10 July 2019 - 07:30 PM, said:   1.6 will be another bad update which hits at the heart of the game :(  As a veteran player I don't know how many updates of  this kind I will be able to bear anymore.

eekeeboo:   There are many veteran players who will also like this patch and view changes (of which there's a few!) positively. But if you feel it's time for a break, it's always good to get out in the summer and enjoy the sun!   

View PostHomer_J, on 10 July 2019 - 07:53 PM, said:   Biggest load of bovine fertiliser excuses for dumbing down the game  from people who clearly don't even play. 19:53 Added after 0 minutes   If you want retarded Blitz gameplay then go play Blitz. 19:58 Added after 5 minutes   If that's actually an issue then the fix is to fix the way fire works when it is caused by a friendly.  Heck even disable module damage by friendlies, I'm fine with that.   No need to take a sledgehammer to that piece of Gouda.

eekeeboo:   If you want retarded Blitz gameplay then go play Blitz. 19:58 Added after 5 minutes   If that's actually an issue then the fix is to fix the way fire works when it is caused by a friendly.  Heck even disable module damage by friendlies, I'm fine with that.   No need to take a sledgehammer to that piece of Gouda.   Think of the valuable wheat that can be grown with those fertilisers though Homer :) Also squished Gouda is the best Gouda. The team damage removal is very unpopular with some, but could be beneficial for others such as newer players and those with slow reactions :)   

View Postonderschepper, on 10 July 2019 - 08:01 PM, said: Mario Kart 8 has Friendly Fire..............so 8 year olds can be responsible and not shoot their allies but players 18+ can not without intervention. :facepalm::D

eekeeboo:   Fortunately Mario kart has people not wantinting to team damage actively :(   

View Postvalixas125, on 10 July 2019 - 08:07 PM, said: So reducing skill and awereness required to play?

So let's say there's a ally ramming and blocking me, his tank is heavier so i can do nothing about it just SUFFER thru the WHOLE game and be satisfied by reporting him which to all i know, does nothing as we don't get any feedback about our reports?

So many issues with this it's mind boggling.

eekeeboo:   Improving the chance of people to not damage accidentally and to help prevent people from being taken out of the game accidentally by a stray shell from things like JGE100 or Deathstars. And yes you can report, no you will not get feedback, but the reports work. 22:10 Added after 6 minutes

View PostHomer_J, on 10 July 2019 - 08:24 PM, said:   Crush damage was brought in to prevent people stacking tanks on top of each other and getting places they shouldn't.  I wonder how that is going to be handled.

eekeeboo:   Stacking damage will still be a thing and crushing damage.   

View PostPlymArgyle1982, on 10 July 2019 - 08:25 PM, said: I'm going to have to add my voice to those against this change. I don't like it at all. Accidental friendly fire is part of the game (a team game) and being aware of allies around you is part of 'being a better team'. So you are taking out one of the competitive aspects. The RNG / random situations part of it also adds to the fun and thrill of playing - the drama, twists and turns.   Yes, it is really, REALLY annoying when you have a troll on your team trying to vent their life frustrations out on random people online. There are other ways you can deal with them though. Like by making it so the automatic system actually works properly. If a tank shoots a team mate more than twice in a game, then turn them blue. But also, if they have done it more than 4 or 5 time in their last 50 games or so, then by the balance of probability, the person doing it is doing it on purpose. So give them a week ban. And if they do it again within the next 50 or so battles, then make it a 2 week ban (and so on). Something like that, anyway. Make the trolls actually fear the ban hammer.   The changes don't also address the main weapons the professional trolls use - blocking and pushing. Why not have an appeal system, where if someone is banned, then they can send in the replay and get the unfair ban removed. The blocker then gets the ban instead; and gets flagged by you as an account to monitor. I would imagine (guessing) that you wouldn't receive an overwhelming number of these, as the trolls are still very much in the minority and it only happens once in a while.   With the arty changes, that will also take away from the immersion and game play. Now soviet mediums will just face hug Japanese and german heavies, knowing full well that when friendly arty shoot then they will be just fine and won't take any damage. Waiting for the right moment and/or communicating with one another to make decent plays is one of the main tactical aspects that contribute to you winning (and you feeling really smug when you pull it off).   I don't often post but I feel I have to this time. It is the wrong way to resolve the issue. If you do too many things like this, then the game will stop being a game.

eekeeboo:   Some would agree with you, I too felt that friendly fire had a purpose and knew that from early days when people asked why it existed at all, but I also go to experience and see the reaction of many positive people who felt the lack of friendly fire in things like Frontline was a good thing.   

View Postgigiduru, on 10 July 2019 - 08:34 PM, said: The worst idea in the wot history. The last drop of realism will disappear. Wot will become now a kind of Tetris.  No friendly fire in Tetris either. A stupid decision of a general it measured in war in lost soldiers. The stupid decision of the wot bosses it will be measured in lost players... 

eekeeboo:   I can assure you that there are no Z block in Tank, thus Tetris will never be here!   

View Postgattagoblin, on 10 July 2019 - 08:40 PM, said: So world of tanks is going full arcade? this will remove part of tactical play with hugging and dancing in melee ... I don't see the point, I think this is bad decision

eekeeboo:   That part of tactical play will still be there if you want the shot to count as damage, but if your teammate happens to do something very unexpected you don't get punished now (when applied) for trying to help for instance.   

View PostSiliconSidewinder, on 10 July 2019 - 09:41 PM, said: I am really against this change, this removes so much thrill and yes imersion from the game for the sake of apeasing the trigger happy faction.   the tank that rammed the fV in the video? that should do a ton of teamdamge, because that player took some crazy risks and that should cost him if he can't handle it. That's the stuff that makes games fun! just imagine the joy on the other team, maybe they have been struggeling and suddenly with this blunder they are back in the game!   or that JP100, those are the mistakes that can turn a match upside down and that's the awesome part!   and those teamkilling idiots? yeah so what? even that happened in real life and you know what? a clerver game company would have found ways to incorporate that in a pleasing and fun way into the game instead of just switching things off! because you please no one by removing features, by cutting back stuff that's good.   how to incoorporate that? well you would have to sit down and expand your game for that offcourse, but you could for example treat the teamkiller as someone that switched sides. put him on the other team, but give the team that looses him some extra rewards when they get him, or they all get a xp multiplyer as areward for the extra hard condition.... and yeah those two ideas took me 10 seconds.  

eekeeboo:   If you used something you proposed like teamkiller going on red, can you imagine sync drop clans and all of a sudden you would really get a 1 v 29 instance. Please consider the ideas fully and how they would be implemented and the effect on the game and balance, change the game too much and the people who play, stop playing.   

View PostWoT_RU_Doing, on 10 July 2019 - 09:49 PM, said:   Thanks Eek ;) You might want to point out to them though that the change means it will be far harder to accidentally cause team damage, so most people will easily do 50 battles and get the medal in future. If WG keep it, they might consider maybe changing it to every 250 or 500 battles?

eekeeboo:   I'm sure that'll bec brought up as we get closer to implementation, but I'll ask that too!   

View PostCpt_Hind_sight, on 10 July 2019 - 09:55 PM, said: I am sorry, I hit an team member this evening with my Cromwell. And meanwhile you Wargaming know that I did so. It is sometimes hard to spot that in the heat of the action moving around. You know, the server know. Does every player that hit an friendly knows that? A suggestion for you WG, instead of sweaping this tactical gameplay mechanic below the carpet. Highlight this for the player instead at the moment. In the game. With a voice, like: Hey, stop shooting at your friends or driving into them!  

eekeeboo:   We do this, not everyone is as curteous or accidental in their team damage as yourself :(     


eekeeboo
Disabling Friendly Fire in Random Battles
arrow
11.07.2019 00:52:01
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055366

View Postslitth, on 10 July 2019 - 06:45 PM, said:   They are doing it now. Why? To get you to shoot them. Why? So you get the ban, not them.   The only way to get rid of the troll it to ignore it. Shooting them it giving them what they want

eekeeboo:   This person knows!     

View PostVonniVidiVici, on 10 July 2019 - 06:48 PM, said:   People following, pushing and bumping other players tends to escalate into friendly fire, which typically ends with the one trolling being kicked first. The result is that one sh'tlord who was an active detriment to the team is now gone, and another player is now free to go about his business albeit with reduced HP. That to me is far preferable to the sh'tlord being able to troll the other player for literally the entire battle, which puts your team down by two tanks rather than one. Possibly more if the first person gets rekt or just had enough and suicides and the sh'tlord finds himself a new target to harass.

eekeeboo:   Please consider your language in your post. You make a good point, but consider now the knowledge you can't shoot your teammate effectively, meaning focus on shooting the enemy and leave the grieving party to be reported and subsequently dealt with properly.  

View PostNordicGR, on 10 July 2019 - 06:53 PM, said: Way too unrealistic. BAD UPDATE   Team-killers got punished after all. Not on purpose friendly fire is in the game and it adds to reality.   So lets turn the game to a simple arcade game. Next update will be gaining an extra life when you find the letters E-X-T-E-N-D which are scattered in the maps. And you will be able to free the princess in lvl 100.

eekeeboo:   I mean we already have a Black Prince, so that's naturally the next step!   

View PostRagnaguard, on 10 July 2019 - 06:54 PM, said:   can u post with ur original account? or keep hidding?   u will satisfy my curiousity...   btw i agree with the 1st thing u said in this post   and i really do not care about this thread... we talk with each other... WG will again NOT hear us anyways....

eekeeboo:   WG do hear you, hearing you and doing as you request/demand/ask is a different matter. The player base as a whole is what matters, not a few individuals, to be clear.   

View PostRagnaguard, on 10 July 2019 - 07:04 PM, said:   he will now bump u, then bump u again and again and again.... at least u can shoot em now..... what will u do when u cannot? have u got any good ideas?at least better than shooting him?  

eekeeboo:   Ignore them, report, move on and don't give the troll the attention they're asking for?  

View PostIRSanchez, on 10 July 2019 - 07:04 PM, said: Terrible idea and will backfire big time.   There will be tons of reeeeeeeetards now blocking, pushing allies out of position or generally abusing physics, mark my words. At the same time I'm crystal sure that support won't handle all of this BS, as they are already overloaded with work judging by how long tickets are getting resolved.   EDIT
Damned filters, can't even use proper words to describe players.

eekeeboo:   The filter is intended to teach you to stop using bad words, like the teamkill system was intended to teach you it's a bad idea. I hope you can see the comparison and why removing the ability to do it at all, is the only way for some?   

View PostazgarOgly, on 10 July 2019 - 07:04 PM, said:   LOL, no. You can still drown an ally, overturn the ally.
Needless to say, trolls will push allies out of cover and you can do nothing against that,
This is one of the worst ideas WG has implemented since the start of the project. Supporting irresponsible and malicious players. Make game even more chaotic.

eekeeboo:   At the same time it will also prevent the circumstances where by people can tk by spreading damage and get away with it OK. There is as much protection of the genuine and non-toxic player as you perceive there to be protection of the toxic player.   

View PostJumping_Turtle, on 10 July 2019 - 07:07 PM, said:   They should have just punished those players way harder. But just as with the all chat they choose they easy way out, most likely a money given desicion

eekeeboo:   Not always easier, but there were many people who very much wanted to see friendly fire removed from their experience in Frontline (also hello!)


eekeeboo
Disabling Friendly Fire in Random Battles
arrow
11.07.2019 00:40:22
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055340

View PostWoT_RU_Doing, on 10 July 2019 - 06:08 PM, said: @WG....when you Implement this, please FREEZE the Battle Buddy medals like you have with the old Tank Sniper medals for example.   .....they actually tell you something about player's at the moment, but any future awards will become almost meaningless.

eekeeboo:   I can ask tomorrow if this is something being considered, but i believe the ability to still hit your teammate but not do damage is thought to keep this element in there.   

View Postakileon, on 10 July 2019 - 06:12 PM, said: don t do it, i still want to be able to kill bots, since Wargaming doesn t do anything about them anyway

eekeeboo:   Wargaming do something about bots and teamkillers alike.   

View PostPhantomMajor, on 10 July 2019 - 06:22 PM, said:   Quite clearly you've never beard of friendly fire something that haunts the military to this day.   this is a big mistake removing this from the game. dumbing it down for people who are to ignorant or stupid to apologise for there actions is not the way to go about it.   I have received friendly fire and the person shooting me apologised and I let it go because the other guy made a mistake and admitted to it so everything was cool after that and I have done the same.   I realise that playing on the EU servers that not everyone will speak English but an apology from the perpetrator in their native language/gibberish goes along way to resolve this. however when you get some ignorant inbred retard that thinks everyone should make way for him then the problems start.   one of the key elements of this game is situational awareness, knowing where you are in relation to the enemy and friendly forces. I do my best to NOT drive in front of a friendly tank knowing full well that he might be fixated on a target and not see me, so I drive past him by going around the rear of his tank. this means I remove the risk of friendly fire and my team mate is still clear to fire on the enemy. This simple piece of situational awareness is something you should have learned by now after you'd been hit by friendly fire in that manner...if you're getting hit like that a lot then you're in the wrong game.   WG should NOT change or dumb down this game simply because some of their subscribing players are to stupid to grasp the basics of situational and spacial awareness

eekeeboo:   Please consider editing your post.    For the good elements, please remember, this feature is popular among many people who have tried out the feature in such as Frontline with even more requesting for the feature to be in randoms.   

View PostTemid23, on 10 July 2019 - 06:36 PM, said:   Just wait till someone decide to push you in front of enemies or decide it will be funny to follow you whole game and bump you... Team damage get punished by automatic system that is bad but still work sometimes. What system will punish players that will abuse no team damage now?

eekeeboo:   This is what the unsportsmanlike conduct feature has always done and was more effective and less self punitive than trying to teamkill the other person.     


eekeeboo
Disabling Friendly Fire in Random Battles
arrow
11.07.2019 00:26:45
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055317

View PostPixel91, on 10 July 2019 - 05:37 PM, said:   With all due respect, the report button feels more or less like the morphine button in a hospital...useless... This is because there is no feedback for when we do report someone.    Maybe it's just me, but I would really appreciate if after I report someone and it happens that the reporting was legit, I receive a little message that the player has been taken care of or something. People report others for all kinds of bad reasons, and people don't bother to report someone for the reason I mentioned above. That is why currently, for some, it's much more satisfying to just kill the troll and get him out of the game. A little incentive, a little push towards the report button would be amazingly rewarding IF you guys do your job and review the reported cases. And by incentive, I simply mean a reputation mechanic or something, not necessarily credits or gold or premium or whatever... just a good reputation

eekeeboo:   Please be aware one of the main reasons for not providing "feedback" on the report given is mostly for GDPR reasons combined with possibly people taking this as encouraging to report more for less severe things. I can assure you the report button definitely works, and like in the hospital, has been known to reduce pain :P Reputation mechanic again would incentivise troll reporting for instance, thus far the report system catches those that are naughty enough!   

View PostCHR1S_PL, on 10 July 2019 - 05:39 PM, said:   WHY NOT BOTH???????????????

eekeeboo:   Because one is against the game rules and is naughty?   

View PostKanonenVogel19, on 10 July 2019 - 05:42 PM, said:     I really like that you've turned off friendly fire. But if I may leave some feedback, then please also turn off stunning allies with artillery. Why? Because of 2 reasons. First of all, it makes little sense that the artillery will now cause no damage to allies, but it will still stun them. Secondly, when players facehug their opponent there's nothing that artillery can do besides watching. It would be nice if artillery could actually help out in that situation. So my feedback is that you also turn off stun against allies. The other things, like flipping, flooding, pushing etc is fine if they still make the player blue.   If you send this feedback to the developers, please also include the explanation, so they don't wonder why :)

eekeeboo:   The main reason to keep artillery stun there is to prevent artillery just launching in barrage without consequence completely. Now the artillery will be able to help out without causing as much harm as before, but still has to consider carefully if it's worth it. I can assure you the CM's will always gather and pass on feedback :)   

View PostRagnaguard, on 10 July 2019 - 05:44 PM, said: now every kind of ape will do what he likes knowing to be unpunishable.... just add the option that when one player get 10/15 reports from his teammates to instantly go to garage..... with full price repairs for tank, ammo and consumables  and 0 exp for the crew or the tank.... at least this will keep a bit at bay the apes that snipe in a light or the arty that suicides , or anyone that drowns or harass a teammate.... 10 reports in same battle is a high enough number to be aquired in random battles ... Maybe u will reduce the reason of frustration even more... 17:47 Added after 2 minutes   they will still drive on u and drive u out of the spot... noone will be able to shoot em neither u or noone in ur team that may have seen who was right.... in time u will enjoy a great time  as anyone can now push / harass u without being punishable....   Terrible decision. Another step downwards for this game...  

eekeeboo:   they will still drive on u and drive u out of the spot... noone will be able to shoot em neither u or noone in ur team that may have seen who was right.... in time u will enjoy a great time  as anyone can now push / harass u without being punishable....   Terrible decision. Another step downwards for this game...     Can you imagine you come across the same platoon of 3 people? Or if the enemy platoon decides they don't like you too? The report function already works in a way to flag offenders and has more stringent punishment. The team damage system though something some agree with, many also felt it should be removed. A lot of positive feedback came from the community about its removal in Frontlines for instance.   

View PostVonniVidiVici, on 10 July 2019 - 05:49 PM, said: I really, really dislike this. It's like making training wheels on motorcycles mandatory because every once in a while some drunk moron falls on his face. Any plans for dealing with allies who push others out of position and can no longer be stopped now? No? Of course not.   Oh and friendly stun is still a thing. I was expecting to draw that conclusion after it not being mentioned in the video, but lo and behold you specifically point this out as if it's a good idea. Holy goddamn fvck you people are stupid.

eekeeboo:   Sometimes the non inebriated people also fall on their face as well as those who are having a bad day. For dealing with the unsportsmanlike conduct you can still find this report feature there as well as other team damage abuse still resulting in punishment, as highlighted in the view.     


Jahpero
N 'allez pas jusqu' au Tier 10 branche Allemande
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10.07.2019 20:16:05
 
Subject: N 'allez pas jusqu' au Tier 10 branche Allemande
Link on message: #17054500

View Postcrashoise, on 10 July 2019 - 08:59 AM, said:

Jahpero:    Aucune raison de sanctionner ton post de notre coté. Tu râles concernant les véhicules allemands et c'est ton droit.  Cependant plus d'informations ou des suggestions seraient les bienvenues. (notamment pour Actinid).   Concernant tes suggestions relatives au Discord et streams, elles sont intéressantes et Actinid passera par là bien évidemment. :)   Bonne journée.
Jahpero


Jahpero
Désactivation du tir allié en batailles aléatoires
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10.07.2019 20:05:19
 
Subject: Désactivation du tir allié en batailles aléatoires
Link on message: #17054454

Jahpero: Bonjour tout le monde.   Petit passage de la modération dans le sujet.    Merci de respecter les avis de chacun, nous sommes sur un forum. (Report si un post va à l'encontre des règles du forum)   Merci de votre compréhension.
Jahpero


Sael_
Disabling Friendly Fire in Random Battles
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10.07.2019 19:57:38
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054415

View Postvixu, on 10 July 2019 - 04:55 PM, said:   One question that I have, however. In video they mention that you can still get tk status.... I guess it is for pushing allies over to drawn or something...

Sael_:  

View PostSael_, on 10 July 2019 - 04:46 PM, said:  You will acquire the team-killer status in these cases: - Stunning an ally with SPG; - Flipping an ally upside down and they blow up; - Flooding an ally tank; - An ally dies after having fallen from a cliff after you ram them down.

Sael_:


Sael_
Disabling Friendly Fire in Random Battles
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10.07.2019 19:56:09
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054410

View PostChingyLegend, on 10 July 2019 - 04:52 PM, said: Oh ,and you can still kill allied artyllery by putting your gun barrel into his  and he will die from his own splash :P:D .

Sael_:   Actually no, as shown and explained in the video at around 2:15, this won't be possible anymore, artillery's shot will now fly right through the gun that would be blocking it.


Sael_
Disabling Friendly Fire in Random Battles
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10.07.2019 19:46:00
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054363

View PostMiepie, on 10 July 2019 - 01:31 PM, said: ...and now I keep my bloodstained fingers crossed for the update in which they disable enemy damage as well... :teethhappy:

Sael_:   Peacegaming presents: World of Sunshine & Rainbows.  

View Postrimmer_the, on 10 July 2019 - 01:40 PM, said: Can you still shoot blue (teamkiller) tanks ? Disabling that is a terrible idea. 

Sael_:   Yes you still can, it's a mechanic that has been left in the game. You will acquire the team-killer status in these cases: - Stunning an ally with SPG; - Flipping an ally upside down and they blow up; - Flooding an ally tank; - An ally dies after having fallen from a cliff after you ram them down.   So:

View PostMelanieValentina, on 10 July 2019 - 02:51 PM, said: Hopefully some troll on arty wont permastun an allied tank tho.

Sael_: Not going to happen without ripercussions. :)  

View PostNethraniel, on 10 July 2019 - 01:32 PM, said: Oh, and does that also involve self-inflicted HE damage?

Sael_:   It shouldn't happen anymore, but more data to come on the subject. :)  

View PostSchepel, on 10 July 2019 - 02:30 PM, said: Bad idea all round. This will allow people to sabotage their teams in different ways than before, but the end result won't change. FL was a showcase of what people can (and will) do:   - Push friendlies around. - Deliberately block friendly shots to stop people from getting kills or dealing damage. - Repeatedly shoot friendlies in order to annoy them: the impact sound distracts.

Sael_:   The impact sound may be distracting, but at least now it doesn't come with HP losses anymore. Players have already been abusing game mechanics with the friendly fire system being up. They are still going to get punished for bad behavior, as you can still report them and in some cases they will still be flagged as team-killers by the system.   Quoting this to highlight something important:

View PostOmniWalou, on 10 July 2019 - 03:25 PM, said:   Just to spread the knowledge even more, they do punish trolls (as in people who abuse physics, push you out in front of enemies or block you). Just remember that it has to be unprovoked. And those trolls will be the ones who will get punished if reported. [...] I put the 'unprovoked' part and all that in just to remind that support will not punish people if their actions were after provocation, which is completely, 100% right from support to do.

Sael_:   And just to say, one doesn't need to have billions of games to know this, it's WG policy knowledge, not strictly game mechanics.  

View PostGremlin182, on 10 July 2019 - 03:47 PM, said: Does this really need a common test ?   The idea is good and fixes a number of problems

Sael_:   All ideas, especially major changes in the game mechanics, should be tested thoroughly before being introduced. It doesn't matter how good an idea seems, the effects on application should still be verified.  

View PostOld_Pierre, on 10 July 2019 - 03:48 PM, said: This is easily worst idea this year.   Nothing will prevent pushing, ramming trolling, camping on red line ...   And it's unrealistic, but this game is miles from realistic so who cares,   Result will be that players will get annoyed by trolls and just leave WoT.   There are other games on market ...

Sael_:   Maybe disabling friendly fire won't prevent all types of trolling, but at least you will not have the kind that chips at your HP or deliberately destroys your vehicle anymore. And, is a scenario where allied forces would shoot each other on the battlefield to settle quarrels really realistic? :) Trolls and trolling have always existed in the game and exist already in other games. Anything on the internet will experience the presence of trolls. Doesn't really look like a sudden reason to abandon WoT.  

View PostHiggs_Bozont, on 10 July 2019 - 03:51 PM, said: Team dmg was the only fun in this game. :(

Sael_:   Then I'm afraid this is the wrong game for you. :teethhappy:  

View PostHorcan, on 10 July 2019 - 03:58 PM, said: Not going to be able to shoot him to make him understand his job is to spot, not guard artilleries?

Sael_:   Well you still can shoot allies, they get a sound and a light and a decal on the tank. What they (and consequently the team) don't get is their HP taken away, which will result in your team staying competitive, believe it or not. You may think that this keeps them useless and ignorant, but what you had before would have been an ally that doesn't know how to play and, due to the warning shot, has now less HP to spend to try and win the battle. I'm not saying that they shouldn't learn, don't get me wrong - just that there are more constructive ways to teach.  


parim1331
Disabling Friendly Fire in Random Battles
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10.07.2019 18:46:18
 
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054103

View PostMiepie, on 10 July 2019 - 02:31 PM, said: ...and now I keep my bloodstained fingers crossed for the update in which they disable enemy damage as well... :teethhappy:

parim1331:   I wonder what would there be left to do, pushing each other till one of the team caps the base?  

View PostGrand_Moff_Tano, on 10 July 2019 - 02:28 PM, said: This so will not get abused by trolls 

parim1331:   Of course there's no fool-proof method that won't get abused, but in my honest opinion it's always better to try, rather to not do anything at all.  

View Postdunny77, on 10 July 2019 - 02:42 PM, said:   I thought removing friendly fire would remove team killers 

parim1331:   You will still get blue tag for stunning your allies as SPG.  

View Postdonthurtmeplease, on 10 July 2019 - 02:56 PM, said: Yep this is a garbage idea. I get teamkilled way more often by being pushed out of positions, off cliffs, out of bushes, into enemy fire or blocked from retreating than actually getting deliberately teamkilled by friendly fire.   

parim1331:   Personally, I think we should wait couple of days and try out the mechanic for ourselves before jumping to conclusions.  

View Postdavidsnoek1, on 10 July 2019 - 03:05 PM, said: Do players still get blue when pushing allied tanks from clifs of in front of enemy fire? 

parim1331:   As far as I know, they don't. However for this you have the "report" button.


parim1331
Wyłączenie bratobójczego ognia w bitwach losowych
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10.07.2019 18:21:10
 
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17053981

View PostCzolgista_Mnich, on 10 July 2019 - 02:39 PM, said: A co z sytuacjami gdzie gościu z teamu wypycha nas bylebyśmy dostali dmg a nie on?  wtedy nie mam jak mu oddać :(

parim1331:   W takich przypadkach możesz mu oddać przyciskiem "report".  

View PostSoGeR, on 10 July 2019 - 03:07 PM, said: Nie podoba mi się to rozwiązanie, mam podobne odczucia jak poprzednicy. Teraz arciarze mieliby jeszcze łatwiej   Byście w końcu zmienili to, że czołg który wjedzie na inny otrzymuje obrażenia. Jest to idiotyczne, powinno zabierać HP tylko temu który jest pod innym... 

parim1331:   Na chwilę obecną uważam, że warto byłoby zaczekać z wyciąganiem pochopnych wniosków do momentu, aż otworzymy CT.


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