Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Wallpapers, Refreshed!
Link on message: #17057211
Link on message: #17057211
parim1331: Which one do you guys like the most? 
Subject: Q&A 07/2019
Link on message: #17057199
elektroberto, on 10 July 2019 - 04:00 PM, said: Typisch WG. Alle Fragen mit einer Antwort beantwortet. Und
alles nur Theorie mit offenem Ende. Und bei mindestens 50%
der wichtigen Fragen, habe ich das Gefühl, die haben die Frage gar
nicht verstanden... Das lässt ja echt hoffen.nicht.
Link on message: #17057199
elektroberto, on 10 July 2019 - 04:00 PM, said: Typisch WG. Alle Fragen mit einer Antwort beantwortet. Und
alles nur Theorie mit offenem Ende. Und bei mindestens 50%
der wichtigen Fragen, habe ich das Gefühl, die haben die Frage gar
nicht verstanden... Das lässt ja echt hoffen.nicht.Zapfhan: Folgendes Wenn der aktuelle und die noch folgenden
Tests in der Sanbox gut verlaufen, könnten davon auch schwächere
Panzer profitieren. Sprich eine Anpassung wär nicht zwingend nötig.
Wenn die Tests nicht zielführend sind, dann werden
entsprechende Fahrzeuge (da es ja keine globale Änderung gab)
angepasst.
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17057013
Chopp, on 11 July 2019 - 01:22 PM, said: Me apunto. Con escribirlo aquí vale o tengo que contactar
con alguien ?
Link on message: #17057013
Chopp, on 11 July 2019 - 01:22 PM, said: Me apunto. Con escribirlo aquí vale o tengo que contactar
con alguien ?Delhroh: Con inscribirte aquí es suficiente. Luego el 24 por la tarde
sabrás quien forma parte de equipo. Luego deberás estar online el
día del evento y ya está... te saldrá un aviso en el juego para
participar en el torneo. ¡Suerte! 
Subject: Vypnutí poškozování spojenců v náhodných bitvách
Link on message: #17056971
Link on message: #17056971
Kayi4ek: Vlákno jsem pročetl a posbíral zpětnou vazbu. Děkuji
všem! 
Pokud byste se chtěli zeptat, jak to vidím já ... konečně si budu moct v klidu zahrát s Actinidem četu
https://www.twitch.tv/worldoftanks/clip/ShortBovineLorisMVGame?filter=clips&range=all&sort=time
Pokud byste se chtěli zeptat, jak to vidím já ... konečně si budu moct v klidu zahrát s Actinidem četu
Subject: Kłótnie o RNG
Link on message: #17056945
Link on message: #17056945
Falathi: To nie jest prawda. A szkoda, można by pokarać za pisanie trzech
postów jednego pod drugim.
Z innej beczki: my tam się nie obrażamy. Trochę dystansu jest zawsze wskazane
Z innej beczki: my tam się nie obrażamy. Trochę dystansu jest zawsze wskazane
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056935
Link on message: #17056935
Delhroh: ¡A apuntarse todos!
Subject: Deshabilitación del fuego amigo en las Batallas aleatorias
Link on message: #17056928
olmocap, on 11 July 2019 - 01:08 PM, said: Delhroh, entonces qué opción tenemos aquellos que no estamos de
acuerdo con la medida? o... simplemente no tenemos voz ni voto?
Link on message: #17056928
olmocap, on 11 July 2019 - 01:08 PM, said: Delhroh, entonces qué opción tenemos aquellos que no estamos de
acuerdo con la medida? o... simplemente no tenemos voz ni voto?Delhroh: Si claro, podéis compartir vuestra opinión en el foro de que
no os gusta la medida. Vuestras opiniones serán enviadas y
recopiladas, como siempre hacemos. La opinión que he compartido con
vosotros, como he dicho, es mi opinión personal. Saludos

Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056910
Gorlim01, on 11 July 2019 - 12:56 PM, said: Buenas:
No nos gusta el formato de emparejamientos y menos aún el tier.
Si algún día lo haces pudiendo presentarte con quien quieras y en tierX será más fácil que nos cuadre.
Ahora bien los premios son jugosos,ese apartado se ha mejorado,bien...
Un saludo y suerte
Link on message: #17056910
Gorlim01, on 11 July 2019 - 12:56 PM, said: Buenas:No nos gusta el formato de emparejamientos y menos aún el tier.
Si algún día lo haces pudiendo presentarte con quien quieras y en tierX será más fácil que nos cuadre.
Ahora bien los premios son jugosos,ese apartado se ha mejorado,bien...
Un saludo y suerte
Delhroh: Genial. Si algún jugador de tu clan quiere presentarse a
título individual, será bien recibido. ¡Suerte!
Subject: Odświeżamy tapety!
Link on message: #17056895
Nullmaruzero, on 11 July 2019 - 11:45 AM, said: Wiem, że to kwestia gustu, ale te tapety to zawsze jakoś takie
hmmm, nie wiadomo co pokazują. Niektóre z nich to dosłownie zad
czołgu albo dolna płyta i kawałek lufy. Jakoś wolę takie pozy i
kąty plakatowe, reprezentacyjne od stylistyki korespondenta
wojennego cykającego im fotki 
Link on message: #17056895
Nullmaruzero, on 11 July 2019 - 11:45 AM, said: Wiem, że to kwestia gustu, ale te tapety to zawsze jakoś takie
hmmm, nie wiadomo co pokazują. Niektóre z nich to dosłownie zad
czołgu albo dolna płyta i kawałek lufy. Jakoś wolę takie pozy i
kąty plakatowe, reprezentacyjne od stylistyki korespondenta
wojennego cykającego im fotki Falathi: Ludzie mają różne gusta. Normalna sprawa
Subject: [PROPUESTA] Liga fantastica WOT SPAIN
Link on message: #17056803
Thorsvald, on 09 July 2019 - 07:24 PM, said: La propuesta me parece genial, tienes mi apoyo para lo que haga
falta (siempre que este disponible). El problema basico que le veo
yo a estas cosas es lo de siempre, lo que tu mismo has comentado
otras veces:El modo de juego. Delhroh? No podrías plantear a
WG una especie de proto-competicion a pequeña escala con un mapa al
estilo blitz como propuso Silent hace poco? Se que es dificil,
conlleva cierto desarrollo, pero siendo una comunidad pequeña
podria servir de test.
Link on message: #17056803
Thorsvald, on 09 July 2019 - 07:24 PM, said: La propuesta me parece genial, tienes mi apoyo para lo que haga
falta (siempre que este disponible). El problema basico que le veo
yo a estas cosas es lo de siempre, lo que tu mismo has comentado
otras veces:El modo de juego. Delhroh? No podrías plantear a
WG una especie de proto-competicion a pequeña escala con un mapa al
estilo blitz como propuso Silent hace poco? Se que es dificil,
conlleva cierto desarrollo, pero siendo una comunidad pequeña
podria servir de test.Delhroh: Si claro. De hecho el torneo 3 vs 3 que está en marcha es
por el interés mostrado por varios jugadores y por la ayuda de un
colaborador oficial de la comunidad. Os ruego que continuéis
un poco debatiendo la actividad y si veo interés por vuestra parte,
aportáis sugerencias y demás, la intentaré poner en marcha.
Subject: [HOT TOPIC] Rediseño de Zona Segura
Link on message: #17056796
Link on message: #17056796
Delhroh: Saludos, Recordemos que la idea es que compartáis las
opiniones cada uno de forma constructiva, y que cada uno de su
punto de vista, no debatir los puntos de vista de uno y otro,
aunque podéis indicar si os gustan o no las ideas de otros usuarios
sin llegara a la necesidad de debatas estériles o a los
correspondientes naming & shaming. Este hilo y vuestra
apertura de temas también me ponen de relieve otros aspectos de
otras comunidades en las que también puedo indagar. Como digo,
cualquier opinión es válida, siempre que sea de forma educada y
razonada. Con respecto a la moderación española, recordad que los
moderadores españoles también se pueden equivocar. No sería la
primera vez ni última que yo he levantado una sanción por
considerarla demasiado excesiva o carente de sentido. De hecho hace
poco levanté dos y una la cambié por un Friendly Reminder, por
ejemplo. Como digo, somos humanos, cometemos errores y ya sabéis
que yo soy el primero en pedir perdón a quien haga falta.
delhRoh
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056634
Link on message: #17056634
Delhroh: ¡Ya podéis registraros en el torneo!: AQUÍ
Subject: Deshabilitación del fuego amigo en las Batallas aleatorias
Link on message: #17056515
Link on message: #17056515
Delhroh: Saludos, Sin duda, creo, desde mi humilde punto de vista,
que es algo que se tendría que haber implementado hace tiempo, como
en WoT Blitz y WoT Console. Así, se acaba el problema con los
azules o el "tomarse la justicia por nuestra mano".
Para los empujones y demás, siempre nos sigue quedando el "reporte
in-game".
Subject: Torneo 3 vs 3 para la Comunidad Española
Link on message: #17056437
Link on message: #17056437
Delhroh: ¡ESTE ES EL HILO PARA INSCRIBIRSE AL TORNEO 3 VS 3! ¡¡INSCRIBÉTE
AQUÍ INDICANDO QUE QUIERES PARTICIPAR!! ¡Saludos,
comandantes! Como bien ya sabemos, nuestra comunidad adora
los torneos, demostrar que sus capacidades delante de la comunidad
y por supuesto, ganar merecidas recompensas por su esfuerzo. ¡Pues
ya es hora de volver a acudir a la acción en nuevo torneo 3 v 3 de
tier VII! Tipo de evento Playoff. Partida estandar,
sin empates, equipo defensor y equipo atacante. Rondas normales al
mejor de 3, doble mapa + mapa de desempate. Semifinal y final al
mejor de 5, 2 mapas + mapa de desempate. Las partidas se lanzarán
con el sistema automático de las batallas especiales. Las partidas
se celebrarán en el servidor 2 de World of Tanks. Reglas
Vehículos de tier 7, incluidos premium, artillerías y
antitanques. Sin límite de consumibles, equipamientos,
equipamientos especiales o directivas. Es obligatorio tener
activada la opción para guardar las replays, para poder juzgar
cualquier situación atípica o reclamación. El no ser capaz de
proveer a la organización de dichas replays, puede dejar un premio
vacante. Torneo solo para cuentas EU. Fecha Sábado 27
de julio a partir de las 17.00 hora española (CEST) Mapas
Parque Ancho Ensk Himmelsdorf Acantilado Minas Paris Estepas
Tundra Inscripción La inscripción se realizará en el
foro, de manera individual, para garantizar la participación de la
comunidad española, es necesario hablar español y entenderlo. En
caso de que la organización dude que el jugador es español se
registrará el país en el que la cuenta se registró. Si la cuenta no
se creó en España, el jugador no podrá participar en el torneo. Los
jugadores podrán inscribirse hasta el 23 de julio a las 16:00, hora
española. Configuración de los equipos Una vez
cerrado el plazo de inscripción, los organizadores se reunirán para
seguir los siguientes pasos con el objetivo de crear equipos de 3
jugadores sin reserva equilibrados. Los jugadores serán
clasificados según puntuación. La puntuación final de cada jugador
será la suma de Wn8 reciente y Wn8 total. Una vez calculada su
puntuación, se dividirán en 3 categorías, Comandantes, Oficiales y
Soldados, dependiendo de su puntuación. Mediante un sistema de
números aleatorios se crearán los equipos eligiendo un comandante,
un oficial y un soldado. Después de este reparto, se cogerán los
equipos con mayor puntuación y los equipos con menor puntuación
y se intercambiaron las posiciones necesarias para hacerlos
más igualados. El número de equipos balanceados se decidirá
dependiendo de los equipos resultantes. Una vez creados los
equipos, se asignará un seeding (posición) en orden descendente de
puntuación. La única condición es que no puede haber dos personas
del mismo clan en el mismo equipo. En caso de producirse, el
jugador en cuestión será cambiado por el jugador de su misma
posición en el equipo con la puntuación total más próxima.
Todo este proceso será retransmitido en directo el día 24 de julio
a las 19:00 horas en el canal de nuestro Community Contributor
XCR.
Premios Primera plaza: 2000 de oro por jugador + 50TP
prototype + Plaza de garaje Segunda plaza; 1000 de oro por jugador
3º y 4º clasificados: 600 de oro por jugador Del 5º al 8º: 300 de
oro por jugador Del 9º al 16º: 150 de oro por jugador
Extra: Todo jugador que pase al menos una ronda entrará en el
sorteo de otro 50TP prototype
Subject: Rimozione del fuoco alleato dalle Battaglie Casuali
Link on message: #17056349
naico69, on 10 July 2019 - 02:47 PM, said: A me un po' dispiace...il turchese mi donava.
CabaI, on 10 July 2019 - 03:02 PM, said: beh certo non avevo dubbi, pero credo ci sia un limite a tutto,
perche non introducete allora la modalita wot mario kart,
CabaI, on 10 July 2019 - 03:02 PM, said: ps: è la solita storia per punirne 1000 ne penalizzate 1 milione,
pero su le cheat sta roba ne eh? li non riuscite mai:
enigma66, on 10 July 2019 - 03:03 PM, said: lo stun non viene penalizzato
Zura_, on 10 July 2019 - 03:40 PM, said: Le arty già clikkano a caso tenendo con una mano il mouse e con
l'altra il panino...con questa patch potranno clikkare col gomito
tenendo il panino a due mani...tanto non serve neanche più evitare
di storpiare il compagno di squadra che sta giocano in prima linea.
Alessintosh, on 10 July 2019 - 03:17 PM, said: Di certo devo inventarmi qualcosa di nuovo per "avvisare" chi mi
spinge fuori dal cespuglio facendomi spottare!!!! Una bella
cannonata l'ho sempre considerata lecita ed educativa in alcune
circostanze... - Pur non essendo un promotore e un acerrimo
sostenitore del team-kill, mi mancherà parecchio non poter sparare
ad un alleato quando se lo merita!!!! Certo, si parla sempre di
giustizia sommaria che porta unicamente all'indebolimento della
propria squadra (riducendo gli HP totali), ma che comunque ha
sempre fatto capire a qualcuno che quella cosa non si fa... Una
sorta di minaccia intimidatoria ad indicare al "mongolo" che se
insiste arriva anche la seconda cannonata, fino a rischiare il
ban!!!!!! - Poi però bisogna fare i conti anche con i mentecatti:
gli spari per avvisarli ed "educarli", ma non capiscono e finiscono
con sparare diversi colpi indietro a te!!!! - In questi casi la
frittata è servita!!!!!
Zura_, on 10 July 2019 - 03:40 PM, said: Mi dirigo lesto sul campo di battaglia col mio JPzE100...e guarda
caso arriva il solito trolletto tomatico col suo bel carretto che
si mette a bloccarmi o strusciarmi o spingermi..per un qualche
motivo misterioso. Dopo averlo gentilmente avvisato via chat di
sospendere il comportamento dannoso alla mia partita ed al mio
divertimento....proseguo verso il campo di battaglia...ma
ovviamente i consigli gentili non attecchiscono e il trolletto
tomatico ha deciso che il suo divertimento è rovinare la partita a
me. Normalmente dopo 2 secondi dall'avviso gentile sarebbe
partita para para una cannonata da 1000hp......ora invece dovrò
attendere la fine della partita.........subendo l'ironia del
trolletto tomatico..... La WG dovrebbe educare i giocatori
alle meccaniche di gioco...anzichè proteggere i giocatori che
ignorano le meccaniche di gioco. Levare il friendly fire è una
delle mosse peggiori dall'alba dei tempi di questo gioco..... Se
uno spara ad un compagno per sbaglio...non serve trovare scuse
misteriose.....devi guardare la mappa e lo svolgimento della
partita...uno che sbuca fuori all'improvviso succede 1 volta ogni
1000 partite....altrimenti se spari hai compagni hai problemi di
mira... Le arty già clikkano a caso tenendo con una mano il mouse e
con l'altra il panino...con questa patch potranno clikkare col
gomito tenendo il panino a due mani...tanto non serve neanche più
evitare di storpiare il compagno di squadra che sta giocano in
prima linea. Rimuovendo una funzione del gioco che influenza
il gioco e richiede abilità per essere gestita non fa altro che
aumentare la popolazione dei trolletti tomatici. Suggerisco di
togliere la mira manuale ed inserire l'aim bot per tutti....almeno
seppelliamo questo gioco e non ci pensiamo più.
D4d1, on 10 July 2019 - 04:30 PM, said: Allora, qui non si parla delle situazioni occasionali ma di chi per
passione, sport, visioni oniriche, una partita si e l'altra anche
decide che è ora di tramutarsi nel giustizziere e dare sberle a
destra e a manca per insegnare al prossimo a giocare. Ma qual'è il
limite a tutto ciò. Chi stabilisce a chi e perchè sparare? Per lo
stesso motivo uno può svegliarsi e decidere che, visto che la
compagna ha il ciclo e gli sta devastandando l'anima può sparare a
tutti i suoi compagni. In verità tutti hanno sparato almeno una
volta a qualcuno ma un conto è quando questo capita occasionalmente
e un altro quando è prassi. Ora non potrete più punire i
rossi? Mi spiace per voi. Ora lo spotter non può essere più
frustato per farlo spottare quando considerate voi secondo il
vostro punt di vista che è giunto il momento? Vivadio. Oh no si
strusciano per sbaglio su di me? Oppure sono io che mi struscio su
di lui? Chi si è strusciato prima? Lui può pensare che siate voi a
strusciarvi. Ma perfavore. Cerchiamo di non essere dei
ragazzini. Poi ci lamentiamo dei bimbiminkia. Non dico che a volte
non mi prende il nervoso e non mi viene voglia di sparare. Anche a
me capita di sclerare ma credo che le volte in cui ho sparato a
qualcuno volontariamente si contino sulle dita di una mano. E
sinceramente mi sono pure sentito un gollione nel farlo.
Purtroppo il gioco ha preso questa piega per l'enorme mole di
lamentele che la WG ha ricevuto a causa dei giustizzieri. Ed era
ora che facesse questa cosa. E lo stesso vale per la chat. Non is
poteva più vedere gente che rovinava le battaglie o insultava a
destra e a manca. Di chi è colpa? Non è sicuramente della WG.
Quindi se i giustizzieri la smettessero di autogiustificarsi
sarebbe cosa gradita.
1949m, on 10 July 2019 - 07:10 PM, said: D'altra parte mi da fastidio che venga tolto perchè così non posso
più teamkillare le artiglierie allo start...cosa che succedeva
almeno 1 volta ogni 30partite. Per cui propostina: dato che gli
artiglieri il teamkill se lo meritano, che ne dite di disattivare
il fuoco amico verso tutti i carry eccetto le artiglierie? Perchè
le artiglierie continueranno a fare danno da splash e a stunnare
gli alleati, mentre tutti gli altri no? Occorre un rimedio!
Ita84, on 10 July 2019 - 04:24 PM, said: Mmmmmm ho appena avuto un dubbio... non è che gli alti vertici
stanno affrontando questo argomento proprio adesso per distogliere
lo sguardo dai nuovi proiettili sbilanciati?
Salta_foss, on 10 July 2019 - 05:51 PM, said: Non per creare ulteriori polemiche, potevate mettere i sottotitoli
in italiano.
Link on message: #17056349
naico69, on 10 July 2019 - 02:47 PM, said: A me un po' dispiace...il turchese mi donava.Sael_: Lo puoi ancora ottenere in realtà.
Lo status di teamkiller può ancora essere
acquisito nei casi in cui:
- Si stunna un alleato con l'artiglieria;
- Si ribalta un alleato e questo, di conseguenza, esplode; - Si causa l'affogamento di un alleato; - Si spinge un alleato giù da un dirupo e questi esplode.
- Si stunna un alleato con l'artiglieria;
- Si ribalta un alleato e questo, di conseguenza, esplode; - Si causa l'affogamento di un alleato; - Si spinge un alleato giù da un dirupo e questi esplode.
CabaI, on 10 July 2019 - 03:02 PM, said: beh certo non avevo dubbi, pero credo ci sia un limite a tutto,
perche non introducete allora la modalita wot mario kart,Sael_: Non avevamo già tenuto una cosa simile in passato? Era un
sacco popolare una volta... :°D
CabaI, on 10 July 2019 - 03:02 PM, said: ps: è la solita storia per punirne 1000 ne penalizzate 1 milione,
pero su le cheat sta roba ne eh? li non riuscite mai:Sael_: Ma, il sistema anti-cheat è già in piedi, non è ammesso
barare al gioco e teniamo regolari ondate di ban.
enigma66, on 10 July 2019 - 03:03 PM, said: lo stun non viene penalizzatoSael_:
Zura_, on 10 July 2019 - 03:40 PM, said: Le arty già clikkano a caso tenendo con una mano il mouse e con
l'altra il panino...con questa patch potranno clikkare col gomito
tenendo il panino a due mani...tanto non serve neanche più evitare
di storpiare il compagno di squadra che sta giocano in prima linea.Sael_: Attenzione, come ho scritto più su, non è così - lo stun
delle arty viene ancora penalizzato normalmente.
Alessintosh, on 10 July 2019 - 03:17 PM, said: Di certo devo inventarmi qualcosa di nuovo per "avvisare" chi mi
spinge fuori dal cespuglio facendomi spottare!!!! Una bella
cannonata l'ho sempre considerata lecita ed educativa in alcune
circostanze... - Pur non essendo un promotore e un acerrimo
sostenitore del team-kill, mi mancherà parecchio non poter sparare
ad un alleato quando se lo merita!!!! Certo, si parla sempre di
giustizia sommaria che porta unicamente all'indebolimento della
propria squadra (riducendo gli HP totali), ma che comunque ha
sempre fatto capire a qualcuno che quella cosa non si fa... Una
sorta di minaccia intimidatoria ad indicare al "mongolo" che se
insiste arriva anche la seconda cannonata, fino a rischiare il
ban!!!!!! - Poi però bisogna fare i conti anche con i mentecatti:
gli spari per avvisarli ed "educarli", ma non capiscono e finiscono
con sparare diversi colpi indietro a te!!!! - In questi casi la
frittata è servita!!!!!Sael_:
Zura_, on 10 July 2019 - 03:40 PM, said: Mi dirigo lesto sul campo di battaglia col mio JPzE100...e guarda
caso arriva il solito trolletto tomatico col suo bel carretto che
si mette a bloccarmi o strusciarmi o spingermi..per un qualche
motivo misterioso. Dopo averlo gentilmente avvisato via chat di
sospendere il comportamento dannoso alla mia partita ed al mio
divertimento....proseguo verso il campo di battaglia...ma
ovviamente i consigli gentili non attecchiscono e il trolletto
tomatico ha deciso che il suo divertimento è rovinare la partita a
me. Normalmente dopo 2 secondi dall'avviso gentile sarebbe
partita para para una cannonata da 1000hp......ora invece dovrò
attendere la fine della partita.........subendo l'ironia del
trolletto tomatico..... La WG dovrebbe educare i giocatori
alle meccaniche di gioco...anzichè proteggere i giocatori che
ignorano le meccaniche di gioco. Levare il friendly fire è una
delle mosse peggiori dall'alba dei tempi di questo gioco..... Se
uno spara ad un compagno per sbaglio...non serve trovare scuse
misteriose.....devi guardare la mappa e lo svolgimento della
partita...uno che sbuca fuori all'improvviso succede 1 volta ogni
1000 partite....altrimenti se spari hai compagni hai problemi di
mira... Le arty già clikkano a caso tenendo con una mano il mouse e
con l'altra il panino...con questa patch potranno clikkare col
gomito tenendo il panino a due mani...tanto non serve neanche più
evitare di storpiare il compagno di squadra che sta giocano in
prima linea. Rimuovendo una funzione del gioco che influenza
il gioco e richiede abilità per essere gestita non fa altro che
aumentare la popolazione dei trolletti tomatici. Suggerisco di
togliere la mira manuale ed inserire l'aim bot per tutti....almeno
seppelliamo questo gioco e non ci pensiamo più. Sael_: Mi spiace ma sparare agli avversari è sempre contro le
regole, qualsiasi cosa stiano facendo, a meno che non diventino
blu. Non sta ai giocatori punire sul campo di battaglia quegli
alleati che a vostro parere non si comportano bene. Non siete una
giuria, e non siete giustizieri della notte come Batman, non ce n'è
bisogno, c'è la funzione di segnalazione. D4d1 lo ha spiegato bene:
D4d1, on 10 July 2019 - 04:30 PM, said: Allora, qui non si parla delle situazioni occasionali ma di chi per
passione, sport, visioni oniriche, una partita si e l'altra anche
decide che è ora di tramutarsi nel giustizziere e dare sberle a
destra e a manca per insegnare al prossimo a giocare. Ma qual'è il
limite a tutto ciò. Chi stabilisce a chi e perchè sparare? Per lo
stesso motivo uno può svegliarsi e decidere che, visto che la
compagna ha il ciclo e gli sta devastandando l'anima può sparare a
tutti i suoi compagni. In verità tutti hanno sparato almeno una
volta a qualcuno ma un conto è quando questo capita occasionalmente
e un altro quando è prassi. Ora non potrete più punire i
rossi? Mi spiace per voi. Ora lo spotter non può essere più
frustato per farlo spottare quando considerate voi secondo il
vostro punt di vista che è giunto il momento? Vivadio. Oh no si
strusciano per sbaglio su di me? Oppure sono io che mi struscio su
di lui? Chi si è strusciato prima? Lui può pensare che siate voi a
strusciarvi. Ma perfavore. Cerchiamo di non essere dei
ragazzini. Poi ci lamentiamo dei bimbiminkia. Non dico che a volte
non mi prende il nervoso e non mi viene voglia di sparare. Anche a
me capita di sclerare ma credo che le volte in cui ho sparato a
qualcuno volontariamente si contino sulle dita di una mano. E
sinceramente mi sono pure sentito un gollione nel farlo.
Purtroppo il gioco ha preso questa piega per l'enorme mole di
lamentele che la WG ha ricevuto a causa dei giustizzieri. Ed era
ora che facesse questa cosa. E lo stesso vale per la chat. Non is
poteva più vedere gente che rovinava le battaglie o insultava a
destra e a manca. Di chi è colpa? Non è sicuramente della WG.
Quindi se i giustizzieri la smettessero di autogiustificarsi
sarebbe cosa gradita.Sael_: Posso dire BIBBIA anche io? Il giudizio dei giocatori non è
sempre il giusto metro decisionale per infliggere punizioni o no.
Tipo qui:
1949m, on 10 July 2019 - 07:10 PM, said: D'altra parte mi da fastidio che venga tolto perchè così non posso
più teamkillare le artiglierie allo start...cosa che succedeva
almeno 1 volta ogni 30partite. Per cui propostina: dato che gli
artiglieri il teamkill se lo meritano, che ne dite di disattivare
il fuoco amico verso tutti i carry eccetto le artiglierie? Perchè
le artiglierie continueranno a fare danno da splash e a stunnare
gli alleati, mentre tutti gli altri no? Occorre un rimedio!Sael_: (Tralasciando che le artiglierie non faranno più danno,
stunneranno soltanto e verranno comunque punite col nuovo
sistema.)
"Non mi piacciono le artiglierie quindi si meritano il team-kill" è non solo contro le regole ma anche una ragione un pochino assurda per rovinare la partita ai propri alleati. Che vi piaccia o no l'artiglieria è utile, per esempio a disturbare l'avanzata/rompere le formazioni dei pesanti in prima linea. Inoltre se distruggeste l'artiglieria della vostra squadra, quella degli avversari resterebbe incontrastata ed i nemici, al contrario di voi, non dovrebbero tener conto del fuoco dell'artiglieria sul campo di battaglia. Avreste appena appioppato uno svantaggio enorme al vostro team.
"Non mi piacciono le artiglierie quindi si meritano il team-kill" è non solo contro le regole ma anche una ragione un pochino assurda per rovinare la partita ai propri alleati. Che vi piaccia o no l'artiglieria è utile, per esempio a disturbare l'avanzata/rompere le formazioni dei pesanti in prima linea. Inoltre se distruggeste l'artiglieria della vostra squadra, quella degli avversari resterebbe incontrastata ed i nemici, al contrario di voi, non dovrebbero tener conto del fuoco dell'artiglieria sul campo di battaglia. Avreste appena appioppato uno svantaggio enorme al vostro team.
Ita84, on 10 July 2019 - 04:24 PM, said: Mmmmmm ho appena avuto un dubbio... non è che gli alti vertici
stanno affrontando questo argomento proprio adesso per distogliere
lo sguardo dai nuovi proiettili sbilanciati?Sael_: Non cominciamo a fare i complottardi ora.
A questo punto potresti dire che stiamo rielaborando i
proiettili speciali per distogliere l'attenzione dal fuoco alleato.
Scacco matto!
No, come è facile constatare stiamo introducendo cambiamenti al gioco e li abbiamo pubblicati su tutte le piattaforme, incoraggiandone la discussione.
No, come è facile constatare stiamo introducendo cambiamenti al gioco e li abbiamo pubblicati su tutte le piattaforme, incoraggiandone la discussione.
Salta_foss, on 10 July 2019 - 05:51 PM, said: Non per creare ulteriori polemiche, potevate mettere i sottotitoli
in italiano.Sael_: Ma ci sono. Guarda:
Ah e, PS: Evitate di far degenerare la
discussione nel flame più totale per favore. Restiamo in topic e
discutiamo con cortesia.
Subject: Schlammschlacht zur CW-Kampagne "Feuerprobe"/ "Fire Trail"
Link on message: #17056332
twiag, on 11 July 2019 - 09:20 AM, said: Wartungsarbeiten auf der Weltkarte? Wird TRVST jetzt shon von WG
auf England gesetzt oder was wird manipuliert?
Link on message: #17056332
twiag, on 11 July 2019 - 09:20 AM, said: Wartungsarbeiten auf der Weltkarte? Wird TRVST jetzt shon von WG
auf England gesetzt oder was wird manipuliert?thePhilX: sollten schon durch sein. Besser nen Patch um 11 Uhr
morgens, als nen Zusammenbruch um 20 Uhr Abends, oder nicht?

Subject: Letnia Wyprzedaż trwa
Link on message: #17056325
bino1980, on 10 July 2019 - 04:10 PM, said: Czy jeśli kupię pantere m10, która już mam w garażu to dostanę
rekompensatę w zlocie?
Polish_Badger, on 10 July 2019 - 04:51 PM, said: Też jestem ciekaw o ile nie jest to rekompensata w kredkach
jakieś 1MLN
kortoxx, on 10 July 2019 - 06:38 PM, said: "Caernarvon Action X, brytyjski czołg
ciężki z możną wieżą i świetnym działem (przejdź do poradnika)." Warto
go kupić dla możnej wieży? Może nic w nią nie wchodzi i dlatego ma
taką? 
Link on message: #17056325
bino1980, on 10 July 2019 - 04:10 PM, said: Czy jeśli kupię pantere m10, która już mam w garażu to dostanę
rekompensatę w zlocie? Falathi:
Polish_Badger, on 10 July 2019 - 04:51 PM, said: Też jestem ciekaw o ile nie jest to rekompensata w kredkach
jakieś 1MLNFalathi: Zasadniczo, jeśli KUPUJESZ czołg który już posiadasz to
rekompensata jest w złocie.
kortoxx, on 10 July 2019 - 06:38 PM, said: "Caernarvon Action X, brytyjski czołg
ciężki z możną wieżą i świetnym działem (przejdź do poradnika)." Warto
go kupić dla możnej wieży? Może nic w nią nie wchodzi i dlatego ma
taką? Falathi:
To jest można wieża, ponieważ trzeba być zamożnym w kredki żeby ją łatwo przebijać. A tak na serio - dzięki za zwrócenie uwagi!
To jest można wieża, ponieważ trzeba być zamożnym w kredki żeby ją łatwo przebijać. A tak na serio - dzięki za zwrócenie uwagi!
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17056300
MeetriX, on 11 July 2019 - 10:20 AM, said: Do you really test it, how? -Look that player shot his
ally and did not do any damage. -Ok we are ready to add this to a
live server. 
Link on message: #17056300
MeetriX, on 11 July 2019 - 10:20 AM, said: Do you really test it, how? -Look that player shot his
ally and did not do any damage. -Ok we are ready to add this to a
live server. parim1331: It's actually a bit more complex than that.
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17056291
Czolgista_Mnich, on 10 July 2019 - 02:39 PM, said: A co z sytuacjami gdzie gościu z teamu wypycha nas bylebyśmy
dostali dmg a nie on? wtedy nie mam jak mu oddać 
JigSawArlekin, on 10 July 2019 - 05:04 PM, said: Witam!
Kaktyl, on 10 July 2019 - 06:41 PM, said: ...
Shoikan_ZGBP, on 11 July 2019 - 06:48 AM, said: Sam miałbym w tym miejscu pytanie do przedstawicieli WG:
1. Czy planujecie zmienić sposób otrzymywania uszkodzeń przez "wjeżdżanie" na wrogów lub sojuszników? Jeśli tak, to czy przy braku obrażeń za uderzenie w sojusznika zostaną także zlikwidowane obrażenia za wjechanie NA niego?
(Chodzi mi o sytuacje tworzenia "wieży" z czołgów, ktora mimo że prześmieszna, byłaby chyba zbyt absurdalna
)
2. Do tej pory przy zepchnięciu sojusznika ze skarpy, gdzie efektem było zniszczenie go, gracz otrzymywał stosowną karę. Jak to będzie wyglądało od tej pory?
Ogólnie zmiany mi się podobają, zobaczymy, co dalej i jak wypadną testy.
Pozdrawiam,
JigSawArlekin
Gen_Woronin, on 11 July 2019 - 09:30 AM, said: Żałosne teraz upośledzone pomidory będą bezkarnie wypychać w swoich
E100.
Link on message: #17056291
Czolgista_Mnich, on 10 July 2019 - 02:39 PM, said: A co z sytuacjami gdzie gościu z teamu wypycha nas bylebyśmy
dostali dmg a nie on? wtedy nie mam jak mu oddać parim1331: W takiej sytuacji, wypychający otrzyma niebieski status.
JigSawArlekin, on 10 July 2019 - 05:04 PM, said: Witam!parim1331: ... Sam miałbym w tym miejscu pytanie do przedstawicieli WG:
1. Czy planujecie zmienić sposób otrzymywania uszkodzeń przez "wjeżdżanie" na wrogów lub sojuszników? Jeśli tak, to czy przy braku obrażeń za uderzenie w sojusznika zostaną także zlikwidowane obrażenia za wjechanie NA niego?
(Chodzi mi o sytuacje tworzenia "wieży" z czołgów, ktora mimo że prześmieszna, byłaby chyba zbyt absurdalna
)
2. Do tej pory przy zepchnięciu sojusznika ze skarpy, gdzie efektem było zniszczenie go, gracz otrzymywał stosowną karę. Jak to będzie wyglądało od tej pory?
Ogólnie zmiany mi się podobają, zobaczymy, co dalej i jak wypadną testy.
Pozdrawiam,
JigSawArlekin 1. Za tradycyjne staranowanie sojusznika, ów sojusznik nie otrzyma obrażeń, co do wjechania na niego, nie jestem aktualnie pewien. 2. Będzie to wyglądało tak samo jak do tej pory, jeżeli zepchniesz sojusznika z urwiska, co poskutkuje jego zniszczeniem, to wtedy otrzymasz niebieski status.
1. Czy planujecie zmienić sposób otrzymywania uszkodzeń przez "wjeżdżanie" na wrogów lub sojuszników? Jeśli tak, to czy przy braku obrażeń za uderzenie w sojusznika zostaną także zlikwidowane obrażenia za wjechanie NA niego?
(Chodzi mi o sytuacje tworzenia "wieży" z czołgów, ktora mimo że prześmieszna, byłaby chyba zbyt absurdalna
2. Do tej pory przy zepchnięciu sojusznika ze skarpy, gdzie efektem było zniszczenie go, gracz otrzymywał stosowną karę. Jak to będzie wyglądało od tej pory?
Ogólnie zmiany mi się podobają, zobaczymy, co dalej i jak wypadną testy.
Pozdrawiam,
JigSawArlekin 1. Za tradycyjne staranowanie sojusznika, ów sojusznik nie otrzyma obrażeń, co do wjechania na niego, nie jestem aktualnie pewien. 2. Będzie to wyglądało tak samo jak do tej pory, jeżeli zepchniesz sojusznika z urwiska, co poskutkuje jego zniszczeniem, to wtedy otrzymasz niebieski status.
Kaktyl, on 10 July 2019 - 06:41 PM, said: ...parim1331: Za wypychanie pod ogień przeciwnika będzie można otrzymać
niebieski status.
Shoikan_ZGBP, on 11 July 2019 - 06:48 AM, said: Sam miałbym w tym miejscu pytanie do przedstawicieli WG:1. Czy planujecie zmienić sposób otrzymywania uszkodzeń przez "wjeżdżanie" na wrogów lub sojuszników? Jeśli tak, to czy przy braku obrażeń za uderzenie w sojusznika zostaną także zlikwidowane obrażenia za wjechanie NA niego?
(Chodzi mi o sytuacje tworzenia "wieży" z czołgów, ktora mimo że prześmieszna, byłaby chyba zbyt absurdalna
2. Do tej pory przy zepchnięciu sojusznika ze skarpy, gdzie efektem było zniszczenie go, gracz otrzymywał stosowną karę. Jak to będzie wyglądało od tej pory?
Ogólnie zmiany mi się podobają, zobaczymy, co dalej i jak wypadną testy.
Pozdrawiam,
JigSawArlekin
parim1331: Tak jak napisałem wyżej, wypychanie, spychanie z klifów,
oraz wpychanie do wody - to wszystko będzie karane.
Gen_Woronin, on 11 July 2019 - 09:30 AM, said: Żałosne teraz upośledzone pomidory będą bezkarnie wypychać w swoich
E100.parim1331:
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17056282
profes79, on 11 July 2019 - 10:04 AM, said: Może wystarczyłoby jedno ale uzasadnione?
Link on message: #17056282
profes79, on 11 July 2019 - 10:04 AM, said: Może wystarczyłoby jedno ale uzasadnione?Falathi: Jedno zgłoszenie nie bardzo - to wciąż daje pole do nadużyć.
Co innego, jeśli zgłoszeń jest kilka.
Subject: ##Canal de DelhRoh: Historia y tanques en estado puro ##
Link on message: #17056276
Stronk_Maxi, on 10 July 2019 - 04:54 PM, said: Una pena que por la campaña me lo pierda, espero verlo resubido y
que sea un exito como el anterior, un saludete!
Link on message: #17056276
Stronk_Maxi, on 10 July 2019 - 04:54 PM, said: Una pena que por la campaña me lo pierda, espero verlo resubido y
que sea un exito como el anterior, un saludete! Delhroh: No pasa nada, a disfrutar 
Subject: Schlammschlacht zur CW-Kampagne "Feuerprobe"/ "Fire Trail"
Link on message: #17056263
Nemii29, on 11 July 2019 - 09:01 AM, said: Teamschaden bleibt doch aber bei CW und co? Da kannst deine
Buddys wenigstens noch wegknallen. 
Link on message: #17056263
Nemii29, on 11 July 2019 - 09:01 AM, said: Teamschaden bleibt doch aber bei CW und co? Da kannst deine
Buddys wenigstens noch wegknallen. thePhilX: ja, bleibt es. Ist ja ne Mechanik, um beispielsweise noch
nen Game zu drawen, indem man das Ende so verzögert durch nen
Teamkill beide Teams durchcappen und nicht nur das gegnerische.
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17056224
davidsnoek1, on 10 July 2019 - 03:05 PM, said: Do players still get blue when pushing allied tanks from clifs of
in front of enemy fire?
Pixel91, on 10 July 2019 - 06:37 PM, said: With all due respect, the report button feels more or less
like the morphine button in a hospital...useless... This is because
there is no feedback for when we do report someone.
azgarOgly, on 10 July 2019 - 08:04 PM, said: LOL, no. You can still drown an ally, overturn the
ally.
Needless to say, trolls will push allies out of cover and you can do nothing against that,
This is one of the worst ideas WG has implemented since the start of the project. Supporting irresponsible and malicious players. Make game even more chaotic.
captainpigg, on 11 July 2019 - 09:08 AM, said: Then try it out on the SEA or NA servers first, see if it
works there before creating chaos on the EU or RU serveres
Link on message: #17056224
davidsnoek1, on 10 July 2019 - 03:05 PM, said: Do players still get blue when pushing allied tanks from clifs of
in front of enemy fire? parim1331:
Pixel91, on 10 July 2019 - 06:37 PM, said: With all due respect, the report button feels more or less
like the morphine button in a hospital...useless... This is because
there is no feedback for when we do report someone. parim1331: To update on what I said earlier, it seems like players will
receive blue status for both of cases that you described.
azgarOgly, on 10 July 2019 - 08:04 PM, said: LOL, no. You can still drown an ally, overturn the
ally.Needless to say, trolls will push allies out of cover and you can do nothing against that,
This is one of the worst ideas WG has implemented since the start of the project. Supporting irresponsible and malicious players. Make game even more chaotic.
parim1331: There's no feedback on it - yes, that's true. But I can
assure you that actions are taken accordingly.
captainpigg, on 11 July 2019 - 09:08 AM, said: Then try it out on the SEA or NA servers first, see if it
works there before creating chaos on the EU or RU serveres parim1331: Actually, it seems like you will still become blue for that.
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17056217
slawi111, on 11 July 2019 - 09:47 AM, said: A ja chciałbym być informowany, co stało się dalej z moimi
raportami. Np. załóżmy że dwa dni temu zareportowałem jakiegoś
nooba, który 2x zepchnął sojuszniczego tedeka z górki. I dzisiaj
się loguję a tu komunikat: "Dziękujemy za zgłoszenie niesportowego
zachowania gracza w bitwie losowej 09.07.2019 18:45. Został on
ukarany za niesportowe zachowanie. Otrzymujesz nagrodę! 3x Rezerwa
bojowa +50% doświadczenia za bitwę na 2 godziny. Dodatkowo Twój
dzienny limit raportów został zwiększony do 15". A ludziom którzy
notorycznie raportują bez sensu (bo np. ktoś ich nie posłuchał i
pojechał na inną flankę) powinno się stopniowo odbierać prawie
wszystkie raporty i dać limit 1-2 na dobę. To dawałoby większą
szansę, że zgłoszenia będą rozpatrywane w sensownym czasie.
Link on message: #17056217
slawi111, on 11 July 2019 - 09:47 AM, said: A ja chciałbym być informowany, co stało się dalej z moimi
raportami. Np. załóżmy że dwa dni temu zareportowałem jakiegoś
nooba, który 2x zepchnął sojuszniczego tedeka z górki. I dzisiaj
się loguję a tu komunikat: "Dziękujemy za zgłoszenie niesportowego
zachowania gracza w bitwie losowej 09.07.2019 18:45. Został on
ukarany za niesportowe zachowanie. Otrzymujesz nagrodę! 3x Rezerwa
bojowa +50% doświadczenia za bitwę na 2 godziny. Dodatkowo Twój
dzienny limit raportów został zwiększony do 15". A ludziom którzy
notorycznie raportują bez sensu (bo np. ktoś ich nie posłuchał i
pojechał na inną flankę) powinno się stopniowo odbierać prawie
wszystkie raporty i dać limit 1-2 na dobę. To dawałoby większą
szansę, że zgłoszenia będą rozpatrywane w sensownym czasie.Falathi: Hej! Rozumiem chęć, ale zasadniczo unikamy informowania po
to, by ludzie którzy chcieliby wykorzystać system nie mogli
dowiedzieć się ile zgłoszeń jest potrzebnych, by odnieść
skutek.
Subject: Baby ToG, Baby Tog, turu turu, Baby TOG!
Link on message: #17056149
Link on message: #17056149
Delhroh:
Greetings, Commanders! A new contest on the
horizon! It´s time to use your creativity! You need
ONLY to post a SONG title using at least tank name (the tank should
be already available in World of Tanks PC). Of course, we
love BABY TOG, TURUTURU, BABY TOG, TURUTURU, OH BABY
TOOOOG!!! our favorite SONG!!! To create a valid entry,
just reply to this forum thread (Note: Don't worry, your reply
will be invisible except to Wargaming staff members! You do not
need to post multiple times, it is normal that you cannot see your
reply.). RULES Only one submission per player You
need to create one SONG title including a tank name (Example: BABY
TOG). Players can participate from 11/07/19 till
30/07/19 (18:00, Paris hour) You can also use in-game material
from World of Tanks PC to create a SONG poster if you want, OR EVEN
A YT SONG... it´s up to you! Winners will be pick randomly from all
valid submissions The winners will get a code by PM with the
reward. PRIZES x1 30 PREMIUM DAYS x1 Churchill III x1 14
Premium Days Roll out! 08:47 Added after 2 minutesBaby
TOOOOG, BABY TOOOOG, OHHH BABYYYY TOGGGG!!!!!!!!!
Greetings, Commanders! A new contest on the
horizon! It´s time to use your creativity! You need
ONLY to post a SONG title using at least tank name (the tank should
be already available in World of Tanks PC). Of course, we
love BABY TOG, TURUTURU, BABY TOG, TURUTURU, OH BABY
TOOOOG!!! our favorite SONG!!! To create a valid entry,
just reply to this forum thread (Note: Don't worry, your reply
will be invisible except to Wargaming staff members! You do not
need to post multiple times, it is normal that you cannot see your
reply.). RULES Only one submission per player You
need to create one SONG title including a tank name (Example: BABY
TOG). Players can participate from 11/07/19 till
30/07/19 (18:00, Paris hour) You can also use in-game material
from World of Tanks PC to create a SONG poster if you want, OR EVEN
A YT SONG... it´s up to you! Winners will be pick randomly from all
valid submissions The winners will get a code by PM with the
reward. PRIZES x1 30 PREMIUM DAYS x1 Churchill III x1 14
Premium Days Roll out! 08:47 Added after 2 minutesBaby
TOOOOG, BABY TOOOOG, OHHH BABYYYY TOGGGG!!!!!!!!!
Subject: AT 15A: Oto nadciąga czołg-żółw
Link on message: #17056140
Vroobelek, on 11 July 2019 - 08:35 AM, said: Jak mowa o żółwiach, wyobrażam sobie że WG robi Turtle, premkową
wersję Tortoise. VIII tier, troszkę słabsze działo (np. 350 alfy),
taki sam pancerz. Oj, grałbym.
Link on message: #17056140
Vroobelek, on 11 July 2019 - 08:35 AM, said: Jak mowa o żółwiach, wyobrażam sobie że WG robi Turtle, premkową
wersję Tortoise. VIII tier, troszkę słabsze działo (np. 350 alfy),
taki sam pancerz. Oj, grałbym.Falathi: Takiej opcji raczej nie przewidujemy. A szkoda, mogłoby być
zabawnie
PS Sam nie posiadam AT ponieważ praktycznie nie gram brytyjskimi TDkami więc nie widzę potrzeby - ale gdybym robił tę gałązkę, to co innego.
PS Sam nie posiadam AT ponieważ praktycznie nie gram brytyjskimi TDkami więc nie widzę potrzeby - ale gdybym robił tę gałązkę, to co innego.
Subject: Jest sens czy nowe konto?
Link on message: #17056106
Link on message: #17056106
Falathi: Też uważam, że lepszym rozwiązaniem jest pozostanie na tym koncie.
Założenie nowego nic nie zmieni poza tym, że będziesz musiał zacząć
wszystko od nowa.
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055405
maize2, on 10 July 2019 - 10:00 PM, said: This will lead to more arguments in game, arguments will lead to
bans for "toxicity". The bans will become more severe over time.
And slowly you will ban most of the passionate players and
unofficial community leaders. We NEED this controlled ability to
blow off steam to avoid ragequits. WOT has a specific target
audience, by pulling craplike this you will lose them and you cant
replace them with normies.

Link on message: #17055405
maize2, on 10 July 2019 - 10:00 PM, said: This will lead to more arguments in game, arguments will lead to
bans for "toxicity". The bans will become more severe over time.
And slowly you will ban most of the passionate players and
unofficial community leaders. We NEED this controlled ability to
blow off steam to avoid ragequits. WOT has a specific target
audience, by pulling craplike this you will lose them and you cant
replace them with normies.eekeeboo: Passionate players who are trolls, can either learn to be
passionate in a positive and not toxic way or consider the vacation
time a good opportunity to consider effective positive attitudes to
deal with that passion, I hear music is a good way to express
passion.
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055391
JCD3nton, on 10 July 2019 - 07:08 PM, said: Finally. WG has my full support with this one.
But we also need a
better reporting system now. Remove 10 report cap. Add
unlimited reports. Add an ingame warning timer for pushers. If they
don't stop in 5 seconds, make them turn blue and killable. If I
have fall damage after the push, turn them blue. If I get spotted
after the push, turn them blue.
VonniVidiVici, on 10 July 2019 - 07:21 PM, said: I have no idea if fire damage ticks actually count, so I'll
take your word for it for the sake of argument. On the off chance
that I'd start a fire I'd take the one hour ban, roll and smoke a
joint, and continue refreshed and no longer annoyed at the muppet
from last battle. Super unlikely to happen though because otherwise
everyone would have breezed right through the firestarter missions.
On a sidenote, I don't recall ever seeing someone turn blue
for firing a HE shell right next to or underneath a friendly tank.
Might have to experiment with that. 
_porTa_, on 10 July 2019 - 07:30 PM, said: 1.6 will be another bad update which hits at the heart of
the game
As a veteran player I don't know how many updates
of this kind I will be able to bear anymore.
Homer_J, on 10 July 2019 - 07:53 PM, said: Biggest load of bovine fertiliser excuses for dumbing down
the game from people who clearly don't even play. 19:53 Added
after 0 minutes If you want retarded Blitz gameplay then go
play Blitz. 19:58 Added after 5 minutes If that's actually
an issue then the fix is to fix the way fire works when it is
caused by a friendly. Heck even disable module damage by
friendlies, I'm fine with that. No need to take a
sledgehammer to that piece of Gouda.
onderschepper, on 10 July 2019 - 08:01 PM, said: Mario Kart 8 has Friendly Fire..............so 8 year olds can be
responsible and not shoot their allies but players 18+ can not
without intervention. 

valixas125, on 10 July 2019 - 08:07 PM, said: So reducing skill and awereness required to play?
So let's say there's a ally ramming and blocking me, his tank is heavier so i can do nothing about it just SUFFER thru the WHOLE game and be satisfied by reporting him which to all i know, does nothing as we don't get any feedback about our reports?
So many issues with this it's mind boggling.
Homer_J, on 10 July 2019 - 08:24 PM, said: Crush damage was brought in to prevent people stacking tanks
on top of each other and getting places they shouldn't. I
wonder how that is going to be handled.
PlymArgyle1982, on 10 July 2019 - 08:25 PM, said: I'm going to have to add my voice to those against this change. I
don't like it at all. Accidental friendly fire is part of the game
(a team game) and being aware of allies around you is part of
'being a better team'. So you are taking out one of the competitive
aspects. The RNG / random situations part of it also adds to
the fun and thrill of playing - the drama, twists and turns.
Yes, it is really, REALLY annoying when you have a troll on your
team trying to vent their life frustrations out on random people
online. There are other ways you can deal with them though. Like by
making it so the automatic system actually works properly. If a
tank shoots a team mate more than twice in a game, then turn
them blue. But also, if they have done it more than 4 or 5
time in their last 50 games or so, then by the balance of
probability, the person doing it is doing it on purpose. So give
them a week ban. And if they do it again within the next 50 or so
battles, then make it a 2 week ban (and so on). Something like
that, anyway. Make the trolls actually fear the ban hammer.
The changes don't also address the main weapons the professional
trolls use - blocking and pushing. Why not have an appeal system,
where if someone is banned, then they can send in the replay
and get the unfair ban removed. The blocker then gets the ban
instead; and gets flagged by you as an account to monitor. I would
imagine (guessing) that you wouldn't receive an overwhelming
number of these, as the trolls are still very much in the minority
and it only happens once in a while. With the arty changes,
that will also take away from the immersion and game play. Now
soviet mediums will just face hug Japanese and german heavies,
knowing full well that when friendly arty shoot then they will be
just fine and won't take any damage. Waiting for the right moment
and/or communicating with one another to make decent plays is one
of the main tactical aspects that contribute to you winning (and
you feeling really smug when you pull it off). I don't often
post but I feel I have to this time. It is the wrong way to resolve
the issue. If you do too many things like this, then the game will
stop being a game.
gigiduru, on 10 July 2019 - 08:34 PM, said: The worst idea in the wot history. The last drop of realism will
disappear. Wot will become now a kind of Tetris. No friendly
fire in Tetris either. A stupid decision of a general it measured
in war in lost soldiers. The stupid decision of the wot bosses it
will be measured in lost players...
gattagoblin, on 10 July 2019 - 08:40 PM, said: So world of tanks is going full arcade? this will remove part of
tactical play with hugging and dancing in melee ... I don't see the
point, I think this is bad decision
SiliconSidewinder, on 10 July 2019 - 09:41 PM, said: I am really against this change, this removes so much thrill and
yes imersion from the game for the sake of apeasing the trigger
happy faction. the tank that rammed the fV in the video?
that should do a ton of teamdamge, because that player took some
crazy risks and that should cost him if he can't handle it. That's
the stuff that makes games fun! just imagine the joy on the other
team, maybe they have been struggeling and suddenly with this
blunder they are back in the game! or that JP100, those are
the mistakes that can turn a match upside down and that's the
awesome part! and those teamkilling idiots? yeah so what?
even that happened in real life and you know what? a clerver game
company would have found ways to incorporate that in a pleasing and
fun way into the game instead of just switching things off! because
you please no one by removing features, by cutting back stuff
that's good. how to incoorporate that? well you would have
to sit down and expand your game for that offcourse, but you could
for example treat the teamkiller as someone that switched sides.
put him on the other team, but give the team that looses him some
extra rewards when they get him, or they all get a xp multiplyer as
areward for the extra hard condition.... and yeah those two ideas
took me 10 seconds.
WoT_RU_Doing, on 10 July 2019 - 09:49 PM, said: Thanks Eek
You might want to point out to them though that the
change means it will be far harder to accidentally cause team
damage, so most people will easily do 50 battles and get the
medal in future. If WG keep it, they might consider maybe
changing it to every 250 or 500 battles?
Cpt_Hind_sight, on 10 July 2019 - 09:55 PM, said: I am sorry, I hit an team member this evening with my Cromwell. And
meanwhile you Wargaming know that I did so. It is sometimes hard to
spot that in the heat of the action moving around. You know, the
server know. Does every player that hit an friendly knows that? A
suggestion for you WG, instead of sweaping this tactical gameplay
mechanic below the carpet. Highlight this for the player instead at
the moment. In the game. With a voice, like: Hey, stop shooting at
your friends or driving into them!
Link on message: #17055391
JCD3nton, on 10 July 2019 - 07:08 PM, said: Finally. WG has my full support with this one.eekeeboo: The reporting system is something we're always trying to
work on improving and making sure it's better. But the removal of
cap would encourage people to just spam report for anything they
like, playing arty, playing premium tank, using special rounds, not
going on the flank they want etc. Sometimes people push for good
reasons like turning them over, moving them out of danger or giving
them a speed boost!
VonniVidiVici, on 10 July 2019 - 07:21 PM, said: I have no idea if fire damage ticks actually count, so I'll
take your word for it for the sake of argument. On the off chance
that I'd start a fire I'd take the one hour ban, roll and smoke a
joint, and continue refreshed and no longer annoyed at the muppet
from last battle. Super unlikely to happen though because otherwise
everyone would have breezed right through the firestarter missions.
On a sidenote, I don't recall ever seeing someone turn blue
for firing a HE shell right next to or underneath a friendly tank.
Might have to experiment with that. eekeeboo: fire damage ticks do count, I have unfortunately been on the
receiving end of a stay HE shell into the back of a teammate where
the blue ensued! (incidentally also ended in ammo rack with turret
flying off and hitting teammate).
_porTa_, on 10 July 2019 - 07:30 PM, said: 1.6 will be another bad update which hits at the heart of
the game eekeeboo: There are many veteran players who will also like this patch
and view changes (of which there's a few!) positively. But if you
feel it's time for a break, it's always good to get out in the
summer and enjoy the sun!
Homer_J, on 10 July 2019 - 07:53 PM, said: Biggest load of bovine fertiliser excuses for dumbing down
the game from people who clearly don't even play. 19:53 Added
after 0 minutes If you want retarded Blitz gameplay then go
play Blitz. 19:58 Added after 5 minutes If that's actually
an issue then the fix is to fix the way fire works when it is
caused by a friendly. Heck even disable module damage by
friendlies, I'm fine with that. No need to take a
sledgehammer to that piece of Gouda.eekeeboo: If you want retarded Blitz gameplay then go play Blitz.
19:58 Added after 5 minutes If that's actually an issue then
the fix is to fix the way fire works when it is caused by a
friendly. Heck even disable module damage by friendlies, I'm
fine with that. No need to take a sledgehammer to that piece
of Gouda. Think of the valuable wheat that can be grown with
those fertilisers though Homer
Also squished Gouda is the best
Gouda. The team damage removal is very unpopular with some, but
could be beneficial for others such as newer players and those with
slow reactions
onderschepper, on 10 July 2019 - 08:01 PM, said: Mario Kart 8 has Friendly Fire..............so 8 year olds can be
responsible and not shoot their allies but players 18+ can not
without intervention. eekeeboo: Fortunately Mario kart has people not wantinting to team
damage actively
valixas125, on 10 July 2019 - 08:07 PM, said: So reducing skill and awereness required to play?So let's say there's a ally ramming and blocking me, his tank is heavier so i can do nothing about it just SUFFER thru the WHOLE game and be satisfied by reporting him which to all i know, does nothing as we don't get any feedback about our reports?
So many issues with this it's mind boggling.
eekeeboo: Improving the chance of people to not damage accidentally
and to help prevent people from being taken out of the game
accidentally by a stray shell from things like JGE100 or
Deathstars. And yes you can report, no you will not get feedback,
but the reports work. 22:10 Added after 6 minutes
Homer_J, on 10 July 2019 - 08:24 PM, said: Crush damage was brought in to prevent people stacking tanks
on top of each other and getting places they shouldn't. I
wonder how that is going to be handled.eekeeboo: Stacking damage will still be a thing and crushing
damage.
PlymArgyle1982, on 10 July 2019 - 08:25 PM, said: I'm going to have to add my voice to those against this change. I
don't like it at all. Accidental friendly fire is part of the game
(a team game) and being aware of allies around you is part of
'being a better team'. So you are taking out one of the competitive
aspects. The RNG / random situations part of it also adds to
the fun and thrill of playing - the drama, twists and turns.
Yes, it is really, REALLY annoying when you have a troll on your
team trying to vent their life frustrations out on random people
online. There are other ways you can deal with them though. Like by
making it so the automatic system actually works properly. If a
tank shoots a team mate more than twice in a game, then turn
them blue. But also, if they have done it more than 4 or 5
time in their last 50 games or so, then by the balance of
probability, the person doing it is doing it on purpose. So give
them a week ban. And if they do it again within the next 50 or so
battles, then make it a 2 week ban (and so on). Something like
that, anyway. Make the trolls actually fear the ban hammer.
The changes don't also address the main weapons the professional
trolls use - blocking and pushing. Why not have an appeal system,
where if someone is banned, then they can send in the replay
and get the unfair ban removed. The blocker then gets the ban
instead; and gets flagged by you as an account to monitor. I would
imagine (guessing) that you wouldn't receive an overwhelming
number of these, as the trolls are still very much in the minority
and it only happens once in a while. With the arty changes,
that will also take away from the immersion and game play. Now
soviet mediums will just face hug Japanese and german heavies,
knowing full well that when friendly arty shoot then they will be
just fine and won't take any damage. Waiting for the right moment
and/or communicating with one another to make decent plays is one
of the main tactical aspects that contribute to you winning (and
you feeling really smug when you pull it off). I don't often
post but I feel I have to this time. It is the wrong way to resolve
the issue. If you do too many things like this, then the game will
stop being a game.eekeeboo: Some would agree with you, I too felt that friendly fire had
a purpose and knew that from early days when people asked why it
existed at all, but I also go to experience and see the reaction of
many positive people who felt the lack of friendly fire in things
like Frontline was a good thing.
gigiduru, on 10 July 2019 - 08:34 PM, said: The worst idea in the wot history. The last drop of realism will
disappear. Wot will become now a kind of Tetris. No friendly
fire in Tetris either. A stupid decision of a general it measured
in war in lost soldiers. The stupid decision of the wot bosses it
will be measured in lost players... eekeeboo: I can assure you that there are no Z block in Tank, thus
Tetris will never be here!
gattagoblin, on 10 July 2019 - 08:40 PM, said: So world of tanks is going full arcade? this will remove part of
tactical play with hugging and dancing in melee ... I don't see the
point, I think this is bad decisioneekeeboo: That part of tactical play will still be there if you want
the shot to count as damage, but if your teammate happens to do
something very unexpected you don't get punished now (when applied)
for trying to help for instance.
SiliconSidewinder, on 10 July 2019 - 09:41 PM, said: I am really against this change, this removes so much thrill and
yes imersion from the game for the sake of apeasing the trigger
happy faction. the tank that rammed the fV in the video?
that should do a ton of teamdamge, because that player took some
crazy risks and that should cost him if he can't handle it. That's
the stuff that makes games fun! just imagine the joy on the other
team, maybe they have been struggeling and suddenly with this
blunder they are back in the game! or that JP100, those are
the mistakes that can turn a match upside down and that's the
awesome part! and those teamkilling idiots? yeah so what?
even that happened in real life and you know what? a clerver game
company would have found ways to incorporate that in a pleasing and
fun way into the game instead of just switching things off! because
you please no one by removing features, by cutting back stuff
that's good. how to incoorporate that? well you would have
to sit down and expand your game for that offcourse, but you could
for example treat the teamkiller as someone that switched sides.
put him on the other team, but give the team that looses him some
extra rewards when they get him, or they all get a xp multiplyer as
areward for the extra hard condition.... and yeah those two ideas
took me 10 seconds. eekeeboo: If you used something you proposed like teamkiller going on
red, can you imagine sync drop clans and all of a sudden you would
really get a 1 v 29 instance. Please consider the ideas fully and
how they would be implemented and the effect on the game and
balance, change the game too much and the people who play, stop
playing.
WoT_RU_Doing, on 10 July 2019 - 09:49 PM, said: Thanks Eek eekeeboo: I'm sure that'll bec brought up as we get closer to
implementation, but I'll ask that too!
Cpt_Hind_sight, on 10 July 2019 - 09:55 PM, said: I am sorry, I hit an team member this evening with my Cromwell. And
meanwhile you Wargaming know that I did so. It is sometimes hard to
spot that in the heat of the action moving around. You know, the
server know. Does every player that hit an friendly knows that? A
suggestion for you WG, instead of sweaping this tactical gameplay
mechanic below the carpet. Highlight this for the player instead at
the moment. In the game. With a voice, like: Hey, stop shooting at
your friends or driving into them! eekeeboo: We do this, not everyone is as curteous or accidental in
their team damage as yourself
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055366
slitth, on 10 July 2019 - 06:45 PM, said: They are doing it now. Why? To get you to shoot them. Why?
So you get the ban, not them. The only way to get rid of the
troll it to ignore it. Shooting them it giving them what they want
VonniVidiVici, on 10 July 2019 - 06:48 PM, said: People following, pushing and bumping other players tends to
escalate into friendly fire, which typically ends with the one
trolling being kicked first. The result is that one sh'tlord who
was an active detriment to the team is now gone, and another player
is now free to go about his business albeit with reduced HP. That
to me is far preferable to the sh'tlord being able to troll the
other player for literally the entire battle, which puts your team
down by two tanks rather than one. Possibly more if the first
person gets rekt or just had enough and suicides and the sh'tlord
finds himself a new target to harass.
NordicGR, on 10 July 2019 - 06:53 PM, said: Way too unrealistic. BAD UPDATE Team-killers got punished
after all. Not on purpose friendly fire is in the game and it adds
to reality. So lets turn the game to a simple arcade game.
Next update will be gaining an extra life when you find the letters
E-X-T-E-N-D which are scattered in the maps. And you will be able
to free the princess in lvl 100.
Ragnaguard, on 10 July 2019 - 06:54 PM, said: can u post with ur original account? or keep hidding?
u will satisfy my curiousity... btw i agree with the 1st
thing u said in this post and i really do not care about
this thread... we talk with each other... WG will again NOT hear us
anyways....
Ragnaguard, on 10 July 2019 - 07:04 PM, said: he will now bump u, then bump u again and again and
again.... at least u can shoot em now..... what will u do when u
cannot? have u got any good ideas?at least better than shooting
him?
IRSanchez, on 10 July 2019 - 07:04 PM, said: Terrible idea and will backfire big time. There will be tons
of reeeeeeeetards now blocking, pushing allies out of position or
generally abusing physics, mark my words. At the same time I'm
crystal sure that support won't handle all of this BS, as they
are already overloaded with work judging by how long tickets are
getting resolved. EDIT
Damned filters, can't even use proper words to describe players.
azgarOgly, on 10 July 2019 - 07:04 PM, said: LOL, no. You can still drown an ally, overturn the
ally.
Needless to say, trolls will push allies out of cover and you can do nothing against that,
This is one of the worst ideas WG has implemented since the start of the project. Supporting irresponsible and malicious players. Make game even more chaotic.
Jumping_Turtle, on 10 July 2019 - 07:07 PM, said: They should have just punished those players way harder. But
just as with the all chat they choose they easy way out, most
likely a money given desicion
Link on message: #17055366
slitth, on 10 July 2019 - 06:45 PM, said: They are doing it now. Why? To get you to shoot them. Why?
So you get the ban, not them. The only way to get rid of the
troll it to ignore it. Shooting them it giving them what they wanteekeeboo: This person knows!
VonniVidiVici, on 10 July 2019 - 06:48 PM, said: People following, pushing and bumping other players tends to
escalate into friendly fire, which typically ends with the one
trolling being kicked first. The result is that one sh'tlord who
was an active detriment to the team is now gone, and another player
is now free to go about his business albeit with reduced HP. That
to me is far preferable to the sh'tlord being able to troll the
other player for literally the entire battle, which puts your team
down by two tanks rather than one. Possibly more if the first
person gets rekt or just had enough and suicides and the sh'tlord
finds himself a new target to harass.eekeeboo: Please consider your language in your post. You make a good
point, but consider now the knowledge you can't shoot your teammate
effectively, meaning focus on shooting the enemy and leave the
grieving party to be reported and subsequently dealt with properly.
NordicGR, on 10 July 2019 - 06:53 PM, said: Way too unrealistic. BAD UPDATE Team-killers got punished
after all. Not on purpose friendly fire is in the game and it adds
to reality. So lets turn the game to a simple arcade game.
Next update will be gaining an extra life when you find the letters
E-X-T-E-N-D which are scattered in the maps. And you will be able
to free the princess in lvl 100.eekeeboo: I mean we already have a Black Prince, so that's naturally
the next step!
Ragnaguard, on 10 July 2019 - 06:54 PM, said: can u post with ur original account? or keep hidding?
u will satisfy my curiousity... btw i agree with the 1st
thing u said in this post and i really do not care about
this thread... we talk with each other... WG will again NOT hear us
anyways....eekeeboo: WG do hear you, hearing you and doing as you
request/demand/ask is a different matter. The player base as a
whole is what matters, not a few individuals, to be clear.
Ragnaguard, on 10 July 2019 - 07:04 PM, said: he will now bump u, then bump u again and again and
again.... at least u can shoot em now..... what will u do when u
cannot? have u got any good ideas?at least better than shooting
him? eekeeboo: Ignore them, report, move on and don't give the troll the
attention they're asking for?
IRSanchez, on 10 July 2019 - 07:04 PM, said: Terrible idea and will backfire big time. There will be tons
of reeeeeeeetards now blocking, pushing allies out of position or
generally abusing physics, mark my words. At the same time I'm
crystal sure that support won't handle all of this BS, as they
are already overloaded with work judging by how long tickets are
getting resolved. EDITDamned filters, can't even use proper words to describe players.
eekeeboo: The filter is intended to teach you to stop using bad words,
like the teamkill system was intended to teach you it's a bad idea.
I hope you can see the comparison and why removing the ability to
do it at all, is the only way for some?
azgarOgly, on 10 July 2019 - 07:04 PM, said: LOL, no. You can still drown an ally, overturn the
ally.Needless to say, trolls will push allies out of cover and you can do nothing against that,
This is one of the worst ideas WG has implemented since the start of the project. Supporting irresponsible and malicious players. Make game even more chaotic.
eekeeboo: At the same time it will also prevent the circumstances
where by people can tk by spreading damage and get away with it OK.
There is as much protection of the genuine and non-toxic player as
you perceive there to be protection of the toxic player.
Jumping_Turtle, on 10 July 2019 - 07:07 PM, said: They should have just punished those players way harder. But
just as with the all chat they choose they easy way out, most
likely a money given desicioneekeeboo: Not always easier, but there were many people who very much
wanted to see friendly fire removed from their experience in
Frontline (also hello!)
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055340
WoT_RU_Doing, on 10 July 2019 - 06:08 PM, said: @WG....when you Implement this, please FREEZE the Battle Buddy
medals like you have with the old Tank Sniper medals for example.
.....they actually tell you something about player's at the
moment, but any future awards will become almost meaningless.
akileon, on 10 July 2019 - 06:12 PM, said: don t do it, i still want to be able to kill bots, since Wargaming
doesn t do anything about them anyway
PhantomMajor, on 10 July 2019 - 06:22 PM, said: Quite clearly you've never beard of friendly fire something
that haunts the military to this day. this is a big mistake
removing this from the game. dumbing it down for people who are to
ignorant or stupid to apologise for there actions is not the way to
go about it. I have received friendly fire and the person
shooting me apologised and I let it go because the other guy made a
mistake and admitted to it so everything was cool after that and I
have done the same. I realise that playing on the EU servers
that not everyone will speak English but an apology from the
perpetrator in their native language/gibberish goes along way to
resolve this. however when you get some ignorant inbred retard that
thinks everyone should make way for him then the problems start.
one of the key elements of this game is situational
awareness, knowing where you are in relation to the enemy and
friendly forces. I do my best to NOT drive in front of a friendly
tank knowing full well that he might be fixated on a target and not
see me, so I drive past him by going around the rear of his tank.
this means I remove the risk of friendly fire and my team mate is
still clear to fire on the enemy. This simple piece of situational
awareness is something you should have learned by now after you'd
been hit by friendly fire in that manner...if you're getting hit
like that a lot then you're in the wrong game. WG should NOT
change or dumb down this game simply because some of their
subscribing players are to stupid to grasp the basics of
situational and spacial awareness
Temid23, on 10 July 2019 - 06:36 PM, said: Just wait till someone decide to push you in front of
enemies or decide it will be funny to follow you whole game and
bump you... Team damage get punished by automatic system that is
bad but still work sometimes. What system will punish players that
will abuse no team damage now?
Link on message: #17055340
WoT_RU_Doing, on 10 July 2019 - 06:08 PM, said: @WG....when you Implement this, please FREEZE the Battle Buddy
medals like you have with the old Tank Sniper medals for example.
.....they actually tell you something about player's at the
moment, but any future awards will become almost meaningless.eekeeboo: I can ask tomorrow if this is something being considered,
but i believe the ability to still hit your teammate but not do
damage is thought to keep this element in there.
akileon, on 10 July 2019 - 06:12 PM, said: don t do it, i still want to be able to kill bots, since Wargaming
doesn t do anything about them anywayeekeeboo: Wargaming do something about bots and teamkillers
alike.
PhantomMajor, on 10 July 2019 - 06:22 PM, said: Quite clearly you've never beard of friendly fire something
that haunts the military to this day. this is a big mistake
removing this from the game. dumbing it down for people who are to
ignorant or stupid to apologise for there actions is not the way to
go about it. I have received friendly fire and the person
shooting me apologised and I let it go because the other guy made a
mistake and admitted to it so everything was cool after that and I
have done the same. I realise that playing on the EU servers
that not everyone will speak English but an apology from the
perpetrator in their native language/gibberish goes along way to
resolve this. however when you get some ignorant inbred retard that
thinks everyone should make way for him then the problems start.
one of the key elements of this game is situational
awareness, knowing where you are in relation to the enemy and
friendly forces. I do my best to NOT drive in front of a friendly
tank knowing full well that he might be fixated on a target and not
see me, so I drive past him by going around the rear of his tank.
this means I remove the risk of friendly fire and my team mate is
still clear to fire on the enemy. This simple piece of situational
awareness is something you should have learned by now after you'd
been hit by friendly fire in that manner...if you're getting hit
like that a lot then you're in the wrong game. WG should NOT
change or dumb down this game simply because some of their
subscribing players are to stupid to grasp the basics of
situational and spacial awarenesseekeeboo: Please consider editing your post. For the good
elements, please remember, this feature is popular among many
people who have tried out the feature in such as Frontline with
even more requesting for the feature to be in randoms.
Temid23, on 10 July 2019 - 06:36 PM, said: Just wait till someone decide to push you in front of
enemies or decide it will be funny to follow you whole game and
bump you... Team damage get punished by automatic system that is
bad but still work sometimes. What system will punish players that
will abuse no team damage now?eekeeboo: This is what the unsportsmanlike conduct feature has always
done and was more effective and less self punitive than trying to
teamkill the other person.
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17055317
Pixel91, on 10 July 2019 - 05:37 PM, said: With all due respect, the report button feels more or less
like the morphine button in a hospital...useless... This is because
there is no feedback for when we do report someone.
Maybe it's just me, but I would really appreciate if after I report
someone and it happens that the reporting was legit, I receive a
little message that the player has been taken care of or something.
People report others for all kinds of bad reasons, and people don't
bother to report someone for the reason I mentioned above. That is
why currently, for some, it's much more satisfying to just kill the
troll and get him out of the game. A little incentive, a little
push towards the report button would be amazingly rewarding IF you
guys do your job and review the reported cases. And by incentive, I
simply mean a reputation mechanic or something, not necessarily
credits or gold or premium or whatever... just a good reputation
CHR1S_PL, on 10 July 2019 - 05:39 PM, said: WHY NOT BOTH???????????????
KanonenVogel19, on 10 July 2019 - 05:42 PM, said: I really like that you've turned off friendly fire.
But if I may leave some feedback, then please also turn off
stunning allies with artillery. Why? Because of 2 reasons. First of
all, it makes little sense that the artillery will now cause no
damage to allies, but it will still stun them. Secondly, when
players facehug their opponent there's nothing that artillery can
do besides watching. It would be nice if artillery could actually
help out in that situation. So my feedback is that you also turn
off stun against allies. The other things, like flipping, flooding,
pushing etc is fine if they still make the player blue. If
you send this feedback to the developers, please also include the
explanation, so they don't wonder why 
Ragnaguard, on 10 July 2019 - 05:44 PM, said: now every kind of ape will do what he likes knowing to be
unpunishable.... just add the option that when one player get 10/15
reports from his teammates to instantly go to garage..... with full
price repairs for tank, ammo and consumables and 0 exp for
the crew or the tank.... at least this will keep a bit at bay the
apes that snipe in a light or the arty that suicides , or anyone
that drowns or harass a teammate.... 10 reports in same battle is a
high enough number to be aquired in random battles ... Maybe u will
reduce the reason of frustration even more... 17:47 Added after 2
minutes they will still drive on u and drive u out of the
spot... noone will be able to shoot em neither u or noone in ur
team that may have seen who was right.... in time u will enjoy a
great time as anyone can now push / harass u without being
punishable.... Terrible decision. Another step downwards for
this game...
VonniVidiVici, on 10 July 2019 - 05:49 PM, said: I really, really dislike this. It's like making training wheels on
motorcycles mandatory because every once in a while some drunk
moron falls on his face. Any plans for dealing with allies who push
others out of position and can no longer be stopped now? No? Of
course not. Oh and friendly stun is still a thing. I was
expecting to draw that conclusion after it not being mentioned in
the video, but lo and behold you specifically point this out as if
it's a good idea. Holy goddamn fvck you people are stupid.
Link on message: #17055317
Pixel91, on 10 July 2019 - 05:37 PM, said: With all due respect, the report button feels more or less
like the morphine button in a hospital...useless... This is because
there is no feedback for when we do report someone.
Maybe it's just me, but I would really appreciate if after I report
someone and it happens that the reporting was legit, I receive a
little message that the player has been taken care of or something.
People report others for all kinds of bad reasons, and people don't
bother to report someone for the reason I mentioned above. That is
why currently, for some, it's much more satisfying to just kill the
troll and get him out of the game. A little incentive, a little
push towards the report button would be amazingly rewarding IF you
guys do your job and review the reported cases. And by incentive, I
simply mean a reputation mechanic or something, not necessarily
credits or gold or premium or whatever... just a good reputationeekeeboo: Please be aware one of the main reasons for not providing
"feedback" on the report given is mostly for GDPR reasons combined
with possibly people taking this as encouraging to report more for
less severe things. I can assure you the report button definitely
works, and like in the hospital, has been known to reduce pain
Reputation mechanic again would
incentivise troll reporting for instance, thus far the report
system catches those that are naughty enough!
CHR1S_PL, on 10 July 2019 - 05:39 PM, said: WHY NOT BOTH???????????????eekeeboo: Because one is against the game rules and is naughty?
KanonenVogel19, on 10 July 2019 - 05:42 PM, said: I really like that you've turned off friendly fire.
But if I may leave some feedback, then please also turn off
stunning allies with artillery. Why? Because of 2 reasons. First of
all, it makes little sense that the artillery will now cause no
damage to allies, but it will still stun them. Secondly, when
players facehug their opponent there's nothing that artillery can
do besides watching. It would be nice if artillery could actually
help out in that situation. So my feedback is that you also turn
off stun against allies. The other things, like flipping, flooding,
pushing etc is fine if they still make the player blue. If
you send this feedback to the developers, please also include the
explanation, so they don't wonder why eekeeboo: The main reason to keep artillery stun there is to prevent
artillery just launching in barrage without consequence completely.
Now the artillery will be able to help out without causing as much
harm as before, but still has to consider carefully if it's worth
it. I can assure you the CM's will always gather and pass on
feedback
Ragnaguard, on 10 July 2019 - 05:44 PM, said: now every kind of ape will do what he likes knowing to be
unpunishable.... just add the option that when one player get 10/15
reports from his teammates to instantly go to garage..... with full
price repairs for tank, ammo and consumables and 0 exp for
the crew or the tank.... at least this will keep a bit at bay the
apes that snipe in a light or the arty that suicides , or anyone
that drowns or harass a teammate.... 10 reports in same battle is a
high enough number to be aquired in random battles ... Maybe u will
reduce the reason of frustration even more... 17:47 Added after 2
minutes they will still drive on u and drive u out of the
spot... noone will be able to shoot em neither u or noone in ur
team that may have seen who was right.... in time u will enjoy a
great time as anyone can now push / harass u without being
punishable.... Terrible decision. Another step downwards for
this game... eekeeboo: they will still drive on u and drive u out of the spot...
noone will be able to shoot em neither u or noone in ur team that
may have seen who was right.... in time u will enjoy a great
time as anyone can now push / harass u without being
punishable.... Terrible decision. Another step downwards for
this game... Can you imagine you come across the same
platoon of 3 people? Or if the enemy platoon decides they don't
like you too? The report function already works in a way to flag
offenders and has more stringent punishment. The team damage system
though something some agree with, many also felt it should be
removed. A lot of positive feedback came from the community about
its removal in Frontlines for instance.
VonniVidiVici, on 10 July 2019 - 05:49 PM, said: I really, really dislike this. It's like making training wheels on
motorcycles mandatory because every once in a while some drunk
moron falls on his face. Any plans for dealing with allies who push
others out of position and can no longer be stopped now? No? Of
course not. Oh and friendly stun is still a thing. I was
expecting to draw that conclusion after it not being mentioned in
the video, but lo and behold you specifically point this out as if
it's a good idea. Holy goddamn fvck you people are stupid.eekeeboo: Sometimes the non inebriated people also fall on their face
as well as those who are having a bad day. For dealing with the
unsportsmanlike conduct you can still find this report feature
there as well as other team damage abuse still resulting in
punishment, as highlighted in the view.
Subject: N 'allez pas jusqu' au Tier 10 branche Allemande
Link on message: #17054500
crashoise, on 10 July 2019 - 08:59 AM, said:
Link on message: #17054500
crashoise, on 10 July 2019 - 08:59 AM, said: Jahpero: Aucune raison de sanctionner ton post de notre coté.
Tu râles concernant les véhicules allemands et c'est ton
droit. Cependant plus d'informations ou des suggestions
seraient les bienvenues. (notamment pour Actinid).
Concernant tes suggestions relatives au Discord et streams, elles
sont intéressantes et Actinid passera par là bien
évidemment.
Bonne journée.
Jahpero
Jahpero
Subject: Désactivation du tir allié en batailles aléatoires
Link on message: #17054454
Link on message: #17054454
Jahpero: Bonjour tout le monde. Petit passage de la modération dans
le sujet. Merci de respecter les avis de chacun, nous
sommes sur un forum. (Report si un post va à l'encontre des
règles du forum) Merci de votre compréhension.
Jahpero
Jahpero
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054415
vixu, on 10 July 2019 - 04:55 PM, said: One question that I have, however. In video they mention
that you can still get tk status.... I guess it is for pushing
allies over to drawn or something...
Sael_, on 10 July 2019 - 04:46 PM, said: You will acquire the team-killer status in these cases: -
Stunning an ally with SPG; - Flipping an ally upside down and they
blow up; - Flooding an ally tank; - An ally dies after having
fallen from a cliff after you ram them down.
Link on message: #17054415
vixu, on 10 July 2019 - 04:55 PM, said: One question that I have, however. In video they mention
that you can still get tk status.... I guess it is for pushing
allies over to drawn or something...Sael_:
Sael_, on 10 July 2019 - 04:46 PM, said: You will acquire the team-killer status in these cases: -
Stunning an ally with SPG; - Flipping an ally upside down and they
blow up; - Flooding an ally tank; - An ally dies after having
fallen from a cliff after you ram them down.Sael_:
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054410
ChingyLegend, on 10 July 2019 - 04:52 PM, said: Oh ,and you can still kill allied artyllery by putting your gun
barrel into his and he will die from his own splash 
.
Link on message: #17054410
ChingyLegend, on 10 July 2019 - 04:52 PM, said: Oh ,and you can still kill allied artyllery by putting your gun
barrel into his and he will die from his own splash Sael_: Actually no, as shown and explained in the video at around
2:15, this won't be possible anymore, artillery's shot will now fly
right through the gun that would be blocking it.
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054363
Miepie, on 10 July 2019 - 01:31 PM, said: ...and now I keep my bloodstained fingers crossed for the update in
which they disable enemy damage as well... 
rimmer_the, on 10 July 2019 - 01:40 PM, said: Can you still shoot blue (teamkiller) tanks ? Disabling that is a
terrible idea.
MelanieValentina, on 10 July 2019 - 02:51 PM, said: Hopefully some troll on arty wont permastun an allied tank tho.
Nethraniel, on 10 July 2019 - 01:32 PM, said: Oh, and does that also involve self-inflicted HE damage?
Schepel, on 10 July 2019 - 02:30 PM, said: Bad idea all round. This will allow people to sabotage their teams
in different ways than before, but the end result won't change. FL
was a showcase of what people can (and will) do: - Push
friendlies around. - Deliberately block friendly shots to stop
people from getting kills or dealing damage. - Repeatedly shoot
friendlies in order to annoy them: the impact sound distracts.
OmniWalou, on 10 July 2019 - 03:25 PM, said: Just to spread the knowledge even more, they do punish
trolls (as in people who abuse physics, push you out in front of
enemies or block you). Just remember that it has to be unprovoked.
And those trolls will be the ones who will get punished if
reported. [...] I put the 'unprovoked' part and all that in just to
remind that support will not punish people if their actions were
after provocation, which is completely, 100% right from support to
do.
Gremlin182, on 10 July 2019 - 03:47 PM, said: Does this really need a common test ? The idea is good and
fixes a number of problems
Old_Pierre, on 10 July 2019 - 03:48 PM, said: This is easily worst idea this year. Nothing will prevent
pushing, ramming trolling, camping on red line ... And it's
unrealistic, but this game is miles from realistic so who cares,
Result will be that players will get annoyed by trolls and
just leave WoT. There are other games on market ...
Higgs_Bozont, on 10 July 2019 - 03:51 PM, said: Team dmg was the only fun in this game. 
Horcan, on 10 July 2019 - 03:58 PM, said: Not going to be able to shoot him to make him understand his job is
to spot, not guard artilleries?
Link on message: #17054363
Miepie, on 10 July 2019 - 01:31 PM, said: ...and now I keep my bloodstained fingers crossed for the update in
which they disable enemy damage as well... Sael_: Peacegaming presents: World of Sunshine & Rainbows.
rimmer_the, on 10 July 2019 - 01:40 PM, said: Can you still shoot blue (teamkiller) tanks ? Disabling that is a
terrible idea. Sael_: Yes you still can, it's a mechanic that has been left in the
game. You will acquire the team-killer status in these cases: -
Stunning an ally with SPG; - Flipping an ally upside down and they
blow up; - Flooding an ally tank; - An ally dies after having
fallen from a cliff after you ram them down. So:
MelanieValentina, on 10 July 2019 - 02:51 PM, said: Hopefully some troll on arty wont permastun an allied tank tho.Sael_: Not going to happen without ripercussions.
Nethraniel, on 10 July 2019 - 01:32 PM, said: Oh, and does that also involve self-inflicted HE damage?Sael_: It shouldn't happen anymore, but more data to come on the
subject.
Schepel, on 10 July 2019 - 02:30 PM, said: Bad idea all round. This will allow people to sabotage their teams
in different ways than before, but the end result won't change. FL
was a showcase of what people can (and will) do: - Push
friendlies around. - Deliberately block friendly shots to stop
people from getting kills or dealing damage. - Repeatedly shoot
friendlies in order to annoy them: the impact sound distracts.Sael_: The impact sound may be distracting, but at least now it
doesn't come with HP losses anymore. Players have already been
abusing game mechanics with the friendly fire system being up. They
are still going to get punished for bad behavior, as you can still
report them and in some cases they will still be flagged as
team-killers by the system. Quoting this to highlight
something important:
OmniWalou, on 10 July 2019 - 03:25 PM, said: Just to spread the knowledge even more, they do punish
trolls (as in people who abuse physics, push you out in front of
enemies or block you). Just remember that it has to be unprovoked.
And those trolls will be the ones who will get punished if
reported. [...] I put the 'unprovoked' part and all that in just to
remind that support will not punish people if their actions were
after provocation, which is completely, 100% right from support to
do.Sael_: And just to say, one doesn't need to have billions of games
to know this, it's WG policy knowledge, not strictly game
mechanics.
Gremlin182, on 10 July 2019 - 03:47 PM, said: Does this really need a common test ? The idea is good and
fixes a number of problemsSael_: All ideas, especially major changes in the game mechanics,
should be tested thoroughly before being introduced. It doesn't
matter how good an idea seems, the effects on application should
still be verified.
Old_Pierre, on 10 July 2019 - 03:48 PM, said: This is easily worst idea this year. Nothing will prevent
pushing, ramming trolling, camping on red line ... And it's
unrealistic, but this game is miles from realistic so who cares,
Result will be that players will get annoyed by trolls and
just leave WoT. There are other games on market ...Sael_: Maybe disabling friendly fire won't prevent all types of
trolling, but at least you will not have the kind that chips at
your HP or deliberately destroys your vehicle anymore. And, is a
scenario where allied forces would shoot each other on the
battlefield to settle quarrels really realistic?
Trolls and trolling have always existed in the game and
exist already in other games. Anything on the internet will
experience the presence of trolls. Doesn't really look like a
sudden reason to abandon WoT.
Higgs_Bozont, on 10 July 2019 - 03:51 PM, said: Team dmg was the only fun in this game. Sael_: Then I'm afraid this is the wrong game for you.
Horcan, on 10 July 2019 - 03:58 PM, said: Not going to be able to shoot him to make him understand his job is
to spot, not guard artilleries?Sael_: Well you still can shoot allies, they get a sound and a
light and a decal on the tank. What they (and consequently the
team) don't get is their HP taken away, which will result in your
team staying competitive, believe it or not. You may think that
this keeps them useless and ignorant, but what you had before would
have been an ally that doesn't know how to play and, due to the
warning shot, has now less HP to spend to try and win the battle.
I'm not saying that they shouldn't learn, don't get me wrong - just
that there are more constructive ways to teach.
Subject: Disabling Friendly Fire in Random Battles
Link on message: #17054103
Miepie, on 10 July 2019 - 02:31 PM, said: ...and now I keep my bloodstained fingers crossed for the update in
which they disable enemy damage as well... 
Grand_Moff_Tano, on 10 July 2019 - 02:28 PM, said: This so will not get abused by trolls
dunny77, on 10 July 2019 - 02:42 PM, said: I thought removing friendly fire would remove team
killers
donthurtmeplease, on 10 July 2019 - 02:56 PM, said: Yep this is a garbage idea. I get teamkilled way more often by
being pushed out of positions, off cliffs, out of bushes, into
enemy fire or blocked from retreating than actually getting
deliberately teamkilled by friendly fire.
davidsnoek1, on 10 July 2019 - 03:05 PM, said: Do players still get blue when pushing allied tanks from clifs of
in front of enemy fire?
Link on message: #17054103
Miepie, on 10 July 2019 - 02:31 PM, said: ...and now I keep my bloodstained fingers crossed for the update in
which they disable enemy damage as well... parim1331: I wonder what would there be left to do, pushing each other
till one of the team caps the base?
Grand_Moff_Tano, on 10 July 2019 - 02:28 PM, said: This so will not get abused by trolls parim1331: Of course there's no fool-proof method that won't get
abused, but in my honest opinion it's always better to try, rather
to not do anything at all.
dunny77, on 10 July 2019 - 02:42 PM, said: I thought removing friendly fire would remove team
killers parim1331: You will still get blue tag for stunning your allies as SPG.
donthurtmeplease, on 10 July 2019 - 02:56 PM, said: Yep this is a garbage idea. I get teamkilled way more often by
being pushed out of positions, off cliffs, out of bushes, into
enemy fire or blocked from retreating than actually getting
deliberately teamkilled by friendly fire. parim1331: Personally, I think we should wait couple of days and try
out the mechanic for ourselves before jumping to conclusions.
davidsnoek1, on 10 July 2019 - 03:05 PM, said: Do players still get blue when pushing allied tanks from clifs of
in front of enemy fire? parim1331: As far as I know, they don't. However for this you have the
"report" button.
Subject: Wyłączenie bratobójczego ognia w bitwach losowych
Link on message: #17053981
Czolgista_Mnich, on 10 July 2019 - 02:39 PM, said: A co z sytuacjami gdzie gościu z teamu wypycha nas bylebyśmy
dostali dmg a nie on? wtedy nie mam jak mu oddać 
SoGeR, on 10 July 2019 - 03:07 PM, said: Nie podoba mi się to rozwiązanie, mam podobne odczucia jak
poprzednicy. Teraz arciarze mieliby jeszcze łatwiej Byście w
końcu zmienili to, że czołg który wjedzie na inny otrzymuje
obrażenia. Jest to idiotyczne, powinno zabierać HP tylko temu który
jest pod innym...
Link on message: #17053981
Czolgista_Mnich, on 10 July 2019 - 02:39 PM, said: A co z sytuacjami gdzie gościu z teamu wypycha nas bylebyśmy
dostali dmg a nie on? wtedy nie mam jak mu oddać parim1331: W takich przypadkach możesz mu oddać przyciskiem "report".
SoGeR, on 10 July 2019 - 03:07 PM, said: Nie podoba mi się to rozwiązanie, mam podobne odczucia jak
poprzednicy. Teraz arciarze mieliby jeszcze łatwiej Byście w
końcu zmienili to, że czołg który wjedzie na inny otrzymuje
obrażenia. Jest to idiotyczne, powinno zabierać HP tylko temu który
jest pod innym... parim1331: Na chwilę obecną uważam, że warto byłoby zaczekać z
wyciąganiem pochopnych wniosków do momentu, aż otworzymy CT.
Реклама | Adv















