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Disabling Friendly Fire in Random Battles

Дата: 11.07.2019 01:03:27
View PostJCD3nton, on 10 July 2019 - 07:08 PM, said: Finally. WG has my full support with this one.:popcorn: But we also need a better reporting system now. Remove 10 report cap. Add unlimited reports. Add an ingame warning timer for pushers. If they don't stop in 5 seconds, make them turn blue and killable. If I have fall damage after the push, turn them blue. If I get spotted after the push, turn them blue.

eekeeboo:   The reporting system is something we're always trying to work on improving and making sure it's better. But the removal of cap would encourage people to just spam report for anything they like, playing arty, playing premium tank, using special rounds, not going on the flank they want etc. Sometimes people push for good reasons like turning them over, moving them out of danger or giving them a speed boost!   

View PostVonniVidiVici, on 10 July 2019 - 07:21 PM, said:   I have no idea if fire damage ticks actually count, so I'll take your word for it for the sake of argument. On the off chance that I'd start a fire I'd take the one hour ban, roll and smoke a joint, and continue refreshed and no longer annoyed at the muppet from last battle. Super unlikely to happen though because otherwise everyone would have breezed right through the firestarter missions.   On a sidenote, I don't recall ever seeing someone turn blue for firing a HE shell right next to or underneath a friendly tank. Might have to experiment with that. :rolleyes:

eekeeboo:   fire damage ticks do count, I have unfortunately been on the receiving end of a stay HE shell into the back of a teammate where the blue ensued! (incidentally also ended in ammo rack with turret flying off and hitting teammate).   

View Post_porTa_, on 10 July 2019 - 07:30 PM, said:   1.6 will be another bad update which hits at the heart of the game :(  As a veteran player I don't know how many updates of  this kind I will be able to bear anymore.

eekeeboo:   There are many veteran players who will also like this patch and view changes (of which there's a few!) positively. But if you feel it's time for a break, it's always good to get out in the summer and enjoy the sun!   

View PostHomer_J, on 10 July 2019 - 07:53 PM, said:   Biggest load of bovine fertiliser excuses for dumbing down the game  from people who clearly don't even play. 19:53 Added after 0 minutes   If you want retarded Blitz gameplay then go play Blitz. 19:58 Added after 5 minutes   If that's actually an issue then the fix is to fix the way fire works when it is caused by a friendly.  Heck even disable module damage by friendlies, I'm fine with that.   No need to take a sledgehammer to that piece of Gouda.

eekeeboo:   If you want retarded Blitz gameplay then go play Blitz. 19:58 Added after 5 minutes   If that's actually an issue then the fix is to fix the way fire works when it is caused by a friendly.  Heck even disable module damage by friendlies, I'm fine with that.   No need to take a sledgehammer to that piece of Gouda.   Think of the valuable wheat that can be grown with those fertilisers though Homer :) Also squished Gouda is the best Gouda. The team damage removal is very unpopular with some, but could be beneficial for others such as newer players and those with slow reactions :)   

View Postonderschepper, on 10 July 2019 - 08:01 PM, said: Mario Kart 8 has Friendly Fire..............so 8 year olds can be responsible and not shoot their allies but players 18+ can not without intervention. :facepalm::D

eekeeboo:   Fortunately Mario kart has people not wantinting to team damage actively :(   

View Postvalixas125, on 10 July 2019 - 08:07 PM, said: So reducing skill and awereness required to play?

So let's say there's a ally ramming and blocking me, his tank is heavier so i can do nothing about it just SUFFER thru the WHOLE game and be satisfied by reporting him which to all i know, does nothing as we don't get any feedback about our reports?

So many issues with this it's mind boggling.

eekeeboo:   Improving the chance of people to not damage accidentally and to help prevent people from being taken out of the game accidentally by a stray shell from things like JGE100 or Deathstars. And yes you can report, no you will not get feedback, but the reports work. 22:10 Added after 6 minutes

View PostHomer_J, on 10 July 2019 - 08:24 PM, said:   Crush damage was brought in to prevent people stacking tanks on top of each other and getting places they shouldn't.  I wonder how that is going to be handled.

eekeeboo:   Stacking damage will still be a thing and crushing damage.   

View PostPlymArgyle1982, on 10 July 2019 - 08:25 PM, said: I'm going to have to add my voice to those against this change. I don't like it at all. Accidental friendly fire is part of the game (a team game) and being aware of allies around you is part of 'being a better team'. So you are taking out one of the competitive aspects. The RNG / random situations part of it also adds to the fun and thrill of playing - the drama, twists and turns.   Yes, it is really, REALLY annoying when you have a troll on your team trying to vent their life frustrations out on random people online. There are other ways you can deal with them though. Like by making it so the automatic system actually works properly. If a tank shoots a team mate more than twice in a game, then turn them blue. But also, if they have done it more than 4 or 5 time in their last 50 games or so, then by the balance of probability, the person doing it is doing it on purpose. So give them a week ban. And if they do it again within the next 50 or so battles, then make it a 2 week ban (and so on). Something like that, anyway. Make the trolls actually fear the ban hammer.   The changes don't also address the main weapons the professional trolls use - blocking and pushing. Why not have an appeal system, where if someone is banned, then they can send in the replay and get the unfair ban removed. The blocker then gets the ban instead; and gets flagged by you as an account to monitor. I would imagine (guessing) that you wouldn't receive an overwhelming number of these, as the trolls are still very much in the minority and it only happens once in a while.   With the arty changes, that will also take away from the immersion and game play. Now soviet mediums will just face hug Japanese and german heavies, knowing full well that when friendly arty shoot then they will be just fine and won't take any damage. Waiting for the right moment and/or communicating with one another to make decent plays is one of the main tactical aspects that contribute to you winning (and you feeling really smug when you pull it off).   I don't often post but I feel I have to this time. It is the wrong way to resolve the issue. If you do too many things like this, then the game will stop being a game.

eekeeboo:   Some would agree with you, I too felt that friendly fire had a purpose and knew that from early days when people asked why it existed at all, but I also go to experience and see the reaction of many positive people who felt the lack of friendly fire in things like Frontline was a good thing.   

View Postgigiduru, on 10 July 2019 - 08:34 PM, said: The worst idea in the wot history. The last drop of realism will disappear. Wot will become now a kind of Tetris.  No friendly fire in Tetris either. A stupid decision of a general it measured in war in lost soldiers. The stupid decision of the wot bosses it will be measured in lost players... 

eekeeboo:   I can assure you that there are no Z block in Tank, thus Tetris will never be here!   

View Postgattagoblin, on 10 July 2019 - 08:40 PM, said: So world of tanks is going full arcade? this will remove part of tactical play with hugging and dancing in melee ... I don't see the point, I think this is bad decision

eekeeboo:   That part of tactical play will still be there if you want the shot to count as damage, but if your teammate happens to do something very unexpected you don't get punished now (when applied) for trying to help for instance.   

View PostSiliconSidewinder, on 10 July 2019 - 09:41 PM, said: I am really against this change, this removes so much thrill and yes imersion from the game for the sake of apeasing the trigger happy faction.   the tank that rammed the fV in the video? that should do a ton of teamdamge, because that player took some crazy risks and that should cost him if he can't handle it. That's the stuff that makes games fun! just imagine the joy on the other team, maybe they have been struggeling and suddenly with this blunder they are back in the game!   or that JP100, those are the mistakes that can turn a match upside down and that's the awesome part!   and those teamkilling idiots? yeah so what? even that happened in real life and you know what? a clerver game company would have found ways to incorporate that in a pleasing and fun way into the game instead of just switching things off! because you please no one by removing features, by cutting back stuff that's good.   how to incoorporate that? well you would have to sit down and expand your game for that offcourse, but you could for example treat the teamkiller as someone that switched sides. put him on the other team, but give the team that looses him some extra rewards when they get him, or they all get a xp multiplyer as areward for the extra hard condition.... and yeah those two ideas took me 10 seconds.  

eekeeboo:   If you used something you proposed like teamkiller going on red, can you imagine sync drop clans and all of a sudden you would really get a 1 v 29 instance. Please consider the ideas fully and how they would be implemented and the effect on the game and balance, change the game too much and the people who play, stop playing.   

View PostWoT_RU_Doing, on 10 July 2019 - 09:49 PM, said:   Thanks Eek ;) You might want to point out to them though that the change means it will be far harder to accidentally cause team damage, so most people will easily do 50 battles and get the medal in future. If WG keep it, they might consider maybe changing it to every 250 or 500 battles?

eekeeboo:   I'm sure that'll bec brought up as we get closer to implementation, but I'll ask that too!   

View PostCpt_Hind_sight, on 10 July 2019 - 09:55 PM, said: I am sorry, I hit an team member this evening with my Cromwell. And meanwhile you Wargaming know that I did so. It is sometimes hard to spot that in the heat of the action moving around. You know, the server know. Does every player that hit an friendly knows that? A suggestion for you WG, instead of sweaping this tactical gameplay mechanic below the carpet. Highlight this for the player instead at the moment. In the game. With a voice, like: Hey, stop shooting at your friends or driving into them!  

eekeeboo:   We do this, not everyone is as curteous or accidental in their team damage as yourself :(     

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