Disabling Friendly Fire in Random Battles
Дата: 11.07.2019 01:03:27
JCD3nton, on 10 July 2019 - 07:08 PM, said: Finally. WG has my full support with this one.eekeeboo: The reporting system is something we're always trying to
work on improving and making sure it's better. But the removal of
cap would encourage people to just spam report for anything they
like, playing arty, playing premium tank, using special rounds, not
going on the flank they want etc. Sometimes people push for good
reasons like turning them over, moving them out of danger or giving
them a speed boost!
VonniVidiVici, on 10 July 2019 - 07:21 PM, said: I have no idea if fire damage ticks actually count, so I'll
take your word for it for the sake of argument. On the off chance
that I'd start a fire I'd take the one hour ban, roll and smoke a
joint, and continue refreshed and no longer annoyed at the muppet
from last battle. Super unlikely to happen though because otherwise
everyone would have breezed right through the firestarter missions.
On a sidenote, I don't recall ever seeing someone turn blue
for firing a HE shell right next to or underneath a friendly tank.
Might have to experiment with that. eekeeboo: fire damage ticks do count, I have unfortunately been on the
receiving end of a stay HE shell into the back of a teammate where
the blue ensued! (incidentally also ended in ammo rack with turret
flying off and hitting teammate).
_porTa_, on 10 July 2019 - 07:30 PM, said: 1.6 will be another bad update which hits at the heart of
the game eekeeboo: There are many veteran players who will also like this patch
and view changes (of which there's a few!) positively. But if you
feel it's time for a break, it's always good to get out in the
summer and enjoy the sun!
Homer_J, on 10 July 2019 - 07:53 PM, said: Biggest load of bovine fertiliser excuses for dumbing down
the game from people who clearly don't even play. 19:53 Added
after 0 minutes If you want retarded Blitz gameplay then go
play Blitz. 19:58 Added after 5 minutes If that's actually
an issue then the fix is to fix the way fire works when it is
caused by a friendly. Heck even disable module damage by
friendlies, I'm fine with that. No need to take a
sledgehammer to that piece of Gouda.eekeeboo: If you want retarded Blitz gameplay then go play Blitz.
19:58 Added after 5 minutes If that's actually an issue then
the fix is to fix the way fire works when it is caused by a
friendly. Heck even disable module damage by friendlies, I'm
fine with that. No need to take a sledgehammer to that piece
of Gouda. Think of the valuable wheat that can be grown with
those fertilisers though Homer
Also squished Gouda is the best
Gouda. The team damage removal is very unpopular with some, but
could be beneficial for others such as newer players and those with
slow reactions
onderschepper, on 10 July 2019 - 08:01 PM, said: Mario Kart 8 has Friendly Fire..............so 8 year olds can be
responsible and not shoot their allies but players 18+ can not
without intervention. eekeeboo: Fortunately Mario kart has people not wantinting to team
damage actively
valixas125, on 10 July 2019 - 08:07 PM, said: So reducing skill and awereness required to play?So let's say there's a ally ramming and blocking me, his tank is heavier so i can do nothing about it just SUFFER thru the WHOLE game and be satisfied by reporting him which to all i know, does nothing as we don't get any feedback about our reports?
So many issues with this it's mind boggling.
eekeeboo: Improving the chance of people to not damage accidentally
and to help prevent people from being taken out of the game
accidentally by a stray shell from things like JGE100 or
Deathstars. And yes you can report, no you will not get feedback,
but the reports work. 22:10 Added after 6 minutes
Homer_J, on 10 July 2019 - 08:24 PM, said: Crush damage was brought in to prevent people stacking tanks
on top of each other and getting places they shouldn't. I
wonder how that is going to be handled.eekeeboo: Stacking damage will still be a thing and crushing
damage.
PlymArgyle1982, on 10 July 2019 - 08:25 PM, said: I'm going to have to add my voice to those against this change. I
don't like it at all. Accidental friendly fire is part of the game
(a team game) and being aware of allies around you is part of
'being a better team'. So you are taking out one of the competitive
aspects. The RNG / random situations part of it also adds to
the fun and thrill of playing - the drama, twists and turns.
Yes, it is really, REALLY annoying when you have a troll on your
team trying to vent their life frustrations out on random people
online. There are other ways you can deal with them though. Like by
making it so the automatic system actually works properly. If a
tank shoots a team mate more than twice in a game, then turn
them blue. But also, if they have done it more than 4 or 5
time in their last 50 games or so, then by the balance of
probability, the person doing it is doing it on purpose. So give
them a week ban. And if they do it again within the next 50 or so
battles, then make it a 2 week ban (and so on). Something like
that, anyway. Make the trolls actually fear the ban hammer.
The changes don't also address the main weapons the professional
trolls use - blocking and pushing. Why not have an appeal system,
where if someone is banned, then they can send in the replay
and get the unfair ban removed. The blocker then gets the ban
instead; and gets flagged by you as an account to monitor. I would
imagine (guessing) that you wouldn't receive an overwhelming
number of these, as the trolls are still very much in the minority
and it only happens once in a while. With the arty changes,
that will also take away from the immersion and game play. Now
soviet mediums will just face hug Japanese and german heavies,
knowing full well that when friendly arty shoot then they will be
just fine and won't take any damage. Waiting for the right moment
and/or communicating with one another to make decent plays is one
of the main tactical aspects that contribute to you winning (and
you feeling really smug when you pull it off). I don't often
post but I feel I have to this time. It is the wrong way to resolve
the issue. If you do too many things like this, then the game will
stop being a game.eekeeboo: Some would agree with you, I too felt that friendly fire had
a purpose and knew that from early days when people asked why it
existed at all, but I also go to experience and see the reaction of
many positive people who felt the lack of friendly fire in things
like Frontline was a good thing.
gigiduru, on 10 July 2019 - 08:34 PM, said: The worst idea in the wot history. The last drop of realism will
disappear. Wot will become now a kind of Tetris. No friendly
fire in Tetris either. A stupid decision of a general it measured
in war in lost soldiers. The stupid decision of the wot bosses it
will be measured in lost players... eekeeboo: I can assure you that there are no Z block in Tank, thus
Tetris will never be here!
gattagoblin, on 10 July 2019 - 08:40 PM, said: So world of tanks is going full arcade? this will remove part of
tactical play with hugging and dancing in melee ... I don't see the
point, I think this is bad decisioneekeeboo: That part of tactical play will still be there if you want
the shot to count as damage, but if your teammate happens to do
something very unexpected you don't get punished now (when applied)
for trying to help for instance.
SiliconSidewinder, on 10 July 2019 - 09:41 PM, said: I am really against this change, this removes so much thrill and
yes imersion from the game for the sake of apeasing the trigger
happy faction. the tank that rammed the fV in the video?
that should do a ton of teamdamge, because that player took some
crazy risks and that should cost him if he can't handle it. That's
the stuff that makes games fun! just imagine the joy on the other
team, maybe they have been struggeling and suddenly with this
blunder they are back in the game! or that JP100, those are
the mistakes that can turn a match upside down and that's the
awesome part! and those teamkilling idiots? yeah so what?
even that happened in real life and you know what? a clerver game
company would have found ways to incorporate that in a pleasing and
fun way into the game instead of just switching things off! because
you please no one by removing features, by cutting back stuff
that's good. how to incoorporate that? well you would have
to sit down and expand your game for that offcourse, but you could
for example treat the teamkiller as someone that switched sides.
put him on the other team, but give the team that looses him some
extra rewards when they get him, or they all get a xp multiplyer as
areward for the extra hard condition.... and yeah those two ideas
took me 10 seconds. eekeeboo: If you used something you proposed like teamkiller going on
red, can you imagine sync drop clans and all of a sudden you would
really get a 1 v 29 instance. Please consider the ideas fully and
how they would be implemented and the effect on the game and
balance, change the game too much and the people who play, stop
playing.
WoT_RU_Doing, on 10 July 2019 - 09:49 PM, said: Thanks Eek eekeeboo: I'm sure that'll bec brought up as we get closer to
implementation, but I'll ask that too!
Cpt_Hind_sight, on 10 July 2019 - 09:55 PM, said: I am sorry, I hit an team member this evening with my Cromwell. And
meanwhile you Wargaming know that I did so. It is sometimes hard to
spot that in the heat of the action moving around. You know, the
server know. Does every player that hit an friendly knows that? A
suggestion for you WG, instead of sweaping this tactical gameplay
mechanic below the carpet. Highlight this for the player instead at
the moment. In the game. With a voice, like: Hey, stop shooting at
your friends or driving into them! eekeeboo: We do this, not everyone is as curteous or accidental in
their team damage as yourself
Disabling Friendly Fire in Random Battles














