Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1008779
Kolaski, on 25 October 2011 - 05:53 PM, said: But he can have the Australian/Canadian Turret:


Link on message: #1008779


Overlord: We are planning "native" American turret as stock and British one
as top. So the turret on the image won't be added.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006811
PzGrenKdr, on 25 October 2011 - 02:28 PM, said: but SU m2 light tank us the .50 cal HMG! so as main weapon less
than 20mm possible but not as secondary?

Link on message: #1006811

Overlord: That's a sort of exception. It won't be active as secondary
armament.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006694
PzGrenKdr, on 25 October 2011 - 02:16 PM, said: and whats about the US 12.7x99mm akak .50 cal M2 HMG Bowning? It´s
ingame.

Link on message: #1006694

Overlord: 12.7mm < 20mm.
Also no.
Also no.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006648
Wriothesley, on 25 October 2011 - 01:53 PM, said: Will IS-7 be able to use the over-turret high calibre machine gun,
to for example shoot to MS-1 if someone will be platooned with it
as enemy? Should be enough for MS-1.

Link on message: #1006648

Overlord: Not planning to enable calibers smaller than 2cm.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006644
arkhell, on 25 October 2011 - 01:34 PM, said: Overlord:
The 100mm LB-1 gun you are planning to put on the T-44, will it keep the same stats (accuracy + aimtime) as it has now, but reduced RoF. or will it have the same bad stats (accuracy+ aimtime) as current 100mm but with higher Rof, or will it get exactly the same stats as on the T-54 atm.

Link on message: #1006644

The 100mm LB-1 gun you are planning to put on the T-44, will it keep the same stats (accuracy + aimtime) as it has now, but reduced RoF. or will it have the same bad stats (accuracy+ aimtime) as current 100mm but with higher Rof, or will it get exactly the same stats as on the T-54 atm.
Overlord: Most likely same specs apart from RoF.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006637
Jamezdin, on 25 October 2011 - 01:21 PM, said: @Overlord:
With regards to the poll posted on your personal blog page:
Currently 40% (1920 players) have voted that they are waiting for the revision of the US and/or russian tech trees.
Will this change any priorities as to which tanks come first or will you still keep the same roadmap you have already published?
Thanks!

Link on message: #1006637

With regards to the poll posted on your personal blog page:
Currently 40% (1920 players) have voted that they are waiting for the revision of the US and/or russian tech trees.
Will this change any priorities as to which tanks come first or will you still keep the same roadmap you have already published?
Thanks!
Overlord: Basically this coincides with our own plans. We have promised
French tanks this year, and have to fulfil it. US and USSR heavy
tanks lines will come next.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006406
Kolaski, on 25 October 2011 - 08:21 AM, said: Ops, Sry, my fault, i mean, get the M3 Lee a 2.
Upgrade-Tower/Turret with more Hitpoints? (Similarly to the M10
Wolverine and all other Tanks with turret)

Link on message: #1006406

Overlord: Will see, the British tree is not ready yet.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006403
Nazarov77, on 25 October 2011 - 08:10 AM, said: Also the Maus and E-100 can use its 75mm gun?

Link on message: #1006403

Overlord: Yes.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006400
HrD, on 25 October 2011 - 03:01 AM, said: Question about WoT/WoWP/WoB gold economy
1) I think I've read somewhere that there will be a "global wallet" between these 3 games and gold can be transferred from one to another, first can you confirm this ?
2) When WoWP will be released for good (not open beta) If one wants to get premium account in both games, will we have to purchase for example 1 month of premium in WoT AND also 1 month of premium in WoWP ? Or will there be a "global premium account" ? (which means you pay 2500 gold and you have your premium account available in both games)
I ask this because theoretically if premium accounts are separated from one game to another, that would mean you have to pay twice as much but you can play each game twice as less (considering you split you free time equally to play each game) and that would be really bad

Link on message: #1006400

1) I think I've read somewhere that there will be a "global wallet" between these 3 games and gold can be transferred from one to another, first can you confirm this ?
2) When WoWP will be released for good (not open beta) If one wants to get premium account in both games, will we have to purchase for example 1 month of premium in WoT AND also 1 month of premium in WoWP ? Or will there be a "global premium account" ? (which means you pay 2500 gold and you have your premium account available in both games)
I ask this because theoretically if premium accounts are separated from one game to another, that would mean you have to pay twice as much but you can play each game twice as less (considering you split you free time equally to play each game) and that would be really bad
Overlord: That's just haven't been decided yet, can't give any details. We
will definitely introduce certain integration between "World of "
games.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006390
IBLiTZKRiEGI, on 24 October 2011 - 10:13 PM, said: Are you considering replacing existing Tier 10s/adding new Tier
10s? My main concern is the E-100.

Link on message: #1006390

Overlord: Planning to replace tier 10 US heavy - T30. The newcomer will be
T110.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006383
Nathaniak, on 24 October 2011 - 09:34 PM, said: Are UK tanks still on schedule for Q2 2012?
And will I get a ban if I ask this every month or so?

Link on message: #1006383

And will I get a ban if I ask this every month or so?

Overlord: To be totally sure we meet the deadline I would say "2012".
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006376
FrankyK, on 24 October 2011 - 08:05 PM, said: Overlord,
Since the player clan place a clan-logo on his tank in 7.x, are these logos stored server-side or client-side? I assume it's stored server-side.
Are the new camo patterns stored server-side too, or client-side?
Will this cause much traffic if one or both features are stored server-side?

Link on message: #1006376

Since the player clan place a clan-logo on his tank in 7.x, are these logos stored server-side or client-side? I assume it's stored server-side.
Are the new camo patterns stored server-side too, or client-side?
Will this cause much traffic if one or both features are stored server-side?
Overlord: 1. They are stored on server. You need to upload the logo via web
interface first.
2. The camos will be both cached by the server and included into the client. There will be no traffic increase - no worries.
2. The camos will be both cached by the server and included into the client. There will be no traffic increase - no worries.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1006367
Raketensegler, on 24 October 2011 - 03:45 PM, said: @Overlord
Could something be done to increase the ahistorically low penetration figures of the 8,8/l56 and 7,5/l70 which would help to balance these guns?
WG equalized Russian test results at 0° obliquity to German ones at 30° (due to the relevant percentages of shells required to penetrate, 50% German, 75% Russian). Source taken for this: http://english.battl...enetration.html
This system is wrong, because the mentioned website gives a completely wrong picture about the German methodology as can be seen when looking at primary sources.
Penetration requirement was 100% for German guns, so the values are incorrect.
Sources are:
Steel AP & Theory of Penetration ADM 213-951
http://www.bismarck-...ration_1946.zip
and
Geheime Kommandosache 100, Unterlagen und Richtlinien zur Bestimmung der Hauptkampfentfernung und der Geschoßwahl, Heft D

Link on message: #1006367

Could something be done to increase the ahistorically low penetration figures of the 8,8/l56 and 7,5/l70 which would help to balance these guns?
WG equalized Russian test results at 0° obliquity to German ones at 30° (due to the relevant percentages of shells required to penetrate, 50% German, 75% Russian). Source taken for this: http://english.battl...enetration.html
This system is wrong, because the mentioned website gives a completely wrong picture about the German methodology as can be seen when looking at primary sources.
Penetration requirement was 100% for German guns, so the values are incorrect.
Sources are:
Steel AP & Theory of Penetration ADM 213-951
http://www.bismarck-...ration_1946.zip
and
Geheime Kommandosache 100, Unterlagen und Richtlinien zur Bestimmung der Hauptkampfentfernung und der Geschoßwahl, Heft D
Overlord: Tests of captured guns didn't confirm the suggested
requirement.
PS: Forwarded the message to our warfare experts, perhaps they have smth to add.
PS: Forwarded the message to our warfare experts, perhaps they have smth to add.
Subject:
Game Discussion\Player Suggestions\Ranks in world of tanks.
Link on message: #1006344

Link on message: #1006344
LiannaSilverwind: It will be interesting to be able to view someone´s amount of
battles on the vehicle he/she plays, his/her average experience per
battle and win ratio. That can lead to certain ranks like "Tiger
Ace" or "T-34 Hero" that will attract attention of the enemy.
Imagine special icon above enemy player - "Ace", you press alt and
see "Tiger II: 1500 battles, 90% win ratio, 1200 average xp per
battle".
Personally I do not consider amount of battles in general and amount of xp in general being important. I have seen many people with 5000+ battles on tier 8 tanks with 300 average xp per battle and 500 damage per battle average.
Personally I do not consider amount of battles in general and amount of xp in general being important. I have seen many people with 5000+ battles on tier 8 tanks with 300 average xp per battle and 500 damage per battle average.
Subject:
International Forums\České a Slovenské Fórum\Tanky\SSSR\Koupit IS-7?
Link on message: #1006164
nexro, on 22 October 2011 - 05:46 PM, said: prototyp T-10 byl v roce 1953
Takže ani prototyp T-10 už tady nemá co dělat a tanky tomu podobný...

Link on message: #1006164

Takže ani prototyp T-10 už tady nemá co dělat a tanky tomu podobný...
LiannaSilverwind: Poznamka na okraj - vyvojari hovori, ze nez zacali delat Francouze,
tak si dali rok 1953 jako posledni meznik, tedy 1953 jeste ano,
1954 jiz ne. Jak zacali delat Francouze, tak meznik sel
stranou.
Vzpominam si na sve pocatecni zklamani, clovek se tesi na hru o dobe pred druhou svetovou a druhe svetove samotne a narazi na samy prototyp a neexistujici masiny. Ale co uz. Nejvetsi sok byly stejne masiny nepratelskych mocnosti ve stejnem tymu.
Vzpominam si na sve pocatecni zklamani, clovek se tesi na hru o dobe pred druhou svetovou a druhe svetove samotne a narazi na samy prototyp a neexistujici masiny. Ale co uz. Nejvetsi sok byly stejne masiny nepratelskych mocnosti ve stejnem tymu.
Subject:
International Forums\České a Slovenské Fórum\Tanky\SSSR\IS-4
Link on message: #1006116
mings, on 24 October 2011 - 10:11 PM, said: proč nás krmíš takovými nesmysli? KwK 44L/55(Ausf.B, E-75) 4,38-4,8
(Maus, E-100) < S-70 (IS-4) 4,44-5 (IS-7)
teda můžu se plést ale myslím že 4,44 je větší číslo než 4,38

Link on message: #1006116

teda můžu se plést ale myslím že 4,44 je větší číslo než 4,38
LiannaSilverwind: Jako zkuseny hrac WoT jiste vis, ze vsechny psane udaje jsou ciste
orientacni a neodpovidaji skutecnosti, coz nejednou potvrdili i
vyvojari na ruskem foru. Tedy ano - nesmysly skutecne jsou, ale
jsme jimi krmeni my vsichni.
Po zkusenostech z duelu E-75 vs. muj IS-4 se 100procentni posadkou, ventilaci a rammerem navrhuji opakovane testy v ostrem provozu. V mem duelu vychazelo, ze strili rychleji, nez ja.
Po zkusenostech z duelu E-75 vs. muj IS-4 se 100procentni posadkou, ventilaci a rammerem navrhuji opakovane testy v ostrem provozu. V mem duelu vychazelo, ze strili rychleji, nez ja.
Subject:
International Forums\České a Slovenské Fórum\Návody, tipy, triky...\Zásoba munice
Link on message: #1006079

Link on message: #1006079
LiannaSilverwind: Munice muze bouchnout, pokud neni prazdna. Pocet zbyvajicich strel
se nebere v potaz. Sance proste bud je anebo neni.
Jestlize uz zadnou munici nemate, muze byt poskozena, ale bouchnout jiz nemuze.
Jestlize uz zadnou munici nemate, muze byt poskozena, ale bouchnout jiz nemuze.

Subject: Barres de torsion
Link on message: #1005332
BloodyDemon, on 24 October 2011 - 08:38 PM, said: Bon explique moi alors mon augmentation de vitesse...
Link on message: #1005332

Decept1on: c'est psychologique 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1004610
Nathaniak, on 24 October 2011 - 06:11 PM, said: I've seen this where it definatly hit the side... Maybe I need glasses or something

Link on message: #1004610
Nathaniak, on 24 October 2011 - 06:11 PM, said: I've seen this where it definatly hit the side... Maybe I need glasses or something

Overlord: Inconsistencies can be confirmed only via thorough testing, in 99%
of single "weird" cases, there is an explanation based on actual
game mechanics.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1004586
_Blackadder, on 24 October 2011 - 03:11 PM, said: Hello Overlord,
does WG plan to take very good custom-skins (e.g. Top3 downloads for every tank) into the officiall WoT-camo skin pool (given there are no forbidden unit-emblems or something)? I ask this, because for some tanks I have custom skins which are very detailled (Zimmerit, worn parts etc...) and I would like to get them again after 0.7.0 (I think I'm not the only one).
Perhaps this could be a way to interact with the skilled guys who do such camos: every now and then community-produced skins can be voted per poll into the official WoT- camo pool providing the author with gold as "payment". Thus making it a win-win for all: WG-staff can outsource the skinning part, community can vote for what they want and the talented guys get some reward for their awesome work.
Regards,
Blackadder

Link on message: #1004586
_Blackadder, on 24 October 2011 - 03:11 PM, said: Hello Overlord,
does WG plan to take very good custom-skins (e.g. Top3 downloads for every tank) into the officiall WoT-camo skin pool (given there are no forbidden unit-emblems or something)? I ask this, because for some tanks I have custom skins which are very detailled (Zimmerit, worn parts etc...) and I would like to get them again after 0.7.0 (I think I'm not the only one).
Perhaps this could be a way to interact with the skilled guys who do such camos: every now and then community-produced skins can be voted per poll into the official WoT- camo pool providing the author with gold as "payment". Thus making it a win-win for all: WG-staff can outsource the skinning part, community can vote for what they want and the talented guys get some reward for their awesome work.
Regards,
Blackadder
Overlord: This is definitely a good feature and a reaonable idea. The thing
is that to enable it we need a) introduce skin moderation (more
manpower required) and (what's more difficult) B ) to have the
skins that has gone through moderation cached by server, each one
will require 2-5 Mb in game client. Unfortunately the existing
technology doesn't allow this.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1004580
Kolaski, on 24 October 2011 - 03:03 PM, said: Thx for Answer
Get the M3 Lee a second torret when Multiturrets come?
And when multiturrets are coming into the game?

Link on message: #1004580
Kolaski, on 24 October 2011 - 03:03 PM, said: Thx for Answer
Get the M3 Lee a second torret when Multiturrets come?
And when multiturrets are coming into the game?
Overlord: Hopefully multi turret support will arrive early next year. Then
all tanks thar historically had several turrets will have them
enabled.
Subject: Journal Hebdomadaire #1
Link on message: #1004544
Link on message: #1004544
Decept1on: pas de problème
si tu as d'autres idées je suis
ouvert ! 


Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1003475
arkhell, on 24 October 2011 - 01:57 PM, said: Hi Overlord
It's been a while since i used my pz V/IV but yesterday i took it out for a sping again.
still a solid tank for a premium, except the gun isn't that great, this would however not be to big a problem if you could flank enemy's. the pz V/IV has the speed to do it, except the turn rate is a special sort of bad.
so since the panther is a tier 7 now and this thing is a tier 6 with fair armor fair speed, horrible gun and horrible turnrate could there please be a consideration to buf it's turn speed a bid to make it a tad more usefull. I really love the tank but it cant snipe (gun) and can't brawl (turnrate of a battleship) so since we won't get a new gun (would ruin the concept of the whole tank) can we please have a bid better turn rate
ps. tested overlord teh game yet?

Link on message: #1003475

It's been a while since i used my pz V/IV but yesterday i took it out for a sping again.
still a solid tank for a premium, except the gun isn't that great, this would however not be to big a problem if you could flank enemy's. the pz V/IV has the speed to do it, except the turn rate is a special sort of bad.
so since the panther is a tier 7 now and this thing is a tier 6 with fair armor fair speed, horrible gun and horrible turnrate could there please be a consideration to buf it's turn speed a bid to make it a tad more usefull. I really love the tank but it cant snipe (gun) and can't brawl (turnrate of a battleship) so since we won't get a new gun (would ruin the concept of the whole tank) can we please have a bid better turn rate

ps. tested overlord teh game yet?
Overlord: Not planning to change it in 7.0.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1003468
Cpl_Hicks, on 24 October 2011 - 02:01 PM, said: about contests
Q: Do you still want to seperate discussions and submissions of contests in two threads?
I ask, because in the recent contests, the "link to discussion thread" was missing (at least at the start of the contest).
The new "MVP: Top of the Class" is another example of that: at the moment, the news on the community site contains 2 links, both of them linking to the submission thread; in addition, the submission thread does not link to the discussion thread either.

Link on message: #1003468

Q: Do you still want to seperate discussions and submissions of contests in two threads?
I ask, because in the recent contests, the "link to discussion thread" was missing (at least at the start of the contest).
The new "MVP: Top of the Class" is another example of that: at the moment, the news on the community site contains 2 links, both of them linking to the submission thread; in addition, the submission thread does not link to the discussion thread either.
Overlord: I'm not doing contests and such stuff, will forward it to our guys.
Subject:
Archives\Junkyard\patching one thing = bugging 10 things ?
Link on message: #1003297

Link on message: #1003297
LiannaSilverwind: I find black spots on the garage pics being most interesting.
Especially those covering middle of that very peculiar flag...
Nobody expects...
Nobody expects...
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1003117
loco_chico, on 24 October 2011 - 12:17 PM, said: 2 quick questions:
1. will the T34 (US HT) become premium this year?
2. what revenue can we expect from driving the premium T34? same as now, or it will be more like KW-5/Type59/Loewe level?

Link on message: #1003117
loco_chico, on 24 October 2011 - 12:17 PM, said: 2 quick questions:
1. will the T34 (US HT) become premium this year?
2. what revenue can we expect from driving the premium T34? same as now, or it will be more like KW-5/Type59/Loewe level?
Overlord: 1. Most likely this year in 7.x update.
2. Approx the same level of profitability as other tier 8 premiums.
2. Approx the same level of profitability as other tier 8 premiums.
Subject: MVP: Top of Class
Link on message: #1002983
Link on message: #1002983
Mr_Kubrick: 
Le but du concours est semple – gagner le nombre de points maximale. Il en a 5 nominations pour chaque catégorie de véhicules. Les joueurs postent les résultats eux-mêmes. Pour voir vos résultats, nous avons besoin de 2 screenshots : celui de l’après-bataille et celui-la du garage. La système pour calculer vos points est ici.
Les prix:
1) compte premium pour 6 mois
2) compte premium pour 3 mois
3) compte premium pour 1 mois
Le concours commence aujourd'hui et se termine le 30 Octobre.

Le but du concours est semple – gagner le nombre de points maximale. Il en a 5 nominations pour chaque catégorie de véhicules. Les joueurs postent les résultats eux-mêmes. Pour voir vos résultats, nous avons besoin de 2 screenshots : celui de l’après-bataille et celui-la du garage. La système pour calculer vos points est ici.
Les prix:
1) compte premium pour 6 mois
2) compte premium pour 3 mois
3) compte premium pour 1 mois
Le concours commence aujourd'hui et se termine le 30 Octobre.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002914
Zoijar, on 22 October 2011 - 01:02 PM, said: Question on the scout achievement. It says:
Detect more enemy tanks and self-propelled guns than anyone else on your team (at least nine).
• The achievement is granted to the winning team only.
• If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium Account users.
How exactly do two or more players detect an equal number of enemy vehicles, in excess of 9, with teams of 15 tanks? I always thought 2x 9 is 18

Link on message: #1002914

Detect more enemy tanks and self-propelled guns than anyone else on your team (at least nine).
• The achievement is granted to the winning team only.
• If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium Account users.
How exactly do two or more players detect an equal number of enemy vehicles, in excess of 9, with teams of 15 tanks? I always thought 2x 9 is 18

Overlord: This is for future when we bring team of 30 into the game.


Subject:
Off-Topic Discussion\Off-Topic\Dear Wargaming
Link on message: #1002845
Bullitt, on 22 October 2011 - 10:43 AM, said: So this can be considered proof that someone from the Development
team reads these posts.
Now I have your attention I would like to ask if you have ever considered the introduction of a map editor? This was something my Clan mates & I were discussing the other night we thought it would be a great way to involve the community & add a diversity of maps.
We were not even sure if it could be implemented, but if it could you could run competitions with the best maps winning prizes & being introduced on to the servers! I myself would love to design some maps based on some old C&C maps I used to love to play.
It is just an idea but we all thought it would be a good one.

Link on message: #1002845

Now I have your attention I would like to ask if you have ever considered the introduction of a map editor? This was something my Clan mates & I were discussing the other night we thought it would be a great way to involve the community & add a diversity of maps.
We were not even sure if it could be implemented, but if it could you could run competitions with the best maps winning prizes & being introduced on to the servers! I myself would love to design some maps based on some old C&C maps I used to love to play.
It is just an idea but we all thought it would be a good one.
Overlord: Unfortunately we can't introduce map editor, since all maps are to
be cached by the server. Player created maps won't be of any use.
Subject: Jour de remerciement! UPDATE!
Link on message: #1002797
KuroNyra, on 24 October 2011 - 09:50 AM, said: Et merde.
'
Pile au moment ou je suis en Bretagne.
'
On pourrait pas plutôt mettre ça le W-E? :s
Link on message: #1002797


Pile au moment ou je suis en Bretagne.

On pourrait pas plutôt mettre ça le W-E? :s
Decept1on:
hmmm, alors : ça se passe le 29 octobre, un samedi, mais il faudrait dépalcer ça au week-end, hmmm... j'ai trouvé !!! samedi 29 octobre ! yes !

hmmm, alors : ça se passe le 29 octobre, un samedi, mais il faudrait dépalcer ça au week-end, hmmm... j'ai trouvé !!! samedi 29 octobre ! yes !

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002721
Gigaton, on 23 October 2011 - 08:31 PM, said: Couple of questions about the Chinese Type 62.
When can we expect this tank, roughly speaking? Obviously 2012, but Q1 or Q2?
What tier, and what kind of concept? I have speculated tier 6 medium-light (like M7). Is this roughly correct?

Link on message: #1002721

When can we expect this tank, roughly speaking? Obviously 2012, but Q1 or Q2?
What tier, and what kind of concept? I have speculated tier 6 medium-light (like M7). Is this roughly correct?
Overlord: My personal estimation would be tier 6-7 medium. Q1 2012.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002717
Trent, on 23 October 2011 - 05:06 AM, said: I can think of at least 2 very useful ones:
- ability to know when your tank has been spotted (eavesdropping enemy's radio messages); when at 50%, you know when spotted by enemies that are within half your radio range etc.
- ability to see on your minimap not only enemies spotted by allies within your radio range, but also enemies whose position were relayed to them by other allies; right now there's no relaying like that (this weekend I witnessed a situation in company battle where our scouting T-50 spotted enemy arty, but only had stock radio, so our arty players on the other end of the map simply didn't see them).
Q1: Will we get the skills above (or similar)?
Q2: You use the terms "skills" and "perks" - any difference between them in the way they work? For example, skills being the "percentage-based" abilities (like the 3 skills we have now) and perks being on/off abilities (either you have that ability or you don't).
Q3: Will we get the option to suspend developing one skill (before reaching 100%) and start developing another without losing the previous one? Let's say I have my commander trained in camo at 50%, but I decide 50% is enough and start training him in something else, without resetting or deleting his 50% camo skill - it's still in effect and working, and you can later re-start developing it. "Paused" skill could even take some penalty, like -10% (so the commander in my example has camo skill developed at 50%, but it operates at 45% as long as it's paused).

Link on message: #1002717

- ability to know when your tank has been spotted (eavesdropping enemy's radio messages); when at 50%, you know when spotted by enemies that are within half your radio range etc.
- ability to see on your minimap not only enemies spotted by allies within your radio range, but also enemies whose position were relayed to them by other allies; right now there's no relaying like that (this weekend I witnessed a situation in company battle where our scouting T-50 spotted enemy arty, but only had stock radio, so our arty players on the other end of the map simply didn't see them).
Q1: Will we get the skills above (or similar)?
Q2: You use the terms "skills" and "perks" - any difference between them in the way they work? For example, skills being the "percentage-based" abilities (like the 3 skills we have now) and perks being on/off abilities (either you have that ability or you don't).
Q3: Will we get the option to suspend developing one skill (before reaching 100%) and start developing another without losing the previous one? Let's say I have my commander trained in camo at 50%, but I decide 50% is enough and start training him in something else, without resetting or deleting his 50% camo skill - it's still in effect and working, and you can later re-start developing it. "Paused" skill could even take some penalty, like -10% (so the commander in my example has camo skill developed at 50%, but it operates at 45% as long as it's paused).
Overlord: 1. Will consider the suggested options. Thanks.
2. Right. Skills are "percentage-based" abilities (work the way current specializations do), while perks need to be simply chosen to give their effect (on/off situation).
3. No, the existing mechanics won't allow this.
2. Right. Skills are "percentage-based" abilities (work the way current specializations do), while perks need to be simply chosen to give their effect (on/off situation).
3. No, the existing mechanics won't allow this.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002706
Sheolite, on 22 October 2011 - 09:27 PM, said: Hello Overlord, I have 2 questions:
1) I just compared Tier IX guns of heavy tanks,
German Tier IX gun: 10,5 cm KwK 46 L/68 has: 5,45-7,5 RoF, 225 avg penetration, 320 avg damage, 0,3 accuracy and 2s aiming time
USSR Tier IX gun: 122mm BL 9 has: 5,17 RoF, 225 avg penetration, 390 avg damage, 0,35 accuracy and 3s aiming time
US Tier IX gun: 105mm T5E1 has: 5 - 7,5 RoF, 198 avg penetration, 320 avg damage, 0,35 -0,37 accuracy and 2s aiming time
My question is - why is 105mm T5E1 gun so weak in comparison with other nations' Tier IX guns? It has no advantages, neither rate of fire nor penetration or damage. German gun has good rate of fire and accuracy, USSR gun has great damage, while US gun has weakest penetration and worst accuracy.
2) My second question is - considering this huge weakness of US 105mm T5E1 gun, are there any plans to change its statistics or is it supposed to be so weak?

Link on message: #1002706

1) I just compared Tier IX guns of heavy tanks,
German Tier IX gun: 10,5 cm KwK 46 L/68 has: 5,45-7,5 RoF, 225 avg penetration, 320 avg damage, 0,3 accuracy and 2s aiming time
USSR Tier IX gun: 122mm BL 9 has: 5,17 RoF, 225 avg penetration, 390 avg damage, 0,35 accuracy and 3s aiming time
US Tier IX gun: 105mm T5E1 has: 5 - 7,5 RoF, 198 avg penetration, 320 avg damage, 0,35 -0,37 accuracy and 2s aiming time
My question is - why is 105mm T5E1 gun so weak in comparison with other nations' Tier IX guns? It has no advantages, neither rate of fire nor penetration or damage. German gun has good rate of fire and accuracy, USSR gun has great damage, while US gun has weakest penetration and worst accuracy.
2) My second question is - considering this huge weakness of US 105mm T5E1 gun, are there any plans to change its statistics or is it supposed to be so weak?
Overlord: 1) It might be reasonable to shift this gun to tier 8 to reduce the
level of controversy due to the specs difference.
2) Not planning to change the gun, since performance wise T32 looks very solid. The gun is his only (relative) weakness.
2) Not planning to change the gun, since performance wise T32 looks very solid. The gun is his only (relative) weakness.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002691
przemoli, on 22 October 2011 - 09:59 AM, said: Q1: OL can you add mini-FAQ to the first post? (and when 7.0 will
come out, should be number 1 on it!).

Link on message: #1002691

Overlord: I would like mods to consider this.
Thanks.
Thanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002687
Haineko, on 22 October 2011 - 02:08 AM, said: When is the planned release date for patch 7.0?

Link on message: #1002687

Overlord: It is planned for release in November. Can't be more precise at the
moment, hopefully public test will be launched by the end of the
next week.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002682
theMuhaha, on 21 October 2011 - 10:01 PM, said: Hey Overlord, do you have some details about the T10 IS4
already?
Armor? New Gun? Other Stuff?
Thanks in advance

Link on message: #1002682

Armor? New Gun? Other Stuff?
Thanks in advance

Overlord: Nothing to reveal really. We are fully focused on French tanks,
introduction of M103, premium JT and IS-6.
Subject: Jour de remerciement! UPDATE!
Link on message: #1002675
Link on message: #1002675
Decept1on: Oui on change d'heure ce jour là
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1002674
Kolaski, on 21 October 2011 - 07:19 PM, said: Comes the M3 Grant into the game?
(And pls answer at one from my Question
)

Link on message: #1002674

(And pls answer at one from my Question

Overlord: Planning to include Grant to British tech tree.
Subject: Journal Hebdomadaire #1
Link on message: #1002594
Link on message: #1002594
Decept1on: je n'ai rien contre toi hein, bien au contraire, les idées sont
bienvenues, mais comme dit les têtes de ponts exécutées par les
clan français sont exceptionnels, rares et éphémères...
Subject: Journal Hebdomadaire #1
Link on message: #1002574
Link on message: #1002574
Decept1on: je suis les clanwar depuis le début puisque j'y suis, et il n'y a
jamais aucun clan français qui a su faire sa place, la GA fait
juste partie du NAP fest bleu donc rien d'intéressant
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