EU Questions & Answers
Дата: 24.10.2011 11:20:06

- ability to know when your tank has been spotted (eavesdropping enemy's radio messages); when at 50%, you know when spotted by enemies that are within half your radio range etc.
- ability to see on your minimap not only enemies spotted by allies within your radio range, but also enemies whose position were relayed to them by other allies; right now there's no relaying like that (this weekend I witnessed a situation in company battle where our scouting T-50 spotted enemy arty, but only had stock radio, so our arty players on the other end of the map simply didn't see them).
Q1: Will we get the skills above (or similar)?
Q2: You use the terms "skills" and "perks" - any difference between them in the way they work? For example, skills being the "percentage-based" abilities (like the 3 skills we have now) and perks being on/off abilities (either you have that ability or you don't).
Q3: Will we get the option to suspend developing one skill (before reaching 100%) and start developing another without losing the previous one? Let's say I have my commander trained in camo at 50%, but I decide 50% is enough and start training him in something else, without resetting or deleting his 50% camo skill - it's still in effect and working, and you can later re-start developing it. "Paused" skill could even take some penalty, like -10% (so the commander in my example has camo skill developed at 50%, but it operates at 45% as long as it's paused).
Overlord: 1. Will consider the suggested options. Thanks.
2. Right. Skills are "percentage-based" abilities (work the way current specializations do), while perks need to be simply chosen to give their effect (on/off situation).
3. No, the existing mechanics won't allow this.
2. Right. Skills are "percentage-based" abilities (work the way current specializations do), while perks need to be simply chosen to give their effect (on/off situation).
3. No, the existing mechanics won't allow this.
