Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 1 Tag Sperre wegen Teamkill
Link on message: #7380593
Epeios, on 24 February 2014 - 05:48 PM, said: Wenn es Privatsache ist, was man in einer PM bekommt, kann
man auch frei entscheiden, ob man das der Community zeigt oder
nicht, oder ? ...
Link on message: #7380593

nRicochet: Richtig, aber mit dem Posting hat er in die Privatsphäre von
Tilo_W eingegriffen - und das geht nicht. Aber sei unbesorgt,
juve2004 hat da nix zu erwarten. Ich bin mir sicher, dass er das
auch versteht, wenn xOlsenx ihn nochmal drauf hinweist, dass solche
Dinge nicht unbedingt im Forum sondern eher mit dem Mod-Team
diskutiert werden sollten. 

Subject: Fehler im Kollisionsmodell !?
Link on message: #7380501
Abrik, on 24 February 2014 - 06:47 PM, said: splitterschutz kann man ebenso wie tarnnetze (noch) nicht am
modell sehen und da es ein schwerer panzer ist hat er, wenn er
einen schweren splitterschutz hat einen um 30% verringerten
schaden. dazu komt ggf. noch die rammbockfähigkeit. replay
wäre echt toll.
Link on message: #7380501

W4RGAMER: Jup, genau das. Lad einfach mal das Replay auf der Seite
hoch die dir Chrom_Valium angegeben hat und stell hier den Link
rein.
Einige von den Jungs hier im
Forum können dir dann wahrscheinlich sogar sagen wieviel Schaden
du bei 2,5km/h mehr gemacht hättest. Aber ohne Replay
müsstest du halt eine Seitenlange Beschreibung abgeben, damit alle
Umstände bekannt sind. Also für solche Sachen immer erste
Regel: Replay.


Subject: Concurso: Un año de Efemérides (Marzo - Abril)
Link on message: #7380421
Link on message: #7380421
J0HN_117: ¡Ya casi lo tenéis! 

Subject: Trolle in Perfektion
Link on message: #7380408
Link on message: #7380408
W4RGAMER: @TE: Es wurde ja schon gesagt: vorbildliche Reaktion. Von
irgendjemandem habe ich mal den Tipp gelesen dann einfach gar
nichts mehr zu machen. Das hättest du evtl. noch versuchen können,
aber ansonsten Top reagiert. Sowas ist immer ärgerlich,
passiert aber zum Glück recht selten. Reporten, ignorieren
und im nächsten Gefecht wieder richtig abräumen ist da die
Devise. 

Subject: Latence a ztráta paketů
Link on message: #7380310
Link on message: #7380310
Tuccy: Je zajímavé, že jakmile se objeví nějaká informace, po které se
tady volalo, najednou "to nikoho nezajímá", "to jsou jen výmluvy,
nikdo jiný to nemá" "No dobře, někdo jiný to má, ale to nikoho
nezajímá"
Pokud někdo nepozoruje zlepšení
oproti stavu před dvěmi týdny, pak asi ani zlepšení vidět nechce
nebo je závada někde jinde, než u nás.

Subject: 1 Tag Sperre wegen Teamkill
Link on message: #7380302
Epeios, on 24 February 2014 - 05:14 PM, said: Edit: und da ich gerade unseren neuen Comm-Manager hier sehe: was
hält denn die Geschäftsleitung von solchen Heinis?
Link on message: #7380302

nRicochet: Fahre bei solchen Dingen eher "Null Toleranz". Natürlich
sind die Nachrichten hier im Forum Privatsache, die wir nicht
kontrollieren können oder werden. Insofern war es auch nicht
korrekt von juve2004, das hier im Forum öffentlich zu machen. In
Zukunft werden diese Dinge über das Moderatorenteam geregelt
- xOlsenx hat mir gleich Bescheid gegeben, dass er an der
Sache dran ist und sich mit juve2004 in Verbindung setzen will.
Solche Dinge nehmen wir hier sehr ernst! In Zukunft bei
derartig schwerwiegenden Verfehlungen auch in privaten
Konversationen bitte das Moderatorenteam informieren
und einen der Mods in die Konversation einladen.
Abgesehen davon wollte ich nur kurz zum Thema posten: Man
wird nicht für einen Teamkill sofort gesperrt. Sonst wäre ich
nämlich gestern auch rausgeflogen, als der TD mir rückwärts in
meinen "Seh- und Feuerschlitz" fuhr.
Die
Release Notes sagen da deutlich: "Die Wahrscheinlichkeit einer
Sperre („Bann“) steigt mit jeder weiteren Beschädigung verbündeter
Fahrzeuge im selben Gefecht." (Quelle) Generell würde ich sagen,
dass man in solchen Situationen, wo andere schieben, Teammitglieder
beschießen oder ähnliches - auch wenn es total nervig ist
- mit dem Motto: "Der Klügere gibt nach!" viel besser fährt.
Denn solche Leute katapultieren sich meist selbst aus dem
Spiel.

Subject: Focus sur les clans: comment et pourquoi ?
Link on message: #7380188
Link on message: #7380188
Azkolek: 
Commandants ! Récemment, vous avez dû remarquer quelques légers changements dans la structure du forum. L'idée est de s'organiser pour mettre un plus en avant les clans francophones dans cette section, justement renommée "Zone des clans". Bien que la plupart d'entre vous soient déjà présents sur d'autres sujets de discussion, nous aimerions en plus donner la parole aux Chefs de Clans, afin qu'ils partagent avec la communauté leur vision du Clan, comment ils parviennent à se hisser au top et à y rester ! Pour qu'ils nous parlent aussi de leur organisation, de leurs entraînements, ou même de ce qu'ils font en dehors du jeu... Les focus sur les clans publiés dans cette section vous permettront d'en savoir plus ! Nous proposerons régulièrement à un ou plusieurs Clans de répondre à quelques questions qui seront reprises dans les Etats de service de la communauté et peut-être même diffusées sur nos réseaux sociaux. De cette manière, les bleus comme les vétérans pourront découvrir ou re-découvrir ceux qui font le moteur de la communauté
Liste des questions : 1. Quand et comment avez-vous créé le clan ? 2. Avez-vous fixé un objectif concret pour le clan ? Si vous l’avez déjà atteint, à quoi le devez-vous ? Et sinon, qu’avez-vous prévu pour y parvenir ? 3. A quelle fréquence vous entraînez-vous, et sur quoi vous concentrez-vous lors des entraînements ? 4. Comment établissez-vous vos stratégies pour chaque carte ou province dans les Guerres des Clans ? 5. Un peu de diplomatie ! Comment gérez-vous les relations avec les autres Clans ? Êtes-vous du genre un prêté pour un rendu ou chacun pour soi ? 6. Comment gérez-vous les problèmes en interne (désaccords, disputes entre membres) ? Avez-vous des joueurs dont l’avis compte plus que d’autres, ou est-ce que tout le monde est au même niveau, de la recrue au vétéran ? 7. Que faites-vous pour garder le moral des troupes au beau fixe ? Quel est le plus important : s’amuser ou être le meilleur ? 8. Votre plus gros challenge à ce jour ? Comment l’avez-vous surmonté ? 9. Quel(s) conseil(s) donneriez-vous aux nouveaux clans pour réussir ? 10. Le mot de la fin ? N'hésitez pas à nous dire ce que vous en pensez ! Liste des Focus sur les Clans déjà publiés: - CKC - LCM - [CPC] - 3-DBF

Commandants ! Récemment, vous avez dû remarquer quelques légers changements dans la structure du forum. L'idée est de s'organiser pour mettre un plus en avant les clans francophones dans cette section, justement renommée "Zone des clans". Bien que la plupart d'entre vous soient déjà présents sur d'autres sujets de discussion, nous aimerions en plus donner la parole aux Chefs de Clans, afin qu'ils partagent avec la communauté leur vision du Clan, comment ils parviennent à se hisser au top et à y rester ! Pour qu'ils nous parlent aussi de leur organisation, de leurs entraînements, ou même de ce qu'ils font en dehors du jeu... Les focus sur les clans publiés dans cette section vous permettront d'en savoir plus ! Nous proposerons régulièrement à un ou plusieurs Clans de répondre à quelques questions qui seront reprises dans les Etats de service de la communauté et peut-être même diffusées sur nos réseaux sociaux. De cette manière, les bleus comme les vétérans pourront découvrir ou re-découvrir ceux qui font le moteur de la communauté

Liste des questions : 1. Quand et comment avez-vous créé le clan ? 2. Avez-vous fixé un objectif concret pour le clan ? Si vous l’avez déjà atteint, à quoi le devez-vous ? Et sinon, qu’avez-vous prévu pour y parvenir ? 3. A quelle fréquence vous entraînez-vous, et sur quoi vous concentrez-vous lors des entraînements ? 4. Comment établissez-vous vos stratégies pour chaque carte ou province dans les Guerres des Clans ? 5. Un peu de diplomatie ! Comment gérez-vous les relations avec les autres Clans ? Êtes-vous du genre un prêté pour un rendu ou chacun pour soi ? 6. Comment gérez-vous les problèmes en interne (désaccords, disputes entre membres) ? Avez-vous des joueurs dont l’avis compte plus que d’autres, ou est-ce que tout le monde est au même niveau, de la recrue au vétéran ? 7. Que faites-vous pour garder le moral des troupes au beau fixe ? Quel est le plus important : s’amuser ou être le meilleur ? 8. Votre plus gros challenge à ce jour ? Comment l’avez-vous surmonté ? 9. Quel(s) conseil(s) donneriez-vous aux nouveaux clans pour réussir ? 10. Le mot de la fin ? N'hésitez pas à nous dire ce que vous en pensez ! Liste des Focus sur les Clans déjà publiés: - CKC - LCM - [CPC] - 3-DBF
Subject: Forumbekanntschaften! (2.0)
Link on message: #7380001
Fichtenmoped, on 23 February 2014 - 08:58 PM, said: Gerade eine illustre Runde auf Komarin, leider verloren...
Teilnehmer neben mir waren Obiriran, nRicochet und Kabazabak...
Link on message: #7380001

nRicochet: War lustig! :D
Subject: eSport sekcija za Balkan
Link on message: #7379852
N_emanja, on 24 February 2014 - 04:41 PM, said: Pozdrav, sta je potrebno da Srbija ima svoj ESL turnir. Isto kao
sto Hrvatska ima svoj (Degman kup etc). P.S ne znam pisem li
u dobroj temi
Link on message: #7379852

Berbo: Ako mozes ubuduce koristiti "quote" funkciju jer zaista
nemam obavijest kad neko pise ovdje. Za ESL morate pitati
ESL. Da li je moguce ili ne zavisi i od regionalnih pokrovitelja
naravno.
Subject: Týdenní mise: Největší eso ze všech
Link on message: #7379670
Link on message: #7379670
Tuccy: Naexpit první skill problém není, ale u třetího a čtvrtého už každý
bonus dobrý ;)
Subject: 5vs5: Tier 8 Encounters - Questions & Answers
Link on message: #7379645
grzech_p, on 24 February 2014 - 12:35 PM, said: So actualy to win gold we must reach 1/4 in one of the brackets. Is
there anyway to expect who will be your possible oponent in next
phase? Or they are randomly assigned? (no actual tournament tree)
Kantti, on 24 February 2014 - 02:54 PM, said:
You can construct your own tournament tree (for some reason WG doesn't provide them anymore) from the match list by matching pairs two-by-two and then connecting them to create a bracket.
overus10, on 24 February 2014 - 04:11 PM, said: Can you at least give info to commanders of teams when this
happens? we were happy about the tournament at all, we really
enjoyed it, until this happened and we are not sure about joining
other WG tournaments again.
Link on message: #7379645

Berbo: Both trees will be merged, it's pretty simple

You can construct your own tournament tree (for some reason WG doesn't provide them anymore) from the match list by matching pairs two-by-two and then connecting them to create a bracket.
Berbo: We always provide tournament trees. Only this time due to
first round being 1/2048 (loading time was insane) we had to hide
it in order to boost the tournament page performance Hide means
it's still available if you click "show". If it
doesn't display it, please let me know so I can look into it.
In case you meant the final tournament tree is not shown,
it's because we're waiting for Wednesday's rounds. After that the
last tree will be created

Berbo: Hello Can you please tell us what kind of info would
you like? If you lost a game by tier points we will not notify you.
By reading rules you should understand when you suffered a defeat.
Usually a winning team reports a tier point advantage, we
look into the case and we post info in the rules enforcement
thread. ALL captains must keep up to date on the forums Best
regards EDIT: After speaking to 0xyde and now I understand
your case, sorry for the above. You should never assume you
don't have a game, always be ready at the specific time until you
see your team has 2:X in the bracket and if you can see your team
in the next round then it's safe to assume you have a bye round.
It's sad to see this happen but we can't really track so
many teams and send notifications about playing time Regards
Subject: Sind Wargaming Trollzüge völlig egal?
Link on message: #7379398
Link on message: #7379398
W4RGAMER: Ich denke der Grund warum das bis jetzt noch nicht geändert wurde
zeichnet sich zum Einen auch in diesem Thread sehr stark ab.
Die Meinungen über solche Platoons gehen einfach auseinander.
Bis jetzt war ich felsenfest der Meinung, das solche Platoons dem
team einfach nur schaden. Aber Zeromun hat da ziemlich gut erklärt,
warum man es auch komplett andersrum sehen kann. Sollte
außerdem das Feature kommen von dem Amdosh redet (Warnung und
Bestrafung) würden einige der aufgeführten Fälle schonmal
eliminiert. z.B. der Zug in dem einer einfach verpasst hat das
Fahrzeug zu wechseln oder der Zug von Neulingen mit Fahrzeugen
gleicher Stufe, aber von unterschiedlichem MM. Der
zweite Punkt ist die Seltenheit solcher Platoons und die damit
verbundene Priorität für die Entwickler. Ich habe schon
Trollplatoons gesehen. Sogar genug, dass ich bezweifle, dass ich
sie noch an einer Hand abzählen könnte. Aber ich habe eben auch 16k
Gefechte. Und ich bin mir nicht sicher, ob ich mehr dieser Gefechte
verloren oder gewonnen habe. Ein Feature wie von Amdosh erwähnt
würde ich befürworten, ob es kommt oder nicht kann ich euch
allerdings nicht sagen. Wenn es das Feature geben wird,
werden wir (CCs [SergeantBaba, PanzerGert, W4RGAMER] und CM
[Rico]) intern offiziell darüber informiert und sobald wir grünes
Licht haben werden wir euch das weitergeben.
Subject: Featured Clan: The Specialist Global Tank Academy (SGTA)
Link on message: #7378953
Link on message: #7378953
iScending: Greetings everyone, To kick off the latest Clan initiative
we had a chat with the The Specialist Global Tank Academy (or
SGTA for short) and you are welcome to read the interview here:
Q1: How, and when, did you create the clan? What was the
motivation behind the creation of your clan? What was the biggest
challenge for you and how did you overcome it? The
Specialist Global Tank Academy (SGTA) was founded on the
6th of May 2012 by a well-known member of the WoT community, Ding
760. It all started from a topic on the official forum, where Ding
thought that the best way of helping new players grasp the
mechanics and techniques necessary to perform well in the game was
to actually create and manage a clan specifically dedicated to this
purpose. SGTA was born! After a few months, Ding stepped down from
being the commander of the clan and acted in the forums as well as
various other forms of the meta-game as the representative of SGTA.
Command was relegated to a seasoned clan commander,
EUROBrit, who together with Vallu01 and Wasp_RA as deputy
commanders, were running SGTA on a day to day basis. Today, Wasp_RA
is commanding the second branch of SGTA, whereas Vallu01 is the
commander of the whole of SGTA. From the very beginning SGTA
was a clan open to all and we are all working hard into keeping it
that way. The biggest challenge arose from the success of the clan,
when the 100 member limit of the clan was reached, and applications
for new members where piling up every week.
The decision was taken to launch a second SGTA clan, as a
mirror of the first, in order to create the enough space for
everyone that wished to join. This did resolve the space issues,
but the staff paid a dear price as it was way overstretched while
trying to cope with the increased demand. Today, things have
become much more structured and professional,
and has started to resemble work on a massive
scale, rather than the bunch of friends that it used to be,
which was fine for 80-100 members, but beyond that this model did
not seem to work anymore. Fortunately, many people have put
a lot of time and effort into this endeavour, and this transition
has now been completed successfully. Rationalising and further
organizing the curriculum, as well as hosting our clan activity in
a new website (many thanks to IronClaw for that) optimized and
fitted with tools specific for clan management, made this a lot
easier for us. Q2: How do you go about running your clan?
How did you create the organizational structure and what are the
key parts of this structure? Initially the clan structure
was very simple. There were the commanding officers of the clan
(namely Ding760, EUROBrit, Vallu01 and Wasp_RA), the instructors
and the students. Classes were not really planned beforehand and
they were either made on demand, or on the initiative of each
individual instructor. Nevertheless, the clan was
always and still is run “democratically”. Decisions are still
discussed and taken in regularly held staff meetings, where all the
staff members are present and have an equal voice.
Today things
have changed a bit. The clan structure is a bit more
complex now, as SGTA activities have since grown significantly:
·
Commander of SGTA · Right
below there are three deputy commanders: EUROBrit (former
commander), Wasp_RA (commander of
SGTA2) and BehemothNL (link
between students and staff)
· Instructors of the
Academy · Academy staff
(Admissions Officer, Clan representatives, Lead Guides, webmaster,)
· Academy guides
(experienced students that introduce all newcomers on the
functioning and social aspects of SGTA)
· The Students The
main characteristic of the clan is that all of this structure is
vertically permeable, and only applies during the tuition or any
other official SGTA activity. Outside of official SGTA activity,
there is no distinction or segregation, and from day one, any
student can find himself platooning with instructors, or even the
commanders of the clan for that matter. Everyone is here to learn,
and we were all newbies one day, and glad and grateful that
better players were willing to play with us and teach us a couple
of things. We have not forgotten this and we do the same now.
Q3: Do you have an objective as a clan and did you achieve
this objective? (If you did, what did you do to achieve this/
if you didn’t, what are you doing to achieve this?) Our
objective is not quite achievable, since it is
more idealistic than quantifiable. Our
objective is to help as many people as possible to become
better players and thus enjoy the game more. Our main
challenge now is to provide quality tuition for the largest
possible number of students, without compromising on quality. After
the clan restructuring, we are now seeking to expand our pool
of instructors, and we are working towards finding the necessary
resources in order to do so. Indeed being an instructor in
SGTA takes a particular mindset and willingness to help people and
sharing your knowledge and experience with others. While there
are people that are willing to do this, they may be unaware of our
initiative, hence our efforts to increase the exposure of SGTA.
Q4: How often do you organize training's and what is the
focus point of them? What are you aiming to achieve with your
trainings? Training in SGTA is an ongoing process. There are
many ways a student can train in SGTA. We usually hold two to four
classes per week as far as basics and techniques are
concerned. We also hold Team Battle/Tanks
Company sessions twice a week for the students to participate
in. We also hold pre-arranged dedicated platoon sessions with
students and provide them with feedback after every battle.
In our forums, we
have gathered a considerable database of guides, links and various
other resources available to all our students to research on their
own time. We also have a dedicated section on the forums where
students can upload their replays and get feedback from
instructors or other members of SGTA. There is also the possibility
for students to have their replay uploaded and analysed on YouTube
for further reference, if they so wish. SGTA, as its
name suggests is an Academy, it is not a school. As much as we
monitor class attendance, the general idea is to provide to the
students as much material as we can, and it is more or less up to
them how much they are going to benefit from it. After all,
different people have different needs and different goals in the
game. Some want to join competitive clans and have a lot of time to
put in the game, while others may have very limited time and only
want to get better at it. As far as our curriculum is
concerned it is structured as follows:
· Basics : The
Basics cover an introduction to all tank types available and how
they should be played, Camouflage and spotting mechanics, Shooting,
artillery safety, game types, optimal ingame settings and crew
skills and consumables. The aim of the Basic course is to
familiarise the students with the basic mechanics of the game. This
also serves as a foundation for the techniques.
· Techniques: This
section focuses on the many different techniques you
can use during the battle, such as Angling and
Sidescraping, Close Combat, Peek-a-Boo, Circling and
Counter-circling, Terrain Usage and how to play against
Autoloaders. The techniques are taught once the basics are
mastered, and after this section is complete a student is usually
ready to cope well in most random battles.
· Teamskills and
Situational Awareness: In this section we teach techniques and
tactics in order to give students a perspective of the battle not
only from their own vehicle, but also of their surroundings in all
situations. These skills will come in handy both in random battles
with platoons, as well as in team based game modes (Clan Wars, Team
Battles and Tank Companies). The main focus here is for students to
understand the differences between the random game mode mindset and
playstyle, and the team modes' playstyle and game flow. This
is the most advanced section of our curriculum, and once mastered,
a student is competent in team game modes, as well as more
proficient in randoms as he will inevitably adopt a more “heads-up”
style of play.
· Map
Tours: Every map is different and unique and
that's why SGTA offers detailed map
tours, showing useful spots and positions to the
students. These are optional, but very useful, especially
after a new map has been introduced. What we are aiming to
achieve through our training is turning average and below average
players to competent ones, both in random battles as well as in
organised teamplay. In any case, once a student enters and
graduates from SGTA, you can be sure that he will always contribute
towards his team’s victory be it in randoms or organised teamplay.
Q5: How do you make your tactics for each map
/ (province in Clan Wars)? What are the key points you keep in
mind when making the tactics? One of our goals in SGTA is to
teach to its students the principles of teamplay. Initially, with
our map tours we are giving students a general idea of where to
position themselves in each tank type, in order to make the most of
each available position on the map. Once this is understood, most
of the tactics are laid out by our instructors and Field
Commanders, with one principle in mind: there is not one single
failsafe tactic for any given map, and there is no tactic that
cannot be countered by a competent FC. What we also try
to pass on to our students is that a battle plan is not
engraved in stone, adapting is as important as preparing.
Given that most of our students have not yet reached Tier X
vehicles in the game, we do not participate in Clan Wars. It would
be rather pointless too, since we cannot be a competitive clan.
This is not our mission. Nevertheless, we can prepare someone to
join a competitive clan. However, the Clan War campaigns that where
implemented for lower Tiers a while ago was a good
opportunity for our students to experience Clan War battles and
their particularities. Q6: Diplomacy! What are your opinions
on this? Is your clan on the side of one hand washes the other or
is it more a "lone wolf” clan? We are not closely
affiliated with any other clan as our students have diverging
aspirations as to what they are willing to do after their
graduation. However what we are doing here serves the whole game,
as well as the more competitive clans. Therefore, I would not
qualify our clan as a “lone wolf”, but rather on the side of one
hand washes all the others. Indeed, as the game progresses,
there is an increasingly growing gap between very experienced and
elite players and newcomers. We serve as a bridge between
these two, as we offer the possibility for average and
inexperienced players to benefit from our experience and receive
high quality training, which they would never receive from one of
the elite clans, since they would only fulfil their increasingly
stricter criteria very late in the game. Q7: What are the
main points for you when it comes to diplomacy? Do you plan our
diplomatic endeavors short team or do you have long term goals for
diplomatic alliances? I am guessing that this question
applies more to clans active in CWs, but I will still try to
provide an answer from the SGTA perspective. The main interaction
we have with other clans is through our graduates. We are not
considering affiliating ourselves with a competitive clan in order
to prepare players for them as this would hinder our independence
and inevitably will turn us into a selective clan, which would be
against our core philosophy. However, we have graduates that
have joined more competitive clans that are either still
keeping in touch with the clan, or directly involved in
it, as external instructors. The main focus of our diplomacy is to
cooperate with players or clans that are willing to contribute to
the improvement of the playerbase in general and our
students in particular. Q8: How are you overcoming
internal clan problems such as disagreements and problems between
members? Are some of your players more important than the rest of
the clan or is everyone equal and responsible for their own
actions? While we all share the same philosophy,
disagreements from time to time are inevitable. Our method of
dealing with this is through discussion. We regularly hold staff
meetings, where all issues are debated. Most of the decision making
is unanimous, but there are times we do not reach a consensus. In
these cases we follow the opinion of the majority, while trying to
find ways of integrating any concerns or reservations the minority
might have into the decision taken. We rarely, if not at all, use
hierarchy only as a decision making tool, we are what one might
call a “democratic” clan. We have also created channels with
our students, as well as promoting the principle of no hierarchy
whatsoever outside classrooms. As a member of SGTA, your
platoonmate can be anyone you enjoy playing with,
including your instructors. Another channel of
communications is our forums(link). There is room there for
any member of SGTA to express his views and opinions, and not one
post goes unnoticed or unanswered by the staff. If the issue raised
is a serious one, we often include it in our next staff meeting
and discuss about it. All clan decisions and policies are
announced in the forums and are open to critique and debate by
everyone. We consider that every member of SGTA is
representing the clan in all aspects of the game. Therefore they
should keep up the clan’s good reputation. They will
have to treat their fellow-students, their instructors and all
other players they encounter ingame or in forums or in any other
game-related activity with respect. We have a zero tolerance policy
towards bullying, insulting of other players, provocative attitude,
racism or any other type of abuse. Q9: How dedicated are you
to being a successful clan and what kind of sacrifices did you have
to make? Is responsibility shared equally among clan members?
Dedication is a prerequisite in order for SGTA to work.
Indeed, there is a lot of effort the staff is putting in the clan,
for little to no reward, other than the satisfaction of helping
others. The instructors at SGTA are not giving only of their time
to their clan. Let’s face it, most of these guys could very easily
be part of a competitive clan, only platooning with players of
their own or better level. Therefore the instructors are giving
away part of their stats, w/r and any other vanity indicator out
there. In other words, they are sacrificing a small part of their
success in order for others to be more successful, and only for
this they have my respect and recognition. SGTA is all about
giving; therefore we all used to making sacrifices. For us it all
comes with the job and we accept it. That been said, myself and all
the members of staff are trying to find ways to reward all
contributing to the clan for what they do, because quite frankly
they deserve it. Q10: What are you doing to keep the
morale in the clan high and what is more important for you; having
fun or being successful? The morale in SGTA can only be
high, as long as we keep doing what we do. Our more relaxed core
mentality does not put unnecessary pressure on people, since
everyone is learning at his own pace. We do not demand results, all
we ask for is a minimum of commitment and participation. After all,
our members are here to receive what is offered to them and make
the most of it for themselves. Another point that keeps morale up
is the fact that all of our decision making process is based on one
principle: the benefit of the students. In SGTA we
cannot conceive someone playing the game without having fun. Being
successful is a positive thing, but it cannot be above having fun.
Q11: Finally, what do you suggest for new clans to be
successful?In your opinion, what is the key to a clan becoming
successful? There is no "recipe" for a successful clan,
since each clan defines success in a different way. I think before
you launch a clan you must clearly define your goals and take it
one step at a time. The first question to ask yourself
is "what do you want your clan to become?". Once you
have your goals set, in order to be successful, the
key is to enjoy what you do. The next step is to
find dedicated players who share this vision with
you and are willing to invest a lot of time and
energy into what will become your common project.
---- From us here at Wargaming we thank you for
taking the time to give us all an insight into structure of your
clan! Hopefully others can learn something new and use it to great
advantage!
Subject: Clan Nominations
Link on message: #7378909
orione1966, on 24 February 2014 - 10:01 AM, said: Clan: IDA Commandant: orione1966 Diplomate: Toad81 Thanks
Link on message: #7378909

iScending: Done!
Subject: 8.11 Sürümü 11 Şubat Salı Günü Oyuna Ekleniyor!
Link on message: #7378817
Link on message: #7378817
Ishtara: Bağlantı sorunuyla ilgili açıklama
bu başlıkta yapılmıştır.
Subject: Avrupa Topluluğu 2014 yılı için t-shirt'ünü seçti!
Link on message: #7378721
sekoli1907, on 04 February 2014 - 08:11 PM, said: Hiç bir şey anlamadım :)
Link on message: #7378721

Ishtara: Neyi anlayamadınız?
Subject: Contest #8: Fielding Love, 27th - 30th January
Link on message: #7378571
Link on message: #7378571
iScending: The winners were announced a few day ago actually and you can find
them right here: http://forum.worldof...-—-submissions/ Sorry
about the confusion!
Subject: Contest #7: United We Stand, 23rd - 26th January
Link on message: #7378565
SmashedTanker, on 31 January 2014 - 12:11 AM, said: Is there anywhere to see the winners or have they yet to be
decided? P.s seeing some of the entries now maybe using
paint wasnt the best idea 
Link on message: #7378565


iScending: It was actually published a few days ago on the World of Warplanes
forum :)!
http://forum.worldof...-—-submissions/ Sorry about the confusion!
http://forum.worldof...-—-submissions/ Sorry about the confusion!
Subject: Contest #1: Teleportation, 2nd - 5th January
Link on message: #7378554
Link on message: #7378554
iScending: Hey guys!
The results were actually published 4 days ago but on the World of Warplanes forum. You can see the results here: http://forum.worldof...-—-submissions/ Sorry about the confusion!
The results were actually published 4 days ago but on the World of Warplanes forum. You can see the results here: http://forum.worldof...-—-submissions/ Sorry about the confusion!
Subject: Wargaming Universe #1 - Teleportace 2. - 5. ledna
Link on message: #7378551
behanky, on 21 February 2014 - 12:20 PM, said: Ať koukám jak koukám tak jsem se tam do těch výsledků nějak nevešel
:(
Link on message: #7378551

Karlie: Mrkni, jestli jsi vložil správně soutěžní příspěvek. Pokud
ano, pošli mi PM, mrknu na to.
Subject: Contest #6: Gotcha!, 20th - 25th January
Link on message: #7378505
Link on message: #7378505
iScending: Thread locked since the winners and points have been announced.
Subject: Forenrechte für Offiziere beantragen
Link on message: #7377792
Link on message: #7377792
W4RGAMER: Bis hierhin erledigt. Viel Spaß beim Posten! 

Subject: Mise na únor 2014
Link on message: #7377656
Marthy, on 24 February 2014 - 11:49 AM, said:
Asi špatně pochopeno,příště se budu víc snažit a napíšu to lépe.Já si nestěžuju,ani nežádám o radu.Jen hodnotím režim "týmová hra" Takže-vzhledem k tomu že náhodný režim je naprostá stupidita,tento režim postrádá jakýkoliv význam,vzhledem k tomu že už dávno existuje režim "roty".Jen mě mrzí že je tento úkol zařazen do úkolu měsíce,hádám že je to tím že se tenhle režim moc neosvědčil,takže se vývojáři tímto snaží svoji chybu napravit tak,že hráče prostě k hraní týmových her dokopou pomocí lákavých výher. Zkusím předpovědět některé další mise-hádám že v nich bude nějaký úkol,který bude vyžadovat hraní režimu "konfrontace",ten se taky moc neuchytil,takže ve wot určitě vymyslí jak hráče k hraní tohoto režimu přesvědčit. :D
Link on message: #7377656

Asi špatně pochopeno,příště se budu víc snažit a napíšu to lépe.Já si nestěžuju,ani nežádám o radu.Jen hodnotím režim "týmová hra" Takže-vzhledem k tomu že náhodný režim je naprostá stupidita,tento režim postrádá jakýkoliv význam,vzhledem k tomu že už dávno existuje režim "roty".Jen mě mrzí že je tento úkol zařazen do úkolu měsíce,hádám že je to tím že se tenhle režim moc neosvědčil,takže se vývojáři tímto snaží svoji chybu napravit tak,že hráče prostě k hraní týmových her dokopou pomocí lákavých výher. Zkusím předpovědět některé další mise-hádám že v nich bude nějaký úkol,který bude vyžadovat hraní režimu "konfrontace",ten se taky moc neuchytil,takže ve wot určitě vymyslí jak hráče k hraní tohoto režimu přesvědčit. :D
Karlie: V tom se mýlíš, jde čistě o to, že týmové bitvy jde velmi
těžko proti sobě "nahrát", kdežto u rot se "švindlovat" celkem dá,
proto jsou roty v podstatě už jediný druh hry, který není
odměňován. Proto se mise na roty nevztahují, těžko bychom u nich
předešli podvádění. Týmové bitvy jsou strukturou ESL - někomu to
nemusí výhovovat, ale ti, co hrají eSport, tuto formu boje ocení.
Jinak souhlasím, týmové bitvy chce hrát s klanem nebo známými, ale
mít tam volbu pro náhodné týmy je jen volba navíc - nemusíš jí
zvolit, můžeš zkusit dát do kupy tým z přátel a pokud žádné
online nemáš, třeba v týmovkách poznáš někoho s kym ti hrát
vyhovovat bude. Já se dřív díky rotám seznámila se spoustou lidí s
kterýma jsem potom roty hrála pravidelně. Vydali jsem videa jak
ideálně stvořit tým do týmovek, pokud se tímto návodem neřídíš, pak
se nemůžeš divit, že to s t6 nejde ;). Týmovky se tak prostě
nehrají - s někým, koho znáš možná ještě ano (sem tam se to dá
trochu nakombinovat, ale tým musí být sehraný), náhodně je to jasná
smrt - jedeš s týmem co neznáš a ještě s nevhodným tankem... Doteď
spoustě lidí nevyhovuje útok nebo i střetnutí, konfrontace je jen
další možnost - pokud se ti nelíbí, stejně jako u ostatních, máš
možnost tyto režimy vypnout. Já mám třeba zapnuté všechny, protože
pro mě je to příjemné oživení hry, ale znám spoustu těch, kteří mě
proklínají, když je v četě zatáhnu do útoku... Zkrátka nechť každý
hraje, co chce, koneckonců ani ty týmové mise plnit nemusíš, pro
random jako takový je jich stále dost. Ta odměna ti za to bu´d
stojí nebo ne...ale to už musíš vědět ty sám.
Subject: DayZ Standalone
Link on message: #7377652
Aimgodz, on 23 February 2014 - 05:04 PM, said: Ich hätte heute auch noch Zeit.
Bei mir gibt's gratis Crashkurse zu
DayZ! 
Link on message: #7377652



SergeantBaba: Mit Aim brauchst du nicht mal die Karte
kennen

Subject: Recopilación de capítulos de "Historias en 8 bits"
Link on message: #7377467
Link on message: #7377467
MrDonnie: Aquí, iremos colgando los vídeos de "Historias en 8 bits" para que
podáis verlos en orden y de seguido. Esperamos que os guste la
idea.
Subject: Týdenní mise: Největší eso ze všech
Link on message: #7377430
RagSalt, on 24 February 2014 - 12:10 PM, said: ...při nutnosti udělit 3k dmg je požadavek na tier 4+ docela
humorný. Pokud to někdo dá s nižším tierem tak si bonus také
zaslouží.
Link on message: #7377430

Karlie: Jde o to, aby kvůli misím lidé negrindili zbytečně na
nováčcích...a pokud by někdo na nižším tieru nastřílel 3k dmg... to
by tam ty nováčky musel posekat dost brutálně :o)
Subject: Maestria (por fin) en el Tiger P
Link on message: #7377150
Link on message: #7377150
MrDonnie: ¡Muy buena Delhroh! Mi objetivo a partir de hoy es superar tu
marca. Ándate con ojo. 

Subject: Вопрос - Ответ
Link on message: #7377010
Jannet_L, on 24 February 2014 - 12:59 PM, said: ....... P.S В копилку странностей могу добавить вот что:- Я
уже давно забил на свою статистику, но она ниже 62% не падает.
Мастерство не пропьёшь?
Link on message: #7377010

OldFox: Закон больших чисел: после 1000 боев статистика более-менее
стабилизируется, и даже 20 сливов подряд при 10 000 общего числа
боев не могу ее сильно изменить - % очень мал.
Subject: Jaki procesor do WOT, jaka karta graficzna?
Link on message: #7376897
IgorroPL, on 23 February 2014 - 02:55 PM, said: Witam wszystkich. Niedługo kupuję nowego laptopa i ciekawy jestem,
czy WoT mi na tym sprzęcie ruszy. (Od razu mówię, że nie oczekuję
najwyższej oprawy graficznej). Nowy laptop to: Dell Inspiron 7000:
procesor: Intel® 4th Generation Core™ i5 1.6GHz (with Turbo Boost
up to 2.6GHz); Ram: 6 GB, karta graficzna zintegrowana Intel® HD
Graphics 4400; będę operował zapewne na Windows 8. Jestem świadom,
ze laptop to nie jest sprzęt na granie, ale ciekawi mi czy uda mi
się pograc w WoT'a. Jakie jest wasze zdanie? Pozdrawiam
Link on message: #7376897

Gepard_PH: Nie kupuj do grania laptopa z procesorem ultrabookowym
(zgaduję po taktowaniu, że to i5-4200U). Jak już koniecznie musi
być laptop to wybierz model i5 laptopowy (taktowanie normalne w
granicach 2-2,5, 3+ w Turbo). Teraz są nawet bardzo fajne modele
4400E albo 4200H, które mają 2,7-2,8 i 3,3-3,4 w Turbo.
Subject: Any chance for pinning more threads?
Link on message: #7376467
WAD81, on 08 February 2014 - 01:25 PM, said: Dear Moderators, is there any chance this section we'll get more
pinned threads? There are some nice big topics about
VK3002M/Panther/Panther 2 floating around. New players would be
able to find them more easily & people can share their
opinions in one particular place. Now we have
e-50/e-50m/leo/schmalturm. We could do some more. Also, I
think Leo/Indien/aufkl.panth. pinned thread doesn't make sense as
its too general. Any chance to unpin it? Sorry in advance if it's
impossible or sth, I no very little about how forums
operate. 
Judqment8, on 19 February 2014 - 10:22 PM, said: Moderators don't read this section of the forums.
Link on message: #7376467


Ectar: Generally for any pinned guides players need to send us a PM
first so we can check it out. I've pinned quite a few guides in the
past and in all honestly, I love player created guides and
highlighting them to others.

Ectar: They do, as do we. Remember however that we also cover
the Warplanes and Xbox 360 forums and it's not always possible to
check every forum section each day.
Subject: Política de devolución y reembolso de tanques premium
Link on message: #7376430
Link on message: #7376430
MrDonnie: ¡Exacto! Esta política se aplica sólo a los carros de combate que
hayáis tenido previamente y vendido, pero que ahora os gustaría
tener por cualquier motivo.
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