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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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nRicochet
1 Tag Sperre wegen Teamkill
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24.02.2014 20:04:21
 
Subject: 1 Tag Sperre wegen Teamkill
Link on message: #7380593

View PostEpeios, on 24 February 2014 - 05:48 PM, said:   Wenn es Privatsache ist, was man in einer PM bekommt, kann man auch frei entscheiden, ob man das der Community zeigt oder nicht, oder ?   ...

nRicochet:   Richtig, aber mit dem Posting hat er in die Privatsphäre von Tilo_W eingegriffen - und das geht nicht. Aber sei unbesorgt, juve2004 hat da nix zu erwarten. Ich bin mir sicher, dass er das auch versteht, wenn xOlsenx ihn nochmal drauf hinweist, dass solche Dinge nicht unbedingt im Forum sondern eher mit dem Mod-Team diskutiert werden sollten. :smiles:


W4RGAMER
Fehler im Kollisionsmodell !?
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24.02.2014 19:54:59
 
Subject: Fehler im Kollisionsmodell !?
Link on message: #7380501

View PostAbrik, on 24 February 2014 - 06:47 PM, said:   splitterschutz kann man ebenso wie tarnnetze (noch) nicht am modell sehen und da es ein schwerer panzer ist hat er, wenn er einen schweren splitterschutz hat einen um 30% verringerten schaden. dazu komt ggf. noch die rammbockfähigkeit.   replay wäre echt toll.

W4RGAMER:   Jup, genau das. Lad einfach mal das Replay auf der Seite hoch die dir Chrom_Valium angegeben hat und stell hier den Link rein. :smile:  Einige von den Jungs hier im Forum können dir dann wahrscheinlich sogar sagen wieviel Schaden  du bei 2,5km/h mehr gemacht hättest. Aber ohne Replay müsstest du halt eine Seitenlange Beschreibung abgeben, damit alle Umstände bekannt sind.  Also für solche Sachen immer erste Regel: Replay. :blinky:    


J0HN_117
Concurso: Un año de Efemérides (Marzo - Abril)
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24.02.2014 19:47:24
 
Subject: Concurso: Un año de Efemérides (Marzo - Abril)
Link on message: #7380421

J0HN_117: ¡Ya casi lo tenéis! :coin:


W4RGAMER
Trolle in Perfektion
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24.02.2014 19:46:16
 
Subject: Trolle in Perfektion
Link on message: #7380408

W4RGAMER: @TE: Es wurde ja schon gesagt: vorbildliche Reaktion. Von irgendjemandem habe ich mal den Tipp gelesen dann einfach gar nichts mehr zu machen. Das hättest du evtl. noch versuchen können, aber ansonsten Top reagiert.  Sowas ist immer ärgerlich, passiert aber zum Glück recht selten.  Reporten, ignorieren und im nächsten Gefecht wieder richtig abräumen ist da die Devise.  :great:


Tuccy
Latence a ztráta paketů
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24.02.2014 19:35:38
 
Subject: Latence a ztráta paketů
Link on message: #7380310

Tuccy: Je zajímavé, že jakmile se objeví nějaká informace, po které se tady volalo, najednou "to nikoho nezajímá", "to jsou jen výmluvy, nikdo jiný to nemá" "No dobře, někdo jiný to má, ale to nikoho nezajímá" :smile:   Pokud někdo nepozoruje zlepšení oproti stavu před dvěmi týdny, pak asi ani zlepšení vidět nechce nebo je závada někde jinde, než u nás.    


nRicochet
1 Tag Sperre wegen Teamkill
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24.02.2014 19:34:29
 
Subject: 1 Tag Sperre wegen Teamkill
Link on message: #7380302

View PostEpeios, on 24 February 2014 - 05:14 PM, said: Edit: und da ich gerade unseren neuen Comm-Manager hier sehe: was hält denn die Geschäftsleitung von solchen Heinis?

nRicochet:   Fahre bei solchen Dingen eher "Null Toleranz". Natürlich sind die Nachrichten hier im Forum Privatsache, die wir nicht kontrollieren können oder werden. Insofern war es auch nicht korrekt von juve2004, das hier im Forum öffentlich zu machen. In Zukunft werden diese Dinge über das Moderatorenteam geregelt - xOlsenx hat mir gleich Bescheid gegeben, dass er an der Sache dran ist und sich mit juve2004 in Verbindung setzen will. Solche Dinge nehmen wir hier sehr ernst! In Zukunft bei derartig schwerwiegenden Verfehlungen auch in privaten Konversationen bitte das Moderatorenteam informieren und einen der Mods in die Konversation einladen.   Abgesehen davon wollte ich nur kurz zum Thema posten: Man wird nicht für einen Teamkill sofort gesperrt. Sonst wäre ich nämlich gestern auch rausgeflogen, als der TD mir rückwärts in meinen "Seh- und Feuerschlitz" fuhr. :biggrin:   Die Release Notes sagen da deutlich: "Die Wahrscheinlichkeit einer Sperre („Bann“) steigt mit jeder weiteren Beschädigung verbündeter Fahrzeuge im selben Gefecht." (Quelle)   Generell würde ich sagen, dass man in solchen Situationen, wo andere schieben, Teammitglieder beschießen oder ähnliches - auch wenn es total nervig ist - mit dem Motto: "Der Klügere gibt nach!" viel besser fährt. Denn solche Leute katapultieren sich meist selbst aus dem Spiel.   


Azkolek
Focus sur les clans: comment et pourquoi ?
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24.02.2014 19:22:21
 
Subject: Focus sur les clans: comment et pourquoi ?
Link on message: #7380188

Azkolek:

Commandants !   Récemment, vous avez dû remarquer quelques légers changements dans la structure du forum. L'idée est de s'organiser pour mettre un plus en avant les clans francophones dans cette section, justement renommée "Zone des clans".   Bien que la plupart d'entre vous soient déjà présents sur d'autres sujets de discussion, nous aimerions en plus donner la parole aux Chefs de Clans, afin qu'ils partagent avec la communauté leur vision du Clan, comment ils parviennent à se hisser au top et à y rester ! Pour qu'ils nous parlent aussi de leur organisation, de leurs entraînements, ou même de ce qu'ils font en dehors du jeu...    Les focus sur les clans publiés dans cette section vous permettront d'en savoir plus ! Nous proposerons régulièrement à un ou plusieurs Clans de répondre à quelques questions qui seront reprises dans les Etats de service de la communauté et peut-être même diffusées sur nos réseaux sociaux. De cette manière, les bleus comme les vétérans pourront découvrir ou re-découvrir ceux qui font le moteur de la communauté  :smile:

Liste des questions :   1. Quand et comment avez-vous créé le clan ? 2. Avez-vous fixé un objectif concret pour le clan ? Si vous l’avez déjà atteint, à quoi le devez-vous ? Et sinon, qu’avez-vous prévu pour y parvenir ? 3. A quelle fréquence vous entraînez-vous, et sur quoi vous concentrez-vous lors des entraînements ? 4. Comment établissez-vous vos stratégies pour chaque carte ou province dans les Guerres des Clans ? 5. Un peu de diplomatie ! Comment gérez-vous les relations avec les autres Clans ? Êtes-vous du genre un prêté pour un rendu ou chacun pour soi ? 6. Comment gérez-vous les problèmes en interne (désaccords, disputes entre membres) ? Avez-vous des joueurs dont l’avis compte plus que d’autres, ou est-ce que tout le monde est au même niveau, de la recrue au vétéran ? 7. Que faites-vous pour garder le moral des troupes au beau fixe ? Quel est le plus important : s’amuser ou être le meilleur ? 8. Votre plus gros challenge à ce jour ? Comment l’avez-vous surmonté ? 9. Quel(s) conseil(s) donneriez-vous aux nouveaux clans pour réussir ? 10. Le mot de la fin ?   N'hésitez pas à nous dire ce que vous en pensez !     Liste des Focus sur les Clans déjà publiés: - CKC - LCM - [CPC] - 3-DBF


nRicochet
Forumbekanntschaften! (2.0)
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24.02.2014 19:00:37
 
Subject: Forumbekanntschaften! (2.0)
Link on message: #7380001

View PostFichtenmoped, on 23 February 2014 - 08:58 PM, said: Gerade eine illustre Runde auf Komarin, leider verloren... Teilnehmer neben mir waren Obiriran, nRicochet und Kabazabak...

nRicochet:   War lustig! :D


Berbo
eSport sekcija za Balkan
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24.02.2014 18:43:45
 
Subject: eSport sekcija za Balkan
Link on message: #7379852

View PostN_emanja, on 24 February 2014 - 04:41 PM, said: Pozdrav, sta je potrebno da Srbija ima svoj ESL turnir. Isto kao sto Hrvatska ima svoj (Degman kup etc).   P.S ne znam pisem li u dobroj temi 

Berbo:   Ako mozes ubuduce koristiti "quote" funkciju jer zaista nemam obavijest kad neko pise ovdje.   Za ESL morate pitati ESL. Da li je moguce ili ne zavisi i od regionalnih pokrovitelja naravno.


Tuccy
Týdenní mise: Největší eso ze všech
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24.02.2014 18:22:29
 
Subject: Týdenní mise: Největší eso ze všech
Link on message: #7379670

Tuccy: Naexpit první skill problém není, ale u třetího a čtvrtého už každý bonus dobrý ;)


Berbo
5vs5: Tier 8 Encounters - Questions & Answers
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24.02.2014 18:19:08
 
Subject: 5vs5: Tier 8 Encounters - Questions & Answers
Link on message: #7379645

View Postgrzech_p, on 24 February 2014 - 12:35 PM, said: So actualy to win gold we must reach 1/4 in one of the brackets. Is there anyway to expect who will be your possible oponent in next phase? Or they are randomly assigned? (no actual tournament tree)

Berbo:   Both trees will be merged, it's pretty simple  

View PostKantti, on 24 February 2014 - 02:54 PM, said:
You can construct your own tournament tree (for some reason WG doesn't provide them anymore) from the match list by matching pairs two-by-two and then connecting them to create a bracket.

Berbo:   We always provide tournament trees. Only this time due to first round being 1/2048 (loading time was insane) we had to hide it in order to boost the tournament page performance Hide means it's still available if you click "show".    If it doesn't display it, please let me know so I can look into it.   In case you meant the final tournament tree is not shown, it's because we're waiting for Wednesday's rounds. After that the last tree will be created  

View Postoverus10, on 24 February 2014 - 04:11 PM, said:   Can you at least give info to commanders of teams when this happens? we were happy about the tournament at all, we really enjoyed it, until this happened and we are not sure about joining other WG tournaments again.

Berbo:   Hello   Can you please tell us what kind of info would you like? If you lost a game by tier points we will not notify you. By reading rules you should understand when you suffered a defeat.   Usually a winning team reports a tier point advantage, we look into the case and we post info in the rules enforcement thread. ALL captains must keep up to date on the forums   Best regards   EDIT: After speaking to 0xyde and now I understand your case, sorry for the above.   You should never assume you don't have a game, always be ready at the specific time until you see your team has 2:X in the bracket and if you can see your team in the next round then it's safe to assume you have a bye round.   It's sad to see this happen but we can't really track so many teams and send notifications about playing time   Regards    


W4RGAMER
Sind Wargaming Trollzüge völlig egal?
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24.02.2014 17:48:49
 
Subject: Sind Wargaming Trollzüge völlig egal?
Link on message: #7379398

W4RGAMER: Ich denke der Grund warum das bis jetzt noch nicht geändert wurde zeichnet sich zum Einen  auch in diesem Thread sehr stark ab. Die Meinungen über solche Platoons gehen einfach auseinander.  Bis jetzt war ich felsenfest der Meinung, das solche Platoons dem team einfach nur schaden. Aber Zeromun hat da ziemlich gut erklärt, warum man es auch komplett andersrum sehen kann.  Sollte außerdem das Feature kommen von dem Amdosh redet (Warnung und Bestrafung) würden einige der aufgeführten Fälle schonmal eliminiert. z.B. der Zug in dem einer einfach verpasst hat das Fahrzeug zu wechseln oder der Zug von Neulingen mit Fahrzeugen gleicher Stufe, aber von unterschiedlichem MM.    Der zweite Punkt ist die Seltenheit solcher Platoons und die damit verbundene Priorität für die Entwickler. Ich habe schon Trollplatoons gesehen. Sogar genug, dass ich bezweifle, dass ich sie noch an einer Hand abzählen könnte. Aber ich habe eben auch 16k Gefechte. Und ich bin mir nicht sicher, ob ich mehr dieser Gefechte verloren oder gewonnen habe. Ein Feature wie von Amdosh erwähnt würde ich befürworten, ob es kommt oder nicht kann ich euch allerdings nicht sagen.  Wenn es das Feature geben wird, werden wir (CCs [SergeantBaba, PanzerGert, W4RGAMER] und CM [Rico]) intern offiziell darüber informiert und sobald wir grünes Licht haben werden wir euch das weitergeben.


iScending
Featured Clan: The Specialist Global Tank Academy (SGTA)
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24.02.2014 16:54:36
 
Subject: Featured Clan: The Specialist Global Tank Academy (SGTA)
Link on message: #7378953

iScending: Greetings everyone,   To kick off the latest Clan initiative we had a chat with the The Specialist Global Tank Academy (or SGTA for short) and you are welcome to read the interview here:   Q1: How, and when, did you create the clan? What was the motivation behind the creation of your clan? What was the biggest challenge for you and how did you overcome it?   The Specialist Global Tank Academy (SGTA) was founded on the 6th of May 2012 by a well-known member of the WoT community, Ding 760. It all started from a topic on the official forum, where Ding thought that the best way of helping new players grasp the mechanics and techniques necessary to perform well in the game was to actually create and manage a clan specifically dedicated to this purpose. SGTA was born! After a few months, Ding stepped down from being the commander of the clan and acted in the forums as well as various other forms of the meta-game as the representative of SGTA.   Command was relegated to a seasoned clan commander, EUROBrit, who together with Vallu01 and Wasp_RA as deputy commanders, were running SGTA on a day to day basis. Today, Wasp_RA is commanding the second branch of SGTA, whereas Vallu01 is the commander of the whole of SGTA.   From the very beginning SGTA was a clan open to all and we are all working hard into keeping it that way. The biggest challenge arose from the success of the clan, when the 100 member limit of the clan was reached, and applications for new members where piling up every week.    The decision was taken to launch a second SGTA clan, as a mirror of the first, in order to create the enough space for everyone that wished to join. This did resolve the space issues, but the staff paid a dear price as it was way overstretched while trying to cope with the increased demand.   Today, things have become much more structured and professional, and has started to resemble work on a massive scale, rather than the bunch of friends that it used to be, which was fine for 80-100 members, but beyond that this model did not seem to work anymore.   Fortunately, many people have put a lot of time and effort into this endeavour, and this transition has now been completed successfully. Rationalising and further organizing the curriculum, as well as hosting our clan activity in a new website (many thanks to IronClaw for that) optimized and fitted with tools specific for clan management, made this a lot easier for us.   Q2: How do you go about running your clan? How did you create the organizational structure and what are the key parts of this structure?   Initially the clan structure was very simple. There were the commanding officers of the clan (namely Ding760, EUROBrit, Vallu01 and Wasp_RA), the instructors and the students. Classes were not really planned beforehand and they were either made on demand, or on the initiative of each individual instructor.    Nevertheless, the clan was always and still is run “democratically”. Decisions are still discussed and taken in regularly held staff meetings, where all the staff members are present and have an equal voice.   Today things have changed a bit. The clan structure is a bit more complex now, as SGTA activities have since grown significantly:      ·       Commander of SGTA ·        Right below there are three deputy commanders: EUROBrit (former commander), Wasp_RA (commander of      SGTA2) and BehemothNL (link between students and staff) ·        Instructors of the Academy ·        Academy staff (Admissions Officer, Clan representatives, Lead Guides, webmaster,) ·        Academy guides (experienced students that introduce all newcomers on the functioning and social aspects of SGTA)  ·        The Students   The main characteristic of the clan is that all of this structure is vertically permeable, and only applies during the tuition or any other official SGTA activity. Outside of official SGTA activity, there is no distinction or segregation, and from day one, any student can find himself platooning with instructors, or even the commanders of the clan for that matter. Everyone is here to learn, and we were all newbies one day, and glad and grateful that better players were willing to play with us and teach us a couple of things. We have not forgotten this and we do the same now.   Q3: Do you have an objective as a clan and did you achieve this objective? (If you did, what did you do to achieve this/ if you didn’t, what are you doing to achieve this?)   Our objective is not quite achievable, since it is more idealistic than quantifiable. Our objective is to help as many people as possible to become better players and thus enjoy the game more.   Our main challenge now is to provide quality tuition for the largest possible number of students, without compromising on quality. After the clan restructuring, we are now seeking to expand our pool of instructors, and we are working towards finding the necessary resources in order to do so.   Indeed being an instructor in SGTA takes a particular mindset and willingness to help people and sharing your knowledge and experience with others. While there are people that are willing to do this, they may be unaware of our initiative, hence our efforts to increase the exposure of SGTA.   Q4: How often do you organize training's and what is the focus point of them? What are you aiming to achieve with your trainings?   Training in SGTA is an ongoing process. There are many ways a student can train in SGTA. We usually hold two to four classes per week as far as basics and techniques are concerned. We also hold Team Battle/Tanks Company sessions twice a week for the students to participate in. We also hold pre-arranged dedicated platoon sessions with students and provide them with feedback after every battle.    In our forums,  we have gathered a considerable database of guides, links and various other resources available to all our students to research on their own time. We also have a dedicated section on the forums where students can upload their replays and get feedback from instructors or other members of SGTA. There is also the possibility for students to have their replay uploaded and analysed on YouTube for further reference, if they so wish.    SGTA, as its name suggests is an Academy, it is not a school. As much as we monitor class attendance, the general idea is to provide to the students as much material as we can, and it is more or less up to them how much they are going to benefit from it. After all, different people have different needs and different goals in the game. Some want to join competitive clans and have a lot of time to put in the game, while others may have very limited time and only want to get better at it.   As far as our curriculum is concerned it is structured as follows:      ·        Basics : The Basics cover an introduction to all tank types available and how they should be played, Camouflage and spotting mechanics, Shooting, artillery safety, game types, optimal ingame settings and crew skills and consumables.   The aim of the Basic course is to familiarise the students with the basic mechanics of the game. This also serves as a foundation for the techniques.   ·        Techniques: This section focuses on the many different techniques you can use during the battle, such as Angling and Sidescraping, Close Combat, Peek-a-Boo, Circling and Counter-circling, Terrain Usage and how to play against Autoloaders.   The techniques are taught once the basics are mastered, and after this section is complete a student is usually ready to cope well in most random battles.   ·        Teamskills and Situational Awareness: In this section we teach techniques and tactics in order to give students a perspective of the battle not only from their own vehicle, but also of their surroundings in all situations. These skills will come in handy both in random battles with platoons, as well as in team based game modes (Clan Wars, Team Battles and Tank Companies). The main focus here is for students to understand the differences between the random game mode mindset and playstyle, and the team modes' playstyle and game flow.   This is the most advanced section of our curriculum, and once mastered, a student is competent in team game modes, as well as more proficient in randoms as he will inevitably adopt a more “heads-up” style of play.   ·        Map Tours: Every map is different and unique and that's why SGTA offers detailed map tours, showing useful spots and positions to the students.   These are optional, but very useful, especially after a new map has been introduced.   What we are aiming to achieve through our training is turning average and below average players to competent ones, both in random battles as well as in organised teamplay. In any case, once a student enters and graduates from SGTA, you can be sure that he will always contribute towards his team’s victory be it in randoms or organised teamplay.   Q5: How do you make your tactics for each map / (province in Clan Wars)? What are the key points you keep in mind when making the tactics?   One of our goals in SGTA is to teach to its students the principles of teamplay. Initially, with our map tours we are giving students a general idea of where to position themselves in each tank type, in order to make the most of each available position on the map. Once this is understood, most of the tactics are laid out by our instructors and Field Commanders, with one principle in mind: there is not one single failsafe tactic for any given map, and there is no tactic that cannot be countered by a competent FC. What we also try to pass on to our students is that a battle plan is not engraved in stone, adapting is as important as preparing.   Given that most of our students have not yet reached Tier X vehicles in the game, we do not participate in Clan Wars. It would be rather pointless too, since we cannot be a competitive clan. This is not our mission. Nevertheless, we can prepare someone to join a competitive clan. However, the Clan War campaigns that where implemented for lower Tiers a while ago was a good opportunity for our students to experience Clan War battles and their particularities.   Q6: Diplomacy! What are your opinions on this? Is your clan on the side of one hand washes the other or is it more a "lone wolf” clan?    We are not closely affiliated with any other clan as our students have diverging aspirations as to what they are willing to do after their graduation. However what we are doing here serves the whole game, as well as the more competitive clans. Therefore, I would not qualify our clan as a “lone wolf”, but rather on the side of one hand washes all the others.   Indeed, as the game progresses, there is an increasingly growing gap between very experienced and elite players and newcomers. We serve as a bridge between these two, as we offer the possibility for average and inexperienced players to benefit from our experience and receive high quality training, which they would never receive from one of the elite clans, since they would only fulfil their increasingly stricter criteria very late in the game.   Q7: What are the main points for you when it comes to diplomacy? Do you plan our diplomatic endeavors short team or do you have long term goals for diplomatic alliances?   I am guessing that this question applies more to clans active in CWs, but I will still try to provide an answer from the SGTA perspective. The main interaction we have with other clans is through our graduates. We are not considering affiliating ourselves with a competitive clan in order to prepare players for them as this would hinder our independence and inevitably will turn us into a selective clan, which would be against our core philosophy.   However, we have graduates that have joined more competitive clans that are either still keeping in touch with the clan, or directly involved in it, as external instructors. The main focus of our diplomacy is to cooperate with players or clans that are willing to contribute to the improvement of the playerbase in general and our students in particular.    Q8: How are you overcoming internal clan problems such as disagreements and problems between members? Are some of your players more important than the rest of the clan or is everyone equal and responsible for their own actions?   While we all share the same philosophy, disagreements from time to time are inevitable. Our method of dealing with this is through discussion. We regularly hold staff meetings, where all issues are debated. Most of the decision making is unanimous, but there are times we do not reach a consensus. In these cases we follow the opinion of the majority, while trying to find ways of integrating any concerns or reservations the minority might have into the decision taken. We rarely, if not at all, use hierarchy only as a decision making tool, we are what one might call a “democratic” clan.   We have also created channels with our students, as well as promoting the principle of no hierarchy whatsoever outside classrooms. As a member of SGTA, your platoonmate can be anyone you enjoy playing with, including your instructors.   Another channel of communications is our forums(link). There is room there for any member of SGTA to express his views and opinions, and not one post goes unnoticed or unanswered by the staff. If the issue raised is a serious one, we often include it in our next staff meeting and discuss about it. All clan decisions and policies are announced in the forums and are open to critique and debate by everyone.   We consider that every member of SGTA is representing the clan in all aspects of the game. Therefore they should keep up the clan’s good reputation.    They will have to treat their fellow-students, their instructors and all other players they encounter ingame or in forums or in any other game-related activity with respect. We have a zero tolerance policy towards bullying, insulting of other players, provocative attitude, racism or any other type of abuse.   Q9: How dedicated are you to being a successful clan and what kind of sacrifices did you have to make? Is responsibility shared equally among clan members?   Dedication is a prerequisite in order for SGTA to work. Indeed, there is a lot of effort the staff is putting in the clan, for little to no reward, other than the satisfaction of helping others. The instructors at SGTA are not giving only of their time to their clan. Let’s face it, most of these guys could very easily be part of a competitive clan, only platooning with players of their own or better level. Therefore the instructors are giving away part of their stats, w/r and any other vanity indicator out there. In other words, they are sacrificing a small part of their success in order for others to be more successful, and only for this they have my respect and recognition.   SGTA is all about giving; therefore we all used to making sacrifices. For us it all comes with the job and we accept it. That been said, myself and all the members of staff are trying to find ways to reward all contributing to the clan for what they do, because quite frankly they deserve it.    Q10: What are you doing to keep the morale in the clan high and what is more important for you; having fun or being successful?   The morale in SGTA can only be high, as long as we keep doing what we do. Our more relaxed core mentality does not put unnecessary pressure on people, since everyone is learning at his own pace. We do not demand results, all we ask for is a minimum of commitment and participation. After all, our members are here to receive what is offered to them and make the most of it for themselves. Another point that keeps morale up is the fact that all of our decision making process is based on one principle: the benefit of the students.    In SGTA we cannot conceive someone playing the game without having fun. Being successful is a positive thing, but it cannot be above having fun.   Q11: Finally, what do you suggest for new clans to be successful?In your opinion, what is the key to a clan becoming successful?   There is no "recipe" for a successful clan, since each clan defines success in a different way. I think before you launch a clan you must clearly define your goals and take it one step at a time. The first question to ask yourself is "what do you want your clan to become?".   Once you have your goals set, in order to be successful, the key is to enjoy what you do. The next step is to find dedicated players who share this vision with you and are willing to invest a lot of time and energy into what will become your common project.   ----   From us here at Wargaming we thank you for taking the time to give us all an insight into structure of your clan! Hopefully others can learn something new and use it to great advantage!    


iScending
Clan Nominations
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24.02.2014 16:49:21
 
Subject: Clan Nominations
Link on message: #7378909

{lang:macro__view_post}orione1966, on 24 February 2014 - 10:01 AM, said: Clan: IDA Commandant: orione1966 Diplomate: Toad81   Thanks

iScending: Done!


Ishtara
8.11 Sürümü 11 Şubat Salı Günü Oyuna Ekleniyor!
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24.02.2014 16:40:31
 
Subject: 8.11 Sürümü 11 Şubat Salı Günü Oyuna Ekleniyor!
Link on message: #7378817

Ishtara: Bağlantı sorunuyla ilgili açıklama bu başlıkta yapılmıştır.


Ishtara
Avrupa Topluluğu 2014 yılı için t-shirt'ünü seçti!
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24.02.2014 16:32:27
 
Subject: Avrupa Topluluğu 2014 yılı için t-shirt'ünü seçti!
Link on message: #7378721

View Postsekoli1907, on 04 February 2014 - 08:11 PM, said: Hiç bir şey anlamadım :)

Ishtara:   Neyi anlayamadınız?


iScending
Contest #8: Fielding Love, 27th - 30th January
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24.02.2014 16:15:43
 
Subject: Contest #8: Fielding Love, 27th - 30th January
Link on message: #7378571

iScending: The winners were announced a few day ago actually and you can find them right here:   http://forum.worldof...-—-submissions/   Sorry about the confusion! 


iScending
Contest #7: United We Stand, 23rd - 26th January
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24.02.2014 16:14:44
 
Subject: Contest #7: United We Stand, 23rd - 26th January
Link on message: #7378565

{lang:macro__view_post}SmashedTanker, on 31 January 2014 - 12:11 AM, said: Is there anywhere to see the winners or have they yet to be decided?   P.s seeing some of the entries now maybe using paint wasnt the best idea :facepalm:

iScending: It was actually published a few days ago on the World of Warplanes forum :)!
  http://forum.worldof...-—-submissions/   Sorry about the confusion!


iScending
Contest #1: Teleportation, 2nd - 5th January
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24.02.2014 16:13:36
 
Subject: Contest #1: Teleportation, 2nd - 5th January
Link on message: #7378554

iScending: Hey guys!
The results were actually published 4 days ago but on the World of Warplanes forum. You can see the results here:   http://forum.worldof...-—-submissions/   Sorry about the confusion!


Karlie
Wargaming Universe #1 - Teleportace 2. - 5. ledna
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24.02.2014 16:13:30
 
Subject: Wargaming Universe #1 - Teleportace 2. - 5. ledna
Link on message: #7378551

{lang:macro__view_post}behanky, on 21 February 2014 - 12:20 PM, said: Ať koukám jak koukám tak jsem se tam do těch výsledků nějak nevešel :(

Karlie:   Mrkni, jestli jsi vložil správně soutěžní příspěvek. Pokud ano, pošli mi PM, mrknu na to.


iScending
Contest #6: Gotcha!, 20th - 25th January
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24.02.2014 16:07:21
 
Subject: Contest #6: Gotcha!, 20th - 25th January
Link on message: #7378505

iScending: Thread locked since the winners and points have been announced.


W4RGAMER
Forenrechte für Offiziere beantragen
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24.02.2014 14:49:46
 
Subject: Forenrechte für Offiziere beantragen
Link on message: #7377792

W4RGAMER: Bis hierhin erledigt. Viel Spaß beim Posten! :blinky:


Karlie
Mise na únor 2014
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24.02.2014 14:35:08
 
Subject: Mise na únor 2014
Link on message: #7377656

{lang:macro__view_post}Marthy, on 24 February 2014 - 11:49 AM, said:
Asi špatně pochopeno,příště se budu víc snažit a napíšu to lépe.Já si nestěžuju,ani nežádám o radu.Jen hodnotím režim "týmová hra" Takže-vzhledem k tomu že náhodný režim je naprostá stupidita,tento režim postrádá jakýkoliv význam,vzhledem k tomu že už dávno existuje režim "roty".Jen mě mrzí že je tento úkol zařazen do úkolu měsíce,hádám že je to tím že se tenhle režim moc neosvědčil,takže se vývojáři tímto snaží svoji chybu napravit tak,že hráče prostě k hraní týmových her dokopou pomocí lákavých výher. Zkusím předpovědět některé další mise-hádám že v nich bude nějaký úkol,který bude vyžadovat hraní režimu "konfrontace",ten se taky moc neuchytil,takže ve wot určitě vymyslí jak hráče k hraní tohoto režimu přesvědčit. :D

Karlie:   V tom se mýlíš, jde čistě o to, že týmové bitvy jde velmi těžko proti sobě "nahrát", kdežto u rot se "švindlovat" celkem dá, proto jsou roty v podstatě už jediný druh hry, který není odměňován. Proto se mise na roty nevztahují, těžko bychom u nich předešli podvádění. Týmové bitvy jsou strukturou ESL - někomu to nemusí výhovovat, ale ti, co hrají eSport, tuto formu boje ocení. Jinak souhlasím, týmové bitvy chce hrát s klanem nebo známými, ale mít tam volbu pro náhodné týmy je jen volba navíc - nemusíš jí zvolit, můžeš zkusit dát do kupy tým z přátel a pokud žádné online nemáš, třeba v týmovkách poznáš někoho s kym ti hrát vyhovovat bude. Já se dřív díky rotám seznámila se spoustou lidí s kterýma jsem potom roty hrála pravidelně. Vydali jsem videa jak ideálně stvořit tým do týmovek, pokud se tímto návodem neřídíš, pak se nemůžeš divit, že to s t6 nejde ;). Týmovky se tak prostě nehrají - s někým, koho znáš možná ještě ano (sem tam se to dá trochu nakombinovat, ale tým musí být sehraný), náhodně je to jasná smrt - jedeš s týmem co neznáš a ještě s nevhodným tankem... Doteď spoustě lidí nevyhovuje útok nebo i střetnutí, konfrontace je jen další možnost - pokud se ti nelíbí, stejně jako u ostatních, máš možnost tyto režimy vypnout. Já mám třeba zapnuté všechny, protože pro mě je to příjemné oživení hry, ale znám spoustu těch, kteří mě proklínají, když je v četě zatáhnu do útoku... Zkrátka nechť každý hraje, co chce, koneckonců ani ty týmové mise plnit nemusíš, pro random jako takový je jich stále dost. Ta odměna ti za to bu´d stojí nebo ne...ale to už musíš vědět ty sám.


SergeantBaba
DayZ Standalone
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24.02.2014 14:34:51
 
Subject: DayZ Standalone
Link on message: #7377652

{lang:macro__view_post}Aimgodz, on 23 February 2014 - 05:04 PM, said: Ich hätte heute auch noch Zeit. :smile: Bei mir gibt's gratis Crashkurse zu DayZ! :trollface:

SergeantBaba:   Mit Aim brauchst du nicht mal die Karte kennen :trollface: 


MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:20:56
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:20:45
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:19:49
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:19:32
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:19:01
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:18:38
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:18:18
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:18:00
 
MrDonnie
Recopilación de capítulos de "Historias en 8 bits"
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24.02.2014 14:17:07
 
Subject: Recopilación de capítulos de "Historias en 8 bits"
Link on message: #7377467

MrDonnie: Aquí, iremos colgando los vídeos de "Historias en 8 bits" para que podáis verlos en orden y de seguido. Esperamos que os guste la idea.   


Karlie
Týdenní mise: Největší eso ze všech
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24.02.2014 14:13:29
 
Subject: Týdenní mise: Největší eso ze všech
Link on message: #7377430

RagSalt, on 24 February 2014 - 12:10 PM, said: ...při nutnosti udělit 3k dmg je požadavek na tier 4+ docela humorný. Pokud to někdo dá s nižším tierem tak si bonus také zaslouží.

Karlie:   Jde o to, aby kvůli misím lidé negrindili zbytečně na nováčcích...a pokud by někdo na nižším tieru nastřílel 3k dmg... to by tam ty nováčky musel posekat dost brutálně :o)
 


MrDonnie
Maestria (por fin) en el Tiger P
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24.02.2014 13:49:03
 
Subject: Maestria (por fin) en el Tiger P
Link on message: #7377150

MrDonnie: ¡Muy buena Delhroh! Mi objetivo a partir de hoy es superar tu marca. Ándate con ojo. :trollface:


OldFox
Старый лис вопрос.
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24.02.2014 13:37:57
 
Subject: Старый лис вопрос.
Link on message: #7377040

OldFox: Отказ - это не будет сделано никогда.


OldFox
Вопрос - Ответ
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24.02.2014 13:34:58
 
Subject: Вопрос - Ответ
Link on message: #7377010

{lang:macro__view_post}Jannet_L, on 24 February 2014 - 12:59 PM, said: ....... P.S  В копилку странностей могу добавить вот что:- Я уже давно забил на свою статистику, но она ниже 62% не падает. Мастерство не пропьёшь?

OldFox: Закон больших чисел: после 1000 боев статистика более-менее стабилизируется, и даже 20 сливов подряд при 10 000 общего числа боев не могу ее сильно изменить - % очень мал.


Gepard_PH
Jaki procesor do WOT, jaka karta graficzna?
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24.02.2014 13:24:08
 
Subject: Jaki procesor do WOT, jaka karta graficzna?
Link on message: #7376897

{lang:macro__view_post}IgorroPL, on 23 February 2014 - 02:55 PM, said: Witam wszystkich. Niedługo kupuję nowego laptopa i ciekawy jestem, czy WoT mi na tym sprzęcie ruszy. (Od razu mówię, że nie oczekuję najwyższej oprawy graficznej). Nowy laptop to: Dell Inspiron 7000: procesor: Intel® 4th Generation Core™ i5 1.6GHz (with Turbo Boost up to 2.6GHz); Ram: 6 GB, karta graficzna zintegrowana Intel® HD Graphics 4400; będę operował zapewne na Windows 8. Jestem świadom, ze laptop to nie jest sprzęt na granie, ale ciekawi mi czy uda mi się pograc w WoT'a. Jakie jest wasze zdanie? Pozdrawiam

Gepard_PH:   Nie kupuj do grania laptopa z procesorem ultrabookowym (zgaduję po taktowaniu, że to i5-4200U). Jak już koniecznie musi być laptop to wybierz model i5 laptopowy (taktowanie normalne w granicach 2-2,5, 3+ w Turbo). Teraz są nawet bardzo fajne modele 4400E albo 4200H, które mają 2,7-2,8 i 3,3-3,4 w Turbo. 


Ectar
Any chance for pinning more threads?
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24.02.2014 12:45:12
 
Subject: Any chance for pinning more threads?
Link on message: #7376467

View PostWAD81, on 08 February 2014 - 01:25 PM, said: Dear Moderators, is there any chance this section we'll get more pinned threads? There are some nice big topics about VK3002M/Panther/Panther 2 floating around. New players would be able to find them more easily & people can share their opinions in one particular place. Now we have e-50/e-50m/leo/schmalturm. We could do some more. Also, I think Leo/Indien/aufkl.panth. pinned thread doesn't make sense as its too general. Any chance to unpin it? Sorry in advance if it's impossible or sth, I no very little about how forums operate. :bush:

Ectar:   Generally for any pinned guides players need to send us a PM first so we can check it out. I've pinned quite a few guides in the past and in all honestly, I love player created guides and highlighting them to others.  

View PostJudqment8, on 19 February 2014 - 10:22 PM, said: Moderators don't read this section of the forums.

Ectar:   They do, as do we.  Remember however that we also cover the Warplanes and Xbox 360 forums and it's not always possible to check every forum section each day.


MrDonnie
Política de devolución y reembolso de tanques premium
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24.02.2014 12:40:52
 
Subject: Política de devolución y reembolso de tanques premium
Link on message: #7376430

MrDonnie: ¡Exacto! Esta política se aplica sólo a los carros de combate que hayáis tenido previamente y vendido, pero que ahora os gustaría tener por cualquier motivo. 


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