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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Developer
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Delhroh
Tanques mejorados y rediseñados
arrow
19.03.2014 18:27:54
 
Subject: Tanques mejorados y rediseñados
Link on message: #7574898

Delhroh: "Please note for now that only 3 tanks are ready at this stage of testing. We hope to have the additional tanks added later however as with all public tests the content is subject to change."¡Estimados comandantes!
Este hilo es para comentar  que os parecen los tanques retrabajados y rediseñados:   - T-54. - Tiger I. - M4 Sherman.   Por favor, tened en cuenta que por ahora solamente hay 3 tanques listos a estas alturas del Test. Esperamos añadir tanques adicionales más adelante, pero como bien sabréis, los test públicos pueden estar sujetos a cambios.   ¡Esperamos vuestros comentarios! 


Azkolek
Signalement des problèmes (lag), comportement et ambiance communautaire
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19.03.2014 18:25:49
 
Subject: Signalement des problèmes (lag), comportement et ambiance communautaire
Link on message: #7574877

Azkolek: Bonjour à tous,   Concernant le lock des topics [Problème de latence : où en est-on ?] et [Latence et perte de paquets], une petite clarification s'impose.

Comme dit précédemment, nos équipes ont travaillé à la résolution des problèmes de lag et si la situation s'est grandement améliorée pour une majorité de joueurs, il est évident que certains sont encore affectés; mais il faut savoir faire la part des choses: certains problèmes ne sont pas du ressort de Wargaming, et ceux résolus le mois dernier ne sont pas nécessairement les mêmes que vous rencontrez aujourd'hui.        Donc, au sujet des lags, nous vous avons déjà communiqué toutes les informations dont nous disposions; la meilleure solution à ce jour est, comme  nous l'avons répété plusieurs fois, de contacter directement le Support Client muni d'un Pingplotter de 30 minutes minimum en bataille. Ils pourront  analyser en détail votre problème et vous proposer les solutions qui sont à notre portée.  Identifier la/les source(s) de ces problèmes n'est pas chose aisée, et nos équipes sont toujours mobilisées dans un soucis d'optimisation. Nous comprenons que certains soient frustrés de ne pouvoir jouer correctement, mais se répandre en commentaires négatifs sans aucun apport critique dans le seul but de vilipender Wargaming et ses équipes n'apporte aucun bon résultat.         Les équipes communautaires ont toujours à cœur de vous apporter les informations dès que nous les avons, et vos remarques et inquiétudes sont régulièrement remontée aux services concernés. Il est toutefois crucial de savoir se montrer pertinent dans ses commentaires...   Si vous comprenez bien qu'à notre niveau, nous n'avons aucun impact sur les aspects techniques liés au jeu, vous pouvez toujours bien évidemment nous transmettre vos retours; merci de le faire en respectant les règles élémentaires de courtoisie et de bonne conduite, rappelées dans les règles du forum. Ceci est valable dans les communications avec le staff, mais aussi et surtout avec les autres joueurs : beaucoup ont tendance à oublier qu'un comportement agressif et dénigrant peut entraîner des sanctions.         Nous avons conscience des choses qui ne vont pas, et encore une fois, les équipes concernées travaillent chaque jour à les résoudre.       Pour terminer, sachez que nous sommes toujours à votre écoute et que notre souci principal est de proposer une ambiance communautaire agréable pour tous !

Au-delà des forums et réseaux sociaux, vous aurez au cours de l'année plusieurs occasions de venir tirer à boulets rouge sur l'équipe lors d'événements en jeu, que ce soit sur World of Tanks, World of Warplanes ou sur l'édition Xbox 360 !   Nous préparons aussi quelques événéments hors-ligne, vous pourrez donc venir tailler le bout de gras et nous donner votre avis en direct ! A titre d'exemple, 4 vignettes pour vous aiguiller sur les événements où vous pourrez peut-être nous croiser ;)                                                    N'hésitez pas à partager votre avis et poser vos questions (vous pouvez tentez de deviner de quels événements il s'agit) à la suite de ce message !   Bon jeu à tous et à très vite, 
L'équipe communautaire.


Delhroh
Nuevos tanques alemanes
arrow
19.03.2014 18:25:04
 
Subject: Nuevos tanques alemanes
Link on message: #7574867

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar  que os parecen los nuevos tanques alemanes añadidos:   - Pz Kpfw. IV Ausf. A., tanque medio de tier III. - Pz Kpfw. IV Ausf. D., tanque medio de tier IV. - StuG III Ausf. B., antitanque de tier IV.

¡Esperamos vuestros comentarios! 


Ectar
9.0 Turret detachment when ammo racked
arrow
19.03.2014 18:22:53
 
Subject: 9.0 Turret detachment when ammo racked
Link on message: #7574843

Ectar: This is the specific feedback thread for the "turret detachment upon ammo rack" feature added with the 9.0 update.

Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.

Thanks in advance


Delhroh
¿Cómo ves el rendimiento del juego en el Test Server de la 9.0?
arrow
19.03.2014 18:22:47
 
Subject: ¿Cómo ves el rendimiento del juego en el Test Server de la 9.0?
Link on message: #7574841

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar como veís el rendimiento del juego en el Test Server.

¡Esperamos vuestros comentarios! 


Delhroh
Ofensiva de las Ardenas
arrow
19.03.2014 18:20:40
 
Subject: Ofensiva de las Ardenas
Link on message: #7574820

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar  que os parece la Ofensiva de las Ardenas.

¡Esperamos vuestros comentarios! 


Delhroh
Batalla de tanques en Prokhrovka (Kursk)
arrow
19.03.2014 18:20:12
 
Subject: Batalla de tanques en Prokhrovka (Kursk)
Link on message: #7574816

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar  que os parece la batalla de tanques en Prokhrovka (Kursk)

¡Esperamos vuestros comentarios! 


Delhroh
Operación "Despertar de Primavera". Batalla del lago Batalon
arrow
19.03.2014 18:19:18
 
Subject: Operación "Despertar de Primavera". Batalla del lago Batalon
Link on message: #7574806

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar  que os parece la Operación Despertar de Primavera. Batalla del lago Batalon.

¡Esperamos vuestros comentarios! 


Delhroh
Balance de las Batallas Históricas
arrow
19.03.2014 18:18:40
 
Subject: Balance de las Batallas Históricas
Link on message: #7574797

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar  que os parece el Balance (Match Making) de las batallas históricas.

¡Esperamos vuestros comentarios! 


MrDonnie
Entrevista a "sabiha". Especialista de World of Warships EU y WoT Blitz
arrow
19.03.2014 18:18:27
 
Subject: Entrevista a "sabiha". Especialista de World of Warships EU y WoT Blitz
Link on message: #7574791

MrDonnie: Saludos, Pilotos:    Dentro de muy poco tendremos la oportunidad de entrevistar a "sabiha", Especialista de Especialista de World of Warships EU y WoT Blitz y queremos contar con vosotros para tan especial ocasión.  Sabemos que todos tenéis muchísimas preguntas preparadas, esperando el momento ideal para que sean respondidas. Pues bien, el momento ha llegado. :izmena:   Tendréis de plazo hasta el próximo martes día 25 de marzo a las 15:00h para enviar vuestras preguntas. Una vez se acabe el plazo, seleccionaremos las mejores preguntas e intentaremos que "sabiha" responda a todas. :harp:   Recordad que para que vuestra pregunta sea tenida en cuenta debe cumplir con las normas del foro.    ¡No os dejéis nada en el tintero!   NOTA: Solo podréis postear una pregunta por jugador. 


Ectar
9.0 Removal of confrontation (nation v nation)
arrow
19.03.2014 18:18:17
 
Subject: 9.0 Removal of confrontation (nation v nation)
Link on message: #7574789

Ectar: This is the specific feedback thread for the removal of the confrontation game mode with the 9.0 update.

Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.

Thanks in advance


Delhroh
¿Qué es lo que te gusta de las nuevas batallas históricas?
arrow
19.03.2014 18:17:53
 
Subject: ¿Qué es lo que te gusta de las nuevas batallas históricas?
Link on message: #7574784

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar que os gusta más de las nuevas batallas históricas.

¡Esperamos vuestros comentarios! 


Ectar
9.0 Map updates and modifications
arrow
19.03.2014 18:16:38
 
Subject: 9.0 Map updates and modifications
Link on message: #7574773

Ectar: This is the specific feedback thread for the maps that have been modified and reworked with the 9.0 update.

Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.

Thanks in advance   The following maps have had adjustments with update 9.0 Malinovka Serene Coast Steppes Redshire Mountain Pass Pearl River (major changes) Severogorsk (major changes)   Phase 2   Fixed the following maps for better game play balance: “Steppes”, “Severogorsk”.
 


Ishtara
Çanakkale Zaferimiz için etkinlik niye düzenlenmiyor ? !
arrow
19.03.2014 18:13:45
 
Subject: Çanakkale Zaferimiz için etkinlik niye düzenlenmiyor ? !
Link on message: #7574743

Ishtara: Arkadaşlar merhaba,   Konu hakkındaki hassasisiyetinizi gayet iyi anlıyoruz. Biz de burada Türk olarak Türk Topluluğu'nu temsil ediyoruz en nihayetinde.   Bahsettiğiniz St. Patrick Günü, Cadılar Bayramı gibi oyun içi etkinlikler EU sunucusunda yer alan çoğu ülkede genel olarak kutlanan bayramlar ve özel günler. Dikkat ederseniz oyun içi etkinliklerin hiçbiri tek bir ülkeye mahsus olmuyor. Nasıl 18 Mart için oyun içi özel etkinlik olmuyorsa, 6 Mart'ta da Finlandiya bağımsızlık günü, 15 Kasım Belçika Kral günü etkinlikleri olmuyor. Oyun içi etkinlikler tüm EU sunucusuna hitap ettiği için böyle bölgeye özel günleri, tüm EU'ya genel olarak sunamıyoruz.   Ancak 18 Mart için hem Facebook hem de Twitter hesabımız üzerinden paylaşım yaptık. Konuya dikkat çekmek için bu özel gün için yarışma açtık. 29 Ekim'de sadece Türkiye portalına mahsus bir kutlama makalesi de yayınlamıştık.   Biz topluluğumuzun hassasiyetlerinin farkındayız ve aynı hassasiyetlere sahip olan Topluluk Temsilcileri olarak elimizden geldiğini yapıyoruz. Ancak Türkiye EU sunucusuna dahil olduğu müddetçe, Türkiye'ye mahsus bayramların, özel günlerin tüm EU sunucusunda kutlanması olası değil. Aynı durum diğer tüm ülkeler için geçerli.   Umarız açık olabilmişizdir.   İyi forumlar!


Delhroh
¿Cuales son tus primeras impresiones de Batallas Históricas?
arrow
19.03.2014 18:12:43
 
Subject: ¿Cuales son tus primeras impresiones de Batallas Históricas?
Link on message: #7574729

Delhroh: ¡Estimados comandantes!   Este hilo es para que expreseis vuestras primeras impresiones sobre las Batallas Históricas.
¡Esperamos vuestros comentarios! 


Ectar
9.0 Vehicle characteristic changes to T7 Combat Car & Light Mk. VIC
arrow
19.03.2014 18:12:18
 
Subject: 9.0 Vehicle characteristic changes to T7 Combat Car & Light Mk. VIC
Link on message: #7574726

Ectar: This is the specific feedback thread for the characteristic changes to the T7 Combat Car and Light Mk. VIC with the 9.0 update.   Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.   Thanks in advance   T7 Combat Car Maximum forward and reverse speed increased from 38.6 to 56 km/h, and from 16 to 20 km/h, respectively. Ammunition capacity changed from 1,100 to 1,350 shells. 12.7mm MG HB M2, 12.7mm MG HB M2 A and 12.7mm T23 heavy machine guns: Rate of fire per shell container increased from 450 to 550 r/m. Gun range increased from 350 to 395 m. Penetration increased from 22 to 27 mm.   Light Mk. VIC Gun range increased from 350 to 395 m. Penetration increased from 25 to 27 mm.


Delhroh
Comentarios Generales de las Batallas históricas
arrow
19.03.2014 18:11:13
 
Subject: Comentarios Generales de las Batallas históricas
Link on message: #7574716

Delhroh: ¡Estimados comandantes!
Este hilo es para comentar el nuevo modo de Batallas Históricas del Test Público 9.0

¡Esperamos vuestros comentarios! 


Delhroh
Comentarios Generales
arrow
19.03.2014 18:09:34
 
Subject: Comentarios Generales
Link on message: #7574697

Delhroh: ¡Comandantes!

Este es el hilo general para hablar todo lo relacionado del parche 9.0 que no tiene cabida en el resto de secciones de este foro :).

Recuerda utilizar las secciones pertinentes del foro.

Trata de ser conciso y evita el Off-Topic.

¡Esperamos vuestros comentarios! 


Tuccy
Jak hlásit chyby v testovací verzi
arrow
19.03.2014 18:05:35
 
Subject: Jak hlásit chyby v testovací verzi
Link on message: #7574661

Quote Tank
Mapa
Čas
Popis bugu
kopie záznamu dxdiag
------------------
System Information
------------------
Time of this report: 7/6/2012, 15:45:04
Machine name: DWAR006
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: French (Regional Setting: French)
System Manufacturer: Dell Inc.
System Model: Precision T1600
BIOS: Default System BIOS
Processor: Intel® Xeon® CPU E31225 @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 4096MB RAM
Available OS Memory: 4052MB RAM
Page File: 3724MB used, 4379MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI FirePro V4800 (FireGL)
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x68C8)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68C8&SUBSYS_240A1028&REV_00
Display Memory: 2784 MB
Dedicated Memory: 1014 MB
Shared Memory: 1770 MB
Current Mode: 1080 x 1920 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: PL2274HD
Monitor Id: IVM5619
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1103 (English)
Driver Version: 8.911.3.1000
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 1/16/2012 18:13:18, 892416 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2B88-11CF-D777-0004BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68C8
SubSys ID: 0x240A1028
Revision ID: 0x0000
Driver Strong Name: oem46.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_EvergreenGL:8.911.3.1000:pci\ven_1002&dev_68c8
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: ATI FirePro V4800 (FireGL)
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x68C8)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68C8&SUBSYS_240A1028&REV_00
Display Memory: 2784 MB
Dedicated Memory: 1014 MB
Shared Memory: 1770 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: PL2274HD
Monitor Id: IVM5619
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1103 (English)
Driver Version: 8.911.3.1000
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 1/16/2012 18:13:18, 892416 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2B88-11CF-D777-0004BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68C8
SubSys ID: 0x240A1028
Revision ID: 0x0000
Driver Strong Name: oem46.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_EvergreenGL:8.911.3.1000:pci\ven_1002&dev_68c8
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
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{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
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{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
De​sc​ri​ption: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_10280498&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTDVHD64.sys
Driver Version: 6.00.0001.5883 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 10/4/2010 20:39:18, 1980648 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No
---------------------
Sound Capture Devices
---------------------
De​sc​ri​ption: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTDVHD64.sys
Driver Version: 6.00.0001.5883 (English)
Driver Attributes: Final Retail
Date and Size: 10/4/2010 20:39:18, 1980648 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Gaming Mouse G400
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC245
FF Driver: n/a
Device Name: USB Game Controllers
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x07B5, 0x0316
FF Driver: n/a
Device Name: Dell Wired Multimedia Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2110
FF Driver: n/a
Device Name: Dell Wired Multimedia Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2110
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x413C, 0x2110
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC245
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ HID-compliant mouse
| Vendor/Product ID: 0x413C, 0x2110
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 392.2 GB
Total Space: 476.1 GB
File System: NTFS
Model: ST3500413AS
Drive: D:
Model: TSSTcorp DVD-ROM TS-H353C
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (French), , 0 bytes
--------------
System Devices
--------------
Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04981028&REV_04\3&11583659&0&E8
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_1002&DEV_AA60&SUBSYS_AA601028&REV_00\4&2A30774D&0&0108
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04981028&REV_04\3&11583659&0&FB
Driver: n/a
Name: ATI FirePro V4800 (FireGL)
Device ID: PCI\VEN_1002&DEV_68C8&SUBSYS_240A1028&REV_00\4&2A30774D&0&0008
Driver: n/a
Name: Intel® Desktop/Workstation/Server Express Chipset SATA RAID Controller
Device ID: PCI\VEN_8086&DEV_2822&SUBSYS_04981028&REV_04\3&11583659&0&FA
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04981028&REV_04\3&11583659&0&D8
Driver: n/a
Name: Intel® 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_04981028&REV_A4\3&11583659&0&F0
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 3 - 1C14
Device ID: PCI\VEN_8086&DEV_1C14&SUBSYS_04981028&REV_B4\3&11583659&0&E2
Driver: n/a
Name: Intel® C206 Chipset Family LPC Interface Controller - 1C56
Device ID: PCI\VEN_8086&DEV_1C56&SUBSYS_04981028&REV_04\3&11583659&0&F8
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04981028&REV_B4\3&11583659&0&E0
Driver: n/a
Name: Intel® Active Management Technology - SOL (COM3)
Device ID: PCI\VEN_8086&DEV_1C3D&SUBSYS_04981028&REV_04\3&11583659&0&B3
Driver: n/a
Name: Intel® 82579LM Gigabit Network Connection
Device ID: PCI\VEN_8086&DEV_1502&SUBSYS_04981028&REV_04\3&11583659&0&C8
Driver: n/a
Name: Intel® Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04981028&REV_04\3&11583659&0&B0
Driver: n/a
Name: 2nd generation Intel® Core™ processor family DRAM Controller - 0108
Device ID: PCI\VEN_8086&DEV_0108&SUBSYS_04981028&REV_09\3&11583659&0&00
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04981028&REV_04\3&11583659&0&D0
Driver: n/a
Name: 2nd generation Intel® Core™ processor family PCI Express Controller - 0101
Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_04981028&REV_09\3&11583659&0&08
Driver: n/a
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
CyberLink Audio Effect (PDVD9),0x00200000,1,1,ClAudFx.ax,6.00.0000.8417
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
ATI Ticker,0x00200000,0,1,Ticker.ax,
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
CyberLink Digest Filter (PDVD9),0x00200000,2,2,DigestFilter.dll,1.00.0000.3314
CyberLink TimeStretch Filter (PDVD9),0x00200000,1,1,clauts.ax,2.00.0000.3404
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
CyberLink Tzan Filter (PDVD9),0x00200000,1,1,CLTzan.ax,3.05.0000.3606
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
CyberLink HD/BD Mixer (PDVD9),0x00200000,1,2,CLHBMixer.ax,2.00.0000.2422
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
ATI MPEG File Writer,0x00200000,1,0,atimpenc.dll,11.07.0000.20116
ATI MPEG Video Decoder,0x00400000,1,2,atimpenc.dll,11.07.0000.20116
CyberLink Video/SP Decoder (PDVD9),0x00602000,2,3,CLVsd.ax,8.04.0000.2308
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
CyberLink AudioCD Filter (PDVD9),0x00200000,0,1,CLAudioCD.ax,5.00.0000.7823
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Cyberlink Demuxer 2.0,0x00200000,1,1,CLDemuxer2.ax,2.00.0006.2317
CyberLink Audio Decoder (PDVD9),0x00201000,1,1,Claud.ax,8.04.0000.3630
Internal ​sc​ri​pt Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
Cyberlink SubTitle Importor (PDVD9),0x00200000,2,1,CLSubTitle.ax,2.00.0000.0416
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
CyberLink Line21 Decoder (PDVD9),0x00200000,0,2,CLLine21.ax,4.00.0000.10324
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.04.0000.4013
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
Cyberlink SubTitle Importor 2.0 (PDVD9),0x00200000,1,0,CLSubTitle.ax,2.00.0000.0416
CyberLink FLV Splitter (PDVD9),0x00800001,1,1,CLFLVSplitter.ax,1.00.0000.1030
ATI MPEG Video Encoder,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
ATI MPEG Multiplexer,0x00200000,2,1,atimpenc.dll,11.07.0000.20116
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.4414
MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
CyberLink Audio Spectrum Analyzer (PDVD9),0x00200000,1,1,CLAudSpa.ax,1.00.0000.7113
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
ATI Video Scaler Filter,0x00200000,1,2,atimpenc.dll,11.07.0000.20116
CyberLink DVD Navigator (PDVD9),0x00200000,0,3,CLNavX.ax,8.01.0000.2931
CyberLink MPEG-4 Splitter (PDVD9),0x00200000,1,2,clm4splt.ax,1.01.0000.2906
CyberLink RealMedia Splitter (PDVD9),0x00600000,1,1,CLRMSplitter.ax,1.00.0000.1103
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835
MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
CyberLink HAM Decoder,0x00600000,0,1,CLCvd.ax,1.00.7190.3125
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
CyberLink RealAudio Decoder (PDVD9),0x00600000,1,1,CLRMAud.ax,1.00.0000.1225
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
CyberLink Video Decoder (PDVD9),0x00200000,1,2,CLCvd.ax,1.00.7190.3125
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
CyberLink RealVideo Decoder (PDVD9),0x00600000,1,1,CLRMVD.ax,1.00.0000.1225
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
ATI Video Rotation Filter,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
CyberLink Matroska Splitter (PDVD9),0x00200000,1,2,CLMKVSplter.ax,1.00.0000.2811
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713
Audio Capture Sources:
Microphone (Realtek High Defini,0x00200000,0,0,qcap.dll,6.06.7601.17514
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713
WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.17713
CyberLink Audio Renderer (PDVD9),0x00200000,1,0,cladr.ax,7.00.0000.3603
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17713
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

Tuccy: V příloze nebo nalinkovaný obrázek/záznam bitvy
Záznam z dxdiag schovejte do spoilerů, abyste usnadnili procházení tématu.
Děkujeme!


Ectar
9.0 New awards added in Team Battles (7 v 7)
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19.03.2014 18:04:34
 
Subject: 9.0 New awards added in Team Battles (7 v 7)
Link on message: #7574653

Ectar: This is the specific feedback thread for the new awards added for Team Battles with the 9.0 update.

Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.

Thanks in advance   Fighting Reconnaissance God of War Will-to-Win Spirit Crucial Shot For Tactical Operation


PanzerGert
Deutsche Panzer fahren: Bedenklich ?!
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19.03.2014 18:03:29
 
Subject: Deutsche Panzer fahren: Bedenklich ?!
Link on message: #7574645

PanzerGert:   PanzerGert
Community Coordinator  


Ectar
9.0 Graphical changes
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19.03.2014 18:02:40
 
Subject: 9.0 Graphical changes
Link on message: #7574633

Ectar: This is the specific feedback thread for graphical changes with the 9.0 update.

Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.

Thanks in advance   New “Graphics” settings window added. An option added to reduce game area resolution while keeping GUI resolution unchanged FOV configuration option added. An option added for setting “Colour filter” intensity. An option added for setting screen refresh rate.   Phase 2   New Non-Premium Garage added. Lighting improved on the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf”, “Mountain Pass”. Textures and models of 150 tanks reworked to match new lighting. “Change Graphics Settings” model dialog box added on initial game client launch.  Synchronization of tracks and driving wheels added. - Option to change full-screen effect added depending on whether Coated Optics are mounted or not.


Ectar
9.0 Fixes and corrections
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19.03.2014 18:00:19
 
Subject: 9.0 Fixes and corrections
Link on message: #7574604

Ectar: Greetings Commanders!

This is the specific feedback thread for fixes and corrections with the 9.0 update.

Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.

Thanks in advance     Input language indicator added to login screen “Vehicles” tab in “Service Record” window reworked and corrected. “Statistics” tab in “Service Record” window reworked. Requirements for “Steel Wall” award changed. In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”. “Voice chat” malfunctions fixed. Visual depiction of “Dispersion indicator” during battle playback fixed. Minor bugs during battle playback fixed. Issue with artillery shells landing out of dispersion circle in Artillery mode fixed. Issue with artillery shells exploding in midair fixed. Issue with game client hanging up on exit fixed. Game client performance on some PC configurations improved. Draw quality of decals* and motion blur effect optimized. Performance issue after enabling track traces fixed. Display of shadows on flora at medium and high settings fixed. Notification and invitation windows when in the Garage fixed. Table displaying tiers of vehicles in queue removed. “Ammunition is empty” message added when pressing F8 after running out of shells. Auto-Aim point selection system changed. -Auto-detect system for graphics settings reworked. Draw quality of large lists of vehicles in “Missions” window optimized. All music re-mastered. Number of complaints per day increased from 5 to 10. Complaint titles changed. “Will-to-Win Spirit” award moved to “Honorary Ranks”. Minor bugs in “Missions” window fixed. Audio interruptions during automatic gun fire fixed. Issues with track traces disappearing and flickering fixed. Occasional issue with shells hitting vehicles without sound effect fixed. Uncontrolled relocation of destroyed vehicles fixed. Issue with spinning wait icon being displayed every minute while in the Garage fixed. Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to release of 0.8.11 fixed. Issue with amount of experience displayed in tooltips in respect of researched vehicle or module fixed. In “Vehicles” statistics tab, display of statistics by awards obtained in Team Battles fixed. Issue with occasional delayed awarding or not awarding “Abrams' Medal” fixed. Win percentage rounding fixed. Issue with connection to training room voice chat upon client re-launch fixed. Draw quality issue with tracer outside shell trajectory fixed. Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints. Issue with after-battle saving of distance from camera to player's vehicle fixed. High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs). Performance issue with Tank Company filter by Commander's name fixed.   Phase 2    Mistakes in descriptions of certain medals corrected. Certain game client crashes identified during “Common test 1” fixed. Issue with tanks burning underwater fixed. Garage camera response delay fixed. Certain bugs with rewinding / fast-forwarding during battle playback fixed. Certain malfunctions in updated graphics settings window fixed. Performance drop on “Widepark” map fixed. Issue with possibility to enter into historical battles in a tank of non-historical configuration fixed. Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed. Issue with improper types of texture being displayed on updated tank models fixed. Volume of tank engine and suspension sounds reconfigured. Volume of shooting and explosion sounds reconfigured. Issues with display of pop-up help messages for historical ammunition fixed. Penetrations indicator performance in after-battle statistics window fixed. Certain graphics issues and new Premium Garage defects fixed. Issue with graphical artifacts appearing when “Motion Blur” is set to low fixed. Synchronization of tracks and driving wheels added. Option to change full-screen effect added depending on whether Coated Optics are mounted or not. Issue with tanks occasionally getting stuck in a battle fixed.


Tanatoy
World of Tanks Blitz : Test de la version bêta fermée
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19.03.2014 17:49:59
 
Subject: World of Tanks Blitz : Test de la version bêta fermée
Link on message: #7574511

{lang:macro__view_post}14toto14, on 19 March 2014 - 10:33 AM, said: Une question pour saliver un peu. Les cartes seront elle plus grande et différente que dans WoT?  

Tanatoy:
Les cartes seront un peu plus petites, mais El Halluf, même plus petit, reste El Halluf !
 

{lang:macro__view_post}kane5469, on 19 March 2014 - 12:00 PM, said: comment on participe ???  

comment on participe
 

Tanatoy:
Il suffit juste de cliquer sur le lien et de lire les instructions.
 

{lang:macro__view_post}googlemedion, on 19 March 2014 - 12:07 PM, said: les téléphones et les tablettes vont beuguer et en plus, ils se concentreront moins sur W.o.T pour ordi :( 

Tanatoy:
Ce sont deux équipes de développement différentes... 
 

{lang:macro__view_post}Balandril, on 19 March 2014 - 01:01 PM, said: J'ai une JXD 7800 je pourrais meme pas test alors que m'as config est supérieur as un Ipad XD
ps: si il sort pas sous android sa serais un comble >< faudrais que j'emule un ipad sur mon PC...autant jouer a wot quoi .

Tanatoy:
La sortie Androïd est aussi prévue.. 


IPaul72
EU to ban free-to-play unless games are actually free
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19.03.2014 17:48:54
 
Subject: EU to ban free-to-play unless games are actually free
Link on message: #7574500

IPaul72: Hello all    First of all I would like to say that there is no reason why this topic would and should be locked, it seems a healthy debate with lots of good input from both sides.    I can't make many points here that has already been stated, other than repeating ..  It is down to the discretion of the individual who plays as to whether they purchase premium consumables or time, either way the game can be completed with or without premium consumables and remains free to play.   One way (premium) makes it slightly easier, but the other way (free) is still 100% obtainable. However, I would like to point out that which ever way is chosen, game completion mainly depends upon the skills of the player. The bare truth is: Premium does not make you a good player in any shape or form, that is up to you as the individual to learn how to be a good player and contribute to your teams.     Kind regards IPaul72     


Tanatoy
[Concours] Le streamer du mois.
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19.03.2014 17:31:52
 
Subject: [Concours] Le streamer du mois.
Link on message: #7574272

{lang:macro__view_post}Fimbul80, on 19 March 2014 - 11:01 AM, said:   Salut, je voudrais bien essayer si il reste de la place le 24 mars à 20h.   http://fr.twitch.tv/fimbul80

Tanatoy:  

{lang:macro__view_post}ekdrah, on 19 March 2014 - 01:10 PM, said:   arg, merci j'avais pas vue la ligne :/  Donc Vendredi 21 à 20h alors. 

Tanatoy:
D'accord, tout cela sera noté dans quelques minutes. A ce soir pour Tchoumi ! Clypsy3, on fera cela samedi à 16h ! 


Brynd
World of Warships
arrow
19.03.2014 17:25:27
 
Subject: World of Warships
Link on message: #7574176

Brynd: Another new article - be sure not to miss submitting your own questions in this upcoming Q&A session!   :smile:   Interview with Mikhail "ArdRaeiss" – QA Lead of Game Logic Group   Here's a Q&A session with Mikhail Merzlutin "ArdRaeiss", QA Lead of Game Logic Group.


PanzerGert
World of Tanks Blitz: Geschlossene Beta
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19.03.2014 17:20:08
 
Subject: World of Tanks Blitz: Geschlossene Beta
Link on message: #7574105

{lang:macro__view_post}Dleopard2, on 19 March 2014 - 03:14 PM, said: Sind Wot und Wot Blitz mit einander Verbunden also kann ich über Blitz Credits, Ehrfahrung usw... für das richtige Spiel sammeln?:amazed: das fänd ich nämlich ziemlich nice:great:. dann hät das Spiel für mich Potenzial:smile:.

PanzerGert: Das sind zwei getrennte Spiele die nicht miteinander verbunden sind, also ähnlich World of Tanks XBox das ebenfalls über eine eigene Datenbank verfügt. World of Tanks Blitz wird eine völlig eigene Auslegung haben, insofern fraglich wie man das überhaupt sinnvoll verbinden könnte um eine Fairness garantieren zu können. :blinky:


iScending
Does a heavy tank have to go brawling? Does a TD have to snipe?
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19.03.2014 17:12:40
 
Subject: Does a heavy tank have to go brawling? Does a TD have to snipe?
Link on message: #7574012

iScending: I think each tank needs to adapt to each situation. Sometimes a TD may need to go brawling to alleviate the situation for another part of the team that would otherwise get destroyed, maybe sometimes a HT that spends his time sniping from a hill is more important than a HT leading the charge.   Awareness is everything and telling a specific type of tank to do X or Y despite it not being the best course of action "just because they are supposed to" isn't very clever.


PanzerGert
Odem Mortis [OM]
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19.03.2014 17:05:16
 
Subject: Odem Mortis [OM]
Link on message: #7573922

{lang:macro__view_post}multimill, on 19 March 2014 - 12:23 PM, said: Zur Zeit läuft der Cricket Worldcup in Bangladesch. 

PanzerGert: Ob der Cricket Worldcup jetzt ebenfalls so viele leidenschaftliche Beiträge hervorbringt, es wird spannend! :glasses:


PanzerGert
World of Tanks Blitz: Geschlossene Beta
arrow
19.03.2014 17:00:13
 
Subject: World of Tanks Blitz: Geschlossene Beta
Link on message: #7573850

{lang:macro__view_post}patrick331998, on 19 March 2014 - 01:42 PM, said: Der Poll ausm Wot:Blitz forum http://forum.wotblit...ios-vs-android/ (von Ende 2013) Und dann...:facepalm:   MFG

PanzerGert: Dir ist aber schon klar das die Umfrage sich darauf bezieht welches OS von den Spielern genutzt werden wird um Blitz zu spielen? Es hat nichts damit zu tun welche Version in der Entwicklung zuerst in das Beta Stadium geht. 


Tuccy
World of Tanks Blitz: Uzavřené beta testování
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19.03.2014 16:53:54
 
Subject: World of Tanks Blitz: Uzavřené beta testování
Link on message: #7573756

Tuccy: Také poprosím o zklidnění, toto není diskuze "Android vs. Apple" a nebojte, Blitz bude pro obě platformy - ale jak již bylo uvedeno, je mnohem jednodušší hru nejdřív odladit na relativně limitované sadě podobných přístrojů než na celé spektrum potvor co podporují Android. 


PanzerGert
Trefft auf Odem Mortis
arrow
19.03.2014 16:34:14
 
Subject: Trefft auf Odem Mortis
Link on message: #7573471

{lang:macro__view_post}Captain_Whiskey, on 19 March 2014 - 01:48 PM, said: "In Deutschland ist die höchste Form der Anerkennung der Neid." Arthur Schopenhauer/x/details.png

PanzerGert:   Im Forumjargon nennt man diese Menschen dann halt Trolle. :blinky:   Es ist sehr interessant zu sehen welche leidenschaftlichen Reaktionen solche Berichte auszulösen vermögen. Ich stimme dir allerdings zu, ein Video Interview nimmt die Leute natürlich besser mit. :honoring:


Tuccy
Wargaming.net League Grand Finals: Ceny jsou odhaleny
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19.03.2014 16:29:33
 
Subject: Wargaming.net League Grand Finals: Ceny jsou odhaleny
Link on message: #7573408

Tuccy: Ano, je to ten samý kód, co se objevil již v noci a ano, funguje... Pokud to stihnete :trollface::coin:


PanzerGert
World of Tanks Blitz: Geschlossene Beta
arrow
19.03.2014 16:25:40
 
Subject: World of Tanks Blitz: Geschlossene Beta
Link on message: #7573348

{lang:macro__view_post}Wildhorse815, on 19 March 2014 - 02:03 PM, said: Die größte Sorge machen mir die Systemanforderungen. Wot als PC-Spiel zwingt ja schon selbst gute Gamer-PCs in die Knie, was erst mit Tablets, geschweige den Smartphones. 

PanzerGert: Bitte bedenke das die mobilen Versionen auf einer anderen Basis aufbauen, das kann man nicht wirklich vergleichen.   Sobald es mehr zu berichten gibt werden wir auch mehr und mehr Details für World of Tanks Blitz kennen lernen.:honoring:


MrDonnie
Concurso: As de palabras
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19.03.2014 16:19:55
 
Subject: Concurso: As de palabras
Link on message: #7573255

MrDonnie: ¡Enhorabuena a todos! ¡Disfrutad de los premios!


Gepard_PH
Kto da więcej?
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19.03.2014 15:57:55
 
Subject: Kto da więcej?
Link on message: #7572946

Gepard_PH: Ze wszystkich uczestników tylko dwie osoby zamieściły zgłoszenia, które można uznać za zgodne z zasadami konkursu: MRAFpl i Karev, którzy otrzymują po 1000 złota. Gratulacje!   W kolejnej edycji tego konkursu, w którym widzę jednak spory potencjał, zostaną wprowadzone dodatkowe zasady, które pozwolą uniknąć większości problemów, które wystąpiły tym razem.     


J0HN_117
World of Tanks Blitz: prueba beta cerrada
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19.03.2014 15:50:32
 
Subject: World of Tanks Blitz: prueba beta cerrada
Link on message: #7572881

{lang:macro__view_post}Hispano, on 19 March 2014 - 01:34 PM, said: Porque cada vez que clico en el boton de registro ( previamente cambiado el idioma al ingles) me envia de nuevo a la misma pagina ?

J0HN_117:   Prueba a refrescar la página nada más cambiar al inglés, y luego dale al botón de inscripción, debería funcionar correctamente.


Hunter1911
Seals!
arrow
19.03.2014 15:32:05
 
Subject: Seals!
Link on message: #7572696

View PostTheQQmore, on 13 March 2014 - 09:12 PM, said: KptStrzyga, send him this pm:   The profile picture you are currently using on World of Tanks forums violates The Seal Code, Act 3, Section 12b which clearly states the following: "Anyone found guilty by the Great Council of Forumites for (ab)using a seal avatar which he does not own will be fittingly punished by the same Council. A deadline of three sunsets has been set until the punishment is decided for you to willingly replace the avatar." If you fail to adhere our appeal certain actions will be taken including, but not limited to removal of the green "plus rep" button, removal of the "Quote" and "Multiquote" buttons, limiting font to Comic only, forced "Avatar thief" banner in your signature, changing any currency in WoT giftshop to mexican pesos and the most dire one - 5 years of bad RNG, horrible matchmaker, and an army of tomatoes specifically instructed to be on your team.   I hope you understand the severity of this situation and by no means find it humorous. We await your reply.   Sincerely Schmeksy, Forumites commission for misuse of seal avatars

Hunter1911:   LOL!   This is brilliant. But you missed out that he is also making a kitten cry :(


TheKroo
Seal Avatars!
arrow
19.03.2014 15:32:05
 
Subject: Seal Avatars!
Link on message: #7572696

View PostTheQQmore, on 13 March 2014 - 09:12 PM, said: KptStrzyga, send him this pm:   The profile picture you are currently using on World of Tanks forums violates The Seal Code, Act 3, Section 12b which clearly states the following: "Anyone found guilty by the Great Council of Forumites for (ab)using a seal avatar which he does not own will be fittingly punished by the same Council. A deadline of three sunsets has been set until the punishment is decided for you to willingly replace the avatar." If you fail to adhere our appeal certain actions will be taken including, but not limited to removal of the green "plus rep" button, removal of the "Quote" and "Multiquote" buttons, limiting font to Comic only, forced "Avatar thief" banner in your signature, changing any currency in WoT giftshop to mexican pesos and the most dire one - 5 years of bad RNG, horrible matchmaker, and an army of tomatoes specifically instructed to be on your team.   I hope you understand the severity of this situation and by no means find it humorous. We await your reply.   Sincerely Schmeksy, Forumites commission for misuse of seal avatars

TheKroo:   LOL!   This is brilliant. But you missed out that he is also making a kitten cry :(


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