Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16758115
ArtyFanatic, on 23 March 2019 - 12:26 AM, said: Dear WG!
First as arty ONLY player i write down what i see and think: Recent(last 6+ month) time arty recived some indirekt/hidden nerf's: 1-New city map - Minsk, wide park 2-Map changed aginst/make hard to play arty: Fjords, pilsen,lakeville Please remember some map no way to play arty! Like: Paris(If i land on paris i press w and go see where is the enemy... ), Widepark, ENSK, Himmlesdorf, Ruinberg, Sigfrid line 3-New very fast moving "tanks" added the game... i ignore him most times. Not worth trie shoot this tanks if used coret way. 4-Added new very heavy armored premium/new tanks. Aginst this tanks lower caliber arty guns no damage or very low damage. ( French arty mostly) 5-Made full cover more effective agginst arty splash effects The planned SPG Reblance i think needed. Here is why(MY oppinon): 1-Some artys most time relay only the stun effect(155 mm gun T7-T10) armored target what this arty face to strong some times no way to do damage/real effect 2- SU-14-1 and S-51 use 203 mm gun with 40+sec relod time (shell rammer+100% crew, no bia) this T7 tanks face T5 or T9 enemys. The MM most times in my last experiance ( 8 month ago or more) mostly drop this arty aginst T5... the 203 mm gun here is owerkill, and in pratice usless i think. To slow reload speed compered the basic gun, to slow aim time compared the base gun. 3-If i play a T7+ SPG and i want HELP my team member who face brawl one enemy i canot do anything witout i damage my team mate. To big splash radius means my frendly tank is stunned/damaged. 4-Some times enemy slow mowing tanks go large open place by mistake of player or by mapp disign. In this case most times all arty zero in this one target. If only 3 arty fire a well armored target using 203 mm gun (M40/43, M50/53, Su-14-2, 212A or similar artys ) on avarage one direct good hit do ~250-360 damage if the enemy tier 8 heavytank, he survive first voley of fire maybe 2 voley. This is a torture for this player. 203 mm gun reload speed 30-45 sec. SPG Reblance you planned what i think: 1-Reducing Stunn duration first hit: idea is okay. but pls do only T8 and above. Reason: Lower tier artys most times not cause big stun or if this artys forced to play higher tier enemys most times one of few good tools inside the team to deal big enemy tanks. (7-5-3 MM situations! not rare case the top 3 tank stay back and camp wait other do the dirty job... or failed to do the dirty job and other team members not capable to damage enemy top tanks) this case the stun can be critical to help frendly forces. Secound thing: as you wg mentoned: arty players tend to support team and utilize the stun more. if the stun duration cut sorter(first hit stun duration) AND 3 arty / team then its can be better for all arty player becuse evry one has own stun window and can earn exp. or more chanse to earn exp. downside: sorter stun duration in first stun means all low caliber high tier arty need reload AND aim faster! Mostly French artys who base damage 750 and penetration power is a joke. This type of arty play mostly stun support role, and cap defense . SO WG PLS BUFF THIS TYPE OF ARTY OR DO SOMETHING! 2-Reducing Stunn duration first hit: Problem here is what happen if all 3 arty same team see only one target and all reload same 10-15 secund. This is not rare situation becuse most coridor like map arty forced to stay specific place and all arty soem times stay one specific place. No one going to wayt stun effect wear off or soem one go wait wear off? Or waht happen if i hit first then my frendly spg hit same target near my stun end. He recive less chanse to make exp and money his job. this is not good. I advice the secund hitter arty comepnsation!if you half the stun time dubble the score what the secund hitter arty get! IF YOU NOT DO THIS HERE WHAT WILL HAPPEN: Most players realyze not optimal fire same target if we play map where we can split arty fire we do. Less focus one target ->> make more player stunned, and less focus damage OR some arty say: to me wort more to win this game than earn exp and credit and fire focus. Many maps we SPG-s forced to fire same target becuse map dising one time one enemy in danger zone. In this case what will happen? arty need deal damage fire non stop, no one or wery few go to wayt stun wear off... 3-Reducing FiX stun duration time, stun more damage done sensitive: this is intresting topcik, i need to see to know good or bead. no oppinon. 4-Reducing splash radius and basicly reducing damage radius: THIS IS DIRECT NERF! This is huge hit for any/all arty. Here is why: A - most times arty only splash damage the fast movers, direct hit very rare (IF THE FAST MOVER DRIVER DO HIS JOB WELL!) B-Arty camper potenital nerf! Behind cover tanks even more safe! c-The last Greet reblance/arty nerf bring as bigger splash radius to compensate situation. I SUGGEST: IF WG REDUCE SPLASH RADIUS: same % incrase ALL effected arty shell damage NOT relod+aim time. if you make arty fire faster some arty forced to stay same place to remain effective. no more fire-move-aim-fire repet cicle QUESTION: What happen the gold arty ammo? this one splash radius get nerfed? 5-Abut """"SPG Reblance"""" khm.... call itt some cases nerf... GW Phanter nerfed, con GC nerfed. Other artys in question.... hmm M12 need buffed. other artys big caliber users. big arty most of them slow mover, slow aim, slow evrything. if you go reduce damage radius and incrase fire rate need incras arty mobility and aim time. if not happen this artys big in truble.smoller splash radius means need more to relocate and this ones les time for this.. means fire less ower all. Thx for the patince to read all of text. sry no trldr. and sry my english is bead as hell. have a nice day, Aiewen P.S.: give more open maps the game! Some last realized is great
arty love open map, fast movers love open maps, meds
and td-s like too.
bismarck666, on 23 March 2019 - 02:46 AM, said: NOW..... this is interesting......
Wrote here a post which is AGAINST nerfing arties...and it was REMOVED....
SO MUCH ABOUT FREEDOM OF SPEECH ..... JUST LIKE WE ARE STILL IN GOOD OLD S S S R
DonkeyPowerForever, on 23 March 2019 - 07:32 AM, said: It would be much easier to remove artillery completely.
Then it could be that this game was to endure playing for more than an hour.
Jenzinio, on 23 March 2019 - 07:57 AM, said: Are u out of our mind? When r u gonna nerf the heavyes? the other
heveyes r afraid of theme. For the only tanks never nerfed are the
heavyes, do u realy want us all the drive heavyes? Why do u sell
anything but heaveyes? Jenzinio
Link on message: #16758115
ArtyFanatic, on 23 March 2019 - 12:26 AM, said: Dear WG!First as arty ONLY player i write down what i see and think: Recent(last 6+ month) time arty recived some indirekt/hidden nerf's: 1-New city map - Minsk, wide park 2-Map changed aginst/make hard to play arty: Fjords, pilsen,lakeville Please remember some map no way to play arty! Like: Paris(If i land on paris i press w and go see where is the enemy... ), Widepark, ENSK, Himmlesdorf, Ruinberg, Sigfrid line 3-New very fast moving "tanks" added the game... i ignore him most times. Not worth trie shoot this tanks if used coret way. 4-Added new very heavy armored premium/new tanks. Aginst this tanks lower caliber arty guns no damage or very low damage. ( French arty mostly) 5-Made full cover more effective agginst arty splash effects The planned SPG Reblance i think needed. Here is why(MY oppinon): 1-Some artys most time relay only the stun effect(155 mm gun T7-T10) armored target what this arty face to strong some times no way to do damage/real effect 2- SU-14-1 and S-51 use 203 mm gun with 40+sec relod time (shell rammer+100% crew, no bia) this T7 tanks face T5 or T9 enemys. The MM most times in my last experiance ( 8 month ago or more) mostly drop this arty aginst T5... the 203 mm gun here is owerkill, and in pratice usless i think. To slow reload speed compered the basic gun, to slow aim time compared the base gun. 3-If i play a T7+ SPG and i want HELP my team member who face brawl one enemy i canot do anything witout i damage my team mate. To big splash radius means my frendly tank is stunned/damaged. 4-Some times enemy slow mowing tanks go large open place by mistake of player or by mapp disign. In this case most times all arty zero in this one target. If only 3 arty fire a well armored target using 203 mm gun (M40/43, M50/53, Su-14-2, 212A or similar artys ) on avarage one direct good hit do ~250-360 damage if the enemy tier 8 heavytank, he survive first voley of fire maybe 2 voley. This is a torture for this player. 203 mm gun reload speed 30-45 sec. SPG Reblance you planned what i think: 1-Reducing Stunn duration first hit: idea is okay. but pls do only T8 and above. Reason: Lower tier artys most times not cause big stun or if this artys forced to play higher tier enemys most times one of few good tools inside the team to deal big enemy tanks. (7-5-3 MM situations! not rare case the top 3 tank stay back and camp wait other do the dirty job... or failed to do the dirty job and other team members not capable to damage enemy top tanks) this case the stun can be critical to help frendly forces. Secound thing: as you wg mentoned: arty players tend to support team and utilize the stun more. if the stun duration cut sorter(first hit stun duration) AND 3 arty / team then its can be better for all arty player becuse evry one has own stun window and can earn exp. or more chanse to earn exp. downside: sorter stun duration in first stun means all low caliber high tier arty need reload AND aim faster! Mostly French artys who base damage 750 and penetration power is a joke. This type of arty play mostly stun support role, and cap defense . SO WG PLS BUFF THIS TYPE OF ARTY OR DO SOMETHING! 2-Reducing Stunn duration first hit: Problem here is what happen if all 3 arty same team see only one target and all reload same 10-15 secund. This is not rare situation becuse most coridor like map arty forced to stay specific place and all arty soem times stay one specific place. No one going to wayt stun effect wear off or soem one go wait wear off? Or waht happen if i hit first then my frendly spg hit same target near my stun end. He recive less chanse to make exp and money his job. this is not good. I advice the secund hitter arty comepnsation!if you half the stun time dubble the score what the secund hitter arty get! IF YOU NOT DO THIS HERE WHAT WILL HAPPEN: Most players realyze not optimal fire same target if we play map where we can split arty fire we do. Less focus one target ->> make more player stunned, and less focus damage OR some arty say: to me wort more to win this game than earn exp and credit and fire focus. Many maps we SPG-s forced to fire same target becuse map dising one time one enemy in danger zone. In this case what will happen? arty need deal damage fire non stop, no one or wery few go to wayt stun wear off... 3-Reducing FiX stun duration time, stun more damage done sensitive: this is intresting topcik, i need to see to know good or bead. no oppinon. 4-Reducing splash radius and basicly reducing damage radius: THIS IS DIRECT NERF! This is huge hit for any/all arty. Here is why: A - most times arty only splash damage the fast movers, direct hit very rare (IF THE FAST MOVER DRIVER DO HIS JOB WELL!) B-Arty camper potenital nerf! Behind cover tanks even more safe! c-The last Greet reblance/arty nerf bring as bigger splash radius to compensate situation. I SUGGEST: IF WG REDUCE SPLASH RADIUS: same % incrase ALL effected arty shell damage NOT relod+aim time. if you make arty fire faster some arty forced to stay same place to remain effective. no more fire-move-aim-fire repet cicle QUESTION: What happen the gold arty ammo? this one splash radius get nerfed? 5-Abut """"SPG Reblance"""" khm.... call itt some cases nerf... GW Phanter nerfed, con GC nerfed. Other artys in question.... hmm M12 need buffed. other artys big caliber users. big arty most of them slow mover, slow aim, slow evrything. if you go reduce damage radius and incrase fire rate need incras arty mobility and aim time. if not happen this artys big in truble.smoller splash radius means need more to relocate and this ones les time for this.. means fire less ower all. Thx for the patince to read all of text. sry no trldr. and sry my english is bead as hell. have a nice day, Aiewen P.S.: give more open maps the game! Some last realized is great
eekeeboo: Thank-you for the feedback, as a wall of text
afficianado, I appreciate it greatly! 14:02
Added after 4 minutes
bismarck666, on 23 March 2019 - 02:46 AM, said: NOW..... this is interesting......Wrote here a post which is AGAINST nerfing arties...and it was REMOVED....
SO MUCH ABOUT FREEDOM OF SPEECH ..... JUST LIKE WE ARE STILL IN GOOD OLD S S S R
eekeeboo: It's not about what you say (unless it's swearing) it's how
you say it. Please refer to the rules, we don't want bans to be
handed freely!
DonkeyPowerForever, on 23 March 2019 - 07:32 AM, said: It would be much easier to remove artillery completely.Then it could be that this game was to endure playing for more than an hour.
eekeeboo: If it was easy, not part of the game and important
demographic of the player base, it would have been done. There are
no plans to ever remove artillery.
Jenzinio, on 23 March 2019 - 07:57 AM, said: Are u out of our mind? When r u gonna nerf the heavyes? the other
heveyes r afraid of theme. For the only tanks never nerfed are the
heavyes, do u realy want us all the drive heavyes? Why do u sell
anything but heaveyes? Jenzinioeekeeboo: Once changes are introduced it is possible that when other
tank classes over-perform they will be balanced later if
needed.
Subject: Europa contra la CEI en la última exhibición de lucha de clanes
Link on message: #16758102
Phozas, on 23 March 2019 - 12:44 PM, said: Espero que gane Europa, en CEI ya se ha visto en la última campaña
que está plagado de tramposos.
Link on message: #16758102
Phozas, on 23 March 2019 - 12:44 PM, said: Espero que gane Europa, en CEI ya se ha visto en la última campaña
que está plagado de tramposos.Delhroh: ¿Puedes ser más específico, Phozas?
Delhroh
Reequilibrio de las AAP: Cambios en los parámetros del aturdimiento adicional
25.03.2019 15:45:37
Subject: Reequilibrio de las AAP: Cambios en los parámetros del aturdimiento adicional
Link on message: #16758085
Link on message: #16758085
Delhroh: Hilo cerrado pendiente de moderación. Los usuarios serán
duramente sancionados acorde con las normas del foro
P.D.: AVISO A LOS INTERNAUTAS: Las multicuentas
utilizadas para saltarse los bans serán permabaneadas y las cuentas
principales sancionadas con 7 días de sanción en el juego. En caso
de haber recibido una sanción previa parecida, el ban será
permanente. Un saludo 
Subject: Cuatro tanquistas y un perro: el Rudy
Link on message: #16758041
el_teniente_de_cuba, on 23 March 2019 - 06:20 PM, said: 
Link on message: #16758041
el_teniente_de_cuba, on 23 March 2019 - 06:20 PM, said: Delhroh: Enviado aviso para solicitar el cambio en la traducción.
Gracias y disculpad las molestias.
Subject: Wierzchołek drzewa: ostatnia szansa na sięgnięcie po Mausa
Link on message: #16758002
HotCezar, on 25 March 2019 - 10:41 AM, said: podbijam - chciaz sama informacja jaki bedzie czolg
bartek1400, on 25 March 2019 - 11:54 AM, said: Progetto byłoby ciekawą linią 
Link on message: #16758002
HotCezar, on 25 March 2019 - 10:41 AM, said: podbijam - chciaz sama informacja jaki bedzie czolgparim1331: Już niedługo coś powinno się pokazać
bartek1400, on 25 March 2019 - 11:54 AM, said: Progetto byłoby ciekawą linią parim1331: Sam ostatnio dobiłem do Włoskiej X, jedna z przyjemniejszych
linii w grze - w sumie im dłużej się gra VIII oraz IX, tym lepiej.
Aczkolwiek to tylko moja opinia 
Subject: Welcome Spring with a Big Special
Link on message: #16757993
badabum, on 22 March 2019 - 07:42 PM, said: I know you have to say the things you say because that's
what you're paid for, but sometimes it's better to not say
anything... When a week long event is designed
to deprive you of the top rewards if you miss the first day it's
just a bad "design" and defending it just makes it worse.
Link on message: #16757993
badabum, on 22 March 2019 - 07:42 PM, said: I know you have to say the things you say because that's
what you're paid for, but sometimes it's better to not say
anything... When a week long event is designed
to deprive you of the top rewards if you miss the first day it's
just a bad "design" and defending it just makes it worse.eekeeboo: It's not designed to deprive you of anything. The event is
there to reward people if they're already going to play, if
not, then you lose nothing already. This is quite literally a
reward you would receive by doing what you would already do and if
you weren't, you lose nothing.
Subject: Update 1.4.1 General feedback
Link on message: #16757916
Steve8066, on 22 March 2019 - 04:22 PM, said: you didnt answer my question.
OMG_Abaddon, on 22 March 2019 - 06:53 PM, said: @eekeeboo Well I consider myself a player who likes vehicular
arcade shooters as you call them. I like this kind of game, it
offers a lot of potential, and I'm sure you've seen me ranting
around for a long while. That doesn't mean I don't like the game,
or the idea of the game isn't for me, it's just when I play a game
I like it to become better by the day and seeing how things develop
around here I feel far from proud. When it comes to a
community, the biggest fans will always try to say what's wrong,
usually how to fix it, and the best players will usually report the
best feedback. The biggest issue here is that even though many
important players, and a lot of regulars are giving a lot of
feedback on stuff that's right, wrong, awesome, or terrible, and
everyone feels pretty much like we are ignored. There was a QB
video about how he'd fix WoT which had a lot of awesome ideas, and
I don't know if you've started to take action but it feels like you
ignored him completely. And then there's the point where the
devs take the opposite direction to what EVERYONE says, for
example: "Stop releasing premium OP tanks WG!" translated as
selling IS-3A with completely new reverse autoreloader gun,
Defender, E25, LeFH, Skorpion G and other trash tanks through loot
boxes. A couple months later you release HWK 30 which Ru251 a tier
below. I got all the loot box tanks without even expecting them,
and now "SPGs are in a bad shape, please fix!" translated as
nothing done for months. Generally speaking there are those
who complain about something and expect it to change, and there are
those who complain and give some reasoning, facts, and
alternatives. It's all about being constructive in the end and
having to response, feels like talking to the wind. So about
reddog's post, I think he's not one of the miserable players who
don't like the game, on the contrary, I think he's one of those who
really like the game enough to care about the decisions being made.
--- I also made a few more suggestions regarding your
article about 2019 year resolutions, which I'll add here as
well just in case you're interested, including both constructive
criticism and some stuff that I don't agree with: Premium
Ammo Rebalancing First of all, we call it gold ammo because
it traditionally was gold-only ammo, and it will keep the name for
convenience even if it was free of charge now. However it still
costs 5-10 times the cost of standard ammo, which is the same idea
with a different convention. Standard or silver rounds vs premium
or gold rounds, even after the damage balance, probably won't be
called special ammo by most veterans unless it's eventually
equalized in cost and proved to be worse across the board compared
to standard rounds as long as penetrations occur, which is even
more prominent for HESH (A.K.A. gold HE) ammo. That
said, it's great to hear some news about gold ammo balance, even if
the release is TBD. The day they are released I'll start playing
tier 10 happily. Matchmaker The major issue with
matchmaking has nothing to do with the templates, it's the fact
that +2 Matchmaking is standard. If you reworked it as follows
you'd probably get rid of all the frustration of playing vs
impenetrable tanks that 1/2 shot you back to garage.: - Set all
tanks to +/- 1 by default - Preferential MM tanks get +0 - Special
tanks get +2. For example, Defender or HWK30 can do +2 just fine. -
Please make sure not to put trash tanks on +2 special matchmaking
like AMX 40 currently is. There's not a single three-tier
template that will satisfy people, those who have problems are
always at the bottom because, with few exceptions, playing a bottom
tier tank is frustrating and I think you already know that. Unless
the top tank is a redline heavy tank camper, or a tomato-level
player in general chances are you'll get shot for half HP, and
that's simply not fun. The Return of Frontline I
believe this was a success, at least on week 1 when people played
for fun. The problem with this mode was that over the first week
people identified the problems this game mode had and abused them
on week 2. It was easy to see every game all the players up to
General had a very specific set of tanks: Progetto, SPG and light
tanks. We also understood that C was impenetrable so East side arty
could simply move middle and focus fire single tanks random battle
style for extra points at the middle. Playing deathmatch usually
rewards more points unless both teams are really committed to
playing the objectives, a point where nobody attacks doesn't yield
any points for either team, even if the defenders are sitting on
the cap keeping it safe. Overall, the whole design was
awesome, but still featured a lot of flaws that should be patched
before more FL weeks happen. I can't suggest you change anything
about map layout without risking even more prominent map imbalance,
but at least you can do 2 things: 1. Block SPGs from moving to a
different front. 2. Block defenders from invading territory
controlled by attackers. This strategy is abused by many (me
included) and killing artillery for free to get huge points isn't
fair. Also backstabbing enemies who are barely respawning to attack
isn't all too fair, honestly. On top of that, if anything,
this mode proved that playing the whole map and moving around is
much more fun than playing corridors, but that can't be done with
more than 1 artillery per team because we are simply afraid of
being targeted out in the open and permatracked, stunned and
killed. I saw your SPG rebalance video, and how your reduced stuns
and improved spall liners, that's still not going to remove the
hate on either side IMO, it will barely change anything to be
honest. The biggest problem with SPGs is that you can't shoot back
at them, there's no way to play against them, and they literally
require zero map awareness or skills, you just sit back and click
enemies on the map. Vehicle Rebalancing As someone
who the painful stages of low-mid tiers of the japanese lines I
stopped at STA-1 because it was a terrible tank. I am therefore
glared to see the STB-1 finally gets some updates! I love the
visual appearance of that tank and the Type 61, but the trash gun
handling on them simply shied me away from it. Likewise from the
Kranvagn, which I'm also impressed to see on the changes you made
to all the heavy swedish tanks. Hopefully we'll start to see some
of these changes soon-ish. New Vehicles Hopefully we
get a Spanish line. I've never had any hopes because there are so
few ideas from Spain, but after seeing Chinese tanks are just
Russian copies I won't be surprised. But please if you make cars,
start pondering the possibility of making a separate vehicle class
for those because cars are not light tanks, or scouts, or anything
close to that. Premium Account Hopefully we can
select when to activate the daily win instead of forced to the
first win of the day, on top of other stuff. It's something I
always wanted to do to avoid unlucky games. Customization
Styles I hope this doesn't interfere with the ability to add
modded skins into the game. I like skins like everyone else, but
overriding other people's skins kind of defeats the purpose of
having in-game skins IMO. Like the EBR 105 skin inspired by Mad Max
some fallout movie about cars and survival could override the
visuals of a skin I have purchased for it. Bonds shop, clan
wars, and other competitive events I'm personally not
interested in tier 10 "competition" with the current status of the
game. My humble opinion is you should make the higher tiers a
little bit more profitable, not too much, but at least enough to
not feel like I'm leaking credits. I believe the gold special ammo
(wait, gold ammo, I said it right) will be huge, and if it ends up
being the way I pictured in my head I will finally join tier 10.
Seriously, if the game offers a good competitive environment that
is also sustainable it will probably be a very good update and
players might even start coming.
Link on message: #16757916
Steve8066, on 22 March 2019 - 04:22 PM, said: you didnt answer my question.eekeeboo: Yes I did, did we share any economy changes?
OMG_Abaddon, on 22 March 2019 - 06:53 PM, said: @eekeeboo Well I consider myself a player who likes vehicular
arcade shooters as you call them. I like this kind of game, it
offers a lot of potential, and I'm sure you've seen me ranting
around for a long while. That doesn't mean I don't like the game,
or the idea of the game isn't for me, it's just when I play a game
I like it to become better by the day and seeing how things develop
around here I feel far from proud. When it comes to a
community, the biggest fans will always try to say what's wrong,
usually how to fix it, and the best players will usually report the
best feedback. The biggest issue here is that even though many
important players, and a lot of regulars are giving a lot of
feedback on stuff that's right, wrong, awesome, or terrible, and
everyone feels pretty much like we are ignored. There was a QB
video about how he'd fix WoT which had a lot of awesome ideas, and
I don't know if you've started to take action but it feels like you
ignored him completely. And then there's the point where the
devs take the opposite direction to what EVERYONE says, for
example: "Stop releasing premium OP tanks WG!" translated as
selling IS-3A with completely new reverse autoreloader gun,
Defender, E25, LeFH, Skorpion G and other trash tanks through loot
boxes. A couple months later you release HWK 30 which Ru251 a tier
below. I got all the loot box tanks without even expecting them,
and now "SPGs are in a bad shape, please fix!" translated as
nothing done for months. Generally speaking there are those
who complain about something and expect it to change, and there are
those who complain and give some reasoning, facts, and
alternatives. It's all about being constructive in the end and
having to response, feels like talking to the wind. So about
reddog's post, I think he's not one of the miserable players who
don't like the game, on the contrary, I think he's one of those who
really like the game enough to care about the decisions being made.
--- I also made a few more suggestions regarding your
article about 2019 year resolutions, which I'll add here as
well just in case you're interested, including both constructive
criticism and some stuff that I don't agree with: Premium
Ammo Rebalancing First of all, we call it gold ammo because
it traditionally was gold-only ammo, and it will keep the name for
convenience even if it was free of charge now. However it still
costs 5-10 times the cost of standard ammo, which is the same idea
with a different convention. Standard or silver rounds vs premium
or gold rounds, even after the damage balance, probably won't be
called special ammo by most veterans unless it's eventually
equalized in cost and proved to be worse across the board compared
to standard rounds as long as penetrations occur, which is even
more prominent for HESH (A.K.A. gold HE) ammo. That
said, it's great to hear some news about gold ammo balance, even if
the release is TBD. The day they are released I'll start playing
tier 10 happily. Matchmaker The major issue with
matchmaking has nothing to do with the templates, it's the fact
that +2 Matchmaking is standard. If you reworked it as follows
you'd probably get rid of all the frustration of playing vs
impenetrable tanks that 1/2 shot you back to garage.: - Set all
tanks to +/- 1 by default - Preferential MM tanks get +0 - Special
tanks get +2. For example, Defender or HWK30 can do +2 just fine. -
Please make sure not to put trash tanks on +2 special matchmaking
like AMX 40 currently is. There's not a single three-tier
template that will satisfy people, those who have problems are
always at the bottom because, with few exceptions, playing a bottom
tier tank is frustrating and I think you already know that. Unless
the top tank is a redline heavy tank camper, or a tomato-level
player in general chances are you'll get shot for half HP, and
that's simply not fun. The Return of Frontline I
believe this was a success, at least on week 1 when people played
for fun. The problem with this mode was that over the first week
people identified the problems this game mode had and abused them
on week 2. It was easy to see every game all the players up to
General had a very specific set of tanks: Progetto, SPG and light
tanks. We also understood that C was impenetrable so East side arty
could simply move middle and focus fire single tanks random battle
style for extra points at the middle. Playing deathmatch usually
rewards more points unless both teams are really committed to
playing the objectives, a point where nobody attacks doesn't yield
any points for either team, even if the defenders are sitting on
the cap keeping it safe. Overall, the whole design was
awesome, but still featured a lot of flaws that should be patched
before more FL weeks happen. I can't suggest you change anything
about map layout without risking even more prominent map imbalance,
but at least you can do 2 things: 1. Block SPGs from moving to a
different front. 2. Block defenders from invading territory
controlled by attackers. This strategy is abused by many (me
included) and killing artillery for free to get huge points isn't
fair. Also backstabbing enemies who are barely respawning to attack
isn't all too fair, honestly. On top of that, if anything,
this mode proved that playing the whole map and moving around is
much more fun than playing corridors, but that can't be done with
more than 1 artillery per team because we are simply afraid of
being targeted out in the open and permatracked, stunned and
killed. I saw your SPG rebalance video, and how your reduced stuns
and improved spall liners, that's still not going to remove the
hate on either side IMO, it will barely change anything to be
honest. The biggest problem with SPGs is that you can't shoot back
at them, there's no way to play against them, and they literally
require zero map awareness or skills, you just sit back and click
enemies on the map. Vehicle Rebalancing As someone
who the painful stages of low-mid tiers of the japanese lines I
stopped at STA-1 because it was a terrible tank. I am therefore
glared to see the STB-1 finally gets some updates! I love the
visual appearance of that tank and the Type 61, but the trash gun
handling on them simply shied me away from it. Likewise from the
Kranvagn, which I'm also impressed to see on the changes you made
to all the heavy swedish tanks. Hopefully we'll start to see some
of these changes soon-ish. New Vehicles Hopefully we
get a Spanish line. I've never had any hopes because there are so
few ideas from Spain, but after seeing Chinese tanks are just
Russian copies I won't be surprised. But please if you make cars,
start pondering the possibility of making a separate vehicle class
for those because cars are not light tanks, or scouts, or anything
close to that. Premium Account Hopefully we can
select when to activate the daily win instead of forced to the
first win of the day, on top of other stuff. It's something I
always wanted to do to avoid unlucky games. Customization
Styles I hope this doesn't interfere with the ability to add
modded skins into the game. I like skins like everyone else, but
overriding other people's skins kind of defeats the purpose of
having in-game skins IMO. Like the EBR 105 skin inspired by Mad Max
some fallout movie about cars and survival could override the
visuals of a skin I have purchased for it. Bonds shop, clan
wars, and other competitive events I'm personally not
interested in tier 10 "competition" with the current status of the
game. My humble opinion is you should make the higher tiers a
little bit more profitable, not too much, but at least enough to
not feel like I'm leaking credits. I believe the gold special ammo
(wait, gold ammo, I said it right) will be huge, and if it ends up
being the way I pictured in my head I will finally join tier 10.
Seriously, if the game offers a good competitive environment that
is also sustainable it will probably be a very good update and
players might even start coming. eekeeboo: Some things to remember with feedback, including from
"important" members. Suggestions come purely from a player from
their perspective and not that of the player base as a whole, or
even for business sense. You'll also note that much of the feedback
derived from some of those videos were already in development as a
fix, like MM and Special ammunition changes. And the
perspectives of the "OP Premium Tanks" is that tanks that are
"balanced" are deemed unworthy or not as good as... and so forth.
No one wants to buy a mediocre tank or one that doesn't offer
something new. It's good to release something new and fresh and
capable. I am not admitting that we as a company actively sell just
OP tanks, but it's easy for people to judge something when they are
summarising and encouraging others to either purchase or not.
The SPG discussion is something that demonstrates a
subjective approach on feedback, so little feedback is formulated
considering other players who like to play artillery or can only
play artillery, considering why and how and that some of those
players may actually be "better" for the game or pay more than
those who never pay a single cent/penny and will be toxic in all
environments. These are just some of the things you have to
consider with feedback and acknowledging where and who it comes
from. Special Ammo: That's why the testing takes
place and it continues to go through working there's a lot of
factors to take into account and other changes not yet shared
involved with it. MM changes: It's also something people
forget that with more templates you increase the chance of says the
same tier MM because the percentage of those brackets increased,
you increase the change for other bracket styles of MM. +2 mm is an
integral part of the game, may change in the future but is such a
huge fundamental to balancing and the way the game works, for as
much as people hate being bottom tier, they love being top
tier. Frontline: This comes down to again a particular
subjective view, I understand some of the frustration with arty,
but you also have to remember the primary focus for artillery
changes is randoms and not Frontline and working from there, and
encouraging the mode to be fun for all and not just a select
demographic. Vehicle Balancing: I hope to see some
impressive changes too and look forward to how exciting they look
while also surprised at the Japanese mediums which i loved grinding
through once I got past the tier 6. New Lines: I can't
share any more information past what has been announced with
possible new tanks etc like the Swedish Medium tanks. Premium
Account: As far as I'm aware there's no plan for that
particular feature you mention. Vehicle Skins: With this
particular skin it's important to remember this was not done for
global aspects like the 3d styles on the IS7, batchat etc, but were
for a fun community team created and organised an event. That's why
they were a mod and not integrated into the client. Tier
10: Sorry I'm not sure on the particular path on this, but
it's also important to note this is the end game and not wanting to
encourage people to just spend all their time at tier 10 without
any cost. But if you could clarify some of this maybe?
Subject: Neues vom Supertest: Der T-116
Link on message: #16757874
Link on message: #16757874
thePhilX: Hallo Kommandanten, Hallo Kommandantinnen, demnächst wird der
Supertest eines neuen leichten Panzers, des T-116, starten. Dieser
Stufe III Soviet ist ein schnelles und dynamisches Fahrzeug, dass
zu Aufklärungszwecken entwickelt wurde. Die Höchstgeschwindigkeit
beträgt beindruckende 60 km/h und die Sichtreichweite ist mit 320m
durchaus brauchbar. Die 45-mm Kanone reicht aus, um sich zudem
gegen gleichstufige Gegner mit durchschlagenden Treffern
durchzusetzen.
Wie immer können sich die genauen Werte des
Panzers noch ändern, verfolgt die News für unsere Updates.
Viel Erfolg auf dem Schlachtfeld!
Ingame-Bilder:








Ingame-Bilder:
Subject: Tout ce qu'il vous faut savoir sur les Plans
Link on message: #16757862
seb4771, on 23 March 2019 - 07:33 PM, said: Toujours pas de news pour savoir COMMENT en avoir ? Exemple
: 5x 1er de mes games en suivant (xp ET degats) = 0, mon cadenas
est toujours légèrement brisé sans bouger... COMMENT on peut faire
mieux que 1er partout ?... Je comprend pas du tout le principe,
j'ai essayé d'avoir des médailles : patrouilleurs (+6000 spot en
t8), éclaireurs et autres, rien qui avance non plus.
seb4771, on 23 March 2019 - 08:09 PM, said: Le cassage de cadenas aussi du coup ?... Donc le gars qui fait RIEN
de sa game a autant qu'un gars qui se casse le cul à "devoir" carry
? (étrange).
Link on message: #16757862
seb4771, on 23 March 2019 - 07:33 PM, said: Toujours pas de news pour savoir COMMENT en avoir ? Exemple
: 5x 1er de mes games en suivant (xp ET degats) = 0, mon cadenas
est toujours légèrement brisé sans bouger... COMMENT on peut faire
mieux que 1er partout ?... Je comprend pas du tout le principe,
j'ai essayé d'avoir des médailles : patrouilleurs (+6000 spot en
t8), éclaireurs et autres, rien qui avance non plus. Actinid:
seb4771, on 23 March 2019 - 08:09 PM, said: Le cassage de cadenas aussi du coup ?... Donc le gars qui fait RIEN
de sa game a autant qu'un gars qui se casse le cul à "devoir" carry
? (étrange).Actinid: Je confirme il s'agit purement de hasard : Bonne chance :
Je remonte la suggestion pour avoir une attribution des
bluesprints en fonction des résultats de bataille. Bonne journée !
Je remonte la suggestion pour avoir une attribution des
bluesprints en fonction des résultats de bataille. Bonne journée !
Subject: Comentarios generales del parche 1.4.1
Link on message: #16757844
Romaliev, on 21 March 2019 - 09:55 AM, said: Bueno, aún no he jugado, pero he estado trasteando con la interfaz
del juego, y a raíz de la introducción de los planos, la habéis
modificado en el apartado tanques de manera de que la lectura es
más clara. Ahora el árbol tecnológico es mucho más agradable de
ver, no es tan oscuro; pero me dá que se ha perdido información, me
explico: 
Un dato importante que se ha perdido en este nuevo cambio es que cuando seleccionas la información de un tanque superior sin desarrollar, antes mostraba el coste en experiencia para desbloquearlo y cuanta experiencia te faltaba para poder desarrollarlo. Ahora como se puede ver en la captura de pantalla, sólo se muestra la experiencia total, sin presentarte esa información que he comentado y que era bastante importante (al menos para mi). Con lo que ahora, vas algo "despistado" a la hora de saber qué tanque le falta más o menos experiencia para desbloquearlo primero, a menos que te líes a hacer cálculos que antes el juego te daba directamente. No parece importante quizá, pero es algo que antes tenía el juego y ahora no, y que han quitado.
Saludos.
Link on message: #16757844
Romaliev, on 21 March 2019 - 09:55 AM, said: Bueno, aún no he jugado, pero he estado trasteando con la interfaz
del juego, y a raíz de la introducción de los planos, la habéis
modificado en el apartado tanques de manera de que la lectura es
más clara. Ahora el árbol tecnológico es mucho más agradable de
ver, no es tan oscuro; pero me dá que se ha perdido información, me
explico: 
Un dato importante que se ha perdido en este nuevo cambio es que cuando seleccionas la información de un tanque superior sin desarrollar, antes mostraba el coste en experiencia para desbloquearlo y cuanta experiencia te faltaba para poder desarrollarlo. Ahora como se puede ver en la captura de pantalla, sólo se muestra la experiencia total, sin presentarte esa información que he comentado y que era bastante importante (al menos para mi). Con lo que ahora, vas algo "despistado" a la hora de saber qué tanque le falta más o menos experiencia para desbloquearlo primero, a menos que te líes a hacer cálculos que antes el juego te daba directamente. No parece importante quizá, pero es algo que antes tenía el juego y ahora no, y que han quitado.
Saludos.
Delhroh: Gracias por reportarlo. Ya lo he reflejado en mi informe
semanal. Un saludo.
Subject: Avanzad fácilmente con paquetes con el quíntuple de EXP
Link on message: #16757790
Link on message: #16757790
Delhroh: ¿Qué os parecen estos boosters para acumular experiencia?
Subject: Blueprints: Everything You Need to Know
Link on message: #16757757
WoT_RU_Doing, on 23 March 2019 - 11:53 PM, said: WG - PLEASE READ: Ok, when announced, we were told
blueprints would be based on merit, and progress would take into
account team damage (i.e. as a bad thing, therefore reducing your
progress).

So, I accidentally damaged a team mate and STILL got a reward for that battle. So repeating my list of unanswered questions,
- What ARE the criteria for getting boxes? - is it already broken? - Please can you publish the numbers of each type of blueprint required to get discounts on each tier of tank. - Can you collect national blueprints if you have that country researched already?* - Can you buy national blueprints with universal ones?*
Link on message: #16757757
WoT_RU_Doing, on 23 March 2019 - 11:53 PM, said: WG - PLEASE READ: Ok, when announced, we were told
blueprints would be based on merit, and progress would take into
account team damage (i.e. as a bad thing, therefore reducing your
progress). So, I accidentally damaged a team mate and STILL got a reward for that battle. So repeating my list of unanswered questions,
- What ARE the criteria for getting boxes? - is it already broken? - Please can you publish the numbers of each type of blueprint required to get discounts on each tier of tank. - Can you collect national blueprints if you have that country researched already?* - Can you buy national blueprints with universal ones?*
eekeeboo: If you go to the tech tree, click the blueprint icon. Select
a currently unresearched vehicle, you will be presented with a
screen of a puzzle, hover over each square and poke around for more
information. You will also find the answers to your questions
about national blueprints answered in the screen as a fully
researched line/nation when you receive it is turned into a
universal. The requirements as highlighted elsewhere
are random by nature with an increased chance through good battle
performance.
Subject: Nouveau char léger soviétique de rang III: T-116
Link on message: #16757751
Link on message: #16757751
Actinid: Bonjour à tous,
Très prochainement, le T116 light tank rejoindra le
supertest ! Il s’agira d’un véhicule soviétique rapide et
agile créé à des fins de reconnaissance.Sa vitesse maximale est de
60km/h, et sa portée de vue sera de 320m. Son canon de 45mm lui
permettra d’être efficace contre les chars du même
rang. 








Please take note that the stats of the
vehicles undergoing the Supertest may change. Follow the news and
good luck in every battle!
Subject: HWK 30
Link on message: #16757621
Link on message: #16757621
Kayi4ek: Německý prémiový lehký tank VIII. úrovně. Více informací o tanku v Tankopedii.
Subject: En el Supertest: El T-116
Link on message: #16757521
Link on message: #16757521
Delhroh:
¡Saludos,
comandantes! Un nuevo vehículo llega al Supertest, el
vehículo ligero soviético de tier III, el T-116. Es un vehículo
diseñado como explorador, rápido y dinámico para labores de
reconocimiento. Tiene una velocidad máxima de 60 kilómetros por
hora, y un rango de visión decente de 320 kilómetros por hora. Su
cañón de 45 milímetros le permitirá también penetrar a los enemigos
de su tier. 








Seguid las noticias y mucha suerte en el
campo de batalla.
Subject: Why RR is the only rating of skill.
Link on message: #16757421
Link on message: #16757421
Asklepi0s: Thread is closed.
Please Read the forum rules!
Specially this rule below !8. Don’t try to cheat the punishment system If you have been banned, the moderation team can automatically ban all your alternate accounts on the forums.
Please Read the forum rules!
Specially this rule below !8. Don’t try to cheat the punishment system If you have been banned, the moderation team can automatically ban all your alternate accounts on the forums.
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16757401
Link on message: #16757401
Asklepi0s: Due to the high number of Artillery threads, we want discussions to
take place in the main pinned thread here.
Subject: Will MM be fixed within 2 years?
Link on message: #16757397
Link on message: #16757397
Asklepi0s: Due to the high number of Match Making, we want discussions to take
place in the main pinned thread here.
Subject: VK100.01P equipment and tips
Link on message: #16757396
Link on message: #16757396
Asklepi0s: This thread has been closed by moderation team due to OP's request.
Subject: bonus code
Link on message: #16757392
Link on message: #16757392
Asklepi0s: This thread has been closed by moderation team due to multiple
threads.
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #16755467
stefanti, on 23 March 2019 - 05:24 PM, said: Hi, In today's (23.3.2019) "1v1 Tier VIII - 17:00 CET - N°3"
tournament, the playoff battles had a duration of only 5 minutes,
as opposed to the ususal 7 minutes (which are still listed in the
tournament description: "Battle duration: 7
minutes."
at https://worldoftanks.eu/de/tournaments/5000001382/.
I'm not sure whether it was also the case for the group
stage battles. 5 minutes battle time with over 4 minutes cap
time on maps like Wadi renders any attempt at capping moot (even if
it's just to put yourself on the plate in order to draw out the
opponent). Is this an error? If yes, please correct it. If
no, please lower capping time and update the tournament
description. Regards, Stefan
Link on message: #16755467
stefanti, on 23 March 2019 - 05:24 PM, said: Hi, In today's (23.3.2019) "1v1 Tier VIII - 17:00 CET - N°3"
tournament, the playoff battles had a duration of only 5 minutes,
as opposed to the ususal 7 minutes (which are still listed in the
tournament description: "Battle duration: 7
minutes."CLRG: Thank you Stefanti, that was corrected.
Subject: Can I get a refund for the FV4202?
Link on message: #16755452
Link on message: #16755452
Asklepi0s: Please send a ticket regarding your question.
Thread is closed.
Thread is closed.
Subject: so whats new
Link on message: #16755224
Link on message: #16755224
Asklepi0s: Due to the high number of Match Making, we want discussions to take
place in the main pinned thread here.
Subject: What is stupidest thing in WOT
Link on message: #16755162
Link on message: #16755162
Asklepi0s: This thread has been closed by the moderation team due to not being
constructive.
Subject: my fellow arty players - unite!
Link on message: #16755150
Link on message: #16755150
Asklepi0s: Due to the high number of Artillery threads, we want discussions to
take place in the main pinned thread here.
Subject: A better solution for the SPG issue
Link on message: #16755148
Link on message: #16755148
Asklepi0s: Due to the high number of Artillery threads, we want discussions to
take place in the main pinned thread here.
Subject: Question about the mm stats.
Link on message: #16755145
Link on message: #16755145
Asklepi0s: Due to the high number of Match Making, we want discussions to take
place in the main pinned thread here.
Subject: Changes to artilerry
Link on message: #16755129
Link on message: #16755129
Asklepi0s: Due to the high number of Artillery threads, we want discussions to
take place in the main pinned thread here.
Subject: Supertest - T-116
Link on message: #16753650
Link on message: #16753650
Falathi: Czołgiści! 
Już wkrótce na Supertest zawita T-116, radziecki czołg lekki III poziomu. To szybka i dynamiczna maszynka przeznaczona do zwiadu, dysponująca świetną prędkością maksymalną 60km/h przy przyzwoitym zasięgu widzenia wynoszącym 320 metrów. Działo 45mm wystarczy, by zaliczyć razić przeciwników tego samego poziomu.
Weźcie pod uwagę, że statystyki pojazdu mogą jeszcze ulec zmianie.









Nie regulujcie odbiorników i powodzenia w bitwach!
Już wkrótce na Supertest zawita T-116, radziecki czołg lekki III poziomu. To szybka i dynamiczna maszynka przeznaczona do zwiadu, dysponująca świetną prędkością maksymalną 60km/h przy przyzwoitym zasięgu widzenia wynoszącym 320 metrów. Działo 45mm wystarczy, by zaliczyć razić przeciwników tego samego poziomu.
Weźcie pod uwagę, że statystyki pojazdu mogą jeszcze ulec zmianie.
Nie regulujcie odbiorników i powodzenia w bitwach!
Subject: Aktualizacja 1.4.1 - Dyskusja Ogólna
Link on message: #16753604
Link on message: #16753604
Falathi: System działa, ale wbicie piątej nagrody nie jest takie
łatwe.
Z drugiej strony, weźcie pod uwagę fakt, że te nagrody mają być obecne przez kolejne tysiące czy dziesiątki tysięcy bitew. Gdyby udało się szybko wszystkie wbić zaczęłoby się narzekanie że nie ma co robić, nie ma czołgów do odkrywania i w ogóle nie wiadomo już, jaki jest sens życia.
Z drugiej strony, weźcie pod uwagę fakt, że te nagrody mają być obecne przez kolejne tysiące czy dziesiątki tysięcy bitew. Gdyby udało się szybko wszystkie wbić zaczęłoby się narzekanie że nie ma co robić, nie ma czołgów do odkrywania i w ogóle nie wiadomo już, jaki jest sens życia.
Falathi
Nadszedł czas na pojedynek serwerów EU i CIS w ramach najnowszego meczu pokaz...
23.03.2019 17:06:47
Subject: Nadszedł czas na pojedynek serwerów EU i CIS w ramach najnowszego meczu pokaz...
Link on message: #16753521
KosiX, on 23 March 2019 - 03:43 PM, said: czy będą tak fajne mapy jak Paryż, Granica Imperium, Mińsk lub
Miasto Duchów?
Link on message: #16753521
KosiX, on 23 March 2019 - 03:43 PM, said: czy będą tak fajne mapy jak Paryż, Granica Imperium, Mińsk lub
Miasto Duchów? Falathi: Jest jeden sposób, by się dowiedzieć wszystkiego: oglądać
transmisję
PS Przy okazji, proszę bez wycieczek osobistych i marudzenia że Multi to, Multi tamto. Jeśli ktoś go nie lubi to przecież nie musi go oglądać.
Pozdrawiam!
PS Przy okazji, proszę bez wycieczek osobistych i marudzenia że Multi to, Multi tamto. Jeśli ktoś go nie lubi to przecież nie musi go oglądać.
Pozdrawiam!
Subject: Im neuesten Clan-Showmatch heißt es EU gegen GUS
Link on message: #16753484
HeiligeDarmGranate, on 23 March 2019 - 12:47 PM, said: Schade das es keinen "Universalserver" gibt. Würde mich gerne mit
Russen oder Amis bei Wot "kloppen" :-) Ok, hat nichts mit
dem Topic zu tun
Wünsche den EU´lern viel Erfolg, ihr
macht das schon !
Link on message: #16753484
HeiligeDarmGranate, on 23 March 2019 - 12:47 PM, said: Schade das es keinen "Universalserver" gibt. Würde mich gerne mit
Russen oder Amis bei Wot "kloppen" :-) Ok, hat nichts mit
dem Topic zu tun thePhilX: Die größten Blockaden dafür sind vermutlich die
Zeitverschiebung und potentielle Ping-Probleme. 
Subject: Równoważenie dział samobieżnych: Zmiana parametrów ogłuszania
Link on message: #16753425
BobbyBrandon, on 23 March 2019 - 12:21 PM, said: Oooo dlaczego arty tylko dostają nerfy, dlaczego mi to robicie, ooo
jak smutno. A która inna klasa ma widok z satelity, zasięg
rysowania czołgów na całą mapę, zasięg strzału na całą mapę i
możliwość strzelania ponad stałymi przeszkodami? No która? A
goście od "historyczności", że arta faktycznie jednym strzałem
załatwiała czołgi, to niech sobie jeszcze doczytają, czy faktycznie
przeładowanie działa tak wielkiego kalibru trwało 20s, nie
wspominając o rozstawieniu podpór i widoku z
satelity. Problemem arty jest jej bezkarność, brak
bezpośredniego zagrożenia. Likwidowanie weakspotów głównie z
HTeków, przesadzone ruskie maszyny i EBR 105 rujnujący rozgrywkę to
zupełnie inne tematy. Tutaj rozmawiamy o arty.
@Falathi odpowiedz proszę, dlaczego nie można do WoTa na PC wprowadzić opcji "Graj z artą", tak samo jak to jest z potyczkami i szturmem? Przecież to banalne rozwiązanie. Kto nie chce z nią grać, odznacza. Trochę trudniej będzie przerobić misje osobiste, ale to nadal dzień roboty dla tak wielkiego zespołu.
A co do stękania, że narzekający na artę sami nią grają. A jak niby mają zrobić misje?
Link on message: #16753425
BobbyBrandon, on 23 March 2019 - 12:21 PM, said: Oooo dlaczego arty tylko dostają nerfy, dlaczego mi to robicie, ooo
jak smutno. A która inna klasa ma widok z satelity, zasięg
rysowania czołgów na całą mapę, zasięg strzału na całą mapę i
możliwość strzelania ponad stałymi przeszkodami? No która? A
goście od "historyczności", że arta faktycznie jednym strzałem
załatwiała czołgi, to niech sobie jeszcze doczytają, czy faktycznie
przeładowanie działa tak wielkiego kalibru trwało 20s, nie
wspominając o rozstawieniu podpór i widoku z
satelity. Problemem arty jest jej bezkarność, brak
bezpośredniego zagrożenia. Likwidowanie weakspotów głównie z
HTeków, przesadzone ruskie maszyny i EBR 105 rujnujący rozgrywkę to
zupełnie inne tematy. Tutaj rozmawiamy o arty.@Falathi odpowiedz proszę, dlaczego nie można do WoTa na PC wprowadzić opcji "Graj z artą", tak samo jak to jest z potyczkami i szturmem? Przecież to banalne rozwiązanie. Kto nie chce z nią grać, odznacza. Trochę trudniej będzie przerobić misje osobiste, ale to nadal dzień roboty dla tak wielkiego zespołu.
A co do stękania, że narzekający na artę sami nią grają. A jak niby mają zrobić misje?
Falathi: Gdyby tak zrobić, to arta grałaby sama ze sobą. Jej rola w
grze stała by się iluzoryczna, więc taka zmiana byłaby bez
sensu.
Arta nie zniknie, można ją co najwyżej przerobić.
Arta nie zniknie, można ją co najwyżej przerobić.
Subject: Poczujcie moc Wikingów z naszą tapetą Lansen C
Link on message: #16753363
Pinako, on 22 March 2019 - 12:10 PM, said: Czas na suchara
Co woła wiking kiedy wchodzi do
warzywnego? O! Dynie!
Link on message: #16753363
Pinako, on 22 March 2019 - 12:10 PM, said: Czas na sucharaFalathi: Taaak. A jaka jest ulubiona fryzura
wikingów?
Loki
Loki
Subject: Przywitajmy wiosnę wielką ofertą specjalną
Link on message: #16753357
Natural__, on 22 March 2019 - 09:24 AM, said: U mnie całą zimę fruwały kawki, wrony, gile, sikorki czy
wróbelki.
Link on message: #16753357
Natural__, on 22 March 2019 - 09:24 AM, said: U mnie całą zimę fruwały kawki, wrony, gile, sikorki czy
wróbelki.Falathi: U mnie też, no ale tutaj śnieg spada może trzy, cztery razy
w roku i topnieje.
Ważniejsze pytanie brzmi: czy podoba Wam się ta oferta specjalna?
Ważniejsze pytanie brzmi: czy podoba Wam się ta oferta specjalna?
Subject: Werdet zum Wikinger mit dem Lansen C Bildschirmhintergrund
Link on message: #16753329
Anna_Kalashnikova, on 22 March 2019 - 11:02 AM, said: Wäre es nicht sinnvoller gewesen den Odin-Stil mit in das Wallpaper
aufzunehmen? Wegen Wikinger und Odins Zorn und so? 
Link on message: #16753329
Anna_Kalashnikova, on 22 March 2019 - 11:02 AM, said: Wäre es nicht sinnvoller gewesen den Odin-Stil mit in das Wallpaper
aufzunehmen? Wegen Wikinger und Odins Zorn und so? Zapfhan: Vielleicht, können wir es noch nachreichen. Ich schau mal
nach 
Subject: L'Europe et la CEI s'affrontent dans la Bagarre de clans
Link on message: #16753314
Link on message: #16753314
Actinid: Vous pourrez regarder cet évenement sur Twitch: Sur notre
chaine officielle (en anglais) : https://www.twitch.tv/worldoftanks Ou sur la chaine
twitch de Synop_s (en Français ) : https://www.twitch.tv/synop_s
Si vous voulez participez aux prédictions, rendez-vous:
ici
Subject: Rééquilibrage de l'artillerie : Changements des paramètres d'étourdis...
Link on message: #16752971
lateigne12, on 22 March 2019 - 12:21 PM, said: Qu'en est-il du retrait du mécanisme d'étourdissement en lui-même ?
Ou sont les compétences anti-stun ?
nagonok21, on 22 March 2019 - 12:45 PM, said: Merci wargaming ! J'espère juste que l'équilibrage ne s'arrêterra
pas la ... A quand les compétence antistunt ?
Synop_s, on 22 March 2019 - 12:44 PM, said: Ceci dit, je pense que limiter à 2 les arties aurait également été
intéressant à envisager, nous verrons si WG décide de nous écouter
là dessus.
Tobi4s_XL, on 22 March 2019 - 02:21 PM, said: Etant joueur d'arty passionné, je ne comprends pas pourquoi
ils touchent encore à "l'utilité" des artys en game... Réduire les
dégats ou le stun n'est à mon opinion pas une bonne idée...
Je serai pour d'essayer de donner aux artilleries des obus de
différent type comme des obus fumigènes, ou des obus éclaireurs,
des obus de stuns... qui dynamiserai le gameplay.
L'artillerie étant un char de support, elle doit pouvoir quand même
faire plus que 0 dégat sur un super-lourd comme le Type 5...
Pour ce qui est de l'équilibrage, limiter les artileries à 2 au
lieu de 3 par équipe me semblerai pluis judicieux, car même pour
les joueurs d'artileries
Tankiste_Eric, on 22 March 2019 - 08:44 PM, said: Et si Wargaming n'étaient pas si mauvais que vous le pensez ?
Personnellement, en tant que joueur d'Arty, je ne suis ni enchanté, ni catastrophé, donc on va dire que c'est une réforme du truc à la suisse: on fignole un peu, sans tout remettre en cause. Personne n'a fondamentalement obtenu raison, mais sur le long terme le schmilblick avance. petite question: considerons que je tire avec mon arty sur un ennemi qui a deja pris du stun, je lui mets donc la moitié du stun que j'aurais du lui mettre. Comment je rentabilise mon obus? Sachant qu'actuellement avec mon stun complet appliqué (+/- 20s en Tiers X), il arrive tres souvent qu'aucun allié n'arrive a lander un tir pendant ce laps de temps. Comment WG comptent-ils compenser la perte (potentielle) de la moitié de mon XP et des credits gagnés en bataille? j'ai lu l'article en entier mais pas moyen de trouver de réponse...
D4rkflow, on 23 March 2019 - 01:44 AM, said: Merci de pointer un détail: faudra Rework les missions arty
également alors.
rxproject, on 23 March 2019 - 08:17 AM, said: AU FAITES OU SONT LES " programeur et dessideur de Wot " sur
le forum ????? ONT PARLE DANS LE VIDE .. ils répondent jamais
!
Origine42, on 23 March 2019 - 10:21 AM, said:
Link on message: #16752971
lateigne12, on 22 March 2019 - 12:21 PM, said: Qu'en est-il du retrait du mécanisme d'étourdissement en lui-même ?
Ou sont les compétences anti-stun ? Actinid:
nagonok21, on 22 March 2019 - 12:45 PM, said: Merci wargaming ! J'espère juste que l'équilibrage ne s'arrêterra
pas la ... A quand les compétence antistunt ?Actinid: Pour le moment, il n'est pas prévu de retirer la mécanique
d'étourdissement. Je remonte la suggestion pour la compétence
"anti-stun".
Synop_s, on 22 March 2019 - 12:44 PM, said: Ceci dit, je pense que limiter à 2 les arties aurait également été
intéressant à envisager, nous verrons si WG décide de nous écouter
là dessus.Actinid: Pareil, la suggestion a été remontée !
Tobi4s_XL, on 22 March 2019 - 02:21 PM, said: Etant joueur d'arty passionné, je ne comprends pas pourquoi
ils touchent encore à "l'utilité" des artys en game... Réduire les
dégats ou le stun n'est à mon opinion pas une bonne idée...
Je serai pour d'essayer de donner aux artilleries des obus de
différent type comme des obus fumigènes, ou des obus éclaireurs,
des obus de stuns... qui dynamiserai le gameplay.
L'artillerie étant un char de support, elle doit pouvoir quand même
faire plus que 0 dégat sur un super-lourd comme le Type 5...
Pour ce qui est de l'équilibrage, limiter les artileries à 2 au
lieu de 3 par équipe me semblerai pluis judicieux, car même pour
les joueurs d'artileriesActinid: J'ai remonté les suggestions. Veux-tu donner plus de détails
sur ton idée des obus éclairants et fumigènes ?
Tankiste_Eric, on 22 March 2019 - 08:44 PM, said: Et si Wargaming n'étaient pas si mauvais que vous le pensez ?Personnellement, en tant que joueur d'Arty, je ne suis ni enchanté, ni catastrophé, donc on va dire que c'est une réforme du truc à la suisse: on fignole un peu, sans tout remettre en cause. Personne n'a fondamentalement obtenu raison, mais sur le long terme le schmilblick avance. petite question: considerons que je tire avec mon arty sur un ennemi qui a deja pris du stun, je lui mets donc la moitié du stun que j'aurais du lui mettre. Comment je rentabilise mon obus? Sachant qu'actuellement avec mon stun complet appliqué (+/- 20s en Tiers X), il arrive tres souvent qu'aucun allié n'arrive a lander un tir pendant ce laps de temps. Comment WG comptent-ils compenser la perte (potentielle) de la moitié de mon XP et des credits gagnés en bataille? j'ai lu l'article en entier mais pas moyen de trouver de réponse...
Actinid: L'artillerie en elle-même n'est pas "nerfée". Ce
rééquilibrage a pour objectif de rendre la vie moins pénible aux
joueurs se faisant focus par l'artillerie. Ton artillerie gardera
tout son potentiel de dégât et d'étourdissement sur une nouvelle
cible. En gros cette mise à jour forcera un peu plus un joueur
d'artillerie à changer de cible régulièrement et à soutenir
son équipe au lieu de passer sa partie entière à pilonner un seul
et même joueur. Pour faire simple, tu ne perdras pas de
crédits ou d'exp avec ce changement si tu adaptes ton gameplay :
Prend une position adéquate pour supporter ton équipe
Regarde régulièrement ta minicarte et pense à te redéployer
régulièrement (Quand la situation le permet) Prends des angles de
tirs différents que tes artilleries alliées (pour avoir un meilleur
contrôle de la carte) Je ne suis pas un expert du gameplay
d'artilleries mais je suis sûr que tu trouveras des joueurs
expérimentés sur le forum qui pourront te conseiller !
D4rkflow, on 23 March 2019 - 01:44 AM, said: Merci de pointer un détail: faudra Rework les missions arty
également alors.Actinid: J'ai demandé plus d'informations à ce sujet, je vous
tiendrai au courant quand j'aurai des retours !
rxproject, on 23 March 2019 - 08:17 AM, said: AU FAITES OU SONT LES " programeur et dessideur de Wot " sur
le forum ????? ONT PARLE DANS LE VIDE .. ils répondent jamais
! Actinid:
Enfin, techniquement je suis CM (Community manager) les
programmateurs et décideurs de WoT ne sont en effet pas sur le
forum francophone, mais vos retours et suggestions sont remontés
régulièrement ! Envoyer un ticket au support n'est en effet pas le
bon moyen pour partager tes retours ! Des sections sont créées sur
le forum pour récolter vos avis : ici Merci à tous pour vos retours !
Enfin, techniquement je suis CM (Community manager) les
programmateurs et décideurs de WoT ne sont en effet pas sur le
forum francophone, mais vos retours et suggestions sont remontés
régulièrement ! Envoyer un ticket au support n'est en effet pas le
bon moyen pour partager tes retours ! Des sections sont créées sur
le forum pour récolter vos avis : ici Merci à tous pour vos retours !
Origine42, on 23 March 2019 - 10:21 AM, said: Actinid:
Subject: Róbcie szybkie postępy z zestawami 5x PD
Link on message: #16752951
Sasquach_PL, on 19 March 2019 - 03:19 PM, said: UP I teraz dzięki mechanice schematów takich orłów na 10
tierze będzie coraz więcej i więcej, przez co ta gra traci
już kompletnie sens.
Link on message: #16752951
Sasquach_PL, on 19 March 2019 - 03:19 PM, said: UP I teraz dzięki mechanice schematów takich orłów na 10
tierze będzie coraz więcej i więcej, przez co ta gra traci
już kompletnie sens. Falathi: To zależy, w drużynie i owszem ale z drugiej strony oznacza
to więcej łatwych celów, a te zawsze są mile widziane.
Poza tym: te zestawy mogą być dobrą opcją jeśli ktoś ma
swoją wymarzoną linię i chce ją rozwinąć znacznie szybciej, bez
przetapiania wolnego doświadczenia. Chciałbym również zauważyć, że
z oczywistych względów ta oferta jest najbardziej korzystna dla co
najmniej dobrych graczy 
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