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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Falathi
Push Yourself to the Limits in Frontline Episode 9!
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05.10.2019 18:59:19
 
Subject: Push Yourself to the Limits in Frontline Episode 9!
Link on message: #17267126

View PostNoobySkooby, on 05 October 2019 - 11:43 AM, said: Oh right so does that mean you can more or less buy the reward tanks?

Falathi:  No. All the thing here means that there are still two more runs of the Frontlines this year so if someone is interested in the special tank rewards and better score there is still chance to play it and to get it :) 


Falathi
Moderatorzy poszukiwani!
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05.10.2019 18:41:53
 
Subject: Moderatorzy poszukiwani!
Link on message: #17267089

View Postgiggsior, on 05 October 2019 - 04:18 PM, said:   Nie ukrywam, że pękam z ciekawości. Wywiady z takimi kandydatami z pytaniami o motywacje i zapatrywanie się na przyszłość w realizowaniu się na takim "stanowisku" byłyby o niebo ciekawsze niż przybliżanie profili klanowych. Sam bym chętnie taki wywiad przeprowadził :trollface:.

Falathi:  Myślę, że gdy już będziemy mieć nowych moderatorów będą oni mieli okazję, by się przedstawić bardziej formalnie. Być może forma wywiadu nie byłaby złym pomysłem :) 
 


Falathi
Think about yourself
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05.10.2019 18:36:25
 
Subject: Think about yourself
Link on message: #17267076

Falathi: Hmm... let`s think about it for a moment. 

This is a PVP game, meaning that players are facing each other meaning that when it comes to the long term performance players can be distributed according to the normal distribution. In other words: there will be a large pool of average players ( some being below average, some above ), then a smaller number of bad and smaller number of good players and so on until we reach the ends of spectrum, with a fraction of a percent of extremely good - and similar amount of extremely bad players. . I believe you can see more than a few graphs here and there on 3rd party sites.  Now, let`s put aside for a moment the question why some players are good, some bad and if and how much should it matter.  Let`s go on with the thought experiment and follow the idea that for some reason, all players who are not at least above average stop playing. Like, they are magically removed, or barred, or quit - whatever, they are gone, can`t be seen on the server anymore. 
How would it affect other players? And oh, let`s be optimistic and let`s assume here that there would be no impact on the queues for the battles, MM, tiers distribution and so on. 
For first - yes, you would have in your team players who have better average knowledge of the game, but in the same time all players who normally could make easy targets are gone too. Actually dealing damage wouldn`t become easier. Second result - the math behind assessment of the player`s skill wouldn`t change, players would still be facing normal distribution, meaning that today`s above average players would become bad, good players would be considered average at best and so on. And oh, the numbers of people who would still be unicums is going to be reduced as well. 
Would it decrease frustration after defeats? 
Frankly, I don`t think so, I think we wouldn`t see any improvement there. The game would be different in some aspects, but I seriously doubt it would be better, also from the very good player`s point of view.  Therefore I think that the idea that average players should leave something they are not good at wouldn`t really solve any issue, and wouldn`t make everyone`s life easier.  Now, we shouldn`t forget one more important thing: players have not only different in-game skills, but also much different attitude towards the game: some really want to excel at it. Some simply are content with being good at it, but not necessarily by going hardcore. Others may treat it simply as a fun way of spending time, disregarding their performance. Others yet may treat it as fun or may be willing to improve, but can`t - for example, they may be lacking reflex that is necessary above certain skill level. And so on. 
That being said - they all have their place in the game. 
 


Falathi
Moderatorzy poszukiwani!
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05.10.2019 17:58:07
 
Subject: Moderatorzy poszukiwani!
Link on message: #17267010

View PostDeepackTheProphecy, on 05 October 2019 - 02:31 PM, said: Składam swoją kandydaturę. Oto moje CV.   [...]   Oddzwonicie? ;)

Falathi:  Gdyby jeszcze zgłoszenie miało taką formę, jak opisaną w wątku... ;) 

View Postgiggsior, on 05 October 2019 - 02:32 PM, said: "Ochotnicy" ależ zacny eufemizm :trollface:.

Falathi:  Uważam, że lepiej napisać wprost jakie są nasze oczekiwania i możliwości w kwestii wynagrodzenia. 

PS Muszę powiedzieć, że już mamy kilkoro kandydatów, i to całkiem sensownych. 


Falathi
Złapcie kubek z Tygrysem!
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05.10.2019 14:26:08
 
Subject: Złapcie kubek z Tygrysem!
Link on message: #17266623

Falathi: Chciałbym zauważyć, że w proponowanej ofercie to nie kubek kosztuje nie wiadomo ile - jeśli zrobicie zakupy za odpowiednią sumę, to otrzymacie go gratis. W dodatku możecie przecież kupić od razu kilka rzeczy, zwłaszcza, że jest wyprzedaż :) 
 


Falathi
Przyjrzyjmy się wydarzeniom specjalnym października
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05.10.2019 12:33:02
 
Subject: Przyjrzyjmy się wydarzeniom specjalnym października
Link on message: #17266441

View PostMroczny_Tygrys, on 02 October 2019 - 01:35 AM, said: ciekawe co będzie na Halloween :medal: 

Falathi:  To zdradzimy bliżej listopada. Na razie mogę powiedzieć tyle, że coś będzie :) 


Falathi
Automat ładujący
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05.10.2019 12:27:21
 
Subject: Automat ładujący
Link on message: #17266437

View PostKnjaz_Gromowladny, on 04 October 2019 - 05:38 PM, said: Artykul ciekawy, ale rzeczywiscie po lepkach. Automaty ladujace nie wymagaja stalego polaczenia pomiedzy dzialem, a automatem. Jest tzw. polozenie zerowe dziala, kilka stopni w gore, zazwyczaj na wprost i wtedy mechanizm laduje, pozniej dzialo wraca do ustawionego polozenia i znow mozna strzelac. Tak jest w radzieckich/rosyjskich pojazdach serii T-64/72/80/90.

Falathi:  Tak jak wspomniałem, trzeba by serii artykułów żeby opisać dokładniej stosowane rozwiązania.  To, co piszesz o połączeniu dotyczy nowszych konstrukcji gdzie faktycznie rozwiązano problem jak zrobić taki mechanizm ładujący, który umozliwia ładowanie działa w sposób stosunkowo mało skomplikowany, jest dość niezawodny, nie zajmuje zbyt dużo miejsca i pozwala na ładowanie różnych typów amunicji. Z tego, co wiem konstrukcje z wcześniejszego okresu miały spore problemy ze spełnieniem tych wymogów jednocześnie. 


Falathi
What's an Autoloader Anyway?
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04.10.2019 21:15:54
 
Subject: What's an Autoloader Anyway?
Link on message: #17265700

View PostMiepie, on 04 October 2019 - 05:13 PM, said: Loooooook at the picture! Those shells roll nearly horizontally! Make the guy on the left sit down and you can easily fit a cupola over them. :D
 

Falathi:  Yes - but it`s a modest caliber. Also, I believe that few other things could have mattered, such as: 1. In tank you are expected to swap between ammunition types. It`s possible to be forced to swap them more than once over a short period of time. The autoloader should enable that - in case of AA guns this is not such a big issue. 2. Unlike the AA positions on ships of the era, you should rather build a turret with a substantial armor. Its weight is another factor that limits amount of space inside, even if not directly. 3. One more issue: autoloader in the tank should, ideally, enable use of all the ammunition in tank. A small ready rack is an option, but then you still need a loader to prepare the rack one the first one is spent. In case of AA guns, this is not a necessity as these stations were fed from the magazines and had more space to store ready ammunition around. Again, this makes design of the autoloader bit more complicated.  I think that these factors were important, along with reliability. On a large ship failure of one gun was not a huge problem itself and actually it was expected to happen due to the enemy action. In case of a tank, loss of one gun makes everything way more problematic ;) 
 


Falathi
What's an Autoloader Anyway?
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04.10.2019 19:09:07
 
Subject: What's an Autoloader Anyway?
Link on message: #17265410

View PostMiepie, on 04 October 2019 - 05:03 PM, said: Ah, I wasn't really thinking of the big naval guns… More along the lines of the Molins Gun version of the QF 6-pounder: https://en.wikipedia.org/wiki/Ordnance_QF_6-pounder#Molins_gun

Falathi:  Ah, I see. 
Frankly, I do not know - I guess, but it`s really just a guess that the issue could have been the fact that in such guns you have basically loose shells in the magazine and the gun is fed from above, with shells moving thanks to their own weight. Such a construction would make the turret unnecessarily tall - and putting the shells below the gun would make it necessary to construct a reliable feeder not relying on the weight of the shells. And this probably would again cause problems with the reliability of the whole thing. But - it`s just my guess. 


Jahpero
Recherche de modérateurs- forum FR.
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04.10.2019 19:01:30
 
Subject: Recherche de modérateurs- forum FR.
Link on message: #17265390

Jahpero: Soutient aux modérateurs FR dans leur reconversion, toute contribution est la bienvenue :Cagnotte Paypal anonyme    


Falathi
What's an Autoloader Anyway?
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04.10.2019 18:58:58
 
Subject: What's an Autoloader Anyway?
Link on message: #17265385

View PostMiepie, on 04 October 2019 - 04:45 PM, said: Odd, though, since both revolver handguns and rapid fire naval / anti-aircraft guns had been around for quite some time already… You'd think it would mostly be a case of "adapt to the right scale".

Falathi:  True, but I assume there are reasons behind it: AA guns were usually in open positions, with relatively simple feeding mechanism and if they jammed they could be fixed relatively easily. Of course - much depends on which gun in particular we`re talking about but as a rule this was not a big problem. Also, smaller caliber AA guns ( like up to 37-40mm ) were usually fed with clips or drums which is a bit different story than the 75mm and larger caliber guns. Which leads to another thing - the big naval guns. These weren`t loaded manually in any case as the shells were way too heavy for it (to give a general idea: 150mm shell already can weigh around 40-50 kg without the propellant. 203mm shell gets closer to 100kg, and battleships guns go for hundreds of kgs. However, the mechanisms used to few them would be difficult to put into a tank as they operated in a different way, with sort of elevators lifting the shells from the magazines, then there was a mechanism to put the shell on a cradle, next thing was the use of rammer to place the shell in the gun and so on - but all this would take a ton of space inside of a tank and would require a complex crew to make sure it works correctly.I assume that parts of this mechanism were taken into consideration ( for example the pretty much automated 203 mm guns used on the Des Moines class ) but much had to be reworked to adapt the idea for a tank. Keep in mind, that - for example - in the naval gunnery the height of a turret was not a big issue as it was several meters tall anyway. In case of the tank you can`t simply make it as tall as you with to fit your fancy mechanism in. I guess there were for other, similar issues as well. 


peaceful_tankman
Załoganci z wyścigów
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04.10.2019 18:56:42
 
Subject: Załoganci z wyścigów
Link on message: #17265379

peaceful_tankman: Podobny temat już istnieje, w związku z tym ten zostanie zamknięty. Zachęcam do napisania tutaj, tak jak zostało to słusznie zasugerowane: http://forum.worldof...wyscigowy-2019/


vuque
Moderatör Aranıyor
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04.10.2019 18:34:32
 
Subject: Moderatör Aranıyor
Link on message: #17265315

View PostTheLast_KebapBender, on 04 October 2019 - 05:06 PM, said:   Dahası WG Türk forumu ve topluluğundan yıl sonunda Türkçe desteğin çekileceğini açıklamadı mı ??? Ben mi yanlış biliyorum.. Kalkıp ingilizce şart değil google translate kullansanızda olur gibi bi tavırla sizin bi numaranız yok sizi seçen biz olacağız anlayışı birleşince zaten 30-40 kişinin aktif kullandığı bi forumda moderatör seçin dediler seçiyoruz işte ciddiyetsizliği sezdim şahsen..

vuque:  Öyle bir durum söz konusu değil, yanlış biliyorsunuz. Başvuran kişiler detaylıca incelenecektir, net bir kriter belirtmeme sebebimiz, başvuran adaylar arasından en uygun kişileri seçmek ve başvuru potasını geniş tutmak içindir. Google translate konusu ise başvurmak isteyip, dil konusunda çekincesi olanların daha rahat bir şekilde başvurması içindir.


Falathi
What's an Autoloader Anyway?
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04.10.2019 18:28:35
 
Subject: What's an Autoloader Anyway?
Link on message: #17265294

View PostIn_Flames90, on 04 October 2019 - 04:02 PM, said: There is also 1 major drawback in real life with autoloaders that everyone ignores (even today in the modern age).

If you lose the loader, you're also 1 man short for everything that has to do with maintenance and field jobs. The loader isn't just putting shells into the breach, as most people would think.

Falathi:  This is true. Usually, the loader and driver are most busy with these tasks. However, these tasks can - at least in some cases - be performed by the rest of the crew, or extra crews. Much depends on the tank and the conditions though.  When it comes to drawbacks:  it took quite some time for autoloaders to become something used on regular basis, as initial designs had often serious reliability issues.This for example is one of the reasons why the T22 E1 remained what it was - a one time prototype, and not a regular tank ( the other big reason was the fact that 76mm gun was seen as not powerful enough for the new generation of tanks ). In the modern era autoloading systems are usually reliable enough. Of course, they can still fail but let`s face it: in a complicated machine like a modern tank there`s a lot of stuff that can fail and cause a serious problem for the crew in the combat situation. 
Speaking of reliability: IIRC one of the reasons an autoloader was used with success on the AMX 13 tanks was the fact that its design was pretty simple and easy to operate and therefore reliable as there simply weren`t many elements prone to damage, or difficult to replace. The other important factor was - as mentioned in the article - the oscillating turret. You see, these early designs required alignment with the gun which oscillating turret would provide. However, such a turret does not offer great protection due to its construction - but in case of a light tank this didn`t matter as it was not expected to offer protection against heavy fire anyway.  And since we`re at the alignment thingy... this was another reason why autoloaders haven`t become ubiquitous earlier: the fact that you have to load the gun only in given position means that after each fire you have to realing your gun and then track the target again after firing and this makes the task of hitting the enemy more difficult. There were also other design issues - IIRC the T62 was famous in the Red Army for its notoriously dangerous autoloading mechanism as it could catch piece of uniform of a soldier leading to injuries. 
This leads to another issue - the safety. As pretty much everyone knows tank can be damage more or less serious and in many cases can be repaired once you have time and the team to evacuate it from the battlefield and get it to a repair shop. However, if the tank burns out or it suffers explosion of the ammunition the result is just a wreck that can only be scrapped. Also, if the tank gets hit and the ammunition explodes ( actually, it`s bit more complicated with deflagration and stuff... but I digress ) then the crew is usually done for.  At least, that`s how it used to be during WWII and decades afterwards. Now, however, the solution is to design the tanks in such a way that energy of the explosion of the ammunition is projected outside of the vehicle without destroying the interior and the crew. The problem is, though, that this adds another level of difficulty if you want to use auto reloading mechanism and still benefit from the increased safety of the crew. For example, one of the more reliable and standard reloading systems used in the early T-72 tanks stored ammunition and propellant charged in a carousel at the bottom of the turret - it worked great for reloading purposes, but any hit in the side of the tank below the turret could lead to massive explosion, dooming the crew.  To end this post before it gets too long - I do not know much about auto reloading mechanisms that were designed around WWII :( Perhaps you guys know a thing or two about it? 
I mean I know that some projects existed. I`ve seen pictures of a German design of the 8,8cm KwK with extra mechanism to quickly reload another two shots, but not much beyond that. Anyone? 


peaceful_tankman
Wspaniałe losowania
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04.10.2019 18:18:05
 
Subject: Wspaniałe losowania
Link on message: #17265275

peaceful_tankman: Istnieje już podobny temat, w związku tym ten zostanie zamknięty. Zachęcam serdecznie do wyrażenia swojej opinii na temat MM tutaj: http://forum.worldoftanks.eu/index.php?/topic/243114-mm-jak-dziala-system-losujacy/


peaceful_tankman
LOSOWANIA
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04.10.2019 18:14:27
 
Subject: LOSOWANIA
Link on message: #17265266

peaceful_tankman: Istnieje już podobny temat, w związku tym ten zostanie zamknięty. Zachęcam serdecznie do wyrażenia swojej opinii na temat MM tutaj: http://forum.worldoftanks.eu/index.php?/topic/243114-mm-jak-dziala-system-losujacy/


Falathi
Mauerbrecher
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04.10.2019 18:05:45
 
Subject: Mauerbrecher
Link on message: #17265244

Falathi: Hey!

The thing is that YES, Mauerbrecher has very decent soft stats of the gun, meaning that you don`t have to aim carefully to actually hit the enemy. I know, it sounds unlike many German guns but that`s how it is. On this note: Panther II with the L71 KwK gun also has pretty decent soft stats which make this gun a better option than the in game stats alone would suggest.  Now, when it comes to the tank: for me Mauerbrecher is not so great. I know some good (as in: violet stats) players who say that it`s under appreciated and most people simply do not realize its potential.  It might be true, but for me the one factor that prevents me from playing it often is the speed. It`s not about the tank, I`ve never been a fan of slow tanks. 


thePhilX
Eine letzte Runde mit unserem regionalen Rennturnier
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04.10.2019 17:48:02
 
Subject: Eine letzte Runde mit unserem regionalen Rennturnier
Link on message: #17265210

View PostAnna_Kalashnikova, on 04 October 2019 - 06:42 AM, said: Wichtige Info zum Turnier ;)  

thePhilX:  hab ich wie versprochen hinzugefügt14:49 Added after 1 minute

View PostSiliconSidewinder, on 30 September 2019 - 03:12 PM, said: wenn ich das richtig verstehe spielt man dieses Turnier mit tier X Fahrzeugen aus der eigenen Garage, ein entsprechender light oder med sind also voraussetzung hier mit zu spielen.   zur Klarstellung man kann auch was anderes fahren, aber wer nen tier VIII light oder einen heavy nimmt ist selbst schuld.

thePhilX:  Fährst 3v3 mit den Racing Tanks (Chaffe, T-50 und Leopard, jeweils die Sport-Versionen)


Delhroh
¡Se parte del equipo de moderación de Wargaming Europa!
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04.10.2019 17:41:44
 
Subject: ¡Se parte del equipo de moderación de Wargaming Europa!
Link on message: #17265195

View PostIceman5, on 04 October 2019 - 02:56 PM, said: Si no se tiene limpio el historial de penales foriles.... se puede optar al cargo?

Con la guerra que he dado a los moderadores no sería mala penitencia ejercer al otro lado.

Animo y suerte a los elegidos.

Y hagáis lo que hagáis... Mantener un criterio claro y definido... Sin veletismos.

Mismo criterio para todos.

Delhroh: Mientras se tenga un historial limpio en el juego podría valer...:honoring:


Delhroh
¡Se parte del equipo de moderación de Wargaming Europa!
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04.10.2019 16:54:02
 
Subject: ¡Se parte del equipo de moderación de Wargaming Europa!
Link on message: #17265092

View PostKapadocio, on 04 October 2019 - 02:19 PM, said: ¿Me apunto?  :teethhappy: :trollface: :facepalm:    Era broma Delhroh, respira hondo y no te atragantes :harp:

Delhroh: Cualquiera que cumpla los requisitos puede presentarse. :great:


thePhilX
Forum WG nabírá nové moderátory
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04.10.2019 16:37:10
 
Subject: Forum WG nabírá nové moderátory
Link on message: #17265052

thePhilX: Milí tankisté,rozhodli jsme se otevřít dveře našeho fóra a rádi bychom přivítali mezi námi zkušené hráče - dobrovolné moderátory přímo z vašich řad.Hledáme hráče, kteří jsou aktivní na fóru, jsou obeznámeni s naší komunitou, mají solidní znalosti a zkušenosti s naší hrou. Hledáme hráče, kteří jsou ochotni investovat svůj volný čas, aby se postarali o dodržování pravidel na fóru, vyčistili vlákna od porušujících příspěvků a udělali tak z fóra lepší místo pro všechny přispívající. Budete v přímém kontaktu se zaměstnanci WG, kteří vás zaučí a pomohou vám s vaší misí. Zaměstnanci WG si také vyhrazují právo na to, aby si ze všech přihlášených vybrali nejvhodnější kandidáty a v případě, že to budou považovat za nutné, i zrušit práva na moderování fóra. Máte-li zájem, kontaktujte mě osobně - thePhilX, či jiné komunitní manažery (aktuální seznam najdete zde) do PM. Žádosti přijímáme do 18.října.Hezký den!   English:
 Hello tankers,We have decided to open forum moderation to volunteers among the forumites. We're looking for constructive players that are active on the forum and part of the community, with solid game knowledge and experience, willing to invest their free time to take care of cleaning up the threads from rule violations and keeping the forum a better place for everyone posting. You will be in direct contact with WG Staff, that will train you and assist you in your mission. WG Staff members also reserve to themselves the right to pick the most appropriate candidates out of all the applications and revoke moderation rights in a second moment whether they would find it necessary. If you're interested feel free to contact me, thePhilX, or other Community Managers (you can find an updated list here) by PM.
We will accept applications until the 18th of October. Have a nice day!


Asklepi0s
Seviye 10 maçlarında 3 arty
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04.10.2019 16:31:05
 
Subject: Seviye 10 maçlarında 3 arty
Link on message: #17265042

Asklepi0s: Lütfen atışmalarınızı hakaret ve kışkırtma olmadan gerçekleştiriniz.
Konu temizlenmiştir.


Sael_
Un nuovo veicolo a tema The Offspring... Pretty Fly, eh?
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04.10.2019 16:28:30
 
Subject: Un nuovo veicolo a tema The Offspring... Pretty Fly, eh?
Link on message: #17265037

View PostBandit_m, on 02 October 2019 - 02:23 PM, said:   ai miei tempi tamarravi il ciao piaggio, con la sella yankee e il bitubo... mica pizza e fiki...ma sono passati 35 anni e ancora si tamarrano le cose????

Sael_:  Ormai il tamarro è retro-gaming.:teethhappy: 

View Postcarpaneto, on 02 October 2019 - 04:25 PM, said: Scusate ma un carro italiano con i Pooh. sono 30 anni che girano

Sael_:  

View Postnaico69, on 02 October 2019 - 05:09 PM, said:   Magari cambiamo gruppo...PFM? Banco? Dai li vedo già meglio. Anche un "Progetto Subsonica" non sarebbe male :teethhappy:

Sael_:  

View Postgabb1989, on 02 October 2019 - 05:50 PM, said: A tema Gigi D'Ag batterebbe a tamarrezza qualunque cosa, e pompando l'amour toujours per la mappa gli offsprings potrebbero solo accompagnare

Sael_:  Su Facebook ci stavano proponendo Albano. (Sapevate che "Felicità" è una canzone che i polacchi mettono ad ogni matrimonio? :hiding: La sanno tutti a memoria.)      


Sael_
Non fatevi scappare la tazza del Tiger!
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04.10.2019 16:22:58
 
Subject: Non fatevi scappare la tazza del Tiger!
Link on message: #17265023

View Postenigma66, on 03 October 2019 - 03:05 PM, said:
 Ho dovuto loggarmi per vedere di che tazza si trattava, di primo achito ho pensato a quella del bagno..

Sael_:  Grazie per il suggerimento.:trollface:


Sael_
Ma cos'è un caricatore automatico?
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04.10.2019 16:20:52
 
Subject: Ma cos'è un caricatore automatico?
Link on message: #17265019

View PostBananaItalia, on 04 October 2019 - 10:26 AM, said: E' quella cosa che ti fa credere di essere invincibile perché hai 4 o 5 colpi da tirare tutti assieme ma che il Dio-RNG fa in maniera tale che rimbalzano, spari alle nuvole, prendi sassi inesistenti, tracci solchi nella terra e che una volta scaricato ti fa dire : OK sono un carro morto.....

Sael_:  Figliolo, ma non è RNG, lì è il segnale che devi provare ad andare a Lourdes. :teethhappy:


Delhroh
¡Se parte del equipo de moderación de Wargaming Europa!
arrow
04.10.2019 16:06:27
 
Sael_
WG cerca Moderatori!
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04.10.2019 16:06:12
 
Subject: WG cerca Moderatori!
Link on message: #17264979

Sael_: Carristi! Abbiamo deciso di aprire al pubblico la possibilità di offrirsi come moderatori volontari per il forum, ovvero i giocatori che ne fanno parte e ne comprendano la cultura, qualora scelti dallo Staff, potranno moderare attivamente il forum nel proprio tempo libero.Siamo alla ricerca di giocatori costruttivi, con un buon numero di battaglie alle spalle, che siano a proprio agio a contatto con lo Staff WG, dal quale verranno istruiti per il compito che si offrono di svolgere.La comprensione di un minimo di lingua inglese è apprezzata ma non si tratta di un requisito obbligatorio.Lo Staff si riserva il diritto di scegliere i candidati migliori e di assegnare e revocare il ruolo di moderatore. Abbiamo già scelto come moderatori volontari i seguenti giocatori:- D4d1 (in prova per due settimane) (I moderatori volontari non sono ancora all'opera sul forum.) Potete proporre la vostra candidatura tramite messaggio personale a Sael_.Accetteremo candidature fino al 18 ottobre.


Delhroh
Evento especial de la reunificación alemana
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04.10.2019 15:39:23
 
Subject: Evento especial de la reunificación alemana
Link on message: #17264926

View PostRuberCorax, on 02 October 2019 - 09:04 AM, said: Nota: La recompensa de ¡Alemania Unida! pone: 0 (asignada al vehículo con el que completéis la misión)

Delhroh: Hola, Ya he pasado nota para subsanar el problema. Disculpad las molestias ocasionadas.


Delhroh
Celebremos la reunificación alemana con las Tank Rewards
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04.10.2019 15:38:32
 
Subject: Celebremos la reunificación alemana con las Tank Rewards
Link on message: #17264924

Delhroh: El Pz 35 no está mal. Tiene un blindaje regulero, es lento y su cañón no es nada del otro mundo. Para un tier III premium está bien, aunque como tiene solo 3 tripulantes no se puede usar para entrenar tripulacions de tiers superiores.


Falathi
What's an Autoloader Anyway?
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04.10.2019 14:45:03
 
Subject: What's an Autoloader Anyway?
Link on message: #17264815

View Postfalcon_96, on 04 October 2019 - 12:28 PM, said: Nice read. So, what about that T22E1 you mention in the article? Autoloading 76mm American med would be interesting addition to tier 7, hell, with the bond shop nearly ready it would be a good tank to put in there. 

Falathi:  Hard to say for now. Also, personally I do not know how it would be implemented - a tank with no loader, and very high ROF? ( the tests have shown ROF of 20 shots per minute was possible to achieve ) Or perhaps something like a drum, or some other solution? 
 


Falathi
Automat ładujący
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04.10.2019 14:21:32
 
Subject: Automat ładujący
Link on message: #17264769

View PostChyzy_, on 04 October 2019 - 12:07 PM, said: Artykuł nie jest przypadkiem ucięty w połowie? A to co jest, jest napisane po łebkach. 

Falathi:  Artykuł opisuje tylko niektóre konstrukcje, które pojawiły się w grze i opisuje niektóre z względnie wczesnych rozwiązań. Dokładne opisanie automatów ładujących, stosowanych rozwiązań itd wymagałoby całej, długiej serii artykułów.  W dodatku zależy, co rozumiemy pod pojęciem automatu ładującego: magazynki jak w AMX 13 albo inne urządzenia pozwalające szybko oddać serię strzałów, ale za to wymagające potem dłuższego czasu do przeładowania, czy też rozwiązania takie, jakie są obecne w UDES 15/16 tj. mechanizm ładujący który nie umożliwia szybkiego oddania kilku strzałów, ale za to z powodzeniem zastępuje ładowniczego. 


Falathi
Catch Your Tiger Mug!
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04.10.2019 14:16:09
 
Subject: Catch Your Tiger Mug!
Link on message: #17264754

View PostFryTheFly, on 04 October 2019 - 11:22 AM, said: Mug, hmm intresting, what it is weight/power ratio, how about dispersion from lips, I think I leave it cause rng might throw some coffee to my new keyboard.

Falathi:  I believe a lot depends on who`s holding it, tbh.  


thePhilX
Communitymoderatoren - Rekrutierungsthread
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04.10.2019 14:06:27
 
Subject: Communitymoderatoren - Rekrutierungsthread
Link on message: #17264728

thePhilX: Hallo,wir suchen nach Verstärkung für unser Moderationsteam aus den Reihen der Community, hierbei ist unser Ziel, dass die Moderatoren eine bessere Verbindung zum Spiel und natürlich auch zur Spielerschaft haben. Somit suchen wir nach aktiven Forennutzern und -nutzerinnen, die die verschiedenen Bereiche und die Forenkultur verstehen und unsere generelle Vorgehensweise nachvollziehen können. Somit suchen wir nach Freiwilligen, die hier die Beiträge, aber auch Reports bearbeiten und moderieren wollen. Ein Grundverständnis von Basis-Englisch ist hierbei vorausgesetzt, um mit dem Wargaming Community und Moderationsteam regionsübergreifend kommunizieren zu können. Hierbei steht ihr natürlich in direktem Kontakt zum WG EU Team. Um sich zu bewerben, schickt bitte eine PM an mich und Zapfhan, Bewerbungen über diesen Thread sind nicht empfohlen.
Frist ist der 18.10 (Freitag in 2 Wochen).  Grüße Phil 


Falathi
What a crapgame
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04.10.2019 13:53:52
 
Subject: What a crapgame
Link on message: #17264698

Falathi: Please consider sharing some replays with us - it`s the best way to check what exactly happened, what was the situation and chances to damage the enemy. 

Otherwise it`s just way too vague I`m afraid.   


Falathi
Świętujcie Zjednoczenie Niemiec z Tank Rewards
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04.10.2019 12:25:27
 
Subject: Świętujcie Zjednoczenie Niemiec z Tank Rewards
Link on message: #17264509

View Postankuba57, on 04 October 2019 - 10:19 AM, said: Czy można dwa kupony użyć do jednego zakupu? Dostałem 10% zniżki na zestawy powyżej 9,95 euro ważny kilka dni i w tym czasie myślę zdobędę następny kupon na 15% zniżki.

Falathi:  Niestety, nie. Zniżki się nie kumulują. 


Falathi
Automat ładujący
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04.10.2019 11:52:15
 
Subject: Automat ładujący
Link on message: #17264445

Falathi: Wszystko w swoim czasie :) 


Falathi
What's an Autoloader Anyway?
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04.10.2019 11:50:06
 
Subject: What's an Autoloader Anyway?
Link on message: #17264440

View PostVtsuk, on 04 October 2019 - 09:16 AM, said: IS3A anyone?! How that one works then? Stalinium magic?

Falathi:  It works differently, but in order to discuss all the technological solutions used in the 40s-50s we would need a whole series of articles.  Also, let's remember that there are two things that often fall into the same category of autoloaders: - mechanisms that served to deliver few shots in quick succession, but then needed a reload of the whole mechanism. Such mechanisms were designed by the Germans towards end of the war ( they tried to make 8,8cm gun with mechanism to quickly reload the gun with another 2-3 shells after the first one was fired ), also IIRC they are pretty often used in the modern artillery, to make sure that they can provide intense barrage in a very short amount of time.  - mechanisms that were intended to replace the loader completely and allow to load all ammunition available, but not necessarily allowing for quick bursts or much higher rate of fire than tanks with loader on board. In game, a good example is the Stridsvagn 103 - no quick salvos, but all the ammunition is loaded by the mechanism. Also, IRL example of such solution would be the T-72 MBT.  AMX 13 is an interesting case here, because you can say that it combines both approaches: thanks to its double drum magazine it can fire several shots in a short amount of time - but IRL once these two drums are emptied they need to be reloaded externally, meaning they contain all the ammunition available for the tank.  


vuque
Moderatör Aranıyor
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04.10.2019 11:41:53
 
Subject: Moderatör Aranıyor
Link on message: #17264423

vuque: Merhaba Komutanlar, Oyun ve forum kültürüne hakim, boş zamanlarında aktif bir şekilde Türkçe forumda forum moderasyonu yapacak ve diğer forum kullanıcılarının yaptığı raporları inceleyip, değerlendirecek gönüllü moderatör adayları aramaktayız. İngilizce bilmek her zaman için bir artı olacaktır. WG Çalışanları ile direkt olarak iletişimde olacak ve beraber çalışacağınız için acil durumlarda yabancı WG çalışanları ile iletişim kurabilmek adına minimum düzeyde İngilizce bilmek oldukça faydalı olacaktır. (Ancak olmazsa olmaz bir şart değildir, günümüz teknolojisi ile tercüme araçları vasıtasıyla minimum iletişim sağlanabilir). İlgilenen arkadaşlar forumdan özel mesaj ile bana ulaşarak başvuruda bulunabilirler. Her başvuruya cevap verilmeyeceğini, mülakat aşamasına geçerseniz sizinle iletişim kurulacağını ve bunun gönüllü bir uygulama olduğunu, herhangi bir ödeme ve ödül bulunmadığını hatırlatmak isterim. İyi günler,


Falathi
Ześlijcie na przeciwników nawałnicę ognia w pojeździe 8,8 cm Pak 43 Jagdtiger
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04.10.2019 11:32:54
 
Subject: Ześlijcie na przeciwników nawałnicę ognia w pojeździe 8,8 cm Pak 43 Jagdtiger
Link on message: #17264409

View PostMroczny_Tygrys, on 03 October 2019 - 09:00 PM, said: kiedyś bardzo przyjemnie się nim grało gdy się chowało czołg do połowy i nadwozia niczym się ruszyć nie dało. Teraz nie wiem sam, może rdza, albo zmęczenie materiału, ciężko powiedzieć .

Falathi:  Zmieniła się rzeczywistość dokoła, mamy więcej szybkich pojazdów w grze przez co łatwiej zaskoczyć Jagdtigera w porównaniu do tego, co było kiedyś. 
Z drugiej strony, jeśli uda się zająć odpowiednią pozycję to jego działo wciąż robi swoje, a zarabiać maszynka ciągle zarabia.   


Delhroh
¡Se parte del equipo de moderación de Wargaming Europa!
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04.10.2019 11:29:00
 
Subject: ¡Se parte del equipo de moderación de Wargaming Europa!
Link on message: #17264402

Delhroh: ¡Saludos, comandantes! Como ya sabéis actualmente tenemos un grupo de moderación y debido a que queremos mejorar nuestro servicio de moderación y estar más cerca de los jugadores y de la comunidad hemos decidido realizar algunos cambios, entre ellos, dar la posibilidad a nuestros queridos jugadores de formar parte del equipo de moderación, de tal forma que tengamos un equipo de moderación con más conocimiento del juego y de la propia comunidad de World of Tanks. Estamos buscando que se unan a nuestro equipo de moderación: Usuarios con buen conocimiento de World of Tanks. Usuarios que vayan a ser activos en el  foro, con conocimiento del mismo, de la comunidad y de como ser cercano, pero a la vez justo a la hora de aplicar las normas. Usuarios que tengan ganas de ayudar a la comunidad en su tiempo libre y moderar activamente la comunidad, bien directamente o bien a través del sistema de reportes. Usuarios que tengan conocimientos de inglés para poder trabajar con otros moderadores en dicho idioma si fuera necesario o en emergencias, aunque no es obligatorio para ejercer como moderador español. Usuarios que estén dispuestos a estar en permanente contacto con el Staff de Wargaming Europa. Usuarios que quieran ser voluntarios para ocupar la plaza de moderador (no hay pago o recompensas por ser moderador). Los usuarios que deseen aplicar deberán enviar un mensaje privado a DelhRoh, el Community Manager español, indicando el motivo por el cual deseas ser moderador y hablando brevemente sobre ti   ¡Os animo a todos los que tengáis ese perfil a aplicar! ¡Un cordial saludo! El equipo de comunidad de Wargaming Europa


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