Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Push Yourself to the Limits in Frontline Episode 9!
Link on message: #17267126
NoobySkooby, on 05 October 2019 - 11:43 AM, said: Oh right so does that mean you can more or less buy the reward
tanks?
Link on message: #17267126
NoobySkooby, on 05 October 2019 - 11:43 AM, said: Oh right so does that mean you can more or less buy the reward
tanks?Falathi: No. All the thing here means that there are still two more
runs of the Frontlines this year so if someone is interested in the
special tank rewards and better score there is still chance to play
it and to get it
Subject: Moderatorzy poszukiwani!
Link on message: #17267089
giggsior, on 05 October 2019 - 04:18 PM, said: Nie ukrywam, że pękam z ciekawości. Wywiady z takimi
kandydatami z pytaniami o motywacje i zapatrywanie się na
przyszłość w realizowaniu się na takim "stanowisku" byłyby o niebo
ciekawsze niż przybliżanie profili klanowych. Sam bym chętnie taki
wywiad przeprowadził
.
Link on message: #17267089
giggsior, on 05 October 2019 - 04:18 PM, said: Nie ukrywam, że pękam z ciekawości. Wywiady z takimi
kandydatami z pytaniami o motywacje i zapatrywanie się na
przyszłość w realizowaniu się na takim "stanowisku" byłyby o niebo
ciekawsze niż przybliżanie profili klanowych. Sam bym chętnie taki
wywiad przeprowadził Falathi: Myślę, że gdy już będziemy mieć nowych moderatorów będą oni
mieli okazję, by się przedstawić bardziej formalnie. Być może forma
wywiadu nie byłaby złym pomysłem
Subject: Think about yourself
Link on message: #17267076
Link on message: #17267076
Falathi: Hmm... let`s think about it for a moment.
This is a PVP game, meaning that players are facing each other meaning that when it comes to the long term performance players can be distributed according to the normal distribution. In other words: there will be a large pool of average players ( some being below average, some above ), then a smaller number of bad and smaller number of good players and so on until we reach the ends of spectrum, with a fraction of a percent of extremely good - and similar amount of extremely bad players. . I believe you can see more than a few graphs here and there on 3rd party sites. Now, let`s put aside for a moment the question why some players are good, some bad and if and how much should it matter. Let`s go on with the thought experiment and follow the idea that for some reason, all players who are not at least above average stop playing. Like, they are magically removed, or barred, or quit - whatever, they are gone, can`t be seen on the server anymore.
How would it affect other players? And oh, let`s be optimistic and let`s assume here that there would be no impact on the queues for the battles, MM, tiers distribution and so on.
For first - yes, you would have in your team players who have better average knowledge of the game, but in the same time all players who normally could make easy targets are gone too. Actually dealing damage wouldn`t become easier. Second result - the math behind assessment of the player`s skill wouldn`t change, players would still be facing normal distribution, meaning that today`s above average players would become bad, good players would be considered average at best and so on. And oh, the numbers of people who would still be unicums is going to be reduced as well.
Would it decrease frustration after defeats?
Frankly, I don`t think so, I think we wouldn`t see any improvement there. The game would be different in some aspects, but I seriously doubt it would be better, also from the very good player`s point of view. Therefore I think that the idea that average players should leave something they are not good at wouldn`t really solve any issue, and wouldn`t make everyone`s life easier. Now, we shouldn`t forget one more important thing: players have not only different in-game skills, but also much different attitude towards the game: some really want to excel at it. Some simply are content with being good at it, but not necessarily by going hardcore. Others may treat it simply as a fun way of spending time, disregarding their performance. Others yet may treat it as fun or may be willing to improve, but can`t - for example, they may be lacking reflex that is necessary above certain skill level. And so on.
That being said - they all have their place in the game.
This is a PVP game, meaning that players are facing each other meaning that when it comes to the long term performance players can be distributed according to the normal distribution. In other words: there will be a large pool of average players ( some being below average, some above ), then a smaller number of bad and smaller number of good players and so on until we reach the ends of spectrum, with a fraction of a percent of extremely good - and similar amount of extremely bad players. . I believe you can see more than a few graphs here and there on 3rd party sites. Now, let`s put aside for a moment the question why some players are good, some bad and if and how much should it matter. Let`s go on with the thought experiment and follow the idea that for some reason, all players who are not at least above average stop playing. Like, they are magically removed, or barred, or quit - whatever, they are gone, can`t be seen on the server anymore.
How would it affect other players? And oh, let`s be optimistic and let`s assume here that there would be no impact on the queues for the battles, MM, tiers distribution and so on.
For first - yes, you would have in your team players who have better average knowledge of the game, but in the same time all players who normally could make easy targets are gone too. Actually dealing damage wouldn`t become easier. Second result - the math behind assessment of the player`s skill wouldn`t change, players would still be facing normal distribution, meaning that today`s above average players would become bad, good players would be considered average at best and so on. And oh, the numbers of people who would still be unicums is going to be reduced as well.
Would it decrease frustration after defeats?
Frankly, I don`t think so, I think we wouldn`t see any improvement there. The game would be different in some aspects, but I seriously doubt it would be better, also from the very good player`s point of view. Therefore I think that the idea that average players should leave something they are not good at wouldn`t really solve any issue, and wouldn`t make everyone`s life easier. Now, we shouldn`t forget one more important thing: players have not only different in-game skills, but also much different attitude towards the game: some really want to excel at it. Some simply are content with being good at it, but not necessarily by going hardcore. Others may treat it simply as a fun way of spending time, disregarding their performance. Others yet may treat it as fun or may be willing to improve, but can`t - for example, they may be lacking reflex that is necessary above certain skill level. And so on.
That being said - they all have their place in the game.
Subject: Moderatorzy poszukiwani!
Link on message: #17267010
DeepackTheProphecy, on 05 October 2019 - 02:31 PM, said: Składam swoją kandydaturę. Oto moje CV. [...]
Oddzwonicie? 
giggsior, on 05 October 2019 - 02:32 PM, said: "Ochotnicy" ależ zacny eufemizm
.
Link on message: #17267010
DeepackTheProphecy, on 05 October 2019 - 02:31 PM, said: Składam swoją kandydaturę. Oto moje CV. [...]
Oddzwonicie? Falathi: Gdyby jeszcze zgłoszenie miało taką formę, jak opisaną w
wątku...
giggsior, on 05 October 2019 - 02:32 PM, said: "Ochotnicy" ależ zacny eufemizm Falathi: Uważam, że lepiej napisać wprost jakie są nasze oczekiwania i
możliwości w kwestii wynagrodzenia.
PS Muszę powiedzieć, że już mamy kilkoro kandydatów, i to całkiem sensownych.
PS Muszę powiedzieć, że już mamy kilkoro kandydatów, i to całkiem sensownych.
Subject: Złapcie kubek z Tygrysem!
Link on message: #17266623
Link on message: #17266623
Falathi: Chciałbym zauważyć, że w proponowanej ofercie to nie kubek kosztuje
nie wiadomo ile - jeśli zrobicie zakupy za odpowiednią sumę, to
otrzymacie go gratis. W dodatku możecie przecież kupić od razu
kilka rzeczy, zwłaszcza, że jest wyprzedaż
Subject: Przyjrzyjmy się wydarzeniom specjalnym października
Link on message: #17266441
Mroczny_Tygrys, on 02 October 2019 - 01:35 AM, said: ciekawe co będzie na Halloween
Link on message: #17266441
Mroczny_Tygrys, on 02 October 2019 - 01:35 AM, said: ciekawe co będzie na Halloween Falathi: To zdradzimy bliżej listopada. Na razie mogę powiedzieć tyle,
że coś będzie
Subject: Automat ładujący
Link on message: #17266437
Knjaz_Gromowladny, on 04 October 2019 - 05:38 PM, said: Artykul ciekawy, ale rzeczywiscie po lepkach. Automaty ladujace nie
wymagaja stalego polaczenia pomiedzy dzialem, a automatem. Jest
tzw. polozenie zerowe dziala, kilka stopni w gore, zazwyczaj na
wprost i wtedy mechanizm laduje, pozniej dzialo wraca do
ustawionego polozenia i znow mozna strzelac. Tak jest w
radzieckich/rosyjskich pojazdach serii T-64/72/80/90.
Link on message: #17266437
Knjaz_Gromowladny, on 04 October 2019 - 05:38 PM, said: Artykul ciekawy, ale rzeczywiscie po lepkach. Automaty ladujace nie
wymagaja stalego polaczenia pomiedzy dzialem, a automatem. Jest
tzw. polozenie zerowe dziala, kilka stopni w gore, zazwyczaj na
wprost i wtedy mechanizm laduje, pozniej dzialo wraca do
ustawionego polozenia i znow mozna strzelac. Tak jest w
radzieckich/rosyjskich pojazdach serii T-64/72/80/90.Falathi: Tak jak wspomniałem, trzeba by serii artykułów żeby opisać
dokładniej stosowane rozwiązania. To, co piszesz o
połączeniu dotyczy nowszych konstrukcji gdzie faktycznie rozwiązano
problem jak zrobić taki mechanizm ładujący, który umozliwia
ładowanie działa w sposób stosunkowo mało skomplikowany, jest dość
niezawodny, nie zajmuje zbyt dużo miejsca i pozwala na ładowanie
różnych typów amunicji. Z tego, co wiem konstrukcje z
wcześniejszego okresu miały spore problemy ze spełnieniem tych
wymogów jednocześnie.
Subject: What's an Autoloader Anyway?
Link on message: #17265700
Miepie, on 04 October 2019 - 05:13 PM, said: Loooooook at the picture! Those shells roll nearly horizontally!
Make the guy on the left sit down and you can easily fit a cupola
over them. 

Link on message: #17265700
Miepie, on 04 October 2019 - 05:13 PM, said: Loooooook at the picture! Those shells roll nearly horizontally!
Make the guy on the left sit down and you can easily fit a cupola
over them. Falathi: Yes - but it`s a modest caliber. Also, I believe that few
other things could have mattered, such as: 1. In tank you are
expected to swap between ammunition types. It`s possible to be
forced to swap them more than once over a short period of time. The
autoloader should enable that - in case of AA guns this is not such
a big issue. 2. Unlike the AA positions on ships of the era,
you should rather build a turret with a substantial armor. Its
weight is another factor that limits amount of space inside, even
if not directly. 3. One more issue: autoloader in the tank
should, ideally, enable use of all the ammunition in tank. A small
ready rack is an option, but then you still need a loader to
prepare the rack one the first one is spent. In case of AA guns,
this is not a necessity as these stations were fed from the
magazines and had more space to store ready ammunition around.
Again, this makes design of the autoloader bit more
complicated. I think that these factors were important,
along with reliability. On a large ship failure of one gun was not
a huge problem itself and actually it was expected to happen due to
the enemy action. In case of a tank, loss of one gun makes
everything way more problematic
Subject: What's an Autoloader Anyway?
Link on message: #17265410
Miepie, on 04 October 2019 - 05:03 PM, said: Ah, I wasn't really thinking of the big naval guns… More along the
lines of the Molins Gun version of the QF 6-pounder: https://en.wikipedia.org/wiki/Ordnance_QF_6-pounder#Molins_gun
Link on message: #17265410
Miepie, on 04 October 2019 - 05:03 PM, said: Ah, I wasn't really thinking of the big naval guns… More along the
lines of the Molins Gun version of the QF 6-pounder: https://en.wikipedia.org/wiki/Ordnance_QF_6-pounder#Molins_gunFalathi: Ah, I see.
Frankly, I do not know - I guess, but it`s really just a guess that the issue could have been the fact that in such guns you have basically loose shells in the magazine and the gun is fed from above, with shells moving thanks to their own weight. Such a construction would make the turret unnecessarily tall - and putting the shells below the gun would make it necessary to construct a reliable feeder not relying on the weight of the shells. And this probably would again cause problems with the reliability of the whole thing. But - it`s just my guess.
Frankly, I do not know - I guess, but it`s really just a guess that the issue could have been the fact that in such guns you have basically loose shells in the magazine and the gun is fed from above, with shells moving thanks to their own weight. Such a construction would make the turret unnecessarily tall - and putting the shells below the gun would make it necessary to construct a reliable feeder not relying on the weight of the shells. And this probably would again cause problems with the reliability of the whole thing. But - it`s just my guess.
Subject: Recherche de modérateurs- forum FR.
Link on message: #17265390
Link on message: #17265390
Jahpero: Soutient aux modérateurs FR dans leur reconversion, toute
contribution est la bienvenue :Cagnotte Paypal anonyme
Subject: What's an Autoloader Anyway?
Link on message: #17265385
Miepie, on 04 October 2019 - 04:45 PM, said: Odd, though, since both revolver handguns and rapid fire naval /
anti-aircraft guns had been around for quite some time already…
You'd think it would mostly be a case of "adapt to the right
scale".
Link on message: #17265385
Miepie, on 04 October 2019 - 04:45 PM, said: Odd, though, since both revolver handguns and rapid fire naval /
anti-aircraft guns had been around for quite some time already…
You'd think it would mostly be a case of "adapt to the right
scale".Falathi: True, but I assume there are reasons behind it: AA guns
were usually in open positions, with relatively simple feeding
mechanism and if they jammed they could be fixed relatively easily.
Of course - much depends on which gun in particular we`re talking
about but as a rule this was not a big problem. Also, smaller
caliber AA guns ( like up to 37-40mm ) were usually fed with clips
or drums which is a bit different story than the 75mm and larger
caliber guns. Which leads to another thing - the big naval
guns. These weren`t loaded manually in any case as the shells were
way too heavy for it (to give a general idea: 150mm shell already
can weigh around 40-50 kg without the propellant. 203mm shell gets
closer to 100kg, and battleships guns go for hundreds of
kgs. However, the mechanisms used to few them would be
difficult to put into a tank as they operated in a different way,
with sort of elevators lifting the shells from the magazines, then
there was a mechanism to put the shell on a cradle, next thing was
the use of rammer to place the shell in the gun and so on - but all
this would take a ton of space inside of a tank and would require a
complex crew to make sure it works correctly.I assume that parts of
this mechanism were taken into consideration ( for example the
pretty much automated 203 mm guns used on the Des Moines class )
but much had to be reworked to adapt the idea for a tank. Keep in
mind, that - for example - in the naval gunnery the height of a
turret was not a big issue as it was several meters tall anyway. In
case of the tank you can`t simply make it as tall as you with to
fit your fancy mechanism in. I guess there were for other, similar
issues as well.
Subject: Załoganci z wyścigów
Link on message: #17265379
Link on message: #17265379
peaceful_tankman: Podobny temat już istnieje, w związku z tym ten zostanie zamknięty.
Zachęcam do napisania tutaj, tak jak zostało to słusznie
zasugerowane: http://forum.worldof...wyscigowy-2019/
Subject: Moderatör Aranıyor
Link on message: #17265315
TheLast_KebapBender, on 04 October 2019 - 05:06 PM, said: Dahası WG Türk forumu ve topluluğundan yıl sonunda Türkçe
desteğin çekileceğini açıklamadı mı ??? Ben mi yanlış biliyorum..
Kalkıp ingilizce şart değil google translate kullansanızda olur
gibi bi tavırla sizin bi numaranız yok sizi seçen biz olacağız
anlayışı birleşince zaten 30-40 kişinin aktif kullandığı bi forumda
moderatör seçin dediler seçiyoruz işte ciddiyetsizliği sezdim
şahsen..
Link on message: #17265315
TheLast_KebapBender, on 04 October 2019 - 05:06 PM, said: Dahası WG Türk forumu ve topluluğundan yıl sonunda Türkçe
desteğin çekileceğini açıklamadı mı ??? Ben mi yanlış biliyorum..
Kalkıp ingilizce şart değil google translate kullansanızda olur
gibi bi tavırla sizin bi numaranız yok sizi seçen biz olacağız
anlayışı birleşince zaten 30-40 kişinin aktif kullandığı bi forumda
moderatör seçin dediler seçiyoruz işte ciddiyetsizliği sezdim
şahsen..vuque: Öyle bir durum söz konusu değil, yanlış biliyorsunuz.
Başvuran kişiler detaylıca incelenecektir, net bir kriter
belirtmeme sebebimiz, başvuran adaylar arasından en uygun kişileri
seçmek ve başvuru potasını geniş tutmak içindir. Google translate
konusu ise başvurmak isteyip, dil konusunda çekincesi olanların
daha rahat bir şekilde başvurması içindir.
Subject: What's an Autoloader Anyway?
Link on message: #17265294
In_Flames90, on 04 October 2019 - 04:02 PM, said: There is also 1 major drawback in real life with autoloaders that
everyone ignores (even today in the modern age).
If you lose the loader, you're also 1 man short for everything that has to do with maintenance and field jobs. The loader isn't just putting shells into the breach, as most people would think.
Link on message: #17265294
In_Flames90, on 04 October 2019 - 04:02 PM, said: There is also 1 major drawback in real life with autoloaders that
everyone ignores (even today in the modern age).If you lose the loader, you're also 1 man short for everything that has to do with maintenance and field jobs. The loader isn't just putting shells into the breach, as most people would think.
Falathi: This is true. Usually, the loader and driver are most busy
with these tasks. However, these tasks can - at least in some cases
- be performed by the rest of the crew, or extra crews. Much
depends on the tank and the conditions though. When it
comes to drawbacks: it took quite some time for autoloaders
to become something used on regular basis, as initial designs had
often serious reliability issues.This for example is one of the
reasons why the T22 E1 remained what it was - a one time prototype,
and not a regular tank ( the other big reason was the fact that
76mm gun was seen as not powerful enough for the new generation of
tanks ). In the modern era autoloading systems are usually
reliable enough. Of course, they can still fail but let`s face it:
in a complicated machine like a modern tank there`s a lot of stuff
that can fail and cause a serious problem for the crew in the
combat situation.
Speaking of reliability: IIRC one of the reasons an autoloader was used with success on the AMX 13 tanks was the fact that its design was pretty simple and easy to operate and therefore reliable as there simply weren`t many elements prone to damage, or difficult to replace. The other important factor was - as mentioned in the article - the oscillating turret. You see, these early designs required alignment with the gun which oscillating turret would provide. However, such a turret does not offer great protection due to its construction - but in case of a light tank this didn`t matter as it was not expected to offer protection against heavy fire anyway. And since we`re at the alignment thingy... this was another reason why autoloaders haven`t become ubiquitous earlier: the fact that you have to load the gun only in given position means that after each fire you have to realing your gun and then track the target again after firing and this makes the task of hitting the enemy more difficult. There were also other design issues - IIRC the T62 was famous in the Red Army for its notoriously dangerous autoloading mechanism as it could catch piece of uniform of a soldier leading to injuries.
This leads to another issue - the safety. As pretty much everyone knows tank can be damage more or less serious and in many cases can be repaired once you have time and the team to evacuate it from the battlefield and get it to a repair shop. However, if the tank burns out or it suffers explosion of the ammunition the result is just a wreck that can only be scrapped. Also, if the tank gets hit and the ammunition explodes ( actually, it`s bit more complicated with deflagration and stuff... but I digress ) then the crew is usually done for. At least, that`s how it used to be during WWII and decades afterwards. Now, however, the solution is to design the tanks in such a way that energy of the explosion of the ammunition is projected outside of the vehicle without destroying the interior and the crew. The problem is, though, that this adds another level of difficulty if you want to use auto reloading mechanism and still benefit from the increased safety of the crew. For example, one of the more reliable and standard reloading systems used in the early T-72 tanks stored ammunition and propellant charged in a carousel at the bottom of the turret - it worked great for reloading purposes, but any hit in the side of the tank below the turret could lead to massive explosion, dooming the crew. To end this post before it gets too long - I do not know much about auto reloading mechanisms that were designed around WWII
Perhaps you guys know a thing or two about
it?
I mean I know that some projects existed. I`ve seen pictures of a German design of the 8,8cm KwK with extra mechanism to quickly reload another two shots, but not much beyond that. Anyone?
Speaking of reliability: IIRC one of the reasons an autoloader was used with success on the AMX 13 tanks was the fact that its design was pretty simple and easy to operate and therefore reliable as there simply weren`t many elements prone to damage, or difficult to replace. The other important factor was - as mentioned in the article - the oscillating turret. You see, these early designs required alignment with the gun which oscillating turret would provide. However, such a turret does not offer great protection due to its construction - but in case of a light tank this didn`t matter as it was not expected to offer protection against heavy fire anyway. And since we`re at the alignment thingy... this was another reason why autoloaders haven`t become ubiquitous earlier: the fact that you have to load the gun only in given position means that after each fire you have to realing your gun and then track the target again after firing and this makes the task of hitting the enemy more difficult. There were also other design issues - IIRC the T62 was famous in the Red Army for its notoriously dangerous autoloading mechanism as it could catch piece of uniform of a soldier leading to injuries.
This leads to another issue - the safety. As pretty much everyone knows tank can be damage more or less serious and in many cases can be repaired once you have time and the team to evacuate it from the battlefield and get it to a repair shop. However, if the tank burns out or it suffers explosion of the ammunition the result is just a wreck that can only be scrapped. Also, if the tank gets hit and the ammunition explodes ( actually, it`s bit more complicated with deflagration and stuff... but I digress ) then the crew is usually done for. At least, that`s how it used to be during WWII and decades afterwards. Now, however, the solution is to design the tanks in such a way that energy of the explosion of the ammunition is projected outside of the vehicle without destroying the interior and the crew. The problem is, though, that this adds another level of difficulty if you want to use auto reloading mechanism and still benefit from the increased safety of the crew. For example, one of the more reliable and standard reloading systems used in the early T-72 tanks stored ammunition and propellant charged in a carousel at the bottom of the turret - it worked great for reloading purposes, but any hit in the side of the tank below the turret could lead to massive explosion, dooming the crew. To end this post before it gets too long - I do not know much about auto reloading mechanisms that were designed around WWII
I mean I know that some projects existed. I`ve seen pictures of a German design of the 8,8cm KwK with extra mechanism to quickly reload another two shots, but not much beyond that. Anyone?
Subject: Wspaniałe losowania
Link on message: #17265275
Link on message: #17265275
peaceful_tankman: Istnieje już podobny temat, w związku tym ten zostanie zamknięty.
Zachęcam serdecznie do wyrażenia swojej opinii na temat MM
tutaj: http://forum.worldoftanks.eu/index.php?/topic/243114-mm-jak-dziala-system-losujacy/
Subject: Mauerbrecher
Link on message: #17265244
Link on message: #17265244
Falathi: Hey!
The thing is that YES, Mauerbrecher has very decent soft stats of the gun, meaning that you don`t have to aim carefully to actually hit the enemy. I know, it sounds unlike many German guns but that`s how it is. On this note: Panther II with the L71 KwK gun also has pretty decent soft stats which make this gun a better option than the in game stats alone would suggest. Now, when it comes to the tank: for me Mauerbrecher is not so great. I know some good (as in: violet stats) players who say that it`s under appreciated and most people simply do not realize its potential. It might be true, but for me the one factor that prevents me from playing it often is the speed. It`s not about the tank, I`ve never been a fan of slow tanks.
The thing is that YES, Mauerbrecher has very decent soft stats of the gun, meaning that you don`t have to aim carefully to actually hit the enemy. I know, it sounds unlike many German guns but that`s how it is. On this note: Panther II with the L71 KwK gun also has pretty decent soft stats which make this gun a better option than the in game stats alone would suggest. Now, when it comes to the tank: for me Mauerbrecher is not so great. I know some good (as in: violet stats) players who say that it`s under appreciated and most people simply do not realize its potential. It might be true, but for me the one factor that prevents me from playing it often is the speed. It`s not about the tank, I`ve never been a fan of slow tanks.
Subject: Eine letzte Runde mit unserem regionalen Rennturnier
Link on message: #17265210
Anna_Kalashnikova, on 04 October 2019 - 06:42 AM, said: Wichtige Info zum Turnier
SiliconSidewinder, on 30 September 2019 - 03:12 PM, said: wenn ich das richtig verstehe spielt man dieses Turnier mit tier X
Fahrzeugen aus der eigenen Garage, ein entsprechender light oder
med sind also voraussetzung hier mit zu spielen. zur
Klarstellung man kann auch was anderes fahren, aber wer nen tier
VIII light oder einen heavy nimmt ist selbst schuld.
Link on message: #17265210
Anna_Kalashnikova, on 04 October 2019 - 06:42 AM, said: Wichtige Info zum Turnier thePhilX: hab ich wie versprochen hinzugefügt14:49 Added after 1 minute
SiliconSidewinder, on 30 September 2019 - 03:12 PM, said: wenn ich das richtig verstehe spielt man dieses Turnier mit tier X
Fahrzeugen aus der eigenen Garage, ein entsprechender light oder
med sind also voraussetzung hier mit zu spielen. zur
Klarstellung man kann auch was anderes fahren, aber wer nen tier
VIII light oder einen heavy nimmt ist selbst schuld.thePhilX: Fährst 3v3 mit den Racing Tanks (Chaffe, T-50 und Leopard,
jeweils die Sport-Versionen)
Subject: ¡Se parte del equipo de moderación de Wargaming Europa!
Link on message: #17265195
Iceman5, on 04 October 2019 - 02:56 PM, said: Si no se tiene limpio el historial de penales foriles.... se puede
optar al cargo?
Con la guerra que he dado a los moderadores no sería mala penitencia ejercer al otro lado.
Animo y suerte a los elegidos.
Y hagáis lo que hagáis... Mantener un criterio claro y definido... Sin veletismos.
Mismo criterio para todos.
Link on message: #17265195
Iceman5, on 04 October 2019 - 02:56 PM, said: Si no se tiene limpio el historial de penales foriles.... se puede
optar al cargo?Con la guerra que he dado a los moderadores no sería mala penitencia ejercer al otro lado.
Animo y suerte a los elegidos.
Y hagáis lo que hagáis... Mantener un criterio claro y definido... Sin veletismos.
Mismo criterio para todos.
Delhroh: Mientras se tenga un historial limpio en el juego podría
valer...
Subject: ¡Se parte del equipo de moderación de Wargaming Europa!
Link on message: #17265092
Kapadocio, on 04 October 2019 - 02:19 PM, said: ¿Me apunto?
Era broma Delhroh,
respira hondo y no te atragantes 
Link on message: #17265092
Kapadocio, on 04 October 2019 - 02:19 PM, said: ¿Me apunto? Delhroh: Cualquiera que cumpla los requisitos puede
presentarse. 
Subject: Forum WG nabírá nové moderátory
Link on message: #17265052
Link on message: #17265052
thePhilX: Milí tankisté,rozhodli jsme se otevřít dveře našeho fóra a rádi
bychom přivítali mezi námi zkušené hráče - dobrovolné moderátory
přímo z vašich řad.Hledáme hráče, kteří jsou aktivní na fóru, jsou
obeznámeni s naší komunitou, mají solidní znalosti a zkušenosti s
naší hrou. Hledáme hráče, kteří jsou ochotni investovat svůj volný
čas, aby se postarali o dodržování pravidel na fóru, vyčistili
vlákna od porušujících příspěvků a udělali tak z fóra lepší místo
pro všechny přispívající. Budete v přímém kontaktu se
zaměstnanci WG, kteří vás zaučí a pomohou vám s vaší misí.
Zaměstnanci WG si také vyhrazují právo na to, aby si ze všech
přihlášených vybrali nejvhodnější kandidáty a v případě, že to
budou považovat za nutné, i zrušit práva na moderování
fóra. Máte-li zájem, kontaktujte mě osobně - thePhilX, či jiné
komunitní manažery (aktuální seznam najdete zde) do
PM. Žádosti přijímáme do 18.října.Hezký
den! English:
Hello tankers,We have decided to open forum moderation to volunteers among the forumites. We're looking for constructive players that are active on the forum and part of the community, with solid game knowledge and experience, willing to invest their free time to take care of cleaning up the threads from rule violations and keeping the forum a better place for everyone posting. You will be in direct contact with WG Staff, that will train you and assist you in your mission. WG Staff members also reserve to themselves the right to pick the most appropriate candidates out of all the applications and revoke moderation rights in a second moment whether they would find it necessary. If you're interested feel free to contact me, thePhilX, or other Community Managers (you can find an updated list here) by PM.
We will accept applications until the 18th of October. Have a nice day!
Hello tankers,We have decided to open forum moderation to volunteers among the forumites. We're looking for constructive players that are active on the forum and part of the community, with solid game knowledge and experience, willing to invest their free time to take care of cleaning up the threads from rule violations and keeping the forum a better place for everyone posting. You will be in direct contact with WG Staff, that will train you and assist you in your mission. WG Staff members also reserve to themselves the right to pick the most appropriate candidates out of all the applications and revoke moderation rights in a second moment whether they would find it necessary. If you're interested feel free to contact me, thePhilX, or other Community Managers (you can find an updated list here) by PM.
We will accept applications until the 18th of October. Have a nice day!
Subject: Seviye 10 maçlarında 3 arty
Link on message: #17265042
Link on message: #17265042
Asklepi0s: Lütfen atışmalarınızı hakaret ve kışkırtma olmadan
gerçekleştiriniz.
Konu temizlenmiştir.
Konu temizlenmiştir.
Subject: Un nuovo veicolo a tema The Offspring... Pretty Fly, eh?
Link on message: #17265037
Bandit_m, on 02 October 2019 - 02:23 PM, said: ai miei tempi tamarravi il ciao piaggio, con la sella
yankee e il bitubo... mica pizza e fiki...ma sono passati 35 anni e
ancora si tamarrano le cose????
carpaneto, on 02 October 2019 - 04:25 PM, said: Scusate ma un carro italiano con i Pooh. sono 30 anni che girano
naico69, on 02 October 2019 - 05:09 PM, said: Magari cambiamo gruppo...PFM? Banco? Dai li vedo già meglio.
Anche un "Progetto Subsonica" non sarebbe male 
gabb1989, on 02 October 2019 - 05:50 PM, said: A tema Gigi D'Ag batterebbe a tamarrezza qualunque cosa, e pompando
l'amour toujours per la mappa gli offsprings potrebbero solo
accompagnare
Link on message: #17265037
Bandit_m, on 02 October 2019 - 02:23 PM, said: ai miei tempi tamarravi il ciao piaggio, con la sella
yankee e il bitubo... mica pizza e fiki...ma sono passati 35 anni e
ancora si tamarrano le cose????Sael_: Ormai il tamarro è retro-gaming.
carpaneto, on 02 October 2019 - 04:25 PM, said: Scusate ma un carro italiano con i Pooh. sono 30 anni che giranoSael_:
naico69, on 02 October 2019 - 05:09 PM, said: Magari cambiamo gruppo...PFM? Banco? Dai li vedo già meglio.
Anche un "Progetto Subsonica" non sarebbe male Sael_:
gabb1989, on 02 October 2019 - 05:50 PM, said: A tema Gigi D'Ag batterebbe a tamarrezza qualunque cosa, e pompando
l'amour toujours per la mappa gli offsprings potrebbero solo
accompagnareSael_: Su Facebook ci stavano proponendo Albano. (Sapevate che
"Felicità" è una canzone che i polacchi mettono ad ogni matrimonio?
La sanno tutti a
memoria.)
Subject: Non fatevi scappare la tazza del Tiger!
Link on message: #17265023
enigma66, on 03 October 2019 - 03:05 PM, said:
Ho dovuto loggarmi per vedere di che tazza si trattava, di primo achito ho pensato a quella del bagno..
Link on message: #17265023
enigma66, on 03 October 2019 - 03:05 PM, said: Ho dovuto loggarmi per vedere di che tazza si trattava, di primo achito ho pensato a quella del bagno..
Sael_: Grazie per il suggerimento.
Subject: Ma cos'è un caricatore automatico?
Link on message: #17265019
BananaItalia, on 04 October 2019 - 10:26 AM, said: E' quella cosa che ti fa credere di essere invincibile perché hai 4
o 5 colpi da tirare tutti assieme ma che il Dio-RNG fa in maniera
tale che rimbalzano, spari alle nuvole, prendi sassi inesistenti,
tracci solchi nella terra e che una volta scaricato ti fa dire : OK
sono un carro morto.....
Link on message: #17265019
BananaItalia, on 04 October 2019 - 10:26 AM, said: E' quella cosa che ti fa credere di essere invincibile perché hai 4
o 5 colpi da tirare tutti assieme ma che il Dio-RNG fa in maniera
tale che rimbalzano, spari alle nuvole, prendi sassi inesistenti,
tracci solchi nella terra e che una volta scaricato ti fa dire : OK
sono un carro morto.....Sael_: Figliolo, ma non è RNG, lì è il segnale che devi provare ad
andare a Lourdes. 
Subject: ¡Se parte del equipo de moderación de Wargaming Europa!
Link on message: #17264980
Link on message: #17264980
Delhroh: 
Subject: WG cerca Moderatori!
Link on message: #17264979
Link on message: #17264979
Sael_: Carristi! Abbiamo deciso di aprire al pubblico la possibilità
di offrirsi come moderatori volontari per il forum, ovvero i
giocatori che ne fanno parte e ne comprendano la cultura, qualora
scelti dallo Staff, potranno moderare attivamente il forum nel
proprio tempo libero.Siamo alla ricerca di giocatori costruttivi,
con un buon numero di battaglie alle spalle, che siano a proprio
agio a contatto con lo Staff WG, dal quale verranno istruiti per il
compito che si offrono di svolgere.La comprensione di un minimo di
lingua inglese è apprezzata ma non si tratta di un requisito
obbligatorio.Lo Staff si riserva il diritto di scegliere i
candidati migliori e di assegnare e revocare il ruolo di
moderatore. Abbiamo già scelto come moderatori volontari i
seguenti giocatori:- D4d1 (in prova per due settimane) (I
moderatori volontari non sono ancora all'opera sul
forum.) Potete proporre la vostra candidatura tramite
messaggio personale a Sael_.Accetteremo candidature fino al 18
ottobre.
Subject: Evento especial de la reunificación alemana
Link on message: #17264926
RuberCorax, on 02 October 2019 - 09:04 AM, said: Nota: La recompensa de ¡Alemania Unida! pone: 0 (asignada al
vehículo con el que completéis la misión)
Link on message: #17264926
RuberCorax, on 02 October 2019 - 09:04 AM, said: Nota: La recompensa de ¡Alemania Unida! pone: 0 (asignada al
vehículo con el que completéis la misión)Delhroh: Hola, Ya he pasado nota para subsanar el problema. Disculpad
las molestias ocasionadas.
Subject: Celebremos la reunificación alemana con las Tank Rewards
Link on message: #17264924
Link on message: #17264924
Delhroh: El Pz 35 no está mal. Tiene un blindaje regulero, es lento y su
cañón no es nada del otro mundo. Para un tier III premium está
bien, aunque como tiene solo 3 tripulantes no se puede usar para
entrenar tripulacions de tiers superiores.
Subject: What's an Autoloader Anyway?
Link on message: #17264815
falcon_96, on 04 October 2019 - 12:28 PM, said: Nice read. So, what about that T22E1 you mention in the article?
Autoloading 76mm American med would be interesting addition to tier
7, hell, with the bond shop nearly ready it would be a good tank to
put in there.
Link on message: #17264815
falcon_96, on 04 October 2019 - 12:28 PM, said: Nice read. So, what about that T22E1 you mention in the article?
Autoloading 76mm American med would be interesting addition to tier
7, hell, with the bond shop nearly ready it would be a good tank to
put in there. Falathi: Hard to say for now. Also, personally I do not know how it
would be implemented - a tank with no loader, and very high ROF? (
the tests have shown ROF of 20 shots per minute was possible to
achieve ) Or perhaps something like a drum, or some other
solution?
Subject: Automat ładujący
Link on message: #17264769
Chyzy_, on 04 October 2019 - 12:07 PM, said: Artykuł nie jest przypadkiem ucięty w połowie? A to co jest, jest
napisane po łebkach.
Link on message: #17264769
Chyzy_, on 04 October 2019 - 12:07 PM, said: Artykuł nie jest przypadkiem ucięty w połowie? A to co jest, jest
napisane po łebkach. Falathi: Artykuł opisuje tylko niektóre konstrukcje, które pojawiły
się w grze i opisuje niektóre z względnie wczesnych rozwiązań.
Dokładne opisanie automatów ładujących, stosowanych rozwiązań itd
wymagałoby całej, długiej serii artykułów. W dodatku
zależy, co rozumiemy pod pojęciem automatu ładującego: magazynki
jak w AMX 13 albo inne urządzenia pozwalające szybko oddać serię
strzałów, ale za to wymagające potem dłuższego czasu do
przeładowania, czy też rozwiązania takie, jakie są obecne w UDES
15/16 tj. mechanizm ładujący który nie umożliwia szybkiego oddania
kilku strzałów, ale za to z powodzeniem zastępuje
ładowniczego.
Subject: Catch Your Tiger Mug!
Link on message: #17264754
FryTheFly, on 04 October 2019 - 11:22 AM, said: Mug, hmm intresting, what it is weight/power ratio, how about
dispersion from lips, I think I leave it cause rng might throw some
coffee to my new keyboard.
Link on message: #17264754
FryTheFly, on 04 October 2019 - 11:22 AM, said: Mug, hmm intresting, what it is weight/power ratio, how about
dispersion from lips, I think I leave it cause rng might throw some
coffee to my new keyboard.Falathi: I believe a lot depends on who`s holding it, tbh.
Subject: Communitymoderatoren - Rekrutierungsthread
Link on message: #17264728
Link on message: #17264728
thePhilX: Hallo,wir suchen nach Verstärkung für unser Moderationsteam aus den
Reihen der Community, hierbei ist unser Ziel, dass die Moderatoren
eine bessere Verbindung zum Spiel und natürlich auch zur
Spielerschaft haben. Somit suchen wir nach aktiven Forennutzern und
-nutzerinnen, die die verschiedenen Bereiche und die Forenkultur
verstehen und unsere generelle Vorgehensweise nachvollziehen
können. Somit suchen wir nach Freiwilligen, die hier die
Beiträge, aber auch Reports bearbeiten und moderieren wollen. Ein
Grundverständnis von Basis-Englisch ist hierbei vorausgesetzt, um
mit dem Wargaming Community und Moderationsteam regionsübergreifend
kommunizieren zu können. Hierbei steht ihr natürlich in direktem
Kontakt zum WG EU Team. Um sich zu bewerben, schickt bitte
eine PM an mich und Zapfhan, Bewerbungen über diesen Thread sind
nicht empfohlen.
Frist ist der 18.10 (Freitag in 2 Wochen). Grüße Phil
Frist ist der 18.10 (Freitag in 2 Wochen). Grüße Phil
Subject: What a crapgame
Link on message: #17264698
Link on message: #17264698
Falathi: Please consider sharing some replays with us - it`s the best way to
check what exactly happened, what was the situation and chances to
damage the enemy.
Otherwise it`s just way too vague I`m afraid.
Otherwise it`s just way too vague I`m afraid.
Subject: Świętujcie Zjednoczenie Niemiec z Tank Rewards
Link on message: #17264509
ankuba57, on 04 October 2019 - 10:19 AM, said: Czy można dwa kupony użyć do jednego zakupu? Dostałem 10% zniżki na
zestawy powyżej 9,95 euro ważny kilka dni i w tym czasie myślę
zdobędę następny kupon na 15% zniżki.
Link on message: #17264509
ankuba57, on 04 October 2019 - 10:19 AM, said: Czy można dwa kupony użyć do jednego zakupu? Dostałem 10% zniżki na
zestawy powyżej 9,95 euro ważny kilka dni i w tym czasie myślę
zdobędę następny kupon na 15% zniżki.Falathi: Niestety, nie. Zniżki się nie kumulują.
Subject: What's an Autoloader Anyway?
Link on message: #17264440
Vtsuk, on 04 October 2019 - 09:16 AM, said: IS3A anyone?! How that one works then? Stalinium magic?
Link on message: #17264440
Vtsuk, on 04 October 2019 - 09:16 AM, said: IS3A anyone?! How that one works then? Stalinium magic?Falathi: It works differently, but in order to discuss all the
technological solutions used in the 40s-50s we would need a whole
series of articles. Also, let's remember that there are
two things that often fall into the same category of
autoloaders: - mechanisms that served to deliver few shots in
quick succession, but then needed a reload of the whole mechanism.
Such mechanisms were designed by the Germans towards end of the war
( they tried to make 8,8cm gun with mechanism to quickly reload the
gun with another 2-3 shells after the first one was fired ), also
IIRC they are pretty often used in the modern artillery, to make
sure that they can provide intense barrage in a very short amount
of time. - mechanisms that were intended to replace the
loader completely and allow to load all ammunition available, but
not necessarily allowing for quick bursts or much higher rate of
fire than tanks with loader on board. In game, a good example is
the Stridsvagn 103 - no quick salvos, but all the ammunition is
loaded by the mechanism. Also, IRL example of such solution would
be the T-72 MBT. AMX 13 is an interesting case here,
because you can say that it combines both approaches: thanks to its
double drum magazine it can fire several shots in a short amount of
time - but IRL once these two drums are emptied they need to be
reloaded externally, meaning they contain all the ammunition
available for the tank.
Subject: Moderatör Aranıyor
Link on message: #17264423
Link on message: #17264423
vuque: Merhaba Komutanlar, Oyun ve forum kültürüne hakim, boş
zamanlarında aktif bir şekilde Türkçe forumda forum moderasyonu
yapacak ve diğer forum kullanıcılarının yaptığı raporları
inceleyip, değerlendirecek gönüllü moderatör adayları
aramaktayız. İngilizce bilmek her zaman için bir artı
olacaktır. WG Çalışanları ile direkt olarak iletişimde olacak ve
beraber çalışacağınız için acil durumlarda yabancı WG çalışanları
ile iletişim kurabilmek adına minimum düzeyde İngilizce bilmek
oldukça faydalı olacaktır. (Ancak olmazsa olmaz bir şart değildir,
günümüz teknolojisi ile tercüme araçları vasıtasıyla minimum
iletişim sağlanabilir). İlgilenen arkadaşlar forumdan özel
mesaj ile bana ulaşarak başvuruda bulunabilirler. Her başvuruya
cevap verilmeyeceğini, mülakat aşamasına geçerseniz sizinle
iletişim kurulacağını ve bunun gönüllü bir uygulama olduğunu,
herhangi bir ödeme ve ödül bulunmadığını hatırlatmak
isterim. İyi günler,
Falathi
Ześlijcie na przeciwników nawałnicę ognia w pojeździe 8,8 cm Pak 43 Jagdtiger
04.10.2019 11:32:54
Subject: Ześlijcie na przeciwników nawałnicę ognia w pojeździe 8,8 cm Pak 43 Jagdtiger
Link on message: #17264409
Mroczny_Tygrys, on 03 October 2019 - 09:00 PM, said: kiedyś bardzo przyjemnie się nim grało gdy się chowało czołg do
połowy i nadwozia niczym się ruszyć nie dało. Teraz nie wiem sam,
może rdza, albo zmęczenie materiału, ciężko powiedzieć .
Link on message: #17264409
Mroczny_Tygrys, on 03 October 2019 - 09:00 PM, said: kiedyś bardzo przyjemnie się nim grało gdy się chowało czołg do
połowy i nadwozia niczym się ruszyć nie dało. Teraz nie wiem sam,
może rdza, albo zmęczenie materiału, ciężko powiedzieć .Falathi: Zmieniła się rzeczywistość dokoła, mamy więcej szybkich
pojazdów w grze przez co łatwiej zaskoczyć Jagdtigera w porównaniu
do tego, co było kiedyś.
Z drugiej strony, jeśli uda się zająć odpowiednią pozycję to jego działo wciąż robi swoje, a zarabiać maszynka ciągle zarabia.
Z drugiej strony, jeśli uda się zająć odpowiednią pozycję to jego działo wciąż robi swoje, a zarabiać maszynka ciągle zarabia.
Subject: ¡Se parte del equipo de moderación de Wargaming Europa!
Link on message: #17264402
Link on message: #17264402
Delhroh: ¡Saludos, comandantes! Como ya sabéis actualmente tenemos un
grupo de moderación y debido a que queremos mejorar nuestro
servicio de moderación y estar más cerca de los jugadores y de la
comunidad hemos decidido realizar algunos cambios, entre ellos, dar
la posibilidad a nuestros queridos jugadores de formar parte del
equipo de moderación, de tal forma que tengamos un equipo de
moderación con más conocimiento del juego y de la propia comunidad
de World of Tanks. Estamos buscando que se unan a nuestro
equipo de moderación: Usuarios con buen conocimiento de World
of Tanks. Usuarios que vayan a ser activos en el foro,
con conocimiento del mismo, de la comunidad y de como ser cercano,
pero a la vez justo a la hora de aplicar las normas. Usuarios que
tengan ganas de ayudar a la comunidad en su tiempo libre y moderar
activamente la comunidad, bien directamente o bien a través del
sistema de reportes. Usuarios que tengan conocimientos de inglés
para poder trabajar con otros moderadores en dicho idioma si fuera
necesario o en emergencias, aunque no es obligatorio para ejercer
como moderador español. Usuarios que estén dispuestos a estar en
permanente contacto con el Staff de Wargaming Europa. Usuarios que
quieran ser voluntarios para ocupar la plaza de moderador (no hay
pago o recompensas por ser moderador). Los usuarios que deseen
aplicar deberán enviar un mensaje privado a DelhRoh, el Community
Manager español, indicando el motivo por el cual deseas ser
moderador y hablando brevemente sobre ti ¡Os animo a
todos los que tengáis ese perfil a aplicar! ¡Un cordial
saludo! El equipo de comunidad de Wargaming Europa
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