Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Failed to connect to update service - servers down?
Link on message: #423327

Link on message: #423327
Overlord: No maintenance scheduled for today, v.0.6.3.8 is the latest
one.
Might be a launcher update, if you missed it on March 3. http://game.worldoft...ual_world_tanks
Or temporary problem with update server.
Might be a launcher update, if you missed it on March 3. http://game.worldoft...ual_world_tanks
Or temporary problem with update server.
Subject:
Contests & Competitions\Championships & Competitions\International WoT Championship\Division 6/60\6/60 Division discussions
Link on message: #423310
hoover, on 05 March 2011 - 04:12 AM, said: I don't get it.Could you explain it?

Link on message: #423310

Overlord: Bad wording, should be smth like: any team member on the primary
roster may participate in different battles with any vehicle
allowed by the regulations, on condition that this vehicle does not
bring his team's total tank tier points above the designated limit.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #423308
OneShotNoKills, on 05 March 2011 - 01:33 AM, said: Ok why is Object 704 (TIER 9) rated equal to T32(TIER 8) once but
in the same game Jagdtiger(TIER 9) is balanced vs VK 4502 (TIER 9)
?
http://img263.images...30/shot043e.jpg
Even more surprising in another game, how do you explain to me this:
http://img545.images...27/shot032c.jpg
Same thing here with russian tanks. Object gets vs T32 and ISU-152 vs a Tiger, meanwhile Ferdi is vs T23 as it's supposed to lol
http://img225.images...23/shot035i.jpg
any thoughts especially on the second one ?
Oh and before i go, can i ask why i don't see the three people shooting me from across the street on these screenshots ?
http://img23.imagesh...96/shot008m.jpg
http://img41.imagesh...32/shot009c.jpg
http://img121.images...6/shot010xx.jpg
http://img849.images...438/shot011.jpg
http://img17.imagesh...86/shot012u.jpg

Link on message: #423308

http://img263.images...30/shot043e.jpg
Even more surprising in another game, how do you explain to me this:
http://img545.images...27/shot032c.jpg
Same thing here with russian tanks. Object gets vs T32 and ISU-152 vs a Tiger, meanwhile Ferdi is vs T23 as it's supposed to lol
http://img225.images...23/shot035i.jpg
any thoughts especially on the second one ?
Oh and before i go, can i ask why i don't see the three people shooting me from across the street on these screenshots ?
http://img23.imagesh...96/shot008m.jpg
http://img41.imagesh...32/shot009c.jpg
http://img121.images...6/shot010xx.jpg
http://img849.images...438/shot011.jpg
http://img17.imagesh...86/shot012u.jpg
Overlord: Match-making values for the majority of vehicles will be adjusted
in the upcoming patch. Currently tier 8-9 heavies' MM-values are
too high, tier 9 mediums' and tier 8,9 TDs' ones - are too low.
This is being worked on.
This is being worked on.
Subject:
Archives\Beta\What happened to the accuracy....
Link on message: #422431

Link on message: #422431
Overlord: There were no changes that could affect overall accuracy, most
likely a bad luck.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #421982
Fimp3n, on 03 March 2011 - 02:37 PM, said: Ah ok. Well in my opinion if you start fiddling around with your
aiming mode while standing in someone else's line of fire it's not
the game that's the problem. It's you yourself. Sometimes you miss
the chance to take a shot. This game is full of trade-offs. Just
back your tank out of their line of fire, take a deep breath and
forget it. 
Overlord, question about clan registration: It has been stated that to register a clan you need to be at least fifteen people with at least tier 5 tanks. Does that include tier 5 premium tanks? Or if one of the players do not own a tier 5 tank, but have researched it, does that count? Thanks.
Fimp3n, on 04 March 2011 - 12:57 PM, said: Overlord, any answer to my question about tier 5 tanks and clan
registration?
Thanks.
meuhbat, on 04 March 2011 - 02:26 PM, said: Will you release other T8 premium tank available for sale, or only
the american one with the pre-order pack ?
Paaranoja, on 04 March 2011 - 03:31 PM, said: thx for the reply, one more q
will the registration be application (in a browser) based or will it be done in a different way (forum)?' missed out on the previous clan registration so i dont know the exact procedure..
thx
Sturmtiger_304, on 04 March 2011 - 05:31 PM, said: A question about the coming tournament!
When & where do we have to provide the info for the Visa?
And where exactly will you be holding the tournament in Moscow?
panzergulo, on 04 March 2011 - 02:44 PM, said: I recently branched out from medium tanks, which I enjoy the most
in this game, and took the German and USSR TD lines (up to StuG III
and SU-85). Out of these vehicles I had the most fun with the small
open-top TDs (like Marder II and SU-76). So, my question is: Is
there any kind of ETA for the implementation of the alternate
open-top German TD branch from the full German tech tree (Marder
III, Dickermax, Nashorn, Sturer Emil)? Even if there probably isn't
clear ETA yet, I would really appreciate if you could tell if we
are talking about months or years after the release of the
game.
The release of the US TD line (with several open-top and turreted TDs) probably gives me my fix before the German open-top TDs are implemented, though. I am possibly staying with the game years after the release, so, even things fairly far in the future interest me.
Fimp3n, on 04 March 2011 - 07:00 PM, said: I think he means will the pre-order M6 be available for purchase
after release, or is it only available through pre-order.
posthumecaver, on 04 March 2011 - 02:57 PM, said: One question about one shot mechanism...
Overlord once mentioned that every internal module has health points and any penetrating hit that can consume the all the health points of one internal module would cause one shot effect....
So if I understand correctly, this should be as following or?
Lets say King Tigers turret has 400 health points, I receive a hit from the BL-10 and from its monster damage, the shell penetrates and has energy to cause to consume the turrets 400 health points, then I am one shotted?
Did I understand correctly?
If yes, what other modules exist to calculate this mechanism. I would say turret, engine, ammo (I don't think gun, transmission or crew are causing one shot effect or not)
And one other question about something we are discussing in another thread but I don't want clutter here with the all the details and I hope it is not against this topic rules so I don't get a ban, but Overlord can u please look to the following thread and make a comment about it'?
http://forum.worldof...o-the-accuracy/
RAZORLIGHT, on 04 March 2011 - 08:55 PM, said: will you ever nerf russian T5 (107mm on KV + su-85)? this gun is a
total Overkill for T5
you can mostly one shot if you are the top dog + you have more hp than your counterparts (KV) or superior camo values (su-85)
benmo, on 04 March 2011 - 09:00 PM, said: Overlord, this has been answered previously but to mark the end of
beta you stated that something special will happen (that being the
tournament). However, is there still a chance to have 5XP (or
possibly more) before the release? There is still a high demand for
it and most of us would very much like to see it.
Refer to this poll: http://forum.worldof...-until-release/
Thanks.
ST61, on 04 March 2011 - 09:16 PM, said: I suspect I know he answer, but I will ask anyway.
Do you plan, or even considered, rising (for spotting system) "point of view" of the tank useing scissor binoculars, which should be higher 0,5-1 m in comparison to standard scopes.
waylander1, on 04 March 2011 - 11:14 PM, said: Can i confirm then that after game launch you wont be able to buy
this tank ?
I have seen other games in the past say that then 3 months down the line the tank pops back up for sale as a special offer ?
Just want to be clear on this.

Link on message: #421982


Overlord, question about clan registration: It has been stated that to register a clan you need to be at least fifteen people with at least tier 5 tanks. Does that include tier 5 premium tanks? Or if one of the players do not own a tier 5 tank, but have researched it, does that count? Thanks.
Overlord: You need to have 15 vehicles of at least tier 5 so as to join
global map.

Thanks.

Overlord: If you mean KV-5 and Lowe, they will be added in 0.6.4 and be
available in game as all other premium vehicles.

Overlord: It will be done on the official web sites (game.worldoftannks.eu
and .com).

will the registration be application (in a browser) based or will it be done in a different way (forum)?' missed out on the previous clan registration so i dont know the exact procedure..
thx

Overlord: I'd rather you asked this in the respective thread on the
championship. I'm not knowledgeable of that.

When & where do we have to provide the info for the Visa?
And where exactly will you be holding the tournament in Moscow?
Overlord: Can't give any ETA on this branch, roughly - end of this year.

The release of the US TD line (with several open-top and turreted TDs) probably gives me my fix before the German open-top TDs are implemented, though. I am possibly staying with the game years after the release, so, even things fairly far in the future interest me.

Overlord: It will be available only in pre-orders.

Overlord: "One-shot effect" happens when:
- ammo rack explodes;
- shell damage exceeds vehicle's hit points (after 25% random is taken into account).
Answered in that topic.
- ammo rack explodes;
- shell damage exceeds vehicle's hit points (after 25% random is taken into account).
Answered in that topic.

Overlord once mentioned that every internal module has health points and any penetrating hit that can consume the all the health points of one internal module would cause one shot effect....
So if I understand correctly, this should be as following or?
Lets say King Tigers turret has 400 health points, I receive a hit from the BL-10 and from its monster damage, the shell penetrates and has energy to cause to consume the turrets 400 health points, then I am one shotted?
Did I understand correctly?
If yes, what other modules exist to calculate this mechanism. I would say turret, engine, ammo (I don't think gun, transmission or crew are causing one shot effect or not)
And one other question about something we are discussing in another thread but I don't want clutter here with the all the details and I hope it is not against this topic rules so I don't get a ban, but Overlord can u please look to the following thread and make a comment about it'?
http://forum.worldof...o-the-accuracy/
Overlord: Currently such adjustment is not planned. But never say never.

you can mostly one shot if you are the top dog + you have more hp than your counterparts (KV) or superior camo values (su-85)
Overlord: Most likely no, so as to create confusion during the championship.

Refer to this poll: http://forum.worldof...-until-release/
Thanks.
Overlord: This is not planned to be implemented so as not to make the
existing visibility/spotting mechanics more complicate.

Do you plan, or even considered, rising (for spotting system) "point of view" of the tank useing scissor binoculars, which should be higher 0,5-1 m in comparison to standard scopes.
Overlord: Never say never, but this is most unlikely.

I have seen other games in the past say that then 3 months down the line the tank pops back up for sale as a special offer ?
Just want to be clear on this.

Overlord:
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #421871
cover_man, on 04 March 2011 - 09:31 AM, said: What will be stock turret to a Panthr II then ?

Link on message: #421871

Overlord: Stock turret is going to be changed or adjusted. Haven't decided
yet.
Subject:
Archives\Beta\Notice about Full 0.6.3.8 EU-Client downloads.
Link on message: #421545

Link on message: #421545
Overlord: Torrent link is now available.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #421463

Link on message: #421463
Overlord: As it was suggested here several times stock gun for Panther II
will be changed. To 88mm L/71.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #421103
PigHunter, on 03 March 2011 - 05:40 PM, said: Why in patch note is no info about increasing cost of slot[150 was,
now 300]
strata89, on 03 March 2011 - 05:54 PM, said: They increased it again? 

Link on message: #421103

Overlord: It was increased post-patch, so as to match standard price for slot
that was designated initially. 150 was a long-term discount
actually.


Overlord: Again? Seems to be it is the first time.
Subject:
Archives\Beta\Suggestions\English Voice Package
Link on message: #421071

Link on message: #421071
Overlord: Reserved #3.
Subject:
Archives\Beta\Suggestions\English Voice Package
Link on message: #421070

Link on message: #421070
Overlord: Reserved #2.
Subject:
Archives\Beta\Suggestions\English Voice Package
Link on message: #421069

Link on message: #421069
Overlord: Reserved #1.
Subject:
Archives\Beta\Suggestions\English Voice Package
Link on message: #421068

Link on message: #421068
Overlord: Here you can contribute to the improvement of English voice
pack.
I'd like you to break all the suggestions into 2 groups: fixes and improvements.
Fixes should feature all current discrepancies between events and phrases linked to them (e.g. damage_by_near_explosion_by_player -> They almost got us that time!), especially that create confusion and are unclear in any way.
Improvements are to contain your ideas how to substitute/reword/adjust current phrases, or even add new ones.
The suggested changes will be taken into account as far as possible.
ally_killed
Friendly vehicle knocked out!
One of our vehicles destroyed!
They destroyed one of our tanks!
ally_killed_by_player
That was one of ours!
We've killed a friendly!
We've destroyed one of our own vehicles!
We've hit one of our own vehicles!
ammo_bay_damaged
Our ammunition rack was hit!
Ammo hit! We're lucky it didn't blow!
We've lost some ammo, but at least it didn’t explode.
armor_not_pierced_by_player
We didn't even scratch them!
That one didn't go through!
We didn't penetrate their armor!
Not… go through.
armor_pierced_by_player
Punched right through their armor!
We've hit them hard!
They're hit!
Another one like that should finish them!
We got 'em!
Nice shot!
Enemy is hit.
Enemy armour is damaged.
Penetration.
We've got them.
armor_ricochet_by_player
It bounced off!
That one ricocheted!
Ricochet
We've just dinged them.
commander_killed
The Commander is knocked out!
The Commander is hit!
crew_deactivated
We're done for!
Crew is knocked out!
Crew members are killed!
Bail out!
We've lost all of our men!
damage_by_near_explosion_by_player
That was close!
They're right outside!
They almost got us that time!
driver_killed
Our Driver is dead We can barely move!
The Driver is hit! We can't go very fast!
The Driver's a goner! The controls aren't responding!
enemy_fire_started_by_player
Enemy on fire!
Enemy fuel tank is hit!
We've torched him!
We lit that one up good!
enemy_killed
Enemy destroyed!
Another one down!
Enemy vehicle eliminated!
Scratch another bad guy!
enemy_killed_by_player
Gotcha!
Enemy vehicle knocked out!
Got'em!
We finished him off!
He's gone - find us another target!
They're knocked out.
Enemy armour is destroyed.
Enemy vehicle destroyed!
enemy_sighted
Enemy detected!
Target spotted!
Enemy exposed!
There's one!
I see one of them!
engine_damaged
The engine is damaged! We've slowed down!
We're losing power!
The engine is cutting out!
They hit the engine! We're losing speed!
We've lost half of our engine power.
The engine is smoking.
engine_destroyed
Engine stalled, we can't move!
Critical engine damage - we're stopped!
They hit the engine! We can't move!
They've taken out our engine - we're stuck!
Critical engine damage - we're stuck here.
Our engine is knocked out.
engine_functional
Engine fixed. Let's move on!
We've fixed the engine, but we can't go too fast!
The engine is holding together for now - don't push it!
The engine is fixed, but its not going to hold up the speed.
We've repeared the engine, but we cant go very fast.
fire_started
We're on fire! Put it out!
Put out the fire!
Grab a fire extinguisher and put that out!
Smother those flames!
Fire, put it out quickly!
We're on fire!
fire_stopped
The fire is out!
We've put out the fire!
The fire is extinguished!
We've put out the flames!
fuel_tank_damaged
Fuel tank hit!
Our gas tank is hit!
We've been hit in the fuel tank!
Our fuel is hit! We've lost half our gas.
Our gas tanks corrupted
gun_damaged
Main gun hit!
Main gun damaged! We've lost accuracy!
Our cannon was hit!
Our main gun is damaged. It's working but not very well.
The main gun is damaged. We cant fire accurately.
gun_destroyed
Main gun destroyed We can't shoot!
Main gun knocked out!
They've knocked out our cannon!
Our cannon is destroyed!
The main gun is destroyed.
They took out our gun.
The main gun is knocked out!
gun_functional
Main gun repaired but it's not going to shoot straight anymore!
The cannon is up but the sights are still off!
The main gun is working but not very well.
The main gun is up, but accuracy is off.
We've fixed the main gun, but it still not very accurate.
gun_reloaded
Ammo up!
Locked and loaded!
Ready to fire!
Loaded and ready!
gunner_killed
Gunner is dead! We're shooting blind!
The Gunner bought the farm! Our accuracy will suffer!
Gunner's gone - somebody get on the gun!
loader_killed
The Loader is dead! Our rate of fire is slow!
Our Loader is gone! We can't fire as fast!
They got our Loader!
radio_damaged
Radio hit! We can only talk locally.
Radio is hit! Radio range decreased
The radio is damaged! See if you can raise anyone!
The radio was hit. We cannot raise anyone outside this area.
The antena is damaged! We can only talk locally.
radioman_killed
The Radioman is dead! Our radio range is reduced!
Our Radioman is hit! Radio range has dropped!
They got the radioman! Stay close to other vehicles!
surveying_devices_damaged
Optics hit! Spotting range reduced!
The periscope is damaged! It's hard to see!
Vision devices damaged - visibility decreased!
The rangefinder is hit.
surveying_devices_destroyed
Spotting range reduced to 50 meters.
Viewfinder knocked out! We can hardly see anything!
They've hit our viewports! Can't see anything!
We can barely see through the scope, nothing pass 50 meters.
The reachfinder took ahead, we can only shoot close targets.
surveying_devices_functional
Optics repaired!
Viewfinder back up - visibility increased!
We've cleared the viewports! Keep your eyes open!
We,ve got the reach finder working, but it margile.
The periscope is fixed, but it still fragile.
target_captured
Target acquired!
Target locked!
Ready to fire on target!
Permission to engage!
Ready to fire
target_lost
I can't see them anymore!
We've lost the target!
Target has moved away!
Where did the target go?
Target lost
I don’t see the target
track_damaged
Our track is hit! It could break any minute!
A track is damaged!
One of our tracks was hit!
One of ours tracks is damaged.
Track hit
track_destroyed
One of our tracks is gone! We can't move!
We've lost a track! We're immobilized!
They blew off our track! We're stuck!
We're immobilized!
We've lost a track!
track_functional
Track fixed, let's roll!
Track repaired, drive on!
We fixed the track! Get going!
Track's up, lets roll!
We fixed the track, let's roll!
turret_rotator_damaged
Turret hit, rotating speed decreased.
Turret ring hit - it's moving slowly!
They hit the turret controls!
The turret ring is damaged, we can barely turn it.
turret_rotator_destroyed
Turret jammed!
They destroyed the turret controls!
The turret is stuck!
The turret controls are busted, we cant turn it.
turret_rotator_functional
The turret is fixed, but it's still not turning quickly!
The turret works now, but be gentle with it!
You can turn the turret slowly now.
We've fixed the turret, but it still not turning very fast.
Try rotaining the turret slowly, it should be working now.
vehicle_destroyed
Vehicle destroyed!
We're done for! Get out!
Bail out! We're finished!
We've had it! Let's get out of here!
armor_pierced_crit_by_player
Critical hit!
We nailed them bad!
That's gotta hurt!
Looks like that one went right through!
start_battle
Let's go!
Time to roll out!
Move out!
Let's get this show on the road!
victory
We've won!
Victory is ours!
Great job, men!
Mission accomplished!
defeat
Nothing more we can do here…
Fall back, men - this mission is over…
We can't hold on
We may have lost this one, but we'll be back!
I'd like you to break all the suggestions into 2 groups: fixes and improvements.
Fixes should feature all current discrepancies between events and phrases linked to them (e.g. damage_by_near_explosion_by_player -> They almost got us that time!), especially that create confusion and are unclear in any way.
Improvements are to contain your ideas how to substitute/reword/adjust current phrases, or even add new ones.
The suggested changes will be taken into account as far as possible.
ally_killed
Friendly vehicle knocked out!
One of our vehicles destroyed!
They destroyed one of our tanks!
ally_killed_by_player
That was one of ours!
We've killed a friendly!
We've destroyed one of our own vehicles!
We've hit one of our own vehicles!
ammo_bay_damaged
Our ammunition rack was hit!
Ammo hit! We're lucky it didn't blow!
We've lost some ammo, but at least it didn’t explode.
armor_not_pierced_by_player
We didn't even scratch them!
That one didn't go through!
We didn't penetrate their armor!
Not… go through.
armor_pierced_by_player
Punched right through their armor!
We've hit them hard!
They're hit!
Another one like that should finish them!
We got 'em!
Nice shot!
Enemy is hit.
Enemy armour is damaged.
Penetration.
We've got them.
armor_ricochet_by_player
It bounced off!
That one ricocheted!
Ricochet
We've just dinged them.
commander_killed
The Commander is knocked out!
The Commander is hit!
crew_deactivated
We're done for!
Crew is knocked out!
Crew members are killed!
Bail out!
We've lost all of our men!
damage_by_near_explosion_by_player
That was close!
They're right outside!
They almost got us that time!
driver_killed
Our Driver is dead We can barely move!
The Driver is hit! We can't go very fast!
The Driver's a goner! The controls aren't responding!
enemy_fire_started_by_player
Enemy on fire!
Enemy fuel tank is hit!
We've torched him!
We lit that one up good!
enemy_killed
Enemy destroyed!
Another one down!
Enemy vehicle eliminated!
Scratch another bad guy!
enemy_killed_by_player
Gotcha!
Enemy vehicle knocked out!
Got'em!
We finished him off!
He's gone - find us another target!
They're knocked out.
Enemy armour is destroyed.
Enemy vehicle destroyed!
enemy_sighted
Enemy detected!
Target spotted!
Enemy exposed!
There's one!
I see one of them!
engine_damaged
The engine is damaged! We've slowed down!
We're losing power!
The engine is cutting out!
They hit the engine! We're losing speed!
We've lost half of our engine power.
The engine is smoking.
engine_destroyed
Engine stalled, we can't move!
Critical engine damage - we're stopped!
They hit the engine! We can't move!
They've taken out our engine - we're stuck!
Critical engine damage - we're stuck here.
Our engine is knocked out.
engine_functional
Engine fixed. Let's move on!
We've fixed the engine, but we can't go too fast!
The engine is holding together for now - don't push it!
The engine is fixed, but its not going to hold up the speed.
We've repeared the engine, but we cant go very fast.
fire_started
We're on fire! Put it out!
Put out the fire!
Grab a fire extinguisher and put that out!
Smother those flames!
Fire, put it out quickly!
We're on fire!
fire_stopped
The fire is out!
We've put out the fire!
The fire is extinguished!
We've put out the flames!
fuel_tank_damaged
Fuel tank hit!
Our gas tank is hit!
We've been hit in the fuel tank!
Our fuel is hit! We've lost half our gas.
Our gas tanks corrupted
gun_damaged
Main gun hit!
Main gun damaged! We've lost accuracy!
Our cannon was hit!
Our main gun is damaged. It's working but not very well.
The main gun is damaged. We cant fire accurately.
gun_destroyed
Main gun destroyed We can't shoot!
Main gun knocked out!
They've knocked out our cannon!
Our cannon is destroyed!
The main gun is destroyed.
They took out our gun.
The main gun is knocked out!
gun_functional
Main gun repaired but it's not going to shoot straight anymore!
The cannon is up but the sights are still off!
The main gun is working but not very well.
The main gun is up, but accuracy is off.
We've fixed the main gun, but it still not very accurate.
gun_reloaded
Ammo up!
Locked and loaded!
Ready to fire!
Loaded and ready!
gunner_killed
Gunner is dead! We're shooting blind!
The Gunner bought the farm! Our accuracy will suffer!
Gunner's gone - somebody get on the gun!
loader_killed
The Loader is dead! Our rate of fire is slow!
Our Loader is gone! We can't fire as fast!
They got our Loader!
radio_damaged
Radio hit! We can only talk locally.
Radio is hit! Radio range decreased
The radio is damaged! See if you can raise anyone!
The radio was hit. We cannot raise anyone outside this area.
The antena is damaged! We can only talk locally.
radioman_killed
The Radioman is dead! Our radio range is reduced!
Our Radioman is hit! Radio range has dropped!
They got the radioman! Stay close to other vehicles!
surveying_devices_damaged
Optics hit! Spotting range reduced!
The periscope is damaged! It's hard to see!
Vision devices damaged - visibility decreased!
The rangefinder is hit.
surveying_devices_destroyed
Spotting range reduced to 50 meters.
Viewfinder knocked out! We can hardly see anything!
They've hit our viewports! Can't see anything!
We can barely see through the scope, nothing pass 50 meters.
The reachfinder took ahead, we can only shoot close targets.
surveying_devices_functional
Optics repaired!
Viewfinder back up - visibility increased!
We've cleared the viewports! Keep your eyes open!
We,ve got the reach finder working, but it margile.
The periscope is fixed, but it still fragile.
target_captured
Target acquired!
Target locked!
Ready to fire on target!
Permission to engage!
Ready to fire
target_lost
I can't see them anymore!
We've lost the target!
Target has moved away!
Where did the target go?
Target lost
I don’t see the target
track_damaged
Our track is hit! It could break any minute!
A track is damaged!
One of our tracks was hit!
One of ours tracks is damaged.
Track hit
track_destroyed
One of our tracks is gone! We can't move!
We've lost a track! We're immobilized!
They blew off our track! We're stuck!
We're immobilized!
We've lost a track!
track_functional
Track fixed, let's roll!
Track repaired, drive on!
We fixed the track! Get going!
Track's up, lets roll!
We fixed the track, let's roll!
turret_rotator_damaged
Turret hit, rotating speed decreased.
Turret ring hit - it's moving slowly!
They hit the turret controls!
The turret ring is damaged, we can barely turn it.
turret_rotator_destroyed
Turret jammed!
They destroyed the turret controls!
The turret is stuck!
The turret controls are busted, we cant turn it.
turret_rotator_functional
The turret is fixed, but it's still not turning quickly!
The turret works now, but be gentle with it!
You can turn the turret slowly now.
We've fixed the turret, but it still not turning very fast.
Try rotaining the turret slowly, it should be working now.
vehicle_destroyed
Vehicle destroyed!
We're done for! Get out!
Bail out! We're finished!
We've had it! Let's get out of here!
armor_pierced_crit_by_player
Critical hit!
We nailed them bad!
That's gotta hurt!
Looks like that one went right through!
start_battle
Let's go!
Time to roll out!
Move out!
Let's get this show on the road!
victory
We've won!
Victory is ours!
Great job, men!
Mission accomplished!
defeat
Nothing more we can do here…
Fall back, men - this mission is over…
We can't hold on
We may have lost this one, but we'll be back!
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #420644
posthumecaver, on 03 March 2011 - 10:43 AM, said: I guess Overlord is right, "Daily transaction message" is
disappeared but gold is there.....

Link on message: #420644

Overlord: Just checked it, it's some kind of bug with "Daily transaction
message". Gold is assigned as it should.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #420637
B051LjKo, on 03 March 2011 - 10:41 AM, said: I've been playing Russian mediums lately and and noticed something
very weird... With the recent ROF buff 57 mm ZiS is a godlike tier
5 canon... Comparison with the German alternative, 75 mm L48 on the
Pz III/IV "alternative".
57mm ZiS-4
Tier V
85/85/95(HP)
112/189/29(mm)
0.30(m)
ROF (on T-34) - 30 rpm
dpm - 2550 (!?!?)
7.5 cm KwK 40 L/48
Tier V
110/110/175(HP)
106/143/38(mm)
0.39
ROF (on Pz III/IV) - 12 rpm
dpm - 1320
This looks insane; ZiS has slightly better penetration, huge advantage in accuracy, and enormous advantage in dpm (almost double), and more then double rate of fire...
Is this "working" the way it way was intended, or is it some kind of strange oversight?
RAZORLIGHT, on 03 March 2011 - 03:06 PM, said: Overlord could you please check if T32 gun/turret is bugged?
in every match my gun is knocked out and i am not the only T32 with this problem
Paaranoja, on 03 March 2011 - 04:11 PM, said: Q:
when will clan registration start again, more specific, will it start before the full release?
will the price still be 2500gld?
thx in advance for answers, currently i don't know should i keep gld for a clan or just by another month of premium...

Twardy, on 03 March 2011 - 05:08 PM, said: Two questions:
1. Then what would be counterpart of ZiS-4 on German side?
2. What playstyle can be appropriate for a gun that is worse in every category except average damage (which in fact is irrelevant due to so much less DPM), which wouldn't fit to ZiS-4?
Lobo, on 03 March 2011 - 05:27 PM, said: Can we have any in-game spec of M6A2E1 ? You have put that tank in
but we don't know nothing about it.
Gigaton, on 03 March 2011 - 05:55 PM, said: Well, Overlord did say that the German 7.5cm guns and 8.8cm L/56
might get a buff.
While we are at it, is this buff seriously planned Overlord? Nothing has been added to the OP in German improvement thread.
fabse, on 03 March 2011 - 07:20 PM, said: I have a question about the HE damage calculation.
When a HE round does not penetrate it explodes outside of the tank and deals damage.
I would like to have some information on how this damage is calculated. Of course there is the basic damage of the projectile that gets randomly generated (Lets call this S).
The projectile hits the tank unter an angle W at a place where the armor is A mm strong. I think the effective damage (S*) dealt is one of these functions:
1) S*=S*(S,A,W)
2) S*=S*(S,A) (would mean that the angle of impact doesnt have influence)
The best answer i could get would be the exact form of the function S*. If you dont have information on this or if dont want to tell me this please let me know if S* is linear in S (meaning S* = c*S + d (with c and d beeing functions of A and W)). In this case i could try to find out S* by testing
. If you dont know this either i
would appreciate some information of relative size of the first
derivatife dS*/dS to S* ... anything helps
.
RAZORLIGHT, on 04 March 2011 - 01:04 AM, said: does the spall liner decrease HE dmg by 15% or increase armor
thickness against he by 15%?
waylander1, on 04 March 2011 - 09:45 AM, said: Just a few questions.
Are we going to have any more patches/hot fixes before the game launch?
Has a final decision been made about the CBT 'awards'?
Are you any closer to deciding what the event at end of beta will be to make it 'really remarkable' in your words and from when?
Thanks...
Haineko, on 04 March 2011 - 11:09 AM, said: Q: I penetrated a tank yesterday with a 88/56 HE round on a Pz III
and a question popped inot my head. How is the damage calculated
when the HE round explodes inside the tank itself? Does all damage
go to crew and modules, or does it split between the Tanks HP and
the Modules HP, and then at what ratio
Cheers
Haineko
derito, on 04 March 2011 - 11:13 AM, said: So does this mean these HE shells dealing no damage are a bug ? I
remember spaming HE on the back of an afk tiger with my leo and
doing no damage.
Raketensegler, on 04 March 2011 - 12:41 PM, said: Is it safe to assume that the higher the HE damage, the higher this
extra damage is or are there notable exceptions (especially for
Artillery)?

Link on message: #420637

57mm ZiS-4
Tier V
85/85/95(HP)
112/189/29(mm)
0.30(m)
ROF (on T-34) - 30 rpm
dpm - 2550 (!?!?)
7.5 cm KwK 40 L/48
Tier V
110/110/175(HP)
106/143/38(mm)
0.39
ROF (on Pz III/IV) - 12 rpm
dpm - 1320
This looks insane; ZiS has slightly better penetration, huge advantage in accuracy, and enormous advantage in dpm (almost double), and more then double rate of fire...
Is this "working" the way it way was intended, or is it some kind of strange oversight?
Overlord: I'd say it's incorrect to compare this two guns with each other,
since they are designated for different purposes/playstyles.
If you want to find a proper "classmate" for ZiS-4, it'd be QF 6 pounder Mk III.
As for 7,5 cm KwK 40 L/48, the counterpart would be 76 mm S-54.
If you want to find a proper "classmate" for ZiS-4, it'd be QF 6 pounder Mk III.
As for 7,5 cm KwK 40 L/48, the counterpart would be 76 mm S-54.

in every match my gun is knocked out and i am not the only T32 with this problem
Overlord: Most probably a bad luck, until it is not confirmed massively.

when will clan registration start again, more specific, will it start before the full release?
will the price still be 2500gld?
thx in advance for answers, currently i don't know should i keep gld for a clan or just by another month of premium...

Overlord: It will definitely start before release.
Yes, still 2500 gold.
Yes, still 2500 gold.

1. Then what would be counterpart of ZiS-4 on German side?
2. What playstyle can be appropriate for a gun that is worse in every category except average damage (which in fact is irrelevant due to so much less DPM), which wouldn't fit to ZiS-4?
Overlord: 1. None actually.
2. Depends on the vehicle itself mostly. Guess this gun is more or less widely used only on Pz. III/IV.
2. Depends on the vehicle itself mostly. Guess this gun is more or less widely used only on Pz. III/IV.

Overlord: Think the specs can be revealed, will post them a bit later.

While we are at it, is this buff seriously planned Overlord? Nothing has been added to the OP in German improvement thread.
Overlord: Just updated the post. Didn't include anything on 7.5cm guns and
8.8cm L/5 since it hasn't been confirmed yet.

When a HE round does not penetrate it explodes outside of the tank and deals damage.
I would like to have some information on how this damage is calculated. Of course there is the basic damage of the projectile that gets randomly generated (Lets call this S).
The projectile hits the tank unter an angle W at a place where the armor is A mm strong. I think the effective damage (S*) dealt is one of these functions:
1) S*=S*(S,A,W)
2) S*=S*(S,A) (would mean that the angle of impact doesnt have influence)
The best answer i could get would be the exact form of the function S*. If you dont have information on this or if dont want to tell me this please let me know if S* is linear in S (meaning S* = c*S + d (with c and d beeing functions of A and W)). In this case i could try to find out S* by testing


Overlord: If HE shell didn't manage to penetrate or exploded near the tank
(eg SPG shot).
- If the explosion took place directly on the armor the damage is reduced by 50%, if the explosion took place near the tank the damage is reduced by 50% plus it gets some extra reduction depending on distance to vehicle.
- Heat wave of HE shell "seeks for" soft spot on the armor, where it is possible to penetrate. Heat wave makes cone-shaped aperture in the armor with approx 45 deg cone angle.
- Vehicle's armor partly absorbs heat damage (each tanks has its own value), including installed spall liner.
- Heat wave damages crew and decreases vehicle's hit points. Modules are not damaged.
Note 25% damage and penetration spread that is counted for each shot.
- If the explosion took place directly on the armor the damage is reduced by 50%, if the explosion took place near the tank the damage is reduced by 50% plus it gets some extra reduction depending on distance to vehicle.
- Heat wave of HE shell "seeks for" soft spot on the armor, where it is possible to penetrate. Heat wave makes cone-shaped aperture in the armor with approx 45 deg cone angle.
- Vehicle's armor partly absorbs heat damage (each tanks has its own value), including installed spall liner.
- Heat wave damages crew and decreases vehicle's hit points. Modules are not damaged.
Note 25% damage and penetration spread that is counted for each shot.

Overlord: It decreases HE damage taken by 15%.

Are we going to have any more patches/hot fixes before the game launch?
Has a final decision been made about the CBT 'awards'?
Are you any closer to deciding what the event at end of beta will be to make it 'really remarkable' in your words and from when?
Thanks...
Overlord: 1. Most likely the next update v.0.6.4 will come realatively soon
after the release.
2. Looks like the reward will consist of a tank and a slot. Can't say what tank exactly at this stage.
3. International cross-server championship, I guess. It is remarkable, isn't it?
2. Looks like the reward will consist of a tank and a slot. Can't say what tank exactly at this stage.
3. International cross-server championship, I guess. It is remarkable, isn't it?


Cheers
Haineko

Overlord: If HE shell managed to penetrate the armor.
- Similar to AP shell, it goes inside the vehicle and explodes there.
- Full damage according to the specs is inflicted, plus HE deals additional damage to internal modules and/or crew. Apart from its basic damage value, each shell has additional value that determines possible damage to crew/internal modules if penetration was successful.
- Similar to AP shell, it goes inside the vehicle and explodes there.
- Full damage according to the specs is inflicted, plus HE deals additional damage to internal modules and/or crew. Apart from its basic damage value, each shell has additional value that determines possible damage to crew/internal modules if penetration was successful.

Overlord: Most likely it's not a bug. HE shell can do zero damage, if:
1) eternal module took all the damage (e.g. tracks)
2) armor absorbed all the damage
1) eternal module took all the damage (e.g. tracks)
2) armor absorbed all the damage

Overlord: Correct. The higher standard HE damage, the higher possible extra
damage to internal modules.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #420135
PzGrenKdr, on 02 March 2011 - 11:44 PM, said: mhm i got today also no gold(yesterday after patch i got it).

Link on message: #420135

Overlord: Might be a bug, will see to it.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #420117
VonDerTann, on 02 March 2011 - 02:07 PM, said: After patch I am not receiving the daily 250 gold anymore....
is it planned ?

Link on message: #420117

is it planned ?
Overlord: No, 250 gold a day should be still on. Are you sure that you
haven't got anything or you just haven't got the notification
message?
Subject:
International Forums\Deutsches Forum\WoT: Deutsche Clans\Neuer Clan stellt sich vor\Division Wüstenfuchs
Link on message: #420021

Link on message: #420021
LiannaSilverwind: Sehr guter Clan! 

Subject:
Archives\Beta\Didnt get my dayly 250 gold after patch
Link on message: #419788

Link on message: #419788
transfero: The gold is replenished properly to your accounts. For more
information, please request to the Support
Team.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Missing daily Gold since Patch
Link on message: #419779

Link on message: #419779
transfero: The financial department cannot confirm that there are any problems
with the gold replenishment system. You are free to request for a log-file
with the 5 (five) latest gold transactions to your account.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #419059
posthumecaver, on 02 March 2011 - 11:11 AM, said: @Overlord
You mentioned that Long 10.5 in King Tiger would be displayed correctly with this patch, but I am still seeing the Long 88 modeled instead of Long 10.5...
Do I have to delete the installation directory and re-install WoT?????

Link on message: #419059

You mentioned that Long 10.5 in King Tiger would be displayed correctly with this patch, but I am still seeing the Long 88 modeled instead of Long 10.5...
Do I have to delete the installation directory and re-install WoT?????
Overlord: I said it would be fixed in one of the upcoming patches, not
specifically in this one. Most likely the fix will be included into
v.0.6.4.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #418881
Gigaton, on 01 March 2011 - 09:40 PM, said: That happens because tier 9 mediums have too low matchmaking value.
IIRC, OL said it was getting increased. It works fine for tier 8
and below mediums though.
RAZORLIGHT, on 01 March 2011 - 09:41 PM, said: but they raised it 2 times and still the same problem its getting
worse and worse even in lower tiers
like i said before T5 against T6 and T7 against T8 and so on

Link on message: #418881

Overlord: Exactly.

like i said before T5 against T6 and T7 against T8 and so on
Overlord: No, we didn't. This is planned for v.0.6.4, where tier 9 mediums
won't be balanced with tier 8 heavies.
Subject:
Archives\Junkyard\Unscheduled Maintenance Works, March 2
Link on message: #418541

Link on message: #418541
Overlord: Game servers will be down for unscheduled maintenance March 2,
2011, 8:30 am UTC.
Estimated downtime: up to 2.5 hours.
We apologize for any inconvenience.
UPD. Server is available now
Estimated downtime: up to 2.5 hours.
We apologize for any inconvenience.
UPD. Server is available now
Subject:
Game Discussion\Gameplay Discussion\Personal Interviews with WG
Link on message: #418309

Link on message: #418309
LiannaSilverwind: Hello world,
welcome to our first (in fact second, but first got delayed) interview with famous people of World of Tanks project. One dark winter evening I’ve thought: what if we’d ask Wargaming people some naughty questions about things we’d like to know, and so we did.
Today we present you Community Manager and Christmas Tree Vanquisher: MEDIAHEAD!
What is your opinion on existing game balance? If you could, what would you change personally?
Balance system is very complex thing that is being created and changed every day by great amount of specialists. Current balance is not ideal, of course, but it is also dependant on many factors like amount of players on the server and amount of similar tier tanks in battle queue at each moment. After hard wipe, when everyone will start anew on similar tanks, balance situation will improve and cause less inconvenience. We also hope that increased amount of players after release will help general balance as well.
What is your opinion on SPGs? If you could, what would you change personally?
To be honest, I am not a big fan of SPGs, therefore it’s difficult for me to speak about its advantages and disadvantages.
What is your opinion on current Russian server Clan Wars? If you could, what would you change personally?
It’s still too early to make conclusions, we periodically face small problems and fix bugs, but it’s Clan Wars beta test, so we expected that to happen. For me it’s important to ensure that Clan Wars will be interesting game mode for long time.
I have fought personally for several provinces, enjoyed lots of positive emotions and adrenaline rush when outgunned but well-cooperating team was able to win against more powerful enemy.
Which tank do you like the most? Which tank do you prefer?
My favorite tanks are Tiger and probably VK3601H too. I will never get rid of them; I am very fond of their aesthetics and their efficiency that is approved by amount of battles I’ve played on them and my results as well.
Which tank do you like the least?
I do not feel any personal hatred towards any particular tank, but if you ask me to choose one, then it’s M7. My subjective opinion is that it’s similar to “powerless eggplant”. But that’s probably because I have never learnt to play it properly and was never impressed by this vehicle.
Which tank do you fear the most?
Hard to nominate just one, I’m usually concerned by all top tanks, be it SPG, TD, medium or heavy. Well, unless, I’m on T-54… joking.
Which tank do you miss the most ingame?
I am fully content with current vehicles variability, but I would like to see French, British and Japanese tanks as well.
Which map do you find most interesting? Difficult? Tactical?
Personally I like city maps like Himmelsdorf, Lakesville and Ruinberg, also I have fun on most maps ingame. I find Murovanka being tactically enjoyable.
Which map do you like the least and why?
I do not like Komarin and Malinovka, but that will not come as a surprise for many, probably.
I do not like them because of
limited amount of battle scenarios possible, although it may be my
subjective view.
What place would you like to see as a map ingame?
As city maps lover, I’d like to see wartime Minsk.
What do you take into consideration when you create a new map?
When we choose a region, we want the map to fit into Global map (Clan Wars), then we find out what kind of terrain fits our gameplay, after taking terrain into consideration we make a tactical analysis based on experience, common sense and gameplay needs. The same applies when we create a model for the new map. At the end our artists “paint” the map guided by their own perception of beauty.
What game modes would you like to see ingame?
Somehow I immediately thought about Capture the Flag mode as it is implemented in Quake 3 – you catch the flag and run back to your base.
What would you like to add to the project personally?
I do not know if it can be considered as something new, but I would like to see WoT being able to fit WCG frame, therefore I’d like to see the mode that could allow our project to take part in WCG.
FEMALES QUESTIONS
How do you view females ingame? Do you think WoT is able to draw females’ attention?
Female players are no longer surprising anomaly, even if it is game about tanks. It seems that WoT has attracted female players and it makes me feel flattered that our project about tanks is able to draw attention of female audience.
Will we get female tankists ingame or only male tankists will remain?
We remember about our female players and we want to assure them that very soon icons of female tankists will appear in the project.
Did it happen that you were defeated ingame by a girl? Do you consider yourself being a man still? How did you feel?
There are different games
. In some of them I defeat girls; in
some of them they defeat me… My ego does not suffer because of that
fact
.
What kind of girl do you like most – the one who spends her days at kitchen or the one who spends her days in WoT? Blond? Brunette? Black-hair? Redhead?
Because I’m very fond of cooking myself, there is no need for her to spend time in kitchen
. I would just like to be in a
relationship with a girl who is able to accept such games as WoT.
And if she would like to play WoT, I will not be against it. I do
not have any haircolor-limited ideals, therefore please send your
photos to mediahedactivlysearching@hotchicks.com and we will find
something out…
joking.
When will we officially get pink skins ingame?
LOL.
Well maybe when we will get manicure
set consumable that will add +10% to all crew skills
.
Does anyone of your family play WoT? Do you want your family to play WoT?
No, just me. But if they would like to play, then why not?
Do you have pets? Do your pets cheer for you ingame?
I absolutely love pets, now I have a cat that I’ve found on the street in Lithuania, when I studied there, but she is still with me. She does not only cheer for me, she is also actively playing the game – she loves to run over the keyboard when I’m sitting in ambush or try to assault the enemy positions. In fact during one such walk she pressed fire button on my notebook and destroyed an enemy tank. Therefore she can officially claim one frag.
Thank you for your time and answers, Mediahead! We wish you and your cat lots of fun both in WoT and in real life! First frag is just the beginning…
Lia & Foxie
welcome to our first (in fact second, but first got delayed) interview with famous people of World of Tanks project. One dark winter evening I’ve thought: what if we’d ask Wargaming people some naughty questions about things we’d like to know, and so we did.
Today we present you Community Manager and Christmas Tree Vanquisher: MEDIAHEAD!

What is your opinion on existing game balance? If you could, what would you change personally?
Balance system is very complex thing that is being created and changed every day by great amount of specialists. Current balance is not ideal, of course, but it is also dependant on many factors like amount of players on the server and amount of similar tier tanks in battle queue at each moment. After hard wipe, when everyone will start anew on similar tanks, balance situation will improve and cause less inconvenience. We also hope that increased amount of players after release will help general balance as well.
What is your opinion on SPGs? If you could, what would you change personally?
To be honest, I am not a big fan of SPGs, therefore it’s difficult for me to speak about its advantages and disadvantages.
What is your opinion on current Russian server Clan Wars? If you could, what would you change personally?
It’s still too early to make conclusions, we periodically face small problems and fix bugs, but it’s Clan Wars beta test, so we expected that to happen. For me it’s important to ensure that Clan Wars will be interesting game mode for long time.
I have fought personally for several provinces, enjoyed lots of positive emotions and adrenaline rush when outgunned but well-cooperating team was able to win against more powerful enemy.
Which tank do you like the most? Which tank do you prefer?
My favorite tanks are Tiger and probably VK3601H too. I will never get rid of them; I am very fond of their aesthetics and their efficiency that is approved by amount of battles I’ve played on them and my results as well.
Which tank do you like the least?
I do not feel any personal hatred towards any particular tank, but if you ask me to choose one, then it’s M7. My subjective opinion is that it’s similar to “powerless eggplant”. But that’s probably because I have never learnt to play it properly and was never impressed by this vehicle.
Which tank do you fear the most?
Hard to nominate just one, I’m usually concerned by all top tanks, be it SPG, TD, medium or heavy. Well, unless, I’m on T-54… joking.
Which tank do you miss the most ingame?
I am fully content with current vehicles variability, but I would like to see French, British and Japanese tanks as well.
Which map do you find most interesting? Difficult? Tactical?
Personally I like city maps like Himmelsdorf, Lakesville and Ruinberg, also I have fun on most maps ingame. I find Murovanka being tactically enjoyable.
Which map do you like the least and why?
I do not like Komarin and Malinovka, but that will not come as a surprise for many, probably.

What place would you like to see as a map ingame?
As city maps lover, I’d like to see wartime Minsk.
What do you take into consideration when you create a new map?
When we choose a region, we want the map to fit into Global map (Clan Wars), then we find out what kind of terrain fits our gameplay, after taking terrain into consideration we make a tactical analysis based on experience, common sense and gameplay needs. The same applies when we create a model for the new map. At the end our artists “paint” the map guided by their own perception of beauty.
What game modes would you like to see ingame?
Somehow I immediately thought about Capture the Flag mode as it is implemented in Quake 3 – you catch the flag and run back to your base.

What would you like to add to the project personally?
I do not know if it can be considered as something new, but I would like to see WoT being able to fit WCG frame, therefore I’d like to see the mode that could allow our project to take part in WCG.
FEMALES QUESTIONS
How do you view females ingame? Do you think WoT is able to draw females’ attention?
Female players are no longer surprising anomaly, even if it is game about tanks. It seems that WoT has attracted female players and it makes me feel flattered that our project about tanks is able to draw attention of female audience.
Will we get female tankists ingame or only male tankists will remain?
We remember about our female players and we want to assure them that very soon icons of female tankists will appear in the project.
Did it happen that you were defeated ingame by a girl? Do you consider yourself being a man still? How did you feel?
There are different games


What kind of girl do you like most – the one who spends her days at kitchen or the one who spends her days in WoT? Blond? Brunette? Black-hair? Redhead?
Because I’m very fond of cooking myself, there is no need for her to spend time in kitchen


When will we officially get pink skins ingame?
LOL.


Does anyone of your family play WoT? Do you want your family to play WoT?
No, just me. But if they would like to play, then why not?
Do you have pets? Do your pets cheer for you ingame?
I absolutely love pets, now I have a cat that I’ve found on the street in Lithuania, when I studied there, but she is still with me. She does not only cheer for me, she is also actively playing the game – she loves to run over the keyboard when I’m sitting in ambush or try to assault the enemy positions. In fact during one such walk she pressed fire button on my notebook and destroyed an enemy tank. Therefore she can officially claim one frag.

Thank you for your time and answers, Mediahead! We wish you and your cat lots of fun both in WoT and in real life! First frag is just the beginning…
Lia & Foxie
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #418094
Teurlinx, on 01 March 2011 - 07:55 PM, said: I get an error upon installing, here is the log:
It is reproducible and after trying the client update the updater you can download through direct download on the website doesn't work anymore because it claims the wrong version is installed.
Uninstalling everything and see if that works now...

Link on message: #418094

It is reproducible and after trying the client update the updater you can download through direct download on the website doesn't work anymore because it claims the wrong version is installed.
Uninstalling everything and see if that works now...
Overlord: Here is the solution to the issue: http://forum.worldof...post__p__417923
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #418051
surfing86, on 01 March 2011 - 07:27 PM, said: When and how, will we be able to register our clans?

Link on message: #418051

Overlord: On the web site in about a week.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #418037
Perj, on 01 March 2011 - 07:14 PM, said: Can we use WorldOfTanks_notraces.exe available here:
http://support.world...&kbarticleid=30
with this new version?

Link on message: #418037

http://support.world...&kbarticleid=30
with this new version?
Overlord: It's an old one. Use this file.
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #417932
Marty_van_der_Kriton, on 01 March 2011 - 06:30 PM, said: I had this error also, because I tried to extract corrupted patch
manualy.
Just edit version.xml in game dir to v.0.6.2.8 in "version" section and try again.

Link on message: #417932

Just edit version.xml in game dir to v.0.6.2.8 in "version" section and try again.
Overlord: Yes, this should work if you are getting the same error.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #417919
Alecsandru007, on 01 March 2011 - 06:19 PM, said: I saw "Special Battle" section,but i can`t chose it,why? why is
there if i can`t play that?

Link on message: #417919

Overlord: This is basic UI for clan wars that are planned to be introduced
some time after the release.
Subject:
Archives\Beta\Match-Making System v.0.6.2.7
Link on message: #417869

Link on message: #417869
Overlord: Closed. New thread.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Match-Making System v.0.6.3.8 and 0.6.3.9
Link on message: #417866

Link on message: #417866
Overlord: Match-making system v.0.6.3.8. Your feedback is welcome here.
Subject:
Archives\Beta\Beta Test Bugs v.0.6.2.7
Link on message: #417860

Link on message: #417860
Overlord: Closed. New thread.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Beta Test Bugs v.0.6.3.8
Link on message: #417859

Link on message: #417859
Overlord: Bugs of the current version are to be posted here.
Subject:
Game Discussion\Gameplay Discussion\General Discussion of v.0.6.3.8
Link on message: #417840

Link on message: #417840
Overlord: General discussion of v.0.6.3.8. Your feedback is welcome here.
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #417834

Link on message: #417834
Overlord: Try direct links.
HTTP: http://cdn1.worldoft...31_eu_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
HTTP: http://cdn1.worldoft...31_eu_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
Subject:
Archives\Junkyard\Maintenance works, March 1
Link on message: #417817

Link on message: #417817
Overlord: Maintenance works are over. The server is up and running.
Subject:
Archives\Beta\Fixed .exe file v.0.6.2.7 with disabled track prints
Link on message: #417485

Link on message: #417485
Overlord: Closed.
New thread.
New thread.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #417482

Link on message: #417482
Overlord: Fixed .exe file with disabled rendering of track prints is
available. It turns off the display of track prints on the ground.
Download link.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #417256
Sturmtiger_304, on 28 February 2011 - 11:42 PM, said: A quick question regards the Clan wars: Does the conquered
provinces only provide gold when captured / won?
Haineko, on 01 March 2011 - 05:48 PM, said: Then what about this statement "friend battles - the
abilities/feature to join the same battle with 2-3 friends on the
same team" ?
Does this not mean that we will be able to join the same match as our friends?
Baine, on 01 March 2011 - 05:53 PM, said: Can you tell us what is planned for the T23? So far the T23 is very
lackluster in every aspect apart from Speed and
manoeuvrability(tough word).
The Pershing has great firepower but could also use a tougher crew and a tad more speed. So far both the T23 and Pershing seem to lose crew members in every hit.
Laughter, on 01 March 2011 - 07:14 PM, said: Is the bug where shots going into the mantle of the Object 212
getting being worked on? It just happened twice to a friend who
lucked it out against an IS-7.
incurably_myself, on 02 March 2011 - 01:57 AM, said: as an arty player
my HE damage does not penetrate and you once said nonpenetrating HE gets cut in half .... i tested this and on average it is lower than half
is there some kind of hidden value
Taturo, on 02 March 2011 - 09:32 AM, said: When will you give us the option, that the tank crews have the
language respective to their nation?
You have German, English and Russian voices now, so why didn't you implement that yet.
Also, are the voices still objects of improvement? There are some mistakes and the German voice itself doesn't fit the timespan, meaning that it doesn't really sound like a German from between 1930-1950.
Haineko, on 01 March 2011 - 08:43 PM, said: How come the Panther II at 6.6meters is longer than the King Tiger
at 7.62 meters?
Vendelin, on 02 March 2011 - 04:48 PM, said: heres the evidence (i know my paint skills suck)




Overlord, on 02 March 2011 - 11:36 PM, said: Vendelin, thanks for the detailed description of the issue. Will
check it tomorrow.
LiannaSilverwind, on 02 March 2011 - 02:01 PM, said: I always thought KT is a bit small ingame compared to other
tanks.
May I ask if corrections for KT model are planned?
Thank you!

Link on message: #417256

Overlord: Conquered province brings 1/24 of the designated gold amount each
hour.

Does this not mean that we will be able to join the same match as our friends?
Overlord: Only in platoon.

The Pershing has great firepower but could also use a tougher crew and a tad more speed. So far both the T23 and Pershing seem to lose crew members in every hit.
Overlord: Personally I like T-23 as it is what you can see from my profile.
This tank will be seriously adjusted/optimized during the revision
of US tree. Can't give any details at the moment, but I'm sure the
majority will like the changes.

Overlord: It's a known bug that is being worked on.

my HE damage does not penetrate and you once said nonpenetrating HE gets cut in half .... i tested this and on average it is lower than half
is there some kind of hidden value
Overlord: And it should be lower than half. HE damage automatically gets 50%
reduction and vehicle's armor partly absorbs heat damage (each
tanks has its own value), including installed spall liner.

You have German, English and Russian voices now, so why didn't you implement that yet.
Also, are the voices still objects of improvement? There are some mistakes and the German voice itself doesn't fit the timespan, meaning that it doesn't really sound like a German from between 1930-1950.
Overlord: Can't give any ETA at this stage, but this feature is planned to be
added.
Sure, it voices will be imporved. Especially as far as initial German and French ones are concerned.
Sure, it voices will be imporved. Especially as far as initial German and French ones are concerned.

Overlord: In-game Panther II's hull measures 6.77m. It is KT's model that
should be a bit bigger actually.





Overlord: Vendelin, thanks for the detailed description of the issue. Will
check it tomorrow.

Overlord: Confirmed, it's a bug. When the vehicle is located on terrian of
even the slightest slope, there is a discrepancy between aiming in
arcade (3rd person) and sniper (1st person) modes.
Will be working on this.
Will be working on this.

May I ask if corrections for KT model are planned?
Thank you!

Overlord: Currently the corrections are not planned.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #416808

Link on message: #416808
Overlord: Closing the thread. Please continue here.
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