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EU Questions & Answers

Дата: 03.03.2011 13:22:40
View PostB051LjKo, on 03 March 2011 - 10:41 AM, said: I've been playing Russian mediums lately and and noticed something very weird... With the recent ROF buff 57 mm ZiS is a godlike tier 5 canon... Comparison with the German alternative, 75 mm L48 on the Pz III/IV "alternative".
57mm ZiS-4
Tier V
ROF (on T-34) - 30 rpm
dpm - 2550 (!?!?)
7.5 cm KwK 40 L/48
Tier V
ROF (on Pz III/IV) - 12 rpm
dpm - 1320
This looks insane; ZiS has slightly better penetration, huge advantage in accuracy, and enormous advantage in dpm (almost double), and more then double rate of fire...
Is this "working" the way it way was intended, or is it some kind of strange oversight?

Overlord: I'd say it's incorrect to compare this two guns with each other, since they are designated for different purposes/playstyles.
If you want to find a proper "classmate" for ZiS-4, it'd be QF 6 pounder Mk III.
As for 7,5 cm KwK 40 L/48, the counterpart would be 76 mm S-54.

View PostRAZORLIGHT, on 03 March 2011 - 03:06 PM, said: Overlord could you please check if T32 gun/turret is bugged?
in every match my gun is knocked out and i am not the only T32 with this problem

Overlord: Most probably a bad luck, until it is not confirmed massively.

View PostPaaranoja, on 03 March 2011 - 04:11 PM, said: Q:
when will clan registration start again, more specific, will it start before the full release?
will the price still be 2500gld?
thx in advance for answers, currently i don't know should i keep gld for a clan or just by another month of premium...

Overlord: It will definitely start before release.
Yes, still 2500 gold.

View PostTwardy, on 03 March 2011 - 05:08 PM, said: Two questions:
1. Then what would be counterpart of ZiS-4 on German side?
2. What playstyle can be appropriate for a gun that is worse in every category except average damage (which in fact is irrelevant due to so much less DPM), which wouldn't fit to ZiS-4?

Overlord: 1. None actually.
2. Depends on the vehicle itself mostly. Guess this gun is more or less widely used only on Pz. III/IV.

View PostLobo, on 03 March 2011 - 05:27 PM, said: Can we have any in-game spec of M6A2E1 ? You have put that tank in but we don't know nothing about it.

Overlord: Think the specs can be revealed, will post them a bit later.

View PostGigaton, on 03 March 2011 - 05:55 PM, said: Well, Overlord did say that the German 7.5cm guns and 8.8cm L/56 might get a buff.
While we are at it, is this buff seriously planned Overlord? Nothing has been added to the OP in German improvement thread.

Overlord: Just updated the post. Didn't include anything on 7.5cm guns and 8.8cm L/5 since it hasn't been confirmed yet.

View Postfabse, on 03 March 2011 - 07:20 PM, said: I have a question about the HE damage calculation.
When a HE round does not penetrate it explodes outside of the tank and deals damage.
I would like to have some information on how this damage is calculated. Of course there is the basic damage of the projectile that gets randomly generated (Lets call this S).
The projectile hits the tank unter an angle W at a place where the armor is A mm strong. I think the effective damage (S*) dealt is one of these functions:
1) S*=S*(S,A,W)
2) S*=S*(S,A) (would mean that the angle of impact doesnt have influence)
The best answer i could get would be the exact form of the function S*. If you dont have information on this or if dont want to tell me this please let me know if S* is linear in S (meaning S* = c*S + d (with c and d beeing functions of A and W)). In this case i could try to find out S* by testing ;) . If you dont know this either i would appreciate some information of relative size of the first derivatife dS*/dS to S* ... anything helps :P .

Overlord: If HE shell didn't manage to penetrate or exploded near the tank (eg SPG shot).
- If the explosion took place directly on the armor the damage is reduced by 50%, if the explosion took place near the tank the damage is reduced by 50% plus it gets some extra reduction depending on distance to vehicle.
- Heat wave of HE shell "seeks for" soft spot on the armor, where it is possible to penetrate. Heat wave makes cone-shaped aperture in the armor with approx 45 deg cone angle.
- Vehicle's armor partly absorbs heat damage (each tanks has its own value), including installed spall liner.
- Heat wave damages crew and decreases vehicle's hit points. Modules are not damaged.
Note 25% damage and penetration spread that is counted for each shot.

View PostRAZORLIGHT, on 04 March 2011 - 01:04 AM, said: does the spall liner decrease HE dmg by 15% or increase armor thickness against he by 15%?

Overlord: It decreases HE damage taken by 15%.

View Postwaylander1, on 04 March 2011 - 09:45 AM, said: Just a few questions.
Are we going to have any more patches/hot fixes before the game launch?
Has a final decision been made about the CBT 'awards'?
Are you any closer to deciding what the event at end of beta will be to make it 'really remarkable' in your words and from when?

Overlord: 1. Most likely the next update v.0.6.4 will come realatively soon after the release.
2. Looks like the reward will consist of a tank and a slot. Can't say what tank exactly at this stage.
3. International cross-server championship, I guess. It is remarkable, isn't it? :)

View PostHaineko, on 04 March 2011 - 11:09 AM, said: Q: I penetrated a tank yesterday with a 88/56 HE round on a Pz III and a question popped inot my head. How is the damage calculated when the HE round explodes inside the tank itself? Does all damage go to crew and modules, or does it split between the Tanks HP and the Modules HP, and then at what ratio
Haineko :Smile_honoring:

Overlord: If HE shell managed to penetrate the armor.
- Similar to AP shell, it goes inside the vehicle and explodes there.
- Full damage according to the specs is inflicted, plus HE deals additional damage to internal modules and/or crew. Apart from its basic damage value, each shell has additional value that determines possible damage to crew/internal modules if penetration was successful.

View Postderito, on 04 March 2011 - 11:13 AM, said: So does this mean these HE shells dealing no damage are a bug ? I remember spaming HE on the back of an afk tiger with my leo and doing no damage.

Overlord: Most likely it's not a bug. HE shell can do zero damage, if:
1) eternal module took all the damage (e.g. tracks)
2) armor absorbed all the damage

View PostRaketensegler, on 04 March 2011 - 12:41 PM, said: Is it safe to assume that the higher the HE damage, the higher this extra damage is or are there notable exceptions (especially for Artillery)?

Overlord: Correct. The higher standard HE damage, the higher possible extra damage to internal modules.

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