Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #572311
Antilogic, on 21 May 2011 - 05:19 PM, said: Slightly depressing responses by Overlord.
Sigh, anyway new question:
Can you include an clan wars messaging ablity, say you select a clan and you can send a message to their diplomats or whoever, and keep a message history of offical disussion between clans. Little more formal then randomly convoing people ingame.
Link on message: #572311
Antilogic, on 21 May 2011 - 05:19 PM, said: Slightly depressing responses by Overlord.
Sigh, anyway new question:
Can you include an clan wars messaging ablity, say you select a clan and you can send a message to their diplomats or whoever, and keep a message history of offical disussion between clans. Little more formal then randomly convoing people ingame.
Overlord: 1. The truth, the whole truth, and nothing but the truth.
2. Yes, such messaging system can be added.
2. Yes, such messaging system can be added.
Subject: Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #572303
DarkFenix2k5, on 21 May 2011 - 03:29 PM, said: If you lose an encounter battle, do you need another 15 chips in the territory you moved from to defend it? Or will the same 15 tanks from the encounter battle fight the defensive one?
Link on message: #572303
DarkFenix2k5, on 21 May 2011 - 03:29 PM, said: If you lose an encounter battle, do you need another 15 chips in the territory you moved from to defend it? Or will the same 15 tanks from the encounter battle fight the defensive one?
Overlord: Yes, another set of 15 chips (or less).
Subject: Game Discussion\Gameplay Discussion\XP & Credits gained nerfed ?
Link on message: #572285
NemesySRo, on 22 May 2011 - 01:49 PM, said: They nerfed xp for sure and a bit credits awarded but they will never admit it.
Link on message: #572285
NemesySRo, on 22 May 2011 - 01:49 PM, said: They nerfed xp for sure and a bit credits awarded but they will never admit it.
Overlord: It is the same old story after each single update, there were no
adjustments that affected income directly.
Subject: Game Discussion\Gameplay Discussion\XP & Credits gained nerfed ?
Link on message: #572284
G0dzila, on 22 May 2011 - 08:01 AM, said: yeah well i have a vk 3002db i kill the same amount of thanks like you, damage like 6-7 tanks spot a few get a max of 25k cred.... WG i think it is time for you to admint . You have failed . There is a problem with the creds. Start looking into this problem!!!! or seriuosly im asking for a refund. i still hav 28 days left of premium. what is the point of that premium when i get like standart acc earnings?
Link on message: #572284
G0dzila, on 22 May 2011 - 08:01 AM, said: yeah well i have a vk 3002db i kill the same amount of thanks like you, damage like 6-7 tanks spot a few get a max of 25k cred.... WG i think it is time for you to admint . You have failed . There is a problem with the creds. Start looking into this problem!!!! or seriuosly im asking for a refund. i still hav 28 days left of premium. what is the point of that premium when i get like standart acc earnings?
Overlord: Premium account cant be malfunctioning. If you do feel like it,
bring this issue to support service.
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #572240
Zieten, on 21 May 2011 - 03:57 PM, said: another question concerning the E-100 StuG
Q: are there already any plans or conceptions on how the StuG will play? it looks like a big Ferdinand, so if it plays like this it is just some sort of a JagdTiger clone. this would make it, imo, quite obsolete.
Just1ce, on 21 May 2011 - 05:17 PM, said: IF the design for the stug e100 will be chosen to be JT look alike will there be a possibility for a 175mm gun as an upgrade?
Because if it would then oh mighty god it would be a death bringer!
EDITED.
Korrigan, on 21 May 2011 - 07:09 PM, said: Ultimate Conquest/Clan Wars: Is it true that you only need the clan members for the chips and that you can use your highest 15 members's tanks in multiple battles per day (except maybe battles that happen at the same time?)
P.S.: I've seen that there are regions 2-7 that are currently inactive. Will they be enabled anytime soon?
And another question: Why are there so many neutral zones on the US server?
Rufius_Aelius_Vatrenus, on 22 May 2011 - 11:54 AM, said: Will there still be tournements now that clan wars is released?
Action_IHOP7, on 22 May 2011 - 07:45 PM, said: Greetings
First I'd like to get this out of the way and say that the frequent answers to questions is admirable, good news or bad.
And now that that's done, question time.
One. When you reach a decision regarding map choosing, will you inform us of the answer and/or the reason behind the decision? (This also applies to the gun depression topic)
Two. Unless my info is severely outdated armor penetraion still has a 25% + or - added to the roll. If this is still the case, why was such a high value chosen?
And Three. (I'm 82% sure this has not been asked before). What does this "hardcore" mode include? Assuming of course that it is not a rumour.
That's all for now, drive safe.
harry_monkley, on 23 May 2011 - 01:30 AM, said: I read on the US forum that Storm (developement team) had posted on the Russian forum that the US heavy tank gun depression nerf was going to be rolled back.
I tried to check on the Russian forum, but the threads for the T32 and T34 had been cleaned, and I couldn't find it in the developers Q&A section.
Is there any truth in this or is it just a rumor?
And if it is true, how soon is the rollback likely to happen?
Xalard, on 22 May 2011 - 08:31 PM, said: 1. Are simple key macros, like having "track repair" key (4+5 in quick succesion) or predefined chat sentences allowed?
2. Are there plans to implement clanwars directly into the client?
Nathaniak, on 22 May 2011 - 08:51 PM, said: Could clan members not participating in CW battles have a spectate function? You can kind of keep up via voice-chat, but this would be better
Alecsandru007, on 23 May 2011 - 12:37 PM, said: Q:If my KV3 is elite when he`ll be moved one tier up will have KV-4 researched?
P1nhead, on 23 May 2011 - 12:40 PM, said: i may ask the following questions:
1.) Is there a chance that we get (soon™?!) rid of this very annoying "barrel up" when looking/standing at an House/Stone corner? Is that even considered to be "gone" in the (near) future?
2.) As we know the Tec-Tree's get revamped. Fine. Will we see a reduction in regards to Tiers in matchmaking earlier by any chance? (especially the downgrade from Panther I+II in Tiers)
3.) As we have a lot of "small clans" within WoT which are atm not able to participate in the Clan Wars, do we get the "Mercenary Feature" in the next 1-3 Month?
Thx for your time in advance, answers on this topic are highly appreciated!
Kind Regards,
P1nhead
plizzken_dk, on 23 May 2011 - 01:55 PM, said: Does your tank state ("alive"/destroyed) at battle end affect your xp+cred gain? If it does, by how much?
Forgive me if this has been asked before.
harry_monkley, on 23 May 2011 - 02:47 PM, said: Thankyou for the prompt answer, I'm pleased it will happen but a little dissapointed with the timescale.
If I ask very nicely, is there any possibility at all that the hotfix to revert the nerf will be applied before the patch?
Please Overlord you are so hansome, intelligent and witty that I'm sure you could convince the powers that be at wargaming to do this so eloquently that they would not only apply the hotfix immediately but also give you a payrise for the positive PR boost it would create.
If this fails, who do I need to flatter/bribe/convince/beg to take this decision?
Sathorn, on 23 May 2011 - 02:40 PM, said: 1. Is there any plans to introduce model/skin changes in relation to:
- camo net (it would be a nice feature to see tanks equipped with camo net as a visible thing on tank)
- different destroyed models of tanks according to type of damage (in flames, with destroyed turret, or without turret etc etc)
2. Is it me, or after patch 6.4 number of xp need for t34 and t30 raised dramatically to 185/190k ?
3. Is there any plans to make all buildings destroyable?
Link on message: #572240
Zieten, on 21 May 2011 - 03:57 PM, said: another question concerning the E-100 StuG
Q: are there already any plans or conceptions on how the StuG will play? it looks like a big Ferdinand, so if it plays like this it is just some sort of a JagdTiger clone. this would make it, imo, quite obsolete.
Overlord: A "fat" Ferdinand with a big gun, good front armor. We will make it
unique, so the difference from JT is noticeable.
Just1ce, on 21 May 2011 - 05:17 PM, said: IF the design for the stug e100 will be chosen to be JT look alike will there be a possibility for a 175mm gun as an upgrade?
Because if it would then oh mighty god it would be a death bringer!
EDITED.
Overlord: Most likely 15,8 cm gun will be a top one.
Korrigan, on 21 May 2011 - 07:09 PM, said: Ultimate Conquest/Clan Wars: Is it true that you only need the clan members for the chips and that you can use your highest 15 members's tanks in multiple battles per day (except maybe battles that happen at the same time?)
P.S.: I've seen that there are regions 2-7 that are currently inactive. Will they be enabled anytime soon?
And another question: Why are there so many neutral zones on the US server?
Overlord: 1. Yes, if battles don't happen at the same time.
2. Players/clans are less active there. Additionally there are certain lag issues on the US server, which may have affected this as well.
2. Players/clans are less active there. Additionally there are certain lag issues on the US server, which may have affected this as well.
Rufius_Aelius_Vatrenus, on 22 May 2011 - 11:54 AM, said: Will there still be tournements now that clan wars is released?
Overlord: Yes, perhaps they will be held less often from now on, however the
organization should take a turn for the better.
Action_IHOP7, on 22 May 2011 - 07:45 PM, said: Greetings
First I'd like to get this out of the way and say that the frequent answers to questions is admirable, good news or bad.
And now that that's done, question time.
One. When you reach a decision regarding map choosing, will you inform us of the answer and/or the reason behind the decision? (This also applies to the gun depression topic)
Two. Unless my info is severely outdated armor penetraion still has a 25% + or - added to the roll. If this is still the case, why was such a high value chosen?
And Three. (I'm 82% sure this has not been asked before). What does this "hardcore" mode include? Assuming of course that it is not a rumour.
That's all for now, drive safe.
Overlord: 1. Yes, sure thing.
2. It used to be higher. 25% is ok from the gameplay point of view.
3. No details at this time.
2. It used to be higher. 25% is ok from the gameplay point of view.
3. No details at this time.
harry_monkley, on 23 May 2011 - 01:30 AM, said: I read on the US forum that Storm (developement team) had posted on the Russian forum that the US heavy tank gun depression nerf was going to be rolled back.
I tried to check on the Russian forum, but the threads for the T32 and T34 had been cleaned, and I couldn't find it in the developers Q&A section.
Is there any truth in this or is it just a rumor?
And if it is true, how soon is the rollback likely to happen?
Overlord: Yes, this roll back is likely to happen. However I doubt it comes
prior to 6.5 update.
Xalard, on 22 May 2011 - 08:31 PM, said: 1. Are simple key macros, like having "track repair" key (4+5 in quick succesion) or predefined chat sentences allowed?
2. Are there plans to implement clanwars directly into the client?
Overlord: 1.binding is not allowed atm
2. is not planned
2. is not planned
Nathaniak, on 22 May 2011 - 08:51 PM, said: Could clan members not participating in CW battles have a spectate function? You can kind of keep up via voice-chat, but this would be better
Overlord: under consideration
Alecsandru007, on 23 May 2011 - 12:37 PM, said: Q:If my KV3 is elite when he`ll be moved one tier up will have KV-4 researched?
Overlord: no, it wont be researched
P1nhead, on 23 May 2011 - 12:40 PM, said: i may ask the following questions:
1.) Is there a chance that we get (soon™?!) rid of this very annoying "barrel up" when looking/standing at an House/Stone corner? Is that even considered to be "gone" in the (near) future?
2.) As we know the Tec-Tree's get revamped. Fine. Will we see a reduction in regards to Tiers in matchmaking earlier by any chance? (especially the downgrade from Panther I+II in Tiers)
3.) As we have a lot of "small clans" within WoT which are atm not able to participate in the Clan Wars, do we get the "Mercenary Feature" in the next 1-3 Month?
Thx for your time in advance, answers on this topic are highly appreciated!
Kind Regards,
P1nhead
Overlord: 2 and 3 are possible
plizzken_dk, on 23 May 2011 - 01:55 PM, said: Does your tank state ("alive"/destroyed) at battle end affect your xp+cred gain? If it does, by how much?
Forgive me if this has been asked before.
Overlord: Yes, you are awarded some bonus experience for surviving the
battle. This bonus is not huge.
harry_monkley, on 23 May 2011 - 02:47 PM, said: Thankyou for the prompt answer, I'm pleased it will happen but a little dissapointed with the timescale.
If I ask very nicely, is there any possibility at all that the hotfix to revert the nerf will be applied before the patch?
Please Overlord you are so hansome, intelligent and witty that I'm sure you could convince the powers that be at wargaming to do this so eloquently that they would not only apply the hotfix immediately but also give you a payrise for the positive PR boost it would create.
If this fails, who do I need to flatter/bribe/convince/beg to take this decision?
Overlord: 1. Very unlikely. Sorry.
2. You are proficient flatterer.
2. You are proficient flatterer.
Sathorn, on 23 May 2011 - 02:40 PM, said: 1. Is there any plans to introduce model/skin changes in relation to:
- camo net (it would be a nice feature to see tanks equipped with camo net as a visible thing on tank)
- different destroyed models of tanks according to type of damage (in flames, with destroyed turret, or without turret etc etc)
2. Is it me, or after patch 6.4 number of xp need for t34 and t30 raised dramatically to 185/190k ?
3. Is there any plans to make all buildings destroyable?
Overlord: 1.1 Yes, this is planned.
1.2 No. At least not soon.
2. It was 190k as far as i remember.
3. Planning to introduce more destructibility into the game in future, however this won't happen anytime soon.
1.2 No. At least not soon.
2. It was 190k as far as i remember.
3. Planning to introduce more destructibility into the game in future, however this won't happen anytime soon.
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #572228
Deaththirst, on 20 May 2011 - 03:05 PM, said: What, if possible, do we need to do to change the Commander in our clan?
Our clan leader stopped playing and we need control over the clan back again.
Nisu, on 20 May 2011 - 03:07 PM, said: When will be more options in created channels ? I think there could be some options for owner like "delete channel" "change password" "change channel name" "kick from channel( it could be also for training room)"
Deaththirst, on 20 May 2011 - 03:40 PM, said: He in fact did placed some members as Commander deputy's, but we don't have the full options the Commander does, like changing the logo of the clan...
Does he have an option to do that or just needs to change the rank of someone to Commander?
Just asking, since i don't really know all the options a commander has at his disposal.
MrBabai, on 20 May 2011 - 06:45 PM, said: Hi Overlord
since 0.6.4 patch players on RU server can buy M4A2E4 (EU/NA closed beta test tank) as premium one in their shop for a 1500 Gold
Question - will EU/NA players be able to purchase RU closed beta tank ( KV-220) on similar terms ( as a premium tank in a shop for a some Gold)
Right now situation look a bit unfair
Kazomir, on 20 May 2011 - 10:17 PM, said: Will you bring more destruction ingame?
IF you ram a solid house fast enough it should collapse on you i thing!
theta0123, on 20 May 2011 - 10:37 PM, said: Why does the US 203mm M1 gets 240mm armor penetration average and the 203mmBR-4 gets 266?
These are identical guns
This 26mm is needed to penetrate T9 tanks. Wich S51/Object 212 can. And M43 cant.. reliably
camo89, on 21 May 2011 - 12:08 AM, said: how can i delete my clan??? because i'm invited to another and before that i have to delete my old clan.. so can someone help me and fast plz??
Sturmtiger_304, on 21 May 2011 - 01:09 AM, said: Three quick questions:
1: ETA on the mercenary info / deplyment, as the clan wars is already live?
2: Patch 6.5 / 6.6 written at the patch thread soon? :>
3: The KV-5 is currently overperforming the Lowe, both in terms of speed, manuvreability, firepower & armor. With the KV-5 I currenty have, I got absolutly no problems destroying the Lowe by shooting at it's glacis plate, which I think is like 20mm. It feels like it, 100% of all my shots are going trough there, at any angle. This is true, yes?
E_Jacobsen, on 21 May 2011 - 12:06 PM, said: Don't seem to be a way to continue chats after a match is over. Would like to fininsh my conversations with my fellow tank'ers at the battlefield and not in the channels at my tank hagar
Only_Slightly_Bent, on 21 May 2011 - 02:48 PM, said: Overlord, Have you considered doing an English language version of Wargaming TV?
Gaz550, on 21 May 2011 - 02:23 PM, said: To point 3. How is M6A2E1 compared to löwe and kv-5? And if it's performing much worse (credit and exp-wise) is it intentional that pre-order special vehicles have no real use in game anymore?
Link on message: #572228
Deaththirst, on 20 May 2011 - 03:05 PM, said: What, if possible, do we need to do to change the Commander in our clan?
Our clan leader stopped playing and we need control over the clan back again.
Overlord: He can delegate the authority to another member.
Nisu, on 20 May 2011 - 03:07 PM, said: When will be more options in created channels ? I think there could be some options for owner like "delete channel" "change password" "change channel name" "kick from channel( it could be also for training room)"
Overlord: Planning to expand channel functionality in one of the upcoming
updates. These features should be in.
Deaththirst, on 20 May 2011 - 03:40 PM, said: He in fact did placed some members as Commander deputy's, but we don't have the full options the Commander does, like changing the logo of the clan...
Does he have an option to do that or just needs to change the rank of someone to Commander?
Just asking, since i don't really know all the options a commander has at his disposal.
Overlord: Yes, he can delegate Commander's powers to another clan member.
Only he can do it, which is obvious.
MrBabai, on 20 May 2011 - 06:45 PM, said: Hi Overlord
since 0.6.4 patch players on RU server can buy M4A2E4 (EU/NA closed beta test tank) as premium one in their shop for a 1500 Gold
Question - will EU/NA players be able to purchase RU closed beta tank ( KV-220) on similar terms ( as a premium tank in a shop for a some Gold)
Right now situation look a bit unfair
Overlord: A valid point, I think it can be added.
Kazomir, on 20 May 2011 - 10:17 PM, said: Will you bring more destruction ingame?
IF you ram a solid house fast enough it should collapse on you i thing!
Overlord: Improved physics is being worked on presently, however it would
mainly affect movement.
theta0123, on 20 May 2011 - 10:37 PM, said: Why does the US 203mm M1 gets 240mm armor penetration average and the 203mmBR-4 gets 266?
These are identical guns
This 26mm is needed to penetrate T9 tanks. Wich S51/Object 212 can. And M43 cant.. reliably
Overlord: 240mm is quite enough. M40/43 is performing well currently.
camo89, on 21 May 2011 - 12:08 AM, said: how can i delete my clan??? because i'm invited to another and before that i have to delete my old clan.. so can someone help me and fast plz??
Overlord: Exclude all members first, then you will be able to dismiss the
clan.
Sturmtiger_304, on 21 May 2011 - 01:09 AM, said: Three quick questions:
1: ETA on the mercenary info / deplyment, as the clan wars is already live?
2: Patch 6.5 / 6.6 written at the patch thread soon? :>
3: The KV-5 is currently overperforming the Lowe, both in terms of speed, manuvreability, firepower & armor. With the KV-5 I currenty have, I got absolutly no problems destroying the Lowe by shooting at it's glacis plate, which I think is like 20mm. It feels like it, 100% of all my shots are going trough there, at any angle. This is true, yes?
Overlord: 1. Nope, it's a bit vague at the moment.
2. In a few weeks, I think.
3. It's not true. Lowe is a bit better in terms of general effectiveness.
2. In a few weeks, I think.
3. It's not true. Lowe is a bit better in terms of general effectiveness.
E_Jacobsen, on 21 May 2011 - 12:06 PM, said: Don't seem to be a way to continue chats after a match is over. Would like to fininsh my conversations with my fellow tank'ers at the battlefield and not in the channels at my tank hagar
Overlord: The way to continue post-battle chat will be added.
Only_Slightly_Bent, on 21 May 2011 - 02:48 PM, said: Overlord, Have you considered doing an English language version of Wargaming TV?
Overlord: Haven't heard of such plans so tend to say NO. Not in the near
future at least.
Gaz550, on 21 May 2011 - 02:23 PM, said: To point 3. How is M6A2E1 compared to löwe and kv-5? And if it's performing much worse (credit and exp-wise) is it intentional that pre-order special vehicles have no real use in game anymore?
Overlord: To me it looks like M6 is underperforming a bit, some adjustments
to it are possible. However it's not a direct counterpart to Lowe
and KV-5, since its status is different.
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #572222
han_solo_79, on 19 May 2011 - 10:33 PM, said: Dear Overlord I've got question concerning Clan Wars. Are plans to diverce it a littlebit. In current model Clan Wars favorise high tier teams i.e. in three today battles my clan encountered clan with one T10 tank and five T9 tanks (twice) and clan with four T9 tanks when we got mostly T6-T7 tanks (with excption to my Lowe). Maybe on some map should be tier limit assigned, maybe on some less profitable maps should be cap to tier 6 on other tier 8 and most profitable without tier limit as today. In current model Clan Wars is only for premium users with very high tiers (there is no point limit...), without tier limit (in your words, high tier are notprofitable in standard accounts) standard players have no chance with them.
Stormscion, on 19 May 2011 - 10:34 PM, said: Are you fixing rare bug that happens when you fire your gun and you see animation and the sound of the shell but server does not accept it and you actualy did not shoot ( shell still in the barrel no reload or damage to the enemy tank ) , so you need to shoot again if you know what i mean.
ptegan, on 19 May 2011 - 10:58 PM, said: Overlord, is there a specific forum where we can give clan feedback after tonights first matches ?
finker_pl, on 19 May 2011 - 11:07 PM, said: Thank you for your answer. Excuse me, but idlike to clarify it. So
Clan leaders and treasurers can transfer gold from clan treasury to any clan member. But clanmembers cannot transfer gold, and they wont be able to do that, between them. Right?
Then why there is inactive button with Transfer Gold, when you click right mouuse button on your clanmate in garage?
Paaranoja, on 19 May 2011 - 11:09 PM, said: Q: how do t32, and t34 stats look like after the patch? both preformance and decrease/increase the number of people who play them.
thx
CrazY_, on 19 May 2011 - 11:23 PM, said: I don't know where to ask, sorry if here is not the place. Is it normal to win max of 2000 credits per battle when the next tank costs 190 000.Am i doing something wrong ot this is how the game works. Im not trying to be mean (the game is awesome) but it will take forever for players to advance if they don't pay with real money of course.
deralky, on 20 May 2011 - 12:33 PM, said: Yes but only the Clans with alot of T10 and T9 get this territories and the other Clans cant get any because they cant win against them so why not a restrictions from max 90 Points like in companie battles?
at the moment some Clans own 5 territories because they had easy fight against Clans which have not so much T10/T9
desacred, on 20 May 2011 - 12:35 PM, said: Welcome Overlord.
I have few questions:
Does after full three release we will have choice to get back xp / money spent on tank (for example T34, T30) which will be erased / moved (like soft-wipe) or just we will got it on another slot in garage.
If the second option from above is true do we have to got it in garage or just we need to get it discovered with all his elements ? (In my humble opinion its good idea to give players choice for those two options).
How about ROF we see now on tank spec - this is basic ROF for max crew or ROF with all add-ons like rammer, ventilation, etc. ?
Beside why those value didn't change when we train our crew and change add-ons (like gun damage after change)? Will it be fixed ?
Thanks.
Marenar, on 20 May 2011 - 12:47 PM, said: Would he not have an opportunity to use it if you imposed restrictions on companies for clan wars?
Nikola_Bathory, on 20 May 2011 - 01:32 PM, said: What's an "Encounter battle"? What happens if a clan wins or looses it?
yams42000, on 20 May 2011 - 03:05 PM, said: Hi overlord,
All the French tank have been modelised?
We will see those tank this summer?
When they will be patched on the test server?
thanks
Link on message: #572222
han_solo_79, on 19 May 2011 - 10:33 PM, said: Dear Overlord I've got question concerning Clan Wars. Are plans to diverce it a littlebit. In current model Clan Wars favorise high tier teams i.e. in three today battles my clan encountered clan with one T10 tank and five T9 tanks (twice) and clan with four T9 tanks when we got mostly T6-T7 tanks (with excption to my Lowe). Maybe on some map should be tier limit assigned, maybe on some less profitable maps should be cap to tier 6 on other tier 8 and most profitable without tier limit as today. In current model Clan Wars is only for premium users with very high tiers (there is no point limit...), without tier limit (in your words, high tier are notprofitable in standard accounts) standard players have no chance with them.
Overlord: Currently we are not planning to introduce any tier restrictions,
since there are enough territories for a huge number of clans, and
we are going to add some more.
However it is a point to ponder.
However it is a point to ponder.
Stormscion, on 19 May 2011 - 10:34 PM, said: Are you fixing rare bug that happens when you fire your gun and you see animation and the sound of the shell but server does not accept it and you actualy did not shoot ( shell still in the barrel no reload or damage to the enemy tank ) , so you need to shoot again if you know what i mean.
Overlord: Haven't got any confirmation of that bug so far.
ptegan, on 19 May 2011 - 10:58 PM, said: Overlord, is there a specific forum where we can give clan feedback after tonights first matches ?
Overlord: Here http://forum.worldof...imate-conquest/ please
finker_pl, on 19 May 2011 - 11:07 PM, said: Thank you for your answer. Excuse me, but idlike to clarify it. So
Clan leaders and treasurers can transfer gold from clan treasury to any clan member. But clanmembers cannot transfer gold, and they wont be able to do that, between them. Right?
Then why there is inactive button with Transfer Gold, when you click right mouuse button on your clanmate in garage?
Overlord: 1. Yes, correct.
2. Will be available in future.
2. Will be available in future.
Paaranoja, on 19 May 2011 - 11:09 PM, said: Q: how do t32, and t34 stats look like after the patch? both preformance and decrease/increase the number of people who play them.
thx
Overlord: Haven't gathered the weekly data yet, since the update went live
May 17.
CrazY_, on 19 May 2011 - 11:23 PM, said: I don't know where to ask, sorry if here is not the place. Is it normal to win max of 2000 credits per battle when the next tank costs 190 000.Am i doing something wrong ot this is how the game works. Im not trying to be mean (the game is awesome) but it will take forever for players to advance if they don't pay with real money of course.
Overlord: Depends on that vehicle you are driving and your performance. Net
income of 2k is not necessarily bad for standard account.
deralky, on 20 May 2011 - 12:33 PM, said: Yes but only the Clans with alot of T10 and T9 get this territories and the other Clans cant get any because they cant win against them so why not a restrictions from max 90 Points like in companie battles?
at the moment some Clans own 5 territories because they had easy fight against Clans which have not so much T10/T9
Overlord: Why should we limit those who reached top tiers? If one has Maus,
he should be given an opportunity to use it.
desacred, on 20 May 2011 - 12:35 PM, said: Welcome Overlord.
I have few questions:
Does after full three release we will have choice to get back xp / money spent on tank (for example T34, T30) which will be erased / moved (like soft-wipe) or just we will got it on another slot in garage.
If the second option from above is true do we have to got it in garage or just we need to get it discovered with all his elements ? (In my humble opinion its good idea to give players choice for those two options).
How about ROF we see now on tank spec - this is basic ROF for max crew or ROF with all add-ons like rammer, ventilation, etc. ?
Beside why those value didn't change when we train our crew and change add-ons (like gun damage after change)? Will it be fixed ?
Thanks.
Overlord: 1. The procedure will be handled the following way - http://overlord-wot....d-improved.html
2. With all "add-ons".
3. Because this functionality has not been added yet. Planning to introduce it some time in future.
2. With all "add-ons".
3. Because this functionality has not been added yet. Planning to introduce it some time in future.
Marenar, on 20 May 2011 - 12:47 PM, said: Would he not have an opportunity to use it if you imposed restrictions on companies for clan wars?
Overlord: The restriction would affect the whole team roster thus (possibly)
limiting vehicle selection of serveral players.
Nikola_Bathory, on 20 May 2011 - 01:32 PM, said: What's an "Encounter battle"? What happens if a clan wins or looses it?
Overlord: The winning team has a possibility to attack the province it was
planning to. As for the team that lost it needs to have a separate
set of chips in the province it was moving from to get a chance to
defend its territory.
Otherwise the winning team will take it without any battle.
Otherwise the winning team will take it without any battle.
yams42000, on 20 May 2011 - 03:05 PM, said: Hi overlord,
All the French tank have been modelised?
We will see those tank this summer?
When they will be patched on the test server?
thanks
Overlord: 1. There is nothing to share in addition to what has already been
revealed.
2. The models - most likely, as for the update - not sure.
2. The models - most likely, as for the update - not sure.
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\Crew can learn a tank from an other nation
Link on message: #571847
Link on message: #571847
LiannaSilverwind: It is not a bug. There is Soviet premium tank M3 Stuart Lend-Lease.
Subject: International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Pamācības\Ko nedariit kaujaa.
Link on message: #571181
donMoa, on 17 May 2011 - 09:48 PM, said: Gribu pavaicāt par šādu niansi - šaušana braucot.
Ar vieglajiem un vidējiem ātrajiem tas ir pat ļoti ok, jo sevišķi tad, kad ir artilērija karalaukā.
Kā ir ar lēnākiem gan kustības gan pārlādēšanas ziņā tankiem?
Vienkārši novēroju tādu lietu, ka KV to dara vienmēr, t.i. apstājas lai izšautu, cik esmu novērojis.
Es protams apzinos, cik man prasa laiks pārlādēt un kāda būs tēmēšanas kļūda šaujot braucienā, taču, ja tas ir vienīgais iemesls un tehnika netiek bojāta, kā tas būtu dabā, neredzu iemeslu to dažriez nedarīt.
Kā tur īsti ir?
Link on message: #571181
donMoa, on 17 May 2011 - 09:48 PM, said: Gribu pavaicāt par šādu niansi - šaušana braucot.
Ar vieglajiem un vidējiem ātrajiem tas ir pat ļoti ok, jo sevišķi tad, kad ir artilērija karalaukā.
Kā ir ar lēnākiem gan kustības gan pārlādēšanas ziņā tankiem?
Vienkārši novēroju tādu lietu, ka KV to dara vienmēr, t.i. apstājas lai izšautu, cik esmu novērojis.
Es protams apzinos, cik man prasa laiks pārlādēt un kāda būs tēmēšanas kļūda šaujot braucienā, taču, ja tas ir vienīgais iemesls un tehnika netiek bojāta, kā tas būtu dabā, neredzu iemeslu to dažriez nedarīt.
Kā tur īsti ir?
OldFox: Seit ir divi paramentri: paraidesanas laiks un izkliede
(precizitate). Jo mazaka izkliede, jo precizaks ir lielgabals.
Kustoties vai griezot torni precizitate samazinas. Ja vina ir
pietiekami liela (lidz 0.31-0.32 m/100 m), tad var saut kustiba. Ja
tas nav, tad labak apstaties. Nu par parlaidesanas laiku tu pats
esi minejis - tas ari ir svarigi. Bet jo tuvaka ir distanse lidz
merkim, jo mazaka iespeja netrapit. Tas nozime, ka tuvcina,
protams, visi sauj kustiba.
Subject: International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Konkurs "Maija labakais strelnieks"
Link on message: #570301
Link on message: #570301
OldFox: Nu es ari piedalisos, arpus konkursa Gribu paskatities, cik labi ir
latvijas speletaji
Subject: International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Konkurs "Maija labakais strelnieks"
Link on message: #569842
Link on message: #569842
OldFox: Piemers;
Gribu piedalities, niks OldFox, serveris- EU.
Ludzu, turpinam!
Gribu piedalities, niks OldFox, serveris- EU.
Ludzu, turpinam!
Subject: Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #569441
natural_killer_cell, on 20 May 2011 - 04:55 PM, said: i cant fnd it anywhere but how is the knocking out of tanks handled?
when we were palying for the landing tournaments my tanks didnt get locked.
Link on message: #569441
natural_killer_cell, on 20 May 2011 - 04:55 PM, said: i cant fnd it anywhere but how is the knocking out of tanks handled?
when we were palying for the landing tournaments my tanks didnt get locked.
Overlord: This is not implemented yet.
Subject: Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #569440
Fum, on 20 May 2011 - 11:12 PM, said: Will there be tier limits for battles anytime?
Like, landing zones get a maximum of 85 tiers, normal zones 120 tiers, key get no limit/150 tiers. That would allow clans not made out of powergamers actually play a bit. It's hard to defeat a team with 10 IS-7 and 5 IS-4 when all you have are tier 6-8...
Link on message: #569440
Fum, on 20 May 2011 - 11:12 PM, said: Will there be tier limits for battles anytime?
Like, landing zones get a maximum of 85 tiers, normal zones 120 tiers, key get no limit/150 tiers. That would allow clans not made out of powergamers actually play a bit. It's hard to defeat a team with 10 IS-7 and 5 IS-4 when all you have are tier 6-8...
Overlord: Not likely.
Subject: Game Discussion\Gameplay Discussion\Premium XP-Bug since 0.6.4 ?
Link on message: #569423
Link on message: #569423
Overlord: There was no nerf in experience and/or credits.
Closed.
Closed.
Subject: International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Clan
Link on message: #569247
Link on message: #569247
OldFox: 1. Ielogoties:
2. Aiziet uz sadalu "Clans":
3. Ievest klana tegu vai nosaukumu meklesanas lodzina: http://img824.imageshack.us/img824/9026/74824039.th.jpg
4. Atrast klanu un atvert pieteikumu:
5. Aizpildit pieteikumu un aizsutit:
6. Gaidit attekumu
2. Aiziet uz sadalu "Clans":
3. Ievest klana tegu vai nosaukumu meklesanas lodzina: http://img824.imageshack.us/img824/9026/74824039.th.jpg
4. Atrast klanu un atvert pieteikumu:
5. Aizpildit pieteikumu un aizsutit:
6. Gaidit attekumu
Subject: International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Konkurs "Maija labakais strelnieks"
Link on message: #569170
Link on message: #569170
OldFox: Pasludinu jaunu konkursu!
1. Laiks:: konkurss starte pirmdien, 23.05.2011 ap 9:00, beigsies ari pirmdien, 30.05.2011 taja pasa laika.
2. Konkursa noteikumi: lai uzvaret konkursa, speletajiem vajag konkursa laika (23-30.05.2011) efektivi nospelet ne mazak par 100 kaujam. Tiks novertets videjais nogalinato pretinieku skaits viena kauja pa nedelu no 23.05 lidz 30.05.
3. Ka tiks viekti raditaju aprekini:
a) Pirmdien, 23.05.2011 es no rita iziesu cauri visu dalibnieku statistikai, kura ir pieejama seit: http://uc.worldoftanks.eu/uc/accounts, un lidz 9:00 piefiksesu 2 ciparus: A - "Games Played" un B - "Destroyed".
b ) Pec satistikas savaksanas es nopublicesu katra dalibnieka skrinus, piemeram, Skrins 1: [attachment=12970:Безымянный.jpg]
c) Pirmdien, 30.05.2011 es atkartoti iziesu cauri statistikai un atkal piefiksesu divus ciparus - A1 un B1.
d) Pec statistikas savaksanas es atkal nopublicesu skrinus, piemeram, Skrins 2: [attachment=12972:Безымянный2.jpg]
e) Talak es pec formulas (B1-B )/(A1-A) noteiksu koeficientu X, kurs ari bus videjais nogalinato pretinieku skaits viena kauja pa nedelu.
4. Konkursa uzvares tas speletajs, kam sis koeficients X bus vislielakais.
5. Nekada ierobezojuma uz tanku lvl vai tipu nav! Jus varat spelet gan ar Mausu, gan ar SU-18.
6. BALVAS: 1. Vieta - 5000 zelta, 2. Vieta - 3000 zelta, 3. Vieta - 2000 zelta.
7. Pieteikumu iesnegsanas kartiba: Speletaji, kuri grib piedalities saja konkursa, vienkarsi raksta saja tema postu ar sadu tekstu: "Gribu piedalities, niks ... (OldFox), serveris ...(EU, RU,COM)". Pieteikumi tik pienemti lidz pirmdienas, 23.05.2011 plkst. 04:00 GMT. Ludzu atcereties, ka foruma laiks ir GMT (ja jus neesat mainijusi uzstadijumus sava profili), bet Latvijas laiks - GMT+2.
Visiem veksmi!
PS. Piemers:
Skrins 1: A=383, B=645
Skrins 2: A1=400, B1=676.
X=(B1-B )/(A1-A=(676-645)/400-383)=31/17=1,823529411764706
Sodienas 17 kaujas aiznema man ap 1,5 stundas. Lai nospeletu 100 kaujas pa nedelu, vajag spelet 15 kaujas diena. Tas ir 1,5 st., kas nav daudz.
1. Laiks:: konkurss starte pirmdien, 23.05.2011 ap 9:00, beigsies ari pirmdien, 30.05.2011 taja pasa laika.
2. Konkursa noteikumi: lai uzvaret konkursa, speletajiem vajag konkursa laika (23-30.05.2011) efektivi nospelet ne mazak par 100 kaujam. Tiks novertets videjais nogalinato pretinieku skaits viena kauja pa nedelu no 23.05 lidz 30.05.
3. Ka tiks viekti raditaju aprekini:
a) Pirmdien, 23.05.2011 es no rita iziesu cauri visu dalibnieku statistikai, kura ir pieejama seit: http://uc.worldoftanks.eu/uc/accounts, un lidz 9:00 piefiksesu 2 ciparus: A - "Games Played" un B - "Destroyed".
b ) Pec satistikas savaksanas es nopublicesu katra dalibnieka skrinus, piemeram, Skrins 1: [attachment=12970:Безымянный.jpg]
c) Pirmdien, 30.05.2011 es atkartoti iziesu cauri statistikai un atkal piefiksesu divus ciparus - A1 un B1.
d) Pec statistikas savaksanas es atkal nopublicesu skrinus, piemeram, Skrins 2: [attachment=12972:Безымянный2.jpg]
e) Talak es pec formulas (B1-B )/(A1-A) noteiksu koeficientu X, kurs ari bus videjais nogalinato pretinieku skaits viena kauja pa nedelu.
4. Konkursa uzvares tas speletajs, kam sis koeficients X bus vislielakais.
5. Nekada ierobezojuma uz tanku lvl vai tipu nav! Jus varat spelet gan ar Mausu, gan ar SU-18.
6. BALVAS: 1. Vieta - 5000 zelta, 2. Vieta - 3000 zelta, 3. Vieta - 2000 zelta.
7. Pieteikumu iesnegsanas kartiba: Speletaji, kuri grib piedalities saja konkursa, vienkarsi raksta saja tema postu ar sadu tekstu: "Gribu piedalities, niks ... (OldFox), serveris ...(EU, RU,COM)". Pieteikumi tik pienemti lidz pirmdienas, 23.05.2011 plkst. 04:00 GMT. Ludzu atcereties, ka foruma laiks ir GMT (ja jus neesat mainijusi uzstadijumus sava profili), bet Latvijas laiks - GMT+2.
Visiem veksmi!
PS. Piemers:
Skrins 1: A=383, B=645
Skrins 2: A1=400, B1=676.
X=(B1-B )/(A1-A=(676-645)/400-383)=31/17=1,823529411764706
Sodienas 17 kaujas aiznema man ap 1,5 stundas. Lai nospeletu 100 kaujas pa nedelu, vajag spelet 15 kaujas diena. Tas ir 1,5 st., kas nav daudz.
Subject: Game Discussion\Gameplay Discussion\Clan Wars not gonna work.
Link on message: #568726
Hades112, on 21 May 2011 - 12:56 AM, said: Yup, no point in playing Clan Wars unless you got Tiers 9/10's which means T54's, IS4's and IS7's. Basically Russian Clan Wars!
Sorry!
Link on message: #568726
Hades112, on 21 May 2011 - 12:56 AM, said: Yup, no point in playing Clan Wars unless you got Tiers 9/10's which means T54's, IS4's and IS7's. Basically Russian Clan Wars!
Sorry!
LiannaSilverwind: Check current top RU clans team composition for Clan Wars, you will
change your mind.
Subject: Game Discussion\Gameplay Discussion\Ninja nerf to Lowe credits?
Link on message: #568721
Link on message: #568721
LiannaSilverwind: All boosts and nerfs can only happen with a patch. No patch = no
nerf.
Subject: Game Discussion\Gameplay Discussion\am a sad panda
Link on message: #567975
Link on message: #567975
Vallter: I suggest the topic starter to try out scout and Medium tanks.
Subject: Game Discussion\Gameplay Discussion\XP & Credits gained nerfed ?
Link on message: #567967
Link on message: #567967
Vallter: Yes, we are now stealing your credits!!!! Mu-ha-ha-ha!!
Seriously, no XP or credit nerf was performed. If we do any (with 99% percent probability we won't do something like that), we will inform you about this in patch notes. There are no so called 'ninja changes' in our game.
Seriously, no XP or credit nerf was performed. If we do any (with 99% percent probability we won't do something like that), we will inform you about this in patch notes. There are no so called 'ninja changes' in our game.
Subject: Game Discussion\Gameplay Discussion\Clan Wars not gonna work.
Link on message: #567956
Link on message: #567956
Vallter: All I can say - the time will show us, if you are right or not.
Someone on forums stated, that 0.6.4 is a lie and Clan Wars will
never be implemented
Looking on Russian server, I can say, that they will be a popular feature.
Looking on Russian server, I can say, that they will be a popular feature.
Subject: Game Discussion\Gameplay Discussion\Auto TK system in action
Link on message: #567944
Link on message: #567944
Vallter: Personally, I kill team killers. Just in case. Their status will
get back to normal after ban or a significant amount of battles.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 View Range / Spotting System Thread
Link on message: #567939
m4inbrain, on 20 May 2011 - 06:08 PM, said: Due to a borked spotting system?
Tbh.. Its working. More or less. But its far from being good, i think the camovalues should be re-aranged, especially the bushes and their bonus. Dont remove it, but what about granting a bonus only if you are stationary for lets say 4-5 seconds, and "deactivate" the camobonus once moving/shooting?
Link on message: #567939
m4inbrain, on 20 May 2011 - 06:08 PM, said: Due to a borked spotting system?
Tbh.. Its working. More or less. But its far from being good, i think the camovalues should be re-aranged, especially the bushes and their bonus. Dont remove it, but what about granting a bonus only if you are stationary for lets say 4-5 seconds, and "deactivate" the camobonus once moving/shooting?
Vallter: The camouflage bonus is reduced, while shooting/moving. But keep in
mind that after receiving feedback from you we may perform some
changes.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 Tracks - Tracked - Tracking Thread
Link on message: #567708
m4inbrain, on 20 May 2011 - 05:11 PM, said: For that matter.. What is the math for that? How much penetration will a projectile lose going trough a track? What about HE, can HE reach the superstructure behind the tracks?
Link on message: #567708
m4inbrain, on 20 May 2011 - 05:11 PM, said: For that matter.. What is the math for that? How much penetration will a projectile lose going trough a track? What about HE, can HE reach the superstructure behind the tracks?
Vallter: We will think about adding this into a game-mechanics article.
Subject: Game Discussion\Gameplay Discussion\Where are the CAMO-nets ?
Link on message: #567707
Jediron7, on 20 May 2011 - 04:54 PM, said: Funny to see laundry hanging to dry, nice fences etc.etc., BUT!, Where are the Camouflage Nets, tents, whatever ?
I really miss them. Another thing; wouldn't it be handy if you see a icon above you, telling you are fully camoflaged? A tiny tree, bush icon or something like that?
Link on message: #567707
Jediron7, on 20 May 2011 - 04:54 PM, said: Funny to see laundry hanging to dry, nice fences etc.etc., BUT!, Where are the Camouflage Nets, tents, whatever ?
I really miss them. Another thing; wouldn't it be handy if you see a icon above you, telling you are fully camoflaged? A tiny tree, bush icon or something like that?
Vallter: We are planning to add some kind of Camouflage indicator.
Also we will think about implementation of Net's animation.
Also we will think about implementation of Net's animation.
Subject: Game Discussion\Gameplay Discussion\Game modes
Link on message: #567681
Link on message: #567681
Vallter: We will add new game mods in summer. You can find information about
them using search for this forum.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 General Discussion
Link on message: #567672
hiperboreus, on 20 May 2011 - 02:51 PM, said: The only problems that i`ve noticed so far that 203 gun in Object 212 it goes beserk (every now and then) and the shell lands wherever it pleases plus ghost shells. On my SU-152 the first second and third gun seems to have the same problem. Every now and then even at close range my shots are going through (seeing the tracer) target without making any damage whatsoever. Proper shots at hull, sides, so no chance to miss `em especially at close range. The problem is quite annoying because the bloody things are not cheap and to waste `em like this is just not acceptable
Link on message: #567672
hiperboreus, on 20 May 2011 - 02:51 PM, said: The only problems that i`ve noticed so far that 203 gun in Object 212 it goes beserk (every now and then) and the shell lands wherever it pleases plus ghost shells. On my SU-152 the first second and third gun seems to have the same problem. Every now and then even at close range my shots are going through (seeing the tracer) target without making any damage whatsoever. Proper shots at hull, sides, so no chance to miss `em especially at close range. The problem is quite annoying because the bloody things are not cheap and to waste `em like this is just not acceptable
Vallter: This is very strange. Please, send a full and detailed report to
our Customer Service:
support.worldoftanks.eu
There the issue will be investigated and passed to our programmers for fix, if needed.
support.worldoftanks.eu
There the issue will be investigated and passed to our programmers for fix, if needed.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 View Range / Spotting System Thread
Link on message: #567661
Jamezdin, on 20 May 2011 - 04:04 PM, said: Feels like I can spot much more reliably and better now, and tanks seem to dissapear when they are supposed to now BUT....
It stil feels bugged in some ways, seems like tank destroyers can now use the benefit of a camo net without any bush in front of them and I still dont like the fact that tanks dont appear when they are firing, even if they are out of max view range.
I dont know. I think the whole system needs to be reworked from the ground up. It feels un-natural.
Grishy, on 20 May 2011 - 02:52 PM, said: Not. Had a TD rushing at me from 200m, saw him perfectly, shot a few times while covering myself behind a rock while reloading. At around 80-100m from me there were small bushes, where this TD headed. Once reaching them, he disapeared and all I could see, was shells going out from the bushes hitting me. How's that "not" invisible?
Aceblunt, on 20 May 2011 - 03:53 PM, said: Just had a very annoying Malinovka. In my TD, sitting in a bush (deffinitly covered), not moving, with cammo, not shooting, not doing anything, cant see anyone. suddenly get a rain or artilery on me and im dead.
Seems like it has gone from 1 extreme to another, how the hell can a tank get in range of me to light me up, and not be seen, with all of those things i just mentioned in my favour. Even after I was dead, nothing, we had people all along the front line, nothing. how? I like it more than it was, but still needs some improving.
Link on message: #567661
Jamezdin, on 20 May 2011 - 04:04 PM, said: Feels like I can spot much more reliably and better now, and tanks seem to dissapear when they are supposed to now BUT....
It stil feels bugged in some ways, seems like tank destroyers can now use the benefit of a camo net without any bush in front of them and I still dont like the fact that tanks dont appear when they are firing, even if they are out of max view range.
I dont know. I think the whole system needs to be reworked from the ground up. It feels un-natural.
Vallter: How you can see something, that is out of your view range? -)
Grishy, on 20 May 2011 - 02:52 PM, said: Not. Had a TD rushing at me from 200m, saw him perfectly, shot a few times while covering myself behind a rock while reloading. At around 80-100m from me there were small bushes, where this TD headed. Once reaching them, he disapeared and all I could see, was shells going out from the bushes hitting me. How's that "not" invisible?
Vallter: Bushes give a significant camouflage bonus. If we remove this
feature, TD will be the dead tank type and game tactics part will
be damaged.
Aceblunt, on 20 May 2011 - 03:53 PM, said: Just had a very annoying Malinovka. In my TD, sitting in a bush (deffinitly covered), not moving, with cammo, not shooting, not doing anything, cant see anyone. suddenly get a rain or artilery on me and im dead.
Seems like it has gone from 1 extreme to another, how the hell can a tank get in range of me to light me up, and not be seen, with all of those things i just mentioned in my favour. Even after I was dead, nothing, we had people all along the front line, nothing. how? I like it more than it was, but still needs some improving.
Vallter: While playing artillery, I sometimes just make random shots to the
bushes.
Or you could be spotted by the scout, that remained undercover.
Or you could be spotted by the scout, that remained undercover.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 Tracks - Tracked - Tracking Thread
Link on message: #567655
Link on message: #567655
Vallter: You can damage, when hitting the side of the tank, if your shot
goes through the tracks and damages the hull. Most shots it just
pass through tracks and deals damage only to the ground under the
tank.
Subject: News from the Front\Discussion of News Articles\Labour Booklet. Introduction
Link on message: #567631
Panternack, on 19 May 2011 - 10:42 PM, said: Have to agree with Rolly. But I suppose this could be a cultural difference, language like that was ok in the 1970s in Sweden.
Link on message: #567631
Panternack, on 19 May 2011 - 10:42 PM, said: Have to agree with Rolly. But I suppose this could be a cultural difference, language like that was ok in the 1970s in Sweden.
Overlord: Yes, that's a cultural difference. No hidden connotation was meant.
Subject: Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #567622
Link on message: #567622
LiannaSilverwind: WARNING: This thread is strictly moderated.
Moderation rules for this topic:
1) Any kind of spam, flooding, off-topic comment = 5 days of read-only ban
2) If someone made inappropriate post as mentioned at 1) and you reply to it, both of you will receive 5 days of read-only ban. Do not reply to posts violating the rules!
3) If an insult was made and you reply to the topic, both of you will receive 5 days of read-only ban. Please remember that insulting person will be punished in any case!
4) Any suggestion on gameplay improvement = 5 days of read-only ban. This is not suggestions thread.
5) Asking the question that was already answered = 5 days of read-only ban. Please check the thread before posting.
6) Any non-constructive discussion of developer's answer = 5 days of read-only ban.
7) Any comment on player's question that does not answer such a question = 5 days of read-only ban.
8) Attempting to ask the same question, even if it was not answered = 5 days of read-only ban. You can ask your question again if it was removed during thread clean-up, but still was not answered.
9) Before posting a question, please use "Search" option, because most questions were already answered before. They were. Really.
By posting in this thread you accept and agree with current moderation rules.
Please do not argue about current moderation rules, they are based on our experience. Our aim is to provide an ideal place for you to ask questions and receive answers, not a place to argue, flame, troll or insult each other. Please respect developers' and moderators' time, we are here to help you.
Moderation rules for this topic:
1) Any kind of spam, flooding, off-topic comment = 5 days of read-only ban
2) If someone made inappropriate post as mentioned at 1) and you reply to it, both of you will receive 5 days of read-only ban. Do not reply to posts violating the rules!
3) If an insult was made and you reply to the topic, both of you will receive 5 days of read-only ban. Please remember that insulting person will be punished in any case!
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Subject: Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #567522
Link on message: #567522
Vallter: You are free to post your questions here and we will answer them in
the first post.
Q: Where I can find the mercenary system?
A: Unfortunately, we do not have it in this UC version. But we will add it in the upcoming updates.
Q: Does a new 'fog-of-war' system will be implemented?
A: Yes, we are planning to add brand-new 'fog-of-war' feature for clan war battles. Here are some facts about it:
- at the start of the battle only the nicknames list of the opposing team will be available;
- tank type will pop-up near enemy nickname, once it's get spotted.
Q:Do you plan to give clans the possibility to add improvements on their provinces?
A:Yes, we are planning to add some.
Q:Will you change the current 'region-switching' system of viewing the global map?
A:Yes, for sure. We know, that now it is causing some inconvenience to our players. But we wanted to release Ultimate Conquest ASAP due to many requests on forums. We are currently working on improved UC interface
Q: Where I can find the mercenary system?
A: Unfortunately, we do not have it in this UC version. But we will add it in the upcoming updates.
Q: Does a new 'fog-of-war' system will be implemented?
A: Yes, we are planning to add brand-new 'fog-of-war' feature for clan war battles. Here are some facts about it:
- at the start of the battle only the nicknames list of the opposing team will be available;
- tank type will pop-up near enemy nickname, once it's get spotted.
Q:Do you plan to give clans the possibility to add improvements on their provinces?
A:Yes, we are planning to add some.
Q:Will you change the current 'region-switching' system of viewing the global map?
A:Yes, for sure. We know, that now it is causing some inconvenience to our players. But we wanted to release Ultimate Conquest ASAP due to many requests on forums. We are currently working on improved UC interface
Subject: Game Discussion\Gameplay Discussion\teamkill -- what now?
Link on message: #567230
Link on message: #567230
LiannaSilverwind: I always apologize few times if I hit friendly and make screenshot
of it just to be sure. I'm paranoid.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 View Range / Spotting System Thread
Link on message: #567189
Link on message: #567189
Vallter: You can learn about the current spotting mechanics here.
http://forum.worldof...hanics-in-v064/
Tanks are not 'invisible', that just are not still revealed by you or your allies due to camo and view range effects.
http://forum.worldof...hanics-in-v064/
Tanks are not 'invisible', that just are not still revealed by you or your allies due to camo and view range effects.
Subject: Game Discussion\Gameplay Discussion\arty only needed to be nerfed in one way
Link on message: #567100
Link on message: #567100
LiannaSilverwind: Let's continue to discuss artillery here: http://forum.worldof...post__p__567092
Closing the thread.
Closing the thread.
Subject: Game Discussion\Gameplay Discussion\Artilery just ruining the game
Link on message: #567096
Link on message: #567096
LiannaSilverwind: Let's continue to discuss artillery here: http://forum.worldof...post__p__567092
Closing the thread.
Closing the thread.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 SPG / artillery thread
Link on message: #567092
Link on message: #567092
LiannaSilverwind: Patch 6.4 has changed existing and introduced new SPG vehicles and
mechanics. This is official SPG thread for discussing all things
about artillery.
Please provide your feedback here.
Thank you very much!
Please provide your feedback here.
Thank you very much!
Subject: News from the Front\Discussion of News Articles\Ultimate Conquest: Learn to Fight
Link on message: #566833
Link on message: #566833
Cheeka: Ultimate Conquest: Learn to Fight
Back to article
Back to article
Subject: Game Discussion\Gameplay Discussion\Official V6.4 Tracks - Tracked - Tracking Thread
Link on message: #566800
Link on message: #566800
Vallter: V6.4 has seen changes to the tracking system.
Please provide your feedback here.
Please provide your feedback here.
Subject: Game Discussion\Gameplay Discussion\Official V6.4 View Range / Spotting System Thread
Link on message: #566797
Link on message: #566797
Vallter: 6.4 has seen many large changes to the spotting system.
Please provide your feedback here.
Thanks.
Please provide your feedback here.
Thanks.
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