Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: KRZYBoop's Used Tank Emporium: Tekekekekekekeke for sale
Link on message: #12418830
Link on message: #12418830
KRZYBooP: Howdy Boom Jockeys! I stubbed my toe on this tiny
fuel-efficient thing. Get them off of my lot. The sale runs
from now (12Feb) until 19Feb Bundles are only available for
this tank and they start at 34.99 For more information on this
sale click HERE
Subject: Incoming! Sweet rewards for Frontline and Steel Hunter event.
Link on message: #12418806
Link on message: #12418806
KRZYBooP: Howdy Boom Jockeys! Steel Hunter and Frontline events
are coming soon ™. For more information on how it works
and these awesome rewards click HERE
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12418779
Bavor, on Feb 12 2020 - 11:40, said: I think you missed the point. Because many tier 8
tanks need gold/special ammo to pen tier 10 tanks, the changes
punish bottom tier tanks in many tiers. Now not only do they
need gold ammo to pen higher tier tanks, the bottom tier
tanks need to fire more gold/special ammo because
the top tier tanks they are fighting have a larger HP pool than
before.
Link on message: #12418779
Bavor, on Feb 12 2020 - 11:40, said: I think you missed the point. Because many tier 8
tanks need gold/special ammo to pen tier 10 tanks, the changes
punish bottom tier tanks in many tiers. Now not only do they
need gold ammo to pen higher tier tanks, the bottom tier
tanks need to fire more gold/special ammo because
the top tier tanks they are fighting have a larger HP pool than
before.KRZYBooP: My point is that you already have to buy premium rounds to
pen tier X and that if you are bottom tier in a match there
are 12 other targets that you can pen reliably. If you are facing a
tank that you are having an issue penning stay in cover, and try
flanking. Standard rounds are also receiving a damage buff to make
those sweet spots super satisfying to hit.
Subject: For you WG: Sandbox Server Balance Feedback
Link on message: #12418737
OP A: Why can tank fired HE ammo not penetrate anything, while SPG fired HE rounds can, even though SPGs are fully capable of direct fire? B: Why do SPG fired HE rounds Stun, while tank fired rounds do not?
OP D: Why the heck does the KV-2 with almost the same gun as 'C' above get a magical pass?
OP What are you going to do about the Brits with their HESH ammo? Taking HESH away from my FV4005, Cent AX, Charioteer, and Senlac substantially cuts back on their combat effectiveness.
Link on message: #12418737
OP A: Why can tank fired HE ammo not penetrate anything, while SPG fired HE rounds can, even though SPGs are fully capable of direct fire? B: Why do SPG fired HE rounds Stun, while tank fired rounds do not?
CabbageMechanic: Can't answer as to logical consistency but both of these are
design choices aimed specifically at giving SPG players a constant
tactical question of which round to use to maximize
efficiency. The standard SPG shell stuns but the higher
damage wider splash special shell doesn't, which one you use should
(theoretically) require some level of anticipation or predictive
skill.
OP D: Why the heck does the KV-2 with almost the same gun as 'C' above get a magical pass?
CabbageMechanic: Devs don't want to mess with the legendary meme and think the
vehicle is already well balanced around its damage. This could
prove to be wrong, we'll hopefully see in the test.
OP What are you going to do about the Brits with their HESH ammo? Taking HESH away from my FV4005, Cent AX, Charioteer, and Senlac substantially cuts back on their combat effectiveness.
CabbageMechanic: HESH is retaining increased damage over standard HE, you
trade some burst potential for more reliability. As a HESH
fan this also concerns me and is something I personally am trying
out a lot on the test server. So far it seems like we're at a
decent medium level between pens and non-pens before, but it has
lost some of its unique charm.
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12418686
Poppa_Smoke, on Feb 11 2020 - 15:49, said: So you pretty much need gold to pen tier 10 tanks if you're in a
tier 8 so let's increase the hit points on the tier 10 tanks and
decrease the amount of damage that prem shells do.
I'll ask again, what game is it that Wargaming wants us to
play now that they're trying to destroy this one?
alex22123, on Feb 11 2020 - 15:27, said: -need to balance armor repair bill for tier 7+.(doesn't what to pay
more for not camping).. need to remove negative income
at end of battle completely. mean major economy
change. -need to remove mini hit zone like view port. -more hp for
medium and light tank. -reduce power of tank destroyer and balance
them(like German paper armor). -make explosive shell work. -remove
penality for crew xp for dying...well remove all penalty for dying.
-more xp for losing...like a way more. -split old and new stat in 2
completely different tab and a 3rd for cumulated. -stop removing
achievement upon new release -scrap mission and event interface and
remake it from scratch need something clear. -more
camera max range(at least double). -music....option to come back to
old music and make most of those greatest hit default.
new music are terribly bad not fitting at all in combat game at
all. -show xp for crew whit number. -remove gold to unequippe gear.
-reduce the cost of gear on heavy tank in general. -when killed
stop moving automatically the camera to some1 else point of view.
-reduce the number of map. -make option to block some map in random
battle. -less op tank. -less dmg for arty and faster reload(more
action). -a system rewarding for not camping like a battle line.
Team controlling a bigger part of the battlefield
receive big and real advantage(and xp).
-in general faster reloading. -change system so it easier to
hide. -make quick join daily/weekly tournament whit real reward
even for participating. -whit all those tanks now a faster
progression can be fun. -blueprint...i like to chose myself my
discount and stop reviving usefulness blueprint. and well many
more. -more default chat room(for beginner, for those seeking tip,
for those who what to speak political, for trash talk)
well at least 4-5 different default chat room and option
for specific
language chat room to. -bond
for losing side to...(like 2/3). -faster -more
action(driving inst action)
thx for great game in general.
dominator1819, on Feb 11 2020 - 16:30, said: Do not change the HE rounds at all in the game there is nothing
wrong with them in their current state also why do u have to
increase the alpha of standard rounds why not change the
alpha of premium rounds lower them so much simpler and wont have to
rework everything
SlappedbyRommel, on Feb 11 2020 - 17:08, said: Just wondering how many players will drop this game when these
changes hit?
IndygoEEI, on Feb 11 2020 - 17:24, said: Tell Domo to tell the devs to not release the Jumbo Sherman with
the top turret. PLEASE!
Top Turret has 63 mm Armor all around vs Lower Turret with 152 mm... It needs it's armor...
bravo9er, on Feb 11 2020 - 18:26, said: The cost of "special" ammo is not going down? WHY???
This is the number one issue I have with the test server at this
point. It's now net zero, you gain some, you lose some
situation and the ammo should cost the same as standard
rounds. Please add this to the list of feedback issue to
Minsk.
ThePsycoticSoviet, on Feb 11 2020 - 18:52, said: So Do I get XP back for all the time I wasted grinding all those
low tier vehicles since you are now removing them all? You know,
since I already don't have Blueprints for you to pay out. Or is
this just another "screw the old players who keep the game alive in
the name of fresh meat" situation?
seanwilcox337, on Feb 11 2020 - 21:18, said: Who can't read the tech trees? not once in my life have I heard
"It's complicated we need less tanks" and frankly after seeing the
direction Blitz went, this terrifies me. PLEASE FOR THE LOVE OF GOD
DON'T CHANGE THE TECH TREES THEY'RE JUST FINE HOW THEY ARE. I still
enjoy grinding up a low tier tank every now and then when a new
line gets added in, and I love the historical significance. I know
the tanks will still exist but they're basically removing the
entire fun and variety out of low tier matches instead of balancing
them properly. This is their excuse to do less work instead of
rebalancing the low tier tanks to work with the new meta. This
change will drive players further away from low tier than ever, so
if this happens then FML I'm probably never playing a tier 1-6
match ever again. I'll keep the tanks to look at but it'll be
useless in battle, because we'll get games in tier 1-3 where
EVERYONE is in THE SAME tank, and tier 4-6 barely get any better. I
don't want the team list to have six "T6 medium" tanks on the team
just because WarGaming was too lazy to do their F U C K I N G JOB
seanwilcox337, on Feb 11 2020 - 21:29, said: Coming from somebody who has played for almost 8 years on 2
different accounts, and spent well over $1000 on this game probably
in just the last 2 or 3 years, if they remove all the tech tree
tanks I will quit this game and never spend another cent on it. F U
C K that.
Otto_Steiner, on Feb 11 2020 - 21:47, said: I tested my FV183 with the new HE shells Basically you made
this TD totally useless now. It's main interest was that it
could deter a medium tank from flanking as you could kill it with
one shot. Now, you won't so you can't deter anyone anymore since
you do half the previous damage I'd say this is one of the
worst rebalance I've ever seen HE shells were fine as they were The
wide spread was part of that shell To convince bad players to use
it more, you made some niche tanks totally useless I must
say that this is a shamefull choice
Player_0064736756, on Feb 12 2020 - 05:34, said: Feedback on the new 1.8 mechanism
I personally think the change to version 1.8 is very good. The adjustment to the performance of the existing bomb species improves the balance and gameplay of the game, which is also in line with the reality. But there are still some suspicious points.
1. Why is the AP ammunition damage of the large caliber artillery of the self-propelled artillery (SPG) in the game less than that of the smaller caliber artillery of the tank destroyer (TD)? For example: the 210mm cannon of g.w.e100 does less AP damage than the 170mm AP damage of jg.pz.e100.
Solution (personal thought) : whether to consider subdividing the two types of ammunition (AP and APHE), and then appropriately reducing the penetration of the AP of the SPG.
2. Version 1.8, it is very good practice to separate the damage values of different ammo types, which is quite true. For example, APCR has high penetration, but low damage. The AP (APHE) is less penetrating, but the hesitant shell explodes when it hits the armor, so it does more damage. The question, however, is whether HEAT, a special kind of ammunition, needs to be reconsidered for the damage it does when it breaks through armor.
3. The elimination of penetration by HE shells makes some tanks that rely on HE ammunition unplayable, such as Type 5 Heavy. I suggest we continue to adjust the performance of HE.
Conclusion: version 1.8 is a highly anticipated update. Version 1.8 gives us a different gaming experience, with more details and more realism. Hopefully the game will continue to grow and become more sustainable.
Michael_200061, on Feb 12 2020 - 09:31, said: Some feedback and ideas I wish to provide for the new HE changes/
tech tree changes. 1. Personally I do not agree with the HE
changes, especially for mid-low tiers tanks with low calibre
guns(75-88s). but I understand why some players complaint
about such matter for higher tier guns, such as TD guns with 155mm+
using HE making side-scraping tanks and hull down tanks
unenjoyable. But I am focusing about the low tier low cal
guns is because I'm a competitive T6 stronghold player, and HE of
croms/t3485 is very good at dealing with light tanks such as type
64 and amx12t. taking the ability for us to punish the opponent's
mistake is a big punch to the tactical level. this small HE is not
just brainless spam, its a merely calculated risk that is similar
to the WOT sandbox AP-APCR as their small calibre prevents the HE
spammy-damage, which they rarely do more than 30-50 damage if the
HE did not penetrate. could this change just apply to
high tier high calibre guns? i think the main concerns and
complaint from most players are not for small calibre and low tier
gun. it's mainly top tier big guns HE spamming (big gun TDs , foch
tri shot HE etc.) that made hull down tank/ side-scraping tankless
enjoyable. low tier low cal guns cant really do any of that and it
really takes away our calculated, tactical, risky but possibly
rewarding ammunition diversity.
2. Tier 6 Tanks that is being removed stuck in their top but not the "best" configuration. Tank such as the M4A3E2, it is stuck with the weak top turret and 76mm gun, which majority of the player base do not agree with. We should have the option to switch between guns and turret options. Another tank is the kv85, which is stuck with the 100mm gun, but some players do prefer the 122mm gun. 3. I understand that one-shotting low tier tanks with 105-122mm derp guns is not enjoyable, but when fighting higher tier tanks ( tier 6 vs tier 8) , it is the only few ways that allow us to slowly chip away their health ( with a very low damage per minute, doing unreliable damage that barely goes over 100
however from what i see from the test is
made these unreliable HE guns more unreliable. Is it possible
to increase the derp guns DPM/give them back penetration of
tier 6s as they are facing tier 6-8s more often which the
underdog-powergap is very large, and less changes of 1 shotting
someone and ruin their game, while tier 5s sees same/tier 4 tanks
more often and could remain the same as the test server to
prevent the 1 shotty-ness of these guns.
Link on message: #12418686
Poppa_Smoke, on Feb 11 2020 - 15:49, said: So you pretty much need gold to pen tier 10 tanks if you're in a
tier 8 so let's increase the hit points on the tier 10 tanks and
decrease the amount of damage that prem shells do.
I'll ask again, what game is it that Wargaming wants us to
play now that they're trying to destroy this one?KRZYBooP: Don't you need gold to pen a tier 10 tank as a tier 8
already? Please be sure to complete the new balance missions
and fill out the survey
alex22123, on Feb 11 2020 - 15:27, said: -need to balance armor repair bill for tier 7+.(doesn't what to pay
more for not camping).. need to remove negative income
at end of battle completely. mean major economy
change. -need to remove mini hit zone like view port. -more hp for
medium and light tank. -reduce power of tank destroyer and balance
them(like German paper armor). -make explosive shell work. -remove
penality for crew xp for dying...well remove all penalty for dying.
-more xp for losing...like a way more. -split old and new stat in 2
completely different tab and a 3rd for cumulated. -stop removing
achievement upon new release -scrap mission and event interface and
remake it from scratch need something clear. -more
camera max range(at least double). -music....option to come back to
old music and make most of those greatest hit default.
new music are terribly bad not fitting at all in combat game at
all. -show xp for crew whit number. -remove gold to unequippe gear.
-reduce the cost of gear on heavy tank in general. -when killed
stop moving automatically the camera to some1 else point of view.
-reduce the number of map. -make option to block some map in random
battle. -less op tank. -less dmg for arty and faster reload(more
action). -a system rewarding for not camping like a battle line.
Team controlling a bigger part of the battlefield
receive big and real advantage(and xp).
-in general faster reloading. -change system so it easier to
hide. -make quick join daily/weekly tournament whit real reward
even for participating. -whit all those tanks now a faster
progression can be fun. -blueprint...i like to chose myself my
discount and stop reviving usefulness blueprint. and well many
more. -more default chat room(for beginner, for those seeking tip,
for those who what to speak political, for trash talk)
well at least 4-5 different default chat room and option
for specific
language chat room to. -bond
for losing side to...(like 2/3). -faster -more
action(driving inst action)
thx for great game in general. KRZYBooP: This feels like a hard troll post since many of the issues
brought up are already in the game.
dominator1819, on Feb 11 2020 - 16:30, said: Do not change the HE rounds at all in the game there is nothing
wrong with them in their current state also why do u have to
increase the alpha of standard rounds why not change the
alpha of premium rounds lower them so much simpler and wont have to
rework everythingKRZYBooP: Devs wanted to give a reason to use each round other than, 1-
I might do enough damage in a top tier game to make a profit, or 2-
I will pen and do more damage in a top tier game.
SlappedbyRommel, on Feb 11 2020 - 17:08, said: Just wondering how many players will drop this game when these
changes hit?KRZYBooP: The changes aren't absolute. This is a balance test that
everyone can give feedback on.
IndygoEEI, on Feb 11 2020 - 17:24, said: Tell Domo to tell the devs to not release the Jumbo Sherman with
the top turret. PLEASE!Top Turret has 63 mm Armor all around vs Lower Turret with 152 mm... It needs it's armor...
KRZYBooP: We are aware of this and are bringing it up to our Dev team.
Thank you for letting us know!
bravo9er, on Feb 11 2020 - 18:26, said: The cost of "special" ammo is not going down? WHY???
This is the number one issue I have with the test server at this
point. It's now net zero, you gain some, you lose some
situation and the ammo should cost the same as standard
rounds. Please add this to the list of feedback issue to
Minsk.KRZYBooP: I brought this up as well.
ThePsycoticSoviet, on Feb 11 2020 - 18:52, said: So Do I get XP back for all the time I wasted grinding all those
low tier vehicles since you are now removing them all? You know,
since I already don't have Blueprints for you to pay out. Or is
this just another "screw the old players who keep the game alive in
the name of fresh meat" situation? KRZYBooP: They aren't being removed. Boop that person that started that
rumor. They are moving to a new tab under your tech tree. You get
to keep all the tanks that are being moved.
seanwilcox337, on Feb 11 2020 - 21:18, said: Who can't read the tech trees? not once in my life have I heard
"It's complicated we need less tanks" and frankly after seeing the
direction Blitz went, this terrifies me. PLEASE FOR THE LOVE OF GOD
DON'T CHANGE THE TECH TREES THEY'RE JUST FINE HOW THEY ARE. I still
enjoy grinding up a low tier tank every now and then when a new
line gets added in, and I love the historical significance. I know
the tanks will still exist but they're basically removing the
entire fun and variety out of low tier matches instead of balancing
them properly. This is their excuse to do less work instead of
rebalancing the low tier tanks to work with the new meta. This
change will drive players further away from low tier than ever, so
if this happens then FML I'm probably never playing a tier 1-6
match ever again. I'll keep the tanks to look at but it'll be
useless in battle, because we'll get games in tier 1-3 where
EVERYONE is in THE SAME tank, and tier 4-6 barely get any better. I
don't want the team list to have six "T6 medium" tanks on the team
just because WarGaming was too lazy to do their F U C K I N G JOBKRZYBooP: Reading wasn't the issue. The reason is to offer an easier
time for new players. Too many choices for a new player
can be bad for the game, for example there are many tier two
branches to try when starting out and can make a player waste their
free xp trying to find a tank line that fits their playstyle.
seanwilcox337, on Feb 11 2020 - 21:29, said: Coming from somebody who has played for almost 8 years on 2
different accounts, and spent well over $1000 on this game probably
in just the last 2 or 3 years, if they remove all the tech tree
tanks I will quit this game and never spend another cent on it. F U
C K that.KRZYBooP: They aren't being removed.
Otto_Steiner, on Feb 11 2020 - 21:47, said: I tested my FV183 with the new HE shells Basically you made
this TD totally useless now. It's main interest was that it
could deter a medium tank from flanking as you could kill it with
one shot. Now, you won't so you can't deter anyone anymore since
you do half the previous damage I'd say this is one of the
worst rebalance I've ever seen HE shells were fine as they were The
wide spread was part of that shell To convince bad players to use
it more, you made some niche tanks totally useless I must
say that this is a shamefull choice KRZYBooP: Yes, sadly the death star can't blast a tank through a
mountain anymore. Time to come up with a new name
. There are new HESH and HE
mechanics to take into consideration and from what I noted in the
New Balance is that the HESH rounds aren't, click and kill anymore
they do more damage in the vulnerable areas of
tanks.
Player_0064736756, on Feb 12 2020 - 05:34, said: Feedback on the new 1.8 mechanismI personally think the change to version 1.8 is very good. The adjustment to the performance of the existing bomb species improves the balance and gameplay of the game, which is also in line with the reality. But there are still some suspicious points.
1. Why is the AP ammunition damage of the large caliber artillery of the self-propelled artillery (SPG) in the game less than that of the smaller caliber artillery of the tank destroyer (TD)? For example: the 210mm cannon of g.w.e100 does less AP damage than the 170mm AP damage of jg.pz.e100.
Solution (personal thought) : whether to consider subdividing the two types of ammunition (AP and APHE), and then appropriately reducing the penetration of the AP of the SPG.
2. Version 1.8, it is very good practice to separate the damage values of different ammo types, which is quite true. For example, APCR has high penetration, but low damage. The AP (APHE) is less penetrating, but the hesitant shell explodes when it hits the armor, so it does more damage. The question, however, is whether HEAT, a special kind of ammunition, needs to be reconsidered for the damage it does when it breaks through armor.
3. The elimination of penetration by HE shells makes some tanks that rely on HE ammunition unplayable, such as Type 5 Heavy. I suggest we continue to adjust the performance of HE.
Conclusion: version 1.8 is a highly anticipated update. Version 1.8 gives us a different gaming experience, with more details and more realism. Hopefully the game will continue to grow and become more sustainable.
KRZYBooP: This is a not happening for update 1.8 this is a new balance
test that our Dev team is asking for feedback on. Thank you very
much for the feedback though.
Michael_200061, on Feb 12 2020 - 09:31, said: Some feedback and ideas I wish to provide for the new HE changes/
tech tree changes. 1. Personally I do not agree with the HE
changes, especially for mid-low tiers tanks with low calibre
guns(75-88s). but I understand why some players complaint
about such matter for higher tier guns, such as TD guns with 155mm+
using HE making side-scraping tanks and hull down tanks
unenjoyable. But I am focusing about the low tier low cal
guns is because I'm a competitive T6 stronghold player, and HE of
croms/t3485 is very good at dealing with light tanks such as type
64 and amx12t. taking the ability for us to punish the opponent's
mistake is a big punch to the tactical level. this small HE is not
just brainless spam, its a merely calculated risk that is similar
to the WOT sandbox AP-APCR as their small calibre prevents the HE
spammy-damage, which they rarely do more than 30-50 damage if the
HE did not penetrate. could this change just apply to
high tier high calibre guns? i think the main concerns and
complaint from most players are not for small calibre and low tier
gun. it's mainly top tier big guns HE spamming (big gun TDs , foch
tri shot HE etc.) that made hull down tank/ side-scraping tankless
enjoyable. low tier low cal guns cant really do any of that and it
really takes away our calculated, tactical, risky but possibly
rewarding ammunition diversity. 2. Tier 6 Tanks that is being removed stuck in their top but not the "best" configuration. Tank such as the M4A3E2, it is stuck with the weak top turret and 76mm gun, which majority of the player base do not agree with. We should have the option to switch between guns and turret options. Another tank is the kv85, which is stuck with the 100mm gun, but some players do prefer the 122mm gun. 3. I understand that one-shotting low tier tanks with 105-122mm derp guns is not enjoyable, but when fighting higher tier tanks ( tier 6 vs tier 8) , it is the only few ways that allow us to slowly chip away their health ( with a very low damage per minute, doing unreliable damage that barely goes over 100
KRZYBooP: Thank you very much for the feedback, and I hope that you finish
the balance test to fill out the survey
Subject: Planes, Trains and T110s
Link on message: #12418631
Link on message: #12418631
The_Chieftain: Canards on the A-10 are an interesting idea, given just how
important 'pointability' at slow speed is. That said, is
there room in the nose with the gun, ammo and cockpit for the drive
systems, and what does it do to the overall airflow, particularly
around the tail and rudders?
Subject: [Evento] Tanques & Ases: Radley-Walters
Link on message: #12418619
DavTanker21, on Feb 09 2020 - 19:44, said: El M4A3E8 Sherman sirve? Es el único tanque parecido que tengo,
sirve para las misiones?
Link on message: #12418619
DavTanker21, on Feb 09 2020 - 19:44, said: El M4A3E8 Sherman sirve? Es el único tanque parecido que tengo,
sirve para las misiones?Felipe6666Original: Agregado
También agregué otro objetivo
(aprovechando que el mercado negro aumentó un poco su presencia):
la AAP 105 leFH18B2. Destruirla con alguno de los vehículos
seleccionados, otorga 7 puntos. ¡Saludos!
Subject: [Opiniones] Fechas patrias
Link on message: #12418603
Link on message: #12418603
Felipe6666Original: ¡Buenas! Paso a comunicar por aquí que en virtud de un nuevo
aniversario de la independencia de Chile, todos los jugadores que
han ingresado al juego al menos una vez en los últimos 30 días (no
hace falta que hayan jugado una partida ni mucho menos) han
recibido al día de hoy 1 día de Cuenta Premium de WoT, 4 emblemas
de la bandera de Chile, y un potenciador de cada uno de: +100 % de
EXP de tripulación (1 hora), +100 % de EXP libre (1 hora) y +50 %
de EXP (1 hora). La cantidad de jugadores fue 3.665 para ser
exactos. Ahora, la pregunta obvia: ¿por qué se hizo asi y no
incluimos misiones como el año pasado? Debido a un impedimento de
tiempo, no logramos introducir las misiones correspondientes a
tiempo, y quedamos atrapados entre dos opciones: recompensar a los
jugadores más activos o no hacer nada. Ninguna de las dos opciones
es favorable, pero si bien en el primer caso (el camino que
tomamos) hay una imposibilidad por parte de quienes no estuvieron
activos recientemente en el juego regresar para disfrutar de su
día, la segunda opción era mucho más negativa. Entendemos
perfectamente que no es lo ideal y les damos nuestra palabra de que
no volverá a ocurrir algo así, sobre todo ahora que estas
celebraciones se han transformado en costumbre para nosotros. Por
lo demás, ¡que pasen un muy buen día por su
independencia! ¡Saludos!
Subject: is this the top viewed clip of QB?
Link on message: #12418368
Link on message: #12418368
Einzelganger7: That clip just reminded me to this. lol
Subject: Black Market: Going out with a Bang or a Whimper?
Link on message: #12417211
Link on message: #12417211
TeriyakiTanker: I'm guessing whimper and I am also guessing the last item will be a
3D skin for the DW2. Just a guess though.
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12416866
Gryphon_, on Feb 11 2020 - 14:25, said: @KRZYBooP: I think a lot of the discussion on HE/HESH
would be much better informed if we understood what the new
mechanic is for the damage calculation. The description below isnt
exactly clear, and its a few months old. For example, given that
HE/HESH no longer pens, what damage does a 400 (average dmg) HE
round do when it hits 200mm of armor? I have no idea. It
presents a precise mechanics change that works in the same way as
reduction of damage per shot: we correct causing damage with HE
shells for vehicles with different armor. Changes in splash damage
will affect all vehicles but will be most noticeable to vehicles
with weak armor. The mechanics of causing damage with armor
spalling will be also applied to all vehicles but will have the
strongest effect on medium and heavy tanks. Changes to the
distribution of damage within the shell burst radius are also
planned — with the introduction of the new settings, the external
modules will be damaged in the areas that are closer to the shell
burst point. This will reduce the number of cases when firing at a
turret might result in damaging tracks.
Link on message: #12416866
Gryphon_, on Feb 11 2020 - 14:25, said: @KRZYBooP: I think a lot of the discussion on HE/HESH
would be much better informed if we understood what the new
mechanic is for the damage calculation. The description below isnt
exactly clear, and its a few months old. For example, given that
HE/HESH no longer pens, what damage does a 400 (average dmg) HE
round do when it hits 200mm of armor? I have no idea. It
presents a precise mechanics change that works in the same way as
reduction of damage per shot: we correct causing damage with HE
shells for vehicles with different armor. Changes in splash damage
will affect all vehicles but will be most noticeable to vehicles
with weak armor. The mechanics of causing damage with armor
spalling will be also applied to all vehicles but will have the
strongest effect on medium and heavy tanks. Changes to the
distribution of damage within the shell burst radius are also
planned — with the introduction of the new settings, the external
modules will be damaged in the areas that are closer to the shell
burst point. This will reduce the number of cases when firing at a
turret might result in damaging tracks.KRZYBooP: I am doing my best to understand it as well. I Lobbed the 183
HESH round into a Maus front turret plate and did consistent 16
damage. Then I fired at a medium turret and did 1200. Finally,
fired a shot at the front of an E100 and did 459
damage. I am trying to find out what "Consistent"
means. I am pleased to see that Heavy tanks have their
armor back and can't be derped to death.
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12416796
Undeadwolf, on Feb 11 2020 - 13:17, said: Because wargaming doesn't understand how HESH works in their
russian world it works opposite of how it should. HESH being what
it was designed to do is cause more damage to heavily armored tanks
and no damage to spaced or tanks with a spall liner the round
should never bounce but wargaming has a super unrealistic game most
tanks have autoloader and realistically more armor and move faster
but at the end of the day War Lightning does stuff better.
Link on message: #12416796
Undeadwolf, on Feb 11 2020 - 13:17, said: Because wargaming doesn't understand how HESH works in their
russian world it works opposite of how it should. HESH being what
it was designed to do is cause more damage to heavily armored tanks
and no damage to spaced or tanks with a spall liner the round
should never bounce but wargaming has a super unrealistic game most
tanks have autoloader and realistically more armor and move faster
but at the end of the day War Lightning does stuff better.KRZYBooP: The round you are describing here sounds like the HEAT round.
That one penetrates once and explodes making it useless against
spaced armor and acting the way you described. The
changes to HE and HESH are making them work in pretty much the same
way, but HESH has a higher damage potential compared to
HE.
Subject: [Opiniones] Nuevo balance - La prueba final
Link on message: #12415356
_EvilMorty_, on Feb 10 2020 - 20:51, said: Pd: No me permite subir imagenes, ¿como se debe hacer? ingreso un
link/url y no me deja, ni una imagen aleatoria de "google imagenes"
ni imagenes propias de "google fotos".
Link on message: #12415356
_EvilMorty_, on Feb 10 2020 - 20:51, said: Pd: No me permite subir imagenes, ¿como se debe hacer? ingreso un
link/url y no me deja, ni una imagen aleatoria de "google imagenes"
ni imagenes propias de "google fotos". Felipe6666Original: ¿Probaste con Imgur? ¿O mismo caso? Te advierto por las dudas
que hay un límite en la cantidad que podés adjuntar por más que la
fuente sea externa. ¡Saludos!
Subject: Sandbox Discoveries - Crazy Changes! (Master Post)
Link on message: #12415126
D1rkjr, on Feb 10 2020 - 14:11, said: So what happens when a deathstar hits you with HE now? How is the
damage calculated? If I shoot a hull down IS-7 with 183 HESH, what
happens?
Link on message: #12415126
D1rkjr, on Feb 10 2020 - 14:11, said: So what happens when a deathstar hits you with HE now? How is the
damage calculated? If I shoot a hull down IS-7 with 183 HESH, what
happens?Einzelganger7:
Apparently it deals either misserable 400+/- damage or over 1k regardless if you shoot at the strongest or weakest part of the enemy tank. I think there is something messed up here since Wargaming's plan on that HE/HESH rebalance was meant to make it into a less random thing but now it is even more unpredictable because it doesn't matter where we hit the enemy, it is a complete RNG roll.
Apparently it deals either misserable 400+/- damage or over 1k regardless if you shoot at the strongest or weakest part of the enemy tank. I think there is something messed up here since Wargaming's plan on that HE/HESH rebalance was meant to make it into a less random thing but now it is even more unpredictable because it doesn't matter where we hit the enemy, it is a complete RNG roll.
Subject: [Sandbox] Novo Equilíbrio
Link on message: #12414722
Link on message: #12414722
MA77: Saudações, tanqueiros! Os testes do Novo Equilíbrio já estão
disponíveis em nossos servidores Sanbox. A sua participação é
crucial para definirmos como implementaremos o Novo Equilíbrio no
World of Tanks. Não fique tímido. Participe, diga-nos o
que achou, complete missões para ganhar dias de Conta Premium
WoT e outros itens bem legais! Você também pode consultar
nosso artigo para informações
completas das mudanças. Baixe agora mesmo o Sanbox e
faça parte da mudança!
Subject: DEATHSTAR no longer fun to play
Link on message: #12414719
Pilgrim_of_many_Pilgrims, on Feb 10 2020 - 14:44, said: So with the Rebalance on the sandbox i gave it a go with high
hopes, however the nerf to the HESH for the Deathstar (ZERO PEN &
1100 DAMAGE) and some other tanks ie T49 have sucked the fun out of
these tanks. I dont care about those that have bought the 183 but I
did the grind and used it as my go to stress reliever in a yano one
shot, delete type of relief
Now the tank is near dead in the water, the AP round is
just about useless as well, bounced shots and i even only managed
350 damage against a BC25T. As I go through the rest of my
HESH/HE type tanks i guess the results will be the same, so Yup
thanks for nothing WG, trying to fix a hundred problems with your
game all in one go instead of listening to your player base and
making the correct adjustments on a case by case basis over the
last couple of years. Introducing OP tanks, 279e, T95/Chieftan,
Defender etc etc then adjusting everything else including the ammo
to try to "REBALANCE" jeez what a palaver "New Balance" sounds like
"New Labour" to me, all bs. Nuff said
Link on message: #12414719
Pilgrim_of_many_Pilgrims, on Feb 10 2020 - 14:44, said: So with the Rebalance on the sandbox i gave it a go with high
hopes, however the nerf to the HESH for the Deathstar (ZERO PEN &
1100 DAMAGE) and some other tanks ie T49 have sucked the fun out of
these tanks. I dont care about those that have bought the 183 but I
did the grind and used it as my go to stress reliever in a yano one
shot, delete type of relief KRZYBooP: Did you happen to fill out the survey? You are not alone
in your Deathstar wants and needs. I don't own one but pretty sure
I still don't want to risk staring down its barrel even after the
changes.
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12414692
Volcanic_lobster_220, on Feb 10 2020 - 14:39, said: This ^ 100% WG doesn't even care what their EU
Contributors say, so hell that must mean they value our
feedback and criticisms even less...
Link on message: #12414692
Volcanic_lobster_220, on Feb 10 2020 - 14:39, said: This ^ 100% WG doesn't even care what their EU
Contributors say, so hell that must mean they value our
feedback and criticisms even less...KRZYBooP: TLDR: They do care about all regions' feedback with this
balancing test. They are rewarding players for
their feedback. No one can stop you from feeling like
your opinion isn't being heard. However, it's up to you players if
you want to try. WG is offering up a chance to give
feedback on changes that will affect EVERYONE equally, which is why
they are wasting time, money and resources in awarding players for
their feedback. This is why I stated you can't keep making blanket
statements on the forums without having that badge they are
offering. This is your chance to pick the meats and potatoes that
makeup World of Tanks, and if you wind up with red potatoes you
can't complain. If you don't participate and make a
thread about "Fix it WG!" I will put a sassy gif in your posts
letting you know about this missed chance at
change.
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12414635
Mikosah, on Feb 10 2020 - 12:00, said: Agreed. The whole point was to do away with the concept of a
'premium shell' altogether and have all shell types be balanced on
a level playing field. Not to mention that if gold shells have less
alpha relatively speaking, that's a buff to tanks with good armor.
Selling high-pen rounds for cheap prices is a necessary counter to
this problem. WG already has tons of other credit sinks (crew books
for instance, which were actually a good idea), they don't need
ammo to be a credit sink. Other points of interest are that
I hope the new statistics have more flexibility for the player to
choose which stats are recorded, and when they're reset. We'll
see how that turns out. As of the low tier HP buffs, I'm
indifferent. Simplifying the tech trees? Why? What on earth
for? As of the HE changes, I just don't get the point
of removing pen altogether. The most valuable purpose of HE is in
penetrating thin armor, and now that's gone. As of the other
miscellaneous purposes, I have a hard time predicting that these
will appreciably improve but testing will confirm. Interesting that
they're making a point of leaving the KV-2 alone, why is that the
only exception? What about all the other tanks that rely on HE?
What about tanks with HESH or HEP for that matter? And then
there's that statement of "arta as an essential part of WoT", which
is the biggest joke I've heard in years. Arta was never necessary,
it was a nuisance to simply be tolerated. Why would it now become
any more necessary or integral than before?
Cowcat137, on Feb 10 2020 - 12:10, said: That sandbox wasssss a loooonnnnnngggg time ago, and the gold
spamming is something they are looking to change. Your feedback
would be very helpful and highly encourage that you
participate. Perhaps NA could sweeten the deal a
little more? A 3D skin or camo off of the shelf?
An autographed cabbage from Cabbage Mechanic?
Diacom, on Feb 10 2020 - 12:13, said:
No, it's not Put-up or Shut-up, it's more like, we only want to hear from players who spend a large amount of time on the game to do the missions. So as usual, casual players will be ignored more so than others.
TempExp, on Feb 10 2020 - 12:14, said:
Is there a minimum number of games to take part in the survey? What about getting the badge for feedback purposes?
Is there going to be a thread specifically for feedback? Just put it in this thread? Only the survey?
Been playing the test server a bit. Most of the changes seem fine, just don't love HE. It's not great now, but these changes don't seem to fix the issues I have with it.
iDestroya, on Feb 10 2020 - 12:15, said: WHY would you run sandbox at the same time as the bloody TEST
SERVER??? That's way too many crap for people to test.
WaywardChild, on Feb 10 2020 - 12:25, said: What happens on the Sandbox, STAYS on the Sandbox right? Tanks I
sell and stuff like that are limited TOO the Sandbox right? What I
do on Sandbox does NOT transfer over to my real(?) account, right?
Sorry, but I'm scared....
Link on message: #12414635
Mikosah, on Feb 10 2020 - 12:00, said: Agreed. The whole point was to do away with the concept of a
'premium shell' altogether and have all shell types be balanced on
a level playing field. Not to mention that if gold shells have less
alpha relatively speaking, that's a buff to tanks with good armor.
Selling high-pen rounds for cheap prices is a necessary counter to
this problem. WG already has tons of other credit sinks (crew books
for instance, which were actually a good idea), they don't need
ammo to be a credit sink. Other points of interest are that
I hope the new statistics have more flexibility for the player to
choose which stats are recorded, and when they're reset. We'll
see how that turns out. As of the low tier HP buffs, I'm
indifferent. Simplifying the tech trees? Why? What on earth
for? As of the HE changes, I just don't get the point
of removing pen altogether. The most valuable purpose of HE is in
penetrating thin armor, and now that's gone. As of the other
miscellaneous purposes, I have a hard time predicting that these
will appreciably improve but testing will confirm. Interesting that
they're making a point of leaving the KV-2 alone, why is that the
only exception? What about all the other tanks that rely on HE?
What about tanks with HESH or HEP for that matter? And then
there's that statement of "arta as an essential part of WoT", which
is the biggest joke I've heard in years. Arta was never necessary,
it was a nuisance to simply be tolerated. Why would it now become
any more necessary or integral than before? KRZYBooP: They are changing "premium" shells by making three
rounds that are good at different things, not getting rid of it.
Instead of paying more for an all-around better shell you are only
going to get a better chance to pen. This will make me less likely
to spam it in every battle, and only use it when I am bottom tiered
or up against something I have a difficult time penning. If I am
top tier I am going to deal with the lower pen of the standard
round and make the most of the damage. My understanding
of the new ammo changes.1-[][]) Does more damage and has the same
pen values.2-[][][} Does less damage but is more likely to pen.
Making damage more consistent. 3-[][]> Does damage in a
bubble so penning is not really needed. Also being used to knock
out tracks and modules for tanks that are supposed to Heavy tanks
and feel like it. None of these are being considered "premium"
since they all do different things. Heavy tanks aren't
getting buffed at all. They are supposed to feel like heavy tanks
and will be given the same set of rounds as others. They to will
have to make the tactical choice of brawling against another Heavy
tank that they might not be able to pen and have to rely on a team
of TD's that are supposed to be set up somewhere to help, or a
light/medium flanking squad to HE the but and possibly cause a rack
to explode or tank to become inflamed. (Yay for team
play). Tanks with HESH are getting a damage increase but
losing some pen so not much is changing.
Cowcat137, on Feb 10 2020 - 12:10, said: That sandbox wasssss a loooonnnnnngggg time ago, and the gold
spamming is something they are looking to change. Your feedback
would be very helpful and highly encourage that you
participate. Perhaps NA could sweeten the deal a
little more? A 3D skin or camo off of the shelf?
An autographed cabbage from Cabbage Mechanic? KRZYBooP: Cabbage Confirms an autographed Cabbage for
YOUR participation.
Diacom, on Feb 10 2020 - 12:13, said: No, it's not Put-up or Shut-up, it's more like, we only want to hear from players who spend a large amount of time on the game to do the missions. So as usual, casual players will be ignored more so than others.
KRZYBooP: Ummm no. Anyone can jump into this test and fill
out a survey. There are no restrictions on it. If a player wants to
participate in the test they can and their surveys will be
reviewed. Casual players aren't being
ignored.
TempExp, on Feb 10 2020 - 12:14, said: Is there a minimum number of games to take part in the survey? What about getting the badge for feedback purposes?
Is there going to be a thread specifically for feedback? Just put it in this thread? Only the survey?
Been playing the test server a bit. Most of the changes seem fine, just don't love HE. It's not great now, but these changes don't seem to fix the issues I have with it.
KRZYBooP: There are three missions to complete on the test server.
Click HERE for more info
iDestroya, on Feb 10 2020 - 12:15, said: WHY would you run sandbox at the same time as the bloody TEST
SERVER??? That's way too many crap for people to test.KRZYBooP: The [sandbox] was a bad name. This is supposed to be a
Balance Test, and you will get rewarded for participating in this
one. So you should totally skip that other test and focus on this
one
.
WaywardChild, on Feb 10 2020 - 12:25, said: What happens on the Sandbox, STAYS on the Sandbox right? Tanks I
sell and stuff like that are limited TOO the Sandbox right? What I
do on Sandbox does NOT transfer over to my real(?) account, right?
Sorry, but I'm scared....KRZYBooP: Yes, what happens in Veg...... the Balance test stays there.
Selling tanks does not transfer to your main account. I understand
your hesitation.
Subject: The Chieftain's Random Musings Thread
Link on message: #12414425
Link on message: #12414425
The_Chieftain: Anyone able to make a GIF out of a replay file? I've an amusing
shot I think is worth converting.http://wotreplays.eu/site/5224496#ensk-the_chieftain-t26e5_patriot
Subject: T95 worth it
Link on message: #12414354
Link on message: #12414354
The_Chieftain: Aboslutely worth it. A foot of armor and a big feck-off gun. This
is a vehicle for getting into peoples' faces and making them
miserable. As mentioned above. Spall liner, tool kit are
mandatory, as are full repair skills. Don't arse around with sixth
sense or some other thing like that. You don't care if they see
you, you are in their faces, remember? You can chose between vents
or rammer. Clutch braking also high on your list of things.
Subject: Sandbox Discoveries - Crazy Changes! (Master Post)
Link on message: #12414331
Link on message: #12414331
Einzelganger7: What you say seem pormising but what happened to tanks like the
Leopard 1 or the black bulldog? They also got 0 pen HE shells? If
so then that would be kind of sad, the above average HE pen is a
special yet non broken feature they have/had.
Subject: Pz 58 mutz auction winners post your winning bid here
Link on message: #12414304
Link on message: #12414304
Einzelganger7: I do not know when it got credited since I let the game open while
watching youtube but I just noticed it finally arrived so
welcome.
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12414233
AndrewSledge, on Feb 10 2020 - 11:08, said: Will this test be available for Mac users, or are we still persona
non grata?
CMJacobson, on Feb 10 2020 - 11:21, said: Is there a list for the tanks that are get removed from the tech
tree?
__WarChild__, on Feb 10 2020 - 11:34, said: Not ONE thing ANYONE in the NA Server can/will say will even be
READ by WGRU. Test for your own purposes and hope the Russian
playerbase makes all the right complaints. Facts is Facts.

Cowcat137, on Feb 10 2020 - 11:42, said: I tried test and sandbox, was kinda of interesting until you
realized everybody was gold spamming or mountain goating or
Yoloing. Not interested in doing it again.
AllieOop2, on Feb 10 2020 - 11:44, said: Sand Box used to be invite only at least last time I did one. Is
that still the requirement?
Link on message: #12414233
AndrewSledge, on Feb 10 2020 - 11:08, said: Will this test be available for Mac users, or are we still persona
non grata?KRZYBooP: Not sure how the Wrapper and the WGC get along. I don't have
a Mac to test so I can only answer, I hope that it
works.
CMJacobson, on Feb 10 2020 - 11:21, said: Is there a list for the tanks that are get removed from the tech
tree?KRZYBooP: No, not yet, but the tanks to be removed should have the new
tech trees to view.
__WarChild__, on Feb 10 2020 - 11:34, said: Not ONE thing ANYONE in the NA Server can/will say will even be
READ by WGRU. Test for your own purposes and hope the Russian
playerbase makes all the right complaints. Facts is Facts.
KRZYBooP: Considering they are requesting a survey I don't think that's
going to be the case, considering the test is completed on the RU
server.
Cowcat137, on Feb 10 2020 - 11:42, said: I tried test and sandbox, was kinda of interesting until you
realized everybody was gold spamming or mountain goating or
Yoloing. Not interested in doing it again.KRZYBooP: That sandbox wasssss a loooonnnnnngggg time ago, and the gold
spamming is something they are looking to change. Your feedback
would be very helpful and highly encourage that you
participate.
AllieOop2, on Feb 10 2020 - 11:44, said: Sand Box used to be invite only at least last time I did one. Is
that still the requirement?KRZYBooP: This was not named well. It's called a sandbox but
what it really is a new balance test. No invites needed
Subject: First Prem.
Link on message: #12414191
rockbutcher, on Feb 03 2020 - 12:44, said: Not sure what OP is talking about, he already has 6 of them,
including the 34-85M. And in walks Krzy telling a guy with
no tier 8's to buy an 8 prem. You realise that you are part
of the problem right?
Link on message: #12414191
rockbutcher, on Feb 03 2020 - 12:44, said: Not sure what OP is talking about, he already has 6 of them,
including the 34-85M. And in walks Krzy telling a guy with
no tier 8's to buy an 8 prem. You realise that you are part
of the problem right?KRZYBooP: Yes, we should all tell players to not progress in the game
and challenge themselves buy purchasing a tier VIII premium
vehicle, in which they could play Frontlines.
(sarcasm) If a player wants to buy a premium tank to
support a game they like then skill should not stop them. You don't
get better at anything if you don't challenge yourself, and I don't
personally think a player jumping into tier VIII matchmaking with a
newly purchased tank will matter in a 15 on 15. The more games a
player has the more lessons they will learn, so why put social
pressures on someone that is trying to learn and enjoy the
game?
Subject: Mercado negro
Link on message: #12414185
Recruta07, on Feb 10 2020 - 12:47, said: Beleza Ma77 mudando de assunto O Linha de Frente tem alguma
novidade?
Link on message: #12414185
Recruta07, on Feb 10 2020 - 12:47, said: Beleza Ma77 mudando de assunto O Linha de Frente tem alguma
novidade? MA77: A mais recente notícia do Linha de Frente está no artigo do
Teste Comum da Atualização
1.8. Algumas alterações e melhorias foram realizadas.
Muito em breve poderemos compartilhar mais detalhes. 
Subject: TragicLoss's Tank Talent Show! Streamers Play, Viewers Win.
Link on message: #12414154
Link on message: #12414154
TragicLoss: Tank Talent Show will continue to be on hold for the next two
weeks. From the 12th to the 22nd.
Subject: Incoming! This Sandbox test is Mandatory!
Link on message: #12414026
Link on message: #12414026
KRZYBooP: Howdy Boom Jockeys! Unlike most of World of Tanks tests in the
past, there hasn't been much motivation to complete them. This is a
trend that might be changing with some of the newest and biggest
changes happening to WoT since 1.0 dropped. Here is the
video with all the changes announced. If you
haven't participated in any tests for WoT. I highly encourage that
you take a day or some battles to try this one out. We
get a fair amount of players voicing their passionate opinions
about game balance, arty, fixing the game, pay to win stuff, and
here is a wonderful opportunity to fill out a survey and weigh
in. Participating in this test also grants you a badge
and some in-game premium time. I will personally judge you for
making requests/changes to the game if you don't have that
particular badge next to your name
. For more detailed
information about this Sandbox test please click HERE.
Subject: [Opiniones] Nuevo balance - La prueba final
Link on message: #12413615
Link on message: #12413615
Felipe6666Original: ¡Buenas a todos! Luego de tanta espera y reclamos, finalmente
está (casi) aquí: ¡nuestra concepción final del nuevo balance para
World of Tanks! Antes de comenzar con la última prueba, agradezco a
todos los que han ido dejando sus opiniones desde diciembre de 2018
hasta aquí, fue un camino largo y complicado, pero ya estamos por
alcanzar la meta, y todo es por ustedes. ¡Última prueba, último esfuerzo (y premiado esta
vez)! ¡Dejen sus opiniones y recuerden que
participar del debate les da una chance de ganarse un estilo
especial (más información aquí)! ¡Buena suerte en el campo
de batalla! P.D.: Cerré los hilos anteriores que trataban cada
uno de estos cambios de manera individual dado que ahora se
probarán de manera conjunta e inescindible.
Subject: [Evento] Tanques & Medallas: ¡Detecta, Asiste y Captura!
Link on message: #12413545
Negzee666, on Feb 07 2020 - 14:11, said: A mi no me llegó nada!
Link on message: #12413545
Negzee666, on Feb 07 2020 - 14:11, said: A mi no me llegó nada!Felipe6666Original: Bien, ya investigamos y el problema es que no lograste ganar
la cantidad requerida de medallas seleccionadas para obtener un
premio por participación
¡Saludos!
Subject: [Concurso] De la fragua al foro: la Batalla de las Ardenas
Link on message: #12413535
bobiliker8206, on Feb 10 2020 - 04:39, said: Muchas gracias por el segundo puesto. Me gusta el tanque Skoda 40 T
Seguiré participando asta quedar en primer puesto xD. Nombre de la
cuenta es el mismo que en el foro, del server NA
Link on message: #12413535
bobiliker8206, on Feb 10 2020 - 04:39, said: Muchas gracias por el segundo puesto. Me gusta el tanque Skoda 40 T
Seguiré participando asta quedar en primer puesto xD. Nombre de la
cuenta es el mismo que en el foro, del server NAFelipe6666Original: ¡Acreditado! ¡Y esa es la actitud!
¡Concurso cerrado!
Subject: Pz 58 mutz auction winners post your winning bid here
Link on message: #12413534
Link on message: #12413534
Einzelganger7: 3.7 here, some will even find it high but I really wanted to have
my very first tier 8 premium.
Felipe6666Original
Cuando violas las reglas NADIE escapa...bueno, según ellos, una carta para wgps
10.02.2020 01:48:04
Subject: Cuando violas las reglas NADIE escapa...bueno, según ellos, una carta para wgps
Link on message: #12412848
Link on message: #12412848
Felipe6666Original: Estoy completamente seguro de que hay contexto, uno suele
reaccionar o accionar porque algo siempre pasa, pero ese es el
punto. Hacerlo, al menos en este juego, amerita sanción. Sé que es
complicado pedirle a muchas personas (yo me incluyo en este grupo)
que no hagan nada ante una agresión y se limiten a la vía legal,
pero es eso lo que a la larga elimina a los jugadores más tóxicos
del juego. ¡Saludos!
Felipe6666Original
Cuando violas las reglas NADIE escapa...bueno, según ellos, una carta para wgps
09.02.2020 20:44:24
Subject: Cuando violas las reglas NADIE escapa...bueno, según ellos, una carta para wgps
Link on message: #12412423
Edlara01, on Feb 09 2020 - 15:37, said: Felipe es que sí hacemos eso, desde el punto de vista de jugador,
estaremos más en el Soporte al Jugador que en el mismo juego.
Porque es tedioso y se encuentran jugadores así cada 5 a 10
partidas. Para eso mejor me reservo la molestia y enojo porque las
respuestas del soporte es "se tomarán las medidas necesarias" y el
día siguiente los ves haciendo lo mismo a otro jugador
Link on message: #12412423
Edlara01, on Feb 09 2020 - 15:37, said: Felipe es que sí hacemos eso, desde el punto de vista de jugador,
estaremos más en el Soporte al Jugador que en el mismo juego.
Porque es tedioso y se encuentran jugadores así cada 5 a 10
partidas. Para eso mejor me reservo la molestia y enojo porque las
respuestas del soporte es "se tomarán las medidas necesarias" y el
día siguiente los ves haciendo lo mismo a otro jugadorFelipe6666Original: Comparto, pero es el EULA lo que nos impide revelar qué es lo
que haremos. Del otro lado, también lo vería como una respuesta
genérica vacía, pero puedo garantizar que no lo es. ¡Saludos!
Subject: [Opiniones] Mercado negro
Link on message: #12412403
Link on message: #12412403
Felipe6666Original: Estoy 100 % de acuerdo con ustedes, es inaceptable que los errores
que se cometieron hasta ahora para este evento hayan ocurrido.
Desgraciadamente, pasaron y afectaron a todos en mayor o menor
grado, y no me queda más que reiterar mi pedido de disculpas a
todos en nombre de Wargaming y darles mi palabra de que todo lo
ocurrido será reportado debidamente, como ha sido reportado hasta
ahora, para que no vuelva a ocurrir. ¡Saludos!
Subject: [Evento] Tanques & Ases: Radley-Walters
Link on message: #12412387
venomJM, on Feb 09 2020 - 15:02, said: Hola tengo la duda donde puedes ver los puntos que llevas
acumulados, o tenemos que hacer nuestra propias anotaciones, ya
desrui un parde tankes de la lista pero no veo ningun apartado de
la mision que diga cuantos puntos llevo acumulados :/, seria bueno
que exisitera uno solo para saber si nos estan contando los tanques
destruidos.
Link on message: #12412387
venomJM, on Feb 09 2020 - 15:02, said: Hola tengo la duda donde puedes ver los puntos que llevas
acumulados, o tenemos que hacer nuestra propias anotaciones, ya
desrui un parde tankes de la lista pero no veo ningun apartado de
la mision que diga cuantos puntos llevo acumulados :/, seria bueno
que exisitera uno solo para saber si nos estan contando los tanques
destruidos.Felipe6666Original: Desgraciadamente, no contamos por ahora con dicha
funcionalidad, pero no te preocupes porque en la extracción de
datos que luego hacemos es imposible que se omitan vehículos por la
razón que fuere. Todos se cuentan en tanto se cumplan los
parámetros planteados. ¡Buena suerte!
Subject: Interesante cambio del MM cuando jugas a traves de una VPN
Link on message: #12412383
Link on message: #12412383
Felipe6666Original: Hasta ahora, no vi evidencia alguna que apoye el punto que estás
intentando probar. Llegado el caso, contrargumentaré o investigaré,
hasta entonces, el debate flota sobra una hipótesis (y nada de malo
tiene, el foro está lleno de eso y más). Así que por ahora no tengo
que "explicar" algo que no está probado. Y no son amenazas,
son llamados de atención para intentar mantener el orden y las
formas en el foro. Las advertencias son parte de todo lo que
aceptan cuando registran su cuenta en el juego y comienzan a
utilizar nuestras plataformas. Impedirlo no está dentro de mis
facultades, solo rectificarlo en caso de que sea
necesario. ¡Saludos!
Felipe6666Original
Cuando violas las reglas NADIE escapa...bueno, según ellos, una carta para wgps
09.02.2020 20:07:05
Subject: Cuando violas las reglas NADIE escapa...bueno, según ellos, una carta para wgps
Link on message: #12412368
Link on message: #12412368
Felipe6666Original: Pregunta: ¿la sanción estuvo bien aplicada o no según tu opinión
(no tengo acceso al sistema de Soporte, por eso pregunto)? Si la
respuesta es que no, ¿podrías pasarme el número de ticket para que
corrobore? Si la respuesta es sí, pero lo que te tiene cansado es
que otros hagan lo mismo y que parece que "nada les pasa", mi
recomendación es que, por tedioso que sea, los reportes en cada
instancia, porque así como a ti te sancionan, a ellos los sancionan
también, y cada vez que lo sigan haciendo, la sanción será mayor,
hasta llegar al ban definitivo. ¡Saludos!
Subject: Interesante cambio del MM cuando jugas a traves de una VPN
Link on message: #12412360
PanzerAbteilung502, on Feb 09 2020 - 14:26, said: Que tiene de fraudulento? Si me llevo la laptop a otro país
y juego ponele desde Alemania, no me van a dar una IP de Argentina.
Podemos concluir que jugar desde otro país es fraudulento o vos te
llevas la IP en la valija? Ademas si el sistema es tan inteligente
como para descartar la IP cuando arma el infalible MM, cual seria
el problema? Se complico mucho? Podes cerrar el hilo o podes
banear la cuenta, me canse de que roben la guita ......
Link on message: #12412360
PanzerAbteilung502, on Feb 09 2020 - 14:26, said: Que tiene de fraudulento? Si me llevo la laptop a otro país
y juego ponele desde Alemania, no me van a dar una IP de Argentina.
Podemos concluir que jugar desde otro país es fraudulento o vos te
llevas la IP en la valija? Ademas si el sistema es tan inteligente
como para descartar la IP cuando arma el infalible MM, cual seria
el problema? Se complico mucho? Podes cerrar el hilo o podes
banear la cuenta, me canse de que roben la guita ......
Felipe6666Original: Hay una razón por la cual aclaré que no necesariamente lo
expuesto en el hilo representaba una maniobra fraudulenta, pero
todos sabemos que camuflar la IP puede usarse para movimientos
fraudulentos, sobre todo los vinculados a pagos. Y no "se
complicó" nada, pero sí me permito decir que la forma en la
que te estás exprensando hacia los demás en los últimos días (no
solo a mí ) ya está pasando el límite de lo tolerable por las
reglas del foro. ¡Saludos!
Subject: [Opiniones] Guerras de la dinastía
Link on message: #12412320
Link on message: #12412320
Felipe6666Original: En la noticia uno de los estilos corresponde a la
recompensa por elección de equipo al completar los niveles (el que
no tiene detalles en blanco), y el otro al que está disponible para
su compra por oro desde el juego (el que tiene detalles
blancos). El que ganaste es el anunciado inmediatamente
después de los paneles de Equipo Dragón y Equipo Tigre (en la
sección de Presentación), y el otro aparece sobre el final
(en la sección ¡Más elementos de personalización únicos!). La
idea del segundo es por si quieren aprovechar el oro ganado con el
evento (o en anteriores) para comprar uno adicional, o comprarlo
antes para representar mejor a su equipo en el campo de
batalla. ¡Saludos!
Subject: Interesante cambio del MM cuando jugas a traves de una VPN
Link on message: #12412267
Link on message: #12412267
Felipe6666Original: Como dijeron más arriba, al momento de registrar la cuenta, el
perfil del usuario queda ligado al lugar en donde registró la
cuenta, así que están más que invitados a probar las teorías que
quieran. Eso sí, nada de quejas por sanciones luego por intentar
engañar al sistema para maniobras fraudulentas (no digo que esta
sea una, pero nunca falta al que se le ocurre una). ¡Saludos!
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