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Incoming! This Sandbox test is Mandatory!

Дата: 11.02.2020 22:39:17
View PostGryphon_, on Feb 11 2020 - 14:25, said:   @KRZYBooP:  I think a lot of the discussion on HE/HESH would be much better informed if we understood what the new mechanic is for the damage calculation. The description below isnt exactly clear, and its a few months old. For example, given that HE/HESH no longer pens, what damage does a 400 (average dmg) HE round do when it hits 200mm of armor? I have no idea.   It presents a precise mechanics change that works in the same way as reduction of damage per shot: we correct causing damage with HE shells for vehicles with different armor. Changes in splash damage will affect all vehicles but will be most noticeable to vehicles with weak armor. The mechanics of causing damage with armor spalling will be also applied to all vehicles but will have the strongest effect on medium and heavy tanks. Changes to the distribution of damage within the shell burst radius are also planned — with the introduction of the new settings, the external modules will be damaged in the areas that are closer to the shell burst point. This will reduce the number of cases when firing at a turret might result in damaging tracks.

KRZYBooP:  I am doing my best to understand it as well. I Lobbed the 183 HESH round into a Maus front turret plate and did consistent 16 damage. Then I fired at a medium turret and did 1200. Finally, fired a shot at the front of an E100 and did 459 damage.  I am trying to find out what "Consistent" means.  I am pleased to see that Heavy tanks have their armor back and can't be derped to death.  

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