Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392604
jetro30087, on 02 February 2011 - 12:54 AM, said: If you you agree with that, why not suicide your two tanks and get
mad exp?

Link on message: #392604

Tanitha: Two tanks? I was playing about 5 tanks/battles every 15 mins when i
was grinding. The main thing with high level tanks, is they need
lots of credits.
Quick suicide runs on leo, luch, Pz3 etc were big credit earners for 1 minute games, Then a real game on the real tank for exp earning.
Quick suicide runs on leo, luch, Pz3 etc were big credit earners for 1 minute games, Then a real game on the real tank for exp earning.
Subject:
Archives\Junkyard\8 vs 8 game?
Link on message: #392583
HaB1971, on 02 February 2011 - 12:42 AM, said: On Malinkova map
Game started with 8 players per team with my side having a Maus and a Ferdinand and the top tank on the other team was a Panther did not seem fair... It was over very quickly mind you

Link on message: #392583

Game started with 8 players per team with my side having a Maus and a Ferdinand and the top tank on the other team was a Panther did not seem fair... It was over very quickly mind you
Tanitha: It happens rarely, usually when the servers going down, or just
come up, and it needs to go with whats left over.
Many threads on this topic, so closing.
Regards.
Many threads on this topic, so closing.
Regards.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #392506
WingNut, on 01 February 2011 - 11:26 PM, said: AH so what you're trying to say no patch this week?

Link on message: #392506

Overlord: Definitely, not this week. Some additional fixes for web-created
battles from Russian clan wars beta are required.
Subject:
Archives\Junkyard\US/EU server vs Russian
Link on message: #392458

Link on message: #392458
Tanitha: 1/2 the above is incorrect, and 1/2 the above has already been
answered by devs.
The above two posts sum things up..
Closing.
The above two posts sum things up..
Closing.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #392453
rockyroad, on 01 February 2011 - 11:03 PM, said: question was when will north american servers get the new patchs
and patchs not that small there around 250 megabytes and why only
one server got them -seems a little one sided to me -the reason I'm
asking is that I don't understand

Link on message: #392453

Overlord: 0.6.3.7b is not the final update in 0.6.3 series. Release date will
be announced later.
Subject:
Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #392428

Link on message: #392428
Overlord: v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.
Topic for discussion.
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.
Topic for discussion.
Subject: beta v.0.6.3.x update
Link on message: #392428
Link on message: #392428
Overlord: v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.
Topic for discussion.
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.
Topic for discussion.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #392421
rockyroad, on 01 February 2011 - 07:50 PM, said: ok russian servers have new patchs 0.6.3.2 & o.6.3.7a - so when do
the north american servers get them ?

Link on message: #392421

Overlord: Only test Russian server got patched, not the main one.
Subject:
Archives\Beta\Questions\ClanWars: Mercenary Clans.
Link on message: #392412
Kameho, on 31 January 2011 - 02:33 PM, said: As the information about Clanwars that you can find on newsletter
and throughout the forums.
As most of us knows, is that Clanwars will be a fight between Clans over terretory, and basicly a fight for world domination eventually, Clans fighting each other over contested terretory, but there is also a mercenary option for those who wouldn't like to commit themselves to clans, or other Solo players, that Clans can basicly can look in and Hire, basicly, bring those guys in their battles if they are lacking menn for certain fights.
Now I would like to know if there is any way theese loose "mercenaries" can band togheter and form their own clan?
Clans that basicly would never be as big as a original one, and also not interested in World domination or have controll over any or interests in expanding their terretory.
Also what theese clans would allow is a higher level of organisation for Mercenary players, wich in turn will make Normal Clans look into Mercenary Clans if they were to need some tankers who can do a good job, and they were to lack participation from fellow clanmates due to X reason.
This will also allow competition between Merc-Clans, the more Skilled Players, and more battles won in a Mercenary clan will give them a increased reputation and a high reputation means alot of Normal Clans know what Mercenary Clans lives up to their task, and is worth hiring for certain jobs.
But as far as I've understood from what Newsletter and forums says, that there wont be any Mercenary clan, only individual players.

Link on message: #392412

As most of us knows, is that Clanwars will be a fight between Clans over terretory, and basicly a fight for world domination eventually, Clans fighting each other over contested terretory, but there is also a mercenary option for those who wouldn't like to commit themselves to clans, or other Solo players, that Clans can basicly can look in and Hire, basicly, bring those guys in their battles if they are lacking menn for certain fights.
Now I would like to know if there is any way theese loose "mercenaries" can band togheter and form their own clan?
Clans that basicly would never be as big as a original one, and also not interested in World domination or have controll over any or interests in expanding their terretory.
Also what theese clans would allow is a higher level of organisation for Mercenary players, wich in turn will make Normal Clans look into Mercenary Clans if they were to need some tankers who can do a good job, and they were to lack participation from fellow clanmates due to X reason.
This will also allow competition between Merc-Clans, the more Skilled Players, and more battles won in a Mercenary clan will give them a increased reputation and a high reputation means alot of Normal Clans know what Mercenary Clans lives up to their task, and is worth hiring for certain jobs.
But as far as I've understood from what Newsletter and forums says, that there wont be any Mercenary clan, only individual players.
Overlord: Some kind of formation for mercenaries is likely to be implemented.
Perhaps it'd be a special clan, that will be forced to lead a
nomad's life and plunder provinces. If it stays in a particular
province too long it is going to be dismissed.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #392410
sharpeh, on 01 February 2011 - 10:09 PM, said: More like ramming 

Link on message: #392410


MrVic: Add some leaves to the Gun and it would have super tree like camo!
Subject:
Archives\Junkyard\Dont CAP Base if winning the match
Link on message: #392365

Link on message: #392365
Tanitha: Cap or kill the choice is yours, do what you like...
But don't bother trying to tell or make others do what you want. They can play their game how they wish..
If you wish to abuse them for capping, or shoot them or TK them for capping, you will be banned after they report it..
Closing this thread that is misinformative.
And is already covered in many many other threads.
But don't bother trying to tell or make others do what you want. They can play their game how they wish..
If you wish to abuse them for capping, or shoot them or TK them for capping, you will be banned after they report it..
Closing this thread that is misinformative.
And is already covered in many many other threads.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #392362
SpectreHD, on 01 February 2011 - 07:11 AM, said: Oh God, I laughed like a retards when I saw the Mark X M1922E
4.7"...

Link on message: #392362

MrVic: Yeah you can see the steering wheel on the left side of the tank.
Easy to assign armor values to 0/0/0 heh
That and you really could't argue you were tracked or gun knocked out since its all there is to shoot....
That and you really could't argue you were tracked or gun knocked out since its all there is to shoot....
Subject:
Archives\Beta\Combat logs
Link on message: #392210
Odor, on 01 February 2011 - 04:20 PM, said: Why is the poll so skewed? Have the developers come out and said
that the reason you are not getting combat logs is so the game has
secrets? How about adjusting your little poll to give the option
riveted321, on 01 February 2011 - 06:38 PM, said: Overlord already stated that it's not going to happen. The why of
it doesn't really matter, and I don't really care about any combat
stats besides "is the tank I'm shooting at dead yet?"

Link on message: #392210

Tanitha: Im wondering why the poll isn't what i expected the answers to
be..
Here... "What features combat log should record" maybe the OP should have mentioned (tick several choices)
Because id swear a lot of people are just ticking 1 of the boxes and messing the stats up..
Here... "What features combat log should record" maybe the OP should have mentioned (tick several choices)
Because id swear a lot of people are just ticking 1 of the boxes and messing the stats up..

Tanitha: Aww, I missed that post. Would you have a link please?
Subject:
Archives\Junkyard\What open beta means for you.
Link on message: #392138

Link on message: #392138
Tanitha: Open beta has come and gone. : ) Onward and upward to release.
Closing this thread now.
Have fun!..
Closing this thread now.
Have fun!..
Subject:
Game Discussion\Map Discussion\Pagorki isn't balanced.
Link on message: #392100
Otto_matic_Reiffel, on 01 February 2011 - 01:13 PM, said: Though I am curious too, I would rather they don't release stats of
which team wins more often. If they become generally known, people
get overconfident or defeatist depending on what team they are on.
Already happens with who has the most high tier Russian tanks.
I generally prefer being on team 1 if I am in a TD lighter than a Ferdinand. Team 2 has good sniping positions from the west bunker and if I'm in the Ferdi, I often try to slowly take the hill using the extra armour slope and reasonably good gun depression.

Link on message: #392100

I generally prefer being on team 1 if I am in a TD lighter than a Ferdinand. Team 2 has good sniping positions from the west bunker and if I'm in the Ferdi, I often try to slowly take the hill using the extra armour slope and reasonably good gun depression.
Overlord: From the perspective of win ratio, all maps are balanced rather
fairly. The gap doesn't exceed 5% for any map.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #391863
Morrigan, on 31 January 2011 - 09:23 PM, said: You'll be back vying for a starting square quickly 
Tooboukou, on 31 January 2011 - 11:30 PM, said: Tanitha you must be a FPS player!)
Waffenator, on 31 January 2011 - 11:35 PM, said: Our Liaison Officer is Draka and we would like to start a dialogue
with clans interested in forming alliances sooner rather than
later.
Draka, on 01 February 2011 - 01:20 AM, said: I still would like to see some response to my earlier post.
Draka, on 28 January 2011 - 09:22 PM, said: I have a list of questions that maybe you can get answers for:
1. On the only link (which you posted) we are looking at the screen for a member looking at his Clan. In the top are various items, some of which are self-explanatory. However, there are four items that raise questions:
2. Credits and Gold - I presume these are the Clan current totals. The question - can any of this be given to individual Clan members, and can Clan members donate to it? I understand that the ownership of provinces will, through taxation, add to these as a staple.
3. Storehouse and Crew - Clan owned and stored? Can individual members sign out and use either the vehicles or crew stored here to augment the battles for provinces, or can they be signed out and used in random battles to improve the crew skills?
4. Nearly every third word on that page is "fee" - a daily cost associated with any diplomatic action - treaties et al. To enter the Clan Wars system , a Clan must take a starting province - exactly how do we negotiate, sign and maintain treaties with other Clans until such time as we have a province and the associated taxes? If we lose a battle for our Capital province, and it goes into limbo for the stated period, we lose all taxes for that period. If the treasury is not available for that period, how do we pay the daily "fees" for any current treaties, etc - IOW, do they become void until we regain an income and re-negotiate them?
More to come.....

Link on message: #391863


Tanitha: Lol, yeah possibly. But it makes for a fun game.

Tanitha: No, ive never played fps for more than a hour or so each.
Mmorpg's started nasty, with Ultima Online 1997, And recently got nasty again with Darkfall 2009.
But in between they got lost in the carebear style, like wow and its many clones.
Mmorpg's started nasty, with Ultima Online 1997, And recently got nasty again with Darkfall 2009.
But in between they got lost in the carebear style, like wow and its many clones.

Tanitha: Ive asked for an alliance section to be added to the clan section
of the forums.
One should be added later.
One should be added later.

Tanitha: ok..

1. On the only link (which you posted) we are looking at the screen for a member looking at his Clan. In the top are various items, some of which are self-explanatory. However, there are four items that raise questions:
2. Credits and Gold - I presume these are the Clan current totals. The question - can any of this be given to individual Clan members, and can Clan members donate to it? I understand that the ownership of provinces will, through taxation, add to these as a staple.
3. Storehouse and Crew - Clan owned and stored? Can individual members sign out and use either the vehicles or crew stored here to augment the battles for provinces, or can they be signed out and used in random battles to improve the crew skills?
4. Nearly every third word on that page is "fee" - a daily cost associated with any diplomatic action - treaties et al. To enter the Clan Wars system , a Clan must take a starting province - exactly how do we negotiate, sign and maintain treaties with other Clans until such time as we have a province and the associated taxes? If we lose a battle for our Capital province, and it goes into limbo for the stated period, we lose all taxes for that period. If the treasury is not available for that period, how do we pay the daily "fees" for any current treaties, etc - IOW, do they become void until we regain an income and re-negotiate them?
More to come.....
Tanitha: 1. In the original post, there was a link to the older clanwars
post, which included a screenshot style photo for clanwars, as you
say of a clan member looking at their clan information. That was
posted in October, and the screenshot is from well before then. The
screenshot is actually a artists drawing of how they would like
clanwars to be and look. So with it being so old, and only a
drawing. I wouldn't put too much weight on what it contained.
Clanwars is up and going somewhere in russia now. http://challenge.wor.../clanwars/maps/ using
this will get you a better picture, than looking at that old
picture.
2. At one stage it was planned for land to pay credits and/or gold. Now everything seems to just be in gold. Even that old screenie you looked at had a trade button up the top, and its been said many times there will be a trade system in game. But I dont know how the trade system will work. They once said there would be an auction system too.
3. Storehouse makes sense, if the land can have factories producing things like ammo. Crew doesn't make much sense to me. But as above its a drawing. So I wouldn't read too much into it.
4. Is a little confusing until we can get our hands on the beta version to look at, and you are asking many "if then" type questions.
4a. Id guess if you want to spend clan gold before your clan is earning it, you would need to run the clan off donations or charging your clan members.
4b. If you lose your capital, id guess you would have to pay for another to be constructed on another piece of land you own.
4c. Is kinda like 4a, if you want to spend gold and aren't earning it, Id guess you would run on gold you previously earned until it runs out, and/or seek donations or charge clan members, or cancel the things you are paying for.
I don't have access to any clan-wars at the moment. So it would be appreciated if any russian/english tht did have some access could throw some info this way that they get. thanks.
Q
My main question I have at the moment, is the amounts of gold that the land earns. Is that weekly, daily or every turn (hourly). One would guess daily, but it would be nice to confirm this. Thanks.
2. At one stage it was planned for land to pay credits and/or gold. Now everything seems to just be in gold. Even that old screenie you looked at had a trade button up the top, and its been said many times there will be a trade system in game. But I dont know how the trade system will work. They once said there would be an auction system too.
3. Storehouse makes sense, if the land can have factories producing things like ammo. Crew doesn't make much sense to me. But as above its a drawing. So I wouldn't read too much into it.
4. Is a little confusing until we can get our hands on the beta version to look at, and you are asking many "if then" type questions.
4a. Id guess if you want to spend clan gold before your clan is earning it, you would need to run the clan off donations or charging your clan members.
4b. If you lose your capital, id guess you would have to pay for another to be constructed on another piece of land you own.
4c. Is kinda like 4a, if you want to spend gold and aren't earning it, Id guess you would run on gold you previously earned until it runs out, and/or seek donations or charge clan members, or cancel the things you are paying for.
I don't have access to any clan-wars at the moment. So it would be appreciated if any russian/english tht did have some access could throw some info this way that they get. thanks.
Q
My main question I have at the moment, is the amounts of gold that the land earns. Is that weekly, daily or every turn (hourly). One would guess daily, but it would be nice to confirm this. Thanks.
Subject:
Archives\Beta\1300 damage in one shot?
Link on message: #391764
BriboB, on 01 February 2011 - 05:12 AM, said: This has happened multiple times to me in the last few days. in my
fully upgraded t-44 I have been one shot (1300hp) by an IS, and 2
IS-3's. This is instant death (no fire). Seriously wtf is going on.

Link on message: #391764

MrVic: More then likely Ammo rack hit and destroyed resulting in internal
BOOM. Try a wet ammo rack will help immensely 

Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #391626

Link on message: #391626
MrVic: Re severed for some SPG fun
The Cunningham 75mm Howitzer Motor Carriage T1
Mounting the same gun as the experimental carriage above, constructed in 1930. Designated M1 Later.

T16
This is the only example of a 4.5" cannon placed on a self propelled chassis. The experiment was performed at APG in 1942. Components of the M7 and M3 light tanks were used in the chassis. Also the same design was used for a 155mm platform.

There is numerous other versions for 8" howitzers but really inferior to the one planned
The Cunningham 75mm Howitzer Motor Carriage T1
Mounting the same gun as the experimental carriage above, constructed in 1930. Designated M1 Later.

T16
This is the only example of a 4.5" cannon placed on a self propelled chassis. The experiment was performed at APG in 1942. Components of the M7 and M3 light tanks were used in the chassis. Also the same design was used for a 155mm platform.

There is numerous other versions for 8" howitzers but really inferior to the one planned

Subject:
Archives\Beta\Free experience?
Link on message: #391563
JoeyJoeJoe, on 01 February 2011 - 02:03 AM, said: Just to add to the initial question does anyone know what the %
is????

Link on message: #391563

merig00: If they haven't changed it, the free experience rate is at at 5%
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #391539

Link on message: #391539
MrVic: So due to the US building literally tons of TD's in their
development I figured we would break it down one by one to get a
better picture.
Below is a list of Tank destroyers, starting with those listed in the current tree and working into ones not listed as options to fit in.
T18
Built prior to 1941, Last remaining one was on display at APG until 1947 before it was destroyed Maxium Armament 75mm

T82
Hard to find information on. Tho the T82 designation was used on a similar 75mm SPG. The Render for the T82 in game appears to be T3 75mm motor carriage.

T24
Built in 1941, based off the Grant chassis, Mounts a 3" gun, sadly due to height was re-evaluated.

M8A1
M3 75mm gun, top speed 58 kph, M5 Stuart chassis, Found to be unacceptably unstable when firing.

T40
Rebuilt design from the T24, created the T40. The T40 mounted the M1918 75mm, was found acceptable, but due to a massive shortage of the weapon (12-30 available) it was not pushed to main production.

T49
57mm Version was completed in 1942, Planned speed was 55 mph, due to early transmission issues it was kept at a safer speed of 38 mph. The T49 saw an additional addition of up gunning to 75mm gun then a turret redesign and mounting the 76mm gun. The later edition was renamed the T67. Second picture is the redesigned turret and the upgraded gun.


M10
Completed in 1942, Went through numerous revisions, mostly in the counterweight changes. Primary armament 3" gun. Started as the T35 (based on the M4A3 chassis with an early low profile turret design with a 3" gun) Also mounted the 76mm, 105mm howitzer, and the britsh 17pdr and the 90mm. The 90mm amazingly weighted near the same as the 3" gun and was easily mounted, the early existing issues with the turret counter weight were the only problems and the later versions corrected the weight problem for all the weapons used on the M10, Also refer to M18 for more ammo break downs. Third picture is the M10C with the 17pdr



M18
Following the T67 the tank was found to be a bit slow and further improvements lead to the T70, Armed with a 76mm gun and improved engines and transmission. The M18 packed a 76mm, 17pdr (Canadian, South Africa, New Zeland, Britsh used), 90mm (using the m36 turret) 90mm T30E16 HVAP round was available in good supply, in Jan 1945 the round was considered standard and in mass supply in all 90mm guns. Armor pen at 30 degree armor at 500 yards 221mm at 100 yards 199mm. (90mm Ammunition was in great supply and what we normally see as "specialized ammo" in WoT is the standard shell for 90mm US tanks due to production and supply. The 17pdr Sabot was used in late 1943 and improved before mass production due to accuracy issues in the first version. 1944-1945 Sabot round accuracy was corrected. 30 degree armor at 500 yards 208mm at 1000yards 192mm.
First picture T70, second one of the many M18.


M36
The M36 was basically a progression from the M10 to a 90mm gun carriage being the M36, the M36 used some of the ideas in the M18 and the M10 and focused on mounting the 90mm gun. Main armaments M1A3, Multiple 90mm Variations. Also refer the the M18 for some of the ammo break downs.

T95
Frontal armor 300m side rear rather slow. Completed in 1945, later revisions were to improve its transmission and speed, also talks of increasing its armament size were in the works. Standard prototypes were equipped with the 105mm. Main purpose was to be used against fortifications and heavy tanks. Project was canceled due to the work on the T34, T30 turreted tanks.

T88
105mm mounted on the M5A1 chassis (T67, M18 base)

Tanks not direct shows on list or possible additions following
T35/T35E1
T35 and T35E1 were pre-designs to the M10 tank destroyer. This 3" self propelled gun was based on the Sherman M4A2 hull. Using the M7 3" gun, it had a full 360 degree turning radius. The T35 was rejected by the Tank Destroyer Board because it was felt that more side armor, at a better degree of angle was needed. The T35E1 was developed at the same time as the T35 and is shown to the right above and shows all the improvements that the board requested. Picture of the T35E1

M5 3" gun carriage
1941, the M5 was developed based on the current fighting going on. The tank was rushed into design. 2 versions were developed one mounting the M6 37mm and the M3 75mm, 3" gun. This was considered a "clap-trap" design and a short term solution. the M5 had notorious engine issues and was canceled just before production due to this.

T56
Prototype in 1942, mounting a 3" gun. Similar to other designs

T4 105mm GMC
Proposal for a new M4A1 light universal chassis, mounting the new high velocity 105mm gun. Tank was designed and favored by some Generals. The T4 was canceled just prior to pilot tanks being built by the Tank Destroyer Command. Best picture I have for it.

Mark X M1922E 4.7"
The purest version of the Tank destroyer I have ever seen lol. Maybe a premium? lol its just fun to look at
This is the Christie 4.7" SPGs seen
at APG in 1921. Only one was built.

T53 and T53E1
This vehicle was an attempt to place the powerful American 90mm anti-aircraft gun on a self propelled chassis for use as a tank killer. Shown above are the T53 and to the right, the modified T53E1. 500 vehicles were to have been produced, but the order was cancelled. Questions arrose about poor mobility, instability, engine cooling, crew protection, excessive height and too little weight to handle the recoil of the gun. The entire project was terminated in the Spring of 1944.
Picture of T53 first Second T53E1


M36B1
A shortage of M1OA1 chassis led the army to complete the production contract with M4A3 tank hulls since these were automotively identical to the
M10A1. This version was designated the M36B1 and only 187 were converted from October to December 1944. The "x" shaped device over the turret
is designed to support a canvas weather cover and was normally stowed on the forward turret roof. (US Army)

Have more to dig up
But for now this should provide some
fun into and options
Below is a list of Tank destroyers, starting with those listed in the current tree and working into ones not listed as options to fit in.
T18
Built prior to 1941, Last remaining one was on display at APG until 1947 before it was destroyed Maxium Armament 75mm

T82
Hard to find information on. Tho the T82 designation was used on a similar 75mm SPG. The Render for the T82 in game appears to be T3 75mm motor carriage.

T24
Built in 1941, based off the Grant chassis, Mounts a 3" gun, sadly due to height was re-evaluated.

M8A1
M3 75mm gun, top speed 58 kph, M5 Stuart chassis, Found to be unacceptably unstable when firing.

T40
Rebuilt design from the T24, created the T40. The T40 mounted the M1918 75mm, was found acceptable, but due to a massive shortage of the weapon (12-30 available) it was not pushed to main production.

T49
57mm Version was completed in 1942, Planned speed was 55 mph, due to early transmission issues it was kept at a safer speed of 38 mph. The T49 saw an additional addition of up gunning to 75mm gun then a turret redesign and mounting the 76mm gun. The later edition was renamed the T67. Second picture is the redesigned turret and the upgraded gun.


M10
Completed in 1942, Went through numerous revisions, mostly in the counterweight changes. Primary armament 3" gun. Started as the T35 (based on the M4A3 chassis with an early low profile turret design with a 3" gun) Also mounted the 76mm, 105mm howitzer, and the britsh 17pdr and the 90mm. The 90mm amazingly weighted near the same as the 3" gun and was easily mounted, the early existing issues with the turret counter weight were the only problems and the later versions corrected the weight problem for all the weapons used on the M10, Also refer to M18 for more ammo break downs. Third picture is the M10C with the 17pdr



M18
Following the T67 the tank was found to be a bit slow and further improvements lead to the T70, Armed with a 76mm gun and improved engines and transmission. The M18 packed a 76mm, 17pdr (Canadian, South Africa, New Zeland, Britsh used), 90mm (using the m36 turret) 90mm T30E16 HVAP round was available in good supply, in Jan 1945 the round was considered standard and in mass supply in all 90mm guns. Armor pen at 30 degree armor at 500 yards 221mm at 100 yards 199mm. (90mm Ammunition was in great supply and what we normally see as "specialized ammo" in WoT is the standard shell for 90mm US tanks due to production and supply. The 17pdr Sabot was used in late 1943 and improved before mass production due to accuracy issues in the first version. 1944-1945 Sabot round accuracy was corrected. 30 degree armor at 500 yards 208mm at 1000yards 192mm.
First picture T70, second one of the many M18.


M36
The M36 was basically a progression from the M10 to a 90mm gun carriage being the M36, the M36 used some of the ideas in the M18 and the M10 and focused on mounting the 90mm gun. Main armaments M1A3, Multiple 90mm Variations. Also refer the the M18 for some of the ammo break downs.

T95
Frontal armor 300m side rear rather slow. Completed in 1945, later revisions were to improve its transmission and speed, also talks of increasing its armament size were in the works. Standard prototypes were equipped with the 105mm. Main purpose was to be used against fortifications and heavy tanks. Project was canceled due to the work on the T34, T30 turreted tanks.

T88
105mm mounted on the M5A1 chassis (T67, M18 base)

Tanks not direct shows on list or possible additions following
T35/T35E1
T35 and T35E1 were pre-designs to the M10 tank destroyer. This 3" self propelled gun was based on the Sherman M4A2 hull. Using the M7 3" gun, it had a full 360 degree turning radius. The T35 was rejected by the Tank Destroyer Board because it was felt that more side armor, at a better degree of angle was needed. The T35E1 was developed at the same time as the T35 and is shown to the right above and shows all the improvements that the board requested. Picture of the T35E1

M5 3" gun carriage
1941, the M5 was developed based on the current fighting going on. The tank was rushed into design. 2 versions were developed one mounting the M6 37mm and the M3 75mm, 3" gun. This was considered a "clap-trap" design and a short term solution. the M5 had notorious engine issues and was canceled just before production due to this.

T56
Prototype in 1942, mounting a 3" gun. Similar to other designs

T4 105mm GMC
Proposal for a new M4A1 light universal chassis, mounting the new high velocity 105mm gun. Tank was designed and favored by some Generals. The T4 was canceled just prior to pilot tanks being built by the Tank Destroyer Command. Best picture I have for it.

Mark X M1922E 4.7"
The purest version of the Tank destroyer I have ever seen lol. Maybe a premium? lol its just fun to look at


T53 and T53E1
This vehicle was an attempt to place the powerful American 90mm anti-aircraft gun on a self propelled chassis for use as a tank killer. Shown above are the T53 and to the right, the modified T53E1. 500 vehicles were to have been produced, but the order was cancelled. Questions arrose about poor mobility, instability, engine cooling, crew protection, excessive height and too little weight to handle the recoil of the gun. The entire project was terminated in the Spring of 1944.
Picture of T53 first Second T53E1


M36B1
A shortage of M1OA1 chassis led the army to complete the production contract with M4A3 tank hulls since these were automotively identical to the
M10A1. This version was designated the M36B1 and only 187 were converted from October to December 1944. The "x" shaped device over the turret
is designed to support a canvas weather cover and was normally stowed on the forward turret roof. (US Army)

Have more to dig up

Subject:
Archives\Junkyard\Whats more painfull?
Link on message: #391435

Link on message: #391435
Overlord: "Patch entire game at once" sounds impressive in my opinion.
Just locking this one with no further presecution of the topic starter.
Just locking this one with no further presecution of the topic starter.
Subject:
Archives\Beta\New map Westfield-with screenshot
Link on message: #391431
WarWolverineWarrior, on 29 January 2011 - 07:21 AM, said: Is Lord_of Tanks Victory Kisliy? Cuz I've seen him rape with the
maus.
Diastant, on 29 January 2011 - 06:35 PM, said: Oh yeah, he's that guy, the one that plays the Maus, see? Victor is
Russian but he no play IS-7!

Link on message: #391431

Overlord: Though Lord_of_Tanks is not his nickname, our CEO doesn't play
Soviet stuff much. 
See this.

See this.

Overlord:
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #391274
JerryLopez, on 31 January 2011 - 06:31 PM, said: @Tanitha, is CORE a us clan alliance ?

Link on message: #391274

Tanitha: Hi Jerry.
Its a USA clan made up from the core group of several clans. A clan recruiting post went up today Link. Its not an alliance as such though..
And back onto topic..
Speaking of alliances. What are the clans planning along these lines?
I would hate the world to turn into one big camp-fest were clans ally up with everyone else on the map. Clan wars then just turns into a log in, collect gold, log out, bore. Eve wise things were split into two mega alliances which can also be a bit of a drag..
Personally I prefer the, declare war on everyone, approach so you always have a long list of battles to log into.
Alliances are for the week? who cant hold their land themselves? : )
Regards..
Its a USA clan made up from the core group of several clans. A clan recruiting post went up today Link. Its not an alliance as such though..
And back onto topic..
Speaking of alliances. What are the clans planning along these lines?
I would hate the world to turn into one big camp-fest were clans ally up with everyone else on the map. Clan wars then just turns into a log in, collect gold, log out, bore. Eve wise things were split into two mega alliances which can also be a bit of a drag..
Personally I prefer the, declare war on everyone, approach so you always have a long list of battles to log into.
Alliances are for the week? who cant hold their land themselves? : )
Regards..
Subject:
Archives\Junkyard\Panzerkampfgeher
Link on message: #391259

Link on message: #391259
ARGO: It's sad really, this post strted off with such promise untill it
was trolled.
THIS TOPIC IS CLOSED AND MOVED TO THE JUNKYARD
THIS TOPIC IS CLOSED AND MOVED TO THE JUNKYARD
Subject:
Clans\Clan Recruitment\CORE - Accepting applications
Link on message: #391255

Link on message: #391255
Tanitha: I love the Logo. I set it as my wallpaper : )
If anyone other clan mates want to, a high res copy is here. Link
(Thanks to Smack for the original artwork)
And if anyone needs a siggy like the below. Just send me a pm.
See you on the battlefield..
If anyone other clan mates want to, a high res copy is here. Link
(Thanks to Smack for the original artwork)
And if anyone needs a siggy like the below. Just send me a pm.
See you on the battlefield..
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #391243
DV_Currie_VC, on 31 January 2011 - 04:44 PM, said: You get spit at from 20 paces away.
I put in belly button lint.

Link on message: #391243

I put in belly button lint.
ARGO: The machine opens up and your Mother steps out and beats you
sensless for bad hygene.
I put in one of Kameho's famous Herpa Derp Trololololos
I put in one of Kameho's famous Herpa Derp Trololololos
Subject:
Archives\Junkyard\Reporting Tker
Link on message: #391228

Link on message: #391228
ARGO: Well I can safely say this thread has worked itself out.
POST CLOSED AND MOVED TO JUNKYARD
Argo66
POST CLOSED AND MOVED TO JUNKYARD
Argo66
Subject:
Archives\Beta\Prem worth is or not?
Link on message: #391223

Link on message: #391223
ARGO: Now I take it like me your running another vehicle to make up the
$$$ or are you going solo in the M-12? I do see what you mean but
like I said in the earlier posts things get very pricey when your
sporting those high tier tanks hence the premium account. Now you
can still ride the free end of it but you will definately need to
have a elited back up vehicle if your not going premium. I did it,
it can be done but it will take much longer.
Subject:
Off-Topic Discussion\Off-Topic\Whot is maximal Teamkilling spree
Link on message: #391148
utahman, on 31 January 2011 - 01:25 AM, said: At this point I'm not even certain the Devs and Mods care about
TKers. There's currently a guy openly admitting to being a TKer in
general chat, one that I reported with screenshots a few weeks ago.
All I can say if WoT let's people like that play freely with no
punishment I'm not going to be sticking around.

Link on message: #391148

ARGO: This statement was never farther from the truth. I as a player have
DEFINATELY seen action when I have reported that kind of behavior
and I will also tell you as a Mod, The Devs absolutly and I repeat
ABSOLUTLY take TKing very very seriously and when you do send your
pics in they do seriously look into each case. Just remember that
just because it doesn't happen immediately after you email it in
means it's not going to happen. They WILL ban TKers and ones like
the OP they will do it asap. If ever you think they are moving slow
or have a problem, you can always ask a Mod or write them to
inquire. Think about it, if people are TKing and nothing got done,
we all would lose, the Devs would lose $ because players left and
we as a community would lose because more and more TKers would be
ingame.
Subject:
Archives\Beta\Huh ?
Link on message: #391132

Link on message: #391132
ARGO: Here is an article I wrote a while back that deals with this very
subject....
http://forum.worldof...6142entry126142
http://forum.worldof...6142entry126142
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #391074
FryaDuck, on 31 January 2011 - 04:08 PM, said: Just make sure that if this does occur then patrons from different
timezones eg. Aussies on the US server, aren't screwed over because
"prime time" in the US is not nor ever will be "prime time" in Aus.
It's bad enough to constantly have server outages during Aus prime
time.
My thoughts would be for the clan who owns the province would set the time when they can be attacked. This means that the people who want to seriously capture a province would need to have their players on line during that time.

Link on message: #391074

My thoughts would be for the clan who owns the province would set the time when they can be attacked. This means that the people who want to seriously capture a province would need to have their players on line during that time.
Tanitha: This is all covered in the OP of mine. Even examples for
Australians.
Please have a re-read of it.
Regards.
Please have a re-read of it.
Regards.
Subject:
Archives\Beta\Prem worth is or not?
Link on message: #391069
captking, on 31 January 2011 - 04:27 PM, said: Premium is required and designed into the game to be needed.
This is from a M-12 without premium. There is just no way to sustain a high level tank without prem, or just know you will get to play it at a 10-1 ratio with other lower tanks. That't Tier VI vs VIII and still nothing.

8 shots were hits and a Ton of your right outside shots. and even one under a tank. Love those


Link on message: #391069

This is from a M-12 without premium. There is just no way to sustain a high level tank without prem, or just know you will get to play it at a 10-1 ratio with other lower tanks. That't Tier VI vs VIII and still nothing.

8 shots were hits and a Ton of your right outside shots. and even one under a tank. Love those

ARGO: I don't get your point, You made descent coin and also good exp for
that battle even for no premium. Maybe if you had posted a pic of a
loss with full repairs I could see what you meant but as I said
earlier premium works better to assist higher tier vehicles and
yours in your pic is the second to the top SPG which clearly
reinforces my point even though it does look like for non premium
you did exceptionaly good exp and credit wise.
Subject:
Game Discussion\Newcomers' Forum\A tip or two for the new guy
Link on message: #391059
azza10, on 30 January 2011 - 02:34 AM, said: you cant stay alive on scouting runs. the reason it look slike hes
suiciding is because he is

Link on message: #391059

ARGO: Not always my friend, No one I know goes into that role expecting
besides myself I can name 3 Leo drivers who beg to differ. I myself
use a Sherman E8 to scout and it is a extremly effective one and
can also do better killing arty than a Leo.
Subject:
Archives\Beta\Prem worth is or not?
Link on message: #391013

Link on message: #391013
ARGO: I have run the game ok pretty much up until I got my IS4 without
premium. After that I used it in combination with my elited VK3601H
and Sherman E8 to finance the gold to exp transfer and continue up
the ladders as well as use the credits I make to feed my heavy
tanks. Most players will agree that premium is good as a tool when
your going up past tier 8 heavies / mediums. It basically takes
less time grinding but the only problem is the $$$ shock when your
premium runs out and you were used to being pampered by the premium
account.
In short, If you are the type that really loves to explore ALL the trees then premium is definately cost effective for you and well worth it.
In short, If you are the type that really loves to explore ALL the trees then premium is definately cost effective for you and well worth it.
Subject:
Archives\Junkyard\Scheduled Server Restart, January 31
Link on message: #390898

Link on message: #390898
Overlord: The servers are up.
We apologize for any inconvenience.
We apologize for any inconvenience.
Subject:
Archives\Junkyard\Scheduled Server Restart, January 31
Link on message: #390889

Link on message: #390889
Overlord: Today's scheduled server restart is extended for 30 minutes.
Estimated time when servers are up - 7:00 am EST.
Estimated time when servers are up - 7:00 am EST.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #390816
Mrbustanut, on 29 January 2011 - 11:50 PM, said: Same stats as the T30 155mm? Or improved?
Thanks.

Link on message: #390816

Thanks.
Overlord: Likely, they will be the same as for T30.
Subject: WoT Newsletter Volume #10
Link on message: #390816
Mrbustanut, on Jan 29 2011 - 22:50, said: Same stats as the T30 155mm? Or improved?
Thanks.
Link on message: #390816

Thanks.
Overlord:
Likely, they will be the same as for T30.
Likely, they will be the same as for T30.
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