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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanitha
Remove the "tank in battle" debuff
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02.02.2011 00:58:06
 
Subject: Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392604

View Postjetro30087, on 02 February 2011 - 12:54 AM, said: If you you agree with that, why not suicide your two tanks and get mad exp?

Tanitha: Two tanks? I was playing about 5 tanks/battles every 15 mins when i was grinding. The main thing with high level tanks, is they need lots of credits.
Quick suicide runs on leo, luch, Pz3 etc were big credit earners for 1 minute games, Then a real game on the real tank for exp earning.


Tanitha
8 vs 8 game?
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02.02.2011 00:44:50
 
Subject: Archives\Junkyard\8 vs 8 game?
Link on message: #392583

View PostHaB1971, on 02 February 2011 - 12:42 AM, said: On Malinkova map
Game started with 8 players per team with my side having a Maus and a Ferdinand and the top tank on the other team was a Panther did not seem fair... It was over very quickly mind you

Tanitha: It happens rarely, usually when the servers going down, or just come up, and it needs to go with whats left over.
Many threads on this topic, so closing.
Regards.


Overlord
v.0.6.3.7 update - prelininary discussion
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01.02.2011 23:55:27
 
Subject: Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #392506

View PostWingNut, on 01 February 2011 - 11:26 PM, said: AH so what you're trying to say no patch this week?

Overlord: Definitely, not this week. Some additional fixes for web-created battles from Russian clan wars beta are required.


Tanitha
US/EU server vs Russian
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01.02.2011 23:13:12
 
Subject: Archives\Junkyard\US/EU server vs Russian
Link on message: #392458

Tanitha: 1/2 the above is incorrect, and 1/2 the above has already been answered by devs.
The above two posts sum things up..
Closing.


Overlord
v.0.6.3.7 update - prelininary discussion
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01.02.2011 23:10:42
 
Subject: Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #392453

View Postrockyroad, on 01 February 2011 - 11:03 PM, said: question was when will north american servers get the new patchs and patchs not that small there around 250 megabytes and why only one server got them -seems a little one sided to me -the reason I'm asking is that I don't understand

Overlord: 0.6.3.7b is not the final update in 0.6.3 series. Release date will be announced later.


Overlord
v.0.6.3.7 update - prelininary discussion
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01.02.2011 22:59:44
 
Subject: Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #392434

Overlord: Added information on v.0.6.3.7b update here.
Download. 32.5 Mb
How to join RU public test - here.


Overlord
beta v.0.6.3.x update
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01.02.2011 22:57:09
 
Subject: Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #392428

Overlord: v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.
Topic for discussion.


Overlord
beta v.0.6.3.x update
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01.02.2011 22:57:09
 
Subject: beta v.0.6.3.x update
Link on message: #392428

Overlord: v.0.6.3.7a - v.0.6.3.7b patch notes

- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.  
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.

Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.

Topic for discussion.


Overlord
v.0.6.3.7 update - prelininary discussion
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01.02.2011 22:48:43
 
Subject: Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #392421

View Postrockyroad, on 01 February 2011 - 07:50 PM, said: ok russian servers have new patchs 0.6.3.2 & o.6.3.7a - so when do the north american servers get them ?

Overlord: Only test Russian server got patched, not the main one.


Overlord
ClanWars: Mercenary Clans.
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01.02.2011 22:41:21
 
Subject: Archives\Beta\Questions\ClanWars: Mercenary Clans.
Link on message: #392412

View PostKameho, on 31 January 2011 - 02:33 PM, said: As the information about Clanwars that you can find on newsletter and throughout the forums.
As most of us knows, is that Clanwars will be a fight between Clans over terretory, and basicly a fight for world domination eventually, Clans fighting each other over contested terretory, but there is also a mercenary option for those who wouldn't like to commit themselves to clans, or other Solo players, that Clans can basicly can look in and Hire, basicly, bring those guys in their battles if they are lacking menn for certain fights.
Now I would like to know if there is any way theese loose "mercenaries" can band togheter and form their own clan?
Clans that basicly would never be as big as a original one, and also not interested in World domination or have controll over any or interests in expanding their terretory.
Also what theese clans would allow is a higher level of organisation for Mercenary players, wich in turn will make Normal Clans look into Mercenary Clans if they were to need some tankers who can do a good job, and they were to lack participation from fellow clanmates due to X reason.
This will also allow competition between Merc-Clans, the more Skilled Players, and more battles won in a Mercenary clan will give them a increased reputation and a high reputation means alot of Normal Clans know what Mercenary Clans lives up to their task, and is worth hiring for certain jobs.
But as far as I've understood from what Newsletter and forums says, that there wont be any Mercenary clan, only individual players.

Overlord: Some kind of formation for mercenaries is likely to be implemented. Perhaps it'd be a special clan, that will be forced to lead a nomad's life and plunder provinces. If it stays in a particular province too long it is going to be dismissed.


MrVic
US Tech Tree Changes And Improvements
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01.02.2011 22:40:26
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #392410

View Postsharpeh, on 01 February 2011 - 10:09 PM, said: More like ramming ;)

MrVic: Add some leaves to the Gun and it would have super tree like camo!


Tanitha
Dont CAP Base if winning the match
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01.02.2011 21:47:41
 
Subject: Archives\Junkyard\Dont CAP Base if winning the match
Link on message: #392365

Tanitha: Cap or kill the choice is yours, do what you like...
But don't bother trying to tell or make others do what you want. They can play their game how they wish..
If you wish to abuse them for capping, or shoot them or TK them for capping, you will be banned after they report it..
Closing this thread that is misinformative.
And is already covered in many many other threads.


MrVic
US Tech Tree Changes And Improvements
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01.02.2011 21:43:23
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #392362

View PostSpectreHD, on 01 February 2011 - 07:11 AM, said: Oh God, I laughed like a retards when I saw the Mark X M1922E 4.7"...

MrVic: Yeah you can see the steering wheel on the left side of the tank. Easy to assign armor values to 0/0/0 heh
That and you really could't argue you were tracked or gun knocked out since its all there is to shoot....


Tanitha
Combat logs
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01.02.2011 18:51:15
 
Subject: Archives\Beta\Combat logs
Link on message: #392210

View PostOdor, on 01 February 2011 - 04:20 PM, said: Why is the poll so skewed? Have the developers come out and said that the reason you are not getting combat logs is so the game has secrets? How about adjusting your little poll to give the option

Tanitha: Im wondering why the poll isn't what i expected the answers to be..
Here... "What features combat log should record" maybe the OP should have mentioned (tick several choices)
Because id swear a lot of people are just ticking 1 of the boxes and messing the stats up..

View Postriveted321, on 01 February 2011 - 06:38 PM, said: Overlord already stated that it's not going to happen. The why of it doesn't really matter, and I don't really care about any combat stats besides "is the tank I'm shooting at dead yet?"

Tanitha: Aww, I missed that post. Would you have a link please?


Tanitha
Test
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01.02.2011 18:31:32
 
Subject: Archives\Junkyard\Test
Link on message: #392194

Tanitha: Testing what? testing how long it takes a mod to lock it?
5 minutes? hmmmm, maybe a borderline "pass".
Locking thread..


Tanitha
What open beta means for you.
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01.02.2011 16:53:10
 
Subject: Archives\Junkyard\What open beta means for you.
Link on message: #392138

Tanitha: Open beta has come and gone. : ) Onward and upward to release.
Closing this thread now.
Have fun!..


Overlord
Pagorki isn't balanced.
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01.02.2011 15:21:43
 
Subject: Game Discussion\Map Discussion\Pagorki isn't balanced.
Link on message: #392100

View PostOtto_matic_Reiffel, on 01 February 2011 - 01:13 PM, said: Though I am curious too, I would rather they don't release stats of which team wins more often. If they become generally known, people get overconfident or defeatist depending on what team they are on. Already happens with who has the most high tier Russian tanks.
I generally prefer being on team 1 if I am in a TD lighter than a Ferdinand. Team 2 has good sniping positions from the west bunker and if I'm in the Ferdi, I often try to slowly take the hill using the extra armour slope and reasonably good gun depression.

Overlord: From the perspective of win ratio, all maps are balanced rather fairly. The gap doesn't exceed 5% for any map.


Tanitha
Clans and ClanWars
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01.02.2011 07:11:14
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #391863

View PostMorrigan, on 31 January 2011 - 09:23 PM, said: You'll be back vying for a starting square quickly :)

Tanitha: Lol, yeah possibly. But it makes for a fun game.

View PostTooboukou, on 31 January 2011 - 11:30 PM, said: Tanitha you must be a FPS player!)

Tanitha: No, ive never played fps for more than a hour or so each.
Mmorpg's started nasty, with Ultima Online 1997, And recently got nasty again with Darkfall 2009.
But in between they got lost in the carebear style, like wow and its many clones.

View PostWaffenator, on 31 January 2011 - 11:35 PM, said: Our Liaison Officer is Draka and we would like to start a dialogue with clans interested in forming alliances sooner rather than later.

Tanitha: Ive asked for an alliance section to be added to the clan section of the forums.
One should be added later.

View PostDraka, on 01 February 2011 - 01:20 AM, said: I still would like to see some response to my earlier post.

Tanitha: ok..

View PostDraka, on 28 January 2011 - 09:22 PM, said: I have a list of questions that maybe you can get answers for:
1. On the only link (which you posted) we are looking at the screen for a member looking at his Clan. In the top are various items, some of which are self-explanatory. However, there are four items that raise questions:
2. Credits and Gold - I presume these are the Clan current totals. The question - can any of this be given to individual Clan members, and can Clan members donate to it? I understand that the ownership of provinces will, through taxation, add to these as a staple.
3. Storehouse and Crew - Clan owned and stored? Can individual members sign out and use either the vehicles or crew stored here to augment the battles for provinces, or can they be signed out and used in random battles to improve the crew skills?
4. Nearly every third word on that page is "fee" - a daily cost associated with any diplomatic action - treaties et al. To enter the Clan Wars system , a Clan must take a starting province - exactly how do we negotiate, sign and maintain treaties with other Clans until such time as we have a province and the associated taxes? If we lose a battle for our Capital province, and it goes into limbo for the stated period, we lose all taxes for that period. If the treasury is not available for that period, how do we pay the daily "fees" for any current treaties, etc - IOW, do they become void until we regain an income and re-negotiate them?
More to come.....

Tanitha: 1. In the original post, there was a link to the older clanwars post, which included a screenshot style photo for clanwars, as you say of a clan member looking at their clan information. That was posted in October, and the screenshot is from well before then. The screenshot is actually a artists drawing of how they would like clanwars to be and look. So with it being so old, and only a drawing. I wouldn't put too much weight on what it contained. Clanwars is up and going somewhere in russia now. http://challenge.wor.../clanwars/maps/ using this will get you a better picture, than looking at that old picture.
2. At one stage it was planned for land to pay credits and/or gold. Now everything seems to just be in gold. Even that old screenie you looked at had a trade button up the top, and its been said many times there will be a trade system in game. But I dont know how the trade system will work. They once said there would be an auction system too.
3. Storehouse makes sense, if the land can have factories producing things like ammo. Crew doesn't make much sense to me. But as above its a drawing. So I wouldn't read too much into it.
4. Is a little confusing until we can get our hands on the beta version to look at, and you are asking many "if then" type questions.
4a. Id guess if you want to spend clan gold before your clan is earning it, you would need to run the clan off donations or charging your clan members.
4b. If you lose your capital, id guess you would have to pay for another to be constructed on another piece of land you own.
4c. Is kinda like 4a, if you want to spend gold and aren't earning it, Id guess you would run on gold you previously earned until it runs out, and/or seek donations or charge clan members, or cancel the things you are paying for.
I don't have access to any clan-wars at the moment. So it would be appreciated if any russian/english tht did have some access could throw some info this way that they get. thanks.
Q
My main question I have at the moment, is the amounts of gold that the land earns. Is that weekly, daily or every turn (hourly). One would guess daily, but it would be nice to confirm this. Thanks.


MrVic
1300 damage in one shot?
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01.02.2011 05:15:15
 
Subject: Archives\Beta\1300 damage in one shot?
Link on message: #391764

View PostBriboB, on 01 February 2011 - 05:12 AM, said: This has happened multiple times to me in the last few days. in my fully upgraded t-44 I have been one shot (1300hp) by an IS, and 2 IS-3's. This is instant death (no fire). Seriously wtf is going on.

MrVic: More then likely Ammo rack hit and destroyed resulting in internal BOOM. Try a wet ammo rack will help immensely :)


MrVic
US Tech Tree Changes And Improvements
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01.02.2011 03:12:13
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #391626

MrVic: Re severed for some SPG fun
The Cunningham 75mm Howitzer Motor Carriage T1
Mounting the same gun as the experimental carriage above, constructed in 1930. Designated M1 Later.
Posted Image
T16
This is the only example of a 4.5" cannon placed on a self propelled chassis. The experiment was performed at APG in 1942. Components of the M7 and M3 light tanks were used in the chassis. Also the same design was used for a 155mm platform.
Posted Image
There is numerous other versions for 8" howitzers but really inferior to the one planned :)


merig00
Free experience?
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01.02.2011 02:16:45
 
Subject: Archives\Beta\Free experience?
Link on message: #391563

View PostJoeyJoeJoe, on 01 February 2011 - 02:03 AM, said: Just to add to the initial question does anyone know what the % is????

merig00: If they haven't changed it, the free experience rate is at at 5%


MrVic
US Tech Tree Changes And Improvements
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01.02.2011 01:54:26
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #391539

MrVic: So due to the US building literally tons of TD's in their development I figured we would break it down one by one to get a better picture.
Below is a list of Tank destroyers, starting with those listed in the current tree and working into ones not listed as options to fit in.
T18
Built prior to 1941, Last remaining one was on display at APG until 1947 before it was destroyed Maxium Armament 75mm
Posted Image
T82
Hard to find information on. Tho the T82 designation was used on a similar 75mm SPG. The Render for the T82 in game appears to be T3 75mm motor carriage.
Posted Image
T24
Built in 1941, based off the Grant chassis, Mounts a 3" gun, sadly due to height was re-evaluated.
Posted Image
M8A1
M3 75mm gun, top speed 58 kph, M5 Stuart chassis, Found to be unacceptably unstable when firing.
Posted Image
T40
Rebuilt design from the T24, created the T40. The T40 mounted the M1918 75mm, was found acceptable, but due to a massive shortage of the weapon (12-30 available) it was not pushed to main production.
Posted Image
T49
57mm Version was completed in 1942, Planned speed was 55 mph, due to early transmission issues it was kept at a safer speed of 38 mph. The T49 saw an additional addition of up gunning to 75mm gun then a turret redesign and mounting the 76mm gun. The later edition was renamed the T67. Second picture is the redesigned turret and the upgraded gun.
Posted Image
Posted Image
M10
Completed in 1942, Went through numerous revisions, mostly in the counterweight changes. Primary armament 3" gun. Started as the T35 (based on the M4A3 chassis with an early low profile turret design with a 3" gun) Also mounted the 76mm, 105mm howitzer, and the britsh 17pdr and the 90mm. The 90mm amazingly weighted near the same as the 3" gun and was easily mounted, the early existing issues with the turret counter weight were the only problems and the later versions corrected the weight problem for all the weapons used on the M10, Also refer to M18 for more ammo break downs. Third picture is the M10C with the 17pdr
Posted Image
Posted Image
Posted Image
M18
Following the T67 the tank was found to be a bit slow and further improvements lead to the T70, Armed with a 76mm gun and improved engines and transmission. The M18 packed a 76mm, 17pdr (Canadian, South Africa, New Zeland, Britsh used), 90mm (using the m36 turret) 90mm T30E16 HVAP round was available in good supply, in Jan 1945 the round was considered standard and in mass supply in all 90mm guns. Armor pen at 30 degree armor at 500 yards 221mm at 100 yards 199mm. (90mm Ammunition was in great supply and what we normally see as "specialized ammo" in WoT is the standard shell for 90mm US tanks due to production and supply. The 17pdr Sabot was used in late 1943 and improved before mass production due to accuracy issues in the first version. 1944-1945 Sabot round accuracy was corrected. 30 degree armor at 500 yards 208mm at 1000yards 192mm.
First picture T70, second one of the many M18.
Posted Image
Posted Image
M36
The M36 was basically a progression from the M10 to a 90mm gun carriage being the M36, the M36 used some of the ideas in the M18 and the M10 and focused on mounting the 90mm gun. Main armaments M1A3, Multiple 90mm Variations. Also refer the the M18 for some of the ammo break downs.
Posted Image
T95
Frontal armor 300m side rear rather slow. Completed in 1945, later revisions were to improve its transmission and speed, also talks of increasing its armament size were in the works. Standard prototypes were equipped with the 105mm. Main purpose was to be used against fortifications and heavy tanks. Project was canceled due to the work on the T34, T30 turreted tanks.
Posted Image
T88
105mm mounted on the M5A1 chassis (T67, M18 base)
Posted Image
Tanks not direct shows on list or possible additions following
T35/T35E1
T35 and T35E1 were pre-designs to the M10 tank destroyer. This 3" self propelled gun was based on the Sherman M4A2 hull. Using the M7 3" gun, it had a full 360 degree turning radius. The T35 was rejected by the Tank Destroyer Board because it was felt that more side armor, at a better degree of angle was needed. The T35E1 was developed at the same time as the T35 and is shown to the right above and shows all the improvements that the board requested. Picture of the T35E1
Posted Image
M5 3" gun carriage
1941, the M5 was developed based on the current fighting going on. The tank was rushed into design. 2 versions were developed one mounting the M6 37mm and the M3 75mm, 3" gun. This was considered a "clap-trap" design and a short term solution. the M5 had notorious engine issues and was canceled just before production due to this.
Posted Image
T56
Prototype in 1942, mounting a 3" gun. Similar to other designs
Posted Image
T4 105mm GMC
Proposal for a new M4A1 light universal chassis, mounting the new high velocity 105mm gun. Tank was designed and favored by some Generals. The T4 was canceled just prior to pilot tanks being built by the Tank Destroyer Command. Best picture I have for it.
Posted Image
Mark X M1922E 4.7"
The purest version of the Tank destroyer I have ever seen lol. Maybe a premium? lol its just fun to look at :) This is the Christie 4.7" SPGs seen at APG in 1921. Only one was built.
Posted Image
T53 and T53E1
This vehicle was an attempt to place the powerful American 90mm anti-aircraft gun on a self propelled chassis for use as a tank killer. Shown above are the T53 and to the right, the modified T53E1. 500 vehicles were to have been produced, but the order was cancelled. Questions arrose about poor mobility, instability, engine cooling, crew protection, excessive height and too little weight to handle the recoil of the gun. The entire project was terminated in the Spring of 1944.
Picture of T53 first Second T53E1
Posted Image
Posted Image
M36B1
A shortage of M1OA1 chassis led the army to complete the production contract with M4A3 tank hulls since these were automotively identical to the
M10A1. This version was designated the M36B1 and only 187 were converted from October to December 1944. The "x" shaped device over the turret
is designed to support a canvas weather cover and was normally stowed on the forward turret roof. (US Army)
Posted Image
Have more to dig up :) But for now this should provide some fun into and options


Overlord
Whats more painfull?
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31.01.2011 23:30:07
 
Subject: Archives\Junkyard\Whats more painfull?
Link on message: #391435

Overlord: "Patch entire game at once" sounds impressive in my opinion.
Just locking this one with no further presecution of the topic starter.


Overlord
New map Westfield-with screenshot
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31.01.2011 23:27:18
 
Subject: Archives\Beta\New map Westfield-with screenshot
Link on message: #391431

View PostWarWolverineWarrior, on 29 January 2011 - 07:21 AM, said: Is Lord_of Tanks Victory Kisliy? Cuz I've seen him rape with the maus.

Overlord: Though Lord_of_Tanks is not his nickname, our CEO doesn't play Soviet stuff much. :)
See this.

View PostDiastant, on 29 January 2011 - 06:35 PM, said: Oh yeah, he's that guy, the one that plays the Maus, see? Victor is Russian but he no play IS-7!

Overlord:


Tanitha
Clans and ClanWars
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31.01.2011 21:07:34
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #391274

View PostJerryLopez, on 31 January 2011 - 06:31 PM, said: @Tanitha, is CORE a us clan alliance ?

Tanitha: Hi Jerry.
Its a USA clan made up from the core group of several clans. A clan recruiting post went up today Link. Its not an alliance as such though..
And back onto topic..
Speaking of alliances. What are the clans planning along these lines?
I would hate the world to turn into one big camp-fest were clans ally up with everyone else on the map. Clan wars then just turns into a log in, collect gold, log out, bore. Eve wise things were split into two mega alliances which can also be a bit of a drag..
Personally I prefer the, declare war on everyone, approach so you always have a long list of battles to log into.
Alliances are for the week? who cant hold their land themselves? : )
Regards..


ARGO
Panzerkampfgeher
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31.01.2011 20:53:26
 
Subject: Archives\Junkyard\Panzerkampfgeher
Link on message: #391259

ARGO: It's sad really, this post strted off with such promise untill it was trolled.
THIS TOPIC IS CLOSED AND MOVED TO THE JUNKYARD


Tanitha
CORE - Accepting applications
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31.01.2011 20:52:34
 
Subject: Clans\Clan Recruitment\CORE - Accepting applications
Link on message: #391255

Tanitha: I love the Logo. I set it as my wallpaper : )
If anyone other clan mates want to, a high res copy is here. Link
(Thanks to Smack for the original artwork)
And if anyone needs a siggy like the below. Just send me a pm.
See you on the battlefield..


ARGO
The Magic Vending Machine!
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31.01.2011 20:39:31
 
Subject: Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #391243

View PostDV_Currie_VC, on 31 January 2011 - 04:44 PM, said: You get spit at from 20 paces away.
I put in belly button lint.

ARGO: The machine opens up and your Mother steps out and beats you sensless for bad hygene.
I put in one of Kameho's famous Herpa Derp Trololololos


ARGO
Reporting Tker
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31.01.2011 20:21:26
 
Subject: Archives\Junkyard\Reporting Tker
Link on message: #391228

ARGO: Well I can safely say this thread has worked itself out.
POST CLOSED AND MOVED TO JUNKYARD
Argo66


ARGO
Prem worth is or not?
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31.01.2011 20:15:30
 
Subject: Archives\Beta\Prem worth is or not?
Link on message: #391223

ARGO: Now I take it like me your running another vehicle to make up the $$$ or are you going solo in the M-12? I do see what you mean but like I said in the earlier posts things get very pricey when your sporting those high tier tanks hence the premium account. Now you can still ride the free end of it but you will definately need to have a elited back up vehicle if your not going premium. I did it, it can be done but it will take much longer.


ARGO
Whot is maximal Teamkilling spree
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31.01.2011 19:04:09
 
Subject: Off-Topic Discussion\Off-Topic\Whot is maximal Teamkilling spree
Link on message: #391148

View Postutahman, on 31 January 2011 - 01:25 AM, said: At this point I'm not even certain the Devs and Mods care about TKers. There's currently a guy openly admitting to being a TKer in general chat, one that I reported with screenshots a few weeks ago. All I can say if WoT let's people like that play freely with no punishment I'm not going to be sticking around.

ARGO: This statement was never farther from the truth. I as a player have DEFINATELY seen action when I have reported that kind of behavior and I will also tell you as a Mod, The Devs absolutly and I repeat ABSOLUTLY take TKing very very seriously and when you do send your pics in they do seriously look into each case. Just remember that just because it doesn't happen immediately after you email it in means it's not going to happen. They WILL ban TKers and ones like the OP they will do it asap. If ever you think they are moving slow or have a problem, you can always ask a Mod or write them to inquire. Think about it, if people are TKing and nothing got done, we all would lose, the Devs would lose $ because players left and we as a community would lose because more and more TKers would be ingame.


ARGO
Huh ?
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31.01.2011 18:45:11
 
Subject: Archives\Beta\Huh ?
Link on message: #391132

ARGO: Here is an article I wrote a while back that deals with this very subject....
http://forum.worldof...6142entry126142


Tanitha
Clans and ClanWars
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31.01.2011 17:44:43
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #391074

View PostFryaDuck, on 31 January 2011 - 04:08 PM, said: Just make sure that if this does occur then patrons from different timezones eg. Aussies on the US server, aren't screwed over because "prime time" in the US is not nor ever will be "prime time" in Aus. It's bad enough to constantly have server outages during Aus prime time.
My thoughts would be for the clan who owns the province would set the time when they can be attacked. This means that the people who want to seriously capture a province would need to have their players on line during that time.

Tanitha: This is all covered in the OP of mine. Even examples for Australians.
Please have a re-read of it.
Regards.


ARGO
Prem worth is or not?
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31.01.2011 17:38:00
 
Subject: Archives\Beta\Prem worth is or not?
Link on message: #391069

View Postcaptking, on 31 January 2011 - 04:27 PM, said: Premium is required and designed into the game to be needed.
This is from a M-12 without premium. There is just no way to sustain a high level tank without prem, or just know you will get to play it at a 10-1 ratio with other lower tanks. That't Tier VI vs VIII and still nothing.
Posted Image
8 shots were hits and a Ton of your right outside shots. and even one under a tank. Love those
Posted Image

ARGO: I don't get your point, You made descent coin and also good exp for that battle even for no premium. Maybe if you had posted a pic of a loss with full repairs I could see what you meant but as I said earlier premium works better to assist higher tier vehicles and yours in your pic is the second to the top SPG which clearly reinforces my point even though it does look like for non premium you did exceptionaly good exp and credit wise.


ARGO
A tip or two for the new guy
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31.01.2011 17:28:21
 
Subject: Game Discussion\Newcomers' Forum\A tip or two for the new guy
Link on message: #391059

View Postazza10, on 30 January 2011 - 02:34 AM, said: you cant stay alive on scouting runs. the reason it look slike hes suiciding is because he is

ARGO: Not always my friend, No one I know goes into that role expecting besides myself I can name 3 Leo drivers who beg to differ. I myself use a Sherman E8 to scout and it is a extremly effective one and can also do better killing arty than a Leo.


ARGO
Prem worth is or not?
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31.01.2011 16:24:08
 
Subject: Archives\Beta\Prem worth is or not?
Link on message: #391013

ARGO: I have run the game ok pretty much up until I got my IS4 without premium. After that I used it in combination with my elited VK3601H and Sherman E8 to finance the gold to exp transfer and continue up the ladders as well as use the credits I make to feed my heavy tanks. Most players will agree that premium is good as a tool when your going up past tier 8 heavies / mediums. It basically takes less time grinding but the only problem is the $$$ shock when your premium runs out and you were used to being pampered by the premium account.
In short, If you are the type that really loves to explore ALL the trees then premium is definately cost effective for you and well worth it.


Overlord
Scheduled Server Restart, January 31
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31.01.2011 13:45:00
 
Subject: Archives\Junkyard\Scheduled Server Restart, January 31
Link on message: #390898

Overlord: The servers are up.
We apologize for any inconvenience.


Overlord
Scheduled Server Restart, January 31
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31.01.2011 13:39:00
 
Subject: Archives\Junkyard\Scheduled Server Restart, January 31
Link on message: #390889

Overlord: Today's scheduled server restart is extended for 30 minutes.
Estimated time when servers are up - 7:00 am EST.


Overlord
WoT Newsletter Volume #10
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31.01.2011 12:00:31
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #390816

View PostMrbustanut, on 29 January 2011 - 11:50 PM, said: Same stats as the T30 155mm? Or improved?
Thanks.

Overlord: Likely, they will be the same as for T30.


Overlord
WoT Newsletter Volume #10
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31.01.2011 12:00:31
 
Subject: WoT Newsletter Volume #10
Link on message: #390816

View PostMrbustanut, on Jan 29 2011 - 22:50, said: Same stats as the T30 155mm? Or improved?

Thanks.


Overlord:
Likely, they will be the same as for T30.


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