Clans and ClanWars
Дата: 01.02.2011 07:11:14


Tanitha: Lol, yeah possibly. But it makes for a fun game.

Tanitha: No, ive never played fps for more than a hour or so each.
Mmorpg's started nasty, with Ultima Online 1997, And recently got nasty again with Darkfall 2009.
But in between they got lost in the carebear style, like wow and its many clones.
Mmorpg's started nasty, with Ultima Online 1997, And recently got nasty again with Darkfall 2009.
But in between they got lost in the carebear style, like wow and its many clones.

Tanitha: Ive asked for an alliance section to be added to the clan section
of the forums.
One should be added later.
One should be added later.

Tanitha: ok..

1. On the only link (which you posted) we are looking at the screen for a member looking at his Clan. In the top are various items, some of which are self-explanatory. However, there are four items that raise questions:
2. Credits and Gold - I presume these are the Clan current totals. The question - can any of this be given to individual Clan members, and can Clan members donate to it? I understand that the ownership of provinces will, through taxation, add to these as a staple.
3. Storehouse and Crew - Clan owned and stored? Can individual members sign out and use either the vehicles or crew stored here to augment the battles for provinces, or can they be signed out and used in random battles to improve the crew skills?
4. Nearly every third word on that page is "fee" - a daily cost associated with any diplomatic action - treaties et al. To enter the Clan Wars system , a Clan must take a starting province - exactly how do we negotiate, sign and maintain treaties with other Clans until such time as we have a province and the associated taxes? If we lose a battle for our Capital province, and it goes into limbo for the stated period, we lose all taxes for that period. If the treasury is not available for that period, how do we pay the daily "fees" for any current treaties, etc - IOW, do they become void until we regain an income and re-negotiate them?
More to come.....
Tanitha: 1. In the original post, there was a link to the older clanwars
post, which included a screenshot style photo for clanwars, as you
say of a clan member looking at their clan information. That was
posted in October, and the screenshot is from well before then. The
screenshot is actually a artists drawing of how they would like
clanwars to be and look. So with it being so old, and only a
drawing. I wouldn't put too much weight on what it contained.
Clanwars is up and going somewhere in russia now. http://challenge.wor.../clanwars/maps/ using
this will get you a better picture, than looking at that old
picture.
2. At one stage it was planned for land to pay credits and/or gold. Now everything seems to just be in gold. Even that old screenie you looked at had a trade button up the top, and its been said many times there will be a trade system in game. But I dont know how the trade system will work. They once said there would be an auction system too.
3. Storehouse makes sense, if the land can have factories producing things like ammo. Crew doesn't make much sense to me. But as above its a drawing. So I wouldn't read too much into it.
4. Is a little confusing until we can get our hands on the beta version to look at, and you are asking many "if then" type questions.
4a. Id guess if you want to spend clan gold before your clan is earning it, you would need to run the clan off donations or charging your clan members.
4b. If you lose your capital, id guess you would have to pay for another to be constructed on another piece of land you own.
4c. Is kinda like 4a, if you want to spend gold and aren't earning it, Id guess you would run on gold you previously earned until it runs out, and/or seek donations or charge clan members, or cancel the things you are paying for.
I don't have access to any clan-wars at the moment. So it would be appreciated if any russian/english tht did have some access could throw some info this way that they get. thanks.
Q
My main question I have at the moment, is the amounts of gold that the land earns. Is that weekly, daily or every turn (hourly). One would guess daily, but it would be nice to confirm this. Thanks.
2. At one stage it was planned for land to pay credits and/or gold. Now everything seems to just be in gold. Even that old screenie you looked at had a trade button up the top, and its been said many times there will be a trade system in game. But I dont know how the trade system will work. They once said there would be an auction system too.
3. Storehouse makes sense, if the land can have factories producing things like ammo. Crew doesn't make much sense to me. But as above its a drawing. So I wouldn't read too much into it.
4. Is a little confusing until we can get our hands on the beta version to look at, and you are asking many "if then" type questions.
4a. Id guess if you want to spend clan gold before your clan is earning it, you would need to run the clan off donations or charging your clan members.
4b. If you lose your capital, id guess you would have to pay for another to be constructed on another piece of land you own.
4c. Is kinda like 4a, if you want to spend gold and aren't earning it, Id guess you would run on gold you previously earned until it runs out, and/or seek donations or charge clan members, or cancel the things you are paying for.
I don't have access to any clan-wars at the moment. So it would be appreciated if any russian/english tht did have some access could throw some info this way that they get. thanks.
Q
My main question I have at the moment, is the amounts of gold that the land earns. Is that weekly, daily or every turn (hourly). One would guess daily, but it would be nice to confirm this. Thanks.
