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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
Beta Test Bugs v.0.6.2.7
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01.03.2011 16:47:17
 
Subject: Archives\Beta\Beta Test Bugs v.0.6.2.7
Link on message: #416894

Overlord: Closed. New thread.


Overlord
Beta Test Bugs v.0.6.3.8
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01.03.2011 16:46:43
 
Subject: Archives\Beta\Beta Test Bugs v.0.6.3.8
Link on message: #416893

Overlord: Bugs of v.0.6.3.8 are to be posted here.


Overlord
General Discussion Of v.0.6.2.7
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01.03.2011 16:37:36
 
Subject: Archives\Junkyard\General Discussion Of v.0.6.2.7
Link on message: #416879

Overlord: Closed.
New thread.


Overlord
General Discussion of v.0.6.3.11
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01.03.2011 16:37:12
 
Subject: Archives\Junkyard\General Discussion of v.0.6.3.11
Link on message: #416875

Overlord: General discussion of v.0.6.3.x. Your feedback is welcome here.


Overlord
Fixed .exe file v.0.6.2.7 with disabled track prints
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01.03.2011 16:25:53
 
Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
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01.03.2011 16:25:35
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #416859

Overlord: Fixed .exe file with disabled rendering of track prints is available. It turns off the display of track prints on the ground. Download link.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.


Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
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01.03.2011 16:25:35
 
Subject: Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #416859

Overlord: Fixed .exe file with disabled rendering of track prints is available. It turns off the display of track prints on the ground. Download link.

Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)

Leave your comments in this thread on whehter it helps against FPS drops or not.


merig00
No Ammo?!
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01.03.2011 16:15:37
 
Subject: Archives\Beta\No Ammo?!
Link on message: #416849

merig00: And then in most cases you can press "exit battle" while you are in the waiting room.


merig00
Nvidia GT440 or GT9800?
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01.03.2011 15:50:51
 
Subject: Archives\Beta\Nvidia GT440 or GT9800?
Link on message: #416822

merig00: WoT works better with nVidia than ATI. And yes if you could get a bit more $$ for GTX460 that would be great.
I have EVGA GTX460 1GB (not overclocked) and run WoT on max settings without AA at 70FPS and with maxed out AA at 40FPS
But first and foremost - what Hirumaru said. Check your specs first before upgrading! Especially your PSU output. GTX460 required at least 450Watt PSU with 24Amps +12Volts.


Overlord
new v.0.6.3.8 patch
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01.03.2011 15:48:40
 
Subject: News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416818

View PostYunDog, on 01 March 2011 - 03:34 PM, said: yes this
anyone got anything on this error



Overlord
new v.0.6.3.8 patch
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01.03.2011 15:48:40
 
Subject: new v.0.6.3.8 patch
Link on message: #416818

View PostYunDog, on Mar 01 2011 - 14:34, said: yes this

anyone got anything on this error




Overlord
Maintenance works, March 1
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01.03.2011 15:39:35
 
Subject: Archives\Junkyard\Maintenance works, March 1
Link on message: #416809

Overlord: Maintenance works are over. The server is up and running.


merig00
new v.0.6.3.8 patch
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01.03.2011 14:35:33
 
Subject: News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416748

merig00: The update should be done in 1.5 hours from this my post (9 AM EST)


merig00
new v.0.6.3.8 patch
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01.03.2011 14:35:33
 
Subject: new v.0.6.3.8 patch
Link on message: #416748

merig00: The update should be done in 1.5 hours from this my post (9 AM EST)


Overlord
new v.0.6.3.8 patch
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01.03.2011 13:10:57
 
Subject: News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416657

View PostKeulz, on 01 March 2011 - 12:59 PM, said: Overlord, i would like to know if all the tier 7 heavies have the same coef on xp win ? And more generally for all the tanks of the same tier and category (td, spg...) ?
Because you nerf/buff using the xp earned as performance, but i think the average damage per battle should be more relevant to compare tanks like T29, IS and Tiger.
Because if they have different coeff, maybe it should be what you nerf, instead of RoF of the 105 gun...
PS: of topic, is the server of forum.worldoftanks.eu down ???

Overlord: The amount of inflicted damage directly affects experience gains. The more damage - the more experience.
Of course the coefficient is the same of all same tier and class tanks.
EU cluster is down for scheduled data center maintenance, including forums and web site.


Overlord
new v.0.6.3.8 patch
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01.03.2011 13:10:57
 
Subject: new v.0.6.3.8 patch
Link on message: #416657

View PostKeulz, on Mar 01 2011 - 11:59, said: Overlord, i would like to know if all the tier 7 heavies have the same coef on xp win ? And more generally for all the tanks of the same tier and category (td, spg...) ?
Because you nerf/buff using the xp earned as performance, but i think the average damage per battle should be more relevant to compare tanks like T29, IS and Tiger.
Because if they have different coeff, maybe it should be what you nerf, instead of RoF of the 105 gun...
PS: of topic, is the server of forum.worldoftanks.eu down ???

Overlord: The amount of inflicted damage directly affects experience gains. The more damage - the more experience.
Of course the coefficient is the same of all same tier and class tanks.
EU cluster is down for scheduled data center maintenance, including forums and web site.


Overlord
new v.0.6.3.8 patch
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01.03.2011 13:01:21
 
Subject: News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416644

View PostRanDomK, on 01 March 2011 - 12:51 PM, said: Overlord, I have downloaded anything from a Russian site or anything. However, thank you for confirming that the patch hasn't been updated. I have been a little confused but thank you for clarifying that.
Any idea when the patch will be back up and when we will be able to play again?
Cheers.

Overlord: The servers should be up as it is scheduled - by 9:00 AM EST.


Overlord
new v.0.6.3.8 patch
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01.03.2011 13:01:21
 
Subject: new v.0.6.3.8 patch
Link on message: #416644

View PostRanDomK, on Mar 01 2011 - 11:51, said: Overlord, I have downloaded anything from a Russian site or anything. However, thank you for confirming that the patch hasn't been updated. I have been a little confused but thank you for clarifying that.
Any idea when the patch will be back up and when we will be able to play again?
Cheers.

Overlord: The servers should be up as it is scheduled - by 9:00 AM EST.


Overlord
new v.0.6.3.8 patch
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01.03.2011 12:47:52
 
Subject: News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416628

View PostOtto_matic_Reiffel, on 01 March 2011 - 12:37 PM, said: The patch hasn't been released yet. When they finish patching the servers they will release the patch.
If you run the game from the launcher, it will auto-update to the latest available version.

Overlord: This is correct. The patch hasn't been uploaded yet. Patience, please.


Overlord
new v.0.6.3.8 patch
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01.03.2011 12:47:52
 
Subject: new v.0.6.3.8 patch
Link on message: #416628

View PostOtto_matic_Reiffel, on Mar 01 2011 - 11:37, said: The patch hasn't been released yet. When they finish patching the servers they will release the patch.
If you run the game from the launcher, it will auto-update to the latest available version.

Overlord: This is correct. The patch hasn't been uploaded yet. Patience, please.


Overlord
new v.0.6.3.8 patch
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01.03.2011 12:45:36
 
Subject: News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416625

View PostRanDomK, on 01 March 2011 - 12:18 PM, said: Hey, I downloaded the update, and so did one of my mates, yet whenever he or I try to install it we have many problems.
Eg. It has said the file is corrupted
Eg. It has said the update does not match the old file
Eg. It has said the file could not merge
Eg. It has started the install wizard and then crashed due to many different reasons for example, corrupted file
I have downloaded it many times, and yet it does not work. However, when i run WoT, up the top left corner of the screen it says 0.6.2.8 yet when I try to log in, it says i need to update and redirects me to the downloads page of the game.worldoftanks.com site, however the most recent update is from 0.6.2.7 to 0.6.2.8 yet as I have previously stated, the game says I'm running 0.6.2.8. I'll try to get some screenshots of the error messages and upload them and I'm hoping someone can help me because I really love this game.
Oh by the way, I live in Australia if this helps at all.
Cheers,
~RanDomK.

Overlord: Were you using modified scripts_config.xml file so as to choose servers at startup? Seems so, then you will be brought to update page for Russian version. Don't download there anything!


Overlord
new v.0.6.3.8 patch
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01.03.2011 12:45:36
 
Subject: new v.0.6.3.8 patch
Link on message: #416625

View PostRanDomK, on Mar 01 2011 - 11:18, said: Hey, I downloaded the update, and so did one of my mates, yet whenever he or I try to install it we have many problems.
Eg. It has said the file is corrupted
Eg. It has said the update does not match the old file
Eg. It has said the file could not merge
Eg. It has started the install wizard and then crashed due to many different reasons for example, corrupted file
I have downloaded it many times, and yet it does not work. However, when i run WoT, up the top left corner of the screen it says 0.6.2.8 yet when I try to log in, it says i need to update and redirects me to the downloads page of the game.worldoftanks.com site, however the most recent update is from 0.6.2.7 to 0.6.2.8 yet as I have previously stated, the game says I'm running 0.6.2.8. I'll try to get some screenshots of the error messages and upload them and I'm hoping someone can help me because I really love this game.
Oh by the way, I live in Australia if this helps at all.
Cheers,
~RanDomK.

Overlord: Were you using modified scripts_config.xml file so as to choose servers at startup? Seems so, then you will be brought to update page for Russian version. Don't download there anything!


merig00
Server capacity
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01.03.2011 07:31:39
 
Subject: Archives\Beta\Server capacity
Link on message: #416372

merig00: Yes. Russian server also started out with 10k players limit and devs were adding clusters as the players population grew.


merig00
Bug: No floor texture (invisible grounds)
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01.03.2011 04:29:45
 
Subject: Archives\Beta\Bug: No floor texture (invisible grounds)
Link on message: #416265

merig00: Usually it's a problem with drivers or your graphic card is too old but if not - contact support with details


ARGO
The Magic Vending Machine!
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28.02.2011 22:29:24
 
Subject: Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #415899

ARGO: You get a pichfork right in your kester
I put in Giganauts avitar


Overlord
v.0.6.3.7 update - prelininary discussion
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28.02.2011 22:20:59
 
Subject: Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #415890

Overlord: Closing the thread. Continue here please.


ARGO
Great tanking moments.
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28.02.2011 21:55:10
 
Subject: Archives\Beta\Great tanking moments.
Link on message: #415866

ARGO: I had a few good ones, Here's a thread full of them...
http://forum.worldof...6556entry216556


merig00
"Premium account" when live..continued double exp and credits?
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28.02.2011 21:04:00
 
Subject: Archives\Beta\"Premium account" when live..continued double exp and credits?
Link on message: #415827

merig00: Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).


merig00
Gold and Unfair Advantage
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28.02.2011 21:01:08
 
Subject: Archives\Beta\Gold and Unfair Advantage
Link on message: #415822

View PostMorrigan, on 28 February 2011 - 08:50 PM, said: So to sum up... I agree with the OP only in that a few of the gun+gold combos, and they should be looked at to avoid the Pay to Win issue. Paying to advance faster is fine, but paying for a decisive advantage in a particular battle doesn't fit the game's stated stance on the topic, and some guns allow this.

merig00: I guess I'll fire up good olde VK3601(elite) tonight and refresh my memory because when I was playing it I found konish to be fun but nothing more. I think I have the 88 on it even though I have more than enough gold to play gold-only till the release :) Also I don't recall any other gun in the game comparable to konish.


merig00
new v.0.6.3.8 patch
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28.02.2011 20:24:35
 
Subject: News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #415784

View Postharneyempire, on 28 February 2011 - 08:01 PM, said: What do they mean by the following --
Added premium tanks (box and pre-order)
What BOX and what Pre-order - where do i find these ?
btw - Nice Alien and predator jpg funny as hell

merig00: You'll be able to pre-order the game or purchase a box version. All money spent on it will be returned to you in form of gold/slots/special tanks. So pre-order/box version will be a zero sum at the end you are not actually paying for the game. Keep an eye on udpates - more info to follow on exact date but should be about two weeks prior to the release.


merig00
new v.0.6.3.8 patch
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28.02.2011 20:24:35
 
Subject: new v.0.6.3.8 patch
Link on message: #415784

View Postharneyempire, on Feb 28 2011 - 19:01, said: What do they mean by the following --

Added premium tanks (box and pre-order)

What BOX and what Pre-order - where do i find these ?

btw - Nice Alien and predator jpg  funny as hell


merig00: You'll be able to pre-order the game or purchase a box version. All money spent on it will be returned to you in form of gold/slots/special tanks. So pre-order/box version will be a zero sum at the end you are not actually paying for the game. Keep an eye on udpates - more info to follow on exact date but should be about two weeks prior to the release.


merig00
World of Tanks Steamgroup
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28.02.2011 20:21:58
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks Steamgroup
Link on message: #415781

merig00: welcome! welcome!


merig00
Gold and Unfair Advantage
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28.02.2011 20:19:54
 
Subject: Archives\Beta\Gold and Unfair Advantage
Link on message: #415777

View PostMorrigan, on 28 February 2011 - 08:03 PM, said: I've driven this tank a significant amount, and the L70 isn't superior to the 88 with AP or HE; these guns are very comparable and really are a matter of driver's taste. But neither of those is anywhere -near- as good as the konish with gold rounds. The ROF of the squeeze bore puts this gun out of tier when using gold rounds. I bounced ONE round off of of the KT and the rest went through the front of his turret. The increased PEN and large DAM increase on this gun isn't too shocking until you consider the crazy ROF.
And again, nobody in their right mind will be using gold rounds for random battles, but the successful clan wars and tourney groups WILL. This is where Pay to Win matters so this is where it will happen.

merig00: Considering how the CW are being played on RUS server I don't think we'll see VK3601 there in the first place :)

View PostNoJoke, on 28 February 2011 - 08:09 PM, said: de·ci·sive
–adjective
1. having the power or quality of deciding
If you are the last tank on your team vs a tank that you would not be able to penetrate without gold ammo, and you kill him and win, was having gold ammo a deciding factor of the match?

merig00: In that case weight of premium tanks is also an unfair decisive advantage because you can be driving a lighter tank that you grinded to and your opponent just purchased a heavy one with gold and then at the end of the round when only two of you left and all your ammo is wasted he just rammed you to death with his unfairly decisive weight advantage. Dude seriously, don't go into hypotheticals.


merig00
Gold and Unfair Advantage
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28.02.2011 19:52:28
 
Subject: Archives\Beta\Gold and Unfair Advantage
Link on message: #415749

merig00: Ooh so knoisch is not so uber anymore? :)
I've never said that gold doesn't give you an advantage - I said it doesn't give you a decisive advantage. And illustrated it that even all gold pimped-out super-uber VK4601 at most can barely keep up with stock KT. Well equiped KT will send you to tank heavens with all your gold ammo in just two shots.
As for 90mm M3 I've never played it but it seems like a standard Tier VII gun... Stats seem pretty close to a russian 100mm D10 which you can find on T-34-85 and above.
Again going from 160 to 250 penetration doesn't matter most of the time when playing against tanks of your level or below. However the damage you infilic tto higher level tanks is not enough to have a decisive advantage in the game.


merig00
Gold and Unfair Advantage
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28.02.2011 19:04:48
 
Subject: Archives\Beta\Gold and Unfair Advantage
Link on message: #415698

View PostNoJoke, on 28 February 2011 - 06:59 PM, said: Somebody gets it!
And the t20 90mm guy gets it and the guys firing HEAT gets it. If the rest of you don't I don't know how I can explain it better. Yes some guns only get 15% better penetration, but some get 250% more.

merig00: T20 90mm... are you talking about this uber gun
90mm Gun M3 Dmg:240/240/320 Pen:160/243/45 RoF:7.31?


merig00
Gold and Unfair Advantage
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28.02.2011 18:52:01
 
Subject: Archives\Beta\Gold and Unfair Advantage
Link on message: #415690

View PostMorrigan, on 28 February 2011 - 06:32 PM, said: I have no idea, why does that matter? A tier 6 medium shouldn't be head-to-head scrambling a KT's eggs like that. You can't do it with the 3601's 88, you can't do it with the 75mm, and you can't do it with the squeeze bore unless you load those OHMAZING gold rounds. That's my point... the gold rounds for this particular gun make it 5x more effective than the AP rounds, which is a serious pay-to-win bonus.

merig00: KT:
Health: 1400 HP
Standard damamge: 220
VK4601
Health: 760 HP
Konisch gold ammo damage: 165
So to kill KT you would need 9 rounds and 30 seconds. And for stock KT to kill you it would need 4 rounds and 26 seconds. That's with stock KT and not considering high probability of you bouncing off the KT.
And why KT armor matters, because you can go against KT in 7.5 cm KwK 42 L/70 equiped with gold rounds with pretty much same success rate. But you wouldn't have to waste gold if you encounter someone of your size or lower. It is all around better gun.
7.5 cm KwK 41 L/58 konisch is nothing more than a toy to entertain yourself for several rounds.


Overlord
Ural Steel - International Championship within World of tanks for Uralvagonzavod prizes
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28.02.2011 18:43:02
 
Subject: News from the Front\Discussion of News Articles\Ural Steel - International Championship within World of tanks for Uralvagonzavod prizes
Link on message: #415681

View Postnuckinfuts74, on 28 February 2011 - 05:17 PM, said: So exactly how do I get in on this anyway? If someone could break it down into a simple step by step of what I need to do, I would greatly appreciate it.
I’m not looking to have my hand held like: Step 1) Get your first tank, etc. etc.
I mean something more like 1) join a platoon 2) get recruited by a company etc. etc.
Or at least point me in the direction of the information I seek if no one is willing to help me out.
Thank you in advance,

Overlord: The detailed information on the procedure will be published on the web site tomorrow. Registration is going to be web-based.


Overlord
Ural Steel - International Championship within World of tanks for Uralvagonza...
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28.02.2011 18:43:02
 
Subject: Ural Steel - International Championship within World of tanks for Uralvagonza...
Link on message: #415681

View Postnuckinfuts74, on Feb 28 2011 - 16:17, said: So exactly how do I get in on this anyway? If someone could break it down into a simple step by step of what I need to do, I would greatly appreciate it.  
I’m not looking to have my hand held like:  Step 1) Get your first tank, etc. etc.
I mean something more like 1) join a platoon 2) get recruited by a company etc. etc.
Or at least point me in the direction of the information I seek if no one is willing to help me out.
Thank you in advance,

Overlord: The detailed information on the procedure will be published on the web site tomorrow. Registration is going to be web-based.


Overlord
beta v.0.6.3.x update
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28.02.2011 18:38:12
 
Subject: Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #415675

Overlord: World of Tanks Open Beta v.0.6.2.8 - v.0.6.3.8 patch notes:
- Added new map Westfield.
- Added interface for clan battles ("Special battles" under "Battle!" button).
- Removed New Year attributes from maps and hangars.
- Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.
- Recalculated static lights on some maps.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed certain cases of SPG aim getting outside the map in sniper mode
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed too intense SPG aim shaking after being damaged in sniper mode.
- Fixed rare case of voice chat activation button failure.
- Fixed rare case of game crash during voice chat usage.
- Fixed wrong water simulation at high options on certain computer configurations.
- Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
- Fixed mistiming of "the battle starts in" counter for different players.
- Map loading mechanism reworked to fix rare case of game crash in training battles.
- Fixed problem with missing textures of wrecked T-28 model.
- Fixed long names of HE shells in Service window.
- Fixed wrong representation of hotkeys bindings in Options.
- Fixed possibility of entering game menu during map loading.
- Fixed client freezing during Company Search.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Clarified conditions getting certain awards.
- Fixed condition for getting Billotte’s award.
- Fixed copyright year at intro screen and EULA.
- Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
- Removed unupgradable modules of top tier tanks from the store.
- Removed test gun "128mm_testgun" from shells description.
- Recompiled sounds output library.
- Fixed map pictures and team lists during map loading.
- Fixed hill climbing at Sand River map.
- Fixed water submersing at Malinovka map.
- "Special battle" choice is blocked if player does not have any events planned.
- Changed certain graphics options that could lead to increased performance on certain PC configurations.
Balance and tank parameters changes:
- Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
- Rebalanced premium vehicles: Valentine and Matilda.
- Adjusted match-making parameters for Valentine and Matilda.
- Added extra battle tier between the existing tiers 3 and 4.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7: increased reverse speed.
- T-43: increased rate of fire for 100mm D10T gun.
- T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
- KV-3: slightly increased passability.
- KV-1S: slightly increased passability.
- IS-7: repair cost increased by 5%.
- ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
- Shell 203 mm F-625D: increased cost by 4%.
- Shell 203 mm G-620: increased cost by 4%.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
- Object 212: doubled repair cost, reduced guns armor.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- VK3001H: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
- 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
- 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
- StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
- Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 from 5,79 to 5,50 rounds per minute.
- 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.
Panther II changes:
- Decreased size.
- 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
- 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
- 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
- top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
- increased weight limit for basic suspension in order to allow mounting second turret.
- ammo rack durability increased by 8%.
- repair cost reduced by 6%.
- T30: repair cost increased by 10%.
- T29 decreased rate of fire for 105 mm T5E1 gun.
- 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
- 120mm Gun T53 gun: rate of fire increased by 5%.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
- M12: decreased horizontal aiming angle.
- T14: tier decreased by 1 for balancing in random battles, increased passability.
- T1 heavy: increased passability.
- Т23: repair costs increased by 30%.


Overlord
beta v.0.6.3.x update
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28.02.2011 18:38:12
 
Subject: beta v.0.6.3.x update
Link on message: #415675

Overlord: World of Tanks Open Beta v.0.6.2.8 - v.0.6.3.8 patch notes:

- Added new map Westfield.
- Added interface for clan battles ("Special battles" under "Battle!" button).
- Removed New Year attributes from maps and hangars.
- Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.

- Recalculated static lights on some maps.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed certain cases of SPG aim getting outside the map in sniper mode
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed too intense SPG aim shaking after being damaged in sniper mode.
- Fixed rare case of voice chat activation button failure.
- Fixed rare case of game crash during voice chat usage.
- Fixed wrong water simulation at high options on certain computer configurations.
- Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
- Fixed mistiming of "the battle starts in" counter for different players.
- Map loading mechanism reworked to fix rare case of game crash in training battles.
- Fixed problem with missing textures of wrecked T-28 model.

- Fixed long names of HE shells in Service window.
- Fixed wrong representation of hotkeys bindings in Options.
- Fixed possibility of entering game menu during map loading.
- Fixed client freezing during Company Search.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Clarified conditions getting certain awards.
- Fixed condition for getting Billotte’s award.
- Fixed copyright year at intro screen and EULA.
- Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
- Removed unupgradable modules of top tier tanks from the store.
- Removed test gun "128mm_testgun" from shells description.
- Recompiled sounds output library.
- Fixed map pictures and team lists during map loading.
- Fixed hill climbing at Sand River map.
- Fixed water submersing at Malinovka map.
- "Special battle" choice is blocked if player does not have any events planned.
- Changed certain graphics options that could lead to increased performance on certain PC configurations.

Balance and tank parameters changes:

- Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
- Rebalanced premium vehicles: Valentine and Matilda.
- Adjusted match-making parameters for Valentine and Matilda.
- Added extra battle tier between the existing tiers 3 and 4.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7: increased reverse speed.
- T-43: increased rate of fire for 100mm D10T gun.
- T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
- KV-3: slightly increased passability.
- KV-1S: slightly increased passability.
- IS-7: repair cost increased by 5%.
- ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
- Shell 203 mm F-625D: increased cost by 4%.
- Shell 203 mm G-620: increased cost by 4%.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
- Object 212: doubled repair cost, reduced guns armor.

- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- VK3001H: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
- 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
- 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
- StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
- Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 from 5,79 to 5,50 rounds per minute.
- 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.

Panther II changes:
- Decreased size.
- 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
- 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
- 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
- top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
- increased weight limit for basic suspension in order to allow mounting second turret.
- ammo rack durability increased by 8%.
- repair cost reduced by 6%.

- T30: repair cost increased by 10%.
- T29 decreased rate of fire for 105 mm T5E1 gun.
- 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
- 120mm Gun T53 gun: rate of fire increased by 5%.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
- M12: decreased horizontal aiming angle.
- T14: tier decreased by 1 for balancing in random battles, increased passability.
- T1 heavy: increased passability.
- Т23: repair costs increased by 30%.


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