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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Vallter
Upcoming December Events
arrow
01.12.2011 14:46:57
 
Subject: Upcoming December Events
Link on message: #1145218

View Postdavid800781, on Nov 30 2011 - 23:39, said: what we want is the new 7.0 update thats what we really want give us the date so we can plan for it ok. i can't stress this anymore

Vallter: It's planned for the middle of December. The exact date depends a lot on test 7.0.3 results, so I don't want to give exact dates.

View PostDarkElf, on Dec 01 2011 - 02:18, said: Of course, just consider my post as reminder. We are human after all  :P

Vallter: The garage discounts will come sooner that you think ;)

View PostFlashram, on Dec 01 2011 - 02:47, said: Patch 7.0 comes on 10 December.
M103 comes in 7.1 IF they do not postpone it. (they want to get the french tanks out before christmas)

Vallter: I would not be so sure about the tenth. Everything depends on test results.
7.1 will come soon after the New Year, if 7.0 will be released after the 10th of December. Though 7.1 is almost ready, we still want to make a public test before implementing it. So the time of 7.1 release depends a lot on 7.0 tests.


Vallter
Upcoming December Events
arrow
01.12.2011 14:46:57
 
Subject: Upcoming December Events
Link on message: #1145218

View Postdavid800781, on Nov 30 2011 - 23:39, said: what we want is the new 7.0 update thats what we really want give us the date so we can plan for it ok. i can't stress this anymore

Vallter: It's planned for the middle of December. The exact date depends a lot on test 7.0.3 results, so I don't want to give exact dates.

View PostDarkElf, on Dec 01 2011 - 02:18, said: Of course, just consider my post as reminder. We are human after all  :P

Vallter: The garage discounts will come sooner that you think ;)

View PostFlashram, on Dec 01 2011 - 02:47, said: Patch 7.0 comes on 10 December.
M103 comes in 7.1 IF they do not postpone it. (they want to get the french tanks out before christmas)

Vallter: I would not be so sure about the tenth. Everything depends on test results.
7.1 will come soon after the New Year, if 7.0 will be released after the 10th of December. Though 7.1 is almost ready, we still want to make a public test before implementing it. So the time of 7.1 release depends a lot on 7.0 tests.


GeneralDirection
November Design your Own Vehicle Contest
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01.12.2011 08:49:31
 
Subject: World of Tanks News and Information\News and Information\November Design your Own Vehicle Contest
Link on message: #1144839

View PostGabo, on Dec 01 2011 - 05:43, said: generaldirection, is there anyway to know if you received the mail with the drawing, cos i didnt receive any error message, but you never know...

GeneralDirection: We'll get a list posted tomorrow of submissions we received, and give a small window to allow for any that didn't go through the first time.
We had so many great submissions. This is going to be ridiculously hard to judge -- you guys are incredibly talented.


GeneralDirection
10% Bonus Gold Promotion Ends Soon
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01.12.2011 06:10:16
 
Subject: World of Tanks News and Information\News and Information\10% Bonus Gold Promotion Ends Soon
Link on message: #1144538

GeneralDirection: Our billing support team has information on all of the accounts that did not receive the 10% bonus. They're working as fast as possible to get everyone credited with the bonus. :)


GeneralDirection
November Design your Own Vehicle Contest
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01.12.2011 06:08:19
 
Subject: World of Tanks News and Information\News and Information\November Design your Own Vehicle Contest
Link on message: #1144532

View Postamade, on Dec 01 2011 - 04:46, said: Btw, is there a size restriction for the images? I assume it's the same as the past contest?

GeneralDirection: Hmm. This wasn't really discussed when we planned the contest, so I'd say as long as it's within the realm of sanity it's fine. Do keep in mind we have to download all of the files submitted, so if they're very large it could cause issues.


GeneralDirection
Upcoming December Events
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01.12.2011 06:00:17
 
Subject: World of Tanks News and Information\News and Information\Upcoming December Events
Link on message: #1144512

View PostKhagan, on Dec 01 2011 - 03:02, said: There will be discounts and specials this month right?

GeneralDirection: Absolutely. We'll have details on those as their dates draw closer. :)

View Postblznguns, on Dec 01 2011 - 01:26, said: Why not have an actual in-game play event every week? These add variety to the game for those that have played for a while. I'd certainly like to see more tourney's (whether rewarded with gold or not); preferably weekly tourneys.

GeneralDirection: This is a goal we're working toward. As we expand the resources available to plan and implement in-game events (both those seen in this news post and tournaments), we'll definitely look at also increasing frequency. :)


GeneralDirection
Upcoming December Events
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01.12.2011 00:46:38
 
Subject: World of Tanks News and Information\News and Information\Upcoming December Events
Link on message: #1143595

View PostJustin_Ward, on Nov 30 2011 - 23:34, said: No monthly tournament?

GeneralDirection: It wasn't something that we thought about mentioning due to tournaments not being related to contests and events in the month's preview, but it's definitely something we'll start including in the future if the tournament series has been announced.

View Postdavid800781, on Nov 30 2011 - 23:39, said: what we want is the new 7.0 update thats what we really want give us the date so we can plan for it ok. i can't stress this anymore

GeneralDirection: When it's ready is the only real date we can give right now. Testing is still ongoing for 7.0. :)


Vallter
STILL no IGNORE for PINGING?
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30.11.2011 16:00:58
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\STILL no IGNORE for PINGING?
Link on message: #1142230

View PostVallter, on Nov 29 2011 - 16:24, said: We were looking at fixing that issue. Currently you can add a player to your ignore list and it will also make his pings 'unhearable' for you. But only starting from the next battle. That is something we are trying to fix and hope, that we will make it along with 7.0.
Also pings can be turned off along with other 'Ambient' sounds in 7.0.

Vallter: I kindly suggest you to use forum search before making a specific thread next time.
Best regards,

Quote Why not just ACTUALLY respond instead of making me read your entire thread?

Vallter:


Vallter
STILL no IGNORE for PINGING?
arrow
30.11.2011 16:00:58
 
Subject: STILL no IGNORE for PINGING?
Link on message: #1142230

View PostVallter, on Nov 29 2011 - 16:24, said: We were looking at fixing that issue. Currently you can add a player to your ignore list and it will also make his pings 'unhearable' for you. But only starting from the next battle. That is something we are trying to fix and hope, that we will make it along with 7.0.
Also pings can be turned off along with other 'Ambient' sounds in 7.0.

Vallter: I kindly suggest you to use forum search before making a specific thread next time.
Best regards,

Quote Why not just ACTUALLY respond instead of making me read your entire thread?

Vallter:


Vallter
STILL no IGNORE for PINGING?
arrow
30.11.2011 16:00:58
 
Subject: STILL no IGNORE for PINGING?
Link on message: #1142230

View PostVallter, on Nov 29 2011 - 16:24, said: We were looking at fixing that issue. Currently you can add a player to your ignore list and it will also make his pings 'unhearable' for you. But only starting from the next battle. That is something we are trying to fix and hope, that we will make it along with 7.0.
Also pings can be turned off along with other 'Ambient' sounds in 7.0.

Vallter: I kindly suggest you to use forum search before making a specific thread next time.
Best regards,

Quote Why not just ACTUALLY respond instead of making me read your entire thread?

Vallter:


Vallter
Make shell pen and damage Gaussian, not uniformly random
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30.11.2011 15:57:28
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Make shell pen and damage Gaussian, not uniformly random
Link on message: #1142225

Vallter: Ehmmm... Actually the game uses Gaussian distribution.


Vallter
Make shell pen and damage Gaussian, not uniformly random
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30.11.2011 15:57:28
 
Subject: Make shell pen and damage Gaussian, not uniformly random
Link on message: #1142225

Vallter: Ehmmm... Actually the game uses Gaussian distribution.


Vallter
Make shell pen and damage Gaussian, not uniformly random
arrow
30.11.2011 15:57:28
 
Subject: Make shell pen and damage Gaussian, not uniformly random
Link on message: #1142225

Vallter: Ehmmm... Actually the game uses Gaussian distribution.


Vallter
Players Questions and Developers Answers
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30.11.2011 15:52:00
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1142209

View PostFaustianQ, on Nov 29 2011 - 17:06, said: Well, on the note of the unpacked files being allowed to be modified, there is a mod that allows one to zoom out further then standard, and it uses easily modified, unpacked files. Do you consider this a game advantage and thus illegal/forbidden, or is it perfectly acceptable to modify?
To better demonstrate what I mean, here is a pic of another player using it, if you are unaware of it.
Posted Image

Vallter: We are not only aware of it, we've faced it first time in 6.4 and tested it a lot even before the tracers were switched off. This mod can't give any real in-game advantage, so it's usage is not prohibited.

View PostOrkel2, on Nov 29 2011 - 18:55, said: Thanks. Just to make sure, which part is the mantlet in WoT? Here is a screenshot with two areas. Red and green.
Posted Image
Red = 100mm + 100mm?
Green = just 100mm?

Vallter: Yes, you are totally right

View Postjdeltaarrow, on Nov 29 2011 - 19:07, said: I think this is the right place to post this. The 7.0 is coming in Jan or Feb I guess. I have seen several maps being worked on....Kansas, Mexico, Munich, South America, Big OX. Will those be coming with it as well. I saw where they mentioned 2 maps swamp ands somethng else for sure

Vallter: It will come approximately near the tenth of December, if Tests won't show any major issues.

View Postlostwingman, on Nov 29 2011 - 20:46, said: With the changes in the way HE shells work making aim a much much larger factor in damaging tanks. Will howitzer gun see some kind of accuracy buff to reflect this? In the past it didn't matter, all you had to do was hit. After 7.0 however tanks like the VK2801 will be nerf'd HARD and there is nothing a player can do about it because outside of 50m its a crap shoot of not just where you will hit but if you will hit. So with that in mind, and with so many tanks balanced around being able to sling HE shells indiscriminately when thrown into matches they shouldn't be in, has there been any thought whatsoever as to what will happen to those tanks?
Surely you remember the 6.7 public test where the 75L48 on the VK28 was considered so underpowered they had to hijack the 105 gun model from the 3001H and shove it onto the tank in the meantime. So it should be obvious to everyone, devs included, that that tank is balanced with the 105 in mind.
Therefore knowing this, will we get some kind of accuracy buff at least?

Vallter: Statistics will be gathered during the tests and some tanks will be slightly rebalanced, if necessary. This is everything I can state for now.


Tanitha
WoT Devs This is getting Ridiculous!
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30.11.2011 15:31:19
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\WoT Devs This is getting Ridiculous!
Link on message: #1142186

View PostCatastr0phic, on Nov 27 2011 - 13:11, said: OK.. I'm not sure if your following through with this or not but I'd like to put this out there before you take anything else away from the players that were created for the players BY THE PLAYERS.
You are putting camo in the game which is going to be purchased for gold. Great, more cash that people don't have (Well the majority of people that play this game anyways). I don't even care about the actual camo increase percentage about it. I just love my skins. I don't have to run around match after match seeing the same green and grey all the time. So now with the new deal we won't be able to do that, well unless we pay for gold.
So now I'm hearing that your going to take away our health bar over target marker mods and most likely after that our contour mods which changes up the way we get to see the list of tanks in match and on the loading screen. Come on guys, be reasonable. Stop taking every little thing we have in game made by players and try to make an extra buck on it.
I know you have a business to run and money is great but this is getting more and more ridiculous. Its actually kind of reminding me of my country and all the privileges that are getting taken away every time they have a scare like finding a hot dog on a plane.
Maybe if you made this skill a 4th option for the secondary skill line I could be fine with this. Like a certain percentage gained would let you see the health bar farther away the higher percentage you have or something. Please though guys stop taking stuff away from us and charging us gold to be able to get it back.

Tanitha: Most new patches for most games, break old version "player mods".
6.7 broke a lot/most of the mods too, and the players had them tweaked and working again within 24 hours.
I doubt it will take long (if its not already done) for players to mod the camo skins to invisible/transparent, so the old skins work over the top.
Regards
Tan.


Tanitha
WoT Devs This is getting Ridiculous!
arrow
30.11.2011 15:31:19
 
Subject: WoT Devs This is getting Ridiculous!
Link on message: #1142186

View PostCatastr0phic, on Nov 27 2011 - 13:11, said: OK.. I'm not sure if your following through with this or not but I'd like to put this out there before you take anything else away from the players that were created for the players BY THE PLAYERS.
You are putting camo in the game which is going to be purchased for gold. Great, more cash that people don't have (Well the majority of people that play this game anyways). I don't even care about the actual camo increase percentage about it. I just love my skins. I don't have to run around match after match seeing the same green and grey all the time. So now with the new deal we won't be able to do that, well unless we pay for gold.
So now I'm hearing that your going to take away our health bar over target marker mods and most likely after that our contour mods which changes up the way we get to see the list of tanks in match and on the loading screen. Come on guys, be reasonable. Stop taking every little thing we have in game made by players and try to make an extra buck on it.
I know you have a business to run and money is great but this is getting more and more ridiculous. Its actually kind of reminding me of my country and all the privileges that are getting taken away every time they have a scare like finding a hot dog on a plane.
Maybe if you made this skill a 4th option for the secondary skill line I could be fine with this. Like a certain percentage gained would let you see the health bar farther away the higher percentage you have or something. Please though guys stop taking stuff away from us and charging us gold to be able to get it back.

Tanitha: Most new patches for most games, break old version "player mods".
6.7 broke a lot/most of the mods too, and the players had them tweaked and working again within 24 hours.
I doubt it will take long (if its not already done) for players to mod the camo skins to invisible/transparent, so the old skins work over the top.
Regards
Tan.


Tanitha
TK without Penalty
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30.11.2011 14:39:55
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\TK without Penalty
Link on message: #1142126

View PostLert, on Nov 30 2011 - 10:56, said: Fail strat. In addition to being complete douchebags, it also doesn't work. The TK system tracks damage done, not just kills on friendlies. These guys might think they're slipping through the maze, but they're still being tracked. Granted, doing this means it'll take a good while longer before they turn blue, but they're not getting away scott free.

Tanitha: As you guys have discussed above, its a dangerous strat : ) and there is a lot more too it than "kills" damage done is calculated too, and a lot of other factors, like time, location, surrounding enemies, etc.. And there is also two systems a "game" system that analyses each game, and a "overall" system that analyzes the players overall FF activity.
7.0 makes some improvements, like a overhaul of the auto TK/FF system, which is a lot stricter, and also the in game auto report feature.
The above has been sent off to developers so they can work on improving the system further.
And I've edited your OP, encouraging people to break the EULA is a sever rule breach. So i';ll save you the hassle of being modded later.
Regards
Tan.

View PostSpikeStaffel, on Nov 30 2011 - 11:33, said: Thx for the info there Lert.
I'm going off what I've seen and what others have reported. It seems that these guys are only targeting a few people this way and spacing out their kills so that unless they kill in the base circle or do it more than once every few days they are in fact avoiding detection..

Tanitha:


Tanitha
TK without Penalty
arrow
30.11.2011 14:39:55
 
Subject: TK without Penalty
Link on message: #1142126

View PostLert, on Nov 30 2011 - 10:56, said: Fail strat. In addition to being complete douchebags, it also doesn't work. The TK system tracks damage done, not just kills on friendlies. These guys might think they're slipping through the maze, but they're still being tracked. Granted, doing this means it'll take a good while longer before they turn blue, but they're not getting away scott free.

Tanitha: As you guys have discussed above, its a dangerous strat : ) and there is a lot more too it than "kills" damage done is calculated too, and a lot of other factors, like time, location, surrounding enemies, etc.. And there is also two systems a "game" system that analyses each game, and a "overall" system that analyzes the players overall FF activity.
7.0 makes some improvements, like a overhaul of the auto TK/FF system, which is a lot stricter, and also the in game auto report feature.
The above has been sent off to developers so they can work on improving the system further.
And I've edited your OP, encouraging people to break the EULA is a sever rule breach. So i';ll save you the hassle of being modded later.
Regards
Tan.

View PostSpikeStaffel, on Nov 30 2011 - 11:33, said: Thx for the info there Lert.
I'm going off what I've seen and what others have reported. It seems that these guys are only targeting a few people this way and spacing out their kills so that unless they kill in the base circle or do it more than once every few days they are in fact avoiding detection..

Tanitha:


Vallter
STILL no IGNORE for PINGING?
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30.11.2011 14:29:37
 
Vallter
STILL no IGNORE for PINGING?
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30.11.2011 14:29:37
 
Subject: STILL no IGNORE for PINGING?
Link on message: #1142111

Vallter: Answered here


Vallter
STILL no IGNORE for PINGING?
arrow
30.11.2011 14:29:37
 
Subject: STILL no IGNORE for PINGING?
Link on message: #1142111

Vallter: Answered here


Vallter
WoT Devs This is getting Ridiculous!
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30.11.2011 14:25:23
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\WoT Devs This is getting Ridiculous!
Link on message: #1142106

View PostDlardrageth, on Nov 29 2011 - 18:35, said: I bet they don't, lol. They have probably one person in the whole office who gets to make the last call on any decision. And that one is their accountant who looks only at incoming profits for the current and next month ahead. Did you all see how Vallter posted:
Obviously they don't even consider just asking to incorporate the code for this. After all, I seriously doubt that mod was developed with eventual monetary gains in the back of their head. But no, for them it's naturally all about money, money, money. They can't even think it would be possible to get the mod code for free because they are too focused on... money, money, money. I think that is rather revealing with regards to our precious devs... <_<
And don't even get me started on how the EULA "strictly prohibits" one thing, but WG looks the other way as long as it suits them...

Vallter: Well, since he has author rights on his Modification, adding it to the client would violate his rights. So we should purchase it. Even if author will set a price of 1 cent. Also this is something about rewarding a good work, and not about making business on it, as you may notice reading my comment below.

View PostCatastr0phic, on Nov 29 2011 - 23:06, said: Ohh nice, side feature? So what that basically means is something else you guys can charge us gold to get? When a company buys anything they don't pay for it unless they can make a profit on it. So you guys WILL charge us gold for it. I don't mean to sound out of line but I see greed.
You people should put a little bit of thought into your decisions. What about the people who can't afford to buy gold all the time to pay for stuff that we had for free that you guys are trying to get a hold of to charge us and make money off of.
What you are doing is complimenting the people who have lots of gold and money to buy gold. The majority of your population can only most likely afford the $15 a month like me to be able to pay for prem. If you keep pulling BS like this you are going to frustrate and lose players in the WoT community who can't afford all the extra stuff that the spoiled rich kids and people with money can get.
Guys, stop screwing the players who can't afford to buy extra gold.

Vallter: Nope, it will be free to use by usual players. Also it won't require Premium account for usage.


Vallter
WoT Devs This is getting Ridiculous!
arrow
30.11.2011 14:25:23
 
Subject: WoT Devs This is getting Ridiculous!
Link on message: #1142106

View PostDlardrageth, on Nov 29 2011 - 18:35, said: I bet they don't, lol. They have probably one person in the whole office who gets to make the last call on any decision. And that one is their accountant who looks only at incoming profits for the current and next month ahead. Did you all see how Vallter posted:
Obviously they don't even consider just asking to incorporate the code for this. After all, I seriously doubt that mod was developed with eventual monetary gains in the back of their head. But no, for them it's naturally all about money, money, money. They can't even think it would be possible to get the mod code for free because they are too focused on... money, money, money. I think that is rather revealing with regards to our precious devs... <_<
And don't even get me started on how the EULA "strictly prohibits" one thing, but WG looks the other way as long as it suits them...

Vallter: Well, since he has author rights on his Modification, adding it to the client would violate his rights. So we should purchase it. Even if author will set a price of 1 cent. Also this is something about rewarding a good work, and not about making business on it, as you may notice reading my comment below.

View PostCatastr0phic, on Nov 29 2011 - 23:06, said: Ohh nice, side feature? So what that basically means is something else you guys can charge us gold to get? When a company buys anything they don't pay for it unless they can make a profit on it. So you guys WILL charge us gold for it. I don't mean to sound out of line but I see greed.
You people should put a little bit of thought into your decisions. What about the people who can't afford to buy gold all the time to pay for stuff that we had for free that you guys are trying to get a hold of to charge us and make money off of.
What you are doing is complimenting the people who have lots of gold and money to buy gold. The majority of your population can only most likely afford the $15 a month like me to be able to pay for prem. If you keep pulling BS like this you are going to frustrate and lose players in the WoT community who can't afford all the extra stuff that the spoiled rich kids and people with money can get.
Guys, stop screwing the players who can't afford to buy extra gold.

Vallter: Nope, it will be free to use by usual players. Also it won't require Premium account for usage.


Vallter
WoT Devs This is getting Ridiculous!
arrow
30.11.2011 14:25:23
 
Subject: WoT Devs This is getting Ridiculous!
Link on message: #1142106

View PostDlardrageth, on Nov 29 2011 - 18:35, said: I bet they don't, lol. They have probably one person in the whole office who gets to make the last call on any decision. And that one is their accountant who looks only at incoming profits for the current and next month ahead. Did you all see how Vallter posted:
Obviously they don't even consider just asking to incorporate the code for this. After all, I seriously doubt that mod was developed with eventual monetary gains in the back of their head. But no, for them it's naturally all about money, money, money. They can't even think it would be possible to get the mod code for free because they are too focused on... money, money, money. I think that is rather revealing with regards to our precious devs... <_<
And don't even get me started on how the EULA "strictly prohibits" one thing, but WG looks the other way as long as it suits them...

Vallter: Well, since he has author rights on his Modification, adding it to the client would violate his rights. So we should purchase it. Even if author will set a price of 1 cent. Also this is something about rewarding a good work, and not about making business on it, as you may notice reading my comment below.

View PostCatastr0phic, on Nov 29 2011 - 23:06, said: Ohh nice, side feature? So what that basically means is something else you guys can charge us gold to get? When a company buys anything they don't pay for it unless they can make a profit on it. So you guys WILL charge us gold for it. I don't mean to sound out of line but I see greed.
You people should put a little bit of thought into your decisions. What about the people who can't afford to buy gold all the time to pay for stuff that we had for free that you guys are trying to get a hold of to charge us and make money off of.
What you are doing is complimenting the people who have lots of gold and money to buy gold. The majority of your population can only most likely afford the $15 a month like me to be able to pay for prem. If you keep pulling BS like this you are going to frustrate and lose players in the WoT community who can't afford all the extra stuff that the spoiled rich kids and people with money can get.
Guys, stop screwing the players who can't afford to buy extra gold.

Vallter: Nope, it will be free to use by usual players. Also it won't require Premium account for usage.


Tanitha
Public Test V7.0
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30.11.2011 09:43:18
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting\Public Test V7.0
Link on message: #1141841

Tanitha: Hello Fellow Tankers.
The V2 of the Public Test V7.0 will soon come to a close, and hen V3 will reopen for another round of bug testing.
Ive archived all the old V2 bug reports, compiled all the info within the posts and sent them off to the developer team.
Please be patient while the next version of the public test is released.
Thanks very much for the bug reports so far.
Regards
Tan.


Tanitha
Blinking Smoke in Sniper view
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30.11.2011 09:37:53
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting Archive\Blinking Smoke in Sniper view
Link on message: #1141838

Tanitha: Thanks for the report, sent it through to the dev team. /Tan


Tanitha
Minor Graphics/Animation Error
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30.11.2011 09:32:19
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting Archive\Minor Graphics/Animation Error
Link on message: #1141832

Tanitha: Thanks for the report, I'll send it off to the dev team. /Tan


Tanitha
Question on Company Platoon and Training Room invites
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30.11.2011 09:29:47
 
Tanitha
Settings Bug
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30.11.2011 09:20:53
 
Tanitha
statistic window bug
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30.11.2011 09:09:00
 
Tanitha
Can't Type with my on screen keyboard
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30.11.2011 08:59:47
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting Archive\Can't Type with my on screen keyboard
Link on message: #1141784

View Postxx_doug_xx, on Nov 28 2011 - 19:10, said: Oh yes I'm 100% disabled. Windows+U might work but i'd need my onscreen keyboard to press U. In the garage it works fine but ingame i hold ctrl with the palm of my hand then try to pull up my keyboard and it usually won't come up, and if i do get it up and try to type it resets my mouse to the middle of my screen when i release ctrl or press anything outside the game window, but in 6.7 it would just let me type and hit escape. It works only sometimes, but not as easily. The onscreen keyboard by the way is the one that comes with windows under ease of access.

Tanitha: Thanks for the report doug, I'll send your posts off to the dev team.
Regards
Tan.


Tanitha
Turret missing in Pz VI Tiger wreck model
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30.11.2011 08:50:40
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting Archive\Turret missing in Pz VI Tiger wreck model
Link on message: #1141767

Tanitha: Thanks for the report and screenshots, I'll sent this off to the development team.


Tanitha
Colour Blindness and Targeting
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30.11.2011 08:50:19
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting Archive\Colour Blindness and Targeting
Link on message: #1141765

Tanitha: Thanks for the update, I'll send this off to the developers again.


Tanitha
Oversight -- Teir 4 Light matchmaking..
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30.11.2011 08:43:09
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting Archive\Oversight -- Teir 4 Light matchmaking..
Link on message: #1141751

View Post9teenKILo, on Nov 30 2011 - 07:05, said: first i have to ask are the devs daft?
really? you've introduced tier 5 light tanks as the elite scouts and now ur making it even harder on the tier 4's?!?!?!?
shouldn't this read Decreased Maximum battle levels for tanks VK1602 and T-50.
i mean really u got these tanks on their knees enough with current matching.. Now your gonna kick them in the round and shinys while their down??? my how sporting you guys really are.. you know people would actually enjoy these tanks more if they weren't being raped by tier 8's n 9's while a vk2801 or a t50-2 frolics around gettin the glory...
With the appearance of the tier5 lights combined with the fact that tier4 lights have been treated like red-headed step-children, cant we just go ahead and let them have thier time in the sun now.. or are you guys counting on people to mash the convert XP button to just skip right by the horrible 50k hollywood deathmatch grind they get now..

Tanitha: Thanks for the report, I'll send a query off to the dev team.
Next time please provide a report without the insults.
Thanks Tan.


Tanitha
[Reported bugs] - a few minor bugs
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30.11.2011 06:48:43
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting\[Reported bugs] - a few minor bugs
Link on message: #1141529

Tanitha: Hello Millbarge
The tiger tank showing the wrong direction is a bug previously reported.
The intermitant battle results after game is a language file copy over issue previously reported.
I'll report again that both still exist.
Thanks for the screenshots too.


Tanitha
[Not A Bug] - i can't play test2
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30.11.2011 06:43:15
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting\[Not A Bug] - i can't play test2
Link on message: #1141517

Tanitha: Hello.
You only joined Joined: Nov 20 2011
You can not join the public test as a new player, the players in the test were copied from the WOT server ~ month ago.
Please wait for the 7.0 update to hit the public servers.
Regards
Tan.


Tanitha
[Bug Reported] - Garage Locked up (Tiger)
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30.11.2011 06:38:32
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting\[Bug Reported] - Garage Locked up (Tiger)
Link on message: #1141502

Tanitha: Tiger lockup reported, thanks.
Crew lockups is a different issue, also reported.


Tanitha
[Duplicate reports] - Problems found
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30.11.2011 06:32:56
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting\[Duplicate reports] - Problems found
Link on message: #1141478

Tanitha: Thanks, got these covered in other threads, and will send them off to the dev team.
Regards
Tan.


Tanitha
[Bug] - Opening Crew Information Problem
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30.11.2011 06:21:00
 
Tanitha
[English Bug] - Cap bar not always appearing
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30.11.2011 06:10:33
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Public Test v7.0v2 - Bug Reporting\[English Bug] - Cap bar not always appearing
Link on message: #1141397

View PostSteelTanks, on Nov 29 2011 - 11:05, said: Wouldn't it be great if we had some rapid feedback from the devs on the issues (such as this) that we are reporting?
Many people are reporting these problems, some are diagnosing them, yet what do we hear from the devs? Nothing. for all we know we are wasting our time reporting and diagnosing problems that they have perhaps already fixed.
Message to any devs reading this - we need far more interaction with you good people.

Tanitha: Be fair steel, I've already provided feedback on this issue many times and am providing feedback again.

View PostMoonrider, on Nov 29 2011 - 00:31, said: From what I'm seeing, the cap bar problems and selling tanks problems are all related to the english language changes in the files dialogs.mo, and ingame_gui.mo.
I've been doing some clean installs today, and it breaks down like this:
Install of test and patch to test2 only: sell tanks and cap bar are fine
Install of test and patch to test2 and copy all LC_messages files over from 6.7: cap bar and sell tanks broken
Install of test and patch to test2 and copy all LC_messages files over from 6.7 BUT dialogs.mo, and ingame_gui.mo.: sell tanks and cap bar are fine
Install of test and patch to test2, copy all LC_messages files over from 6.7, and replace dialogs.mo, and ingame_gui.mo. with the files from the "English pack": cap bar and sell tanks broken.
My WAG: somewhere a character pointer isn't pointing to the right spot in the English language files I.E. Expects "Da" and counts two characters, but should be expecting "Yes" and counting three.

Tanitha: As above. Installing the English files dialogs.mo, and ingame_gui.mo causes this issue.
Previously reported to the devs, but will now again report that the issue is still there.
Regards
Tan.


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