Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
World of Tanks Game Discussion\Testing Grounds (7.3 Public Test )\7.3 Public Test released for preview
Link on message: #1768457
xamdam, on Apr 20 2012 - 16:47, said: Tanitha, shouldn't this post be pinned, as it's the one with the
download links...?
As another beta tester, glad to hear I'm not downloading this for nothing this time.
World of Tanks Game Discussion\Testing Grounds (7.3 Public Test )\7.3 Public Test released for previewLink on message: #1768457
xamdam, on Apr 20 2012 - 16:47, said: Tanitha, shouldn't this post be pinned, as it's the one with the
download links...?As another beta tester, glad to hear I'm not downloading this for nothing this time.
Tanitha: Thanks Ive pinned it now.
And yes, all should be good with the accounts now, Ive not heard of any issues so far either.
Regards
Tan.
And yes, all should be good with the accounts now, Ive not heard of any issues so far either.
Regards
Tan.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3
Link on message: #1768364
togo281, on Apr 20 2012 - 16:57, said: So the T-14 might be good now?
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3Link on message: #1768364
togo281, on Apr 20 2012 - 16:57, said: So the T-14 might be good now?GeneralDirection: The T14's combat level was actually reduced by 1 in 7.2, along with
the Churchill. 
Subject:
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3
Link on message: #1768285
KilljoyCutter, on Apr 20 2012 - 16:27, said: All tier 7 tanks struggle against tier 10 tanks -- there's no more
reason a tier 7 should ever see a tier 10, than there is that a
tier 4 should ever see a tier 7.
EDIT: Don't get me started on tier 6 tanks up against tier 10s, or the fact that tier 7 heavies get worse matchmaking than the Lowe, or that tier 6 heavies get worse matchmaking than the KV-5.
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3Link on message: #1768285
KilljoyCutter, on Apr 20 2012 - 16:27, said: All tier 7 tanks struggle against tier 10 tanks -- there's no more
reason a tier 7 should ever see a tier 10, than there is that a
tier 4 should ever see a tier 7.EDIT: Don't get me started on tier 6 tanks up against tier 10s, or the fact that tier 7 heavies get worse matchmaking than the Lowe, or that tier 6 heavies get worse matchmaking than the KV-5.
GeneralDirection: You're correct, tier 7 tanks will struggle against the typical 2-3
tier 10s in a battle. The rest of the tanks they should be able to
hurt though. That remains consistent through all tiers except, say,
tier 1 and 2.
That particular scenario is by design. The "top" tanks will always be a significant challenge for the "bottom" tanks. But if a tank at the bottom struggles to the point of it not having a purpose in the battle as a whole, then that's when we need to look at reducing its combat level.
That particular scenario is by design. The "top" tanks will always be a significant challenge for the "bottom" tanks. But if a tank at the bottom struggles to the point of it not having a purpose in the battle as a whole, then that's when we need to look at reducing its combat level.
Subject:
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012
Link on message: #1768239
Drseckzytime, on Apr 20 2012 - 03:21, said: "when is the projected German 2nd TD line expected to hit, it was
due in Q4 2011"
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012Link on message: #1768239
Drseckzytime, on Apr 20 2012 - 03:21, said: "when is the projected German 2nd TD line expected to hit, it was
due in Q4 2011"GeneralDirection: This was asked and answered. We do not have an ETA.
Subject:
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1
Link on message: #1768185
Maus123, on Apr 20 2012 - 16:15, said: Hopefully they keep going like this, 1 update every month.
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1Link on message: #1768185
Maus123, on Apr 20 2012 - 16:15, said: Hopefully they keep going like this, 1 update every month.Vallter: This depends a lot on content included in the update.
Subject: Version 7.3 Public Test #1
Link on message: #1768185
Maus123, on Apr 20 2012 - 15:15, said: Hopefully they keep going like this, 1 update every month.
Link on message: #1768185
Maus123, on Apr 20 2012 - 15:15, said: Hopefully they keep going like this, 1 update every month.Vallter:
This depends a lot on content included in the update.
This depends a lot on content included in the update.
Subject: Version 7.3 Public Test #1
Link on message: #1768185
Maus123, on Apr 20 2012 - 15:15, said: Hopefully they keep going like this, 1 update every month.
Link on message: #1768185
Maus123, on Apr 20 2012 - 15:15, said: Hopefully they keep going like this, 1 update every month.Vallter:
This depends a lot on content included in the update.
This depends a lot on content included in the update.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3
Link on message: #1768116
Mizar_Panzer, on Apr 20 2012 - 16:15, said: How about tie tier 6s and, to some extent, the tier 7s?
DeathsArrow, on Apr 20 2012 - 16:17, said: Very true, the T1 really shines in matches with it's own tier and
lower.
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3Link on message: #1768116
Mizar_Panzer, on Apr 20 2012 - 16:15, said: How about tie tier 6s and, to some extent, the tier 7s?GeneralDirection: Got any specific examples of tier 7s which struggle the same way
tier 5s do? Tier 6s we'll evaluate, but it's a little harder to see
issues for tier 7s.
DeathsArrow, on Apr 20 2012 - 16:17, said: Very true, the T1 really shines in matches with it's own tier and
lower.GeneralDirection: Agreed. Hopefully that will be the case more often than not with
this change.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3
Link on message: #1767860
KilljoyCutter, on Apr 20 2012 - 15:17, said: Good start.
Next, get the tier 6 heavies out of battle levels that face them off against tier 10 tanks.
Then, stop nibbling, get to the heart of the issue, and reduce the max spread to three tiers, meaning that a tank will never face anyting more than 2 tiers above or below its own.
(PS: the KV-2 will be tier 6 as of the latest info we have.)
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3Link on message: #1767860
KilljoyCutter, on Apr 20 2012 - 15:17, said: Good start.Next, get the tier 6 heavies out of battle levels that face them off against tier 10 tanks.
Then, stop nibbling, get to the heart of the issue, and reduce the max spread to three tiers, meaning that a tank will never face anyting more than 2 tiers above or below its own.
(PS: the KV-2 will be tier 6 as of the latest info we have.)
GeneralDirection: KV-2 is tier 6, yes. Regarding a 3-tier spread, that would be on a
case-by-case basis. Some vehicles are balanced around being
effective in a 4-tier spread (tier 5 lights, AMX 13 75, AMX 13 90,
etc.)
Subject:
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3
Link on message: #1767839
KarmaRaid, on Apr 20 2012 - 15:10, said: A step in the right direction. Now all it needs are several 95-to-5
matchmaker polls to convince Wargaming that the max tier spread for
tier 6 heavies also needs to go down.
World of Tanks Game Discussion\Gameplay Discussion\New MM Fix in 7.3Link on message: #1767839
KarmaRaid, on Apr 20 2012 - 15:10, said: A step in the right direction. Now all it needs are several 95-to-5
matchmaker polls to convince Wargaming that the max tier spread for
tier 6 heavies also needs to go down.GeneralDirection: No additional polls are needed. Everyone is on the same page with
regard to making the matchmaker more enjoyable in the middle tiers.

Subject:
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1
Link on message: #1767823
MistaPlug, on Apr 20 2012 - 14:36, said: combat lvls for Tier 5 heavies reduced by 1!!!! hello better match
making for the BDR and the new KV-1...guess this is some T1 hvy
love too for people who are suffering through it these days.
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1Link on message: #1767823
MistaPlug, on Apr 20 2012 - 14:36, said: combat lvls for Tier 5 heavies reduced by 1!!!! hello better match
making for the BDR and the new KV-1...guess this is some T1 hvy
love too for people who are suffering through it these days.GeneralDirection: This is the exact goal behind this change. 
Subject:
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1
Link on message: #1767392
Millbarge, on Apr 20 2012 - 12:05, said: can someone explain this to me a little better:
"Added vehicles, available for supertesters only: Soviet heavy tank IS-6 (tier 8) and German TD JagdTiger 8.8cm KwK 43 L/71 (tier 8)."
will they be available in the released update? will they be premium?
i am dumb, half-blind, and it is VERY late...
please help me understand
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1Link on message: #1767392
Millbarge, on Apr 20 2012 - 12:05, said: can someone explain this to me a little better:"Added vehicles, available for supertesters only: Soviet heavy tank IS-6 (tier 8) and German TD JagdTiger 8.8cm KwK 43 L/71 (tier 8)."
will they be available in the released update? will they be premium?
i am dumb, half-blind, and it is VERY late...
please help me understand
GeneralDirection: They are premium vehicles, with supertesters receiving early access
to them. They will most likely go into the shop in version 7.4.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.3 Public Test )\Bug Reporting (7.3 Public Test )\7.3 Public Test Bug Reporting
Link on message: #1767385
World of Tanks Game Discussion\Testing Grounds (7.3 Public Test )\Bug Reporting (7.3 Public Test )\7.3 Public Test Bug ReportingLink on message: #1767385
Tanitha: Hello!
Please place any bugs or issues that you may come across into this section.
It would be appreciated if the topic titles were clear and informative, and a new thread for each issue.
Thanks.
Please place any bugs or issues that you may come across into this section.
It would be appreciated if the topic titles were clear and informative, and a new thread for each issue.
Thanks.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.3 Public Test )\7.3 Public Test released for preview
Link on message: #1767359
World of Tanks Game Discussion\Testing Grounds (7.3 Public Test )\7.3 Public Test released for previewLink on message: #1767359
Tanitha: Welcome to the 7.3 Public test
Version 7.3 is currently estimated to be released at the end of April 2012.
Please note that the public test server will go through a restart every other day at 1:00 UTC, which will last for 25-45 minutes. It is currently set to have a player cap of 26,000. Once the cap is reached, players will be placed into a login queue.
The World of Tanks development team is pleased to give all of our players the opportunity to participate in the update 7.3 mass test. The update will be released in the near future, and we would like your feedback on the latest build. During this test a special World of Tanks update v. 7.3 will be available for playing on test servers only.
To participate in the test you need to do the following steps:
1. Download the test game client in a separate directory:
Download full game client with 7.3 update here (2.9 GB)Download v.7.3 test game client torrent file here
2. Run the game.
Attention! Please, install the test game client version in a different folder, other than the current game client version! Also switch off the game client before installing the update. Only players who have registered prior to 21:00 UTC, April 17, 2012, can login the test server.
Please, keep mind certain special features of the public test server:
Payments are not accepted on the public test server.Credit and experience rates for public test server are multiplied by 10. All players are given 15k gold for testing purposes.Progress won't be transferred to the main NA server. Important:
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the v.7.3 update public test can be discussed in a special forum section. Bugs related to the 7.3 public test should be posted in this special sub-forum.
Preliminary list of changes of v7.3 changes as compared with v7.2:
Content
Added two new maps Dragon's Ridge (first Asian map) and South Coast (a Crimea resort place).KV-3 moved from tier 6 to tier 7 as a Soviet heavy tank, and rebalanced.T-150 substitutes KV-3 as a Soviet heavy tank tier 6.KV-4 added as a Soviet tier 8 heavy tank.ST-I added as a Soviet tier 9 heavy tank.IS-4 moved from tier 9 to tier 10 in Soviet tech tree and rebalanced.KV divided into KV-1 and KV-2. KV-2 becomes a Soviet tier 6 heavy tank.Added previously tested French premium vehicles: TD FCM 36 Pak 40 and SPG 10.5 сm leFH18 B2.Added vehicles, available for supertesters only: Soviet heavy tank IS-6 (tier 8) and German TD JagdTiger 8.8cm KwK 43 L/71 (tier 8).
Fixes
Fixed and reworked damaged models of M18 Hellcat, Т32, Т30, Ferdinand.Fixed and reworked visual models of Т25/2, PzKpfw VI Tiger, KV-3, Т32, Т30, Т-46, KV-5.Removed some special modules for top tanks from store.Fixed a rare bug with base capture proceeding even though a shell falls between the two tanks capturing the base.Fixed a rare bug with incorrect experience distribute among crew members during active "Accelerate crew training" option.Fixed the bug when a skill pop-up hint disappeared, if the skill is 0% trained.Fixed the "black terrain" graphics display for back issue Radeon video cards.Fixed minor interface errors in the tank company window.Extended text descriptions of perks and skills.Fixed the incorrect cost of radio station FuG 37.Fixed names of several American HE shells.Added clan logos display on tanks.Fixed the issue with non-destruction of antitank hedgehogs (Komarin map) when hit with HE shells in some cases.Fixed non-receipt of Fadin's Medal for tanks with autoloader mechanism.Added view of ammunition rack explosion to vehicle overtarget markers.Fixed several bugs with crew training.Fixed the undersized research cost of Т49 from М8А1.Fixed the cost of suspension in TD Т82.Fixed mouse inversion operation in SPG view mode.Combat levels for htier 5 eavy tanks reduced by 1.Fixed disappearance of indicator showing distance to a vehicle in reticle.Fixed the rare bug with client failure at screenshot saving.Fixed the display of M103 front armor in the game interface
Features to be implemented with the 7.3 update:
KV-3 to be replaced by the T-150
The KV-3 moves one tier up (from tier 6 to tier 7). The T-150 substitutes it as a tier 6 heavy tank. Thus, the Soviet tech tree from tier 5 to 8 will look like this (disregarding KV-1S): KV-1 tier 5 -> T-150 tier 6 -> KV-3 tier 7 -> KV-4 tier 8.
Case 1. KV-3 isn’t in the garage at the time of substitution (update release), but is fully researched:
If engine “V-2IS” was researched in the research tree of KV-3 as tier 6 heavy tank, then it will be available in the research tree of KV-3 as tier 7 heavy. Same goes for the radio “10RK”;If the turret of KV-3 was researched in the research tree of KV-3 as tier 6, then it will be available as a KV-3 turret in the research tree of KV-3 as tier 7;If the KV-3 suspension was researched in the KV-3 tier 6 tree, then it will be available as suspension “KV-3 bis” in the research tree of KV-3 as tier 7;In case the 107mm gun “ZiS-6” was researched in the KV-3 tree as tier 6, it will be available in the T-150 tree, which also leads to this gun available in the KV-3 tier 7 tree;In case the guns 100mm “D-10T” and 122mm “D2-5T” were researched in KV-3 for tier 6, then they will be available in the KV-3 tier 7 tree;All undistributed experience earned on KV-3 tier 6 goes to KV-3 tier 7;All modules from KV-3 tier 6 in depot that don’t fit onto other vehicles (turrets, suspensions) are sold at original purchase price, credits received for selling them are added to player’s account. Modules of KV-3 tier 6, not fitting the KV-3 as tier 7 are also sold and credits go to player’s account;All modules from KV-3 tier 6 fitting other vehicles (radio, engine, guns) are saved in the depot, same goes for all shells that can be used for its guns;Any crew member in the barracks or in a tank, who possesses the KV-3 tier 6 skills, gets the ability to be used in the KV-3 tier 7 without any changes or losses;Statistics earned on the KV-3 go to the T-150 without any changes or losses, all achievements are preserved;Players get the T-150 as tier 6 researched with the KV-3 as tier 7 available in it’s tech tree.
Case 2. KV-3 is in the garage at the time of the substitution (update release). All the rules as mentioned in Case 1 apply along with the following ones:
KV-3 tier 6 is replaced by the KV-3 tier 7 and keeps its mounted modules: guns, radio, engines, and also gets top turret and top suspension if they have been available for KV-3 tier 6;Ammunition loaded onto KV-3 goes to the depot;Consumables (repair kit, aid kit, and etc.) mounted onto KV-3 tier 6 go to KV-3 tier 7;Equipment mounted onto KV-3 tier 6 is demounted and moved to the depot without any losses or expenses for the player;Crew members who have gained skills (as per point 9 of Case 1) while in KV-3 tier 6, go to KV-3 tier 7;Camouflage mounted onto KV-3 tier 6 goes to KV-3 tier 7 and to T-150. The expiration date of the camo on both vehicles (KV-3 and T-150) stays the same as it was for the KV-3 as Tier 6 at the moment when the substitution took place.Players get one slot for this tank in the garage for free;Players get a default T-150 tier 6 without any additional modules or consumables, but with 100% trained crew, without special skills or perks.
KV Split into KV-1 and KV-2
KV tank (tier 5) splits into KV-1 (tier 5) and new KV-2 (tier 6).
Case 1. KV isn’t in the garage but is researched:
All undistributed experience goes from KV to KV-2;Any crew member in the barracks or in a tank, who possesses the KV skills, gets the ability to be used in the KV-1 tier 7 without any changes or losses;Stats of the KV go to the KV-1 without any changes or losses, all achievements are preserved;If suspension KV-2 was researched in the KV tree, then the suspension of 1941 will be available in the KV-1 tree;If engine “V-2K” was researched in the KV tree, then engines “M-17F” and “V-2K” will be available in KV-1 tree; engine “V-2K” will be available in the KV-2 tree;If 76mm S-54 gun was researched in KV tree, then gun 57mm 413 will be available in KV-1 tree;If KV-2 turret was researched in KV tree, then turret “Project CHTZ” 1942 will be available in the KV-1 tree, and KV-2 tank will be available in the KV-1 tree;If 152mm M-10 gun is researched in KV tree, then 152mm M-10 gun will be available in the KV-2 tree;If 107mm ZiS-6 gun was researched in KV tree, then 107mm ZiS gun will be available in the KV-2 tree;If KV-1S was researched in the KV tree, then KV-1S will be available in the KV-1 tree;If KV-3 was researched in the KV tree, then T-150 will be available in the KV-1 tree;If SPG S-51 was researched in the KV tree, then SPG S-51 will be available in KV-2 tree;All modules of the KV (suspensions, turrets) in depot that don’t fit into other vehicles, are sold at original price, credits go to player’s account;All modules of the KV, that fit other vehicles, are preserved in the depot, same goes for shells for the respective guns;If the KV had elite status, then KV-1 becomes elite as well.
Case 2. KV is in garage at the moment of the split (update release):
KV tier 5 is substituted with KV-1 as tier 5 heavy tank;Ammunition moves from KV to the depot;Consumables mounted onto the KV go to KV-1;Equipment mounted onto KV is demounted and goes to the depot without any expenses or losses;If in the KV tree the turret “KV-2” is researched, players get the tier 6 heavy tank KV-2 to their garage without any additional modules and consumables, also one free slot for the tank is added to the garage;Players get a new full crew for the KV-2 with 100% training;Camouflage mounted onto KV is moved to KV-1 and to KV-2. The expiration date of the camo on both vehicles (KV-1 and KV-2) stays the same as it was for the KV at the moment when the split took place.Modules mounted onto KV which do not fit other tanks (suspensions, turrets) are sold at the original purchase price; credits go to player’s account.Modules from KV that fit other tanks go to the depot.Players get one free slot for a tank added to their garage.
Substitution of IS-4 with IS-8
The IS-4 moves one tier up (from tier 9 to tier 10); IS-8 substitutes it as a tier 9 heavy tank. IS-4 is moved to a neighboring line. Thus, the first line of Soviet heavies tier 8 to 10 looks this way: IS-3 (tier 8) -> IS-8 (tier 9) -> IS-7 (tier 10). The second line of Soviet heavies tier 8 to 10 looks this way: KV-4 (tier 8) -> ST-1 (tier 9) -> IS-4 (tier 10).
Case 1. IS-4 isn’t in garage at substitution (update release), but is researched:
All IS-4 stock modules in the IS-8 tree are substituted with the respective stock modules of IS-8 in its tree;If engine “V-12” is researched in the IS-4 tree, then “V-12-6” becomes available in the IS-8 tree;If radio “12RT” and “R113” in the IS-4 tree are researched, then they become available in IS-8 tree;If turret “Object 701 #5” is researched in the IS-4 tree, then the “T-10M” turret becomes available in the IS-8 tree;If suspension “IS-4M” is researched in the IS-4 tree, then suspension “T-10M” will be available in IS-8 tree;If the 122mm “BL-9” gun is researched in the IS-4 tree, then this gun will become available in IS-8 tree;If the 130mm “S-70” gun is researched in the IS-4 tree, then the 122mm “M-62-T2” gun will be available in the IS-8 tree;All undistributed experience will go from IS-4 to the IS-8;All IS-4 modules in depot that don’t fit other tanks (turrets, suspensions) are sold at original purchase price and credits go to player’s account;All IS-4 modules fitting other tanks (radio, engines, guns) are saved in the depot, same goes for the shells of the respective guns;Any crew members in the barracks or in a tank, who have the skill for the IS-4 on tier 9, get the ability to be used in the IS-4 of tier 10 without any changes or losses;IS-4 combat statistics go to the IS-8 without any losses, all achievements are preserved.
Case 2. IS-4 is in the garage at substitution. All the rules as mentioned in Case 1 apply along with the following ones:
IS-4 as tier 9 heavy is substituted with IS-8 as tier 9 heavy;The current configuration of the IS-4 in the players’ garage changes to the equivalent configuration version of the IS-8 (see points 3-8 of case 1). If the 100mm “D-10T” gun is mounted onto IS-4, then it’s substituted with 122mm “BL-9” gun;Ammunition mounted onto the IS-4 goes to the depot;Consumables mounted onto the IS-4 go to the IS-8;Equipment mounted onto the IS-4 is removed from the vehicle and goes to the depot without any losses for a player;Players get a 100% trained crew with an equivalent training of the IS-4 for the IS-8, but without additional skills or perks;Players get one slot for the vehicle for free in garage;Players get the IS-4 of tier 10 with available and mounted 122mm “M-62-T2” gun without additional modules or consumables;The IS-4 tier 9 crew gets new abilities as per point 11 of Case 1 and goes to the IS-4 tier 10;Camouflage mounted onto IS-4 tier 9, goes to IS-4 tier 10 and to IS-8. The expiration date of the camo for both tanks (IS-4 and IS-8) stays the same as it was for the IS-4 on tier 9 at the moment of the substitution.
Please note that these features may still be object to change before the 7.3 update release.
Version 7.3 is currently estimated to be released at the end of April 2012.
Please note that the public test server will go through a restart every other day at 1:00 UTC, which will last for 25-45 minutes. It is currently set to have a player cap of 26,000. Once the cap is reached, players will be placed into a login queue.
The World of Tanks development team is pleased to give all of our players the opportunity to participate in the update 7.3 mass test. The update will be released in the near future, and we would like your feedback on the latest build. During this test a special World of Tanks update v. 7.3 will be available for playing on test servers only.
To participate in the test you need to do the following steps:
1. Download the test game client in a separate directory:
Download full game client with 7.3 update here (2.9 GB)Download v.7.3 test game client torrent file here
2. Run the game.
Attention! Please, install the test game client version in a different folder, other than the current game client version! Also switch off the game client before installing the update. Only players who have registered prior to 21:00 UTC, April 17, 2012, can login the test server.
Please, keep mind certain special features of the public test server:
Payments are not accepted on the public test server.Credit and experience rates for public test server are multiplied by 10. All players are given 15k gold for testing purposes.Progress won't be transferred to the main NA server. Important:
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the v.7.3 update public test can be discussed in a special forum section. Bugs related to the 7.3 public test should be posted in this special sub-forum.
Preliminary list of changes of v7.3 changes as compared with v7.2:
Content
Added two new maps Dragon's Ridge (first Asian map) and South Coast (a Crimea resort place).KV-3 moved from tier 6 to tier 7 as a Soviet heavy tank, and rebalanced.T-150 substitutes KV-3 as a Soviet heavy tank tier 6.KV-4 added as a Soviet tier 8 heavy tank.ST-I added as a Soviet tier 9 heavy tank.IS-4 moved from tier 9 to tier 10 in Soviet tech tree and rebalanced.KV divided into KV-1 and KV-2. KV-2 becomes a Soviet tier 6 heavy tank.Added previously tested French premium vehicles: TD FCM 36 Pak 40 and SPG 10.5 сm leFH18 B2.Added vehicles, available for supertesters only: Soviet heavy tank IS-6 (tier 8) and German TD JagdTiger 8.8cm KwK 43 L/71 (tier 8).
Fixes
Fixed and reworked damaged models of M18 Hellcat, Т32, Т30, Ferdinand.Fixed and reworked visual models of Т25/2, PzKpfw VI Tiger, KV-3, Т32, Т30, Т-46, KV-5.Removed some special modules for top tanks from store.Fixed a rare bug with base capture proceeding even though a shell falls between the two tanks capturing the base.Fixed a rare bug with incorrect experience distribute among crew members during active "Accelerate crew training" option.Fixed the bug when a skill pop-up hint disappeared, if the skill is 0% trained.Fixed the "black terrain" graphics display for back issue Radeon video cards.Fixed minor interface errors in the tank company window.Extended text descriptions of perks and skills.Fixed the incorrect cost of radio station FuG 37.Fixed names of several American HE shells.Added clan logos display on tanks.Fixed the issue with non-destruction of antitank hedgehogs (Komarin map) when hit with HE shells in some cases.Fixed non-receipt of Fadin's Medal for tanks with autoloader mechanism.Added view of ammunition rack explosion to vehicle overtarget markers.Fixed several bugs with crew training.Fixed the undersized research cost of Т49 from М8А1.Fixed the cost of suspension in TD Т82.Fixed mouse inversion operation in SPG view mode.Combat levels for htier 5 eavy tanks reduced by 1.Fixed disappearance of indicator showing distance to a vehicle in reticle.Fixed the rare bug with client failure at screenshot saving.Fixed the display of M103 front armor in the game interface
Features to be implemented with the 7.3 update:
KV-3 to be replaced by the T-150
The KV-3 moves one tier up (from tier 6 to tier 7). The T-150 substitutes it as a tier 6 heavy tank. Thus, the Soviet tech tree from tier 5 to 8 will look like this (disregarding KV-1S): KV-1 tier 5 -> T-150 tier 6 -> KV-3 tier 7 -> KV-4 tier 8.
Case 1. KV-3 isn’t in the garage at the time of substitution (update release), but is fully researched:
If engine “V-2IS” was researched in the research tree of KV-3 as tier 6 heavy tank, then it will be available in the research tree of KV-3 as tier 7 heavy. Same goes for the radio “10RK”;If the turret of KV-3 was researched in the research tree of KV-3 as tier 6, then it will be available as a KV-3 turret in the research tree of KV-3 as tier 7;If the KV-3 suspension was researched in the KV-3 tier 6 tree, then it will be available as suspension “KV-3 bis” in the research tree of KV-3 as tier 7;In case the 107mm gun “ZiS-6” was researched in the KV-3 tree as tier 6, it will be available in the T-150 tree, which also leads to this gun available in the KV-3 tier 7 tree;In case the guns 100mm “D-10T” and 122mm “D2-5T” were researched in KV-3 for tier 6, then they will be available in the KV-3 tier 7 tree;All undistributed experience earned on KV-3 tier 6 goes to KV-3 tier 7;All modules from KV-3 tier 6 in depot that don’t fit onto other vehicles (turrets, suspensions) are sold at original purchase price, credits received for selling them are added to player’s account. Modules of KV-3 tier 6, not fitting the KV-3 as tier 7 are also sold and credits go to player’s account;All modules from KV-3 tier 6 fitting other vehicles (radio, engine, guns) are saved in the depot, same goes for all shells that can be used for its guns;Any crew member in the barracks or in a tank, who possesses the KV-3 tier 6 skills, gets the ability to be used in the KV-3 tier 7 without any changes or losses;Statistics earned on the KV-3 go to the T-150 without any changes or losses, all achievements are preserved;Players get the T-150 as tier 6 researched with the KV-3 as tier 7 available in it’s tech tree.
Case 2. KV-3 is in the garage at the time of the substitution (update release). All the rules as mentioned in Case 1 apply along with the following ones:
KV-3 tier 6 is replaced by the KV-3 tier 7 and keeps its mounted modules: guns, radio, engines, and also gets top turret and top suspension if they have been available for KV-3 tier 6;Ammunition loaded onto KV-3 goes to the depot;Consumables (repair kit, aid kit, and etc.) mounted onto KV-3 tier 6 go to KV-3 tier 7;Equipment mounted onto KV-3 tier 6 is demounted and moved to the depot without any losses or expenses for the player;Crew members who have gained skills (as per point 9 of Case 1) while in KV-3 tier 6, go to KV-3 tier 7;Camouflage mounted onto KV-3 tier 6 goes to KV-3 tier 7 and to T-150. The expiration date of the camo on both vehicles (KV-3 and T-150) stays the same as it was for the KV-3 as Tier 6 at the moment when the substitution took place.Players get one slot for this tank in the garage for free;Players get a default T-150 tier 6 without any additional modules or consumables, but with 100% trained crew, without special skills or perks.
KV Split into KV-1 and KV-2
KV tank (tier 5) splits into KV-1 (tier 5) and new KV-2 (tier 6).
Case 1. KV isn’t in the garage but is researched:
All undistributed experience goes from KV to KV-2;Any crew member in the barracks or in a tank, who possesses the KV skills, gets the ability to be used in the KV-1 tier 7 without any changes or losses;Stats of the KV go to the KV-1 without any changes or losses, all achievements are preserved;If suspension KV-2 was researched in the KV tree, then the suspension of 1941 will be available in the KV-1 tree;If engine “V-2K” was researched in the KV tree, then engines “M-17F” and “V-2K” will be available in KV-1 tree; engine “V-2K” will be available in the KV-2 tree;If 76mm S-54 gun was researched in KV tree, then gun 57mm 413 will be available in KV-1 tree;If KV-2 turret was researched in KV tree, then turret “Project CHTZ” 1942 will be available in the KV-1 tree, and KV-2 tank will be available in the KV-1 tree;If 152mm M-10 gun is researched in KV tree, then 152mm M-10 gun will be available in the KV-2 tree;If 107mm ZiS-6 gun was researched in KV tree, then 107mm ZiS gun will be available in the KV-2 tree;If KV-1S was researched in the KV tree, then KV-1S will be available in the KV-1 tree;If KV-3 was researched in the KV tree, then T-150 will be available in the KV-1 tree;If SPG S-51 was researched in the KV tree, then SPG S-51 will be available in KV-2 tree;All modules of the KV (suspensions, turrets) in depot that don’t fit into other vehicles, are sold at original price, credits go to player’s account;All modules of the KV, that fit other vehicles, are preserved in the depot, same goes for shells for the respective guns;If the KV had elite status, then KV-1 becomes elite as well.
Case 2. KV is in garage at the moment of the split (update release):
KV tier 5 is substituted with KV-1 as tier 5 heavy tank;Ammunition moves from KV to the depot;Consumables mounted onto the KV go to KV-1;Equipment mounted onto KV is demounted and goes to the depot without any expenses or losses;If in the KV tree the turret “KV-2” is researched, players get the tier 6 heavy tank KV-2 to their garage without any additional modules and consumables, also one free slot for the tank is added to the garage;Players get a new full crew for the KV-2 with 100% training;Camouflage mounted onto KV is moved to KV-1 and to KV-2. The expiration date of the camo on both vehicles (KV-1 and KV-2) stays the same as it was for the KV at the moment when the split took place.Modules mounted onto KV which do not fit other tanks (suspensions, turrets) are sold at the original purchase price; credits go to player’s account.Modules from KV that fit other tanks go to the depot.Players get one free slot for a tank added to their garage.
Substitution of IS-4 with IS-8
The IS-4 moves one tier up (from tier 9 to tier 10); IS-8 substitutes it as a tier 9 heavy tank. IS-4 is moved to a neighboring line. Thus, the first line of Soviet heavies tier 8 to 10 looks this way: IS-3 (tier 8) -> IS-8 (tier 9) -> IS-7 (tier 10). The second line of Soviet heavies tier 8 to 10 looks this way: KV-4 (tier 8) -> ST-1 (tier 9) -> IS-4 (tier 10).
Case 1. IS-4 isn’t in garage at substitution (update release), but is researched:
All IS-4 stock modules in the IS-8 tree are substituted with the respective stock modules of IS-8 in its tree;If engine “V-12” is researched in the IS-4 tree, then “V-12-6” becomes available in the IS-8 tree;If radio “12RT” and “R113” in the IS-4 tree are researched, then they become available in IS-8 tree;If turret “Object 701 #5” is researched in the IS-4 tree, then the “T-10M” turret becomes available in the IS-8 tree;If suspension “IS-4M” is researched in the IS-4 tree, then suspension “T-10M” will be available in IS-8 tree;If the 122mm “BL-9” gun is researched in the IS-4 tree, then this gun will become available in IS-8 tree;If the 130mm “S-70” gun is researched in the IS-4 tree, then the 122mm “M-62-T2” gun will be available in the IS-8 tree;All undistributed experience will go from IS-4 to the IS-8;All IS-4 modules in depot that don’t fit other tanks (turrets, suspensions) are sold at original purchase price and credits go to player’s account;All IS-4 modules fitting other tanks (radio, engines, guns) are saved in the depot, same goes for the shells of the respective guns;Any crew members in the barracks or in a tank, who have the skill for the IS-4 on tier 9, get the ability to be used in the IS-4 of tier 10 without any changes or losses;IS-4 combat statistics go to the IS-8 without any losses, all achievements are preserved.
Case 2. IS-4 is in the garage at substitution. All the rules as mentioned in Case 1 apply along with the following ones:
IS-4 as tier 9 heavy is substituted with IS-8 as tier 9 heavy;The current configuration of the IS-4 in the players’ garage changes to the equivalent configuration version of the IS-8 (see points 3-8 of case 1). If the 100mm “D-10T” gun is mounted onto IS-4, then it’s substituted with 122mm “BL-9” gun;Ammunition mounted onto the IS-4 goes to the depot;Consumables mounted onto the IS-4 go to the IS-8;Equipment mounted onto the IS-4 is removed from the vehicle and goes to the depot without any losses for a player;Players get a 100% trained crew with an equivalent training of the IS-4 for the IS-8, but without additional skills or perks;Players get one slot for the vehicle for free in garage;Players get the IS-4 of tier 10 with available and mounted 122mm “M-62-T2” gun without additional modules or consumables;The IS-4 tier 9 crew gets new abilities as per point 11 of Case 1 and goes to the IS-4 tier 10;Camouflage mounted onto IS-4 tier 9, goes to IS-4 tier 10 and to IS-8. The expiration date of the camo for both tanks (IS-4 and IS-8) stays the same as it was for the IS-4 on tier 9 at the moment of the substitution.
Please note that these features may still be object to change before the 7.3 update release.
Subject:
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1
Link on message: #1767356
World of Tanks News and Information\News and Information\Version 7.3 Public Test #1Link on message: #1767356
GeneralDirection: The first public test of version 7.3 has now started.
Read more!
Read more!
Subject:
Tournaments & E-Sports\Classic Leagues\qualification tournament
Link on message: #1767331
Desdichado, on Apr 20 2012 - 06:47, said: I think the biggest issue has been the low intensity nature of the
league. We can probably conclude that truly casual players aren't
really going to be interested in competitive play regardless of how
minimal one makes the time requirement. And one match per week
means at most 15 minutes of action per week (and quite possibly
zero if no one shows up). Frankly, it's just been boring.
If multiple matches per day could be scheduled, I think that would do wonders for participation. Knocking out, say, 3 matches per Saturday would cut months off the length of the league. We'd probably still have no shows, but the odds of three no shows would be fairly low I'd think. Also, having 3 different maps to play on in a single session would be a fun and challenging twist in its own right.
Tournaments & E-Sports\Classic Leagues\qualification tournamentLink on message: #1767331
Desdichado, on Apr 20 2012 - 06:47, said: I think the biggest issue has been the low intensity nature of the
league. We can probably conclude that truly casual players aren't
really going to be interested in competitive play regardless of how
minimal one makes the time requirement. And one match per week
means at most 15 minutes of action per week (and quite possibly
zero if no one shows up). Frankly, it's just been boring.If multiple matches per day could be scheduled, I think that would do wonders for participation. Knocking out, say, 3 matches per Saturday would cut months off the length of the league. We'd probably still have no shows, but the odds of three no shows would be fairly low I'd think. Also, having 3 different maps to play on in a single session would be a fun and challenging twist in its own right.
GeneralDirection: Well, the time commitment is what makes the prize so large too. If
we had three matches every Saturday the prize would be
substantially smaller (probably about 33% of what it is).
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1767323
StrokerMcGavin, on Apr 20 2012 - 00:19, said: In update 7.1 the size of the IS-7 was reduced. The size of the
Obj. 261 was not reduced despite it using the same chassis as the
IS-7. Are there any plans to reduce the size of the Obj. 261 to
historical values like you did for the IS-7?
Eliminateur, on Apr 20 2012 - 04:49, said: GD,
a couple petitions:
1) ¿Can you look into the internal numbers for the 155mm T7 AT gun of the T95 & T30?, ever since it was first introduced the gun appears to be heavily bugged , the dispersion pattern is way off center (instead of a bell shape dispersion pattern, it looks to be more of a donut shape where the shots NEVER hit the middle) and the damage rolls rarely go near the rated, sometimes with very low rolls outside the -25% min dmg... (i know in the past bugs where found this way when some players asked to look into specific vehicles that where fixed in the immediate patch after)
2) ¿Can you look into the armor/skirt system of the T95?, ever since the HE rework patch on the 7.1 it's taking an inordinate ammount of damage from SPG HE and splashes near the tracks when the vehicle should be inmune to such events no matter which SPG hits it, since the mobilty of the T95 is nonexistant and all the maps you're releasing don't seem to take the T95 into account at all the armor was the only thing that could protect it against SPG and it was working fine until the HE rework(the skirts absorbed HE as they should and negated splashes completely). The tank is also taking internal damage inordinate to the ammount of HP inflicted from SPG shells (i've been shot from a SU5 5 times in a row, first shot kiled the driver only taking 30HP, second shot missed my tank and exploded near the gun, it took out the gunner, taking less than 10HP, this shouldn't be happening at all, even less from a SU5).
The T95 is also taking penetrating AP hits on the sides of the gun and the lower plate from T-X guns at moderate ranges when it shouldn't be possible easily
If you're not going to drastically fix the skirt system in the T95 then please augment the engine considerably to give it mobilty similar to a maus or at least make the hatches into skirt-type armor that take no damage like the policebar in the E100 or the rangefinder in the T29.
regards
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers AnswersLink on message: #1767323
StrokerMcGavin, on Apr 20 2012 - 00:19, said: In update 7.1 the size of the IS-7 was reduced. The size of the
Obj. 261 was not reduced despite it using the same chassis as the
IS-7. Are there any plans to reduce the size of the Obj. 261 to
historical values like you did for the IS-7?GeneralDirection: There are no plans for this in 7.3 as of right now.
Eliminateur, on Apr 20 2012 - 04:49, said: GD,a couple petitions:
1) ¿Can you look into the internal numbers for the 155mm T7 AT gun of the T95 & T30?, ever since it was first introduced the gun appears to be heavily bugged , the dispersion pattern is way off center (instead of a bell shape dispersion pattern, it looks to be more of a donut shape where the shots NEVER hit the middle) and the damage rolls rarely go near the rated, sometimes with very low rolls outside the -25% min dmg... (i know in the past bugs where found this way when some players asked to look into specific vehicles that where fixed in the immediate patch after)
2) ¿Can you look into the armor/skirt system of the T95?, ever since the HE rework patch on the 7.1 it's taking an inordinate ammount of damage from SPG HE and splashes near the tracks when the vehicle should be inmune to such events no matter which SPG hits it, since the mobilty of the T95 is nonexistant and all the maps you're releasing don't seem to take the T95 into account at all the armor was the only thing that could protect it against SPG and it was working fine until the HE rework(the skirts absorbed HE as they should and negated splashes completely). The tank is also taking internal damage inordinate to the ammount of HP inflicted from SPG shells (i've been shot from a SU5 5 times in a row, first shot kiled the driver only taking 30HP, second shot missed my tank and exploded near the gun, it took out the gunner, taking less than 10HP, this shouldn't be happening at all, even less from a SU5).
The T95 is also taking penetrating AP hits on the sides of the gun and the lower plate from T-X guns at moderate ranges when it shouldn't be possible easily
If you're not going to drastically fix the skirt system in the T95 then please augment the engine considerably to give it mobilty similar to a maus or at least make the hatches into skirt-type armor that take no damage like the policebar in the E100 or the rangefinder in the T29.
regards
GeneralDirection: I'll pass this on.
Subject: [CLOSED] World of Tanks Survey
Link on message: #1766189
Link on message: #1766189
Gaea: Seeing all your positive responses and how many of you were ready
to share your input is very encouraging! This was somewhat of a
test to see how well you would respond to surveys, so hopefully we
will be doing more of these in the future to improve our games as
much as possible.
Thank you all again for your participation! http://forum.worldof...le_honoring.gif
Thank you all again for your participation! http://forum.worldof...le_honoring.gif
Subject: [CLOSED] World of Tanks Survey
Link on message: #1766189
Link on message: #1766189
Gaea: Seeing all your positive responses and how many of you were ready
to share your input is very encouraging! This was somewhat of a
test to see how well you would respond to surveys, so hopefully we
will be doing more of these in the future to improve our games as
much as possible.
Thank you all again for your participation! http://forum.worldof...le_honoring.gif
Thank you all again for your participation! http://forum.worldof...le_honoring.gif
Subject: [CLOSED] World of Tanks Survey
Link on message: #1766189
Link on message: #1766189
Gaea: Seeing all your positive responses and how many of you were ready
to share your input is very encouraging! This was somewhat of a
test to see how well you would respond to surveys, so hopefully we
will be doing more of these in the future to improve our games as
much as possible.
Thank you all again for your participation! http://forum.worldof...le_honoring.gif
Thank you all again for your participation! http://forum.worldof...le_honoring.gif
Subject: Wargaming America Tank Company
Link on message: #1766162
_y_, on Apr 20 2012 - 03:30, said: would love it if you could do one 6-9 pacific some time
thanks
Link on message: #1766162
_y_, on Apr 20 2012 - 03:30, said: would love it if you could do one 6-9 pacific some timethanks
Gaea: Maybe, that is out of our usual work hours so we'll have to figure
something out 
Subject: Wargaming America Tank Company
Link on message: #1766162
_y_, on Apr 20 2012 - 02:30, said: would love it if you could do one 6-9 pacific some time
thanks
Link on message: #1766162
_y_, on Apr 20 2012 - 02:30, said: would love it if you could do one 6-9 pacific some timethanks
Gaea:
Maybe, that is out of our usual work hours so we'll have to figure something out
Maybe, that is out of our usual work hours so we'll have to figure something out
Subject: Wargaming America Tank Company
Link on message: #1766162
_y_, on Apr 20 2012 - 02:30, said: would love it if you could do one 6-9 pacific some time
thanks
Link on message: #1766162
_y_, on Apr 20 2012 - 02:30, said: would love it if you could do one 6-9 pacific some timethanks
Gaea:
Maybe, that is out of our usual work hours so we'll have to figure something out
Maybe, that is out of our usual work hours so we'll have to figure something out
Subject: Wargaming America Tank Company
Link on message: #1765877
mrasianman2, on Apr 20 2012 - 02:28, said: Ah my bad. Looked like a typo when I glanced at it. My apologies
for my mistake Wargaming.
Link on message: #1765877
mrasianman2, on Apr 20 2012 - 02:28, said: Ah my bad. Looked like a typo when I glanced at it. My apologies
for my mistake Wargaming.Gaea: No worries. Just hope you're all ready to come meet us on the
battlefield!! Muhahahahahaha! http://forum.worldof...mile-izmena.gif
Subject: Wargaming America Tank Company
Link on message: #1765877
mrasianman2, on Apr 20 2012 - 01:28, said: Ah my bad. Looked like a typo when I glanced at it. My apologies
for my mistake Wargaming.
Link on message: #1765877
mrasianman2, on Apr 20 2012 - 01:28, said: Ah my bad. Looked like a typo when I glanced at it. My apologies
for my mistake Wargaming.Gaea:
No worries. Just hope you're all ready to come meet us on the battlefield!! Muhahahahahaha! http://forum.worldof...mile-izmena.gif
No worries. Just hope you're all ready to come meet us on the battlefield!! Muhahahahahaha! http://forum.worldof...mile-izmena.gif
Subject: Wargaming America Tank Company
Link on message: #1765877
mrasianman2, on Apr 20 2012 - 01:28, said: Ah my bad. Looked like a typo when I glanced at it. My apologies
for my mistake Wargaming.
Link on message: #1765877
mrasianman2, on Apr 20 2012 - 01:28, said: Ah my bad. Looked like a typo when I glanced at it. My apologies
for my mistake Wargaming.Gaea:
No worries. Just hope you're all ready to come meet us on the battlefield!! Muhahahahahaha! http://forum.worldof...mile-izmena.gif
No worries. Just hope you're all ready to come meet us on the battlefield!! Muhahahahahaha! http://forum.worldof...mile-izmena.gif
Subject:
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012
Link on message: #1764977
Liebestod, on Apr 19 2012 - 23:30, said: Highly uninformative as usual.
Most of the questions are: 'Will you ever do this crazy thing no one cares about?' 'No.'
Why not info about the philosophy or stats of the upcoming IS4/IS8/ST1? Will the IS4 get its 160mm lower side armor back? How do the devs envision its role in clan wars?
Or give us a date when you are going to implement multi-gun tanks as promised so long ago.
Or progress on new game modes.
Or a sneak preview of British tanks? That would be awesome.
Honestly I didn't learn anything new from these answers. Certainly nothing that gets me excited about the future of the game.
Some of the best questions (like the one about the fate of the T-50-2, I think a lot of people myself included want to know what's going to happen to it so we can decide whether to get it or not) were chosen but the answer was simply 'we do not know at this time'. Why even post that non-answer?
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012Link on message: #1764977
Liebestod, on Apr 19 2012 - 23:30, said: Highly uninformative as usual.Most of the questions are: 'Will you ever do this crazy thing no one cares about?' 'No.'
Why not info about the philosophy or stats of the upcoming IS4/IS8/ST1? Will the IS4 get its 160mm lower side armor back? How do the devs envision its role in clan wars?
Or give us a date when you are going to implement multi-gun tanks as promised so long ago.
Or progress on new game modes.
Or a sneak preview of British tanks? That would be awesome.
Honestly I didn't learn anything new from these answers. Certainly nothing that gets me excited about the future of the game.
Some of the best questions (like the one about the fate of the T-50-2, I think a lot of people myself included want to know what's going to happen to it so we can decide whether to get it or not) were chosen but the answer was simply 'we do not know at this time'. Why even post that non-answer?
GeneralDirection: We didn't provide statistical information because the public test
has not started yet. If you remember the 7.2 public test, we
changed the statistics of the M103, T110E5 and new tank destroyers
quite a few times.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1764966
Happy_Shrapnel, on Apr 19 2012 - 23:06, said: Will the graphics issues for older ATI video cards introduced in
update 7.2 (missing textures, random black shapes onscreen)be fixed
in time for the next update(7.3)?
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers AnswersLink on message: #1764966
Happy_Shrapnel, on Apr 19 2012 - 23:06, said: Will the graphics issues for older ATI video cards introduced in
update 7.2 (missing textures, random black shapes onscreen)be fixed
in time for the next update(7.3)?GeneralDirection: Have you opened a support ticket? Our CS team might be able to help
you out with that bug while we work on addressing it.
Subject:
World of Tanks News and Information\News and Information\Battle of Villers-Bretonneux Special
Link on message: #1764957
KPEMEHb, on Apr 19 2012 - 22:56, said: oh, I did not know. 90% would of course be even better.
And to all the haters, this is by far not the most useless special. Absolutely everyone can use half priced consumables. There have been much worse. So, thanks WG, please, consider the perks reset one.
World of Tanks News and Information\News and Information\Battle of Villers-Bretonneux SpecialLink on message: #1764957
KPEMEHb, on Apr 19 2012 - 22:56, said: oh, I did not know. 90% would of course be even better.And to all the haters, this is by far not the most useless special. Absolutely everyone can use half priced consumables. There have been much worse. So, thanks WG, please, consider the perks reset one.
GeneralDirection: We will be adding crew skill reset discounts to specials, yes. I
will go ahead and say the first is scheduled for May.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Province = WORST MAP EVER.....please delete
Link on message: #1764699
ctlbulldg06, on Apr 19 2012 - 22:19, said: REALLY?!? Holy cow, that's the FIRST time GD has ever stepped into
a topic and given such decisive answer?
Was it a culimination of negative feedback or that this topic had special resonance with you?
World of Tanks Game Discussion\Gameplay Discussion\Province = WORST MAP EVER.....please deleteLink on message: #1764699
ctlbulldg06, on Apr 19 2012 - 22:19, said: REALLY?!? Holy cow, that's the FIRST time GD has ever stepped into
a topic and given such decisive answer?Was it a culimination of negative feedback or that this topic had special resonance with you?
GeneralDirection: We're reviewing the data right now and will come to a decision
soon. We're not entirely happy with the way it plays in random
battles at the moment.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1764678
SpectreHD, on Nov 28 2011 - 16:23, said: Thanks very much! This will probably something I will be looking
forward to!
[edit]
I have another question.
Why are M10 and M36 US tank destroyers so different than what they were in real life?
Granted they are called Tank Destroyers by the US Army but they performed more like shoot and scoot mediums and not like the slow vehicles they are in game. The M10 in particular had the same performance as the M4 Sherman while the M36 has similar but slightly less performance(due to heavier turret and gun) as an M4 Sherman as well. Furthermore, the M36 does not even get its real Ford GAA engine and its gun depression when using the 90mm. It makes me apprehensive for the upcoming M18 Hellcat when you balance these two vehicles as such. The M10, M18 and M36 were literally fast, mobile vehicles which pack a big punch but sacrifice protection.
If you can implement the French tanks as something that would add some unique and different vehicles, make the US turreted TDs they way they were. They may be called Tank Destroyers but they are far from what this game defines tank destroyers as.
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers AnswersLink on message: #1764678
SpectreHD, on Nov 28 2011 - 16:23, said: Thanks very much! This will probably something I will be looking
forward to![edit]
I have another question.
Why are M10 and M36 US tank destroyers so different than what they were in real life?
Granted they are called Tank Destroyers by the US Army but they performed more like shoot and scoot mediums and not like the slow vehicles they are in game. The M10 in particular had the same performance as the M4 Sherman while the M36 has similar but slightly less performance(due to heavier turret and gun) as an M4 Sherman as well. Furthermore, the M36 does not even get its real Ford GAA engine and its gun depression when using the 90mm. It makes me apprehensive for the upcoming M18 Hellcat when you balance these two vehicles as such. The M10, M18 and M36 were literally fast, mobile vehicles which pack a big punch but sacrifice protection.
If you can implement the French tanks as something that would add some unique and different vehicles, make the US turreted TDs they way they were. They may be called Tank Destroyers but they are far from what this game defines tank destroyers as.
GeneralDirection: The differences exist primarily due to gameplay balance concerns.
It's possible we will review them in the future. The Chieftain had
a chance to meet with the design team recently and will be working
with them to ensure the American vehicles are as accurate as
possible while still retaining balance.
Subject:
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012
Link on message: #1764559
DannyT251, on Apr 19 2012 - 21:49, said: Will it be possible in the future then? Maybe even cross-server
playing?
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012Link on message: #1764559
DannyT251, on Apr 19 2012 - 21:49, said: Will it be possible in the future then? Maybe even cross-server
playing?GeneralDirection: Yes, the goal is to allow cross-server play.
Subject:
World of Tanks News and Information\News and Information\Battle of Villers-Bretonneux Special
Link on message: #1764553
Khagan, on Apr 19 2012 - 22:22, said: Gold consumables too? Also, were people having trouble getting
silver to buy the tanks used in the special? thought the whole idea
of Economics 2.0 was to make the grind to mid tiers quick and
inexpensive.
World of Tanks News and Information\News and Information\Battle of Villers-Bretonneux SpecialLink on message: #1764553
Khagan, on Apr 19 2012 - 22:22, said: Gold consumables too? Also, were people having trouble getting
silver to buy the tanks used in the special? thought the whole idea
of Economics 2.0 was to make the grind to mid tiers quick and
inexpensive.GeneralDirection: We have a lot of new players recently, so this special was designed
to get them into tier 5 quicker (since they don't have to spend as
much on tier 3/4 tanks).
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1764360
Link on message: #1764360
Gaea: I realize that this issue is making many of you unhappy, but
unfortunately because of the nature of the problem, I cannot go
back in time and fix the issue we had with the emails, nor review
all of those that have been sent in since the news was posted. The
decisions for these All Stars are final.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1764360
Link on message: #1764360
Gaea: I realize that this issue is making many of you unhappy, but
unfortunately because of the nature of the problem, I cannot go
back in time and fix the issue we had with the emails, nor review
all of those that have been sent in since the news was posted. The
decisions for these All Stars are final.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1764360
Link on message: #1764360
Gaea: I realize that this issue is making many of you unhappy, but
unfortunately because of the nature of the problem, I cannot go
back in time and fix the issue we had with the emails, nor review
all of those that have been sent in since the news was posted. The
decisions for these All Stars are final.
Subject:
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012
Link on message: #1764339
DannyT251, on Apr 19 2012 - 21:39, said: Are you (Will you ever be) working at NA->EU account transfer?
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012Link on message: #1764339
DannyT251, on Apr 19 2012 - 21:39, said: Are you (Will you ever be) working at NA->EU account transfer?GeneralDirection: We are not working on an account transfer service at this time.
Subject:
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012
Link on message: #1764306
kj1_, on Apr 19 2012 - 21:36, said: you people continue to ignore issues with the 2 r2d2's on the
kv-5... i thought you liked the Russian tanks
World of Tanks News and Information\News and Information\You Ask, We Reply – April 19, 2012Link on message: #1764306
kj1_, on Apr 19 2012 - 21:36, said: you people continue to ignore issues with the 2 r2d2's on the
kv-5... i thought you liked the Russian tanksGeneralDirection: Every vehicle has a weakness. The "r2d2" is the weakness for the
KV-5.
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