Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Tournaments & E-Sports\Challenges\Absolute 5v5 Predictions
Link on message: #1762546
macg1991, on Apr 19 2012 - 15:25, said: I think Royal's getting better at this prediction thing... Did
somebody buy him a monkey that makes predictions?
Tournaments & E-Sports\Challenges\Absolute 5v5 PredictionsLink on message: #1762546
macg1991, on Apr 19 2012 - 15:25, said: I think Royal's getting better at this prediction thing... Did
somebody buy him a monkey that makes predictions?GeneralDirection: An octopus!
Subject:
Off-Topic Discussion\Off-Topic\Supersticious habbits and rituals
Link on message: #1762350
Off-Topic Discussion\Off-Topic\Supersticious habbits and ritualsLink on message: #1762350
ARGO: Greetings all,
Have you ever seen how some people will do the strangest things for a little good luck? Some baseball players will point up to the heavens before they bat. Some boxers go to church and pray before a fight. Some football players rub thier helmets. We all have our own strange and unique ways and rituals that we do when in competition to get that extra edge. Well that's what this thread is all about. Now I too have my own strange habbit of running over the ammo/supplies at the start of each match, I have no idea where it started or why but I know a lot of other players do it too. Does it help me get a victory? Most likely not....but, I will say I seem to win more when I do it...Hehehe.
Anyway, I thought I would throw this out there to see if any of you have your own special rituals you do in WoT.....Just for kicks of course, who knows, you may start a trend!
Have fun!
Have you ever seen how some people will do the strangest things for a little good luck? Some baseball players will point up to the heavens before they bat. Some boxers go to church and pray before a fight. Some football players rub thier helmets. We all have our own strange and unique ways and rituals that we do when in competition to get that extra edge. Well that's what this thread is all about. Now I too have my own strange habbit of running over the ammo/supplies at the start of each match, I have no idea where it started or why but I know a lot of other players do it too. Does it help me get a victory? Most likely not....but, I will say I seem to win more when I do it...Hehehe.
Anyway, I thought I would throw this out there to see if any of you have your own special rituals you do in WoT.....Just for kicks of course, who knows, you may start a trend!
Have fun!
Subject: Classic League 1: Season Shoutcast
Link on message: #1759299
azren, on Apr 18 2012 - 23:10, said: I'm enjoying the fact that the community managers are watching
these and providing feedback. You guys get a +1 from me for
that.
Of course Relics and Nag get, like... +1,000,000 for these being awesome.
Link on message: #1759299
azren, on Apr 18 2012 - 23:10, said: I'm enjoying the fact that the community managers are watching
these and providing feedback. You guys get a +1 from me for
that.Of course Relics and Nag get, like... +1,000,000 for these being awesome.
lord_farquad: From our point of view, more player content = more publicity for
tournaments in the WoT community = more people interested in
tournaments = more players = more player content. It's a self
sustaining chain of awesomeness.
P.S.
I have applied a tax to your +'s, and taken 500,000 for myself http://forum.worldof...mile-hiding.gif
P.S.
I have applied a tax to your +'s, and taken 500,000 for myself http://forum.worldof...mile-hiding.gif
Subject: Classic League 1: Season Shoutcast
Link on message: #1759299
azren, on Apr 18 2012 - 22:10, said: I'm enjoying the fact that the community managers are watching
these and providing feedback. You guys get a +1 from me for
that.
Of course Relics and Nag get, like... +1,000,000 for these being awesome.
Link on message: #1759299
azren, on Apr 18 2012 - 22:10, said: I'm enjoying the fact that the community managers are watching
these and providing feedback. You guys get a +1 from me for
that.Of course Relics and Nag get, like... +1,000,000 for these being awesome.
lord_farquad:
From our point of view, more player content = more publicity for tournaments in the WoT community = more people interested in tournaments = more players = more player content. It's a self sustaining chain of awesomeness.
P.S.
I have applied a tax to your +'s, and taken 500,000 for myself http://forum.worldof...mile-hiding.gif
From our point of view, more player content = more publicity for tournaments in the WoT community = more people interested in tournaments = more players = more player content. It's a self sustaining chain of awesomeness.
P.S.
I have applied a tax to your +'s, and taken 500,000 for myself http://forum.worldof...mile-hiding.gif
Subject: Classic League 1: Season Shoutcast
Link on message: #1759299
azren, on Apr 18 2012 - 22:10, said: I'm enjoying the fact that the community managers are watching
these and providing feedback. You guys get a +1 from me for
that.
Of course Relics and Nag get, like... +1,000,000 for these being awesome.
Link on message: #1759299
azren, on Apr 18 2012 - 22:10, said: I'm enjoying the fact that the community managers are watching
these and providing feedback. You guys get a +1 from me for
that.Of course Relics and Nag get, like... +1,000,000 for these being awesome.
lord_farquad:
From our point of view, more player content = more publicity for tournaments in the WoT community = more people interested in tournaments = more players = more player content. It's a self sustaining chain of awesomeness.
P.S.
I have applied a tax to your +'s, and taken 500,000 for myself http://forum.worldof...mile-hiding.gif
From our point of view, more player content = more publicity for tournaments in the WoT community = more people interested in tournaments = more players = more player content. It's a self sustaining chain of awesomeness.
P.S.
I have applied a tax to your +'s, and taken 500,000 for myself http://forum.worldof...mile-hiding.gif
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1759199
Link on message: #1759199
Gaea: The announcement was made on the news
page.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1759199
Link on message: #1759199
Gaea: The announcement was made on the news
page.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1759199
Link on message: #1759199
Gaea: The announcement was made on the news
page.
Subject: 7.3 Update Details
Link on message: #1759134
Link on message: #1759134
lord_farquad: Get a sneak peak at the upcoming 7.3 update!
Read more!
Read more!
Subject:
Tournaments & E-Sports\Classic Leagues\qualification tournament
Link on message: #1759091
Tournaments & E-Sports\Classic Leagues\qualification tournamentLink on message: #1759091
GeneralDirection: Just to let you guys know, I've been following this thread. I've
mostly been quiet because I'm on a three-week trip (which is coming
to an end soon!) and haven't had a whole lot of time to actually
respond to forum threads.
But regarding this discussion: that's what the regular season is for at this time. It's acting as the "qualifier." I'd rather fix the reasons for players losing interest in that, than to add a qualifier for the qualifier. If that makes sense.
But regarding this discussion: that's what the regular season is for at this time. It's acting as the "qualifier." I'd rather fix the reasons for players losing interest in that, than to add a qualifier for the qualifier. If that makes sense.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1758876
Link on message: #1758876
Gaea: Because of the email issues we had, we asked to have you all
resubmit your entries. Unfortunately I could not wait any longer
for more players to resubmit for these contests as we really needed
to move forward and focus on the current contests.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1758876
Link on message: #1758876
Gaea: Because of the email issues we had, we asked to have you all
resubmit your entries. Unfortunately I could not wait any longer
for more players to resubmit for these contests as we really needed
to move forward and focus on the current contests.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1758876
Link on message: #1758876
Gaea: Because of the email issues we had, we asked to have you all
resubmit your entries. Unfortunately I could not wait any longer
for more players to resubmit for these contests as we really needed
to move forward and focus on the current contests.
Subject:
World of Tanks Game Discussion\Suggestions\Unlimited BOT Reporting needed
Link on message: #1758571
Yoott, on Apr 18 2012 - 20:25, said: increased credits for low tier tanks = more profits for the morons
who bot or afk regularly.
World of Tanks Game Discussion\Suggestions\Unlimited BOT Reporting neededLink on message: #1758571
Yoott, on Apr 18 2012 - 20:25, said: increased credits for low tier tanks = more profits for the morons
who bot or afk regularly.Tanitha: Increased credits aren't much good to a botter.
They cant be transferred and the accounts don't last long before they are permanently banned or wiped.
Out of interest, most reported botters aren't banned due to their stats showing they have only been afk for one game.
Instead most of the bots are banned before they have even been reported, from daily stat checks of the bot detecting software.
Botting is pointless, but still its a shame they interfere with other players games.
I will continue to thin them out as much as possible.
Regards
Tan.
They cant be transferred and the accounts don't last long before they are permanently banned or wiped.
Out of interest, most reported botters aren't banned due to their stats showing they have only been afk for one game.
Instead most of the bots are banned before they have even been reported, from daily stat checks of the bot detecting software.
Botting is pointless, but still its a shame they interfere with other players games.
I will continue to thin them out as much as possible.
Regards
Tan.
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1758480
Link on message: #1758480
Gaea: Check the news here!
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1758480
Link on message: #1758480
Gaea: Check the news here!
Subject: All Stars #27, #28, #29, and #30 winners!
Link on message: #1758480
Link on message: #1758480
Gaea: Check the news here!
Subject: Classic League 1: Season Shoutcast
Link on message: #1758352
Relics, on Apr 18 2012 - 20:09, said: Thanks!
Ran into some uploading issues with Youtube so a few matches won't be available till later tonight.
Link on message: #1758352
Relics, on Apr 18 2012 - 20:09, said: Thanks!Ran into some uploading issues with Youtube so a few matches won't be available till later tonight.
lord_farquad: np.... I am watching them in between scheduling rounds, planning
tourneys, etc. So I have other things to keep me busy http://forum.worldof...mile-tongue.gif
Subject: Classic League 1: Season Shoutcast
Link on message: #1758352
Relics, on Apr 18 2012 - 19:09, said: Thanks!
Ran into some uploading issues with Youtube so a few matches won't be available till later tonight.
Link on message: #1758352
Relics, on Apr 18 2012 - 19:09, said: Thanks!Ran into some uploading issues with Youtube so a few matches won't be available till later tonight.
lord_farquad:
np.... I am watching them in between scheduling rounds, planning tourneys, etc. So I have other things to keep me busy http://forum.worldof...mile-tongue.gif
np.... I am watching them in between scheduling rounds, planning tourneys, etc. So I have other things to keep me busy http://forum.worldof...mile-tongue.gif
Subject: Classic League 1: Season Shoutcast
Link on message: #1758352
Relics, on Apr 18 2012 - 19:09, said: Thanks!
Ran into some uploading issues with Youtube so a few matches won't be available till later tonight.
Link on message: #1758352
Relics, on Apr 18 2012 - 19:09, said: Thanks!Ran into some uploading issues with Youtube so a few matches won't be available till later tonight.
lord_farquad:
np.... I am watching them in between scheduling rounds, planning tourneys, etc. So I have other things to keep me busy http://forum.worldof...mile-tongue.gif
np.... I am watching them in between scheduling rounds, planning tourneys, etc. So I have other things to keep me busy http://forum.worldof...mile-tongue.gif
Subject: Classic League 1: Season Shoutcast
Link on message: #1757886
Link on message: #1757886
lord_farquad: Awesome work, as usual guys! I have been really enjoying being able
to watch the matches! http://forum.worldof...Smile_great.gif
Subject: Classic League 1: Season Shoutcast
Link on message: #1757886
Link on message: #1757886
lord_farquad: Awesome work, as usual guys! I have been really enjoying being able
to watch the matches! http://forum.worldof...Smile_great.gif
Subject: Classic League 1: Season Shoutcast
Link on message: #1757886
Link on message: #1757886
lord_farquad: Awesome work, as usual guys! I have been really enjoying being able
to watch the matches! http://forum.worldof...Smile_great.gif
Subject: Submit your Classic League battle replays
Link on message: #1757792
W0lfy, on Apr 18 2012 - 07:37, said: Sorry but each one of our battles has been a "technical
victory".
However with Relics and Naga doing such a good job on their ShoutCast, you may as well let them do the work for you.
Link on message: #1757792
W0lfy, on Apr 18 2012 - 07:37, said: Sorry but each one of our battles has been a "technical
victory".However with Relics and Naga doing such a good job on their ShoutCast, you may as well let them do the work for you.
lord_farquad: ahem, that's not what I was thinking at all...... http://forum.worldof...mile-hiding.gif
Subject: Submit your Classic League battle replays
Link on message: #1757792
W0lfy, on Apr 18 2012 - 06:37, said: Sorry but each one of our battles has been a "technical
victory".
However with Relics and Naga doing such a good job on their ShoutCast, you may as well let them do the work for you.
Link on message: #1757792
W0lfy, on Apr 18 2012 - 06:37, said: Sorry but each one of our battles has been a "technical
victory".However with Relics and Naga doing such a good job on their ShoutCast, you may as well let them do the work for you.
lord_farquad:
ahem, that's not what I was thinking at all...... http://forum.worldof...mile-hiding.gif
ahem, that's not what I was thinking at all...... http://forum.worldof...mile-hiding.gif
Subject: Submit your Classic League battle replays
Link on message: #1757792
W0lfy, on Apr 18 2012 - 06:37, said: Sorry but each one of our battles has been a "technical
victory".
However with Relics and Naga doing such a good job on their ShoutCast, you may as well let them do the work for you.
Link on message: #1757792
W0lfy, on Apr 18 2012 - 06:37, said: Sorry but each one of our battles has been a "technical
victory".However with Relics and Naga doing such a good job on their ShoutCast, you may as well let them do the work for you.
lord_farquad:
ahem, that's not what I was thinking at all...... http://forum.worldof...mile-hiding.gif
ahem, that's not what I was thinking at all...... http://forum.worldof...mile-hiding.gif
Subject: World of Tanks 7.2 Update
Link on message: #1757498
Link on message: #1757498
lord_farquad: Version 7.2 Update Notes
Go to the game client download page
Content
Added new maps: Province (a small Italian map) and Live Oaks (first American map).
Added American tank destroyers with turning turrets: M8A1, T49, M18, T25-2, and T28 prototype.
The Т34 is rebalanced and moved to premium vehicles; it is removed from American Tech Tree. M103 substitutes T34 as an American tier 9 heavy tank.
The Т30 is rebalanced; it becomes becomes an American tier 9 tank destroyer with a turning turret. T110E5 substitutes T30 as an American tier 10 heavy tank.
Added one camouflage for each nation.
Added 22 new crew skills and perks (details can be viewed in a crew member's Personal File). You can learn more about new skills and perks here.
Added two premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Please note that these vehicles will be available only for players partaking in supertest.
Added display of records of experience earned on a certain vehicle (the so called qualification badges). You can learn more about qualification badges here.
Added a tutorial for newcomers, which teaches basic principles of garage interface (availalble only for new accounts, i.e. for players who enter the game for the first time).
Added name Ilya for Russian crew members. Tank models
Fixed or reworked visual tank models of : IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
The following vehicles are resized to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51, T-54, Type 59, Tiger II.
Changed visual model of the second turret of Т32. Fixed or reworked damaged models of the following vehicles:
USSR: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2, ISU-152.
Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V/IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735(F).
US: M3 Stuart, M3 Lee, T20, M4A2E4, T95.
France: B1. Game mechanics
The following parameters revised for most vehicles: profitability, cost, cost of research, cost of repair, cost of modules, cost of module research.
All crew skills, trained prior to 7.2 update release, have been reset; all experience, spent on training, is given as "free experience", which can be used for training either new or old skills.
Added an option of a crew member's skills reset, purchased for gold (100% experience saved), for credits (90% experience saved) and for free (80% experience saved).
Parameters of all tanks renormed (reduced) to fit 100% trained crew, without matters increasing crew skills (Commander's skills, consumables and etc.). Real game parameters of tanks remain the same.
Now spaced armor reduces damage from HE shell according to its thickness and position (in 7.1 version spaced armor just moved farther the shell explosion point and did not reduce damage caused with it).
Armor absorption (blocking) of HE shell damage reduced by 20%.
Т-50-2 top turret front armor reduced from 60 to 45 mm.
FuG37 radio action range changed: now it comprises 290 meters (was 360 meters).
Match-making level reduced by 1 for KV-220, Т14 and Churchill.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Upgraded the mechanism of automatical choice of cluster at log in.
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently.
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base.
Changed elevation angles for the following guns of French tanks: Vehicle Changes
Renault FT:
First turrent turning speed reduced by 1.375 degrees/sec;
Second turret turning speed reduced by 1 degree/sec;
First turret view range increased by 13.75 m.Hotchkiss H35:
Turrent turning speed increased by 0.5 degrees/sec;
View range increased by 2.5 m;
Gun elevation angle changed from 16 to 20 degrees upwards and from 10to 13 degrees downwards.D1:
Durability with first turret on increased by 5 points;
First turret turning speed increased by 1 degree/sec;
Second turret turning speed increased by 0.25 degrees/sec;
Second turret view range increased by 2.5 m;
Gun 37mm APX SA18 reload time in second turret reduced by 0.21 sec.D2:
First turret turning speed reduced by 1.5 degrees/sec;
First turret view range reduced by 2.5 m;
Second turret turning speed reduced by 1.25 degrees/sec;
Second turret view range increased by 5 m.B1:
Durability with first turret on increased by 10 points;
Turning speed increased by 2 degrees/sec;
Tispersion from motion and turning reduced by 10%;
First turret turning speed increased by 1.5 degrees/sec;
Second turret turning speed increased by 1 degree/sec;
First turret view range reduced by 15 m;
Second turret view range reduced by 12.5 m;
Gun elevation angle changed from 10 to 18 degrees downwards;
Reload time of gun 47mm SA34 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA35 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA34 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA35 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA37 in the second turret reduced by 0.21 sec.BDR G1B:
Durability with first turret on increased by 20 points.
Durability with second turret on increased by 10 points.
Reduced durability of mid-suspension.
First turret view range reduced by 6.25 m.
Second turret view range reduced by 3.75 m.
Second turret turning speed increased by 0.25 degrees/sec.
Reload time of gun 75mm SA32 in the first turret reduced by 0.08 sec.
Reload time of gun 75mm Long 44 in the first turret reduced by 0.08 sec.
Reload time of gun 90mm canon DCA 30 in the second turret reduced by0.21 sec.
Aiming time of gun 90mm canon DCA 30 in the second turret reduced by0.35 sec.ARL 44:
First turret turning speed reduced by 1 degree/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.75 degrees/sec.
Second turret view range reduced by 2.5 m.AMX M4 1945:
Turning speed increased by 2 degrees/sec.
Durability of mid-suspension reduced.
First turret turning speed increased by 0.5 degrees/sec.
Second turret turning speed increased by 0.25 degrees/sec.
First turret view range increased by 2.5 m.
Second turret view range increased by 1.25 m.AMX 50 100:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 12.5 m.
Reload time of gun 90mm F3 increased by 0.7 sec.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Reload time of gun 90mm canon DCA 45 increased by 0.7 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 increased by 0.85 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.AMX 50 120:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 15 m.
Guns elevation angle changed from 7 to 6 degrees downwards.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 reduced by 1.4 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Reload time of gun 120mm SA 46 increased by 0.7 sec.
Aiming time for gun 120mm SA 46 increased by 0.14 sec.
Firing speed in the autoloader for gun 120mm SA 46 reduced by 10%.AMX 50B:
tank durability reduced by 100 points.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 8 to 6 degrees downwards.
Reload time of gun increased by 1.4 sec.
Aiming time increased by 0.14 sec.
Firing rate in the autoloader reduced by 10%.AMX 38:
Turret turning speed reduced by 0.25 degrees/sec.
View range increased by 5 m.
Reload time of gun 37mm SA38 increased by 0.12 sec.
Reload time of gun 25mm Canon Raccourci Mle.1934 increased by 0.09 sec.
Reload time of gun 47mm SA34 reduced by 0.35 sec.
Reload time of gun 47mm SA35 increased by 0.12 сек.AMX 40:
First turret turning speed increased by 0.5 degrees/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.25 degrees/sec.
Second turret view range increased by 25 m.AMX 12t:
Tank durability reduced by 10 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 7.5 m.
Guns elevation angles changed from 4 to 12 degrees upwards.
Reload time of all gun reduced by 0.28 sec.
Firing speed in the autoloader for all guns reduced by 10%.
Aiming time for all guns increased by 0.22 sec.AMX 13 75:
Tank durability reduced by 30 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 5 m.
Guns elevation angles changed from 6 to 9 degrees upwards and from 8 to6 degrees downwards.
Reload time of gun 75mm SA49 L48 reduced by 0.7 sec.
Firing speed in the autoloader for gun 75mm SA49 L48 reduced by 9%.
Aiming time for gun 75mm SA49 L48 increased by 0.22 sec.
Reload time of gun 75mm SA50 increased by 1 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.AMX 13 90:
Tank durability reduced by 50 points.
Durability of mid-suspension reduced.
Dispersion from motion and turning for top suspension increased by5%.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angle changed from 8 to 9 degrees upwards and from 9 to 6degrees downwards.
Reload time of gun 75mm SA50 increased by 1.7 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Splash for gun 75mm SA50 caused by turret turning increased by 25%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.
Reload time of gun 90mm F3 increased by 0.9 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Splash for gun 90mm F3 caused by turret turning increased by 25%.
Aiming time of gun 90mm F3 increased by 0.15 sec.Lorraine 40t:
Tank durability reduced by 50 points.
Turning speed reduced by 4 degrees/sec.
Dispersion from motion and turning on first suspension increased by5%.
Dispersion from motion and turning on second suspension increasedby 15%.
Turret turning speed reduced by 1 degree/sec.
View range reduced by 2.5 m.
Reload time of gun 90mm F3 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 0.6 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 15%.
Aiming time of gun 100mm SA 47 increased by 0.14 sec.Bat Chatillon 25t:
Tank durability reduced by 100.
Dispersion from motion and turning on first suspension increasedby 5%.
Dispersion from motion and turning on second suspension increasedby 20%.
Turret turning speed reduced by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 9 to 6 degrees downwards.
Reload time of gun 90mm F3 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 3.4 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Aiming time for gun 100mm SA 47 increased by 0.14 sec. Interface
Added an icon (triangle) to a crew member's image, which denotes what crew member will get experience for a battle at accelerated training.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added advanced tooltips for tanks when mousing over them in the garage carousel.
Added platoon markers and clan tags to “wide” team view mode.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
In-battle team list background is made more transparent.
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
Added extended pop-up hints for tanks in the “band”. Now it covers minimap.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Now the players counter denoted number of players in the whole region, not just on a cluster.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Changed premium account purchase window design.
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines. Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Removed HE shell penetration marker rendering when the vehicle is not damaged. Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed shooting effects and sounds of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (mantlet or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
"Demountable" equipment renamed to "Complex" in all interface elements.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed view marker sticking on minimap.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the option of tank selling, with equipment demounting with gold when there is no gold on account.
Fixed the bug when a crew member received preferments at skills reset and retrain.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Cancelled the option of retraining Chinese crew members for non-existing tanks.
Removed modules of several premium and top tanks from store.
Fixed the opportunity to select notation text in dialogue windows.
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal, Burda’s Medal, and Halonen's Medal.
Fixed errors in the system message about camouflage expiring.
Fixed text descriptions of several camouflages.
Removed notifications about zero cost for shells or consumables resupply.
Fixed incorrect message and equipment demounting from a damaged vehicle.
Fixed several incorrect text notifications appearing during equipment managing.
Tuned the volume for the destruction sound of some objects.
At critical hit the voice notification says just "Penetration".
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display (moved horizontally and vertically) of vehicle on long distance.
Fixed inability to repeatedly change anisotropic filtration in graphics settings.
Fixed some errors in dynamic shadows algorithm.
Fixed some points of in-battle help page (button ‘F1’ per default).
Fixed rare game client failure occuring due to archiving implemented with 7.1.1 update.
Fixed an occasional bug when a vehicle did not enter battle (hang up during the map loading).
Fixed a rare bug with client failure at entering garage. Incomplete issues
On some computers (when a PC is more than 8 years) the game client might face partial issues with graphics. Works on the fix are being held at the moment. Detailed changes as per game economy v.2.0
(Change details are located at the link above)
Go to the game client download page
Go to the game client download page
Content
Added new maps: Province (a small Italian map) and Live Oaks (first American map).
Added American tank destroyers with turning turrets: M8A1, T49, M18, T25-2, and T28 prototype.
The Т34 is rebalanced and moved to premium vehicles; it is removed from American Tech Tree. M103 substitutes T34 as an American tier 9 heavy tank.
The Т30 is rebalanced; it becomes becomes an American tier 9 tank destroyer with a turning turret. T110E5 substitutes T30 as an American tier 10 heavy tank.
Added one camouflage for each nation.
Added 22 new crew skills and perks (details can be viewed in a crew member's Personal File). You can learn more about new skills and perks here.
Added two premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Please note that these vehicles will be available only for players partaking in supertest.
Added display of records of experience earned on a certain vehicle (the so called qualification badges). You can learn more about qualification badges here.
Added a tutorial for newcomers, which teaches basic principles of garage interface (availalble only for new accounts, i.e. for players who enter the game for the first time).
Added name Ilya for Russian crew members. Tank models
Fixed or reworked visual tank models of : IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
The following vehicles are resized to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51, T-54, Type 59, Tiger II.
Changed visual model of the second turret of Т32. Fixed or reworked damaged models of the following vehicles:
USSR: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2, ISU-152.
Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V/IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735(F).
US: M3 Stuart, M3 Lee, T20, M4A2E4, T95.
France: B1. Game mechanics
The following parameters revised for most vehicles: profitability, cost, cost of research, cost of repair, cost of modules, cost of module research.
All crew skills, trained prior to 7.2 update release, have been reset; all experience, spent on training, is given as "free experience", which can be used for training either new or old skills.
Added an option of a crew member's skills reset, purchased for gold (100% experience saved), for credits (90% experience saved) and for free (80% experience saved).
Parameters of all tanks renormed (reduced) to fit 100% trained crew, without matters increasing crew skills (Commander's skills, consumables and etc.). Real game parameters of tanks remain the same.
Now spaced armor reduces damage from HE shell according to its thickness and position (in 7.1 version spaced armor just moved farther the shell explosion point and did not reduce damage caused with it).
Armor absorption (blocking) of HE shell damage reduced by 20%.
Т-50-2 top turret front armor reduced from 60 to 45 mm.
FuG37 radio action range changed: now it comprises 290 meters (was 360 meters).
Match-making level reduced by 1 for KV-220, Т14 and Churchill.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Upgraded the mechanism of automatical choice of cluster at log in.
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently.
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base.
Changed elevation angles for the following guns of French tanks: Vehicle Changes
Renault FT:
First turrent turning speed reduced by 1.375 degrees/sec;
Second turret turning speed reduced by 1 degree/sec;
First turret view range increased by 13.75 m.Hotchkiss H35:
Turrent turning speed increased by 0.5 degrees/sec;
View range increased by 2.5 m;
Gun elevation angle changed from 16 to 20 degrees upwards and from 10to 13 degrees downwards.D1:
Durability with first turret on increased by 5 points;
First turret turning speed increased by 1 degree/sec;
Second turret turning speed increased by 0.25 degrees/sec;
Second turret view range increased by 2.5 m;
Gun 37mm APX SA18 reload time in second turret reduced by 0.21 sec.D2:
First turret turning speed reduced by 1.5 degrees/sec;
First turret view range reduced by 2.5 m;
Second turret turning speed reduced by 1.25 degrees/sec;
Second turret view range increased by 5 m.B1:
Durability with first turret on increased by 10 points;
Turning speed increased by 2 degrees/sec;
Tispersion from motion and turning reduced by 10%;
First turret turning speed increased by 1.5 degrees/sec;
Second turret turning speed increased by 1 degree/sec;
First turret view range reduced by 15 m;
Second turret view range reduced by 12.5 m;
Gun elevation angle changed from 10 to 18 degrees downwards;
Reload time of gun 47mm SA34 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA35 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA34 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA35 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA37 in the second turret reduced by 0.21 sec.BDR G1B:
Durability with first turret on increased by 20 points.
Durability with second turret on increased by 10 points.
Reduced durability of mid-suspension.
First turret view range reduced by 6.25 m.
Second turret view range reduced by 3.75 m.
Second turret turning speed increased by 0.25 degrees/sec.
Reload time of gun 75mm SA32 in the first turret reduced by 0.08 sec.
Reload time of gun 75mm Long 44 in the first turret reduced by 0.08 sec.
Reload time of gun 90mm canon DCA 30 in the second turret reduced by0.21 sec.
Aiming time of gun 90mm canon DCA 30 in the second turret reduced by0.35 sec.ARL 44:
First turret turning speed reduced by 1 degree/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.75 degrees/sec.
Second turret view range reduced by 2.5 m.AMX M4 1945:
Turning speed increased by 2 degrees/sec.
Durability of mid-suspension reduced.
First turret turning speed increased by 0.5 degrees/sec.
Second turret turning speed increased by 0.25 degrees/sec.
First turret view range increased by 2.5 m.
Second turret view range increased by 1.25 m.AMX 50 100:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 12.5 m.
Reload time of gun 90mm F3 increased by 0.7 sec.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Reload time of gun 90mm canon DCA 45 increased by 0.7 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 increased by 0.85 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.AMX 50 120:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 15 m.
Guns elevation angle changed from 7 to 6 degrees downwards.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 reduced by 1.4 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Reload time of gun 120mm SA 46 increased by 0.7 sec.
Aiming time for gun 120mm SA 46 increased by 0.14 sec.
Firing speed in the autoloader for gun 120mm SA 46 reduced by 10%.AMX 50B:
tank durability reduced by 100 points.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 8 to 6 degrees downwards.
Reload time of gun increased by 1.4 sec.
Aiming time increased by 0.14 sec.
Firing rate in the autoloader reduced by 10%.AMX 38:
Turret turning speed reduced by 0.25 degrees/sec.
View range increased by 5 m.
Reload time of gun 37mm SA38 increased by 0.12 sec.
Reload time of gun 25mm Canon Raccourci Mle.1934 increased by 0.09 sec.
Reload time of gun 47mm SA34 reduced by 0.35 sec.
Reload time of gun 47mm SA35 increased by 0.12 сек.AMX 40:
First turret turning speed increased by 0.5 degrees/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.25 degrees/sec.
Second turret view range increased by 25 m.AMX 12t:
Tank durability reduced by 10 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 7.5 m.
Guns elevation angles changed from 4 to 12 degrees upwards.
Reload time of all gun reduced by 0.28 sec.
Firing speed in the autoloader for all guns reduced by 10%.
Aiming time for all guns increased by 0.22 sec.AMX 13 75:
Tank durability reduced by 30 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 5 m.
Guns elevation angles changed from 6 to 9 degrees upwards and from 8 to6 degrees downwards.
Reload time of gun 75mm SA49 L48 reduced by 0.7 sec.
Firing speed in the autoloader for gun 75mm SA49 L48 reduced by 9%.
Aiming time for gun 75mm SA49 L48 increased by 0.22 sec.
Reload time of gun 75mm SA50 increased by 1 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.AMX 13 90:
Tank durability reduced by 50 points.
Durability of mid-suspension reduced.
Dispersion from motion and turning for top suspension increased by5%.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angle changed from 8 to 9 degrees upwards and from 9 to 6degrees downwards.
Reload time of gun 75mm SA50 increased by 1.7 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Splash for gun 75mm SA50 caused by turret turning increased by 25%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.
Reload time of gun 90mm F3 increased by 0.9 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Splash for gun 90mm F3 caused by turret turning increased by 25%.
Aiming time of gun 90mm F3 increased by 0.15 sec.Lorraine 40t:
Tank durability reduced by 50 points.
Turning speed reduced by 4 degrees/sec.
Dispersion from motion and turning on first suspension increased by5%.
Dispersion from motion and turning on second suspension increasedby 15%.
Turret turning speed reduced by 1 degree/sec.
View range reduced by 2.5 m.
Reload time of gun 90mm F3 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 0.6 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 15%.
Aiming time of gun 100mm SA 47 increased by 0.14 sec.Bat Chatillon 25t:
Tank durability reduced by 100.
Dispersion from motion and turning on first suspension increasedby 5%.
Dispersion from motion and turning on second suspension increasedby 20%.
Turret turning speed reduced by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 9 to 6 degrees downwards.
Reload time of gun 90mm F3 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 3.4 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Aiming time for gun 100mm SA 47 increased by 0.14 sec. Interface
Added an icon (triangle) to a crew member's image, which denotes what crew member will get experience for a battle at accelerated training.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added advanced tooltips for tanks when mousing over them in the garage carousel.
Added platoon markers and clan tags to “wide” team view mode.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
In-battle team list background is made more transparent.
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
Added extended pop-up hints for tanks in the “band”. Now it covers minimap.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Now the players counter denoted number of players in the whole region, not just on a cluster.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Changed premium account purchase window design.
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines. Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Removed HE shell penetration marker rendering when the vehicle is not damaged. Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed shooting effects and sounds of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (mantlet or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
"Demountable" equipment renamed to "Complex" in all interface elements.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed view marker sticking on minimap.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the option of tank selling, with equipment demounting with gold when there is no gold on account.
Fixed the bug when a crew member received preferments at skills reset and retrain.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Cancelled the option of retraining Chinese crew members for non-existing tanks.
Removed modules of several premium and top tanks from store.
Fixed the opportunity to select notation text in dialogue windows.
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal, Burda’s Medal, and Halonen's Medal.
Fixed errors in the system message about camouflage expiring.
Fixed text descriptions of several camouflages.
Removed notifications about zero cost for shells or consumables resupply.
Fixed incorrect message and equipment demounting from a damaged vehicle.
Fixed several incorrect text notifications appearing during equipment managing.
Tuned the volume for the destruction sound of some objects.
At critical hit the voice notification says just "Penetration".
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display (moved horizontally and vertically) of vehicle on long distance.
Fixed inability to repeatedly change anisotropic filtration in graphics settings.
Fixed some errors in dynamic shadows algorithm.
Fixed some points of in-battle help page (button ‘F1’ per default).
Fixed rare game client failure occuring due to archiving implemented with 7.1.1 update.
Fixed an occasional bug when a vehicle did not enter battle (hang up during the map loading).
Fixed a rare bug with client failure at entering garage. Incomplete issues
On some computers (when a PC is more than 8 years) the game client might face partial issues with graphics. Works on the fix are being held at the moment. Detailed changes as per game economy v.2.0
(Change details are located at the link above)
Go to the game client download page
Subject: World of Tanks 7.2 Update
Link on message: #1757498
Link on message: #1757498
lord_farquad: Version 7.2 Update Notes
Go to the game client download page
Content
Added new maps: Province (a small Italian map) and Live Oaks (first American map).
Added American tank destroyers with turning turrets: M8A1, T49, M18, T25-2, and T28 prototype.
The Т34 is rebalanced and moved to premium vehicles; it is removed from American Tech Tree. M103 substitutes T34 as an American tier 9 heavy tank.
The Т30 is rebalanced; it becomes becomes an American tier 9 tank destroyer with a turning turret. T110E5 substitutes T30 as an American tier 10 heavy tank.
Added one camouflage for each nation.
Added 22 new crew skills and perks (details can be viewed in a crew member's Personal File). You can learn more about new skills and perks here.
Added two premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Please note that these vehicles will be available only for players partaking in supertest.
Added display of records of experience earned on a certain vehicle (the so called qualification badges). You can learn more about qualification badges here.
Added a tutorial for newcomers, which teaches basic principles of garage interface (availalble only for new accounts, i.e. for players who enter the game for the first time).
Added name Ilya for Russian crew members. Tank models
Fixed or reworked visual tank models of : IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
The following vehicles are resized to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51, T-54, Type 59, Tiger II.
Changed visual model of the second turret of Т32. Fixed or reworked damaged models of the following vehicles:
USSR: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2, ISU-152.
Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V/IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735(F).
US: M3 Stuart, M3 Lee, T20, M4A2E4, T95.
France: B1. Game mechanics
The following parameters revised for most vehicles: profitability, cost, cost of research, cost of repair, cost of modules, cost of module research.
All crew skills, trained prior to 7.2 update release, have been reset; all experience, spent on training, is given as "free experience", which can be used for training either new or old skills.
Added an option of a crew member's skills reset, purchased for gold (100% experience saved), for credits (90% experience saved) and for free (80% experience saved).
Parameters of all tanks renormed (reduced) to fit 100% trained crew, without matters increasing crew skills (Commander's skills, consumables and etc.). Real game parameters of tanks remain the same.
Now spaced armor reduces damage from HE shell according to its thickness and position (in 7.1 version spaced armor just moved farther the shell explosion point and did not reduce damage caused with it).
Armor absorption (blocking) of HE shell damage reduced by 20%.
Т-50-2 top turret front armor reduced from 60 to 45 mm.
FuG37 radio action range changed: now it comprises 290 meters (was 360 meters).
Match-making level reduced by 1 for KV-220, Т14 and Churchill.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Upgraded the mechanism of automatical choice of cluster at log in.
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently.
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base.
Changed elevation angles for the following guns of French tanks: Vehicle Changes
Renault FT:
First turrent turning speed reduced by 1.375 degrees/sec;
Second turret turning speed reduced by 1 degree/sec;
First turret view range increased by 13.75 m. Hotchkiss H35:
Turrent turning speed increased by 0.5 degrees/sec;
View range increased by 2.5 m;
Gun elevation angle changed from 16 to 20 degrees upwards and from 10to 13 degrees downwards. D1:
Durability with first turret on increased by 5 points;
First turret turning speed increased by 1 degree/sec;
Second turret turning speed increased by 0.25 degrees/sec;
Second turret view range increased by 2.5 m;
Gun 37mm APX SA18 reload time in second turret reduced by 0.21 sec. D2:
First turret turning speed reduced by 1.5 degrees/sec;
First turret view range reduced by 2.5 m;
Second turret turning speed reduced by 1.25 degrees/sec;
Second turret view range increased by 5 m. B1:
Durability with first turret on increased by 10 points;
Turning speed increased by 2 degrees/sec;
Tispersion from motion and turning reduced by 10%;
First turret turning speed increased by 1.5 degrees/sec;
Second turret turning speed increased by 1 degree/sec;
First turret view range reduced by 15 m;
Second turret view range reduced by 12.5 m;
Gun elevation angle changed from 10 to 18 degrees downwards;
Reload time of gun 47mm SA34 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA35 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA34 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA35 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA37 in the second turret reduced by 0.21 sec. BDR G1B:
Durability with first turret on increased by 20 points.
Durability with second turret on increased by 10 points.
Reduced durability of mid-suspension.
First turret view range reduced by 6.25 m.
Second turret view range reduced by 3.75 m.
Second turret turning speed increased by 0.25 degrees/sec.
Reload time of gun 75mm SA32 in the first turret reduced by 0.08 sec.
Reload time of gun 75mm Long 44 in the first turret reduced by 0.08 sec.
Reload time of gun 90mm canon DCA 30 in the second turret reduced by0.21 sec.
Aiming time of gun 90mm canon DCA 30 in the second turret reduced by0.35 sec. ARL 44:
First turret turning speed reduced by 1 degree/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.75 degrees/sec.
Second turret view range reduced by 2.5 m. AMX M4 1945:
Turning speed increased by 2 degrees/sec.
Durability of mid-suspension reduced.
First turret turning speed increased by 0.5 degrees/sec.
Second turret turning speed increased by 0.25 degrees/sec.
First turret view range increased by 2.5 m.
Second turret view range increased by 1.25 m. AMX 50 100:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 12.5 m.
Reload time of gun 90mm F3 increased by 0.7 sec.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Reload time of gun 90mm canon DCA 45 increased by 0.7 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 increased by 0.85 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%. AMX 50 120:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 15 m.
Guns elevation angle changed from 7 to 6 degrees downwards.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 reduced by 1.4 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Reload time of gun 120mm SA 46 increased by 0.7 sec.
Aiming time for gun 120mm SA 46 increased by 0.14 sec.
Firing speed in the autoloader for gun 120mm SA 46 reduced by 10%. AMX 50B:
tank durability reduced by 100 points.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 8 to 6 degrees downwards.
Reload time of gun increased by 1.4 sec.
Aiming time increased by 0.14 sec.
Firing rate in the autoloader reduced by 10%. AMX 38:
Turret turning speed reduced by 0.25 degrees/sec.
View range increased by 5 m.
Reload time of gun 37mm SA38 increased by 0.12 sec.
Reload time of gun 25mm Canon Raccourci Mle.1934 increased by 0.09 sec.
Reload time of gun 47mm SA34 reduced by 0.35 sec.
Reload time of gun 47mm SA35 increased by 0.12 сек. AMX 40:
First turret turning speed increased by 0.5 degrees/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.25 degrees/sec.
Second turret view range increased by 25 m. AMX 12t:
Tank durability reduced by 10 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 7.5 m.
Guns elevation angles changed from 4 to 12 degrees upwards.
Reload time of all gun reduced by 0.28 sec.
Firing speed in the autoloader for all guns reduced by 10%.
Aiming time for all guns increased by 0.22 sec. AMX 13 75:
Tank durability reduced by 30 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 5 m.
Guns elevation angles changed from 6 to 9 degrees upwards and from 8 to6 degrees downwards.
Reload time of gun 75mm SA49 L48 reduced by 0.7 sec.
Firing speed in the autoloader for gun 75mm SA49 L48 reduced by 9%.
Aiming time for gun 75mm SA49 L48 increased by 0.22 sec.
Reload time of gun 75mm SA50 increased by 1 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Aiming time for gun 75mm SA50 increased by 0.22 sec. AMX 13 90:
Tank durability reduced by 50 points.
Durability of mid-suspension reduced.
Dispersion from motion and turning for top suspension increased by5%.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angle changed from 8 to 9 degrees upwards and from 9 to 6degrees downwards.
Reload time of gun 75mm SA50 increased by 1.7 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Splash for gun 75mm SA50 caused by turret turning increased by 25%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.
Reload time of gun 90mm F3 increased by 0.9 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Splash for gun 90mm F3 caused by turret turning increased by 25%.
Aiming time of gun 90mm F3 increased by 0.15 sec. Lorraine 40t:
Tank durability reduced by 50 points.
Turning speed reduced by 4 degrees/sec.
Dispersion from motion and turning on first suspension increased by5%.
Dispersion from motion and turning on second suspension increasedby 15%.
Turret turning speed reduced by 1 degree/sec.
View range reduced by 2.5 m.
Reload time of gun 90mm F3 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 0.6 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 15%.
Aiming time of gun 100mm SA 47 increased by 0.14 sec. Bat Chatillon 25t:
Tank durability reduced by 100.
Dispersion from motion and turning on first suspension increasedby 5%.
Dispersion from motion and turning on second suspension increasedby 20%.
Turret turning speed reduced by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 9 to 6 degrees downwards.
Reload time of gun 90mm F3 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 3.4 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Aiming time for gun 100mm SA 47 increased by 0.14 sec. Interface
Added an icon (triangle) to a crew member's image, which denotes what crew member will get experience for a battle at accelerated training.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added advanced tooltips for tanks when mousing over them in the garage carousel.
Added platoon markers and clan tags to “wide” team view mode.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
In-battle team list background is made more transparent.
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
Added extended pop-up hints for tanks in the “band”. Now it covers minimap.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Now the players counter denoted number of players in the whole region, not just on a cluster.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Changed premium account purchase window design.
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines. Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Removed HE shell penetration marker rendering when the vehicle is not damaged. Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed shooting effects and sounds of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (mantlet or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
"Demountable" equipment renamed to "Complex" in all interface elements.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed view marker sticking on minimap.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the option of tank selling, with equipment demounting with gold when there is no gold on account.
Fixed the bug when a crew member received preferments at skills reset and retrain.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Cancelled the option of retraining Chinese crew members for non-existing tanks.
Removed modules of several premium and top tanks from store.
Fixed the opportunity to select notation text in dialogue windows.
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal, Burda’s Medal, and Halonen's Medal.
Fixed errors in the system message about camouflage expiring.
Fixed text descriptions of several camouflages.
Removed notifications about zero cost for shells or consumables resupply.
Fixed incorrect message and equipment demounting from a damaged vehicle.
Fixed several incorrect text notifications appearing during equipment managing.
Tuned the volume for the destruction sound of some objects.
At critical hit the voice notification says just "Penetration".
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display (moved horizontally and vertically) of vehicle on long distance.
Fixed inability to repeatedly change anisotropic filtration in graphics settings.
Fixed some errors in dynamic shadows algorithm.
Fixed some points of in-battle help page (button ‘F1’ per default).
Fixed rare game client failure occuring due to archiving implemented with 7.1.1 update.
Fixed an occasional bug when a vehicle did not enter battle (hang up during the map loading).
Fixed a rare bug with client failure at entering garage. Incomplete issues
On some computers (when a PC is more than 8 years) the game client might face partial issues with graphics. Works on the fix are being held at the moment. Detailed changes as per game economy v.2.0
(Change details are located at the link above)
Go to the game client download page
Go to the game client download page
Content
Added new maps: Province (a small Italian map) and Live Oaks (first American map).
Added American tank destroyers with turning turrets: M8A1, T49, M18, T25-2, and T28 prototype.
The Т34 is rebalanced and moved to premium vehicles; it is removed from American Tech Tree. M103 substitutes T34 as an American tier 9 heavy tank.
The Т30 is rebalanced; it becomes becomes an American tier 9 tank destroyer with a turning turret. T110E5 substitutes T30 as an American tier 10 heavy tank.
Added one camouflage for each nation.
Added 22 new crew skills and perks (details can be viewed in a crew member's Personal File). You can learn more about new skills and perks here.
Added two premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Please note that these vehicles will be available only for players partaking in supertest.
Added display of records of experience earned on a certain vehicle (the so called qualification badges). You can learn more about qualification badges here.
Added a tutorial for newcomers, which teaches basic principles of garage interface (availalble only for new accounts, i.e. for players who enter the game for the first time).
Added name Ilya for Russian crew members. Tank models
Fixed or reworked visual tank models of : IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
The following vehicles are resized to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51, T-54, Type 59, Tiger II.
Changed visual model of the second turret of Т32. Fixed or reworked damaged models of the following vehicles:
USSR: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2, ISU-152.
Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V/IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735(F).
US: M3 Stuart, M3 Lee, T20, M4A2E4, T95.
France: B1. Game mechanics
The following parameters revised for most vehicles: profitability, cost, cost of research, cost of repair, cost of modules, cost of module research.
All crew skills, trained prior to 7.2 update release, have been reset; all experience, spent on training, is given as "free experience", which can be used for training either new or old skills.
Added an option of a crew member's skills reset, purchased for gold (100% experience saved), for credits (90% experience saved) and for free (80% experience saved).
Parameters of all tanks renormed (reduced) to fit 100% trained crew, without matters increasing crew skills (Commander's skills, consumables and etc.). Real game parameters of tanks remain the same.
Now spaced armor reduces damage from HE shell according to its thickness and position (in 7.1 version spaced armor just moved farther the shell explosion point and did not reduce damage caused with it).
Armor absorption (blocking) of HE shell damage reduced by 20%.
Т-50-2 top turret front armor reduced from 60 to 45 mm.
FuG37 radio action range changed: now it comprises 290 meters (was 360 meters).
Match-making level reduced by 1 for KV-220, Т14 and Churchill.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Upgraded the mechanism of automatical choice of cluster at log in.
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently.
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base.
Changed elevation angles for the following guns of French tanks: Vehicle Changes
Renault FT:
First turrent turning speed reduced by 1.375 degrees/sec;
Second turret turning speed reduced by 1 degree/sec;
First turret view range increased by 13.75 m. Hotchkiss H35:
Turrent turning speed increased by 0.5 degrees/sec;
View range increased by 2.5 m;
Gun elevation angle changed from 16 to 20 degrees upwards and from 10to 13 degrees downwards. D1:
Durability with first turret on increased by 5 points;
First turret turning speed increased by 1 degree/sec;
Second turret turning speed increased by 0.25 degrees/sec;
Second turret view range increased by 2.5 m;
Gun 37mm APX SA18 reload time in second turret reduced by 0.21 sec. D2:
First turret turning speed reduced by 1.5 degrees/sec;
First turret view range reduced by 2.5 m;
Second turret turning speed reduced by 1.25 degrees/sec;
Second turret view range increased by 5 m. B1:
Durability with first turret on increased by 10 points;
Turning speed increased by 2 degrees/sec;
Tispersion from motion and turning reduced by 10%;
First turret turning speed increased by 1.5 degrees/sec;
Second turret turning speed increased by 1 degree/sec;
First turret view range reduced by 15 m;
Second turret view range reduced by 12.5 m;
Gun elevation angle changed from 10 to 18 degrees downwards;
Reload time of gun 47mm SA34 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA35 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA34 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA35 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA37 in the second turret reduced by 0.21 sec. BDR G1B:
Durability with first turret on increased by 20 points.
Durability with second turret on increased by 10 points.
Reduced durability of mid-suspension.
First turret view range reduced by 6.25 m.
Second turret view range reduced by 3.75 m.
Second turret turning speed increased by 0.25 degrees/sec.
Reload time of gun 75mm SA32 in the first turret reduced by 0.08 sec.
Reload time of gun 75mm Long 44 in the first turret reduced by 0.08 sec.
Reload time of gun 90mm canon DCA 30 in the second turret reduced by0.21 sec.
Aiming time of gun 90mm canon DCA 30 in the second turret reduced by0.35 sec. ARL 44:
First turret turning speed reduced by 1 degree/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.75 degrees/sec.
Second turret view range reduced by 2.5 m. AMX M4 1945:
Turning speed increased by 2 degrees/sec.
Durability of mid-suspension reduced.
First turret turning speed increased by 0.5 degrees/sec.
Second turret turning speed increased by 0.25 degrees/sec.
First turret view range increased by 2.5 m.
Second turret view range increased by 1.25 m. AMX 50 100:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 12.5 m.
Reload time of gun 90mm F3 increased by 0.7 sec.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Reload time of gun 90mm canon DCA 45 increased by 0.7 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 increased by 0.85 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%. AMX 50 120:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 15 m.
Guns elevation angle changed from 7 to 6 degrees downwards.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 reduced by 1.4 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Reload time of gun 120mm SA 46 increased by 0.7 sec.
Aiming time for gun 120mm SA 46 increased by 0.14 sec.
Firing speed in the autoloader for gun 120mm SA 46 reduced by 10%. AMX 50B:
tank durability reduced by 100 points.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 8 to 6 degrees downwards.
Reload time of gun increased by 1.4 sec.
Aiming time increased by 0.14 sec.
Firing rate in the autoloader reduced by 10%. AMX 38:
Turret turning speed reduced by 0.25 degrees/sec.
View range increased by 5 m.
Reload time of gun 37mm SA38 increased by 0.12 sec.
Reload time of gun 25mm Canon Raccourci Mle.1934 increased by 0.09 sec.
Reload time of gun 47mm SA34 reduced by 0.35 sec.
Reload time of gun 47mm SA35 increased by 0.12 сек. AMX 40:
First turret turning speed increased by 0.5 degrees/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.25 degrees/sec.
Second turret view range increased by 25 m. AMX 12t:
Tank durability reduced by 10 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 7.5 m.
Guns elevation angles changed from 4 to 12 degrees upwards.
Reload time of all gun reduced by 0.28 sec.
Firing speed in the autoloader for all guns reduced by 10%.
Aiming time for all guns increased by 0.22 sec. AMX 13 75:
Tank durability reduced by 30 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 5 m.
Guns elevation angles changed from 6 to 9 degrees upwards and from 8 to6 degrees downwards.
Reload time of gun 75mm SA49 L48 reduced by 0.7 sec.
Firing speed in the autoloader for gun 75mm SA49 L48 reduced by 9%.
Aiming time for gun 75mm SA49 L48 increased by 0.22 sec.
Reload time of gun 75mm SA50 increased by 1 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Aiming time for gun 75mm SA50 increased by 0.22 sec. AMX 13 90:
Tank durability reduced by 50 points.
Durability of mid-suspension reduced.
Dispersion from motion and turning for top suspension increased by5%.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angle changed from 8 to 9 degrees upwards and from 9 to 6degrees downwards.
Reload time of gun 75mm SA50 increased by 1.7 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Splash for gun 75mm SA50 caused by turret turning increased by 25%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.
Reload time of gun 90mm F3 increased by 0.9 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Splash for gun 90mm F3 caused by turret turning increased by 25%.
Aiming time of gun 90mm F3 increased by 0.15 sec. Lorraine 40t:
Tank durability reduced by 50 points.
Turning speed reduced by 4 degrees/sec.
Dispersion from motion and turning on first suspension increased by5%.
Dispersion from motion and turning on second suspension increasedby 15%.
Turret turning speed reduced by 1 degree/sec.
View range reduced by 2.5 m.
Reload time of gun 90mm F3 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 0.6 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 15%.
Aiming time of gun 100mm SA 47 increased by 0.14 sec. Bat Chatillon 25t:
Tank durability reduced by 100.
Dispersion from motion and turning on first suspension increasedby 5%.
Dispersion from motion and turning on second suspension increasedby 20%.
Turret turning speed reduced by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 9 to 6 degrees downwards.
Reload time of gun 90mm F3 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 3.4 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Aiming time for gun 100mm SA 47 increased by 0.14 sec. Interface
Added an icon (triangle) to a crew member's image, which denotes what crew member will get experience for a battle at accelerated training.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added advanced tooltips for tanks when mousing over them in the garage carousel.
Added platoon markers and clan tags to “wide” team view mode.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
In-battle team list background is made more transparent.
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
Added extended pop-up hints for tanks in the “band”. Now it covers minimap.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Now the players counter denoted number of players in the whole region, not just on a cluster.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Changed premium account purchase window design.
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines. Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Removed HE shell penetration marker rendering when the vehicle is not damaged. Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed shooting effects and sounds of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (mantlet or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
"Demountable" equipment renamed to "Complex" in all interface elements.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed view marker sticking on minimap.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the option of tank selling, with equipment demounting with gold when there is no gold on account.
Fixed the bug when a crew member received preferments at skills reset and retrain.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Cancelled the option of retraining Chinese crew members for non-existing tanks.
Removed modules of several premium and top tanks from store.
Fixed the opportunity to select notation text in dialogue windows.
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal, Burda’s Medal, and Halonen's Medal.
Fixed errors in the system message about camouflage expiring.
Fixed text descriptions of several camouflages.
Removed notifications about zero cost for shells or consumables resupply.
Fixed incorrect message and equipment demounting from a damaged vehicle.
Fixed several incorrect text notifications appearing during equipment managing.
Tuned the volume for the destruction sound of some objects.
At critical hit the voice notification says just "Penetration".
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display (moved horizontally and vertically) of vehicle on long distance.
Fixed inability to repeatedly change anisotropic filtration in graphics settings.
Fixed some errors in dynamic shadows algorithm.
Fixed some points of in-battle help page (button ‘F1’ per default).
Fixed rare game client failure occuring due to archiving implemented with 7.1.1 update.
Fixed an occasional bug when a vehicle did not enter battle (hang up during the map loading).
Fixed a rare bug with client failure at entering garage. Incomplete issues
On some computers (when a PC is more than 8 years) the game client might face partial issues with graphics. Works on the fix are being held at the moment. Detailed changes as per game economy v.2.0
(Change details are located at the link above)
Go to the game client download page
Subject: World of Tanks 7.2 Update
Link on message: #1757498
Link on message: #1757498
lord_farquad: Version 7.2 Update Notes
Go to the game client download page
Content
Added new maps: Province (a small Italian map) and Live Oaks (first American map).
Added American tank destroyers with turning turrets: M8A1, T49, M18, T25-2, and T28 prototype.
The Т34 is rebalanced and moved to premium vehicles; it is removed from American Tech Tree. M103 substitutes T34 as an American tier 9 heavy tank.
The Т30 is rebalanced; it becomes becomes an American tier 9 tank destroyer with a turning turret. T110E5 substitutes T30 as an American tier 10 heavy tank.
Added one camouflage for each nation.
Added 22 new crew skills and perks (details can be viewed in a crew member's Personal File). You can learn more about new skills and perks here.
Added two premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Please note that these vehicles will be available only for players partaking in supertest.
Added display of records of experience earned on a certain vehicle (the so called qualification badges). You can learn more about qualification badges here.
Added a tutorial for newcomers, which teaches basic principles of garage interface (availalble only for new accounts, i.e. for players who enter the game for the first time).
Added name Ilya for Russian crew members. Tank models
Fixed or reworked visual tank models of : IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
The following vehicles are resized to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51, T-54, Type 59, Tiger II.
Changed visual model of the second turret of Т32. Fixed or reworked damaged models of the following vehicles:
USSR: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2, ISU-152.
Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V/IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735(F).
US: M3 Stuart, M3 Lee, T20, M4A2E4, T95.
France: B1. Game mechanics
The following parameters revised for most vehicles: profitability, cost, cost of research, cost of repair, cost of modules, cost of module research.
All crew skills, trained prior to 7.2 update release, have been reset; all experience, spent on training, is given as "free experience", which can be used for training either new or old skills.
Added an option of a crew member's skills reset, purchased for gold (100% experience saved), for credits (90% experience saved) and for free (80% experience saved).
Parameters of all tanks renormed (reduced) to fit 100% trained crew, without matters increasing crew skills (Commander's skills, consumables and etc.). Real game parameters of tanks remain the same.
Now spaced armor reduces damage from HE shell according to its thickness and position (in 7.1 version spaced armor just moved farther the shell explosion point and did not reduce damage caused with it).
Armor absorption (blocking) of HE shell damage reduced by 20%.
Т-50-2 top turret front armor reduced from 60 to 45 mm.
FuG37 radio action range changed: now it comprises 290 meters (was 360 meters).
Match-making level reduced by 1 for KV-220, Т14 and Churchill.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Upgraded the mechanism of automatical choice of cluster at log in.
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently.
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base.
Changed elevation angles for the following guns of French tanks: Vehicle Changes
Renault FT:
First turrent turning speed reduced by 1.375 degrees/sec;
Second turret turning speed reduced by 1 degree/sec;
First turret view range increased by 13.75 m. Hotchkiss H35:
Turrent turning speed increased by 0.5 degrees/sec;
View range increased by 2.5 m;
Gun elevation angle changed from 16 to 20 degrees upwards and from 10to 13 degrees downwards. D1:
Durability with first turret on increased by 5 points;
First turret turning speed increased by 1 degree/sec;
Second turret turning speed increased by 0.25 degrees/sec;
Second turret view range increased by 2.5 m;
Gun 37mm APX SA18 reload time in second turret reduced by 0.21 sec. D2:
First turret turning speed reduced by 1.5 degrees/sec;
First turret view range reduced by 2.5 m;
Second turret turning speed reduced by 1.25 degrees/sec;
Second turret view range increased by 5 m. B1:
Durability with first turret on increased by 10 points;
Turning speed increased by 2 degrees/sec;
Tispersion from motion and turning reduced by 10%;
First turret turning speed increased by 1.5 degrees/sec;
Second turret turning speed increased by 1 degree/sec;
First turret view range reduced by 15 m;
Second turret view range reduced by 12.5 m;
Gun elevation angle changed from 10 to 18 degrees downwards;
Reload time of gun 47mm SA34 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA35 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA34 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA35 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA37 in the second turret reduced by 0.21 sec. BDR G1B:
Durability with first turret on increased by 20 points.
Durability with second turret on increased by 10 points.
Reduced durability of mid-suspension.
First turret view range reduced by 6.25 m.
Second turret view range reduced by 3.75 m.
Second turret turning speed increased by 0.25 degrees/sec.
Reload time of gun 75mm SA32 in the first turret reduced by 0.08 sec.
Reload time of gun 75mm Long 44 in the first turret reduced by 0.08 sec.
Reload time of gun 90mm canon DCA 30 in the second turret reduced by0.21 sec.
Aiming time of gun 90mm canon DCA 30 in the second turret reduced by0.35 sec. ARL 44:
First turret turning speed reduced by 1 degree/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.75 degrees/sec.
Second turret view range reduced by 2.5 m. AMX M4 1945:
Turning speed increased by 2 degrees/sec.
Durability of mid-suspension reduced.
First turret turning speed increased by 0.5 degrees/sec.
Second turret turning speed increased by 0.25 degrees/sec.
First turret view range increased by 2.5 m.
Second turret view range increased by 1.25 m. AMX 50 100:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 12.5 m.
Reload time of gun 90mm F3 increased by 0.7 sec.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Reload time of gun 90mm canon DCA 45 increased by 0.7 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 increased by 0.85 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%. AMX 50 120:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 15 m.
Guns elevation angle changed from 7 to 6 degrees downwards.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 reduced by 1.4 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Reload time of gun 120mm SA 46 increased by 0.7 sec.
Aiming time for gun 120mm SA 46 increased by 0.14 sec.
Firing speed in the autoloader for gun 120mm SA 46 reduced by 10%. AMX 50B:
tank durability reduced by 100 points.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 8 to 6 degrees downwards.
Reload time of gun increased by 1.4 sec.
Aiming time increased by 0.14 sec.
Firing rate in the autoloader reduced by 10%. AMX 38:
Turret turning speed reduced by 0.25 degrees/sec.
View range increased by 5 m.
Reload time of gun 37mm SA38 increased by 0.12 sec.
Reload time of gun 25mm Canon Raccourci Mle.1934 increased by 0.09 sec.
Reload time of gun 47mm SA34 reduced by 0.35 sec.
Reload time of gun 47mm SA35 increased by 0.12 сек. AMX 40:
First turret turning speed increased by 0.5 degrees/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.25 degrees/sec.
Second turret view range increased by 25 m. AMX 12t:
Tank durability reduced by 10 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 7.5 m.
Guns elevation angles changed from 4 to 12 degrees upwards.
Reload time of all gun reduced by 0.28 sec.
Firing speed in the autoloader for all guns reduced by 10%.
Aiming time for all guns increased by 0.22 sec. AMX 13 75:
Tank durability reduced by 30 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 5 m.
Guns elevation angles changed from 6 to 9 degrees upwards and from 8 to6 degrees downwards.
Reload time of gun 75mm SA49 L48 reduced by 0.7 sec.
Firing speed in the autoloader for gun 75mm SA49 L48 reduced by 9%.
Aiming time for gun 75mm SA49 L48 increased by 0.22 sec.
Reload time of gun 75mm SA50 increased by 1 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Aiming time for gun 75mm SA50 increased by 0.22 sec. AMX 13 90:
Tank durability reduced by 50 points.
Durability of mid-suspension reduced.
Dispersion from motion and turning for top suspension increased by5%.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angle changed from 8 to 9 degrees upwards and from 9 to 6degrees downwards.
Reload time of gun 75mm SA50 increased by 1.7 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Splash for gun 75mm SA50 caused by turret turning increased by 25%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.
Reload time of gun 90mm F3 increased by 0.9 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Splash for gun 90mm F3 caused by turret turning increased by 25%.
Aiming time of gun 90mm F3 increased by 0.15 sec. Lorraine 40t:
Tank durability reduced by 50 points.
Turning speed reduced by 4 degrees/sec.
Dispersion from motion and turning on first suspension increased by5%.
Dispersion from motion and turning on second suspension increasedby 15%.
Turret turning speed reduced by 1 degree/sec.
View range reduced by 2.5 m.
Reload time of gun 90mm F3 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 0.6 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 15%.
Aiming time of gun 100mm SA 47 increased by 0.14 sec. Bat Chatillon 25t:
Tank durability reduced by 100.
Dispersion from motion and turning on first suspension increasedby 5%.
Dispersion from motion and turning on second suspension increasedby 20%.
Turret turning speed reduced by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 9 to 6 degrees downwards.
Reload time of gun 90mm F3 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 3.4 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Aiming time for gun 100mm SA 47 increased by 0.14 sec. Interface
Added an icon (triangle) to a crew member's image, which denotes what crew member will get experience for a battle at accelerated training.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added advanced tooltips for tanks when mousing over them in the garage carousel.
Added platoon markers and clan tags to “wide” team view mode.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
In-battle team list background is made more transparent.
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
Added extended pop-up hints for tanks in the “band”. Now it covers minimap.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Now the players counter denoted number of players in the whole region, not just on a cluster.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Changed premium account purchase window design.
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines. Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Removed HE shell penetration marker rendering when the vehicle is not damaged. Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed shooting effects and sounds of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (mantlet or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
"Demountable" equipment renamed to "Complex" in all interface elements.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed view marker sticking on minimap.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the option of tank selling, with equipment demounting with gold when there is no gold on account.
Fixed the bug when a crew member received preferments at skills reset and retrain.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Cancelled the option of retraining Chinese crew members for non-existing tanks.
Removed modules of several premium and top tanks from store.
Fixed the opportunity to select notation text in dialogue windows.
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal, Burda’s Medal, and Halonen's Medal.
Fixed errors in the system message about camouflage expiring.
Fixed text descriptions of several camouflages.
Removed notifications about zero cost for shells or consumables resupply.
Fixed incorrect message and equipment demounting from a damaged vehicle.
Fixed several incorrect text notifications appearing during equipment managing.
Tuned the volume for the destruction sound of some objects.
At critical hit the voice notification says just "Penetration".
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display (moved horizontally and vertically) of vehicle on long distance.
Fixed inability to repeatedly change anisotropic filtration in graphics settings.
Fixed some errors in dynamic shadows algorithm.
Fixed some points of in-battle help page (button ‘F1’ per default).
Fixed rare game client failure occuring due to archiving implemented with 7.1.1 update.
Fixed an occasional bug when a vehicle did not enter battle (hang up during the map loading).
Fixed a rare bug with client failure at entering garage. Incomplete issues
On some computers (when a PC is more than 8 years) the game client might face partial issues with graphics. Works on the fix are being held at the moment. Detailed changes as per game economy v.2.0
(Change details are located at the link above)
Go to the game client download page
Go to the game client download page
Content
Added new maps: Province (a small Italian map) and Live Oaks (first American map).
Added American tank destroyers with turning turrets: M8A1, T49, M18, T25-2, and T28 prototype.
The Т34 is rebalanced and moved to premium vehicles; it is removed from American Tech Tree. M103 substitutes T34 as an American tier 9 heavy tank.
The Т30 is rebalanced; it becomes becomes an American tier 9 tank destroyer with a turning turret. T110E5 substitutes T30 as an American tier 10 heavy tank.
Added one camouflage for each nation.
Added 22 new crew skills and perks (details can be viewed in a crew member's Personal File). You can learn more about new skills and perks here.
Added two premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Please note that these vehicles will be available only for players partaking in supertest.
Added display of records of experience earned on a certain vehicle (the so called qualification badges). You can learn more about qualification badges here.
Added a tutorial for newcomers, which teaches basic principles of garage interface (availalble only for new accounts, i.e. for players who enter the game for the first time).
Added name Ilya for Russian crew members. Tank models
Fixed or reworked visual tank models of : IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
The following vehicles are resized to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51, T-54, Type 59, Tiger II.
Changed visual model of the second turret of Т32. Fixed or reworked damaged models of the following vehicles:
USSR: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2, ISU-152.
Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V/IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735(F).
US: M3 Stuart, M3 Lee, T20, M4A2E4, T95.
France: B1. Game mechanics
The following parameters revised for most vehicles: profitability, cost, cost of research, cost of repair, cost of modules, cost of module research.
All crew skills, trained prior to 7.2 update release, have been reset; all experience, spent on training, is given as "free experience", which can be used for training either new or old skills.
Added an option of a crew member's skills reset, purchased for gold (100% experience saved), for credits (90% experience saved) and for free (80% experience saved).
Parameters of all tanks renormed (reduced) to fit 100% trained crew, without matters increasing crew skills (Commander's skills, consumables and etc.). Real game parameters of tanks remain the same.
Now spaced armor reduces damage from HE shell according to its thickness and position (in 7.1 version spaced armor just moved farther the shell explosion point and did not reduce damage caused with it).
Armor absorption (blocking) of HE shell damage reduced by 20%.
Т-50-2 top turret front armor reduced from 60 to 45 mm.
FuG37 radio action range changed: now it comprises 290 meters (was 360 meters).
Match-making level reduced by 1 for KV-220, Т14 and Churchill.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Upgraded the mechanism of automatical choice of cluster at log in.
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently.
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base.
Changed elevation angles for the following guns of French tanks: Vehicle Changes
Renault FT:
First turrent turning speed reduced by 1.375 degrees/sec;
Second turret turning speed reduced by 1 degree/sec;
First turret view range increased by 13.75 m. Hotchkiss H35:
Turrent turning speed increased by 0.5 degrees/sec;
View range increased by 2.5 m;
Gun elevation angle changed from 16 to 20 degrees upwards and from 10to 13 degrees downwards. D1:
Durability with first turret on increased by 5 points;
First turret turning speed increased by 1 degree/sec;
Second turret turning speed increased by 0.25 degrees/sec;
Second turret view range increased by 2.5 m;
Gun 37mm APX SA18 reload time in second turret reduced by 0.21 sec. D2:
First turret turning speed reduced by 1.5 degrees/sec;
First turret view range reduced by 2.5 m;
Second turret turning speed reduced by 1.25 degrees/sec;
Second turret view range increased by 5 m. B1:
Durability with first turret on increased by 10 points;
Turning speed increased by 2 degrees/sec;
Tispersion from motion and turning reduced by 10%;
First turret turning speed increased by 1.5 degrees/sec;
Second turret turning speed increased by 1 degree/sec;
First turret view range reduced by 15 m;
Second turret view range reduced by 12.5 m;
Gun elevation angle changed from 10 to 18 degrees downwards;
Reload time of gun 47mm SA34 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA35 in first turret reduced by 0.21 sec;
Reload time of gun 47mm SA34 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA35 in the second turret reduced by 0.08 sec;
Reload time of gun 47mm SA37 in the second turret reduced by 0.21 sec. BDR G1B:
Durability with first turret on increased by 20 points.
Durability with second turret on increased by 10 points.
Reduced durability of mid-suspension.
First turret view range reduced by 6.25 m.
Second turret view range reduced by 3.75 m.
Second turret turning speed increased by 0.25 degrees/sec.
Reload time of gun 75mm SA32 in the first turret reduced by 0.08 sec.
Reload time of gun 75mm Long 44 in the first turret reduced by 0.08 sec.
Reload time of gun 90mm canon DCA 30 in the second turret reduced by0.21 sec.
Aiming time of gun 90mm canon DCA 30 in the second turret reduced by0.35 sec. ARL 44:
First turret turning speed reduced by 1 degree/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.75 degrees/sec.
Second turret view range reduced by 2.5 m. AMX M4 1945:
Turning speed increased by 2 degrees/sec.
Durability of mid-suspension reduced.
First turret turning speed increased by 0.5 degrees/sec.
Second turret turning speed increased by 0.25 degrees/sec.
First turret view range increased by 2.5 m.
Second turret view range increased by 1.25 m. AMX 50 100:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 12.5 m.
Reload time of gun 90mm F3 increased by 0.7 sec.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Reload time of gun 90mm canon DCA 45 increased by 0.7 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 increased by 0.85 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%. AMX 50 120:
Tank durability reduced by 50 points.
Turning speed reduced by 2 degrees/sec.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range increased by 15 m.
Guns elevation angle changed from 7 to 6 degrees downwards.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Reload time of gun 100mm SA 47 reduced by 1.4 sec.
Aiming time for gun 100mm SA 47 increased by 0.14 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Reload time of gun 120mm SA 46 increased by 0.7 sec.
Aiming time for gun 120mm SA 46 increased by 0.14 sec.
Firing speed in the autoloader for gun 120mm SA 46 reduced by 10%. AMX 50B:
tank durability reduced by 100 points.
Dispersion from motion and turning increased by 10%.
Turret turning speed increased by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 8 to 6 degrees downwards.
Reload time of gun increased by 1.4 sec.
Aiming time increased by 0.14 sec.
Firing rate in the autoloader reduced by 10%. AMX 38:
Turret turning speed reduced by 0.25 degrees/sec.
View range increased by 5 m.
Reload time of gun 37mm SA38 increased by 0.12 sec.
Reload time of gun 25mm Canon Raccourci Mle.1934 increased by 0.09 sec.
Reload time of gun 47mm SA34 reduced by 0.35 sec.
Reload time of gun 47mm SA35 increased by 0.12 сек. AMX 40:
First turret turning speed increased by 0.5 degrees/sec.
First turret view range increased by 5 m.
Second turret turning speed reduced by 0.25 degrees/sec.
Second turret view range increased by 25 m. AMX 12t:
Tank durability reduced by 10 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 7.5 m.
Guns elevation angles changed from 4 to 12 degrees upwards.
Reload time of all gun reduced by 0.28 sec.
Firing speed in the autoloader for all guns reduced by 10%.
Aiming time for all guns increased by 0.22 sec. AMX 13 75:
Tank durability reduced by 30 points.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 5 m.
Guns elevation angles changed from 6 to 9 degrees upwards and from 8 to6 degrees downwards.
Reload time of gun 75mm SA49 L48 reduced by 0.7 sec.
Firing speed in the autoloader for gun 75mm SA49 L48 reduced by 9%.
Aiming time for gun 75mm SA49 L48 increased by 0.22 sec.
Reload time of gun 75mm SA50 increased by 1 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Aiming time for gun 75mm SA50 increased by 0.22 sec. AMX 13 90:
Tank durability reduced by 50 points.
Durability of mid-suspension reduced.
Dispersion from motion and turning for top suspension increased by5%.
Turret turning speed increased by 0.25 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angle changed from 8 to 9 degrees upwards and from 9 to 6degrees downwards.
Reload time of gun 75mm SA50 increased by 1.7 sec.
Firing speed in the autoloader for gun 75mm SA50 reduced by 10%.
Splash for gun 75mm SA50 caused by turret turning increased by 25%.
Aiming time for gun 75mm SA50 increased by 0.22 sec.
Reload time of gun 90mm F3 increased by 0.9 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Splash for gun 90mm F3 caused by turret turning increased by 25%.
Aiming time of gun 90mm F3 increased by 0.15 sec. Lorraine 40t:
Tank durability reduced by 50 points.
Turning speed reduced by 4 degrees/sec.
Dispersion from motion and turning on first suspension increased by5%.
Dispersion from motion and turning on second suspension increasedby 15%.
Turret turning speed reduced by 1 degree/sec.
View range reduced by 2.5 m.
Reload time of gun 90mm F3 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.3 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 0.6 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 15%.
Aiming time of gun 100mm SA 47 increased by 0.14 sec. Bat Chatillon 25t:
Tank durability reduced by 100.
Dispersion from motion and turning on first suspension increasedby 5%.
Dispersion from motion and turning on second suspension increasedby 20%.
Turret turning speed reduced by 0.5 degrees/sec.
View range reduced by 2.5 m.
Guns elevation angles changed from 9 to 6 degrees downwards.
Reload time of gun 90mm F3 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm F3 reduced by 10%.
Aiming time for gun 90mm F3 increased by 0.14 sec.
Reload time of gun 90mm canon DCA 45 increased by 2.6 sec.
Firing speed in the autoloader for gun 90mm canon DCA 45 reduced by 10%.
Aiming time for gun 90mm canon DCA 45 increased by 0.14 sec.
Reload time of gun 100mm SA 47 increased by 3.4 sec.
Firing speed in the autoloader for gun 100mm SA 47 reduced by 10%.
Aiming time for gun 100mm SA 47 increased by 0.14 sec. Interface
Added an icon (triangle) to a crew member's image, which denotes what crew member will get experience for a battle at accelerated training.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added advanced tooltips for tanks when mousing over them in the garage carousel.
Added platoon markers and clan tags to “wide” team view mode.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
In-battle team list background is made more transparent.
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
Added extended pop-up hints for tanks in the “band”. Now it covers minimap.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Now the players counter denoted number of players in the whole region, not just on a cluster.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Changed premium account purchase window design.
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines. Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Removed HE shell penetration marker rendering when the vehicle is not damaged. Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed shooting effects and sounds of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (mantlet or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
"Demountable" equipment renamed to "Complex" in all interface elements.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed view marker sticking on minimap.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the option of tank selling, with equipment demounting with gold when there is no gold on account.
Fixed the bug when a crew member received preferments at skills reset and retrain.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Cancelled the option of retraining Chinese crew members for non-existing tanks.
Removed modules of several premium and top tanks from store.
Fixed the opportunity to select notation text in dialogue windows.
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal, Burda’s Medal, and Halonen's Medal.
Fixed errors in the system message about camouflage expiring.
Fixed text descriptions of several camouflages.
Removed notifications about zero cost for shells or consumables resupply.
Fixed incorrect message and equipment demounting from a damaged vehicle.
Fixed several incorrect text notifications appearing during equipment managing.
Tuned the volume for the destruction sound of some objects.
At critical hit the voice notification says just "Penetration".
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display (moved horizontally and vertically) of vehicle on long distance.
Fixed inability to repeatedly change anisotropic filtration in graphics settings.
Fixed some errors in dynamic shadows algorithm.
Fixed some points of in-battle help page (button ‘F1’ per default).
Fixed rare game client failure occuring due to archiving implemented with 7.1.1 update.
Fixed an occasional bug when a vehicle did not enter battle (hang up during the map loading).
Fixed a rare bug with client failure at entering garage. Incomplete issues
On some computers (when a PC is more than 8 years) the game client might face partial issues with graphics. Works on the fix are being held at the moment. Detailed changes as per game economy v.2.0
(Change details are located at the link above)
Go to the game client download page
Subject: French Premium Vehicles
Link on message: #1757450
Link on message: #1757450
Vallter: Please, provide feedback on French premium vehicles
You can discuss general information about the test here.
Maps discussion is held here.
You can leave your opinions about New Soviet vehicles in this thread.
New state of IS-4 and KV-3 are to be discussed here.
You can discuss general information about the test here.
Maps discussion is held here.
You can leave your opinions about New Soviet vehicles in this thread.
New state of IS-4 and KV-3 are to be discussed here.
Subject: French Premium Vehicles
Link on message: #1757450
Link on message: #1757450
Vallter: Please, provide feedback on French premium vehicles
You can discuss general information about the test here.
Maps discussion is held here.
You can leave your opinions about New Soviet vehicles in this thread.
New state of IS-4 and KV-3 are to be discussed here.
You can discuss general information about the test here.
Maps discussion is held here.
You can leave your opinions about New Soviet vehicles in this thread.
New state of IS-4 and KV-3 are to be discussed here.
Subject: IS-4 and KV-3 in 7.3
Link on message: #1757424
Link on message: #1757424
Vallter: Please, provide feedback on new state of IS-4 and KV-3
You can discuss general information about the test here.
Maps discussion is held here.
You can leave your opinions about new Soviet vehicles in this thread.
French premium vehicles are to be discussed here.
You can discuss general information about the test here.
Maps discussion is held here.
You can leave your opinions about new Soviet vehicles in this thread.
French premium vehicles are to be discussed here.
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