Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: [SIMP] Station
Link on message: #3952477
Deusmortis, on Mar 13 2013 - 10:56, said: Promise you won't revoke my sheriffing privileges if I decide to
join in and hunt that TC?
Link on message: #3952477

Major_Rampage: Take you best shot! You sheriff status is
safe.
For now.....
For now.....
Subject: World of Tanks 8.2 Update
Link on message: #3952341
Link on message: #3952341
CatStalker: 8.2 Update Notes
New content:New line of American tanks: light Т21, light Т71, medium Т69, medium Т54E1, heavy T57 (one can start researching this line from the medium М7 tank).
New premium tanks available for purchase: British heavy tank TOG-2 (Tier VI), British TD АТ-15А (Tier VII), French heavy tank 1945 FCM 50t (Tier VIII).
The following maps been reworked to take advantage of the new rendering system: Prokhorovka, Redshire, Erlenberg, Ruinberg
Added the "Patton Valley" achievement for the destruction of 100 M46 Pattons or M48A1 Patton IIIs. After the update's release, all previously destroyed tanks (of this type) will be counted.
Added "Commemoratives" -- achievements without a grade, which can be granted to a number of players several times per battle:
'Lucky' -- Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
'Cool-Headed' -- Survive at least 10 ricochets and non-penetrations in a row from enemy players.
'Spartan' -- Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left, and you have to survive in the battle.
'Ranger' -- Destroy all enemy light tanks (at least three) in the course of one battle.New sounds for when shells hit various landscape objects
New sounds for low-caliber guns.
Increased the radius at which guns can be heard.
Changed the characteristics of gun sounds at greater distances.
Noise of fans was removed from Premium Hangar.
Added Jordanian flag to emblems.
Reworked minimap for Dragon Ridge. Game mechanic changes:Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were previously excluded from the calculation of visibility).
Reduced or completely removed tank vibration when traveling over ruins, rails, and small objects.
Decreased the time of tank stabilization on hillsides.
Patrol Duty achievement is now counted in the Kay's Medal achievement.
The Panther M10 is added to the Hunter achievement.
Steel Wall medal is no longer granted after a death due to suicide.
Brothers In Arms perk now gives a bonus to Mentor perk.
You are no longer able to retrain crewmen to tanks which are researched but are not present in the Garage.
Graphic and technical improvements:
Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
Improved rendering performance of trees and vegetation -- this should reduce loss of FPS in sniper mode when one has a large amount of vegetation on the screen.
Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
Reworked and optimized some destruction effects for buildings and objects.
Added shadows for vehicles in the garage.
Decreased brightness and density of emblems and inscriptions while in postmortem mode. User interface:Module icons will now have an animated repair progress indicator while in battle.
The tank tech tree will be condensed to better fit on the screen.
On the tank tech tree, a flag icon will allow you to return to the nation specific tree from the tank specific tree. This replaces the 'Back to Tech Tree' link.
On the tech tree, the research and credit/gold cost of tanks and their modules will be displayed regardless of whether they've been purchased.
On the tech tree, if there is a shortage of resources or experience, a pop up will show how much experience or credits is still necessary.
On the tech tree, vehicle specific experience has been made more prominent.
Changed armor thickness display (without changing the armoring itself) of the SU-5, T-46, КV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
Restructured the visualization British tank names.
Fully reworked the design of the tank selling window.
Removed display of damage to allies from after-battle statistics.
For postmortem mode:
Fixed drowning indicator display.
Added the display for an 'empty ammo rack'.
Added to the a display for status of tank modules and crew members.The login message "Cannot connect. Connection is blocked by firewall" has been changed to "Unable to connect to the server. Either the server is down for maintenance, or a connection settings check is required."
The old message received when attempting to login with an older version of the client has been changed from "The login packet sent to the server was malformed" to "Error in authorization game server. Your game client version may be outdated or damaged."
The '0' character has been removed from the kill counter displayed on the battle HUD. Instead, a blank space will appear when a player has no kills. Vehicle rebalancing and changes:Fixed small error in armoring (mainly observation devices and settings of TDs and SPGs open turrets/hulls) of the following vehicles:
France: AMX 38, AMX 40, ARL 44, D1, Hotchkiss H35, RenaultFT, Lorraine 39 L AM, Lorraine 40t, AMX 13F3AM, AMX 105AM,
AMX 13-75
Germany: PzKpfw B2 740 (f), E-100, PzKpfw 38H735 (f), Löwe, Leichttraktor, Panther-M10, PzKpfw 38 nA, PzKpfw 38 (t), PzKpfw III/IV, PzKpfw V-IV, PzKpfw VI Tiger, T-15б T-25, VK 1602 Leopard, VK 2801, VK 3001 (H), VK 3001 (P),
VK 3002 (DB), VK 3601 (H), Wespe, Gw Panther, Grille
USA: M18 Hellcat, M36 Jackson, M46 Patton, M48A1 Patton, M5 Stuart, M6A2E1, M26 Pershing, Ram II, M4A3E2, T25/2, T49, T92
USSR: А-32, М3 Light, IS-6, SU-85I, Т-50-2, Т-34-85, Tetrarch, Object 212, Object 704, S-51The following tanks have been moved to a 16 group armor system: PzKpfw 35 (t), PzKpfw II, PzKpfw III Ausf. A
Renamed the M36 Slugger to M36 Jackson.
Renamed the Churchill premium tank to Churchill III.
Reduced the research cost of the 2x Leyland E164 engine for Matilda tank to 310 experience points.
Increased the research cost of the Churchill tank after the Matilda tank to 11,500 experience points.
The Lowe has been rescaled according to historical references: height increased by 21cm and gun barrel length increased by 10cm.
Load capacity of FV221A suspension of Caernarvon tank changed from 62,000kg to 63,000kg.
Armor penetration of British APDS Mk. 1T shell of OQF 77mm Gun Mk. II decreased from 226mm to 208mm.
HE Mk. 10T shell added as compatible with Matilda Black Prince tank gun.
The price of M103 tank Continental AV-1790-5B engine changed from 65,500 to 80,000 credits.
Load capacity of T25/2 suspension T25/2T1 suspension chanced from 43,800kg to 43,805kg.
Price of SU-122-44 camouflage patterns decreased by 12%.
SU-101 repairs cost decreased by 9%, profitability increased by 10%.
Fixed the armoring of Matilda tank sides. Now damage is not necessarily dealt upon penetration of spaced armor. Type 59:Increased the traverse speed from 45 to 46 deg/sec.
Reduced the gun dispersion during vehicle rotation by 5%.
Reduced ground resistance by 10%.
Changed the Norinco 12150L engine tier from IX to VIII.
Repair cost of Norinco 12150L engine has been increased by 22%.
Weight of the hull increased from 15,400kg to 16,478kg.
Armoring of the Type 59 turret increased from 104mm to 130mm.
Armoring of the Type 59 hull sides decreased from 65mm to 60mm.
Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
Increased the tower traverse speed from 45 to 46 deg/sec. Type 62:Load capacity of Type 62 suspension increased from 21,850kg to 24,000kg.
Turning time of Type 62 suspension increased from 45 to 54.
Gun dispersion on move or turning of Type 62 decreased by 16%.
Maneuverability on hard soils decreased on 34%.
Maneuverability on medium soils decreased on 32%.
Maneuverability on hard soft decreased on 23%.
Tier of Norinco 12150L-3 engine changed from VII to V.
Repair cost of Norinco 12150L-3 engine decreased by 56%.
Weight of the tank increased from 7400 to 7860 kg.
Type 62 moved to Tier VII.
Max speed increased from 50 km/h to 60 km/h.
Armoring of the lower front part of Type 62 turret decreased from 50mm to 45mm.
Armoring of Type 62 gun mantlet decreased from 90-115mm to 45mm.
Armoring of Type 62 turret rear side decreased from 32-36mm to 20mm.
Armoring of the top part of Type 62 hull front increased from 25mm to 35mm.
Armoring of the low part of Type 62 hull front increased from 25mm to 30mm.
Armoring of Type 62 hull sides decreased from 25mm to 20mm.
Armoring of Type 62 hull rear increased from 16mm to 20mm.
Armoring of Type 62 suspension increased from 10mm to 25mm.
Aiming time of Type 62-85TS increased from 2.29 sec to 2.3 sec.
Reloading time of Type 62-85TS decreased from 5.71 sec to 5.7 sec.
Dispersion of Type 62-85TS decreased from 0.39m to 0.37m.
Damage dealt by Po-365 shell increased from 160 to 180.
Armor penetration of Po-365 shell increased from 205mm to 250mm.
Damage dealt by Chuan bei-367 shell increased from 160 to 180.
Armor penetration of Chuan bei-367 shell increased from 130mm to 145mm.
Damage dealt by Sha bao-367 shell increased from 280 to 300 mm.
Rotation speed of Type 62 turret increased from 46 degree per second to 48 degree per second
Turret weight increased from 3,000kg to 5,000kg.
Durability increased from 690 to 880. FV215b:Load capacity of FV215b suspension increased from 68,000kg to 73,000kg.
Gun dispersion on move and rotation increased by 25%.
Weight of tank hull increased from 35,270kg to 37,358kg.
Armoring of FV215b turret front increased from 152mm to 254mm.
Armoring of FV215b turret 'cheekbones' increased from 112-130mm to 203-228mm.
Armoring of FV215b turret gun mantlet increased from 200mm to 254mm.
Armoring of FV215b turret sides increased from 89mm to 152.4mm.
Armoring of FV215b turret rear increased from 70mm to 101.6mm.
Commander's hatch armoring increase from 70-112mm to 101.6-152.4mm.
Armoring of top of hull front increased from 130mm to 152.4mm.
Armoring of top sloped side of hull front increased from 51mm to 101.6mm.
Armoring of hull sides increased from 130mm to 152.4mm.
Armoring of hull rear increased from 51mm to 76.2mm.
Reloading time of 120mm Gun L1A1 increased from 7.5 sec. to 8.7 sec.
Dispersion of 120mm Gun L1A1 increased by 14%.
Dispersion of 120mm Gun L1A1 on turret rotation increased by 60%.
Dispersion of 120mm Gun L1A1 increased from 0.32m to 0.33m.
Turret weight changed from 13,800kg to 16,500kg.
Durability decreased from 2,600 to 2,500. IS:Armoring of sides and rear of IS-122 and IS-85 turrets decreased from 100mm to 90mm.
Armoring of gun mantlet of IS-122 and IS-85 turrets decreased from 100mm to 60mm. KV-1S:Armoring of sides and read of KV-85 turret decreased from 100mm to 90mm.
Armoring of gun mantlet of KV-85 turret decreased from 100mm to 60mm.
Armoring of commander's hatch decreased from 100mm to 90mm. Т-34:Armoring of T34 mod. 1942 turret front and gun mantlet decreased from 60mm to 52mm.
Armoring of T34 mod. 1942 turret sides increased from 45mm to 52mm. Fixes:Fixed some hints in the Store.
Fixed incorrect auto-detect of the Texture Quality in the Graphics quality menu.
Fixed some errors in models and textures for the following vehicles: Object 268, Т-46, IS-8, T2 med, FV215b, M36 Jackson, Grille, Tiger II.
Fixed some names for American vehicles.
Fixed mechanics for receiving the "Sniper" achievement. Now shots on platoon mates, which caused no damage, are not counted.
Fixed sudden camera angle change when interacting with other objects (e.g. tanks).
Fixed the bug causing some shells to vanish after penetrating the mantlet striking the gun but not damaging it.
Fixed the bug causing shells to vanish after penetrating spaced armor and rebounding from the main armor.
Fixed "flying" tanks at high ping and significant loss of data packets.
Fixed the display and collision models discrepancy with some buildings and objects.
Fixed displacement and "tugging" of aim in the sniper mode.
Fixed an abnormally high damage from ramming in certain cases.
Fixed a low cost of repair of the tank after drowning.
Fixed the blocking of tank for CW after drowning.
Fixed a bug allowing a destroyed tank to continue gathering XP for spotting enemy vehicles.
Fixed camouflage errors of the Pz V/IV, A-32, M6A2E1 tanks.
Fixed inscriptions and emblems of the KV-5, M5 Stuart tanks.
Fixed incorrect displaying of hit/penetration marks on the KV-1S, Т110Е4.
Fixed incorrect shot effects of the 8.8cm KwK43 L/71 gun for the Tiger tank, 120 mm Gun T122 and 120 mm Gun M58 for the M103 tank.
Fixed incorrect exhaust effect of the В-2К engine for the KV engine.
Fixed the description of the "Top Gun" and "Sniper" achievements requirements.
Fixed the description of the "de Langlade's Medal" achievement.
Fixed the rare issue causing players to be placed into excluded game modes.
Fixed the disappearance burning effects on nearby vehicles.
Fixed the collision models for some buildings and objects.
Fixed the problem of entering 'pre-battle UI' during special battles, which one could leave afterward.
Fixed the discrepancies of W/L ratio percentage in different statistics windows.
Removed the damage dealt to own vehicle form the battle efficiency tab.
Fixed the rare occurence of an ammo rack critical hit not being counted in the after-battle statistics.\
Fixed the erroneous display of an SPG as a Tank on the mini map.
The sniper reticule settings no longer influce the arcade reticule settings.
Fixed some errors in the complaints list of the after-battle statistics.
Fixed an issue with the connection indicator.
Fixed the rare bug allowing a high-speed aim while using auto-aim during a full-stop of the vehicle.
New content:New line of American tanks: light Т21, light Т71, medium Т69, medium Т54E1, heavy T57 (one can start researching this line from the medium М7 tank).
New premium tanks available for purchase: British heavy tank TOG-2 (Tier VI), British TD АТ-15А (Tier VII), French heavy tank 1945 FCM 50t (Tier VIII).
The following maps been reworked to take advantage of the new rendering system: Prokhorovka, Redshire, Erlenberg, Ruinberg
Added the "Patton Valley" achievement for the destruction of 100 M46 Pattons or M48A1 Patton IIIs. After the update's release, all previously destroyed tanks (of this type) will be counted.
Added "Commemoratives" -- achievements without a grade, which can be granted to a number of players several times per battle:
'Lucky' -- Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
'Cool-Headed' -- Survive at least 10 ricochets and non-penetrations in a row from enemy players.
'Spartan' -- Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left, and you have to survive in the battle.
'Ranger' -- Destroy all enemy light tanks (at least three) in the course of one battle.New sounds for when shells hit various landscape objects
New sounds for low-caliber guns.
Increased the radius at which guns can be heard.
Changed the characteristics of gun sounds at greater distances.
Noise of fans was removed from Premium Hangar.
Added Jordanian flag to emblems.
Reworked minimap for Dragon Ridge. Game mechanic changes:Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were previously excluded from the calculation of visibility).
Reduced or completely removed tank vibration when traveling over ruins, rails, and small objects.
Decreased the time of tank stabilization on hillsides.
Patrol Duty achievement is now counted in the Kay's Medal achievement.
The Panther M10 is added to the Hunter achievement.
Steel Wall medal is no longer granted after a death due to suicide.
Brothers In Arms perk now gives a bonus to Mentor perk.
You are no longer able to retrain crewmen to tanks which are researched but are not present in the Garage.
Graphic and technical improvements:
Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
Improved rendering performance of trees and vegetation -- this should reduce loss of FPS in sniper mode when one has a large amount of vegetation on the screen.
Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
Reworked and optimized some destruction effects for buildings and objects.
Added shadows for vehicles in the garage.
Decreased brightness and density of emblems and inscriptions while in postmortem mode. User interface:Module icons will now have an animated repair progress indicator while in battle.
The tank tech tree will be condensed to better fit on the screen.
On the tank tech tree, a flag icon will allow you to return to the nation specific tree from the tank specific tree. This replaces the 'Back to Tech Tree' link.
On the tech tree, the research and credit/gold cost of tanks and their modules will be displayed regardless of whether they've been purchased.
On the tech tree, if there is a shortage of resources or experience, a pop up will show how much experience or credits is still necessary.
On the tech tree, vehicle specific experience has been made more prominent.
Changed armor thickness display (without changing the armoring itself) of the SU-5, T-46, КV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
Restructured the visualization British tank names.
Fully reworked the design of the tank selling window.
Removed display of damage to allies from after-battle statistics.
For postmortem mode:
Fixed drowning indicator display.
Added the display for an 'empty ammo rack'.
Added to the a display for status of tank modules and crew members.The login message "Cannot connect. Connection is blocked by firewall" has been changed to "Unable to connect to the server. Either the server is down for maintenance, or a connection settings check is required."
The old message received when attempting to login with an older version of the client has been changed from "The login packet sent to the server was malformed" to "Error in authorization game server. Your game client version may be outdated or damaged."
The '0' character has been removed from the kill counter displayed on the battle HUD. Instead, a blank space will appear when a player has no kills. Vehicle rebalancing and changes:Fixed small error in armoring (mainly observation devices and settings of TDs and SPGs open turrets/hulls) of the following vehicles:
France: AMX 38, AMX 40, ARL 44, D1, Hotchkiss H35, RenaultFT, Lorraine 39 L AM, Lorraine 40t, AMX 13F3AM, AMX 105AM,
AMX 13-75
Germany: PzKpfw B2 740 (f), E-100, PzKpfw 38H735 (f), Löwe, Leichttraktor, Panther-M10, PzKpfw 38 nA, PzKpfw 38 (t), PzKpfw III/IV, PzKpfw V-IV, PzKpfw VI Tiger, T-15б T-25, VK 1602 Leopard, VK 2801, VK 3001 (H), VK 3001 (P),
VK 3002 (DB), VK 3601 (H), Wespe, Gw Panther, Grille
USA: M18 Hellcat, M36 Jackson, M46 Patton, M48A1 Patton, M5 Stuart, M6A2E1, M26 Pershing, Ram II, M4A3E2, T25/2, T49, T92
USSR: А-32, М3 Light, IS-6, SU-85I, Т-50-2, Т-34-85, Tetrarch, Object 212, Object 704, S-51The following tanks have been moved to a 16 group armor system: PzKpfw 35 (t), PzKpfw II, PzKpfw III Ausf. A
Renamed the M36 Slugger to M36 Jackson.
Renamed the Churchill premium tank to Churchill III.
Reduced the research cost of the 2x Leyland E164 engine for Matilda tank to 310 experience points.
Increased the research cost of the Churchill tank after the Matilda tank to 11,500 experience points.
The Lowe has been rescaled according to historical references: height increased by 21cm and gun barrel length increased by 10cm.
Load capacity of FV221A suspension of Caernarvon tank changed from 62,000kg to 63,000kg.
Armor penetration of British APDS Mk. 1T shell of OQF 77mm Gun Mk. II decreased from 226mm to 208mm.
HE Mk. 10T shell added as compatible with Matilda Black Prince tank gun.
The price of M103 tank Continental AV-1790-5B engine changed from 65,500 to 80,000 credits.
Load capacity of T25/2 suspension T25/2T1 suspension chanced from 43,800kg to 43,805kg.
Price of SU-122-44 camouflage patterns decreased by 12%.
SU-101 repairs cost decreased by 9%, profitability increased by 10%.
Fixed the armoring of Matilda tank sides. Now damage is not necessarily dealt upon penetration of spaced armor. Type 59:Increased the traverse speed from 45 to 46 deg/sec.
Reduced the gun dispersion during vehicle rotation by 5%.
Reduced ground resistance by 10%.
Changed the Norinco 12150L engine tier from IX to VIII.
Repair cost of Norinco 12150L engine has been increased by 22%.
Weight of the hull increased from 15,400kg to 16,478kg.
Armoring of the Type 59 turret increased from 104mm to 130mm.
Armoring of the Type 59 hull sides decreased from 65mm to 60mm.
Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
Increased the tower traverse speed from 45 to 46 deg/sec. Type 62:Load capacity of Type 62 suspension increased from 21,850kg to 24,000kg.
Turning time of Type 62 suspension increased from 45 to 54.
Gun dispersion on move or turning of Type 62 decreased by 16%.
Maneuverability on hard soils decreased on 34%.
Maneuverability on medium soils decreased on 32%.
Maneuverability on hard soft decreased on 23%.
Tier of Norinco 12150L-3 engine changed from VII to V.
Repair cost of Norinco 12150L-3 engine decreased by 56%.
Weight of the tank increased from 7400 to 7860 kg.
Type 62 moved to Tier VII.
Max speed increased from 50 km/h to 60 km/h.
Armoring of the lower front part of Type 62 turret decreased from 50mm to 45mm.
Armoring of Type 62 gun mantlet decreased from 90-115mm to 45mm.
Armoring of Type 62 turret rear side decreased from 32-36mm to 20mm.
Armoring of the top part of Type 62 hull front increased from 25mm to 35mm.
Armoring of the low part of Type 62 hull front increased from 25mm to 30mm.
Armoring of Type 62 hull sides decreased from 25mm to 20mm.
Armoring of Type 62 hull rear increased from 16mm to 20mm.
Armoring of Type 62 suspension increased from 10mm to 25mm.
Aiming time of Type 62-85TS increased from 2.29 sec to 2.3 sec.
Reloading time of Type 62-85TS decreased from 5.71 sec to 5.7 sec.
Dispersion of Type 62-85TS decreased from 0.39m to 0.37m.
Damage dealt by Po-365 shell increased from 160 to 180.
Armor penetration of Po-365 shell increased from 205mm to 250mm.
Damage dealt by Chuan bei-367 shell increased from 160 to 180.
Armor penetration of Chuan bei-367 shell increased from 130mm to 145mm.
Damage dealt by Sha bao-367 shell increased from 280 to 300 mm.
Rotation speed of Type 62 turret increased from 46 degree per second to 48 degree per second
Turret weight increased from 3,000kg to 5,000kg.
Durability increased from 690 to 880. FV215b:Load capacity of FV215b suspension increased from 68,000kg to 73,000kg.
Gun dispersion on move and rotation increased by 25%.
Weight of tank hull increased from 35,270kg to 37,358kg.
Armoring of FV215b turret front increased from 152mm to 254mm.
Armoring of FV215b turret 'cheekbones' increased from 112-130mm to 203-228mm.
Armoring of FV215b turret gun mantlet increased from 200mm to 254mm.
Armoring of FV215b turret sides increased from 89mm to 152.4mm.
Armoring of FV215b turret rear increased from 70mm to 101.6mm.
Commander's hatch armoring increase from 70-112mm to 101.6-152.4mm.
Armoring of top of hull front increased from 130mm to 152.4mm.
Armoring of top sloped side of hull front increased from 51mm to 101.6mm.
Armoring of hull sides increased from 130mm to 152.4mm.
Armoring of hull rear increased from 51mm to 76.2mm.
Reloading time of 120mm Gun L1A1 increased from 7.5 sec. to 8.7 sec.
Dispersion of 120mm Gun L1A1 increased by 14%.
Dispersion of 120mm Gun L1A1 on turret rotation increased by 60%.
Dispersion of 120mm Gun L1A1 increased from 0.32m to 0.33m.
Turret weight changed from 13,800kg to 16,500kg.
Durability decreased from 2,600 to 2,500. IS:Armoring of sides and rear of IS-122 and IS-85 turrets decreased from 100mm to 90mm.
Armoring of gun mantlet of IS-122 and IS-85 turrets decreased from 100mm to 60mm. KV-1S:Armoring of sides and read of KV-85 turret decreased from 100mm to 90mm.
Armoring of gun mantlet of KV-85 turret decreased from 100mm to 60mm.
Armoring of commander's hatch decreased from 100mm to 90mm. Т-34:Armoring of T34 mod. 1942 turret front and gun mantlet decreased from 60mm to 52mm.
Armoring of T34 mod. 1942 turret sides increased from 45mm to 52mm. Fixes:Fixed some hints in the Store.
Fixed incorrect auto-detect of the Texture Quality in the Graphics quality menu.
Fixed some errors in models and textures for the following vehicles: Object 268, Т-46, IS-8, T2 med, FV215b, M36 Jackson, Grille, Tiger II.
Fixed some names for American vehicles.
Fixed mechanics for receiving the "Sniper" achievement. Now shots on platoon mates, which caused no damage, are not counted.
Fixed sudden camera angle change when interacting with other objects (e.g. tanks).
Fixed the bug causing some shells to vanish after penetrating the mantlet striking the gun but not damaging it.
Fixed the bug causing shells to vanish after penetrating spaced armor and rebounding from the main armor.
Fixed "flying" tanks at high ping and significant loss of data packets.
Fixed the display and collision models discrepancy with some buildings and objects.
Fixed displacement and "tugging" of aim in the sniper mode.
Fixed an abnormally high damage from ramming in certain cases.
Fixed a low cost of repair of the tank after drowning.
Fixed the blocking of tank for CW after drowning.
Fixed a bug allowing a destroyed tank to continue gathering XP for spotting enemy vehicles.
Fixed camouflage errors of the Pz V/IV, A-32, M6A2E1 tanks.
Fixed inscriptions and emblems of the KV-5, M5 Stuart tanks.
Fixed incorrect displaying of hit/penetration marks on the KV-1S, Т110Е4.
Fixed incorrect shot effects of the 8.8cm KwK43 L/71 gun for the Tiger tank, 120 mm Gun T122 and 120 mm Gun M58 for the M103 tank.
Fixed incorrect exhaust effect of the В-2К engine for the KV engine.
Fixed the description of the "Top Gun" and "Sniper" achievements requirements.
Fixed the description of the "de Langlade's Medal" achievement.
Fixed the rare issue causing players to be placed into excluded game modes.
Fixed the disappearance burning effects on nearby vehicles.
Fixed the collision models for some buildings and objects.
Fixed the problem of entering 'pre-battle UI' during special battles, which one could leave afterward.
Fixed the discrepancies of W/L ratio percentage in different statistics windows.
Removed the damage dealt to own vehicle form the battle efficiency tab.
Fixed the rare occurence of an ammo rack critical hit not being counted in the after-battle statistics.\
Fixed the erroneous display of an SPG as a Tank on the mini map.
The sniper reticule settings no longer influce the arcade reticule settings.
Fixed some errors in the complaints list of the after-battle statistics.
Fixed an issue with the connection indicator.
Fixed the rare bug allowing a high-speed aim while using auto-aim during a full-stop of the vehicle.
Subject: Wargaming Road Tour: Upcoming Stops
Link on message: #3952324
techrech, on Mar 13 2013 - 01:57, said: I am the manager of a GREAT beach resort AND a WOT player/fan. Trying to find out how to hold a WOT event at our resort. Please let me know who I need to contact. Thanks
Link on message: #3952324
techrech, on Mar 13 2013 - 01:57, said: I am the manager of a GREAT beach resort AND a WOT player/fan. Trying to find out how to hold a WOT event at our resort. Please let me know who I need to contact. Thanks
GeneralDirection: Contact me please. Can't promise anything but would love to hear
from you.
Subject: Wargaming Road Tour: Upcoming Stops
Link on message: #3952324
techrech, on Mar 13 2013 - 01:57, said: I am the manager of a GREAT beach resort AND a WOT player/fan.
Trying to find out how to hold a WOT event at our resort. Please
let me know who I need to contact. Thanks
Link on message: #3952324

GeneralDirection: Contact me please. Can't promise anything but would love to hear
from you.
Subject: Wargaming Road Tour: Upcoming Stops
Link on message: #3952324
techrech, on Mar 13 2013 - 01:57, said: I am the manager of a GREAT beach resort AND a WOT player/fan.
Trying to find out how to hold a WOT event at our resort. Please
let me know who I need to contact. Thanks
Link on message: #3952324

GeneralDirection: Contact me please. Can't promise anything but would love to hear
from you.
Subject: World of Tanks 8.1 Update
Link on message: #3952244
Link on message: #3952244
CatStalker: Final list of changes between 8.1 and 8.0 can be found below.
Content:Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank.
Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT Pz IV Schmalturm
Following maps were reworked and optimized for new render graphics:
Province
El-Halluf
Dragon Ridge
Abbey‘Dragon Ridge’ map re-introduced to random battles
‘Prokhorovka’ Assault map removed
Inscriptions on USSR tanks were reworked for better visibility and entertainment value
Inscriptions of all nations were reworked to be readable from a distance Game Mechanics:Added ability to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates)
‘Insufficient credits’ status added to the module hint
Added the ability for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only the game modes which are selected in platoon creator's options
Adjusted the rate at which the tank burns down for the majority of tanks (minor adjustment)
Added Object 263 to the description of the ‘Lion of Sinai’ achievement Technical Optimization:Many objects on several maps were optimized for new render system
Optimized drawing speed of some small objects
Fixed incorrect brightness effects (too dark or too light) on some maps
Fixed the performance drop for several hardware configurations Fixes:Fixed rare issue which caused player be placed into game modes they previously excluded
Fixed the situation where selecting one of the game modes to be excluded caused the player to be excluded from a non selected game mode (ex: blocking encounter actually blocked assault)
Fixed the bug which launched the tank into the air after it drove inside a bunker
Fixed the errors for certain objects and lighting on maps ‘Ruinberg’, ‘Widepark’, ‘El-Halluf’, ‘Airfield’ and ‘Himmelsdorf’
Removed tank shadow from the garage when the vehicle is still in baltte
Removed gap between tank and surface in standard garage
Fixed mistakes in models for the following vehicles:
Pz IV Schmalturm
SU-122-54
Superpershing
VK 3002 DB, VK 3001(H)Fixed mistakes in display of camouflage patters on SU-100-M1
Fixed incorrect display of emblems and inscriptions on following vehicles:
AMX 13F3AM
D2
SU-122-54
MkVII Tetrarch
VK3601H
Т110Е5
AMX 50 120Fixed the display of the damage panel for SPGs (the display in the lower left of the battle HUD) to show an actual SPG
Fixed the display of SU-122-54 turret armoring
Fixed the slope angle of lower armor plate of IS-7 (changed to historical)
Fixed the slope angle of lower armor plate of IS-3 (changed to historical) as well as bottom armor
Fixed poor visibility of the projectile when firing in sniper mode
Fixed rare "freeze" of the game at start of battle
Fixed rare "freeze" of the game when exiting to garage
Fixed severe FPS drop, which happened 2-3 seconds after entering Sniper
Fixed water display artifacts with enabled antialiasing
Fixed the incorrect re-initialization of dynamic shadows after switching over to the game using Alt+Tab
Fixed the display of grass in Sniper Mode with this option disabled
Fixed rare incorrect interaction between water and fog
Fixed many small interface errors of after battle statistics window
Fixed error of replaying the base capture sound during replay pause
Fixed the rare error with stop of replay reproduction after rewinding
Chat messages returned to replays
Fixed battle replay is not ending when the battle is over
Fixed inability to resume battle recording after turning it on/off
Fixed the incorrect work of minimap in Clan Wars battles (with Fog of War enabled)
Fixed the impossibility to reconnect to Clan Wars battle if replays are enabled
Fixed the memory leak upon radial menu opening
Fixed the update of tank icons in nation tree in research menu
Fixed the incorrect status for researched modules on vehicles that have not yet been researched
Fixed the intersection of ammo rack blow-up icon with damage numbers
Fixed the incorrect sound for hitting a stone surface
Fixed the loading of battle menu where it required two presses of the Esc button
Fixed rare bug with unavailability of mouse cursor in battle menu window
Fixed some small errors in ‘Exterior’ menu window
Fixed some grammar errors in German inscriptions
Fixed the problem of suspension if account was online for more than 25 hours
Fixed incorrect display of penetration mark after ricochet
Fixed the impossibility of taking a screenshot with active battle chat
Fixed the display of 3 types of shells in Garage for tanks which have only 2 types of ammunition
Upon opening the free XP conversion window, any elite vehicle that does not have all of its modules researched due to the addition or change of the vehicle in a previous update will be unchecked by default
Fixed emblem: added Myanmar flag, corrected description for Taiwan flag
Clarified terms for receiving the award "Sentinel"
Fixed hanging up of the camera when giving a command in the Radial Menu
Fixed the missing skill training percentage when choosing a crew member
Content:Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank.
Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT Pz IV Schmalturm
Following maps were reworked and optimized for new render graphics:
Province
El-Halluf
Dragon Ridge
Abbey‘Dragon Ridge’ map re-introduced to random battles
‘Prokhorovka’ Assault map removed
Inscriptions on USSR tanks were reworked for better visibility and entertainment value
Inscriptions of all nations were reworked to be readable from a distance Game Mechanics:Added ability to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates)
‘Insufficient credits’ status added to the module hint
Added the ability for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only the game modes which are selected in platoon creator's options
Adjusted the rate at which the tank burns down for the majority of tanks (minor adjustment)
Added Object 263 to the description of the ‘Lion of Sinai’ achievement Technical Optimization:Many objects on several maps were optimized for new render system
Optimized drawing speed of some small objects
Fixed incorrect brightness effects (too dark or too light) on some maps
Fixed the performance drop for several hardware configurations Fixes:Fixed rare issue which caused player be placed into game modes they previously excluded
Fixed the situation where selecting one of the game modes to be excluded caused the player to be excluded from a non selected game mode (ex: blocking encounter actually blocked assault)
Fixed the bug which launched the tank into the air after it drove inside a bunker
Fixed the errors for certain objects and lighting on maps ‘Ruinberg’, ‘Widepark’, ‘El-Halluf’, ‘Airfield’ and ‘Himmelsdorf’
Removed tank shadow from the garage when the vehicle is still in baltte
Removed gap between tank and surface in standard garage
Fixed mistakes in models for the following vehicles:
Pz IV Schmalturm
SU-122-54
Superpershing
VK 3002 DB, VK 3001(H)Fixed mistakes in display of camouflage patters on SU-100-M1
Fixed incorrect display of emblems and inscriptions on following vehicles:
AMX 13F3AM
D2
SU-122-54
MkVII Tetrarch
VK3601H
Т110Е5
AMX 50 120Fixed the display of the damage panel for SPGs (the display in the lower left of the battle HUD) to show an actual SPG
Fixed the display of SU-122-54 turret armoring
Fixed the slope angle of lower armor plate of IS-7 (changed to historical)
Fixed the slope angle of lower armor plate of IS-3 (changed to historical) as well as bottom armor
Fixed poor visibility of the projectile when firing in sniper mode
Fixed rare "freeze" of the game at start of battle
Fixed rare "freeze" of the game when exiting to garage
Fixed severe FPS drop, which happened 2-3 seconds after entering Sniper
Fixed water display artifacts with enabled antialiasing
Fixed the incorrect re-initialization of dynamic shadows after switching over to the game using Alt+Tab
Fixed the display of grass in Sniper Mode with this option disabled
Fixed rare incorrect interaction between water and fog
Fixed many small interface errors of after battle statistics window
Fixed error of replaying the base capture sound during replay pause
Fixed the rare error with stop of replay reproduction after rewinding
Chat messages returned to replays
Fixed battle replay is not ending when the battle is over
Fixed inability to resume battle recording after turning it on/off
Fixed the incorrect work of minimap in Clan Wars battles (with Fog of War enabled)
Fixed the impossibility to reconnect to Clan Wars battle if replays are enabled
Fixed the memory leak upon radial menu opening
Fixed the update of tank icons in nation tree in research menu
Fixed the incorrect status for researched modules on vehicles that have not yet been researched
Fixed the intersection of ammo rack blow-up icon with damage numbers
Fixed the incorrect sound for hitting a stone surface
Fixed the loading of battle menu where it required two presses of the Esc button
Fixed rare bug with unavailability of mouse cursor in battle menu window
Fixed some small errors in ‘Exterior’ menu window
Fixed some grammar errors in German inscriptions
Fixed the problem of suspension if account was online for more than 25 hours
Fixed incorrect display of penetration mark after ricochet
Fixed the impossibility of taking a screenshot with active battle chat
Fixed the display of 3 types of shells in Garage for tanks which have only 2 types of ammunition
Upon opening the free XP conversion window, any elite vehicle that does not have all of its modules researched due to the addition or change of the vehicle in a previous update will be unchecked by default
Fixed emblem: added Myanmar flag, corrected description for Taiwan flag
Clarified terms for receiving the award "Sentinel"
Fixed hanging up of the camera when giving a command in the Radial Menu
Fixed the missing skill training percentage when choosing a crew member
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3951211
Link on message: #3951211
Yoott: WOOHOOO Grats
So when should I send you my list? Its not really too big
We can start with Chapter 1 from Volume 1 of printing 1 version 1.. and we can go from there.......
So when should I send you my list? Its not really too big
We can start with Chapter 1 from Volume 1 of printing 1 version 1.. and we can go from there.......
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3951158
Link on message: #3951158
CatStalker: Thanks for the intro mugsy! 
Yes that is right tankers, I am laying my hammer to rest. It treated me well when I was a GM, however that time has come to an end.
We have both a great game and community and I'm excited to chat on the forums more regularly and take in your feedback and ideas.

Yes that is right tankers, I am laying my hammer to rest. It treated me well when I was a GM, however that time has come to an end.
We have both a great game and community and I'm excited to chat on the forums more regularly and take in your feedback and ideas.
Subject: Kharkov Challenge
Link on message: #3950557
dannymathesonnz, on Mar 13 2013 - 10:21, said: thanks wade
still little confused , clan chat box ? do each of us just wait for the special battle which is with platoon random etc to light up then click on it
thx
Link on message: #3950557

still little confused , clan chat box ? do each of us just wait for the special battle which is with platoon random etc to light up then click on it
thx
dance210: A new Special Battles chat will open on the bottom bar (where the
Friends list, General chat, Tank Company chat, Clan chat are
located) about 10-15 minutes before the battle begins. Open the
Special Battles chat; there should be the chat on the left and the
description of the battle on the right. Click on the battle
description, which should open up a new window with the names of
the players.
Once you are in this window, the set up is similar to tank companies. Click to the Ready button to lock in the tank you will be using - your name will turn from red to green. Move the players/tanks who will be part of the battle above the line and wait for the battle to start automatically when the countdown reaches zero.
Any other questions, just ask. Good luck!!!
Once you are in this window, the set up is similar to tank companies. Click to the Ready button to lock in the tank you will be using - your name will turn from red to green. Move the players/tanks who will be part of the battle above the line and wait for the battle to start automatically when the countdown reaches zero.
Any other questions, just ask. Good luck!!!

Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949670
HEAT_T, on Mar 13 2013 - 06:04, said: So... why isn't the record 800,000 rather than 190,541?!?!
Link on message: #3949670

GeneralDirection: 815k was on the entire RU cluster, which is 6 different servers.
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949670
HEAT_T, on Mar 13 2013 - 06:04, said: So... why isn't the record 800,000 rather than 190,541?!?!
Link on message: #3949670

GeneralDirection: 815k was on the entire RU cluster, which is 6 different servers.
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949670
HEAT_T, on Mar 13 2013 - 06:04, said: So... why isn't the record 800,000 rather than 190,541?!?!
Link on message: #3949670

GeneralDirection: 815k was on the entire RU cluster, which is 6 different servers.
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949633
Horribad_At_Tanks, on Mar 12 2013 - 16:59, said: Award is pure marketing fluff as the server only has to worry about
calculations for 30 players at a time as the rest idle in the chat
room portion of the client.
Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.
Link on message: #3949633

Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.
GeneralDirection: All of the battles being played are handled by the server too. NA
peaks at 800 concurrent battles, so multiply that by at least 6x
and that's what the RU2 server was dealing with during the record
setting peak.
The server isn't just a matchmaker/chat room.
The server isn't just a matchmaker/chat room.
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949633
Horribad_At_Tanks, on Mar 12 2013 - 16:59, said: Award is pure marketing fluff as the server only has to worry about
calculations for 30 players at a time as the rest idle in the chat
room portion of the client.
Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.
Link on message: #3949633

Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.
GeneralDirection: All of the battles being played are handled by the server too. NA
peaks at 800 concurrent battles, so multiply that by at least 6x
and that's what the RU2 server was dealing with during the record
setting peak.
The server isn't just a matchmaker/chat room.
The server isn't just a matchmaker/chat room.
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949633
Horribad_At_Tanks, on Mar 12 2013 - 16:59, said: Award is pure marketing fluff as the server only has to worry about
calculations for 30 players at a time as the rest idle in the chat
room portion of the client.
Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.
Link on message: #3949633

Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.
GeneralDirection: All of the battles being played are handled by the server too. NA
peaks at 800 concurrent battles, so multiply that by at least 6x
and that's what the RU2 server was dealing with during the record
setting peak.
The server isn't just a matchmaker/chat room.
The server isn't just a matchmaker/chat room.
Subject: Caption Contest #14 (And the Tank Jumped Over the Moon)
Link on message: #3949322
Link on message: #3949322
Yoott: ATTN FOLKS COME ONE COME ALL
For Felix Baumgartner's next trick he will bring an elephant to space.......
For Felix Baumgartner's next trick he will bring an elephant to space.......
Subject: [RELIC] CURRENTLY ENTERTAINING A STALKER
Link on message: #3949079
Superspeed007, on Mar 13 2013 - 05:41, said: do you really wanna submit new players to that level of clubbing?
you have seen what i've done with a tetrarch right
Link on message: #3949079

Major_Rampage: Tetrarch is a tier 2....
Numbers are hard....
Numbers are hard....

Major_Rampage
[UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
13.03.2013 05:59:45
Subject: [UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
Link on message: #3949064
raywood, on Mar 13 2013 - 05:10, said: How about just elect the best one from each page and have the
community vote? Split the pages between staffers?
Does random mean that someone could submit anything and have a chance to win?
Link on message: #3949064

Does random mean that someone could submit anything and have a chance to win?
Major_Rampage: I am going to generate the number randomly but if the post has
nothing to do with picture I will skip it.
Subject: Newest addition to the Game Master team!
Link on message: #3949053
US_3rd_Army, on Mar 13 2013 - 01:49, said: cool, for a second i thought you were going to ban me because i
stole some of your Troll be gone. When i took it, i noticed you
have 100 cases of Troll be gone, why do you have 100 cases of Troll
be gone Major?

Link on message: #3949053




Major_Rampage: Left overs from the a few threads involving cutlery in the
back, threads about
cats, MLP, and a clan that if I believe the
content of their embassy thread must be made of all Maxim
Models....
Subject: [SIMP] Station
Link on message: #3948373
Dayus, on Mar 13 2013 - 04:04, said: Sounds fun, the stream link must be posted by Major_Rampage with
plenty of notice so everyone will get to watch though.
Link on message: #3948373

Major_Rampage: I always stream on: http://www.twitch.tv/major_rampage_wg
*Shameless Plug*
Follow me on Twitch for notice any time I stream.
*Shameless Plug*
Follow me on Twitch for notice any time I stream.
Subject: The Burning Legion Embassy (HavoK, _BAD_ And HavoK Rising)
Link on message: #3948284
Taka001, on Mar 13 2013 - 04:03, said: Rampage, why you so sexy?!
Link on message: #3948284

Major_Rampage: I blame my parents, I was just born this way!
Subject: **** Limericks! Wagging so hard!
Link on message: #3948267
CallMeLeopard, on Mar 13 2013 - 00:43, said: Pray tell where do we go with our writings
I find making these limericks exciting
More interesting than tanks
with the ego's we spank
When we employ our lyrical LIGHTNING!
Link on message: #3948267

I find making these limericks exciting
More interesting than tanks
with the ego's we spank
When we employ our lyrical LIGHTNING!
Major_Rampage: If you read the article from the news
It would provide you with many clues
Send it via emails
Not the mail of the snails
If you don't enter you automatically lose.
It would provide you with many clues
Send it via emails
Not the mail of the snails
If you don't enter you automatically lose.
Subject: [RELIC] CURRENTLY ENTERTAINING A STALKER
Link on message: #3948189
Panther_Commander, on Mar 13 2013 - 04:01, said: Could you tell us what hour and minute in the video when we kicked
your butts?
btw: I wonder why im on the top of your spread sheet......
Zeppelinisgod, on Mar 13 2013 - 04:03, said: On it....
This will also do...
Link on message: #3948189

btw: I wonder why im on the top of your spread sheet......

Major_Rampage: I used www.MWReplays.com and your name was on
top... must be fate.

This will also do...
Major_Rampage: Looking into this.
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3948127
Link on message: #3948127
Mugsy_: Tankers!
Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.
He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.
Please join me in welcoming him.
Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.
He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.
Please join me in welcoming him.
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3948127
Link on message: #3948127
Mugsy_: Tankers!
Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.
He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.
Please join me in welcoming him.
Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.
He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.
Please join me in welcoming him.
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3948127
Link on message: #3948127
Mugsy_: Tankers!
Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.
He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.
Please join me in welcoming him.
Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.
He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.
Please join me in welcoming him.
Subject: The next "game changing" update ...
Link on message: #3948026
Upggrade, on Mar 13 2013 - 04:21, said: I would enjoy seeing AI controlled infantry, give them objectives
to complete and have the tanks protect/stop them. They would never
be able to make it work because of things like artillery and light
tanks but it's still be cool.
Link on message: #3948026

Yoott: wont happen that will bring the game to a M rating level im pretty
sure.. so my guess is wont happen..
Subject: [RELIC] CURRENTLY ENTERTAINING A STALKER
Link on message: #3947479
shaneholl, on Mar 13 2013 - 03:33, said: Also, to Major_Rampage: if you stream your company and you call a
battle IOC (military) style, Superspeed007, virusuriv, and myself
will only play tier 1's for 3 days (minimum of 20 battles a day),
which would be extremely painful. I also may or may not have asked
Super or virus about this beforehand.
Panther_Commander, on Mar 13 2013 - 03:36, said: First name to be mentioned, eh? I'm honored....
FamulustheDeus, on Mar 13 2013 - 03:38, said: Careful, if all the other pubs don't keep use from playing you, you
might actually have to put your money where your mouth is.

Link on message: #3947479

Major_Rampage: Got a link for reference? Need to know what I might be
getting myself into.
This what I have done in the past: http://www.twitch.tv...past_broadcasts
This what I have done in the past: http://www.twitch.tv...past_broadcasts

Major_Rampage: Fist name on my spread sheet... 



Major_Rampage: As The Rock says "Just Bring It!"
Subject: [SIMP] Station
Link on message: #3947413
aLarge2, on Mar 13 2013 - 02:53, said: Sorry, i was calling 
should i have told them to stand down ? ;)
MightyPillow, on Mar 13 2013 - 02:57, said: challenge accepted
SpeedWeaponry, on Mar 13 2013 - 03:06, said: lol, Rampage. How about double or nothing this
week? 
Link on message: #3947413


should i have told them to stand down ? ;)
Major_Rampage: I would have accepted that senario.

Major_Rampage: See you out there!


Major_Rampage: Thunderdome! Two Tanks Enter! One Tank
Leaves!! But if you run into
us, deal 1200 a piece on a
win, but nothing on loss. However when you
lose to us you have to do an hour stream with me on Twitch.tv and
recite Tank Limericks while playing.
Subject: Why World of Tanks isn't ready for E-sports
Link on message: #3947318
Link on message: #3947318
Captain_Judo: Thanks for the feedback, Beerstein. I appreciate the time you took
to post salient points in a constructive manner.
Subject: Why World of Tanks isn't ready for E-sports
Link on message: #3947318
Link on message: #3947318
Captain_Judo: Thanks for the feedback, Beerstein. I appreciate the time you took
to post salient points in a constructive manner.
Subject: Why World of Tanks isn't ready for E-sports
Link on message: #3947318
Link on message: #3947318
Captain_Judo: Thanks for the feedback, Beerstein. I appreciate the time you took
to post salient points in a constructive manner.
Major_Rampage
[UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
13.03.2013 03:34:08
Subject: [UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
Link on message: #3947302
Deminobody, on Mar 13 2013 - 03:15, said: Any particular reason for the rule change? I'd bet this helps free
up some of that time you spent reading hundreds of
entries 
Wii624, on Mar 13 2013 - 03:18, said: I'm not too sure I understand the rules. So you will not be reading
any of the entries, just selecting 10 random entries no matter what
the content is?
Misfire42, on Mar 13 2013 - 03:22, said: I'm sure this is much less demanding on you, but as a contest, it's
not much fun. Someone's great caption could (and almost definitely
will) be ignored in favor of a bad one.
Link on message: #3947302


Major_Rampage: That is the issue that is was taking upwards of 8 hours to be able
to process the event, and read all of the entries.

Major_Rampage: Their content will be check to be appropriate to the
picture, and not in violation of the rules.

Major_Rampage: it's trying to find a happy balance between how much time it takes,
to process the event, and the effect on the
community. If you have any suggestions I would be glad
to hear them.
Subject: World of Tanks Classic, Season 2
Link on message: #3947298
Link on message: #3947298
Captain_Judo: The second round groups are officially published. You have 5 days
to scout your opponent. Good luck 

Subject: World of Tanks Classic, Season 2
Link on message: #3947298
Link on message: #3947298
Captain_Judo: The second round groups are officially published. You have 5 days
to scout your opponent. Good luck 

Subject: World of Tanks Classic, Season 2
Link on message: #3947298
Link on message: #3947298
Captain_Judo: The second round groups are officially published. You have 5 days
to scout your opponent. Good luck 

Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3947278
wril, on Mar 12 2013 - 19:02, said: I'm a bit confused, my team qualified into major league and yet now
we are fighting for kudos?
wril, on Mar 13 2013 - 00:55, said: so for teams that are already in major league do we fight this
weekend?
Pendan, on Mar 12 2013 - 19:28, said: I have not seen this mentioned in this thread so I thought I would
point out an additional item making a mess of this tournament.
Fulcrum and SIMP were flown out last weekend to compete in a
tournament http://worldoftanks....ournament-sxsw/
So it looks like both of their matches were postponed.
Congratulations Fulcrum Gaming on your winnings.
What a crazy mess.
DerminatingAPFDSR, on Mar 12 2013 - 20:18, said: I think that I am able to make sense of what's up there
now.
My question: Is this likely to postpone the start of the actual season, since there is some catching up to do?
http://worldoftanks....n_(Qualifiers)/
LESTAT_SiK, on Mar 12 2013 - 20:42, said: I gotta tell ya.......it states that there are 13 teams already in
the majors, which leaves 7 spots. There should have been 16 teams
in the majors at this juncture. How in the world is there SEVENTEEN
slots filled? Last I checked 16 was half of 32? Furthermore, there
is no bracket for the 16 losers from the last round.......and
again, why only 3 spots available when there is gonna be clear cut
4 team semifinal?
Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.
On3Sh0T, on Mar 12 2013 - 21:10, said: You are aware that WG has been running weekend scrimmages of the
7/42 setup for a while now and have been giving gold to the top 4
teams in each division right? And in doing so we drew for 1st place
once weekend and never got gold for it.
Yoott, on Mar 12 2013 - 21:40, said: but your telling me your team should get a bye into the majors
because they are good.....? Go tell any sports league in the world
that a top team should just get to go into the championships
because they are good.......
they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....
Beerstein, on Mar 13 2013 - 02:19, said: Yeah really disappointed that it took them over a week to
disqualify a team causing our win against the last team to be
totally nullified, musta been hard on SIMPLISTIC also waiting for
that ruling.
Link on message: #3947278

Captain_Judo: No, once your berth is cemented into either the Major League or
Minor League, your qualifying tournament is over.

Captain_Judo: You'll see that the schedule reserves a full weekend and a half for
handling discrepancies. We didn't want to pause tournament play for
only two teams at South by Southwest.

What a crazy mess.
Captain_Judo: Mourneblade answered the first part of you question. +1
Mourneblade
As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.
As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.

My question: Is this likely to postpone the start of the actual season, since there is some catching up to do?
http://worldoftanks....n_(Qualifiers)/
Captain_Judo: Feel free to PM me if you're missing gold. I'll track it down. The
other players in this community can attest to that.

Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.
Captain_Judo: And I've yet to see credit given to strike white Mei for pulling an
upset. On paper, how many would have picked strike white Mei to
beat River of Blood? One hell of a win.

Captain_Judo: I'll be around this weekend to resolve the draw rule as needed. But
if your statement were accurate, we wouldn't have resolved
SIMPLISTIC's appeal until after next Friday night.

they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....
Captain_Judo:

Captain_Judo:
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3947278
wril, on Mar 12 2013 - 18:02, said: I'm a bit confused, my team qualified into major league and yet now
we are fighting for kudos?
wril, on Mar 12 2013 - 23:55, said: so for teams that are already in major league do we fight this
weekend?
Pendan, on Mar 12 2013 - 18:28, said: I have not seen this mentioned in this thread so I thought I would
point out an additional item making a mess of this tournament.
Fulcrum and SIMP were flown out last weekend to compete in a
tournament http://worldoftanks....ournament-sxsw/
So it looks like both of their matches were postponed.
Congratulations Fulcrum Gaming on your winnings.
What a crazy mess.
DerminatingAPFDSR, on Mar 12 2013 - 19:18, said: I think that I am able to make sense of what's up there
now.
My question: Is this likely to postpone the start of the actual season, since there is some catching up to do?
http://worldoftanks....n_(Qualifiers)/
LESTAT_SiK, on Mar 12 2013 - 19:42, said: I gotta tell ya.......it states that there are 13 teams already in
the majors, which leaves 7 spots. There should have been 16 teams
in the majors at this juncture. How in the world is there SEVENTEEN
slots filled? Last I checked 16 was half of 32? Furthermore, there
is no bracket for the 16 losers from the last round.......and
again, why only 3 spots available when there is gonna be clear cut
4 team semifinal?
Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.
On3Sh0T, on Mar 12 2013 - 20:10, said: You are aware that WG has been running weekend scrimmages of the
7/42 setup for a while now and have been giving gold to the top 4
teams in each division right? And in doing so we drew for 1st place
once weekend and never got gold for it.
Yoott, on Mar 12 2013 - 20:40, said: but your telling me your team should get a bye into the majors
because they are good.....? Go tell any sports league in the world
that a top team should just get to go into the championships
because they are good.......
they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....
Beerstein, on Mar 13 2013 - 01:19, said: Yeah really disappointed that it took them over a week to
disqualify a team causing our win against the last team to be
totally nullified, musta been hard on SIMPLISTIC also waiting for
that ruling.
Link on message: #3947278

Captain_Judo:
No, once your berth is cemented into either the Major League or Minor League, your qualifying tournament is over.
No, once your berth is cemented into either the Major League or Minor League, your qualifying tournament is over.

Captain_Judo:
You'll see that the schedule reserves a full weekend and a half for handling discrepancies. We didn't want to pause tournament play for only two teams at South by Southwest.
You'll see that the schedule reserves a full weekend and a half for handling discrepancies. We didn't want to pause tournament play for only two teams at South by Southwest.

What a crazy mess.
Captain_Judo:
Mourneblade answered the first part of you question. +1 Mourneblade
As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.
Mourneblade answered the first part of you question. +1 Mourneblade
As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.

My question: Is this likely to postpone the start of the actual season, since there is some catching up to do?
http://worldoftanks....n_(Qualifiers)/
Captain_Judo:
Feel free to PM me if you're missing gold. I'll track it down. The other players in this community can attest to that.
Feel free to PM me if you're missing gold. I'll track it down. The other players in this community can attest to that.

Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.
Captain_Judo:
And I've yet to see credit given to strike white Mei for pulling an upset. On paper, how many would have picked strike white Mei to beat River of Blood? One hell of a win.
And I've yet to see credit given to strike white Mei for pulling an upset. On paper, how many would have picked strike white Mei to beat River of Blood? One hell of a win.

Captain_Judo:
I'll be around this weekend to resolve the draw rule as needed. But if your statement were accurate, we wouldn't have resolved SIMPLISTIC's appeal until after next Friday night.
I'll be around this weekend to resolve the draw rule as needed. But if your statement were accurate, we wouldn't have resolved SIMPLISTIC's appeal until after next Friday night.

they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....
Captain_Judo:

Captain_Judo:
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3947278
wril, on Mar 12 2013 - 18:02, said: I'm a bit confused, my team qualified into major league and yet now
we are fighting for kudos?
wril, on Mar 12 2013 - 23:55, said: so for teams that are already in major league do we fight this
weekend?
Pendan, on Mar 12 2013 - 18:28, said: I have not seen this mentioned in this thread so I thought I would
point out an additional item making a mess of this tournament.
Fulcrum and SIMP were flown out last weekend to compete in a
tournament http://worldoftanks....ournament-sxsw/
So it looks like both of their matches were postponed.
Congratulations Fulcrum Gaming on your winnings.
What a crazy mess.
DerminatingAPFDSR, on Mar 12 2013 - 19:18, said: I think that I am able to make sense of what's up there
now.
My question: Is this likely to postpone the start of the actual season, since there is some catching up to do?
http://worldoftanks....n_(Qualifiers)/
LESTAT_SiK, on Mar 12 2013 - 19:42, said: I gotta tell ya.......it states that there are 13 teams already in
the majors, which leaves 7 spots. There should have been 16 teams
in the majors at this juncture. How in the world is there SEVENTEEN
slots filled? Last I checked 16 was half of 32? Furthermore, there
is no bracket for the 16 losers from the last round.......and
again, why only 3 spots available when there is gonna be clear cut
4 team semifinal?
Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.
On3Sh0T, on Mar 12 2013 - 20:10, said: You are aware that WG has been running weekend scrimmages of the
7/42 setup for a while now and have been giving gold to the top 4
teams in each division right? And in doing so we drew for 1st place
once weekend and never got gold for it.
Yoott, on Mar 12 2013 - 20:40, said: but your telling me your team should get a bye into the majors
because they are good.....? Go tell any sports league in the world
that a top team should just get to go into the championships
because they are good.......
they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....
Beerstein, on Mar 13 2013 - 01:19, said: Yeah really disappointed that it took them over a week to
disqualify a team causing our win against the last team to be
totally nullified, musta been hard on SIMPLISTIC also waiting for
that ruling.
Link on message: #3947278

Captain_Judo:
No, once your berth is cemented into either the Major League or Minor League, your qualifying tournament is over.
No, once your berth is cemented into either the Major League or Minor League, your qualifying tournament is over.

Captain_Judo:
You'll see that the schedule reserves a full weekend and a half for handling discrepancies. We didn't want to pause tournament play for only two teams at South by Southwest.
You'll see that the schedule reserves a full weekend and a half for handling discrepancies. We didn't want to pause tournament play for only two teams at South by Southwest.

What a crazy mess.
Captain_Judo:
Mourneblade answered the first part of you question. +1 Mourneblade
As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.
Mourneblade answered the first part of you question. +1 Mourneblade
As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.

My question: Is this likely to postpone the start of the actual season, since there is some catching up to do?
http://worldoftanks....n_(Qualifiers)/
Captain_Judo:
Feel free to PM me if you're missing gold. I'll track it down. The other players in this community can attest to that.
Feel free to PM me if you're missing gold. I'll track it down. The other players in this community can attest to that.

Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.
Captain_Judo:
And I've yet to see credit given to strike white Mei for pulling an upset. On paper, how many would have picked strike white Mei to beat River of Blood? One hell of a win.
And I've yet to see credit given to strike white Mei for pulling an upset. On paper, how many would have picked strike white Mei to beat River of Blood? One hell of a win.

Captain_Judo:
I'll be around this weekend to resolve the draw rule as needed. But if your statement were accurate, we wouldn't have resolved SIMPLISTIC's appeal until after next Friday night.
I'll be around this weekend to resolve the draw rule as needed. But if your statement were accurate, we wouldn't have resolved SIMPLISTIC's appeal until after next Friday night.

they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....
Captain_Judo:

Captain_Judo:
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