Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Major_Rampage
Announcing Operation: Steel Wall
arrow
13.03.2013 22:29:14
 
Subject: Announcing Operation: Steel Wall
Link on message: #3954919

 Junkhead, on Mar 12 2013 - 21:04, said: I wonder, why there was not a %50 discount in tier 7 heavy tanks in US server while in EU server there was...

Major_Rampage: Our current special is the the french tech tree focus,  and we do have the tier 7 on special:  http://worldoftanks....e-focus-france/


CatStalker
8.4 Light Tank Feedback Poll
arrow
13.03.2013 22:18:34
 
Subject: 8.4 Light Tank Feedback Poll
Link on message: #3954803

CatStalker: Hi Tankers in the German LT forums!
I've edited the poll on this thread (http://forum.worldoftanks.com/index.php?/topic/213687-84-german-tanks-feedback/) to add some more questions and would really appreciate it if you have the time to fill out the poll and leave specific feedback if you haven't already.
Thanks!


Major_Rampage
T2 Stunt Tank Video Winners!
arrow
13.03.2013 22:12:52
 
Subject: T2 Stunt Tank Video Winners!
Link on message: #3954748

View Postsolracotos, on Mar 13 2013 - 19:00, said: Headset was just delivered.  Excellent!

Major_Rampage: Glad to hear you got it!


Major_Rampage
Tank Company Battles
arrow
13.03.2013 22:07:27
 
Subject: Tank Company Battles
Link on message: #3954693

Major_Rampage: Here you go:  http://wiki.worldoft..._Company_Battle


CatStalker
8.4 German Tanks Feedback
arrow
13.03.2013 22:04:45
 
Subject: 8.4 German Tanks Feedback
Link on message: #3954657

CatStalker: Hey everybody, thanks for the feedback, It is being listened to/read.
In regards to the poll we had up in this thread, it was a bit too specific to really get an understanding of these tanks. Primarily I suspect that the results may be skewered because of a specific tank or two.
Because of this, I've widened it out so each tank may be voted on individually. So if you see this and have played with the new tanks, please check a few more answers here.
Thanks again tankers!


CatStalker
Credit Card Declined
arrow
13.03.2013 21:54:52
 
Subject: Credit Card Declined
Link on message: #3954557

CatStalker: You will need to send a ticket to billing support to get this taken care of.
http://support.worldoftanks.com


Captain_Judo
Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
arrow
13.03.2013 21:33:36
 
Subject: Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
Link on message: #3954364

 Alajhsm_Arabin, on Mar 12 2013 - 16:12, said: Vean la pregunta de Abagadro y la respuesta de Judo.
http://forum.worldof...67#entry3925467
Lógicamente para mí ya no tenía sentido seguir jugando si ya estaban clasificados los equipos (que era el fin de los enfrentamientos) y ahí alguien lo preguntó.

Captain_Judo: Entendieron bien  :Smile_Default:
No habrán mas batallas (porque no serán necesarias) despues que su equipo haya concluído calificación. La página del torneo esta actualizado y espero que se pueda entender mejor.

 Pollenz, on Mar 12 2013 - 19:01, said: Es que desde el vamos no entendiste si pensabas que era un Torneo, bien claro dice "Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera"
Y como la Liga Mayor consta de 20 equipos y ya estamos en 8vos (Entre los 16 mejores, en otras palabras), ya no hay razón de "seguir clasificándonos". Solo queda que los que perdieron sigan jugando para ocupar los últimos 4 lugares de la Liga Mayor, y el resto de la Liga Menor.
Ahora no queda más que esperar a la dicha Edición Primavera, la cual comenzará, quiero creer, después del 21 de Marzo. Lo que sí no tengo la menor idea es de cómo va a ser, si un todos vs todos o un Playoff o qué :/

Captain_Judo: Exacto- será como cualquier liga de fútbol con equipos descendiendo y ascendiendo al final de la temporada.

 diego999, on Mar 12 2013 - 23:25, said: Todos contra todos me parece lo más justo y divertido.

Captain_Judo:


Captain_Judo
Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
arrow
13.03.2013 21:33:36
 
Subject: Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
Link on message: #3954364

View PostAlajhsm_Arabin, on Mar 12 2013 - 15:12, said: Vean la pregunta de Abagadro y la respuesta de Judo.
http://forum.worldof...67#entry3925467

Lógicamente para mí ya no tenía sentido seguir jugando si ya estaban clasificados los equipos (que era el fin de los enfrentamientos) y ahí alguien lo preguntó.


Captain_Judo:
Entendieron bien  :Smile_Default:

No habrán mas batallas (porque no serán necesarias) despues que su equipo haya concluído calificación. La página del torneo esta actualizado y espero que se pueda entender mejor.


View PostPollenz, on Mar 12 2013 - 18:01, said: Es que desde el vamos no entendiste si pensabas que era un Torneo, bien claro dice "Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera"

Y como la Liga Mayor consta de 20 equipos y ya estamos en 8vos (Entre los 16 mejores, en otras palabras), ya no hay razón de "seguir clasificándonos". Solo queda que los que perdieron sigan jugando para ocupar los últimos 4 lugares de la Liga Mayor, y el resto de la Liga Menor.

Ahora no queda más que esperar a la dicha Edición Primavera, la cual comenzará, quiero creer, después del 21 de Marzo. Lo que sí no tengo la menor idea es de cómo va a ser, si un todos vs todos o un Playoff o qué :/


Captain_Judo:
Exacto- será como cualquier liga de fútbol con equipos descendiendo y ascendiendo al final de la temporada.

View Postdiego999, on Mar 12 2013 - 22:25, said: Todos contra todos me parece lo más justo y divertido.


Captain_Judo:


Captain_Judo
Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
arrow
13.03.2013 21:33:36
 
Subject: Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
Link on message: #3954364

View PostAlajhsm_Arabin, on Mar 12 2013 - 15:12, said: Vean la pregunta de Abagadro y la respuesta de Judo.
http://forum.worldof...67#entry3925467

Lógicamente para mí ya no tenía sentido seguir jugando si ya estaban clasificados los equipos (que era el fin de los enfrentamientos) y ahí alguien lo preguntó.


Captain_Judo:
Entendieron bien  :Smile_Default:

No habrán mas batallas (porque no serán necesarias) despues que su equipo haya concluído calificación. La página del torneo esta actualizado y espero que se pueda entender mejor.


View PostPollenz, on Mar 12 2013 - 18:01, said: Es que desde el vamos no entendiste si pensabas que era un Torneo, bien claro dice "Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera"

Y como la Liga Mayor consta de 20 equipos y ya estamos en 8vos (Entre los 16 mejores, en otras palabras), ya no hay razón de "seguir clasificándonos". Solo queda que los que perdieron sigan jugando para ocupar los últimos 4 lugares de la Liga Mayor, y el resto de la Liga Menor.

Ahora no queda más que esperar a la dicha Edición Primavera, la cual comenzará, quiero creer, después del 21 de Marzo. Lo que sí no tengo la menor idea es de cómo va a ser, si un todos vs todos o un Playoff o qué :/


Captain_Judo:
Exacto- será como cualquier liga de fútbol con equipos descendiendo y ascendiendo al final de la temporada.

View Postdiego999, on Mar 12 2013 - 22:25, said: Todos contra todos me parece lo más justo y divertido.


Captain_Judo:


Major_Rampage
*CLEAN* Tank Limerick Contest Discussion Thread
arrow
13.03.2013 21:12:37
 
Subject: *CLEAN* Tank Limerick Contest Discussion Thread
Link on message: #3954163

View PostBuddhas_buttkicker, on Mar 13 2013 - 20:30, said: I don't think I have any chance of winning but I had to submit it. Depends on the sense of humor WG has at present.
Ode to My Little Friend-
I ONCE HAD A VK’801,
I NEVER FAILED TO HAVE FUN,
IT WOULD ZIP ACROSS TURF
BUT IT GOT A BIG NERF
NOW IT JUST HAS A BIG GUN
Simple, clean, to the point. And no reference to Nantucket :-)

Major_Rampage: I was waiting for a reference to the island just south of cape code.....


Captain_Judo
Skirmish 12
arrow
13.03.2013 20:34:31
 
Subject: Skirmish 12
Link on message: #3953782

Captain_Judo: We urge everyone to familiarize themselves with the following, prior to competing:F.A.Q.
Skirmish Rules
RegistrationRegistration begins: March 13, 2013
Registration ends: March 15, 2013 at 9:00AM PDT (12:00PM EDT) Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below, maximum tier limits.Heavy: 8
Medium: 7
TD: 7
Light: 4
SPG: 4
55 points maximum
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: March 18th
Round 2: March 19th
Round 3: March 20th
Round 4: March 21st
Round 5: March 22nd
Round 6: March 23rd There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 12. The map played on will be Mines.


Captain_Judo
Skirmish 12
arrow
13.03.2013 20:34:31
 
Subject: Skirmish 12
Link on message: #3953782

Captain_Judo: We urge everyone to familiarize themselves with the following, prior to competing:F.A.Q.
Skirmish Rules
RegistrationRegistration begins: March 13, 2013
Registration ends: March 15, 2013 at 9:00AM PDT (12:00PM EDT)Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below, maximum tier limits.Heavy: 8
Medium: 7
TD: 7
Light: 4
SPG: 4
55 points maximum
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: March 18th
Round 2: March 19th
Round 3: March 20th
Round 4: March 21st
Round 5: March 22nd
Round 6: March 23rd There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000Maps
There will only be one map used during Skirmish 12. The map played on will be Mines.


Captain_Judo
Skirmish 12
arrow
13.03.2013 20:34:31
 
Subject: Skirmish 12
Link on message: #3953782

Captain_Judo: We urge everyone to familiarize themselves with the following, prior to competing:F.A.Q.
Skirmish Rules
RegistrationRegistration begins: March 13, 2013
Registration ends: March 15, 2013 at 9:00AM PDT (12:00PM EDT)Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below, maximum tier limits.Heavy: 8
Medium: 7
TD: 7
Light: 4
SPG: 4
55 points maximum
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: March 18th
Round 2: March 19th
Round 3: March 20th
Round 4: March 21st
Round 5: March 22nd
Round 6: March 23rd There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000Maps
There will only be one map used during Skirmish 12. The map played on will be Mines.


Captain_Judo
Skirmish 10
arrow
13.03.2013 20:17:40
 
Subject: Skirmish 10
Link on message: #3953634

View Post_Endo_, on Mar 10 2013 - 18:35, said: http://www.twitch.tv...ewl/b/375901164

Captain_Judo: Thank you Endo   :Smile_Default:
Our first, ever, double skirmish. This means we had two winners! Someone queue the music for closing ceremonies and let's congratulate Dance With No Pants On :Smile_glasses:
Bumbleton
Fingersandwich
iGame
inacoma98
Incarnadine28
PaulFoley
Rizim
Yalkara
This team has been here before, Skirmish XXVII, where they rolled to win our first 3 v 3 tournament. Welcome back guys!
I'm thrilled to announce our other Skirmish 10 winner: Fate's Chosen :Smile-izmena:
Fate's Chosen's Captain, Commander_Jay, is testament to all teams that winning a tournament is possible with dedication and improvement. I regularly read criticism that tournaments are dominated by the same teams. While many may only focus on the winners, they neglect teams that consistently participate and regularly improve.
Don't call this win a fluke either! Fate's Chosen's defeated notable teams and past winners such as SIMP's Midnight Marauders, W-A-R's Sexy Saterrite Missires and ultimately defeating Team Plaid, a proven tournament champion. Bravo, Fate's Chosen! Well done :Smile_honoring:
BigSpot
Commander_Jay
Deo_Gunner
DHanson865
dough80
jrdragone
Khanmots
pbkat


Captain_Judo
Skirmish 10
arrow
13.03.2013 20:17:40
 
Subject: Skirmish 10
Link on message: #3953634

View Post_Endo_, on Mar 10 2013 - 17:35, said: http://www.twitch.tv...ewl/b/375901164


Captain_Judo:
Thank you Endo   :Smile_Default:

Our first, ever, double skirmish. This means we had two winners! Someone queue the music for closing ceremonies and let's congratulate Dance With No Pants On :Smile_glasses:
Bumbleton
Fingersandwich
iGame
inacoma98
Incarnadine28
PaulFoley
Rizim
Yalkara

This team has been here before, Skirmish XXVII, where they rolled to win our first 3 v 3 tournament. Welcome back guys!

I'm thrilled to announce our other Skirmish 10 winner: Fate's Chosen :Smile-izmena:

Fate's Chosen's Captain, Commander_Jay, is testament to all teams that winning a tournament is possible with dedication and improvement. I regularly read criticism that tournaments are dominated by the same teams. While many may only focus on the winners, they neglect teams that consistently participate and regularly improve.

Don't call this win a fluke either! Fate's Chosen's defeated notable teams and past winners such as SIMP's Midnight Marauders, W-A-R's Sexy Saterrite Missires and ultimately defeating Team Plaid, a proven tournament champion. Bravo, Fate's Chosen! Well done :Smile_honoring:

BigSpot
Commander_Jay
Deo_Gunner
DHanson865
dough80
jrdragone
Khanmots
pbkat


Captain_Judo
Skirmish 10
arrow
13.03.2013 20:17:40
 
Subject: Skirmish 10
Link on message: #3953634

View Post_Endo_, on Mar 10 2013 - 17:35, said: http://www.twitch.tv...ewl/b/375901164


Captain_Judo:
Thank you Endo   :Smile_Default:

Our first, ever, double skirmish. This means we had two winners! Someone queue the music for closing ceremonies and let's congratulate Dance With No Pants On :Smile_glasses:
Bumbleton
Fingersandwich
iGame
inacoma98
Incarnadine28
PaulFoley
Rizim
Yalkara

This team has been here before, Skirmish XXVII, where they rolled to win our first 3 v 3 tournament. Welcome back guys!

I'm thrilled to announce our other Skirmish 10 winner: Fate's Chosen :Smile-izmena:

Fate's Chosen's Captain, Commander_Jay, is testament to all teams that winning a tournament is possible with dedication and improvement. I regularly read criticism that tournaments are dominated by the same teams. While many may only focus on the winners, they neglect teams that consistently participate and regularly improve.

Don't call this win a fluke either! Fate's Chosen's defeated notable teams and past winners such as SIMP's Midnight Marauders, W-A-R's Sexy Saterrite Missires and ultimately defeating Team Plaid, a proven tournament champion. Bravo, Fate's Chosen! Well done :Smile_honoring:

BigSpot
Commander_Jay
Deo_Gunner
DHanson865
dough80
jrdragone
Khanmots
pbkat


dance210
Rampage's Ruckus: Champion Tank Company, March 15th
arrow
13.03.2013 20:09:48
 
Subject: Rampage's Ruckus: Champion Tank Company, March 15th
Link on message: #3953540

View PostMajor_Rampage, on Mar 13 2013 - 19:58, said: We are flipping Mediums and Champions this month for a good reason.  Just keep your eye out for this weekend's specials.   :Smile_glasses:

dance210: Frankly, I can't seem to care about a reason that I won't know about until tomorrow at the earliest, when it has been announced and anticipated for a week and a half that this week would be Mediums. Maybe if when you announced the change, you had explained WHY it would be a different story.
It's alright, I blame myself really. I forgot that all "events are (sic) subject to change" and I really shouldn't count on things happening as planned.


Major_Rampage
Rampage's Ruckus: Champion Tank Company, March 15th
arrow
13.03.2013 19:58:55
 
Subject: Rampage's Ruckus: Champion Tank Company, March 15th
Link on message: #3953447

View Postdance210, on Mar 13 2013 - 18:20, said: Disappointing. I've been looking forward to the Medium TC against WGNA since I missed out last time. I would ask if the Mediums will be run next week, but think I'll wait until the official News announcements.

Major_Rampage: We are flipping Mediums and Champions this month for a good reason.  Just keep your eye out for this weekend's specials.   :Smile_glasses:

View Postchronicpayne, on Mar 13 2013 - 19:10, said: ...... Why do you guys always pull this? Schedules are there for a reason, so people can plan ahead. Its very hard to do that when you treat them like they are simply pencil marks.
Is it too much to ask to have an event with the correct posted information ahead of time, one that's actually followed through with?
Guess we always have our TBD clan wars.
Oh wait...

Major_Rampage:


Major_Rampage
**** Limericks! Wagging so hard!
arrow
13.03.2013 19:52:10
 
Subject: **** Limericks! Wagging so hard!
Link on message: #3953371

View PostCombatBoss, on Mar 13 2013 - 17:18, said: Limericking is not good for you gents
So you posers can all leave or get bent
I'll give you a clue
The winnas not you
'Cause my entry has already been sent

Major_Rampage: You can brag and you and bluster
But If that insults are all that you can muster
Then be careful of all your yammering
I know the folks that handle the the ban hammering
But I do have a soft spot for for donuts with custard.
(yes that falls apart at the end)


CatStalker
World of Tanks 8.4 Update Discussion ...
arrow
13.03.2013 19:06:06
 
Subject: World of Tanks 8.4 Update Discussion ...
Link on message: #3952913

CatStalker: There is this thread of general discussion:
http://forum.worldof...erver-downtime/
And these for feedback on specific changes:
http://forum.worldof...-these-threads/


Major_Rampage
Tech Tree Focus: France
arrow
13.03.2013 19:04:52
 
Subject: Tech Tree Focus: France
Link on message: #3952899

View PostValan, on Mar 13 2013 - 12:24, said: I'm curious why Wargaming NA decided to run a French discount special this week?
Don't get me wrong, I do like 50% off specials... however why did Wargaming NA choose to place this particular French special AFTER the M4 credit bonus weekend, AFTER the 50% of gold & silver premium ammo sales?  Then there's the small problem of Wargaming chosing to put on sale a French medium tank (D2), and French heavy (B1) who will see in combat the AT-2....  :Smile_ohmy:
If Wargaming NA wanted to run this particular 50% off special earlier, why did not Wargaming NA choose to do this BEFORE the British TD's were released, BEFORE the 50% gold & silver ammo sale, and BEFORE the M4's 105mm HEAT shoot'em up weekend?
Sure seems like Wargaming NA is trying to drive new non-premium players to flee the game with this type of sale discount design.

Major_Rampage: We cycle through all of the nations on the tech tree focus,  as well as all of the branches.  It just happen that this was the week that line went on discount.


Major_Rampage
The Burning Legion Embassy (HavoK, _BAD_ And HavoK Rising)
arrow
13.03.2013 19:01:48
 
Subject: The Burning Legion Embassy (HavoK, _BAD_ And HavoK Rising)
Link on message: #3952872

View Postripper54, on Mar 13 2013 - 12:05, said: poor ole ma and pa get the blame again.........

Major_Rampage: Or the credit,   I can split that 50/50


Major_Rampage
[UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
arrow
13.03.2013 18:55:52
 
Subject: [UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
Link on message: #3952827

View Postboppyeric, on Mar 13 2013 - 18:42, said: i dont like the rules do you guys just pick random in the 1-3 pages because than that wouldnt give the rest ANY chance to get some free gold or win. like me i usually enter the second day you post the caption and then theres already like 50-100 entries. i'd change the rules if i were you,sooner or later more and more ppl are gonna quit this game like my bro and my friends i like this game so i wont give up for gold but you know what i mean.

Major_Rampage: I am going to use a Random Number generator so it won't be the first few pages only.
I understand people have some concerns about this change.  And I thank you all for your feed back.  Let's give this a try for a week or so and see how it does and we can make some changes to it.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:44:32
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952737

View PostVladimirsRevenge, on Mar 13 2013 - 17:41, said: Introducing new maps to this game when the basic problems EVERYBODY have been complaining about for over a year STILL are NOT FIXED is just like putting a new paint job on a car that has been sitting without an engine in it for years.
What's the freaking point?
You're still not going to have enough guys playing T9 and T10, so there will STILL be an arty problem.
The lag will STILL be here, only worse because they're throwing more stuff on a crap server that can't handle what it has already.
You're STILL going to have the half billion "PEN NO DAMAGE" shots that EVERYBODY HAS HATED FOR NEARLY TWO YEARS that are nothing more than a blatant money grab by Wargaming and have NOTHING to do with game mechanics.
You're STILL going to have AFK/BOT's driving people absolutely nuts because you simply REFUSE to do anything about it.
The list goes on and on and on. FIX THE GAME. FORGET THE MAPS.

GeneralDirection: Artists and animators are not programmers. Forgetting maps wouldn't address your concerns any faster.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:44:32
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952737

View PostVladimirsRevenge, on Mar 13 2013 - 17:41, said: Introducing new maps to this game when the basic problems EVERYBODY have been complaining about for over a year STILL are NOT FIXED is just like putting a new paint job on a car that has been sitting without an engine in it for years.

What's the freaking point?

You're still not going to have enough guys playing T9 and T10, so there will STILL be an arty problem.

The lag will STILL be here, only worse because they're throwing more stuff on a crap server that can't handle what it has already.

You're STILL going to have the half billion "PEN NO DAMAGE" shots that EVERYBODY HAS HATED FOR NEARLY TWO YEARS that are nothing more than a blatant money grab by Wargaming and have NOTHING to do with game mechanics.

You're STILL going to have AFK/BOT's driving people absolutely nuts because you simply REFUSE to do anything about it.

The list goes on and on and on. FIX THE GAME. FORGET THE MAPS.


GeneralDirection:
Artists and animators are not programmers. Forgetting maps wouldn't address your concerns any faster.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:44:32
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952737

View PostVladimirsRevenge, on Mar 13 2013 - 17:41, said: Introducing new maps to this game when the basic problems EVERYBODY have been complaining about for over a year STILL are NOT FIXED is just like putting a new paint job on a car that has been sitting without an engine in it for years.

What's the freaking point?

You're still not going to have enough guys playing T9 and T10, so there will STILL be an arty problem.

The lag will STILL be here, only worse because they're throwing more stuff on a crap server that can't handle what it has already.

You're STILL going to have the half billion "PEN NO DAMAGE" shots that EVERYBODY HAS HATED FOR NEARLY TWO YEARS that are nothing more than a blatant money grab by Wargaming and have NOTHING to do with game mechanics.

You're STILL going to have AFK/BOT's driving people absolutely nuts because you simply REFUSE to do anything about it.

The list goes on and on and on. FIX THE GAME. FORGET THE MAPS.


GeneralDirection:
Artists and animators are not programmers. Forgetting maps wouldn't address your concerns any faster.


CatStalker
Camouflage still don't understand, camo, spotting and disapear time
arrow
13.03.2013 18:36:35
 
Subject: Camouflage still don't understand, camo, spotting and disapear time
Link on message: #3952647

CatStalker: We have a video up explaining a bit about the camoflauge mechanics.
It may be helpful if you haven't seen it yet.


CatStalker
World of Tanks 8.4 Update
arrow
13.03.2013 18:32:31
 
Subject: World of Tanks 8.4 Update
Link on message: #3952606

CatStalker: 8.4 Update NotesBattle tutorial for new players has been added. The tutorial mission will have its own map
Added a branch of tank destroyers to the British tech tree:
Universal Carrier QF 2 pounder, Alecto, Valentine AT, АТ 2, АТ 7, Gun Carrier Churchill, АТ 8, АТ 15, А39 Tortoise, and FV215b(183)Added three new German light tanks:
Pz.I, Pz.I Ausf.С , and Pz.II Ausf.GThe following German light tanks have been moved to tier IV, V, and VI to match their rebalanced characteristics:
Luchs, VK 1602, and VK2801New Soviet premium tier VI tank destroyer is available in the in-game shop:
SU-100YThe following maps were reworked for improved graphics:
Steppes, Fisherman's Bay, Ensk, and Live OaksDragon Ridge and Serene Coast maps have been temporarily removed from the "Random Battle" for balancing
Game and visual fixes for the following maps:
Cliff, Prokhorovka, and Abbey"Assault" mode has been temporarily disabled for the following maps:
Malinovka and WestfieldSmoothed the road and crater textures for the Ruinberg map
Game supports NVIDIA SLI configurations Balance Changes & Various Fixes
Changed slope of the lower nose plate of the PzV Panther, PzV/IV, Panther M10, and JagdPanther to 55 degrees
Changed thickness of lower frontal hull armor of PzV Panther, PzV/IV, Panther M10, and JagdPanther to 50 mm
Reduced slope of the lower nose plate of the T-44 to 45 degrees
Fixed minor bugs with the damage model of the following tanks: AT-15А, Matilda Black Prince, Matilda (USSR), Grille, AMX 13-75, AMX 13-90, AMX 12t, Churchill I, VK 4205B, M12, M41, Object 212, Caernarvon, M46 Patton, Maus, and Е-100
Improved the protection offered by the joint between lower and higher nose plates on Caernarvon, Conqueror and FV215b tanks up to 203, 203 and 254 mm accordingly
Fixed bugs in visual models: IS-3, Churchill LL, М41, Т69, KV-3, TOG-2, SU-14, S-51, and Hetzer
Fixed left and right tracks on the damage model of the WZ-131 tank
Fixed camouflage costs for Chinese T-34-2
Fixed appearance of the final drive cover for Т-34 and vehicles built on its hull
Tanks with auto loader system will reload the whole cassette/drum instead of one shell when the “Intuition” skill is triggered.
Fixed the loss of performance on some configurations while using server reticule in sniper mode
The FPS rate in hangar is forcibly limited to 60 FPS
Reworked and optimized tank engine exhaust effect
Fixed the FPS drop for some configurations during the rendering of fire and explosions effects while in a sniper mode
Fixed most cases causing the game client crash during the loading of a battle when  Alt +Tabbed out of the game
Fixed some bugs in the display and update rate of dynamic shadows
Returned the option to train crew members for tanks missing in the hangar. A separate warning window has been added for this purpose
Fixed the ammo order during a turret or gun change
Fixed barrel scoring in some cases when targeting a nearby obstacle
Fixed the omission of damage randomization with HE shells when hitting the ground near a tank
Removed the restriction of the "external view" button for vehicles with incomplete crew
Added the option to choose who you address in battle chat: with or without auto save of the previous option
Added a windowed full-screen option (maximize button in the right top corner)
Fixed barrel scoring and turret turning after a hit
Fixed after-shot static in the left speaker for some configurations
Fixed some bugs in the visual models of surrounding objects and building damage
Fixed client crash when pressing "Update Device" in the settings menu
Fixed incorrect output for FPS values, ping and lag indication for the Logitech G19 keyboard
Added new pictures to the login screen
Improved the description of commemorative medals
Fixed a bug which mixed up the command order "Affirmative!" and "Negative!" for tank destroyers in some situations
Added additional effects for destroying large tanks
Added the ability to remove heavy equipment and modules and replace them with lower weight ones when the chassis is overloaded
Added the display of the drowning timer and module repair indicator in the postmortem observation mode
Fixed a rare client crash after fast-quitting and then connecting back to the game
"Damage upon detecting" in the after-battle statistics renamed into "Damage upon your detecting"
Fixed audio interruptions during the voice chat  test
Implemented restoration of voice chat after disconnection
When a client is minimized its icon will now blink five seconds before the start of battle
Fixed rewarding of the Sniper achievement medal when damaging allied tank with HE shell
Fixed incorrect amount of credits received for selling a vehicle being displayed in both vehicle selling window and following system notifications
Fixed report system in the post-battle statistics for players not involved in the platoon
Fixed camera panning close to some objects
Fixed the failure of "10 calibers rule" for internal ricochets
Fixed some bugs in achieving Kolobanov's medal for the cases when the members of both teams quitting to the hangar before the end of a battle
Fixed the display of a sold tank as not researched in the tech tree
Fixed a rare client crash when going to the tank research window
Added information on "potentially received damage" to the post-battle statistics. Considered all the potential damage that a tank could receive with ricocheted or not-penetrating shells (including side skirts armor)
Fixed damage from falling received by absent turret  for TDs and SPGs
Fixed display of team damage and team kill for the post-battle statistics window when allied tank was destroyed by your shot
Fixed descriptions of the "Sniper" and "Steel Wall" achievements
Implemented new function of loading the necessary shell type within the countdown before the battle start
Completely re-worked tracers effect. Vehicle Changes
Chinese Tanks
Type 2597 Chi-Ha
Cost of 57 mm Gun Type 97 gun is changed from 3,000 to 2,000
Cost of 57 mm Gun Type 97 gun is changed from 3,000 to 2,000 WZ-132Cost of the engine 8V135 is changed from 43,000 to 49,000
Reloading time for 100 mm 59-100T gun is changed from 8.6 sec. to 9.1 sec. French Tanks
AMX M4(1945)Depression angle of 105 mm Canon 13TR gun changed from 5 degrees to 10 degrees
Depression angle of 90 mm DCA 30 gun changed from 5 degrees to 10 degrees
Depression angle of 90 mm DCA 45 gun changed from 5 degrees to 10 degrees
Depression angle of 90 mm F3 gun changed from 5 degrees to 10 degrees RenaultBSLoad capacity of RenaultBS M17 chassis changed from 7,800 kg to 5,000 kg
Load capacity of RenaultBS M26/M27 chassis changed form 8,200 kg to 7,000 kg
Body weight changed from 2,750 kg to 2,714 kg German Tanks
PzKpfw 35 (t)Cost of 2 cm KwK 30 L/55 gun changed from 2130 to 1910
Cost of 2 cm KwK 30 L/55 gun changed from 2130 to 1910 PzKpfw IICost of 2 cm KwK 30 L/55 gun changed from 2130 to 1910
Cost of 2 cm KwK 30 L/55 gun changed from 2130 to 1910 PzKpfw II LuchsCamouflage cost increased to 33%
Load capacity of Luchsketten Ausf. A chassis changed from 12,250 kg to 12,500 kg
Traverse mechanics changed for Luchsketten Ausf. A chassis
Traverse speed of Luchsketten Ausf. A changed from 35 to 30
Dispersion on move for Luchsketten Ausf. A chassis reduced by 4%
Dispersion on turn for Luchsketten Ausf. A chassis reduced by 4%
Resistance of Luchsketten Ausf. A chassis for solid grounds increased by 9%
Resistance of Luchsketten Ausf. A chassis for moderately soft grounds reduced by 24%
Resistance of Luchsketten Ausf. A chassis for soft grounds reduced by 19%
Research cost of Luchsketten Ausf. B chassis changed from 750 to 1950
Load capacity of Luchsketten Ausf. B chassis changed from 15,850 kg to 15,500 kg
Cost of Luchsketten Ausf. B chassis changed from 4,650 to 9,650
Traverse mechanics changed for Luchsketten Ausf. B chassis
Traverse speed of Luchsketten Ausf. B chassis changed from 38 to 33
Dispersion on move for Luchsketten Ausf. B chassis reduced by 4%
Dispersion on turn for Luchsketten Ausf. B chassis reduced by 4%
Resistance of Luchsketten Ausf. B chassis for moderate terrain reduced by 20%
Resistance of Luchsketten Ausf. B chassis for soft terrain reduced by 8%
Power capacity of Maybach HL 66 P engine changed from 200 to 180
Body weight changed from 7000 kg to 6830 kg
Tank tier changed from III to IV
Tank cost changed from 39,000 to 155,000
Repair cost increased by 21%
Max reverse speed changed from 20 km/h to 22 km/h
View range for PzKpfw-IIL-Großturm turret changed from 330 m to 360 m
Reload time of 2 cm Flak 38 L/112 gun changed from 3.4 sec to 2.7 sec
Reload time of 2 cm KwK 38 L/55 gun changed from 3.4 sec to 2.7 sec
Dispersion on turret turn for 3,7 cm KwK 36 L/46.5 gun reduced by 29%
Elevation angle of 5 cm KwK 38 L/42 gun changed from -17 degrees to -20 degrees
Depression angle of 5 cm KwK 38 L/42 gun changed from 8 degrees to 10 degrees
Dispersion on turret turn for 5 cm KwK 38 L/42 gum reduced by 25%
Added new 3 cm M.K.103 gun
Added new 5 cm KwK 39 L/60 gun
PzKpfw-IIL-Großturm turret tier changed from 4 to 5
Cost of PzKpfw-IIL-Großturm turret changed from 4700 to 10500
Turret traverse speed for PzKpfw-IIL-Großturm changed from 26 deg/sec to 38 deg/sec
Turret weight changed from 2500 kg to 2000 kg
View range of PzKpfw-IIL-Luchsturm turret changed from 320 m to 330 m
Aiming time for 2 cm Flak 38 L/112 gun changed from 1.6 sec to 1.5 sec
Reload time for 2 cm Flak 38 L/112 gun changed from 4.3 sec to 3 sec
Dispersion on turret turn for 2 cm Flak 38 L/112 gun reduced by 20%
Aiming time of 2 cm KwK 38 L/55 gun changed from 1.6 sec to 1.5sec
Reload time for 2 cm KwK 38 L/55 gun changed from 4.3 sec to 3 sec
Dispersion on turret turn for 2 cm KwK 38 L/55 gun reduced by 20%
Elevation angle of 3,7 cm KwK 36 L/46.5 gun changed from -20 degrees to -16 degrees
Depression angle of 3,7 cm KwK 36 L/46.5 gun changed from 10 degrees to 8 degrees
Added new 3 cm M.K.103 gun
Turret traverse speed for PzKpfw-IIL-Luchsturm changed from 39 deg/sec to 42 deg/sec
Total HP with PzKpfw-IIL-Großturm turret mounted changed from 230 to 340 points
Total HP with PzKpfw-IIL-Luchsturm turret mounted changed from 190 to 310 points VK 1602 LeopardCamouflage price increased by 25%
Load limit for suspension on Leopardketten Ausf. A changed from 22,250 kg. to 21,900 kg.
Changed reversal mechanism for suspension Leopardketten Ausf. A
Traverse speed for Leopardketten Ausf. A changed from 30 to 33
Gun dispersion on movement with Leopardketten Ausf. A decreased by 4%
Gun dispersion on turning with Leopardketten Ausf. A decreased by 4%
Maneuverability for suspension on Leopardketten Ausf. A on moderately soft terrain decreased by 29%
Passability for suspension Leopardketten Ausf. A on soft terrain decreased by 8%
Research cost for suspension Leopardketten Ausf. B changed from 2,615 to 5,100
Load limit for suspension on Leopardketten Ausf. B changed from 25,550 kg. to 24,000 kg.
Price for suspension on Leopardketten Ausf. B changed from 10,740 to 12,740
Changed reversal mechanism for Leopardketten Ausf. B
Traverse speed for Leopardketten Ausf. B changed from 33 to 36
Maneuverability for suspension on Leopardketten Ausf. B on moderately soft terrain decreased by 27%
Maneuverability for suspension on Leopardketten Ausf. B по on soft terrain decreased by 9%
Hull weight changed from 10,000 kg to 12,320 kg
Tank price changed from 210,000 to 355,000
Repair costs increased by 7%
Max reverse speed changed from 20 km/h to 22 km/h
Max forward speed changed from 68 km/h to 60 km/h
View range for turret Leopardturm changed from 350 m. to 380 m.
Aiming time for 5 cm KwK 39 L/60 changed from 2.3 sec. to 1.7 sec.
Elevation angle for 5 cm KwK 39 L/60 gun changed from -17 degrees to -20 degrees
Depression angle  for 5 cm KwK 39 L/60 gun changed from 6 degrees to 10 degrees
Reloading time for 5 cm KwK 39 L/60 changed from 2.5 sec. to 2.1 sec.
Dispersion for 5 cm KwK 39 L/60 changed from 0.4 м to 0.39 м
Added 3 cm M.K.103 gun
Removed the following gun: 3,7 cm KwK 36 L/46.5
Removed the following gun: 5 cm KwK 38 L/42
Turret rotation speed for Leopardturm changed from 42 deg/sec to 40 deg/sec
Turret weight changed from 3000 kg to 2000 kg
HP changed from 390 to 440. VK 2801Camouflage cost increased by 20%
VK-2801-Ketten Ausf. A suspension load capacity changed from 22,500 kg. to 26,500 kg.
Gun dispersion on move with VK-2801-Ketten Ausf. A suspension increased by 33%
Gun dispersion on hull turning with VK-2801-Ketten Ausf. A suspension increased by 33%
VK-2801-Ketten Ausf. A suspension performance on solid ground decreased by 9%
VK-2801-Ketten Ausf. A suspension performance on moderately soft terrain decreased by 15%
VK-2801-Ketten Ausf. A suspension performance on soft ground decreased by 9%
VK-2801-Ketten Ausf. B suspension load capacity changed from 28,800 kg to 29,000 kg
Gun dispersion on move with  VK-2801-Ketten Ausf. B increased by 64%
Gun dispersion on hull turning with VK-2801-Ketten Ausf. B increased by 64%
VK-2801-Ketten Ausf. B suspension performance on soft ground decreased by 10%
Hull weight changed from 10,500 kg to 13,438 kg
Tank tier changed from V to VI
Tank price changed from 705,000 to 945,000
Maximum speed changed from 72 km/h to 60 km/h
View distance of VK-2801-Turm Ausf. A turret changed from 350 m to 370 m
Elevation angle of 5 cm KwK 39 L/60 gun changed from -17 degrees to -20 degrees
Depression angle of 5 cm KwK 39 L/60 gun changed from 6 degrees to 8 degrees
Dispersion of 5 cm KwK 39 L/60 gun on turret traverse decreased by 33%
Elevation angle of 7,5 cm KwK 37 L/24 gun changed from -17 degrees to -20 degrees
Depression angle of 7,5 cm KwK 37 L/24 gun changed from 6 degrees to 8 degrees
Reloading speed of 7,5 cm KwK 37 L/24 gun changed from 4 sec to 3.8 sec
7,5 cm KwK 37 L/24 gun dispersion on turret traverse decreased by 17%
Dispersion of 7,5 cm KwK 37 L/24 gun changed from 0.54 m to 0.55 m
Elevation angle of 7,5 cm KwK 40 L/43 gun changed from -17 degrees to -20 degrees
Depression of 7,5 cm KwK 40 L/43 gun changed from 6 degrees to 8 degrees
Reloading time of 7,5 cm KwK 40 L/43 gun changed from 4 sec to 3.8 sec
Dispersion of 7,5 cm KwK 40 L/43gun on turret traverse decreased by 17%
Elevation angle of 7,5 cm KwK 40 L/48 gun changed from -17 degrees to -20 degrees
Depression angle of 7,5 cm KwK 40 L/48 gun changed from 6 degrees to 8 degrees
Reload time of 7,5 cm KwK 40 L/48 gun changed from 4 sec to 3.8 sec
Dispersion of 7,5 cm KwK 40 L/48 gun on turret traverse decreased by 17%
Turret weight changed from 3,000 kg to 2,800 kg
Aiming time of 10,5 cm KwK 42 L/28 gun changed from 1.7 sec to 2.3 sec
Elevation angle of 10,5 cm KwK 42 L/28 gun changed from -17 degrees to -20 degrees
Depression angle of 10,5 cm KwK 42 L/28 gun changed from 6 degrees to 8 degrees
Dispersion of 10,5 cm KwK 42 L/28 gun on turret traverse increased by 33%
Dispersion of 10,5 cm KwK 42 L/28 gun changed from 0.54 m to 0.55 m
Elevation angle of 5 cm KwK 39 L/60 gun changed from -17 degrees to -20 degrees
Depression angle of 5 cm KwK 39 L/60 gun changed from 6 degrees to 8 degrees
Elevation angle of 7,5 cm KwK 37 L/24 gun changed from -17 to -20 degrees
Depression angle of 7,5 cm KwK 37 L/24 gun changed from 6 degrees to 8 degrees
Reloading time of 7,5 cm KwK 37 L/24 gun changed from 3.7 sec to 3.4 sec
Dispersion of 7,5 cm KwK 37 L/24 gun changed from 0.54 m to 0.55 m
Elevation angle of 7,5 cm KwK 40 L/43 gun changed from -17 degrees to -20 degrees
Depression angle of 7,5 cm KwK 40 L/43 gun changed from 6 degrees to 8 degrees
Reloading time of 7,5 cm KwK 40 L/43 gun changed from 3.7 sec to 3.4 sec
Elevation angle of 7,5 cm KwK 40 L/48 gun changed from -17 degrees to -20 degrees
Depression angle of  7,5 cm KwK 40 L/48 gun changed from 6 degrees to 8 degrees
Reloading time of 7,5 cm KwK 40 L/48 gun changed from 3.7 sec to 3.4 sec
Turret weight changed from 4,000 kg to 3,000 kg
Durability with VK-2801-Turm Ausf. A turret changed from 560 to 550 hit points British Tanks
CrusaderCost of Nuffield Liberty Mk. V engine changed from 11,500 to 12,500 CromwellCost of Nuffield Liberty Mk. V engine changed from 11,500 to 12,500
Cost of 183mm HESH shell for British TD FV215b(183) raised to 20 gold.
Cost of 20pdr HE Mk3 shell raised to 170 credits.
American Tanks
M4A2E4 ShermanElevation angle of 75 mm Gun M3 L/37 gun changed from -25 degrees to -20 degrees
Depression angle of 75 mm Gun M3 L/37 gun changed from 10 degrees to 5 degrees Ram IIBody weight changed from 12600 kg to 12670 kg T57 Heavy TankElevation angle of 120 mm Gun T179 gun changed from -15 degrees to -12 degrees
Soviet Tanks
Object 212Load capacity of Object 212 chassis changed from 55,000 kg to 55,500 kg Object 261Load capacity of Object 261 chassis changed from 59,200 kg to 59,900 kg S-51Load capacity of S-51 chassis changed from 50,500 kg to 52,000 kg


Major_Rampage
Please Welcome Catstalker to our Community Team
arrow
13.03.2013 18:30:59
 
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3952588

Major_Rampage: Careful once they know you have put down the hammer.......
But luckily we know who to call in case of emergency.
Also Congratz!!


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:28:02
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952566

View PostCAMN, on Mar 13 2013 - 17:26, said: Got any information of how many there will be?

GeneralDirection: As of right now one. We'll start talking specifics in a week or two.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:28:02
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952566

View PostCAMN, on Mar 13 2013 - 17:26, said:

Got any information of how many there will be?


GeneralDirection:
As of right now one. We'll start talking specifics in a week or two.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:28:02
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952566

View PostCAMN, on Mar 13 2013 - 17:26, said:

Got any information of how many there will be?


GeneralDirection:
As of right now one. We'll start talking specifics in a week or two.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:26:42
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952550

View PostVladimirsRevenge, on Mar 13 2013 - 17:24, said: Yes, yes, yes...the REWORKED new maps. Again. For the 5th time.

GeneralDirection: No.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:26:42
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952550

View PostVladimirsRevenge, on Mar 13 2013 - 17:24, said:

Yes, yes, yes...the REWORKED new maps. Again. For the 5th time.


GeneralDirection:
No.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:26:42
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952550

View PostVladimirsRevenge, on Mar 13 2013 - 17:24, said:

Yes, yes, yes...the REWORKED new maps. Again. For the 5th time.


GeneralDirection:
No.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:22:23
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952494

GeneralDirection: If you want a new map, then 8.5 should make you happy.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:22:23
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952494

GeneralDirection: If you want a new map, then 8.5 should make you happy.


GeneralDirection
Reworked maps? Ok. New maps? BETTER.
arrow
13.03.2013 18:22:23
 
Subject: Reworked maps? Ok. New maps? BETTER.
Link on message: #3952494

GeneralDirection: If you want a new map, then 8.5 should make you happy.


CatStalker
World of Tanks 8.3 Update
arrow
13.03.2013 18:22:21
 
Subject: World of Tanks 8.3 Update
Link on message: #3952493

CatStalker: 8.3 Update Notes
Added the new Chinese tanks tech tree (17 light, medium, and heavy tanks)
The tier I light tank Renault NC-31 is added with a slot
Fixed tank model errors: T57, T28, AMX 13 75, Grille, M10 Wolverine, T25/2, Valentine GB, AC Mle 1946, SU 100Y, AT-15A, IS, TOG-2, Churchill I, Object 263, IS-2, T30, and KV-5
Fixed armoring discrepancies: T82, Object 261, M22 Locust, Pz III/IV, VK 4502 P, and T69
Fixed camouflage cost for Type 62 and SU100 Y
Changed HE explosion splashes radius: slightly increased for small calibers, practically no changes to medium calibers, and decreased for large calibers
Added new loading screens featuring Chinese tanks
Fixed incorrect visualization of permitted vehicle tiers for participation in junior and medium tank companies
Fixed some minor errors in the battle results screen
Fixed the description of the "Confederate" achievement
The criteria for crediting the "Spartan" commemorative has been brought into accordance to its description
Fixed font quality in some places of the interface
Fixed the system name of the ban at the login screen
Fixed surname duplicates in the personal data of French tankers
Removed from the store the turrets for TD/SPGs which have no turrets
Fixed the visualization errors of vehicles track traces
All premium shells for artilleries with gun caliber larger than 200 mm were increased to 20 gold/shell Changes to French Tanks
   AMX 105AMSpeed of AMX 105a changed from 23 to 22
Ability of AMX105a to traverse solid ground is decreased by 9%
Ability of AMX105a to traverse medium ground is increased by 19%
Ability of AMX105a to traverse on soft ground is increased by 15%
Speed of AMX 105b changed from 25 to 24
Maximum reverse speed is changed from 15 km/h to 14 km/h
View range changed from 390 m to 360 m
Hit points (HP) changed from 240 to 200
Removed additional equipment "Improved Ventilation" (dismounted and moved to the Depot   AMX 13 F3 AMAbility of AMX 13 F3 AM to traverse solid ground decreased by 9%
Ability of AMX 13 F3 AM to traverse medium ground increased by 12%
Ability of AMX 13 F3 AM to traverse soft ground increased by 14%
Maximum reverse speed changed from 15 km/h to 14 km/h
View range changed from 390 m to 370 m
Reload time of the Canon de 155 mm de 33 calibres cannon changed from 22 sec. to 22.8 sec.
Removed the M 107 shell (dismounted from the vehicle and moved to the Depot)
Hit points (HP) changed from 300 to 240    Bat Chatillon 155Ability of Bat Chatillon 155 to traverse solid ground increased by 9%
Ability of Bat Chatillon 155 to traverse medium ground increased by 7%
Ability of Bat Chatillon 155 to traverse soft ground increased by 8%
Speed of Bat Chatillon 155 hull traverse speed changed from 29 to 28
Maximum reverse speed is changed from 18 km/h to 14 km/h
View range changed from 350 m to 390 m
Aiming speed of the Canon de 155 mm changed from 4.6 sec. to 5 sec.
Rate of fire within the autoloader of the Canon de 155 mm reduced by 17%
Gun dispersion after a shot from the Canon de 155 mm increased by 29%
Gun dispersion during the Canon de 155 mm increased by 25%
Turret traverse speed changed from 12 grad./sec. to 10 grad./sec.
Hit points (HP) changed from 620 to 480
Removed additional equipment "Improved Ventilation" (dismounted and moved to the Depot    Lorraine155 50Hull traverse speed of Lorraine155 50 changed from 25 to 24
Gun dispersion for moving or turning Lorraine155 50 increased by 14%
Ability of Lorraine155 50 to traverse solid ground increased by 9%
Ability of Lorraine155 50 to traverse medium ground increased by 18%
Ability of Lorraine155 50 to traverse soft ground increased by 7%
Speed of Lorraine155 50 Bis changed from 28 to 26
Gun dispersion on moving or turning of Lorraine155 50 Bis increased by 15 %
Maximum reverse speed changed from 15 km/h to 14 km/h
View range changed from 330 m to 370 m
Removed the M 107 shell (dismounted from the vehicle and moved to the Depot)
Hit points (HP) changed from 400 to 330    Lorraine155 51Chassis traverse of the Lorraine155 51 changed from 24 to 22
Gun dispersion on move or turning of Lorraine155 51 increased by 7%
Ability of Lorraine155 51 to traverse medium ground increased by 12%
Ability of Lorraine155 51 to traverse soft ground increased by 4%
Traverse speed of Lorraine155 51 bis chassis changed from 27 to 24
Gun dispersion on move or turning of Lorraine155 51 bis decreased by 8%
Ability of Lorraine155 51 bis to traverse solid ground decreased by 11%
Ability of Lorraine155 51 bis to traverse medium ground decreased by 8%
Ability of Lorraine155 51 bis to traverse soft ground decreased by 4%
Maximum reverse speed is changed from 15 km/h to 14 km/h
View range changed from 350 m to 380 m
Aiming speed of the Canon de 155 mm L GPF changed from 5.3 sec. to 5.5 sec.
Reload time of the Canon de 155 mm L GPF changed from 23.5 sec. to 24 sec
Hit points (HP) changed from 540 to 400 Lorraine39 L AMInfluence of Lorraine39 L AM suspension movement on the gun dispersion increased by 4%
Influence of Lorraine39 L AM suspension turn on the gun dispersion increased by 4%
Lorraine39 L AM suspension characteristics decreased by 9% for solid ground
Lorraine39 L AM suspension characteristics increased by 6% for medium ground
Lorraine39 L AM suspension characteristics decreased by 7% for soft ground
Influence of Lorraine39 L AM Bis suspension movement on the gun dispersion increased by 4%
Influence of Lorraine39 L AM Bis suspension turn on the gun dispersion increased by 4%
Maximum reverse speed changed from 12 km/h to 10 km/h
View range changed from 400 m to 350 m
Hit points (HP) changed from 160 to 140 points RenaultBSInfluence of RenaultBS M17 suspension movement on the gun dispersion increased by 4%
Influence of RenaultBS M17 suspension turn on the gun dispersion increased by 4%
RenaultBS M17 suspension characteristics decreased by 9% for solid ground
RenaultBS M17 suspension characteristics increased by 7% for medium ground
RenaultBS M17 suspension characteristics decreased by 56% for soft ground
Influence of RenaultBS M26/M27 suspension movement on the gun dispersion increased by 5%
Influence of RenaultBS M26/M27 suspension turn on the gun dispersion increased by 5%
Max back speed changed from 6 km/h to 7 km/h
Hit points (HP) changed from 140 to 110 points Changes to German Tanks
GW Type EFgst E-100 suspension turn speed changed from 13 to 14
Influence of Fgst E-100 suspension movement on the gun dispersion decreased by 9%
Influence of Fgst E-100 suspension turn on the gun dispersion decreased by 9%
Fgst E-100 suspension characteristics decreased by 27% for solid ground
Fgst E-100 suspension characteristics decreased by 7% for medium ground
Sd. Fgst. E-100 suspension turn speed changed from 15 to 16
Influence of Sd. Fgst. E-100 suspension movement on the gun dispersion increased by 12%
Influence of Sd. Fgst. E-100 suspension turn on the gun dispersion increased by 12%
Sd. Fgst. E-100 suspension characteristics decreased by 18% for solid ground
Sd. Fgst. E-100 suspension characteristics decreased by 7% for medium ground
Sd. Fgst. E-100 suspension characteristics decreased by 59% for soft ground
Max back speed changed from 11 km/h to 10 km/h
Hit points (HP) changed from 660 to 580 points   GW PantherGW-Panther-Ketten Ausf. A suspension turn speed changed from 25 to 26
GW-Panther-Ketten Ausf. A suspension characteristics decreased by 18% for solid ground
GW-Panther-Ketten Ausf. A suspension characteristics decreased by 12% for medium ground
GW-Panther-Ketten Ausf. A suspension characteristics increased by 26% for soft ground
Influence of GW-Panther-Ketten Ausf. B suspension movement on the gun dispersion increased by 8%
Influence of GW-Panther-Ketten Ausf. B suspension turn on the gun dispersion increased by 8%
GW-Panther-Ketten Ausf. B suspension characteristics decreased by 9% for solid ground
GW-Panther-Ketten Ausf. B suspension characteristics decreased by 8% for medium ground
Maximum reverse speed changed from 14 km/h to 12 km/h
View range changed from 330 m to 350 m
15 cm sFH 18 L/30 elevation angle changed from 4 degrees to 3 degrees
15 cm sFH 36 L/30 Ausf. 1943 elevation angle changed from 4 degrees to 3 degrees
Hit points (HP) changed from 410 to 350 points GW TigerGW-Tiger-Ketten Ausf. A suspension turn speed changed from 11 to 12
GW-Tiger-Ketten Ausf. A suspension characteristics decreased by 36% for solid ground
GW-Tiger-Ketten Ausf. A suspension characteristics increased by 9% for soft ground
Influence of GW-Tiger-Ketten Ausf. B suspension movement on the gun dispersion increased by 9%
Influence of GW-Tiger-Ketten Ausf. B suspension turn on the gun dispersion increased by 9%
GW-Tiger-Ketten Ausf. B suspension characteristics decreased by 27% for solid ground
GW-Tiger-Ketten Ausf. B suspension characteristics decreased by 7% for medium ground
View range changed from 390 m to 380 m
Hit points (HP) amount changed from 570 to 470 points    GrilleGrille-Ketten Ausf. A suspension turn speed changed from 19 to 20
Grille-Ketten Ausf. A suspension characteristics decreased by 18% for solid ground
Grille-Ketten Ausf. A suspension characteristics increased by 12% for medium ground
Grille-Ketten Ausf. A suspension characteristics increased by 14% for soft ground
Grille-Ketten Ausf. B gun dispersion on the move increased by 4%
Grille-Ketten Ausf. B gun dispersion upon hull rotation increased by 4%
Grille-Ketten Ausf. B suspension perfomance on solid ground decreased by 9%
Reverse speed limit altered from 8 km/h to 10 km/h
View range altered from 390 m to 360 m
15 cm sFH 13 L/17 elevation angle altered from -72 degrees to -73 degrees
15 cm sFH 13 L/17 declination angle altered from 5 degrees to 0 degrees
15 cm sIG 33 L/11 elevation angle altered from -72 degrees to -73 degrees
15 cm sIG 33 L/11 declination angle altered from 5 degrees to 0 degrees
Hit points (HP) altered from 240 to 220 HummelHummel Ausf. A suspension traverse speed altered from 29 to 30
Hummel Ausf. A suspension performance on solid ground decreased by 18%
Hummel Ausf. A suspension performance on moderately soft ground increased by 12%
Hummel Ausf. A suspension performance on soft ground increased by 14%
Hummel Ausf. B gun dispersion on the move increased by 4%
Hummel Ausf. B  gun dispersion upon hull rotation increased by 4%
Hummel Ausf. B suspension performance on solid ground decreased by 9%
View range altered from 390 m to 370 m
15 cm sFH 13 L/17 elevation angle altered from -45 degrees to -42 degrees
15 cm sFH 13 L/17 declination angle altered from 4 degrees to 3 degrees
15 cm sFH 18 L/30 elevation angle altered from -45 degrees to -42 degrees
15 cm sFH 18 L/30 declination angle altered from 4 degrees to 3 degrees
Hit points (HP) altered from 320 to 280 Sturmpanzer IIStPz-Ketten Ausf. A suspension traverse speed altered from 19 to 20
StPz-Ketten Ausf. A suspension performance on solid ground decreased by 9%
StPz-Ketten Ausf. A suspension perfomance on moderately soft ground increased by 12%
StPz-Ketten Ausf. A suspension performance on soft ground increased by 14%
StPz-Ketten Ausf. B gun dispersion on the move increased by 4%
StPz-Ketten Ausf. B gun dispersion upon hull rotation increased by 4%
View range altered from 400 m to 360 m
15 cm sIG 33 L/11 elevation angle altered from -65 degrees to -73 degrees   WespeWespe-Ketten Ausf. A suspension performance on solid ground decreased by 9%
Wespe-Ketten Ausf. A suspension performance on moderately soft ground increased by 17%
Wespe-Ketten Ausf. A suspension performance on soft ground increased by 19%
Wespe-Ketten Ausf. B gun dispersion on the move decreased by 4%
Wespe-Ketten Ausf. B gun dispersion upon hull rotation decreased by 4%
View range altered from 400 m to 350 m
Hit points (HP) altered from 160 to 170   Sturmpanzer I BisonInfluence of Sturmpanzerketten I suspension movement on the gun dispersion reduced by 3%
Influence of Sturmpanzerketten I suspension turn on the gun dispersion reduced by 3%
Sturmpanzerketten I suspension passability characteristics decreased by 9% for solid ground
Sturmpanzerketten I suspension passability characteristics increased by 12% for medium ground
Sturmpanzerketten I suspension passability characteristics increased by 14% for soft ground
Influence of Sturmpanzerketten II suspension movement on the gun dispersion increased by 3%
Influence of Sturmpanzerketten II suspension turn on the gun dispersion increased by 3%
View range decreased from 400m to 320m
15 cm sIG 33 L/11 elevation angle changed from -65 degrees to -73 degrees
Hit points reduced from 140 to 120 Changes to British Tanks
Centurion Mk. ICenturion Mk. I turret price altered from 32,500 to 15,000 credits
Changes to American Tanks
M12M12T48 suspension traverse speed altered from 17 to 18
M12T48 gun dispersion on the move decreased by 10%
M12T48 gun dispersion upon hull rotation decreased by 10%
M12T48 suspension performance on soft ground increased by 26%
M12T51 gun dispersion on the move decreased by 4%
M12T51 gun dispersion upon hull rotation decreased by 4%
M12T51 suspension performance on solid ground decreased by 11%
View range altered from 390 m to 380 m
Hit points (HP) altered from 400 to 340    M37T85E1 suspension traverse speed altered from 17 to 18
T85E1 gun dispersion on the move increased by 3%
T85E1 gun dispersion upon hull rotation increased by 3%
T85E1 suspension performance on solid ground decreased by 9%
T85E1 suspension performance on moderately soft ground increased by 18%
T85E1 suspension performance on soft ground increased by 14%
Maximum reverse speed altered from 16 km/h by 14 km/h
View range altered from 390 m to 370 m
Hit points (HP) altered from 160 to 150 M40/M43M40 suspension traverse speed altered from 19 to 20
M40 suspension performance on solid ground decreased by 9%
M40 suspension performance on moderately soft ground increased by 6%
M40 suspension performance on soft ground increased by 14%
M43 gun dispersion on the move increased by 3%
M43 gun dispersion upon hull rotation increased by 3%
Hit points (HP) altered from 530 to 410    M41T72 gun dispersion on the move T72 decreased by 9%
T72 gun dispersion upon hull rotation decreased by 9%
T72 suspension performance on moderately soft ground increased by 16%
T72 suspension performance on soft ground increased by 10%
T72E1 suspension traverse speed altered from 21 to 20
View range changed from 390 m to 370 m
Declination angle of 155 mm Gun M1918M1 changed from 5 deg to 2 deg
Declination angle of 155 mm Howitzer M1 changed from 5 deg to 2 deg
Hit points (HP) changed from 300 to 250. M7Cost of QF 6 pounder Mk. III gun changed from 22,250 to 30,500
M7 Priest
Traverse speed of VVSS T49 chassis changed from 17 to 18
Gun dispersion on the move or turning of VVSS T49 chassis decreased by 8%
Ability of VVSS T49 to traverse solid ground decreased by 9%
Ability of VVSS T49 to traverse medium ground increased by 6%
Ability of VVSS T49 to traverse soft ground increased by 14%
Maximum reverse speed changed from 14 km/h to 12 km/h
View range changed from 390 m to 370 m
Hit points (HP) changed from 240 to 210. T21Cost of QF 6 pounder Mk. III gun changed from 22,250 to 30,500 T57Traverse speed of VVSS T36E6 chassis changed from 17 to 18
Ability of VVSS T36E6 to traverse solid ground increased by 8%
Ability of VVSS T36E6 to traverse medium ground increased by 11%
Ability of VVSS T36E6 to traverse soft ground increased by 21%
Gun dispersion on the move or turning of VVSS T55E1 increased íà 4%
Ability of VVSS T55E1 on soft ground decreased by 9%
View range changed from 390 m to 330 m
HP changed from 140 to 115. T69Cost of 76 mm Gun T185 changed from 60,000 to 63,000 T71Cost of T71 chassis changed from 8,350 to 15,000
Cost of Continental AOI-628-1 engine changed from 9,300 to 14,000
Cost of 76 mm Gun T185 changed from 60,000 to 63,000 T92Traverse speed of T92 T80E1 chassis changed from 19 to 20
Ability of T92 T80E1 to traverse solid ground decreased by 9%
Ability of T92 T80E1 to traverse medium ground increased by 16%
Ability of T92 T80E1 to traverse soft ground increased by 26%
Gun dispersion on the move or turning of T92 T82E4 increased by 3%
Maximum reverse speed changed from 10 km/h to 12 km/h
View range changed from 390 m to 400 m
Hit points (HP) changed from 630 to 500.
Changes to Soviet Tanks
Object 212Load limit of Object 212 chassis changed from 55,500 kg to 55,000 kg
Gun dispersion on the move or turning of Object 212 chassis increased by 4%
Ability of Object 212 to traverse solid ground decreased by 9%
Ability of Object 212 to traverse soft ground decreased by 7%
Load limit of Object 212Ì chassis changed from 60,000 kg to 57,500 kg.
Gun dispersion on the move or turning of Object 212Ì increased by 10%
Gun dispersion on the move or turning of Object 212Ì chassis increased by 10%
Hull weight changed from 31,500 kg to 32,985 kg
Hit points (HP) changed from 560 to 460    Object 261Load limit of Object 261 chassis changed from 59,900 kg to 59,200 kg
Traverse speed of Object 261 chassis changed from 18 to 20
Gun dispersion on move or turning of Object 261 chassis decreased by 4%
Ability of Object 261 to traverse medium ground increased by 11%
Ability of Object 261 to traverse soft ground increased by 6%
Load limit Object 261Ì changed from 65,900 kg to 62,200 kg
Gun dispersion on the move or turning of Object 261Ì increased by 11%
Ability of Object 261Ì chassis on soft ground increased by 6%
Hull weight changed from 21,500 kg to 18,575 kg
Maximum reverse speed changed from 13 km/h to 12 km/h
View range changed from 400 m to 380 m
Hit points (HP) changed from 650 to 520 S-51Load limit of S-51 chassis changed from 52,000 kg to 50,500 kg
Traverse speed of S-51 chassis changed from 17 to 18
Ability of S-51 to traverse solid ground decreased by 9%
Ability of S-51 to traverse medium ground increased by 11%
Ability of S-51 to traverse soft ground increased by 14%
Speed of S-51 bis chassis changed from 19 to 20
Gun dispersion on the move or turning of S-51 bis increased by 4%
Hull weight changed from 29,300 kg to 30,800 kg
Maximum reverse speed changed from 12 km/h to 10 km/h
View range changed from 390 m to 370 m
Hit points (HP) changed from 380 to 310    SU-14Load limit of suspension SU-14 changed from 66,000 kg. to 64,000 kg.
Perfomance of SU-14 suspension on solid ground increased by 14%
Performance of SU-14 suspension on moderately soft ground increased by 26%
Performance of SU-14 suspension on soft ground increased by 14%
Load Limit of suspension SU-14 bis changed from 67,900 kg. to 66,000 kg.
Dispersion of gun during suspension movement SU-14 bis increased by 4%
Dispersion of a gun during suspension rotation/turning SU-14 bis increased by 4%
Hull weight changed from 38,400 kg to 41,930 kg
View Range changed from 260 m. to 300 m.
Hit points (HP) changed from 460 to 370 SU-18Load limit of suspension SU-18 changed from 9,700 kg. to 6,000 kg.
Dispersion of gun during suspension movement SU-18 decreased by 35%
Dispersion of a gun during suspension rotation/turning SU-18 decreased by 35%
Performance of SU-18 suspension on solid ground decreased by 9%
Load Limit of suspension SU-18 bis changed from 9,950 kg. to 8,500 kg.
Dispersion of gun during suspension movement SU-18 bis decreased by 5%
Dispersion of a gun during suspension rotation/turning SU-18 bis decreased by 5%
Hull weight changed from 3,750 kg to 3,354 kg
Max reverse speed changed from 5 km/h to 7 km/h
Ammunition of Gun 76 mm Howitzer mod. 1927 changed from 20 to 24
Declination angle of Gun 76 mm Howitzer mod. 1927 changed from 6 degrees to 3 degrees
Hit points (HP) changed from 140 to 100 SU-26Load limit of suspension SU-26À changed from 10,490 kg. to 8,200 kg.
Traverse speed of suspension SU-26À changed from 19 to 20
Dispersion of gun during suspension movement SU-26À increased by 4%
Dispersion of a gun during suspension rotation/turning SU-26À increased by 4%
Performance of SU-26À suspension on solid ground decreased by 18%
Performance of SU-26À suspension on moderately soft ground decreased by 13%
Performance of SU-26À suspension on soft ground decreased by 9%
Load Limit of suspension SU-26B changed from 13,790 kg. to 10,500 kg.
Dispersion of gun during suspension movement SU-26B increased by 4%
Dispersion of a gun during suspension rotation/turning SU-26B increased by 4%
Performance of SU-26B suspension on solid ground decreased by 9%
Performance of SU-26B suspension on moderately soft ground decreased by 7%
Hull weight changed from 7,100 kg to 5,045 kg
View Range changed from 320 m. to 300 m.
Ammunition of Gun 122 mm Howitzer mod. 1930 changed from 28 to 24
Declination angle of Gun 122 mm Howitzer mod. 1930 changed from 6 degrees to 0 degrees
Reloading speed of Gun 122 mm Howitzer mod. 1930 changed from 8.9 sec. to 9.3 sec.
Declination angle of  Gun 76 mm Howitzer mod. 1903/30. changed from 6 degrees to 2 degrees
Aiming time of Gun 76 mm Howitzer mod. 1927 changed from 4.6 sec. to 4.4 sec.
Declination angle of  Gun 76 mm Howitzer mod. 1927 changed from 6 degrees to 2 degrees
Reloading speed of Gun 76 mm Howitzer mod. 1927 changed from 6.9 sec. to 6.7 sec.
Turret traverse speed of SU-26 changed from 12 deg/sec to 10 deg/sec
Hit points (HP) changed from 150 to 140 SU-5Traverse speed of suspension SU-5 changed from 27 to 28
Dispersion of gun during suspension movement SU-5 decreased by 4%
Dispersion of a gun during suspension rotation/turning SU-5 decreased by 4%
Performance of SU-5 suspension on soft ground increased by 9%
Load Limit of suspension SU-5 bis changed from 13,770 kg. to 12,500 kg.
Dispersion of gun during suspension movement SU-5 bis decreased by 4%
Dispersion of a gun during suspension rotation/turning SU-5 bis decreased by 4%
Hull weight changed from 7,100 kg to 7,036 kg
Elevation angle of Gun 122 mm Howitzer mod. 1930 changed from -45 degrees to -60 degrees
Dispersion of Gun 122 mm Howitzer mod. 1930 after a shot increased by 25%
Elevation angle of Gun 152 mm Mortar NM mod. 1931changed from -45 degrees to -72 degrees
Ammunition of  Gun 76 mm Howitzer mod. 1903/30. changed from 48 to 56
Elevation angle of Gun 76 mm Howitzer mod. 1903/30. changed from -45 degrees to -60 degrees
Hit points (HP) changed from 230 to 180     SU-8Load limit of suspension SU-8 changed from 20,800 kg. to 21,800 kg.
Performance of SU-8 suspension on solid ground decreased by 9%
Performance of SU-8 suspension on moderately soft ground increased by 12%
Performance of SU-8 suspension on soft ground decreased by 9%
Load limit of suspension SU-8À changed from 22300 kg. to 24500 kg.
Traverse speed of suspension SU-8À changed from 21 to 20
Hull weight changed from 12,000 kg to 13,417 kg
Maximum reverse speed changed from 10 km/h to 12 km/h
View range changed from 390 m. to 360 m.
Hit points (HP) changed from 310 to 260


dance210
Rampage's Ruckus: Champion Tank Company, March 15th
arrow
13.03.2013 18:20:47
 
Subject: Rampage's Ruckus: Champion Tank Company, March 15th
Link on message: #3952485

dance210: Disappointing. I've been looking forward to the Medium TC against WGNA since I missed out last time. I would ask if the Mediums will be run next week, but think I'll wait until the official News announcements.


Реклама | Adv