Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463431
SunFlash, on May 18 2013 - 03:39, said: Yippee. They passed it along. When was the
concern first raised? A year? Maybe
two? People get angry because their concerns don't get
addressed and that's what a forum is for.
Link on message: #4463431
SunFlash, on May 18 2013 - 03:39, said: Yippee. They passed it along. When was the
concern first raised? A year? Maybe
two? People get angry because their concerns don't get
addressed and that's what a forum is for.TragicLoss:
And I am trying to help people do it positively.
ESPECIALLY for people who are generally passionate about a certain topic.
And I am trying to help people do it positively.
ESPECIALLY for people who are generally passionate about a certain topic.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463400
SunFlash, on May 18 2013 - 03:32, said: And WG has done so much about the server switch. People
continued to post, and it got locked for some probably dumb
reason.
Quote olks,
Please note that flooding the Support system with tickets during non open-transfer periods will not get you anywhere. You will receive a stock answer. The Support personnel are simply working with our policies and procedures on this matter.
We understand that you would like open transfers-- your concerns have been heard, and passed along. As such, we will be closing this thread up.
Thanks everyone,
~JT
Link on message: #4463400
SunFlash, on May 18 2013 - 03:32, said: And WG has done so much about the server switch. People
continued to post, and it got locked for some probably dumb
reason.TragicLoss:
Quote olks,
Please note that flooding the Support system with tickets during non open-transfer periods will not get you anywhere. You will receive a stock answer. The Support personnel are simply working with our policies and procedures on this matter.
We understand that you would like open transfers-- your concerns have been heard, and passed along. As such, we will be closing this thread up.
Thanks everyone,
~JT
TragicLoss:
You may think it is a dumb reason, but a GM can only do SO much before the community is at the point of harassing the GMs with something out of their control.
You may think it is a dumb reason, but a GM can only do SO much before the community is at the point of harassing the GMs with something out of their control.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463348
SunFlash, on May 18 2013 - 03:27, said: And people then post pics and gifs mocking said
person. If you really want to know how I feel about this
place, look at my sig quote.
Link on message: #4463348
SunFlash, on May 18 2013 - 03:27, said: And people then post pics and gifs mocking said
person. If you really want to know how I feel about this
place, look at my sig quote.TragicLoss:
I am just trying to inform people who complain that they don't know how to "Create buzz" when they want something in the game.
Many of the topics are nonconstructive and just create clutter. The first thread of the "Server Switch" was locked because WG had already acknowledged the issue, posting more and more after that was just attempting to beat a horse that had already been wheeled off to the vet.
I am just trying to inform people who complain that they don't know how to "Create buzz" when they want something in the game.
Many of the topics are nonconstructive and just create clutter. The first thread of the "Server Switch" was locked because WG had already acknowledged the issue, posting more and more after that was just attempting to beat a horse that had already been wheeled off to the vet.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463316
SunFlash, on May 18 2013 - 03:24, said: What forums were made for: Civilized discussion.
What happens on forums: Take a look around. Some things you can't just change. Every gaming forum, there is bitching, egos, and other annoyances.
Link on message: #4463316
SunFlash, on May 18 2013 - 03:24, said: What forums were made for: Civilized discussion.What happens on forums: Take a look around. Some things you can't just change. Every gaming forum, there is bitching, egos, and other annoyances.
TragicLoss:
There are people around the forums who try to "create buzz" by writing angry letters. The other day there was a "server switch" thread that was locked because all it had was a support ticket letter in it and was complaining how the mods had locked it.
There are people around the forums who try to "create buzz" by writing angry letters. The other day there was a "server switch" thread that was locked because all it had was a support ticket letter in it and was complaining how the mods had locked it.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463304
Major_Rampage, on May 18 2013 - 03:21, said: P.S. Control + C will copy to the clipboard in
game. 
But I will agree with the OP a little bit of respect goes a long way.
Link on message: #4463304
Major_Rampage, on May 18 2013 - 03:21, said: P.S. Control + C will copy to the clipboard in
game. But I will agree with the OP a little bit of respect goes a long way.
TragicLoss:
Shhhh, I was just giving examples ;P
Shhhh, I was just giving examples ;P
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463291
SunFlash, on May 18 2013 - 03:19, said: You clearly miss the point of forums.
Link on message: #4463291
SunFlash, on May 18 2013 - 03:19, said: You clearly miss the point of forums.TragicLoss:
It's to get in touch with WG. But the way people try to do this is just creating more of a problem for WGA mods when all they do is see your not very constructive suggestions and angry letters.
It's to get in touch with WG. But the way people try to do this is just creating more of a problem for WGA mods when all they do is see your not very constructive suggestions and angry letters.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463285
Link on message: #4463285
Major_Rampage: P.S. Control + C will copy to the clipboard in
game. 
But I will agree with the OP a little bit of respect goes a long way.
But I will agree with the OP a little bit of respect goes a long way.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463285
Link on message: #4463285
Major_Rampage: P.S. Control + C will copy to the clipboard in
game. 
But I will agree with the OP a little bit of respect goes a long way.
But I will agree with the OP a little bit of respect goes a long way.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463285
Link on message: #4463285
Major_Rampage: P.S. Control + C will copy to the clipboard in
game. 
But I will agree with the OP a little bit of respect goes a long way.
But I will agree with the OP a little bit of respect goes a long way.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463265
deathmachine16, on May 18 2013 - 03:16, said: the stuff in the what not to do section would seem natural not to
do
Link on message: #4463265
deathmachine16, on May 18 2013 - 03:16, said: the stuff in the what not to do section would seem natural not to
doTragicLoss:
And yet people consistently do it anyways... -Sigh-
And yet people consistently do it anyways... -Sigh-
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463192
GeneralDirection, on May 18 2013 - 10:21, said: You can add me to the list of people to reach out to if you're
looking to get feedback. However, it should be a private message;
don't go with "Hey GeneralDirection, check this out!" as the thread
title. :)
Link on message: #4463192
GeneralDirection, on May 18 2013 - 10:21, said: You can add me to the list of people to reach out to if you're
looking to get feedback. However, it should be a private message;
don't go with "Hey GeneralDirection, check this out!" as the thread
title. :)TragicLoss:
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951
WarStore, on May 18 2013 - 03:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.
Link on message: #4462951
WarStore, on May 18 2013 - 03:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there
really aren't more vehicles being added from a power sense. It's a
way to smooth out the MM for SPGs and make it the same as other
vehicles.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951
WarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.
Link on message: #4462951
WarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there
really aren't more vehicles being added from a power sense. It's a
way to smooth out the MM for SPGs and make it the same as other
vehicles.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951
WarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.
Link on message: #4462951
WarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there
really aren't more vehicles being added from a power sense. It's a
way to smooth out the MM for SPGs and make it the same as other
vehicles.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951
WarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.
Link on message: #4462951
WarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that
silly mechanic (another one) will have more vehicles and the cap
removed.GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there
really aren't more vehicles being added from a power sense. It's a
way to smooth out the MM for SPGs and make it the same as other
vehicles.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922
WarStore, on May 18 2013 - 03:23, said: In other words, arty will be buffed?
Link on message: #4462922
WarStore, on May 18 2013 - 03:23, said: In other words, arty will be buffed?GeneralDirection: If you consider less likely to have shots land outside of the
reticle a buff, then sure. I'd consider that a fix to a silly
mechanic that has been a long time coming.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922
WarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?
Link on message: #4462922
WarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?GeneralDirection: If you consider less likely to have shots land outside of the
reticle a buff, then sure. I'd consider that a fix to a silly
mechanic that has been a long time coming.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922
WarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?
Link on message: #4462922
WarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?GeneralDirection: If you consider less likely to have shots land outside of the
reticle a buff, then sure. I'd consider that a fix to a silly
mechanic that has been a long time coming.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922
WarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?
Link on message: #4462922
WarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?GeneralDirection: If you consider less likely to have shots land outside of the
reticle a buff, then sure. I'd consider that a fix to a silly
mechanic that has been a long time coming.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867
WarStore, on May 18 2013 - 03:02, said: Including arty?
Link on message: #4462867
WarStore, on May 18 2013 - 03:02, said: Including arty?GeneralDirection: SPGs should remain about the same, though distribution will be a
little more consistent.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867
WarStore, on May 18 2013 - 02:02, said: Including arty?
Link on message: #4462867
WarStore, on May 18 2013 - 02:02, said: Including arty?GeneralDirection: SPGs should remain about the same, though distribution will be a
little more consistent.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867
WarStore, on May 18 2013 - 02:02, said: Including arty?
Link on message: #4462867
WarStore, on May 18 2013 - 02:02, said: Including arty?GeneralDirection: SPGs should remain about the same, though distribution will be a
little more consistent.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867
WarStore, on May 18 2013 - 02:02, said: Including arty?
Link on message: #4462867
WarStore, on May 18 2013 - 02:02, said: Including arty?GeneralDirection: SPGs should remain about the same, though distribution will be a
little more consistent.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462802
Kuroialty, on May 18 2013 - 03:04, said: Instead of saying words that don't mean anything, how about you
actually point out specifically how this is buff and not a nerf
like some people are confused about?
Link on message: #4462802
Kuroialty, on May 18 2013 - 03:04, said: Instead of saying words that don't mean anything, how about you
actually point out specifically how this is buff and not a nerf
like some people are confused about?CatStalker: because I personally don't know what 1.3 sigma vs 2 sigma means,
except more accurate.
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462760
Link on message: #4462760
CatStalker: Hey guys, I can clarify one specific point right now.
The distribution changes will make guns more accurate than before, not less. This is a buff to aiming.
The distribution changes will make guns more accurate than before, not less. This is a buff to aiming.
Subject: WGNA, are you ever going to fix your forum?
Link on message: #4462499
FrodoTSolo, on May 17 2013 - 21:26, said: I claim BS on this.
When a tank gets split into two, wargaming has been kind enough to give us the second tank with a 100% crew. Knowing this is possible, I *have* to believe that they can in the very least, give you a superfluous crew with... say 2.5 skills. They might not be willing to do this, but I have to believe it is possible.
kittikatt, on May 17 2013 - 21:40, said: There's a big difference between replacing a crew that has a
specific and unique amount of XP and getting a crew that has a
global locked-in number of XP for the 100% which is already encoded
into the game (200g for 100% crew Training).
Link on message: #4462499
FrodoTSolo, on May 17 2013 - 21:26, said: I claim BS on this.When a tank gets split into two, wargaming has been kind enough to give us the second tank with a 100% crew. Knowing this is possible, I *have* to believe that they can in the very least, give you a superfluous crew with... say 2.5 skills. They might not be willing to do this, but I have to believe it is possible.
Jewel_Thief: We, quite literally, do not have the tools or records to be able to
do this. Our apologies.
kittikatt, on May 17 2013 - 21:40, said: There's a big difference between replacing a crew that has a
specific and unique amount of XP and getting a crew that has a
global locked-in number of XP for the 100% which is already encoded
into the game (200g for 100% crew Training).Jewel_Thief: ^^This. Unfortunately, we just don't have the tools yet to make
these things happen. We know it sucks... and hopefully we will
build something out for the future... but for right
now: you just need to be suuuuuper careful about which
options you hit. :(
~JT
~JT
Subject: Is the chaffee up-tiered?
Link on message: #4461086
paladin0, on May 17 2013 - 21:39, said: So the Chafee and T-50-2 will never get into a V or VI battle?
Link on message: #4461086
paladin0, on May 17 2013 - 21:39, said: So the Chafee and T-50-2 will never get into a V or VI battle?CatStalker: I have seen a chaffee in a tier 5 battle, but what is actually
happening there is that it's a tier 7 game, but the chaffee is the
only tier 7 (even though it's a 5). The same thing happens during
the rare time you see an arty such as a hummel at the top of the
team in what looks like a tier 5 game.
Subject: Skirmish 20
Link on message: #4460528
LostMyMarbles, on May 17 2013 - 20:32, said: I was reading the EUL rules and confused about how one participates
in E-sport events to get rankings ..... the team capt must have
participated in 5 events ( tank companies and Clan wars are not
eligible) so how does one get involved in this so we can set up
teams for Skirmishes .....SO confused 
Link on message: #4460528
LostMyMarbles, on May 17 2013 - 20:32, said: I was reading the EUL rules and confused about how one participates
in E-sport events to get rankings ..... the team capt must have
participated in 5 events ( tank companies and Clan wars are not
eligible) so how does one get involved in this so we can set up
teams for Skirmishes .....SO confused dance210: Hi! You can set up teams to participate in the Skirmishes and
Challenges, they just will start out unranked. After participating
in 5 eSport events (e.g. weekly skirmishes or monthly challenges),
your team can sign up for elo ranking, which can be applied to all
future eSports events. Hope this helps. Any other questions, feel
free to ask :)
Subject: Video Parody Song Contest Finalists
Link on message: #4460504
Link on message: #4460504
Major_Rampage: Howdy folks due to the delay of getting the announcement of the
finalists on the portal I have pushed back closing voting until May
26th.
Subject: Video Parody Song Contest Finalists
Link on message: #4460504
Link on message: #4460504
Major_Rampage: Howdy folks due to the delay of getting the announcement of the
finalists on the portal I have pushed back closing voting until May
26th.
Subject: Video Parody Song Contest Finalists
Link on message: #4460504
Link on message: #4460504
Major_Rampage: Howdy folks due to the delay of getting the announcement of the
finalists on the portal I have pushed back closing voting until May
26th.
Subject: Written Parody Song Contest Finalists
Link on message: #4460503
Link on message: #4460503
Major_Rampage: Howdy folks due to the delay of getting the announcement of the
finalists on the portal I have pushed back closing voting until May
26th.
Subject: Written Parody Song Contest Finalists
Link on message: #4460503
Link on message: #4460503
Major_Rampage: Howdy folks due to the delay of getting the announcement of the
finalists on the portal I have pushed back closing voting until May
26th.
Subject: Written Parody Song Contest Finalists
Link on message: #4460503
Link on message: #4460503
Major_Rampage: Howdy folks due to the delay of getting the announcement of the
finalists on the portal I have pushed back closing voting until May
26th.
Subject: WGNA, are you ever going to fix your forum?
Link on message: #4460495
CAMN, on May 17 2013 - 20:14, said: At least I can say I got their attention... hope they actually get
to do something about it.
Link on message: #4460495
CAMN, on May 17 2013 - 20:14, said: At least I can say I got their attention... hope they actually get
to do something about it.Jewel_Thief: I've been nothing but upfront that these are known issues, and that
we are working on them... :)
~JT
~JT
Subject: Show off your fur babies!
Link on message: #4460488
Ruestir, on May 17 2013 - 20:10, said: Our new colt, Skywalker.
Link on message: #4460488
Ruestir, on May 17 2013 - 20:10, said: Our new colt, Skywalker.Jewel_Thief: heehee!! That tail!!! ^________^
Subject: Is the chaffee up-tiered?
Link on message: #4460422
Link on message: #4460422
CatStalker: If you look at this list (http://wiki.worldoft...ics#Matchmaking) you
can see that the chaffee does have special high-tier scout MM and
is placed in tier 7-10 battles.
Subject: Show off your fur babies!
Link on message: #4459271
Link on message: #4459271
Jewel_Thief: My cats (Indiana and Momo) when they were still babies:

My dog (Isa, short for Isobel), chilling on a friend's lap:

^___^""
~JT

My dog (Isa, short for Isobel), chilling on a friend's lap:

^___^""
~JT
Subject: After-Battle statistics changes in 8.6
Link on message: #4459133
Thekebecer, on May 17 2013 - 16:52, said: I remember WG saying something like this: ''We will not add
information about what are the module damaged because it's too much
information for the player'' but then 8.6 appear
Link on message: #4459133
Thekebecer, on May 17 2013 - 16:52, said: I remember WG saying something like this: ''We will not add
information about what are the module damaged because it's too much
information for the player'' but then 8.6 appearGeneralDirection: We have no problem accepting that our line of thinking was wrong,
and that something else is a better choice.
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