Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Memorial Day Gift Shop Bundles
Link on message: #4507085
BusterGun, on May 23 2013 - 22:42, said: Is the Lion King Bundle worth it?
$116.99 USD
Lowe
10k gold
90 days premium
garage slot
panzerdan412, on May 23 2013 - 22:43, said: The Jagdtiger 88 bundle
8,8 cm PaK 43 Jagdtiger, German Tank Destroyer Tier VIII
1 garage slot
30 Days of Premium Account
Gold: 2,000
Credits: 200,000
Or was the Lowe package Just a solo Copy paste from wgeu
Tpaktop2_1, on May 23 2013 - 22:59, said: United States Mega Bundle or the Jackpot Bundle? Tough to choose.
Hmmm... do I have to pay my bills this month?
Dang you guys make it
rough to decide.
Edit: Thank you Major_Rampage. You did say the specials this weekend will knock our socks off.
Link on message: #4507085
BusterGun, on May 23 2013 - 22:42, said: Is the Lion King Bundle worth it?$116.99 USD
Lowe
10k gold
90 days premium
garage slot
Major_Rampage:
Don't forget the Tetrarch is included.
Don't forget the Tetrarch is included.
panzerdan412, on May 23 2013 - 22:43, said: The Jagdtiger 88 bundle8,8 cm PaK 43 Jagdtiger, German Tank Destroyer Tier VIII
1 garage slot
30 Days of Premium Account
Gold: 2,000
Credits: 200,000
Or was the Lowe package Just a solo Copy paste from wgeu
Major_Rampage:
We don't always run the same gift shops and events, but thanks for the heads up I will take a look at it.
We don't always run the same gift shops and events, but thanks for the heads up I will take a look at it.
Tpaktop2_1, on May 23 2013 - 22:59, said: United States Mega Bundle or the Jackpot Bundle? Tough to choose.
Hmmm... do I have to pay my bills this month? Edit: Thank you Major_Rampage. You did say the specials this weekend will knock our socks off.
Major_Rampage:
I am glad you appreciate it.
I am glad you appreciate it.
Subject: Memorial Day Gift Shop Bundles
Link on message: #4507085
BusterGun, on May 23 2013 - 22:42, said: Is the Lion King Bundle worth it?
$116.99 USD
Lowe
10k gold
90 days premium
garage slot
panzerdan412, on May 23 2013 - 22:43, said: The Jagdtiger 88 bundle
8,8 cm PaK 43 Jagdtiger, German Tank Destroyer Tier VIII
1 garage slot
30 Days of Premium Account
Gold: 2,000
Credits: 200,000
Or was the Lowe package Just a solo Copy paste from wgeu
Tpaktop2_1, on May 23 2013 - 22:59, said: United States Mega Bundle or the Jackpot Bundle? Tough to choose.
Hmmm... do I have to pay my bills this month?
Dang you guys make it
rough to decide.
Edit: Thank you Major_Rampage. You did say the specials this weekend will knock our socks off.
Link on message: #4507085
BusterGun, on May 23 2013 - 22:42, said: Is the Lion King Bundle worth it?$116.99 USD
Lowe
10k gold
90 days premium
garage slot
Major_Rampage:
Don't forget the Tetrarch is included.
Don't forget the Tetrarch is included.
panzerdan412, on May 23 2013 - 22:43, said: The Jagdtiger 88 bundle8,8 cm PaK 43 Jagdtiger, German Tank Destroyer Tier VIII
1 garage slot
30 Days of Premium Account
Gold: 2,000
Credits: 200,000
Or was the Lowe package Just a solo Copy paste from wgeu
Major_Rampage:
We don't always run the same gift shops and events, but thanks for the heads up I will take a look at it.
We don't always run the same gift shops and events, but thanks for the heads up I will take a look at it.
Tpaktop2_1, on May 23 2013 - 22:59, said: United States Mega Bundle or the Jackpot Bundle? Tough to choose.
Hmmm... do I have to pay my bills this month? Edit: Thank you Major_Rampage. You did say the specials this weekend will knock our socks off.
Major_Rampage:
I am glad you appreciate it.
I am glad you appreciate it.
Subject: Premium Tank Restoration
Link on message: #4506789
slenderfungus, on May 23 2013 - 23:01, said: Thanks, I got my Tetrarch back last night after about 3 hours, it
was quite quick considering how many requests you must have right
now. I didn't have the tank for over a year so waiting a
few hours was no big deal. Thank you guys for making
this happen.
Little_JJ, on May 23 2013 - 23:01, said: It still is a very fun tank to play
Unless JT's in it...
and gets 5 kills... and dominates my team. Lol
(Yes, this did happen to
me)
Redrocco, on May 23 2013 - 23:02, said: 5 hours since I sent confirmation and still waiting....
ArmsAndLegsGuy, on May 23 2013 - 23:13, said: Jewel is OP.. You should prize yourself lucky you didn't meet her
in a M18 Hellcat :P
Link on message: #4506789
slenderfungus, on May 23 2013 - 23:01, said: Thanks, I got my Tetrarch back last night after about 3 hours, it
was quite quick considering how many requests you must have right
now. I didn't have the tank for over a year so waiting a
few hours was no big deal. Thank you guys for making
this happen.Jewel_Thief: Yay! Glad to hear it! :D
Little_JJ, on May 23 2013 - 23:01, said: It still is a very fun tank to play Jewel_Thief: Haha, seriously-- I still love this tank. ;)
Redrocco, on May 23 2013 - 23:02, said: 5 hours since I sent confirmation and still waiting....Jewel_Thief: We have nearing 200 tickets right now on this issue alone. We've
got almost all of our folks concentrated on this ticket queue...
please continue to be patient with us-- we WILL get to your ticket.
:)
ArmsAndLegsGuy, on May 23 2013 - 23:13, said: Jewel is OP.. You should prize yourself lucky you didn't meet her
in a M18 Hellcat :PJewel_Thief: Haha, Arms... you flatter me. But I do love my Hellcat as well.
:P
Happy tanking, everyone!!!
~JT
Happy tanking, everyone!!!
~JT
Subject: Memorial Day Gift Shop Bundles
Link on message: #4506745
darkclone, on May 23 2013 - 23:20, said: If I buy the United States package, (I own T2 and T34) will I get the normal full amount back (12000g+750g) or the reduced 15% off price (for T34).
panzerdan412, on May 23 2013 - 23:21, said: So was the "Hunting season" bundle canned?
Link on message: #4506745
darkclone, on May 23 2013 - 23:20, said: If I buy the United States package, (I own T2 and T34) will I get the normal full amount back (12000g+750g) or the reduced 15% off price (for T34).
Major_Rampage: You would get the current in game value of the tank. If
the tank is on discount you would get the discounted value.
panzerdan412, on May 23 2013 - 23:21, said: So was the "Hunting season" bundle canned?
Major_Rampage: What bundle are you looking for? We have not announced
anything with that name.
Subject: Memorial Day Gift Shop Bundles
Link on message: #4506745
darkclone, on May 23 2013 - 22:20, said: If I buy the United States package, (I own T2 and T34) will I get
the normal full amount back (12000g+750g) or the reduced 15% off
price (for T34).
panzerdan412, on May 23 2013 - 22:21, said: So was the "Hunting season" bundle canned?
Link on message: #4506745
darkclone, on May 23 2013 - 22:20, said: If I buy the United States package, (I own T2 and T34) will I get
the normal full amount back (12000g+750g) or the reduced 15% off
price (for T34).Major_Rampage:
You would get the current in game value of the tank. If the tank is on discount you would get the discounted value.
You would get the current in game value of the tank. If the tank is on discount you would get the discounted value.
panzerdan412, on May 23 2013 - 22:21, said: So was the "Hunting season" bundle canned?Major_Rampage:
What bundle are you looking for? We have not announced anything with that name.
What bundle are you looking for? We have not announced anything with that name.
Subject: Memorial Day Gift Shop Bundles
Link on message: #4506745
darkclone, on May 23 2013 - 22:20, said: If I buy the United States package, (I own T2 and T34) will I get
the normal full amount back (12000g+750g) or the reduced 15% off
price (for T34).
panzerdan412, on May 23 2013 - 22:21, said: So was the "Hunting season" bundle canned?
Link on message: #4506745
darkclone, on May 23 2013 - 22:20, said: If I buy the United States package, (I own T2 and T34) will I get
the normal full amount back (12000g+750g) or the reduced 15% off
price (for T34).Major_Rampage:
You would get the current in game value of the tank. If the tank is on discount you would get the discounted value.
You would get the current in game value of the tank. If the tank is on discount you would get the discounted value.
panzerdan412, on May 23 2013 - 22:21, said: So was the "Hunting season" bundle canned?Major_Rampage:
What bundle are you looking for? We have not announced anything with that name.
What bundle are you looking for? We have not announced anything with that name.
Subject: Memorial Day Weekend
Link on message: #4506600
bryanhscw, on May 23 2013 - 21:29, said: : < no T8, 9, 10 tanks
gbray, on May 23 2013 - 21:55, said: My question is..... What are the gift shop deals going to be? I
need gold to convert, not buying anything till I find out.
Link on message: #4506600
bryanhscw, on May 23 2013 - 21:29, said: : < no T8, 9, 10 tanksMajor_Rampage: The On Track to the T110E5 is still in effect: http://worldoftanks....k-t110e5-event/
gbray, on May 23 2013 - 21:55, said: My question is..... What are the gift shop deals going to be? I
need gold to convert, not buying anything till I find out.Major_Rampage: I believe this is what you are looking
for: http://worldoftanks....t-shop-bundles/
Subject: Memorial Day Weekend
Link on message: #4506600
bryanhscw, on May 23 2013 - 20:29, said: : <� no T8, 9, 10 tanks
gbray, on May 23 2013 - 20:55, said: My question is..... What are the gift shop deals going to be? I
need gold to convert, not buying anything till I find out.
Link on message: #4506600
bryanhscw, on May 23 2013 - 20:29, said: : <� no T8, 9, 10 tanksMajor_Rampage: The On Track to the T110E5 is still in effect: http://worldoftanks....k-t110e5-event/
gbray, on May 23 2013 - 20:55, said: My question is..... What are the gift shop deals going to be? I
need gold to convert, not buying anything till I find out.Major_Rampage: I believe this is what you are looking
for: http://worldoftanks....t-shop-bundles/
Subject: Memorial Day Weekend
Link on message: #4506600
bryanhscw, on May 23 2013 - 20:29, said: : <� no T8, 9, 10 tanks
gbray, on May 23 2013 - 20:55, said: My question is..... What are the gift shop deals going to be? I
need gold to convert, not buying anything till I find out.
Link on message: #4506600
bryanhscw, on May 23 2013 - 20:29, said: : <� no T8, 9, 10 tanksMajor_Rampage: The On Track to the T110E5 is still in effect: http://worldoftanks....k-t110e5-event/
gbray, on May 23 2013 - 20:55, said: My question is..... What are the gift shop deals going to be? I
need gold to convert, not buying anything till I find out.Major_Rampage: I believe this is what you are looking
for: http://worldoftanks....t-shop-bundles/
Subject: Premium Tank Restoration
Link on message: #4506464
diego999, on May 23 2013 - 22:49, said: I guess they look into your game profile to know if you played
battles in the tank you claim you had. Screenshots can be
photoshopped.
Link on message: #4506464
diego999, on May 23 2013 - 22:49, said: I guess they look into your game profile to know if you played
battles in the tank you claim you had. Screenshots can be
photoshopped.Jewel_Thief: ^^This. You will need to have played at least a single
battle in the tank for us to be able to verify it.
~JT
~JT
Subject: NVIDIA anuncia torneo mundial
Link on message: #4506290
kufo, on May 21 2013 - 16:39, said: Claro, en términos de interface el torneo es un asco y una
vergüenza que WARGAMING no haya creado nada para el propósito
específico, tanto ahora como anteriormente. Claro, dirán que lo
organiza NVIDIA, pero eso no los exime de tener una interface in
game para la administración de torneos, una vergüenza de una
empresa que dice promocionar los e-sport.
Link on message: #4506290
kufo, on May 21 2013 - 16:39, said: Claro, en términos de interface el torneo es un asco y una
vergüenza que WARGAMING no haya creado nada para el propósito
específico, tanto ahora como anteriormente. Claro, dirán que lo
organiza NVIDIA, pero eso no los exime de tener una interface in
game para la administración de torneos, una vergüenza de una
empresa que dice promocionar los e-sport.Captain_Judo: NVIDIA y Cevo han demostrado éxito manejando torneos para varios
otros juegos en el pasado. Tienen un método que prefieran y
apoyamos la forma en que decidan ejecutarlo. Si uno va a suscribir
a un torneo ejecutado por terceras partes, entonces es necesario
esperar que uno tenga que dejar su dependencia a su interfaz
acostumbrada. Entiendo que es nuevo y talbes dificultoso comparado
a nuestros torneos en general. Pero si se trata de un premio tan
grande, creo que vale la pena el ajuste.
Subject: NVIDIA anuncia torneo mundial
Link on message: #4506290
kufo, on May 21 2013 - 15:39, said: Claro, en términos de interface el torneo es un asco y una
vergüenza que WARGAMING no haya creado nada para el propósito
específico, tanto ahora como anteriormente. Claro, dirán que lo
organiza NVIDIA, pero eso no los exime de tener una interface in
game para la administración de torneos, una vergüenza de una
empresa que dice promocionar los e-sport.
Link on message: #4506290
kufo, on May 21 2013 - 15:39, said: Claro, en términos de interface el torneo es un asco y una
vergüenza que WARGAMING no haya creado nada para el propósito
específico, tanto ahora como anteriormente. Claro, dirán que lo
organiza NVIDIA, pero eso no los exime de tener una interface in
game para la administración de torneos, una vergüenza de una
empresa que dice promocionar los e-sport.Captain_Judo:
NVIDIA y Cevo han demostrado éxito manejando torneos para varios otros juegos en el pasado. Tienen un método que prefieran y apoyamos la forma en que decidan ejecutarlo. Si uno va a suscribir a un torneo ejecutado por terceras partes, entonces es necesario esperar que uno tenga que dejar su dependencia a su interfaz acostumbrada. Entiendo que es nuevo y talbes dificultoso comparado a nuestros torneos en general. Pero si se trata de un premio tan grande, creo que vale la pena el ajuste.
NVIDIA y Cevo han demostrado éxito manejando torneos para varios otros juegos en el pasado. Tienen un método que prefieran y apoyamos la forma en que decidan ejecutarlo. Si uno va a suscribir a un torneo ejecutado por terceras partes, entonces es necesario esperar que uno tenga que dejar su dependencia a su interfaz acostumbrada. Entiendo que es nuevo y talbes dificultoso comparado a nuestros torneos en general. Pero si se trata de un premio tan grande, creo que vale la pena el ajuste.
Subject: Premium Tank Restoration
Link on message: #4505474
Death187, on May 23 2013 - 20:26, said: Awesome thanks! I found it there.
Link on message: #4505474
Death187, on May 23 2013 - 20:26, said: Awesome thanks! I found it there.Jewel_Thief: Excellent! 
~JT
~JT
Subject: Skirmish 19
Link on message: #4505315
Link on message: #4505315
Captain_Judo: Nothing like a Tier 1 tournament to bring up some heated post game
banter 
And it's been a while since we've publicly congratulated skirmish winners. So it should be no surprise that we pick up where we left off. Once again, congratulations River of Blood!
10mm
BAUCE
CptBlood
dopper
Hendrix
Lithoss
OMGQ
S_N
arrrgh
CaptToshiro
DocGolem
Hazzerd
Lapse
malchodon
Striker_002
Furthermore, there will be no skirmish during the week of May 27th - June 1st. Skirmish 21 will begin on Monday, June 3rd.
And it's been a while since we've publicly congratulated skirmish winners. So it should be no surprise that we pick up where we left off. Once again, congratulations River of Blood!
10mm
BAUCE
CptBlood
dopper
Hendrix
Lithoss
OMGQ
S_N
arrrgh
CaptToshiro
DocGolem
Hazzerd
Lapse
malchodon
Striker_002
Furthermore, there will be no skirmish during the week of May 27th - June 1st. Skirmish 21 will begin on Monday, June 3rd.
Subject: Skirmish 19
Link on message: #4505315
Link on message: #4505315
Captain_Judo: Nothing like a Tier 1 tournament to bring up some heated post game
banter 
And it's been a while since we've publicly congratulated skirmish winners. So it should be no surprise that we pick up where we left off. Once again, congratulations River of Blood!
10mm
BAUCE
CptBlood
dopper
Hendrix
Lithoss
OMGQ
S_N
arrrgh
CaptToshiro
DocGolem
Hazzerd
Lapse
malchodon
Striker_002
Furthermore, there will be no skirmish during the week of May 27th - June 1st. Skirmish 21 will begin on Monday, June 3rd.
And it's been a while since we've publicly congratulated skirmish winners. So it should be no surprise that we pick up where we left off. Once again, congratulations River of Blood!
10mm
BAUCE
CptBlood
dopper
Hendrix
Lithoss
OMGQ
S_N
arrrgh
CaptToshiro
DocGolem
Hazzerd
Lapse
malchodon
Striker_002
Furthermore, there will be no skirmish during the week of May 27th - June 1st. Skirmish 21 will begin on Monday, June 3rd.
Subject: World of Tanks Classic, Season 2
Link on message: #4505256
Link on message: #4505256
Captain_Judo: A reminder that we're searching for the Classic's MVP. After this
Sunday's matches, losing teams will receive a message asking that
you vote on an opponent MVP. Please submit a response in the best
interest of the tournament 
Subject: World of Tanks Classic, Season 2
Link on message: #4505256
Link on message: #4505256
Captain_Judo: A reminder that we're searching for the Classic's MVP. After this
Sunday's matches, losing teams will receive a message asking that
you vote on an opponent MVP. Please submit a response in the best
interest of the tournament 
Subject: World of Tanks eSports Ranking System
Link on message: #4505241
Link on message: #4505241
Captain_Judo: Understand that you're not being individually ignored. Instead,
it's the entire elo system that's slowly being phased out.
Subject: World of Tanks eSports Ranking System
Link on message: #4505241
Link on message: #4505241
Captain_Judo: Understand that you're not being individually ignored. Instead,
it's the entire elo system that's slowly being phased out.
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4505195
Manaphy180, on May 21 2013 - 23:18, said: Captain_Judo, is there any possible way to have 3 out of the 10
players per team below the age of 18? Therefore we can have those 3
to be the ones not to go to the part if that team wins... Thoughts?
Link on message: #4505195
Manaphy180, on May 21 2013 - 23:18, said: Captain_Judo, is there any possible way to have 3 out of the 10
players per team below the age of 18? Therefore we can have those 3
to be the ones not to go to the part if that team wins... Thoughts?Captain_Judo: The rule is merely a declaration of who is eligible to receive the
grand prize 
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4505195
Manaphy180, on May 21 2013 - 22:18, said: Captain_Judo, is there any possible way to have 3 out of the 10
players per team below the age of 18? Therefore we can have those 3
to be the ones not to go to the part if that team wins...
Thoughts?
Link on message: #4505195
Manaphy180, on May 21 2013 - 22:18, said: Captain_Judo, is there any possible way to have 3 out of the 10
players per team below the age of 18? Therefore we can have those 3
to be the ones not to go to the part if that team wins...
Thoughts?Captain_Judo:
The rule is merely a declaration of who is eligible to receive the grand prize
The rule is merely a declaration of who is eligible to receive the grand prize
Subject: Open League Championship Series, Spring 2013
Link on message: #4505179
MechEng03, on May 23 2013 - 04:05, said: will playoffs happen all in one night? one weekend? or a round
(1/32, 1/16, 1/8, 1/4, 1/2) a day?
Link on message: #4505179
MechEng03, on May 23 2013 - 04:05, said: will playoffs happen all in one night? one weekend? or a round
(1/32, 1/16, 1/8, 1/4, 1/2) a day?Captain_Judo: The playoffs will begin and conclude this weekend.Friday, May 24th
- 64 teams
Saturday, May 25th - 32 teams
Saturday's matches will finally determine the 16 teams promoted to the Minor League for next season.
Saturday, May 25th - 32 teams
Saturday's matches will finally determine the 16 teams promoted to the Minor League for next season.
Subject: Open League Championship Series, Spring 2013
Link on message: #4505179
MechEng03, on May 23 2013 - 03:05, said: will playoffs happen all in one night? one weekend? or a round
(1/32, 1/16, 1/8, 1/4, 1/2) a day?
Link on message: #4505179
MechEng03, on May 23 2013 - 03:05, said: will playoffs happen all in one night? one weekend? or a round
(1/32, 1/16, 1/8, 1/4, 1/2) a day?Captain_Judo:
The playoffs will begin and conclude this weekend. Friday, May 24th - 64 teams
Saturday, May 25th - 32 teams
Saturday's matches will finally determine the 16 teams promoted to the Minor League for next season.
The playoffs will begin and conclude this weekend. Friday, May 24th - 64 teams
Saturday, May 25th - 32 teams
Saturday's matches will finally determine the 16 teams promoted to the Minor League for next season.
Subject: Major League Championship Series, Spring 2013
Link on message: #4505150
Katukov, on May 18 2013 - 18:01, said: May be it was already answered,
Just curious, what was the principal of matching team in preliminary?
I have(finally) looked into result table, and checked the challengers for 12 place.
Cazadores played against places : 2, 6, 7, 8, 9, 13, 14, 15, 16, 19, 20 next battle against 18
Team Fail against : 2, 3, 7, 9, 10, 11, 12, 14, 15, 18, 20 next battle against 1
starry night and co : 1, 2, 3, 4, 5, 9, 12, 14, 16, 18, 19 next battle against 7
Challengers are in places 12-14.
I do not care much, however could someone explain rules.
monster415, on May 20 2013 - 21:18, said: The point he was trying to make is that since there are only 12 rounds, comparing schedules of different teams shows that certain teams got an easier draw than others did. If the League had 19 rounds so that every team would be guaranteed to face each other at least once, there would be no arguing or complaining. However with only 12 rounds in addition to having teams relegated to Minor League, the 12 round system clearly appears to be flawed and benefits the teams that on paper appear to have gotten easier match schedules. Those who got a much tougher draw end up moving down, while those who got an easier draw remain despite earning the same number of points. Ultimately if WG wants to guarantee fairness then they need to have 19 rounds to avoid this conversation period.
Ivec, on May 21 2013 - 17:25, said: And then, they send those lucky teams to Ural steel where they get obliterated lol
Akiyama, on May 23 2013 - 00:14, said: I don't really understand the scoring system currently with the standings. After wins/losses and all that, and when it goes into battles won/battles lost.. is it based off win percentage or total wins? Because currently it's just sorted by least amount of losses.
/headscratch
Link on message: #4505150
Katukov, on May 18 2013 - 18:01, said: May be it was already answered,
Just curious, what was the principal of matching team in preliminary?
I have(finally) looked into result table, and checked the challengers for 12 place.
Cazadores played against places : 2, 6, 7, 8, 9, 13, 14, 15, 16, 19, 20 next battle against 18
Team Fail against : 2, 3, 7, 9, 10, 11, 12, 14, 15, 18, 20 next battle against 1
starry night and co : 1, 2, 3, 4, 5, 9, 12, 14, 16, 18, 19 next battle against 7
Challengers are in places 12-14.
I do not care much, however could someone explain rules.
Captain_Judo: There was no principal in scheduling. Scheduling was completely
random. As in traditional sports, it's common that, at the end of a
season, it becomes clear that one team had a stronger opponent
schedule than another. It's certainly a tough break 
This was also a result of removing June from the Spring season. The Summer season, on the other hand, will play out its intended schedule and allow all teams to play each other (at least) once.
This was also a result of removing June from the Spring season. The Summer season, on the other hand, will play out its intended schedule and allow all teams to play each other (at least) once.
monster415, on May 20 2013 - 21:18, said: The point he was trying to make is that since there are only 12 rounds, comparing schedules of different teams shows that certain teams got an easier draw than others did. If the League had 19 rounds so that every team would be guaranteed to face each other at least once, there would be no arguing or complaining. However with only 12 rounds in addition to having teams relegated to Minor League, the 12 round system clearly appears to be flawed and benefits the teams that on paper appear to have gotten easier match schedules. Those who got a much tougher draw end up moving down, while those who got an easier draw remain despite earning the same number of points. Ultimately if WG wants to guarantee fairness then they need to have 19 rounds to avoid this conversation period.
Captain_Judo: Ranking is determined by the following (in order of priority):
1. Points
2. Battle losses (fewest)
3. Battle victories (most)
1. Points
2. Battle losses (fewest)
3. Battle victories (most)
Ivec, on May 21 2013 - 17:25, said: And then, they send those lucky teams to Ural steel where they get obliterated lol
Captain_Judo:
Akiyama, on May 23 2013 - 00:14, said: I don't really understand the scoring system currently with the standings. After wins/losses and all that, and when it goes into battles won/battles lost.. is it based off win percentage or total wins? Because currently it's just sorted by least amount of losses.
/headscratch
Captain_Judo:
Subject: Major League Championship Series, Spring 2013
Link on message: #4505150
Katukov, on May 18 2013 - 17:01, said: May be it was already answered,
Just curious, what was the principal of matching team in preliminary?
I have(finally) looked into result table, and checked the challengers for 12 place.
Cazadores played against places : 2, 6, 7, 8, 9, 13, 14, 15, 16, 19, 20 next battle against 18
Team Fail against : 2, 3, 7, 9, 10, 11, 12, 14, 15, 18, 20 next battle against 1
starry night and co : 1, 2, 3, 4, 5, 9, 12, 14, 16, 18, 19 next battle against 7
Challengers are in places 12-14.
I do not care much, however could someone explain rules.
monster415, on May 20 2013 - 20:18, said: The point he was trying to make is that since there are only 12
rounds, comparing schedules of different teams shows that certain
teams got an easier draw than others did. If the League had 19
rounds so that every team would be guaranteed to face each other at
least once, there would be no arguing or complaining. However with
only 12 rounds in addition to having teams relegated to Minor
League, the 12 round system clearly appears to be flawed and
benefits the teams that on paper appear to have gotten easier match
schedules. Those who got a much tougher draw end up moving down,
while those who got an easier draw remain despite earning the same
number of points. Ultimately if WG wants to guarantee fairness then
they need to have 19 rounds to avoid this conversation period.
Ivec, on May 21 2013 - 16:25, said: And then, they send those lucky teams to Ural steel where they get
obliterated lol
Akiyama, on May 22 2013 - 23:14, said: I don't really understand the scoring system currently with the
standings. After wins/losses and all that, and when it goes into
battles won/battles lost.. is it based off win percentage or total
wins? Because currently it's just sorted by least amount of
losses.
/headscratch
Link on message: #4505150
Katukov, on May 18 2013 - 17:01, said: May be it was already answered,Just curious, what was the principal of matching team in preliminary?
I have(finally) looked into result table, and checked the challengers for 12 place.
Cazadores played against places : 2, 6, 7, 8, 9, 13, 14, 15, 16, 19, 20 next battle against 18
Team Fail against : 2, 3, 7, 9, 10, 11, 12, 14, 15, 18, 20 next battle against 1
starry night and co : 1, 2, 3, 4, 5, 9, 12, 14, 16, 18, 19 next battle against 7
Challengers are in places 12-14.
I do not care much, however could someone explain rules.
Captain_Judo:
There was no principal in scheduling. Scheduling was completely random. As in traditional sports, it's common that, at the end of a season, it becomes clear that one team had a stronger opponent schedule than another. It's certainly a tough break
This was also a result of removing June from the Spring season. The Summer season, on the other hand, will play out its intended schedule and allow all teams to play each other (at least) once.
There was no principal in scheduling. Scheduling was completely random. As in traditional sports, it's common that, at the end of a season, it becomes clear that one team had a stronger opponent schedule than another. It's certainly a tough break
This was also a result of removing June from the Spring season. The Summer season, on the other hand, will play out its intended schedule and allow all teams to play each other (at least) once.
monster415, on May 20 2013 - 20:18, said: The point he was trying to make is that since there are only 12
rounds, comparing schedules of different teams shows that certain
teams got an easier draw than others did. If the League had 19
rounds so that every team would be guaranteed to face each other at
least once, there would be no arguing or complaining. However with
only 12 rounds in addition to having teams relegated to Minor
League, the 12 round system clearly appears to be flawed and
benefits the teams that on paper appear to have gotten easier match
schedules. Those who got a much tougher draw end up moving down,
while those who got an easier draw remain despite earning the same
number of points. Ultimately if WG wants to guarantee fairness then
they need to have 19 rounds to avoid this conversation period.Captain_Judo:
Ranking is determined by the following (in order of priority):
1. Points
2. Battle losses (fewest)
3. Battle victories (most)
Ranking is determined by the following (in order of priority):
1. Points
2. Battle losses (fewest)
3. Battle victories (most)
Ivec, on May 21 2013 - 16:25, said: And then, they send those lucky teams to Ural steel where they get
obliterated lolCaptain_Judo:
Akiyama, on May 22 2013 - 23:14, said: I don't really understand the scoring system currently with the
standings. After wins/losses and all that, and when it goes into
battles won/battles lost.. is it based off win percentage or total
wins? Because currently it's just sorted by least amount of
losses./headscratch
Captain_Judo:
Subject: Premium Tank Restoration
Link on message: #4505073
Death187, on May 23 2013 - 17:50, said: So I just sent a ticket in to have my Closed Beta Tester M4A2E4
restored. The person who replied to my ticket asked for a screen
shot of my tank list to prove that I had it. When I went to get
that for them I noticed it was gone from my tanks played list... I
had over 1800 matches in closed beta and know for a fact I had this
tank when the game went live. I spoke with a few buddies who were
also closed beta testers, who sold this tank after the game went
live, and they are also missing it from their tanks list. We all
played matches in it after the game went live so I have no idea why
it is not in our tank list...
Did our tank lists get a wipe or something? We are all confused and would like to get to the bottom of what happened.
vbluguitar, on May 23 2013 - 18:10, said: For those of you thinking this is a ten minute process, give them
some time. How fast are you able to answer 10k
emails? Don't get so aggravated if it takes a day to get
it done. You are the one who sold the tank in the first
place! Just be patient, you will get your tank back.
TlGERACE, on May 23 2013 - 18:51, said: how long should we wait ?
TlGERACE, on May 23 2013 - 19:16, said: still nothing here
Link on message: #4505073
Death187, on May 23 2013 - 17:50, said: So I just sent a ticket in to have my Closed Beta Tester M4A2E4
restored. The person who replied to my ticket asked for a screen
shot of my tank list to prove that I had it. When I went to get
that for them I noticed it was gone from my tanks played list... I
had over 1800 matches in closed beta and know for a fact I had this
tank when the game went live. I spoke with a few buddies who were
also closed beta testers, who sold this tank after the game went
live, and they are also missing it from their tanks list. We all
played matches in it after the game went live so I have no idea why
it is not in our tank list...Did our tank lists get a wipe or something? We are all confused and would like to get to the bottom of what happened.
Jewel_Thief: Please pull up your Service Record in game (as opposed to on our
website)... it should show up there if you had it. :)
vbluguitar, on May 23 2013 - 18:10, said: For those of you thinking this is a ten minute process, give them
some time. How fast are you able to answer 10k
emails? Don't get so aggravated if it takes a day to get
it done. You are the one who sold the tank in the first
place! Just be patient, you will get your tank back.Jewel_Thief: Indeed, we have a FLOOD of tickets right now-- and we do have a bit
of detective work to do on each ticket... Please be patient with
us, and we will work our magic.
TlGERACE, on May 23 2013 - 18:51, said: how long should we wait ?Jewel_Thief: Give us a few hours, at the very least. We answer tickets in the
order in which they are received... and we have received quite a
few already. :)
Thanks everyone!!
~JT
Thanks everyone!!
~JT
TlGERACE, on May 23 2013 - 19:16, said: still nothing hereJewel_Thief:
Subject: Minor League Championship Series, Spring 2013
Link on message: #4505059
Xav, on May 22 2013 - 22:51, said: Responding to ed-anger you said :
The Championship is the first event i have been able to participate regularly BECAUSE it is on the week-end.
Please do not change days/times just because a few guys say that it is not great for them. There are already many events happening during the week. I'm not asking that CW happens only on week-ends because it fits my schedule better...
Dogsoldier6, on May 15 2013 - 01:19, said: Captain Judo have you given any consideration to Ed Angers idea of
two matches in one night?
And thank you for hearing us
Also I wonder if you saw the post concerning the possible solution for no-show teams? IE: That both winners and losers receive Gold for participation, but no-show teams and teams of 3 or less tanks (Screen Shots needed for proof) get zero gold. Any thoughts?
RedPrince42, on May 18 2013 - 00:35, said: Got last week's gold today, but still waiting on Week 2 and Week 3
prizes.
Beerstein, on May 18 2013 - 11:33, said: This, so far (not counting this weekend) my team is down 300 gold.
We got 200 for first weekend, just the other day we got an
additional 200, but 7 round wins so we're missing 300 each (again
not counting this weekend).
Link on message: #4505059
Xav, on May 22 2013 - 22:51, said: Responding to ed-anger you said :The Championship is the first event i have been able to participate regularly BECAUSE it is on the week-end.
Please do not change days/times just because a few guys say that it is not great for them. There are already many events happening during the week. I'm not asking that CW happens only on week-ends because it fits my schedule better...
Captain_Judo: Stay tuned for a forum poll requesting your feedback over next
season's schedule. I urge everyone to vote as it will impact how we
schedule the Summer season.
As far as no shows toward the end of the season, we're analyzing several solutions. Keep the ideas coming!
As far as no shows toward the end of the season, we're analyzing several solutions. Keep the ideas coming!
Dogsoldier6, on May 15 2013 - 01:19, said: Captain Judo have you given any consideration to Ed Angers idea of
two matches in one night?And thank you for hearing us
Also I wonder if you saw the post concerning the possible solution for no-show teams? IE: That both winners and losers receive Gold for participation, but no-show teams and teams of 3 or less tanks (Screen Shots needed for proof) get zero gold. Any thoughts?
Captain_Judo: Let me remind you that it's gold per round victory. Not gold per
battle. I expect all payouts to be current before the end of this
week.
RedPrince42, on May 18 2013 - 00:35, said: Got last week's gold today, but still waiting on Week 2 and Week 3
prizes.Captain_Judo:
Beerstein, on May 18 2013 - 11:33, said: This, so far (not counting this weekend) my team is down 300 gold.
We got 200 for first weekend, just the other day we got an
additional 200, but 7 round wins so we're missing 300 each (again
not counting this weekend).Captain_Judo:
Subject: Minor League Championship Series, Spring 2013
Link on message: #4505059
Xav, on May 22 2013 - 21:51, said: Responding to ed-anger you said :
The Championship is the first event i have been able to participate regularly BECAUSE it is on the week-end.
Please do not change days/times just because a few guys say that it is not great for them. There are already many events happening during the week. I'm not asking that CW happens only on week-ends because it fits my schedule better...
Dogsoldier6, on May 15 2013 - 00:19, said: Captain Judo have you given any consideration to Ed Angers idea of
two matches in one night?
And thank you for hearing us
Also I wonder if you saw the post concerning the possible solution for no-show teams? IE: That both winners and losers receive Gold for participation, but no-show teams and teams of 3 or less tanks (Screen Shots needed for proof) get zero gold. Any thoughts?
RedPrince42, on May 17 2013 - 23:35, said: Got last week's gold today, but still waiting on Week 2 and Week 3
prizes.
Beerstein, on May 18 2013 - 10:33, said: This, so far (not counting this weekend) my team is down 300 gold.
We got 200 for first weekend, just the other day we got an
additional 200, but 7 round wins so we're missing 300 each (again
not counting this weekend).
Link on message: #4505059
Xav, on May 22 2013 - 21:51, said: Responding to ed-anger you said :The Championship is the first event i have been able to participate regularly BECAUSE it is on the week-end.
Please do not change days/times just because a few guys say that it is not great for them. There are already many events happening during the week. I'm not asking that CW happens only on week-ends because it fits my schedule better...
Captain_Judo:
Stay tuned for a forum poll requesting your feedback over next season's schedule. I urge everyone to vote as it will impact how we schedule the Summer season.
As far as no shows toward the end of the season, we're analyzing several solutions. Keep the ideas coming!
Stay tuned for a forum poll requesting your feedback over next season's schedule. I urge everyone to vote as it will impact how we schedule the Summer season.
As far as no shows toward the end of the season, we're analyzing several solutions. Keep the ideas coming!
Dogsoldier6, on May 15 2013 - 00:19, said: Captain Judo have you given any consideration to Ed Angers idea of
two matches in one night?And thank you for hearing us
Also I wonder if you saw the post concerning the possible solution for no-show teams? IE: That both winners and losers receive Gold for participation, but no-show teams and teams of 3 or less tanks (Screen Shots needed for proof) get zero gold. Any thoughts?
Captain_Judo:
Let me remind you that it's gold per round victory. Not gold per battle. I expect all payouts to be current before the end of this week.
Let me remind you that it's gold per round victory. Not gold per battle. I expect all payouts to be current before the end of this week.
RedPrince42, on May 17 2013 - 23:35, said: Got last week's gold today, but still waiting on Week 2 and Week 3
prizes.Captain_Judo:
Beerstein, on May 18 2013 - 10:33, said: This, so far (not counting this weekend) my team is down 300 gold.
We got 200 for first weekend, just the other day we got an
additional 200, but 7 round wins so we're missing 300 each (again
not counting this weekend).Captain_Judo:
Subject: Preliminary 8.6 Update Notes
Link on message: #4504929
Link on message: #4504929
Yoott: Ok now with the arty move up ....... does tank locking now adjust
for the new tier arty? If so is there a revised chart for this yet?
Subject: The Interactive Special Begins
Link on message: #4504803
Link on message: #4504803
Major_Rampage: Once again sorry for the delay in the start of the event we are
still looking into why there was a delay. Thank you
again for your patience with this.
Subject: The Interactive Special Begins
Link on message: #4504803
Link on message: #4504803
Major_Rampage: Once again sorry for the delay in the start of the event we are
still looking into why there was a delay. Thank you
again for your patience with this.
Subject: The Interactive Special Begins
Link on message: #4504803
Link on message: #4504803
Major_Rampage: Once again sorry for the delay in the start of the event we are
still looking into why there was a delay. Thank you
again for your patience with this.
Subject: Preliminary 8.6 Update Notes
Link on message: #4504637
Vallter, on May 23 2013 - 18:10, said: Slightly edited the post, added some corrections
Link on message: #4504637
Vallter, on May 23 2013 - 18:10, said: Slightly edited the post, added some correctionsVallter: Edited again
Subject: Preliminary 8.6 Update Notes (Mugsy_)
Link on message: #4504614
Link on message: #4504614
CatStalker: Please keep discussion in the original thread, which can be found
here: http://forum.worldof...6-update-notes/
Subject: Preliminary 8.6 Update Notes
Link on message: #4504506
Link on message: #4504506
Vallter: Slightly edited the post, added some corrections
Subject: Preliminary 8.6 Update Notes
Link on message: #4504164
Link on message: #4504164
Mugsy_: Dear all,
We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:
Please, keep in mind that these are preliminary notes and may change after Super Test
NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Following SPGs changed their Tiers: SU-8 is Tier VI,S-51 is Tier VII, SU-14 is Tier VIII, Object 212 moved to Tier IX, while Object 261 will now be at Tier X - German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier 2), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Following SPGs changed their Tiers: Sturmpanzer I was moved to Tier III, Sturmpanzer II will be Tier IV, Sturmpanzer 38(t) Grille has Tier V, Hummel is Tier VI, Gw Panther is Tier VII, Gw Tiger moved to Tier IX and Gw E-100 is now Tier X - USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX).
Following SPGs changed their Tiers: M40/43 moved to Tier VIII and Т92 will be Tier X
- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Following SPGs changed their Tiers: AMX 105 AM moved to Tier V, AMX-13 F3 AM will be Tier VI, Lorraine 155-50 moved to Tier VII, Lorraine 155-151 will be Tier VIII and Bat Chatillon will be Tier X
- For testing purposes supertesters will receive the following tanks:German premium TD E-25 (Tier 7).
Chinese premium heavy tank 112 (Tier 8).
- Added new camouflage patterns for nations:USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew
CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner:Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 80 tons added super-heavy spall liner with additional absorption coefficient 30%. - New rules of HEAT shells work:HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:From now on, the values for vehicles and camo pattenrs and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full list of changes will be available later in a special appendix):For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out:All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag
SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.
TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades
We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:
Please, keep in mind that these are preliminary notes and may change after Super Test
NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Following SPGs changed their Tiers: SU-8 is Tier VI,S-51 is Tier VII, SU-14 is Tier VIII, Object 212 moved to Tier IX, while Object 261 will now be at Tier X - German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier 2), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Following SPGs changed their Tiers: Sturmpanzer I was moved to Tier III, Sturmpanzer II will be Tier IV, Sturmpanzer 38(t) Grille has Tier V, Hummel is Tier VI, Gw Panther is Tier VII, Gw Tiger moved to Tier IX and Gw E-100 is now Tier X - USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX).
Following SPGs changed their Tiers: M40/43 moved to Tier VIII and Т92 will be Tier X
- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Following SPGs changed their Tiers: AMX 105 AM moved to Tier V, AMX-13 F3 AM will be Tier VI, Lorraine 155-50 moved to Tier VII, Lorraine 155-151 will be Tier VIII and Bat Chatillon will be Tier X
- For testing purposes supertesters will receive the following tanks:German premium TD E-25 (Tier 7).
Chinese premium heavy tank 112 (Tier 8).
- Added new camouflage patterns for nations:USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew
CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner:Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 80 tons added super-heavy spall liner with additional absorption coefficient 30%. - New rules of HEAT shells work:HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:From now on, the values for vehicles and camo pattenrs and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full list of changes will be available later in a special appendix):For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out:All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag
SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.
TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades
Subject: Preliminary 8.6 Update Notes
Link on message: #4504164
Link on message: #4504164
Mugsy_: Dear all,
We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:
Please, keep in mind that these are preliminary notes and may change after Super Test
NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)\ NOW THE TREE WILL LOOK LIKE THIS:
TIER II - SU-18
TIER III - SU-26
TIER IV - SU-5
TIER V - SU-122A (new vehicle)
TIER VI - SU-8 (moved from Tier V)
TIER VII - SU-51 (moved from Tier VI) ====== TIER VII - SU-14-1 (new vehicle)
TIER VIII - SU-14 (moved from Tier VI)
TIER IX - Obj. 212 (moved from Tier VII)
TIER X - Obj. 261 (moved from Tier VIII)
- German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - G.Pz. Mk. VI (e) (new vehicle)
TIER III - Sturmpanzer I Bison (moved from Tier II)
TIER IV - Pz.Sfl. IVb (new vehicle) ====== TIER IV Sturmpanzer II (moved from Tier II)
TIER V - Sturmpanzer 38(t) Grille (moved from Tier IV)
TIER VI - Hummel (moved from Tier V)
TIER VII - Gw Panther (moved from Tier VI)
TIER VIII - G.W. Tiger (P) (new vehicle)
TIER IX - Gw Tiger (moved from Tier VII)
TIER X - Gw E-100 (moved from Tier VIII)
- USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX). NOW THE TREE WILL LOOK LIKE THIS:
TIER II - T57
TIER III - M37
TIER IV - M7 Priest
TIER V - M41
TIER VI - M44 (new vehicle)
TIER VII - M12 (moved from Tier VI)
TIER VIII - M40/M43 (moved from Tier VII)
TIER IX - M53/M55 (new vehicle)
TIER X - T92 (moved from Tier VIII)
- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - BS
TIER III - Lorr.39LAM
TIER IV - AMX 105 AM mle. 47 (new vehicle)
TIER V - AMX 105 AM (moved from Tier IV)
TIER VI - AMX-13 F3 AM (moved from Tier V)
TIER VII - Lorraine 155-50 (moved from Tier VI)
TIER VIII - Lorraine 155-151 (moved from Tier VII)
TIER IX - Bat.-Châtillon 155 55 (new vehicle)
TIER X - Bat Chatillon 155 (moved from Tier VIII)
- For testing purposes supertesters will receive the following tanks: German premium TD E-25 (Tier 7).
Chinese premium heavy tank 112 (Tier 8). - Added new camouflage patterns for nations: USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew
CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 80 tons added super-heavy spall liner with additional absorption coefficient 30%. - New rules of HEAT shells work: HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net: From now on, the values for vehicles and camo pattenrs and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full list of changes will be available later in a special appendix): For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out: All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix): Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag
SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.
TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades
Additional Information (May 24, 2013)
As promised, Michael (Storm) has sent some clarifications regarding the information we have published recently:
DISABLED TRACERS
Tracers will be disabled for all vehicles, except for SPGs. This means that tracers from SPGs will still be visible for everyone, just as it currently is in the game. However, when in strategic aiming mode (using the map), we’ve limited the area where tracers from invisible vehicles is shown. To see them, you must be close to the point where they originate from.
As part of this process, we have also removed the tracers from your own shots. Don’t worry too much about this, since we’ll probably bring it back with the 0.8.6 release, maybe even along with the tracers of your allies’ shots.
NERFING HEAT SHELLS
As announced previously, this is still planned. A detailed list of the changes will be shared closer to the release date.
100% TRAINED CREW FOR NEW ACCOUNTS
These will be available only for the Tier 1 tanks that come with account creation. This feature will not be applied to any newly purchased Tier 1 vehicles.
CHANGES IN GAME ECONOMY
The income of all vehicles from Tier V to the Tier X, except SPGs, will be increased. The changes will also be applied to Premium vehicles. Premium tanks up to Tier VIII will be equivalent to the most profitable Tier VIII vehicles. The income of less profitable vehicles will be increased.
The income of other Tier VIII vehicles will remain unchanged OPTIMIZATION OF SNIPER MODE VIEW
This is just a mechanism for reticle stabilization in sniper mode. It helps a lot during aiming on railroads, crushed fences, and other rough terrain. You can fire faster, since you won’t have to wait until the tank stabilizes itself on this difficult terrain. It’s really useful and after internal tests we decided to implement it.
NEW PREMIUM TANKS
In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank. But we won’t add the Sexton, because there will be too many changes for SPGs in the next update and we want to analyze their performance first.
USING IN-GAME PHYSICS
“A mechanism was added, which allows determining what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.”
This sentence means that there is not only a mechanism, but that this actually works. We will provide you with more details in further patch notes.
SUPER-HEAVY SPALL LINER
USSR: KV-4, KV-5
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe, E-75, E-100, VK7201
USA: T95, Т110Е3
Britain: Tortoise, FV215b, TOG II* If any of these tanks has a spall liner installed, it will be automatically changed to the new super-heavy version, which will be moved to your depot. We’ll move it there first, since the new spall liner weighs 1.5 times more, and may not be compatible with your current vehicle set-up.
NEW CAMOUFLAGE MECHANICS
Prior to the update we will release a separate document about these new mechanics. Stay tuned.
TURRET SHIFT FOR E-100
The turret on the E-100 will be shifted forward by about 30 cm (scaled).
We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:
Please, keep in mind that these are preliminary notes and may change after Super Test
NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)\ NOW THE TREE WILL LOOK LIKE THIS:
TIER II - SU-18
TIER III - SU-26
TIER IV - SU-5
TIER V - SU-122A (new vehicle)
TIER VI - SU-8 (moved from Tier V)
TIER VII - SU-51 (moved from Tier VI) ====== TIER VII - SU-14-1 (new vehicle)
TIER VIII - SU-14 (moved from Tier VI)
TIER IX - Obj. 212 (moved from Tier VII)
TIER X - Obj. 261 (moved from Tier VIII)
- German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - G.Pz. Mk. VI (e) (new vehicle)
TIER III - Sturmpanzer I Bison (moved from Tier II)
TIER IV - Pz.Sfl. IVb (new vehicle) ====== TIER IV Sturmpanzer II (moved from Tier II)
TIER V - Sturmpanzer 38(t) Grille (moved from Tier IV)
TIER VI - Hummel (moved from Tier V)
TIER VII - Gw Panther (moved from Tier VI)
TIER VIII - G.W. Tiger (P) (new vehicle)
TIER IX - Gw Tiger (moved from Tier VII)
TIER X - Gw E-100 (moved from Tier VIII)
- USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX). NOW THE TREE WILL LOOK LIKE THIS:
TIER II - T57
TIER III - M37
TIER IV - M7 Priest
TIER V - M41
TIER VI - M44 (new vehicle)
TIER VII - M12 (moved from Tier VI)
TIER VIII - M40/M43 (moved from Tier VII)
TIER IX - M53/M55 (new vehicle)
TIER X - T92 (moved from Tier VIII)
- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - BS
TIER III - Lorr.39LAM
TIER IV - AMX 105 AM mle. 47 (new vehicle)
TIER V - AMX 105 AM (moved from Tier IV)
TIER VI - AMX-13 F3 AM (moved from Tier V)
TIER VII - Lorraine 155-50 (moved from Tier VI)
TIER VIII - Lorraine 155-151 (moved from Tier VII)
TIER IX - Bat.-Châtillon 155 55 (new vehicle)
TIER X - Bat Chatillon 155 (moved from Tier VIII)
- For testing purposes supertesters will receive the following tanks: German premium TD E-25 (Tier 7).
Chinese premium heavy tank 112 (Tier 8). - Added new camouflage patterns for nations: USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew
CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 80 tons added super-heavy spall liner with additional absorption coefficient 30%. - New rules of HEAT shells work: HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net: From now on, the values for vehicles and camo pattenrs and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full list of changes will be available later in a special appendix): For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out: All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix): Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag
SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.
TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades
Additional Information (May 24, 2013)
As promised, Michael (Storm) has sent some clarifications regarding the information we have published recently:
DISABLED TRACERS
Tracers will be disabled for all vehicles, except for SPGs. This means that tracers from SPGs will still be visible for everyone, just as it currently is in the game. However, when in strategic aiming mode (using the map), we’ve limited the area where tracers from invisible vehicles is shown. To see them, you must be close to the point where they originate from.
As part of this process, we have also removed the tracers from your own shots. Don’t worry too much about this, since we’ll probably bring it back with the 0.8.6 release, maybe even along with the tracers of your allies’ shots.
NERFING HEAT SHELLS
As announced previously, this is still planned. A detailed list of the changes will be shared closer to the release date.
100% TRAINED CREW FOR NEW ACCOUNTS
These will be available only for the Tier 1 tanks that come with account creation. This feature will not be applied to any newly purchased Tier 1 vehicles.
CHANGES IN GAME ECONOMY
The income of all vehicles from Tier V to the Tier X, except SPGs, will be increased. The changes will also be applied to Premium vehicles. Premium tanks up to Tier VIII will be equivalent to the most profitable Tier VIII vehicles. The income of less profitable vehicles will be increased.
The income of other Tier VIII vehicles will remain unchanged OPTIMIZATION OF SNIPER MODE VIEW
This is just a mechanism for reticle stabilization in sniper mode. It helps a lot during aiming on railroads, crushed fences, and other rough terrain. You can fire faster, since you won’t have to wait until the tank stabilizes itself on this difficult terrain. It’s really useful and after internal tests we decided to implement it.
NEW PREMIUM TANKS
In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank. But we won’t add the Sexton, because there will be too many changes for SPGs in the next update and we want to analyze their performance first.
USING IN-GAME PHYSICS
“A mechanism was added, which allows determining what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.”
This sentence means that there is not only a mechanism, but that this actually works. We will provide you with more details in further patch notes.
SUPER-HEAVY SPALL LINER
USSR: KV-4, KV-5
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe, E-75, E-100, VK7201
USA: T95, Т110Е3
Britain: Tortoise, FV215b, TOG II* If any of these tanks has a spall liner installed, it will be automatically changed to the new super-heavy version, which will be moved to your depot. We’ll move it there first, since the new spall liner weighs 1.5 times more, and may not be compatible with your current vehicle set-up.
NEW CAMOUFLAGE MECHANICS
Prior to the update we will release a separate document about these new mechanics. Stay tuned.
TURRET SHIFT FOR E-100
The turret on the E-100 will be shifted forward by about 30 cm (scaled).
Subject: Preliminary 8.6 Update Notes
Link on message: #4504164
Link on message: #4504164
Mugsy_: Dear all,
We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:
Please, keep in mind that these are preliminary notes and may change after Super Test
NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)\ NOW THE TREE WILL LOOK LIKE THIS:
TIER II - SU-18
TIER III - SU-26
TIER IV - SU-5
TIER V - SU-122A (new vehicle)
TIER VI - SU-8 (moved from Tier V)
TIER VII - SU-51 (moved from Tier VI) ====== TIER VII - SU-14-1 (new vehicle)
TIER VIII - SU-14 (moved from Tier VI)
TIER IX - Obj. 212 (moved from Tier VII)
TIER X - Obj. 261 (moved from Tier VIII)
- German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - G.Pz. Mk. VI (e) (new vehicle)
TIER III - Sturmpanzer I Bison (moved from Tier II)
TIER IV - Pz.Sfl. IVb (new vehicle) ====== TIER IV Sturmpanzer II (moved from Tier II)
TIER V - Sturmpanzer 38(t) Grille (moved from Tier IV)
TIER VI - Hummel (moved from Tier V)
TIER VII - Gw Panther (moved from Tier VI)
TIER VIII - G.W. Tiger (P) (new vehicle)
TIER IX - Gw Tiger (moved from Tier VII)
TIER X - Gw E-100 (moved from Tier VIII)
- USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX). NOW THE TREE WILL LOOK LIKE THIS:
TIER II - T57
TIER III - M37
TIER IV - M7 Priest
TIER V - M41
TIER VI - M44 (new vehicle)
TIER VII - M12 (moved from Tier VI)
TIER VIII - M40/M43 (moved from Tier VII)
TIER IX - M53/M55 (new vehicle)
TIER X - T92 (moved from Tier VIII)
- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - BS
TIER III - Lorr.39LAM
TIER IV - AMX 105 AM mle. 47 (new vehicle)
TIER V - AMX 105 AM (moved from Tier IV)
TIER VI - AMX-13 F3 AM (moved from Tier V)
TIER VII - Lorraine 155-50 (moved from Tier VI)
TIER VIII - Lorraine 155-151 (moved from Tier VII)
TIER IX - Bat.-Châtillon 155 55 (new vehicle)
TIER X - Bat Chatillon 155 (moved from Tier VIII)
- For testing purposes supertesters will receive the following tanks: German premium TD E-25 (Tier 7).
Chinese premium heavy tank 112 (Tier 8). - Added new camouflage patterns for nations: USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew
CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 80 tons added super-heavy spall liner with additional absorption coefficient 30%. - New rules of HEAT shells work: HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net: From now on, the values for vehicles and camo pattenrs and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full list of changes will be available later in a special appendix): For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out: All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix): Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag
SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.
TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades
Additional Information (May 24, 2013)
As promised, Michael (Storm) has sent some clarifications regarding the information we have published recently:
DISABLED TRACERS
Tracers will be disabled for all vehicles, except for SPGs. This means that tracers from SPGs will still be visible for everyone, just as it currently is in the game. However, when in strategic aiming mode (using the map), we’ve limited the area where tracers from invisible vehicles is shown. To see them, you must be close to the point where they originate from.
As part of this process, we have also removed the tracers from your own shots. Don’t worry too much about this, since we’ll probably bring it back with the 0.8.6 release, maybe even along with the tracers of your allies’ shots.
NERFING HEAT SHELLS
As announced previously, this is still planned. A detailed list of the changes will be shared closer to the release date.
100% TRAINED CREW FOR NEW ACCOUNTS
These will be available only for the Tier 1 tanks that come with account creation. This feature will not be applied to any newly purchased Tier 1 vehicles.
CHANGES IN GAME ECONOMY
The income of all vehicles from Tier V to the Tier X, except SPGs, will be increased. The changes will also be applied to Premium vehicles. Premium tanks up to Tier VIII will be equivalent to the most profitable Tier VIII vehicles. The income of less profitable vehicles will be increased.
The income of other Tier VIII vehicles will remain unchanged OPTIMIZATION OF SNIPER MODE VIEW
This is just a mechanism for reticle stabilization in sniper mode. It helps a lot during aiming on railroads, crushed fences, and other rough terrain. You can fire faster, since you won’t have to wait until the tank stabilizes itself on this difficult terrain. It’s really useful and after internal tests we decided to implement it.
NEW PREMIUM TANKS
In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank. But we won’t add the Sexton, because there will be too many changes for SPGs in the next update and we want to analyze their performance first.
USING IN-GAME PHYSICS
“A mechanism was added, which allows determining what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.”
This sentence means that there is not only a mechanism, but that this actually works. We will provide you with more details in further patch notes.
SUPER-HEAVY SPALL LINER
USSR: KV-4, KV-5
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe, E-75, E-100, VK7201
USA: T95, Т110Е3
Britain: Tortoise, FV215b, TOG II* If any of these tanks has a spall liner installed, it will be automatically changed to the new super-heavy version, which will be moved to your depot. We’ll move it there first, since the new spall liner weighs 1.5 times more, and may not be compatible with your current vehicle set-up.
NEW CAMOUFLAGE MECHANICS
Prior to the update we will release a separate document about these new mechanics. Stay tuned.
TURRET SHIFT FOR E-100
The turret on the E-100 will be shifted forward by about 30 cm (scaled).
We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:
Please, keep in mind that these are preliminary notes and may change after Super Test
NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)\ NOW THE TREE WILL LOOK LIKE THIS:
TIER II - SU-18
TIER III - SU-26
TIER IV - SU-5
TIER V - SU-122A (new vehicle)
TIER VI - SU-8 (moved from Tier V)
TIER VII - SU-51 (moved from Tier VI) ====== TIER VII - SU-14-1 (new vehicle)
TIER VIII - SU-14 (moved from Tier VI)
TIER IX - Obj. 212 (moved from Tier VII)
TIER X - Obj. 261 (moved from Tier VIII)
- German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - G.Pz. Mk. VI (e) (new vehicle)
TIER III - Sturmpanzer I Bison (moved from Tier II)
TIER IV - Pz.Sfl. IVb (new vehicle) ====== TIER IV Sturmpanzer II (moved from Tier II)
TIER V - Sturmpanzer 38(t) Grille (moved from Tier IV)
TIER VI - Hummel (moved from Tier V)
TIER VII - Gw Panther (moved from Tier VI)
TIER VIII - G.W. Tiger (P) (new vehicle)
TIER IX - Gw Tiger (moved from Tier VII)
TIER X - Gw E-100 (moved from Tier VIII)
- USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX). NOW THE TREE WILL LOOK LIKE THIS:
TIER II - T57
TIER III - M37
TIER IV - M7 Priest
TIER V - M41
TIER VI - M44 (new vehicle)
TIER VII - M12 (moved from Tier VI)
TIER VIII - M40/M43 (moved from Tier VII)
TIER IX - M53/M55 (new vehicle)
TIER X - T92 (moved from Tier VIII)
- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - BS
TIER III - Lorr.39LAM
TIER IV - AMX 105 AM mle. 47 (new vehicle)
TIER V - AMX 105 AM (moved from Tier IV)
TIER VI - AMX-13 F3 AM (moved from Tier V)
TIER VII - Lorraine 155-50 (moved from Tier VI)
TIER VIII - Lorraine 155-151 (moved from Tier VII)
TIER IX - Bat.-Châtillon 155 55 (new vehicle)
TIER X - Bat Chatillon 155 (moved from Tier VIII)
- For testing purposes supertesters will receive the following tanks: German premium TD E-25 (Tier 7).
Chinese premium heavy tank 112 (Tier 8). - Added new camouflage patterns for nations: USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew
CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 80 tons added super-heavy spall liner with additional absorption coefficient 30%. - New rules of HEAT shells work: HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net: From now on, the values for vehicles and camo pattenrs and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full list of changes will be available later in a special appendix): For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out: All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix): Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag
SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.
TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades
Additional Information (May 24, 2013)
As promised, Michael (Storm) has sent some clarifications regarding the information we have published recently:
DISABLED TRACERS
Tracers will be disabled for all vehicles, except for SPGs. This means that tracers from SPGs will still be visible for everyone, just as it currently is in the game. However, when in strategic aiming mode (using the map), we’ve limited the area where tracers from invisible vehicles is shown. To see them, you must be close to the point where they originate from.
As part of this process, we have also removed the tracers from your own shots. Don’t worry too much about this, since we’ll probably bring it back with the 0.8.6 release, maybe even along with the tracers of your allies’ shots.
NERFING HEAT SHELLS
As announced previously, this is still planned. A detailed list of the changes will be shared closer to the release date.
100% TRAINED CREW FOR NEW ACCOUNTS
These will be available only for the Tier 1 tanks that come with account creation. This feature will not be applied to any newly purchased Tier 1 vehicles.
CHANGES IN GAME ECONOMY
The income of all vehicles from Tier V to the Tier X, except SPGs, will be increased. The changes will also be applied to Premium vehicles. Premium tanks up to Tier VIII will be equivalent to the most profitable Tier VIII vehicles. The income of less profitable vehicles will be increased.
The income of other Tier VIII vehicles will remain unchanged OPTIMIZATION OF SNIPER MODE VIEW
This is just a mechanism for reticle stabilization in sniper mode. It helps a lot during aiming on railroads, crushed fences, and other rough terrain. You can fire faster, since you won’t have to wait until the tank stabilizes itself on this difficult terrain. It’s really useful and after internal tests we decided to implement it.
NEW PREMIUM TANKS
In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank. But we won’t add the Sexton, because there will be too many changes for SPGs in the next update and we want to analyze their performance first.
USING IN-GAME PHYSICS
“A mechanism was added, which allows determining what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.”
This sentence means that there is not only a mechanism, but that this actually works. We will provide you with more details in further patch notes.
SUPER-HEAVY SPALL LINER
USSR: KV-4, KV-5
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe, E-75, E-100, VK7201
USA: T95, Т110Е3
Britain: Tortoise, FV215b, TOG II* If any of these tanks has a spall liner installed, it will be automatically changed to the new super-heavy version, which will be moved to your depot. We’ll move it there first, since the new spall liner weighs 1.5 times more, and may not be compatible with your current vehicle set-up.
NEW CAMOUFLAGE MECHANICS
Prior to the update we will release a separate document about these new mechanics. Stay tuned.
TURRET SHIFT FOR E-100
The turret on the E-100 will be shifted forward by about 30 cm (scaled).
Subject: Premium Tank Restoration
Link on message: #4503905
nineshotwonder, on May 23 2013 - 03:26, said: Just out of curiosity, what sub-category did you guys submit your
tickets under? I put mine under In-game Goods
Link on message: #4503905
nineshotwonder, on May 23 2013 - 03:26, said: Just out of curiosity, what sub-category did you guys submit your
tickets under? I put mine under In-game GoodsJewel_Thief: This is correct. 
We'll continue to monitor this thread in case anyone else has any pressing questions.
~JT
We'll continue to monitor this thread in case anyone else has any pressing questions.
~JT
Subject: really?...again....?
Link on message: #4503617
Link on message: #4503617
dance210: Every Mon and Thurs morning for approximately 30 minutes.
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