Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Fourth of July Weekend Escalation Tournaments
Link on message: #4807432
DVM_Mak, on Jun 29 2013 - 05:28, said: Does anyone know what server this tournament will be held or hosted
on ? I have looked but cannot find any reference.
Link on message: #4807432
DVM_Mak, on Jun 29 2013 - 05:28, said: Does anyone know what server this tournament will be held or hosted
on ? I have looked but cannot find any reference.Yoott:
Subject: Fourth of July Weekend Escalation Tournaments
Link on message: #4804766
DVM_Mak, on Jun 29 2013 - 06:28, said: Does anyone know what server this tournament will be held or hosted
on ? I have looked but cannot find any reference.
Link on message: #4804766
DVM_Mak, on Jun 29 2013 - 06:28, said: Does anyone know what server this tournament will be held or hosted
on ? I have looked but cannot find any reference.dance210: It was mentioned that the tournaments will be on NA East, so I
would guess East :)
TragicLoss
Rendering Problem - Everything is black in a square area around my tank
29.06.2013 13:33:16
Subject: Rendering Problem - Everything is black in a square area around my tank
Link on message: #4804536
Link on message: #4804536
TragicLoss: Graphics drivers need updating maybe?
Subject: New Missions System Revealed
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 11:22, said: Getting a kill while both you and the target are underwater.
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 11:22, said: Getting a kill while both you and the target are underwater.GeneralDirection: Was thinking more along the lines of a medal, but that's... funny.
;)
Subject: New Missions System Revealed
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 10:22, said: Getting a kill while both you and the target are underwater.
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 10:22, said: Getting a kill while both you and the target are underwater.GeneralDirection: Was thinking more along the lines of a medal, but that's... funny.
;)
Subject: New Missions System Revealed
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 10:22, said: Getting a kill while both you and the target are underwater.
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 10:22, said: Getting a kill while both you and the target are underwater.GeneralDirection: Was thinking more along the lines of a medal, but that's... funny.
;)
Subject: New Missions System Revealed
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 10:22, said: Getting a kill while both you and the target are underwater.
Link on message: #4804385
DracoArgentum, on Jun 29 2013 - 10:22, said: Getting a kill while both you and the target are underwater.GeneralDirection: Was thinking more along the lines of a medal, but that's... funny.
;)
Subject: New Missions System Revealed
Link on message: #4804355
Ciel115, on Jun 29 2013 - 10:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.
Link on message: #4804355
Ciel115, on Jun 29 2013 - 10:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.GeneralDirection: Event UI is coming. The old Operations are being baked into
Missions. Keep an eye out for Repeatable Mission: Pool Shark (you
can probably guess what that requires). 
Subject: New Missions System Revealed
Link on message: #4804355
Ciel115, on Jun 29 2013 - 09:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.
Link on message: #4804355
Ciel115, on Jun 29 2013 - 09:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.GeneralDirection: Event UI is coming. The old Operations are being baked into
Missions. Keep an eye out for Repeatable Mission: Pool Shark (you
can probably guess what that requires). 
Subject: New Missions System Revealed
Link on message: #4804355
Ciel115, on Jun 29 2013 - 09:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.
Link on message: #4804355
Ciel115, on Jun 29 2013 - 09:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.GeneralDirection: Event UI is coming. The old Operations are being baked into
Missions. Keep an eye out for Repeatable Mission: Pool Shark (you
can probably guess what that requires). 
Subject: New Missions System Revealed
Link on message: #4804355
Ciel115, on Jun 29 2013 - 09:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.
Link on message: #4804355
Ciel115, on Jun 29 2013 - 09:01, said: Sounds like a nice way to add interest to the game, and glad to
hear a UI element is planned to tell us in-game what missions are
active. I also wish there was one that told us what events were
active like bonuses for tanks and "operation confederate" type
stuff. Just something you could see in the garage.GeneralDirection: Event UI is coming. The old Operations are being baked into
Missions. Keep an eye out for Repeatable Mission: Pool Shark (you
can probably guess what that requires). 
Subject: News From The Front -- 8.6, Qualifiers, & Missions with Rampage
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 10:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs 
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 10:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs GeneralDirection: Let's be honest here, even that didn't come naturally. You had to
fetch a lot of coffee to become eligible for Lessons In Greatness
(educational materials copyright GeneralDirection).
Subject: News From The Front -- 8.6, Qualifiers, & Missions with Rampage
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 09:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs 
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 09:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs GeneralDirection: Let's be honest here, even that didn't come naturally. You had to
fetch a lot of coffee to become eligible for Lessons In Greatness
(educational materials copyright GeneralDirection).
Subject: News From The Front -- 8.6, Qualifiers, & Missions with Rampage
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 09:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs 
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 09:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs GeneralDirection: Let's be honest here, even that didn't come naturally. You had to
fetch a lot of coffee to become eligible for Lessons In Greatness
(educational materials copyright GeneralDirection).
Subject: News From The Front -- 8.6, Qualifiers, & Missions with Rampage
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 09:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs 
Link on message: #4804349
Major_Rampage, on Jun 29 2013 - 09:15, said: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs GeneralDirection: Let's be honest here, even that didn't come naturally. You had to
fetch a lot of coffee to become eligible for Lessons In Greatness
(educational materials copyright GeneralDirection).
Subject: problem with xvm, need help
Link on message: #4804183
Link on message: #4804183
TragicLoss: http://forum.worldof...s-pack-for-086/
Try this by the way, my clanmate sent this to me.
Try this by the way, my clanmate sent this to me.
Subject: News From The Front -- 8.6, Qualifiers, & Missions with Rampage
Link on message: #4804178
kittikatt, on Jun 28 2013 - 22:24, said: Can't wait to go head to head with you guys later today!! :D
Also, Rampage looks SO uncomfortable in front of the camera. Never blinked once lol!!
Pico!!! Coach him to use his hands better!! So wooden!! XD
"ERMAGERD CAERNERVERN!!!!"
KnightmareX13, on Jun 29 2013 - 02:36, said: I think rampage is a android he doesn't move much in the video
codplayer424, on Jun 29 2013 - 07:22, said: I think Rampage is going to give me nightmares. I swear he only
blinked twice through the 40 seconds he was talking. Can we get an
exorcism unit in here? Also can I get my 8.5 back? My GW Tiger now
has double the reload to still not hit anything,
Link on message: #4804178
kittikatt, on Jun 28 2013 - 22:24, said: Can't wait to go head to head with you guys later today!! :DAlso, Rampage looks SO uncomfortable in front of the camera. Never blinked once lol!!
Pico!!! Coach him to use his hands better!! So wooden!! XD
"ERMAGERD CAERNERVERN!!!!"
Major_Rampage: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs 
KnightmareX13, on Jun 29 2013 - 02:36, said: I think rampage is a android he doesn't move much in the videoMajor_Rampage:
codplayer424, on Jun 29 2013 - 07:22, said: I think Rampage is going to give me nightmares. I swear he only
blinked twice through the 40 seconds he was talking. Can we get an
exorcism unit in here? Also can I get my 8.5 back? My GW Tiger now
has double the reload to still not hit anything,Major_Rampage:
Subject: News From The Front -- 8.6, Qualifiers, & Missions with Rampage
Link on message: #4804178
kittikatt, on Jun 28 2013 - 21:24, said: Can't wait to go head to head with you guys later today!! :D
Also, Rampage looks SO uncomfortable in front of the camera. Never blinked once lol!!
Pico!!! Coach him to use his hands better!! So wooden!! XD
"ERMAGERD CAERNERVERN!!!!"
KnightmareX13, on Jun 29 2013 - 01:36, said: I think rampage is a android he doesn't move much in the video
codplayer424, on Jun 29 2013 - 06:22, said: I think Rampage is going to give me nightmares. I swear he only
blinked twice through the 40 seconds he was talking. Can we get an
exorcism unit in here? Also can I get my 8.5 back? My GW Tiger now
has double the reload to still not hit anything,
Link on message: #4804178
kittikatt, on Jun 28 2013 - 21:24, said: Can't wait to go head to head with you guys later today!! :DAlso, Rampage looks SO uncomfortable in front of the camera. Never blinked once lol!!
Pico!!! Coach him to use his hands better!! So wooden!! XD
"ERMAGERD CAERNERVERN!!!!"
Major_Rampage: Noted! Thanks for the feedback! Not
everything come as naturally as leading TCs 
KnightmareX13, on Jun 29 2013 - 01:36, said: I think rampage is a android he doesn't move much in the videoMajor_Rampage:
codplayer424, on Jun 29 2013 - 06:22, said: I think Rampage is going to give me nightmares. I swear he only
blinked twice through the 40 seconds he was talking. Can we get an
exorcism unit in here? Also can I get my 8.5 back? My GW Tiger now
has double the reload to still not hit anything,Major_Rampage:
Subject: problem with xvm, need help
Link on message: #4804170
monarchco1980, on Jun 29 2013 - 09:09, said: apologies, its late, my internal clock is completely off, and im
being very, VERY blunt with just about everything im doing at
present time.
Anyways, yeah, im betting its server related, and will clear up either at next XVM update, or at 8.7
Link on message: #4804170
monarchco1980, on Jun 29 2013 - 09:09, said: apologies, its late, my internal clock is completely off, and im
being very, VERY blunt with just about everything im doing at
present time.Anyways, yeah, im betting its server related, and will clear up either at next XVM update, or at 8.7
TragicLoss: It's alright as long as you apologized :)
But 100% honest thank you for the explanation, I thought something had gone wonky after my dad installed some mods.
But 100% honest thank you for the explanation, I thought something had gone wonky after my dad installed some mods.
Subject: problem with xvm, need help
Link on message: #4804146
monarchco1980, on Jun 29 2013 - 09:03, said: if it worked, but now it is NOT without ANY changes.... dont you
think that maybe, like with half of the stats currently ingame, the
XVM server isnt properly working, and that the managers for the
server have shut off the feature to focus the server on other
things?
Link on message: #4804146
monarchco1980, on Jun 29 2013 - 09:03, said: if it worked, but now it is NOT without ANY changes.... dont you
think that maybe, like with half of the stats currently ingame, the
XVM server isnt properly working, and that the managers for the
server have shut off the feature to focus the server on other
things?TragicLoss: Well thank you for answering our question so rudely.
Subject: problem with xvm, need help
Link on message: #4804086
Link on message: #4804086
TragicLoss: I am having this problem also, any updates?
Subject: Wolf Pack MVP
Link on message: #4804024
Frankienc, on Jun 29 2013 - 08:18, said: anybody knows if this is per game or accumulated ?
Link on message: #4804024
Frankienc, on Jun 29 2013 - 08:18, said: anybody knows if this is per game or accumulated ?Major_Rampage: It's your score in a single game.
Subject: Wolf Pack MVP
Link on message: #4804024
Frankienc, on Jun 29 2013 - 07:18, said: anybody knows if this is per game or accumulated ?
Link on message: #4804024
Frankienc, on Jun 29 2013 - 07:18, said: anybody knows if this is per game or accumulated ?Major_Rampage: It's your score in a single game.
Subject: New Missions System Revealed
Link on message: #4803997
Darkflame, on Jun 29 2013 - 09:24, said: +1 that's cool, can we have that info in-game as well, so we can keep track of our progress and what missions are active?
Link on message: #4803997
Darkflame, on Jun 29 2013 - 09:24, said: +1 that's cool, can we have that info in-game as well, so we can keep track of our progress and what missions are active?
GeneralDirection: Initially it will be through notifications, but we are developing a
UI for it in a future update. Same for specials. :)
Subject: New Missions System Revealed
Link on message: #4803997
Darkflame, on Jun 29 2013 - 08:24, said: +1 that's cool, can we have that info in-game as well, so we can
keep track of our progress and what missions are active?
Link on message: #4803997
Darkflame, on Jun 29 2013 - 08:24, said: +1 that's cool, can we have that info in-game as well, so we can
keep track of our progress and what missions are active?GeneralDirection: Initially it will be through notifications, but we are developing a
UI for it in a future update. Same for specials. :)
Subject: New Missions System Revealed
Link on message: #4803997
Darkflame, on Jun 29 2013 - 08:24, said: +1 that's cool, can we have that info in-game as well, so we can
keep track of our progress and what missions are active?
Link on message: #4803997
Darkflame, on Jun 29 2013 - 08:24, said: +1 that's cool, can we have that info in-game as well, so we can
keep track of our progress and what missions are active?GeneralDirection: Initially it will be through notifications, but we are developing a
UI for it in a future update. Same for specials. :)
Subject: New Missions System Revealed
Link on message: #4803997
Darkflame, on Jun 29 2013 - 08:24, said: +1 that's cool, can we have that info in-game as well, so we can
keep track of our progress and what missions are active?
Link on message: #4803997
Darkflame, on Jun 29 2013 - 08:24, said: +1 that's cool, can we have that info in-game as well, so we can
keep track of our progress and what missions are active?GeneralDirection: Initially it will be through notifications, but we are developing a
UI for it in a future update. Same for specials. :)
Subject: Rampage's Ruckus Champion TC: June 28th
Link on message: #4803900
str33tzk1ng, on Jun 28 2013 - 15:39, said: I still haven't recieved gold from the last company he ran. I even
have a Screen Shot as proof
RatZ1LLa, on Jun 28 2013 - 13:20, said: See you on the battle field Major, hopefully for 1,200 gold :)
Allurai, on Jun 28 2013 - 13:46, said: each time.
Allurai, on Jun 29 2013 - 03:18, said: Didn't see you even once Rampage =[
We went 26-1 in our search of you, with only RELIC heathens besting our "forgot what light tanks do" scouts (who in fairness, was kinda thrown in the deep end).
Link on message: #4803900
str33tzk1ng, on Jun 28 2013 - 15:39, said: I still haven't recieved gold from the last company he ran. I even
have a Screen Shot as proofMajor_Rampage: Please submit a ticket to
support: support.worldoftanks.com and they will be able
to assist you further.
RatZ1LLa, on Jun 28 2013 - 13:20, said: See you on the battle field Major, hopefully for 1,200 gold :)Major_Rampage: I was bummed that we didn't see you "Dream Team" out there this
week, but next week are Absolutes if you are not afraid
to step it up to the top tiers.... 
Well we only went 10-5 this week. There was bit more banter this week. We also had some E-Mazing matches.
Well we only went 10-5 this week. There was bit more banter this week. We also had some E-Mazing matches.
Allurai, on Jun 28 2013 - 13:46, said: each time.Major_Rampage:
Allurai, on Jun 29 2013 - 03:18, said: Didn't see you even once Rampage =[We went 26-1 in our search of you, with only RELIC heathens besting our "forgot what light tanks do" scouts (who in fairness, was kinda thrown in the deep end).
Major_Rampage:
Subject: Rampage's Ruckus Champion TC: June 28th
Link on message: #4803900
str33tzk1ng, on Jun 28 2013 - 14:39, said: I still haven't recieved gold from the last company he ran. I even
have a Screen Shot as proof
RatZ1LLa, on Jun 28 2013 - 12:20, said: See you on the battle field Major, hopefully for 1,200 gold :)
Allurai, on Jun 28 2013 - 12:46, said: each time.
Allurai, on Jun 29 2013 - 02:18, said: Didn't see you even once Rampage =[
We went 26-1 in our search of you, with only RELIC heathens besting our "forgot what light tanks do" scouts (who in fairness, was kinda thrown in the deep end).
Link on message: #4803900
str33tzk1ng, on Jun 28 2013 - 14:39, said: I still haven't recieved gold from the last company he ran. I even
have a Screen Shot as proofMajor_Rampage: Please submit a ticket to
support: support.worldoftanks.com and they will be able
to assist you further.
RatZ1LLa, on Jun 28 2013 - 12:20, said: See you on the battle field Major, hopefully for 1,200 gold :)Major_Rampage: I was bummed that we didn't see you "Dream Team" out there this
week, but next week are Absolutes if you are not afraid
to step it up to the top tiers.... 
Well we only went 10-5 this week. There was bit more banter this week. We also had some E-Mazing matches.
Well we only went 10-5 this week. There was bit more banter this week. We also had some E-Mazing matches.
Allurai, on Jun 28 2013 - 12:46, said: each time.Major_Rampage:
Allurai, on Jun 29 2013 - 02:18, said: Didn't see you even once Rampage =[We went 26-1 in our search of you, with only RELIC heathens besting our "forgot what light tanks do" scouts (who in fairness, was kinda thrown in the deep end).
Major_Rampage:
Subject: Minor League Championship Series, Spring 2013
Link on message: #4801856
Link on message: #4801856
Captain_Judo: We'll create a thread for the Minor League's Summer Season when the
tournament page is ready for publishing.
Subject: Minor League Championship Series, Spring 2013
Link on message: #4801856
Link on message: #4801856
Captain_Judo: We'll create a thread for the Minor League's Summer Season when the
tournament page is ready for publishing.
Subject: Major League Championship Series, Summer 2013
Link on message: #4801844
Link on message: #4801844
Captain_Judo: A partial schedule is posted on the tournament page. The complete,
regular season schedule will be posted next week.
Subject: Major League Championship Series, Summer 2013
Link on message: #4801844
Link on message: #4801844
Captain_Judo: A partial schedule is posted on the tournament page. The complete,
regular season schedule will be posted next week.
Subject: Major League Championship Series, Summer 2013
Link on message: #4801832
Link on message: #4801832
Captain_Judo: Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions
The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 100,000
2nd place: 50,000
3rd & 4th place: 30,000
5th - 8th place: 10,000
9th - 12th place: 5,000
13th - 16th place: 3,500
500 per round victory (paid out weekly per player, per team)
League Notes & Rules
Promotion & RelegationThe top 2 teams (finalists) are automatically promoted to the next WGLNA season.
Teams finishing 3rd through 6th are invited to an exclusive WGLNA playoff for two berths.
Teams ranked 13-20 are relegated to the Minor League for the Fall '13 season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. StandingsTies are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster ChangesTeam captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is July 16th. Draw RuleDraws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.
Regular Season Schedule
Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a weekly basis in the following order: Himmelsdorf, Ruinberg, Steppes, Prokhorovka, Ensk, Mines, Airfield, Abbey.
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions
The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 100,000
2nd place: 50,000
3rd & 4th place: 30,000
5th - 8th place: 10,000
9th - 12th place: 5,000
13th - 16th place: 3,500
500 per round victory (paid out weekly per player, per team)
League Notes & Rules
Promotion & RelegationThe top 2 teams (finalists) are automatically promoted to the next WGLNA season.
Teams finishing 3rd through 6th are invited to an exclusive WGLNA playoff for two berths.
Teams ranked 13-20 are relegated to the Minor League for the Fall '13 season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. StandingsTies are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster ChangesTeam captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is July 16th. Draw RuleDraws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.
Regular Season Schedule
Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a weekly basis in the following order: Himmelsdorf, Ruinberg, Steppes, Prokhorovka, Ensk, Mines, Airfield, Abbey.
Subject: Major League Championship Series, Summer 2013
Link on message: #4801832
Link on message: #4801832
Captain_Judo: Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions
The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 100,000
2nd place: 50,000
3rd & 4th place: 30,000
5th - 8th place: 10,000
9th - 12th place: 5,000
13th - 16th place: 3,500
500 per round victory (paid out weekly per player, per team)
League Notes & Rules
Promotion & Relegation The top 2 teams (finalists) are automatically promoted to the next WGLNA season.
Teams finishing 3rd through 6th are invited to an exclusive WGLNA playoff for a chance at four berths.
Teams ranked 13-20 are relegated to the Minor League for the Fall '13 season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. Standings Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster Changes Team captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is July 16th. Draw Rule Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.
Regular Season Schedule
Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a weekly basis in the following order: Himmelsdorf, Ruinberg, Steppes, Prokhorovka, Ensk, Mines, Airfield, Abbey.
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions
The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 100,000
2nd place: 50,000
3rd & 4th place: 30,000
5th - 8th place: 10,000
9th - 12th place: 5,000
13th - 16th place: 3,500
500 per round victory (paid out weekly per player, per team)
League Notes & Rules
Promotion & Relegation The top 2 teams (finalists) are automatically promoted to the next WGLNA season.
Teams finishing 3rd through 6th are invited to an exclusive WGLNA playoff for a chance at four berths.
Teams ranked 13-20 are relegated to the Minor League for the Fall '13 season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. Standings Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster Changes Team captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is July 16th. Draw Rule Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.
Regular Season Schedule
Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a weekly basis in the following order: Himmelsdorf, Ruinberg, Steppes, Prokhorovka, Ensk, Mines, Airfield, Abbey.
Subject: New Missions System Revealed
Link on message: #4801682
Shade_, on Jun 29 2013 - 03:14, said: Would it be possible to have a mission requiring you to do at least your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or 5x your HP for them?
Link on message: #4801682
Shade_, on Jun 29 2013 - 03:14, said: Would it be possible to have a mission requiring you to do at least your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or 5x your HP for them?
GeneralDirection: Not possible right now, but interesting idea.
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