Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Next "On Track": T62-A
Link on message: #5359195
22tankmaster, on Aug 30 2013 - 15:26, said: Can you confirm that will be the next one for NA server as
well?
Link on message: #5359195
22tankmaster, on Aug 30 2013 - 15:26, said: Can you confirm that will be the next one for NA server as
well?GeneralDirection:
Yes, and it will follow suit with the previous NA On Track events.
Yes, and it will follow suit with the previous NA On Track events.
Subject: Next "On Track": T62-A
Link on message: #5359195
22tankmaster, on Aug 30 2013 - 15:26, said: Can you confirm that will be the next one for NA server as
well?
Link on message: #5359195
22tankmaster, on Aug 30 2013 - 15:26, said: Can you confirm that will be the next one for NA server as
well?GeneralDirection:
Yes, and it will follow suit with the previous NA On Track events.
Yes, and it will follow suit with the previous NA On Track events.
Subject: Next "On Track": T62-A
Link on message: #5359195
22tankmaster, on Aug 30 2013 - 15:26, said: Can you confirm that will be the next one for NA server as
well?
Link on message: #5359195
22tankmaster, on Aug 30 2013 - 15:26, said: Can you confirm that will be the next one for NA server as
well?GeneralDirection:
Yes, and it will follow suit with the previous NA On Track events.
Yes, and it will follow suit with the previous NA On Track events.
Subject: Next "On Track": T62-A
Link on message: #5358202
Stabby, on Aug 30 2013 - 16:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.
Link on message: #5358202
Stabby, on Aug 30 2013 - 16:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.GeneralDirection: Not all servers do that.
Subject: Next "On Track": T62-A
Link on message: #5358202
Stabby, on Aug 30 2013 - 15:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.
Link on message: #5358202
Stabby, on Aug 30 2013 - 15:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.GeneralDirection:
Not all servers do that.
Not all servers do that.
Subject: Next "On Track": T62-A
Link on message: #5358202
Stabby, on Aug 30 2013 - 15:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.
Link on message: #5358202
Stabby, on Aug 30 2013 - 15:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.GeneralDirection:
Not all servers do that.
Not all servers do that.
Subject: Next "On Track": T62-A
Link on message: #5358202
Stabby, on Aug 30 2013 - 15:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.
Link on message: #5358202
Stabby, on Aug 30 2013 - 15:12, said: Seems pretty weak for On-track. They usually include bonuses and
discounts from tier 2-10 like with our current Leo 1 on-track.GeneralDirection:
Not all servers do that.
Not all servers do that.
Subject: Clan Chips not working.
Link on message: #5348862
Link on message: #5348862
Quemapueblos: Several clans seem to be having issues with chips not updating
correctly. I am working on getting this resolved asap. I'll keep
you updated when I get any information
Subject: Clan Chips not working.
Link on message: #5348862
Link on message: #5348862
Quemapueblos: Several clans seem to be having issues with chips not updating
correctly. I am working on getting this resolved asap. I'll keep
you updated when I get any information
Subject: Clan Chips not working.
Link on message: #5348862
Link on message: #5348862
Quemapueblos: Several clans seem to be having issues with chips not updating
correctly. I am working on getting this resolved asap. I'll keep
you updated when I get any information
Subject: Issue with chips being added as members join clan
Link on message: #5348857
Link on message: #5348857
Quemapueblos: Several clans seem to be having issues with chips not updating
correctly. You are definitely not the first to mention this and I
am working on getting this resolved asap. I'll keep you updated
when I get any information.
Subject: Issue with chips being added as members join clan
Link on message: #5348857
Link on message: #5348857
Quemapueblos: Several clans seem to be having issues with chips not updating
correctly. You are definitely not the first to mention this and I
am working on getting this resolved asap. I'll keep you updated
when I get any information.
Subject: Issue with chips being added as members join clan
Link on message: #5348857
Link on message: #5348857
Quemapueblos: Several clans seem to be having issues with chips not updating
correctly. You are definitely not the first to mention this and I
am working on getting this resolved asap. I'll keep you updated
when I get any information.
Subject: Can't read the red
Link on message: #5344187
SdKfz252, on Aug 29 2013 - 02:56, said: HOLY CAPS LOCK BATMAN!!!
Link on message: #5344187
SdKfz252, on Aug 29 2013 - 02:56, said: HOLY CAPS LOCK BATMAN!!!
Subject: Can't read the red
Link on message: #5344187
SdKfz252, on Aug 29 2013 - 01:56, said: HOLY CAPS LOCK BATMAN!!!
Link on message: #5344187
SdKfz252, on Aug 29 2013 - 01:56, said: HOLY CAPS LOCK BATMAN!!!
Subject: Skirmish 34
Link on message: #5343440
Valachio, on Aug 29 2013 - 01:21, said: 6 rounds for 5000 goalds? Ouch
Link on message: #5343440
Valachio, on Aug 29 2013 - 01:21, said: 6 rounds for 5000 goalds? OuchYoott: The same format as the other 33 Skirmishes this year and the 50 +
last year........
Subject: Skirmish 34
Link on message: #5343440
Valachio, on Aug 29 2013 - 00:21, said: 6 rounds for 5000 goalds? Ouch
Link on message: #5343440
Valachio, on Aug 29 2013 - 00:21, said: 6 rounds for 5000 goalds? OuchYoott:
The same format as the other 33 Skirmishes this year and the 50 + last year........
The same format as the other 33 Skirmishes this year and the 50 + last year........
Subject: Reporting harassment?
Link on message: #5343394
MiloMinderBinder, on Aug 29 2013 - 01:14, said: Edit: OR.....do what Laera said above (ninja'd again)
Link on message: #5343394
MiloMinderBinder, on Aug 29 2013 - 01:14, said: Edit: OR.....do what Laera said above (ninja'd again)Laera: 
I like your response! Very straightforward and to the point. Kudos!
I like your response! Very straightforward and to the point. Kudos!
Subject: Reporting harassment?
Link on message: #5343394
MiloMinderBinder, on Aug 29 2013 - 00:14, said: Edit: OR.....do what Laera said above (ninja'd
again)
Link on message: #5343394
MiloMinderBinder, on Aug 29 2013 - 00:14, said: Edit: OR.....do what Laera said above (ninja'd
again)Laera:

I like your response! Very straightforward and to the point. Kudos!
I like your response! Very straightforward and to the point. Kudos!
Subject: Reporting harassment?
Link on message: #5343394
MiloMinderBinder, on Aug 29 2013 - 00:14, said: Edit: OR.....do what Laera said above (ninja'd
again)
Link on message: #5343394
MiloMinderBinder, on Aug 29 2013 - 00:14, said: Edit: OR.....do what Laera said above (ninja'd
again)Laera:

I like your response! Very straightforward and to the point. Kudos!
I like your response! Very straightforward and to the point. Kudos!
Subject: Reporting harassment?
Link on message: #5343365
NL_Celt, on Aug 29 2013 - 01:04, said: To the admin. I have reported a few people in the complaints
section after the game ended, but I've never seen where I can
download/view or certainly submit a "replay" to the admin. I will
look for it now, but in the meantime if anyone can tell me where to
find this......?
Link on message: #5343365
NL_Celt, on Aug 29 2013 - 01:04, said: To the admin. I have reported a few people in the complaints
section after the game ended, but I've never seen where I can
download/view or certainly submit a "replay" to the admin. I will
look for it now, but in the meantime if anyone can tell me where to
find this......?Laera: While we do take a look at the in-game complaints system, sending a
screenshot or replay of harassment in directly to our Support Team may get a swifter response.
Here's a guide for how to turn replays on.
Hope that helps!
Here's a guide for how to turn replays on.
Hope that helps!
Subject: Reporting harassment?
Link on message: #5343365
NL_Celt, on Aug 29 2013 - 00:04, said: To the admin. I have reported a few people in the complaints
section after the game ended, but I've never seen where I can
download/view or certainly submit a "replay" to the admin. I will
look for it now, but in the meantime if anyone can tell me where to
find this......?
Link on message: #5343365
NL_Celt, on Aug 29 2013 - 00:04, said: To the admin. I have reported a few people in the complaints
section after the game ended, but I've never seen where I can
download/view or certainly submit a "replay" to the admin. I will
look for it now, but in the meantime if anyone can tell me where to
find this......?Laera:
While we do take a look at the in-game complaints system, sending a screenshot or replay of harassment in directly to our Support Team may get a swifter response.
Here's a guide for how to turn replays on.
Hope that helps!
While we do take a look at the in-game complaints system, sending a screenshot or replay of harassment in directly to our Support Team may get a swifter response.
Here's a guide for how to turn replays on.
Hope that helps!
Subject: Reporting harassment?
Link on message: #5343365
NL_Celt, on Aug 29 2013 - 00:04, said: To the admin. I have reported a few people in the complaints
section after the game ended, but I've never seen where I can
download/view or certainly submit a "replay" to the admin. I will
look for it now, but in the meantime if anyone can tell me where to
find this......?
Link on message: #5343365
NL_Celt, on Aug 29 2013 - 00:04, said: To the admin. I have reported a few people in the complaints
section after the game ended, but I've never seen where I can
download/view or certainly submit a "replay" to the admin. I will
look for it now, but in the meantime if anyone can tell me where to
find this......?Laera:
While we do take a look at the in-game complaints system, sending a screenshot or replay of harassment in directly to our Support Team may get a swifter response.
Here's a guide for how to turn replays on.
Hope that helps!
While we do take a look at the in-game complaints system, sending a screenshot or replay of harassment in directly to our Support Team may get a swifter response.
Here's a guide for how to turn replays on.
Hope that helps!
Subject: Reporting harassment?
Link on message: #5343226
LordBenjamin, on Aug 29 2013 - 00:30, said: I know I've seen threads where people have said "send a replay to
xyz" type stuff but I don't remember who to send it
to. Or if WG actually wants them and cares.
Link on message: #5343226
LordBenjamin, on Aug 29 2013 - 00:30, said: I know I've seen threads where people have said "send a replay to
xyz" type stuff but I don't remember who to send it
to. Or if WG actually wants them and cares.Laera: We'd love to take a look as we don't tolerate harassment. Please
send the replay over to our support team. Thanks!
https://support.worldoftanks.com/
https://support.worldoftanks.com/
Subject: Reporting harassment?
Link on message: #5343226
LordBenjamin, on Aug 28 2013 - 23:30, said: I know I've seen threads where people have said "send a replay to
xyz" type stuff but I don't remember who to send it
to. Or if WG actually wants them and cares.
Link on message: #5343226
LordBenjamin, on Aug 28 2013 - 23:30, said: I know I've seen threads where people have said "send a replay to
xyz" type stuff but I don't remember who to send it
to. Or if WG actually wants them and cares.Laera:
We'd love to take a look as we don't tolerate harassment. Please send the replay over to our support team. Thanks!
https://support.worldoftanks.com/
We'd love to take a look as we don't tolerate harassment. Please send the replay over to our support team. Thanks!
https://support.worldoftanks.com/
Subject: Reporting harassment?
Link on message: #5343226
LordBenjamin, on Aug 28 2013 - 23:30, said: I know I've seen threads where people have said "send a replay to
xyz" type stuff but I don't remember who to send it
to. Or if WG actually wants them and cares.
Link on message: #5343226
LordBenjamin, on Aug 28 2013 - 23:30, said: I know I've seen threads where people have said "send a replay to
xyz" type stuff but I don't remember who to send it
to. Or if WG actually wants them and cares.Laera:
We'd love to take a look as we don't tolerate harassment. Please send the replay over to our support team. Thanks!
https://support.worldoftanks.com/
We'd love to take a look as we don't tolerate harassment. Please send the replay over to our support team. Thanks!
https://support.worldoftanks.com/
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5343115
xXHuskerXx, on Aug 29 2013 - 00:39, said: Good question. I was declined tonight also. Never had this problem before, but another team in my clan was declined last week. An explanation for being declined would be appreciated. when I applied there were only 26 teams.
Link on message: #5343115
xXHuskerXx, on Aug 29 2013 - 00:39, said: Good question. I was declined tonight also. Never had this problem before, but another team in my clan was declined last week. An explanation for being declined would be appreciated. when I applied there were only 26 teams.
Yoott: More then likely its because the captain did not submit the team
which would put the team into Pending Approval Status. We don't
decline anyone from blitzes so that is the only possibility.
This may explain a bit better of status of the team during registration
http://forum.worldof...78#entry5069478
This may explain a bit better of status of the team during registration
http://forum.worldof...78#entry5069478
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5343115
xXHuskerXx, on Aug 28 2013 - 23:39, said: Good question. I was declined tonight
also. Never had this problem before, but another team in
my clan was declined last week. An explanation for being
declined would be appreciated. when I applied there were
only 26 teams.
Link on message: #5343115
xXHuskerXx, on Aug 28 2013 - 23:39, said: Good question. I was declined tonight
also. Never had this problem before, but another team in
my clan was declined last week. An explanation for being
declined would be appreciated. when I applied there were
only 26 teams.Yoott: More then likely its because the captain did not submit the team
which would put the team into Pending Approval Status. We don't
decline anyone from blitzes so that is the only possibility.
This may explain a bit better of status of the team during registration
http://forum.worldof...78#entry5069478
This may explain a bit better of status of the team during registration
http://forum.worldof...78#entry5069478
Subject: WGLNA Qualifier #2 - Beginning 9/19
Link on message: #5342194
muscles1, on Aug 28 2013 - 23:13, said: Already?
Don't they get a break? lol
Link on message: #5342194
muscles1, on Aug 28 2013 - 23:13, said: Already?Don't they get a break? lol
Yoott: they had a week off NOW BACK TO WORK LOL
This the 1st of 2 qualifiers to fill back in the last two WGLNA spots so its needs to all happen before the league season starts.
This the 1st of 2 qualifiers to fill back in the last two WGLNA spots so its needs to all happen before the league season starts.
Subject: WGLNA Qualifier #2 - Beginning 9/19
Link on message: #5342194
muscles1, on Aug 28 2013 - 22:13, said: Already?
Don't they get a break? lol
Link on message: #5342194
muscles1, on Aug 28 2013 - 22:13, said: Already?Don't they get a break? lol
Yoott:
they had a week off NOW BACK TO WORK LOL
This the 1st of 2 qualifiers to fill back in the last two WGLNA spots so its needs to all happen before the league season starts.
they had a week off NOW BACK TO WORK LOL
This the 1st of 2 qualifiers to fill back in the last two WGLNA spots so its needs to all happen before the league season starts.
Subject: WGLNA Qualifier #2 - Beginning 9/19
Link on message: #5342105
Link on message: #5342105
Yoott: 
General RulesEach battle will last 10 minutes max.
The standard battle mode will be used.Consult WGLNA.com for all offiicial details including rules, schedules and further information.
Only one team advances to WGLNA Season 2 from this qualifier.
Brackets will be randomly seeded.
All matches will follow a best of 5 format. In the event of a draw, teams will move on to the next map.
If after 5 maps, teams are still tied, they will continue playing any unplayed maps. Every battle after the 5th battle should be considered Sudden Death (the first team to win a map wins the match). If all maps have been exhausted, teams may reset the map pool and continue Sudden Death play. During the Qualifiers only for any Broadcast matches if after battle 5 there is no winner the match will go to a sudden death shootout.
Vehicle Limit: Tier VIIITier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules- matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also
chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used:Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Steppes
Cliffs
TANK SELECTIONThe team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed at www.wglna.com. (this will require a www.battlefy.com account)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your MatchesUnlike other World of Tanks competitions, the matches for this event are not automated.
Brackets & match schedule will be released on Wednesday, September 18th.
The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Consult WGLNA.com for all offiicial details including rules, schedules and further information. Tournament Page

General RulesEach battle will last 10 minutes max.
The standard battle mode will be used.Consult WGLNA.com for all offiicial details including rules, schedules and further information.
Only one team advances to WGLNA Season 2 from this qualifier.
Brackets will be randomly seeded.
All matches will follow a best of 5 format. In the event of a draw, teams will move on to the next map.
If after 5 maps, teams are still tied, they will continue playing any unplayed maps. Every battle after the 5th battle should be considered Sudden Death (the first team to win a map wins the match). If all maps have been exhausted, teams may reset the map pool and continue Sudden Death play. During the Qualifiers only for any Broadcast matches if after battle 5 there is no winner the match will go to a sudden death shootout.
Vehicle Limit: Tier VIIITier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules- matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also
chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used:Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Steppes
Cliffs
TANK SELECTIONThe team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed at www.wglna.com. (this will require a www.battlefy.com account)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your MatchesUnlike other World of Tanks competitions, the matches for this event are not automated.
Brackets & match schedule will be released on Wednesday, September 18th.
The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Consult WGLNA.com for all offiicial details including rules, schedules and further information. Tournament Page
Subject: WGLNA Qualifier #2 - Beginning 9/19
Link on message: #5342105
Link on message: #5342105
Yoott: 
General Rules Each battle will last 10 minutes max.
The standard battle mode will be used. Consult WGLNA.com for all offiicial details including rules, schedules and further information.
Only one team advances to WGLNA Season 2 from this qualifier.
Brackets will be randomly seeded.
All matches will follow a best of 5 format. In the event of a draw, teams will move on to the next map.
If after 5 maps, teams are still tied, they will continue playing any unplayed maps. Every battle after the 5th battle should be considered Sudden Death (the first team to win a map wins the match). If all maps have been exhausted, teams may reset the map pool and continue Sudden Death play. During the Qualifiers only for any Broadcast matches if after battle 5 there is no winner the match will go to a sudden death shootout.
Vehicle Limit: Tier VIII Tier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules- matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also
chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used: Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Steppes
Cliffs
TANK SELECTION The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed at www.wglna.com. (this will require a www.battlefy.com account)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your Matches Unlike other World of Tanks competitions, the matches for this event are not automated.
Brackets & match schedule will be released on Wednesday, September 18th.
The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Consult WGLNA.com for all offiicial details including rules, schedules and further information. Tournament Page

General Rules Each battle will last 10 minutes max.
The standard battle mode will be used. Consult WGLNA.com for all offiicial details including rules, schedules and further information.
Only one team advances to WGLNA Season 2 from this qualifier.
Brackets will be randomly seeded.
All matches will follow a best of 5 format. In the event of a draw, teams will move on to the next map.
If after 5 maps, teams are still tied, they will continue playing any unplayed maps. Every battle after the 5th battle should be considered Sudden Death (the first team to win a map wins the match). If all maps have been exhausted, teams may reset the map pool and continue Sudden Death play. During the Qualifiers only for any Broadcast matches if after battle 5 there is no winner the match will go to a sudden death shootout.
Vehicle Limit: Tier VIII Tier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules- matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also
chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used: Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Steppes
Cliffs
TANK SELECTION The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed at www.wglna.com. (this will require a www.battlefy.com account)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your Matches Unlike other World of Tanks competitions, the matches for this event are not automated.
Brackets & match schedule will be released on Wednesday, September 18th.
The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Consult WGLNA.com for all offiicial details including rules, schedules and further information. Tournament Page
Subject: Skirmish 34
Link on message: #5339331
Link on message: #5339331
Yoott: F.A.Q.
Skirmish Rules
Tournament Page Tier Limits
With a maximum of 8 players per battle, a team (maximum 11 players per team) must field a selection of tanks based on the below, maximum tier limits.Heavy: 10
Medium: 10
TD: 10
Light: 8
SPG: 10
76 points maximum
Please note: Teams must abide to the above tier rules regardless of the maximum tier allowed within your special battle. Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: Sep 2nd
Round 2: Sep 3rd
Round 3: Sep 4th
Round 4: Sep 5th
Round 5: Sep 6th
Round 6: Sep 7th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective winning team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 34. The map will be Sacred Valley
Skirmish Rules
Tournament Page Tier Limits
With a maximum of 8 players per battle, a team (maximum 11 players per team) must field a selection of tanks based on the below, maximum tier limits.Heavy: 10
Medium: 10
TD: 10
Light: 8
SPG: 10
76 points maximum
Please note: Teams must abide to the above tier rules regardless of the maximum tier allowed within your special battle. Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: Sep 2nd
Round 2: Sep 3rd
Round 3: Sep 4th
Round 4: Sep 5th
Round 5: Sep 6th
Round 6: Sep 7th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective winning team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 34. The map will be Sacred Valley
Subject: Skirmish 34
Link on message: #5339331
Link on message: #5339331
Yoott: F.A.Q.
Skirmish Rules
Tournament Page Tier Limits
With a maximum of 8 players per battle, a team (maximum 11 players per team) must field a selection of tanks based on the below, maximum tier limits. Heavy: 10
Medium: 10
TD: 10
Light: 8
SPG: 10
76 points maximum
Please note: Teams must abide to the above tier rules regardless of the maximum tier allowed within your special battle. Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: Sep 2nd
Round 2: Sep 3rd
Round 3: Sep 4th
Round 4: Sep 5th
Round 5: Sep 6th
Round 6: Sep 7th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective winning team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 34. The map will be Sacred Valley
Skirmish Rules
Tournament Page Tier Limits
With a maximum of 8 players per battle, a team (maximum 11 players per team) must field a selection of tanks based on the below, maximum tier limits. Heavy: 10
Medium: 10
TD: 10
Light: 8
SPG: 10
76 points maximum
Please note: Teams must abide to the above tier rules regardless of the maximum tier allowed within your special battle. Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: Sep 2nd
Round 2: Sep 3rd
Round 3: Sep 4th
Round 4: Sep 5th
Round 5: Sep 6th
Round 6: Sep 7th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective winning team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 34. The map will be Sacred Valley
Subject: Skirmish 32 ODDS AND EVEN
Link on message: #5339154
ThatDarnEwok, on Aug 28 2013 - 07:05, said: What the hell, a technical difficulty and you throw free gold at
both teams, with no second place who gets the 2k gold? As far as I
can see both Forgotten Legionaires and Victorious Secret tied for
second wheres our 2k gold a pop? This is a rip off at the highest
level.
Link on message: #5339154
ThatDarnEwok, on Aug 28 2013 - 07:05, said: What the hell, a technical difficulty and you throw free gold at
both teams, with no second place who gets the 2k gold? As far as I
can see both Forgotten Legionaires and Victorious Secret tied for
second wheres our 2k gold a pop? This is a rip off at the highest
level.Yoott: Ewok... the only battle that did not play correctly was the final
one hence the payments to those teams. And your team is not tied
for second its tied for 3rd/4th as there is 2 teams that progressed
past your team and are in the finals. And your payment for this was
made accordingly.
Subject: Skirmish 32 ODDS AND EVEN
Link on message: #5339154
ThatDarnEwok, on Aug 28 2013 - 06:05, said: What the hell, a technical difficulty and you throw free gold at
both teams, with no second place who gets the 2k gold? As far as I
can see both Forgotten Legionaires and Victorious Secret tied for
second wheres our 2k gold a pop? This is a rip off at the highest
level.
Link on message: #5339154
ThatDarnEwok, on Aug 28 2013 - 06:05, said: What the hell, a technical difficulty and you throw free gold at
both teams, with no second place who gets the 2k gold? As far as I
can see both Forgotten Legionaires and Victorious Secret tied for
second wheres our 2k gold a pop? This is a rip off at the highest
level.Yoott: Ewok... the only battle that did not play correctly was the final
one hence the payments to those teams. And your team is not tied
for second its tied for 3rd/4th as there is 2 teams that progressed
past your team and are in the finals. And your payment for this was
made accordingly.
Subject: Wargaming Storms PAX 2013
Link on message: #5336997
Link on message: #5336997
Major_Rampage: Looking forward to seeing everyone who comes out for PAX and the
player gathering/tournament/party!
Subject: Wargaming Storms PAX 2013
Link on message: #5336997
Link on message: #5336997
Major_Rampage: Looking forward to seeing everyone who comes out for PAX and the
player gathering/tournament/party!
Subject: Wargaming Storms PAX 2013
Link on message: #5336997
Link on message: #5336997
Major_Rampage: Looking forward to seeing everyone who comes out for PAX and the
player gathering/tournament/party!
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