Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Battlepass 2021 a curse and money grab in one
Link on message: #12831047
Link on message: #12831047
_BobaFett: Meh, it's free stuff and free tanks. I'm not inclined to complain
too much.
Subject: Time to Call out WoT/WG and its KV 5 Promise
Link on message: #12831046
Link on message: #12831046
_BobaFett: The KV-5 is astronomically far from being pay to win.
Subject: Rigged games again
Link on message: #12831044
TheJeep1, on May 15 2021 - 06:44, said: This is a valid statement, when considering other
games. What you left out though is, do they have
reason? A more specific question would be, do they have
reason to modify the game at a micromanagement level?
Link on message: #12831044

_BobaFett: I would say no. Frustrating customers would only cause them
to spend less money, which is a no-go for WG.
Subject: Coaching (For Free)
Link on message: #12830972
Link on message: #12830972
Draschel: My thunderbolt runs supercharger main +% slot to correct its
mobility flaw. This makes it only a tad slower than T-3485M, not
bad. Then I got ventilation and rammer. If you can afford bonds
ventilation, go for it. Unfortunately, no room for optics or
stabilizer. Because you have a radioman, you get situational
awareness easy. Even with auto fire ext instead of food if you are
cheap or want that security, if you can manage grabbing Recon, you
get 410m sight line which is okay for a tier 6 crapper.
Subject: Coaching (For Free)
Link on message: #12830969
Link on message: #12830969
Draschel: Don't be baited into nonsense, it is important.Don't let a clown
effect your gaming experience. A good player seeks to
utilize the best possible scenario of his situation, position.And
this includes the worst outcomes you maybe headed for - no matter
the outcome. Think of a lemon, on a table. A great
player, ALWAYS seeks to squeeze the lemon dry.Damage, assistance,
kill ratio, defense pts, cap pts, win. These are all that matter.
Not petty strife and bickering
Subject: Coaching (For Free)
Link on message: #12830962
_Red_Saaryn_, on May 15 2021 - 04:25, said: Have a question. If as a low tier (6) you are in the back with
another low tier heavy (6 German) and there's a top tier (8) med
pushing you and the heavy calling you cowards for not pushing while
this high tier camps, how do you de-escalate the situation?
Link on message: #12830962

Draschel: Easy answer, don't. You aren't a trained therapist,
psychologist, or well-being checker. Chances are, if a
heavy tank top tier, is calling low tier cowards, in most
scenarios, whatever you have to say won't change the imbecile's
mind anyway. The being in question, is entirely an imbecile, and it
wouldn't matter what was said anyway, in one ear out the other, no
absorption. So don't bother, you cannot convince, cannot
de-escalate. Just ignore him. You cannot win them all, just try
your best and don't be baited into nonsense. But actual
pointers for this particular situation, even if you are a low tier
heavy, try not to hang back in secluded areas. Try to be involved.
Even if it means using, and hopefully trading, your HP. Most low
tier heavy tanks, CAN still penetrate high tier mediums. Let us say
you were a VK3601? KV1S? KV85. You still have a reasonable chance
to penetrate med tanks like T-44-100, 53 Lis, Pantera. And when you
trade your HP, in a lowly tier tank at the bottom, for HP towards a
high tier highly mobile med - ITS IS WORTH IT TWOFOLD. THREEFOLD.
Even if it means taking damage for your high tiers, to preserve
them for longer, or later fights - do it. You taking damage in your
inconsequential tier 6, to keep a major tier 8 healthy, MEANS ALOT
FOR YOUR TEAM, there is no shame in teamwork. You are contributing,
huge. Just ignore the nonsense, hold your breath, concentrate, and
contribute. And you will get more exp for it, and your team will
greatly benefit .....even if an imbecile doesn't know it is
happening. Don't be je-baited, and do your best, in every
situation you are in. Always place yourself in the best possible
position, to contribute in best possible ways.
Subject: Which nation should be added to the game next?
Link on message: #12830960
Ehrlichmann, on May 15 2021 - 04:43, said: . 3. Remove Premium Ammo. 4. Make Premium Tanks
cheaper.
Link on message: #12830960

Draschel: Why do you wat premium ammunition removed? and why
do you want premium tanks cheaper? That is WGs way to earn
Subject: Which nation should be added to the game next?
Link on message: #12830911
Link on message: #12830911
Draschel: No nationalities for no. Expand on existing ones. Czech
tank destroyer tree.Japanese tank destroyer tree.Japanese self
propelled guns.
Subject: AFK panther buff when?
Link on message: #12830908
Link on message: #12830908
Draschel: Awful panther is fine. Mediocre. Nothing wrong with mediocre
though. Super Chaffee and A46 though, those are
the problems. These 2 need real help If there is something
awful panther could use, it is some turret armor (80mm maybe) and
-8 gun dep
Subject: First game of the day
Link on message: #12830726
Craig234, on May 14 2021 - 12:54, said: I'm playing arty.
Link on message: #12830726

_BobaFett: The situation was hopeless from the beginning.
Subject: My Feelings are Important
Link on message: #12830724
Link on message: #12830724
_BobaFett: 4/10 bait.
Use paragraphs next time.
Use paragraphs next time.
Subject: Rigged games again
Link on message: #12830706
Waarheid, on May 14 2021 - 10:25, said:
Evidence matters. There is still no evidence that WG messes with player win rates. If they did it would show up in a simple statistical analysis of existing publicly available data. I don’t get why people need to make it an emotional/crazy argument either. At least we get to see who those people are so we can avoid taking their advice.
Link on message: #12830706

Evidence matters. There is still no evidence that WG messes with player win rates. If they did it would show up in a simple statistical analysis of existing publicly available data. I don’t get why people need to make it an emotional/crazy argument either. At least we get to see who those people are so we can avoid taking their advice.
_BobaFett: There's also no evidence that they do mess with player win
rates. So until there is, I have no reason to believe that they do.
Subject: Codes-R-Us
Link on message: #12830702
Welsh_Wizzard, on May 14 2021 - 15:09, said: Is there any bonus code this week? I couldn't see one but is
easy to miss Thanks
Link on message: #12830702

_BobaFett: Did not see one either.
Subject: Remove the Red Outline, find out who really has skillz
Link on message: #12830686
Cowcat137, on May 14 2021 - 15:26, said: The other game, the unfun one, has that option. You may find
it frustrating.
Link on message: #12830686

_BobaFett: But I thought he wanted to prove his skillz.
Subject: Play Your Tank Classes Right This Weekend!
Link on message: #12830662
Link on message: #12830662
Jambijon: Happy Friday Everyone! The Play Your Tank Classes Right
missions have made a comeback for this weekend! Play Your Type Right MissionsMISSIONS BEGIN:
Friday, May 14 at 04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Monday, May 17 at 04:20 PT | 06:20 CT | 07:20 ET Each vehicle class is the following tabs:LIGHTS PART: CONDITIONS: RESTRICTIONS: REWARDS:
Part 1 Spot one (1) enemy vehicle and remain undetected at the
moment of spotting in a battle. Random and Grand Battles Three (3)
times per account Tier IV-X light tanks only 1,500 Combat XP 1×
Token: "Sniper"
Part 2 Spot two (2) enemy vehicles and remain undetected at the
moment of spotting in one (1) battle. Random and Grand Battles
Three (3) times per account Tier IV-X light tanks only 1,500 Combat
XP 1× Token: "Sniper"
Part 3 Spot three (3) enemy vehicles and remain undetected at the
moment of spotting in one (1) battle. Random and Grand Battles
Three (3) times per account Tier IV-X light tanks only 1,500 Combat
XP 1× Token: "Sniper"
Diploma Collect 9× "Sniper" Tokens Once per account 3×
Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair
Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal
Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1
hour) 6× Emblems: "Eagle 1" MEDIUMS PART: CONDITIONS:
RESTRICTIONS: REWARDS:
Part 1 Spot one (1) enemy vehicle and remain undetected at the
moment of spotting in a battle. Random and Grand Battles Three (3)
times per account Tier IV-X light tanks only 1,500 Combat XP 1×
Token: "Sniper"
Part 2 Spot two (2) enemy vehicles and remain undetected at the
moment of spotting in one (1) battle. Random and Grand Battles
Three (3) times per account Tier IV-X light tanks only 1,500 Combat
XP 1× Token: "Sniper"
Part 3 Spot three (3) enemy vehicles and remain undetected at the
moment of spotting in one (1) battle. Random and Grand Battles
Three (3) times per account Tier IV-X light tanks only 1,500 Combat
XP 1× Token: "Sniper"
Diploma Collect 9× "Sniper" Tokens Once per account 3×
Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair
Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal
Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1
hour) 6× Emblems: "Eagle 1" HEAVIES PART: CONDITIONS:
RESTRICTIONS: REWARDS:
Part 1 Block damage equal to your own HP and damage at least one
(1) enemy tank in a battle. Random and Grand Battles Three (3)
times per account Tier IV-X heavy tanks only 1,500 Combat XP 1×
Token: "Ricochet"
Part 2 Block damage equal to your own HP and damage at least three
(3) enemy tanks in a battle. Random and Grand Battles Three (3)
times per account Tier IV-X heavy tanks only 1,500 Combat XP 1×
Token: "Ricochet"
Part 3 Block damage equal to your own HP and damage at least five
(5) enemy tanks in a battle. Random and Grand Battles Three (3)
times per account Tier IV-X heavy tanks only 1,500 Combat XP 1×
Token: "Ricochet"
Diploma Collect 9× "Ricochet" Tokens Once per account 3×
Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair
Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal
Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1
hour) 6× Emblems: "Bull 4" TANK DESTROYERS PART:
CONDITIONS: RESTRICTIONS: REWARDS:
Part 1 Cause damage equal to or exceeding your vehicle's HP in one
(1) battle. Random and Grand Battles Three (3) times per account
Tier IV-X tank destroyers only 1,500 Combat XP 1× Token:
"Penetration"
Part 2 Deal damage equal to or exceeding your vehicle's HP and
survive the battle. Random and Grand Battles Three (3) times per
account Tier IV-X tank destroyers only 1,500 Combat XP 1× Token:
"Penetration"
Part 3 Cause two (2) times more damage than the HP of your vehicle
in one (1) battle. Random and Grand Battles Three (3) times per
account Tier IV-X tank destroyers only 1,500 Combat XP 1× Token:
"Penetration"
Diploma Collect 9× "Penetration" Tokens Once per account 3×
Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair
Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal
Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1
hour) 6× Emblems: "Spider 1"
On top of that we have a couple bundles available, follow the links below for more information:May x5 Bundles Are Here! Sprawling Brawler Bundles! Have a good weekend!
MISSIONS END: Monday, May 17 at 04:20 PT | 06:20 CT | 07:20 ET Each vehicle class is the following tabs:LIGHTS PART: CONDITIONS: RESTRICTIONS: REWARDS:
















On top of that we have a couple bundles available, follow the links below for more information:May x5 Bundles Are Here! Sprawling Brawler Bundles! Have a good weekend!
Subject: Best Battle Pass Reward Tank? Opinions?
Link on message: #12830655
TheRealSerapth, on May 11 2021 - 18:00, said: The Char Futur 4 is NOT newbie friendly at all and people coming in
expecting a BatChat are going to be sadly mistaken. There is
a pretty high skill ceiling for this tank, but played right it can
shine. As said above, its like a Leopard with a 4 second
reload followed by 40 seconds of downtime. Being
able to put 4 highly accurate shots into a tank undetected from
across the map in 16 second is fairly unique. Most
autoloaders can't snipe but have 2x the interclip speed.
It can be a fun tank, but it can also be super
frustrating. One single buff would make the tank 10x
better.... starting the game loaded. The inability to fire in
the first 40 seconds of the game really screw you in some
scenarios. You can't contest hill on Mines. You cant
rush and take opportunity shots on heavies getting into
position. This is the part that is most annoying. If
the game started the reload process during the countdown, it would
make the Char Futur 4 so much less frustrating. A buff to 30
second clip reload would also go a HUGE way toward improving the
tank, 40 is just too long. I don't think it would make the
tank OP either, just good. ... I mean, who the
hell would start a game unloaded in the first place?
Link on message: #12830655

DeviouslyCursed: Imagine the arty whine threads... BTW, the Char is 5th
in win rate for server stats. It doesn't need a buff. In terms
of Win Rate stats for the rewards tanks, it is: 1. Char2. AE
Phase3. Obj 7774. Kunz5. K91 (way down on the list compared to the
others, it's 6th worst of all tier 9)
Subject: Pz 38H for $100
Link on message: #12830607
Korvick, on May 13 2021 - 19:06, said: Gold is still the best value in this game and frankly, the
concept is better than in most other games. It doesn't
expire. Doesn't go stale. You can buy whatever you want
with it. As for hours in the game. On my main, I spent
nothing for about 3 years, living on the last of the $100 gold
I bought in 2015 and got about 5000 games out of it. I
got a f2p account with 6k games on it with zero paid for it.
This is not comparable with many other games. It is really
f2p friendly and YOU are the one who can decide what you want to
spend.
Link on message: #12830607

Elias_K_Grodin: I think it's important to note that WoT allows players the option
to purchase items such as gold, premiums, and premium account but
at the core is the ability to play casual or competitive without
spending any of your own money. In addition, the Daily Deals
just allows you to see what you catch and if they're lackluster
then you'll pass on them. Bottom line is save your gold/money for
something that looks too good to pass up. "Amateurs study
tactics; professionals study logistics." - Omar Bradley, United
States Army
Subject: Pz 38H for $100
Link on message: #12830607
Korvick, on May 13 2021 - 19:06, said: Gold is still the best value in this game and frankly, the
concept is better than in most other games. It doesn't
expire. Doesn't go stale. You can buy whatever you want
with it. As for hours in the game. On my main, I spent
nothing for about 3 years, living on the last of the $100 gold
I bought in 2015 and got about 5000 games out of it. I
got a f2p account with 6k games on it with zero paid for it.
This is not comparable with many other games. It is really
f2p friendly and YOU are the one who can decide what you want to
spend.
Link on message: #12830607

Hey_man_Gneis_shot: I think it's important to note that WoT allows players the option
to purchase items such as gold, premiums, and premium account but
at the core is the ability to play casual or competitive without
spending any of your own money. In addition, the Daily Deals
just allows you to see what you catch and if they're lackluster
then you'll pass on them. Bottom line is save your gold/money for
something that looks too good to pass up. "Amateurs study
tactics; professionals study logistics." - Omar Bradley, United
States Army
Subject: Here is my Ping Plotter graph. What is the problem?
Link on message: #12830594
DrWho_, on May 14 2021 - 10:57, said: Let's try this again, are you connecting to your router
through WiFi or a cable ? If the answer is WiFi try a cable.
If that doesn't work call your ISP tech support and have them help
you
Link on message: #12830594

Elias_K_Grodin: In addition to the Pingplotter run a "Detect and repair" of the
client and if you have mods installed, disable them and try
launching WoT. If the problem of latency still persists,
create a WGreport for WoT and submit it to the Support Team in a
ticket so they can take a look.
Subject: Here is my Ping Plotter graph. What is the problem?
Link on message: #12830594
DrWho_, on May 14 2021 - 10:57, said: Let's try this again, are you connecting to your router
through WiFi or a cable ? If the answer is WiFi try a cable.
If that doesn't work call your ISP tech support and have them help
you
Link on message: #12830594

Hey_man_Gneis_shot: In addition to the Pingplotter run a "Detect and repair" of the
client and if you have mods installed, disable them and try
launching WoT. If the problem of latency still persists,
create a WGreport for WoT and submit it to the Support Team in a
ticket so they can take a look.
Subject: Daily Deals
Link on message: #12830580
Link on message: #12830580
Einzelganger7: lol Today I got two pairs with the same deal each, they just change
for some cents.


Subject: A simple buff idea to the SP1C and the HWK12
Link on message: #12830568
Link on message: #12830568
Einzelganger7: In my opinion what the whole branch needs is shell velocity and/or
a bit higher alpha depending on the tank, for example make the
Spähpanzer C1 with 800 m/s shell velocity and same alpha, HWK 12
with 800m/s shell velocity and 280 alpha with standard/premium ammo
(360 HE and 90mm of pen), RU 251 with 320 alpha while using
standard/premium ammo (HE 420 alpha and 102mm pen), and finally
Rheinmetall Panzerwagen with 360 alpha using standard/premium ammo
(HE 460 alpha and 120mm pen).
Subject: Why "Rushing to higher tiers" Is better for learning the game
Link on message: #12830520
Link on message: #12830520
Elias_K_Grodin: Heyo Platoon, I would say you probably should work your way up
to the higher tiers because that helps you build on the basics of
playing WoT as well as fundamental skills of aiming, positioning,
and angling. I came back to WoT after 2 years but even before
that I worked my way to Tier V. I have enough experience to unlock
Tier VIs, but I'm staying at V to learn and refamiliarize myself
with all of the changes, updates, and new maps that have come out
since before I to the World of Warships team. For new players,
once you get the hang of Tier I and II, you might be able to jump
to a Tier V premium once you get the basics and fundamentals down.
Anything beyond that and you will likely be food for highly
experienced and skilled players. Just my two
cents. "There are no secrets to success. It is the result of
preparation, hard work, and learning from failure." - Colin Powell,
United States Army
Subject: Why "Rushing to higher tiers" Is better for learning the game
Link on message: #12830520
Link on message: #12830520
Hey_man_Gneis_shot: Heyo Platoon, I would say you probably should work your way up
to the higher tiers because that helps you build on the basics of
playing WoT as well as fundamental skills of aiming, positioning,
and angling. I came back to WoT after 2 years but even before
that I worked my way to Tier V. I have enough experience to unlock
Tier VIs, but I'm staying at V to learn and refamiliarize myself
with all of the changes, updates, and new maps that have come out
since before I to the World of Warships team. For new players,
once you get the hang of Tier I and II, you might be able to jump
to a Tier V premium once you get the basics and fundamentals down.
Anything beyond that and you will likely be food for highly
experienced and skilled players. Just my two
cents. "There are no secrets to success. It is the result of
preparation, hard work, and learning from failure." - Colin Powell,
United States Army
Subject: Coaching (For Free)
Link on message: #12830478
BobTheTurkan, on May 14 2021 - 03:37, said: True, they gotta learn from their mistakes too, but all the
feedbacks i've got after the platoons, it works, they do better.
They see how we play, how we take positions, how we use minimap and
etc. so this is like %60-70 for the skill improve. I can tell you
which target you gotta focus first but i can't teach you how to aim
better ... so as i said i can help like %60-70 of your playing
skills but at the end you gotta improbe your individual
skills. (sorry for the english it's my 3rd language) GLHF
Link on message: #12830478

Elias_K_Grodin: Thank you for stepping up and offering to get tankers qualified and
up to speed on strategy, tactics, and battlefield
skills! "Leadership is the sum of those qualities of
intellect, human understanding, and moral character that enables a
person to inspire and control a group of people successfully." -
John A. Lejeune, United States Marine Corps
Subject: Coaching (For Free)
Link on message: #12830478
BobTheTurkan, on May 14 2021 - 03:37, said: True, they gotta learn from their mistakes too, but all the
feedbacks i've got after the platoons, it works, they do better.
They see how we play, how we take positions, how we use minimap and
etc. so this is like %60-70 for the skill improve. I can tell you
which target you gotta focus first but i can't teach you how to aim
better ... so as i said i can help like %60-70 of your playing
skills but at the end you gotta improbe your individual
skills. (sorry for the english it's my 3rd language) GLHF
Link on message: #12830478

Hey_man_Gneis_shot: Thank you for stepping up and offering to get tankers qualified and
up to speed on strategy, tactics, and battlefield
skills! "Leadership is the sum of those qualities of
intellect, human understanding, and moral character that enables a
person to inspire and control a group of people successfully." -
John A. Lejeune, United States Marine Corps
Subject: Any good "deals" in daily deals?
Link on message: #12830475
Link on message: #12830475
Elias_K_Grodin: Heyo Platoon! We're still early on in the Daily Deals so good
luck catching those postcards that may contain a deal you can't
refuse! Also to learn more about the Daily Deals, read about
it here: https://worldoftanks...ily-deals-0521/
Subject: Any good "deals" in daily deals?
Link on message: #12830475
Link on message: #12830475
Hey_man_Gneis_shot: Heyo Platoon! We're still early on in the Daily Deals so good
luck catching those postcards that may contain a deal you can't
refuse! Also to learn more about the Daily Deals, read about
it here: https://worldoftanks...ily-deals-0521/
Subject: [Superteste] TNH T Vz. 51
Link on message: #12830445
Link on message: #12830445
MA77: Saudações,
O próximo veículo do novo ramo checo entrará em breve no Superteste. É o tanque pesado de Nível IX TNH T Vz. 51.
Como os outros tanques pesados
da Checoslováquia do Nível VIII ao X, sua principal
característica é a possibilidade de escolher entre dois tipos de
canhão: um com carregador automático de dois projéteis e outro
cíclico. Ambos têm o mesmo calibre, 122 mm, e compartilham várias
especificações: o dano médio por disparo é de 390 pontos, o
tempo de mira é de 2.5 segundos, o ângulo de depressão é de -7
graus e a penetração dos projéteis AP (padrão) e APCR
(especial) atingem 252 mm e 294 mm, respectivamente. Em termos
de especificações, os canhões diferem um pouco, com o cíclico tem
0.36 de dispersão e recarrega em 10.2 segundos, enquanto o com
carregador automático tem 0.38 de dispersão e recarrega em 20
segundos (o tempo entre disparos é de 2.5 segundos).
A durabilidade e mobilidade são bastante clássicas para um tanque pesado: 1900 pontos de vida, blindagem bem inclinada, espaçada na frente da torre, velocidade máxima de 50 km/h e potência específica de 14.4 hp/t.
Assim como seu “irmão mais velho”, o TNH T Vz. 51 permite que os jogadores escolham com qual modo de disparo eles se sentem mais confortáveis e as demais características do veículo não são problemáticas. Este é um veículo balanceado que permite lidar com qualquer tarefa de tanque pesado.
Lembre-se de que todos os valores estão sujeitos a alterações com base nos resultados do teste.
Boa sorte no campo de batalha!
O próximo veículo do novo ramo checo entrará em breve no Superteste. É o tanque pesado de Nível IX TNH T Vz. 51.

A durabilidade e mobilidade são bastante clássicas para um tanque pesado: 1900 pontos de vida, blindagem bem inclinada, espaçada na frente da torre, velocidade máxima de 50 km/h e potência específica de 14.4 hp/t.
Assim como seu “irmão mais velho”, o TNH T Vz. 51 permite que os jogadores escolham com qual modo de disparo eles se sentem mais confortáveis e as demais características do veículo não são problemáticas. Este é um veículo balanceado que permite lidar com qualquer tarefa de tanque pesado.
Lembre-se de que todos os valores estão sujeitos a alterações com base nos resultados do teste.
Boa sorte no campo de batalha!

Subject: tree artyes per game is too many
Link on message: #12830437
Link on message: #12830437
Elias_K_Grodin: Artillery is just another threat/asset to be aware of during the
battle. Typically, when I get spotted, I displace and move
somewhere else because once the enemy team knows where you are, you
can expect incoming fire not only from enemy tanks but hell from
above as well. Remember, control what you can and adapt to the
changing battle situation. "I'm going to fight my way out, I'm
going to take all my equipment and all my wounded and as many dead
as I can. If we can't get out this way, this Division will never
fight as a unit again." - Oliver P, Smith, United States Marine
Corps
Subject: tree artyes per game is too many
Link on message: #12830437
Link on message: #12830437
Hey_man_Gneis_shot: Artillery is just another threat/asset to be aware of during the
battle. Typically, when I get spotted, I displace and move
somewhere else because once the enemy team knows where you are, you
can expect incoming fire not only from enemy tanks but hell from
above as well. Remember, control what you can and adapt to the
changing battle situation. "I'm going to fight my way out, I'm
going to take all my equipment and all my wounded and as many dead
as I can. If we can't get out this way, this Division will never
fight as a unit again." - Oliver P, Smith, United States Marine
Corps
Subject: [Supertest] TNH T Vz. 51
Link on message: #12830434
Link on message: #12830434
MA77: ¡Saludos, Comandantes! El próximo vehículo de la nueva rama
checoslovaca ingresará pronto al Supertest. Se trata del tanque
pesado TNH T Vz. 51 de nivel X.
Al igual que los demás tanques
pesados checoslovacos de nivel VIII a X, su principal
característica es la posibilidad de elegir entre dos tipos de
cañón: uno con autocargador de dos proyectiles y otro sin
autocargador. Ambos tienen el mismo calibre, 122 mm, y comparten
varias especificaciones: el daño por disparo es de 390 puntos, el
tiempo de apuntamiento es de 2,5 segundos, el ángulo de depresión
es de -7 grados, y la capacidad de penetración de los proyectiles
AP (estándar) y APCR (especiales) alcanza los 252 mm y 294 mm,
respectivamente. En cuando a las especificaciones de cada tipo de
cañón, el cíclico tiene una puntería de 0,36 y recarga en 10,2
segundos, mientras que el autocargador tiene una puntería de 0,38 y
recarga en 20 segundos (el tiempo de recarga entre cada disparo es
de 2,5 segundos). La durabilidad y la movilidad son bastante
clásicos para un tanque pesado: 1900 puntos de vida, blindaje
inclinado, pantallas al frente de la torreta, velocidad máxima de
50 km/h y potencia específica de 14,4 CV/t. Tal como su
“hermano mayor”, el TNH T Vz. 51 permite que los jugadores elijan
con cuál modo de disparo se sienten más cómodos, y la intención es
que ambos vehículos sean igual de efectivos. Las demás
características del vehículo no encuentran mayores problemas. Este
es un vehículo balanceado que le permite cumplir con cualquier
tarea de un tanque pesado. Como siempre, recuerden que todos
los valores están sujetos a cambios de acuerdo a los resultados de
las pruebas. ¡Dejen sus opiniones! ¡Mucha suerte en el campo
de batalla!

Subject: Incoming! Daily deals are back.
Link on message: #12830411
Link on message: #12830411
_BobaFett: In Russia 900 gold for 3 garage slots is a bargain indeed.
Subject: What bugs you most about your gameplay?
Link on message: #12830257
TastyPastry, on May 12 2021 - 21:23, said: You're not even good at tier 6.
Link on message: #12830257

Draschel: he is solid. At tiers 3, 4, 5.Lots of bots, and new players
with 60% crew to deal with.
Subject: It's just a game....
Link on message: #12830163
Fragmentary, on May 13 2021 - 20:44, said: Ladies and gentleman......I present the forum troll. Do not
feed.
Link on message: #12830163

_BobaFett: I don't believe his intention was trolling.
Subject: Coaching (For Free)
Link on message: #12830147
cloudwalking, on May 10 2021 - 13:31, said: We need more high level players doing this.
Link on message: #12830147

Draschel: First off, great job Bob. You sure have more patience and
commitment than I do. The problem with this statement - is not
that it don't exist or can't exist or good players do not want to
do it. The problem stems from disheartening attitude,
feedback, misunderstandings, disparity, Etc. Mentors are nice.
They can help, certainly. But people still need to put in the
effort, as in homework, to learn on their own. This is not
something for someone to hold your hand and carry you to stardom.
You need the commitment, effort, pressure - to make you the player
you want to be, for example if you hire a tutor. And believe me,
tutors are expensive. But hiring a tutor, paying a tutor - will not
give you what you want alone. You need to be willing to accept
teachings, be put in the right place to take in these teachings,
and open to suggestion. Let us compare this with
mathematics, for a second. The two are quite similar. Let us say a
college student, A) who is in social science under-grad, pays B) a
TA grad student in theoretical and experimental sciences, as a
tutor for 1st year curriculum courses, like Calc I, Phys I, Chem I,
Linear Algebra, Genetics, Etc. To a social sciences student, these
can be quite intimidating and almost certainly unprepared for. And
you CANNOT just start learning Calc, unless you have laid a
foundation first even with a tutor. You need high school prep, like
algebra 1+2, pre-Calc functions, Introductory Chem and Physics,
Etc. If you don't know these founding concepts, the tutor FIRST
TEACHES YOU THESE, before the university content. Same goes for
tanks. Before you want, deploy, try to paly well......you must
understand HOW TO PLAY well. And this takes time, causes
frustration, Etc.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12830084
SimplyPzB2, on May 13 2021 - 23:42, said: The sample battle severly picked on every enemy team player, by
giving them all low skill players and my team way more skilled
players. All 30 players were singled out. 15 enemy
players were singled out and given a crapier team. My team
was singled out and given no challenge whatsoever.
There doesn't have to be any 'purpose' for a battle to be rigged. -
Super troll fail. If devious can't tell us why that battle
isn't rigged, he's just wrong. - Also,WG knows about these
battles. When you log into XVM, you go THROUGH the WG login
system. There are two reasons WG doesn't fix this. One,
they can't do anything simply. Thus they feel it would be to
complex to program. Two, these imbalanced battles mean
faster battles (not every time). Thus more incentive
for people to pay money to better their tanks, premium time, etc.
etc...
Link on message: #12830084

DeviouslyCursed: I already told you why it's not rigged, you're just too
stupid to understand it. Random isn't rigged. Can you prove WG
intentionally put people on those teams specifically to cause an
imbalance? That's what I thought. So not rigged. You are
wrong. You are also wrong about why WG won't fix it. They
believe skill should matter. Random MM allows it to matter. GG
troll.
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