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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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_BobaFett
Battlepass 2021 a curse and money grab in one
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15.05.2021 14:59:45
 
Subject: Battlepass 2021 a curse and money grab in one
Link on message: #12831047

_BobaFett: Meh, it's free stuff and free tanks. I'm not inclined to complain too much.


_BobaFett
Time to Call out WoT/WG and its KV 5 Promise
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15.05.2021 14:59:04
 
Subject: Time to Call out WoT/WG and its KV 5 Promise
Link on message: #12831046

_BobaFett: The KV-5 is astronomically far from being pay to win.


_BobaFett
Rigged games again
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15.05.2021 14:57:42
 
Subject: Rigged games again
Link on message: #12831044

View PostTheJeep1, on May 15 2021 - 06:44, said: This is a valid statement, when considering other games.   What you left out though is, do they have reason?   A more specific question would be, do they have reason to modify the game at a micromanagement level?

_BobaFett:  I would say no. Frustrating customers would only cause them to spend less money, which is a no-go for WG. 


Draschel
Coaching (For Free)
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15.05.2021 07:56:29
 
Subject: Coaching (For Free)
Link on message: #12830972

Draschel: My thunderbolt runs supercharger main +% slot to correct its mobility flaw. This makes it only a tad slower than T-3485M, not bad. Then I got ventilation and rammer. If you can afford bonds ventilation, go for it. Unfortunately, no room for optics or stabilizer. Because you have a radioman, you get situational awareness easy. Even with auto fire ext instead of food if you are cheap or want that security, if you can manage grabbing Recon, you get 410m sight line which is okay for a tier 6 crapper. 


Draschel
Coaching (For Free)
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15.05.2021 07:45:07
 
Subject: Coaching (For Free)
Link on message: #12830969

Draschel: Don't be baited into nonsense, it is important.Don't let a clown effect your gaming experience.  A good player seeks to utilize the best possible scenario of his situation, position.And this includes the worst outcomes you maybe headed for - no matter the outcome.  Think of a lemon, on a table. A great player, ALWAYS seeks to squeeze the lemon dry.Damage, assistance, kill ratio, defense pts, cap pts, win. These are all that matter. Not petty strife and bickering 


Draschel
Coaching (For Free)
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15.05.2021 07:19:09
 
Subject: Coaching (For Free)
Link on message: #12830962

View Post_Red_Saaryn_, on May 15 2021 - 04:25, said: Have a question. If as a low tier (6) you are in the back with another low tier heavy (6 German) and there's a top tier (8) med pushing you and the heavy calling you cowards for not pushing while this high tier camps, how do you de-escalate the situation?

Draschel:  Easy answer, don't. You aren't a trained therapist, psychologist, or well-being checker.  Chances are, if a heavy tank top tier, is calling low tier cowards, in most scenarios, whatever you have to say won't change the imbecile's mind anyway. The being in question, is entirely an imbecile, and it wouldn't matter what was said anyway, in one ear out the other, no absorption. So don't bother, you cannot convince, cannot de-escalate. Just ignore him. You cannot win them all, just try your best and don't be baited into nonsense.  But actual pointers for this particular situation, even if you are a low tier heavy, try not to hang back in secluded areas. Try to be involved. Even if it means using, and hopefully trading, your HP. Most low tier heavy tanks, CAN still penetrate high tier mediums. Let us say you were a VK3601? KV1S? KV85. You still have a reasonable chance to penetrate med tanks like T-44-100, 53 Lis, Pantera. And when you trade your HP, in a lowly tier tank at the bottom, for HP towards a high tier highly mobile med - ITS IS WORTH IT TWOFOLD. THREEFOLD. Even if it means taking damage for your high tiers, to preserve them for longer, or later fights - do it. You taking damage in your inconsequential tier 6, to keep a major tier 8 healthy, MEANS ALOT FOR YOUR TEAM, there is no shame in teamwork. You are contributing, huge. Just ignore the nonsense, hold your breath, concentrate, and contribute. And you will get more exp for it, and your team will greatly benefit .....even if an imbecile doesn't know it is happening.  Don't be je-baited, and do your best, in every situation you are in. Always place yourself in the best possible position, to contribute in best possible ways. 


Draschel
Which nation should be added to the game next?
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15.05.2021 07:07:45
 
Subject: Which nation should be added to the game next?
Link on message: #12830960

View PostEhrlichmann, on May 15 2021 - 04:43, said: . 3.  Remove Premium Ammo. 4.  Make Premium Tanks cheaper.

Draschel:  Why do you wat premium ammunition removed?  and why do you want premium tanks cheaper? That is WGs way to earn 


Draschel
Which nation should be added to the game next?
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15.05.2021 05:29:48
 
Subject: Which nation should be added to the game next?
Link on message: #12830911

Draschel: No nationalities for no. Expand on existing ones. Czech tank destroyer tree.Japanese tank destroyer tree.Japanese self propelled guns. 


Draschel
AFK panther buff when?
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15.05.2021 05:24:08
 
Subject: AFK panther buff when?
Link on message: #12830908

Draschel: Awful panther is fine. Mediocre. Nothing wrong with mediocre though.  Super Chaffee and A46  though, those are the problems. These 2 need real help If there is something awful panther could use, it is some turret armor (80mm maybe) and -8 gun dep


Einzelganger7
Sat. Night Light Show East Coast
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15.05.2021 02:28:22
 
Subject: Sat. Night Light Show East Coast
Link on message: #12830798

Einzelganger7:  


_BobaFett
GLHF
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15.05.2021 01:03:31
 
Subject: GLHF
Link on message: #12830729

View PostTaggeth, on May 14 2021 - 17:02, said:
Replay Spreadsheet or it didn't happen?

_BobaFett:  This should be a thing that is posted when people come out with ridiculous conspiracy theories. 


_BobaFett
First game of the day
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15.05.2021 00:58:58
 
Subject: First game of the day
Link on message: #12830726

View PostCraig234, on May 14 2021 - 12:54, said: I'm playing arty.

_BobaFett:  The situation was hopeless from the beginning. 


_BobaFett
My Feelings are Important
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15.05.2021 00:57:15
 
Subject: My Feelings are Important
Link on message: #12830724

_BobaFett: 4/10 bait.

Use paragraphs next time.


_BobaFett
Rigged games again
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15.05.2021 00:28:03
 
Subject: Rigged games again
Link on message: #12830706

View PostWaarheid, on May 14 2021 - 10:25, said:
Evidence matters. There is still no evidence that WG messes with player win rates. If they did it would show up in a simple statistical analysis of existing publicly available data. I don’t get why people need to make it an emotional/crazy argument either. At least we get to see who those people are so we can avoid taking their advice. 

_BobaFett:  There's also no evidence that they do mess with player win rates. So until there is, I have no reason to believe that they do.


_BobaFett
Game Mode Schedule 2021
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15.05.2021 00:26:05
 
Subject: Game Mode Schedule 2021
Link on message: #12830705

_BobaFett: Good thing I enjoy SH.


_BobaFett
Codes-R-Us
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15.05.2021 00:23:58
 
Subject: Codes-R-Us
Link on message: #12830702

View PostWelsh_Wizzard, on May 14 2021 - 15:09, said: Is there any bonus code this week?  I couldn't see one but is easy to miss Thanks 

_BobaFett:  Did not see one either. 


_BobaFett
Remove the Red Outline, find out who really has skillz
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15.05.2021 00:07:20
 
Subject: Remove the Red Outline, find out who really has skillz
Link on message: #12830686

View PostCowcat137, on May 14 2021 - 15:26, said: The other game, the unfun one,  has that option. You may find it frustrating.

_BobaFett:  But I thought he wanted to prove his skillz.


Jambijon
Play Your Tank Classes Right This Weekend!
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14.05.2021 23:16:44
 
Subject: Play Your Tank Classes Right This Weekend!
Link on message: #12830662

Jambijon: Happy Friday Everyone! The Play Your Tank Classes Right missions have made a comeback for this weekend! Play Your Type Right MissionsMISSIONS BEGIN: Friday, May 14 at 04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Monday, May 17 at 04:20 PT | 06:20 CT | 07:20 ET Each vehicle class is the following tabs:LIGHTS   PART: CONDITIONS: RESTRICTIONS: REWARDS: icon_for_light_tanks_155x200.png Part 1 Spot one (1) enemy vehicle and remain undetected at the moment of spotting in a battle. Random and Grand Battles Three (3) times per account Tier IV-X light tanks only 1,500 Combat XP 1× Token: "Sniper" icon_for_light_tanks_155x200.png Part 2 Spot two (2) enemy vehicles and remain undetected at the moment of spotting in one (1) battle. Random and Grand Battles Three (3) times per account Tier IV-X light tanks only 1,500 Combat XP 1× Token: "Sniper" icon_for_light_tanks_155x200.png Part 3 Spot three (3) enemy vehicles and remain undetected at the moment of spotting in one (1) battle. Random and Grand Battles Three (3) times per account Tier IV-X light tanks only 1,500 Combat XP 1× Token: "Sniper" icon_for_light_tanks_155x200.png Diploma Collect 9× "Sniper" Tokens Once per account 3× Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1 hour) 6× Emblems: "Eagle 1"  MEDIUMS   PART: CONDITIONS: RESTRICTIONS: REWARDS: icon_for_light_tanks_155x200.png Part 1 Spot one (1) enemy vehicle and remain undetected at the moment of spotting in a battle. Random and Grand Battles Three (3) times per account Tier IV-X light tanks only 1,500 Combat XP 1× Token: "Sniper" icon_for_light_tanks_155x200.png Part 2 Spot two (2) enemy vehicles and remain undetected at the moment of spotting in one (1) battle. Random and Grand Battles Three (3) times per account Tier IV-X light tanks only 1,500 Combat XP 1× Token: "Sniper" icon_for_light_tanks_155x200.png Part 3 Spot three (3) enemy vehicles and remain undetected at the moment of spotting in one (1) battle. Random and Grand Battles Three (3) times per account Tier IV-X light tanks only 1,500 Combat XP 1× Token: "Sniper" icon_for_light_tanks_155x200.png Diploma Collect 9× "Sniper" Tokens Once per account 3× Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1 hour) 6× Emblems: "Eagle 1"  HEAVIES   PART: CONDITIONS: RESTRICTIONS: REWARDS: icon_for_heavy_tanks_155x200.png Part 1 Block damage equal to your own HP and damage at least one (1) enemy tank in a battle. Random and Grand Battles Three (3) times per account Tier IV-X heavy tanks only 1,500 Combat XP 1× Token: "Ricochet" icon_for_heavy_tanks_155x200.png Part 2 Block damage equal to your own HP and damage at least three (3) enemy tanks in a battle. Random and Grand Battles Three (3) times per account Tier IV-X heavy tanks only 1,500 Combat XP 1× Token: "Ricochet" icon_for_heavy_tanks_155x200.png Part 3 Block damage equal to your own HP and damage at least five (5) enemy tanks in a battle. Random and Grand Battles Three (3) times per account Tier IV-X heavy tanks only 1,500 Combat XP 1× Token: "Ricochet" icon_for_heavy_tanks_155x200.png Diploma Collect 9× "Ricochet" Tokens Once per account 3× Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1 hour) 6× Emblems: "Bull 4"  TANK DESTROYERS   PART: CONDITIONS: RESTRICTIONS: REWARDS: icon_for_tank_destroyers_155x130.png Part 1 Cause damage equal to or exceeding your vehicle's HP in one (1) battle. Random and Grand Battles Three (3) times per account Tier IV-X tank destroyers only 1,500 Combat XP 1× Token: "Penetration" icon_for_tank_destroyers_155x130.png Part 2 Deal damage equal to or exceeding your vehicle's HP and survive the battle. Random and Grand Battles Three (3) times per account Tier IV-X tank destroyers only 1,500 Combat XP 1× Token: "Penetration" icon_for_tank_destroyers_155x130.png Part 3 Cause two (2) times more damage than the HP of your vehicle in one (1) battle. Random and Grand Battles Three (3) times per account Tier IV-X tank destroyers only 1,500 Combat XP 1× Token: "Penetration" icon_for_tank_destroyers_155x130.png Diploma Collect 9× "Penetration" Tokens Once per account 3× Automatic Fire Extinguisher 3× Large First Aid Kit 3× Large Repair Kit 3× Personal Reserves: +200% Crew XP (1 hour) 3× Personal Reserves: +200% Free XP (1 hour) 3× Personal Reserves: +50% XP (1 hour) 6× Emblems: "Spider 1"
 On top of that we have a couple bundles available, follow the links below for more information:May x5 Bundles Are Here! Sprawling Brawler Bundles!  Have a good weekend! 


DeviouslyCursed
Best Battle Pass Reward Tank? Opinions?
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14.05.2021 22:58:10
 
Subject: Best Battle Pass Reward Tank? Opinions?
Link on message: #12830655

View PostTheRealSerapth, on May 11 2021 - 18:00, said: The Char Futur 4 is NOT newbie friendly at all and people coming in expecting a BatChat are going to be sadly mistaken.  There is a pretty high skill ceiling for this tank, but played right it can shine.  As said above, its like a Leopard with a 4 second reload followed by 40 seconds of downtime.     Being able to put 4 highly accurate shots into a tank undetected from across the map in 16 second is fairly unique.  Most autoloaders can't snipe but have 2x the interclip speed.    It can be a fun tank, but it can also be super frustrating.  One single buff would make the tank 10x better.... starting the game loaded.  The inability to fire in the first 40 seconds of the game really screw you in some scenarios.  You can't contest hill on Mines.  You cant rush and take opportunity shots on heavies getting into position.  This is the part that is most annoying.  If the game started the reload process during the countdown, it would make the Char Futur 4 so much less frustrating.  A buff to 30 second clip reload would also go a HUGE way toward improving the tank, 40 is just too long.  I don't think it would make the tank OP either, just good.      ... I mean, who the hell would start a game unloaded in the first place?

DeviouslyCursed:  Imagine the arty whine threads... BTW, the Char is 5th in win rate for server stats. It doesn't need a buff. In terms of Win Rate stats for the rewards tanks, it is: 1. Char2. AE Phase3. Obj 7774. Kunz5. K91 (way down on the list compared to the others, it's 6th worst of all tier 9) 


Elias_K_Grodin
Pz 38H for $100
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14.05.2021 21:17:55
 
Subject: Pz 38H for $100
Link on message: #12830607

View PostKorvick, on May 13 2021 - 19:06, said:   Gold is still the best value in this game and frankly, the concept is better than in most other games.  It doesn't expire.  Doesn't go stale.  You can buy whatever you want with it.   As for hours in the game.  On my main, I spent nothing for about 3 years, living on the last of the $100 gold I bought in 2015 and got about 5000 games out of it.  I got a f2p account with 6k games on it with zero paid for it.  This is not comparable with many other games.  It is really f2p friendly and YOU are the one who can decide what you want to spend.

Elias_K_Grodin: I think it's important to note that WoT allows players the option to purchase items such as gold, premiums, and premium account but at the core is the ability to play casual or competitive without spending any of your own money. In addition, the Daily Deals just allows you to see what you catch and if they're lackluster then you'll pass on them. Bottom line is save your gold/money for something that looks too good to pass up. "Amateurs study tactics; professionals study logistics." - Omar Bradley, United States Army 


Hey_man_Gneis_shot
Pz 38H for $100
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14.05.2021 21:17:55
 
Subject: Pz 38H for $100
Link on message: #12830607

View PostKorvick, on May 13 2021 - 19:06, said:   Gold is still the best value in this game and frankly, the concept is better than in most other games.  It doesn't expire.  Doesn't go stale.  You can buy whatever you want with it.   As for hours in the game.  On my main, I spent nothing for about 3 years, living on the last of the $100 gold I bought in 2015 and got about 5000 games out of it.  I got a f2p account with 6k games on it with zero paid for it.  This is not comparable with many other games.  It is really f2p friendly and YOU are the one who can decide what you want to spend.

Hey_man_Gneis_shot: I think it's important to note that WoT allows players the option to purchase items such as gold, premiums, and premium account but at the core is the ability to play casual or competitive without spending any of your own money. In addition, the Daily Deals just allows you to see what you catch and if they're lackluster then you'll pass on them. Bottom line is save your gold/money for something that looks too good to pass up. "Amateurs study tactics; professionals study logistics." - Omar Bradley, United States Army 


Elias_K_Grodin
Here is my Ping Plotter graph. What is the problem?
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14.05.2021 21:01:46
 
Subject: Here is my Ping Plotter graph. What is the problem?
Link on message: #12830594

View PostDrWho_, on May 14 2021 - 10:57, said:   Let's try this again, are you connecting to your router through WiFi or a cable ?   If the answer is WiFi try a cable. If that doesn't work call your ISP tech support and have them help you

Elias_K_Grodin: In addition to the Pingplotter run a "Detect and repair" of the client and if you have mods installed, disable them and try launching WoT. If the problem of latency still persists, create a WGreport for WoT and submit it to the Support Team in a ticket so they can take a look. 


Hey_man_Gneis_shot
Here is my Ping Plotter graph. What is the problem?
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14.05.2021 21:01:46
 
Subject: Here is my Ping Plotter graph. What is the problem?
Link on message: #12830594

View PostDrWho_, on May 14 2021 - 10:57, said:   Let's try this again, are you connecting to your router through WiFi or a cable ?   If the answer is WiFi try a cable. If that doesn't work call your ISP tech support and have them help you

Hey_man_Gneis_shot: In addition to the Pingplotter run a "Detect and repair" of the client and if you have mods installed, disable them and try launching WoT. If the problem of latency still persists, create a WGreport for WoT and submit it to the Support Team in a ticket so they can take a look. 


Einzelganger7
Daily Deals
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14.05.2021 20:54:46
 
Subject: Daily Deals
Link on message: #12830580

Einzelganger7: lol Today I got two pairs with the same deal each, they just change for some cents.
 


Einzelganger7
A simple buff idea to the SP1C and the HWK12
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14.05.2021 20:48:47
 
Subject: A simple buff idea to the SP1C and the HWK12
Link on message: #12830568

Einzelganger7: In my opinion what the whole branch needs is shell velocity and/or a bit higher alpha depending on the tank, for example make the Spähpanzer C1 with 800 m/s shell velocity and same alpha, HWK 12 with 800m/s shell velocity and 280 alpha with standard/premium ammo (360 HE and 90mm of pen), RU 251 with 320 alpha while using standard/premium ammo (HE 420 alpha and 102mm pen), and finally Rheinmetall Panzerwagen with 360 alpha using standard/premium ammo (HE 460 alpha and 120mm pen). 


Elias_K_Grodin
Why "Rushing to higher tiers" Is better for learning the game
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14.05.2021 19:29:43
 
Subject: Why "Rushing to higher tiers" Is better for learning the game
Link on message: #12830520

Elias_K_Grodin: Heyo Platoon, I would say you probably should work your way up to the higher tiers because that helps you build on the basics of playing WoT as well as fundamental skills of aiming, positioning, and angling. I came back to WoT after 2 years but even before that I worked my way to Tier V. I have enough experience to unlock Tier VIs, but I'm staying at V to learn and refamiliarize myself with all of the changes, updates, and new maps that have come out since before I to the World of Warships team. For new players, once you get the hang of Tier I and II, you might be able to jump to a Tier V premium once you get the basics and fundamentals down. Anything beyond that and you will likely be food for highly experienced and skilled players. Just my two cents. "There are no secrets to success. It is the result of preparation, hard work, and learning from failure." - Colin Powell, United States Army


Hey_man_Gneis_shot
Why "Rushing to higher tiers" Is better for learning the game
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14.05.2021 19:29:43
 
Subject: Why "Rushing to higher tiers" Is better for learning the game
Link on message: #12830520

Hey_man_Gneis_shot: Heyo Platoon, I would say you probably should work your way up to the higher tiers because that helps you build on the basics of playing WoT as well as fundamental skills of aiming, positioning, and angling. I came back to WoT after 2 years but even before that I worked my way to Tier V. I have enough experience to unlock Tier VIs, but I'm staying at V to learn and refamiliarize myself with all of the changes, updates, and new maps that have come out since before I to the World of Warships team. For new players, once you get the hang of Tier I and II, you might be able to jump to a Tier V premium once you get the basics and fundamentals down. Anything beyond that and you will likely be food for highly experienced and skilled players. Just my two cents. "There are no secrets to success. It is the result of preparation, hard work, and learning from failure." - Colin Powell, United States Army


Elias_K_Grodin
Coaching (For Free)
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14.05.2021 18:28:04
 
Subject: Coaching (For Free)
Link on message: #12830478

View PostBobTheTurkan, on May 14 2021 - 03:37, said: True, they gotta learn from their mistakes too, but all the feedbacks i've got after the platoons, it works, they do better. They see how we play, how we take positions, how we use minimap and etc. so this is like %60-70 for the skill improve. I can tell you which target you gotta focus first but i can't teach you how to aim better ... so as i said i can help like %60-70 of your playing skills but at the end you gotta improbe your individual skills. (sorry for the english it's my 3rd language)   GLHF

Elias_K_Grodin: Thank you for stepping up and offering to get tankers qualified and up to speed on strategy, tactics, and battlefield skills! "Leadership is the sum of those qualities of intellect, human understanding, and moral character that enables a person to inspire and control a group of people successfully." - John A. Lejeune, United States Marine Corps 


Hey_man_Gneis_shot
Coaching (For Free)
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14.05.2021 18:28:04
 
Subject: Coaching (For Free)
Link on message: #12830478

View PostBobTheTurkan, on May 14 2021 - 03:37, said: True, they gotta learn from their mistakes too, but all the feedbacks i've got after the platoons, it works, they do better. They see how we play, how we take positions, how we use minimap and etc. so this is like %60-70 for the skill improve. I can tell you which target you gotta focus first but i can't teach you how to aim better ... so as i said i can help like %60-70 of your playing skills but at the end you gotta improbe your individual skills. (sorry for the english it's my 3rd language)   GLHF

Hey_man_Gneis_shot: Thank you for stepping up and offering to get tankers qualified and up to speed on strategy, tactics, and battlefield skills! "Leadership is the sum of those qualities of intellect, human understanding, and moral character that enables a person to inspire and control a group of people successfully." - John A. Lejeune, United States Marine Corps 


Elias_K_Grodin
Any good "deals" in daily deals?
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14.05.2021 18:25:06
 
Subject: Any good "deals" in daily deals?
Link on message: #12830475

Elias_K_Grodin: Heyo Platoon! We're still early on in the Daily Deals so good luck catching those postcards that may contain a deal you can't refuse! Also to learn more about the Daily Deals, read about it here: https://worldoftanks...ily-deals-0521/


Hey_man_Gneis_shot
Any good "deals" in daily deals?
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14.05.2021 18:25:06
 
Subject: Any good "deals" in daily deals?
Link on message: #12830475

Hey_man_Gneis_shot: Heyo Platoon! We're still early on in the Daily Deals so good luck catching those postcards that may contain a deal you can't refuse! Also to learn more about the Daily Deals, read about it here: https://worldoftanks...ily-deals-0521/


MA77
[Superteste] TNH T Vz. 51
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14.05.2021 17:41:26
 
Subject: [Superteste] TNH T Vz. 51
Link on message: #12830445

MA77: Saudações,
O próximo veículo do novo ramo checo entrará em breve no Superteste. É o tanque pesado de Nível IX TNH T Vz. 51.  Como os outros tanques pesados ​​da Checoslováquia do Nível VIII ao X, sua principal característica é a possibilidade de escolher entre dois tipos de canhão: um com carregador automático de dois projéteis e outro cíclico. Ambos têm o mesmo calibre, 122 mm, e compartilham várias especificações: o dano médio por disparo é de 390 pontos, o tempo de mira é de 2.5 segundos, o ângulo de depressão é de -7 graus e a penetração dos projéteis AP (padrão) e APCR (especial) atingem 252 mm e 294 mm, respectivamente. Em termos de especificações, os canhões diferem um pouco, com o cíclico tem 0.36 de dispersão e recarrega em 10.2 segundos, enquanto o com carregador automático tem 0.38 de dispersão e recarrega em 20 segundos (o tempo entre disparos é de 2.5 segundos).
A durabilidade e mobilidade são bastante clássicas para um tanque pesado: 1900 pontos de vida, blindagem bem inclinada, espaçada na frente da torre, velocidade máxima de 50 km/h e potência específica de 14.4 hp/t.
Assim como seu “irmão mais velho”, o TNH T Vz. 51 permite que os jogadores escolham com qual modo de disparo eles se sentem mais confortáveis e as demais características do veículo não são problemáticas. Este é um veículo balanceado que permite lidar com qualquer tarefa de tanque pesado.
Lembre-se de que todos os valores estão sujeitos a alterações com base nos resultados do teste.
Boa sorte no campo de batalha! :honoring:


Elias_K_Grodin
tree artyes per game is too many
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14.05.2021 17:31:08
 
Subject: tree artyes per game is too many
Link on message: #12830437

Elias_K_Grodin: Artillery is just another threat/asset to be aware of during the battle. Typically, when I get spotted, I displace and move somewhere else because once the enemy team knows where you are, you can expect incoming fire not only from enemy tanks but hell from above as well. Remember, control what you can and adapt to the changing battle situation. "I'm going to fight my way out, I'm going to take all my equipment and all my wounded and as many dead as I can. If we can't get out this way, this Division will never fight as a unit again." - Oliver P, Smith, United States Marine Corps 


Hey_man_Gneis_shot
tree artyes per game is too many
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14.05.2021 17:31:08
 
Subject: tree artyes per game is too many
Link on message: #12830437

Hey_man_Gneis_shot: Artillery is just another threat/asset to be aware of during the battle. Typically, when I get spotted, I displace and move somewhere else because once the enemy team knows where you are, you can expect incoming fire not only from enemy tanks but hell from above as well. Remember, control what you can and adapt to the changing battle situation. "I'm going to fight my way out, I'm going to take all my equipment and all my wounded and as many dead as I can. If we can't get out this way, this Division will never fight as a unit again." - Oliver P, Smith, United States Marine Corps 


MA77
[Supertest] TNH T Vz. 51
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14.05.2021 17:29:21
 
Subject: [Supertest] TNH T Vz. 51
Link on message: #12830434

MA77: ¡Saludos, Comandantes! El próximo vehículo de la nueva rama checoslovaca ingresará pronto al Supertest. Se trata del tanque pesado TNH T Vz. 51 de nivel X.  Al igual que los demás tanques pesados checoslovacos de nivel VIII a X, su principal característica es la posibilidad de elegir entre dos tipos de cañón: uno con autocargador de dos proyectiles y otro sin autocargador. Ambos tienen el mismo calibre, 122 mm, y comparten varias especificaciones: el daño por disparo es de 390 puntos, el tiempo de apuntamiento es de 2,5 segundos, el ángulo de depresión es de -7 grados, y la capacidad de penetración de los proyectiles AP (estándar) y APCR (especiales) alcanza los 252 mm y 294 mm, respectivamente. En cuando a las especificaciones de cada tipo de cañón, el cíclico tiene una puntería de 0,36 y recarga en 10,2 segundos, mientras que el autocargador tiene una puntería de 0,38 y recarga en 20 segundos (el tiempo de recarga entre cada disparo es de 2,5 segundos). La durabilidad y la movilidad son bastante clásicos para un tanque pesado: 1900 puntos de vida, blindaje inclinado, pantallas al frente de la torreta, velocidad máxima de 50 km/h y potencia específica de 14,4 CV/t. Tal como su “hermano mayor”, el TNH T Vz. 51 permite que los jugadores elijan con cuál modo de disparo se sienten más cómodos, y la intención es que ambos vehículos sean igual de efectivos. Las demás características del vehículo no encuentran mayores problemas. Este es un vehículo balanceado que le permite cumplir con cualquier tarea de un tanque pesado. Como siempre, recuerden que todos los valores están sujetos a cambios de acuerdo a los resultados de las pruebas. ¡Dejen sus opiniones! ¡Mucha suerte en el campo de batalla!


_BobaFett
Incoming! Daily deals are back.
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14.05.2021 16:31:00
 
Subject: Incoming! Daily deals are back.
Link on message: #12830411

_BobaFett: In Russia 900 gold for 3 garage slots is a bargain indeed.


Draschel
What bugs you most about your gameplay?
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14.05.2021 06:48:47
 
Subject: What bugs you most about your gameplay?
Link on message: #12830257

View PostTastyPastry, on May 12 2021 - 21:23, said:   You're not even good at tier 6. 

Draschel:  he is solid. At tiers 3, 4, 5.Lots of bots, and new players with 60% crew to deal with. 


_BobaFett
It's just a game....
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14.05.2021 04:51:20
 
Subject: It's just a game....
Link on message: #12830163

View PostFragmentary, on May 13 2021 - 20:44, said: Ladies and gentleman......I present the forum troll.  Do not feed.

_BobaFett:  I don't believe his intention was trolling.


Draschel
Coaching (For Free)
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14.05.2021 04:36:32
 
Subject: Coaching (For Free)
Link on message: #12830147

View Postcloudwalking, on May 10 2021 - 13:31, said: We need more high level players doing this.

Draschel:  First off, great job Bob. You sure have more patience and commitment than I do. The problem with this statement - is not that it don't exist or can't exist or good players do not want to do it. The problem stems from disheartening attitude, feedback, misunderstandings, disparity, Etc. Mentors are nice. They can help, certainly. But people still need to put in the effort, as in homework, to learn on their own. This is not something for someone to hold your hand and carry you to stardom. You need the commitment, effort, pressure - to make you the player you want to be, for example if you hire a tutor. And believe me, tutors are expensive. But hiring a tutor, paying a tutor - will not give you what you want alone. You need to be willing to accept teachings, be put in the right place to take in these teachings, and open to suggestion.   Let us compare this with mathematics, for a second. The two are quite similar. Let us say a college student, A) who is in social science under-grad, pays B) a TA grad student in theoretical and experimental sciences, as a tutor for 1st year curriculum courses, like Calc I, Phys I, Chem I, Linear Algebra, Genetics, Etc. To a social sciences student, these can be quite intimidating and almost certainly unprepared for. And you CANNOT just start learning Calc, unless you have laid a foundation first even with a tutor. You need high school prep, like algebra 1+2, pre-Calc functions, Introductory Chem and Physics, Etc. If you don't know these founding concepts, the tutor FIRST TEACHES YOU THESE, before the university content. Same goes for tanks. Before you want, deploy, try to paly well......you must understand HOW TO PLAY well. And this takes time, causes frustration, Etc.  


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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14.05.2021 03:01:40
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12830084

View PostSimplyPzB2, on May 13 2021 - 23:42, said: The sample battle severly picked on every enemy team player, by giving them all low skill players and my team way more skilled players.  All 30 players were singled out.  15 enemy players were singled out and given a crapier team.  My team was singled out and given no challenge whatsoever.   There doesn't have to be any 'purpose' for a battle to be rigged. - Super troll fail.  If devious can't tell us why that battle isn't rigged, he's just wrong. - Also,WG knows about these battles.  When you log into XVM, you go THROUGH the WG login system.  There are two reasons WG doesn't fix this.  One, they can't do anything simply.  Thus they feel it would be to complex to program.   Two, these imbalanced battles mean faster battles (not every time).   Thus more incentive for people to pay money to better their tanks, premium time, etc. etc...    

DeviouslyCursed:  I already told you why it's not rigged, you're just too stupid to understand it. Random isn't rigged. Can you prove WG intentionally put people on those teams specifically to cause an imbalance? That's what I thought. So not rigged. You are wrong. You are also wrong about why WG won't fix it. They believe skill should matter. Random MM allows it to matter. GG troll.


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