Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: I'm Confused.
Link on message: #6234672
Link on message: #6234672
pizzastorm: Try again in a little bit. Too many people trying to redeem.
Also, it may have been applied already. Check your account =)
Subject: Merry Christmas to WG!
Link on message: #6234421
Link on message: #6234421
pizzastorm: Thanks for the holiday wishes everyone. Hope your next week is
amazing! Thanks for making my work a pleasure! (most of the
time) 
Subject: Tanksmas 24-25th?
Link on message: #6234403
Link on message: #6234403
pizzastorm: Keep your eyes here http://worldoftanks.com/en/news/ for
updates, missions, and upcoming specials.
Subject: Finally got around to loading xvm
Link on message: #6234394
Link on message: #6234394
pizzastorm: Everyone has a good game sooner or later, regardless of stats.
Play every battle like you can win no matter what your XVM
may tell you
Subject: Radley Walter Challenge
Link on message: #6234150
Link on message: #6234150
Captain_Judo: Tier & Point Limits Teams may deploy no more than 5 members in each
match. A team must field a selection of tanks based on the below
tier limits. Heavy: n/a Medium: 3 TD: 3 Light: 3 SPG: 3 11
points maximum The encounter battle mode will be used for
this tournament. Victory Conditions Group Stage Battles
begin every 15 minutes. 3 points are granted for a win, 1 point for
a tie, 0 points for a loss. Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round. Teams
tied for 6th requiring a tie-breaker will be announced on the day
following the group stage. Teams are seeded into the playoffs
according to points earned against points possible in group stage.
Tie-Breakers & Playoffs The winner of each round will be
determined as the first to 3 victories. Each battle will last 10
minutes max. Schedule The complete schedule will be provided
at the close of registration, after the final team count has been
determined. Rounds are to be scheduled every other day with dates
in between reserved for make-ups and tie-breakers. Rounds will
begin at 6PM PT (9PM ET). Curious what time this is in your region?
Use this handy Time Zone Converter to help you out! Group
Stage: January 13th Group Stage, Tie-Breakers: January 14th Playoff
Round 1: January 15th Playoff Round 2: January 17th Playoff Round
3: January 19th Playoff Round 4: January 21st Remainder of schedule
to be finalized at registration close. Prizes The following
prizes will be provided to each member of the respective team,
including reserves. 1st place: 8000 2nd place: 6000 3rd
place: 5500 4th place: 4000 5th-8th Place: 2000 9th-16th
Place: 500 If the first place team is able to win the
challenge without losing a single battle, each member will receive
an additional 2,000 gold. Maps There will only be one map
used during the Radley Walter Challenge. The map played on for the
Challenge will be Ensk (encounter). Registration Teams must be submitted for
approval to participate in the Radley Walter Challenge. You can
find instructions on applying here. Registration begins on January 6th, 2014.
The last day to submit your team for approval is January 12th,
2014. A team must have at least 5 members to be eligible for
participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name
if they are directly affiliated with that clan. Teams below the
minimum or above the maximum will not be accepted into the
tournament. ELO scoring will not be used. Please keep all team
names alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above. By participating
you agree to abide by the official tournament rules.
Subject: Skirmish 50
Link on message: #6232732
thurty3, on Dec 24 2013 - 10:30, said: It appears that there is only 1 match and then it's over. Is that
correct?
Link on message: #6232732
thurty3, on Dec 24 2013 - 10:30, said: It appears that there is only 1 match and then it's over. Is that
correct?Yoott: No there is one match tonight which I had to manually
create each battle for. Then I will adjust the original bracket
based on tonight's results and the regular tree will continue on as
originally seeded. Basically if you win tonight
you will play Thursday on as scheduled.
Subject: Skirmish 50
Link on message: #6232732
thurty3, on Dec 24 2013 - 10:30, said: It appears that there is only 1 match and then it's over. Is that
correct?
Link on message: #6232732
thurty3, on Dec 24 2013 - 10:30, said: It appears that there is only 1 match and then it's over. Is that
correct?Yoott: No there is one match tonight which I had to manually
create each battle for. Then I will adjust the original bracket
based on tonight's results and the regular tree will continue on as
originally seeded. Basically if you win tonight
you will play Thursday on as scheduled.
Subject: Skirmish 50
Link on message: #6232732
thurty3, on Dec 24 2013 - 10:30, said: It appears that there is only 1 match and then it's over. Is that
correct?
Link on message: #6232732
thurty3, on Dec 24 2013 - 10:30, said: It appears that there is only 1 match and then it's over. Is that
correct?Yoott: No there is one match tonight which I had to manually
create each battle for. Then I will adjust the original bracket
based on tonight's results and the regular tree will continue on as
originally seeded. Basically if you win tonight
you will play Thursday on as scheduled.
Subject: Skirmish 50
Link on message: #6232681
thurty3, on Dec 24 2013 - 09:28, said: So, it is 32 points and 8 players right?
Link on message: #6232681
thurty3, on Dec 24 2013 - 09:28, said: So, it is 32 points and 8 players right?Yoott: Correct All matches are up and
scheduled.
Subject: Skirmish 50
Link on message: #6232681
thurty3, on Dec 24 2013 - 09:28, said: So, it is 32 points and 8 players right?
Link on message: #6232681
thurty3, on Dec 24 2013 - 09:28, said: So, it is 32 points and 8 players right?Yoott: Correct All matches are up and
scheduled.
Subject: Skirmish 50
Link on message: #6232681
thurty3, on Dec 24 2013 - 09:28, said: So, it is 32 points and 8 players right?
Link on message: #6232681
thurty3, on Dec 24 2013 - 09:28, said: So, it is 32 points and 8 players right?Yoott: Correct All matches are up and
scheduled.
Subject: WG never fails to disappoint
Link on message: #6232589
Link on message: #6232589
Major_Rampage: Howdy Folks as I mentioned in other threads, those small
discounts are the in game discounts on garage slots being applied
to the existing gift shop packages.
Subject: WG never fails to disappoint
Link on message: #6232589
Link on message: #6232589
Major_Rampage: Howdy Folks as I mentioned in other threads, those small
discounts are the in game discounts on garage slots being applied
to the existing gift shop packages.
Subject: WG never fails to disappoint
Link on message: #6232589
Link on message: #6232589
Major_Rampage: Howdy Folks as I mentioned in other threads, those small
discounts are the in game discounts on garage slots being applied
to the existing gift shop packages.
Subject: he shoved the snow, got an IS-6
Link on message: #6232247
Link on message: #6232247
pizzastorm: Yay for awesome older siblings. Happy holidays. You hit me with the
sappy bomb 
Subject: How To Play Worse Than A Bot
Link on message: #6232217
Kryxal, on Dec 24 2013 - 06:45, said: Going out and dying uselessly without lighting stuff up is worse
than AFK, because the enemy knows where your tank is (not)
now. They don't know that the AFKer won't just pop up
somewhere, but a dead tank isn't doing much.
Link on message: #6232217
Kryxal, on Dec 24 2013 - 06:45, said: Going out and dying uselessly without lighting stuff up is worse
than AFK, because the enemy knows where your tank is (not)
now. They don't know that the AFKer won't just pop up
somewhere, but a dead tank isn't doing much.pizzastorm: This is true. I have seen games end in draws when low health
enemies were afraid that the last tank would pop out and one shot
them all. Meanwhile the tier 8 is sitting at base and has not moved
at all =(
Subject: Shooting on the move
Link on message: #6232174
Link on message: #6232174
pizzastorm: As stated before, some tanks do pretty well while shooting on the
move. There is also equipment that you can mount as well as crew
skills you can learn (smooth ride, snap shot) that will help with
your accuracy on the move. I wouldn't recommend relying on it but
there are definitely instances where it is needed and can be
effective.
Subject: Skirmish 50
Link on message: #6231979
Link on message: #6231979
Yoott: Hey Guys My apologies for the server issues causing
battles to pop wrong and the settings to be askew.
NONE OF THE BATTLES FROM LAST NIGHT WILL COUNT - I am sorry for
this but it is the fairest way as not everyone that played was on
even footing last night We will be resetting the
brackets for tonight, You will play the same opponents tonight at
the same time as last night and we will start the tournament over.
We will be handing out more pries at the end as the tournament will
not complete by Sunday with just 1 winner. Again I
apologize for the issues, they have been fixed "fingers crossed"
and we will proceed.
Subject: Skirmish 50
Link on message: #6231979
Link on message: #6231979
Yoott: Hey Guys My apologies for the server issues causing
battles to pop wrong and the settings to be askew.
NONE OF THE BATTLES FROM LAST NIGHT WILL COUNT - I am sorry for
this but it is the fairest way as not everyone that played was on
even footing last night We will be resetting the
brackets for tonight, You will play the same opponents tonight at
the same time as last night and we will start the tournament over.
We will be handing out more pries at the end as the tournament will
not complete by Sunday with just 1 winner. Again I
apologize for the issues, they have been fixed "fingers crossed"
and we will proceed.
Subject: Skirmish 50
Link on message: #6231979
Link on message: #6231979
Yoott: Hey Guys My apologies for the server issues causing
battles to pop wrong and the settings to be askew.
NONE OF THE BATTLES FROM LAST NIGHT WILL COUNT - I am sorry for
this but it is the fairest way as not everyone that played was on
even footing last night We will be resetting the
brackets for tonight, You will play the same opponents tonight at
the same time as last night and we will start the tournament over.
We will be handing out more pries at the end as the tournament will
not complete by Sunday with just 1 winner. Again I
apologize for the issues, they have been fixed "fingers crossed"
and we will proceed.
Subject: Accidentally ordered gold and silver for World of Warplanes !
Link on message: #6230238
Link on message: #6230238
CatStalker: Don't spend anything and contact support immediately. Can't say for
sure it's something that they can reverse, but chances are much
better if none of the gold or credits have been used.
Subject: The Imperial Steel Event
Link on message: #6227508
handbrake, on Dec 23 2013 - 16:21, said: is it top cumulative XP for the month or best single game?
Link on message: #6227508
handbrake, on Dec 23 2013 - 16:21, said: is it top cumulative XP for the month or best single game?Major_Rampage: It's the top XP in a single battle, not counting
bonuses from first win, premium, or missions. We
are updating the article to reflect this.
Subject: The Imperial Steel Event
Link on message: #6227508
handbrake, on Dec 23 2013 - 16:21, said: is it top cumulative XP for the month or best single game?
Link on message: #6227508
handbrake, on Dec 23 2013 - 16:21, said: is it top cumulative XP for the month or best single game?Major_Rampage: It's the top XP in a single battle, not counting
bonuses from first win, premium, or missions. We
are updating the article to reflect this.
Subject: The Imperial Steel Event
Link on message: #6227508
handbrake, on Dec 23 2013 - 16:21, said: is it top cumulative XP for the month or best single game?
Link on message: #6227508
handbrake, on Dec 23 2013 - 16:21, said: is it top cumulative XP for the month or best single game?Major_Rampage: It's the top XP in a single battle, not counting
bonuses from first win, premium, or missions. We
are updating the article to reflect this.
Subject: eSports- NA Weekly Show - Fridays 5 - 6 PM PST
Link on message: #6227359
Link on message: #6227359
dance210: Next eSports show: Friday, Dec. 27, 2013 from 5 - 6 pm PST
Starting Jan. 2, 2014, the eSports show will be moving to Thursdays
from 4 - 5 pm. This move was done to avoid conflicting
with our weekly WGLNA
Gold League broadcasts, which take place Thurs. - Sun. starting
at 5 pm PST. As a reminder, we are asking all players to
submit any interesting/unique/funny tournament replays to
esports-na@wargaming.net. Players with replays selected to be
showcased on the eSports show will receive 200 gold. We are
also looking for any questions you would like answered during the
show or suggestions for what you would like to see each week. Those
can be emailed to esports-na@wargaming.net as well. Thanks
guys!
Subject: 12 days of Tankmas MASTER THREAD
Link on message: #6226537
FalconDance, on Dec 23 2013 - 14:18, said: I.e. there is no discount on the bundles. You guys just threw
a bunch of tanks together and calculated a non-discounted a price
tag that (likely) few will be able to justify spending. I'm
no business whiz, but that business model is a complete failure of
logic.
Link on message: #6226537
FalconDance, on Dec 23 2013 - 14:18, said: I.e. there is no discount on the bundles. You guys just threw
a bunch of tanks together and calculated a non-discounted a price
tag that (likely) few will be able to justify spending. I'm
no business whiz, but that business model is a complete failure of
logic.Major_Rampage: Most of these Tanksmas packages do have a 10% added value if
you look at today's package all of the non-tier 8 tanks are
included at no additional charge for picking up the bundle.
Subject: 12 days of Tankmas MASTER THREAD
Link on message: #6226537
FalconDance, on Dec 23 2013 - 14:18, said: I.e. there is no discount on the bundles. You guys just threw
a bunch of tanks together and calculated a non-discounted a price
tag that (likely) few will be able to justify spending. I'm
no business whiz, but that business model is a complete failure of
logic.
Link on message: #6226537
FalconDance, on Dec 23 2013 - 14:18, said: I.e. there is no discount on the bundles. You guys just threw
a bunch of tanks together and calculated a non-discounted a price
tag that (likely) few will be able to justify spending. I'm
no business whiz, but that business model is a complete failure of
logic.Major_Rampage: Most of these Tanksmas packages do have a 10% added value if
you look at today's package all of the non-tier 8 tanks are
included at no additional charge for picking up the bundle.
Subject: 12 days of Tankmas MASTER THREAD
Link on message: #6226537
FalconDance, on Dec 23 2013 - 14:18, said: I.e. there is no discount on the bundles. You guys just threw
a bunch of tanks together and calculated a non-discounted a price
tag that (likely) few will be able to justify spending. I'm
no business whiz, but that business model is a complete failure of
logic.
Link on message: #6226537
FalconDance, on Dec 23 2013 - 14:18, said: I.e. there is no discount on the bundles. You guys just threw
a bunch of tanks together and calculated a non-discounted a price
tag that (likely) few will be able to justify spending. I'm
no business whiz, but that business model is a complete failure of
logic.Major_Rampage: Most of these Tanksmas packages do have a 10% added value if
you look at today's package all of the non-tier 8 tanks are
included at no additional charge for picking up the bundle.
Subject: World of Tanks 8.10 Update
Link on message: #6225316
Link on message: #6225316
AgentXIII: Release Notes New Content Gameplay Changes Graphics & User Interface
Changes to Vehicle
Characteristics Other Bugfixes and Changes 8.10
Update Notes New Content Added Japanese Tech Tree: Renault
Otsu, tier I Light Tank. Credited to all registered players, with
100% trained crew and Garage slot Type 95 Ha-Go, tier II Light Tank
Type 98 Ke-Ni, tier III Light Tank Type 5 Ke-Ho, tier IV Light Tank
Chi-Ni, tier II Medium Tank Type 97 Chi-Ha, tier III Medium Tank
Type 1 Chi-He, tier IV Medium Tank Type 3 Chi-NU, tier V Medium
Tank Type 4 Chi-To, tier VI Medium Tank Type 5 Chi-Ri, tier VII
Medium Tank STA-1, tier VIII Medium tank Type 61 tier IX Medium
Tank STB-1, tier X Medium Tank Added top-tier USSR Medium Tanks:
Object 430 Variant II, tier IX Object 430, tier X Japanese Premium
Type 3 Chi-Nu Kai tank (tier V) added to the in-game shop Chinese
Premium 'Type 64' light tank (tier VI) added to the in-game shop
New map in Japanese setting: 'Hidden Village,' added for testing.
Some parameters: 1000x1000m large; spring setting with village in
the valley Gameplay Changes 'Port' map removed from Random
battles Reworked and/or fixed several gameplay moments on
'Karelia,' 'Mines,' 'El-Halluf,' 'Airfield' and 'Steppes' maps
'Airfield,' 'Komarin,' 'Live-Oaks,' 'Siegfried line,' 'Sand River,'
'Serene Coast,' 'Swamp,' 'Tundra' maps added to Team Battle mode
Added possibility for AP and APCR shells to go through "small"
objects: fences, benches, columns, etc. With object penetration,
the final armor penetration parameter of the shell will be
decreased and the object destroyed Added +5% coefficient to XP
received in 'Team Battle' game mode Changed the way personal rating
is calculated Removed crediting of Battle Hero achievements, Epic
Achievements, Commemorative Achievements, several medals and titles
of Honour: 'Survivor,' 'Kamikaze,' 'Invincible,' 'Raider,'
'Bombardier,' 'Reaper,' 'Sharpshooter' from Tank Company battles
'Ranger' moved to Epic Achievements and renamed to 'Naidin's Medal'
Graphics & User Interface For "Improved" graphics setting:
Reworked lighting on all maps: reset density, colors, brightness,
and changed locations of light sources. Significantly increased
texture accuracy Fully re-worked fog Added dynamic shadows from
clouds Added possibility to select one full-screen filter from
predefined list -- filters vary by density, colors, and brightness
settings Reworked "bloom" effect Added light ray effects and lenses
on the sun Added motion blur effect for movement Significantly
improved Battle Missions UI Added information about current
specials and discounts to the client Improved and fixed small
issues in 'Statistics' tab Significantly improved and added several
fixes to Team Battle UI Added 'Save last replay' option, which
stores replays of only the last battle and removes the previous one
In after-battle statistics, Credit and XP received for 'Honorable
Resistance' is listed separate from regular XP and Credits received
for the battle Experience is now converted to Free XP according to
the vehicle list order Returned 'Last time player played a battle'
to the 'Statistics' tab Increased the draw distance preset for
different settings: 'Low' settings will now have same preset as
'Very High' settings, while 'Minimal' reserve preset id similar to
'High' settings Created a smoother zooming of camera per mouse
scrolling in 'arcade' view Changes to Vehicle
Characteristics Fixed the shape of T69 and T54E1 turrets Fixed the
armor of 'IS-3' turret for WZ-111 model 1-4 tank Fixed the model of
frontal armour 'nose' of Lorraine 40t. tank Fixed earlier drowning
of German Rhm.-Borsig Waffenträger TD Changed the longitude of
12.8cm Rhm.-Borsig Waffenträger. TD gun Added welds and 'window'
for reticle in Waffenträger auf E 100 hatch Improved suspension
quality for all tanks on IS and KV series (includes all
modifications) Fixed Object 140 turret armoring Increased speed of
Maus turret traverse by 2 degrees Because of historical reasons,
changed the characteristics of Lowe tank: top armoured plate
thickness increased by 20mm, weight decreased by 2.5 tons,
increased ammo storage to 40 rounds, increased gun inclination and
declination angles. Fixed small incorrect points of damage and
visual models of Conqueror and Panzerjäger I vehicles Fixed the
longitude of E-50 guns, which was incorrect since the gun mantles
rework Changed the color tint for Chinese Premium tanks: Type 59,
T-34-3, 112, Type 64 Fixed small issues with visual models
of Rhm.-Borsig Waffentrager, Pz.Sfl. V, IS-6, StuG III, Object
416, AMX 50 B, M4 Sherman, T1 Heavy Tank. Fixed incorrect size of
Ferdinand TD Returned possibility to repair turret turning
mechanism for Waffentrager auf Pz. IV. Added slot for second
emblem to Panther II tank for both turrets Added slot for second
emblem to E-50 tank first turret Fixed design of 76mm Gun M1A1
mounted on T1 Heavy Tank China Type 2597 Chi-Ha: Elevation
angle for 45mm 20K changed from с -21 to -20 degrees Elevation
angle for 57mm Gun Type 97 changed from с -21 to -20 degrees
Traverse speed for Type 97 turret changed from 44 to 30. Elevation
angle for 4mm Gun Type 1 changed from с -21 to -20 degrees
Traverse peed for Type 97-Kai turret changed from с 46 to 30. Note:
We managed to get updated information about the Chi-Ha tank along
with other Japanese models, so it was decided to make the
parameters for both Chinese and Japanese versions similar. WZ-111
model 1-4: IS-3 turret armor values are made similar to IS-3 Note:
Update 8.9 was known to include altered armor values according to
newly revealed IS-3 schemes, so 8.10 will feature changes in
the IS-3 turret for Chinese WZ-111 model 1-4. Germany Löwe:
Upper side hull armor became thicker by 20mm (from 80mm to 100mm)
Weight reduced by 2.5 tons. Ammo rack for 10.5 cm Kw.K. L/70
increased from 40 to 80 Elevation angle for 10.5 cm Kw.K. L/70
changed from -17 degrees to -38 degrees Depression angle for 10.5
cm Kw.K. L/70 changed from 6 degrees to 8 degrees
Note: Exploring the claims from our community regarding the
tank’s weight we have discovered that it didn’t correlate with real
documentation. So the number of amendments includes weight
decrease, hull armor corrections followed by ammo rack increase and
elevation angles. Maus: Traverse speed for Maus turret changed from
14 to 16 Note: It's no secret that all the tanks in the game
have higher traverse speed than they did in reality. When checking
updated documentation, we revealed that Maus had this parameter
lowered compared to other tank models. USSR IS: Ammo rack
for 122mm D2-5Т was changed from 26 to 28 Note: Ammo rack
for the IS with 122mm was altered accordingly to historical
data (28 shells). Object 140: After this tank was included in 8.8,
we got lots of complaints from our users related to the thin front
armor of its turret, making it too easy to penetrate. Previously
there wasn’t enough data to deal with this issue. After we got
additional data, the changes were applied. Now the armor has become
tougher, even though the armor values remained the same. The main
amendments concern frontal projection – now the sloped forehead and
side parts of the turret have values are closer to those for
vertical surfaces. So generally, a shell hitting a sloped surface
will have to travel through the armor width similar to vertical
surface. Other Bugfixes and Changes Fixed the placement of
Pz.Kpfw V/IV emblems on the turret Fixed the placing of emblems and
inscriptions on AMX 50 B tank hull Fixed rare cases of user
settings on server not saving Fixed performance drop at display of
tank destruction message Fixed voice chat turning off during
leaving of the battle Fixed the logic of the frag counter in the
top part of the screen Fixed rare issue when a round could fly
through a tank without damaging it Fixed display of tank outline
while aiming near a destroyed tank Fixed UI lagging caused by
display of numerous UI elements simultaneously Fixed uncontrolled
turning of the camera when entering SPG mode while player's vehicle
is hit Fixed 'Average XP per battle' display in tank crew's
personnel files Fixed message of radio operator skill
incompatibility in tooltip of IS-7 loader Fixed incorrect cases of
disconnecting player from server by 'spam_protection' Fixed rare
crash to desktop during map loading Fixed rare issue with losing
control of tank during battle Fixed cases of loading current and
not selected type of ammunition during reload of cassette. Fixed
rare issue with the lost statistics for some vehicles, which
happened after 8.9 release Fixed catapulting of small tanks during
entering small size objects on 'Tundra' map Fixed client freezing
during start of battle recording while also minimizing/maximizing
game window Fixed pressed button freeze during simultaneous
switching between windowed and fullscreen modes Fixed fuzzy display
of some achievements in 'Statistics' tab Fixed small issues with
'Exterior' camouflage and emblem setting windows Fixed different
reaction when pressing Esc without focusing on a specific dialogue
window
Subject: World of Tanks 8.10 Update
Link on message: #6225316
Link on message: #6225316
AgentXIII: Release Notes New Content
Gameplay Changes
Graphics & User
Interface Changes to Vehicle
Characteristics Other Bugfixes and
Changes 8.10 Update Notes New Content Added
Japanese Tech Tree: Renault Otsu, tier I Light Tank. Credited to
all registered players, with 100% trained crew and Garage slot Type
95 Ha-Go, tier II Light Tank Type 98 Ke-Ni, tier III Light Tank
Type 5 Ke-Ho, tier IV Light Tank Chi-Ni, tier II Medium Tank Type
97 Chi-Ha, tier III Medium Tank Type 1 Chi-He, tier IV Medium Tank
Type 3 Chi-NU, tier V Medium Tank Type 4 Chi-To, tier VI Medium
Tank Type 5 Chi-Ri, tier VII Medium Tank STA-1, tier VIII Medium
tank Type 61 tier IX Medium Tank STB-1, tier X Medium Tank Added
top-tier USSR Medium Tanks: Object 430 Variant II, tier IX Object
430, tier X Japanese Premium Type 3 Chi-Nu Kai tank (tier V) added
to the in-game shop Chinese Premium 'Type 64' light tank (tier VI)
added to the in-game shop New map in Japanese setting: 'Hidden
Village,' added for testing. Some parameters: 1000x1000m large;
spring setting with village in the valley Gameplay Changes
'Port' map removed from Random battles Reworked and/or fixed
several gameplay moments on 'Karelia,' 'Mines,' 'El-Halluf,'
'Airfield' and 'Steppes' maps 'Airfield,' 'Komarin,' 'Live-Oaks,'
'Siegfried line,' 'Sand River,' 'Serene Coast,' 'Swamp,' 'Tundra'
maps added to Team Battle mode Added possibility for AP and APCR
shells to go through "small" objects: fences, benches, columns,
etc. With object penetration, the final armor penetration parameter
of the shell will be decreased and the object destroyed Added +5%
coefficient to XP received in 'Team Battle' game mode Changed the
way personal rating is calculated Removed crediting of Battle Hero
achievements, Epic Achievements, Commemorative Achievements,
several medals and titles of Honour: 'Survivor,' 'Kamikaze,'
'Invincible,' 'Raider,' 'Bombardier,' 'Reaper,' 'Sharpshooter' from
Tank Company battles 'Ranger' moved to Epic Achievements and
renamed to 'Naidin's Medal' Graphics & User Interface For
"Improved" graphics setting: Reworked lighting on all maps: reset
density, colors, brightness, and changed locations of light
sources. Significantly increased texture accuracy Fully re-worked
fog Added dynamic shadows from clouds Added possibility to select
one full-screen filter from predefined list -- filters vary by
density, colors, and brightness settings Reworked "bloom" effect
Added light ray effects and lenses on the sun Added motion blur
effect for movement Significantly improved Battle Missions UI Added
information about current specials and discounts to the client
Improved and fixed small issues in 'Statistics' tab Significantly
improved and added several fixes to Team Battle UI Added 'Save last
replay' option, which stores replays of only the last battle and
removes the previous one In after-battle statistics, Credit and XP
received for 'Honorable Resistance' is listed separate from regular
XP and Credits received for the battle Experience is now converted
to Free XP according to the vehicle list order Returned 'Last time
player played a battle' to the 'Statistics' tab Increased the draw
distance preset for different settings: 'Low' settings will now
have same preset as 'Very High' settings, while 'Minimal' reserve
preset id similar to 'High' settings Created a smoother zooming of
camera per mouse scrolling in 'arcade' view Changes to
Vehicle Characteristics Fixed the shape of T69 and T54E1 turrets
Fixed the armor of 'IS-3' turret for WZ-111 model 1-4 tank Fixed
the model of frontal armour 'nose' of Lorraine 40t. tank Fixed
earlier drowning of German Rhm.-Borsig Waffenträger TD Changed the
longitude of 12.8cm Rhm.-Borsig Waffenträger. TD gun Added welds
and 'window' for reticle in Waffenträger auf E 100 hatch Improved
suspension quality for all tanks on IS and KV series (includes all
modifications) Fixed Object 140 turret armoring Increased speed of
Maus turret traverse by 2 degrees Because of historical reasons,
changed the characteristics of Lowe tank: top armoured plate
thickness increased by 20mm, weight decreased by 2.5 tons,
increased ammo storage to 40 rounds, increased gun inclination and
declination angles. Fixed small incorrect points of damage and
visual models of Conqueror and Panzerjäger I vehicles Fixed the
longitude of E-50 guns, which was incorrect since the gun mantles
rework Changed the color tint for Chinese Premium tanks: Type 59,
T-34-3, 112, Type 64 Fixed small issues with visual models
of Rhm.-Borsig Waffentrager, Pz.Sfl. V, IS-6, StuG III, Object
416, AMX 50 B, M4 Sherman, T1 Heavy Tank. Fixed incorrect size of
Ferdinand TD Returned possibility to repair turret turning
mechanism for Waffentrager auf Pz. IV. Added slot for second
emblem to Panther II tank for both turrets Added slot for second
emblem to E-50 tank first turret Fixed design of 76mm Gun M1A1
mounted on T1 Heavy Tank China Type 2597 Chi-Ha: Elevation
angle for 45mm 20K changed from с -21 to -20 degrees Elevation
angle for 57mm Gun Type 97 changed from с -21 to -20 degrees
Traverse speed for Type 97 turret changed from 44 to 30. Elevation
angle for 4mm Gun Type 1 changed from с -21 to -20 degrees
Traverse peed for Type 97-Kai turret changed from с 46 to 30. Note:
We managed to get updated information about the Chi-Ha tank along
with other Japanese models, so it was decided to make the
parameters for both Chinese and Japanese versions similar. WZ-111
model 1-4: IS-3 turret armor values are made similar to IS-3 Note:
Update 8.9 was known to include altered armor values according to
newly revealed IS-3 schemes, so 8.10 will feature changes in
the IS-3 turret for Chinese WZ-111 model 1-4. Germany Löwe:
Upper side hull armor became thicker by 20mm (from 80mm to 100mm)
Weight reduced by 2.5 tons. Ammo rack for 10.5 cm Kw.K. L/70
increased from 40 to 80 Elevation angle for 10.5 cm Kw.K. L/70
changed from -17 degrees to -38 degrees Depression angle for 10.5
cm Kw.K. L/70 changed from 6 degrees to 8 degrees
Note: Exploring the claims from our community regarding the
tank’s weight we have discovered that it didn’t correlate with real
documentation. So the number of amendments includes weight
decrease, hull armor corrections followed by ammo rack increase and
elevation angles. Maus: Traverse speed for Maus turret changed from
14 to 16 Note: It's no secret that all the tanks in the game
have higher traverse speed than they did in reality. When checking
updated documentation, we revealed that Maus had this parameter
lowered compared to other tank models. USSR IS: Ammo rack
for 122mm D2-5Т was changed from 26 to 28 Note: Ammo rack
for the IS with 122mm was altered accordingly to historical
data (28 shells). Object 140: After this tank was included in 8.8,
we got lots of complaints from our users related to the thin front
armor of its turret, making it too easy to penetrate. Previously
there wasn’t enough data to deal with this issue. After we got
additional data, the changes were applied. Now the armor has become
tougher, even though the armor values remained the same. The main
amendments concern frontal projection – now the sloped forehead and
side parts of the turret have values are closer to those for
vertical surfaces. So generally, a shell hitting a sloped surface
will have to travel through the armor width similar to vertical
surface. Other Bugfixes and Changes Fixed the placement of
Pz.Kpfw V/IV emblems on the turret Fixed the placing of emblems and
inscriptions on AMX 50 B tank hull Fixed rare cases of user
settings on server not saving Fixed performance drop at display of
tank destruction message Fixed voice chat turning off during
leaving of the battle Fixed the logic of the frag counter in the
top part of the screen Fixed rare issue when a round could fly
through a tank without damaging it Fixed display of tank outline
while aiming near a destroyed tank Fixed UI lagging caused by
display of numerous UI elements simultaneously Fixed uncontrolled
turning of the camera when entering SPG mode while player's vehicle
is hit Fixed 'Average XP per battle' display in tank crew's
personnel files Fixed message of radio operator skill
incompatibility in tooltip of IS-7 loader Fixed incorrect cases of
disconnecting player from server by 'spam_protection' Fixed rare
crash to desktop during map loading Fixed rare issue with losing
control of tank during battle Fixed cases of loading current and
not selected type of ammunition during reload of cassette. Fixed
rare issue with the lost statistics for some vehicles, which
happened after 8.9 release Fixed catapulting of small tanks during
entering small size objects on 'Tundra' map Fixed client freezing
during start of battle recording while also minimizing/maximizing
game window Fixed pressed button freeze during simultaneous
switching between windowed and fullscreen modes Fixed fuzzy display
of some achievements in 'Statistics' tab Fixed small issues with
'Exterior' camouflage and emblem setting windows Fixed different
reaction when pressing Esc without focusing on a specific dialogue
window
Subject: Just got my First Tier 7
Link on message: #6224727
Link on message: #6224727
pizzastorm: I also went up the IS line pretty quickly. I stopped at the IS-3
and played games with all the tanks in that line that I had
unlocked. Really it is up to you. Some people find certain
tiers more fun or easier than others.
Subject: Congrats to customer support
Link on message: #6224583
SJKat, on Dec 18 2013 - 17:14, said: I will place this here as I feel it will get the most exposure to
the community. Recently I made a purchase of the 7000Gold. 7,000,
000 silver 7 days premium package. Much to my dismay the 7,000,000
silver did not appear in my WoT account. I contacted customer
service about it and was notified by them that the 7,000,000 silver
was for WoWP while the rest would be account wide. It was my
mistake however they were kind enough to credit my WoT account the
7,000,000 silver. So my friends be aware the 7,7,7
bundle is 7,000 gold (account wide) 7,000,000 silver (WoWP) 7 days
premium (account wide) Many thanks to Mr Michael Watson and
Mr Irvin Hale (customer support reps) for their help in what was
actually my mistake. You are a credit to your profession and I
thank you. Merry Christmas gentleman. I will now endure the
slings and arrows of the community for being a dumbass.
Thanks again WoT customer support!
Link on message: #6224583
SJKat, on Dec 18 2013 - 17:14, said: I will place this here as I feel it will get the most exposure to
the community. Recently I made a purchase of the 7000Gold. 7,000,
000 silver 7 days premium package. Much to my dismay the 7,000,000
silver did not appear in my WoT account. I contacted customer
service about it and was notified by them that the 7,000,000 silver
was for WoWP while the rest would be account wide. It was my
mistake however they were kind enough to credit my WoT account the
7,000,000 silver. So my friends be aware the 7,7,7
bundle is 7,000 gold (account wide) 7,000,000 silver (WoWP) 7 days
premium (account wide) Many thanks to Mr Michael Watson and
Mr Irvin Hale (customer support reps) for their help in what was
actually my mistake. You are a credit to your profession and I
thank you. Merry Christmas gentleman. I will now endure the
slings and arrows of the community for being a dumbass.
Thanks again WoT customer support! pizzastorm: Glad we were able to help you. Happy Holidays!
Subject: Preimum shop gold not working !
Link on message: #6224516
Link on message: #6224516
Major_Rampage: Howdy Folks! This looks like it has been resolved, and
support is working to make sure everyone who purchased this package
should have their gold. If you do not yet have your gold,
from a purchase of these packages please contact support and
they will take care of you.
Subject: Preimum shop gold not working !
Link on message: #6224516
Link on message: #6224516
Major_Rampage: Howdy Folks! This looks like it has been resolved, and
support is working to make sure everyone who purchased this package
should have their gold. If you do not yet have your gold,
from a purchase of these packages please contact support and
they will take care of you.
Subject: Preimum shop gold not working !
Link on message: #6224516
Link on message: #6224516
Major_Rampage: Howdy Folks! This looks like it has been resolved, and
support is working to make sure everyone who purchased this package
should have their gold. If you do not yet have your gold,
from a purchase of these packages please contact support and
they will take care of you.
Subject: Preimum shop gold not working !
Link on message: #6224484
Phantoms_Fury, on Dec 23 2013 - 09:24, said: If this is affecting you in any way? Seriously?
How many support tickets do you need?
Link on message: #6224484
Phantoms_Fury, on Dec 23 2013 - 09:24, said: If this is affecting you in any way? Seriously?
How many support tickets do you need?pizzastorm: As many as it takes
We want to make sure
everyone is taken care of.
Subject: Beware... It looks like the in game store is Broken
Link on message: #6224471
Link on message: #6224471
pizzastorm: I posted this in another thread but here it is again for this one!
Thank you for bringing this issue to us. We are definitely
aware of it and are working to get everything back in order. In the
meantime, if this is affecting you in any way, please submit a
ticket to our support staff
here: https://na.wargaming.net/support/core/Default/Index
Our staff will be working to resolve
your issue as quickly as possible. Thanks for your understanding.
Subject: In <3 w/ WG again... Mmm Japan *ଘ(੭*ˊᵕˋ)੭* ੈ✩‧₊˚
Link on message: #6224290
Link on message: #6224290
pizzastorm: Glad that you like it! I have yet to start up the Japanese line but
I am definitely going to.
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