Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Charged for Damaging platoonmates now?
Link on message: #6874738
Link on message: #6874738
Pigeon_of_War: Hey Tankers! Wolfshead010 hit the nail right on the
head, Prblmchild82. We had the team damage system over hauled
to further decrease players team damaging allies, and the
restriction for if you meet the threshold has been overhauled as
well. The full notes can be viewed here: http://forum.worldof...atch-notes-811/
Just bear in mind, team damage is always a bad
thing. 
Subject: WGLNA Summer Preseason
Link on message: #6873696
SILVER_FOX413, on Mar 28 2014 - 14:55, said: So WG, why 7 teams in most all groups, then 4 with 6, and 2 with 9?
when you could have made all groups even with 7 team?
Link on message: #6873696
SILVER_FOX413, on Mar 28 2014 - 14:55, said: So WG, why 7 teams in most all groups, then 4 with 6, and 2 with 9?
when you could have made all groups even with 7 team?dance210: The League had fewer overall battles compared to the other
teams. So that there would be the same overall number of
battles between teams, the league teams have more to make up that
difference. After today, most returning teams should have
the same number of battles, which will make scheduling easier for
tomorrow, and the coming weeks.
Subject: READ THIS BEFORE DOWNLOADING/LAUNCHING THE MAC WRAPPER!
Link on message: #6873444
Link on message: #6873444
Trevzor: ~This topic has been updated since October 22, 2014~ PIgeon_Of_War
Hello Tankers! We hope that you are excited to get
into the Mac Wrapper, enabling you to play World of Tanks on your
Mac system. First, we would like to remind you that
the Mac Wrapper is still in its testing phase. This means that
there is a very limited amount of support we can offer
for the Wrapper and client within. Do not alter or remove
files from the Wrapper itself. These files that you see when you
"View Package Contents" are reference files only. They are used to
call to the actual files that are updated properly. To
download the Wrapper, follow this link: The Download Link is HERE.
DOWNLOADING WORLD OF TANKS: When you have finished downloading the
Wrapper and launch it for the first time, the World of Tanks
Launcher will pop up and begin to download the game. Currently this
the only way to install World of Tanks onto your Mac. Files are
being placed in a specific file system and currently cannot be
dropped in. Once the game client is downloaded, you can log
in and play just like Windows World of Tanks. You are on the same
servers and using the same tanks and controls as the Windows client
users. MODDING MAC WORLD OF TANKS: Right now, the client can
be modded just like the Windows client, but I personally have found
that some mods are far less stable in the Mac Wrapper client than
in the standard Windows client. MOD AT YOUR OWN RISK. The
res_mods folder can be found in Documents/World_of_Tanks.
SUPPORT FOR THE MAC WRAPPER CLIENT: Right now, all support for the
Mac Wrapper will be done through this section of the forum. Once
again: ALL SUPPORT FOR THE MAC WRAPPER CLIENT WILL BE DONE THROUGH
THIS SECTION OF THE FORUMS Edited~ Support Tickets for the
MacWrapper will be redirected back to the WoT MacWrapper Forums
~PIgeon_of_War
Subject: How to report issues with your Mac Wrapper
Link on message: #6873311
Link on message: #6873311
Trevzor: Tankers! As the READ THIS POST FIRST thread stated, there is
a very limited amount of support we can offer for the Mac Wrapper.
Reporting the type of issue you have is the first step in
receiving help for your issue. HOW TO FORMAT YOUR SUPPORT
SECTION POST: When you post your issue to the support section, we
are looking for some very specific information that our developers
are going to look at while this project is in development. We need
you to post your Influx_PS log, the last 4 entries of your
Python log, and the hardware details of your Mac. The Influx and
Python logs can be found in the Documents/World_of_Tanks folder.
Hardware details can be found in "About this Mac" EXAMPLE
[Type a description of your issue here. Remember to be as specific
as possible as the more specifics we have the more likely we will
be able to help] Influx_PS log: «««««
Bold, Underlined, and spoilers please Warning: PS::ERROR
FrameRender_Pause(??????? ???????? ?? ?????????????) Warning:
PS::ERROR FrameRender_Pause(??????? ???????? ?? ?????????????)
ERROR: MCMD_DEVICE_LOST
ERROR: MCMD_DEVICE_RESET
Info: preload start -------------------------------
Info: load default --
Info: preload start -------------------------------
ERROR: Shaders not found :
Warning: PS::RegisterShader \data\shaders\ps_water.fx \data\specialeffects\textures\eff_tex.dds
Warning: PS::RegisterShader \data\shaders\ps_long.fx \data\specialeffects\textures\eff_tex.dds
Warning: PS::RegisterShader \data\shaders\ps.fx \data\specialeffects\textures\eff_tex.dds
Info: preload done ------------------------------------
Info: load def done --
Info: preload done ------------------------------------
ERROR: MCMD_DEVICE_LOST Python log: ««««« Bold, Underlined, and spoilers please /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 16:16:28 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/39_crimea
Traceback (most recent call last):
File "scripts/client/AvatarInputHandler/aims.py", line 421, in setReloadingFromReplay
File "scripts/client/AvatarInputHandler/aims.py", line 448, in _setReloadingAsPercent
File "scripts/client/AvatarInputHandler/aims.py", line 544, in _flashCall
File "scripts/client/gui/Scaleform/Flash.py", line 128, in call
File "scripts/client/gui/Scaleform/Flash.py", line 70, in movie
AttributeError: 'ArcadeAim' object has no attribute 'component'
PostProcessing.Phases.fini() \------------------------------------------------------------------------------------------------------------------------/ /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 16:29:10 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/hangar_premium
[WARNING.GUI] (scripts/client/gui/Scaleform/Flash.py, 261): Incapsulation waas broken. unitChannelComponent.sendButton can be not disposed!
[WARNING.GUI] (scripts/client/gui/Scaleform/Flash.py, 261): Incapsulation waas broken. unitChannelComponent.sendButton can be not disposed!
PostProcessing.Phases.fini()
[EXCEPTION] (scripts/common/Event.py, 34):
Traceback (most recent call last):
File "scripts/common/Event.py", line 32, in __call__
File "scripts/client/LightFx/LightManager.py", line 254, in __onDisconnected
AttributeError: 'NoneType' object has no attribute 'setStartupLights' \------------------------------------------------------------------------------------------------------------------------/ /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 17:47:54 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/hangar_premium
[SPACE] Loading space: spaces/hangar_premium
[SPACE] Loading space: spaces/86_himmelsdorf_winter
PostProcessing.Phases.fini()
[EXCEPTION] (scripts/common/Event.py, 34):
Traceback (most recent call last):
File "scripts/common/Event.py", line 32, in __call__
File "scripts/client/LightFx/LightManager.py", line 254, in __onDisconnected
AttributeError: 'NoneType' object has no attribute 'setStartupLights' \------------------------------------------------------------------------------------------------------------------------/ /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 17:53:53 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/86_himmelsdorf_winter
[SPACE] Loading space: spaces/hangar_premium
PostProcessing.Phases.fini()
[EXCEPTION] (scripts/common/Event.py, 34):
Traceback (most recent call last):
File "scripts/common/Event.py", line 32, in __call__
File "scripts/client/LightFx/LightManager.py", line 254, in __onDisconnected
AttributeError: 'NoneType' object has no attribute 'setStartupLights' \------------------------------------------------------------------------------------------------------------------------/ Mac Hardware Information: ««««« Bold, Underlined, and spoilers please. (Overview and Graphics card only) Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro10,1 Processor Name: Intel Core i7 Processor Speed: 2.7 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 8 MB Memory: 16 GB Boot ROM Version: MBP101.00EE.B02 SMC Version (system): 2.3f35 Serial Number (system): C02J327DF51R Hardware UUID: DB3E57FA-FFF7-5599-9A15-3A071E37A2E1 NVIDIA GeForce GT 650M: Chipset Model: NVIDIA GeForce GT 650M Type: GPU Bus: PCIe PCIe Lane Width: x8 VRAM (Total): 1024 MB Vendor: NVIDIA (0x10de) Device ID: 0x0fd5 Revision ID: 0x00a2 ROM Revision: 3688 gMux Version: 3.2.19 [3.2.8] To find the information on the Hardware in you Mac, follow these steps: Step one:
Step
two:
Step
three:
Step
four:
All of
this information is key for us to be able to offer Support and take
steps to improve our Mac Wrapper. See you on the field of
combat!
ERROR: MCMD_DEVICE_RESET
Info: preload start -------------------------------
Info: load default --
Info: preload start -------------------------------
ERROR: Shaders not found :
Warning: PS::RegisterShader \data\shaders\ps_water.fx \data\specialeffects\textures\eff_tex.dds
Warning: PS::RegisterShader \data\shaders\ps_long.fx \data\specialeffects\textures\eff_tex.dds
Warning: PS::RegisterShader \data\shaders\ps.fx \data\specialeffects\textures\eff_tex.dds
Info: preload done ------------------------------------
Info: load def done --
Info: preload done ------------------------------------
ERROR: MCMD_DEVICE_LOST Python log: ««««« Bold, Underlined, and spoilers please /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 16:16:28 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/39_crimea
Traceback (most recent call last):
File "scripts/client/AvatarInputHandler/aims.py", line 421, in setReloadingFromReplay
File "scripts/client/AvatarInputHandler/aims.py", line 448, in _setReloadingAsPercent
File "scripts/client/AvatarInputHandler/aims.py", line 544, in _flashCall
File "scripts/client/gui/Scaleform/Flash.py", line 128, in call
File "scripts/client/gui/Scaleform/Flash.py", line 70, in movie
AttributeError: 'ArcadeAim' object has no attribute 'component'
PostProcessing.Phases.fini() \------------------------------------------------------------------------------------------------------------------------/ /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 16:29:10 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/hangar_premium
[WARNING.GUI] (scripts/client/gui/Scaleform/Flash.py, 261): Incapsulation waas broken. unitChannelComponent.sendButton can be not disposed!
[WARNING.GUI] (scripts/client/gui/Scaleform/Flash.py, 261): Incapsulation waas broken. unitChannelComponent.sendButton can be not disposed!
PostProcessing.Phases.fini()
[EXCEPTION] (scripts/common/Event.py, 34):
Traceback (most recent call last):
File "scripts/common/Event.py", line 32, in __call__
File "scripts/client/LightFx/LightManager.py", line 254, in __onDisconnected
AttributeError: 'NoneType' object has no attribute 'setStartupLights' \------------------------------------------------------------------------------------------------------------------------/ /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 17:47:54 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/hangar_premium
[SPACE] Loading space: spaces/hangar_premium
[SPACE] Loading space: spaces/86_himmelsdorf_winter
PostProcessing.Phases.fini()
[EXCEPTION] (scripts/common/Event.py, 34):
Traceback (most recent call last):
File "scripts/common/Event.py", line 32, in __call__
File "scripts/client/LightFx/LightManager.py", line 254, in __onDisconnected
AttributeError: 'NoneType' object has no attribute 'setStartupLights' \------------------------------------------------------------------------------------------------------------------------/ /------------------------------------------------------------------------------------------------------------------------\
BigWorld Release Client (compiled at 13:35:08 Jan 30 2014) starting on Thu Mar 27 17:53:53 2014 Checking ./res_mods/0.8.11: mods found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[ERROR] (scripts/common/DestructiblesCache.py, 454): Destructibles effect inf_envEU_015_IceFloe_01 is not found
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[NOTE] (scripts/client/post_processing/__init__.py, 275): The quality = 0 was selected.
[SPACE] Loading space: spaces/86_himmelsdorf_winter
[SPACE] Loading space: spaces/hangar_premium
PostProcessing.Phases.fini()
[EXCEPTION] (scripts/common/Event.py, 34):
Traceback (most recent call last):
File "scripts/common/Event.py", line 32, in __call__
File "scripts/client/LightFx/LightManager.py", line 254, in __onDisconnected
AttributeError: 'NoneType' object has no attribute 'setStartupLights' \------------------------------------------------------------------------------------------------------------------------/ Mac Hardware Information: ««««« Bold, Underlined, and spoilers please. (Overview and Graphics card only) Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro10,1 Processor Name: Intel Core i7 Processor Speed: 2.7 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 8 MB Memory: 16 GB Boot ROM Version: MBP101.00EE.B02 SMC Version (system): 2.3f35 Serial Number (system): C02J327DF51R Hardware UUID: DB3E57FA-FFF7-5599-9A15-3A071E37A2E1 NVIDIA GeForce GT 650M: Chipset Model: NVIDIA GeForce GT 650M Type: GPU Bus: PCIe PCIe Lane Width: x8 VRAM (Total): 1024 MB Vendor: NVIDIA (0x10de) Device ID: 0x0fd5 Revision ID: 0x00a2 ROM Revision: 3688 gMux Version: 3.2.19 [3.2.8] To find the information on the Hardware in you Mac, follow these steps: Step one:
Step
two:
Step
three:
Step
four:
All of
this information is key for us to be able to offer Support and take
steps to improve our Mac Wrapper. See you on the field of
combat!
Subject: Skirmish 11
Link on message: #6873264
Moguai, on Mar 28 2014 - 13:43, said: Yoott/Dance take a peek at Alpha Playoff Group 1s Starting times
please. 1 / 8 28.03.2014 18:30 Vanilla _:_
--- 28.03.2014 20:30 RED_K _:_
-Smoke-U-
28.03.2014 20:30 Everyone's
Magnets _:_ N.A.F.I.G.
GAMING 28.03.2014 20:30 Strike Force
_:_ Zeus
28.03.2014 20:30 SKSB _:_
Sons of
Helaman 28.03.2014 20:30 Bataillon
Québécois _:_ CHILE
28.03.2014 20:30 Scrubs
United Baddie Brigade _:_ Geeks
28.03.2014 20:30 Pine Tree
Riot _:_ ---
Link on message: #6873264
Moguai, on Mar 28 2014 - 13:43, said: Yoott/Dance take a peek at Alpha Playoff Group 1s Starting times
please. 1 / 8 28.03.2014 18:30 Vanilla _:_
--- 28.03.2014 20:30 RED_K _:_
-Smoke-U-
28.03.2014 20:30 Everyone's
Magnets _:_ N.A.F.I.G.
GAMING 28.03.2014 20:30 Strike Force
_:_ Zeus
28.03.2014 20:30 SKSB _:_
Sons of
Helaman 28.03.2014 20:30 Bataillon
Québécois _:_ CHILE
28.03.2014 20:30 Scrubs
United Baddie Brigade _:_ Geeks
28.03.2014 20:30 Pine Tree
Riot _:_ ---dance210: _:_ --- 28.03.2014 20:30 RED_K _:_
-Smoke-U-
28.03.2014 20:30 Everyone's
Magnets _:_ N.A.F.I.G.
GAMING 28.03.2014 20:30 Strike Force
_:_ Zeus
28.03.2014 20:30 SKSB _:_
Sons of
Helaman 28.03.2014 20:30 Bataillon
Québécois _:_ CHILE
28.03.2014 20:30 Scrubs
United Baddie Brigade _:_ Geeks
28.03.2014 20:30 Pine Tree
Riot _:_ --- Hey Moguai, Everything is showing
fine on our end. If you haven't done so, could you please refresh
your browser and/or try checking the times from a different
browser? This will help us determine if everything really is
set correctly or if there is a problem. Thanks!
Subject: Skirmish 11
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yet
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yetYoott: yep I am working on them now
Subject: Skirmish 11
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yet
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yetYoott: yep I am working on them now
Subject: Skirmish 11
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yet
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yetYoott: yep I am working on them now
Subject: Skirmish 11
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yet
Link on message: #6872871
LostMyMarbles, on Mar 28 2014 - 12:44, said: they have posted the Alpha play off schedules but not the beta yetYoott: yep I am working on them now
Subject: Razer Mouse Backorder
Link on message: #6872800
geographer, on Mar 28 2014 - 10:30, said: Actually HBFT, there is no mention of "limited numbers" of tank
codes in WGs advertisement on the WG website or in Razers
advertisement on their website.
Link on message: #6872800
geographer, on Mar 28 2014 - 10:30, said: Actually HBFT, there is no mention of "limited numbers" of tank
codes in WGs advertisement on the WG website or in Razers
advertisement on their website.HBFT: Sorry about the confusion! I can see how it would be
easy to miss because it is at the bottom of the page, but if one
were to look at the bottom of the main webpage announcement,
there is a portion that says: Please note, quantities
are limited!
Source: http://worldoftanks.com/en/news/17/world-tanks-mouse-mousepad-razer/
Subject: WoT Common Test
Link on message: #6872367
Link on message: #6872367
Trevzor: Heyo! You should also remember that the copy over rule
applies to your password as well. This means that if
you changed your password in the last month or so, it is your old
password that will be used for the test server.
Subject: Clan Wars Map Exhibition: Windstorm
Link on message: #6872121
Link on message: #6872121
Hypnotik: Just a reminder, all clans must be registered by tomorrow morning
at 9:00 AM PDT. Register at: http://worldoftanks.com/uc/tournaments/855-Clan_Wars_Map_Exhibition_Windstorm/
Be sure that everyone in your team is in your clan, or they
will be removed!
Subject: LANFest Sacramento Spring 2014
Link on message: #6871380
Link on message: #6871380
Content_WG: LANFest begins Friday, March 28th at 6:00 PM!
Full news text
Full news text
Subject: I had a Paypal chargeback, so now I want to pay WG what I owe but...
Link on message: #6870550
TheLastShadow2014, on Mar 27 2014 - 17:05, said: Thanks for all your effort AVELINE. I am afraid I need your
help again though... So, here is where I am at. They
said that my KarmaKoin transactions totalled $187.30, so I was
a little shy of the $199.48 USD ($39.49 + $159.99) I owe WG.
So, I took another KarmaKoin card and added another purchase
of about $24 USD, which is enough to cover the chargeback.
However, again my tickets seems to have gone into the
"ticket-black-hole". So, if you can use your magic once again
to help resolve my problem, I should be good to go and
"even-with-the-house". Again AVELINE, I can't thank you
enough for escalating my problem so I can get back to playing WoT
again. Just a little FYI - KarmaKoin cards in the US come in
dollar amounts of either $10 or $25. So, if you want to sell
something for purchase with KarmaKoin, it would be good to have the
amounts equal to the cards, like $10 worth of gold or $25 worth.
Right now, I purchase the 2,500 gold +16 days
for $20.49, and then I purchase 3 days of premium for $3.29.
I leave $1.22 on the card that I am not sure how I can even
use. This is just a hint of how we purchase game items and
the payment methods. Thanks again AVELINE, Dave
Link on message: #6870550
TheLastShadow2014, on Mar 27 2014 - 17:05, said: Thanks for all your effort AVELINE. I am afraid I need your
help again though... So, here is where I am at. They
said that my KarmaKoin transactions totalled $187.30, so I was
a little shy of the $199.48 USD ($39.49 + $159.99) I owe WG.
So, I took another KarmaKoin card and added another purchase
of about $24 USD, which is enough to cover the chargeback.
However, again my tickets seems to have gone into the
"ticket-black-hole". So, if you can use your magic once again
to help resolve my problem, I should be good to go and
"even-with-the-house". Again AVELINE, I can't thank you
enough for escalating my problem so I can get back to playing WoT
again. Just a little FYI - KarmaKoin cards in the US come in
dollar amounts of either $10 or $25. So, if you want to sell
something for purchase with KarmaKoin, it would be good to have the
amounts equal to the cards, like $10 worth of gold or $25 worth.
Right now, I purchase the 2,500 gold +16 days
for $20.49, and then I purchase 3 days of premium for $3.29.
I leave $1.22 on the card that I am not sure how I can even
use. This is just a hint of how we purchase game items and
the payment methods. Thanks again AVELINE, Dave
HBFT: Hello Dave! All of us in customer support normally
answer tickets in the order that we receive them. That having
been said, I can see your ticket in the queue and it is right up
there awaiting a response. I know that you're excited to
play again and we're all rooting to get you back to playing, so
please just bear with us a little longer and we'll get back to you
as soon as we are able. Cheers! :)
Subject: Razer Mouse Backorder
Link on message: #6870518
KaiserWilhelmShatner, on Mar 27 2014 - 23:59, said: My issue is not with the mouse being back order but rather the code
for the PZIV Hydro that is located inside the box. I am
afraid that the code will be limited to the first batch of mouse
(mice) and that I will get screwed over on the tank itself.
Also, on a side note, at the time of my purchase there was no
information or warning stating that Razer was out of the bundles
and would have to be back ordered. Does anyone have any
information on what the case might be?
Link on message: #6870518
KaiserWilhelmShatner, on Mar 27 2014 - 23:59, said: My issue is not with the mouse being back order but rather the code
for the PZIV Hydro that is located inside the box. I am
afraid that the code will be limited to the first batch of mouse
(mice) and that I will get screwed over on the tank itself.
Also, on a side note, at the time of my purchase there was no
information or warning stating that Razer was out of the bundles
and would have to be back ordered. Does anyone have any
information on what the case might be? HBFT: Does anyone have any information on what the case might be?
As far as I am aware, while limited, a pretty
sizable number of codes have been supplied to Razer for
distribution with these products. Of course, it should be
considered that the number of available codes are shared
globally. That having been said, as suggested before, the
best people to contact regarding the availability of the codes for
situations involving backorders are probably best directed to Razer
support itself (as they are the ones actually distributing the
physical copies of these codes). Here's to keeping my fingers
crossed for you!
Subject: Get Gold Page won't load correctly.
Link on message: #6870470
MuffinC4kes, on Mar 28 2014 - 05:49, said: I have the same issue on Firefox 27.0.1 and I cleared the history
and reopened the page but the same issue happened. So I remoted in
to my home pc you know? Because i'm at work and I am a dedicated
tanker! LOL It worked from firefox (same version) so it
might just be wonky.
Link on message: #6870470
MuffinC4kes, on Mar 28 2014 - 05:49, said: I have the same issue on Firefox 27.0.1 and I cleared the history
and reopened the page but the same issue happened. So I remoted in
to my home pc you know? Because i'm at work and I am a dedicated
tanker! LOL It worked from firefox (same version) so it
might just be wonky.HBFT: I think I have seen some information from different
people with a similar issue (even those who were using
Firefox) that had browser extensions enabled. (McAfee, pop-up
blockers, etc.) I do not have the problem here, so it's a
bit hard to test myself, but it would be neat to hear back as to
whether or not temporarily disabling browser extensions might
help.
Subject: Connection Interrupted
Link on message: #6869554
mp31b30q9, on Mar 27 2014 - 23:30, said: Simple...................Telia, and you simply refuse
to get rid of them. Even my ISP on a tech support housecall
said .....................Telia !!!
Scootin_Newton, on Mar 27 2014 - 23:39, said:
I have no Idea what you have asked for, I'm pretty computer illiterate
Link on message: #6869554
mp31b30q9, on Mar 27 2014 - 23:30, said: Simple...................Telia, and you simply refuse
to get rid of them. Even my ISP on a tech support housecall
said .....................Telia !!!Campagnolo: Hey hey! Well, the more tickets that get sent in the
more information we get to gather and report on! So bring on the
tickets!
Scootin_Newton, on Mar 27 2014 - 23:39, said: I have no Idea what you have asked for, I'm pretty computer illiterate
Campagnolo: Feel free to check this link for information on how to use
and send us a Ping Plotter
report: https://na.wargaming.net/support/Knowledgebase/Article/View/159/18/what-is-pingplotter-how-do-i-use-ping-plotter
-Camp
Subject: What is with all of the server errors
Link on message: #6869539
XxXHell_BoyXxX, on Mar 27 2014 - 23:23, said: If all of the people that have this problem submitted a ticket,
your support system would crash and never come back to life... Just
fix it for goodness sake, we pay you enough.
Link on message: #6869539
XxXHell_BoyXxX, on Mar 27 2014 - 23:23, said: If all of the people that have this problem submitted a ticket,
your support system would crash and never come back to life... Just
fix it for goodness sake, we pay you enough.Campagnolo: Unfortunately, it's not that simple.
When a player submits a ticket, we can at least rule out issues that may be unknown to the player at the time (hence why we ask for all these reports). Also, be assured that our support system wouldn't crash. ;) -Camp
When a player submits a ticket, we can at least rule out issues that may be unknown to the player at the time (hence why we ask for all these reports). Also, be assured that our support system wouldn't crash. ;) -Camp
Subject: As I can get a support ticket?
Link on message: #6869525
Seguita, on Mar 26 2014 - 16:18, said: I need to see if I have a chance to ask for a refund of the premium
tank Type 59 for same o less gold. thx.
Link on message: #6869525
Seguita, on Mar 26 2014 - 16:18, said: I need to see if I have a chance to ask for a refund of the premium
tank Type 59 for same o less gold. thx.Campagnolo: thx. Hey hey Seguita! We're not going to be
able to refund you for a premium tank that you used, but if you
mean you sold the Type 59 in the past, and want it back, you're
entitled to one premium tank restoration. Either way, I
recommend that you create a support ticket describing you issue in
more clarity, and we can help you out! -Camp
Subject: Get Gold Page won't load correctly.
Link on message: #6869501
BronyMarine1, on Mar 27 2014 - 23:08, said: Recently I went to the Get Gold page and something odd happened. It
loaded, but not correctly. Instead of the usual webpage format that
I have seen everywhere else, the page only contained a bunch of
blue text on a pure white background. They were all links that lead
to nowhere when I clicked on them. Can someone tell me what's going
on? And if there is anything on my end I can do to fix this? I am
rather new to this game and it could be that the get gold page is
just like that, but I doubt it. So, if anyone else is
experiencing this, or if anyone knows of a way for me to fix this,
please leave a comment. Thank you.
Link on message: #6869501
BronyMarine1, on Mar 27 2014 - 23:08, said: Recently I went to the Get Gold page and something odd happened. It
loaded, but not correctly. Instead of the usual webpage format that
I have seen everywhere else, the page only contained a bunch of
blue text on a pure white background. They were all links that lead
to nowhere when I clicked on them. Can someone tell me what's going
on? And if there is anything on my end I can do to fix this? I am
rather new to this game and it could be that the get gold page is
just like that, but I doubt it. So, if anyone else is
experiencing this, or if anyone knows of a way for me to fix this,
please leave a comment. Thank you.Campagnolo: Hey hey BronyMarine1, Have you tried using another web
browser and deleting your cache files? It sounds like the premium
shop may have just loaded up all wonky. Let us know how it
goes!
Subject: Connection Interrupted
Link on message: #6869477
Scootin_Newton, on Mar 27 2014 - 22:09, said: 3 times today I've had my game stopped by a Connection Interrupted
When I tried to start WOT/log back on the server couldn't be
found. I was unable to open up the WOT Forum either. My
cable provider ran some tests and said their was no problem with
them So what is causing this, it is no fun coming back to a Game
Loss because you were AFK the whole time, I just took an hour nap
and have been able to log back on finally, but I'm not looking
forward to this [edited] happening again
BigDollarBillz, on Mar 27 2014 - 22:55, said: Had it happen to me 4 times in the last 3 hours. Don't know what is
going on tonight.
Link on message: #6869477
Scootin_Newton, on Mar 27 2014 - 22:09, said: 3 times today I've had my game stopped by a Connection Interrupted
When I tried to start WOT/log back on the server couldn't be
found. I was unable to open up the WOT Forum either. My
cable provider ran some tests and said their was no problem with
them So what is causing this, it is no fun coming back to a Game
Loss because you were AFK the whole time, I just took an hour nap
and have been able to log back on finally, but I'm not looking
forward to this [edited] happening again Campagnolo: Hey hey guys (or gals, and all others I didn't quote in this
thread), If you haven't already, send in a ticket to
Support and we'll take a look at it. Make sure to include the
necessary files (DxDiag, python.log, and a Ping Plotter report
that has run for at least 15 minutes). We'll try and get you all
back in the game without issue. -Camp
BigDollarBillz, on Mar 27 2014 - 22:55, said: Had it happen to me 4 times in the last 3 hours. Don't know what is
going on tonight.Campagnolo:
Subject: What is with all of the server errors
Link on message: #6869456
Link on message: #6869456
Campagnolo: Hey Dragntyr, Feel free to submit a support ticket including
your DxDiag report, python.log, and a Ping Plotter report (make
sure to have this run at least 15 minutes undisturbed) so we can
see what's going on. -Camp
Subject: Repair Kit not working
Link on message: #6869230
HeavyEatYouUp, on Mar 27 2014 - 07:01, said: I had my tracks damaged to the point they turned red and needed to
be fixed by crew. I used my small repair kit which got me going
again. But they were still damaged, although it didn't show it. I
couldn't turn as well.
Link on message: #6869230
HeavyEatYouUp, on Mar 27 2014 - 07:01, said: I had my tracks damaged to the point they turned red and needed to
be fixed by crew. I used my small repair kit which got me going
again. But they were still damaged, although it didn't show it. I
couldn't turn as well. veganzombiez: Hrm, that's not something you'd want to happen. Send a
replay into Support and we'll take a look at
it!
Subject: Game Crashing in loading screen
Link on message: #6869197
Jarod4811, on Mar 27 2014 - 23:32, said: How do you delete the folders to get the game working again?
CIH7140, on Mar 27 2014 - 23:48, said: I deleted the folders but it is still not working.
Link on message: #6869197
Jarod4811, on Mar 27 2014 - 23:32, said: How do you delete the folders to get the game working again?veganzombiez: Deleting everything in the res_mod folder will usually clear
the game of mods.
CIH7140, on Mar 27 2014 - 23:48, said: I deleted the folders but it is still not working.veganzombiez: Send a ticket in to us at Support! Attach your DxDiag and
python log to the ticket, and we'll be able to investigate it
further. The python log will be in the root folder where you
installed World of Tanks.
Subject: Ghost trees on Ruinberg on Fire map
Link on message: #6869187
Link on message: #6869187
veganzombiez: I hear that our landscaping crew on Ruinsberg on Fire used too much
tree killer spray, so the trees have become immortal. In all
seriousness though, we do know about trees not being knocked down
on the map, and we've poked our developers about it.
Hopefully it'll be fixed in an upcoming patch!
Subject: New Recruits Weekend
Link on message: #6868303
kittikat, on Mar 27 2014 - 12:12, said: It's a shame that nothing shy of a WG Tank Company giving away Gold
(or CW downtime, for that matter) will actually make the Absolute
TCs happen, though.
themusgrat, on Mar 27 2014 - 13:24, said: you want to encourage people to play them period, regardless of win
or loss. Still, 6 months after I asked for this, it's nice to see
it happening.
Kuroialty, on Mar 27 2014 - 14:56, said: I like the EZ garage slot. Was expecting the missions to be
available to lower tiers than 4 though, for calling it a "newbie"
weekend.
Link on message: #6868303
kittikat, on Mar 27 2014 - 12:12, said: It's a shame that nothing shy of a WG Tank Company giving away Gold
(or CW downtime, for that matter) will actually make the Absolute
TCs happen, though.Hypnotik: So what you're saying is that I need to go break CW. I hear you
loud and clear kitti.
themusgrat, on Mar 27 2014 - 13:24, said: you want to encourage people to play them period, regardless of win
or loss. Still, 6 months after I asked for this, it's nice to see
it happening.Hypnotik: We've been getting some nice new functionality within the missions
system lately, and there's more yet to come. You can expect things
like Platoons and Tank Companies to be a fairly common occurrence
now that they are options available to us, since everyone likes
seeing their team work together for a win, which is what these
missions help to accomplish.
Kuroialty, on Mar 27 2014 - 14:56, said: I like the EZ garage slot. Was expecting the missions to be
available to lower tiers than 4 though, for calling it a "newbie"
weekend.Hypnotik: If we set them too low, then it's encouraging people to seal club.
Tier 4 is typically able to be reached within a couple hours, so
it's not out of reach for the new players.
Subject: Mid-Game Crashing/Freezing
Link on message: #6867680
Link on message: #6867680
Pigeon_of_War: Hey guys!
We are actively looking into your issue, Redsauce. We will try to have an update for you today. KillJoy_13_, would you be able to send us a Python and DxDiag report o our Technical Support ticketing queue? We really want to help you out and get you back in the game, alright? Let us know how it goes,.
We are actively looking into your issue, Redsauce. We will try to have an update for you today. KillJoy_13_, would you be able to send us a Python and DxDiag report o our Technical Support ticketing queue? We really want to help you out and get you back in the game, alright? Let us know how it goes,.
Subject: Game wont load.
Link on message: #6867520
Link on message: #6867520
Pigeon_of_War: Hey all!
Just to be clear in this situation, this is a mods issue with the latest patch and compatibility. It is true that you need to uninstall you mods and then try to run the game from there. If the issues still persist, please send us a ticket with your Python logs and we can help you out! Thanks!
Just to be clear in this situation, this is a mods issue with the latest patch and compatibility. It is true that you need to uninstall you mods and then try to run the game from there. If the issues still persist, please send us a ticket with your Python logs and we can help you out! Thanks!
Subject: Troubles @ WoT Startup After Update
Link on message: #6867481
Link on message: #6867481
Pigeon_of_War: Hey TheLunarGamer!
I noticed you were having a problem with the client. Try uninstalling all of your mods first as kebab6597 suggested. It has been noted that if you are running particular mods then the game will not load up correctly. Now of course, if this does not work, please submit a ticket with Python log report and we can help you out further. Stay in touch!
I noticed you were having a problem with the client. Try uninstalling all of your mods first as kebab6597 suggested. It has been noted that if you are running particular mods then the game will not load up correctly. Now of course, if this does not work, please submit a ticket with Python log report and we can help you out further. Stay in touch!
Subject: 9.0 Public Test Server
Link on message: #6866320
Link on message: #6866320
Content_WG: We've made some changes in the 9.0 Public Test. Make sure to come
check it out!
Full news text
Full news text
Hypnotik
Clan help please! I need the pros and cons of having people in the recrui...
27.03.2014 22:02:21
Subject: Clan help please! I need the pros and cons of having people in the recrui...
Link on message: #6865685
kittikat, on Mar 27 2014 - 12:20, said: ^ What this [edited] [edited] guy [edited] said
[edited]. Recruiters [edited] are [edited] needed to
[edited] help your [edited] clan [edited] grow [edited].
It's [edited] usually not [edited] a bad [edited] thing to [edited]
have 2-[edited]-4 recruiters [edited] in your [edited] clan.
Link on message: #6865685
kittikat, on Mar 27 2014 - 12:20, said: ^ What this [edited] [edited] guy [edited] said
[edited]. Recruiters [edited] are [edited] needed to
[edited] help your [edited] clan [edited] grow [edited].
It's [edited] usually not [edited] a bad [edited] thing to [edited]
have 2-[edited]-4 recruiters [edited] in your [edited] clan. Hypnotik: [edited]
Quemapueblos
Clan help please! I need the pros and cons of having people in the recrui...
27.03.2014 20:21:30
Subject: Clan help please! I need the pros and cons of having people in the recrui...
Link on message: #6864887
Link on message: #6864887
Quemapueblos: Here is the list of current permissions for each position:
The Council of Armed Forces has a
great guide explaining some thoughts on the issue as well
Recruitment is a very important part of keeping a Clan alive and
going. Everyone has to deal attrition at some scale. Also
shameless plug for the
Recruitment Center
The Council of Armed Forces has a
great guide explaining some thoughts on the issue as well
Recruitment is a very important part of keeping a Clan alive and
going. Everyone has to deal attrition at some scale. Also
shameless plug for the
Recruitment CenterQuemapueblos
Clan help please! I need the pros and cons of having people in the recrui...
27.03.2014 20:21:30
Subject: Clan help please! I need the pros and cons of having people in the recrui...
Link on message: #6864887
Link on message: #6864887
Quemapueblos: Here is the list of current permissions for each position:
The Council of Armed Forces has a great guide explaining some thoughts on the
issue as well Recruitment is a very important part of keeping a
Clan alive and going. Everyone has to deal attrition at some scale.
Also shameless plug for the Recruitment Center
The Council of Armed Forces has a great guide explaining some thoughts on the
issue as well Recruitment is a very important part of keeping a
Clan alive and going. Everyone has to deal attrition at some scale.
Also shameless plug for the Recruitment Center
Subject: Help please!
Link on message: #6864573
jrwilson222, on Mar 27 2014 - 09:54, said: mine is doing exactley the same thing including crashing and error
msg. ">
Link on message: #6864573
jrwilson222, on Mar 27 2014 - 09:54, said: mine is doing exactley the same thing including crashing and error
msg. ">
AgentXIII: Are you by chance running Intel Integrated graphics?
Subject: Help please!
Link on message: #6864573
jrwilson222, on Mar 27 2014 - 09:54, said: mine is doing exactley the same thing including crashing and error
msg. ">
Link on message: #6864573
jrwilson222, on Mar 27 2014 - 09:54, said: mine is doing exactley the same thing including crashing and error
msg. ">
AgentXIII: Are you by chance running Intel Integrated graphics?
Subject: Fin de Semana Nuevas Reclutas
Link on message: #6864505
Link on message: #6864505
Content_WG: ¡Pon atención bisoños: el evento de este fin de semana se trata de
ustedes!
Full news text
Full news text
Реклама | Adv















