Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 300+ Ping times on a high end 5k computer with business internet?
Link on message: #7072559
Rake, on Apr 27 2014 - 14:19, said: Odd how at least one of the people involved already said they are
on Bell, not Comcast.
Link on message: #7072559
Rake, on Apr 27 2014 - 14:19, said: Odd how at least one of the people involved already said they are
on Bell, not Comcast.AgentXIII: Bell is a Canada ISP that can easily be routed through Comcast
servers after hitting the states. I would advise these cases
to submit a pingplotter report to our Customer Support team so that
we can look into it.
Subject: 300+ Ping times on a high end 5k computer with business internet?
Link on message: #7072559
Rake, on Apr 27 2014 - 14:19, said: Odd how at least one of the people involved already said they are
on Bell, not Comcast.
Link on message: #7072559
Rake, on Apr 27 2014 - 14:19, said: Odd how at least one of the people involved already said they are
on Bell, not Comcast.AgentXIII: Bell is a Canada ISP that can easily be routed through Comcast
servers after hitting the states. I would advise these cases
to submit a pingplotter report to our Customer Support team so that
we can look into it.
Subject: Routing thru Japan from Pennsylvania connecting to NA East
Link on message: #7072486
Link on message: #7072486
AgentXIII: Hey Tankers, As stated in another thread on this issue:
This seems to be an issue with Comcast customers at this
point and for some reason anyone going through Comcast networks are
being routed to Tokyo and back. (as you already know) We're
still looking into whats going on, but it seems to be Comcast not
Telia. (back trace data is fine for those players who did the right
thing and sent pingplotters to support)
Subject: Routing thru Japan from Pennsylvania connecting to NA East
Link on message: #7072486
Link on message: #7072486
AgentXIII: Hey Tankers, As stated in another thread on this issue:
This seems to be an issue with Comcast customers at this
point and for some reason anyone going through Comcast networks are
being routed to Tokyo and back. (as you already know) We're
still looking into whats going on, but it seems to be Comcast not
Telia. (back trace data is fine for those players who did the right
thing and sent pingplotters to support)
Subject: 300+ Ping times on a high end 5k computer with business internet?
Link on message: #7072465
Link on message: #7072465
AgentXIII: Hey Tankers This seems to be an issue with Comcast customers
at this point and for some reason anyone going through Comcast
networks are being routed to Tokyo and back. (as you already know)
We're still looking into whats going on, but it seems to be
Comcast not Telia. (back trace data is fine for those players who
did the right thing and sent pingplotters to support)
Subject: 300+ Ping times on a high end 5k computer with business internet?
Link on message: #7072465
Link on message: #7072465
AgentXIII: Hey Tankers This seems to be an issue with Comcast customers
at this point and for some reason anyone going through Comcast
networks are being routed to Tokyo and back. (as you already know)
We're still looking into whats going on, but it seems to be
Comcast not Telia. (back trace data is fine for those players who
did the right thing and sent pingplotters to support)
Subject: ¿Problemas con Latencia/Ping Alto?
Link on message: #7072407
EnvidiA, on Apr 27 2014 - 13:25, said: de nada ^^ mas o menos para cuando arreglan el tema de la latencia
como para que no me desconecte al toque ? o que no tenga 999ms :3
Link on message: #7072407
EnvidiA, on Apr 27 2014 - 13:25, said: de nada ^^ mas o menos para cuando arreglan el tema de la latencia
como para que no me desconecte al toque ? o que no tenga 999ms :3
SchnellerDamon: La mera verdad es que apenas estamos en el proceso de colectar
información. Esto va tardar un poco, pero sobre tu caso dame un
poco de tiempo y te respondo vía tu boleto que mandaste.
Para todos los que nos han mandado un boleto pero no han
recibido una respuesta, perdón por tardar en responderles.
Subject: En Camino al Bat.-Châtillon 155 58
Link on message: #7071780
Link on message: #7071780
Content_WG: ¡Esta artillería francesa es perfecta para los que están buscando
algo nuevo y por eso es el enfoque de nuestro evento de En
Camino!
Texto completo de las noticias
Texto completo de las noticias
Subject: Meta de Campanha do Bat.-Châtillon 155 58
Link on message: #7071779
Link on message: #7071779
Content_WG: Esta artilharia Francesa é perfeita para aqueles que estão em busca
de algo único e é o foco da nossa mais recente Meta de
Campanha!
Texto completo da notícia
Texto completo da notícia
Subject: On Track to the Bat.-Châtillon 155 58
Link on message: #7071778
Link on message: #7071778
Content_WG: This French artillery is perfect for those in search of something
unique, and it's the focus of our On Track event!
Full news text
Full news text
Subject: Skirmish 14
Link on message: #7071519
Inciatus, on Apr 27 2014 - 11:26, said: We still have not received our group stage gold and it is past the
seven day mark. Will there be an update on this?
Link on message: #7071519
Inciatus, on Apr 27 2014 - 11:26, said: We still have not received our group stage gold and it is past the
seven day mark. Will there be an update on this?dance210: All Skirmish 14 payouts are complete and players have been
paid. If you have not received it, then please PM or send an email
to tournaments@wargamingamerica.com with the team name (and for the
email, your in-game name).
Subject: ¿Problemas con Latencia/Ping Alto?
Link on message: #7071133
Link on message: #7071133
SchnellerDamon: Les queremos agradecer a todos los que nos están mandando sus
reportes, toda esta información nos va ayudar muchismo.
Gracias!
Subject: Preseason Weekly Standings
Link on message: #7070573
Link on message: #7070573
dance210: Week 5: Gold Prizes: Top 10% of teams 11 - 20% 21 -
30% 31 - 40% *Note: All teams tied in Points Earned : Points
Possible will be awarded the higher prize Rank Team Points
Earned Points Possible Points Earned: Points Possible 1 -U- 39 42
0.929 2 The_Underscores [M--M] 36 39 0.923 3 NOOBS 37 42 0.881 3
We're Awful Pls Have Mercy 37 42 0.881 5 BRVE 36 42 0.857 5 RED_K
36 42 0.857 5 Simplstic 36 42 0.857 8 Bomb Squad 41 48 0.854 9 A
Potential Disaster 33 39 0.846 9 Carroñeros 33 39 0.846 9 HavoK 33
39 0.846 9 rga 33 39 0.846 9 The end 33 39 0.846 14 [2BE] Beasts of
the East 31 39 0.795 14 _SoB_ 31 39 0.795 14 PEMDAS 31 39 0.795 17
Baddie Patrol 33 42 0.786 17 Foxey Ladies 33 42 0.786 17 Shots
Fired 33 42 0.786 17 Yakahns 33 42 0.786 21 lite 30 39 0.769 21
Potatoes with CheezWeez 30 39 0.769 23 PACK 34 45 0.756 23 S.I.M.P.
34 45 0.756 25 BATALLON13 36 48 0.750 26 [BE]Beasts of the East 31
42 0.738 26 Section 8 31 42 0.738 28 Buns and Guns 2 33 45 0.733 28
Vanilla 33 45 0.733 30 Wardens 28 39 0.718 31 Bag of Donuts 27 39
0.692 31 Do Work 27 39 0.692 31 Team Special Forces 27 39 0.692 34
K-A-D 29 42 0.690 34 T-34 29 42 0.690 36 drcteam 28 42 0.667 36
Light Brigade 30 45 0.667 36 RUNEX 30 45 0.667 36 Subversion 28 42
0.667 36 Team Rocket Co. 28 42 0.667 41 YO_OY 29 45 0.644 42 [3AG]
27 42 0.643 42 -O_O- 27 42 0.643 44 DELTA WoT Clan 25 39 0.641 45
!!! Brothers Field !!! 30 48 0.625 45 Zulu Swarm 30 48 0.625 47
GGWP.PRO 28 45 0.622 48 Southern Discomfort 26 42 0.619 49 3CAB 24
39 0.615 49 Hell Hounds 24 39 0.615 49 L.O.S.T 24 39 0.615 52 [WGA]
WarLemmings 27 45 0.600 52 Burn All Empires 27 45 0.600 52 Fnatic
27 45 0.600 55 Tap Out 25 42 0.595 56 Vorbild Sturmkompanie 28 48
0.583 57 !!! MoNGoLZ !!! 24 42 0.571 57 Planet Eclipse [PL-EC] 24
42 0.571 57 Underwater Basket Weavers 24 42 0.571 60 No_Fochs_Given
22 39 0.564 61 PLAN 22 39 0.564 61 Roll em 22 39 0.564 61 Refuse 2
Die 25 45 0.556 61 Victorious Secret 25 45 0.556 65 Bacon Supreme
21 39 0.538 66 Whatever 25 48 0.521 67 Goon Squad 21 42 0.500 67
TeNaCiTy 21 42 0.500 67 VRX 21 42 0.500 70 AOD Seal-Clubbers 22 45
0.489 71 Warriors Gaming 19 39 0.487 72 Drugba 18 39 0.462 72
eXcaLibur 18 39 0.462 72 FIW 18 39 0.462 72 LTD 18 39 0.462 72
Quebeker 18 39 0.462 72 Unverified Voracity 18 39 0.462 72 War_Pigs
18 39 0.462 79 4KAD 18 42 0.429 79 BAUK 18 42 0.429 79 Dreki Eldur
18 42 0.429 79 Guatchios sin Gloria 18 42 0.429 79 Lincoln Brigade
18 42 0.429 79 NUC 18 42 0.429 79 -RGA- 9 21 0.429 79 Super Amigos
STLJ 18 42 0.429 87 TF-A 16 39 0.410 88 redbone 18 45 0.400 88
Simple Tankers 18 45 0.400 90 BOSS Gaming 15 42 0.357 90 icedragons
15 42 0.357 90 T-GOD 15 42 0.357 93 War_Pigs2 16 45 0.356 94
2SSB-SPT 13 39 0.333 94 Rasef Number 5 13 39 0.333 96 swamp fox 1
13 42 0.310 97 DASH 12 39 0.308 97 D-Coy 12 39 0.308 97 -MFD- 12 39
0.308 97 Total Oblivion 12 39 0.308 97 Unexplained Carpet Stains 12
39 0.308 102 CHIPS 13 45 0.289 102 Washington Battalion, L. Brigade
12 42 0.286 102 ZEUS 12 42 0.286 105 323rd 9 39 0.231 105 CAVALO DE
TROYA! 9 39 0.231 105 Infantaria 9 39 0.231 105 RF_RS 9 39 0.231
109 LEGIONARIOS 10 45 0.222 110 Bharat 9 42 0.214 110 SPWAW 9 42
0.214 112 404 7 45 0.156 113 R4TZ 6 39 0.154 113 SAR-P2 6 39 0.154
115 Don't Panic 6 42 0.143 115 GAME OVER 6 42 0.143 115 The Unbound
Legion [TUBL] 6 42 0.143 118 Comando Tactico Blindado II 6 45 0.133
118 Rainbow Flavored Demon Kitties 6 45 0.133 120 (COTAB) Comando
Tactico Blindado 4 39 0.103 121 BOWRD 4 48 0.083 122 The
Wonderbolts 3 39 0.077 123 sticky bombers 3 42 0.071 124
BOW'DACIOUS 3 45 0.067 124 Denial of Scrubbies 3 45 0.067 126 ! MGL
! 1 42 0.024 127 [SMP] 0 39 0.000 127 Husares de la Muerte 0 42
0.000 127 Javelin 0 39 0.000 127 MEX Taco power 0 42 0.000 127 ROVM
0 42 0.000
Subject: WGLNA Summer Preseason
Link on message: #7068539
Link on message: #7068539
Yoott: 5 and 2 tonight ..... 9 and 6 overall for the tournament...... I
can live with that........ WE WILL BE BACK... WARLEMMINGS
Subject: WGLNA Summer Preseason
Link on message: #7068539
Link on message: #7068539
Yoott: 5 and 2 tonight ..... 9 and 6 overall for the tournament...... I
can live with that........ WE WILL BE BACK... WARLEMMINGS
Subject: World of Tanks Classic Playoff Pick'em
Link on message: #7067991
Link on message: #7067991
dance210: Without looking at my sheet, I believe there are still 4 people who
have guessed correctly so far! So there should be at least
one winner ;)
Subject: 9.0 - 9.0.4 Update notes
Link on message: #7067057
Link on message: #7067057
Trevzor: 9.0.4 Update Notes Fixes for performance drop when shooting
automatic guns Fixed activation of EnableBalanceCPU setting that
may cause players to be kicked from the server and server
access issues with some CPU models Fixed some of the issues with
minimum rendering range Fixed displaying of flat non-transparent
surfaces of trees and bushes on some hardware configurations Fixed
some memory issues that may occur when displaying the new HD
modeled vehicles Fixed some other memory issues as well as some
crashes Improved the performance of Hidden Village 9.0.1
Update Notes Fixed a significant amount of client crashes Fixed
sticking on 'Updating Tankers' screen that appears when players
accept a platoon invitation from a player who is logged into
another server periphery and when players are trying to create a
tank company while using the training room function Significantly
decreased performance drop downs in case of vehicle destruction and
vehicle explosions Optimized tank turret fly-off effect Fixed
displaying of red textures on destroyed IS-3 guns Fixed rare
bug that caused writing off Gold in case of temporary emblem or
inscription purchase 9.0.0 Update Notes New Content New
game mode: Historical Battle: Face off as
specific nations and vehicles in battles based on real conflicts.
The following historical battles are available: Battle of Kursk,
Battle of the Bulge, and Operation Spring Awakening "HD" tank
models: Available for a select number of vehicles for the time
being. See Graphics section New German
vehicles: Pz.Kpfw. IV Ausf. A (tier III medium tank); Pz.Kpfw.
IV Ausf. D (tier IV medium tank); StuG III Ausf. B (tier IV tank
destroyer) New Russian tank destroyer: The SU-85I is being
added to the roster of Soviet vehicles. This Premium vehicle joins
the battle at tier V. Initially, this vehicle will only be
available directly from the Premium Shop Maps: Performance drop on
the Widepark map fixed Malinovka, Serene Coast, Steppes, Redshire,
Mountain Pass, and Severogorsk maps modified and reworked for
better gameplay experience Changes to Vehicle
Characteristics UK: Penetration of the AP W Mk. 1 shells intended
for 15 mm Machine Gun BESA changed from 25mm to 27mm USA: M2
Light Tank Rate of fire per shell container forthe Browning
MG caliber .50 HB, M2 gun increased by 22% Penetration of the AP M2
shells intended for Browning MG caliber .50 HB, M2 changed from
22mm to 27mm T7 Combat Car Maximum reverse speed changed from 16 to
20 km/h Maximum forward speed changed from 38.6 to 56 km/h Rate of
fire per shell container for Browning MG caliber .50 HB, M2 gun
increased by 22% Ammunition capacity of Browning MG caliber .50 HB,
M2 gun changed from 1,100 to 1,350 shells Penetration of AP M2
shells intended for Browning MG caliber .50 HB, M2 changed from 22
mm to 27 mm Germany: Pz.Kpfw. IV Side screens added Maybach HL 108
TR engine removed Repair costs decreased by 3% Maximum forward
speed changed from 48 to 40 km/h Ammunition capacity of 10,5 cm
Kw.K. L/28 gun changed from 42 to 59 shells Gun depression of 10,5
cm Kw.K. L/28 changed from -7 to -5 degrees Gun depression of 7,5
cm Kw.K. 40 L/43 changed from -8 to -7 degrees Gun depression of
7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees 5 cm Kw.K. 39
L/60 gun removed 7,5 cm KwK 37 L/24 gun removed View range of the
first turret changed from 330 to 340 m Hit points with the second
turret changed from 460 to 480 Hit points with the first turret
changed from 420 to 440 Misc: Suspension performance issue for
improved vehicles fixed Armor of the following vehicles reworked:
Т-54, Т-34-85, М103, Tortoise, Centurion 7/1 Names of Pz.Kpfw. IV
and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III
Ausf. G, respectively Minor dimensional changes introduced to:
Pаnzerjager I, Panzer I, and Sturmpanzer I Gameplay Random
battles in Confrontation mode removed Achievements / Medals
New awards added in Team Battles: Fighting Reconnaissance, God of
War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations
Conditions for Steel Wall award changed Graphics: The
following vehicles were reworked with higher-quality models: Т-54 Т-34-85
Panther Tiger I Maus M4 Sherman M18 Hellcat M103 Tortoise Centurion
7/1 Implemented tank turrets flying off when ammo rack is destroyed
New Graphics settings window added Auto-detect system for graphics
settings reworked An option added to reduce game scene resolution
while keeping GUI resolution unchanged ('Dynamic Resolution' option
in graphics settings) Field-of-View (FOV) configuration option
added Option added for setting color filters intensity Option added
for setting screen refresh rate New full screen effect in Sniper
mode added (can be disabled in Settings) Draw quality of decals and
motion blur effect optimized Significant performance issue after
enabling track traces fixed Display of shadows on flora at medium
and high settings fixed Interface All music remastered Input
language indicator added to login screen Vehicles tab in Service
Record window reworked and corrected Statistics tab in Service
Record window reworked In after-battle statistics, Potential damage
replaced with Damage blocked by armor Voice Chat malfunctions fixed
Replays Visual depiction of Dispersion Indicator during
battle playback fixed Minor bugs during battle playback fixed
Certain bugs with rewinding/fast-forwarding during battle playback
fixed Other Bugfixes and Changes Issue with artillery shells
landing out of aiming circle in artillery mode fixed Issue with
artillery shells exploding in midair fixed Issue with game client
hanging up on exit fixed Game client performance on some PC
configurations improved Notification and invitation windows when in
the Garage fixed Table displaying tiers of vehicles in queue
removed “Ammunition is empty” message added when pressing F8 after
running out of shells Auto-Aim point selection system changed Draw
quality of large lists of vehicles in Missions window optimized
Number of complaints per day increased from 5 to 10 Some complaint
types changed Minor bugs in Missions window fixed Audio
interruptions during automatic gun fire fixed Issues with track
traces disappearing and flickering fixed Occasional issue with
shells hitting vehicles without sound effect fixed Uncontrolled
relocations of destroyed vehicles fixed Issue with spinning wait
icon being displayed every minute while in the Garage fixed Issue
with “In Depot” icon displayed after removing permanent Camouflage
purchased prior to 0.8.11 release fixed Issue with amount of
experience displayed in tooltips for researched vehicle or module
fixed In Vehicles statistics tab, fixed display of statistics on
awards obtained in Team Battles Issue with occasional delayed
awarding or not awarding Abrams' Medal fixed Win percentage
rounding fixed Fixed issue with connection to voice chat of
training room upon client relaunch Draw quality issue with tracer
outside shell trajectory fixed Dynamic target (Gunner's) viewpoint
added to target points subject to visibility checks from
(Commander's above-turret and Gunner's on-gun) viewpoints Issue
with after-battle saving of distance from camera to player's
vehicle fixed High-Explosive shells will not explode when hitting a
crew member located outside a vehicle (for open-type SPGs)
Performance issue with Tank Company filter by Commander's name
fixed Mistakes in descriptions of certain awards corrected
Gunshot effects supplemented with dynamic
lighting sources Volume of tank engine and suspension sounds
reconfigured Effects of dust raised
by gunfire debugged Gunfire effects for certain tanks
fixed
Subject: WGLNA Summer Preseason
Link on message: #7063645
SILVER_FOX413, on Apr 25 2014 - 21:48, said: Is there a link to the replay?
Link on message: #7063645
SILVER_FOX413, on Apr 25 2014 - 21:48, said: Is there a link to the replay? Yoott: I sent you a link on SKYPE
Subject: WGLNA Summer Preseason
Link on message: #7063645
SILVER_FOX413, on Apr 25 2014 - 21:48, said: Is there a link to the replay?
Link on message: #7063645
SILVER_FOX413, on Apr 25 2014 - 21:48, said: Is there a link to the replay? Yoott: I sent you a link on SKYPE
Subject: WGLNA Summer Preseason
Link on message: #7063261
Link on message: #7063261
Yoott: 4 and 4 .... not too shabby for no practice and haven't played in a
year LOL
Subject: WGLNA Summer Preseason
Link on message: #7063261
Link on message: #7063261
Yoott: 4 and 4 .... not too shabby for no practice and haven't played in a
year LOL
Subject: WGLNA Summer Preseason
Link on message: #7061288
chinoersa, on Apr 25 2014 - 14:01, said: my team also got declined on WGLNA Summer Preseason: Week 5 i
dont know why...
Link on message: #7061288
chinoersa, on Apr 25 2014 - 14:01, said: my team also got declined on WGLNA Summer Preseason: Week 5 i
dont know why...dance210: PM has been sent. Groups are set and all
matches are scheduled for tonight! Good luck to all the teams!
I look forward to playing against those of you in Group 2
tonight 
Subject: Skirmish 15
Link on message: #7061251
Link on message: #7061251
dance210: Hey guys! We are working on the Skirmish brackets now! The
brackets should be visible and all matches scheduled soon.
Thanks y'all for your patience! Good luck tonight 
Subject: 9.0.1 Released
Link on message: #7060554
Kanzler_Bismarck, on Apr 25 2014 - 12:28, said: Would it help if effected people posted replays for you guys to
watch along with their system data? Personally I have not
had that many CTDs and the game seems to run fine on my Radeon
7750.
Link on message: #7060554
Kanzler_Bismarck, on Apr 25 2014 - 12:28, said: Would it help if effected people posted replays for you guys to
watch along with their system data? Personally I have not
had that many CTDs and the game seems to run fine on my Radeon
7750.pizzastorm: Thanks for the offer but we have a few PCs in the office
that are having the same issues that we can look at. We do
however need some logs so we can review as many types of set
ups as possible. http://forum.worldof...n-what-we-need/
Subject: Mini Campaign Wurst Campaign? Vote for Wurst_Rule_NA!
Link on message: #7059337
Link on message: #7059337
Hypnotik: Keep going guys, some brilliant ideas in here. I'll see if it's not
to late to get them all added!! edit: DUNDALK is stalking
me! I need an adult! (at least a
few of these were pretty funny)
Subject: Wargaming Live at the Chicago Comic & Entertainment Expo
Link on message: #7059179
Link on message: #7059179
Content_WG: Members of the Wargaming team will be participating in two panels
at C2E2!
Full news text
Full news text
Koenig_Tiger
9.0 also messses up Equipment mounting/demounting..come on Wargaming !
25.04.2014 18:45:53
Subject: 9.0 also messses up Equipment mounting/demounting..come on Wargaming !
Link on message: #7058809
Link on message: #7058809
Koenig_Tiger: Another major 'non-improvement' is the total pain in the
behind when you want to take equipment and remount on another
vehicle...pre-9.0 you could access a list of all vehicle that for
example had camo nets ( or gun laying drives etc ) decide which
vehicle to demount it on ...now its just lists the first ten or so
and states " and on blah others"....fine if you have only a dozen
or so tanks, but for those with large active garages this is a
MAJOR issue ...hopefully something creates a mod to 'improve' the
improvement back to the way it was....this changes just have not
been play tested properly.....
Triple_Crown
9.0 also messses up Equipment mounting/demounting..come on Wargaming !
25.04.2014 18:45:53
Subject: 9.0 also messses up Equipment mounting/demounting..come on Wargaming !
Link on message: #7058809
Link on message: #7058809
Triple_Crown: Another major 'non-improvement' is the total pain in the
behind when you want to take equipment and remount on another
vehicle...pre-9.0 you could access a list of all vehicle that for
example had camo nets ( or gun laying drives etc ) decide which
vehicle to demount it on ...now its just lists the first ten or so
and states " and on blah others"....fine if you have only a dozen
or so tanks, but for those with large active garages this is a
MAJOR issue ...hopefully something creates a mod to 'improve' the
improvement back to the way it was....this changes just have not
been play tested properly.....
Triple_Crown
9.0 also messses up Equipment mounting/demounting..come on Wargaming !
25.04.2014 18:45:53
Subject: 9.0 also messses up Equipment mounting/demounting..come on Wargaming !
Link on message: #7058809
Link on message: #7058809
Triple_Crown: Another major 'non-improvement' is the total pain in the
behind when you want to take equipment and remount on another
vehicle...pre-9.0 you could access a list of all vehicle that for
example had camo nets ( or gun laying drives etc ) decide which
vehicle to demount it on ...now its just lists the first ten or so
and states " and on blah others"....fine if you have only a dozen
or so tanks, but for those with large active garages this is a
MAJOR issue ...hopefully something creates a mod to 'improve' the
improvement back to the way it was....this changes just have not
been play tested properly.....
Subject: Battle of Bautzen Weekend - not working ?
Link on message: #7058778
Link on message: #7058778
Koenig_Tiger:
Yep - I actually had several tanks I was going to buy , the Awful Panther, the Vk 30.02, the s51 and su100M ...a whole host of weird and wonderful crates...oh well...these guys really are in a mess...
Yep - I actually had several tanks I was going to buy , the Awful Panther, the Vk 30.02, the s51 and su100M ...a whole host of weird and wonderful crates...oh well...these guys really are in a mess...
Subject: Battle of Bautzen Weekend - not working ?
Link on message: #7058778
Link on message: #7058778
Triple_Crown: Yep - I actually had several tanks I was going to buy , the Awful
Panther, the Vk 30.02, the s51 and su100M ...a whole host of weird
and wonderful crates...oh well...these guys really are in a mess...
Subject: Battle of Bautzen Weekend - not working ?
Link on message: #7058778
Link on message: #7058778
Triple_Crown: Yep - I actually had several tanks I was going to buy , the Awful
Panther, the Vk 30.02, the s51 and su100M ...a whole host of weird
and wonderful crates...oh well...these guys really are in a mess...
Subject: Battle of Bautzen Weekend
Link on message: #7058769
Rexifer, on Apr 25 2014 - 08:03, said: And now this post and the article on the main site have been
mysteriously changed to match what is in game. Does no one at
WGNA have the ethics to even admit to a second mistake?
Link on message: #7058769
Rexifer, on Apr 25 2014 - 08:03, said: And now this post and the article on the main site have been
mysteriously changed to match what is in game. Does no one at
WGNA have the ethics to even admit to a second mistake?pizzastorm: The article and my previous post were edited to show the
correct information. We do apologize for any confusion these
mistakes have caused. The information on the article now matches
what is in the game and will not change again.
Subject: Gee, the Russian's got patch notes for 9.0.
Link on message: #7058690
Link on message: #7058690
Trevzor: Heyo! Our update notes were indeed posted, you can actually
see them [ HERE
]. These include our 9.0.1 notes for the newest micro patch.
Cheers!
Subject: 9.0.1 Released
Link on message: #7058450
Link on message: #7058450
pizzastorm: For those of you still experiencing issues please head on over
here! http://forum.worldof...n-what-we-need/
Subject: 9.0 04-25-14 Hotfix patch never fixed anything!
Link on message: #7058387
Link on message: #7058387
pizzastorm: Please post in this thread if it is about the 9.0.1 update
http://forum.worldoftanks.com/index.php?/topic/353368-901-released/page__st__40#topmost
Subject: 9.0.1 Released
Link on message: #7058304
Link on message: #7058304
pizzastorm: Thanks everyone for sharing your information with us. We are
listening! We also see that this update has not fixed the
issue for many of you. Please keep the information coming so the
report that we are currently compiling is as comprehensive as
possible. In a little bit I will be posting a link to a
support thread which will be asking for specific information from
those of you who are still experiencing crashes. If you
would like to help then please head over there once it is up.
Thank you once again.
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