Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Status of Rare and Unreleased Premium Tanks in the Gift Shop
Link on message: #7639880
Link on message: #7639880
pizzastorm: Hey Tankers!
Just re-posting this since it disappeared a while ago. Some of it may be a bit out of date and of course it is subject to change.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Avaliable on other servers
Was on sale, not anymore
Gift tank
I know there have been quite a number of questions surrounding various tanks that are not currently available on the NA/EU/SEA Server. Below, you’ll find an update of their status, along with a quick note of my own personal opinion on whether or not you should expect them to become available.
The following tanks are Alpha and Beta gift tanks; they were given to players that met particular criteria during the Alpha and Beta test phase. There are no plans to put these tanks in the Gift Shop. Pz.Kpfw. V/IV Alpha German Tier VI Medium Tank M4A2E4 Sherman Tier V Medium Tank
The next group of tanks are the pre-order vehicles. There was an understanding with those who pre-purchased the physical game bundles that these tanks would never be released on the NA or EU servers. We’re upholding that agreement so don’t expect to see them back on the market. M6A2E1 Tier 8 US Heavy Tank Pz.Kpfw. V/IV Tier VI German Medium Tank A-32 Tier IV Soviet Medium Tank The next group of tanks are Clan and Clan Wars reward vehicles. These tanks were prizes for those who have done well in Clan or Clan Wars events. We do not have any plans to sell these vehicles. M60 Tier X US Medium Tank VK 72.01K Tier X German Heavy Tank Object 907 Tier X Soviet Medium Tank
The group of tanks appearing below have been set aside as gift tanks. These may occasionally show up as a bonus in a Gift Shop package, or be handed out during the holidays or other special events, but these tanks will not be sold on their own.
T1E6 US Tier II Light Tank Tetrarch Soviet Tier II Light Tank Te-Ke LTP Light Mk. VIC, T7 CC WZ-111 Tier VIII Chinese Heavy Tank
Some tanks have been removed from the in-game Store and Gift Shop due to balance concerns. They aren't over powered for their tier, but they have not been re calibrated as premium vehicles. Simply put, they don’t earn the proper amount of Credits and there aren't plans to adjust them at this time. Occasionally, you may see these vehicles as rewards for contests or other high-profile events.
Pz.Kpfw. B2 740 (f) Tier IV German Heavy Tank (Available in gift shop) BT-SV Tier 3 Soviet Light Tank (Available in gift shop) 105 leFH18B2 Tier V French SPG KV-5 Soviet Tier VIII Heavy Tank T23E3 Tier VII US Medium Tank KV-220 Beta-Test Soviet Tier V Heavy Tank
A few vehicles have been removed from the game gift shop and in game purchase simply because, on average, they ‘over perform’ when matched into their own tier, but don’t scale well into higher tier games. It’s unlikely that they will ever return to the Gift Shop.
Pz.Kpfw. 38H 735 (f) Tier II German Light Tanks Type 59 Tier VIII Medium Tank Type 62 Chinese Tier VII Light Tank
The following tank was initially a reward for completing the in-game training tutorial and may make a return as a similar reward in the future.
M3 Light Tier III Soviet Light Tank
The tank below has been removed from the Gift Shop and in-game Store for balance issues. This was a tank that was under powered for its tier, due to mechanics changes. Back on sale now (8.8)
T26E4 Super Pershing Tier VIII Medium Tank - back on sale
The following tanks are only available in retail packages currently on the RU website. We don’t any official plans to make them available on the NA/EU server at this time.
Pz.Kpfw. II Ausf. J Tier III German Light Tank MTLS-1G14 Tier III US Light Tank
Some tanks have not been released even though they have been present on previous versions of the Super Test or Common Test Servers. At this time, we don’t have any sort of timeline as to when/if you can expect to see them again.
Pz.Kpfw. IV Hydraulic Tier V German Medium Tank
The following tanks was removed from the game in patch 0.6.5 and replaced by the now tier 8 M26 Pershing. If this tank is returned to game we will make a future announcement.
T23 Tier VIII Medium US Tank
The following tank was only released on the Chinese server, due to its double income and experience earning there are no plans to introduce it on the NA/EU Server.
Type 59 G Tier VIII Chinese Medium
I wish I had more detailed news I could share with you about each tank, but I hope this clears up some of the confusion about the status of the tanks above. There is a lot of game production on everybody’s plates, but as we increase our bandwidth and complete other tasks, we’ll hopefully be able to turn our attention to the vehicle you've got your eye on.
Just re-posting this since it disappeared a while ago. Some of it may be a bit out of date and of course it is subject to change.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Avaliable on other servers
Was on sale, not anymore
Gift tank
I know there have been quite a number of questions surrounding various tanks that are not currently available on the NA/EU/SEA Server. Below, you’ll find an update of their status, along with a quick note of my own personal opinion on whether or not you should expect them to become available.
The following tanks are Alpha and Beta gift tanks; they were given to players that met particular criteria during the Alpha and Beta test phase. There are no plans to put these tanks in the Gift Shop. Pz.Kpfw. V/IV Alpha German Tier VI Medium Tank M4A2E4 Sherman Tier V Medium Tank
The next group of tanks are the pre-order vehicles. There was an understanding with those who pre-purchased the physical game bundles that these tanks would never be released on the NA or EU servers. We’re upholding that agreement so don’t expect to see them back on the market. M6A2E1 Tier 8 US Heavy Tank Pz.Kpfw. V/IV Tier VI German Medium Tank A-32 Tier IV Soviet Medium Tank The next group of tanks are Clan and Clan Wars reward vehicles. These tanks were prizes for those who have done well in Clan or Clan Wars events. We do not have any plans to sell these vehicles. M60 Tier X US Medium Tank VK 72.01K Tier X German Heavy Tank Object 907 Tier X Soviet Medium Tank
The group of tanks appearing below have been set aside as gift tanks. These may occasionally show up as a bonus in a Gift Shop package, or be handed out during the holidays or other special events, but these tanks will not be sold on their own.
T1E6 US Tier II Light Tank Tetrarch Soviet Tier II Light Tank Te-Ke LTP Light Mk. VIC, T7 CC WZ-111 Tier VIII Chinese Heavy Tank
Some tanks have been removed from the in-game Store and Gift Shop due to balance concerns. They aren't over powered for their tier, but they have not been re calibrated as premium vehicles. Simply put, they don’t earn the proper amount of Credits and there aren't plans to adjust them at this time. Occasionally, you may see these vehicles as rewards for contests or other high-profile events.
Pz.Kpfw. B2 740 (f) Tier IV German Heavy Tank (Available in gift shop) BT-SV Tier 3 Soviet Light Tank (Available in gift shop) 105 leFH18B2 Tier V French SPG KV-5 Soviet Tier VIII Heavy Tank T23E3 Tier VII US Medium Tank KV-220 Beta-Test Soviet Tier V Heavy Tank
A few vehicles have been removed from the game gift shop and in game purchase simply because, on average, they ‘over perform’ when matched into their own tier, but don’t scale well into higher tier games. It’s unlikely that they will ever return to the Gift Shop.
Pz.Kpfw. 38H 735 (f) Tier II German Light Tanks Type 59 Tier VIII Medium Tank Type 62 Chinese Tier VII Light Tank
The following tank was initially a reward for completing the in-game training tutorial and may make a return as a similar reward in the future.
M3 Light Tier III Soviet Light Tank
The tank below has been removed from the Gift Shop and in-game Store for balance issues. This was a tank that was under powered for its tier, due to mechanics changes. Back on sale now (8.8)
T26E4 Super Pershing Tier VIII Medium Tank - back on sale
The following tanks are only available in retail packages currently on the RU website. We don’t any official plans to make them available on the NA/EU server at this time.
Pz.Kpfw. II Ausf. J Tier III German Light Tank MTLS-1G14 Tier III US Light Tank
Some tanks have not been released even though they have been present on previous versions of the Super Test or Common Test Servers. At this time, we don’t have any sort of timeline as to when/if you can expect to see them again.
Pz.Kpfw. IV Hydraulic Tier V German Medium Tank
The following tanks was removed from the game in patch 0.6.5 and replaced by the now tier 8 M26 Pershing. If this tank is returned to game we will make a future announcement.
T23 Tier VIII Medium US Tank
The following tank was only released on the Chinese server, due to its double income and experience earning there are no plans to introduce it on the NA/EU Server.
Type 59 G Tier VIII Chinese Medium
I wish I had more detailed news I could share with you about each tank, but I hope this clears up some of the confusion about the status of the tanks above. There is a lot of game production on everybody’s plates, but as we increase our bandwidth and complete other tasks, we’ll hopefully be able to turn our attention to the vehicle you've got your eye on.
Subject: El Fin de Semana: Cazadores de Tanques
Link on message: #7639748
Link on message: #7639748
Content_WG: ¡Muévete furtivamente a través del bosque, mantente escondido y
caza a tus enemigos con descuentos, misiones y paquetes con el tema
de Cazatanques!
Texto completo de las noticias
Texto completo de las noticias
Subject: Final de Semana dos Caçadores de Tanques
Link on message: #7639745
Link on message: #7639745
Content_WG: Esgueire-se pelos bosques, fique escondido e cace seus inimigos com
descontos, missões e pacotes centrados nos seus caça-tanques
furtivos!
Texto completo da notícia
Texto completo da notícia
Subject: Tank Hunters Weekend
Link on message: #7639743
Link on message: #7639743
Content_WG: Sneak through the woods, stay hidden and hunt down your enemies
with discounts, missions and bundles all focused on our stealthy
tank destroyers!
Full news text
Full news text
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7639703
EnterGehenna, on Aug 14 2014 - 07:06, said: If I kill two people in the same battle can I use both of their
names? Also, do the kills have to be during a victory?
*WIP* [T]anks3101
[A]rnold17
[N]orSalmon
[K] [T]anks3101
[O]ssum -
U G H
Link on message: #7639703
EnterGehenna, on Aug 14 2014 - 07:06, said: If I kill two people in the same battle can I use both of their
names? Also, do the kills have to be during a victory?
*WIP* [T]anks3101
[A]rnold17
[N]orSalmon
[K] [T]anks3101
[O]ssum -
U G Hpizzastorm: [A]rnold17
[N]orSalmon
[K]
[T]anks3101
[O]ssum -
U G H You can use as many from
the same battle as you wish, win or lose.
[N]orSalmon
[K]
[T]anks3101
[O]ssum -
U G H You can use as many from
the same battle as you wish, win or lose.
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7639696
nuclearguy931, on Aug 13 2014 - 20:53, said: Great idea for this contest. I got a question about the
names though. Say a player, and this is a made up name
xXxTheWifeisBossxXx, is whom I kill. Would the x count as
his first letter or would the T ?
Link on message: #7639696
nuclearguy931, on Aug 13 2014 - 20:53, said: Great idea for this contest. I got a question about the
names though. Say a player, and this is a made up name
xXxTheWifeisBossxXx, is whom I kill. Would the x count as
his first letter or would the T ?pizzastorm: X would be the first letter
Keep searching!
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7639691
ark7th, on Aug 13 2014 - 17:22, said: Does it have to be any phrase from the names of the players we
kill? Or it has to be Tank Tough? And does the players we kill have
to be in alphabetical order? Or any order as long as the first
letter spells Tank Tough?
Link on message: #7639691
ark7th, on Aug 13 2014 - 17:22, said: Does it have to be any phrase from the names of the players we
kill? Or it has to be Tank Tough? And does the players we kill have
to be in alphabetical order? Or any order as long as the first
letter spells Tank Tough?pizzastorm: It has to be tank tough. And in any order is fine.
Subject: Game Will not Start
Link on message: #7637699
borange01, on Aug 13 2014 - 14:08, said: Hello, I recently tried to open World of Tanks after a Crash in my
M40/M43 and it would not open. The game would open after pressing
"Play" IN the launcher, It would say loading In the game (before I
log-in) and right before It got to the end of the loading bar it
would crash, no process in task Manager or Anything. I reinstalled
the game completely, so no mods or anything, and I still get the
same problem! Any Idea what Wrong? Setup: GPU: MSI
GeForce GTX 760 CPU: AMD FX-6300 SSD: OCZ Vector 120 120GB
MotherBoard: MSI 970A G46 I also have 8 GB of Ram
Link on message: #7637699
borange01, on Aug 13 2014 - 14:08, said: Hello, I recently tried to open World of Tanks after a Crash in my
M40/M43 and it would not open. The game would open after pressing
"Play" IN the launcher, It would say loading In the game (before I
log-in) and right before It got to the end of the loading bar it
would crash, no process in task Manager or Anything. I reinstalled
the game completely, so no mods or anything, and I still get the
same problem! Any Idea what Wrong? Setup: GPU: MSI
GeForce GTX 760 CPU: AMD FX-6300 SSD: OCZ Vector 120 120GB
MotherBoard: MSI 970A G46 I also have 8 GB of Ramveganzombiez: Submit your DxDiag, python, WoTLauncher (latter two are in
your World of Tanks install folder) to Support. We can take a closer look
from there.
Subject: main gun fires on its own when M is pressed
Link on message: #7637694
Rawlls, on Aug 12 2014 - 16:05, said: main gun fires when M is pressed & held
Link on message: #7637694
Rawlls, on Aug 12 2014 - 16:05, said: main gun fires when M is pressed & heldveganzombiez: Try clearing your preferences file to reset your settings:
1. Hold the Windows
key and press “R”. 2. In
the Run window, type or paste “%APPDATA%” (without the
quotes).
3. Open the Wargaming.net folder.
4. Delete the folder named WorldOfTanks. If that doesn't work, submit your DxDiag, python, WoTLauncher (latter two are in your World of Tanks install folder) to Support.
3. Open the Wargaming.net folder.
4. Delete the folder named WorldOfTanks. If that doesn't work, submit your DxDiag, python, WoTLauncher (latter two are in your World of Tanks install folder) to Support.
Subject: LMB freezes the game
Link on message: #7637684
Greykemp, on Aug 04 2014 - 14:37, said: I decide to shoot. Press the Left Mouse Button and the screen
FREEZES, I get the little clockwise rotating wheel for 3-5-30
seconds. Then the game Jumps to Live and I'm either dead or I
missed. The next several shots don't show up on the screen, They
also don't have any effect. No hits, ho damage to either the enemy
tank, the building he's half behind or the snow he's on. i.e. the
shot has hit nothing. If I decide to press the Left Mouse
Button while the screen is frozen the screen turns white, like fog,
hit again and the screen goes BRIGHT white. i.e. can not see
anything but white screen. Then game crashes.... This problem does
NOT show up on replays. However it is entirely an 9.2. problem.
Never had it before. Please notice the new STATS!!!!!!!!
Link on message: #7637684
Greykemp, on Aug 04 2014 - 14:37, said: I decide to shoot. Press the Left Mouse Button and the screen
FREEZES, I get the little clockwise rotating wheel for 3-5-30
seconds. Then the game Jumps to Live and I'm either dead or I
missed. The next several shots don't show up on the screen, They
also don't have any effect. No hits, ho damage to either the enemy
tank, the building he's half behind or the snow he's on. i.e. the
shot has hit nothing. If I decide to press the Left Mouse
Button while the screen is frozen the screen turns white, like fog,
hit again and the screen goes BRIGHT white. i.e. can not see
anything but white screen. Then game crashes.... This problem does
NOT show up on replays. However it is entirely an 9.2. problem.
Never had it before. Please notice the new STATS!!!!!!!!
veganzombiez: Remove any mods, and then submit your DxDiag, python,
WoTLauncher (latter two are in your World of Tanks install folder)
to Support. We'll be able to go more
in-depth with your PC's specs.
Subject: No ammo in battle; auto resupply checked
Link on message: #7637672
Farwalker2u2, on Aug 12 2014 - 16:31, said: Worth a try. Thanks.
Link on message: #7637672
Farwalker2u2, on Aug 12 2014 - 16:31, said: Worth a try. Thanks.veganzombiez: Send in a screenshot of the tank's Service menu, and then a
replay of a battle to Support so
we can take a look.
Subject: Shots going out of green circles
Link on message: #7637665
Sp33dyStallion, on Aug 12 2014 - 19:38, said: Stopped, aimed, fired, and the shot went completely out of the
green circle. Absolutely nowhere near the edges. Was driving the
hellcat w/ 90m when this happened. Please fix this so that shots
can no longer go outside the green circle in any circumstance.
Probably has to do with physics.
Link on message: #7637665
Sp33dyStallion, on Aug 12 2014 - 19:38, said: Stopped, aimed, fired, and the shot went completely out of the
green circle. Absolutely nowhere near the edges. Was driving the
hellcat w/ 90m when this happened. Please fix this so that shots
can no longer go outside the green circle in any circumstance.
Probably has to do with physics.veganzombiez: Submit a replay into Support, and we'll be able to see what's
going on.
Subject: Why is this happening?
Link on message: #7637660
allenmark00, on Aug 13 2014 - 17:21, said: Before you say anything, I have 5 bars on my Wi-Fi. Now for some
reason I usually keep missing the first 30 seconds of a match. I
just click battle enter the loading screen and then the orange bar
will freeze as it loads, then I can actually control my tank
without any high ping. Can someone explain this? i'm on NA
west btw
Link on message: #7637660
allenmark00, on Aug 13 2014 - 17:21, said: Before you say anything, I have 5 bars on my Wi-Fi. Now for some
reason I usually keep missing the first 30 seconds of a match. I
just click battle enter the loading screen and then the orange bar
will freeze as it loads, then I can actually control my tank
without any high ping. Can someone explain this? i'm on NA
west btwveganzombiez: Remove any mods, and then submit your DxDiag, python, WoTLauncher
(latter two are in your World of Tanks install folder)
to Support. Having your PC's specific
characteristics will help us identify the problem more easily.
Subject: FV304 Emblem Glitch
Link on message: #7637322
rxdrugs, on Aug 01 2014 - 15:52, said: Emblem 1 and 2 are now in the same location. and cover each other
up.
Link on message: #7637322
rxdrugs, on Aug 01 2014 - 15:52, said: Emblem 1 and 2 are now in the same location. and cover each other
up.veganzombiez: I have poked the developers about this, and they're taking a
look.
Subject: FV304 - Emblem 1 disappeared!
Link on message: #7637321
__TOP__, on Aug 10 2014 - 20:00, said: When I added Inscription 1 and 2, Emblem 1 then
disappeared. If someone happened the same
thing
how you solved? You can not buy it!
because it is the original and is not to the sale...
Tks,__TOP__
Link on message: #7637321
__TOP__, on Aug 10 2014 - 20:00, said: When I added Inscription 1 and 2, Emblem 1 then
disappeared. If someone happened the same
thing how you solved? You can not buy it!
because it is the original and is not to the sale...
veganzombiez: I have poked the developers about this, and they're taking a
look.
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7637061
Daigensui, on Aug 14 2014 - 08:13, said:
Pokpung-ho
Link on message: #7637061
Daigensui, on Aug 14 2014 - 08:13, said:
Pokpung-hoTanitha: Nice photo.. -1 rep? I'm not used to the
forums having neg rep, it was switched off on Asia 18+ months ago.
/Tan
Subject: Friendly Fire & Team Kill auto system
Link on message: #7636681
Berlorian, on Aug 14 2014 - 06:53, said: abuse of the physics systems is pretty vague..
Link on message: #7636681
Berlorian, on Aug 14 2014 - 06:53, said: abuse of the physics systems is pretty vague..Tanitha: Yes, it is by design. It covers any of the unfair play
situations that players can creatively come up with..
Subject: Friendly Fire & Team Kill auto system
Link on message: #7636670
ket101, on Jul 31 2014 - 11:11, said: Well, you're out of luck wanting Tanitha to do anything. That
person was transferred to to the ASIAN server (formerly SEA
server). To get to to a three month ban, you've been a
naughty boy/girl more than once. A lot more than once.
You should have known better by now. And your motives are
pretty suspect. I mean, you say you wanted ALL the capture
points, and would get them by all available means. How greedy
can you get? That is poor sportsmanship by anyone's
standards. If you want to be unbanned, submit a
ticket. See my post directly above yours as to how to do
that. But frankly, I don't like your chances of success.
Link on message: #7636670
ket101, on Jul 31 2014 - 11:11, said: Well, you're out of luck wanting Tanitha to do anything. That
person was transferred to to the ASIAN server (formerly SEA
server). To get to to a three month ban, you've been a
naughty boy/girl more than once. A lot more than once.
You should have known better by now. And your motives are
pretty suspect. I mean, you say you wanted ALL the capture
points, and would get them by all available means. How greedy
can you get? That is poor sportsmanship by anyone's
standards. If you want to be unbanned, submit a
ticket. See my post directly above yours as to how to do
that. But frankly, I don't like your chances of success.Tanitha: LOL "I was transferred to Asia" You make it sound like
this.. http://members.iinet.net.au/~perthdps/convicts/ships.html
But yes, being Australian and living in Australia, working
on the Asia server was more suitable.
So I transferred to the Asia server when the bulk of the Australian players did back in October 2012 And yes, the auto Friendly Fire and TK system is "AUTO" Sanctions are not issued or removed manually. The solution is fairly easy.... Shoot the red ones. Regards
Tan.
Publishing Producer WOT Asia.
So I transferred to the Asia server when the bulk of the Australian players did back in October 2012 And yes, the auto Friendly Fire and TK system is "AUTO" Sanctions are not issued or removed manually. The solution is fairly easy.... Shoot the red ones. Regards
Tan.
Publishing Producer WOT Asia.
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7636639
Potoroo, on Jul 22 2014 - 18:30, said: I swear Tanitha's lost the plot. Dead set. WoT for
Asia has always been modified so that by default you cannot save
your userid and password because so many Asian players play from
Internet cafes. Sure enough it took about five
minutes for somebody to produce a fix for people who play from home
and want their login details saved,
which basically involves tweaking a small bit
of gui_settings.xml. The Asia forums are littered
with people asking for this fix and being directed to the relevant
thread, only bloody Tanitha deleted said thread because it was two
years old, even though it gets used every single patch. What
a moroon, as Bugs would say.
Link on message: #7636639
Potoroo, on Jul 22 2014 - 18:30, said: I swear Tanitha's lost the plot. Dead set. WoT for
Asia has always been modified so that by default you cannot save
your userid and password because so many Asian players play from
Internet cafes. Sure enough it took about five
minutes for somebody to produce a fix for people who play from home
and want their login details saved,
which basically involves tweaking a small bit
of gui_settings.xml. The Asia forums are littered
with people asking for this fix and being directed to the relevant
thread, only bloody Tanitha deleted said thread because it was two
years old, even though it gets used every single patch. What
a moroon, as Bugs would say.Tanitha: The save password mod can be located here. http://forum.worldof...305#entry454305
Same place its been for the last year. Its not that hard to
find, you can find it on the Top Post list
here http://forum.worldoftanks.asia/index.php?/best-content/
Or through the forums search features. Regards
Tan. Publishing Producer WOT Asia.
Tan. Publishing Producer WOT Asia.
Subject: Strongholds Q&A
Link on message: #7636609
Valan, on Jul 25 2014 - 03:21, said: Upon glancing through a
Stronghold mode Q&A by the Russian Developers listed in the
spoiler, I have a few more questions: Stronkhold and CW
Russian Q&A Stream Posted on July 24, 2014 by Silentstalker — 57
Comments ↓
Source: http://world-of-ru.livejournal.com/3403105.html Hello
everyone, recently (23.7.2014 20:00 MST), there was a stream with
some high end Russian clan players and WG employee (clanwars
specialist) Dmitryi “Fluke” Grigorov. As usual, Maiorboltach from
world-of-ru made a summary. Here it is! - the difference between
Stronkhold and Farmville is that everything in this mode you have
to gain through combat, not outside of the mode
- on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
- there will be no tank freezing
- going out on a raid won’t cost you resources
- the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
- resources don’t accumulate on “player account”, they go directly to the clan treasury
- the option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
- 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
- all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode
- Stronkhold mode is not tied to CW in any way
- the bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles
- there is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can “hire” up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.
- companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.
- reserves (the bonuses to credits, XP and such) will be active for 2 hours How will attacking enemy clan Stronkhold work: - a clan will pick the “time for defense” of its stronkhold (one hour). Clan can pick any time they want, it’s not limited in any way. Clan stronkhold will not be attackeable at any other time
- when the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster – if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses “attack” and the defenders will see a “special battle” on their UI, in which the defense team is assembled
- all the attack/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules
- the bigger your stronkhold is, the more fights you need to defend it – every area (“direction”) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold
- if you lose, the enemy clan “looting” will be “delayed”, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)
- the defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day “off”. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion
- not gathering enough players for defense will automatically result in technical defeat
- when attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will
- the map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can’t influence map choice, but you can prepare for it
- the stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.
- if two clans are trying to attack one stronkhold, there will be no choice between them – the one who presses the “attack” button first attacks Special Stronkhold Consumables - there will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke – “not even in 9.5″)
- these will be usable only by the team commander
- every consumable will need a special building in the future, they will “load” the same way as the bonuses (reserves)
- every consumable will have 10 tiers of development, just like the buildings
- currently, the consumables are in prototype stage and it’s tested so that you can use every consumable once per battle (but this will really come in distant future) There are following types of consumables developed: - turrets (consisting of tank turrets) controlled by bots, there are currently three variants – a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks
- airstrike – a group of bombers attacking a certain area, the bombs will fall vertically down
- artillery strike – artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory
- minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints
- smokescreen – certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)
- recon plane – for a short time, certain area of the map gets “scouted” Miscellaneous - stronkhold API will come quite soon, it’s possible there will be a slight delay between the API and SH release
- exclusive tanks as SH rewards are not planned for now
- resources can be lost in following cases: when the enemy loots your SH and when your “warehouse” (depot) is already full – in the latter case the resources simply disappear
- one way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players
- there are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW
- the third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the “top X ladder” etc., it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907
- current properties of Object 907 are final
- raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)
- there will be no Clanwars within the client (SS: it will remain browser mode)
- CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with “new architecture”. It will be possible to run various events without having to manually enter them into the code each time.
- it will not be possible to buy or sell the SH resources
- it will not be possible to earn gold in SH mode
- there are plans to increase the amount of players in clans
- WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids
- there are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback
- there will be no protection from one clan attacking you over and over again, “rigged” battles will be detected and severely punished First, I want to point out that you're quoting a player-created blog, not the developers. While many things are accurate from there, there are also several untrue/mistranslated things that get posted there, so take whatever is on that site with a grain of salt. Why are the bonus modifiers for tier 4 Stronghold, mode roughly equal to what the present Mentor skill on a Commander crewman is worth: 8-12%? So you want the best bonuses without having to defend them? Doesn't seem like a well-designed system to me. Why does a Clan get 'one day off' a Raid on its Stronghold? Yet most people in North America received 'two days off' a week from work. Why is Wargaming asking people to play Stronghold mode more than what most individuals work a week on average? Because a clan is not one person, it is 100 people with several different times of availability. We are not asking you to play more than you work each week. Global Map battles are 7 days a week, so this is actually a reduction. Tanitha said that Tank Companies would be removed permanently weeks ago (ASIA forum), however this above Q&A implies they'll stay. What is the real narrative here for TC's? Gonna take a page out of the RU folks on this one and say "Time will tell" Hearing conflicting information regarding the numbers of individuals required to participate at each level of a Stronghold mode battle. Earlier developers said that fewer players would be required for both tier 6 & 8 than what is found at Tier 10. Yet now, this above Q&A states, "- all the attack/defense battles will be played in 15vs15 format, ". What really is required for each tier: 6, 8, 10 of Stronghold mode? It has been changed since then. Tier 6 is 7v7, Tier 8 is 10v10, and Tier 10 is 15v15. This is why we have tests, to determine what the final configuration should be. Can you explain how Wargaming NA server plans to "increase the amount of players in clans"? Without knowing specifically what the dev might have been referring to, I'm going to leave this one open. However, I will point out that we have seen a pretty nice increase in players joining clans since we've done a few recent promotions, like the Month of Clans or the current (and also a previous) clan creation discount.
Link on message: #7636609
Valan, on Jul 25 2014 - 03:21, said: Upon glancing through a
Stronghold mode Q&A by the Russian Developers listed in the
spoiler, I have a few more questions: Stronkhold and CW
Russian Q&A Stream Posted on July 24, 2014 by Silentstalker — 57
Comments ↓
Source: http://world-of-ru.livejournal.com/3403105.html Hello
everyone, recently (23.7.2014 20:00 MST), there was a stream with
some high end Russian clan players and WG employee (clanwars
specialist) Dmitryi “Fluke” Grigorov. As usual, Maiorboltach from
world-of-ru made a summary. Here it is! - the difference between
Stronkhold and Farmville is that everything in this mode you have
to gain through combat, not outside of the mode- on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
- there will be no tank freezing
- going out on a raid won’t cost you resources
- the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
- resources don’t accumulate on “player account”, they go directly to the clan treasury
- the option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
- 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
- all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode
- Stronkhold mode is not tied to CW in any way
- the bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles
- there is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can “hire” up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.
- companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.
- reserves (the bonuses to credits, XP and such) will be active for 2 hours How will attacking enemy clan Stronkhold work: - a clan will pick the “time for defense” of its stronkhold (one hour). Clan can pick any time they want, it’s not limited in any way. Clan stronkhold will not be attackeable at any other time
- when the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster – if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses “attack” and the defenders will see a “special battle” on their UI, in which the defense team is assembled
- all the attack/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules
- the bigger your stronkhold is, the more fights you need to defend it – every area (“direction”) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold
- if you lose, the enemy clan “looting” will be “delayed”, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)
- the defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day “off”. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion
- not gathering enough players for defense will automatically result in technical defeat
- when attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will
- the map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can’t influence map choice, but you can prepare for it
- the stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.
- if two clans are trying to attack one stronkhold, there will be no choice between them – the one who presses the “attack” button first attacks Special Stronkhold Consumables - there will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke – “not even in 9.5″)
- these will be usable only by the team commander
- every consumable will need a special building in the future, they will “load” the same way as the bonuses (reserves)
- every consumable will have 10 tiers of development, just like the buildings
- currently, the consumables are in prototype stage and it’s tested so that you can use every consumable once per battle (but this will really come in distant future) There are following types of consumables developed: - turrets (consisting of tank turrets) controlled by bots, there are currently three variants – a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks
- airstrike – a group of bombers attacking a certain area, the bombs will fall vertically down
- artillery strike – artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory
- minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints
- smokescreen – certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)
- recon plane – for a short time, certain area of the map gets “scouted” Miscellaneous - stronkhold API will come quite soon, it’s possible there will be a slight delay between the API and SH release
- exclusive tanks as SH rewards are not planned for now
- resources can be lost in following cases: when the enemy loots your SH and when your “warehouse” (depot) is already full – in the latter case the resources simply disappear
- one way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players
- there are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW
- the third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the “top X ladder” etc., it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907
- current properties of Object 907 are final
- raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)
- there will be no Clanwars within the client (SS: it will remain browser mode)
- CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with “new architecture”. It will be possible to run various events without having to manually enter them into the code each time.
- it will not be possible to buy or sell the SH resources
- it will not be possible to earn gold in SH mode
- there are plans to increase the amount of players in clans
- WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids
- there are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback
- there will be no protection from one clan attacking you over and over again, “rigged” battles will be detected and severely punished First, I want to point out that you're quoting a player-created blog, not the developers. While many things are accurate from there, there are also several untrue/mistranslated things that get posted there, so take whatever is on that site with a grain of salt. Why are the bonus modifiers for tier 4 Stronghold, mode roughly equal to what the present Mentor skill on a Commander crewman is worth: 8-12%? So you want the best bonuses without having to defend them? Doesn't seem like a well-designed system to me. Why does a Clan get 'one day off' a Raid on its Stronghold? Yet most people in North America received 'two days off' a week from work. Why is Wargaming asking people to play Stronghold mode more than what most individuals work a week on average? Because a clan is not one person, it is 100 people with several different times of availability. We are not asking you to play more than you work each week. Global Map battles are 7 days a week, so this is actually a reduction. Tanitha said that Tank Companies would be removed permanently weeks ago (ASIA forum), however this above Q&A implies they'll stay. What is the real narrative here for TC's? Gonna take a page out of the RU folks on this one and say "Time will tell" Hearing conflicting information regarding the numbers of individuals required to participate at each level of a Stronghold mode battle. Earlier developers said that fewer players would be required for both tier 6 & 8 than what is found at Tier 10. Yet now, this above Q&A states, "- all the attack/defense battles will be played in 15vs15 format, ". What really is required for each tier: 6, 8, 10 of Stronghold mode? It has been changed since then. Tier 6 is 7v7, Tier 8 is 10v10, and Tier 10 is 15v15. This is why we have tests, to determine what the final configuration should be. Can you explain how Wargaming NA server plans to "increase the amount of players in clans"? Without knowing specifically what the dev might have been referring to, I'm going to leave this one open. However, I will point out that we have seen a pretty nice increase in players joining clans since we've done a few recent promotions, like the Month of Clans or the current (and also a previous) clan creation discount.
Tanitha: Source: http://world-of-ru.livejournal.com/3403105.html Hello
everyone, recently (23.7.2014 20:00 MST), there was a stream with
some high end Russian clan players and WG employee (clanwars
specialist) Dmitryi “Fluke” Grigorov. As usual, Maiorboltach from
world-of-ru made a summary. Here it is! - the difference between
Stronkhold and Farmville is that everything in this mode you have
to gain through combat, not outside of the mode
- on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
- there will be no tank freezing
- going out on a raid won’t cost you resources
- the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
- resources don’t accumulate on “player account”, they go directly to the clan treasury
- the option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
- 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
- all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode
- Stronkhold mode is not tied to CW in any way
- the bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles
- there is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can “hire” up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.
- companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.
- reserves (the bonuses to credits, XP and such) will be active for 2 hours How will attacking enemy clan Stronkhold work: - a clan will pick the “time for defense” of its stronkhold (one hour). Clan can pick any time they want, it’s not limited in any way. Clan stronkhold will not be attackeable at any other time
- when the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster – if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses “attack” and the defenders will see a “special battle” on their UI, in which the defense team is assembled
- all the attack/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules
- the bigger your stronkhold is, the more fights you need to defend it – every area (“direction”) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold
- if you lose, the enemy clan “looting” will be “delayed”, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)
- the defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day “off”. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion
- not gathering enough players for defense will automatically result in technical defeat
- when attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will
- the map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can’t influence map choice, but you can prepare for it
- the stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.
- if two clans are trying to attack one stronkhold, there will be no choice between them – the one who presses the “attack” button first attacks Special Stronkhold Consumables - there will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke – “not even in 9.5″)
- these will be usable only by the team commander
- every consumable will need a special building in the future, they will “load” the same way as the bonuses (reserves)
- every consumable will have 10 tiers of development, just like the buildings
- currently, the consumables are in prototype stage and it’s tested so that you can use every consumable once per battle (but this will really come in distant future) There are following types of consumables developed: - turrets (consisting of tank turrets) controlled by bots, there are currently three variants – a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks
- airstrike – a group of bombers attacking a certain area, the bombs will fall vertically down
- artillery strike – artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory
- minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints
- smokescreen – certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)
- recon plane – for a short time, certain area of the map gets “scouted” Miscellaneous - stronkhold API will come quite soon, it’s possible there will be a slight delay between the API and SH release
- exclusive tanks as SH rewards are not planned for now
- resources can be lost in following cases: when the enemy loots your SH and when your “warehouse” (depot) is already full – in the latter case the resources simply disappear
- one way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players
- there are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW
- the third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the “top X ladder” etc., it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907
- current properties of Object 907 are final
- raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)
- there will be no Clanwars within the client (SS: it will remain browser mode)
- CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with “new architecture”. It will be possible to run various events without having to manually enter them into the code each time.
- it will not be possible to buy or sell the SH resources
- it will not be possible to earn gold in SH mode
- there are plans to increase the amount of players in clans
- WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids
- there are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback
- there will be no protection from one clan attacking you over and over again, “rigged” battles will be detected and severely punished First, I want to point out that you're quoting a player-created blog, not the developers. While many things are accurate from there, there are also several untrue/mistranslated things that get posted there, so take whatever is on that site with a grain of salt. Why are the bonus modifiers for tier 4 Stronghold, mode roughly equal to what the present Mentor skill on a Commander crewman is worth: 8-12%? So you want the best bonuses without having to defend them? Doesn't seem like a well-designed system to me. Why does a Clan get 'one day off' a Raid on its Stronghold? Yet most people in North America received 'two days off' a week from work. Why is Wargaming asking people to play Stronghold mode more than what most individuals work a week on average? Because a clan is not one person, it is 100 people with several different times of availability. We are not asking you to play more than you work each week. Global Map battles are 7 days a week, so this is actually a reduction. Tanitha said that Tank Companies would be removed permanently weeks ago (ASIA forum), however this above Q&A implies they'll stay. What is the real narrative here for TC's? Gonna take a page out of the RU folks on this one and say "Time will tell" Hearing conflicting information regarding the numbers of individuals required to participate at each level of a Stronghold mode battle. Earlier developers said that fewer players would be required for both tier 6 & 8 than what is found at Tier 10. Yet now, this above Q&A states, "- all the attack/defense battles will be played in 15vs15 format, ". What really is required for each tier: 6, 8, 10 of Stronghold mode? It has been changed since then. Tier 6 is 7v7, Tier 8 is 10v10, and Tier 10 is 15v15. This is why we have tests, to determine what the final configuration should be. Can you explain how Wargaming NA server plans to "increase the amount of players in clans"? Without knowing specifically what the dev might have been referring to, I'm going to leave this one open. However, I will point out that we have seen a pretty nice increase in players joining clans since we've done a few recent promotions, like the Month of Clans or the current (and also a previous) clan creation discount. >First, I want to point out that you're quoting a player-created blog, not the developers. While many things are accurate from there, there are also several untrue/mistranslated things that get posted there, so take whatever is on that site with a grain of salt. Very true. For example. >Tanitha said that Tank Companies would be removed permanently weeks ago (ASIA forum), however this above Q&A implies they'll stay. What is the real narrative here for TC's? I have not stated that, as it is not true or correct. What i did state though.. is that Asia community staff would stop supporting tank companies, and instead support strongholds, in the way of community events. As the Asia server does not have the player base to support and promote both similar game modes at the same time. So our preference was put on supporting Strongholds on the Asia server. This is quite a bit different to the misquote. However it was obvious even before strongholds came out, that the introduction of strongholds would reduce the number of battles played in tank companies. Strongholds offers almost everything companies does and more. I think the only thing tank companies has over strongholds is, tank companies can be formed from players of several clans.
Strongholds is just all the same clan. So strongholds is likely less convenient for multi clan clans, in that aspect. Tank companies was already struggling on Asia server before strongholds with Asia's 26k PCCU (26k peak online at the same time) The drain from strongholds on Asia's tank companies was obviously going to have an effect. It was not decided nor stated that tank companies would be withdrawn though. I will however be discussing this topic with HQ management later today. I do not believe the game mode with ever be withdrawn, as the game mode works fine on large population servers. However, it would be nice if the game mode had a server-side ON/OFF switch put on it, so that on the Asia server where our population is less, we can switch the game mode off most of the time, and only switch the game mode on occasionally for community events and promotions. Regards
Tan. Publishing Producer WOT Asia.
- on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
- there will be no tank freezing
- going out on a raid won’t cost you resources
- the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
- resources don’t accumulate on “player account”, they go directly to the clan treasury
- the option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
- 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
- all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode
- Stronkhold mode is not tied to CW in any way
- the bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles
- there is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can “hire” up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.
- companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.
- reserves (the bonuses to credits, XP and such) will be active for 2 hours How will attacking enemy clan Stronkhold work: - a clan will pick the “time for defense” of its stronkhold (one hour). Clan can pick any time they want, it’s not limited in any way. Clan stronkhold will not be attackeable at any other time
- when the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster – if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses “attack” and the defenders will see a “special battle” on their UI, in which the defense team is assembled
- all the attack/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules
- the bigger your stronkhold is, the more fights you need to defend it – every area (“direction”) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold
- if you lose, the enemy clan “looting” will be “delayed”, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)
- the defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day “off”. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion
- not gathering enough players for defense will automatically result in technical defeat
- when attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will
- the map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can’t influence map choice, but you can prepare for it
- the stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.
- if two clans are trying to attack one stronkhold, there will be no choice between them – the one who presses the “attack” button first attacks Special Stronkhold Consumables - there will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke – “not even in 9.5″)
- these will be usable only by the team commander
- every consumable will need a special building in the future, they will “load” the same way as the bonuses (reserves)
- every consumable will have 10 tiers of development, just like the buildings
- currently, the consumables are in prototype stage and it’s tested so that you can use every consumable once per battle (but this will really come in distant future) There are following types of consumables developed: - turrets (consisting of tank turrets) controlled by bots, there are currently three variants – a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks
- airstrike – a group of bombers attacking a certain area, the bombs will fall vertically down
- artillery strike – artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory
- minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints
- smokescreen – certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)
- recon plane – for a short time, certain area of the map gets “scouted” Miscellaneous - stronkhold API will come quite soon, it’s possible there will be a slight delay between the API and SH release
- exclusive tanks as SH rewards are not planned for now
- resources can be lost in following cases: when the enemy loots your SH and when your “warehouse” (depot) is already full – in the latter case the resources simply disappear
- one way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players
- there are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW
- the third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the “top X ladder” etc., it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907
- current properties of Object 907 are final
- raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)
- there will be no Clanwars within the client (SS: it will remain browser mode)
- CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with “new architecture”. It will be possible to run various events without having to manually enter them into the code each time.
- it will not be possible to buy or sell the SH resources
- it will not be possible to earn gold in SH mode
- there are plans to increase the amount of players in clans
- WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids
- there are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback
- there will be no protection from one clan attacking you over and over again, “rigged” battles will be detected and severely punished First, I want to point out that you're quoting a player-created blog, not the developers. While many things are accurate from there, there are also several untrue/mistranslated things that get posted there, so take whatever is on that site with a grain of salt. Why are the bonus modifiers for tier 4 Stronghold, mode roughly equal to what the present Mentor skill on a Commander crewman is worth: 8-12%? So you want the best bonuses without having to defend them? Doesn't seem like a well-designed system to me. Why does a Clan get 'one day off' a Raid on its Stronghold? Yet most people in North America received 'two days off' a week from work. Why is Wargaming asking people to play Stronghold mode more than what most individuals work a week on average? Because a clan is not one person, it is 100 people with several different times of availability. We are not asking you to play more than you work each week. Global Map battles are 7 days a week, so this is actually a reduction. Tanitha said that Tank Companies would be removed permanently weeks ago (ASIA forum), however this above Q&A implies they'll stay. What is the real narrative here for TC's? Gonna take a page out of the RU folks on this one and say "Time will tell" Hearing conflicting information regarding the numbers of individuals required to participate at each level of a Stronghold mode battle. Earlier developers said that fewer players would be required for both tier 6 & 8 than what is found at Tier 10. Yet now, this above Q&A states, "- all the attack/defense battles will be played in 15vs15 format, ". What really is required for each tier: 6, 8, 10 of Stronghold mode? It has been changed since then. Tier 6 is 7v7, Tier 8 is 10v10, and Tier 10 is 15v15. This is why we have tests, to determine what the final configuration should be. Can you explain how Wargaming NA server plans to "increase the amount of players in clans"? Without knowing specifically what the dev might have been referring to, I'm going to leave this one open. However, I will point out that we have seen a pretty nice increase in players joining clans since we've done a few recent promotions, like the Month of Clans or the current (and also a previous) clan creation discount. >First, I want to point out that you're quoting a player-created blog, not the developers. While many things are accurate from there, there are also several untrue/mistranslated things that get posted there, so take whatever is on that site with a grain of salt. Very true. For example. >Tanitha said that Tank Companies would be removed permanently weeks ago (ASIA forum), however this above Q&A implies they'll stay. What is the real narrative here for TC's? I have not stated that, as it is not true or correct. What i did state though.. is that Asia community staff would stop supporting tank companies, and instead support strongholds, in the way of community events. As the Asia server does not have the player base to support and promote both similar game modes at the same time. So our preference was put on supporting Strongholds on the Asia server. This is quite a bit different to the misquote. However it was obvious even before strongholds came out, that the introduction of strongholds would reduce the number of battles played in tank companies. Strongholds offers almost everything companies does and more. I think the only thing tank companies has over strongholds is, tank companies can be formed from players of several clans.
Strongholds is just all the same clan. So strongholds is likely less convenient for multi clan clans, in that aspect. Tank companies was already struggling on Asia server before strongholds with Asia's 26k PCCU (26k peak online at the same time) The drain from strongholds on Asia's tank companies was obviously going to have an effect. It was not decided nor stated that tank companies would be withdrawn though. I will however be discussing this topic with HQ management later today. I do not believe the game mode with ever be withdrawn, as the game mode works fine on large population servers. However, it would be nice if the game mode had a server-side ON/OFF switch put on it, so that on the Asia server where our population is less, we can switch the game mode off most of the time, and only switch the game mode on occasionally for community events and promotions. Regards
Tan. Publishing Producer WOT Asia.
Subject: Misiones Mensuales: Agosto
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.SchnellerDamon: Suerte!
Subject: Misiones Mensuales: Agosto
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.ElPozoleOlmeca: Suerte!
Subject: Misiones Mensuales: Agosto
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.PollotheDestroyer: Suerte!
Subject: Misiones Mensuales: Agosto
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.
Link on message: #7636421
The_Mariachi, on Aug 12 2014 - 15:08, said: yo no juego TD aun asi ando en regla para sacarlo vere cuanto vale
en creditos XD.ApolloArtemis: Suerte!
Subject: Concurso: Tanques de la Nada
Link on message: #7636177
Link on message: #7636177
SchnellerDamon: No voy a contar las entradas de aquellos que llegaron
hasta las finales (y se quienes son porque tenemos el hilo
jaja) Si llegaste a la final en el hilo ingles tienes que construir
algo nuevo. Y siempre hemos dado la bienvenida a todos los
jugadores a participar. También los que llegan
a poner la misma creación (en mi opinión) se están dando el
mismo chance de ganar que en el de ingles.
Subject: Concurso: Tanques de la Nada
Link on message: #7636177
Link on message: #7636177
ElPozoleOlmeca: No voy a contar las entradas de aquellos que llegaron
hasta las finales (y se quienes son porque tenemos el hilo
jaja) Si llegaste a la final en el hilo ingles tienes que construir
algo nuevo. Y siempre hemos dado la bienvenida a todos los
jugadores a participar. También los que llegan
a poner la misma creación (en mi opinión) se están dando el
mismo chance de ganar que en el de ingles.
Subject: PAX Player Gathering!
Link on message: #7636158
GeeForcer, on Aug 13 2014 - 15:16, said: The classic combo to get any party rocking.
Link on message: #7636158
GeeForcer, on Aug 13 2014 - 15:16, said: The classic combo to get any party rocking.Yoott: ^^^ This is why I am going
Subject: PAX Player Gathering!
Link on message: #7636158
GeeForcer, on Aug 13 2014 - 15:16, said: The classic combo to get any party rocking.
Link on message: #7636158
GeeForcer, on Aug 13 2014 - 15:16, said: The classic combo to get any party rocking.Yoott: ^^^ This is why I am going
Subject: PAX Player Gathering!
Link on message: #7636158
GeeForcer, on Aug 13 2014 - 15:16, said: The classic combo to get any party rocking.
Link on message: #7636158
GeeForcer, on Aug 13 2014 - 15:16, said: The classic combo to get any party rocking.Yoott: ^^^ This is why I am going
Subject: 16th Anniversary Epic Tank Creation Contest!
Link on message: #7636072
Link on message: #7636072
SchnellerDamon: Don't mind me...just here taking note of contest
ideas. 
Subject: 16th Anniversary Epic Tank Creation Contest!
Link on message: #7636072
Link on message: #7636072
ElPozoleOlmeca: Don't mind me...just here taking note of contest
ideas. 
Subject: Concurso: Tanques de la Nada
Link on message: #7636054
Link on message: #7636054
SchnellerDamon: Primero quiero pedir disculpas por no haber hecho un concurso en
casi 2 semanas, he estado bien ocupado con otros proyectos pero en
fin aquí hay uno que todos pueden hacer. (Me lo medio robe del foro
ingles
) Es algo simple, construye
un tanque de cosas que tienes alrededor de ti. Algunos ejemplos que
hicieron mis compañeros de americanos.
Reglas: Nada más pueden tener una entrada Tu tanque tiene
que ser algo único para este concurso (vi algunos de ustedes en el
concurso ingles y llegaron hasta las finales) Las entradas serán
juzgadas por los siguientes criterios: Materiales, creatividad,
calidad y que tan complejo es. Tienes que tener tu nombre en la
foto (o en el tanque) Tienes que subir la foto a este hilo Lo
normal, las entradas tienen que ser dentro de nuestra EULA,
Términos de Servicios y Reglas. El ULTIMO DÍA PARA
ENTRAR ES EL 22 DE VIERNES A LAS 11:59 PM UTC-7 (1:59am
tiempo México DF) Premios: 1er lugar: 10,000
Oro 2do lugar: 8,000 Oro 3ro lugar: 6,000 Oro
4to lugar: 4,000 Oro 5to lugar: 2,000 Oro *Con
posibilidad de ganar oro si tu entrada es suficientemente buena
para acabar en 6to lugar.
Reglas: Nada más pueden tener una entrada Tu tanque tiene
que ser algo único para este concurso (vi algunos de ustedes en el
concurso ingles y llegaron hasta las finales) Las entradas serán
juzgadas por los siguientes criterios: Materiales, creatividad,
calidad y que tan complejo es. Tienes que tener tu nombre en la
foto (o en el tanque) Tienes que subir la foto a este hilo Lo
normal, las entradas tienen que ser dentro de nuestra EULA,
Términos de Servicios y Reglas. El ULTIMO DÍA PARA
ENTRAR ES EL 22 DE VIERNES A LAS 11:59 PM UTC-7 (1:59am
tiempo México DF) Premios: 1er lugar: 10,000
Oro 2do lugar: 8,000 Oro 3ro lugar: 6,000 Oro
4to lugar: 4,000 Oro 5to lugar: 2,000 Oro *Con
posibilidad de ganar oro si tu entrada es suficientemente buena
para acabar en 6to lugar.
Subject: Concurso: Tanques de la Nada
Link on message: #7636054
Link on message: #7636054
ElPozoleOlmeca: Primero quiero pedir disculpas por no haber hecho un concurso en
casi 2 semanas, he estado bien ocupado con otros proyectos pero en
fin aquí hay uno que todos pueden hacer. (Me lo medio robe del foro
ingles
) Es algo simple, construye
un tanque de cosas que tienes alrededor de ti. Algunos ejemplos que
hicieron mis compañeros de americanos.
Reglas: Nada más pueden tener una entrada Tu tanque tiene
que ser algo único para este concurso (vi algunos de ustedes en el
concurso ingles y llegaron hasta las finales) Las entradas serán
juzgadas por los siguientes criterios: Materiales, creatividad,
calidad y que tan complejo es. Tienes que tener tu nombre en la
foto (o en el tanque) Tienes que subir la foto a este hilo Lo
normal, las entradas tienen que ser dentro de nuestra EULA,
Términos de Servicios y Reglas. El ULTIMO DÍA PARA
ENTRAR ES EL 22 DE VIERNES A LAS 11:59 PM UTC-7 (1:59am
tiempo México DF) Premios: 1er lugar: 10,000
Oro 2do lugar: 8,000 Oro 3ro lugar: 6,000 Oro
4to lugar: 4,000 Oro 5to lugar: 2,000 Oro *Con
posibilidad de ganar oro si tu entrada es suficientemente buena
para acabar en 6to lugar.
Reglas: Nada más pueden tener una entrada Tu tanque tiene
que ser algo único para este concurso (vi algunos de ustedes en el
concurso ingles y llegaron hasta las finales) Las entradas serán
juzgadas por los siguientes criterios: Materiales, creatividad,
calidad y que tan complejo es. Tienes que tener tu nombre en la
foto (o en el tanque) Tienes que subir la foto a este hilo Lo
normal, las entradas tienen que ser dentro de nuestra EULA,
Términos de Servicios y Reglas. El ULTIMO DÍA PARA
ENTRAR ES EL 22 DE VIERNES A LAS 11:59 PM UTC-7 (1:59am
tiempo México DF) Premios: 1er lugar: 10,000
Oro 2do lugar: 8,000 Oro 3ro lugar: 6,000 Oro
4to lugar: 4,000 Oro 5to lugar: 2,000 Oro *Con
posibilidad de ganar oro si tu entrada es suficientemente buena
para acabar en 6to lugar.
Subject: PAX Player Gathering!
Link on message: #7635331
Link on message: #7635331
pizzastorm: Wargaming is going to PAX and we want YOU to come with us!
If you are already going to PAX, live in the area, or don’t mind
taking a little trip, come join us on August 30th at the
ShowBox SoDo in Seattle from 4-8pm (PDT). Please RSVP on our
Facebook page if you would like to come and meet up with players
and staff. While hanging out, enjoy some world class entertainment
as we present the exciting conclusion to WGLNA Season 4!
https://www.facebook.com/events/1523861394498521/?context=create&source=49
(RSVP Here) While there is no limit to the players who can
attend this event, we only have 250 tank codes! The first 250 to
show up, and are on the rsvp list, are guaranteed to
receive one of 10 premium tanks! Everyone will have 10% chance that
to receive tanks such as the Type 59, KV220, SU-122-44, and more!
While you are free to bring as many +1s as you like, only
those on the RSVP list will receive drinks and premium tanks.
1700 1st Avenue South
Seattle, WA 98134
Seattle, WA 98134
Subject: WG Stream Feedback: Let Us Help You and You Help Us
Link on message: #7634946
Link on message: #7634946
Pigeon_of_War: Hello Players! We would like some feedback from you for the
WG Stream modification. If you have not downloaded it to your
client already, please do if interested! It can be found
here:
http://worldoftanks.com/en/news/pc-browser/19/wg-stream/ We need you to tell us all the information about any issues you have with the modification. Please tell us here about connection issues, any odd or unexpected behavior while broadcasting with it, or another other concerns that may arise while using it. To that end, please send a Tech Ticket to Support with you DxDiag, your TwitchMod.txt file and your python log. Please put in the header “WG Stream Attn: S.D.” As a heads up, I should note the modification does not work that well with third party User Interface mods. You are more than welcome to try them with the WG Stream mod installed, but this is just a brief warning. All information supplied would be beneficial, and we thank you in advance.
See you on the battlefield!
http://worldoftanks.com/en/news/pc-browser/19/wg-stream/ We need you to tell us all the information about any issues you have with the modification. Please tell us here about connection issues, any odd or unexpected behavior while broadcasting with it, or another other concerns that may arise while using it. To that end, please send a Tech Ticket to Support with you DxDiag, your TwitchMod.txt file and your python log. Please put in the header “WG Stream Attn: S.D.” As a heads up, I should note the modification does not work that well with third party User Interface mods. You are more than welcome to try them with the WG Stream mod installed, but this is just a brief warning. All information supplied would be beneficial, and we thank you in advance.
See you on the battlefield!
Subject: Seriously WG, REALLY ?
Link on message: #7634791
RingYourBell, on Aug 13 2014 - 10:20, said: Seems every 2 minutes i have to turn off something rthat has
completely no relevance to the North American Servers I am really
so Happy that EU servers can have this, but If i can NOT HAVE IT on
the North American Server I really do not want it thrown in
my face every 2 minutes
Link on message: #7634791
RingYourBell, on Aug 13 2014 - 10:20, said: Seems every 2 minutes i have to turn off something rthat has
completely no relevance to the North American Servers I am really
so Happy that EU servers can have this, but If i can NOT HAVE IT on
the North American Server I really do not want it thrown in
my face every 2 minutes
pizzastorm: Having to click out of the messages was a mistake. It was supposed
to work like our usual messages do and we will have it fixed
shortly if it is not already. We apologize for the
inconvenience of having it pop up so often.
Subject: "Attention" gamescom message
Link on message: #7634782
Freemost, on Aug 13 2014 - 09:58, said: I've had this pop up after every single battle I've had for the
past hour and a half. Why won't it just stop popping up? I have to
click out of it every single time to access anything else in the
game client.
Link on message: #7634782
Freemost, on Aug 13 2014 - 09:58, said: I've had this pop up after every single battle I've had for the
past hour and a half. Why won't it just stop popping up? I have to
click out of it every single time to access anything else in the
game client.pizzastorm: Having to click out of the messages was a mistake. It was
supposed to work like our usual messages do and we will have it
fixed shortly if it is not already. We apologize for the
inconvenience of having it pop up so often.
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7634465
NitroLauncher717, on Aug 13 2014 - 10:13, said: It says Tanks that we kill, then you say since there are 2 Ts, only
one NAME is needed Are we playing by Username, or Tank Name?
Link on message: #7634465
NitroLauncher717, on Aug 13 2014 - 10:13, said: It says Tanks that we kill, then you say since there are 2 Ts, only
one NAME is needed Are we playing by Username, or Tank Name?pizzastorm: Usernames
Subject: Wargaming Enters Tough Mudder
Link on message: #7634445
Link on message: #7634445
Content_WG: The Wargaming America crew gets ready to tackle this hardcore
obstacle race!
Full news text
Full news text
Subject: World of Tanks Spelling Bee Contest!
Link on message: #7634382
Link on message: #7634382
pizzastorm: Hello everyone! Wargaming is heading to Tough Mudder
and we wanted you to join in on the fun. Your mission is
to spell out a phrase with the first letters of player
names that you destroy in game. The phrase is "Tank
Tough" As an example, you could spell "Tank Tough" by taking out:
Trezzie
Athelock
Nunuace
KingTiger Towtoe
Orroborus
Useyourgun
Greatscott
Hellothere A few rules: -The word must be spelled with the first letters of players' names. Players must take a screenshot of the battle results "Personal Score" tab showing who they killed and post ALL the pictures in a single post. The word must be spelled within the time frame of the contest. The contest starts now and ends on 8/27/14 at noon PDT! Only screenshots taken after this thread goes up will be accepted. One entry per person. There are two T's, so only one name starting with a T is needed. We will randomly choose 25 completed entries to win 1,000 gold. (Depending on participation, this can change in the future). Also, if we do not get 25 entries, the total prize will be split between those that complete it! Good luck and good hunting!
Athelock
Nunuace
KingTiger Towtoe
Orroborus
Useyourgun
Greatscott
Hellothere A few rules: -The word must be spelled with the first letters of players' names. Players must take a screenshot of the battle results "Personal Score" tab showing who they killed and post ALL the pictures in a single post. The word must be spelled within the time frame of the contest. The contest starts now and ends on 8/27/14 at noon PDT! Only screenshots taken after this thread goes up will be accepted. One entry per person. There are two T's, so only one name starting with a T is needed. We will randomly choose 25 completed entries to win 1,000 gold. (Depending on participation, this can change in the future). Also, if we do not get 25 entries, the total prize will be split between those that complete it! Good luck and good hunting!
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