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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Saffr0n
Removal of Rental vehicle ate one of my garage slots
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08.10.2015 20:19:49
 
Subject: Removal of Rental vehicle ate one of my garage slots
Link on message: #9497356

Saffr0n: We have reviewed your ticket and have discovered an error in the messaging you received and have provided you the correct information. When you sell back a rental vehicle, the garage slot does not disappear because it is unique to your account as there are no options to remove (i.e. sell) it.   Do you have a screenshot of your garage after 9.30.2015 as this was the last time you earned the E 25 and an additional garage slot? You have not purchased/earned any since then so it will show the correct number of garage slots you have.


DavidBowieRocks
Concurso Criativo: Crie uma história pra esse tanque!
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08.10.2015 19:49:02
 
Subject: Concurso Criativo: Crie uma história pra esse tanque!
Link on message: #9497251

DavidBowieRocks: Ótimas participações até agora, pessoal!
Só lembrando que a data limite pra participar é Segunda-feira, 12 de outubro de 2015. :)


DavidBowieRocks
Concurso Criativo: Crie uma história pra esse tanque!
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08.10.2015 19:49:02
 
Subject: Concurso Criativo: Crie uma história pra esse tanque!
Link on message: #9497251

DavidBowieRocks: Ótimas participações até agora, pessoal!
Só lembrando que a data limite pra participar é Segunda-feira, 12 de outubro de 2015. :)


DavidBowie4Ever
Concurso Criativo: Crie uma história pra esse tanque!
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08.10.2015 19:49:02
 
Subject: Concurso Criativo: Crie uma história pra esse tanque!
Link on message: #9497251

DavidBowie4Ever: Ótimas participações até agora, pessoal!
Só lembrando que a data limite pra participar é Segunda-feira, 12 de outubro de 2015. :)


Content_WG
Watch Club Wargamers Livestream a New Tank!
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08.10.2015 18:16:11
 
Subject: Watch Club Wargamers Livestream a New Tank!
Link on message: #9496957

Content_WG: Get a sneak peek at a previously unseen tank as it's played by top community members.
Full news text


dance210
Skirmish 39 Standings
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08.10.2015 18:14:40
 
Subject: Skirmish 39 Standings
Link on message: #9496954

dance210: Skirmish 39 Group Stage Standings Top 10% of teams - 1000 gold per day Top 20% of teams - 700 gold per day Top 30% of teams - 450 gold per day Top 40% of teams - 200 gold per day Top 50% of teams - 100 gold per day Bottom 5% of teams removed *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1+2+3 Rank Team Games Played Points Earned Points Possible Win Ratio 1 TheZerg 21 57 63 0.905 2 DaNkGaM3r4231 20 54 60 0.900 3 Incognito Mode 19 51 57 0.895 4 RIgor 21 54 63 0.857 5 Bloodbath and Beyond 20 51 60 0.850 5 The Gentleman's Mustache Society 20 51 60 0.850 7 Walker Assault 20 49 60 0.817 8 Pakistani Powercut Squad 21 51 63 0.810 9 -O_O- 21 49 63 0.778 10 Win9 overlords lol 20 46 60 0.767 11 Boats 'n Hose 21 48 63 0.762 11 Ze Foxey Three Stooges 21 48 63 0.762 13 Ping 999 20 45 60 0.750 14 RDDT Prime³ 21 47 63 0.746 15 EVADE The Cunning Stunts 19 42 57 0.737 16 Smeshariki 21 46 63 0.730 17 Blue Cheese 21 45 63 0.714 17 My #LOAD 21 45 63 0.714 17 Mythos 21 45 63 0.714 17 Transfare us to EU server plz! 21 45 63 0.714 21 tEnAcItY 20 41 60 0.683 22 Midnight Marauders 21 43 63 0.683 23 -DIG- 20 39 60 0.650 24 Ravenous Renegades (5D3) 19 37 57 0.649 25 Tiger2 is OP 21 40 63 0.635 26 7o7 SHARP ELBOWS 21 39 63 0.619 27 Sturm City Rollers 20 37 60 0.617 28 shark attack 19 34 57 0.596 29 S-A-R 20 34 60 0.567 30 CALANGOS DE AÇO 20 33 60 0.550 30 Team 20 33 60 0.550 32 what team 19 30 57 0.526 33 SOLID 21 33 63 0.524 33 Teekyuu 7 When? 21 33 63 0.524 35 ! CBL 21 32 63 0.508 35 Halibut Front 21 32 63 0.508 35 IMBRA - Alfa 21 32 63 0.508 38 The Dragons 21 30 63 0.476 39 DDT 21 27 63 0.429 40 Grau Stahl Heer 20 25 60 0.417 41 AKOMERLAAAA 20 24 60 0.400 42 Over Power 21 25 63 0.397 43 Mancos al combate 21 24 63 0.381 44 Hell's Panzer Division 20 21 60 0.350 44 TEARGAS 20 21 60 0.350 46 [CHKM8] Checkmate! 20 19 60 0.317 47 Devils 21 19 63 0.302 47 Seekers 21 19 63 0.302 49 Tetoco Tustetas 20 18 60 0.300 50 Devils2 20 15 60 0.250 51 Héroes 20 13 60 0.217 52 Is my amigo 20 12 60 0.200 52 REBAR 20 12 60 0.200 52 WAR Demolition Division 20 12 60 0.200 55 DBLTG 21 12 63 0.190 55 Die you bastards DIE! 21 12 63 0.190 55 GHOST RIDERS 21 12 63 0.190 58 -BFM- 21 10 63 0.159 59 D1G 21 9 63 0.143 60 ***HAND*** 20 6 60 0.100


dance210
Skirmish 39 Standings
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08.10.2015 18:14:40
 
Subject: Skirmish 39 Standings
Link on message: #9496954

dance210: Skirmish 39 Group Stage Standings Top 10% of teams - 1000 gold per day Top 20% of teams - 700 gold per day Top 30% of teams - 450 gold per day Top 40% of teams - 200 gold per day Top 50% of teams - 100 gold per day Bottom 5% of teams removed *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1+2+3 Rank Team Games Played Points Earned Points Possible Win Ratio 1 TheZerg 21 57 63 0.905 2 DaNkGaM3r4231 20 54 60 0.900 3 Incognito Mode 19 51 57 0.895 4 RIgor 21 54 63 0.857 5 Bloodbath and Beyond 20 51 60 0.850 5 The Gentleman's Mustache Society 20 51 60 0.850 7 Walker Assault 20 49 60 0.817 8 Pakistani Powercut Squad 21 51 63 0.810 9 -O_O- 21 49 63 0.778 10 Win9 overlords lol 20 46 60 0.767 11 Boats 'n Hose 21 48 63 0.762 11 Ze Foxey Three Stooges 21 48 63 0.762 13 Ping 999 20 45 60 0.750 14 RDDT Prime³ 21 47 63 0.746 15 EVADE The Cunning Stunts 19 42 57 0.737 16 Smeshariki 21 46 63 0.730 17 Blue Cheese 21 45 63 0.714 17 My #LOAD 21 45 63 0.714 17 Mythos 21 45 63 0.714 17 Transfare us to EU server plz! 21 45 63 0.714 21 tEnAcItY 20 41 60 0.683 22 Midnight Marauders 21 43 63 0.683 23 -DIG- 20 39 60 0.650 24 Ravenous Renegades (5D3) 19 37 57 0.649 25 Tiger2 is OP 21 40 63 0.635 26 7o7 SHARP ELBOWS 21 39 63 0.619 27 Sturm City Rollers 20 37 60 0.617 28 shark attack 19 34 57 0.596 29 S-A-R 20 34 60 0.567 30 CALANGOS DE AÇO 20 33 60 0.550 30 Team 20 33 60 0.550 32 what team 19 30 57 0.526 33 SOLID 21 33 63 0.524 33 Teekyuu 7 When? 21 33 63 0.524 35 ! CBL 21 32 63 0.508 35 Halibut Front 21 32 63 0.508 35 IMBRA - Alfa 21 32 63 0.508 38 The Dragons 21 30 63 0.476 39 DDT 21 27 63 0.429 40 Grau Stahl Heer 20 25 60 0.417 41 AKOMERLAAAA 20 24 60 0.400 42 Over Power 21 25 63 0.397 43 Mancos al combate 21 24 63 0.381 44 Hell's Panzer Division 20 21 60 0.350 44 TEARGAS 20 21 60 0.350 46 [CHKM8] Checkmate! 20 19 60 0.317 47 Devils 21 19 63 0.302 47 Seekers 21 19 63 0.302 49 Tetoco Tustetas 20 18 60 0.300 50 Devils2 20 15 60 0.250 51 Héroes 20 13 60 0.217 52 Is my amigo 20 12 60 0.200 52 REBAR 20 12 60 0.200 52 WAR Demolition Division 20 12 60 0.200 55 DBLTG 21 12 63 0.190 55 Die you bastards DIE! 21 12 63 0.190 55 GHOST RIDERS 21 12 63 0.190 58 -BFM- 21 10 63 0.159 59 D1G 21 9 63 0.143 60 ***HAND*** 20 6 60 0.100


Trevzor
Weekday Warfare 38 Official Standings
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08.10.2015 17:39:18
 
Subject: Weekday Warfare 38 Official Standings
Link on message: #9496863

Trevzor: Weekday Warfare 38 Group Stage Standings: Day 3 Top 16 by rank (including ties) teams move on to Rounds 4 + 5 17th Place - Top 25% of teams Top 26% - 50% of teams Rank Team Name Games Played Points Earned Points Possible Win Ratio 1 New Europe Army 20 57 60 0.950 2 Ping 999 19 54 57 0.947 3 Heaven's Feel When? 19 51 57 0.895 3 Xtcmax[GOFW] 19 51 57 0.895 5 Pakistani Powercut Squad 20 51 60 0.850 5 Show de Horrores 20 51 60 0.850 7 DutyFree 19 48 57 0.842 8 EnVy Comrades 20 48 60 0.800 8 SLOSE 20 48 60 0.800 10 CDE 19 45 57 0.789 10 Los Electricos 19 45 57 0.789 12 Bear Huggers 20 45 60 0.750 13 Brasil Revolution 19 39 57 0.684 13 CHKM8 Division 1 19 39 57 0.684 13 DrKen1 19 39 57 0.684 13 Ravenous Renegades (5D3) 19 39 57 0.684 13 Rien 19 39 57 0.684 18 [CHKM8] Checkmate! 20 39 60 0.650 19 RCC 19 33 57 0.579 19 SERBIAN TEAM 19 33 57 0.579 21 BALA EN LA CARA 2 19 30 57 0.526 21 FTA1 19 30 57 0.526 21 The Soul Collectors 19 30 57 0.526 24 Clan FTA1 20 30 60 0.500 24 Detonando 20 30 60 0.500 24 INSNE 20 30 60 0.500 27 NOVA PRIME ARMOURED 6 19 27 57 0.474 27 X-0-X 19 27 57 0.474 29 unicos 19 24 57 0.421 30 BALA EN LA CARA 19 18 57 0.316 31 Hermanos Latinos 20 18 60 0.300 31 TKO 20 18 60 0.300 33 WASTE Warriors 19 15 57 0.263 34 OP 19 12 57 0.211 35 FOEH 20 12 60 0.200 36 Caballos de Hierro 19 9 57 0.158 36 Team Clan Tiuna 19 9 57 0.158 38 Viper 20 9 60 0.150 38 W.P.E 20 9 60 0.150 40 Wizards (NO PASSWORD) 19 7 57 0.123 41 Me obrigue 20 6 60 0.100 42 BLUETOOTH 38 19 3 57 0.053


Yoott
Pacific Rumble Qualifiers
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08.10.2015 07:48:46
 
Subject: Pacific Rumble Qualifiers
Link on message: #9496009

Yoott: 1 PrimeTime 41 45 0.9111 2 eLevate 38 45 0.8444 3 High Woltage Caballers 37 45 0.8222 4 Ding_NA 33 42 0.7857 5 S.I.M.P. 34 45 0.7556 6 o7 31 42 0.7381 7 Clueless 33 45 0.7333 8 Synrgy Gaming 33 45 0.7333 9 The Googlybobbers 29 42 0.6905 10 Pathetic Gaming 33 48 0.6875 11 CakeZ.GO 26 42 0.6190 12 [CHKM8] Checkmate! 20 45 0.4444 13 Caller Wanted 20 45 0.4444 14 The Fluffy Bunny Patrol 20 45 0.4444 15 Team Refuse 16 42 0.3810 16 Maple Freedom 13 45 0.2889 17 MASK 12 42 0.2857 18 green dragons 11 42 0.2619 19 goin for goid no password 10 48 0.2083 20 Show de Horrores 8 45 0.1778 21 Lincoln Brigade 5 45 0.1111 22 no password required 4 42 0.0952 23 Ping 999 4 48 0.0833 24 Courage's March to the Pacific 3 42 0.0714 25 Love Tap 3 42 0.0714     Ok above is the scores   Teams in Green are in 
Teams in Orange have to play a tiebreaker tomorrow 10/8/15 to determine seeding - no eliminations as you are all in Top 16 (If you tie again seeding will be decided by a random roll of the dice) Teams in Red are eliminated        


Yoott
Pacific Rumble Qualifiers
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08.10.2015 07:48:46
 
Subject: Pacific Rumble Qualifiers
Link on message: #9496009

Yoott: 1 PrimeTime 41 45 0.9111 2 eLevate 38 45 0.8444 3 High Woltage Caballers 37 45 0.8222 4 Ding_NA 33 42 0.7857 5 S.I.M.P. 34 45 0.7556 6 o7 31 42 0.7381 7 Clueless 33 45 0.7333 8 Synrgy Gaming 33 45 0.7333 9 The Googlybobbers 29 42 0.6905 10 Pathetic Gaming 33 48 0.6875 11 CakeZ.GO 26 42 0.6190 12 [CHKM8] Checkmate! 20 45 0.4444 13 Caller Wanted 20 45 0.4444 14 The Fluffy Bunny Patrol 20 45 0.4444 15 Team Refuse 16 42 0.3810 16 Maple Freedom 13 45 0.2889 17 MASK 12 42 0.2857 18 green dragons 11 42 0.2619 19 goin for goid no password 10 48 0.2083 20 Show de Horrores 8 45 0.1778 21 Lincoln Brigade 5 45 0.1111 22 no password required 4 42 0.0952 23 Ping 999 4 48 0.0833 24 Courage's March to the Pacific 3 42 0.0714 25 Love Tap 3 42 0.0714     Ok above is the scores   Teams in Green are in 
Teams in Orange have to play a tiebreaker tomorrow 10/8/15 to determine seeding - no eliminations as you are all in Top 16 (If you tie again seeding will be decided by a random roll of the dice) Teams in Red are eliminated        


The_Chieftain
T110's Zen-like Inner Core.
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08.10.2015 04:14:42
 
Subject: T110's Zen-like Inner Core.
Link on message: #9495521

View PostCruiser_Katori, on Oct 07 2015 - 18:35, said: N-n-nooooo...! Well, if they are going to something like that, they can at least give PC WoT a "Thunderdome Mode" where we can put our own Mutants to the test against bots or the occasional player. Also, Hollywood magazine! If I had money, would get. And NOW.

The_Chieftain:   That was some $400 of ammunition. But the question is, did he hit what he was aiming at?   Tried to fire up AW today, after leaving the download run on its own. Something happened, and I'm back to square 1 of loading all 19Gb again. Maybe by next week....   We had an internal WoWS tournament. More or less random teams, Tier V. Due to the fact that a bunch of people had no Tier Vs, there was much use of premium ships. Five a side. I went up against Warhawk's team. (Neither of us were team captains.) Fault Line with two cap zones, first to 800 points wins.   Game 1: 3x Murmansk, 1xZuiho, 1x Gremyashchiy on their side (Warhawk in a Murmansk). We went with 1x Murmansk, 1x Omaha B, 1x Zuihu, 1x Nicholas, 1x New York. (I took the New York).   Game 1. We started south. Grem went East, to Cap B, our Nicholas went West to Cap A, together with the rest of the squad trailing behind. Discovery of a swarm of Murmansks brings our DD hard about, under cover of smoke, but the opposition's aircraft keep it lit. (Our DD driver didn't know he could turn off AA). We're down one already. Warhawk's Murmansk got a little too exposed to me, one salvo dropped him down to about 15% before he hid behind an island with the rest of his group. As my side had split up a bit, the opposition decided to gang up and charge forth. Unfortunately, in the charging forth, two of their cruisers collided, leaving one out on his own. The forthcoming scrap, with a little help from the aircraft carriers, left only the DD coming West capturing A after already taking B. Their Murmansks melted our cruisers, while I was melting Murmansks as fast I could reload my five gun turrets. The opponent's carrier fell to a combination of New York and Murmansk fire. A hard turn brought the turrets to bear, a good salvo knocked off over half the DD's health, but sadly, he just nicked me, leaving the DD to try to live against the CV while the points ticked closer to 800. Without time to properly aim, our carrier drops crossing salvos on the DD, sadly, they collided prior to arming distance, about a half-second before the game ended. An extremely close fought fight.   Game 2. We also started South. Opposition took the same team. I decided that pondering about at about 16kts given how many torpedoes were flying around might not have been the best idea. I went Kongo. Otherwise, generally the same. This turned into a general smorgasborg in the middle. by the time the spray settled, we had lost both our cruisers, the opposition lost one. Our destroyer ran North with the Grem in hot pursuit. The two Murmansks started melting me. Our CV took out about half their CV's health. Likely an error, should have focused on the CLs. With only four turrets, I wasn't putting out the death I needed, and melted under a barrage of HE fire. Our Nicholas took a torp hit somehow, but returned the favour  on the Grem. A brief gun battle resulted, with both ships sinking each other. (Not by fire, it was just the last salvo was enough to knock out the hitpoints). Our Zuihu didn't last much longer after that. A definite drubbing.   That was it. Warhawk's crowd continued onto the next round. There is an inter-office tournamet resulting.


pizzastorm
Is my entire tank the ammo rack?
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08.10.2015 03:22:49
 
Subject: Is my entire tank the ammo rack?
Link on message: #9495395

View PostDelimon, on Oct 07 2015 - 16:17, said: I've seen shot some from all directions hit me and ammo rack my T04 and I even have safe stowage to prevent this but the first shot keeps on ammo racking me regardless. The side of my turret? Fine but when someone shoots the bottom of my hull and it somehow hits my ammo rack in the turret what?   Is it something I'm doing or is this literally just random module damage and should I just get rid of the perk since it's not working?

pizzastorm:   Are you using Safe Stowage?


pizzastorm
★★★ WT auf E-100 Review: Usually Friendly Neighborhood Waffle Truck ★★★
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08.10.2015 03:09:39
 
Subject: ★★★ WT auf E-100 Review: Usually Friendly Neighborhood Waffle Truck ★★★
Link on message: #9495366

View PostScorpiany, on Oct 07 2015 - 15:41, said: Yes, I'd like four large chocolate chip waffles please. No, no sugar. Strawberry syrup please. Extra blueberries on top. It will be 56 seconds? O.K. What's that? I get a 5th waffle for free? Whole meal has 560 calories without the syrup, 750 with? That's what I get for ordering so many sweets at once.   In this guide, I shall cover all of the various Pros and Cons of the WT auf E-100, explain the gun choices and/or performance, equipment choices, give you a general overview of its gameplay style and compare it to other Tier 10 Tank Destroyers. Let's get started, shall we?   ***Please note that from this point on in the guide, I shall refer to the WT auf E-100 as the "waffle", or some variation of the sort; it's easier to type than "WT auf E-100".***   Table of Contents: General overview (Pros and Cons) Equipment, ammo and consumable layout Gun choices and / or performance Gameplay style Comparison to other same-class tanks of its Tier Overall Rating   General Overview:   Pros: Very good mobility considering the size and weight of the vehicle; you'll get to where you need to go Strong hull armor, shells that do occasionally hit the hull will typically bounce off. Very high damage output in a very short period of time (2,800 in 8 seconds after 5 shells with one gun; 3,000 in 9 seconds after 4 shells with the other) Very quick aiming times on both guns (1.5 or 1.9; depending on the gun) Great accuracy, 128mm is the most accurate gun in the game at .29 accuracy (other gun has .34) Good alpha damage per shell, 560 or 750 depending on which gun you use. Good gun handling combined with great aiming stats allows for very quickly selection and engagement of targets. Don't shoot on the move though, it's not quite good enough for that; you do want to actually aim the gun in. Very high ammo capacity, you likely won't ever find yourself running out of shells Decent enough hitpoint count at 2,000. It's actually pretty good for a TD, but you don't have any armor to go along with it Good rammer, a 101 ton tank going 40km/h with 200mm of hull armor will really bring the hurt to the enemy if you collide. Only ram out of necessity however, you want to avoid taking any kind of fire Has a turret. It actually turns fairly quickly for a turreted TD too, at 22 deg/sec Very good shell velocities (with the 128mm) Has a decent fear factor to it, when you're loaded   Neutrals: Survivable gun depression of 5 degrees. It's not great, but in most cases the waffle doesn't really find itself needing much more. Gun elevation is also enough at 15 degrees 26 deg/sec hull traverse. Since you have a turret, you're usually safe from being circled, but there are cases when you just won't be able to swing around quickly enough. View Range of 380m. It's not great by any means, but with Binoculars it's usually enough. The waffle isn't the kind of tank that wants to rely on view range in general, but if it has to, you still have enough to make things work Expensive shells, but you usually do enough damage to cover their costs. Decent enough reverse speed of 15km/h; it will get you out of trouble as necessary. Sometimes feels as though you need more though, simply due to the size of the tank and lack of hull traverse speed Penetration is good, but somewhat low for a TD, at 276/352/65 with the 128mm Doesn't start off as elite, as you need to actually research the 15cm (for a very expensive 68k XP). You'll be fine with the 128mm though, and most people think of the 128mm as a better gun anyways.   Cons: Huge, absolutely gigantic turret on a giant hull. A KV-2 with a damaged gun and dead gunner could hit this thing from across the map... The turret has no armor to speak of, the most you get is... 20mm. 20mm. Tier 1's shooting HE can pen that half of the time. Anything and everything the waffle will ever see can load HE shells and wreck the turret The entire turret is the gun. What this means is that any shell you take to the turret kills your gun, every single time. If you're unfortunate enough to get shot at after you've used your repair kit, you lose your entire accuracy advantage The gunner and loader love to die, especially if you're hit by HE The tank is a massive arty target, and despite the decent mobility, simply cannot avoid it. If you're on an open map and get spotted with arty aiming anywhere within the same postal code as you... may as well as say your last words. Horrendously long reload of 56 seconds, and that's with a 100% crew. If you lose one of your loaders, just hope you have a good form of anger relief. Very tall vehicle, cannot hide in any kind of bush or tree, and some low profile tanks can actually drive underneath its gun at close ranges Zero camo value to speak of. Legend has it that the WT auf E-100's camo value is so bad, that it hit the negative scale, and now provides a camo penalty to any vehicle within a square mile of your tank Appallingly one-dimensional gameplay. You sit around for 1 minute munching on a bag of chips. You then wait around for another minute waiting for something to be spotted, or for an enemy to actually shoot their gun. Then you finally can move out, dump your clip and repeat the process. Accuracy "advantage", as though it wasn't crippled enough with the horribly weak gun module HP and prone-to-dying gunner, is only further reduced with the fact that the gameplay of the waffle either forces you to be so far back that RNGesus will begin making at least 2 shells in each clip miss or bounce, or so close that you will be shot at = dead gun and dead gunner Very subpar penetration with the 15cm for a TD, at only 235/334/85 Very team dependent vehicle. You can't really do anything yourself unless you're engaging a single lone enemy when you're reloaded. In general, you rely on your team to take hits, to spot the tanks and keep them lit, to draw vehicles out, etc. etc. There's very little you as a tank actually have to do other than shoot the gun when an optimal situation presents itself Can often find itself in the "To reload or not" dilemma with only 1-3 shells left in a clip after shooting a bit. If you make the wrong decision, it could be the end of you. Hull armor advantage is almost entirely negated with the huge turret If your team folds, unless your clip of damage is enough to turn things around, you can essentially accept not being able to carry. The tank wins by doing large amounts of damage every now and then throughout the battle, but it can't actually carry by any means Actually is prone to be circled by some vehicles. If the enemy knows what they're doing, they could actually keep your gun permanently destroyed and leave you entirely helpless Very poor shell velocity on the 15cm To the enemy, you're like free money as soon as you go for a reload; and everyone who was once trembling in fear of you, is now poking fun at you with a stick, and the stick is laughing at you in unison.     Equipment:   Personally, I mount Super Heavy Spall Liner, Camo Net & Binoculars on the Waffle. Most of the equipment on this tank other than the Binoculars are really pointless though, it can't really mount anything that will help it.   Recommended:   Super Heavy Spall Liner: Anything and everything, their dogs, plants and houseflies will shoot HE at you. Then, the shell casings will also come to live and begin throwing more HE at you. Arty loves seeing your tank, as you're just an easy pool of 2k damage if they're even remotely unsatisfied with their order of waffles. Occasionally, the Super Heavy Spall Liner will somewhat, vaguely remotely protect you from some splash from a close call arty shell. The primary reason for using the Super Heavy Spall Liner is to protect your Gunner and Loader (especially the Gunner, who appears to really just be a bunch of sticks held together with a few marshmallows). They'll still die every other shell, but it's better than every shell, right?   Camo Net: Because why not, really. It will provide you with somewhat of a camo bonus, but most of the time you'll still be spotted. Only towards the very verge of the 445m mark will it sometimes help keep you hidden.   Binoculars: The Binoculars are the only piece of consistently useful equipment on the Waffle. 380m View Range isn't great, but when you use Binoculars, you'll reach 475m, which is actually a fairly good number. Other TD's don't usually mount Binocs, so you will keep up with them most of the time or surpass them, but that's at the cost of having no camo value and no other useful equipment...   Optional:   Anything: Toolbox, Optics, GLD, or whatever else you want to mount if you find the above layout useless, do whatever. Honestly, none of the other equipment is of much use.   Nothing: The mystical piece of equipment available to only the Waffle Truck. It provides with with a 0% camo bonus, 0% reload bonus and even a 0% usefulness bonus! Incredible! Seriously, the equipment on the waffle is... more often than not useless.     Ammo:   My ammo layout on the Waffle is 35 AP, 25 APCR. (With the 128mm)   The penetration on the gun is good at 276mm with AP, but it is lacking behind other TD's. However, you do have 2,800 damage in a clip, which is an advantage. Load as much or little APCR as you want to, it really doesn't matter all that much. I would still keep a clip or two around though, in case you need to fight E-100's, Maus's, etc. who know what they're doing, as they may still give you some trouble.   If you're fighting at close range, so long as your gun and gunner are still functional, then you can more than easily hit weakpoints. In most other cases, you're either sniping or regret going down the waffle line because your marshmallow gunner just jammed the firing mechanism, rendering the accuracy far less useful than you'd hope it to be.     Consumables:   For Consumables on the Waffle, I use (would) a Small Repair Kit, Large Repair Kit and Large First Aid Kit. I say "would" simply because I don't have the Credits to run that comp, so I'm just running the standard Small med / repair kit with an Auto Extinguisher   Small Repair Kit: Your gun has less armor than an LolTraktor, and less HP than one. You need a repair kit to put it into action as soon as possible once it goes out.   Large Repair Kit: What's that? You repaired your gun? Don't worry, my MS-1 will put a single shell into your turret and knock it out yet again. You definitely want two repair kits if you want to be useful during the entirety of the battle (especially in situations where you can't CHAI snipe beyond 445m, but actually have to risk getting spotted and shot at, which is never fun).   Large Med Kit: With mashed potato Gunner and allergic-to-HE loader, that 20% boost to crew survivability will be rather nice, especially when combined with a Super Heavy Spall Liner. They'll still die very often, but at least not every single time someone on Earth takes a breath of fresh air.   Don't show your rear and you won't be set on fire, it's (usually) as simple as that. Food won't really help you, as the gun is already incredibly accurate (until it dies), the tank won't benefit from any extra mobility that food could provide, and the reload speed increase will be just pointless, as you'll still be sitting around for an entire minute either way.  
Guns:   The waffle has two guns; a 128mm and a 15cm. One is better for sniping, one is better for closer ranged mini-nuke launching. 128mm can go without Premium rounds, 15cm often times needs them.   Essentially, do you want an autoloading Tier 9 waffle at Tier 10, or do you want a paper yet auto-loading version of the E-100? A comparison of the two guns is below. The 128mm is on the left, the 15cm is on the right. The blue value is the superior one, a green number is essentially tied (within a small margin). Values are with a 100% crew, so they may be slightly better than the "stock" values you see in the Garage.   Rate of Fire:         4.72                          (4.21)   
Aiming time:        1.44                          (1.82)
Accuracy:             .28                            (.33)
DPM:                   2,640.83                   (3,160.93)
Penetration:         276/352/65             (235/334/85)
Damage:              560/560/700          (750/750/950)      Shell Velocity:      1,200/1,500/1,200  (757/606/757) Soft Stats:           .2/.2/.25                  (.2/.2/.14)    
Ammo capacity:   60                             (60)     One is a higher alpha, higher DPM gun for closer ranged engagements, the other is high shell velocity, high pen gun for sniping roles. Depending on how you play the waffle, pick the gun of your choice.   12,8 cm Kanone L/61:   The 12,8 cm Kanone L/61 is the name of the "stock" gun on the Waffle. It's primarily meant for sniping, as it lacks DPM, but boasts exceptional accuracy, aiming time and especially shell velocity. It's truly a sniping gun. If you take it to a closer range engagement, so long as you can safely dump the clip, you should be fine, but it doesn't pack as much alpha and over a span of time simply won't be as effective as the 15cm.   As a whole however, I would have to say that the 128mm is a superior gun over the 15cm, as it brings some kind of flexibility; as you can now actually snipe, whereas the 15cm simply doesn't enjoy doing that very much.   15 cm Pak L/38:   The 15 cm Pak L/38 is the "upgraded" gun on the Waffle. It's definitely meant for more brawling and / or peek-a-boom engagements. It lacks penetration and shell velocity, but it certainly packs a punch. Do expect to use quite a few Premium rounds with it however.   What it brings to the table over the 128mm is really the DPM and alpha, which gives it more gun flexibility to some extent. Ultimately however, it lacks tank flexibility, as that shell velocity and pen very highly limits it from a sniping role. The higher alpha is nice, but compared to 560, it really depends on the situation. Sometimes that 750 is just what you needed to get the kill, whereas the 128mm may have to waste two shells on the same target. Alternatively, 560 may be just enough, and you end up spending one out of your only 4 shells in the clip on something with low HP. Double edged sword in that behalf.   You'll be more than fine using the 128mm, and it does give the tank some more flexibility, which is nice considering how inflexible the vehicle is. If you do want to use the 15cm, prepare yourself for a 68,000 XP and 340,000 Credit grind.     How to play it:   Earlier on in the "Pros and Cons" section, I mentioned that one of the Cons is the Waffle's extremely poor flexibility, lack of carry potential and one-dimensional gameplay. Let me clarify on what I mean by that.   When playing the waffle, you want to avoid being spotted, avoid arty, avoid any kind of gun, avoid being left alone or away from allies, avoid being forced to spot for yourself, avoid having to try to scramble for cover, etc. There's actually very little you can do other than shoot. The tank is the gun. What you really want to do when playing the Waffle is avoid taking any kind of fire, and dishing out an entire clip of hurt onto your enemy whenever possible, preferably once every 56 seconds.   Because the only thing that the waffle brings to the table is the gun however, you lack any kind of actual carry potential. Sure, that 2,800 or 3,000 damage in a single clip may sometimes be devastating and even flank-changing, but you have to realize that's the only thing the waffle can do. In addition, that's if it gets to do so. If the Gun or Gunner are out of action, if you're reloading, if your Loader is dead, if allies aren't spotting for you, etc.; if anything goes wrong, you're actually rather useless.   In end-game situations, especially "solo-carrying", unless the enemy has less HP and tanks than you have clip damage and shells, there's no realistic way for you to actually win unless the enemy does something monumentally moronic. Most of the time, you'll be spotted far before you spot anything yourself, and you'll immediately be entirely shot up. Even if you do escape, you likely won't be able to out-spot the enemy, you'll certainly be spotted once you fire, and you're likely to have lost your Gun, Gunner and perhaps even Loader. The only realistic way in which you can carry is if the enemy is very isolated, and you're able to clip one small group of enemies, cross the entirety of the map without the enemies capping, and then find another small isolated group of enemies. It would have to be a city map however, the chances of you being able to do something on an open map is actually very slim, simply because you are more than likely to be spotted and shot at from anywhere and everywhere.   The tank as a whole is actually rather frustrating to play. More often than not, you feel beyond useless. Sure, it's fun during the 10 seconds that you're actually shooting the gun... but most of the time, there's little for you to do; and during those extended periods of time when you're not actually able to accomplish anything, you're doing your team no good; and they're usually short a tank. You can technically make up for this by putting in a massive clip worth of damage once you're finally reloaded, but if you fail to do so, your team is going to have a very bad day. At the end of the day, the tank lacks flexibility and lacks carry potential.
Comparison to same-Tier Tank Destroyers:
Mobility: Good. The tank is actually decently mobile, especially considering it's a 100 ton behemoth. You'll be able to relocate as necessary, so long as you're not shot up before you can do so. The lack of turret armor justifies the mobility, but even then, other TD's at this Tier which are faster still have more armor than you.
Alpha damage: Bad. If you're using the 128mm, 560 alpha is the second-lowest alpha damage out of all of the Tier 10 TD's. Even with the 15cm, your alpha damage is only "average" at 750. The waffle does somewhat make up for this with the fact that you have an autoloader, but if you're engaging a (properly) side-scraping heavy tank (who knows what they're doing), they're much more likely to peek against your 560 damage to put in an HE shell into you which usually will do similar or greater damage, than they would against any other TD at Tier 10.
Armor: Worst in class. Armor? What's that? Sure, you have that hull... but no one actually shoots at the hull, considering they have an E-100 sized turret with 20/10/8 mm of armor to shoot at. There are Tier 1's with more armor than you. HP: Good. 2,000 HP is a very healthy amount, and is more than a handful of other TD's. The downside to your HP pool however, is that you have no armor or camo; meaning when you're being shot at, you'll take far more punishment than any other TD at this Tier (even compared to the FV4005, as its Gun / Gunner / Loader don't die every shot it takes)
Penetration: Worst in class. 276/352/65 penetration with the 128mm isn't bad, but it is statistically the worst out of any Tier 10 TD. When it comes to the 15cm, you're even worse off.
View Range: Very Bad. 380m of View Range is one of the worst values out of all of the Tier 10 TD's. Only the Obj. 268 has less at 370m. The Foch 155 ties you at 380m. Everything else has 400. You are one of the only TD's which will consistently mount Binocs, but that comes at the cost of having no other useful equipment, and also at the cost of any kind of armor or camo; ultimately making that a downside regardless. Camo Value: Worst in class. Or second worst in game. Whatever you'd like to call it. The Type 5 Heavy is the only tank in the game with worse camo than you. Welcome to hell, comrades.
Accuracy: Best in class. .29 accuracy is statistically the best value in the game. However, when it comes to practical effectiveness on the Waffle, it's not so. The Gun and Gunner die far too often for it always be useful, and the typical necessity of extremely long-ranged sniping only further reduces the effectiveness of the .29 accuracy. As for the 15cm, the accuracy is still decent at .34, but the poor shell velocity and penetration will be a pain in the rear.
Aiming Speed: Best in class. 1.5 second aiming time is incredible, and one of the best in the game (not the instant-aim of the Pz. S35, but close enough). Even with the 15cm, 1.9 second aiming time will get the gun on target very quickly indeed. You won't find yourself having many issues aiming at all (until the Gun or Gunner die). Shell Velocity: Depends. With the 128mm, it's one of the best in class. With the 15cm, it's the worst in class. Simple as that. 128mm can snipe at moving targets easily, 15cm can't hit a wounded slug at 5 feet if it's moving.
Battle effectiveness: Very situational. During the 10 seconds when you get to shoot the gun, it (usually) can make a great impact. As soon as you go for a reload however, you're as useless as a tank could be to your team. So useless that an AFK E-100 would be more useful, as it can still bounce shells and get spotted, whereas you'd be hiding in a corner with no potential for any kind of influence. You can't even spot unless you have an entire forest concealing you, as you have such poor camo. Throughout the battle, if you're able to put in fairly full clips worth of damage fairly often, you can actually make a huge impact simply because of the amount of raw damage you dish out. However, whenever you're reloading, or if your clips are somewhat failing you, if the situation isn't right for you to shoot the enemy, or if you have to get shot in return, then you lose almost (if not all) effectiveness.   Overall Rating:   5.5/10 (O.K., leaning towards bad)   Most people say the tank is ridiculously OP or broken, but that's only true during the few seconds you get to shoot. The tank has downside upon downside, has zero flexibility, and only has any sort of carry potential if the enemy team has no idea what they're doing, and your team is doing enough to let you actually put the gun to work. Otherwise, the tank leaves so much to be desired.   The incredible accuracy and gun handling is very often mitigated by losing the Gun, Gunner and Loader every other shot you take, and not taking fire is also typically hard as you're a huge target with no camo and sub-par view range. The tank can dish out a lot of damage with a fully functional gun, but that's only once every minute at the very best. You leave a huge, but very temporary impact when you fire the gun. During the reload however, the impact you created begins to become mitigated with your idleness, until nothing really special has been done, at which point you're finally ready for another go of shooting.   It's a very situational vehicle. Only under perfect circumstances is it truly "OP". When it comes to damage output, yes it disproportionately is capable of dishing out unusually large numbers of damage by the end of the battle than a handful of other vehicles. However, unlike almost every other tank in the game, damage is really the only thing the Waffle can do. It's very one-dimensional, situational & team-dependent. It lacks carry potential in any sort of end-game situation.   Ultimately, the tank is broken, but not in the typical "It's a god tank" that far too many people think of it as. In fact, it's broken in the sense that it can essentially one-clip a Tier 10 in a matter of seconds, and then do absolutely nothing for at least one minute, but more often than not longer than that. The tank has absolutely nothing to realistically offer to the user other than that clip potential. Also however, many times you won't be able to one-clip a Tier 10, and you'll be put into far less than ideal circumstances. How many times have there been waffles on the enemy team? How many times have you been clipped by them? There are Waffles in battle all the time, but very rarely are they actually a huge issue to the player. Only in perfectly ideal circumstances for the waffle is it a huge threat, and even then, it's only temporarily so.   It's broken, inconsistent, lacks dynamic lacks carry potential and is extremely team-dependent. It is also extremely unforgiving as a tank, both to the user and the receiver. All of these reasons mean that it's actually not a very good choice of a TD. In any kind of competitive environment, I simply would not ever want to risk bringing a Waffle, as it is so inconsistent and would be more than likely to simply shrivel up and die. Other TD's are better choices as a whole, as they can provide a far more dynamic and continuous impact to the battlefield than the Waffle could ever dream of. The autoloader is the only thing keeping the rating at 5.5. Other than that, it's truly a terrible vehicle. Hopefully the replacement to it will be more dynamic; not useless 90% of the time, and not ridiculously OP as can be the other 10% of the time; but rather a dynamic, consistent and independent vehicle.   Thanks for reading! I hope this guide was helpful! I genuinely wish all of you the very best of luck and fun, both in real life and on the battlefield.   (Waffle Truck is offering a sale on a Waffle Breakfast Buffet!)  

pizzastorm:   ​ Nice review. Now I just have to grind to mine. 


pizzastorm
Yo WG, Where my tank at?!
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08.10.2015 00:52:23
 
Subject: Yo WG, Where my tank at?!
Link on message: #9494937

pizzastorm: I will look into the winners for last month and see what I can do about the payouts.


pizzastorm
Ya know what I'm coming back lol
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08.10.2015 00:51:04
 
Subject: Ya know what I'm coming back lol
Link on message: #9494933

View PostDelimon, on Oct 07 2015 - 10:28, said: I just played league again after being on a break since march and I realized just how bad that game is compared to this game. I'd rather just play rampage or something than have to deal with that crappy community that is basically club penguin now lol! You say one thing and people fly off the deep end like what?   Breaks over   Edit: My first battle back guys it feels so good to be back and no arty for my first match back too! :)
 

pizzastorm:   ​Nice to see you return to World of Tanks! Welcome back Delimon.


pizzastorm
How do I hurt a T10 tank with a 250 prem round?
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08.10.2015 00:48:58
 
Subject: How do I hurt a T10 tank with a 250 prem round?
Link on message: #9494920

pizzastorm: Are you talking about a specific tank?


Yoott
Pacific Rumble Qualifiers
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07.10.2015 22:20:11
 
Subject: Pacific Rumble Qualifiers
Link on message: #9494501

Yoott: Brackets are up   Good Luck tonight


Yoott
Pacific Rumble Qualifiers
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07.10.2015 22:20:11
 
Subject: Pacific Rumble Qualifiers
Link on message: #9494501

Yoott: Brackets are up   Good Luck tonight


veganzombiez
Operation Safari General Discussion
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07.10.2015 21:27:16
 
Subject: Operation Safari General Discussion
Link on message: #9494349

View PostGermanMade, on Oct 06 2015 - 11:58, said: veganzombiez,        Question for ya bud:   We will need to pull off the map to enter the Campaign, will we get the influence back for the divisions we are losing??   Can the need for influence be turned off for the Campaign??   Just make max number of Div a clan can have on the map, say like 4 or 5 and you can't leave a property empty.   Thanks,   GermanMade  

veganzombiez:   The regular map will be frozen.  More details will come in the official Regulations by the end of the week.  

View PostMortals, on Oct 06 2015 - 16:25, said: Will there be Airstrikes and Artillery in this campaign?

veganzombiez:   Division modules are off.


pizzastorm
Monster Mayhem +20% XP Issue Update
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07.10.2015 21:24:14
 
Subject: Monster Mayhem +20% XP Issue Update
Link on message: #9494341

pizzastorm: According to our engineers, the 20% XP bonuses should now be functioning properly. We would love to verify that this is the case. Please continue to send in screenshots of your after battle report of games played after this post. Thank you!


pizzastorm
Worth to come back ?
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07.10.2015 21:12:06
 
Subject: Worth to come back ?
Link on message: #9494313

View PostHartziel, on Oct 07 2015 - 09:54, said: Hi guys, think, many things have changed since i was playing WoT. But for some sentimental reason i just thought, that i may be nice to come back. Have had some nice entertainement in former times. I guess many of the older players are not here any longer ?   So my question is : is it worth to come back ? 

pizzastorm:   ​How long ago did you stop playing? Let me know if you would like to platoon for a few battles.


The_Chieftain
T110's Zen-like Inner Core.
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07.10.2015 20:47:57
 
Subject: T110's Zen-like Inner Core.
Link on message: #9494228

View PostEmpressNero, on Oct 07 2015 - 16:28, said:   Most uncomfortable.

The_Chieftain:   OK, whoever did that, not funny.


pizzastorm
Food is OP
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07.10.2015 20:17:11
 
Subject: Food is OP
Link on message: #9494134

View PostSylvado, on Oct 07 2015 - 09:10, said: I still have about 18 tanks to grind. However, once that is done I will have no need for XP or credits any longer so it seems the best plan would be to run all premium ammo and top level consumables with the goal of breaking even. There may not even be the need for a premium account any longer. Sounds boring, actually.

pizzastorm:   ​Does that mean you will have unlocked all of the tanks? Or just the tanks that you want to play?


Hypnotik
where are standings for clan league?
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07.10.2015 19:31:12
 
Subject: where are standings for clan league?
Link on message: #9494012

Hypnotik: It isn't automated, have patience. They'll be up later today.


pizzastorm
The Best Article Wargaming Has Ever Written
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07.10.2015 19:15:21
 
Subject: The Best Article Wargaming Has Ever Written
Link on message: #9493956

View PostGomez_Adams, on Oct 07 2015 - 01:46, said: I have to give credit where credit is due:   http://worldoftanks.com/en/news/pc-browser/17/view-range-changes-10-0/   This is without doubt the best article they've ever done. It's simple, to the point, and has great graphics to illustrate exactly how the change works.   Well done, Wargaming. Top drawer.

pizzastorm:   ​Glad to hear you enjoyed this article. I will pass the information along so we can see more of the same in the future. 


dance210
Skirmish 39 Standings
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07.10.2015 18:36:31
 
Subject: Skirmish 39 Standings
Link on message: #9493842

dance210: Skirmish 39 Group Stage Standings Top 10% of teams - 1000 gold per day Top 20% of teams - 700 gold per day Top 30% of teams - 450 gold per day Top 40% of teams - 200 gold per day Top 50% of teams - 100 gold per day Bottom 5% of teams removed *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1+2 Rank Team Games Played Points Earned Points Possible Win Ratio 1 Incognito Mode 13 39 39 1.000 2 DaNkGaM3r4231 14 39 42 0.929 2 The Gentleman's Mustache Society 14 39 42 0.929 4 Pakistani Powercut Squad 14 36 42 0.857 4 TheZerg 14 36 42 0.857 4 Walker Assault 14 36 42 0.857 7 Bloodbath and Beyond 14 33 42 0.786 7 Boats 'n Hose 14 33 42 0.786 7 RIgor 14 33 42 0.786 7 Ze Foxey Three Stooges 14 33 42 0.786 11 EVADE The Cunning Stunts 13 30 39 0.769 12 -O_O- 14 31 42 0.738 12 Smeshariki 14 31 42 0.738 12 Tiger2 is OP 14 31 42 0.738 15 7o7 SHARP ELBOWS 14 30 42 0.714 15 Blue Cheese 14 30 42 0.714 15 -DIG- 14 30 42 0.714 15 My #LOAD 14 30 42 0.714 15 Mythos 14 30 42 0.714 15 Ping 999 14 30 42 0.714 15 tEnAcItY 14 30 42 0.714 15 Win9 overlords lol 14 30 42 0.714 23 RDDT Prime³ 14 29 42 0.690 24 SOLID 14 27 42 0.643 24 Teekyuu 7 When? 14 27 42 0.643 24 Transfare us to EU server plz! 14 27 42 0.643 27 Ravenous Renegades (5D3) 13 25 39 0.641 28 ! CBL 14 26 42 0.619 28 Halibut Front 14 26 42 0.619 30 Midnight Marauders 14 25 42 0.595 30 S-A-R 14 25 42 0.595 30 Sturm City Rollers 14 25 42 0.595 33 CALANGOS DE AÇO 14 24 42 0.571 33 Mancos al combate 14 24 42 0.571 35 shark attack 13 21 39 0.538 35 what team 13 21 39 0.538 37 Over Power 14 22 42 0.524 38 Team 14 21 42 0.500 38 The Dragons 14 21 42 0.500 40 [CHKM8] Checkmate! 14 19 42 0.452 41 Grau Stahl Heer 14 18 42 0.429 41 Hell's Panzer Division 14 18 42 0.429 43 AKOMERLAAAA 13 15 39 0.385 44 IMBRA - Alfa 14 16 42 0.381 45 TEARGAS 14 15 42 0.357 46 DDT 14 14 42 0.333 47 Die you bastards DIE! 14 12 42 0.286 47 Tetoco Tustetas 14 12 42 0.286 47 WAR Demolition Division 14 12 42 0.286 50 -BFM- 14 10 42 0.238 50 Devils 14 10 42 0.238 50 Héroes 14 10 42 0.238 50 Seekers 14 10 42 0.238 54 D1G 14 9 42 0.214 54 DBLTG 14 9 42 0.214 54 Devils2 14 9 42 0.214 54 GHOST RIDERS 14 9 42 0.214 54 Is my amigo 14 9 42 0.214 59 ***HAND*** 14 6 42 0.143 59 REBAR 14 6 42 0.143 61 IA-BR IRMÃOS DE AÇO 14 3 42 0.071 61 Lucky Clovers 14 3 42 0.071 61 The hearts of steel! 14 3 42 0.071 61 Totem 14 3 42 0.071


dance210
Skirmish 39 Standings
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07.10.2015 18:36:31
 
Subject: Skirmish 39 Standings
Link on message: #9493842

dance210: Skirmish 39 Group Stage Standings Top 10% of teams - 1000 gold per day Top 20% of teams - 700 gold per day Top 30% of teams - 450 gold per day Top 40% of teams - 200 gold per day Top 50% of teams - 100 gold per day Bottom 5% of teams removed *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1+2 Rank Team Games Played Points Earned Points Possible Win Ratio 1 Incognito Mode 13 39 39 1.000 2 DaNkGaM3r4231 14 39 42 0.929 2 The Gentleman's Mustache Society 14 39 42 0.929 4 Pakistani Powercut Squad 14 36 42 0.857 4 TheZerg 14 36 42 0.857 4 Walker Assault 14 36 42 0.857 7 Bloodbath and Beyond 14 33 42 0.786 7 Boats 'n Hose 14 33 42 0.786 7 RIgor 14 33 42 0.786 7 Ze Foxey Three Stooges 14 33 42 0.786 11 EVADE The Cunning Stunts 13 30 39 0.769 12 -O_O- 14 31 42 0.738 12 Smeshariki 14 31 42 0.738 12 Tiger2 is OP 14 31 42 0.738 15 7o7 SHARP ELBOWS 14 30 42 0.714 15 Blue Cheese 14 30 42 0.714 15 -DIG- 14 30 42 0.714 15 My #LOAD 14 30 42 0.714 15 Mythos 14 30 42 0.714 15 Ping 999 14 30 42 0.714 15 tEnAcItY 14 30 42 0.714 15 Win9 overlords lol 14 30 42 0.714 23 RDDT Prime³ 14 29 42 0.690 24 SOLID 14 27 42 0.643 24 Teekyuu 7 When? 14 27 42 0.643 24 Transfare us to EU server plz! 14 27 42 0.643 27 Ravenous Renegades (5D3) 13 25 39 0.641 28 ! CBL 14 26 42 0.619 28 Halibut Front 14 26 42 0.619 30 Midnight Marauders 14 25 42 0.595 30 S-A-R 14 25 42 0.595 30 Sturm City Rollers 14 25 42 0.595 33 CALANGOS DE AÇO 14 24 42 0.571 33 Mancos al combate 14 24 42 0.571 35 shark attack 13 21 39 0.538 35 what team 13 21 39 0.538 37 Over Power 14 22 42 0.524 38 Team 14 21 42 0.500 38 The Dragons 14 21 42 0.500 40 [CHKM8] Checkmate! 14 19 42 0.452 41 Grau Stahl Heer 14 18 42 0.429 41 Hell's Panzer Division 14 18 42 0.429 43 AKOMERLAAAA 13 15 39 0.385 44 IMBRA - Alfa 14 16 42 0.381 45 TEARGAS 14 15 42 0.357 46 DDT 14 14 42 0.333 47 Die you bastards DIE! 14 12 42 0.286 47 Tetoco Tustetas 14 12 42 0.286 47 WAR Demolition Division 14 12 42 0.286 50 -BFM- 14 10 42 0.238 50 Devils 14 10 42 0.238 50 Héroes 14 10 42 0.238 50 Seekers 14 10 42 0.238 54 D1G 14 9 42 0.214 54 DBLTG 14 9 42 0.214 54 Devils2 14 9 42 0.214 54 GHOST RIDERS 14 9 42 0.214 54 Is my amigo 14 9 42 0.214 59 ***HAND*** 14 6 42 0.143 59 REBAR 14 6 42 0.143 61 IA-BR IRMÃOS DE AÇO 14 3 42 0.071 61 Lucky Clovers 14 3 42 0.071 61 The hearts of steel! 14 3 42 0.071 61 Totem 14 3 42 0.071


Trevzor
Weekday Warfare 38 Official Standings
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07.10.2015 18:13:58
 
Subject: Weekday Warfare 38 Official Standings
Link on message: #9493781

Trevzor: Weekday Warfare 38 Group Stage Standings: Day 2 Top 16 by rank (including ties) teams move on to Rounds 4 + 5 Bottom 5% of teams by rank (including ties) are eliminated between rounds  *Note: Standings are not final until after battles Group Stage Round 3 is finished.   Rank Team Name Games Played Points Earned Points Possible Win Ratio 1 New Europe Army 14 42 42 1.000 1 Pakistani Powercut Squad 14 42 42 1.000 3 Show de Horrores 14 39 42 0.929 4 Los Electricos 13 36 39 0.923 4 Ping 999 13 36 39 0.923 6 DutyFree 13 33 39 0.846 6 Heaven's Feel When? 13 33 39 0.846 6 Xtcmax[GOFW] 13 33 39 0.846 9 Bear Huggers 14 33 42 0.786 9 EnVy Comrades 14 33 42 0.786 11 CDE 13 30 39 0.769 12 SLOSE 14 30 42 0.714 13 Brasil Revolution 13 27 39 0.692 13 CHKM8 Division 1 13 27 39 0.692 13 DrKen1 13 27 39 0.692 13 Ravenous Renegades (5D3) 13 27 39 0.692 17 RCC 13 24 39 0.615 17 Rien 13 24 39 0.615 17 SERBIAN TEAM 13 24 39 0.615 20 [CHKM8] Checkmate! 14 24 42 0.571 21 FTA1 13 21 39 0.538 21 NOVA PRIME ARMOURED 6 13 21 39 0.538 23 Clan FTA1 14 21 42 0.500 23 Detonando 14 21 42 0.500 23 INSNE 14 21 42 0.500 26 BALA EN LA CARA 2 13 18 39 0.462 26 The Soul Collectors 13 18 39 0.462 26 unicos 13 18 39 0.462 26 X-0-X 13 18 39 0.462 30 BALA EN LA CARA 13 15 39 0.385 31 TKO 14 15 42 0.357 32 OP 13 12 39 0.308 32 WASTE Warriors 13 12 39 0.308 34 Team Clan Tiuna 13 9 39 0.231 35 FOEH 14 9 42 0.214 35 Hermanos Latinos 14 9 42 0.214 35 Viper 14 9 42 0.214 35 W.P.E 14 9 42 0.214 39 Caballos de Hierro 13 6 39 0.154 40 Me obrigue 14 6 42 0.143 41 Wizards (NO PASSWORD) 13 4 39 0.103 42 BLUETOOTH 38 13 3 39 0.077 43 233rd Reserve Panzer Division 13 2 39 0.051 44 CBL 13 1 39 0.026


dance210
Stand To's for the Week of October 5th
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07.10.2015 06:57:37
 
Subject: Stand To's for the Week of October 5th
Link on message: #9492830

View PostFrodoRB, on Oct 06 2015 - 20:06, said: The Stand-To for the for the 7th says that it is 4v4 and won't accept my team of 3, even though in the description of that Stand-To is says it is only 3 combatants and a tier limit of 15.   Please fix this so my 2 teammates and I can participate in the Stand -To tomorrow.   Thanks.

dance210:   Fixed :)


dance210
Stand To's for the Week of October 5th
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07.10.2015 06:57:37
 
Subject: Stand To's for the Week of October 5th
Link on message: #9492830

View PostFrodoRB, on Oct 06 2015 - 20:06, said: The Stand-To for the for the 7th says that it is 4v4 and won't accept my team of 3, even though in the description of that Stand-To is says it is only 3 combatants and a tier limit of 15.   Please fix this so my 2 teammates and I can participate in the Stand -To tomorrow.   Thanks.

dance210:   Fixed :)


pizzastorm
Looking For Clan :D
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07.10.2015 00:58:06
 
Subject: Looking For Clan :D
Link on message: #9492121

pizzastorm: I am moving you to the looking for a clan section so recruiters can take a look.


pizzastorm
Monster Mayhem +20% XP Issue Update
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07.10.2015 00:33:20
 
Subject: Monster Mayhem +20% XP Issue Update
Link on message: #9492060

pizzastorm: Thank you for the screenshots everyone!


Content_WG
Cambios en el rango de visión en la Actualización 10.0
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07.10.2015 00:24:46
 
Subject: Cambios en el rango de visión en la Actualización 10.0
Link on message: #9492032

Content_WG: ¡Mira cómo mejoramos el rango de visión que llegará en la Actualización 10.0!
Texto completo de las noticias


Yoott
Pacific Rumble Qualifiers
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07.10.2015 00:21:50
 
Subject: Pacific Rumble Qualifiers
Link on message: #9492022

Yoott: Groups will be up shortly   have to wait for a server cooldown to reset one of the matches that went in incorrectly on Group 2   That is all fixed the groups are now up and open   Good Luck to everyone    


Yoott
Pacific Rumble Qualifiers
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07.10.2015 00:21:50
 
Subject: Pacific Rumble Qualifiers
Link on message: #9492022

Yoott: Groups will be up shortly   have to wait for a server cooldown to reset one of the matches that went in incorrectly on Group 2   That is all fixed the groups are now up and open   Good Luck to everyone    


The_Chieftain
T110's Zen-like Inner Core.
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07.10.2015 00:09:09
 
Subject: T110's Zen-like Inner Core.
Link on message: #9491990

View PostSilentstalker2, on Oct 06 2015 - 20:51, said:   It's not our server as much as the distribution method (torrent - not enough seeders? WG distributes the client also directly). We are actually investigating this issue, we've had reports of poor download performance. In other cases however the speeds are extremely fast (I downloaded the game at 30-40 Mb/s). 

The_Chieftain:   Hmm. I can understand the benefit to the torrent system, but I wonder if it's worth the lost players. I was mentioning it around the office today, and nobody reported a fast download. "Overnight" is not uncommon.   Don't get me wrong, it's not the end of the world, but for a speculative "Ah, sure, let me try this out", it's quite a barrier.


ElPozoleOlmeca
Concurso: El Mes de Espantos
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06.10.2015 23:39:54
 
Subject: Concurso: El Mes de Espantos
Link on message: #9491904

ElPozoleOlmeca: Saludos,   Acabó de redondear el número de 2 al standard 3 días de tiempo premium.    El propósito del concurso es de complementar el evento del mes, así que si están haciendo las misiones de octubre este concurso es para darles algo extra además del aumento de xp y oro que te dan las misiones diarias.    Para los que prefieren concursos más creativos, les tengo algo planeado para el mes de octubre para darles algunos la oportunidad de ganarse un tanque premium, oro y tiempo premium. 


PollotheDestroyer
Concurso: El Mes de Espantos
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06.10.2015 23:39:54
 
Subject: Concurso: El Mes de Espantos
Link on message: #9491904

PollotheDestroyer: Saludos,   Acabó de redondear el número de 2 al standard 3 días de tiempo premium.    El propósito del concurso es de complementar el evento del mes, así que si están haciendo las misiones de octubre este concurso es para darles algo extra además del aumento de xp y oro que te dan las misiones diarias.    Para los que prefieren concursos más creativos, les tengo algo planeado para el mes de octubre para darles algunos la oportunidad de ganarse un tanque premium, oro y tiempo premium. 


ApolloArtemis
Concurso: El Mes de Espantos
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06.10.2015 23:39:54
 
Subject: Concurso: El Mes de Espantos
Link on message: #9491904

ApolloArtemis: Saludos,   Acabó de redondear el número de 2 al standard 3 días de tiempo premium.    El propósito del concurso es de complementar el evento del mes, así que si están haciendo las misiones de octubre este concurso es para darles algo extra además del aumento de xp y oro que te dan las misiones diarias.    Para los que prefieren concursos más creativos, les tengo algo planeado para el mes de octubre para darles algunos la oportunidad de ganarse un tanque premium, oro y tiempo premium. 


ElPozoleOlmeca
Concurso: El Mes de Espantos
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06.10.2015 23:34:56
 
Subject: Concurso: El Mes de Espantos
Link on message: #9491886

View Post_SanMartin_, on Oct 06 2015 - 12:22, said:   Las letras repetidas son 1 sola o hay que subir 1 foto por cada vez que aparecen? por ejemplo la E aparece 4 veces y la S veces

ElPozoleOlmeca: Cada letra debe ser un jugador diferente por favor. 


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