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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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The_Chieftain
My first T29 game.
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16.12.2015 20:40:41
 
Subject: My first T29 game.
Link on message: #9709165

The_Chieftain: Thank you for not running the 76mm on the first T29 battle, like we have seen so many people do in the past....


The_Chieftain
"Punishes Camping"
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16.12.2015 20:36:16
 
Subject: "Punishes Camping"
Link on message: #9709151

View PostEcho_Saber, on Dec 15 2015 - 23:07, said:   And there you have it.  How dare you play your tank to its strengths.  Why should we be bothered to actually outplay you and your team to dig you out of that agressive/hulldown/sidescraping position, when our arty can just click on your tank, with no other thought process involved?  Why bother to flank you, or find a better position to work against you, or find a way to put you in a position where you have to play to my tanks strengths instead of your own when I can just have someone click on your engine deck?   Why good players overwhelmingly dislike arty, and the ones who endorse it are nearly completely composed of horrible ones.

The_Chieftain:   Heaven forbid that in a team battle, that a group of inferior players working together with various assets should be able to defeat the best individual player.  Of course, while two or three of the enemy team are dealing with that one good player, that should, in theory, leave a superior number of that good player's team-mates unmolested to do whatever else needs doing, thus helping provide a win.   I have observed, over the four-plus years that I've been playing that the ability to 'encourage' and 'punish' camping can exist at the same time, and seems to come down to the difference between how one perceives a problem, and how a problem actually is. (You should see the "Sherman was a death-trap" arguments, with the position of veterans, and objective numbers not matching). There is no denying that artillery finds stationary targets far the easiest to hit, and will usually aim at them in preference. Predictable targets rank second, and only in matters of desperation, urgency, or a lack of other targets, will they select a moving one. Of course, the player on the receiving end will only notice the times that he was hit. Selective bias. Further, folks who are cowering behind large obstacles in the hope of not providing targets for artillery are effectively taking themselves out of the fight, thus contributing to their eventual defeat. (Also, providing fewer targets to choose from when one courageous guy goes forward). And, of course, folks who cower from too long are under threat from the rare artillery player who understands that their vehicle has tracks, and can move around a bit to get a shot, so the camping only delays the inevitable.   On the other hand, the fear of artillery has encouraged camping, with a players' individual belief that they, personally, are safer should they do so. This is natural enough. It is against normal instinct, for example, to charge into an ambush instead of taking cover, or to stay in a tank when the tank is the target of an air attack. That doesn't mean that instinct is correct, only what people are inclined to do. Thus we have an interesting fight between how a game is intended to be designed, and how the players actually play the game. After all, most players, outside of clans, are not particularly well drilled or trained. Neither, sadly, do they always care about the team as opposed to themselves. Thus the game designers have a problem: The game survives both on the conscious perception of how much fun it is, as well as the subconscious perception of people enjoying a good balanced game without their necessarily knowing it. It can be argued that the way artillery is implemented right now works well, from the perspective of interesting games, at the same time as being hated by a large number of folks. (In other words, people don't necessarily know what's good for them). This doesn't mean that the system cannot be changed. Perhaps there are ways of better attaining both goals, and this is likely what the devs are looking at with their proposed re-work.   Certainly it is.. unlikely that artillery, as it generally exists, is going to be removed. I wouldn't be surprised to see some tweaks, such as maybe playing with alpha, ROF or splash. Until then, however, the reality is that the more stationary you are, the more likely it is you will be hit, and the more mobile and unpredictable you are, the less likely it is you will be hit. No guarantees, but probability.


GhostPrime
Changes to rampage mode Missions - Poll
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16.12.2015 20:14:59
 
Subject: Changes to rampage mode Missions - Poll
Link on message: #9709101

GhostPrime: Hello Tankers,   Update 9.13 introduced changes to the Rampage Mode Personal Missions to make them more accessible. Please let us know your feedback by taking part in our poll.     


GhostPrime
Nice Christmas Garage Screen
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16.12.2015 19:58:54
 
Subject: Nice Christmas Garage Screen
Link on message: #9709057

View PostTazilon, on Dec 16 2015 - 09:02, said: +1 on the garage screen and will Santa's sleigh now be available as a premium plane in WoWP?

GhostPrime:   Sadly no, but that would be amazing!  

View PostIronDukes_Six, on Dec 16 2015 - 09:42, said: New one looks cool. Brrrrr, looking at that and out the window seeing drifts from last night's snowstorm... Need to turn up heater. Caught Santa out of the corner of my eye and thought the sleigh was being shot at by AAA. And how 'bout that. They have finally brought back Carl! Granted it's just an ice sculpture...

GhostPrime:   :teethhappy:


Triple_Crown
SPECIAL 'CZECH MATE' PILSEN MAP LATE NIGHT STAND-TO EVENT 9pm PACIFIC...
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16.12.2015 19:57:11
 
Subject: SPECIAL 'CZECH MATE' PILSEN MAP LATE NIGHT STAND-TO EVENT 9pm PACIFIC...
Link on message: #9709051

Triple_Crown: 9pm PACIFIC TIME SATURDAY 19th DECEMBER -  A special Late Night Stand-To to celebrate the NEW CZECH TANK LINE - AND ON THE BRAND NEW PILSEN MAP     5v5 TIER 4  -  ***SPECIAL RESTRICTION - EACH BATTLE MUST CONTAIN AT LEAST ONE CZECH TANK PER TEAM *** ADDITIONAL PRIZES  -  x4 BUCHTY      ( THE NEW CZECH 'FOOD' CONSUMABLE )    The Stand-To is Wargaming’s popular daily tournament (named after WWI’s daily face off against the enemy where soldiers were expected to stand ready on the trench fire step, preparing for attack).   Now it’s your turn to roll into the fray. So gather your friends, grab your favorite tanks and defend your base. As a daily tournament, you can choose whether you want to Stand-To every day or only once in a while.   All active tournaments can be found by searching the Tournaments Home Page.     'CZECH MATE'  LATE NIGHT STAND-TO PILSEN MAP - 5v5 TIER 4 MAX  ( EACH BATTLE MUST CONTAIN AT LEAST ONE CZECH TECH TREE TANK PER TEAM. )         Late Night Stand-To 9pm Pacific Time Saturday 12.19.15 ​​Tournament Page Registration   Teams must be SUBMITTED for approval to participate - instructions on applying HERE   Prize Payments Prizes are credited to player accounts as quickly as possible but could take up to 7 days after the Stand-To has finished. There may be a delay in crediting the gold if a player changes his/her name.   Disputes A dispute is a claim against an illegitimate result by an opponent’s violation of a written Stand-To rule.   Disputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration. Disputes must be submitted immediately after the round has concluded. Disputes must be emailed to tournaments@wargamingamerica.com The email subject/title must include the word “Dispute:” followed by the name of the event for which you are filing a dispute. Disputes may only be filed by the team captain or any team member listed under team’s contact details.   Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration: In-game name of the player submitting the dispute Date of the Stand-To Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s)   Additional notes: Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed. Captains are responsible for monitoring their PM inbox. Three upheld disputes during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event     FULL RULES   


GhostPrime
WoT Update 9.13 feedback Thread
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16.12.2015 19:02:15
 
Subject: WoT Update 9.13 feedback Thread
Link on message: #9708867

GhostPrime: Hello Tankers!  World of tanks Update 9.13 is here! Please update your game clients, and use this thread to give us your feedback on the changes and new features of this update.  Patch Notes: VehiclesAdded the branch of Czechoslovakian medium tanks (tiers I–X), including the following vehicles: Kolohousenka LT vz. 35 LT vz. 38 ST vz. 39 Skoda T 24 Skoda T 25 Konstrukta T-34/100 TVP VTU Koncept Skoda T 50 TVP T 50/51 Added the Czechoslovakian tier I light tank Kolonousenka to all players' Garages Reworked 23 vehicles in HD quality: U.S.S.R.: LTP, SU-18, SU-152, KV-3, KV-5 Germany: Pz.Kpfw. II Luchs U.S.A.: M7 Priest, T29, T30, T54E1, T95E6 France: AMX AC mle. 48 U.K.: Birch Gun, Cruiser I, Cruiser II, Cruiser III, Cruiser IV, Comet, AT 15A China: Wz-111, Chi-Ha Japan: Ha-Go, Ke-Ni       Improved the visual models of the following japanese vehicles: O-I Experimental, O-I, O-Ni Fixed some visual model issues Reworked the textures of track marks for all surfaces Rebalanced (improved) the characteristics of 32 vehicles: U.S.S.R.: T-44, SU-122-54, Object 430, SU-101, KV-4, T-10 Germany: VK 30.02 (D), Ferdinand, Tiger II, Jagdtiger, Leopard prototyp A U.S.A.: T69, T28, M26 Pershing, T32, T95, M46 Patton, M48A1 Patton France: ARL V39, AMX 12 t, AMX 13 75, AMX M4 mle. 45, Lorraine 40 t China: WZ-131, WZ-132, T-34-3, T-34-2, WZ-111 model 1-4, 113, 121, 59-Patton Japan: Type 5 Chi-Ri          Changes in Characteristics of U.S.S.R Vehicles:T-44, T-54 first prototype, SU-100M1, T-54:Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased from 175 mm to 183 mmObject 430:Durability increased from 1,900 to 2,000 HP Durability of internal modules increased by 20%SU-122-54:100 mm D-54S gun: Reload time on the SU-122/54 turret decreased from 6.5 s to 6.3 s 122 mm M62-S2 gun: Reload time on the SU-122/54 turret decreased from 9.2 s to 8.8 s T-10:T-10 suspension: Traverse speed increased from 28 to 30 Dispersion on hull traverse and on the move decreased by 5% Crossing capacity increased by 8% on solid terrain, 7% on medium terrain and 4% on soft terrain T-10M suspension: Traverse speed increased from 30 to 32 Dispersion on hull traverse and on the move decreased by 5% Crossing capacity increased by 9% on solid terrain, 15% on medium terrain and 5% on soft terrain KV-4:107mm ZiS-24 gun on the KV-4 turret: Aiming time reduced from 3.4 s to 3.1 s Reload time decreased from 11.4 s to 11 s 107mm ZiS-24 gun on the KV-4-5 turret: Aiming time reduced from 3.4 s to 2.9 s Reload time decreased from 11.1 s to 10.3 s Durability with the KV-4-5 turret increased from 1,650 to 1,700 HPSU-101:Added the 122mm M62-S2 gunChanges in Characteristics of U.S. VehiclesM26 Pershing:Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180mm to 190mmM46 Patton:90mm Gun T15E2M2: Penetration of the AP M77 shell increased from 180mm to 190mm 105mm Gun T5E1M2: Dispersion on turret traverse decreased by 20% T69:Penetration of the AP M318 shell for the 90 mm Gun T178 increased from 173mm to 181mmT95E2:Penetration of the AP M318 shell for the 90 mm Gun M41E1 increased from 173mm to 181mmM48A1 Patton:105mm Gun M68: Aiming time on the M87 turret decreased from 2 s to 1.9 s Reload time on the M87 turret decreased from 8.8 s to 8.35 s Dispersion on turret traverse decreased by 33% 90mm Gun M41: Penetration of the AP M77 shell increased from 173mm to 181mm T95:Durability increased from 1,700 to 1,800 HP Durability of the Ford GAFM2A1 engine increased by 20%T28:Durability increased from 1,150 to 1,500 HP Durability of the Ford GAFM2A1 engine increased by 20%T28 Prototype:Durability of the Ford GAFM2A1 engine increased by 20%Changes in Characteristics of German VehiclesFerdinand:Reload time of the 12,8 cm Pak 44 L/55 gun for the Ferdinand turret decreased from 12 s to 11.7 s Durability increased from 1,200 to 1,500 HPLeopard Prototyp A:Durability increased from 1,650 to 1,700 HP Leopard Prototyp A1 suspension: Dispersion on hull traverse  and on the move decreased by 9% Leopard Prototyp A2 suspension: Dispersion on hull traverse and on the move decreased by 10% 10.5cm L7A1 gun turret:  Aiming time on the Porsche Standardpanzer decreased from 2.3 s to 2.1 s Reload time on the Porsche Standardpanzer decreased from 11.1 s to 10.3 s Dispersion on turret traverse decreased by 12% Traverse speed of the Porsche Standardpanzer turret increased from 36 deg/s to 37 deg/sJagdtiger:Durability increased from 1,800 to 2,100 HPTiger II:10.5cm Kw.K. L/52 gun: Dispersion decreased from 0.37m to 0.35m 10.5cm Kw.K. L/68 gun: Dispersion decreased from 0.34m to 0.31m VK 30.02 (D):VK 30.02 (D) suspension: Traverse speed increased from 38 to 39 Crossing capacity increased by 8% on solid terrain, 13% on medium terrain and 8% on soft terrain VK 30.02 (D) verstärkteketten suspension: Traverse speed increased from 42 to 43 Crossing capacity increased by 9% on solid and soft terrain and 15% on medium terrain Changes in Characteristics of French VehiclesARL V39:ARL V39 suspension: Crossing capacity increased by 6% on solid and medium terrain and 7% on soft terrain ARL V39 bis suspension: Crossing capacity increased by 7% on solid and soft terrain and 12% on medium terrain 90mm AC DCA 45 gun: Aiming time on the ARL V39 turret decreased from 2.6 s to 2.1 s AMX M4 mle. 45:ARL 44 turret: Durability increased from 1,100 to 1,200 HP AMX M4 mle. 45 turret: Durability increased from 1,200 to 1,350 HP AMX 12 t:AMX 12 t 1er prototype suspension: Dispersion on hull traverse and on the move decreased by 12% Crossing capacity increased by 9% on solid terrain and 8% on medium terrain AMX 12 t 2e prototype suspension: Dispersion on hull traverse and on the move decreased by 13% Crossing capacity increased by 10% on solid terrain and 9% on medium terrain 75 mm SA49 gun: Dispersion on turret traverse decreased by 5% 75 mm SA50 gun: Dispersion on turret traverse decreased by 10% AMX 13 75:AMX 13 Type 1R suspension: Traverse speed increased from 38 to 40 Dispersion on hull traverse and on the move decreased by 5% AMX 13 Type 2A suspension: Traverse speed increased from 40 to 42 Dispersion on hull traverse and on the move decreased by 10%   75mm SA49 gun: Dispersion on turret traverse decreased by 11%   75 mm SA50 gun: Dispersion on turret traverse decreased by 12% Lorraine 40 t:100mm SA47 gun: Aiming time on the Lorraine 40 t turret decreased from 3 s to 2.5 s 90mm F3 gun: Aiming time on the Lorraine 40 t turret decreased from 2.7 s to 2.3 s Bat.-Châtillon 25 t:100mm SA47 gun: Aiming time on the Batignolles-Châtillon 25 t turret decreased from 2.7 s to 2.5 s 90mm F3 gun: Aiming time on the Batignolles-Châtillon 25 t turret decreased from 2.7 s to 2.3 s Changes in Characteristics of Chinese Vehicles113:113 suspension: Dispersion on hull traverse and on the move decreased by 5% Crossing capacity increased by 15% on solid terrain, 14% on medium terrain and 7% on soft terrain 122 mm 60-122T gun: Aiming time on the 113 turret increased from 2.7 s to 2.8 s Reload time on the 113 turret decreased from 10.9 s to 10 s Dispersion increased from 0.36m to 0.37m Gun depression angle increased from 4 deg to 5 deg121:121 suspension: Crossing capacity increased by 12% on solid terrain and 11% on medium and soft terrain 122mm 60-122TG gun: Dispersion on turret traverse decreased by 14% Gun depression angle increased from 3 deg to 3.5 degWZ-132:100mm 59-100T gun: Reload time on the WZ-131-1 turret decreased from 8.5 s to 8.1 s Reload time on the WZ-132 turret decreased from 8.3 s to 7.7 s 100mm 60-100T gun: Reload time on the WZ-132 turret decreased from 7.9 s to 7.3 s WZ-131:WZ-131 suspension: Crossing capacity increased by 6% on soft terrain WZ-131 model 2 suspension: Crossing capacity increased by 7% on soft terrain 100mm 59-100T gun: Aiming time on the 132B turret decreased from 2.7 s to 2.6 s Reload time on the 132B turret decreased from 8.7 s to 8.3 s   85mm 64-85T gun: Dispersion on turret traverse decreased by 17% WZ-111 model 1-4:WZ-111 suspension: Dispersion on hull traverse and on the move decreased by 13% WZ-111 model 4 suspension: Dispersion on hull traverse and on the move decreased by 14% T-34-2:100 mm 59-100T gun: Aiming time on the T-34-2 model 2 turret decreased from 2.9 s to 2.8 s 122 mm 37-122JT gun: Aiming time on the T-34-2 model 2 turret decreased from 3.4 s to 3.1 s Depression angle on the T-34-2 model 2 turret increased from 3 to 5 deg T-34-3:Gun depression angle increased from 3 deg to 5 deg59-Patton:90 mm Gun M41: Penetration of the AP M318 shell increased from 173mm to 190mm Changes in Characteristics of Japanese VehiclesType 5 Chi-Ri:Durability of internal modules increased by 15%Maps and ObjectsExpanded the list of maps available for battles in tier IV and V vehicles Reduced the occurence of "Stalingrad" in Random Battles by four Added "Pilsen map" to the Random Battle and Rampage modes Removed "South Coast" from the game client Fixed the issue with objects suspended in the air on "Serene Coast" Fixed the issue with disappearance of some objects on "Berlin" when using low graphics settings Refined the lighting of effects on maps Fixed and improved some visual effects Fixed the issue with distorted display of shadows on some buildingsOtherReworked the conditions of Personal Missions for the Rampage mode  Fixed some issues with interface in the Clan profile  Fixed some issues with interface in the Rampage mode  Fixed some issues with the interface of vehicle customization  Fixed the occasional issue with the awarding of victory points in the Rampage mode  Rental vehicles are now displayed in the vehicle carousel only when the Rampage mode is selected  Fixed the display of the previous vehicle's name in the vehicle status panel after the player has respawned into battle in their next vehicle in the Rampage mode  Returned the information about Industrial Resource earned by members of the Clan to the Clan profile  Fixed the display of emblems awarded for completion of missions  Fixed the issue with inability to go to vehicle statistics screen from the Garage  Fixed the indication of sorting when viewing the lists of other players' vehicles  Fixed the issues with text conditions of some Personal Missions  Voice communication can now be disabled by pressing G instead of ALT+Q  Fixed saving of camera position in Arcade aim between battles  Fixed the display of additional information on the minimap upon pressing ALT  Fixed the display of personal mission awards in Service Record's Subsequent Awards section  Fixed the issues with the functionality of the Complain option in the Garage  Fixed the issue with the inability to send an invitation to Platoon from the context menu in the Battle Results screen  Fixed the issue with inability to reconnect to the server when the "Auto" setting is selected and the session has not yet expired  Fixed the issue where the camera moved under the surface when switching between allied vehicles after the player's vehicle was destroyed


Trevzor
Weekday Warfare 48 Official Standings
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16.12.2015 18:57:33
 
Subject: Weekday Warfare 48 Official Standings
Link on message: #9708853

Trevzor: Weekday Warfare 48 Group Stage Standings: Day 2 Top 16 by rank (including ties) teams move on to Rounds 4 + 5 Bottom 5% of teams by rank (including ties) are eliminated between rounds  *Note: Standings are not final until after battles Group Stage Round 3 is finished. Rank Team Name Points Earned Points Possible Win Ratio 1 _DOS_ 39 39 1.000 2 Dodge Ram 40 42 0.952 2 Victorious Secret 40 42 0.952 4 Lionheart 39 42 0.929 4 Mandingo Warriors 39 42 0.929 6 Coxinha's power 36 39 0.923 7 -FTA1- 37 42 0.881 7 Mancos al combate 37 42 0.881 9 B&B 36 42 0.857 9 COBOS TEAM 36 42 0.857 9 Ghost Tigers 36 42 0.857 9 Poutine Patrol 36 42 0.857 9 Sheshe's Team 36 42 0.857 9 sLOSE 36 42 0.857 9 -TNT- Osso duro de Hue 36 42 0.857 16 SARRADORES 33 39 0.846 16 Scrub Tub 33 39 0.846 18 <<>> 34 42 0.810 18 ola k ase 34 42 0.810 18 -RCC- 34 42 0.810 18 Sandbox 34 42 0.810 22 _UA_ Team 31 39 0.795 22 Cold Steel 31 39 0.795 24 Bear Huggers 33 42 0.786 24 Bob Saget 33 42 0.786 24 FTA1 33 42 0.786 24 Giga Pudding 33 42 0.786 24 los violines 33 42 0.786 29 Accuracy Through Volume 30 39 0.769 29 Jedi Of The Sea 30 39 0.769 31 MAD1 32 42 0.762 32 -Steppe Heroes- 29 39 0.744 33 ╬ Grenadier ╬ 31 42 0.738 33 Jotaros Funky Fun Tank Adventure 31 42 0.738 33 Los Mamaderas 31 42 0.738 33 союз 31 42 0.738 37 colmex 30 42 0.714 37 Irmãos de Aço 30 42 0.714 37 Making of 30 42 0.714 37 Poison 30 42 0.714 37 Tomates A la Gloria 30 42 0.714 42 Dank Meme's 27 39 0.692 42 Waifus 27 39 0.692 44 HUMO 29 42 0.690 44 Hungary 29 42 0.690 44 Man, tiger and dog 29 42 0.690 44 pumapuma 29 42 0.690 48 !!Blackwater 26 39 0.667 48 _BR_ 28 42 0.667 48 armoredassassinsalliance 28 42 0.667 48 BLACK EXTREME 28 42 0.667 48 BOEB 26 39 0.667 48 Chop Mince and Diced 28 42 0.667 48 Edgar Allan and the Ravens 28 42 0.667 48 Flat is love, Flat is Life 28 42 0.667 48 Y0l0 strats only 28 42 0.667 57 !! Bad Boys !! 27 42 0.643 57 CRAZY J's A TEAM 27 42 0.643 57 Pancake Central 27 42 0.643 57 The Prussian Alliance 27 42 0.643 61 [-SMB-] Los Esclavos de Zulemita 25 39 0.641 61 Tugas 25 39 0.641 63 ACR-T 26 42 0.619 63 BALLERZ 26 42 0.619 63 Bichos Papões 26 42 0.619 63 Contract Killers 26 42 0.619 63 First Reich [_BR_] 26 42 0.619 63 losmomias 26 42 0.619 63 Team Valquiria 26 42 0.619 70 CHAI 24 39 0.615 70 LoliLovers 24 39 0.615 70 ww and gg 24 39 0.615 73 "EM-BR" 25 42 0.595 73 Tu Torta 25 42 0.595 75 Clan LINCE 23 39 0.590 75 PLEASE NO GOLD 23 39 0.590 75 W1CKD SQUAD 23 39 0.590 78 BhoszTurbator 24 42 0.571 78 Bimbo Boys 24 42 0.571 78 División Fantasma 24 42 0.571 78 mancosalREscAte.LS 24 42 0.571 78 Shenanigans 24 42 0.571 78 ULTRAS CLICKERS 24 42 0.571 84 Armored Knights 22 39 0.564 84 Tanktastic Trio 22 39 0.564 86 Demon Kings 23 42 0.548 86 under oiled machine 23 42 0.548 88 P-T-U 21 39 0.538 88 The Goats of Doom 21 39 0.538 90 (CABRA) EXTERMINADORIS 22 42 0.524 90 Ca8ra all black F 22 42 0.524 90 hal 22 42 0.524 90 Sunrise in Darkest Space 22 42 0.524 90 TacoMaster 22 42 0.524 90 The Good the Bad and the Ugly 22 42 0.524 96 AK-Mix 20 39 0.513 96 GRAU STAHL HEER 20 39 0.513 96 RAYGE 20 39 0.513 96 Regordetes 3ww 20 39 0.513 100 ATARI 21 42 0.500 100 Clan [LION] 21 42 0.500 100 DX2 Team A 21 42 0.500 100 Gamers Ecuador o7 21 42 0.500 100 KAINTER 21 42 0.500 100 koal mine 21 42 0.500 100 Macross 21 42 0.500 100 SFRJ-Team1 21 42 0.500 108 Masochist's United 19 39 0.487 108 renoobs 19 39 0.487 110 Angry Tomatoes 18 39 0.462 111 _APPLE_ 19 42 0.452 111 APOKALIPSA 19 42 0.452 111 New Black 19 42 0.452 114 EM-BR BETA |̲̅<�̲̅Θ̲̅>̲̅| 17 39 0.436 114 Empire's Revenge 1 17 39 0.436 116 EnlaceEntreTITANES 18 42 0.429 116 los mejores de QSR 18 42 0.429 116 Los Tamalitos Navideños gg 18 42 0.429 116 mamo jebaci 18 42 0.429 116 Mayor_Team 18 42 0.429 116 The Doom Platoon 18 42 0.429 122 Tamales Team 16 39 0.410 123 Los Lecheros de Rridi 17 42 0.405 123 WoTtheCrap 17 42 0.405 125 FAL-X Rojo 5 16 42 0.381 125 Roman Military 16 42 0.381 127 los Invictus 15 42 0.357 127 R0GU3 15 42 0.357 127 RFRS 15 42 0.357 130 CLÂ1(RF_RS) 12 36 0.333 130 CrAkUdOs BR 14 42 0.333 130 DPS 14 42 0.333 130 Oblivion 13 39 0.333 134 (M03STR0) 13 42 0.310 134 bumbumdeouro 13 42 0.310 134 Cubanos en la red 13 42 0.310 134 DCO1 13 42 0.310 134 hispanos 13 42 0.310 134 LosGedes 13 42 0.310 134 UaY 13 42 0.310 134 WARS 13 42 0.310 142 Katusha 12 42 0.286 142 Nêmesis [_BR_] 12 42 0.286 142 swamp fox 1 12 42 0.286 145 BOLUDOS 10 39 0.256 145 MLVETT5 10 39 0.256 145 Pirates 10 39 0.256 148 CANELONES 10 42 0.238 148 GNZ2 10 42 0.238 148 Los del pepe 10 42 0.238 148 Matilha 10 42 0.238 148 T-ROH 10 42 0.238 153 Detone 9 39 0.231 154 Crown Royal 9 42 0.214 154 Flying Betas 9 42 0.214 154 Spartan 117 9 42 0.214 154 The Fighting Mongooses 9 42 0.214 158 ARMOURED - STEEL 8 42 0.190 158 Distrugatorii 8 42 0.190 158 TIBAGO 8 42 0.190 161 ! cbl 7 42 0.167 161 DEBB- 7 42 0.167 161 Kamikazee 7 42 0.167 164 #nopassword 6 39 0.154 165 Quality Chaos 6 42 0.143 166 GNZ1 5 39 0.128 167 Noizz Que Gold 5 42 0.119 168 ! A Team Flash ! 4 42 0.095 168 BRASIL 4 42 0.095 168 NANORIK 4 42 0.095 168 Rebeliao da cavalaria 4 42 0.095 168 The_Ninth_Panzer_Division 4 42 0.095 173 12345 3 39 0.077 173 CT 3 39 0.077 175 ''CABR4'' Cangaceiros de Aço 3 42 0.071 175 Mechanized Mayhem 3 42 0.071 177 TANGO UNO 2 42 0.048 178 INKA 1 39 0.026 178 Real Assassin Party 1 39 0.026


Pigeon_of_War
Invite Codes
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16.12.2015 03:27:26
 
Subject: Invite Codes
Link on message: #9707177

View Postsasuke97, on Dec 14 2015 - 16:54, said: Hello I made a friend play this game and I want to give him an invite code for starters. Anyone has one? Thank you

Pigeon_of_War:   No problem players! We will help him out!


Content_WG
Vehicle Changes in Update 9.13
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16.12.2015 03:07:35
 
Subject: Vehicle Changes in Update 9.13
Link on message: #9707125

Content_WG: Check out which of your favorite vehicles are getting a boost in the next update!
Full news text


The_Chieftain
T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
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16.12.2015 02:20:41
 
Subject: T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
Link on message: #9707003

The_Chieftain: So did they fix the T-72A ERA model? Is it safe to mount it? (I'm not really enjoying this tank)


Content_WG
Fantasy Tanks aumenta a premiação da 2ª Temporada
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16.12.2015 00:55:57
 
Subject: Fantasy Tanks aumenta a premiação da 2ª Temporada
Link on message: #9706769

Content_WG: Fantasy e eSports se unem com a WGLNA Fantasy Tanks.
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Content_WG
Fantasy Tanks aumenta sus premios para la Temporada II
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16.12.2015 00:55:45
 
Subject: Fantasy Tanks aumenta sus premios para la Temporada II
Link on message: #9706766

Content_WG: La fantasía y los eSports colisionan con WGLNA Fantasy Tanks.
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The_Chieftain
T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
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16.12.2015 00:53:16
 
Subject: T110's Season of Goodwill and Peace on Ea... Ah, who are we kidding?
Link on message: #9706759

View PostAvalon304, on Dec 15 2015 - 22:07, said: I would just like to state, for the record, getting a temporary crown on your tooth is most decidedly uncomfortable...

The_Chieftain:   Did that a year ago. Not too pleased. I am far less pleased by what will happen to me on the morrow. Wisdom tooth extraction.   I've had dentists repeatedly tell me to get it taken out, filled with dire predictions over the years (15+) that I have not done so, with little ill effect thus far. Finally, at my last cleaning, the dentist laid out a proper explanation as opposed to vague generalities. So, I get the thing pulled. I've had one molar extracted in the past, and it was anything but a comfortable experience. I could hear/feel my jaw cracking.


GhostPrime
9.13 News & Downtime Notification
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16.12.2015 00:06:34
 
Subject: 9.13 News & Downtime Notification
Link on message: #9706603

GhostPrime: Unfair gameplay is against the game rules. As I have stated, please send in a ticket to support if you see this concurring in Rampage mode (Or any other) and the appropriate actions will be taken.   


Yoott
WGLNA Week 3: Roster Changes Shake Up League
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15.12.2015 22:44:34
 
Subject: WGLNA Week 3: Roster Changes Shake Up League
Link on message: #9706277

Yoott: Big changes all around   should make tonight's matches pretty interesting   Tune in at 5pm Pacific on http://www.battleviewer.com/


Content_WG
Gran cambio en la economía de torneo
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15.12.2015 22:30:24
 
Subject: Gran cambio en la economía de torneo
Link on message: #9706238

Content_WG: ¡Presentamos un emocionante enfoque nuevo a las ganancias de torneo!
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Content_WG
Mudança Importante na Economia do Torneio
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15.12.2015 22:29:30
 
Subject: Mudança Importante na Economia do Torneio
Link on message: #9706235

Content_WG: Agora temos uma nova abordagem sobre os lucros do torneio!
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GhostPrime
There a way to merge my PC account w/ my Xbox One?
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15.12.2015 22:16:59
 
Subject: There a way to merge my PC account w/ my Xbox One?
Link on message: #9706190

View PostDarkPyroNinja, on Dec 15 2015 - 04:34, said: Unfortunately, no. BUT, if you are on a desktop, you can hook the computer up to the TV. This will allow for a wide screen. I would say google it, or search it.   I have played PC on a TV before. Only problem will be if you have a wired keyboard/wired mouse, since you will have to sit so close to the TV itself.

GhostPrime:   I have used my PC on my TV before as well. It will work as long as you have the video output on your PC. That said most Flat screen TVs do have a Standard VGA, or DVI port, all have an HDMI port. (HDMI has sound where the others do not)   World of Tanks PC does not have controller support however. You will need a Wireless Mouse and keyboard, or long cables. 


GhostPrime
Suggestion: Please Block Bad Platooning
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15.12.2015 22:06:18
 
Subject: Suggestion: Please Block Bad Platooning
Link on message: #9706159

GhostPrime: Moved to the suggestions section. 


GhostPrime
9.13 News & Downtime Notification
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15.12.2015 21:59:52
 
Subject: 9.13 News & Downtime Notification
Link on message: #9706132

View PostFlarvin, on Dec 15 2015 - 11:41, said:   On the NA server, it appears that is what they hope. 

GhostPrime:   You you do have any issues with unfair gameplay practices, please send a ticket into support with an attached replay. 


Content_WG
WGLNA Week 3: Roster Changes Shake Up League
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15.12.2015 21:59:28
 
Subject: WGLNA Week 3: Roster Changes Shake Up League
Link on message: #9706131

Content_WG: Shockwaves ripple through the WGLNA with the return of E6M6, Rude_Awakening, and TigerThief.
Full news text


Content_WG
Actualización 9.13 - ¡Llegan los checos!
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15.12.2015 21:42:39
 
Subject: Actualización 9.13 - ¡Llegan los checos!
Link on message: #9706078

Content_WG: ¡Observa cómo recibiremos a las nuevas incorporaciones de World of Tanks!
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Content_WG
Atualização 9.13 - Aí vêm os tchecos!
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15.12.2015 21:42:31
 
Subject: Atualização 9.13 - Aí vêm os tchecos!
Link on message: #9706077

Content_WG: Veja as novas adições ao World of Tanks!
Texto completo da notícia


Content_WG
Update 9.13 - Here come the Czechs!
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15.12.2015 21:42:23
 
Subject: Update 9.13 - Here come the Czechs!
Link on message: #9706076

Content_WG: See how we're welcoming new additions to World of Tanks!
Full news text


Saffr0n
9.13 Patch Notes
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15.12.2015 21:02:43
 
Subject: 9.13 Patch Notes
Link on message: #9705965

Saffr0n: Changes in Version 0.9.13 vs. Version 0.9.12   Vehicles: - Added the branch of Czechoslovakian medium tanks (Tier I–X), which comprises the following vehicles: * Kolohousenka * LT vz. 35 * LT vz. 38 * ST vz. 39 * Skoda T 24 * Skoda T 25 * Konstrukta T-34/100 * TVP VTU Koncept * Skoda T 50 * TVP T 50/51 - Added the Kolohousenka, Czechoslovakian Tier I light tank, to the Garage for all players. - Reworked 23 vehicles for HD quality: * U.S.S.R.: LTP, SU-18, SU-152, KV-3, KV-5. * Germany: Pz.Kpfw. II Luchs. * U.S.A.: M7 Priest, T29, T30, T54E1, T95E6. * France: AMX AC mle. 48. * U.K.: Birch Gun, Cruiser I, Cruiser II, Cruiser III, Cruiser IV, Comet, AT 15A. * China: Wz-111, Chi-Ha. * Japan: Ha-Go, Ke-Ni. - Improved the visual models of the following japanese vehicles: O-I Experimental, O-I, O-Ni. - Fixed some issues with the visual models of some vehicles. - Reworked the textures of track marks for all surfaces. - Rebalanced (improved) the characteristics of 32 vehicles: * U.S.S.R.: T-44, SU-122-54, Object 430, SU-101, KV-4, T-10. * Germany: VK 30.02 (D), Ferdinand, Tiger II, Jagdtiger, Leopard prototyp A. * U.S.A.: T69, T28, M26 Pershing, T32, T95, M46 Patton, M48A1 Patton. * France: ARL V39, AMX 12 t, AMX 13 75, AMX M4 mle. 45, Lorraine 40 t. * China: WZ-131, WZ-132, T-34-3, T-34-2, WZ-111 model 1-4, 113, 121, 59-Patton. * Japan: Type 5 Chi-Ri.   Changes in Characteristics of U.S.S.R. Vehicles: Т-44: * Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased from 175 mm to 183 mm. T-54 first prototype: * Penetration of the UBR-412 shell for the 100 mm D-10T-K gun increased from 175 mm to 183 mm. SU-100M1 * Penetration of the UBR-412 shell for the 100 mm LB-1S gun increased from 175 mm to 183 mm. T-54: * Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased from 175 mm to 183 mm. Object 430: Durability increased from 1,900 to 2,000 HP. * Durability of internal modules increased by 20%. SU-122-54: * Reload time of the 100 mm D-54S gun for the SU-122/54 turret decreased from 6,5 s to 6,3 s. * Reload time of the 122 mm M62-S2 gun for the SU-122/54 turret decreased from 9,2 s to 8,8 s. Т-10: * Traverse speed of the T-10 suspension increased from 28 to 30. * Dispersion on the move of the T-10 suspension decreased by 5%. * Dispersion on hull traverse of the T-10 suspension decreased by 5%. * Crossing capacity of the T-10 suspension on solid terrain increased by 8%. * Crossing capacity of the T-10 suspension on medium terrain increased by 7%. * Crossing capacity of the T-10 suspension on soft terrain increased by 4%. * Traverse speed of the T-10M suspension increased from 30 to 32. * Dispersion on the move of the T-10M suspension decreased by 5%. * Dispersion on hull traverse of the T-10M suspension decreased by 5%. * Crossing capacity of the T-10M suspension on solid terrain increased by 9%. * Crossing capacity of the T-10M suspension on medium terrain increased by 15%. * Crossing capacity of the T-10M suspension on soft terrain increased by 5%. KV-4: * Aiming time of the 107 mm ZiS-24 gun for the KV-4 turret reduced from 3,4 s to 3,1 s. * Reload time of the 107 mm ZiS-24 gun for the KV-4 turret decreased from 11,4 s to 11 s. * Aiming time of the 107 mm ZiS-24 gun for the KV-4-5 turret reduced from 3,4 s to 2,9 s. * Reload time of the 107 mm ZiS-24 gun for the KV-4-5 turret decreased from 11,1 s to 10,3 s. * Durability with the KV-4-5 turret increased from 1,650 to 1,700 HP. SU-101: * Added the 122 mm M62-S2 gun.   Changes in Characteristics of U.S. Vehicles: M26 Pershing: * Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 mm to 190 mm. M46 Patton: * Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 mm to 190 mm. * Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 20%. T69: * Penetration of the AP M318 shell for the 90 mm Gun T178 increased from 173 mm to 181 mm. T95E2: * Penetration of the AP M318 shell for the 90 mm Gun M41E1 increased from 173 mm to 181 mm. M48A1 Patton: * Aiming time of the 105 mm Gun M68 for the M87 turret decreased from 2 s to 1,9 s. * Reload time of the 105 mm Gun M68 for the M87 turret decreased from 8,8 s to 8,35 s. * Dispersion on turret traverse of the 105 mm Gun M68 decreased by 33%. * Penetration of the AP M77 shell for the 90 mm Gun M41 increased from 173 mm to 181 mm. T95: * Durability increased from 1,700 to 1,800 HP. * Durability of the Ford GAFM2A1 engine increased by 20%. T28: * Durability increased from 1,150 to 1,500 HP. * Durability of the Ford GAFM2A1 engine increased by 20%. T28 Prototype: * Durability of the Ford GAFM2A1 engine increased by 20%.   Changes in Characteristics of German Vehicles: Ferdinand: * Reload time of the 12,8 cm Pak 44 L/55 gun for the Ferdinand turret decreased from 12 s to 11,7 s. * Durability increased from 1,200 to 1,500 HP. Leopard Prototyp A: * Dispersion on the move of the Leopard Prototyp A1 suspension decreased by 9%. * Dispersion on hull traverse of the Leopard Prototyp A1 suspension decreased by 9%. * Dispersion on the move of the Leopard Prototyp A2 suspension decreased by 10%. * Dispersion on hull traverse of the Leopard Prototyp A2 suspension decreased by 10%. * Aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret decreased from 2,3 s to 2,1 s. * Reload time of the 10.5 cm L7A1 gun for the Porsche Standardpanzer turret decreased from 11,1 s to 10,3 s. * Dispersion on turret traverse of the 10,5 cm L7A1 gun decreased by 12%. * Traverse speed of the Porsche Standardpanzer turret increased from 36 deg/s to 37 deg/s. * Durability increased from 1,650 to 1,700 HP. Jagdtiger: * Durability increased from 1,800 to 2,100 HP. Tiger II: * Dispersion of the 10,5 cm Kw.K. L/52 gun decreased from 0.37 m to 0.35 m. * Dispersion of the 10,5 cm Kw.K. L/68 gun decreased from 0.34 m to 0.31 m. VK 30.02 (D): * Traverse speed of the VK 30.02 (D) suspension increased from 38 to 39. * Crossing capacity of the VK 30.02 (D) suspension on solid terrain increased by 8%. * Crossing capacity of the VK 30.02 (D) suspension on medium terrain increased by 13%. * Crossing capacity of the VK 30.02 (D) suspension on soft terrain increased by 8%. * Traverse speed of the VK 30.02 (D) verstärkteketten suspension increased from 42 to 43. * Crossing capacity of the VK 30.02 (D) verstärkteketten suspension on solid terrain increased by 9%. * Crossing capacity of the VK 30.02 (D) verstärkteketten suspension on medium terrain increased by 15%. * Crossing capacity of the VK 30.02 (D) verstärkteketten suspension on soft terrain increased by 9%.   Changes in Characteristics of French Vehicles: ARL V39: * Crossing capacity of the ARL V39 suspension on solid terrain increased by 6%. * Crossing capacity of the ARL V39 suspension on medium terrain increased by 6%. * Crossing capacity of the ARL V39 suspension on soft terrain increased by 7%. * Crossing capacity of the ARL V39 bis suspension on solid terrain increased by 7%. * Crossing capacity of the ARL V39 bis suspension on medium terrain increased by 12%. * Crossing capacity of the ARL V39 bis suspension on soft terrain increased by 7%. * Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2,6 s to 2.1 s. AMX M4 mle. 45: * Durability with the ARL 44 turret increased from 1,100 to 1,200 HP. * Durability with the AMX M4 mle. 45 turret increased from 1,200 to 1,350 HP. AMX 12 t: * Dispersion on the move of the AMX 12 t 1er prototype suspension decreased by 12%. * Dispersion on hull traverse of the AMX 12 t 1er prototype suspension decreased by 12%. * Crossing capacity of the AMX 12 t 1er prototype suspension on solid terrain increased by 9%. * Crossing capacity of the AMX 12 t 1er prototype suspension on medium terrain increased by 8%. * Dispersion on the move of the AMX 12 t 2e prototype suspension decreased by 13%. * Dispersion on hull traverse of the AMX 12 t 2e prototype suspension decreased by 13%. * Crossing capacity of the AMX 12 t 2e prototype suspension on solid terrain increased by 10%. * Crossing capacity of the AMX 12 t 2e prototype suspension on medium terrain increased by 9%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 5%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 10%. AMX 13 75:
* Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40. * Dispersion on the move of the AMX 13 Type 1R suspension decreased by 5%. * Dispersion on hull traverse of the AMX 13 Type 1R suspension decreased by 5%. * Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42. * Dispersion on the move of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 11%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 12%. Lorraine 40 t: * Aiming time of the 100 mm SA47 gun for the Lorraine 40 t turret decreased from 3 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Lorraine 40 t turret decreased from 2,7 s to 2,3 s. Bat.-Châtillon 25 t: * Aiming time of the 100 mm SA47 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,3 s.   Changes in Characteristics of Chinese Vehicles: 113: * Dispersion on the move of the 113 suspension decreased by 5%. * Dispersion on hull traverse of the 113 suspension decreased by 5%. * Crossing capacity of the 113 suspension on solid terrain increased by 15%. * Crossing capacity of the 113 suspension on medium terrain increased by 14%. * Crossing capacity of the 113 suspension on soft terrain increased by 7%. * Aiming time of the 122 mm 60-122T gun for the 113 turret increased from 2,7 s to 2,8 s. * Reload time of the 122 mm 60-122T gun for the 113 turret decreased from 10,9 s to 10 s. * Dispersion of the 122 mm 60-122T gun increased from 0.36 to 0.37 m. * Gun depression angle increased from 4 deg to 5 deg. 121: * Crossing capacity of the 121 suspension on solid terrain increased by 12%. * Crossing capacity of the 121 suspension on medium terrain increased by 11%. * Crossing capacity of the 121 suspension on soft terrain increased by 11%. * Dispersion on turret traverse of the 122 mm 60-122TG gun decreased by 14%. * Gun depression angle increased from 3 deg to 3,5 deg. WZ-132: * Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 8,5 s to 8,1 s. * Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8,3 s to 7,7 s. * Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 7,9 s to 7,3 s. WZ-131: * Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%. * Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%. * Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2,7 s to 2,6 s. * Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 8,7 s to 8,3 s. * Dispersion on turret traverse of the 85 mm 64-85T gun decreased by 17%. WZ-111 model 1-4: * Dispersion on the move of the WZ-111 suspension decreased by 13%. * Dispersion on hull traverse of the WZ-111 suspension decreased by 13%. * Dispersion on the move of the WZ-111 model 4 suspension decreased by 14%. * Dispersion on hull traverse of the WZ-111 model 4 suspension decreased by 14%. T-34-2: * Aiming time of the 100 mm 59-100T gun for the T-34-2 model 2 turret decreased from 2,9 s to 2,8 s. * Aiming time of the 122 mm 37-122JT gun for the T-34-2 model 2 turret decreased from 3,4 s to 3,1 s. * Depression angle of the 122 mm 37-122JT gun for the T-34-2 model 2 turret increased from 3 to 5 deg. T-34-3: * Gun depression angle increased from 3 deg to 5 deg. 59-Patton: * Penetration of the AP M318 shell for the 90 mm Gun M41 increased from 173 mm to 190 mm.   Changes in Characteristics of Japanese Vehicles: Type 5 Chi-Ri: * Durability of internal modules increased by 15%.     Maps and Objects: - Expanded the list of maps available for battles in Tier IV and V vehicles. - Reduced by four times the occurence of the Stalingrad map in Random Battles. - Added the new Pilsen map for the Random Battle and Rampage modes. - Removed the South Coast map from the game client. - Fixed the issue with objects suspended in the air on the Serene Coast map. - Fixed the issue with disappearance of some objects on the Berlin map when using low Graphics settings. - Refined the lighting of effects on maps. - Fixed and improved some visual effects. - Fixed the issue with distorted display of shadows on some buildings.   Other: - Reworked the conditions of personal missions for the Rampage mode. - Fixed some issues with interface in the Clan Profile. - Fixed some issues with interface in the Rampage mode. - Fixed some issues with the interface of vehicle customization. - Fixed the occasional issue with the awarding of victory points in the Rampage mode. - Rental vehicles are now displayed in the vehicle carousel only when the Rampage mode is selected. - Fixed the display of the previous vehicle's name in the vehicle status panel after the player has respawned into battle in their next vehicle in the Rampage mode. - Returned the information about Industrial Resource earned by members of the clan to the clan profile. - Fixed the display of Emblems awarded for completion of missions. - Fixed the issue with inability to go to vehicle statistics screen from the Garage. - Fixed the indication of sorting when viewing the lists of other players' vehicles. - Fixed the issues with text conditions of some personal missions. - Voice communication can now be disabled by pressing G instead of ALT+Q. - Fixed saving of camera position in Arcade aim between battles. - Fixed the display of additional information on the minimap upon pressing ALT. - Fixed the display of personal mission awards in Service Record's Subsequent Awards section. - Fixed the issues with the functionality of the Complain option in the Garage. - Fixed the issue with the inability to send an invitation to Platoon from the context menu in the Battle Results screen. - Fixed the issue with inability to reconnect to the server with "Auto" setting selected, if the session has not yet expired. - Fixed the issue where the camera moved under the surface when switching between allied vehicles after the player's vehicle was destroyed.  


pizzastorm
9.13 News & Downtime Notification
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15.12.2015 20:39:54
 
Subject: 9.13 News & Downtime Notification
Link on message: #9705882

pizzastorm: Hello Tankers,   We are planning to release patch 9.13 on Wednesday, December 16th. Maintenance will start at 12:00am PDT (3:00am EST), and end at approximately 4:30am PDT (7:30am EST).  During maintenance, the World of Tanks servers will not be available.   Some notable additions and changes to World of Tanks:    Addition of the new Czech line.  Reworked Rampage mode personal missions to be much easier to complete.   Rebalanced characteristics of 32 vehicles.  Addition of 23 HD models.    The patch notes and vehicle changes can be found below.    Patch Notes  Vehicles: - Added the branch of Czechoslovakian medium tanks (Tier I–X), which comprises the following vehicles: * Kolohousenka * LT vz. 35 * LT vz. 38 * ST vz. 39 * Skoda T 24 * Skoda T 25 * Konstrukta T-34/100 * TVP VTU Koncept * Skoda T 50 * TVP T 50/51 - Added the Kolohousenka, Czechoslovakian Tier I light tank, to the Garage for all players. - Reworked 23 vehicles for HD quality: * U.S.S.R.: LTP, SU-18, SU-152, KV-3, KV-5. * Germany: Pz.Kpfw. II Luchs. * U.S.A.: M7 Priest, T29, T30, T54E1, T95E6. * France: AMX AC mle. 48. * U.K.: Birch Gun, Cruiser I, Cruiser II, Cruiser III, Cruiser IV, Comet, AT 15A. * China: Wz-111, Chi-Ha. * Japan: Ha-Go, Ke-Ni. - Improved the visual models of the following japanese vehicles: O-I Experimental, O-I, O-Ni. - Fixed some issues with the visual models of some vehicles. - Reworked the textures of track marks for all surfaces. - Rebalanced (improved) the characteristics of 32 vehicles: * U.S.S.R.: T-44, SU-122-54, Object 430, SU-101, KV-4, T-10. * Germany: VK 30.02 (D), Ferdinand, Tiger II, Jagdtiger, Leopard prototyp A. * U.S.A.: T69, T28, M26 Pershing, T32, T95, M46 Patton, M48A1 Patton. * France: ARL V39, AMX 12 t, AMX 13 75, AMX M4 mle. 45, Lorraine 40 t. * China: WZ-131, WZ-132, T-34-3, T-34-2, WZ-111 model 1-4, 113, 121, 59-Patton. * Japan: Type 5 Chi-Ri.   Maps and Objects: - Expanded the list of maps available for battles in Tier IV and V vehicles. - Reduced by four times the occurence of the Stalingrad map in Random Battles. - Added the new Pilsen map for the Random Battle and Rampage modes. - Removed the South Coast map from the game client. - Fixed the issue with objects suspended in the air on the Serene Coast map. - Fixed the issue with disappearance of some objects on the Berlin map when using low Graphics settings. - Refined the lighting of effects on maps. - Fixed and improved some visual effects. - Fixed the issue with distorted display of shadows on some buildings.   Other: - Reworked the conditions of personal missions for the Rampage mode. - Fixed some issues with interface in the Clan Profile. - Fixed some issues with interface in the Rampage mode. - Fixed some issues with the interface of vehicle customization. - Fixed the occasional issue with the awarding of victory points in the Rampage mode. - Rental vehicles are now displayed in the vehicle carousel only when the Rampage mode is selected. - Fixed the display of the previous vehicle's name in the vehicle status panel after the player has respawned into battle in their next vehicle in the Rampage mode. - Returned the information about Industrial Resource earned by members of the clan to the clan profile. - Fixed the display of Emblems awarded for completion of missions. - Fixed the issue with inability to go to vehicle statistics screen from the Garage. - Fixed the indication of sorting when viewing the lists of other players' vehicles. - Fixed the issues with text conditions of some personal missions. - Voice communication can now be disabled by pressing G instead of ALT+Q. - Fixed saving of camera position in Arcade aim between battles. - Fixed the display of additional information on the minimap upon pressing ALT. - Fixed the display of personal mission awards in Service Record's Subsequent Awards section. - Fixed the issues with the functionality of the Complain option in the Garage. - Fixed the issue with the inability to send an invitation to Platoon from the context menu in the Battle Results screen. - Fixed the issue with inability to reconnect to the server with "Auto" setting selected, if the session has not yet expired. - Fixed the issue where the camera moved under the surface when switching between allied vehicles after the player's vehicle was destroyed.   Vehicle Changes Changes in Characteristics of U.S.S.R. Vehicles:     Т-44: * Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased from 175 mm to 183 mm.   T-54 first prototype: * Penetration of the UBR-412 shell for the 100 mm D-10T-K gun increased from 175 mm to 183 mm.   SU-100M1 * Penetration of the UBR-412 shell for the 100 mm LB-1S gun increased from 175 mm to 183 mm.   T-54: * Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased from 175 mm to 183 mm.   Object 430: Durability increased from 1,900 to 2,000 HP. * Durability of internal modules increased by 20%.   SU-122-54: * Reload time of the 100 mm D-54S gun for the SU-122/54 turret decreased from 6,5 s to 6,3 s. * Reload time of the 122 mm M62-S2 gun for the SU-122/54 turret decreased from 9,2 s to 8,8 s.   Т-10: * Traverse speed of the T-10 suspension increased from 28 to 30. * Dispersion on the move of the T-10 suspension decreased by 5%. * Dispersion on hull traverse of the T-10 suspension decreased by 5%. * Crossing capacity of the T-10 suspension on solid terrain increased by 8%. * Crossing capacity of the T-10 suspension on medium terrain increased by 7%. * Crossing capacity of the T-10 suspension on soft terrain increased by 4%. * Traverse speed of the T-10M suspension increased from 30 to 32. * Dispersion on the move of the T-10M suspension decreased by 5%. * Dispersion on hull traverse of the T-10M suspension decreased by 5%. * Crossing capacity of the T-10M suspension on solid terrain increased by 9%. * Crossing capacity of the T-10M suspension on medium terrain increased by 15%. * Crossing capacity of the T-10M suspension on soft terrain increased by 5%.   KV-4: * Aiming time of the 107 mm ZiS-24 gun for the KV-4 turret reduced from 3,4 s to 3,1 s. * Reload time of the 107 mm ZiS-24 gun for the KV-4 turret decreased from 11,4 s to 11 s. * Aiming time of the 107 mm ZiS-24 gun for the KV-4-5 turret reduced from 3,4 s to 2,9 s. * Reload time of the 107 mm ZiS-24 gun for the KV-4-5 turret decreased from 11,1 s to 10,3 s. * Durability with the KV-4-5 turret increased from 1,650 to 1,700 HP.   SU-101: * Added the 122 mm M62-S2 gun.   Changes in Characteristics of U.S. Vehicles:   M26 Pershing: * Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 mm to 190 mm.   M46 Patton: * Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 mm to 190 mm. * Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 20%.   T69: * Penetration of the AP M318 shell for the 90 mm Gun T178 increased from 173 mm to 181 mm.   T95E2: * Penetration of the AP M318 shell for the 90 mm Gun M41E1 increased from 173 mm to 181 mm.   M48A1 Patton: * Aiming time of the 105 mm Gun M68 for the M87 turret decreased from 2 s to 1,9 s. * Reload time of the 105 mm Gun M68 for the M87 turret decreased from 8,8 s to 8,35 s. * Dispersion on turret traverse of the 105 mm Gun M68 decreased by 33%. * Penetration of the AP M77 shell for the 90 mm Gun M41 increased from 173 mm to 181 mm.   T95: * Durability increased from 1,700 to 1,800 HP. * Durability of the Ford GAFM2A1 engine increased by 20%.   T28: * Durability increased from 1,150 to 1,500 HP. * Durability of the Ford GAFM2A1 engine increased by 20%.   T28 Prototype: * Durability of the Ford GAFM2A1 engine increased by 20%.   Changes in Characteristics of German Vehicles:   Ferdinand: * Reload time of the 12,8 cm Pak 44 L/55 gun for the Ferdinand turret decreased from 12 s to 11,7 s. * Durability increased from 1,200 to 1,500 HP.   Leopard Prototype A: * Dispersion on the move of the Leopard Prototyp A1 suspension decreased by 9%. * Dispersion on hull traverse of the Leopard Prototyp A1 suspension decreased by 9%. * Dispersion on the move of the Leopard Prototyp A2 suspension decreased by 10%. * Dispersion on hull traverse of the Leopard Prototyp A2 suspension decreased by 10%. * Aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret decreased from 2,3 s to 2,1 s. * Reload time of the 10.5 cm L7A1 gun for the Porsche Standardpanzer turret decreased from 11,1 s to 10,3 s. * Dispersion on turret traverse of the 10,5 cm L7A1 gun decreased by 12%. * Traverse speed of the Porsche Standardpanzer turret increased from 36 deg/s to 37 deg/s. * Durability increased from 1,650 to 1,700 HP.   Jagdtiger: * Durability increased from 1,800 to 2,100 HP.   Tiger II: * Dispersion of the 10,5 cm Kw.K. L/52 gun decreased from 0.37 m to 0.35 m. * Dispersion of the 10,5 cm Kw.K. L/68 gun decreased from 0.34 m to 0.31 m.   VK 30.02 (D): * Traverse speed of the VK 30.02 (D) suspension increased from 38 to 39. * Crossing capacity of the VK 30.02 (D) suspension on solid terrain increased by 8%. * Crossing capacity of the VK 30.02 (D) suspension on medium terrain increased by 13%. * Crossing capacity of the VK 30.02 (D) suspension on soft terrain increased by 8%. * Traverse speed of the VK 30.02 (D) verstärkteketten suspension increased from 42 to 43. * Crossing capacity of the VK 30.02 (D) verstärkteketten suspension on solid terrain increased by 9%. * Crossing capacity of the VK 30.02 (D) verstärkteketten suspension on medium terrain increased by 15%. * Crossing capacity of the VK 30.02 (D) verstärkteketten suspension on soft terrain increased by 9%.   Changes in Characteristics of French Vehicles:   ARL V39: * Crossing capacity of the ARL V39 suspension on solid terrain increased by 6%. * Crossing capacity of the ARL V39 suspension on medium terrain increased by 6%. * Crossing capacity of the ARL V39 suspension on soft terrain increased by 7%. * Crossing capacity of the ARL V39 bis suspension on solid terrain increased by 7%. * Crossing capacity of the ARL V39 bis suspension on medium terrain increased by 12%. * Crossing capacity of the ARL V39 bis suspension on soft terrain increased by 7%. * Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2,6 s to 2.1 s.   AMX M4 mle. 45: * Durability with the ARL 44 turret increased from 1,100 to 1,200 HP. * Durability with the AMX M4 mle. 45 turret increased from 1,200 to 1,350 HP.   AMX 12 t: * Dispersion on the move of the AMX 12 t 1er prototype suspension decreased by 12%. * Dispersion on hull traverse of the AMX 12 t 1er prototype suspension decreased by 12%. * Crossing capacity of the AMX 12 t 1er prototype suspension on solid terrain increased by 9%. * Crossing capacity of the AMX 12 t 1er prototype suspension on medium terrain increased by 8%. * Dispersion on the move of the AMX 12 t 2e prototype suspension decreased by 13%. * Dispersion on hull traverse of the AMX 12 t 2e prototype suspension decreased by 13%. * Crossing capacity of the AMX 12 t 2e prototype suspension on solid terrain increased by 10%. * Crossing capacity of the AMX 12 t 2e prototype suspension on medium terrain increased by 9%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 5%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 10%.   AMX 13 75:
* Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40. * Dispersion on the move of the AMX 13 Type 1R suspension decreased by 5%. * Dispersion on hull traverse of the AMX 13 Type 1R suspension decreased by 5%. * Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42. * Dispersion on the move of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 10%. * Dispersion on turret traverse of the 75 mm SA49 gun decreased by 11%. * Dispersion on turret traverse of the 75 mm SA50 gun decreased by 12%.   Lorraine 40 t: * Aiming time of the 100 mm SA47 gun for the Lorraine 40 t turret decreased from 3 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Lorraine 40 t turret decreased from 2,7 s to 2,3 s.   Bat.-Châtillon 25 t: * Aiming time of the 100 mm SA47 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,5 s. * Aiming time of the 90 mm F3 gun for the Batignolles-Châtillon 25 t turret decreased from 2,7 s to 2,3 s. Changes in Characteristics of Chinese Vehicles:   113: * Dispersion on the move of the 113 suspension decreased by 5%. * Dispersion on hull traverse of the 113 suspension decreased by 5%. * Crossing capacity of the 113 suspension on solid terrain increased by 15%. * Crossing capacity of the 113 suspension on medium terrain increased by 14%. * Crossing capacity of the 113 suspension on soft terrain increased by 7%. * Aiming time of the 122 mm 60-122T gun for the 113 turret increased from 2,7 s to 2,8 s. * Reload time of the 122 mm 60-122T gun for the 113 turret decreased from 10,9 s to 10 s. * Dispersion of the 122 mm 60-122T gun increased from 0.36 to 0.37 m. * Gun depression angle increased from 4 deg to 5 deg.   121: * Crossing capacity of the 121 suspension on solid terrain increased by 12%. * Crossing capacity of the 121 suspension on medium terrain increased by 11%. * Crossing capacity of the 121 suspension on soft terrain increased by 11%. * Dispersion on turret traverse of the 122 mm 60-122TG gun decreased by 14%. * Gun depression angle increased from 3 deg to 3,5 deg.   WZ-132: * Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 8,5 s to 8,1 s. * Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8,3 s to 7,7 s. * Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 7,9 s to 7,3 s.   WZ-131: * Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%. * Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%. * Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2,7 s to 2,6 s. * Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 8,7 s to 8,3 s. * Dispersion on turret traverse of the 85 mm 64-85T gun decreased by 17%.   WZ-111 model 1-4: * Dispersion on the move of the WZ-111 suspension decreased by 13%. * Dispersion on hull traverse of the WZ-111 suspension decreased by 13%. * Dispersion on the move of the WZ-111 model 4 suspension decreased by 14%. * Dispersion on hull traverse of the WZ-111 model 4 suspension decreased by 14%.   T-34-2: * Aiming time of the 100 mm 59-100T gun for the T-34-2 model 2 turret decreased from 2,9 s to 2,8 s. * Aiming time of the 122 mm 37-122JT gun for the T-34-2 model 2 turret decreased from 3,4 s to 3,1 s. * Depression angle of the 122 mm 37-122JT gun for the T-34-2 model 2 turret increased from 3 to 5 deg.   T-34-3: * Gun depression angle increased from 3 deg to 5 deg.   59-Patton: * Penetration of the AP M318 shell for the 90 mm Gun M41 increased from 173 mm to 190 mm.   Changes in Characteristics of Japanese Vehicles:   Type 5 Chi-Ri: * Durability of internal modules increased by 15%.    


The_Chieftain
The Chieftain's Random Musings Thread
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15.12.2015 20:13:38
 
Subject: The Chieftain's Random Musings Thread
Link on message: #9705805

The_Chieftain: Koreans make interesting war movies. I already own Tae Guk Gi on DVD, watched Roaring Currents last year, and got about to Northern Limit Line the other week. I could recommend all three, though I was a bit disappointed with the battle in NLL, which seemed to require a little suspension of disbelief.


ElPozoleOlmeca
Destacamento de Clanes: R-7
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15.12.2015 19:26:19
 
Subject: Destacamento de Clanes: R-7
Link on message: #9705662

View PostTomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?

ElPozoleOlmeca: Sube hasta el 10 


PollotheDestroyer
Destacamento de Clanes: R-7
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15.12.2015 19:26:19
 
Subject: Destacamento de Clanes: R-7
Link on message: #9705662

View PostTomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?

PollotheDestroyer: Sube hasta el 10 


ApolloArtemis
Destacamento de Clanes: R-7
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15.12.2015 19:26:19
 
Subject: Destacamento de Clanes: R-7
Link on message: #9705662

View PostTomatito, on Dec 14 2015 - 16:52, said: La escaramuza es cualquier tier (6,8 y 10) o solo de tier 10?

ApolloArtemis: Sube hasta el 10 


The_Chieftain
T110's Zen-like Inner Core.
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15.12.2015 18:59:12
 
Subject: T110's Zen-like Inner Core.
Link on message: #9705566

View PostCK16, on Dec 15 2015 - 07:43, said: Warhawk has the stream tomorrow right? 

The_Chieftain:   He does, indeed. I'm on military leave. Today's class: C510 JOPP Step 1 Planning Initiation, Operational Design, and JIPOE   I have no idea how I'm supposed to remember any of this. And the amount of staffs, cells, working groups and boards is ludicrous.  

View PostGwennifer, on Dec 15 2015 - 10:45, said: I brought up these exact points in the beta--that a realistic system would make for actually fun gameplay, with places for vehicles of all types. After all--these places exist in reality; if you do it correctly, they should still exist...   But I was told to sod off, more or less. :l   If you're comfortable with the idea of paying for software, Kaspersky is really good.

The_Chieftain:   Problem is that the places exist in reality in an environment with.... infantry, which they are all designed to support in varying degrees. Infantry in Steel Beasts is, I think, very well done. You can't control them beyond things like "go here" or "occupy that house." If caught in the open, they are sitting ducks. But get too close to a house, or hang around in woods, and the things are absolutely vicious. This makes vehicles like IFVs and APCs far more lethal overall than they would be with just their 20mm cannon, without having to do the stupid circle-of-death thing which I don't recall ever seeing in SB. (Not least, because one penetrating hit will usually kill you)


Content_WG
Descuentos y Bonificaciones de Fin de Año
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15.12.2015 18:50:28
 
Subject: Descuentos y Bonificaciones de Fin de Año
Link on message: #9705522

Content_WG: Encuentra una variedad de descuentos y bonificaciones en el juego: ¡desde espacios de garage hasta conversión de XP!
Texto completo de las noticias


Content_WG
Descontos e Bônus de Fim de Ano
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15.12.2015 18:50:12
 
Subject: Descontos e Bônus de Fim de Ano
Link on message: #9705519

Content_WG: Encontre uma variedade de descontos e bônus no jogo, desde Vagas na Oficina até conversões de XP!
Texto completo da notícia


Content_WG
Year-End Discounts and Bonuses
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15.12.2015 18:49:48
 
Subject: Year-End Discounts and Bonuses
Link on message: #9705515

Content_WG: Find an array of discounts and bonuses in-game from Garage slots to XP conversions!
Full news text


dance210
Skirmish 49 Standings
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15.12.2015 18:10:58
 
Subject: Skirmish 49 Standings
Link on message: #9705365

dance210: Skirmish 49 Group Stage StandingsTop 10% of teams - 1000 gold per day Top 20% of teams - 700 gold per day Top 30% of teams - 500 gold per day Top 40% of teams - 200 gold per day Top 50% of teams - 100 gold per day Bottom 5% of teams removed*Note: Standings are not final until after battles Group Stage rounds are finished.  Round 1Rank Team Games Played Points Earned Points Possible Win Ratio 1 SIMPLISTIC 7 21 21 1.000 1 TeNaCiTy 7 21 21 1.000 3 Churchill Gun Carriers Win Games 7 19 21 0.905 3 Futurama Best Annie May 7 19 21 0.905 3 Meat Curtains w/ Au Jus 7 19 21 0.905 3 Venomous Scorpions 7 19 21 0.905 3 YOLO LYFE 7 19 21 0.905 8 7533967 7 18 21 0.857 8 Big Daddies 7 18 21 0.857 8 Bloodbath and Beyond 7 18 21 0.857 8 Blue Cheese 7 18 21 0.857 8 It hurts when I PVP 7 18 21 0.857 8 MoJo's DoJo 7 18 21 0.857 8 Mythos 7 18 21 0.857 8 Pics Or It Didn't Happen 7 18 21 0.857 8 Somisa 7 18 21 0.857 8 Team Tomato 7 18 21 0.857 8 W A R M A C H I N E 7 18 21 0.857 8 What's Strategy? 7 18 21 0.857 8 yo neither Yo nor YO 7 18 21 0.857 8 yoloswaggingbigClickSwingersClub 7 18 21 0.857 22 Fate's Chosen 7 16 21 0.762 22 renoobs 7 16 21 0.762 24 asdf 7 15 21 0.714 24 Bob Saget 7 15 21 0.714 24 Copious Discharge 7 15 21 0.714 24 die zischenden Hühnern 7 15 21 0.714 24 Empire's Revenge 7 15 21 0.714 24 i hate u for be so noob failing 7 15 21 0.714 24 IM AT POATO 7 15 21 0.714 24 kainter 7 15 21 0.714 24 La Mastur Banda 7 15 21 0.714 24 what team 7 15 21 0.714 34 ((( COMBATE DE VENEZOLANOS ))) 7 13 21 0.619 34 1776V 7 13 21 0.619 34 Ravenous Renegades (5D3) 7 13 21 0.619 37 !! IR4N !! 7 12 21 0.571 37 _UA_1 7 12 21 0.571 37 AGFR 7 12 21 0.571 37 Donde estas BICMAN? 7 12 21 0.571 37 G-S-S 7 12 21 0.571 37 Happily Attacking Random Moose 7 12 21 0.571 37 HUSAR 7 12 21 0.571 37 oNe dErection 7 12 21 0.571 37 Plomeros 7 12 21 0.571 37 Poke the Bear 7 12 21 0.571 37 Riders of Rohan 7 12 21 0.571 37 Sturm City Rollers 7 12 21 0.571 37 The Crew 7 12 21 0.571 37 Totem 7 12 21 0.571 37 Ze Foxey Eights 7 12 21 0.571 52 Chop Mince and Diced 7 10 21 0.476 52 Resilience Through Distribution 7 10 21 0.476 54 ___Soyuz___ 7 9 21 0.429 54 7 9 21 0.429 54 5370H55V 7 9 21 0.429 54 Armored Knights 7 9 21 0.429 54 Daddy's Day Care4 Weasel Wacking 7 9 21 0.429 54 Generic Team Name 7 9 21 0.429 54 HC Pantsuit Fighting Source 7 9 21 0.429 54 INVADERS OF NEW LION 7 9 21 0.429 54 Mancomudos enojados 7 9 21 0.429 54 Mancos al combate 7 9 21 0.429 54 ManqueandoR,O,B,E 7 9 21 0.429 54 Midnight Marauders 7 9 21 0.429 54 Myth sterious 7 9 21 0.429 54 SaVaGeZ 7 9 21 0.429 54 TacoMaster 7 9 21 0.429 54 Team Valquiria 7 9 21 0.429 54 the good the bad and the ugly 7 9 21 0.429 54 WARRASALATAKE 7 9 21 0.429 54 -W-hat is W key for 7 9 21 0.429 73 RDDT Prime³ 7 7 21 0.333 74 !Heart of Broccoli! 7 6 21 0.286 74 ()==={};:;:;:;:;:;:;:;:;:;:;:;:> 7 6 21 0.286 74 322nd SKULL & BONES 7 6 21 0.286 74 EXTERMINIO 7 6 21 0.286 74 Fantasy Factory 7 6 21 0.286 74 Fate 7 6 21 0.286 74 Hal Filthy Animals 7 6 21 0.286 74 IA-BR (DANGER) 7 6 21 0.286 74 Just The Tip 7 6 21 0.286 74 LOS DEFENSORES DEL METAL 7 6 21 0.286 74 PUPEH 7 6 21 0.286 74 Rel_oYeah 7 6 21 0.286 74 Salty & Mad 7 6 21 0.286 74 Smeshariki 7 6 21 0.286 88 Ambiguitous Undertone 7 3 21 0.143 88 Aravt 7 3 21 0.143 88 Bowl of Captain Clutches♪~ ᕕ(ᐛ)ᕗ 7 3 21 0.143 88 CROW 7 3 21 0.143 88 Grau Stahl Heer 7 3 21 0.143 88 Narwhals 7 3 21 0.143 88 Ogre Yolksack [NATAC] and fiends 7 3 21 0.143 88 tiger 2 7 3 21 0.143 96 ALL OR NOTHING 7 1 21 0.048 97 11th ACR, Battle Group 7 0 21 0.000 97 Area Wolves 7 0 21 0.000 97 El_Duro 7 0 21 0.000 97 Hooligans 7 0 21 0.000 97 Lucky Barons 7 0 21 0.000 97 Misfits 7 0 21 0.000 97 SCOUTRANGER 7 0 21 0.000 97 The Fighting Mongooses 7 0 21 0.000


Trevzor
Weekday Warfare 48 Official Standings
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15.12.2015 17:13:30
 
Subject: Weekday Warfare 48 Official Standings
Link on message: #9705214

Trevzor: Continued:   Rank Team Points Earned Points Possible Win Ratio 100 Clan LINCE 10 18 0.556 101 BALLERZ 11 21 0.524 101 Team Valquiria 11 21 0.524 101 The Prussian Alliance 11 21 0.524 101 Waifus 11 21 0.524 105 (CABRA) EXTERMINADORIS 10 21 0.476 105 APOKALIPSA 10 21 0.476 105 CrAkUdOs BR 10 21 0.476 105 EM-BR BETA |̲̅<�̲̅Θ̲̅>̲̅| 10 21 0.476 105 hal 10 21 0.476 105 hispanos 10 21 0.476 105 losmomias 10 21 0.476 105 Pirates 10 21 0.476 105 RAYGE 10 21 0.476 105 renoobs 10 21 0.476 105 Roman Military 10 21 0.476 105 UaY 10 21 0.476 105 WARS 10 21 0.476 118 ATARI 9 21 0.429 118 Bimbo Boys 9 21 0.429 118 Ca8ra all black F 9 21 0.429 118 CHAI 9 21 0.429 118 DX2 Team A 9 21 0.429 118 EnlaceEntreTITANES 9 21 0.429 118 GRAU STAHL HEER 9 21 0.429 118 KAINTER 9 21 0.429 118 los Invictus 9 21 0.429 118 Matilha 9 21 0.429 118 Mayor_Team 9 21 0.429 118 The Fighting Mongooses 9 21 0.429 130 MLVETT5 7 18 0.389 131 División Fantasma 8 21 0.381 131 Flying Betas 8 21 0.381 131 SFRJ-Team1 8 21 0.381 131 Tu Torta 8 21 0.381 135 (M03STR0) 7 21 0.333 135 #nopassword 6 18 0.333 135 BOLUDOS 7 21 0.333 135 Los Lecheros de Rridi 7 21 0.333 135 New Black 7 21 0.333 140 ! cbl 6 21 0.286 140 bumbumdeouro 6 21 0.286 140 CANELONES 6 21 0.286 140 Cubanos en la red 6 21 0.286 140 DCO1 6 21 0.286 140 DEBB- 6 21 0.286 140 Detone 6 21 0.286 140 Distrugatorii 6 21 0.286 140 Kamikazee 6 21 0.286 140 los mejores de QSR 6 21 0.286 140 mamo jebaci 6 21 0.286 140 Oblivion 6 21 0.286 140 R0GU3 6 21 0.286 140 RFRS 6 21 0.286 140 swamp fox 1 6 21 0.286 140 WoTtheCrap 6 21 0.286 156 BRASIL 4 21 0.190 156 Los del pepe 4 21 0.190 156 NANORIK 4 21 0.190 159 CT 3 18 0.167 160 ! A Team Flash ! 3 21 0.143 160 'CABR4'' Cangaceiros de Aço 3 21 0.143 160 ARMOURED - STEEL 3 21 0.143 160 Crown Royal 3 21 0.143 160 GNZ2 3 21 0.143 160 Katusha 3 21 0.143 160 Nêmesis [_BR_] 3 21 0.143 160 Quality Chaos 3 21 0.143 160 Rebeliao da cavalaria 3 21 0.143 160 Spartan 117 3 21 0.143 160 T-ROH 3 21 0.143 160 The_Ninth_Panzer_Division 3 21 0.143 172 GNZ1 2 21 0.095 173 12345 1 18 0.056 173 Real Assassin Party 1 18 0.056 175 INKA 1 21 0.048 175 Mechanized Mayhem 1 21 0.048 175 Noizz Que Gold 1 21 0.048 175 TANGO UNO 1 21 0.048 175 TIBAGO 1 21 0.048 180 Aldo El Apache 0 21 0.000 180 armoredassassinsalliance2 0 21 0.000 180 COBRA 0 21 0.000 180 Deeznuts 0 21 0.000 180 DIVISION RIO DE LA PLATA T/5/48 0 21 0.000 180 .=[a]=armoured.ground.offensive48 0 21 0.000 180 Guerra ao terror ... 0 21 0.000 180 LAS PRINCESITAS EN TANGAS 0 21 0.000 180 Miau 0 21 0.000 180 NeXuS 0 21 0.000 180 No Name 0 21 0.000 180 no pass 0 21 0.000 180 NoFKs 0 21 0.000 180 OXOTA 0 21 0.000 180 PleaseDon'tKillUs 0 21 0.000 180 Red Dawn Clan 0 18 0.000 180 RMEN 0 21 0.000 180 Specters 0 21 0.000 180 TomatoTankPower 0 21 0.000


Trevzor
Weekday Warfare 48 Official Standings
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15.12.2015 17:12:58
 
Subject: Weekday Warfare 48 Official Standings
Link on message: #9705210

Trevzor: Weekday Warfare 48 Group Stage Standings: Day 1Top 16 by rank (including ties) teams move on to Rounds 4 + 5 Bottom 5% of teams by rank (including ties) are eliminated between rounds *Note: Standings are not final until after battles Group Stage Round 3 is finished.Rank Team Points Earned Points Possible Win Ratio 1 _DOS_ 21 21 1.000 1 _UA_ Team 18 18 1.000 1 <<>> 21 21 1.000 1 Dank Meme's 21 21 1.000 1 Dodge Ram 21 21 1.000 1 Giga Pudding 21 21 1.000 1 Mandingo Warriors 21 21 1.000 1 ola k ase 21 21 1.000 1 Sheshe's Team 21 21 1.000 1 sLOSE 21 21 1.000 1 Victorious Secret 21 21 1.000 12 -FTA1- 18 21 0.857 12 -RCC- 18 21 0.857 12 -TNT- Osso duro de Hue 18 21 0.857 12 Coxinha's power 18 21 0.857 12 Demon Kings 18 21 0.857 12 FTA1 18 21 0.857 12 Ghost Tigers 18 21 0.857 12 koal mine 18 21 0.857 12 Lionheart 18 21 0.857 12 Scrub Tub 18 21 0.857 12 The Goats of Doom 18 21 0.857 12 ULTRAS CLICKERS 18 21 0.857 12 союз 18 21 0.857 25 Cold Steel 15 18 0.833 26 _BR_ 17 21 0.810 26 Empire's Revenge 1 17 21 0.810 28 _APPLE_ 16 21 0.762 28 Mancos al combate 16 21 0.762 28 Masochist's United 16 21 0.762 28 ww and gg 16 21 0.762 32 Armored Knights 13 18 0.722 32 BOEB 13 18 0.722 34 -Steppe Heroes- 15 21 0.714 34 ╬ Grenadier ╬ 15 21 0.714 34 Accuracy Through Volume 15 21 0.714 34 B&B 15 21 0.714 34 Bear Huggers 15 21 0.714 34 Bob Saget 15 21 0.714 34 COBOS TEAM 15 21 0.714 34 colmex 15 21 0.714 34 Contract Killers 15 21 0.714 34 Gamers Ecuador o7 15 21 0.714 34 Irmãos de Aço 15 21 0.714 34 Jedi Of The Sea 15 21 0.714 34 Jotaros Funky Fun Tank Adventure 15 21 0.714 34 LoliLovers 15 21 0.714 34 los violines 15 21 0.714 34 Making of 15 21 0.714 34 Pancake Central 15 21 0.714 34 Poutine Patrol 15 21 0.714 34 Sandbox 15 21 0.714 34 SARRADORES 15 21 0.714 34 Shenanigans 15 21 0.714 34 Tomates A la Gloria 15 21 0.714 56 ACR-T 14 21 0.667 56 CLÂ1(RF_RS) 12 18 0.667 56 Clan [LION] 14 21 0.667 56 P-T-U 12 18 0.667 56 pumapuma 14 21 0.667 56 Tanktastic Trio 12 18 0.667 56 The Good the Bad and the Ugly 14 21 0.667 63 !!Blackwater 13 21 0.619 63 [-SMB-] Los Esclavos de Zulemita 13 21 0.619 63 AK-Mix 13 21 0.619 63 armoredassassinsalliance 13 21 0.619 63 Bichos Papões 13 21 0.619 63 BLACK EXTREME 13 21 0.619 63 CRAZY J's A TEAM 13 21 0.619 63 Edgar Allan and the Ravens 13 21 0.619 63 EM-BR 13 21 0.619 63 First Reich [_BR_] 13 21 0.619 63 Flat is love, Flat is Life 13 21 0.619 63 HUMO 13 21 0.619 63 Hungary 13 21 0.619 63 Los Mamaderas 13 21 0.619 63 LosGedes 13 21 0.619 63 MAD1 13 21 0.619 63 Man, tiger and dog 13 21 0.619 63 PLEASE NO GOLD 13 21 0.619 63 Regordetes 3ww 13 21 0.619 63 Sunrise in Darkest Space 13 21 0.619 63 Tamales Team 13 21 0.619 63 Tugas 13 21 0.619 63 under oiled machine 13 21 0.619 63 W1CKD SQUAD 13 21 0.619 87 !! Bad Boys !! 12 21 0.571 87 Angry Tomatoes 12 21 0.571 87 BhoszTurbator 12 21 0.571 87 Chop Mince and Diced 12 21 0.571 87 DPS 12 21 0.571 87 FAL-X Rojo 5 12 21 0.571 87 Los Tamalitos Navideños gg 12 21 0.571 87 Macross 12 21 0.571 87 mancosalREscAte.LS 12 21 0.571 87 Poison 12 21 0.571 87 TacoMaster 12 21 0.571 87 The Doom Platoon 12 21 0.571 87 Y0l0 strats only 12 21 0.571


Trevzor
Weekday Warfare 49
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15.12.2015 16:48:33
 
Subject: Weekday Warfare 49
Link on message: #9705129

View Posthiipanda, on Dec 14 2015 - 15:23, said: Random map per night or random map every single game?

Trevzor:   Every single round for each night


Captain_Judo
Meet Caller Wanted
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15.12.2015 11:51:59
 
Subject: Meet Caller Wanted
Link on message: #9704747

Captain_Judo: That was a fun read, thanks for sharing CW. Good luck this season!


dance210
Skirmish 49
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15.12.2015 06:32:34
 
Subject: Skirmish 49
Link on message: #9704185

View Posthiipanda, on Dec 14 2015 - 15:03, said:   Dance do this.   Also tell the people making the HD models to give the t34-3 more accessories. It looks like the poor thing had the log, fuel tanks, and security blanket stolen by a t59.

dance210: It kind of was like that. Until they added the maps to the battle times. I don't think I can make them take it away...  

View PostDarklore97, on Dec 14 2015 - 20:27, said: will the playoff maps alternate or one map per team?

dance210: Maps will alternate between rounds.


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