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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Volier_Zcit
Start throwing around bans for AFK's
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29.11.2016 03:11:18
 
Subject: Start throwing around bans for AFK's
Link on message: #10569151

Volier_Zcit: Thread closed due to unnecessary posts and insults.


Volier_Zcit
Autoaim is a valid modification
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29.11.2016 01:57:36
 
Subject: Autoaim is a valid modification
Link on message: #10569017

Volier_Zcit: We're going to end it here before it gets out of hand. To be safe, please refer to our Fair Play Policy Q&A. Thank you.


ElPozoleOlmeca
Campaña Nuevo Administrador para el foro Español.
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29.11.2016 01:13:46
 
Subject: Campaña Nuevo Administrador para el foro Español.
Link on message: #10568948

ElPozoleOlmeca: Saludos,   Bueno alguien me dijo de este topic y de la poca inactividad que hay en los foros. Para empezar veo que tengo que hacer un poco de limpieza en este topic. Por otro lado, como muchos ya han dicho... solamente hay UNA persona encargada de latinoamérica para todos nuestros productos además de los facebooks oficiales.   La razón por la falta de actividad durante este año es porque el año pasado tuve un poco de ayuda así que estar en los foros era más fácil. A comienzos del 2016 (y más por fines de diciembre del 2015) hubo algunos cambios y me pusieron a cargo de los foros de World of Tanks console para inglés. Pero todavía sigo encargado de los facebooks para latinoamérica. Hace algunos unos meses jugadores de World of Warships querían ver más actividad en los foros de español y creamos un grupo de Community Contributors. Por ahora hemos visto un aumento en actividad en el foro de Warships y quizá sea algo que se pueda implementar en este foro tambien. 


PollotheDestroyer
Campaña Nuevo Administrador para el foro Español.
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29.11.2016 01:13:46
 
Subject: Campaña Nuevo Administrador para el foro Español.
Link on message: #10568948

PollotheDestroyer: Saludos,   Bueno alguien me dijo de este topic y de la poca inactividad que hay en los foros. Para empezar veo que tengo que hacer un poco de limpieza en este topic. Por otro lado, como muchos ya han dicho... solamente hay UNA persona encargada de latinoamérica para todos nuestros productos además de los facebooks oficiales.   La razón por la falta de actividad durante este año es porque el año pasado tuve un poco de ayuda así que estar en los foros era más fácil. A comienzos del 2016 (y más por fines de diciembre del 2015) hubo algunos cambios y me pusieron a cargo de los foros de World of Tanks console para inglés. Pero todavía sigo encargado de los facebooks para latinoamérica. Hace algunos unos meses jugadores de World of Warships querían ver más actividad en los foros de español y creamos un grupo de Community Contributors. Por ahora hemos visto un aumento en actividad en el foro de Warships y quizá sea algo que se pueda implementar en este foro tambien. 


ApolloArtemis
Campaña Nuevo Administrador para el foro Español.
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29.11.2016 01:13:46
 
Subject: Campaña Nuevo Administrador para el foro Español.
Link on message: #10568948

ApolloArtemis: Saludos,   Bueno alguien me dijo de este topic y de la poca inactividad que hay en los foros. Para empezar veo que tengo que hacer un poco de limpieza en este topic. Por otro lado, como muchos ya han dicho... solamente hay UNA persona encargada de latinoamérica para todos nuestros productos además de los facebooks oficiales.   La razón por la falta de actividad durante este año es porque el año pasado tuve un poco de ayuda así que estar en los foros era más fácil. A comienzos del 2016 (y más por fines de diciembre del 2015) hubo algunos cambios y me pusieron a cargo de los foros de World of Tanks console para inglés. Pero todavía sigo encargado de los facebooks para latinoamérica. Hace algunos unos meses jugadores de World of Warships querían ver más actividad en los foros de español y creamos un grupo de Community Contributors. Por ahora hemos visto un aumento en actividad en el foro de Warships y quizá sea algo que se pueda implementar en este foro tambien. 


ElPozoleOlmeca
Que sucede con WG en el foro Español ?
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29.11.2016 00:34:52
 
Subject: Que sucede con WG en el foro Español ?
Link on message: #10568882

View PostHammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????

ElPozoleOlmeca:   El pago es en créditos. :trollface:


PollotheDestroyer
Que sucede con WG en el foro Español ?
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29.11.2016 00:34:52
 
Subject: Que sucede con WG en el foro Español ?
Link on message: #10568882

View PostHammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????

PollotheDestroyer:   El pago es en créditos. :trollface:


ApolloArtemis
Que sucede con WG en el foro Español ?
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29.11.2016 00:34:52
 
Subject: Que sucede con WG en el foro Español ?
Link on message: #10568882

View PostHammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????

ApolloArtemis:   El pago es en créditos. :trollface:


Yoott
WGLNA Season II 2016 -2017 Gold League Qualifier
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29.11.2016 00:34:30
 
Subject: WGLNA Season II 2016 -2017 Gold League Qualifier
Link on message: #10568881

Yoott: Don't forget to register and submit your team


Volier_Zcit
Cheating out of Control
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29.11.2016 00:28:53
 
Subject: Cheating out of Control
Link on message: #10568874

Volier_Zcit: Closing thread for being non constructive. If you have proof that someone is cheating, please create a support ticket and we will definitely look into it. Thank you.


Saffr0n
Top Tankers Event - FAQ
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28.11.2016 23:18:25
 
Subject: Top Tankers Event - FAQ
Link on message: #10568691

View PostTristan_Gold, on Nov 26 2016 - 22:44, said: Can you please post when are the rewards payed out?

Saffr0n:   I'll post that information as soon as I receive that information.   

View PostSgtRock52, on Nov 27 2016 - 07:55, said: The whole contest is very dependent on a win...you can have the game of your life and if you do not win, your Base EXP will not help....they should do it like the Olympics, throw out the high, throw out the low then count it.

Saffr0n:  

View Postscyorkie, on Nov 28 2016 - 15:59, said:   Oh you mean a judge's subjective score? But WOT's scoring system isn't subjective, so I don't see how SgtRock52's suggestion can apply.   This is more like a sprinter's timing for a race -- why would (and on what grounds can) you disqualify his fastest time?

Saffr0n:   I'd have to agree, Olympic scoring for events like gymnastics is subjective scoring with scoring parameters based on technicality and degree of difficulty. This type of scoring isn't suited for the Top Tankers event where the average of five sequential battles in any tier VI or higher tank (not SPG) is being compared to other players using the same vehicle. Even if the highs and lows were thrown out, winning a battle has the same effect to base XP. It should have been apparent that winning, as well as battle effectiveness, would be key drivers to obtaining the highest amount of base XP in this type of contest. 


The_Chieftain
Bigger turret, less room.
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28.11.2016 23:12:00
 
Subject: Bigger turret, less room.
Link on message: #10568674

View PostSwampFoxmondo, on Nov 27 2016 - 02:27, said: Chieftain,  It seems that most times i hear you talk about the shermans....it's usually about some issue they had or some poor performance note you found. I would like to know what you have found that is supportive of the sherman. I realize that you have loads of background information. So why haven't seen:  The C.D.A. armor package that they came up with that would have been better than the Jumbos  The yes 90mm gun...hey we see every other country's wet dream of a tank made to work yet this one is forbidden because it's not possible...some of these tanks in this game never made it off the drawing board. So why for one that tried it in prototype form, didn't it make it in this game Ridged gun mount. This would have freed up space for the crew to perform and was lighter than the recoil guns Gun stabilizers - they designed 2, 2 axis gun stabilizers (IBM and one ARMY ord.) this would have allowed for a very quick drive, turn, fire scenario. Instead we all get the standard stabilizer add-on module if we add it on. Thats [edited]since this tank had it already. The experimental A65 C.D.A. high output engine that made 650 hp with a special transmission that earned the reputation in testing at a Hot Rod. This was also only 500 lbs the engine. The engine also saw no wear after 400 miles of operation when it was torn down to review  GM also made one that was in the Same power class The improved Tranny system that reduced the weight of the tank by taking out 20 gallons of oil, made it more reliable, gave it a full speed reverse planetary gear and add 25+HP to the tanks. Up armored differentials and other vital components The fact that yes there were weak spots in the armor of the sherman but they also made changes on the fly to cover these gaps. Usually the fixes would be made in the sand-casts and changed while in production.  Applique armor would be added over soft spots in the factory or when they were in the theater of operation by the service depot. Air conditioning system for the tank...this would allow crews to operate at a higher level  Torsion bar to lower ground pressure to less than 10lb  Wider tracks Plastic armor spikes (yes thats right). To help defeat HE and HEAT shells Spaced armor on the turret All these could be added to the game...hell like I said there are many tanks in this game that never got off the drawing board...these all were built in various ways.  I would also like to know why the HE and HEAT charge on the 105mm is pretty much crap. They were not that bad and = or better to other countries...there are countless battles where i'm damaging tanks 7-10% at a time at nearly 50 meters. You also make the Jumbo hull statistically correct but the game seems to play it differently. This hull plate was outstanding so when I have crap tanks damaging it with 2 shots in the front armor mid glac. by over 70% that says problem. Lastly, on the note of Armor....American Tanks were exceptional in Armor Quality (metallurgy). Ideal composition and hardening characteristics. The armor was so pure that in a recent Sherman Rebuild special they had issues with the weld torch cutting instead of welding due to the purity of it. In the same respect KV's and IS and T-34's all had poor armor. Some so bad that it was known to leak in the rain when it left the factory due to the forge cooling/hardening process. They also had several examples of armor so hard that when a shell it, it would shatter like glass.   The Russian metal quality was so bad in some cases, that even mud in the treads would break pins. Yet, in the game, hit them with shells and they shrug them off.  The USA tanks had better room, repairability, reliability and quality than any other tanks....for some reason this just seems to be ignored by the GAME....WHY?????       

The_Chieftain:   Now that we're back from vacation...   1). Unsure. Though we are kicking around adding a reinforced Sherman 2) We've been kicking on and off the M4 with the T26 turret. Even got as far as the garage icon being added to the game, as well as a 3D model being created. (SD, now, since removed). I'm sure it'll show up eventually. As to the real tank, well, it was decided that they couldn't get 90mm guns any faster than T26s anyway. 3) Offhand, I'm only familiar with two or three US attempts to fit a rigid mount. One was a 75mm mount on a T72, one was a 120mm on a T34, and if I recall, one of the Rheem oscillating designs may have used one. Suffice to say, the US wasn't satisfied with the result. 4) Well, I think you're talking about a gameplay thing, but yes, I've written a few articles about the real one. 5) Outside of the basic stats, and what appears in Sherman, we honestly haven't much information on the A65 to write about. 6) As above 7) As above 8) I haven't really found enough information to warrant writing an article on. We have some photos and base information, which may eventually find its way into the game, but for now, no need. 9)  After checking the collision model for the turret, the weak points are not modelled. So consider it to be equivalent to the bulged casting, I guess. I realise that there is a minor collision model/visual model failing there, hardly massively important. We decided not to incorporate the hull applique. It may show up in the future. 10) See above 11) Outside of the blower fans, air conditioning wasn't a thing in tanks, so there isn't much to write about. Indeed, as of when I was in Abrams and Bradley earlier in my career, it still wasn't a thing in tanks. We do have crew vents as a module you can buy in the game. 12) I have articles up about two torsion bar experiments, the M4A2E4, and the fitting of the German half-track suspension to an M24. They're old, you'll have to do a google search to find, I think. 13) Well, I will get around to paying some more attention to the wides M18 tracks, the duckbill grousers, and the E9 suspension, but for now, not a priority. 14) As above. I have the test reports, they just aren't particularly interesting to write about. I'm sure I'll get around to it as I run out of other materials. 15) I'm at something of a loss to think of any spaced armor on the turret that was fitted, at least officially. There was the 'plastic' armor, but its effectiveness is unknown to me.


The_Chieftain
T110's Long, Comfortable, Nights by the Fireside
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28.11.2016 22:52:13
 
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10568614

View PostDerViktim, on Nov 28 2016 - 17:04, said:     My direct neighbor, between my family and hers, was a US army tanker during WW2. He ended the war in the 12th armored but served under Patton's relief force that pushed up to Bostogne where he was literally blown out of his tank. He showed me the winter jacket he was wearing at the time. The outer layer of the back was totally shredded and he was found laying injured on the ground next to his burning Sherman. He had no idea at all how he got there. One minute he was in his tank, the next he was laying hurt in the snow with the tank knocked out and burning near by. After a stay in hospital to recover he was assigned to 12th armored. It was an interesting group of people living right next to each other. Especially because we were all close friends and neighbors.    

The_Chieftain:   Bizarrely, Tom Sator had a similar story about getting blown out of the tank and awakening later. It may not have been on the recorded interview.


GhostPrime
More than one way to skin a tank - Create a Custom Tank Skin
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28.11.2016 20:29:07
 
Subject: More than one way to skin a tank - Create a Custom Tank Skin
Link on message: #10568240

View PostFulcrous, on Nov 27 2016 - 12:08, said: Some of these skins are absurdly good. Good luck trying to pick a winner ghost XD.

GhostPrime:     This is true!  With that in mind, remember that there are only a couple days left to get your submission in! 


The_Chieftain
T110's Thread of Thankful Comfort
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28.11.2016 18:47:30
 
Subject: T110's Thread of Thankful Comfort
Link on message: #10568026

View PostDerViktim, on Nov 28 2016 - 14:56, said: Speaking of WW2 British things, I just noticed this come across my news feeds. This seems to be a good use for part of the site where the enigma code was cracked.   http://arstechnica.com/business/2016/11/cyber-college-wannabe-codebreakers-earmarked-bletchley-park-site/

The_Chieftain:   I got around to watching The Imitation Game last night. Did the Germans really sign off all their messages with "Heil Hitler"?


Njourour
Game is DOOMED sicne WG listens to only Twelve Forum Kings
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28.11.2016 14:43:52
 
Subject: Game is DOOMED sicne WG listens to only Twelve Forum Kings
Link on message: #10567695

Njourour: Closed thread. This will cause unrest.    Also, can someone send me the list of the 12 kings? 


The_Chieftain
T110's Thread of Thankful Comfort
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27.11.2016 20:49:43
 
Subject: T110's Thread of Thankful Comfort
Link on message: #10566258

View PostZergling, on Nov 27 2016 - 11:20, said: Lol, apparently most of the jets from the Admiral Kuznetov are operating from an airfield on land, which is a rather damning indictment of how terrible a carrier it is.  

The_Chieftain:   In fairness, even USN aircraft will carry more when flying from land bases than from sea. And why ask for trouble when it's not necessary? Shorter flight, more ordnance, greater tolerance of bad weather, no need to rearm the carrier's magazines.... It may just be an indication of the Russians, who are very pragmatic folks, taking the easy way to get their pilots a little real-world bomb-dropping experience.


Njourour
چرا دوباره لانچر بازی شروع به آبدیت بازی و ایجاد حساب کاربری جدید می کنه
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27.11.2016 10:51:59
 
The_Chieftain
The Chieftain's Random Musings Thread
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27.11.2016 03:03:37
 
Subject: The Chieftain's Random Musings Thread
Link on message: #10565148

The_Chieftain: So I have five days to select a new evil black rifle before California's new prohibitions hit. After returning from the fun store, AK74, Tavor or RFB?


JayStark02
I love the E25
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26.11.2016 22:22:02
 
Subject: I love the E25
Link on message: #10564609

JayStark02: Thread closed for being non-constructive.


The_Chieftain
Way to go WG....messed up the game with 9.17 Overmatch Changes
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25.11.2016 22:47:16
 
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10562930

The_Chieftain: No, that is not how it works. However, I'm not allowed to tell you the actual mechanics, because the details are still being tweaked. Still, I'm sure folks will start figuring out the general trend in a couple of days, now that I think the test server has been updated


The_Chieftain
Way to go WG....messed up the game with 9.17 Overmatch Changes
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25.11.2016 21:12:29
 
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10562750

View PostRECON_RANGER, on Nov 25 2016 - 16:37, said:   WG has not made any significant chgs to the game except lipstick on a pig, but now that WG finally makes a good, significant chg to the game they r gonna walk it back and say it was an error?   

The_Chieftain:   No, just that a 183mm being bounced by 1 mm piece of armor is an error. The idea is that the new system makes more sense, not less.


Njourour
[Generic Post about Artillery]
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25.11.2016 19:47:27
 
Subject: [Generic Post about Artillery]
Link on message: #10562612

Njourour: (Closed Thread) This will cause unrest.


The_Chieftain
With the overmatch changes. the game now needs kinetic energy structural dama...
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25.11.2016 19:05:26
 
Subject: With the overmatch changes. the game now needs kinetic energy structural dama...
Link on message: #10562519

View PostACiil, on Nov 25 2016 - 02:10, said:   You may have seen QuickyBaby's demo of the 183's gun bounce the Scorpion's front plate. Under that 1mm plate ask yourself; just what exists? A thin weld and no counter mass to hold the plate buckling, there is NO WAY a real tank could bounced that shell without buckling and suffering metal stress as damage.

The_Chieftain:   You kay also have seen comments to the effect that QB's video represents a bug, it should not be bouncing such rounds in that manner, and that at least some, if not all the coding resulting in that has been fixed now.


JayStark02
Quickest way to get my account permanently banned?
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25.11.2016 17:16:40
 
Subject: Quickest way to get my account permanently banned?
Link on message: #10562305

JayStark02: Looks like OP got his request from our Support. Closing thread


The_Chieftain
The nickname for the T26E5
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25.11.2016 11:53:47
 
Subject: The nickname for the T26E5
Link on message: #10562019

The_Chieftain: Blackjack was originally going to be given to M36. Just saying...


The_Chieftain
how do you handle chi-ri and stock STA-1?
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25.11.2016 11:49:51
 
Subject: how do you handle chi-ri and stock STA-1?
Link on message: #10562014

The_Chieftain: I have to say, I seem to have a minority viewpoint on this tank. I like it, and it's a regular pick of mine on my streams.   I find that the turret turns quickly enough to react to snap targets, the excellent gun depression allows for a rapid engagement, and the damage output is pretty good. Yes, I do carry a few clips of gold ammo to deal with heavier opponents, but I do agree that you shoukdn't be trying to trade frontally with them. In fact, your armor bouncing anything is a cause for surprise.   Be opportunistic, be audacious, this tank rewards it.


GhostPrime
New Wargaming Rules violation Policy
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24.11.2016 01:37:10
 
Subject: New Wargaming Rules violation Policy
Link on message: #10559290

GhostPrime: Hey tankers! November 8 marked the 3 month anniversary of our new RVPA policy! We promised to reward players who consistently exhibited good behavior after 3 months, so here is an update on where we are with that. We’ve received the data pull, and we’re in the process of verifying the report and setting up the rewards. This is a short week due to Thanksgiving, so expect more information on when the reward will be distributed early next week!


dance210
WGLNA Season II 2016 -2017 Gold League Qualifier
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24.11.2016 01:18:31
 
Subject: WGLNA Season II 2016 -2017 Gold League Qualifier
Link on message: #10559251

dance210:                                                                                                                                                Tournament Page - HereRegistration Page - HereBrackets Page - Here  Ok everyone after a quite extended break It's WGLNA league qualifier time again.Time to figure out the last team that will be competing in this upcoming season of WGLNA.We have one spot up for grabs for this season.The team that wins 1st place in the double-elimination playoff bracket will face Danger Close Gaming. Winner of that match will earn a berth in the Gold League.This qualifier is an open for everyone tournament meaning your team didn't have to be in a league prior for you to join. So all you guys that sit in TS, Discord, Slack talking smack, now is a great time to band together and try out, see if you have what it takes.  Tournament details :-) ScheduleOnly the first 64 teams to confirm registration will be accepted (All Dates/Times subject to change after final registration and team count, Teams registering should be prepared to play any night listed and at any of the potential times. ;) Non Broadcast MatchesMonday December 5 - Opening Playoff Round (5 pm PT)  Monday December 5 - Winner Round 2 (6:30 pm PT)  Tuesday December 6 - Winners Round 3 & Losers Round 1 (5 pm PT) Tuesday December 6 - Losers Round 2 (6:30 pm PT) Wednesday December 7 - Winners Round 4 & Losers Round 3 (5 pm PT) Wednesday December 7 - Winners Round 5 & Losers Round 4 (6:30 pm PT) Thursday December 8 - Losers Round 5 (5 pm PT) Thursday December 8 - Losers Round 6 (6:30 pm PT) Friday December 9 - Losers Round 7 (5 pm PT) Friday December 9 - Losers Round 8 (6:30 pm PT) Broadcast MatchesTuesday December 13 - Winner Finals (5 pm PT) Losers Semi Final (5:00 pm PT) Losers Finals (6:30 pm PT)Thursday December 15  - Final Match (Winner Losers Bracket vs. Winner Winners Bracket) (5 pm PT) Danger Close Gaming vs. Winner from Finals (8:00 pm PT) The full schedule is subject to change once the final team count has been determined at the close of registration.
Teams registering should be prepared to play any night listed above at any of the potential times. 

WGL may change dates as times as needed to complete tournament 
 Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General InformationOne team will advance to the WGLNA Gold League Season II from the Qualifier.  THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON I 2016 - 2017 SO SIGN UP NOW Brackets are published once registration is closed and the number of teams determined. Playoff Brackets and Group Stages are randomly seeded. Playoff Brackets will be Double Elimination. Players are only allowed to participate in one Wargaming.net League and level across all regions. Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions. ModsThe use of any mod is expressly prohibited in WGLNA. Standard "vanilla" client is required from all league participants. WGLNA may request files, replays, logs, or any other information  at any time from any player participating.  ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches) Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed. Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion.  Playoff Rules7/68 FormatBattles will last 10 minutes max. All maps are dual cap attack/defense mode. There are two sides on each map: attacker and defender: Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks The order of battle for non-broadcast and broadcast matches are: Map 1: attack, defend Map 2: attack, defend Map 3 Attack, defend Map 4: attack, defend All matches will be best of 9. If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules. Playoff Map SelectionNon-broadcast matches and Broadcast matches:Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip. Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion. Winner of the coin flip has the option of first ban (Team A) or role choice (Team B). Team A will ban one map from the pool of 8. Team B will ban second map, Team A will ban third map, Team B will ban fourth map. Team A will then chose the first starting map of the 4 remaining, while Team B will chose the role they will play first on that map. Team B then picks the second map from the 3 remaining, and Team A picks its role for this map Team A then picks the 3rd map to play from the remaining 2, Team B picks their role on map 3 Team B by default has picked the last map as only one remains, Team A picks the role for the last map. Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka Playoff Tank Selection Non-broadcast matches: The team selecting the side picks the first two tanks. The other team then picks two tanks. Teams alternate picking until all tanks are selected. Once a tank is selected that tank selection is then permanent Once all tanks are selected the match begins   Broadcast matches: Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins. Teams will have 60 seconds to pick their tanks At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin. A timeout will last 60 seconds. Teams have 1 timout per match.  Playoff TiebreakerNon Broadcast matches:The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward. There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is predetermined for each day, in the following order: Monday December 5: Himmelsdorf Tuesday December 6: Ruinberg Wednesday December 7: Steppes Thursday December 8: Mines Friday December 9: Ghost Town  Broadcast Matches:There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is pre-determined for each day, in the following order:Tuesday December 13: Murovanka Thursday December 15: Prokhorovka (if needed): Cliff Getting into Your MatchesNon-broadcast and Broadcast Matches (including Group Stages if needed) Unlike other World of Tanks competitions, the matches for this event are not automated. Matches will take place in Training Rooms. Teams must be available 60 minutes before their scheduled match time. Teams must be aware of their start times and opponents by checking the tournament bracket. Teams must appoint one member to join the World of Tanks chat channel in game which will be provided to the team captain prior to the start of the tournament for coordinating matches and contacting league admin(s) when necessary. A password will be provided to this member for the channel. Teams are responsible for contacting their opponents and initiating matches on time. Each round of play has a designated start time, which is strictly adhered to. A 5 minute max allowance will be given before a disqualification is declared for teams not showing to their proper matches ontime.  A WGLNA_Admin must be contacted in the event a team is NOT able to connect with an opponent immediately. The available team may be awarded a technical victory per admin(s) decision. Teams proven (See dispute filing rules) to be a no show will be removed from the tournament. Broadcast MatchesTeams who make it to any of the broadcasted matches must use the WGLNA TeamSpeak to communicate. Failure to do so results in disqualification. The TeamSpeak server address will be provided to the team captain. All members of the team playing in game must be present in teamspeak for the duration of all battles. Failure to follow this may result in a disqualification of the team and adjustment of the scores. Reporting Match Scores and DisputesEvery team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played. Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com. Failure for every player to submit these items can result in a team's results being not counted and standings adjusted. Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s). Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts.. In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately. For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out. League admin decisions are final    


GhostPrime
More than one way to skin a tank - Create a Custom Tank Skin
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24.11.2016 00:02:05
 
Subject: More than one way to skin a tank - Create a Custom Tank Skin
Link on message: #10559092

View Postmanimal79, on Nov 23 2016 - 12:40, said: Can't get it to work for me :(

GhostPrime:   What part are you having trouble with?


GhostPrime
More than one way to skin a tank - Create a Custom Tank Skin
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24.11.2016 00:01:19
 
Subject: More than one way to skin a tank - Create a Custom Tank Skin
Link on message: #10559088

View Postrhinohide_xXx, on Nov 23 2016 - 03:50, said: I would really like to have the snakeskin E25 posted by GhostPrime on page 1 of this topic.  Very cool.  http://forum.worldoftanks.com/index.php?/topic/519576-more-than-one-way-to-skin-a-tank-create-a-custom-tank-skin/#topmost I have not been able to google it up, anyone have any idea where I could get it? GhostPrime, are you going to make it available for download somewhere?   

GhostPrime:     I'm glad you like it! I actually made it myself. I'll see about making it available if I am able.  


The_Chieftain
Way to go WG....messed up the game with 9.17 Overmatch Changes
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23.11.2016 23:29:00
 
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10559040

View PostToNa3rd, on Nov 23 2016 - 18:23, said:   confirmed ?

The_Chieftain:   By the guy who came up with the new mechanic, after we did more experimentation in a training room, and then went around the corner to the QA department, yes.


GhostPrime
[World of Tanks] WoT 0.9.16_6
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23.11.2016 22:09:18
 
Subject: [World of Tanks] WoT 0.9.16_6
Link on message: #10558890

GhostPrime: Attention Tankers!There are plans to release Micropatch 9.16_6 on November 24th, 2016Maintenance will begin at 01:00 Pacific Time (09:00 UTC) and will last approximately one hour.During maintenance, the World of Tanks servers will be unavailable.


dance210
Call to Arms 12.03.16
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23.11.2016 21:04:18
 
Subject: Call to Arms 12.03.16
Link on message: #10558721

dance210: Call to Arms - Absolutes - Tier X! Registration for Absolutes - Tier X! Call to Arms - Champions - Tier VIII! Registration for Champions - Tier VIII! *Please note:Clans can have a maximum of two teams in each Call to Arms tournament (clan can have 2 teams in Absolutes and two teams in Champions) PrizesAll prizes are paid out per group. Credits will be paid out to each player Gold will be paid out to the Clan treasury Combat reserve will ONLY be paid out if the clan has the building  Absolute Champion 1st place 24,000 gold to Clan treasury   1,000 Influence   15,000 Industrial Resource   4 Clan Credit Boosts   250,000 credits per player 12,000 gold to Clan treasury   500 Influence   8,000 Industrial Resource   4 Clan Credit Boosts   100,000 credits per player 2nd place 20,000 gold to Clan treasury   8,00 Influence   12,000 Industrial Resource   3 Clan Credit Boosts   250,000 credits per player 10,000 gold to Clan treasury   400 Influence   6,000 Industrial Resource   3 Credit Boosts   100,000 credits per player 3rd place 12,000 gold to Clan treasury   600 Influence   10,000 Industrial Resource   2 Clan Credit Boosts   250,000 credits per player 6,000 gold to Clan treasury   300 Influence   5,000 Industrial Resource   2 Credit Boosts   100,000 credits per player 4th place 500 Influence   2 Clan Credit Boosts   250,000 credits per player 250 Influence   2 Credit Boosts   100,000 credits per player   Tournament InformationTeam Size: 15 combatants + 5 reserves Players must be from the same clan, with the exception of legionnaires Up to 4 players may be from outside the clan and act as legionnaires. If more than 4 non-clan players are on the team, player(s) may be removed and/or the team denied. Map : Arctic Region Mode: Standard Absolutes Tier point maximum: 150 points Max tier allowed: 10 Champions Tier point maximum: 120 points Max tier allowed: 8  ScheduleTournament Stage Date Time Group Stage Round 1 Saturday, December 3 15:30 PT (18:30 ET) Group Stage Round 2 Saturday, December 3 15:43 PT (18:43 ET) Group Stage Round 3 Saturday, December 3 15:56 PT (18:56 ET) Group Stage Round 4 Saturday, December 3 16:09 PT (19:09 ET) Group Stage Round 5 Saturday, December 3 16:22 PT (19:22 ET) Group Stage Round 6 Saturday, December 3 16:35 PT (19:35 ET) Group Stage Round 7 Saturday, December 3 16:48 PT (19:48 ET)


dance210
Weekly 5v5 for November 28 - December 2
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23.11.2016 20:58:18
 
Subject: Weekly 5v5 for November 28 - December 2
Link on message: #10558703

View PostHerVerdejo, on Nov 23 2016 - 07:14, said: Dance210, why are there never tournaments in which it is a different map every day?   I think it would be interesting.

dance210:   I've done those before and I'm sure I'll do them again. The Corsair tournament actually has a map pool, with different maps being played :)


The_Chieftain
Way to go WG....messed up the game with 9.17 Overmatch Changes
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23.11.2016 20:11:58
 
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10558610

The_Chieftain: There was an error in the coding. We're fixing it.


dance210
Tier V Throwdown!
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23.11.2016 19:45:33
 
Subject: Tier V Throwdown!
Link on message: #10558552

View PostSluggerJackson, on Nov 23 2016 - 09:40, said: Please enforce the tier and class limitations for these tournaments.  I've been in too many battles where my opponent has cheated.  (medium tank in light tank tournament)  You already have something similar for Skirmishes.

dance210:   For this tournaments, players are allowed to bring any tank that is tier V or lower.   If a tournament has specific restrictions that are not automatically restricted (e.g. no duplicate tanks allowed, only heavy tanks allowed, must all be from one nation), the opposing team is required to submit a dispute to tournaments@wargamingamerica.com. The process to submit a dispute is located on each tournament page.


dance210
12.03.16 Light 1v1 Throwdown!
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23.11.2016 19:41:49
 
Subject: 12.03.16 Light 1v1 Throwdown!
Link on message: #10558548

dance210: It's time for the Light Throwdown! This weekend, grab your favorite tier I Light tank and head to the battlefield! Players will face off in an epic 1v1 clash on Mittengard for gold and glory!! Which tank is your go-to favorite? Tournament page Registration Joining a tournament and earning a prize is easier than ever! In the Light Throwdown, single-player teams are split into groups, with each group having no more than 10 teams. Facing all other teams in their group, the best tier I light tank commander will earn the 1st place prize - a cool 500 gold! If you're not at the top of the pack, don't worry, players will earn gold all the way to 7th place! Stop by, sign up and join the competition! Tournament InformationTeam size: 1 Map: Mittengard Min tier allowed: 1 Max tier allowed: 1 ONLY lights allowed Looking for even more of a challenge? Check out our the Platournaments on TuesdayThursday and Saturday featuring tier VI tanks - you can sign up as a complete team or sign up individually! If you sign up as a solo player you will be assigned to a team. Our eSports calendar also has all our upcoming tournaments - take a look and find the right fit for you!  Run into a player that brought something other than a light tank? Send in a dispute immediately after the tournament ends and we will adjust the scores. Please note, you must include all of the requested information when you submit your dispute! Dispute ProcessDisputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration.Teams have 24 hr after the tournament has concluded to submit disputes. Disputes must be emailed to tournaments@wargamingamerica.com The email subject: Light 1v1 Throwdown Dispute Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration:In-game name of the player submitting the dispute Name of the tournament (Light 1v1 Throwdown) Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s) Additional notes:One valid dispute during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event  PrizesA player will only receive a prize if they won at least one battle during the tournament. Prizes are awarded to players as quickly as possible. It can take up to 7 days after the tournament has concluded before players are credited with their prize. If it has been more than seven days OR if there is a problem with the prize, please contact tournaments@wargamingamerica.com.


dance210
Tier V Throwdown!
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23.11.2016 19:32:12
 
Subject: Tier V Throwdown!
Link on message: #10558532

dance210: Let the "Throwdown" begin! With the popularity of our weekly Saturday Throwdown's, we have decided to double the fun! Each Thursday there will be a 1v1 Throwdown at 5 pm PT / 8 pm ET. However, these tournaments will focus on specific tiers. This week focuses on tier I tanks so it's never been easier to join in the competition! Starting in November, the Thursday 1v1 Throwdown's will have a map other than Mittengard. Playing on the same map can get old and stale, so per your feedback we will be testing which maps/modes work well with the 1v1 tournaments. This week is Widepark, a small(ish) standard map. Please let us know what you think of the map down below. Thanks guys!  Tournament page Registration  Stop by, sign up and join the competition! Tournament InformationTeam size: 1 Map: Widepark Mode: Standard Tier limit: 5 Any tank allowed PrizesA player will only receive a prize if they won at least one battle during the tournament. Prizes are awarded to players as quickly as possible. It can take up to 7 days after the tournament has concluded before players are credited with their prize. If it has been more than seven days OR if there is a problem with the prize, please contact tournaments@wargamingamerica.com.


GhostPrime
CLAWS- CLAN WARS-STRONGHOLDS-TOURNEYS- CLAN LEAGUE- CAMPAIGNS
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23.11.2016 19:24:25
 
Subject: CLAWS- CLAN WARS-STRONGHOLDS-TOURNEYS- CLAN LEAGUE- CAMPAIGNS
Link on message: #10558523

GhostPrime: Closing this topic. Continuing to argue off topic, and the thread has become completely de-railed. 


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