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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Felipe6666Original
[Concurso] ¡De la fragua al foro! #5
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02.04.2019 08:15:59
 
Subject: [Concurso] ¡De la fragua al foro! #5
Link on message: #12063973

Felipe6666Original: ¡Buenas a todos!   Paso para informar que comunicaré a los ganadores mañana dado que, si bien terminamos con las votaciones y ya tenemos a algunos ganadores definidos, hubo empates en algunas categorías y estamos votando nuevamente para desempatar. Mientras tanto, ya pueden ir echando un vistazo a la nueva edición de "¡De la fragua al foro!".   ¡Saludos!


Felipe6666Original
[Concurso] ¡De la fragua al foro! #6
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02.04.2019 08:15:19
 
Subject: [Concurso] ¡De la fragua al foro! #6
Link on message: #12063971

Felipe6666Original: ¡Saludos, Comandantes!   Para nuestra sexta edición de nuestro concurso artístico mensual, además de seguir con la modalidad de tema libre, haremos algunos ajustes a las categorías existentes con lo aprendido en laa iteraciones pasadas para brindar más claridad sobre algunos temas.   Tanques 2D y Tanques 3D desaparecen para dar paso a categorías similares, pero que son un poco más claras con su nombre y lo que abarcan: Composición y Modelismo. Para el caso de la heredera de Tanques 2D esto significa que la categoría ya no está desdoblada, por lo que las artes manuales se enfrentan contra las artes digitales. Además, esto también implica que los modelos digitales 3D entran a competir aquí también. Por otro lado, Varieté permanece sin cambios.   Sin embargo, una regla adicional se suma para las tres categorías para que la participación se considere válida: dedicación. No tiene que ver con los tiempos o su talento porque se entiende que hay personas más habilidosas que otras o más veloces, sino con que se note que dedicaron más que tres segundos en Paint a dibujar dos palitos (no que haya pasado, pero para estar cubiertos).   Composición: Desde ediciones fotográficas y collages hasta invenciones digitales (2D o 3D) y creaciones sobre superficies de dibujo. Lo único que deben respetar es que el protagonista de lo que hagan sea un blindado de World of Tanks (o que al menos se asemeje o esté inspirado en uno) y que su nick y la fecha deben figurar en alguna parte. Una vez hecho, publiquen su creación en los comentarios de este hilo.   Modelismo: Hagan un blindado de World of Tanks (de nuevo, o que al menos se asemeje o esté inspirado en uno) con el material que quieran: papel, cartón, metal, etc. Una vez hecho, sáquenle una foto y publíquenla en los comentarios de este hilo. Como en la categoría anterior, su nick y fecha deben figurar en la foto, así que asegúrense de incluirlos en alguna parte.   Varieté: Todo lo que no cuadre con las cateogrías anteriores participará automáticamente de esta cateogría. El nick y la fecha son obligatorios para lo que sea que hagan: videos, galletas, mods, etc. No importa lo que creen, usen su imaginación.   ¿Y qué ganan por participar? ¡Paquetes con premios misteriosos! Estos paquetes incluyen potenciadores, oro, vehículos premium y créditos. ¿Y cómo se eligen a los ganadores? Los Contribuidores de la Comunidad, los Voluntarios de la Comunidad y yo formaremos un jurado interno que eligirá a dos ganadores por categoría (sí, seis ganadores en total). ¿Y cuánto tiempo tienen? ¡Tienen tiempo hasta el 30 de abril!   FAQ ¿Puedo participar en todas las categorías?   No, solo pueden participar de una.   ¿Puedo participar con más de una creación en la misma cateogría?   No, solo se admite una participación por jugador.   ¿Obtengo algo por participar o solo el ganador se lleva algo?   Todos obtienen un premio por participar, pero los ganadores se llevan el premio más grande.   ¿Puedo poner a mi vehículo en algún contexto?   ¡Seguro!   ¿Qué materiales pueden usarse para las composiciones?   Lápices, acuarelas, témperas, oleos, etc. pueden usarse para dibujar sobre papel, lienzo o lo que quieran; y el programa digital que se les ocurra para hacer sus creaciones digitales (2D o 3D) o composiciones fotográficas.   ¿Se pueden hacer modelos de blindados con LEGO (o similar)?   No, no se puede. Ese tipo de armados ya vienen con instrucciones en el que el márgen de error es nulo.   ¿Entonces no se pueden usar modelos para cortar en papel/cartón?   ¡Eso sí se puede! Si bien hay instrucciones, entra en juego la habilidad de armado, de pintar/colorear, etc. Lo mismo aplica para el plastimodelismo.   ¡No hay excusas! ¡Elijan una categoría y pongan manos a la obra! ¡Mucha suerte!


Felipe6666Original
Programa de Voluntarios de la Comunidad
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02.04.2019 07:20:16
 
Subject: Programa de Voluntarios de la Comunidad
Link on message: #12063942

Felipe6666Original: ¡Saludos, tanquistas! En el día de hoy, paso a comunicarles sobre la reciente creación de un programa piloto de Voluntarios de la Comunidad de World of Tanks LATAM. A diferencia del Programa de Contribuidores de la Comunidad, esto es algo relativamente nuevo y poco conocido, así que veamos los detalles. ¿Qué es el Programa de Voluntarios de la Comunidad? El Programa de Voluntarios de la Comunidad contempla a aquellos jugadores comprometidos con el juego y la comunidad que no producen contenido típico de los Contribuidores de la Comunidad (transmisiones en directo, videos, etc.), pero que son activos en las redes, tienen un buen comportamiento y ganas de aportar. ¿Cuál es la función de los Voluntarios de la Comunidad?  En términos generales, es ayudar con la moderación de los canales oficiales, servir como un punto de referencia para los jugadores en general y ser un enlace activo con los representantes de Wargaming. En específico, es estar presentes para estos propósitos en el servidor oficial de Discord, el grupo oficial de Facebook y en este mismo foro. Para los primeros dos cuentan con poderes de moderador, y para el segundo con un chat interno para reportar directamente todo lo que deba ser moderado o a lo que debamos prestarle atención con urgencia. ¿Cómo se ingresa al programa? Si bien se trata de un programa piloto, no hay métricas que medir como en el caso de los postulantes a Contribuidor de la Comunidad, así que las elecciones se hacen enteramente bajo el criterio de Wargaming. Más allá de su actividad e interés, los Voluntarios de la Coumunidad se eligen por su buen nivel de expresión y por no perder el temperamento con facilidad (algo que se aprecia mucho en comunidad). ¿Por qué no asignar este rol a los Contribuidores de la Comunidad? Porque ser Contribuidor de la Comunidad no implica contar con las aptitudes que descriptas anteriormente. Además, preferimos mantener ambas cosas por separado para no generar conflictos de intereses, mezclar roles y beneficios (ver el punto siguiente). ¿Cuáles son sus beneficios? Por supuesto, un tag identificatorio, poderes de moderación en los canales mencionados, vehículos nuevos de alquiler para probar, días de Cuenta Premium, potenciadores y acceso anticipado a cierta información (a medida que se vaya construyendo una confianza más y más sólida). ¿Quiénes son nuestros Voluntarios de la Comunidad de momento? Quizás ya lo hayan notado porque tienen su tag puesto en el foro o porque tienen su rango correspondiente en las otras redes, pero Pepetruelo y Adam_Antium son por ahora los únicos dos Voluntarios de la Comunidad. La invitación a unirse a este programa piloto también fue hecha a otros miembros, así que habrá nuevas incorporaciones en breve. ¿Cuál fue el propósito de publicar esto si no se puede aplicar al programa directamente? Más allá de notificar a todos de su existencia (algo obligatorio), quiero conocer su opinión al respecto del programa en sí. Claro que su parecer será un complemento a las estadísticas de actividad de los Voluntarios de la Comunidad que iré recolectando (no irán solos por la vida, los monitorearé de cerca), pero no deja de ser importante. ¡Saludos!


DomoSapien
Critical Information to elevate your gameplay: How to play the MS-1
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02.04.2019 00:16:40
 
Subject: Critical Information to elevate your gameplay: How to play the MS-1
Link on message: #12063534

View PostLeaveIT2Beaver, on Apr 01 2019 - 14:17, said:

DomoSapien: You mean the fact that we made a Guide Park video for a tier 1 tank and released it on April 1st didn't raise any red flags? ;)

It's an April Fools' gag, and April Fools' gags are tradition for us. It's goofy and over-the-top... I love it.


DomoSapien
Re-balance suggestion for wheeled vehicles.
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02.04.2019 00:10:11
 
Subject: Re-balance suggestion for wheeled vehicles.
Link on message: #12063517

DomoSapien: Honestly if you take out one of my wheels I might as well be completely stopped anyway because I will be slogging along at a crawl until the wheel is back up regardless.   Any mobility I have left is more of a "pray to RNGesus that there's some hard cover nearby" than anything remotely resembling some form of additional safety net. 

If you look at my recent stats, you'll notice they are terrible. The reason for this being I've been playing mostly my Wheelie Bois when I play WoT, I'm terrible at them, and my regular gameplay has suffered as a direct result of my focus on my wheeled line.

On the other hand, they are finding their way into the competitive meta because there's nothing else that can take an aggressive position as quickly.

Making them consistently fun to play for low-to-mid level (in terms of skill) players but not overpowered in the hands of high-level players is quite a tall order.


DomoSapien
Looks like the "Back to School" 10,000 XP missions are finally gone
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01.04.2019 22:58:29
 
Subject: Looks like the "Back to School" 10,000 XP missions are finally gone
Link on message: #12063419

DomoSapien: Hey folks! Sorry for the confusion, we're trying something a little bit different with the "Play your tank class right" missions this month. They are going to be active SoonTM  however this month it will be necessary to enter a bonus code to unlock the missions. There will be an article going up with information about the codes etc. which is going through its final stages of QA. It will also be posted SoonTM 

We're trying this new format because the most common point of negative feedback we've been receiving about these missions has to do with the fact that these missions take up a ton of space in the Missions tab. 
So if you want to participate in the missions, you'll just need to enter the bonus code(s) and the missions will activate on your account.


DomoSapien
Critical Information to elevate your gameplay: How to play the MS-1
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01.04.2019 22:10:59
 
Subject: Critical Information to elevate your gameplay: How to play the MS-1
Link on message: #12063345

View PostPotatoLegend99, on Apr 01 2019 - 12:39, said:   I was April Fooled. I thought that was a secret code for the Premium Shop :D

DomoSapien:   That didn't even occur to me! Definitely will have to make a secret code for next year :P


Jambijon
Which shell to use
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01.04.2019 22:03:56
 
Subject: Which shell to use
Link on message: #12063338

Jambijon: I've got some lucky shots knocking out all of their tires on one side when they lined up perfectly. If they are crossing horizontal to me, I tend to shoot lower to over-pen to the tires on the opposite side. Slowing them down drastically or stopping them completely is pretty much a death sentence for them.   In reference to the shell type, I generally use AP but if I see a wheeled tank on the other side pre-battle I'll prep an HE shell if I'm able.  All depends on the light tank being used, like the others said.


BigDaddyLaxative
Which shell to use
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01.04.2019 22:03:56
 
Subject: Which shell to use
Link on message: #12063338

BigDaddyLaxative: I've got some lucky shots knocking out all of their tires on one side when they lined up perfectly. If they are crossing horizontal to me, I tend to shoot lower to over-pen to the tires on the opposite side. Slowing them down drastically or stopping them completely is pretty much a death sentence for them.   In reference to the shell type, I generally use AP but if I see a wheeled tank on the other side pre-battle I'll prep an HE shell if I'm able.  All depends on the light tank being used, like the others said.


Hambijon
Which shell to use
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01.04.2019 22:03:56
 
Subject: Which shell to use
Link on message: #12063338

Hambijon: I've got some lucky shots knocking out all of their tires on one side when they lined up perfectly. If they are crossing horizontal to me, I tend to shoot lower to over-pen to the tires on the opposite side. Slowing them down drastically or stopping them completely is pretty much a death sentence for them.   In reference to the shell type, I generally use AP but if I see a wheeled tank on the other side pre-battle I'll prep an HE shell if I'm able.  All depends on the light tank being used, like the others said.


DomoSapien
English Transscript from Russian-Language Dev Q&A Livestream
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01.04.2019 22:01:56
 
Subject: English Transscript from Russian-Language Dev Q&A Livestream
Link on message: #12063335

View PostThe_Illusive_Man, on Apr 01 2019 - 11:52, said: Why not also have a frontend that PREVENTS the use of cheats? LIKE EVERY OTHER DAMN GAME OUT THERE.......

DomoSapien: The logic behind making it all run on the backend is as follows: 

Having another cheat-monitoring utility that's built into the client and launches with the game would be giving these people access to the code we use for detection. Doing so would, in theory, give them more opportunities to develop workarounds and bypass the tools we're using to detect illegal mods.

View PostOrtinoth_, on Apr 01 2019 - 12:37, said: Now i just have to wait to see if the new MM will actually be a global launch - that is the only question i have ??? for this

DomoSapien: Well, we've mostly concluded our regional testing for MM fixes. So it's likely that the MM fixes that roll out will be global & comprehensive, as opposed to regional.

View PostDevil__Anse, on Apr 01 2019 - 12:38, said: *snipped*

DomoSapien: You're sort of taking that out of context though. 25% RNG isn't the only thing that's preventing WOT From becoming a successful esport. Furthermore 25% penetration and alpha aren't the only elements of RNG in the game. If you wanted to truly eliminate all random numbers from the equation, you would need to fundamentally redesign how the game works. 

Accuracy and dispersion are directly related to RNG - to truly 'eliminate' the random element you would need to make every gun in the game 100% accurate lasers. This would eliminate a lot of important parameters like dispersion, aim time, etc.   


Felipe6666Original
Sugerencias para la 3ra temporada de Frontline
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01.04.2019 21:57:21
 
Subject: Sugerencias para la 3ra temporada de Frontline
Link on message: #12063326

Felipe6666Original: Hilo cerrado para concentrar todo lo vinculado a Línea del Frente aquí.   ¡Saludos!


Felipe6666Original
Conclusiones de Linea de Frente
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01.04.2019 21:57:10
 
Subject: Conclusiones de Linea de Frente
Link on message: #12063325

Felipe6666Original: Hilo cerrado para concentrar todo lo vinculado a Línea del Frente aquí.   ¡Saludos!


Jambijon
Tank Madness: Tier VI Round Robin Results!
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01.04.2019 21:53:40
 
Subject: Tank Madness: Tier VI Round Robin Results!
Link on message: #12063320

Jambijon: Greetings Tankers! The Tank Madness has concluded!  I bet you'll never guess which nation won... 1. U.S.S.R.
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET.   REWARDS: CONDITIONS: RESTRICTIONS:     ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable   Now, for those who participated in this event, what did you think?  Did the time-frames for each nation bug you like it did for me?  Anything you would change or something you would add to this type of mission format?  


BigDaddyLaxative
Tank Madness: Tier VI Round Robin Results!
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01.04.2019 21:53:40
 
Subject: Tank Madness: Tier VI Round Robin Results!
Link on message: #12063320

BigDaddyLaxative: Greetings Tankers!   The Tank Madness has concluded!  I bet you'll never guess which nation won...   1. U.S.S.R.
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia   So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET.     REWARDS: CONDITIONS: RESTRICTIONS:     ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable     Now, for those who participated in this event, what did you think?  Did the time-frames for each nation bug you like it did for me?  Anything you would change or something you would add to this type of mission format?   


Hambijon
Tank Madness: Tier VI Round Robin Results!
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01.04.2019 21:53:40
 
Subject: Tank Madness: Tier VI Round Robin Results!
Link on message: #12063320

Hambijon: Greetings Tankers!   The Tank Madness has concluded!  I bet you'll never guess which nation won...   1. U.S.S.R.
2. Japan
3. U.S.A.
4. Germany
5. U.K.
6. France
7. Italy
8. TIE: Poland & Sweden
9. China
10. Czechoslovakia   So, players that picked U.S.S.R at the start of the event will receive the special mission on Apr. 5-8, 04:20 PT | 06:20 CT | 07:20 ET.     REWARDS: CONDITIONS: RESTRICTIONS:     ×2 XP Be one of the top 10 XP earners on your team in a battle First Victory does not count Must be in a Soviet Tier VI vehicle Must have played for the U.S.S.R. via redemption code and earned at least one (1) token during the event Random Battles only Repeatable     Now, for those who participated in this event, what did you think?  Did the time-frames for each nation bug you like it did for me?  Anything you would change or something you would add to this type of mission format?   


DomoSapien
English Transscript from Russian-Language Dev Q&A Livestream
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01.04.2019 20:45:10
 
Subject: English Transscript from Russian-Language Dev Q&A Livestream
Link on message: #12063224

DomoSapien: Tankers,  Some of you may have noticed that our Devs recently had a Russian-Language livestream where they discussed a number of important topics about the future of WoT. Of course, since this livestream covered a lot of big news, we want to make sure to share it with you. If you have questions about any of the information below, I'll  pass them on to the devs in hopes they will be answered during our next Q&A. If you speak Russian and want to watch the whole Q&A:  English Transscript Key Notes from Big Stream with Devs & BloggersWoT Classic: We wanted to give players a taste of this “classic” game for quite a while.The client is beyond old (~9 years), it’s not optimized and doesn’t support modern technology. Not surprisingly, it went down some 30 minutes after we launched an event. Team spent an entire day reanimating it. We added extra server capacity and it should be all good now. Everyone should be able to enjoy the “classic” tanks: being one shot from arty, burning tanks, etc.We’re excited to hear your thoughts on Classic. We didn’t launch it purely as a fun April Fools Day prank. It’s an experiment and a testing ground for us to check several ideas (e.g., limiting amount of Gold) and we want to hear what you like and don’t like to decide on our next steps here. What’s next for artillery? During the previous stream, you told that should changes prove inefficient you would reverse arty to its previous stage. It’s believed to fail in fulfilling the role you designed for it and became even more toxic and damaging because of stun mechanics.We aren’t going to remove stun mechanics altogether. It would lower its damage per battle, while also increasing damage per shot. Having it with stun in-game keeps players from grouping into packs and being inactive. It forces them to spread, change positions. Essentially, it makes the overall experience livelier due to its psychologically discouraging effect, stun and damage. That’s how it fulfils its design purpose. It needs to be toxic, the question is “how toxic is too toxic.” That’s what we’re working on atm.Instead of removing stun, we’re work on improving it. The 3-step stun revision plan has been revealed already and will soon get tested: https://worldoftanks.eu/en/news/general-news/SPG-rebalance/ . The first step is lowering the effect of stun on vehicles that are already stunned: any further stun for them is going to be reduced by ½. Simultaneously, we plan to change minimum stun duration and the distribution of damage from the splash depending on the distance from the tank to the centre of the explosion.  Should this first step work, we’ll proceed to the second one and then there’s the third and most drastic step that involves returning AP shells. The latter however will work differently than regular AP. The plan is to give players choice between damage that’s lower, covers a larger area and has splash effect enabling damaging several targets or an AP damage that is likely to send an enemy back in the Garage, but also has higher risks of missing the target.Timeline for revision: Step 1 is coming to an end atm. If all goes well, we’ll delay steps 2 and 3 until further changes are necessary for the balance of artillery.The only issue that’s particularly toxic about stun is the ability to continuously stun an opponent and thus make them useless for their team for an entire battle. That’s what we plan to fix with the upcoming revision.When we introduced stun, we lowered the single-shell damage for arty. The thing is that now stun stops a vehicle thus increasing a chance to get another stun, which in turn leads to artillery inflicting the same amount of damage per battle as before the introduction of stun. The difference being the inability to one shot a vehicle. This total damage per battle needs to be lowered for arty. The inability to keep an opponent continuously stunned should help with this. Will you revise personal battle missions simultaneously with arty rebalance?It’s impossible to do those two things simultaneously. First, we need to collect stats on rebalanced artillery for at least four weeks of stats and a further week of analysis and then some additional time to change mission conditions (not much here). So, the overall turnaround is one update in the positive scenario and two in negative. Will you reduce the number of arties per battle?No, we won’t reduce the number of SPGs per battle. Statistically, 10% battles are played without arty at all, around 30% have one SPG, another 30% with two SPGs, and another 30%– with three SPGs. Let’s say we limit SPGs to two per battle, then there will be zero battles with no arty, around 10% with one artillery and the rest with two artillery. It would be worse than what we have right now: an average of less than 2 artillery per battle.We’re also looking closely at Ranked Battles and there are usually two artillery per battle there. The mode is slower and more fit for arty, so we’re fine with it. However, it led to changes in hit maps and battle “choreography.” If you look at how a Random and a Ranked battle unfolds on the very same maps, the difference is drastic. Are plans to tackle team damage issues, both involving arty and in general? We tried it disabling team damage in Frontline and now plan larger testing. If it works out, chances are high that team damage will be disabled for good in the 2nd half of 2019. Gold shell and ammo prices. You promised to change a year ago, yet nothing happened.Within around two months, we’ll test Gold shell rebalances in Sandbox. We’ll start with their technical parameters and then revise its pricing. If core gameplay with revised parameters satisfies players and us (i.e., +/-2 battles are comfortable), we’ll continue with pricing.  The ammo rebalance will lead to battle setup changes. How will you regulate it?First, we need to see how they’ll change. That’s what we’ll do in Sandbox. The testing, as we see it now, will feature either across all tiers or IV-X. We liked the results from Supertest, which is why we’re proceeding with a bigger testing phase now.However, from experience, Supertest results aren’t always representative. Testers don’t have time to digest changes. The very same people playing in very same conditions for a longer period of time often have different, sometimes completely opposite judgements on changes. So, let’s wait for bigger testing and get back to this topic after it. What will you do with tanks who become insufficient when played without Gold shells?When rebalance occurs, it’s likely to involve all shells, not just Gold ones, as well as armour, ammo group, and economics. It’s going to be a set of comprehensive changes. We’ll offer players a setup we have in mind on Sandbox or during an event, like Classic, and listen to the reaction to the change. Maps Black list and returning old maps.Black list is in the finishing development stage atm. With blacklisting, you’ll be able to choose one map that you don’t want to play on. This way you won’t get it. If you’re playing in Platoon and your Commander blacklisted a map, you won’t get it as well.We see how positive players are about Frontline. It needs more new maps. That’s why we’re focused on adding new rather than reworking old. The only exception is Kharkov. Bug fixing:We’re reworking map collision models to fix the bug when a player can damage an enemy tank by literally shooting in the air. “Jumpy aim” bug - when targeting a hill that has nothing behind it, your aim would go upwards or remain where it should be, yet a shell would go upwards. There is work towards fixing this. MatchmakerMap black list can’t happen with the current mm setup. So first we need to revise matchmaking, which is already happening (tests in EU and Asia). The global mm revision is scheduled for April 3rd. It’s going to be a seamless switch, no patches or extra downloads for players.The revised matchmaker should improve experience for Premium tanks with preferential matchmaking and mid-tiers (VI and VII), provide for more even team setups, and more. Mods & AnonymizerThe mod that allows players to see your nickname and stats – We have a concept for fixing it. One variant here is similar to the Fog of War on the Global Map. However, we need to study the aftermath of the case when all players choose to anonymize their name and stats. We’ll be working on it and release a certain version of the solution this year. We can’t confirm that it’s going to be final.We aren’t planning to block XVM.Commander’s Camera, collision model, force multiplier factor and deflection shift for sniper aim – are all in backlog. Small improvements require just as much time and effort as big ones, especially in terms of QA. Every improvement has several interdependencies and can have a domino effect. So, we need to make sure we aren’t breaking something bigger with a small fix to something else.Prohibited mods: Ban waves will continue. Yes, we view them as an efficient method to reduce number of cheaters. We’re also considering a comprehensive program solution to make using mods technically impossible. For example, signing for mods, inability to install mods without an approval, closing battle interface. We’ll be testing these, whether publicly or in silent mode.The current client architecture doesn’t allow to fully close it. Voice chat in-gameWe didn’t work on it in the last few years, because of two things: 1. A lot of third-party solutions came to be so there’s choice. 2, we have fully outsourced this service to a provider: Vivox. eSportsThe old eSports format simply didn’t work. World of Tanks gameplay isn’t fit for eSports, and it can only exist through huge investments that don’t pay off. We limited competitive to regional 3x3 and 7x7 tournaments and Clan Skirmishes. If we see that this regional tournament ecosystem is booming and creating the necessary foundation to re-establish a pro league, we’ll work on it.When we started working on eSports, we chose to do it ourselves: organize events, manage contacts, etc. We simply didn’t know how to work with big eSports companies. Eventually, we started working with the likes of ESL and StarLadder. We watched performance for quite some time and realized that it’s not growing natively and would only exist through investment, providing niche entertainment.We accepted that we chose the wrong way initially and made a difficult decision to close eSports division, re-channelling recourses and money into improving core gameplay.We are looking into an option of solo eSports within player personal achievements. Here we worked with Rostelekom, launched Tank Aces, Blogger Battle. We see potential in such an approach and will continue working in this direction.eSports broadcasts that don’t have paid traffic and marketing can’t compete with Random Battles streams from key streamers.Tournament functionality remains and is being worked on together with key steamers. We received feedback in August. The technical task was prepared and handed over to developers. Currently in backlog, we haven’t started on it yet because there are higher priority improvements. Wheeled vehicles in Random Battles & Frontline We’re working to adjust Frontline to wheeled vehicles and swift Light Tanks. Changes will be rolled out to a separate cluster for testing. Should they work out, we’ll introduce them for all other clusters.For Random Battles, there’s not enough stats for top-tier wheeled tanks yet. We’ll continue gathering them and watch closely how the battle duration and wheeled vehicles ratio in battles change. The SPG rebalances in 9.18 taught us to accurately measure response of difference audience segments (in-game behaviour and stats) and approach each change iteratively. Now we have a sound monitoring system that allows us to track how wheeled vehicles performs in-game and how they affect gameplay overall. Should there be an imbalance, we’ll step in to fix it.Wheeled vehicles won’t get nerfed until we gather enough stats to prove it’s necessary. The charge mechanics will not be brought back. Rebalances of Type 4 Heavy, the Type 5 Heavy, and the FV4005Both Japanese heavies will have the stats of their top guns (14-cm and 15-cm) tweaked:Rounds will increase in armor penetration (from 249 mm to 252 mm for the standard shell and from 282 mm to 290 mm for the special shell). The damage of the 15-cm cannon basic HE round will decrease from 1,100 to 900 points, and the special round will change from HE to HESH Armor penetration will increase to 192 mm and damage will decrease from 1,400 to 750 points. The top Japanese heavy will become more mobile, gaining 4 km/h in top forward speed, 3 km/h in top reverse speed, and 3 degrees in hull traverse rate. Its specific power will grow, and gun dispersion on the move and while turning will decrease.These stat adjustments are to lessen the HE damage share in the overall output of the top Japanese heavies, without revising these vehicles’ basic concept. The changes will make the 15-cm gun less efficient, especially against high-tier adversaries. At the same time, the alternate gun will fare better, in part because of the general changes to the parameters of the Tier X tank, and players will have a more substantial choice between the two playstylesFV 4005:The top forward speed will decrease (from 35 km/h to 32 km/h), and the top reverse will drop from 12 km/h to 8 km/h. The same will happen to the engine power (down to 850 hp from 950 hp) and the hull traverse rate (down to 26 degrees from 30 degrees). The gun itself will have less accuracy (with dispersion upped from 0.38 to 0.42) and will take longer to aim (3.7 seconds vs 3 seconds).With these adjustments implemented, the FV 4005 will retain its key feature—HESH shells with high armour penetration allowing for colossal alpha—with the overall effectiveness of the vehicle decreasing only slightly. The FV 4005 will continue to be a mighty combatant able to take out an enemy with a single strike, yet it will need more time to prepare that shot. Perks RebalanceRebalance of perks that grew outdated and/or never were really popular will involve either replacing them with other perks or changing how a perk works. Granting six sense to all tank commanders by default Ability to store and pass over Crew experience Redesign of Crew UI Most likely, removal of Barracks, if it proves possibleWe’re leaning towards leaving just one Commander for a tank who’ll represent an entire crew. However, it’s just a concept as of now. Right now, we don’t have an answer how to rework and reimburse players who poured money and time into training Crew members. Crew re-trainingThis was designed to avoid storing all data on player’s crews and tanks, which is pricy and won’t be in high demand. High-level content. What to do when you finished the game? (researched and unlocked and upgraded every tank to top modifications)Within two years, we’ll present something that would satisfy those who’ve “finished” the game.At the same time, we’re working on evolving Clan Wars metagame (added Alliances). We have a “Game of Thrones”-ish idea for it that is in the works, too.The reworked Ranked Battles will become a regular event mode:A new system of ranks Experience will be calculated differently (and if this new system for experience works it’ll make its way to Random Battles) New rewards for most efficient players More opportunities to spend bonds BondsFollowing the next backend Shop update, players will be able to buy tanks with Bonds. There will be no sales for Bonds consumables. There are plans for alternative ways to earn Bonds. What tanks are going to get nerfed? What buffed?We need to test ammo rebalances first. All vehicle changes depend on this test. Historical Battles; will their return?Soon we’ll launch a historical event built around WWII. It’ll feature PvE. “Challenges” – Chain mission events.Current missions within “Challenge” events offer near perfect balance:Highly skilled players succeed in missions and get a new premium tank for free Average players make certain progress in missions and buy a premium at a lower price Those who want to buy it, buy it right away at full price Rapid-Fire Q&A“Mastery meter” – There’ll be a visual “mastery meter” that a player could have on their vehicle. Not in 2019 Training Room for one person – No, as it adds just as much load on the server as a regular battle. Testing a Premium tank before purchasing it – no such plans Server replays – not in the nearest future, they’re in development but the progress is non-existent. Server-side issue: Every server update efficiently wipes all replays, and we need to figure out what to do with it. Client-side issue: To replay a past battle, vehicles and map geometry should be exactly the same as they were when the battle occurred, otherwise they’ll be odd bugs. Mechanic to restore vehicles that get stuck or turn over – Not a massive issue; will return to it after resolving issue with friendly fire. We’ll consider making an indicator to inform teammates in the team list. No voice chat in Random Battles Why fun modes aren’t fun? – We were learning to make PvE. The two Halloween modes helped us with it. We didn’t intent to make it grindy, we are just making steps towards making solid PvE. We’re working on Battle Royale mode. 3D customization – It’s pricy and time-consuming, but we’ll continue to add new sets. Rebalances for Tiers VI–VIII – Ammo rebalances first, then we proceed with these. The revised mm should improve experience for Tiers VI-VIII: they won’t be matched to the bottom of the list so often. Battle of Bloggers – It’ll return again but in slightly different format No changes to chat and friend lists in 2019 Will +/-25% get removed? – No.
DISCLAIMER: Pay no attention to today's date; this is not an April Fools' gag. All of this information is legitimate.


DomoSapien
Critical Information to elevate your gameplay: How to play the MS-1
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01.04.2019 20:20:28
 
Subject: Critical Information to elevate your gameplay: How to play the MS-1
Link on message: #12063195

DomoSapien: Tankers, the video team in HQ has blessed us with a truly visionary, groundbreaking, unprecedented version of Guide Park that's sure to take your Tanking skills to the next level. It'll take a lot of close study, but if you follow the steps in this guide you're sure to become a master of what might arguably be one of the most influential vehicles in World of Tanks: the MS-1. 
You can thank me later. Send donations of unmarked bills in a brown paper bag to Wargaming Austin, addressed to RUSTY SHACKLEFORD.


Jambijon
Offer: 30 Days Premium Account, Free Tank
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01.04.2019 19:28:54
 
Subject: Offer: 30 Days Premium Account, Free Tank
Link on message: #12063143

Jambijon:   Hey Tankers,   If you're looking to get access to a Premium Account for 30 days, along with a free garage slot, and a tier II Light Mk. VIC then click the above to check out the deal on our Premium Shop.  These are once per account, and it's going for $12.59.   GLHF!  


BigDaddyLaxative
Offer: 30 Days Premium Account, Free Tank
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01.04.2019 19:28:54
 
Subject: Offer: 30 Days Premium Account, Free Tank
Link on message: #12063143

BigDaddyLaxative:   Hey Tankers,   If you're looking to get access to a Premium Account for 30 days, along with a free garage slot, and a tier II Light Mk. VIC then click the above to check out the deal on our Premium Shop.  These are once per account, and it's going for $12.59.   GLHF!  


Hambijon
Offer: 30 Days Premium Account, Free Tank
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01.04.2019 19:28:54
 
Subject: Offer: 30 Days Premium Account, Free Tank
Link on message: #12063143

Hambijon:   Hey Tankers,   If you're looking to get access to a Premium Account for 30 days, along with a free garage slot, and a tier II Light Mk. VIC then click the above to check out the deal on our Premium Shop.  These are once per account, and it's going for $12.59.   GLHF!  


Felipe6666Original
[Opiniones] Línea del Frente - Temporada 2019
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01.04.2019 05:22:56
 
Subject: [Opiniones] Línea del Frente - Temporada 2019
Link on message: #12062624

Felipe6666Original: ¡Buenas!   Paso para dar algunas novedades, pero antes, me gustaría decir que decidí convertir este hilo en el oficial de todo lo relacionado a opiniones y sugerencias sobre la Temporada 2019 de Línea del Frente. Mi plan original era crear un hilo nuevo por cada episodio, pero siendo que el modo no recibirá alteraciones mayores a lo largo de este año, creo que lo mejor es centrar todo en un solo lugar. Ahora, las novedades (algunas responden directamente a algunos de los puntos que han mencionado):   Estamos trabajando en un nuevo mapa para Línea del Frente. Vamos a comenzar a probar ajustes para los vehículos con ruedas y ligeros en este modo en particular. Una vez implementadas las mejoras al emparejador, vendrán los rebalances a las AAP, lo que ocasionará que su dempeño actual cambie en este modo de juego. Habrá más cambios y pruebas en camino porque Línea del Frente tiene una de las prioridades más altas de desarrollo para 2019.   ¡Saludos!


Felipe6666Original
Evento WOT Classic , recompensas.
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01.04.2019 04:25:20
 
Subject: Evento WOT Classic , recompensas.
Link on message: #12062588

Felipe6666Original: Son tres partidas (indistintamente del resultado) y el premio se acreditará luego de que finalice el evento.   ¡Saludos!


Einzelganger7
What music do you listen to while gaming?
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31.03.2019 21:49:39
 
Subject: What music do you listen to while gaming?
Link on message: #12062087

Einzelganger7: Well, my preferences are all about Heavy Metal and Rock of all times. I could listen to classics like these:
       
Or also listen to stuff like this, I really like these new bands that are adding plenty of synths and sound like they are from the 80's.      

And of course I listen to Sabaton as well. lol  


Jambijon
Care Package Charlie is available with Twitch Prime!
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30.03.2019 23:55:58
 
Subject: Care Package Charlie is available with Twitch Prime!
Link on message: #12061207

Jambijon: Get ya loot here! Get your Twitch Prime Loot! For those with Twitch Prime, Care Package Charlie is available!  Click the button for your Twitch Prime loot!  For full details on the contents of the loot drop, check out our portal article with the link below: https://worldoftanks.com/en/news/announcements/twitch-package-charlie/ GLHF and go get your loot! 


BigDaddyLaxative
Care Package Charlie is available with Twitch Prime!
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30.03.2019 23:55:58
 
Subject: Care Package Charlie is available with Twitch Prime!
Link on message: #12061207

BigDaddyLaxative: Get ya loot here! Get your Twitch Prime Loot!   For those with Twitch Prime, Care Package Charlie is available!  Click the button for your Twitch Prime loot!     For full details on the contents of the loot drop, check out our portal article with the link below:   https://worldoftanks.com/en/news/announcements/twitch-package-charlie/   GLHF and go get your loot!  


Hambijon
Care Package Charlie is available with Twitch Prime!
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30.03.2019 23:55:58
 
Subject: Care Package Charlie is available with Twitch Prime!
Link on message: #12061207

Hambijon: Get ya loot here! Get your Twitch Prime Loot!   For those with Twitch Prime, Care Package Charlie is available!  Click the button for your Twitch Prime loot!     For full details on the contents of the loot drop, check out our portal article with the link below:   https://worldoftanks.com/en/news/announcements/twitch-package-charlie/   GLHF and go get your loot!  


Jambijon
World of Tanks Classic: The Legend Returns!
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30.03.2019 23:48:18
 
Subject: World of Tanks Classic: The Legend Returns!
Link on message: #12061197

Jambijon: The Camo is credited after the WoT Classic event ends.


BigDaddyLaxative
World of Tanks Classic: The Legend Returns!
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30.03.2019 23:48:18
 
Subject: World of Tanks Classic: The Legend Returns!
Link on message: #12061197

BigDaddyLaxative: The Camo is credited after the WoT Classic event ends.


Hambijon
World of Tanks Classic: The Legend Returns!
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30.03.2019 23:48:18
 
Subject: World of Tanks Classic: The Legend Returns!
Link on message: #12061197

Hambijon: The Camo is credited after the WoT Classic event ends.


Felipe6666Original
[Concurso] ¡De la fragua al foro! #5
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30.03.2019 23:02:20
 
Subject: [Concurso] ¡De la fragua al foro! #5
Link on message: #12061159

View PostGamerwerfer, on Mar 30 2019 - 13:53, said: - Felipe, Pravda, ¡no se diga más! - Agustín, muchas gracias por tus comentarios, de verdad lo aprecio. El Centurión está muy bueno, no te bajes.

Felipe6666Original:   +1000 y a favoritos, papu! :D   ¡Saludos!


Felipe6666Original
Insultos a granel
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30.03.2019 22:56:29
 
Subject: Insultos a granel
Link on message: #12061153

View PostSuperva, on Mar 30 2019 - 16:47, said: Eso no es Name and Shame, Es simplemente, agrediste, hacete cargo, ahi esta la prueba. Name and shame es cuando solo se basa en la declaracion del agraviado.  

Felipe6666Original:   Sí que lo es. Porque el un jugador haya hecho algo malo eso no le da el derecho a nadie a denunciarlo públicamente como es el caso. Se debe elevar el reporte a Soporte para que se tome la sanción adecuada.   ¡Saludos e hilo cerrado!


JayStark02
What music do you listen to while gaming?
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30.03.2019 00:51:22
 
Subject: What music do you listen to while gaming?
Link on message: #12059960

JayStark02: Memes, Game OST, Classic Rock, Heavy Metal and Anime:
             


DomoSapien
Old wot how do i get the camo?
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29.03.2019 21:59:26
 
Subject: Old wot how do i get the camo?
Link on message: #12059674

DomoSapien: Play a minimum of 3 battles on WoT classic and you will receive the style on your main account after the event is over.


DomoSapien
What music do you listen to while gaming?
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29.03.2019 21:55:14
 
Subject: What music do you listen to while gaming?
Link on message: #12059662

View PostStoveBolt54, on Mar 29 2019 - 13:42, said: I like it heavy. Positive heavy       Negative heavy        

DomoSapien:   Oooh, I dig it! I used to be pretty into the local metal scene back in my emo kid days of the like... 2006-2009 era. I was really into bands like Suicide Silence, August Burns Red, Whitechapel, Lamb of God. Had the chance to see The Dillinger Escape Plan on their final tour stop in Berkeley a couple years ago and that was absolute madness.

View PostCerbium, on Mar 29 2019 - 13:04, said: EDM as they call it nowadays, hip hop and some rock/indie are what I usually have on while I play.    3 songs off the top of my head.     

DomoSapien:   All solid picks! Delirium sounds a bit too bigroom house-y for my tastes, but I recently had the pleasure of finally seeing Tiesto live and I think I need to spend more time exploring more House music. And looks like I need to check out Logic, I'm familiar but haven't really listened to much of his music and I've been looking for more hiphop to work into my DJ sets.

View PostSon__Of__Anarchy, on Mar 29 2019 - 13:04, said: for the sake of the old days... a favorite track from a favorite band...     i rarelly put on music when i play to be honest, for better concentration reasons.. but when i do, it would be something like this..    

DomoSapien:   i rarelly put on music when i play to be honest, for better concentration reasons.. but when i do, it would be something like this..     Infected Mushroom!!! I love, love, LOVE these guys! Saw them in Alameda a couple years ago when they had this like.. circus freakshow tour thing. It was AMAZING. Bunch of weirdo psytrance music under a big top, with contortionists, burlesque dancers, people swallowing blades and stapling stuff to their bodies. 

Super bizarre but so freakin' cool!

View PostV_A_C_A, on Mar 29 2019 - 13:10, said: Depends on the map music. :teethhappy:

(Ok... Seriously. Sometimes Metallica, sometimes Eric Clapton, sometimes Dire Straits, sometimes Pink Floyd)

DomoSapien: I've got it disabled now, but I actually quite enjoy the in-game music after WoT 1.0! A lot of work went into scoring that soundtrack and it definitely shows.

View PostYANKEE137, on Mar 29 2019 - 13:26, said: Armored cars be like 

DomoSapien: Flight of the bumblebee or the Benny Hill theme come to mind as well :P


DomoSapien
What music do you listen to while gaming?
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29.03.2019 20:52:41
 
Subject: What music do you listen to while gaming?
Link on message: #12059480

DomoSapien: The title says it all. What do you listen to while you're gaming? I'm a big raver - every Summer I try to stop by at least a couple music festivals, and I'm constantly going to local shows in the Austin area, and I consider myself a fairly-skilled amateur DJ. (If you're interested at all in checking out some of my mixes, I'm happy to share a link to my Soundcloud!)
Some of my favorites include: Excision, Minnesota, Bassnectar, Phaseone, Virtual Riot, Barely Alive, and Zomboy.
So needless to say, usually when I'm gaming I'll be listening to Dubstep or some kind of bass music.
Bassnectar just released his recent collab with Peekaboo (off of Reflective Pt. 4 which should be releasing in full soon!) and it's excellent: 
I take it most of you aren't into electronic music, but I love all kinds of music and would love to hear your recommendations on musicians or artists worth seeing in person :)


DomoSapien
Full uninstall of the "Gaming Center"
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29.03.2019 20:09:24
 
Subject: Full uninstall of the "Gaming Center"
Link on message: #12059388

DomoSapien: so I spoke with support, it's possible that there are some residual files from WGC leftover that are causing the installer to redirect to WGC.

Try restarting your PC, then launching the EXE again.

If that doesn't do the trick, a fesh install with CCleaner should do the trick. If you're not familiar with the process, our Customer Support Teamcan definitely help you out with that. 


DomoSapien
Classic is a Bust: Bring back 8-Bit Special!
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29.03.2019 20:05:34
 
Subject: Classic is a Bust: Bring back 8-Bit Special!
Link on message: #12059375

DomoSapien: Karl is love. Karl is life.
Karl is a miracle of the universe.
... and he misses you. #bringbackkarl


Felipe6666Original
[Concurso] ¡De la fragua al foro! #5
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29.03.2019 19:34:53
 
Subject: [Concurso] ¡De la fragua al foro! #5
Link on message: #12059296

View PostGamerwerfer, on Mar 29 2019 - 14:21, said: ¡Hola Amigos! ¡Ya estoy aquí! Hoy, les traigo un particular vehículo, el Pz.Sfl. IVc, también conocido como Panzer Selbstfahrlafette IVc, "La Tostadora", "El Flak Bus", "La caja de zapatos", Versuchsflakwagen, Sonderfahrgestell...¡aaaaaaaaahhhhh! (Creo que exagere un poquito). Bastante tiempo me demoro el bicho, sobretodo el detalle interior. Al no contar con los planos, recurrí a las poquísimas fotos de referencia que hay, las que tampoco me proporcionaron la información que necesitaba. Además, encontré contradicciones en todas las imágenes que ví, por lo que el vehículo en cuestión, resultó ser un seudo-híbrido (lo siento, es lo que hay) En otras palabras, muchas cosas las tuve que deducir e hice lo que pude. Igual me pareció entretenido construirlo, a pesar de las dificultades. Era un tanque que hace rato le tenía ganas y esta era la ocasión, ya que en marzo en muchos lados, es sinónimo de escuela, colegio, clases, o como quieran llamarlo (por lo de "Flak Bus"...bus, clases, útiles...ustedes entienden). Espero les guste tanto como a mí. ¡Gracias por sus buenos deseos! No se diga + y a las fotos :)

Felipe6666Original:   ¿Podría pedirte una foto con unas rebanadas de pan dentro? :hiding:


MA77
[Superteste] Type 4, Type 5 & FV4005
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29.03.2019 19:17:43
 
Subject: [Superteste] Type 4, Type 5 & FV4005
Link on message: #12059242

MA77: Muito em breve, as versões modificadas de três veículos icônicos - o Type 4 Heavy, o Type 5 Heavy e o FV4005 - serão lançadas no Superteste. As alterações que estão sendo introduzidas são significativas, por isso vamos dar uma olhada em cada veículo. Ambos os pesados ​​japoneses terão as estatísticas de seus principais canhões (14cm e 15cm) ajustadas. Os projéteis terão sua capacidade de penetração aumentada (de 249mm para 252mm o padrão e de 282mm para 290mm para o projétil especial). As mudanças no canhão de 15cm (“o derp”;) serão mais severas. O dano de seu projétil HE padrão diminuirá de 1.100 para 900, e o projétil especial mudará de HE para HESH, com penetração aumentanda para 192mm e dano diminuindo de 1.400 para 750.  Além de tudo isso, o pesado japonês de Nível X se tornará mais móvel, ganhando 4 km/h na velocidade máxima para a frente, 3 km/h na velocidade reversa e 3 graus na velocidade de deslocamento do casco. Sua potência específica aumentará e a dispersão do canhão em movimento ou girando a torre diminuirá.  As mudanças descritas acima tornarão o canhão de 15cm menos eficiente, especialmente contra adversários de nível alto. Ao mesmo tempo, o canhão alternativo se sairá melhor, em parte por causa das mudanças gerais nos parâmetros do tanque Nível X, e os jogadores terão uma escolha mais substancial entre os dois estilos de jogo. As estatísticas da rainha britânica de dano alfa, a FV4005, estão prestes a mudar muito também. A maioria dos ajustes lidam com o chassi. A velocidade de avanço diminuirá (de 35 km h para 32 km/h) e a de ré de 12 km/h para 8 km/h. O mesmo acontecerá com a potência do motor (de 950hp para 850hp) e a taxa de rotação do casco (de 30 para 26 graus). O canhão em si terá menos precisão (de 0.38 para 0.42), e levará mais tempo para mirar (de 3 segundos para 3.7).  Com esses ajustes implementados, a FV4005 manterá sua característica principal - projéteis HESH com alta penetração de blindagem permitindo um dano alfa colossal - com a eficácia geral do veículo diminuindo apenas ligeiramente. A FV4005 continuará a ser uma poderosa combatente capaz de derrotar um inimigo com um único golpe, mas precisará de mais tempo para preparar o tiro. 


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