Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Fan Zone\General Creativity\So whats the real position on modding?
Link on message: #178386

Link on message: #178386
merig00: Skins are allowed by devs. Anything else is against the rules.
Subject: So whats the real position on modding?
Link on message: #178386
Link on message: #178386
merig00: Skins are allowed by devs. Anything else is against the rules.
Subject: beta 0.6.1.5 update
Link on message: #178383
TomofAlbion, on Oct 15 2010 - 22:19, said:
Can you talk a bit about the plans to add American tanks?
They're coming one week from now.
Link on message: #178383

Can you talk a bit about the plans to add American tanks?
They're coming one week from now.
Overlord:
That's unlikely. We are releasing 0.5.5 here next week.
That's unlikely. We are releasing 0.5.5 here next week.
Subject: Maintenance Works Scheduled on October 14
Link on message: #178351
Morrigan, on Oct 15 2010 - 17:52, said: For all that down time I figured the forum would be running like a
race horse, but it is more like a fat old cow. What sort of
maintenance was it!?!? 
Link on message: #178351


Overlord: Russian server cluster maintenance. We are experiencing problems
with our Russian game servers and web resources. Only NA servers
are working as they are supposed to.
Subject: Fire extinguisher on the KT
Link on message: #178348
Link on message: #178348
Overlord: Fire extinguisher effects are going to be increased at least by 2
times.
Subject: beta 0.6.1.5 update
Link on message: #178263
Asky, on Oct 15 2010 - 19:10, said: i don't know what the 5.5 update has got to do with battle tactics
and matchmaking system. Some players really know how to change the
subject, just like a president 
Link on message: #178263


Overlord:
V. 0.5.5 is not supposed to bring any changes in match-making. Wait for major 0.6.x update.
V. 0.5.5 is not supposed to bring any changes in match-making. Wait for major 0.6.x update.
Subject:
In-Game Vehicles\Soviet Vehicles\Heavy Tanks\S-70 vs BL9 or any of the IS series guns
Link on message: #178171
Eliminateur, on 15 October 2010 - 01:49 PM, said: s70 is a ++dmg ++penetration -ROF BL-9, so if you don't like the
BL-9 you'll probably won't like the S70.
that being said, the S70 behaves just like the Tier X gun it is, it's awesome.
IMHO the S-70 is to the IS4 as the BL-9 is to the IS3: absolutely indispensable, it defines the tank itself.
and i don't have any particular missed shot problem with the S-70 and i don't use any faster aiming module, of course i do tend to miss longshots or some weird snipey shots but nothing to cry foul about, what i can cry foul is the BS bounces and dings that should never happen with a T10 gun(anecdotical evidence on a similar problem, JT buddy(the one we've been playing the other day with argo) with T-11 gun(it's foul to call such a massive upgrade a T10 gun...) dinged THREE times of the frontal/turret armor of a VK4502 at less than 50m downslope so the JT had the angle advantage... nope, i was specttaing him ding the 3 shots that spelled his doom as the vk came closer and closer and he was hammered by arty as well, had to switch to HE but it was too little too late

Link on message: #178171

that being said, the S70 behaves just like the Tier X gun it is, it's awesome.
IMHO the S-70 is to the IS4 as the BL-9 is to the IS3: absolutely indispensable, it defines the tank itself.
and i don't have any particular missed shot problem with the S-70 and i don't use any faster aiming module, of course i do tend to miss longshots or some weird snipey shots but nothing to cry foul about, what i can cry foul is the BS bounces and dings that should never happen with a T10 gun(anecdotical evidence on a similar problem, JT buddy(the one we've been playing the other day with argo) with T-11 gun(it's foul to call such a massive upgrade a T10 gun...) dinged THREE times of the frontal/turret armor of a VK4502 at less than 50m downslope so the JT had the angle advantage... nope, i was specttaing him ding the 3 shots that spelled his doom as the vk came closer and closer and he was hammered by arty as well, had to switch to HE but it was too little too late
ARGO: My BL9 dinged more than once off a A-20......go figure, My 122mm
D-25 never dings.
Subject:
Important Information\Updates & Patch Notes\beta 0.6.1.5 update
Link on message: #178011
zmeul, on 15 October 2010 - 04:51 PM, said:
Baine, on 15 October 2010 - 04:36 PM, said:
Sorry if this has been mentioned before, but will we see another
softwipe in the near future?
yes, overlord said it will be another one near clanwars testing
Baine, on 15 October 2010 - 04:36 PM, said: Sorry if this has been mentioned before, but will we see another
softwipe in the near future?

Link on message: #178011


yes, overlord said it will be another one near clanwars testing
MrVic: yes, overlord said it will be another one near clanwars testing
Posting on a mobile so I am not going to go dig the qoutr up. But posibly one for clan wars testing
tho it will not be confirmed until
we are closer to that point in testing 
Posting on a mobile so I am not going to go dig the qoutr up. But posibly one for clan wars testing



MrVic:
Subject: beta 0.6.1.5 update
Link on message: #178011
zmeul, on Oct 15 2010 - 15:51, said:
Baine, on Oct 15 2010 - 15:36, said: Sorry if
this has been mentioned before, but will we see another softwipe in
the near future? yes, overlord said it will be another one near
clanwars testing
Baine, on Oct 15 2010 - 15:36, said: Sorry if this has been mentioned before, but will we see another
softwipe in the near future?
Link on message: #178011


MrVic: yes, overlord said it will be another one near clanwars testing
Posting on a mobile so I am not going to go dig the qoutr up. But posibly one for clan wars testing
tho it will not be
confirmed until we are closer to that point in testing 
Posting on a mobile so I am not going to go dig the qoutr up. But posibly one for clan wars testing



MrVic:
Subject: beta 0.6.1.5 update
Link on message: #178011
zmeul, on Oct 15 2010 - 15:51, said:
Baine, on Oct 15 2010 - 15:36, said: Sorry if
this has been mentioned before, but will we see another softwipe in
the near future? yes, overlord said it will be another one near
clanwars testing
Baine, on Oct 15 2010 - 15:36, said: Sorry if this has been mentioned before, but will we see another
softwipe in the near future?
Link on message: #178011


MrVic: yes, overlord said it will be another one near clanwars testing
Posting on a mobile so I am not going to go dig the qoutr up. But posibly one for clan wars testing
tho it will not be
confirmed until we are closer to that point in testing 
Posting on a mobile so I am not going to go dig the qoutr up. But posibly one for clan wars testing



MrVic:
Subject:
Archives\Beta\Am I really cut out for this?
Link on message: #177964

Link on message: #177964
ARGO: Have you ever wanted something so bad you can taste it? You work
your butt off to get it then you find that try as you might your
not any good at it? It's just not your thing.....Has it happend to
you in WoT?
For instance, When I first got WoT I took one look at the Tank Destroyers and said "Hey, that's for me!" then I learned the hard way that I was just not cut out for TDs. Hey it happens. I hate being arty because I like to be face first in the fight but you know what? I was averaging 7+ kills a game.....Go figure. I primarly stick with tanks and I love my heavy but again I do better in mediums. I guess life can be fickle that way.
So, Tell us all about your experiences with WoT? What do you like? and What are you good at? I am sure many of you can tell a similar tale to my own.......
For instance, When I first got WoT I took one look at the Tank Destroyers and said "Hey, that's for me!" then I learned the hard way that I was just not cut out for TDs. Hey it happens. I hate being arty because I like to be face first in the fight but you know what? I was averaging 7+ kills a game.....Go figure. I primarly stick with tanks and I love my heavy but again I do better in mediums. I guess life can be fickle that way.
So, Tell us all about your experiences with WoT? What do you like? and What are you good at? I am sure many of you can tell a similar tale to my own.......
Subject:
Archives\Beta\Oct 14, Server problem with updates not connecting
Link on message: #177935

Link on message: #177935
ARGO: Perhaps then if you guys do know another way around this kind of
problem, maybe someone could please make some sort of pictoral
instructions for us so players can know what to do.
Subject:
Archives\Beta\Oct 14, Server problem with updates not connecting
Link on message: #177916
tanitha, on 15 October 2010 - 04:05 PM, said: While there is problems with the update server, the game can still
be played by running the wot.exe file and skipping the update
server.
Just a temp fix while they sort things out.

Link on message: #177916

Just a temp fix while they sort things out.
ARGO: We all tried that too, nothing worked....
Subject:
Archives\Beta\Oct 14, Server problem with updates not connecting
Link on message: #177887

Link on message: #177887
ARGO: I put this thread here because I could not put it in Server issues.
I did not see anything written regarding the following event under
the "scheduled forum shutdown announcement" So my guess is that it
may possibly be related somehow.
Last night Oct, 14 during the same time period as the scheduled forum fix the game for some players would not connect, the message given was "reported update error". At 1st I thought It may have been just me however I spoke with other players in OHIO, Massachusettes, Georgia, Florida, New York, Canada and they all has the exact same occurence. I kept an eye on the it until at exactly 11:00pm USA Eastern Standard Time the game did connect and downloaded whatever patch it needed.
I figured I should report this issue incase it can be of any help to the techs.
Last night Oct, 14 during the same time period as the scheduled forum fix the game for some players would not connect, the message given was "reported update error". At 1st I thought It may have been just me however I spoke with other players in OHIO, Massachusettes, Georgia, Florida, New York, Canada and they all has the exact same occurence. I kept an eye on the it until at exactly 11:00pm USA Eastern Standard Time the game did connect and downloaded whatever patch it needed.
I figured I should report this issue incase it can be of any help to the techs.
Subject: beta 0.6.1.5 update
Link on message: #177474
Orkel2, on Oct 14 2010 - 17:36, said: Does the fix include interpolation, aka. "hey my shot went through
that tank"?
I think I've asked this before but not sure if I got an answer.
siben, on Oct 14 2010 - 18:04, said: Do you know how big the coming patch will be? Are you guys thinking
about releasing a torrent again for the patch?
Link on message: #177474

I think I've asked this before but not sure if I got an answer.
Overlord: There is no such problem as "interpolation".

Overlord: 0.5.5 update will be around 60 Mb, available both via torrents and
direct links.
Subject:
Off-Topic Discussion\Historical Discussion\What is this tank!!!!
Link on message: #177427
Shagohad, on 14 October 2010 - 09:23 PM, said: That's the Panzer IV Brummbar. It was an assault gun that had a 15
cm StuH 43 L/12. Packed a nasty punch and had 100 mm frontal
armor.
Brummbar

Link on message: #177427

Brummbar
ARGO: Yes but could it beat on a Jagtiger or a ISU-152?
Subject:
Archives\Beta\Suggestions\Can shell costs be removed from training mode?
Link on message: #177422
Hotwired, on 12 October 2010 - 08:22 PM, said: Depends how you're training but you could always have everyone drop
calibre.
I mean unless you're in an IS-7 or a Maus (in which case you're screwed as you only have one gun) there's the options for:
Russians: drop to 122mm or 100mm or 85mm or 76mm
Germans: drop to 10.5cm or 8.8cm or 7.5cm

Link on message: #177422

I mean unless you're in an IS-7 or a Maus (in which case you're screwed as you only have one gun) there's the options for:
Russians: drop to 122mm or 100mm or 85mm or 76mm
Germans: drop to 10.5cm or 8.8cm or 7.5cm
ARGO: Look at it this way, if your not gonna recieve any rewards for
training then why should you have to pay for it? Especially those
who cannot afford gold when it goes live....
Subject:
Important Information\Updates & Patch Notes\beta 0.6.1.5 update
Link on message: #177175
metraton, on 14 October 2010 - 05:17 PM, said: I hope I am wrong and I do not want to appear pessimistic, but I
fear that the delay on solving the
"wellknowfromthegeninningandmosthated" warp issue hides an
objective problem in actually being able to solve it with the
engine of the game. 

Link on message: #177175


MrVic: I have seen it in internal Shakedown testing and I must say so far
it looks to have been fixed. Not sure I'm which patch we might see
this in, but my guess is .6
Subject: beta 0.6.1.5 update
Link on message: #177175
metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I
fear that the delay on solving the
"wellknowfromthegeninningandmosthated" warp issue hides an
objective problem in actually being able to solve it with the
engine of the game. 
Link on message: #177175


MrVic:
I have seen it in internal Shakedown testing and I must say so far it looks to have been fixed. Not sure I'm which patch we might see this in, but my guess is .6
I have seen it in internal Shakedown testing and I must say so far it looks to have been fixed. Not sure I'm which patch we might see this in, but my guess is .6
Subject: beta 0.6.1.5 update
Link on message: #177175
metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I
fear that the delay on solving the
"wellknowfromthegeninningandmosthated" warp issue hides an
objective problem in actually being able to solve it with the
engine of the game. 
Link on message: #177175


MrVic:
I have seen it in internal Shakedown testing and I must say so far it looks to have been fixed. Not sure I'm which patch we might see this in, but my guess is .6
I have seen it in internal Shakedown testing and I must say so far it looks to have been fixed. Not sure I'm which patch we might see this in, but my guess is .6
Subject: beta 0.6.1.5 update
Link on message: #177161
TigerHawk, on Oct 14 2010 - 17:06, said:
Overlord, on Oct 14 2010 - 16:56, said:
metraton, on Oct 14 2010 - 16:17, said: I hope
I am wrong and I do not want to appear pessimistic, but I fear that
the delay on solving the "wellknowfromthegeninningandmosthated"
warp issue hides an objective problem in actually being able to
solve it with the engine of the game. 
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
Overlord, on Oct 14 2010 - 16:56, said:
metraton, on Oct 14 2010 - 16:17, said: I hope
I am wrong and I do not want to appear pessimistic, but I fear that
the delay on solving the "wellknowfromthegeninningandmosthated"
warp issue hides an objective problem in actually being able to
solve it with the engine of the game. 
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I
fear that the delay on solving the
"wellknowfromthegeninningandmosthated" warp issue hides an
objective problem in actually being able to solve it with the
engine of the game. 
LtChief, on Oct 14 2010 - 17:07, said:
I think what he was trying to say was not if you had fixed it, but why it isnt a priority to get released to the game servers above everything else? As it is one of the biggest concerns and problems with the game at this moment.
Link on message: #177161




The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
Overlord:
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
There were some preconditions for fixing teleporting/ warping. Big World developers had to make some improvements to game engine and update the current version first.
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
There were some preconditions for fixing teleporting/ warping. Big World developers had to make some improvements to game engine and update the current version first.



The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Overlord:
We want to deliver a lot of changes in one piece. At least fixed teleporting and US tanks will arrive together.
We want to deliver a lot of changes in one piece. At least fixed teleporting and US tanks will arrive together.


Overlord:

I think what he was trying to say was not if you had fixed it, but why it isnt a priority to get released to the game servers above everything else? As it is one of the biggest concerns and problems with the game at this moment.
Overlord:
Subject: beta 0.6.1.5 update
Link on message: #177140
metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I
fear that the delay on solving the
"wellknowfromthegeninningandmosthated" warp issue hides an
objective problem in actually being able to solve it with the
engine of the game. 
Link on message: #177140


Overlord:
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Subject:
Archives\Beta\Questions\Do Developers do minor changes while game is active?
Link on message: #177121

Link on message: #177121
ARGO: I have been dying to have this query answered. I will give an
example:
You have a Tiger tank with an 88mm gun, One day all it does is jump up and down and miss. Next day the gun is deadly accurate.
or
One day every time your tank gets hit, you get gun damage and turret rotation problems. Next day your tank is god.
or
One day your tanks is killed by one shots, next day you are getting the one shot kills.
I wonder if Devs frequently are trying out new things during gameplay like this or if it is just a fluke. I am sure many other wonder about this as well. I am sure they do test things out but I am just curious on how it all works.
Thank you for your time.
You have a Tiger tank with an 88mm gun, One day all it does is jump up and down and miss. Next day the gun is deadly accurate.
or
One day every time your tank gets hit, you get gun damage and turret rotation problems. Next day your tank is god.
or
One day your tanks is killed by one shots, next day you are getting the one shot kills.
I wonder if Devs frequently are trying out new things during gameplay like this or if it is just a fluke. I am sure many other wonder about this as well. I am sure they do test things out but I am just curious on how it all works.
Thank you for your time.
Subject: beta 0.6.1.5 update
Link on message: #177094
Shigure, on Oct 14 2010 - 16:06, said: Lets make sure it actually shows up on the 18/19th this time.
Link on message: #177094

Overlord:
Earthquake, flood, forest fire. One can never be 100% sure.
Earthquake, flood, forest fire. One can never be 100% sure.

Subject:
Archives\Junkyard\why?
Link on message: #177016
shashaveli, on 14 October 2010 - 09:50 AM, said: Hmm...An Idea sprang into my evil mind.
1. Make 7 accounts
2. Troll people with team damage of different sorts, blocking, detracking etc.
3. When account is suspended just use one of the others until its free.
4. ????
5. PROFIT!!!!!!
Which is probably what the serious trolls are doing anyway. I've seen people who try to get teammates to kill them and then most likely taking a screenie and crying wolf. Its sad.
but still...PROFIT!!!!!!

Link on message: #177016

1. Make 7 accounts
2. Troll people with team damage of different sorts, blocking, detracking etc.
3. When account is suspended just use one of the others until its free.
4. ????
5. PROFIT!!!!!!
Which is probably what the serious trolls are doing anyway. I've seen people who try to get teammates to kill them and then most likely taking a screenie and crying wolf. Its sad.
but still...PROFIT!!!!!!
ARGO: Oh nice, You actually giving griefers and TK nooblets ideas to be
even worse? 

Subject:
Archives\Beta\What goes around comes around
Link on message: #177011

Link on message: #177011
ARGO: This thread is about people getting their just desserts more or
less. Karma in action.
Subject:
Archives\Beta\Technical question
Link on message: #176992

Link on message: #176992
merig00: UDP: 20010-20021 and 32800-32901.
Subject:
Archives\Beta\What goes around comes around
Link on message: #176990

Link on message: #176990
ARGO: The other night I join a battle, the clocks counting down and I
notice to my delight that we have 4 count em 4 lovely T-44 and the
other team has 4 arty and many scouts. We had one wespe, I started
thinking Hmmmmmm this can work for us. I then greeted all on the
chat and politly suggest the idea to improve team survival of all
the T-44s rolling as one wave and use their speed and guns to pound
the enemy arty for a main assult from the heavies. 99% of the team
loved it but one of the T-44s chats back "You ain't my father, you
can't tell me what to do!!" and then rolls off on his own.....All
of a sudden BOOM! the 4 arty immediately took him out. I then
chatted to the now corpse of a T-44 "I Guess you didn't listen to
your Dad much either". 
Feel free to put a funny story on a similar situation that happend to you but please do NOT use actual players names.

Feel free to put a funny story on a similar situation that happend to you but please do NOT use actual players names.
Subject: beta 0.6.1.5 update
Link on message: #176939
Armor9, on Oct 14 2010 - 14:23, said: Soooooo is it safe to assume that the 0.5.5 (the mini-patch) will
not be patched again this week?
Link on message: #176939

Overlord:
Now official: 0.5.5 update comes 18-19 October.
Now official: 0.5.5 update comes 18-19 October.
Subject: beta 0.6.1.5 update
Link on message: #176692
Armor9, on Oct 13 2010 - 21:00, said:
Finally, when are the US servers going to be expanded, playing 3 maps gets old.
berree, on Oct 13 2010 - 22:19, said: Overlord, have you gotten a chance to play top tier soviet and
German HT,MT and TD's i.e. E-series and Russian T series ??? and if
so how are the looking?? especially German heavy's and russian
mediums.
edit: and by looking i mean playing
ColonelHaogen, on Oct 14 2010 - 07:06, said: Hello
@ Overlord
When the EU servers are back online? Warping on the maps annoys slowly. As a German tank driver that makes absolutely no fun !!!!!
Battledragon, on Oct 14 2010 - 08:31, said: I've given up asking when the next version patch is comming
out, put simply they never keep ANY date they say, so
why ask for disinformation?
Link on message: #176692

Finally, when are the US servers going to be expanded, playing 3 maps gets old.
Overlord:
Server capactity expansion is expected within 3 weeks. Currently our server team are working on improving Russian cluster performance. This expansion will enable us to launch wiki (at the moment we have it only on our local servers), to change city maps rotation back to normal and increase overall performance of our web resources.
Server capactity expansion is expected within 3 weeks. Currently our server team are working on improving Russian cluster performance. This expansion will enable us to launch wiki (at the moment we have it only on our local servers), to change city maps rotation back to normal and increase overall performance of our web resources.

edit: and by looking i mean playing
Overlord:
The above mentioned are still in development and are not available for playing/testing. So, only US tanks, all of them.
The above mentioned are still in development and are not available for playing/testing. So, only US tanks, all of them.

@ Overlord
When the EU servers are back online? Warping on the maps annoys slowly. As a German tank driver that makes absolutely no fun !!!!!
Overlord:
Supposedly in November. Currently we are working on expansion of Russian cluster, then goes US one, and then we are switching to Europe.
Supposedly in November. Currently we are working on expansion of Russian cluster, then goes US one, and then we are switching to Europe.

Overlord:
It's not a disinformation, it's typical insider information which can be hardly distinguishable from rumours at times.
If you want official exact piece of information, follow the news on our website.
It's not a disinformation, it's typical insider information which can be hardly distinguishable from rumours at times.
If you want official exact piece of information, follow the news on our website.
Subject:
Archives\Junkyard\Help Requests
Link on message: #176300

Link on message: #176300
merig00: Not until the release, sorry.
Subject:
Archives\Junkyard\Swearing
Link on message: #176250
Shireknight, on 14 October 2010 - 02:56 AM, said: The developers have to cater for all age ranges so the game and
forum have to be family friendly, as my old boss over at the Total
War forums used to tell us "As a rough rule of thumb if (while a
12-year old reader might not be bothered) a 12-year-old's mum or
gran would be offended, then the thread is out of bounds and needs
attention"
Same goes for in-game and lobby chat.

Link on message: #176250

Same goes for in-game and lobby chat.
MrVic: Thats a good reason amongst a few others regardless its here to
stay. Closing this out since its not up for debate 

Subject:
Archives\Junkyard\Tank wreck blocking.
Link on message: #176004

Link on message: #176004
merig00: If you would care to read the sticky posts in Suggestions you would
know that you will be able to move wrecks.
Subject: beta 0.6.1.5 update
Link on message: #175966
Anonamous_Quinn, on Oct 13 2010 - 21:32, said:
French tanks? as in a French tech tree or more premium tanks for the Germans?
Also, no love for the British in sight then?
Link on message: #175966

French tanks? as in a French tech tree or more premium tanks for the Germans?
Also, no love for the British in sight then?
Overlord:
British and Japanese tech-trees will be added after the release, next year.
British and Japanese tech-trees will be added after the release, next year.
Subject: beta 0.6.1.5 update
Link on message: #175924
blilov, on Oct 13 2010 - 21:03, said: Overlord, my question was when top MT's, top soviet TD and so on
will come online? Before release? Or as you said after introducing
clan wars in beta?
Overlord, on Oct 01 2010 - 14:21, said: 3) The order of adding new vehicles is as follows
- US tanks, package of 25 vehicles, without TDs
- top tier Soviet and German TDs, MTs, SPGs from full release trees
- some middle tier "linking" vehicles
- US TDs
- French tanks
- additional tank branches like E-series or T-60-70-80
Link on message: #175924

Overlord:

- US tanks, package of 25 vehicles, without TDs
- top tier Soviet and German TDs, MTs, SPGs from full release trees
- some middle tier "linking" vehicles
- US TDs
- French tanks
- additional tank branches like E-series or T-60-70-80
Overlord:
Supposedly they will be added before open beta ends, but it is difficult question to answer, since exact release date hasn't been confirmed officially yet..
Supposedly they will be added before open beta ends, but it is difficult question to answer, since exact release date hasn't been confirmed officially yet..
Subject:
Archives\Junkyard\The #1 skill you need to be successful in WoT
Link on message: #175844

Link on message: #175844
ARGO: A very thick skin and a better sense of humor.
Subject: beta 0.6.1.5 update
Link on message: #175838
Ivin, on Oct 13 2010 - 11:37, said: I could not agree with you more. why is the game "ok"
for the russians but not the rest of us?
for me, I think the game is good enough to go live and just be done with it and then they can continue adding stuff like they are. the only thing i can see we are testing is there server load. and now after reading the stuff from Overlord i truely do think it will be 5+ months befor the game is release and I have to start all over again, and at that point i know there will be a new game out there to play. to me it seams like WoT will push people away doing this.
this is just my opinion...i could be wrong.
zmeul, on Oct 13 2010 - 12:59, said: if you don't have a release date planned for a simple patch, then
the whole project can drag for months even year/s late
having deadlines is excessively important
I remember clearly when overlord said it will take one week to release the 0.5.5.x EU/NA patch after they release the RU version
it has since passed one week and instead of a patch, we get notification of server maintenance mainly to do with the RU version ... ??!?!?!!?? what the hell
and also, why do we need/should care about a chinese release? - most likely this is the cause of the patch delay
PigHunter, on Oct 13 2010 - 16:50, said: What about ensk and himmelsdorf. Do they back to normal rotation in
patch 0.5.5 ?
MrVic, on Oct 13 2010 - 17:16, said: Keep in mind RU only released due to being in beta a long time
...
blilov, on Oct 13 2010 - 20:14, said: Overlord, I have a question for you(if you can answer it, of
course). This is the something you posted:
- US tanks, package of 25 vehicles, without TDs
- top tier Soviet and German TDs, MTs, SPGs from full release trees
- some middle tier "linking" vehicles
- US TDs
- French tanks
- additional tank branches like E-series or T-60-70-80
So my question is can we expect soft wipe(or release or hard wipe) before we get the soviet TD, the top MT's and so on or should I start saving up exp with my Panther, T-44 and ISU-152?
Link on message: #175838

for me, I think the game is good enough to go live and just be done with it and then they can continue adding stuff like they are. the only thing i can see we are testing is there server load. and now after reading the stuff from Overlord i truely do think it will be 5+ months befor the game is release and I have to start all over again, and at that point i know there will be a new game out there to play. to me it seams like WoT will push people away doing this.
this is just my opinion...i could be wrong.
Overlord:
No, the game is not ready yet. For several reasons:
1) We need EU servers back first
2) US tanks are still to come
3) Clan wars haven't been introduced
No, the game is not ready yet. For several reasons:
1) We need EU servers back first
2) US tanks are still to come
3) Clan wars haven't been introduced

having deadlines is excessively important
I remember clearly when overlord said it will take one week to release the 0.5.5.x EU/NA patch after they release the RU version
it has since passed one week and instead of a patch, we get notification of server maintenance mainly to do with the RU version ... ??!?!?!!?? what the hell
and also, why do we need/should care about a chinese release? - most likely this is the cause of the patch delay
Overlord:
Internal work plan is something completely different from advertising / pr / promotion.
Actually it is our Chinese partners who encourage us to work faster.
Internal work plan is something completely different from advertising / pr / promotion.
Actually it is our Chinese partners who encourage us to work faster.

Overlord:
They will be back to normal, when US cluster capacity is expanded.
They will be back to normal, when US cluster capacity is expanded.

Overlord:
and v. 0.5.5 update for Russian version released last week was the first one with new content after online release in the middle of August.
and v. 0.5.5 update for Russian version released last week was the first one with new content after online release in the middle of August.

- US tanks, package of 25 vehicles, without TDs
- top tier Soviet and German TDs, MTs, SPGs from full release trees
- some middle tier "linking" vehicles
- US TDs
- French tanks
- additional tank branches like E-series or T-60-70-80
So my question is can we expect soft wipe(or release or hard wipe) before we get the soviet TD, the top MT's and so on or should I start saving up exp with my Panther, T-44 and ISU-152?
Overlord:
Personally, I think we can expect at least one more soft wipe before the release. Very likely that it will be required to introduce clan wars mode.
Personally, I think we can expect at least one more soft wipe before the release. Very likely that it will be required to introduce clan wars mode.
Subject:
Archives\Junkyard\epic camping - what would you do?
Link on message: #175657
ISDVirulence, on 13 October 2010 - 07:04 PM, said: I'm not sure why there is support on here for the 'go to another
bridge' bullcrap..
There is no other viable bridge in that map for the original push into enemy territory
This KV player was a complete jerk, and should be banned. If you are going to block this bridge, do it AFTER the scouters go through...that doesn't require a leap of logic.
More than likely, this manuever was performed by somebody who synced with friends, and got into a game with them on the other team.

Link on message: #175657

There is no other viable bridge in that map for the original push into enemy territory
This KV player was a complete jerk, and should be banned. If you are going to block this bridge, do it AFTER the scouters go through...that doesn't require a leap of logic.
More than likely, this manuever was performed by somebody who synced with friends, and got into a game with them on the other team.
ARGO: A scouts job is to find a way to overcome this, if there is a theat
near a bridge, scout has arty or one of it's big brothers remove
the threat.
You are wrong sir, KV driver a jerk?.... Maybe... Banned...absolutly not, He was griefed then fired on first. If bans were to be given "And no I am not suggesting this" then both players are EQUALLY at fault.
If it was then at least one team "+ one mole" communicated their actions well. This entire incident looks more like a complete breakdown of communication in the team which lead to failure, than just a blocked bridge.
You are wrong sir, KV driver a jerk?.... Maybe... Banned...absolutly not, He was griefed then fired on first. If bans were to be given "And no I am not suggesting this" then both players are EQUALLY at fault.
If it was then at least one team "+ one mole" communicated their actions well. This entire incident looks more like a complete breakdown of communication in the team which lead to failure, than just a blocked bridge.
Subject:
Archives\Junkyard\Flag capturing
Link on message: #175607
Sturmtiger_304, on 13 October 2010 - 03:08 PM, said: It's only a VK's perspective, move along.

Link on message: #175607

ARGO: Meaning?..... 

Subject:
Important Information\Updates & Patch Notes\beta 0.6.1.5 update
Link on message: #175583

Link on message: #175583
MrVic: Sorry that's how I feel sometimes. Tho I do not know for sure. I am
from the US. But after so many posts like some here. It makes me
wonder. We have good folks but it disheartens me at times to see so
many posts that that just demand the impossible
Ps please remove the profanity in the previous posts so I do not have once I am home
Ps please remove the profanity in the previous posts so I do not have once I am home

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