Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\General Discussion Of v.0.6.2.7
Link on message: #321116
krungol, on 28 December 2010 - 09:15 AM, said: Well i usually dont say much. But if Overlords gona lie so much he
should at least try and Hide it some.
Only reason i an see is maybe an Eastern Block Bias or he simply does not like German tanks or Americans.
Funny how the platoon bug is only affecting most US players. Then claims of the Tiger mantlet at 100mm is mostly correct after using "Historical" data to explain IS 4 buff? When you can open any book or google it and see its an Out right Lie?

Link on message: #321116

Only reason i an see is maybe an Eastern Block Bias or he simply does not like German tanks or Americans.
Funny how the platoon bug is only affecting most US players. Then claims of the Tiger mantlet at 100mm is mostly correct after using "Historical" data to explain IS 4 buff? When you can open any book or google it and see its an Out right Lie?
Overlord: Make bugs and errors in code on purpose. Especially when we are
running several (almost) identical versions of game client
simultaneously. This is nonsense and will never happen.
Subject:
Archives\Junkyard\General Discussion Of v.0.6.2.7
Link on message: #321053
Wallachia, on 27 December 2010 - 06:52 PM, said: Overlord, I have a question regarding my previous post here.
My gameplay style hasn't changed, but I am getting thrice the amount of credits and half the experience I used to have. Is it just me or the devs changed any of those systems? Note: I play as an arty and as a TDer.
By the way, thank you for the auto-reload and auto-repair option. That was fantastic.

Link on message: #321053

My gameplay style hasn't changed, but I am getting thrice the amount of credits and half the experience I used to have. Is it just me or the devs changed any of those systems? Note: I play as an arty and as a TDer.
By the way, thank you for the auto-reload and auto-repair option. That was fantastic.
Overlord: With this update nothing has changed that could affect credit /
experience gains. Neither directly nor indirectly.
Subject:
Archives\Beta\Questions\[ask] WoT Promo Code
Link on message: #321038
Shireknight, on 28 December 2010 - 12:39 AM, said: Box edition of the game, as in for sale in the shops? does that
mean we will be able to buy a really expensive standalone version
that won't need a monthly fee then? cool 

Link on message: #321038


Overlord: No, it is going to be a sort of collectors's edition which
supposedly will include a unique premium tank and a particular
amount of gold and/or premium account for a limited period of time.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Please improve the Maus
Link on message: #321025
danger1988, on 28 December 2010 - 09:37 AM, said: when e-100 come out , it will outperformed the Maus because we can
see the front hull armor of its is better than maus a lot(side and
rear is quite equal)
Upper glacis plate = 200/60=> 400mm>348mm
Lower glacis plate = 200/50=> 311mm>244mm
If they intend to keep the real historical specification , then no one will go maus instead of e-100 because e-100 won't have any weak spot at front hull like current maus(not talking about gun manlet).

Link on message: #321025

Upper glacis plate = 200/60=> 400mm>348mm
Lower glacis plate = 200/50=> 311mm>244mm
If they intend to keep the real historical specification , then no one will go maus instead of e-100 because e-100 won't have any weak spot at front hull like current maus(not talking about gun manlet).
Overlord: Armor values will be historically accurate.
Subject: Please improve the Maus
Link on message: #321025
danger1988, on Dec 28 2010 - 08:37, said: when e-100 come out , it will outperformed the Maus because we can
see the front hull armor of its is better than maus a lot(side and
rear is quite equal)
Upper glacis plate = 200/60=> 400mm>348mm
Lower glacis plate = 200/50=> 311mm>244mm
If they intend to keep the real historical specification , then no one will go maus instead of e-100 because e-100 won't have any weak spot at front hull like current maus(not talking about gun manlet).
Link on message: #321025

Upper glacis plate = 200/60=> 400mm>348mm
Lower glacis plate = 200/50=> 311mm>244mm
If they intend to keep the real historical specification , then no one will go maus instead of e-100 because e-100 won't have any weak spot at front hull like current maus(not talking about gun manlet).
Overlord:
Armor values will be historically accurate.
Armor values will be historically accurate.
Subject: Please improve the Maus
Link on message: #321025
danger1988, on Dec 28 2010 - 08:37, said: when e-100 come out , it will outperformed the Maus because we can
see the front hull armor of its is better than maus a lot(side and
rear is quite equal)
Upper glacis plate = 200/60=> 400mm>348mm
Lower glacis plate = 200/50=> 311mm>244mm
If they intend to keep the real historical specification , then no one will go maus instead of e-100 because e-100 won't have any weak spot at front hull like current maus(not talking about gun manlet).
Link on message: #321025

Upper glacis plate = 200/60=> 400mm>348mm
Lower glacis plate = 200/50=> 311mm>244mm
If they intend to keep the real historical specification , then no one will go maus instead of e-100 because e-100 won't have any weak spot at front hull like current maus(not talking about gun manlet).
Overlord:
Armor values will be historically accurate.
Armor values will be historically accurate.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Please improve the Maus
Link on message: #321023
Ziltoid, on 27 December 2010 - 07:35 PM, said: as Overlord said its 244 mm -> with the 88mm 203+20%= 243,8
(remeber Gausian) -> you shouldnt be able to penetrate that
piece of metal
there is another point you are not on a level with the plate so the angle is even bigger (the angle is getting smaller if you go further away )
Condemned, on 28 December 2010 - 12:31 AM, said: penetration of the 88mm is 152-254, if the effective armor is 244
then 9-10 should bounce no? Not that I really care though, if they
fix the mud/track-guards then I guess itd be ok to have some sort
of weak spot in mid. Although in close I always aim for the turret.

Link on message: #321023

there is another point you are not on a level with the plate so the angle is even bigger (the angle is getting smaller if you go further away )
Overlord: Not exactly that way.
Take normalization effect of the shell into account (about -10deg to armor slope):
200/(cos(35-10))=220.7mm against KwK 43 L/71 8.8cm AP shells
KwK 43 L/71 8.8cm penetration: 152-254 (25% random).
Use Gausian (normal) distribution to calculate the exact probability.
Take normalization effect of the shell into account (about -10deg to armor slope):
200/(cos(35-10))=220.7mm against KwK 43 L/71 8.8cm AP shells
KwK 43 L/71 8.8cm penetration: 152-254 (25% random).
Use Gausian (normal) distribution to calculate the exact probability.

Overlord:
Subject: Please improve the Maus
Link on message: #321023
Ziltoid, on Dec 27 2010 - 18:35, said: as Overlord said its 244 mm -> with the 88mm 203+20%= 243,8
(remeber Gausian) -> you shouldnt be able to penetrate that
piece of metal
there is another point you are not on a level with the plate so the angle is even bigger (the angle is getting smaller if you go further away )
Condemned, on Dec 27 2010 - 23:31, said: penetration of the 88mm is 152-254, if the effective armor is 244
then 9-10 should bounce no? Not that I really care though, if they
fix the mud/track-guards then I guess itd be ok to have some sort
of weak spot in mid. Although in close I always aim for the
turret.
Link on message: #321023

there is another point you are not on a level with the plate so the angle is even bigger (the angle is getting smaller if you go further away )
Overlord:

Overlord:
Not exactly that way.
Take normalization effect of the shell into account (about -10deg to armor slope):
200/(cos(35-10))=220.7mm against KwK 43 L/71 8.8cm AP shells
KwK 43 L/71 8.8cm penetration: 152-254 (25% random).
Use Gausian (normal) distribution to calculate the exact probability.
Not exactly that way.
Take normalization effect of the shell into account (about -10deg to armor slope):
200/(cos(35-10))=220.7mm against KwK 43 L/71 8.8cm AP shells
KwK 43 L/71 8.8cm penetration: 152-254 (25% random).
Use Gausian (normal) distribution to calculate the exact probability.
Subject: Please improve the Maus
Link on message: #321023
Ziltoid, on Dec 27 2010 - 18:35, said: as Overlord said its 244 mm -> with the 88mm 203+20%= 243,8
(remeber Gausian) -> you shouldnt be able to penetrate that
piece of metal
there is another point you are not on a level with the plate so the angle is even bigger (the angle is getting smaller if you go further away )
Condemned, on Dec 27 2010 - 23:31, said: penetration of the 88mm is 152-254, if the effective armor is 244
then 9-10 should bounce no? Not that I really care though, if they
fix the mud/track-guards then I guess itd be ok to have some sort
of weak spot in mid. Although in close I always aim for the
turret.
Link on message: #321023

there is another point you are not on a level with the plate so the angle is even bigger (the angle is getting smaller if you go further away )
Overlord:

Overlord:
Not exactly that way.
Take normalization effect of the shell into account (about -10deg to armor slope):
200/(cos(35-10))=220.7mm against KwK 43 L/71 8.8cm AP shells
KwK 43 L/71 8.8cm penetration: 152-254 (25% random).
Use Gausian (normal) distribution to calculate the exact probability.
Not exactly that way.
Take normalization effect of the shell into account (about -10deg to armor slope):
200/(cos(35-10))=220.7mm against KwK 43 L/71 8.8cm AP shells
KwK 43 L/71 8.8cm penetration: 152-254 (25% random).
Use Gausian (normal) distribution to calculate the exact probability.
Subject:
Archives\Beta\game starting issues xp home
Link on message: #320706
95s10razorblazer, on 28 December 2010 - 08:15 AM, said: hi i just downloaded the game today and after install everytime i
click to connect to the server it kicks me to my desktopi might the
game screen for a second

Link on message: #320706

Tanitha: How old in the comp? if its running XP it sounds pretty old.
Do you have the specs like ram? processor? graphics card?
Do you have the specs like ram? processor? graphics card?
Subject:
Fan Zone\World of Tanks Wiki\Clan pages
Link on message: #320703
Pschilly, on 27 December 2010 - 05:14 PM, said: I would say having clans in the Wiki is a bad idea... The purpose
of a Wiki is for information about a particular topic... IE Tank
stats, or tech trees, ect... This is no place for recruiting
advertisements... Clan's can have their own websites for that
purpose.

Link on message: #320703

Tanitha: I dont like the idea of clans on the wiki personally.
There will be 100's of clans. And they will be going inactive, folding, merging, and new ones cropping up, all the time.
Its a big job, and imo, it isn't WOT related directly.
There will be 100's of clans. And they will be going inactive, folding, merging, and new ones cropping up, all the time.
Its a big job, and imo, it isn't WOT related directly.
Subject:
Archives\Beta\Less or more camping? You ''decide''!
Link on message: #320413
Shireknight, on 28 December 2010 - 01:32 AM, said: There's been a lot more camping lately but it started before the
patch, in fact I think it started just after the patch before this
one.

Link on message: #320413

Tanitha: Agreed. I think it mainly started more when warping was fixed.
Subject:
Archives\Junkyard\Killed by invisable tanks
Link on message: #320223

Link on message: #320223
MrVic: Closing, There is a main thread for this topic and useful comments
are always preferred!
Subject:
Archives\Beta\Suggestions\Company Battle Suggestion
Link on message: #320149

Link on message: #320149
MrVic: Merged more Company topics. Hoping to keep the information combined
for easier access by the Devs. MrVic
Please continue to add more suggestions to this here
Please continue to add more suggestions to this here

Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #319932
Incomingrt, on 26 December 2010 - 08:25 AM, said: Hey Tankbusters, still recruiting? If so I'd like to join your
ranks and blow some tanks together.
Been playing WoT for about a month now and decided it's time to find a nice group to get the teamwork play rolling

Link on message: #319932

Been playing WoT for about a month now and decided it's time to find a nice group to get the teamwork play rolling

MrVic: Aye we are the admissions guy should be around shortly to say hi


Subject:
Archives\Junkyard\Edited
Link on message: #319912
Troika, on 27 December 2010 - 11:42 PM, said: Seriously every goddamn German heavy has a giant bullseye right in
the middle of their turret that anything at all can penetrate. This
is well known to everybody who plays a German heavy, and no other
side has similar problems. Even after the patch I'm getting the gun
on my Ausf B destroyed by zero damage hits to the turret front and
it's getting real, real old. I had the same problem in my KT, and
in my Tiger. Why do we even have turrets if they can't protect the
contents?

Link on message: #319912

MrVic: Not the best way to offer feedback. 3 day Ro and closing. Please do
not use all caps for posts and or the word usage you chose. Thanks
MrVic
Subject:
Archives\Junkyard\Is there a place to report players for spam?
Link on message: #319692
Lurtzimus, on 27 December 2010 - 09:52 PM, said: around 7:45p UTC XXXXXXXXXXXXX was spamming LOLOLOLOLOL over and
over again. I didn't know where to report this. However, there it
is.

Link on message: #319692

Tanitha: Yes mate, screenshots, and to support.
Which is support@worldoftanks.com or their website. support.worldoftanks.com
Pmed reply and locking.
Edit. I'll see if i can see anything on the logs to act on without screenshots anyway..
Logs found and confirmed, all done, topic finished..
Thanks..
Which is support@worldoftanks.com or their website. support.worldoftanks.com
Pmed reply and locking.
Edit. I'll see if i can see anything on the logs to act on without screenshots anyway..
Logs found and confirmed, all done, topic finished..
Thanks..
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Maus, why so angree at it?
Link on message: #319601

Link on message: #319601
Tanitha: Who won?
Nice pic by the way : )
Nice pic by the way : )
Subject:
Archives\Beta\Elite vehicles, incorrect
Link on message: #319556
Purdune, on 27 December 2010 - 07:34 PM, said: Howdy,
My Panther and Hummel were Elite vehicles before the patch. With the addition of new vehicles they are no longer Elite however they are marked as such. Not sure if this was done on purpose but it could really screw up someone not paying attention. For instance if you go to the new XP to free XP converter those vehicles will show up and you could mistakingly convert XP from them. Also if you have the box checked to convert XP to crew training you won't get research XP. I haven't checked the box on my two so don't know 100% this is true but makes game sense.
BTW, love the XP converter and the Auto resupply!

Link on message: #319556

My Panther and Hummel were Elite vehicles before the patch. With the addition of new vehicles they are no longer Elite however they are marked as such. Not sure if this was done on purpose but it could really screw up someone not paying attention. For instance if you go to the new XP to free XP converter those vehicles will show up and you could mistakingly convert XP from them. Also if you have the box checked to convert XP to crew training you won't get research XP. I haven't checked the box on my two so don't know 100% this is true but makes game sense.
BTW, love the XP converter and the Auto resupply!
ARGO: If you have "Speed up crew training" highlighted, you will NOT get
any exp to convert because it's going all into your crew. That may
be your dilema.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Please improve the Maus
Link on message: #319156
WhiteHyena, on 27 December 2010 - 05:35 PM, said: Quoted again because this issue also needs to be looked at. I
refuse to believe that lower area has the 200mm sloped armour that
it should. It should be exactly like the front plate and yet
in-game it's very very easy to penetrate.

Link on message: #319156

Overlord: It has 200@35deg = aprox 244 mm effective armor.
Subject: Please improve the Maus
Link on message: #319156
WhiteHyena, on Dec 27 2010 - 16:35, said: Quoted again because this issue also needs to be looked at. I
refuse to believe that lower area has the 200mm sloped armour that
it should. It should be exactly like the front plate and yet
in-game it's very very easy to penetrate.
Link on message: #319156

Overlord:
It has 200@35deg = aprox 244 mm effective armor.
It has 200@35deg = aprox 244 mm effective armor.
Subject: Please improve the Maus
Link on message: #319156
WhiteHyena, on Dec 27 2010 - 16:35, said: Quoted again because this issue also needs to be looked at. I
refuse to believe that lower area has the 200mm sloped armour that
it should. It should be exactly like the front plate and yet
in-game it's very very easy to penetrate.
Link on message: #319156

Overlord:
It has 200@35deg = aprox 244 mm effective armor.
It has 200@35deg = aprox 244 mm effective armor.
Subject:
Archives\Beta\Tricking the Enemie; Bannable Offense?
Link on message: #319136

Link on message: #319136
ARGO: In my opinion as a player:
If you intentionaly are giving away your teamates position YES, Banned. But if your feeding false info to the enemy leading them to a trap or to where no friendlys are then I would say NO. Simply put, If they want to listen to the enemy and walk into a trap. They did it to themselves.
Just remember to make sure your team mates are NOT where your sending them UNLESS you ALL agree to it.
Misinformation have always been war tactics and it's a heck of a lot better than being a PUTTS and flaming.
If you intentionaly are giving away your teamates position YES, Banned. But if your feeding false info to the enemy leading them to a trap or to where no friendlys are then I would say NO. Simply put, If they want to listen to the enemy and walk into a trap. They did it to themselves.
Just remember to make sure your team mates are NOT where your sending them UNLESS you ALL agree to it.
Misinformation have always been war tactics and it's a heck of a lot better than being a PUTTS and flaming.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Please improve the Maus
Link on message: #319087
Ziltoid, on 27 December 2010 - 04:56 PM, said: How can that be if its used correct, why it has to be reworked.

Link on message: #319087

Overlord: Armor values and slopes are correct, there will be changes in hit
box model.
Subject: Please improve the Maus
Link on message: #319087
Ziltoid, on Dec 27 2010 - 15:56, said: How can that be if its used correct, why it has to be reworked.
Link on message: #319087

Overlord:
Armor values and slopes are correct, there will be changes in hit box model.
Armor values and slopes are correct, there will be changes in hit box model.
Subject: Please improve the Maus
Link on message: #319087
Ziltoid, on Dec 27 2010 - 15:56, said: How can that be if its used correct, why it has to be reworked.
Link on message: #319087

Overlord:
Armor values and slopes are correct, there will be changes in hit box model.
Armor values and slopes are correct, there will be changes in hit box model.
Subject:
Archives\Beta\Questions\G19 app
Link on message: #319081
TrIpMo, on 27 December 2010 - 04:52 PM, said: Overlord I think he means after the latest patch. All G19 keyboard
users get a black screen on the G19. Before we didn't had anything
working with the LCD screen of the G19.
It seems like you guys are working on getting supportive software for the G19. Only that it ain't finished yet. Can you update us with some information about this

Link on message: #319081

It seems like you guys are working on getting supportive software for the G19. Only that it ain't finished yet. Can you update us with some information about this
Overlord: Yes, there were some changes in the latest patch. Full support of
LCD display (G19 and similar) will be added.
Subject:
Archives\Junkyard\Maintenance works, December 28
Link on message: #319078

Link on message: #319078
Overlord: The maintenance works are scheduled for December 28, 4.00 am EST /
9.00 am UTC. The game will be temporary unavailable.
Reason: datacenter planned maintenance.
Estimated downtime: up to 5 hours.
Reason: datacenter planned maintenance.
Estimated downtime: up to 5 hours.
Subject:
Archives\Beta\Elite tanks after patch
Link on message: #319049
longarm12, on 24 December 2010 - 11:14 PM, said: No, its not the transfer of the exp I am talking about, It is the
fact that the panther doesn't recieve gold bonus exp to move up to
teh panther 2. I am not wanting to take the exp from the panther
and move it. I want to get normal exp gain in my panther so that I
can get the panther II.

Link on message: #319049

Overlord: It does recieve this "bonus", you just don't have enough exp (both
Panther exp + free exp) to unlock Panther II.
Subject:
Archives\Beta\Questions\Hit ratio
Link on message: #319034
lammaer, on 27 December 2010 - 01:39 PM, said: Just a quick question:
In the HIT RATIO statistics, do only direct hits count, or hits which damage the target?
Eg: in case of arties, shots which don't hit the darget directly but damages it because the splash damage - counted in the rate or not?

Link on message: #319034

In the HIT RATIO statistics, do only direct hits count, or hits which damage the target?
Eg: in case of arties, shots which don't hit the darget directly but damages it because the splash damage - counted in the rate or not?
Overlord: Only direct hits are counted.
Subject:
Archives\Beta\Questions\[ask] WoT Promo Code
Link on message: #319025

Link on message: #319025
Overlord: This form will be used to activate different bonuses (additional
gold, new content). Promo codes will be distributed over box
edition of the game, various actions and contests when the game
goes live.
It has no use in beta.
It has no use in beta.
Subject:
Archives\Beta\Questions\G19 app
Link on message: #319009
Tzorion, on 24 December 2010 - 04:14 PM, said: Bringing this question to the right board.
I also have a G19 where I got a black screen, would be awesome if theres a fix to get it working.

Link on message: #319009

I also have a G19 where I got a black screen, would be awesome if theres a fix to get it working.
Overlord: How was it working prior to the update? Did you have any issues
then?
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Maus Mud Guards
Link on message: #318979
Tiny, on 26 December 2010 - 06:57 PM, said: Hello.
I'm sick of having the enemy aiming at my damn mudguards even when my side is the more exposed side.
Makes no sence that the tank and not the track takes damage. It's the surfaces that is closest to you when you stand infront of it.
Need fix.
http://img145.images.../i/mausbug.jpg/
Link so you can study how it's impossible to knock out the tank by shooting the mudguards, which shouln't need an explanation. http://strangevehicl...VIII%20MAUS.htm

Link on message: #318979

I'm sick of having the enemy aiming at my damn mudguards even when my side is the more exposed side.
Makes no sence that the tank and not the track takes damage. It's the surfaces that is closest to you when you stand infront of it.
Need fix.
http://img145.images.../i/mausbug.jpg/
Link so you can study how it's impossible to knock out the tank by shooting the mudguards, which shouln't need an explanation. http://strangevehicl...VIII%20MAUS.htm
Overlord: Answered here.
Subject: Maus Mud Guards
Link on message: #318979
Tiny, on Dec 26 2010 - 17:57, said: Hello.
I'm sick of having the enemy aiming at my damn mudguards even when my side is the more exposed side.
Makes no sence that the tank and not the track takes damage. It's the surfaces that is closest to you when you stand infront of it.
Need fix.
http://img145.images.../i/mausbug.jpg/
Link so you can study how it's impossible to knock out the tank by shooting the mudguards, which shouln't need an explanation. http://strangevehicl...N VIII MAUS.htm
Link on message: #318979

I'm sick of having the enemy aiming at my damn mudguards even when my side is the more exposed side.
Makes no sence that the tank and not the track takes damage. It's the surfaces that is closest to you when you stand infront of it.
Need fix.
http://img145.images.../i/mausbug.jpg/
Link so you can study how it's impossible to knock out the tank by shooting the mudguards, which shouln't need an explanation. http://strangevehicl...N VIII MAUS.htm
Overlord:
Answered here.
Answered here.
Subject: Maus Mud Guards
Link on message: #318979
Tiny, on Dec 26 2010 - 17:57, said: Hello.
I'm sick of having the enemy aiming at my damn mudguards even when my side is the more exposed side.
Makes no sence that the tank and not the track takes damage. It's the surfaces that is closest to you when you stand infront of it.
Need fix.
http://img145.images.../i/mausbug.jpg/
Link so you can study how it's impossible to knock out the tank by shooting the mudguards, which shouln't need an explanation. http://strangevehicl...N VIII MAUS.htm
Link on message: #318979

I'm sick of having the enemy aiming at my damn mudguards even when my side is the more exposed side.
Makes no sence that the tank and not the track takes damage. It's the surfaces that is closest to you when you stand infront of it.
Need fix.
http://img145.images.../i/mausbug.jpg/
Link so you can study how it's impossible to knock out the tank by shooting the mudguards, which shouln't need an explanation. http://strangevehicl...N VIII MAUS.htm
Overlord:
Answered here.
Answered here.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Please improve the Maus
Link on message: #318978

Link on message: #318978
Overlord: Armor schemes are correct and they are in use currently.
Regarding mudguards, they will be reworked. Penetration of this part of Maus armor won't lead to HP decrease.
Regarding mudguards, they will be reworked. Penetration of this part of Maus armor won't lead to HP decrease.
Subject: Please improve the Maus
Link on message: #318978
Link on message: #318978
Overlord: Armor schemes are correct and they are in use currently.
Regarding mudguards, they will be reworked. Penetration of this part of Maus armor won't lead to HP decrease.
Regarding mudguards, they will be reworked. Penetration of this part of Maus armor won't lead to HP decrease.
Subject: Please improve the Maus
Link on message: #318978
Link on message: #318978
Overlord: Armor schemes are correct and they are in use currently.
Regarding mudguards, they will be reworked. Penetration of this part of Maus armor won't lead to HP decrease.
Regarding mudguards, they will be reworked. Penetration of this part of Maus armor won't lead to HP decrease.
Subject:
Archives\Beta\Suggestions\Minor Suggestion Regarding Daily Double Xp
Link on message: #318935
bubbs, on 15 December 2010 - 11:55 AM, said: Given the upcoming change from double xp for first battle to double
xp for first win I would like to propose an interface feature.
I am one of those players with a lot of different tanks and I try to run them through at least once every day for the double xp. Now that the bonus is given for the first win, I'd like a way to see wether I've gotten the double xp or not. Sure, I could browse through the notification history but if I run through 3 tanks fast without either of them coming out of battle in between switches, I suddenly have 3-4 notifications for different tanks. It's hard to see which ones have won and which ones still need their double xp (I'm good, but guaranteed win on first match isn't something I can do
)
So basically, a small box or ticker somewhere on every tank that lets me know wether it's been given its double xp or not.

Link on message: #318935

I am one of those players with a lot of different tanks and I try to run them through at least once every day for the double xp. Now that the bonus is given for the first win, I'd like a way to see wether I've gotten the double xp or not. Sure, I could browse through the notification history but if I run through 3 tanks fast without either of them coming out of battle in between switches, I suddenly have 3-4 notifications for different tanks. It's hard to see which ones have won and which ones still need their double xp (I'm good, but guaranteed win on first match isn't something I can do

So basically, a small box or ticker somewhere on every tank that lets me know wether it's been given its double xp or not.
Overlord: For sure this will be added.
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