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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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GeneralDirection
Update on tournament prizes
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27.11.2011 00:05:17
 
Subject: Contests & Competitions\World of Tanks Tournaments\Championships Archive\IGN Prime World of Tanks Tournament Discussion\Update on tournament prizes
Link on message: #1131658

View PostSonrisa, on Nov 25 2011 - 20:20, said: '
I think they were lost somewhere in the ocean :huh:
I also bet 10 bucks the tracking won't tell you anything! Maybe I live too close to the bermuda triangle :o

GeneralDirection: I'll follow up with the folks that shipped everything on Monday to find out what's up.


Tanitha
Banned? Really!?
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26.11.2011 19:11:47
 
Subject: Off-Topic Discussion\Junkyard\Banned? Really!?
Link on message: #1131090

View PostBrandonBP, on Nov 26 2011 - 12:44, said: You said no advertising for recruits for guilds for less than 15 minutes. Was it 14.9 minutes? I was timing it. You really just banned me for asking for recruits?
I PAY for this game. I have PAID for this game. I PAY A LOT OF MONEY FOR THIS GAME. I can't even talk to you in the game because you've BANNED me for recruiting in less that 15 minutes when I TIMED IT? You said to come to the forums to hash it out so I have.
OK, FINE. Here I am. I want my money back. It's breach of contract. I lived up to my end by playing Tanks, and you have not. I paid for this. I deserve not to get BANNED for playing this game, Lady_Athena. I have done NOTHING wrong. I didn't swear in chat or call anyone a jackhole or anything. I was even within the 15 minute requirement that you stated. You're taking this WAY too far. You have a little tiny bit of authority and you intend to use it.
Discussion or disputing decisions made by moderators, administration or developers. – No Warnings RO 7 days. Closed. Junkyarded. ~ Brygin

Tanitha: In reviewing the logs. You were clearly advised the rules were one recruiting message every 15 mins.

Quote Lady_Athena 2011-11-26 11:13:16 0 2.18. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle

Tanitha: And then you received a few warnings.

Quote Lady_Athena 2011-11-26 11:20:41 0 Recruitment is once every 15 minutes

Tanitha: And then you were muted.
To answer the other player questions within this thread, no it wasn't really a "ban" it was a mute, placed to stop the spamming.
No it wasn't permanent, or for a few days, it was a "24 hour mute" that was justified.

Quote Lady_Athena 2011-11-26 11:32:51 0 I said numerous times once every 15 minutes

Tanitha: As above, Your ~12 recruiting based messages within ~12 minutes, was not ONE per per 15 Minutes, there was clearly no timing, or if you were timing you were continually typing while timing.
No you were not PMed, you were informed of the rules in the general chat room at least 3 times,. and then informed that you were muted for continuing after the warnings.

View PostBrandonBP, on Nov 26 2011 - 13:58, said: I asked the lady in chat what the rules were. She said only "spam" guild recruitments every 15 minutes. I said ok. I timed it on my watch. And then I posted it again and she banned me. She didn't send me a PM or anything. She just banned me. For trying to recruit.

Tanitha: The rule was quoted to you in game, but here it is again.

View PostBrandonBP, on Nov 26 2011 - 14:26, said: Show me the TOS where I violated any rule. Please proceed.

Tanitha: The chat logs clearly show what transpired, if you would like your chat logs of the continued messages after the warnings, feel free to PM me and I'll provide them to you in private.
And you were not told to "take it to the forums" as has already been quoted above, that would be in breach of the forum rules.
You were advised that if you wished to discuss it further, you could PM the moderator directly within the forums.

Quote Lady_Athena 2011-11-26 11:13:16 0 2.18. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle

Tanitha: Regards
Tan.

View PostBrandonBP, on Nov 26 2011 - 14:28, said: Because I said? What proof does the mod have that I didn't?

Tanitha:

Quote Lady_Athena 2011-11-26 11:35:17 0 Please message me via the forums if you need to discuss the ban

Tanitha:


Tanitha
World of Tanks, your ads are irritating and rude
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26.11.2011 17:50:46
 
Subject: Off-Topic Discussion\Junkyard\World of Tanks, your ads are irritating and rude
Link on message: #1130970

View PostStoptheads, on Nov 25 2011 - 18:25, said: LOLOL I don't care about being banned from this shit forum.

Tanitha: Please dont join our forums just to be insulting.
0 game non player account suspended.


GeneralDirection
Petition to have proper Tutorial for new player.
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26.11.2011 02:35:40
 
Subject: World of Tanks Game Discussion\Suggestions\Petition to have proper Tutorial for new player.
Link on message: #1129743

GeneralDirection: Folks,
You don't have to open a petition for this -- it's something we recognize is important as well. :)


GeneralDirection
Suggestions Status
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26.11.2011 02:31:44
 
Subject: World of Tanks Game Discussion\Suggestions\Suggestions Status
Link on message: #1129738

View PostStieger, on Nov 25 2011 - 13:22, said: Last feedback was Nov 4th? so much for regularity.

GeneralDirection: We send suggestions every Friday, actually. :)


Mad_Hatter
Second Public Test of v.7.0
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25.11.2011 18:25:09
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128625

Mad_Hatter: PLEASE, READ THE INSTRUCTION ON THE ENGLISH LANGUAGE PACKAGE INSTALLATION IN THE FIRST POST - THE LINKS FOR THE LANGUAGE PACKAGE HAVE BEEN FIXED.


Mad_Hatter
Upcoming tank T110 Review
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25.11.2011 16:58:45
 
Subject: World of Tanks News and Information\Discussion of News Articles\Upcoming tank T110 Review
Link on message: #1128379

Mad_Hatter: Another tank upcoming to the game is illustrated by GoHaRu.com.
Read full news article


Mad_Hatter
Upcoming tank T110 Review
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25.11.2011 16:58:45
 
Subject: Upcoming tank T110 Review
Link on message: #1128379

Mad_Hatter: Another tank upcoming to the game is illustrated by GoHaRu.com.

Read full news article


Mad_Hatter
Upcoming tank T110 Review
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25.11.2011 16:58:45
 
Subject: Upcoming tank T110 Review
Link on message: #1128379

Mad_Hatter: Another tank upcoming to the game is illustrated by GoHaRu.com.

Read full news article


Mad_Hatter
Upcoming tank T110 Review
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25.11.2011 16:58:45
 
Subject: Upcoming tank T110 Review
Link on message: #1128379

Mad_Hatter: Another tank upcoming to the game is illustrated by GoHaRu.com.

Read full news article


Vallter
Second Public Test of v.7.0
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25.11.2011 16:51:29
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128359

View PostIamJohnGalt, on Nov 25 2011 - 14:58, said: With all due respect...thats BS!!!! it's permormance compared to what??? The BL-9??? WRONG BL-10 WAY WRONG!!! (ie very high alfa guns) Ill tell you this.......in the matches it gets into, most times, its against these two guns, or things like ferdi's that also have a great gun, and even with the su-152, which can one shot a 3601....its only hope, with the low damage, even with gold ammo, was it's ROF, which you took away.
I think YOU (ie the DEVS) better think again!!!!! I, and I know lots of others, like to spend gold on this gun (its just too much fun not to!), but if you keeped it nerfed....FORGET ALL THAT!!!!!
If fact, why change the 3601 at all. it is one of the more popular tanks in the game now.....WHY, WHY, WHY, are you even screwing with it at all?
In all my close to 6500 games, I havent ran into THAT many matches that were dominated by 3601's with the konisch, not near enough for you to justify doing this!
Ill try it out one more time once I have this version of the test server loaded, but in the last version, you (ie the DEVS) beat it way too hard with the nerf bat......slightly?????Slight would be like taking the ROF down to like 16, but 13???? YA RIGHT....YOU KILLED IT!!!!!!
sorry to rant, I had to get my point across.
With the greatest respect
GALT

Vallter: It was much better for it's Tier. And even for the next Tier. It can be easily noticed just looking on the tournaments, even without use of any statistics.


Vallter
Second Public Test of v.7.0
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25.11.2011 16:49:00
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128351

View Postmbeek2, on Nov 25 2011 - 15:45, said: So no one can help me? With my situation?

Vallter: Please, contact our Customer Support


Vallter
Second Public Test of v.7.0
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25.11.2011 15:50:21
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128237

Vallter: Test server is down for unscheduled maintenance


Vallter
Second Public Test of v.7.0
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25.11.2011 15:19:47
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128211

Vallter: Test server should be up now.


Tanitha
Record and Playback Feature.
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25.11.2011 14:28:10
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Record and Playback Feature.
Link on message: #1128175

Tanitha: Record and Playback Feature.. Please feel free to provide feedback on the new replay system.
Thanks
Tan.


ARGO
How long will it take to get an IS-4?
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25.11.2011 14:24:29
 
Subject: New Players\Newcomers' Forum\How long will it take to get an IS-4?
Link on message: #1128172

View PostNytherr, on Nov 19 2011 - 05:40, said: How long will it take to get an IS-4 if I play standard and premium account, at least 1 - 2 hours at weekdays, 2 - 8 hours on weekends?
And another question:
When will be the revision of the USSR Heavy Tanks line?

ARGO: You may want to get aquanted with the tiers in between where you are and where you want to be so you can fully master those higher tier tanks. Those lower tiers really prepare you for whats to come and I for one would be inept in my job if I didn't tell you to seriously take your time and learn all the ins and outs of the inbetween tiers so you can fully utilize the skills needed to mature into a higher tier tank because higher tier always come at a cost that sometimes if unprepared can really sour the whole experience for players racing up the trees. Good luck my friend and have fun!


Vallter
Second Public Test of v.7.0
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25.11.2011 14:21:23
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128167

View Postzionzz, on Nov 25 2011 - 13:15, said: What is battle level?

Vallter: This means the Tier spreading in the match. So these tanks won't get in the battle with Tier 2-3 tanks.


ARGO
Am I good enough to be in a clan?
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25.11.2011 14:17:54
 
Subject: New Players\Newcomers' Forum\Am I good enough to be in a clan?
Link on message: #1128159

View PostGnash, on Nov 24 2011 - 17:22, said: Do you think I am good enough to be a part of a clan?

ARGO: Without even looking at your stats I would tell you that if your even contemplating that query then...yes you are. Anyone who self evaluates themselves is worthy simply because you show that you are the type of person that will try hard and are team orientated and most clans seem to like people who are willing to try hard to succede for the greater victories. Stats can say a lot but it's players who are truly willing to work hard to improve themselves that speak volums. Good luck my friend in your search for a clan and I hope you find a good fit for you.


Vallter
Second Public Test of v.7.0
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25.11.2011 14:11:10
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128149

View PostIamJohnGalt, on Nov 25 2011 - 12:39, said: Removed a conical 7.5 cm gun from both Pz VI Tiger turrets
Does this mean that the Konisch will no longer be on the Tiger at all???
And if thats the case, will the konisch on the 3601 still be nerfed??
I hope the Konisch in its present 6.7 form will be on at least one tank!!! After all, you, WG, are in this for the money, Im in this for the fun, and there is no better fun for me than the 3601 with the konisch gun, which, BTW, I like to spend LOTS of gold on for ammo!!!
Thank You
GALT

Vallter: It's characteristics will slightly change anyway, because now it's performance is much better than counterparts of other nations.

View Postdr_fruitloop, on Nov 25 2011 - 12:47, said: No option to have test in english? Or do we still have to use the temp fix as posted?

Vallter: You are still to use the posted fix. But we will do our best to fix this issue for the test of 7.1!

View Postdidjital, on Nov 25 2011 - 12:54, said: Is the Test Server up? I cant logging in! :blink:

Vallter: No, unfortunately it will be up in 2-3 hours approximately.


ARGO
Veterans Day Charity Drive Update
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25.11.2011 14:05:06
 
Subject: World of Tanks News and Information\News and Information\Veterans Day Charity Drive Update
Link on message: #1128141

ARGO: I truly would like to see more of these events like this in the future for all Vets in all countries, I think it's a fantastic idea and a very good cause. These men and women put and continue to put thier lives on the line for us all and they deserve respect and admiration for thier sacrifices and these kind of events are good for everyone because we all beniifit from them and they help a very worthy cause.
Again thank you to Wargames, Thank you to the players, and thank you all to the Vets and currently serving men and women all over the globe.


Mad_Hatter
Second Public Test of v.7.0
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25.11.2011 12:22:28
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V2)\Second Public Test of v.7.0
Link on message: #1128043

Mad_Hatter: The second public test server of v.7.0 update is now available for the players of the server.
To run the test version, please download the specified 7.0_test_2 update and install it over the first test game client version. The second test of v.7.0 update will end on Wednesday, November 30th.
For safety's sake, the game client and updates must be downloaded from the special section on the official website of World of Tanks only. If you download World of Tanks from other sources, your computer may suffer from viruses and scumware. The development team does not bear responsibility for links, game clients and updates located on off-sites.
Attention! Please, install the test update and the test game client version to the folder, other than the current game client version! Also switch off the game client before installing the update. Only players who have registered prior to November 15th can access public test server.
To run the test, please do the following actions:
1. Download the first test game client version:
Download the update v.7.0 test game client here(2.49 GB)
Download the update v.7.0 test game client torrent file here
2. Download and install over the first test game client version the second test update:
Download the test2 update of 7.0 here(33 MB)
Download the test2 update of 7.0 torrent file here
3. Afterwards select one of the test servers at the launch of the updated test game client version:
W.o.T Common Test I
W.o.T Common Test II
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the public test server of v.7.0 update can be found in the special discussion thread. The discussion of failures and bugs of test update 7.0 is carried out in the special sub-forum only.
Please, mind the peculiarities of the public test server:
Progress received during the first test of 7.0 update won't be transferred to the second test server.
Payments are not accepted on the public test server.
Credit and experience rates for public test server are multiplied 10 times. All players are given 15k gold for testing purposes.
Progress won't be transferred to the main US server.
Some details on changes to take place within World of Tanks with the v.7.0 update release:
- The Personal File of a crew member will not show battle statistics, but a new section “Experience required for the skill growth” will be added, that will denote the amount of experience remaining to the full percent of a promoted skill. Below that, the average experience per battle and an estimated number of battles remaining before you get that percentage.
- Few procedures with the tank crew (in crew's managment) will change: left-click on a tanker’s icon will allow only recruiting of a new crew member. For Personal File view, dismissing or sending to barracks a crew member, right-click on the tanker’s icon and choose the required action (desired option).
- New modes of “team ears” switching. We remind you that “team ears” is an in-battle menu which depicts the lists of the friendly and enemy teams. With the 7.0 update, there will be four different modes for the “ears” menu view, and it will be easier to switch the “ears” mode (by clicking simply on Tab, instead of the previous combination Ctrl + Tab).
- Minimap. One of the main upcoming minimap innovations is the option of its transparency change (Menu => Settings => Game => Transparency of the minimap) and sizing. You can set the hotkeys for the sizing in the settings (Menu => Settings => Controls => Minimap).
- The option of the battle record and replay. The v.7.0 update will give you the opportunity to watch your battles for the detailed analysis or just for fun. To activate the option, go to Menu => Settings => Game and put a mark in the “Record the battle for replay” field. After that, all your battles will be recorded and saved to the folder “replays” the game directory of World of Tanks. The video will be replayed after a double click on it.
List of major changes between the first and the second test versions of 7.0 update:
- Fixed a rare bug with the Tank Company Window disappearance
- Fixed the technical text appearance in invite windows
- Re-worked limitations on vehicle types in Tiered Tank Company battles
- Re-worked models of damaged tanks: VK 3001H, SU-152, АТ-1, VK3001P, VK1602, SU-76, Pz II Luchs, BТ-7, IS-4 (tank is not fully tuned and it has shortcomings)
- Fixed a bug in camouflage of tanks: PzJager I, Object 212, VK 3601 (H), KV.
- Fixed and re-worker models of tanks: A-20, T-32 (suspension crash-model), KV-220, M7, SU-152, T28.
- Fixed the crew personal file display as he is sent to barracks.
- Fixed errors in the Tank Company battle interface associated with Tiered Tank Company battles
- Fixed inability to change the texture quality to "low."
- Fixed the sky translucence through map objects with enabled anti-aliasing regime SSAA + FXAA.
- Fixed garage and store filters.
- Game screenshots can now be saved in a separate folder.
- Fixed RMB context menu in a player battle list.
- Fixed player statistics display for all tanks.
- Fixed dual cursor bug when the connection lost window appears.
- Fixed inability to sell a tank with partially full crew.
- Re-worked characteristics for tanks: the SU-85I, Pz IV Hydraulic, MTLS-1G14.
- Increased minimum battle levels for tanks VK1602 and T-50.
- Removed a conical 7.5 cm gun from both Pz VI Tiger turrets.
- Fixed a bug with inability to reject the invitation from other clusters.
- Fixed loading screen asymmetries in the tank list.
- Fixed a sniper scope appearance while re-playing battle videos.
- Fixed save of screen size settings when using Alt + Enter.
- Fixed appearance of room invitations when “receive invitations from friends only” is on.
- Fixed receiving invitations from players in combat.
- Fixed ability to send invitations to players with "ignore" on.
- Fixed battle chat block while working with a command list.
- Removed ability to ignore the user agreement in a login window.
- Fixed a rare client freeze when trying to connect to a created battle.
- Fixed inability to get into a training room with an invitation.
- Replaced SU-85I engine with StuGIII engine.
- Removed "improved ventilation" module in SPG Gw-Tiger and rebalanced vehicle parameters.
- Fixed tanks falling through an upper part of the bridge on "Marsh" map.
- Fixed "accelerated crew training” check-box disappearance after leaving Tank Company.
- Fixed delay while re-logging from one cluster to another.
- Fixed handling of invitations sent from other clusters.
- Fixed non-stop sound of a base-capture alarm.
- Increased load limit for IS-3 default suspension.
- Fixed a rare error with the game client freeze when entering the garage while updating modules.


GeneralDirection
“Tanksgiving Special” Coming November 24th
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25.11.2011 06:31:14
 
Subject: World of Tanks News and Information\News and Information\“Tanksgiving Special” Coming November 24th
Link on message: #1127565

View PostCobus, on Nov 25 2011 - 03:36, said: Looks like 10% extra on gold purchases as well

GeneralDirection: Yep! Posting a reminder about that tomorrow. It's a separate promotion, but it's ending soon. :)


GeneralDirection
November 2011 Oceanic Challenge
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24.11.2011 22:43:19
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\November 2011 Oceanic Challenge
Link on message: #1126628

GeneralDirection: I wanted to provide an update on this.
After taking the feedback in this thread into account, we are going to make the following ruling:
The tournament is now officially over. There will be no further matches, due to the situation as it has played out with the draw rule.
The placing will be:
Panzac - Drop BearsDHAC 1337ROKA (due to the 2:1 status of the "draw" round)503rd Typhoon Witches
The following teams will receive compensation due to these unusual circumstances:
Panzac - PuzzletimersSP-1B
Moving forward, we will no longer be utilizing the draw rule in future NA server tournaments. For the health of tournament competition, a round will play out until a team wins the required number of battles. In addition, tournaments will no longer be named based on regions, but rather the times they are scheduled.
Our billing support team is out for the Thanksgiving holiday, so we will be awarding prizing on November 28th, 2011.


GeneralDirection
Veterans Day Charity Drive Update
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24.11.2011 22:27:22
 
Subject: World of Tanks News and Information\News and Information\Veterans Day Charity Drive Update
Link on message: #1126604

GeneralDirection: The World of Tanks community comes together in support of the Paralyzed Veterans of America.
Read more!


GeneralDirection
November 2011 Oceanic Challenge
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24.11.2011 21:45:25
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\November 2011 Oceanic Challenge
Link on message: #1126532

View PostRanma, on Nov 24 2011 - 17:56, said: you'd better to wash your foot and take sleep.
the term Oceania in NA server usually is used to decribe Oceania and Asia too.
Furthermore NA office used wrong word 'South-East Asia' which is not entirely including whole part when they mention about Asia. I think NA office has no deep understanding about distinguishment among Pan-Pacific regions.
I've talked about this with COO Marat Karpeka and he said "this is fun part and he will discuss with office later"

GeneralDirection: The times for this tournament were selected based on time zones in Oceania and South East Asia.


GeneralDirection
November 2011 Oceanic Challenge
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24.11.2011 21:32:45
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\November 2011 Oceanic Challenge
Link on message: #1126512

View PostRanma, on Nov 24 2011 - 09:07, said: Ok.
I and my colleagues may join the Korean office later cuz had lot of business contact with Wargaming.net CEO, COO and lot of managers in Korea. At that time, the Oceanic tourney will be moved to Asian cluster and someone in the office would manage the system.
There are numorous tourneys and professional leagues in Korea, and nobody sets up the rule like this. There are no 3 game winners, so superior 2 teams are dismissed from tourney. Do you think this is reasonable? 2 qualified teams just lost their chance for higher ground cuz they did not make 3 wins. I read the announcement about E-sports managers wanted in news section, and really want to ask about E-sports system management.
I even can't find where is the rule book & no announcement about the rule b4 tourney started. You just hide everything from participants and now claim everything is OK.
To make things reasonble, it would be better to ignore 3 win rules or make rematch for 2 teams. If they fail to get 3 wins again, just promote most won team to higher ground.
I really want to know about what are you thinking about.

GeneralDirection: This has been a standard rule for World of Tanks tournaments for quite a while now. Draws resulted in disqualification for both teams.
However, I'm not a fan of that and will be changing it in future tournaments. This tournament is a good example of why I'm not a fan of the rule.


GeneralDirection
Re-match for 'no result' in first round of NA Challenge
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24.11.2011 21:26:47
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\Re-match for 'no result' in first round of NA Challenge
Link on message: #1126502

View PostRedWolfz0r, on Nov 24 2011 - 07:43, said: Just to clear something up, in the suggested resolution to the Oceanian Challenge, the teams that had a 'non result' DON'T get a second chance, the teams that lost to them in the previous round do. Otherwise it would be impossible to determine who should get the prizes for third and fourth place.
Personally I hope they change the rules to remove "no result" altogether. I'm sure most teams would rather play until one team has 3 wins.

GeneralDirection: Yes, if anything has come from this it's that we will no longer take draws into consideration. We're doing away with that rule for future tournaments.


Vallter
You Ask, We Reply #7
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24.11.2011 12:29:43
 
Subject: World of Tanks News and Information\You Ask - We Reply!\You Ask, We Reply #7
Link on message: #1125595

View PostRankor1, on Nov 24 2011 - 01:23, said: "Will you do something about the E-75 front hull armour? It’s almost impossible to hit it with a 260mm penetration gun even though the armour is only 160mm."
"Not just yet, but we will."
Great, there goes the only tier 9 heavy that could face the IS-4. I hate to cry russian bias, as I wholeheartedly believe it is not true, but I am not so sure now...

Vallter: It's an issue in translation and we are deeply sorry for that. There are no plans to change E-75 armor.


Tanitha
Future Updates FAQ
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24.11.2011 10:15:02
 
Subject: World of Tanks News and Information\You Ask - We Reply!\Future Updates FAQ
Link on message: #1125421

Tanitha: Posted Image
FREQUENTLY ASKED QUESTIONS ABOUT FUTURE UPDATES
(From EU server - Thanks to the EU mod team & Berbo for their assistance.)
Here you can find many questions about future updates with developer's answers and also with each question comes a link to the original source.
Source:
- EU Questions & Answers
- You Ask - We Reply! Bulletin 2,4,5,6.
- Overlords Blog
Future Updates
Gameplay
Q: Will you add any obstacles for the cannon? Right now cannon passes through every object.
A: It will be left as it is. If we block cannon or turret with obstacles, the game becomes unplayable.
Source - Link
Q: Will you add in-battle recharging when you run out of shells: the tank will be attackable and immobile, and we will have to get to a safe place to recharge?
A: This option is not planned for adding.
Source - Link
Q: How soon will we see the 30v30 battle mode?
A: The earliest ETA for the 30v30 battle mode is 2012 as the mode is technically complicated, so we cannot give any adequate schedule for its release.
Source - Link
Q: Will you match the tank company battles by tier or other criteria?
A: There will be four divisions of tank company battles: up to tier 10 (included), up to tier 8 (included), up to tier 6 (included), up to tier 4 (included). We will also add special limitations for some types of light tanks and SPGs. Each level of divisions will have a limitation on points number (the total number of tank tiers in a company).
Source - Link
Q: Will you change icons on mini map?
A: We will change the reflective spot and a tank’s view sector within the update v.7.0.
Source - Link
Q: New over target markers of tanks in battle need a lot of readjusting, will you take a look at the user created OTM?
A: Yes, this mod is rather popular we are thinking of officially supporting it.
Source - Link
Q: Will you add spectator mode for CW for other clan members?
A: Of course, the spectator mode will be realized in future, but the number of the viewers will be limited to a certain number per battle.
Source - Link
Q: How long will garage battles last?
A: We expect a round to last for 30 to 40 minutes.
Source - Link
Maps
Q: Will you add the maps with city battles as now we have got just two of them?
A: They are possible to appear, but not soon as their creation requires much time.
Source - Link
Q: Will you add tropic maps?
A: Yes, and some of them are already in development. Probably, we will show you the screenshots soon.
Source - Link
Q: Will you add weather effects like rain, snow,fog, thunder & lightnings?
A: Various weather effects are planned to be added.
Source - Link
Q: They say that you're going to expand some maps. Do you really plan to expand the existing maps?
A: No, the rumors remain rumors as we do not plan the extending of the existing maps at the moment. Nevertheless, we already noted that the big maps will be added in the future.
Source - Link
In-Game Vehicles
Q: Will you add turret turning sounds?
A: Yes, we will add the sound for turret turning in the future.
Source - Link
Q: When multiturrets are coming into the game?
A: Hopefully multi turret support will arrive early next year. Then all tanks thar historically had several turrets will have them enabled.
Source - Link
Q: When will you implement the possibility of using several guns in a tank?
A: Such an option will be added, but not earlier than in 2012.
Source - Link
Q: Will you ever add tier 11 tanks? Or tier 10 for TD's and medium tanks?
A: Tier 11 will not be introduced, but we do discuss implemention of tier 10 TD's and medium tanks.
Source - Link
Q: When will you make VK3601H a heavy tank?
A: As soon as we come to the neat moment when it's applicable.
Source - Link
Q: Will all tanks from countries like Italy, Hungary, Sweden, etc. be available in a single tech tree?
A: It is possible that we will make one mixed tech tree for several European countries
Source - Link
Other
Q: Are there any plans to introduce special auctions to allow players, who have researched tier 10 tanks, to sell them for credits or for Gold to the players, who haven’t still reached them in the Tech Tree?
A: No, there are no plans to add such auctions.
Source - Link
Q: Is it possible, that you allow to transfer gold between players in the future?
A: Possible, but it's not being worked on at present.
Source - Link
Q: Will we be able to record the game video in the free camera mode?
A: We are going to add battles recording and playing in the game client, but not in the free camera mode.
Source - Link
Q: Will you add the opportunity to draw something on mini maps in training rooms?
A: We haven't got plans for such an implementation at the moment.
Source - Link
Q: Will there be a reward for recruiting players to WOT?
A: It's a good social feature, we will think of it.
Source - Link
Q: Will you add passwords for selling tanks?
A: We work on that, cannot promise exact date for now. We are constantly improving our security.
Source - Link


Tanitha
Global Map/Clan Wars FAQ
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24.11.2011 10:12:57
 
Subject: World of Tanks News and Information\You Ask - We Reply!\Global Map/Clan Wars FAQ
Link on message: #1125419

Tanitha: Posted Image
FREQUENTLY ASKED QUESTIONS ABOUT GLOBAL MAP - CLAN WARS
(From EU server - Thanks to the EU mod team & Berbo for their assistance.)
Here you can find questions about the global map with developer's answers and also with each question comes a link to the original source.
Source:
- EU Questions & Answers
- You Ask - We Reply! Bulletin 4,5,6.
- Overlords Blog
Q: When will clan wars leave the beta stage?
A: Clan Wars Beta will last till the Global maps integration.
Source - Link
Q: When we will see the Global map of the whole world?
A: We’re constantly expanding the map and will continue the expansion until Global map reflects the whole world. The release date of the global map depends on various aspects, especially on the number of clans playing on it.
Source - Link
Q: Will we have single Global Map for all three projects (WoT, WoWP, WoB) in the future?
A: At the moment we expect each of the three projects to have its own Clan Wars, but there will be a certain co-relation and influence on each other between them. Now we are discussing such co-relation. As you know, World of Battleships and World of Warplanes are still in development so we shouldn’t give vague promises now.
Source - Link
Q: Will the players from all game regions be able to play on single Global map?
A: Yes, we have the idea in development plans but its implementation requires much work and we cannot give any ETA.
Source - Link
Q: What shall happen after the Global map integration. Will the time zones coincide with the real ones?
A: At the moment the time zones generally coincide with the real ones (except for London, Reykjavik and Lisbon). For example, prime-time in Moscow and Paris differ in 2 hours which is equal to the real time difference, disregarding the time change to standard.
That’s probably the biggest problem that we’ll face when making united Global map as the European countries change time by season, while Russia and Belarus have already rejected the change. Nevertheless, we do have several solutions to the problem at the moment so there’s no need to worry about it.
Source - Link
Q: Will you ever make events on Global map that do not refer to prime-time?
A: There will be events on Global map for sure, but we’ve rescheduled the idea for a better time as now we’re working on other options.
Source - Link
Q: Do you plan to reduce the time between the battles at landing because the current 30 minutes make a battle run till night?
A: Unfortunately, the current time frames are caused by the technical issues and cannot be cut by now.
Source - Link
Q: Will the Global map see 30x30 matches?
A: The 30vs30 mode requires special maps, which are already in the process of creating. They will be added to the Global map when will they be added to the random battle mode.
Source - Link
Q: When you will change position of field commander to the platoon commander?
A: We’ve skipped the issue due to the workload but will try to implement it in the nearest future.
Source - Link
Q: Is there a plan to implement field commander like 16th (non)playing user. So he can organize and instruct team and not to fight his own battle.
A: Planning to enable similar functions (and some others) for commander in CWs and company battles.
Source - Link
Q: What options have you prepared for clan commanders?
A: The commanders entering the battle in the special commander vehicles acquire access to the commander panel, the interface element significantly simplifying the control over the tank company (the division of the company into platoons to set a task to a certain platoon, visual reflecting of the tasks on the minimap and the battle map, commander camera mode allowing view over the whole battle map). Another option is the opportunity to use clan consumables: air raids and artillery barrage from the outwards of the map.
Source - Link
Q: What is actually Fog of War?
A: At the battle beginning on Global map a team won’t see the list of the enemy team. “The right ear” concept (working name, subject to change) will be implemented with the war mist, when the enemy tanks will appear on the list only when they are detected.
Source - Link
Q: What is Tank Freeze/Blocking System?
A: Actually, the blocking system is the following:
Any tank, heavily damaged or destroyed on Global map, cannot partake in the battles of Ultimate Conquest. The freezing time depends on the amount of hits drawn at damaging. But the tank can still partake in other battle modes (random battles, championship matches, and company battles).
Source - Link
Q: How long will tank stay frozen?
A: Depending on tier and type and up to 168 hours.
Source - Link
Q: What effect will have tank freezing on Global map? Will this make strong clans stronger, and weak clans weaker? If no, why not? If yes, why implement it?
A: First of, we are combating the domination of certain vehicles in CWs, it will bring more diversity. Plus we are particularly interested that clans don't have fake members who provide tokens on Global map, but don't participate in battles.
Source - Link
Q: How and when will the diplomacy and alliances be added to the Clan Wars?
A: We cannot give ETA now; all we can say is that the diplomatic act and agreement system is in the process of realization. As far as the “How” aspect is concerned, the whole option is still under construction, its general theme is that the clans will be able to make agreements and create alliances. The latter will be given an official status and will offer multiple benefits for its members.
Source - Link
Q: What can you tell us about the alliance system in detail?
A: Alliances will consist of clans with the similar creating mechanism. Thus, any clan leader, having at least one province on Global map, can create an alliance, as well as any player can create a clan. Other clan leaders can join the alliance, same as the common players join a clan. Clans in an alliance automatically fall within the existing alliance agreements. Besides that, they acquire other unique opportunities. In fact, the allied clans can move their forces through the allied territories only. We are also planning to create coalition ratings and coalition statistics options.
Source - Link
Q: Will we be able to pass a province to allies without a battle?
A: Yes, the option will be added to the game. Moreover, clans will be able to give a province to the enemy as a buy-out.
Source - Link
Q: When will you add the rebellion option in provinces?
A: The option will be added as soon as it is accomplished.
Source - Link
Q: What about the nomad-clan concept?
A: The concept of the nomad-clans is still under consideration. We cannot tell you the implementation date of it as at the moment we are working on other game options.
Source - Link
Q: Will we be able to see enemy's members stats? Like number of matches played on a specific map, number of top players, top vehicles, etc.
A: Yes, the described option is already in the development plans.
Source - Link
Q: What is the general concept of mercenary?
A: Any no-clan player can become a mercenary.
The volunteers are selected for a certain battle randomly among the employed mercenaries.
The mercenary can partake in the matches in three cases:
When he/she is employed by one of the clans
When there’s a rebellion in a province
When a neutral (not attacked) province is attacked
The mercenary can be employed by a clan officer just for partaking in a common battle (a battle to determine the province owner, but not a counter attack) when there are more than 15 chips in battle. The number of mercenaries available for partaking comprises the difference between the currently available chips and 15. I.e. in total, the battle for a province can involve not more than 15 player in team (mercenaries included).
Source - Link
Q: Will there be new battle modes on Global map, such as the ones announced for random battles?
A: When the new battle modes are tested on the random battle mode, they will be added to the clan wars.
Source - Link
Q: Do you plan to add bonuses gained from the captured provinces, for example special medals or banners?
A: No doubt, we will make more bonuses for possessing provinces and they will be more profound than just banners or medals.
Source - Link
Q: Will we see achievements for Clan Wars partaking? (achievements, medals)
A: Yes, sure we will add achievements for clan mates and for partaking in Clan Wars.
Source - Link
Q: Will you add notification option informing the clan mates about the battles?
A: Yes, such option will be added in the future.
Source - Link
Q: Will you add the option of treasury activity logs so that to see the actions executed with the gold (who sent gold to whom), which will be visible at least to the clan masters (commander, deputy commander and treasurer)?
A: The addition is already in our development plans.
Source - Link


Tanitha
Game Mechanics FAQ
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24.11.2011 10:09:53
 
Subject: World of Tanks News and Information\You Ask - We Reply!\Game Mechanics FAQ
Link on message: #1125415

Tanitha: Posted Image
FREQUENTLY ASKED QUESTIONS ABOUT GAME MECHANICS
(From EU server - Thanks to the EU mod team & Berbo for their assistance.)
Here you can find questions with developer's answers and also with each question comes a link to the original source.
Game Mechanics, Battles, SPG/Arty, Matchmaking, Crew and Experience, Equipment and Consumables, Achievements, Clan Logos, Horns etc.
Source:
- EU Questions & Answers
- You Ask - We Reply! Bulletin 4,5,6.
- Overlords Blog
Game Mechanics
Q: Will you remove friendly fire from the game?
A: Not planning to disable FF completely.
Source - Link
Q: What is being done about critical hits?
A: The latest update, which was 6.7, didn't bring any considerable changes to damage mechanics, e.g. 7.0 will change it much more.
Source - Link
Q: What will change in HE mechanics?
A: The change relates to the mechanics that determines armor with minimal thickness within HE cone. The fix will eliminate a number of incredible cases when he damage is inflicted and ensure more accurate he mechanics in general.
Source - Link
Q: When will you return tracers back to the game?
A: We will return the tracers partially with v.7.0 update, but in an updated mode. But the tracers, seen from all in-game tanks, as it used to be, won't return to the game.
Source - Link
Q: What will change with arty tracers? Will enemy arty across the map be able to see it if you have a scout close enough to it? (Even if the arty is not spotted?)
A: SPGs only will be able to see tracers in howitzer (satellite) mode, if the target is within your view range.
Source - Link
Q: When will the new physics arrive?
A: Q1 2012 is the most precise date I can give.
Source - Link
Q: When new physics appear, what shall happen to a tank when it falls into water on Lakeville, for example?
A: It will sink and, thus, be destroyed.
Source - Link
Q: Will the new game physics affect the buildings destruction?
A: The new physics will change the vehicle motion only.
Source - Link
Random Battles, Game Modes
Q: When will arrive new game modes?
A: Not in 7.0. They are planned for 2012.
Source - Link
Q: Will you add Fog of War to random battles?
A: We have no intention to introduce Fog of War in random. It's completely random as it is.
Source - Link
Q: Will you add option to choose maps in rotation?
A: No, but there will be an option to exclude maps from the rotation.
Source - Link
Q: Will you implement "Free Camera mode" for destroyed tanks?
A: No, it's not planned currently.
Source - Link
Q: Does the base barricades destruction influence on base capture?
A: The destruction of base barricades has no influence on the base capture.
Source - Link
Q: Shall we be able to turn on the removed speed governor before the battle starts, when the timer is still ticking?
A: We’re not going to implement this feature.
Source - Link
SPG/Arty
Q: Can you share any updates on what has been discussed internally about SPGs?
A: General matchmaking overhaul is planned for Q1 2012, however certain improvements are likely to come this year. Possible SPG per team limitation is a part of major revision
Source - Link
Q: Will you add arty limit for random battles?
A: This feature definitely wont be added this year and is going to be considered as a part of general matchmaking overhaul in Q1 2012.
Source - Link
Matchmaking
Q: What can you say about increase in waiting time for random battles?
A: Smart match-making implemented some time ago led to certain increase of waiting time. Can't say it is significant, but it exists.
Source - Link
Q: Do you plan to allow matchmaking to take equipment, crew level, and modules fitted into account?
A: Currently the above is not planned, but it is possible especially in terms of guns.
Source - Link
Q: Is MM considering number of battles in a tank?
A: No, matchmaking currently does not take into account previous battles. Though we are thinking of that feature.
Source - Link
Q: Are you satisfied with the changed MM (MatchMaking)? Will we have SPG limit in battle?
A: We are currently analyzing statistics and collecting the feedback. According to these factors we will make conclusions and add necessary changes. Currently we have at least 11 of them planned. Also we won’t add any strict limit for amount of SPGs per battle. But we will take necessary measures to separate the arty in matches and to prevent big amount of SPGs entering 1 battlefield.
Source - Link
Crew and Experience
Q: Will I be able to change my current skills to new ones for free. Or will I have to train the crew from a scratch?
A: In this case, you will be able to change all three skills for free. All experience, received by the tankmen, will be saved and disposable to spend it on learning new skills or store one from the old ones.
Source - Link
Q: How the “skill change” will actually work after we use our free changes?
A: Players will be able to convert current tank crew skills into some kind of “free experience” for gold - such experience can be spent on other skills afterwards.
Source - Link
Q: How many skills will be added? How will they look like?
A: There will be 23 skills added in total, they will vary according to the specialization of the tank crew and will be divided into 2 types: “additional specializations” which will give a certain bonus from the start of crew training and will slightly increase during the whole progress, and “skills” which will be active only with 100% of the crew training.
Source - Link
Q: Will the crew be able to learn a maximum of 3 skills or will they be able to carry on developing skills?
A: Up to 5.
Source - Link
Q: With the new skills, will the amount of experience be decreased to reach 100% in one skill?
A: No, it will still be the same. You need twice much exp to reach 100% in the next skill.
Source - Link
Q: Are you planing to put warning message when you are selling your tank, saying "Do you want to remove crew?"
A: Yes, that would be useful. It's included in 7.0.
Source - Link
Equipment and Consumables
Q: Will we get consumables "stacking"?
A: We decided that "stacking" would lead to certain imbalance, so it's not going to be introduced.
Source - Link
Q: Will you change price of gas consumables? From 5k to 3k like other consumables?
A: Not planning to change the price of credit consumables.
Source - Link
Q: Will the next patch completely overwrite all our current skins back to default?
A: This was covered earlier, customs skins are they are now, won't be available.
Source - Link
Q: How does these camos work, does it affect vehicle's camouflage or it's just a painting on the tank?
A: Camos don't have any effect on performance at the moment.
Source - Link
Q: Will there be a way to review camo schemes on a tank before we buy them?
A: Sure thing there will be a preview option.
Source - Link
Q: What will be the difference between premium and credit camo’s?
A: Camouflage is just another change of vehicle coloring, it’s about appearance but not the gameplay. The difference between the camo's and the so-called “skins’” is that camouflages will be shown to all users and not only to 1 player on his own screen.
Camouflages will be divided into two types, which could be purchased for credits (will last for a certain period of time from 24 hours to 30 days) and for Gold (will last for ever).
Adaptive camouflage that gives a camo bonus won’t be included in 7.0. It will be added with one of the upcoming updates.
Source - Link
Q: Can I unmount the skins for Gold, like modules? Or it is just possible to repaint them?
A: You can repaint them only.
Source - Link
Q: The new camo will be bought per tank separately, or it will be possible to buy a camo for all tanks?
A: For each tank separately.
Source - Link
Q: How many total different camo patterns will be available in this patch?
A: Currently we have 10-12 per vehicle, although it's not finalized yet.
Source - Link
Q: Will you give us another slot for camo?
A: Most likely adaptive camo consumable will require a separate unique slot.
Source - Link
Achievements, Stats, XP
Q: Will you add battle time to post battle statistics?
A: Yes, going to introduce somewhat similar, not only to post battle stats, but also to player stats (like avg battle time and such).
Source - Link
Q: Will we have active garage specifications?
A: Active garage specs that take into account crew progress and modules/consumables will arrive later.
Source - Link
Q: How is possible for two or more players to detect an equal number of enemy vehicles, in excess of 9. With teams of 15 tanks?
A: This is for future when we bring team of 30 into the game.
Source - Link
Q: Will medal get you any bonus on XP gained? True, False?
A: False.
Source - Link
Q: Do I get exp and credits for re-scouting an enemy?
A: According to this - no.
Source - Link
Q: Is there a reward for those players who make all tanks elite?
A: Currently there is no such reward.
Source - Link
Clan Logos
Q: When you implement the clan logos, will I be able to upload my own logo? And can I move it, so that to see both the nation marks and the logo? Can I add some text to it?
A: The players will have the possibility of using the introduced logos only. It will be impossible to move the logo, but you will be able to type some text for the logo.
Source - Link
Q: Will the clan logos be placed on all tanks in a garage? Or shall we do it for each vehicle specifically?
A: It will be possible to put one logo on a vehicle.
Source - Link
Q: Clan logos: will we have logos on tanks in the battle?
A: Yes, the clan logos (as well as others) will be displayed on tanks in battle. The logos will be purchased for gold and placed over the nation marks (stars, crosses, etc.).
Source - Link
Q: Where will be logos and camouflage stored? Will this cause much traffic?
A: They are stored on server. There will be no traffic increase - no worries.
Source - Link
Horns
Q: Will the horns be added with the 7.0 update?
A: Only 1 horn-sound will be added to receive feedback from players about it and to plan the rest sound packs better.
Source - Link
Q: Will the tank be de-camo'ed when using them?
A: The tanks won't be de-camo'ed by the horn use.
Source - Link
Q: If a ignore a tanker, will he still annoy me with his horn?
A: There will be no problem with that as you won't hear the horns coming from the ignored players.
Source - Link
Q: Will a horn de-mask a tank?
A: No, it won't.
Source - Link
AFK
Q: Do you plan any actions against players who leave battle in situation when they will be for sure destroyed?
A: Planning to leave such vehicles in battle, so as enemy team could grab easy exp/credits/kill.
Source - Link


Tanitha
In-Game Vehicles FAQ
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24.11.2011 09:59:33
 
Subject: World of Tanks News and Information\You Ask - We Reply!\In-Game Vehicles FAQ
Link on message: #1125397

Tanitha: Posted Image
FREQUENTLY ASKED QUESTIONS ABOUT IN-GAME VEHICLES (From EU server - Thanks to the EU mods team / Berbo)
Here you can find questions about the in-game vehicles with developer's answers and also with each question comes a link to the original source.
Source:
- EU Questions & Answers
- You Ask - We Reply! Bulletin 4,5,6.
- Overlords Blog
Soviet Tanks

Posted Image
Q: Will IS become IS-1/IS-2 after the revision of USSR tank tree?
A: No, we are not planning such change.
Source - Link
Q: KV-2 will become Tier 6 and KV-1 will have no option for the big turret after the tree revision?
A: Both will remain at tier 5, getting their turrets and guns separated. Plus KV-2 will get lower camo value.
Source - Link
Q: What will change with new gun on T-44?
A: Most likely same specs apart from RoF.
Source - Link
Q: Will IS-7 be able to use the over-turret high calibre machine gun, to for example shoot to MS-1 if someone will be platooned with it as enemy? Should be enough for MS-1.
A: Not planning to enable calibers smaller than 2cm.
Source - Link
Q: Why is IS4 a future tier 10 for the russians?
A: Because IS-4 suits the concept and parameters of heavy-heavy tank, in contrast to heavy-medium.
Source - Link
Q: Will the A-20 get tweaked now that T-50 is there?
A: Tweaks are possible, more likely to T-50 though.
Source - Link
German Tanks

Posted Image
Q: Will there be any buffs/fixes to the VK2801 credit earning potential?
A: No. It's meant to be unprofitable. Just like the other tier 5 LTs.
Source - Link
Q: Is Loewe credit gain nerfed?
No, there was no nerf of Lowe's profitability.
Source - Link
Q: VK3601 in german full tech tree is considered heavy - is it a mistake or it'll be changed in the future?
A: It will be changed to heavy.
Source - Link
Q: Will you fix E-100 rangefiner?
A: Small ears of E-100 will also be reworked into skirt (no damage) type of armor. Supposedly in 7.0.
Source - Link
Q: Will E-50 and E-75 get front transmission?
A: Yes, it is planned that both E-50 and E-75 will get front transmission modules in future, however this won't happen in 7.0
Source - Link
Q: When can we expect some news about upcoming second line of German and Russian td's, especially stug e-100 and su-122-54?.
A: Next year, I think, they have to wait their turn.
Source - Link
Q: Will you change the matchmaking rate for Panzer V/IV and Panzer V/IV Alpha as the vehicles are certainly unfit for action on tier 6?
A: Such a change haven't been discussed or planned yet.
Source - Link
New gun model for E-100 that will arrive in 7.0

Posted Image
Source - Link
United States Tanks

Posted Image
Q: When are u going to remove T29s ears from hitbox?
A: Yes, planning to do so in one of the upcoming updates.
Source - Link
Q: It seems every info about T32 states it has only one loader, why are there two ingame?
A: Yup, real life T32 had only one loader. We might change things with the introduction of M103 and T110.
Source - Link
Q: Will the T30 get the AT variant of the 155mm and will be there be any other changes bar the HP drop?
A: Of course there be changes, might also touch traverse speed, RoF, and other values. This hasn't been considered yet.
Source - Link
Q: When will the Christie tanks come into the game?
A: Haven't specified the time line for them yet. I would not expect them until Q3-Q4 of 2012.
Source - Link
Q: Is there a plan to bridge the "gap" in the second TD line in the ussr tech tree?
A: No such plans so far. http://worldoftanks....sr__full_eu.jpg
Source - Link
Q: Will T32 get intermediate gun too?
A: Being the most powerful tier 8 heavy, T32 doesn't need any changes that will make it even better.
Source - Link
Q: Do you plan to add secondary heavy line in US tank tree?
A. Not planning to introduce secondary heavy line for US.
Source - Link
Q: When will we get the complete American tree with all the premiums and the Cristie tanks?
A: That's difficult. Probably by the end of 2012 or something like that.
Source - Link
Q: Will the new TD lines come after the heavy revision then?
A: Either after or at the same time, this will become clear after the release of French tanks.
source - Link
Q: What revenue can we expect from driving the premium T34?
A: Approx the same level of profitability as other tier 8 premiums.
Source - Link
Q: Will you add back T23 medium tank?
A: Yes, there is such chance. Unfortunately I can't give any details on this at present.
Source - Link
Q: Will the Sherman firefly be of tier 7 or what?
A: We're thinking about the tier it shall have.
Source - Link
French Tanks

Posted Image
Q: When the new French tree is launched, will a free Garage slot come with it? Or will we need to sacrifice a higher tier tank from another faction if all slots are taken?
A: We are thinking of giving one extra slot for your Renault FT.
Source - Link
Q: Can you tell how many exp we will need to go to the French Tiers 10 Heavy? More or less than 700k? Thanks
A: The exact amount has not been decided yet. Approx it will be equal to the amount for other tier 10 tanks.
Source - Link
Q: Will French tiers 10 be able to kill a tiers 9-10 with a single "magazine?" of 6 shoots?
A: It wont be that easy. Internal tests will show however.
Source - Link
Premium Tanks
Q: Currently we can see a gasp in game between tier 2-5 and tier 8 premium tanks. Are there any plans to add tier 6-7 premiums?
A: Yes, we have such plans. We won’t give you any details for now, but we assure you that the “middle category’”will be filled in.
Source - Link
Q: When can we expect Chinese Type 62? And what tier it will be?
A: My personal estimation would be tier 6-7 medium. Q1 2012.
Source - Link
Q: Are there any plans to add premiums SPGs? If yes, which will you add first?
A: Yes, we have such plans. The first one will probably be 10.5cm leFH18 B2.
Source - Link


GeneralDirection
M3 Stuart All Star Event
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24.11.2011 07:37:41
 
Subject: World of Tanks News and Information\News and Information\M3 Stuart All Star Event
Link on message: #1125114

GeneralDirection: Darn, I had a REALLY good battle on my M3 today for the 3x victory. Missed out on Top Gun by one kill though. :(
Well, I guess I can't participate anyway... Posted Image


Tanitha
[Bug] - Bug trying to open pesonal case of crew
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24.11.2011 04:21:33
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test)\Public Test v7.0 - Bug Reporting\[Bug] - Bug trying to open pesonal case of crew
Link on message: #1124656

View PostCarnaxus, on Nov 23 2011 - 10:42, said: Congratulations, you just linked to the same thread you posted in... :blink:

Tanitha: No, threads that are the same are merged. His link was valid when he posted his link.
/Tan.


Tanitha
[Insufficient Info] - map looked like glass
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24.11.2011 04:13:45
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test)\Public Test v7.0 - Bug Reporting\[Insufficient Info] - map looked like glass
Link on message: #1124629

View PostDasWarlock, on Nov 23 2011 - 04:40, said: there is a few bugs
1 in a map it looked like glass on the ground i think it was just a glitch
2 im not getting the names of the maps while the countdown clock is counting down sometimes on the loading screen too.
3 cant sell any tanks working to resole that now if i do ill remove the post

Tanitha: 1. Insufficient info.
2. Due to no language pack for english for 7.0 yet.
3. Due to copying the wrong english files from 6.7 -> 7.0


GeneralDirection
November 2011 Oceanic Challenge
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24.11.2011 04:04:43
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\November 2011 Oceanic Challenge
Link on message: #1124601

GeneralDirection: Alright, I'm heading out. I'll be back online when I get home to check feedback.


Tanitha
[Not A Bug] - what happened to adaptive skins camoflage ?
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24.11.2011 04:03:20
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test)\Public Test v7.0 - Bug Reporting\[Not A Bug] - what happened to adaptive skins camoflage ?
Link on message: #1124596

View Postrckgunny, on Nov 22 2011 - 21:13, said: the devs said the skins would be adaptive to the different battlefields , i don't see it in the update.so what happened?

Tanitha: Hi rckgunny,
As far as I'm aware, its rescheduled for 7.1 unfortunately.
But we need to wait for further updates.
Tan.


GeneralDirection
November 2011 Oceanic Challenge
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24.11.2011 03:57:21
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\November 2011 Oceanic Challenge
Link on message: #1124585

View PostTrozOz, on Nov 24 2011 - 02:54, said: Perhaps a solution to get around this is to guarantee the current 'winners' the 8000 gold each that first place was to receive. Then hold the 'playoffs' to get a solution that 'feels right' and award prizes accordingly. If the current winners get first place, there's no harm done. If they don't (especially if its because their team can't make the new, last minute timings due to work or other real life concerns etc) then they aren't disadvantaged by the sudden change of rules. At worse, it simply 'costs' wargaming a few thousand gold - something that doesn't actually cost them anything to make anyway.
A question though - what are your plans if the same situation happens again - namely when one team progresses and the other two teams draw? Perhaps for probity purposes it might be worth posting up the rules etc prior to the round commencing this time.

GeneralDirection: In this particular case, we'll probably go with RedWolfz0r's suggestion of just letting them play until someone has 3 wins. Or at least setting the max number of battles to an amount that allows for a reasonable number of draws.


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November 2011 Oceanic Challenge
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24.11.2011 03:52:14
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\November 2011 Oceanic Challenge
Link on message: #1124567

GeneralDirection: So, right now we have this. I'm going home soon but will check from home to see feedback on this current proposal. I was considering giving ROKA and 503rd Typhoon Witches a rematch, but that defeats the purpose of the draw rule to begin with. Teams that draw, based on the rule, should be eliminated. However, I would still like to see someone get the gold for third and fourth places, so I'm open to suggestions here.
Panzac - Drop Bears -- first place
DHAC - 1337 -- second place
November 25thMatch between SP-1B and Panzac - PuzzletimersWinning team takes third placeLosing team takes fourth place


GeneralDirection
November 2011 Oceanic Challenge
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24.11.2011 03:50:41
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\November 2011 Oceanic Challenge
Link on message: #1124562

View PostRedWolfz0r, on Nov 24 2011 - 02:49, said: Edit: nm out of date

GeneralDirection: No, after seeing your post I agree with you.


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