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Subject: 7.2 Preview: Crew Skills
Link on message: #1473475
ed_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch
is on the open test server.
Link on message: #1473475
ed_anger, on Feb 22 2012 - 19:16, said: people will no doubt post info on skill usefulness once the patch
is on the open test server.Vallter:
They should only take in count that skills work will be tuned on the Common Test. So their work should probably change.
They should only take in count that skills work will be tuned on the Common Test. So their work should probably change.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473464
Amonk, on Feb 22 2012 - 19:09, said: Will autoloaders be able to make full use of the Hunch perk?
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473464
Amonk, on Feb 22 2012 - 19:09, said: Will autoloaders be able to make full use of the Hunch perk?Vallter: We are currently considering different variants, but none of them
could actually give the skill a full load.
According to current test versions:
1)It will load only 1 round
2)It will have lower chances to load it.
If we state that it will be X% of chance for Patton, then it will be (X / 6)% of chance for Bat.Chat.
3)French crews won't be able to learn it at all.
According to current test versions:
1)It will load only 1 round
2)It will have lower chances to load it.
If we state that it will be X% of chance for Patton, then it will be (X / 6)% of chance for Bat.Chat.
3)French crews won't be able to learn it at all.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473464
Amonk, on Feb 22 2012 - 19:09, said: Will autoloaders be able to make full use of the Hunch perk?
Link on message: #1473464
Amonk, on Feb 22 2012 - 19:09, said: Will autoloaders be able to make full use of the Hunch perk?Vallter:
We are currently considering different variants, but none of them could actually give the skill a full load.
According to current test versions:
1)It will load only 1 round
2)It will have lower chances to load it.
If we state that it will be X% of chance for Patton, then it will be (X / 6)% of chance for Bat.Chat.
3)French crews won't be able to learn it at all.
We are currently considering different variants, but none of them could actually give the skill a full load.
According to current test versions:
1)It will load only 1 round
2)It will have lower chances to load it.
If we state that it will be X% of chance for Patton, then it will be (X / 6)% of chance for Bat.Chat.
3)French crews won't be able to learn it at all.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473464
Amonk, on Feb 22 2012 - 19:09, said: Will autoloaders be able to make full use of the Hunch perk?
Link on message: #1473464
Amonk, on Feb 22 2012 - 19:09, said: Will autoloaders be able to make full use of the Hunch perk?Vallter:
We are currently considering different variants, but none of them could actually give the skill a full load.
According to current test versions:
1)It will load only 1 round
2)It will have lower chances to load it.
If we state that it will be X% of chance for Patton, then it will be (X / 6)% of chance for Bat.Chat.
3)French crews won't be able to learn it at all.
We are currently considering different variants, but none of them could actually give the skill a full load.
According to current test versions:
1)It will load only 1 round
2)It will have lower chances to load it.
If we state that it will be X% of chance for Patton, then it will be (X / 6)% of chance for Bat.Chat.
3)French crews won't be able to learn it at all.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473450
Crap_Shoot, on Feb 22 2012 - 19:02, said: Really? We get 22 new skills and each one still will still take
twice as long as the previous? The "perks" are going to be
completely useless unless trained first or maybe second. Which is
bad news for anyone that still wishes to have
repair/camo/firefighting.
And I don't really feel comfortable with having what appears to be a "hitbox skin" skill. I get criticalled enough as is (and nothing is more fun than having a repair/med kit instantly negated by having the same module/crewman knocked out TWICE, am I right?).
Mixed feelings, WG. Mixed feelings.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473450
Crap_Shoot, on Feb 22 2012 - 19:02, said: Really? We get 22 new skills and each one still will still take
twice as long as the previous? The "perks" are going to be
completely useless unless trained first or maybe second. Which is
bad news for anyone that still wishes to have
repair/camo/firefighting.And I don't really feel comfortable with having what appears to be a "hitbox skin" skill. I get criticalled enough as is (and nothing is more fun than having a repair/med kit instantly negated by having the same module/crewman knocked out TWICE, am I right?).
Mixed feelings, WG. Mixed feelings.
Vallter: Because we don't create OP crews which will have to much advantage
in comparison with players, who have played less games.
Also you should to decide, what actually you need. Faster repairs or higher damage, for example. Personally, I don't see any reason to learn firefighting on SPG, for example, or my Ferdinand.
Also could you please tell me, where have you actually seen such skill?
Also you should to decide, what actually you need. Faster repairs or higher damage, for example. Personally, I don't see any reason to learn firefighting on SPG, for example, or my Ferdinand.
Also could you please tell me, where have you actually seen such skill?
Subject: 7.2 Preview: Crew Skills
Link on message: #1473450
Crap_Shoot, on Feb 22 2012 - 19:02, said: Really? We get 22 new skills and each one still will
still take twice as long as the previous? The "perks"
are going to be completely useless unless trained first or maybe
second. Which is bad news for anyone that still wishes
to have repair/camo/firefighting.
And I don't really feel comfortable with having what appears to be a "hitbox skin" skill. I get criticalled enough as is (and nothing is more fun than having a repair/med kit instantly negated by having the same module/crewman knocked out TWICE, am I right?).
Mixed feelings, WG. Mixed feelings.
Link on message: #1473450
Crap_Shoot, on Feb 22 2012 - 19:02, said: Really? We get 22 new skills and each one still will
still take twice as long as the previous? The "perks"
are going to be completely useless unless trained first or maybe
second. Which is bad news for anyone that still wishes
to have repair/camo/firefighting.And I don't really feel comfortable with having what appears to be a "hitbox skin" skill. I get criticalled enough as is (and nothing is more fun than having a repair/med kit instantly negated by having the same module/crewman knocked out TWICE, am I right?).
Mixed feelings, WG. Mixed feelings.
Vallter:
Because we don't create OP crews which will have to much advantage in comparison with players, who have played less games.
Also you should to decide, what actually you need. Faster repairs or higher damage, for example. Personally, I don't see any reason to learn firefighting on SPG, for example, or my Ferdinand.
Also could you please tell me, where have you actually seen such skill?
Because we don't create OP crews which will have to much advantage in comparison with players, who have played less games.
Also you should to decide, what actually you need. Faster repairs or higher damage, for example. Personally, I don't see any reason to learn firefighting on SPG, for example, or my Ferdinand.
Also could you please tell me, where have you actually seen such skill?
Subject: 7.2 Preview: Crew Skills
Link on message: #1473450
Crap_Shoot, on Feb 22 2012 - 19:02, said: Really? We get 22 new skills and each one still will
still take twice as long as the previous? The "perks"
are going to be completely useless unless trained first or maybe
second. Which is bad news for anyone that still wishes
to have repair/camo/firefighting.
And I don't really feel comfortable with having what appears to be a "hitbox skin" skill. I get criticalled enough as is (and nothing is more fun than having a repair/med kit instantly negated by having the same module/crewman knocked out TWICE, am I right?).
Mixed feelings, WG. Mixed feelings.
Link on message: #1473450
Crap_Shoot, on Feb 22 2012 - 19:02, said: Really? We get 22 new skills and each one still will
still take twice as long as the previous? The "perks"
are going to be completely useless unless trained first or maybe
second. Which is bad news for anyone that still wishes
to have repair/camo/firefighting.And I don't really feel comfortable with having what appears to be a "hitbox skin" skill. I get criticalled enough as is (and nothing is more fun than having a repair/med kit instantly negated by having the same module/crewman knocked out TWICE, am I right?).
Mixed feelings, WG. Mixed feelings.
Vallter:
Because we don't create OP crews which will have to much advantage in comparison with players, who have played less games.
Also you should to decide, what actually you need. Faster repairs or higher damage, for example. Personally, I don't see any reason to learn firefighting on SPG, for example, or my Ferdinand.
Also could you please tell me, where have you actually seen such skill?
Because we don't create OP crews which will have to much advantage in comparison with players, who have played less games.
Also you should to decide, what actually you need. Faster repairs or higher damage, for example. Personally, I don't see any reason to learn firefighting on SPG, for example, or my Ferdinand.
Also could you please tell me, where have you actually seen such skill?
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473426
Chamberland, on Feb 22 2012 - 18:37, said: I like the new skills but I am wondering what happens to the skills
that they already learned(at 100%)? I see there are multiple skills
for one crew member, can we have them all if we continue to train
them? Finally can we have more than one perk?(I say this because
there are some useful perks and other not so useful(in most battle
situations).
EGON, on Feb 22 2012 - 18:40, said: anyone see this little guy in there? "Stay tuned for more
information on version 7.2 in the coming weeks."
sounds like it's not coming out this month...
LA_SAC, on Feb 22 2012 - 18:44, said: Where the hell is the T30 to T110 and T34 to M103 skill set? stop
wasting Dev time with this side bar crap and give us the tanks you
promised LAST YEAR!!!
ForcestormX, on Feb 22 2012 - 18:48, said: Could we get a comprehensive guide on crew skills sometime around
the 7.2 release? Including such concepts as training, rough ideas
on effectiveness, whether old skills still retain averaged values
across crew, etc.
While I like some of what I see here, I don't think I'm eager to throw away my camo/repair for any of this and still grind the incredible amounts of xp it would take to get back camo/repair with those new skills active afterwards.
I can't help but feel the new skills are a bit of a trap in a sense, unless total xp values will be much different in 7.2.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473426
Chamberland, on Feb 22 2012 - 18:37, said: I like the new skills but I am wondering what happens to the skills
that they already learned(at 100%)? I see there are multiple skills
for one crew member, can we have them all if we continue to train
them? Finally can we have more than one perk?(I say this because
there are some useful perks and other not so useful(in most battle
situations).Vallter: 1)You will be able to redistribute all XP and learn new skill to
100% immediately.
2)probably, but it will be very-very difficult.
3)Yes, you can.
2)probably, but it will be very-very difficult.
3)Yes, you can.
EGON, on Feb 22 2012 - 18:40, said: anyone see this little guy in there? "Stay tuned for more
information on version 7.2 in the coming weeks."sounds like it's not coming out this month...
Vallter: We have already stated that it won't come out this month, but will
be released in Q1 2012.
Dear players, please, give us time and be patient. 7.2 will have LOTS of changes:
New branch of vehicles,
New US Heavies.
Major MM improvement.
Economics 2.0
And many, many more things. We have not announced all of them since we don't want anything that we announce get later postponed or scheduled to another update. Also we don't want to release unfinished, not balanced and badly working features. That's why we want to do tons and tons of tests even before the Common test.
We ask you for understanding and patience. We will try to keep you up-to-date with all upcoming changes.
Dear players, please, give us time and be patient. 7.2 will have LOTS of changes:
New branch of vehicles,
New US Heavies.
Major MM improvement.
Economics 2.0
And many, many more things. We have not announced all of them since we don't want anything that we announce get later postponed or scheduled to another update. Also we don't want to release unfinished, not balanced and badly working features. That's why we want to do tons and tons of tests even before the Common test.
We ask you for understanding and patience. We will try to keep you up-to-date with all upcoming changes.
LA_SAC, on Feb 22 2012 - 18:44, said: Where the hell is the T30 to T110 and T34 to M103 skill set? stop
wasting Dev time with this side bar crap and give us the tanks you
promised LAST YEAR!!!Vallter: See the above.
ForcestormX, on Feb 22 2012 - 18:48, said: Could we get a comprehensive guide on crew skills sometime around
the 7.2 release? Including such concepts as training, rough ideas
on effectiveness, whether old skills still retain averaged values
across crew, etc.While I like some of what I see here, I don't think I'm eager to throw away my camo/repair for any of this and still grind the incredible amounts of xp it would take to get back camo/repair with those new skills active afterwards.
I can't help but feel the new skills are a bit of a trap in a sense, unless total xp values will be much different in 7.2.
Vallter: It will be only technical one, since there are many variants, each
suitable for specific style of game play. Players have to decide
what they actually want.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473426
Chamberland, on Feb 22 2012 - 18:37, said: I like the new skills but I am wondering what happens to the skills
that they already learned(at 100%)? I see there are multiple skills
for one crew member, can we have them all if we continue to train
them? Finally can we have more than one perk?(I say this because
there are some useful perks and other not so useful(in most battle
situations).
EGON, on Feb 22 2012 - 18:40, said: anyone see this little guy in there? "Stay tuned for
more information on version 7.2 in the coming weeks."
sounds like it's not coming out this month...
LA_SAC, on Feb 22 2012 - 18:44, said: Where the hell is the T30 to T110 and T34 to M103 skill set? stop
wasting Dev time with this side bar crap and give us the tanks you
promised LAST YEAR!!!
ForcestormX, on Feb 22 2012 - 18:48, said: Could we get a comprehensive guide on crew skills sometime around
the 7.2 release? Including such concepts as training, rough ideas
on effectiveness, whether old skills still retain averaged values
across crew, etc.
While I like some of what I see here, I don't think I'm eager to throw away my camo/repair for any of this and still grind the incredible amounts of xp it would take to get back camo/repair with those new skills active afterwards.
I can't help but feel the new skills are a bit of a trap in a sense, unless total xp values will be much different in 7.2.
Link on message: #1473426
Chamberland, on Feb 22 2012 - 18:37, said: I like the new skills but I am wondering what happens to the skills
that they already learned(at 100%)? I see there are multiple skills
for one crew member, can we have them all if we continue to train
them? Finally can we have more than one perk?(I say this because
there are some useful perks and other not so useful(in most battle
situations).Vallter: 1)You will be able to redistribute all XP and learn new skill to
100% immediately.
2)probably, but it will be very-very difficult.
3)Yes, you can.
2)probably, but it will be very-very difficult.
3)Yes, you can.
EGON, on Feb 22 2012 - 18:40, said: anyone see this little guy in there? "Stay tuned for
more information on version 7.2 in the coming weeks."sounds like it's not coming out this month...
Vallter: We have already stated that it won't come out this month, but will
be released in Q1 2012.
Dear players, please, give us time and be patient. 7.2 will have LOTS of changes:
New branch of vehicles,
New US Heavies.
Major MM improvement.
Economics 2.0
And many, many more things. We have not announced all of them since we don't want anything that we announce get later postponed or scheduled to another update. Also we don't want to release unfinished, not balanced and badly working features. That's why we want to do tons and tons of tests even before the Common test.
We ask you for understanding and patience. We will try to keep you up-to-date with all upcoming changes.
Dear players, please, give us time and be patient. 7.2 will have LOTS of changes:
New branch of vehicles,
New US Heavies.
Major MM improvement.
Economics 2.0
And many, many more things. We have not announced all of them since we don't want anything that we announce get later postponed or scheduled to another update. Also we don't want to release unfinished, not balanced and badly working features. That's why we want to do tons and tons of tests even before the Common test.
We ask you for understanding and patience. We will try to keep you up-to-date with all upcoming changes.
LA_SAC, on Feb 22 2012 - 18:44, said: Where the hell is the T30 to T110 and T34 to M103 skill set? stop
wasting Dev time with this side bar crap and give us the tanks you
promised LAST YEAR!!!Vallter: See the above.
ForcestormX, on Feb 22 2012 - 18:48, said: Could we get a comprehensive guide on crew skills sometime around
the 7.2 release? Including such concepts as training, rough ideas
on effectiveness, whether old skills still retain averaged values
across crew, etc.While I like some of what I see here, I don't think I'm eager to throw away my camo/repair for any of this and still grind the incredible amounts of xp it would take to get back camo/repair with those new skills active afterwards.
I can't help but feel the new skills are a bit of a trap in a sense, unless total xp values will be much different in 7.2.
Vallter: It will be only technical one, since there are many variants, each
suitable for specific style of game play. Players have to decide
what they actually want.
Subject: 7.2 Preview: Crew Skills
Link on message: #1473426
Chamberland, on Feb 22 2012 - 18:37, said: I like the new skills but I am wondering what happens to the skills
that they already learned(at 100%)? I see there are multiple skills
for one crew member, can we have them all if we continue to train
them? Finally can we have more than one perk?(I say this because
there are some useful perks and other not so useful(in most battle
situations).
EGON, on Feb 22 2012 - 18:40, said: anyone see this little guy in there? "Stay tuned for
more information on version 7.2 in the coming weeks."
sounds like it's not coming out this month...
LA_SAC, on Feb 22 2012 - 18:44, said: Where the hell is the T30 to T110 and T34 to M103 skill set? stop
wasting Dev time with this side bar crap and give us the tanks you
promised LAST YEAR!!!
ForcestormX, on Feb 22 2012 - 18:48, said: Could we get a comprehensive guide on crew skills sometime around
the 7.2 release? Including such concepts as training, rough ideas
on effectiveness, whether old skills still retain averaged values
across crew, etc.
While I like some of what I see here, I don't think I'm eager to throw away my camo/repair for any of this and still grind the incredible amounts of xp it would take to get back camo/repair with those new skills active afterwards.
I can't help but feel the new skills are a bit of a trap in a sense, unless total xp values will be much different in 7.2.
Link on message: #1473426
Chamberland, on Feb 22 2012 - 18:37, said: I like the new skills but I am wondering what happens to the skills
that they already learned(at 100%)? I see there are multiple skills
for one crew member, can we have them all if we continue to train
them? Finally can we have more than one perk?(I say this because
there are some useful perks and other not so useful(in most battle
situations).Vallter: 1)You will be able to redistribute all XP and learn new skill to
100% immediately.
2)probably, but it will be very-very difficult.
3)Yes, you can.
2)probably, but it will be very-very difficult.
3)Yes, you can.
EGON, on Feb 22 2012 - 18:40, said: anyone see this little guy in there? "Stay tuned for
more information on version 7.2 in the coming weeks."sounds like it's not coming out this month...
Vallter: We have already stated that it won't come out this month, but will
be released in Q1 2012.
Dear players, please, give us time and be patient. 7.2 will have LOTS of changes:
New branch of vehicles,
New US Heavies.
Major MM improvement.
Economics 2.0
And many, many more things. We have not announced all of them since we don't want anything that we announce get later postponed or scheduled to another update. Also we don't want to release unfinished, not balanced and badly working features. That's why we want to do tons and tons of tests even before the Common test.
We ask you for understanding and patience. We will try to keep you up-to-date with all upcoming changes.
Dear players, please, give us time and be patient. 7.2 will have LOTS of changes:
New branch of vehicles,
New US Heavies.
Major MM improvement.
Economics 2.0
And many, many more things. We have not announced all of them since we don't want anything that we announce get later postponed or scheduled to another update. Also we don't want to release unfinished, not balanced and badly working features. That's why we want to do tons and tons of tests even before the Common test.
We ask you for understanding and patience. We will try to keep you up-to-date with all upcoming changes.
LA_SAC, on Feb 22 2012 - 18:44, said: Where the hell is the T30 to T110 and T34 to M103 skill set? stop
wasting Dev time with this side bar crap and give us the tanks you
promised LAST YEAR!!!Vallter: See the above.
ForcestormX, on Feb 22 2012 - 18:48, said: Could we get a comprehensive guide on crew skills sometime around
the 7.2 release? Including such concepts as training, rough ideas
on effectiveness, whether old skills still retain averaged values
across crew, etc.While I like some of what I see here, I don't think I'm eager to throw away my camo/repair for any of this and still grind the incredible amounts of xp it would take to get back camo/repair with those new skills active afterwards.
I can't help but feel the new skills are a bit of a trap in a sense, unless total xp values will be much different in 7.2.
Vallter: It will be only technical one, since there are many variants, each
suitable for specific style of game play. Players have to decide
what they actually want.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473407
StJohns, on Feb 22 2012 - 18:57, said: I can only assume since they are not listed that the current Camo,
Repair, and Fire Extinguishing skills are not going to be used any
more. Is this the case? TDs and Scouts should be worried if they
arent......I find when I play them without repair they take
abnormally long to get back up and running. Quick death for users
of them both.
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473407
StJohns, on Feb 22 2012 - 18:57, said: I can only assume since they are not listed that the current Camo,
Repair, and Fire Extinguishing skills are not going to be used any
more. Is this the case? TDs and Scouts should be worried if they
arent......I find when I play them without repair they take
abnormally long to get back up and running. Quick death for users
of them both.GeneralDirection: They will still exist. The list only includes new skills.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473343
opposum, on Feb 22 2012 - 18:49, said: Yep you got it exactly right, and not only that, the american tanks
will not get the crew skills
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473343
opposum, on Feb 22 2012 - 18:49, said: Yep you got it exactly right, and not only that, the american tanks
will not get the crew skillsGeneralDirection: Hmm, I guess I should tell my M103 gunner about that. He didn't
seem to get the memo.
Subject: All Star #16 Reminder
Link on message: #1473294
Link on message: #1473294
Gaea: Wednesday and Thursday All Star tanks are:
All Star #16MD: Feb 22-23: GW Panther and T-25
News here.
All Star #16MD: Feb 22-23: GW Panther and T-25
News here.
Subject: All Star #16 Reminder
Link on message: #1473294
Link on message: #1473294
Gaea: Wednesday and Thursday All Star tanks are:
All Star #16MD: Feb 22-23: GW Panther and T-25
News here.
All Star #16MD: Feb 22-23: GW Panther and T-25
News here.
Subject:
World of Tanks News and Information\News and Information\7.2 Preview: Crew Skills
Link on message: #1473277
World of Tanks News and Information\News and Information\7.2 Preview: Crew SkillsLink on message: #1473277
Vallter: It will cost the double amount of XP
Subject: 7.2 Preview: Crew Skills
Link on message: #1473277
Link on message: #1473277
Vallter: It will cost the double amount of XP
Subject: 7.2 Preview: Crew Skills
Link on message: #1473277
Link on message: #1473277
Vallter: It will cost the double amount of XP
Subject: Design your own German Armored Vehicle Contest!
Link on message: #1473153
SmilingAlbert, on Feb 22 2012 - 06:46, said: Is it all right if i build mine out of Lego's & take some pics &
send it in?
Ranma, on Feb 22 2012 - 07:50, said: Including a sketch, drawing of 3D render of your tank is a plus
Does it mean If I submit additional 3D render, I'll get plus or additional hand-sketch also will be get plus?
martingalindo, on Feb 22 2012 - 08:02, said: Can i use chasis of a prototype tank?? Or more thinks that german
do in prototypes?
Link on message: #1473153
SmilingAlbert, on Feb 22 2012 - 06:46, said: Is it all right if i build mine out of Lego's & take some pics &
send it in?Gaea:
Yes, as long as you submit a little more than just a picture
Yes, as long as you submit a little more than just a picture
Ranma, on Feb 22 2012 - 07:50, said: Including a sketch, drawing of 3D render of your tank is a plusDoes it mean If I submit additional 3D render, I'll get plus or additional hand-sketch also will be get plus?
Gaea:
Both hand drawn and a 3D render will get an added bonus.
Both hand drawn and a 3D render will get an added bonus.
martingalindo, on Feb 22 2012 - 08:02, said: Can i use chasis of a prototype tank?? Or more thinks that german
do in prototypes?Gaea:
You may use elements from prototype tanks.
You may use elements from prototype tanks.
Subject: Design your own German Armored Vehicle Contest!
Link on message: #1473153
SmilingAlbert, on Feb 22 2012 - 06:46, said: Is it all right if i build mine out of Lego's & take some pics &
send it in?
Ranma, on Feb 22 2012 - 07:50, said: Including a sketch, drawing of 3D render of your tank is a plus
Does it mean If I submit additional 3D render, I'll get plus or additional hand-sketch also will be get plus?
martingalindo, on Feb 22 2012 - 08:02, said: Can i use chasis of a prototype tank?? Or more thinks that german
do in prototypes?
Link on message: #1473153
SmilingAlbert, on Feb 22 2012 - 06:46, said: Is it all right if i build mine out of Lego's & take some pics &
send it in?Gaea:
Yes, as long as you submit a little more than just a picture
Yes, as long as you submit a little more than just a picture
Ranma, on Feb 22 2012 - 07:50, said: Including a sketch, drawing of 3D render of your tank is a plusDoes it mean If I submit additional 3D render, I'll get plus or additional hand-sketch also will be get plus?
Gaea:
Both hand drawn and a 3D render will get an added bonus.
Both hand drawn and a 3D render will get an added bonus.
martingalindo, on Feb 22 2012 - 08:02, said: Can i use chasis of a prototype tank?? Or more thinks that german
do in prototypes?Gaea:
You may use elements from prototype tanks.
You may use elements from prototype tanks.
lord_farquad
Please welcome lord_farquad, the newest member of the Wargaming America Commu...
22.02.2012 06:07:52
Subject: Please welcome lord_farquad, the newest member of the Wargaming America Commu...
Link on message: #1471231
The_Dutch_Oven, on Feb 21 2012 - 20:53, said: But it was in your case it seems. 
Link on message: #1471231
The_Dutch_Oven, on Feb 21 2012 - 20:53, said: But it was in your case it seems. lord_farquad: curses.... he called my bluff http://forum.worldof.../Smile_harp.gif
lord_farquad
Please welcome lord_farquad, the newest member of the Wargaming America Commu...
22.02.2012 06:07:52
Subject: Please welcome lord_farquad, the newest member of the Wargaming America Commu...
Link on message: #1471231
The_Dutch_Oven, on Feb 21 2012 - 19:53, said: But it was in your case it seems. 
Link on message: #1471231
The_Dutch_Oven, on Feb 21 2012 - 19:53, said: But it was in your case it seems. lord_farquad: curses.... he called my bluff http://forum.worldof.../Smile_harp.gif
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Tier One Platooners (2)
Link on message: #1470936
Brawl987, on Feb 21 2012 - 23:11, said: Well, since my first topic of this was totally deleted, I'll keep
my promise to the mods and bring it back up again. Here it is.
Enough of this bringing tier ones into high tier matches. It's annoying, and it is NOT funny. It's just annoying to be a tier eight and have a whole slot wasted by an MS-1 or Leichttraktor. Seriously, something needs to be done about this crap. It is not funny, and it honestly needs to stop. I am following in the footstep of many others, and I will teamkill any tier one in any tier 5+ battle. Ragardless of who your platoonmate is or are. This needs to stop.
World of Tanks Game Discussion\Gameplay Discussion\Tier One Platooners (2)Link on message: #1470936
Brawl987, on Feb 21 2012 - 23:11, said: Well, since my first topic of this was totally deleted, I'll keep
my promise to the mods and bring it back up again. Here it is.Enough of this bringing tier ones into high tier matches. It's annoying, and it is NOT funny. It's just annoying to be a tier eight and have a whole slot wasted by an MS-1 or Leichttraktor. Seriously, something needs to be done about this crap. It is not funny, and it honestly needs to stop. I am following in the footstep of many others, and I will teamkill any tier one in any tier 5+ battle. Ragardless of who your platoonmate is or are. This needs to stop.
ARGO: To put this thread to an end I will simply answer it.....Everyone
has the right to play, It's a free game and not everyone has higher
tiers....yet...If they are doing it as a joke then they are simply
wasting their time getting killed quicker. TKing them only makes
YOU hurt yourself in the long run "getting banned" especially since
there is a system inplace for that. If you feel that strongly about
avoiding that sort of thing, run a company battle and control it
yourself. Advocating TKing can only get YOU banned, re-posting it
over and over will definately get you a ban next time. To make this
short and sweet.....
Please follow ingame and forum rules, This is a warning.
THREAD LOCKED
ARGO
Please follow ingame and forum rules, This is a warning.
THREAD LOCKED
ARGO
Subject: Design your own German Armored Vehicle Contest!
Link on message: #1470347
Link on message: #1470347
Gaea: Learn more about this contest here!
Subject: Design your own German Armored Vehicle Contest!
Link on message: #1470347
Link on message: #1470347
Gaea: Learn more about this contest here!
Subject: MVP: Black Tom
Link on message: #1470169
Link on message: #1470169
Gaea: Probably forum PM as it's easiest for me
I'll see if it's possible to send
off the tracking number to you guys also.
Subject: MVP: Black Tom
Link on message: #1470169
Link on message: #1470169
Gaea: Probably forum PM as it's easiest for me
I'll see if it's possible to send
off the tracking number to you guys also.
Subject: MVP: Black Tom
Link on message: #1468669
Link on message: #1468669
Gaea: For those receiving physical prizes, we are still in the process of
going through the addresses and checking custom issues. As soon as
all the prizes are shipped I will let you know!
Subject: MVP: Black Tom
Link on message: #1468669
Link on message: #1468669
Gaea: For those receiving physical prizes, we are still in the process of
going through the addresses and checking custom issues. As soon as
all the prizes are shipped I will let you know!
Subject: All Star #15 Reminder
Link on message: #1466009
CorsairV, on Feb 21 2012 - 04:15, said: Got one game with the pzjg where I killed 5 tanks and damaged 2
more, then died. Just to verify, that would be
inelegible, right?
Link on message: #1466009
CorsairV, on Feb 21 2012 - 04:15, said: Got one game with the pzjg where I killed 5 tanks and damaged 2
more, then died. Just to verify, that would be
inelegible, right?Gaea: Yes you need to stay alive for the All Stars!
Subject: All Star #15 Reminder
Link on message: #1466009
CorsairV, on Feb 21 2012 - 04:15, said: Got one game with the pzjg where I killed 5 tanks and damaged 2
more, then died. Just to verify, that would be
inelegible, right?
Link on message: #1466009
CorsairV, on Feb 21 2012 - 04:15, said: Got one game with the pzjg where I killed 5 tanks and damaged 2
more, then died. Just to verify, that would be
inelegible, right?Gaea: Yes you need to stay alive for the All Stars!
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1465341
SpectreHD, on Feb 18 2012 - 14:27, said: Vallter baby, me question on the first page has been there for so
long. How goes getting the answer for it? 
And I mirror Troika's question as well. Tamiya is able to get sounds for their RC models of WW2 tanks so I don't see why WG can't.
http://www.youtube.c...h?v=HpCU_Kgiweo
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers AnswersLink on message: #1465341
SpectreHD, on Feb 18 2012 - 14:27, said: Vallter baby, me question on the first page has been there for so
long. How goes getting the answer for it? And I mirror Troika's question as well. Tamiya is able to get sounds for their RC models of WW2 tanks so I don't see why WG can't.
http://www.youtube.c...h?v=HpCU_Kgiweo
Vallter: Please, repost it or send into PM. Just seem to get lost (FYI, I
see 22 pages in this topic -))
Sent answers for reworking to Jinxx. The new YAWR will be probably posted on Wednesday - Thursday. Will contain 1 new tank screenshot, Russian tank Tree changes info, details on M103/T34 and T30/T110 transfer and some more things.
Also we will most probably post an article regarding new skills this week.
Sent answers for reworking to Jinxx. The new YAWR will be probably posted on Wednesday - Thursday. Will contain 1 new tank screenshot, Russian tank Tree changes info, details on M103/T34 and T30/T110 transfer and some more things.
Also we will most probably post an article regarding new skills this week.
Subject:
World of Tanks News and Information\News and Information\200k Facebook Fans!
Link on message: #1465265
Damit_, on Feb 21 2012 - 01:27, said: have to ask why 5.30 - 5 and not 11.30 - 11
Krieg, on Feb 21 2012 - 01:30, said: That is a GREAT idea.
No more parking most
of your garage until the special starts so you don't waste your 1st
victory.
World of Tanks News and Information\News and Information\200k Facebook Fans!Link on message: #1465265
Damit_, on Feb 21 2012 - 01:27, said: have to ask why 5.30 - 5 and not 11.30 - 11GeneralDirection: It's starting at 05:30 so that it starts at the same time globally.
Krieg, on Feb 21 2012 - 01:30, said: That is a GREAT idea. GeneralDirection: I may have jumped the gun here, it sounds like it's not possible
right now to have the reset at the same time as maintenance. But
we're discussing changing the reset time to better accommodate
specials.
Subject:
World of Tanks News and Information\News and Information\200k Facebook Fans!
Link on message: #1465174
jdf4234, on Feb 21 2012 - 01:12, said: Gah, I hope this gets responded to. Don't want to beg though. Any
news on Ode to your Favorite Tank? 
Edbert, on Feb 21 2012 - 01:14, said: 05:30:00 a.m. Wednesday February 22, 2012 in UTC converts to
11:30:00 p.m. Tuesday February 21, 2012 in America/Chicago
I'm curious about one thing I hope someone can answer...
When the daily doubles come out at 6PM local time I need to not play at all until after 11:30 in order to get the 5x or does this event "reset" the stars at 11:30?
World of Tanks News and Information\News and Information\200k Facebook Fans!Link on message: #1465174
jdf4234, on Feb 21 2012 - 01:12, said: Gah, I hope this gets responded to. Don't want to beg though. Any
news on Ode to your Favorite Tank? GeneralDirection: I have to ask Gaea, but I believe those will be sorted this week.

Edbert, on Feb 21 2012 - 01:14, said: 05:30:00 a.m. Wednesday February 22, 2012 in UTC converts to11:30:00 p.m. Tuesday February 21, 2012 in America/Chicago
I'm curious about one thing I hope someone can answer...
When the daily doubles come out at 6PM local time I need to not play at all until after 11:30 in order to get the 5x or does this event "reset" the stars at 11:30?
GeneralDirection: I've put in a request to change the daily double reset based on
feedback.
Subject: Sidi Bou Zid Post meridiem Challenge
Link on message: #1465149
Link on message: #1465149
lord_farquad: The next battles have been scheduled. You can find the battle
schedule here http://worldoftanks....diem_Challenge/
Subject: Sidi Bou Zid Post meridiem Challenge
Link on message: #1465149
Link on message: #1465149
lord_farquad: The next battles have been scheduled. You can find the battle
schedule here http://worldoftanks....diem_Challenge/
Subject:
World of Tanks News and Information\News and Information\200k Facebook Fans!
Link on message: #1465105
mc1fan22, on Feb 21 2012 - 01:08, said: Can somebody please answer if it starts at 5:30am or pm UTC?
World of Tanks News and Information\News and Information\200k Facebook Fans!Link on message: #1465105
mc1fan22, on Feb 21 2012 - 01:08, said: Can somebody please answer if it starts at 5:30am or pm UTC?GeneralDirection: UTC is a 24-hour time format, so 5:30 is AM. 
Subject: Sidi Bou Zid Ante meridiem Challenge
Link on message: #1465093
Link on message: #1465093
lord_farquad: The next battles have been scheduled. You can find the battle
schedule here http://worldoftanks....diem_Challenge/
Subject: Sidi Bou Zid Ante meridiem Challenge
Link on message: #1465093
Link on message: #1465093
lord_farquad: The next battles have been scheduled. You can find the battle
schedule here http://worldoftanks....diem_Challenge/
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