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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Major_Rampage
[SIMP] Station
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13.03.2013 18:20:04
 
Subject: [SIMP] Station
Link on message: #3952477

View PostDeusmortis, on Mar 13 2013 - 10:56, said: Promise you won't revoke my sheriffing privileges if I decide to join in and hunt that TC?

Major_Rampage: Take you best shot!  You sheriff status is safe.  
For now.....


CatStalker
World of Tanks 8.2 Update
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13.03.2013 18:06:06
 
Subject: World of Tanks 8.2 Update
Link on message: #3952341

CatStalker: 8.2 Update Notes
New content:New line of American tanks: light Т21, light Т71, medium Т69, medium Т54E1, heavy T57 (one can start researching this line from the medium М7 tank).
New premium tanks available for purchase: British heavy tank TOG-2 (Tier VI), British TD АТ-15А (Tier VII), French heavy tank 1945 FCM 50t (Tier VIII).
The following maps been reworked to take advantage of the new rendering system: Prokhorovka, Redshire, Erlenberg, Ruinberg
Added the "Patton Valley" achievement for the destruction of 100 M46 Pattons or M48A1 Patton IIIs. After the update's release, all previously destroyed tanks (of this type) will be counted.
Added "Commemoratives" -- achievements without a grade, which can be granted to a number of players several times per battle:
'Lucky' -- Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
'Cool-Headed' -- Survive at least 10 ricochets and non-penetrations in a row from enemy players.
'Spartan' -- Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left, and you have to survive in the battle.
'Ranger' -- Destroy all enemy light tanks (at least three) in the course of one battle.New sounds for when shells hit various landscape objects
New sounds for low-caliber guns.
Increased the radius at which guns can be heard.
Changed the characteristics of gun sounds at greater distances.
Noise of fans was removed from Premium Hangar.
Added Jordanian flag to emblems.
Reworked minimap for Dragon Ridge. Game mechanic changes:Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were previously excluded from the calculation of visibility).
Reduced or completely removed tank vibration when traveling over ruins, rails, and small objects.
Decreased the time of tank stabilization on hillsides.
Patrol Duty achievement is now counted in the Kay's Medal achievement.
The Panther M10 is added to the Hunter achievement.
Steel Wall medal is no longer granted after a death due to suicide.
Brothers In Arms perk now gives a bonus to Mentor perk.
You are no longer able to retrain crewmen to tanks which are researched but are not present in the Garage.
Graphic and technical improvements:
Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
Improved rendering performance of trees and vegetation -- this should reduce loss of FPS in sniper mode when one has a large amount of vegetation on the screen.
Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
Reworked and optimized some destruction effects for buildings and objects.
Added shadows for vehicles in the garage.
Decreased brightness and density of emblems and inscriptions while in postmortem mode. User interface:Module icons will now have an animated repair progress indicator while in battle.
The tank tech tree will be condensed to better fit on the screen.
On the tank tech tree, a flag icon will allow you to return to the nation specific tree from the tank specific tree. This replaces the 'Back to Tech Tree' link.
On the tech tree, the research and credit/gold cost of tanks and their modules will be displayed regardless of whether they've been purchased.
On the tech tree, if there is a shortage of resources or experience, a pop up will show how much experience or credits is still necessary.
On the tech tree, vehicle specific experience has been made more prominent.
Changed armor thickness display (without changing the armoring itself) of the SU-5, T-46, КV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
Restructured the visualization British tank names.
Fully reworked the design of the tank selling window.
Removed display of damage to allies from after-battle statistics.
For postmortem mode:
Fixed drowning indicator display.
Added the display for an 'empty ammo rack'.
Added to the a display for status of tank modules and crew members.The login message "Cannot connect. Connection is blocked by firewall" has been changed to "Unable to connect to the server. Either the server is down for maintenance, or a connection settings check is required."
The old message received when attempting to login with an older version of the client has been changed from "The login packet sent to the server was malformed" to "Error in authorization game server. Your game client version may be outdated or damaged."
The '0' character has been removed from the kill counter displayed on the battle HUD. Instead, a blank space will appear when a player has no kills. Vehicle rebalancing and changes:Fixed small error in armoring (mainly observation devices and settings of TDs and SPGs open turrets/hulls) of the following vehicles:
France: AMX 38, AMX 40, ARL 44, D1, Hotchkiss H35, RenaultFT, Lorraine 39 L AM, Lorraine 40t, AMX 13F3AM, AMX 105AM,
AMX 13-75
Germany: PzKpfw B2 740 (f), E-100, PzKpfw 38H735 (f), Löwe, Leichttraktor, Panther-M10, PzKpfw 38 nA, PzKpfw 38 (t), PzKpfw III/IV, PzKpfw V-IV, PzKpfw VI Tiger, T-15б T-25, VK 1602 Leopard, VK 2801, VK 3001 (H), VK 3001 (P),
VK 3002 (DB), VK 3601 (H), Wespe, Gw Panther, Grille
USA: M18 Hellcat, M36 Jackson, M46 Patton, M48A1 Patton, M5 Stuart, M6A2E1, M26 Pershing, Ram II, M4A3E2, T25/2, T49, T92
USSR:  А-32, М3 Light, IS-6, SU-85I, Т-50-2, Т-34-85, Tetrarch, Object 212, Object 704, S-51The following tanks have been moved to a 16 group armor system: PzKpfw 35 (t), PzKpfw II, PzKpfw III Ausf. A
Renamed the M36 Slugger to M36 Jackson.
Renamed the Churchill premium tank to Churchill III.
Reduced the research cost of the 2x Leyland E164 engine for Matilda tank to 310 experience points.
Increased the research cost of the Churchill tank after the Matilda tank to 11,500 experience points.
The Lowe has been rescaled according to historical references: height increased by 21cm and gun barrel length increased by 10cm.
Load capacity of FV221A suspension of Caernarvon tank changed from 62,000kg to 63,000kg.
Armor penetration of  British APDS Mk. 1T shell of OQF 77mm Gun Mk. II decreased from 226mm to 208mm.
HE Mk. 10T shell added as compatible with Matilda Black Prince tank gun.
The price of M103 tank Continental AV-1790-5B engine changed from 65,500 to 80,000 credits.
Load capacity of T25/2 suspension T25/2T1 suspension chanced from 43,800kg to 43,805kg.
Price of SU-122-44 camouflage patterns decreased by 12%.
SU-101 repairs cost decreased by 9%, profitability increased by 10%.
Fixed the armoring of Matilda tank sides. Now damage is not necessarily dealt upon penetration of spaced armor. Type 59:Increased the traverse speed from 45 to 46 deg/sec.
Reduced the gun dispersion during vehicle rotation by 5%.
Reduced ground resistance by 10%.
Changed the Norinco 12150L engine tier from IX to VIII.
Repair cost of Norinco 12150L engine has been increased by 22%.
Weight of the hull increased from 15,400kg to 16,478kg.
Armoring of the Type 59 turret increased from 104mm to 130mm.
Armoring of the Type 59 hull sides decreased  from 65mm to 60mm.
Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
Increased the tower traverse speed from 45 to 46 deg/sec. Type 62:Load capacity of Type 62 suspension increased from 21,850kg to 24,000kg.
Turning time of Type 62 suspension increased from 45 to 54.
Gun dispersion on move or turning of Type 62 decreased by 16%.
Maneuverability on hard soils decreased on 34%.
Maneuverability on medium soils decreased on 32%.
Maneuverability on hard soft decreased on 23%.
Tier of Norinco 12150L-3 engine changed from VII to V.
Repair cost of Norinco 12150L-3 engine decreased by 56%.
Weight of the tank increased from 7400 to 7860 kg.
Type 62 moved to Tier VII.
Max speed increased from 50 km/h to 60 km/h.
Armoring of the lower front part of Type 62 turret decreased from 50mm to 45mm.
Armoring of Type 62 gun mantlet decreased from 90-115mm to 45mm.
Armoring of Type 62 turret rear side decreased from 32-36mm to 20mm.
Armoring of the top part of Type 62 hull front increased from 25mm to 35mm.
Armoring of the low part of Type 62 hull front increased from 25mm to 30mm.
Armoring of Type 62 hull sides decreased from 25mm to 20mm.
Armoring of Type 62 hull rear increased from 16mm to 20mm.
Armoring of Type 62 suspension increased from 10mm to 25mm.
Aiming time of Type 62-85TS increased from 2.29 sec to 2.3 sec.
Reloading time of Type 62-85TS decreased from 5.71 sec to 5.7 sec.
Dispersion of Type 62-85TS decreased from 0.39m to 0.37m.
Damage dealt by Po-365 shell increased from 160 to 180.
Armor penetration of Po-365 shell increased from 205mm to 250mm.
Damage dealt by Chuan bei-367 shell increased from 160 to 180.
Armor penetration of Chuan bei-367 shell increased from 130mm to 145mm.
Damage dealt by Sha bao-367 shell increased from 280 to 300 mm.
Rotation speed of Type 62 turret increased from 46 degree per second to 48 degree per second
Turret weight increased from 3,000kg to 5,000kg.
Durability increased from 690 to 880. FV215b:Load capacity of FV215b suspension increased from 68,000kg to 73,000kg.
Gun dispersion on move and rotation increased by 25%.
Weight of tank hull increased from 35,270kg to 37,358kg.
Armoring of FV215b turret front increased from 152mm to 254mm.
Armoring of FV215b turret 'cheekbones' increased from 112-130mm to 203-228mm.
Armoring of FV215b turret gun mantlet increased from 200mm to 254mm.
Armoring of FV215b turret sides increased from 89mm to 152.4mm.
Armoring of FV215b turret rear increased from 70mm to 101.6mm.
Commander's hatch armoring increase from 70-112mm to 101.6-152.4mm.
Armoring of top of hull front increased from 130mm to 152.4mm.
Armoring of top sloped side of hull front increased from 51mm to 101.6mm.
Armoring of hull sides increased from 130mm to 152.4mm.
Armoring of hull rear increased from 51mm to 76.2mm.
Reloading time of 120mm Gun L1A1 increased from 7.5 sec. to 8.7 sec.
Dispersion of 120mm Gun L1A1 increased by 14%.
Dispersion of 120mm Gun L1A1 on turret rotation increased by 60%.
Dispersion of 120mm Gun L1A1 increased from 0.32m to 0.33m.
Turret weight changed from 13,800kg to 16,500kg.
Durability decreased from 2,600 to 2,500. IS:Armoring of sides and rear of IS-122 and IS-85 turrets decreased from 100mm to 90mm.
Armoring of gun mantlet of IS-122 and IS-85 turrets decreased from 100mm to 60mm. KV-1S:Armoring of sides and read of KV-85 turret decreased from 100mm to 90mm.
Armoring of gun mantlet of KV-85 turret decreased from 100mm to 60mm.
Armoring of commander's hatch decreased from 100mm to 90mm. Т-34:Armoring of T34 mod. 1942 turret front and gun mantlet decreased from 60mm to 52mm.
Armoring of T34 mod. 1942 turret sides increased from 45mm to 52mm. Fixes:Fixed some hints in the Store.
Fixed incorrect auto-detect of the Texture Quality in the Graphics quality menu.
Fixed some errors in models and textures for the following vehicles: Object 268, Т-46, IS-8, T2 med, FV215b, M36 Jackson, Grille, Tiger II.
Fixed some names for American vehicles.
Fixed mechanics for receiving the "Sniper" achievement. Now shots on platoon mates, which caused no damage, are not counted.
Fixed sudden camera angle change when interacting with other objects (e.g. tanks).
Fixed the bug causing some shells to vanish after penetrating the mantlet striking the gun but not damaging it.
Fixed the bug causing shells to vanish after penetrating spaced armor and rebounding from the main armor.
Fixed "flying" tanks at high ping and significant loss of data packets.
Fixed the display and collision models discrepancy with some buildings and objects.
Fixed displacement and "tugging" of aim in the sniper mode.
Fixed an abnormally high damage from ramming in certain cases.
Fixed a low cost of repair of the tank after drowning.
Fixed the blocking of tank for CW after drowning.
Fixed a bug allowing a destroyed tank to continue gathering XP for spotting enemy vehicles.
Fixed camouflage errors of the Pz V/IV, A-32, M6A2E1 tanks.
Fixed inscriptions and emblems of the KV-5, M5 Stuart tanks.
Fixed incorrect displaying of hit/penetration marks on the KV-1S, Т110Е4.
Fixed incorrect shot effects of the 8.8cm KwK43 L/71 gun for the Tiger tank, 120 mm Gun T122 and 120 mm Gun M58 for the M103 tank.
Fixed incorrect exhaust effect of the В-2К engine for the KV engine.
Fixed the description of the "Top Gun" and "Sniper" achievements requirements.
Fixed the description of the "de Langlade's Medal" achievement.
Fixed the rare issue causing players to be placed into excluded game modes.
Fixed the disappearance burning effects on nearby vehicles.
Fixed the collision models for some buildings and objects.
Fixed the problem of entering 'pre-battle UI' during special battles, which one could leave afterward.
Fixed the discrepancies of W/L ratio percentage in different statistics windows.
Removed the damage dealt to own vehicle form the battle efficiency tab.
Fixed the rare occurence of an ammo rack critical hit not being counted in the after-battle statistics.\
Fixed the erroneous display of an SPG as a Tank on the mini map.
The sniper reticule settings no longer influce the arcade reticule settings.
Fixed some errors in the complaints list of the after-battle statistics.
Fixed an issue with the connection indicator.
Fixed the rare bug allowing a high-speed aim while using auto-aim during a full-stop of the vehicle.


GeneralDirection
Wargaming Road Tour: Upcoming Stops
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13.03.2013 18:04:31
 
Subject: Wargaming Road Tour: Upcoming Stops
Link on message: #3952324

 techrech, on Mar 13 2013 - 01:57, said: I am the manager of a GREAT beach resort AND a WOT player/fan. Trying to find out how to hold a WOT event at our resort. Please let me know who I need to contact. Thanks

GeneralDirection: Contact me please. Can't promise anything but would love to hear from you.


GeneralDirection
Wargaming Road Tour: Upcoming Stops
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13.03.2013 18:04:31
 
Subject: Wargaming Road Tour: Upcoming Stops
Link on message: #3952324

View Posttechrech, on Mar 13 2013 - 01:57, said: I am the manager of a GREAT beach resort AND a WOT player/fan. Trying to find out how to hold a WOT event at our resort. Please let me know who I need to contact. Thanks

GeneralDirection: Contact me please. Can't promise anything but would love to hear from you.


GeneralDirection
Wargaming Road Tour: Upcoming Stops
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13.03.2013 18:04:31
 
Subject: Wargaming Road Tour: Upcoming Stops
Link on message: #3952324

View Posttechrech, on Mar 13 2013 - 01:57, said: I am the manager of a GREAT beach resort AND a WOT player/fan. Trying to find out how to hold a WOT event at our resort. Please let me know who I need to contact. Thanks

GeneralDirection: Contact me please. Can't promise anything but would love to hear from you.


CatStalker
World of Tanks 8.1 Update
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13.03.2013 17:55:58
 
Subject: World of Tanks 8.1 Update
Link on message: #3952244

CatStalker: Final list of changes between 8.1 and 8.0 can be found below.
Content:Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank.
Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT Pz IV Schmalturm
Following maps were reworked and optimized for new render graphics:
Province
El-Halluf
Dragon Ridge
Abbey‘Dragon Ridge’ map re-introduced to random battles
‘Prokhorovka’ Assault map removed
Inscriptions on USSR tanks were reworked for better visibility and entertainment value
Inscriptions of all nations were reworked to be readable from a distance Game Mechanics:Added ability to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates)
‘Insufficient credits’ status added to the module hint
Added the ability for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only the game modes which are selected in platoon creator's options
Adjusted the rate at which the tank burns down for the majority of tanks (minor adjustment)
Added Object 263 to the description of the ‘Lion of Sinai’ achievement Technical Optimization:Many objects on several maps were optimized for new render system
Optimized drawing speed of some small objects
Fixed incorrect brightness effects (too dark or too light) on some maps
Fixed the performance drop for several hardware configurations Fixes:Fixed rare issue which caused player be placed into game modes they previously excluded
Fixed the situation where selecting one of the game modes to be excluded caused the player to be excluded from a non selected game mode (ex: blocking encounter actually blocked assault)
Fixed the bug which launched the tank into the air after it drove inside a bunker
Fixed the errors for certain objects and lighting on maps ‘Ruinberg’, ‘Widepark’, ‘El-Halluf’, ‘Airfield’ and ‘Himmelsdorf’
Removed tank shadow from the garage when the vehicle is still in baltte
Removed gap between tank and surface in standard garage
Fixed mistakes in models for the following vehicles:
Pz IV Schmalturm
SU-122-54
Superpershing
VK 3002 DB, VK 3001(H)Fixed mistakes in display of camouflage patters on SU-100-M1
Fixed incorrect display of emblems and inscriptions on following vehicles:
AMX 13F3AM
D2
SU-122-54
MkVII Tetrarch
VK3601H
Т110Е5
AMX 50 120Fixed the display of the damage panel for SPGs (the display in the lower left of the battle HUD) to show an actual SPG
Fixed the display of SU-122-54 turret armoring
Fixed the slope angle of lower armor plate of IS-7 (changed to historical)
Fixed the slope angle of lower armor plate of IS-3 (changed to historical) as well as bottom armor
Fixed poor visibility of the projectile when firing in sniper mode
Fixed rare "freeze" of the game at start of battle
Fixed rare "freeze" of the game when exiting to garage
Fixed severe FPS drop, which happened 2-3 seconds after entering Sniper
Fixed water display artifacts with enabled antialiasing
Fixed the incorrect re-initialization of dynamic shadows after switching over to the game using Alt+Tab
Fixed the display of grass in Sniper Mode with this option disabled
Fixed rare incorrect interaction between water and fog
Fixed many small interface errors of after battle statistics window
Fixed error of replaying the base capture sound during replay pause
Fixed the rare error with stop of replay reproduction after rewinding
Chat messages returned to replays
Fixed battle replay is not ending when the battle is over
Fixed inability to resume battle recording after turning it on/off
Fixed the incorrect work of minimap in Clan Wars battles (with Fog of War enabled)
Fixed the impossibility to reconnect to Clan Wars battle if replays are enabled
Fixed the memory leak upon radial menu opening
Fixed the update of tank icons in nation tree in research menu
Fixed the incorrect status for researched modules on vehicles that have not yet been researched
Fixed the intersection of ammo rack blow-up icon with damage numbers
Fixed the incorrect sound for hitting a stone surface
Fixed the loading of battle menu where it required two presses of the Esc button
Fixed rare bug with unavailability of mouse cursor in battle menu window
Fixed some small errors in ‘Exterior’ menu window
Fixed some grammar errors in German inscriptions
Fixed the problem of suspension if account was online for more than 25 hours
Fixed incorrect display of penetration mark after ricochet
Fixed the impossibility of taking a screenshot with active battle chat
Fixed the display of 3 types of shells in Garage for tanks which have only 2 types of ammunition
Upon opening the free XP conversion window, any elite vehicle that does not have all of its modules researched due to the addition or change of the vehicle in a previous update will be unchecked by default
Fixed emblem: added Myanmar flag, corrected description for Taiwan flag
Clarified terms for receiving the award "Sentinel"
Fixed hanging up of the camera when giving a command in the Radial Menu
Fixed the missing skill training percentage when choosing a crew member


Yoott
Please Welcome Catstalker to our Community Team
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13.03.2013 15:39:55
 
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3951211

Yoott: WOOHOOO Grats
So when should I send you my list? Its not really too big
We can start with Chapter 1 from Volume 1 of printing 1 version 1.. and we can go from there.......


CatStalker
Please Welcome Catstalker to our Community Team
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13.03.2013 15:31:35
 
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3951158

CatStalker: Thanks for the intro mugsy!  :Smile_glasses:
Yes that is right tankers, I am laying my hammer to rest. It treated me well when I was a GM, however that time has come to an end.
We have both a great game and community and I'm excited to chat on the forums more regularly and take in your feedback and ideas.


dance210
Kharkov Challenge
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13.03.2013 12:15:54
 
Subject: Kharkov Challenge
Link on message: #3950557

View Postdannymathesonnz, on Mar 13 2013 - 10:21, said: thanks wade
still little confused , clan chat box ? do each of us just wait for the special battle which is with platoon random etc to light up then click on it
thx

dance210: A new Special Battles chat will open on the bottom bar (where the Friends list, General chat, Tank Company chat, Clan chat are located) about 10-15 minutes before the battle begins. Open the Special Battles chat; there should be the chat on the left and the description of the battle on the right. Click on the battle description, which should open up a new window with the names of the players.
Once you are in this window, the set up is similar to tank companies. Click to the Ready button to lock in the tank you will be using - your name will turn from red to green. Move the players/tanks who will be part of the battle above the line and wait for the battle to start automatically when the countdown reaches zero.
Any other questions, just ask. Good luck!!! :)


GeneralDirection
World of Tanks sets a new Guinness World Record!
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13.03.2013 07:45:09
 
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949670

View PostHEAT_T, on Mar 13 2013 - 06:04, said: So... why isn't the record 800,000 rather than 190,541?!?!

GeneralDirection: 815k was on the entire RU cluster, which is 6 different servers.


GeneralDirection
World of Tanks sets a new Guinness World Record!
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13.03.2013 07:45:09
 
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949670

View PostHEAT_T, on Mar 13 2013 - 06:04, said: So... why isn't the record 800,000 rather than 190,541?!?!

GeneralDirection: 815k was on the entire RU cluster, which is 6 different servers.


GeneralDirection
World of Tanks sets a new Guinness World Record!
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13.03.2013 07:45:09
 
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949670

View PostHEAT_T, on Mar 13 2013 - 06:04, said: So... why isn't the record 800,000 rather than 190,541?!?!

GeneralDirection: 815k was on the entire RU cluster, which is 6 different servers.


GeneralDirection
World of Tanks sets a new Guinness World Record!
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13.03.2013 07:37:43
 
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949633

View PostHorribad_At_Tanks, on Mar 12 2013 - 16:59, said: Award is pure marketing fluff as the server only has to worry about calculations for 30 players at a time as the rest idle in the chat room portion of the client.
Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.

GeneralDirection: All of the battles being played are handled by the server too. NA peaks at 800 concurrent battles, so multiply that by at least 6x and that's what the RU2 server was dealing with during the record setting peak.
The server isn't just a matchmaker/chat room.


GeneralDirection
World of Tanks sets a new Guinness World Record!
arrow
13.03.2013 07:37:43
 
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949633

View PostHorribad_At_Tanks, on Mar 12 2013 - 16:59, said: Award is pure marketing fluff as the server only has to worry about calculations for 30 players at a time as the rest idle in the chat room portion of the client.
Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.

GeneralDirection: All of the battles being played are handled by the server too. NA peaks at 800 concurrent battles, so multiply that by at least 6x and that's what the RU2 server was dealing with during the record setting peak.
The server isn't just a matchmaker/chat room.


GeneralDirection
World of Tanks sets a new Guinness World Record!
arrow
13.03.2013 07:37:43
 
Subject: World of Tanks sets a new Guinness World Record!
Link on message: #3949633

View PostHorribad_At_Tanks, on Mar 12 2013 - 16:59, said: Award is pure marketing fluff as the server only has to worry about calculations for 30 players at a time as the rest idle in the chat room portion of the client.
Granted there are going to be lots of 30 player calculations but that is easily solved by adding moar servers whilst adding moar players to a fight is another animal altogether.

GeneralDirection: All of the battles being played are handled by the server too. NA peaks at 800 concurrent battles, so multiply that by at least 6x and that's what the RU2 server was dealing with during the record setting peak.
The server isn't just a matchmaker/chat room.


Yoott
Caption Contest #14 (And the Tank Jumped Over the Moon)
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13.03.2013 06:39:41
 
Subject: Caption Contest #14 (And the Tank Jumped Over the Moon)
Link on message: #3949322

Yoott: ATTN FOLKS COME ONE COME ALL
For Felix Baumgartner's next trick he will bring an elephant to space.......


Yoott
FAME!
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13.03.2013 06:32:51
 
Subject: FAME!
Link on message: #3949277

Yoott: Battled against 3BAC in his T-44 and friends tonight
I ended with 3 kills but was for 0 as 3BACs team rolled both sides of the map..
oh well


Major_Rampage
[RELIC] CURRENTLY ENTERTAINING A STALKER
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13.03.2013 06:02:02
 
Subject: [RELIC] CURRENTLY ENTERTAINING A STALKER
Link on message: #3949079

View PostSuperspeed007, on Mar 13 2013 - 05:41, said: do you really wanna submit new players to that level of clubbing? you have seen what i've done with a tetrarch right

Major_Rampage: Tetrarch is a tier 2....  
Numbers are hard.... :Smile_trollface-3:


Major_Rampage
[UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
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13.03.2013 05:59:45
 
Subject: [UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
Link on message: #3949064

View Postraywood, on Mar 13 2013 - 05:10, said: How about just elect the best one from each page and have the community vote?  Split the pages between staffers?
Does random mean that someone could submit anything and have a chance to win?

Major_Rampage: I am going to generate the number randomly but if the post has nothing to do with picture I will skip it.


Major_Rampage
Newest addition to the Game Master team!
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13.03.2013 05:58:02
 
Subject: Newest addition to the Game Master team!
Link on message: #3949053

View PostUS_3rd_Army, on Mar 13 2013 - 01:49, said: cool, for a second i thought you were going to ban me because i stole some of your Troll be gone. When i took it, i noticed you have 100 cases of Troll be gone, why do you have 100 cases of Troll be gone Major? :Smile_trollface-3:   :Smile_glasses:  :Smile_harp:

Major_Rampage: Left overs from the a few threads involving cutlery in the back,   threads about cats,  MLP,  and a clan that if I believe the content of their embassy thread must be made of all Maxim Models....


Major_Rampage
[SIMP] Station
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13.03.2013 04:51:04
 
Subject: [SIMP] Station
Link on message: #3948373

View PostDayus, on Mar 13 2013 - 04:04, said: Sounds fun, the stream link must be posted by Major_Rampage with plenty of notice so everyone will get to watch though.

Major_Rampage: I always stream on:  http://www.twitch.tv/major_rampage_wg
*Shameless Plug*
Follow me on Twitch for notice any time I stream.


Major_Rampage
The Burning Legion Embassy (HavoK, _BAD_ And HavoK Rising)
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13.03.2013 04:45:13
 
Subject: The Burning Legion Embassy (HavoK, _BAD_ And HavoK Rising)
Link on message: #3948284

View PostTaka001, on Mar 13 2013 - 04:03, said: Rampage, why you so sexy?!

Major_Rampage: I blame my parents,  I was just born this way!


Major_Rampage
**** Limericks! Wagging so hard!
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13.03.2013 04:44:28
 
Subject: **** Limericks! Wagging so hard!
Link on message: #3948267

View PostCallMeLeopard, on Mar 13 2013 - 00:43, said: Pray tell where do we go with our writings
I find making these limericks exciting
More interesting than tanks
with the ego's we spank
When we employ our lyrical LIGHTNING!

Major_Rampage: If you read the article from the news
It would provide you with many clues
Send it via emails
Not the mail of the snails
If you don't enter you automatically lose.


Major_Rampage
[RELIC] CURRENTLY ENTERTAINING A STALKER
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13.03.2013 04:39:21
 
Subject: [RELIC] CURRENTLY ENTERTAINING A STALKER
Link on message: #3948189

View PostPanther_Commander, on Mar 13 2013 - 04:01, said: Could you tell us what hour and minute in the video when we kicked your butts?
btw: I wonder why im on the top of your spread sheet...... :Smile_trollface-3:

Major_Rampage: I used www.MWReplays.com and your name was on top...  must be fate.

View PostZeppelinisgod, on Mar 13 2013 - 04:03, said: On it....
This will also do...

Major_Rampage: Looking into this.


Mugsy_
Please Welcome Catstalker to our Community Team
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13.03.2013 04:34:01
 
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3948127

Mugsy_: Tankers!
Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.
He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.
Please join me in welcoming him.


Mugsy_
Please Welcome Catstalker to our Community Team
arrow
13.03.2013 04:34:01
 
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3948127

Mugsy_: Tankers!


Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.

He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.

Please join me in welcoming him.


Mugsy_
Please Welcome Catstalker to our Community Team
arrow
13.03.2013 04:34:01
 
Subject: Please Welcome Catstalker to our Community Team
Link on message: #3948127

Mugsy_: Tankers!


Many of you may already know Catstalker, he is an intelligent, reasonable, all around great guy and we're very lucky to have him joining our Community Team.

He will be here to listen to your concerns, feedback, needs, ideas, etc, and convey them to our development teams. Catstalker will be your advocate and your voice. He will work to both understand and alleviate the things that frustrate you. Our community's input is important to us and we are committed to continually improving the quality of life for everyone here. This is another positive step in that direction.

Please join me in welcoming him.


Yoott
The next "game changing" update ...
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13.03.2013 04:26:11
 
Subject: The next "game changing" update ...
Link on message: #3948026

View PostUpggrade, on Mar 13 2013 - 04:21, said: I would enjoy seeing AI controlled infantry, give them objectives to complete and have the tanks protect/stop them. They would never be able to make it work because of things like artillery and light tanks but it's still be cool.

Yoott: wont happen that will bring the game to a M rating level im pretty sure.. so my guess is wont happen..


Major_Rampage
[RELIC] CURRENTLY ENTERTAINING A STALKER
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13.03.2013 03:49:13
 
Subject: [RELIC] CURRENTLY ENTERTAINING A STALKER
Link on message: #3947479

View Postshaneholl, on Mar 13 2013 - 03:33, said: Also, to Major_Rampage: if you stream your company and you call a battle IOC (military) style, Superspeed007, virusuriv, and myself will only play tier 1's for 3 days (minimum of 20 battles a day), which would be extremely painful. I also may or may not have asked Super or virus about this beforehand.

Major_Rampage: Got a link for reference?  Need to know what I might be getting myself into.  
This what I have done in the past:  http://www.twitch.tv...past_broadcasts

View PostPanther_Commander, on Mar 13 2013 - 03:36, said: First name to be mentioned, eh? I'm honored....

Major_Rampage: Fist name on my spread sheet...   :Smile_honoring:

View PostFamulustheDeus, on Mar 13 2013 - 03:38, said: Careful, if all the other pubs don't keep use from playing you, you might actually have to put your money where your mouth is. :Smile_trollface-3:

Major_Rampage: As The Rock says "Just Bring It!"


Major_Rampage
[SIMP] Station
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13.03.2013 03:44:34
 
Subject: [SIMP] Station
Link on message: #3947413

View PostaLarge2, on Mar 13 2013 - 02:53, said: Sorry, i was calling  :Smile_veryhappy:
should i have told them to stand down ? ;)

Major_Rampage: I would have accepted that senario.

View PostMightyPillow, on Mar 13 2013 - 02:57, said: challenge accepted

Major_Rampage: See you out there!

View PostSpeedWeaponry, on Mar 13 2013 - 03:06, said: lol, Rampage.  How about double or nothing this week?   :Smile_trollface-3:

Major_Rampage: Thunderdome!  Two Tanks Enter!  One Tank Leaves!!  But if you run into us,  deal  1200 a piece on a win,  but nothing on loss.  However when you lose to us you have to do an hour stream with me on Twitch.tv and recite Tank Limericks while playing.


Captain_Judo
Why World of Tanks isn't ready for E-sports
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13.03.2013 03:35:52
 
Subject: Why World of Tanks isn't ready for E-sports
Link on message: #3947318

Captain_Judo: Thanks for the feedback, Beerstein. I appreciate the time you took to post salient points in a constructive manner.


Captain_Judo
Why World of Tanks isn't ready for E-sports
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13.03.2013 03:35:52
 
Subject: Why World of Tanks isn't ready for E-sports
Link on message: #3947318

Captain_Judo: Thanks for the feedback, Beerstein. I appreciate the time you took to post salient points in a constructive manner.


Captain_Judo
Why World of Tanks isn't ready for E-sports
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13.03.2013 03:35:52
 
Subject: Why World of Tanks isn't ready for E-sports
Link on message: #3947318

Captain_Judo: Thanks for the feedback, Beerstein. I appreciate the time you took to post salient points in a constructive manner.


Major_Rampage
[UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
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13.03.2013 03:34:08
 
Subject: [UPDATED 3/13] Caption contest #14 Discussion Thread (Now With Winners)
Link on message: #3947302

View PostDeminobody, on Mar 13 2013 - 03:15, said: Any particular reason for the rule change? I'd bet this helps free up some of that time you spent reading hundreds of entries  :Smile_great:

Major_Rampage: That is the issue that is was taking upwards of 8 hours to be able to process the event,  and read all of the entries.

View PostWii624, on Mar 13 2013 - 03:18, said: I'm not too sure I understand the rules. So you will not be reading any of the entries, just selecting 10 random entries no matter what the content is?

Major_Rampage: Their content will be check to be appropriate to the picture,  and not in violation of the rules.

View PostMisfire42, on Mar 13 2013 - 03:22, said: I'm sure this is much less demanding on you, but as a contest, it's not much fun. Someone's great caption could (and almost definitely will) be ignored in favor of a bad one.

Major_Rampage: it's trying to find a happy balance between how much time it takes, to process the event,  and the effect on the community.  If you have any suggestions I would be glad to hear them.


Captain_Judo
World of Tanks Classic, Season 2
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13.03.2013 03:33:49
 
Subject: World of Tanks Classic, Season 2
Link on message: #3947298

Captain_Judo: The second round groups are officially published. You have 5 days to scout your opponent. Good luck :)


Captain_Judo
World of Tanks Classic, Season 2
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13.03.2013 03:33:49
 
Subject: World of Tanks Classic, Season 2
Link on message: #3947298

Captain_Judo: The second round groups are officially published. You have 5 days to scout your opponent. Good luck :)


Captain_Judo
World of Tanks Classic, Season 2
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13.03.2013 03:33:49
 
Subject: World of Tanks Classic, Season 2
Link on message: #3947298

Captain_Judo: The second round groups are officially published. You have 5 days to scout your opponent. Good luck :)


Captain_Judo
World of Tanks Championship Series: Spring Season (Qualifiers)
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13.03.2013 03:32:25
 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3947278

View Postwril, on Mar 12 2013 - 19:02, said: I'm a bit confused, my team qualified into major league and yet now we are fighting for kudos?

Captain_Judo: No, once your berth is cemented into either the Major League or Minor League, your qualifying tournament is over.

View Postwril, on Mar 13 2013 - 00:55, said: so for teams that are already in major league do we fight this weekend?

Captain_Judo: You'll see that the schedule reserves a full weekend and a half for handling discrepancies. We didn't want to pause tournament play for only two teams at South by Southwest.

View PostPendan, on Mar 12 2013 - 19:28, said: I have not seen this mentioned in this thread so I thought I would point out an additional item making a mess of this tournament. Fulcrum and SIMP were flown out last weekend to compete in a tournament http://worldoftanks....ournament-sxsw/ So it looks like both of their matches were postponed. Congratulations Fulcrum Gaming on your winnings.
What a crazy mess.

Captain_Judo: Mourneblade answered the first part of you question. +1 Mourneblade
As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.

View PostDerminatingAPFDSR, on Mar 12 2013 - 20:18, said: I think that I am able to make sense of what's up there now.  
My question:  Is this likely to postpone the start of the actual season, since there is some catching up to do?
http://worldoftanks....n_(Qualifiers)/

Captain_Judo: Feel free to PM me if you're missing gold. I'll track it down. The other players in this community can attest to that.

View PostLESTAT_SiK, on Mar 12 2013 - 20:42, said: I gotta tell ya.......it states that there are 13 teams already in the majors, which leaves 7 spots. There should have been 16 teams in the majors at this juncture. How in the world is there SEVENTEEN slots filled? Last I checked 16 was half of 32? Furthermore, there is no bracket for the 16 losers from the last round.......and again, why only 3 spots available when there is gonna be clear cut 4 team semifinal?
Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.

Captain_Judo: And I've yet to see credit given to strike white Mei for pulling an upset. On paper, how many would have picked strike white Mei to beat River of Blood? One hell of a win.

View PostOn3Sh0T, on Mar 12 2013 - 21:10, said: You are aware that WG has been running weekend scrimmages of the 7/42 setup for a while now and have been giving gold to the top 4 teams in each division right? And in doing so we drew for 1st place once weekend and never got gold for it.

Captain_Judo: I'll be around this weekend to resolve the draw rule as needed. But if your statement were accurate, we wouldn't have resolved SIMPLISTIC's appeal until after next Friday night.

View PostYoott, on Mar 12 2013 - 21:40, said: but your telling me your team should get a bye into the majors because they are good.....? Go tell any sports league in the world that a top team should just get to go into the championships because they are good.......
they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....

Captain_Judo:

View PostBeerstein, on Mar 13 2013 - 02:19, said: Yeah really disappointed that it took them over a week to disqualify a team causing our win against the last team to be totally nullified, musta been hard on SIMPLISTIC also waiting for that ruling.

Captain_Judo:


Captain_Judo
World of Tanks Championship Series: Spring Season (Qualifiers)
arrow
13.03.2013 03:32:25
 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3947278

View Postwril, on Mar 12 2013 - 18:02, said: I'm a bit confused, my team qualified into major league and yet now we are fighting for kudos?


Captain_Judo:
No, once your berth is cemented into either the Major League or Minor League, your qualifying tournament is over.



View Postwril, on Mar 12 2013 - 23:55, said: so for teams that are already in major league do we fight this weekend?


Captain_Judo:
You'll see that the schedule reserves a full weekend and a half for handling discrepancies. We didn't want to pause tournament play for only two teams at South by Southwest.


View PostPendan, on Mar 12 2013 - 18:28, said: I have not seen this mentioned in this thread so I thought I would point out an additional item making a mess of this tournament. Fulcrum and SIMP were flown out last weekend to compete in a tournament http://worldoftanks....ournament-sxsw/ So it looks like both of their matches were postponed. Congratulations Fulcrum Gaming on your winnings.

What a crazy mess.


Captain_Judo:
Mourneblade answered the first part of you question. +1 Mourneblade

As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.


View PostDerminatingAPFDSR, on Mar 12 2013 - 19:18, said: I think that I am able to make sense of what's up there now.  
My question:  Is this likely to postpone the start of the actual season, since there is some catching up to do?

http://worldoftanks....n_(Qualifiers)/


Captain_Judo:
Feel free to PM me if you're missing gold. I'll track it down. The other players in this community can attest to that.


View PostLESTAT_SiK, on Mar 12 2013 - 19:42, said: I gotta tell ya.......it states that there are 13 teams already in the majors, which leaves 7 spots. There should have been 16 teams in the majors at this juncture. How in the world is there SEVENTEEN slots filled? Last I checked 16 was half of 32? Furthermore, there is no bracket for the 16 losers from the last round.......and again, why only 3 spots available when there is gonna be clear cut 4 team semifinal?

Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.


Captain_Judo:
And I've yet to see credit given to strike white Mei for pulling an upset. On paper, how many would have picked strike white Mei to beat River of Blood? One hell of a win.



View PostOn3Sh0T, on Mar 12 2013 - 20:10, said: You are aware that WG has been running weekend scrimmages of the 7/42 setup for a while now and have been giving gold to the top 4 teams in each division right? And in doing so we drew for 1st place once weekend and never got gold for it.


Captain_Judo:
I'll be around this weekend to resolve the draw rule as needed. But if your statement were accurate, we wouldn't have resolved SIMPLISTIC's appeal until after next Friday night.

View PostYoott, on Mar 12 2013 - 20:40, said: but your telling me your team should get a bye into the majors because they are good.....? Go tell any sports league in the world that a top team should just get to go into the championships because they are good.......

they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....


Captain_Judo:

View PostBeerstein, on Mar 13 2013 - 01:19, said: Yeah really disappointed that it took them over a week to disqualify a team causing our win against the last team to be totally nullified, musta been hard on SIMPLISTIC also waiting for that ruling.


Captain_Judo:


Captain_Judo
World of Tanks Championship Series: Spring Season (Qualifiers)
arrow
13.03.2013 03:32:25
 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #3947278

View Postwril, on Mar 12 2013 - 18:02, said: I'm a bit confused, my team qualified into major league and yet now we are fighting for kudos?


Captain_Judo:
No, once your berth is cemented into either the Major League or Minor League, your qualifying tournament is over.



View Postwril, on Mar 12 2013 - 23:55, said: so for teams that are already in major league do we fight this weekend?


Captain_Judo:
You'll see that the schedule reserves a full weekend and a half for handling discrepancies. We didn't want to pause tournament play for only two teams at South by Southwest.


View PostPendan, on Mar 12 2013 - 18:28, said: I have not seen this mentioned in this thread so I thought I would point out an additional item making a mess of this tournament. Fulcrum and SIMP were flown out last weekend to compete in a tournament http://worldoftanks....ournament-sxsw/ So it looks like both of their matches were postponed. Congratulations Fulcrum Gaming on your winnings.

What a crazy mess.


Captain_Judo:
Mourneblade answered the first part of you question. +1 Mourneblade

As far as elo, there was no elo involved in seeding teams for this qualifier. Elo will have no effect on the pro format.


View PostDerminatingAPFDSR, on Mar 12 2013 - 19:18, said: I think that I am able to make sense of what's up there now.  
My question:  Is this likely to postpone the start of the actual season, since there is some catching up to do?

http://worldoftanks....n_(Qualifiers)/


Captain_Judo:
Feel free to PM me if you're missing gold. I'll track it down. The other players in this community can attest to that.


View PostLESTAT_SiK, on Mar 12 2013 - 19:42, said: I gotta tell ya.......it states that there are 13 teams already in the majors, which leaves 7 spots. There should have been 16 teams in the majors at this juncture. How in the world is there SEVENTEEN slots filled? Last I checked 16 was half of 32? Furthermore, there is no bracket for the 16 losers from the last round.......and again, why only 3 spots available when there is gonna be clear cut 4 team semifinal?

Where in the hell is this extra tam coming from? Alas, one last question......moreso a statement, how in the world is a team like War and Peace, Simp x 2, and several others in the lower leagues? Why have ELO ranking if it isn't going to be used or even considered. GL to the open teams, I am certain there are ROFLSTOMP teams in your future. Same with Minors.


Captain_Judo:
And I've yet to see credit given to strike white Mei for pulling an upset. On paper, how many would have picked strike white Mei to beat River of Blood? One hell of a win.



View PostOn3Sh0T, on Mar 12 2013 - 20:10, said: You are aware that WG has been running weekend scrimmages of the 7/42 setup for a while now and have been giving gold to the top 4 teams in each division right? And in doing so we drew for 1st place once weekend and never got gold for it.


Captain_Judo:
I'll be around this weekend to resolve the draw rule as needed. But if your statement were accurate, we wouldn't have resolved SIMPLISTIC's appeal until after next Friday night.

View PostYoott, on Mar 12 2013 - 20:40, said: but your telling me your team should get a bye into the majors because they are good.....? Go tell any sports league in the world that a top team should just get to go into the championships because they are good.......

they were not 100% and lost... it can happen to the best team in any sport, game anytime, any day....


Captain_Judo:

View PostBeerstein, on Mar 13 2013 - 01:19, said: Yeah really disappointed that it took them over a week to disqualify a team causing our win against the last team to be totally nullified, musta been hard on SIMPLISTIC also waiting for that ruling.


Captain_Judo:


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