Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 8.6 Final Release Notes
Link on message: #4703665
Link on message: #4703665
Laera: If you haven't seen it already, the full update notes are now live!
Grab a cup of coffee and settle in for a lengthy read. Cheers!
Grab a cup of coffee and settle in for a lengthy read. Cheers!
Subject: 8.6 Final Release Notes
Link on message: #4703665
Link on message: #4703665
Laera: If you haven't seen it already, the full update notes are now live!
Grab a cup of coffee and settle in for a lengthy read. Cheers!
Grab a cup of coffee and settle in for a lengthy read. Cheers!
Subject: 8.6 Final Release Notes
Link on message: #4703665
Link on message: #4703665
Laera: If you haven't seen it already, the full update notes are now live!
Grab a cup of coffee and settle in for a lengthy read. Cheers!
Grab a cup of coffee and settle in for a lengthy read. Cheers!
Subject: 8.6 Final Release Notes
Link on message: #4703506
THE_DOCTOR_YOU_NEED, on Jun 18 2013 - 18:29, said: so when is 8.6 is going live?
Link on message: #4703506
THE_DOCTOR_YOU_NEED, on Jun 18 2013 - 18:29, said: so when is 8.6 is going live?
Laera: It should go live on NA servers some time next week. Sorry, but I
can't give you a specific date yet.
In the meantime, we'll soon have a lengthy post for you with all the fine details. I appreciate your patience!
In the meantime, we'll soon have a lengthy post for you with all the fine details. I appreciate your patience!
Subject: 8.6 Final Release Notes
Link on message: #4703506
THE_DOCTOR_YOU_NEED, on Jun 18 2013 - 17:29, said: so when is 8.6 is going live?
Link on message: #4703506
THE_DOCTOR_YOU_NEED, on Jun 18 2013 - 17:29, said: so when is 8.6 is going live?Laera:
It should go live on NA servers some time next week. Sorry, but I can't give you a specific date yet.
In the meantime, we'll soon have a lengthy post for you with all the fine details. I appreciate your patience!
It should go live on NA servers some time next week. Sorry, but I can't give you a specific date yet.
In the meantime, we'll soon have a lengthy post for you with all the fine details. I appreciate your patience!
Subject: 8.6 Final Release Notes
Link on message: #4703506
THE_DOCTOR_YOU_NEED, on Jun 18 2013 - 17:29, said: so when is 8.6 is going live?
Link on message: #4703506
THE_DOCTOR_YOU_NEED, on Jun 18 2013 - 17:29, said: so when is 8.6 is going live?Laera:
It should go live on NA servers some time next week. Sorry, but I can't give you a specific date yet.
In the meantime, we'll soon have a lengthy post for you with all the fine details. I appreciate your patience!
It should go live on NA servers some time next week. Sorry, but I can't give you a specific date yet.
In the meantime, we'll soon have a lengthy post for you with all the fine details. I appreciate your patience!
Subject: Rampage's Ruckus Medium TC: June 21st
Link on message: #4703490
Link on message: #4703490
Major_Rampage: Howdy Tankers!
From 15:00 - 18:00 PDT on Friday June 21st I will be running a Medium Tank Company. Any team that faces us will have a chance to win gold! 500 for a win! 250 for a loss. Nothing for draw!
Last week we went 21-4
"I run Friday Tank Companies destroy tanks and chew bubble gum, and I am all out of bubblegum."
As always you can watch us on http://www.twitch.tv/worldoftanks with a 2 minute delay.
Also if you are streaming while you face our team, and you send me a link to you stream in a PM here on the forums, with the time stamp during the stream which you faced us, you will earn double your winnings.
From 15:00 - 18:00 PDT on Friday June 21st I will be running a Medium Tank Company. Any team that faces us will have a chance to win gold! 500 for a win! 250 for a loss. Nothing for draw!
Last week we went 21-4
"I run Friday Tank Companies destroy tanks and chew bubble gum, and I am all out of bubblegum."
As always you can watch us on http://www.twitch.tv/worldoftanks with a 2 minute delay.
Also if you are streaming while you face our team, and you send me a link to you stream in a PM here on the forums, with the time stamp during the stream which you faced us, you will earn double your winnings.
Subject: Rampage's Ruckus Medium TC: June 21st
Link on message: #4703490
Link on message: #4703490
Major_Rampage: Howdy Tankers!
From 15:00 - 18:00 PDT on Friday June 21st I will be running a Medium Tank Company. Any team that faces us will have a chance to win gold! 500 for a win! 250 for a loss. Nothing for draw!
Last week we went 21-4
"I run Friday Tank Companies destroy tanks and chew bubble gum, and I am all out of bubblegum."
As always you can watch us on http://www.twitch.tv/worldoftanks with a 2 minute delay.
Also if you are streaming while you face our team, and you send me a link to you stream in a PM here on the forums, with the time stamp during the stream which you faced us, you will earn double your winnings.
From 15:00 - 18:00 PDT on Friday June 21st I will be running a Medium Tank Company. Any team that faces us will have a chance to win gold! 500 for a win! 250 for a loss. Nothing for draw!
Last week we went 21-4
"I run Friday Tank Companies destroy tanks and chew bubble gum, and I am all out of bubblegum."
As always you can watch us on http://www.twitch.tv/worldoftanks with a 2 minute delay.
Also if you are streaming while you face our team, and you send me a link to you stream in a PM here on the forums, with the time stamp during the stream which you faced us, you will earn double your winnings.
Subject: Battle of Gazala Challenge
Link on message: #4702817
CrabbyWill, on Jun 18 2013 - 18:41, said: Lots of tier 4 lights were playing last night. Anything going to
happen about that?
Link on message: #4702817
CrabbyWill, on Jun 18 2013 - 18:41, said: Lots of tier 4 lights were playing last night. Anything going to
happen about that?dance210: Did the opposing team captain follow the Challenge Rules and submit a dispute
correctly? If so, then yes, it is very likely that WG will do
something about teams bringing incorrectly tiered tanks. If not,
then I suggest that he/she refreshes themselves on the rules.
As far as I know, they can only limit the tiers to whatever the highest is. It is up to the team(s) to ensure that they bring correctly tiered tanks....or bring the dispute to WG attention per the rules.
As far as I know, they can only limit the tiers to whatever the highest is. It is up to the team(s) to ensure that they bring correctly tiered tanks....or bring the dispute to WG attention per the rules.
Subject: Battle of Gazala Challenge
Link on message: #4702801
CrabbyWill, on Jun 18 2013 - 18:41, said: Lots of tier 4 lights were playing last night. Anything going to
happen about that?
Link on message: #4702801
CrabbyWill, on Jun 18 2013 - 18:41, said: Lots of tier 4 lights were playing last night. Anything going to
happen about that?Captain_Judo: Only if the rules for reporting them are followed.
Subject: Battle of Gazala Challenge
Link on message: #4702801
CrabbyWill, on Jun 18 2013 - 17:41, said: Lots of tier 4 lights were playing last night. Anything going to
happen about that?
Link on message: #4702801
CrabbyWill, on Jun 18 2013 - 17:41, said: Lots of tier 4 lights were playing last night. Anything going to
happen about that?Captain_Judo:
Only if the rules for reporting them are followed.
Only if the rules for reporting them are followed.
Subject: World of Tanks eSports Ranking System
Link on message: #4702786
Xiepher, on Jun 18 2013 - 05:46, said: So maybe I missed it ....is there a link for the current ELO
ratings and team list? And if so how long after the last tournament
does it get updated? - disregard...
Update** ok so if ELO is being phased out why even link this thread in the current Gazala Challenge page.....
Link on message: #4702786
Xiepher, on Jun 18 2013 - 05:46, said: So maybe I missed it ....is there a link for the current ELO
ratings and team list? And if so how long after the last tournament
does it get updated? - disregard...Update** ok so if ELO is being phased out why even link this thread in the current Gazala Challenge page.....
Captain_Judo: A few teams are still participating, so we upheld their seed
request, for the Gazala Challenge, based on their scores.
Seeing as how this thread is a magnet for non-elo related discussion, we'll close this thread until a relevant elo announcement is necessary.
Seeing as how this thread is a magnet for non-elo related discussion, we'll close this thread until a relevant elo announcement is necessary.
Subject: World of Tanks eSports Ranking System
Link on message: #4702786
Xiepher, on Jun 18 2013 - 04:46, said: So maybe I missed it ....is there a link for the current ELO
ratings and team list? And if so how long after the last tournament
does it get updated? - disregard...
Update** ok so if ELO is being phased out why even link this thread in the current Gazala Challenge page.....
Link on message: #4702786
Xiepher, on Jun 18 2013 - 04:46, said: So maybe I missed it ....is there a link for the current ELO
ratings and team list? And if so how long after the last tournament
does it get updated? - disregard...Update** ok so if ELO is being phased out why even link this thread in the current Gazala Challenge page.....
Captain_Judo:
A few teams are still participating, so we upheld their seed request, for the Gazala Challenge, based on their scores.
Seeing as how this thread is a magnet for non-elo related discussion, we'll close this thread until a relevant elo announcement is necessary.
A few teams are still participating, so we upheld their seed request, for the Gazala Challenge, based on their scores.
Seeing as how this thread is a magnet for non-elo related discussion, we'll close this thread until a relevant elo announcement is necessary.
Subject: Battle of Gazala Challenge
Link on message: #4702732
cryotank, on Jun 18 2013 - 08:50, said: not sure why tier 4 TD"S was allowd when you could only use tier 3
arty. of course the tank of choice was the hetzer with the
derp..... and how about that team that sliped in a full team of
luchs and T50's yea i saw a replay from a freind. Hope you get a
life time ban for cheating, WG htf did they pull this off to begin
with? really, did we need to skip days between each round? seems
like a waste of time between rounds to me. see the rest of you in a
couple of days.

Yoott, on Jun 12 2013 - 20:35, said: F.A.Q.
Challenge Rules
Link on message: #4702732
cryotank, on Jun 18 2013 - 08:50, said: not sure why tier 4 TD"S was allowd when you could only use tier 3
arty. of course the tank of choice was the hetzer with the
derp..... and how about that team that sliped in a full team of
luchs and T50's yea i saw a replay from a freind. Hope you get a
life time ban for cheating, WG htf did they pull this off to begin
with? really, did we need to skip days between each round? seems
like a waste of time between rounds to me. see the rest of you in a
couple of days. Captain_Judo: I recommend reading through these links before participating so
that you're not taken by surprise:
Yoott, on Jun 12 2013 - 20:35, said: F.A.Q.Challenge Rules
Captain_Judo:
Subject: Battle of Gazala Challenge
Link on message: #4702732
cryotank, on Jun 18 2013 - 07:50, said: not sure why tier 4 TD"S was allowd when you could only use tier 3
arty. of course the tank of choice was the hetzer with the
derp..... and how about that team that sliped in a full team of
luchs and T50's yea i saw a replay from a freind. Hope you get a
life time ban for cheating, WG htf did they pull this off to begin
with? really, did we need to skip days between each round? seems
like a waste of time between rounds to me. see the rest of you in a
couple of days. 

Yoott, on Jun 12 2013 - 19:35, said: F.A.Q.
Challenge Rules
Link on message: #4702732
cryotank, on Jun 18 2013 - 07:50, said: not sure why tier 4 TD"S was allowd when you could only use tier 3
arty. of course the tank of choice was the hetzer with the
derp..... and how about that team that sliped in a full team of
luchs and T50's yea i saw a replay from a freind. Hope you get a
life time ban for cheating, WG htf did they pull this off to begin
with? really, did we need to skip days between each round? seems
like a waste of time between rounds to me. see the rest of you in a
couple of days. Captain_Judo:
I recommend reading through these links before participating so that you're not taken by surprise:
I recommend reading through these links before participating so that you're not taken by surprise:
Yoott, on Jun 12 2013 - 19:35, said: F.A.Q.Challenge Rules
Captain_Judo:
Subject: event and turnament gold
Link on message: #4701044
Link on message: #4701044
dance210: Talk to Judo or Yoott about the Open League gold.
As for the WoWP gold, it was stated on the WoWP forums that it would take 2 weeks for the gold to be distributed; last I heard it would be in the accounts on July 2.
Here's the link:
http://forum.worldof...-i-get-my-gold/
As for the WoWP gold, it was stated on the WoWP forums that it would take 2 weeks for the gold to be distributed; last I heard it would be in the accounts on July 2.
Here's the link:
http://forum.worldof...-i-get-my-gold/
Subject: 8.6 Final Release Notes
Link on message: #4698129
Blitzkrieger, on Jun 18 2013 - 00:05, said: nothing to make the game more fun no new game mode/s a big -10 to wg and a wonderful new dull patch need coffee the boredom is making me sleepy
Fodder4U, on Jun 18 2013 - 00:06, said: And a few hours after that will come the Official Super Duper Cereal Final Notes
coolstarwarsfan, on Jun 18 2013 - 00:18, said: when do we get our gold from the E3 world of warplanes event??
Mydragonsfly, on Jun 18 2013 - 03:08, said: Laera.... >_>
You seem new, anyways welcome to wot if you weren't welcomed previously.
Link on message: #4698129
Blitzkrieger, on Jun 18 2013 - 00:05, said: nothing to make the game more fun no new game mode/s a big -10 to wg and a wonderful new dull patch need coffee the boredom is making me sleepy
Laera: Oooh coffee sounds pretty good right about now. Mind grabbing me
some too?
Fodder4U, on Jun 18 2013 - 00:06, said: And a few hours after that will come the Official Super Duper Cereal Final Notes
Laera: Extremely Official Super Duper Cereal Final Notes ;)
coolstarwarsfan, on Jun 18 2013 - 00:18, said: when do we get our gold from the E3 world of warplanes event??
Laera: Should be within a week or so. We had a lot of participants and
everything needs to be reviewed by a real live human before it's
finalized.
Mydragonsfly, on Jun 18 2013 - 03:08, said: Laera.... >_>
You seem new, anyways welcome to wot if you weren't welcomed previously.
Laera: Thanks! Just starting to catch my stride. :]
Subject: 8.6 Final Release Notes
Link on message: #4698129
Blitzkrieger, on Jun 17 2013 - 23:05, said: nothing to make the game more fun no new game mode/s a big -10 to
wg and a wonderful new dull patch need coffee the
boredom is making me sleepy
Fodder4U, on Jun 17 2013 - 23:06, said: And a few hours after that will come the Official Super Duper
Cereal Final Notes
coolstarwarsfan, on Jun 17 2013 - 23:18, said: when do we get our gold from the E3 world of warplanes event??
Mydragonsfly, on Jun 18 2013 - 02:08, said: Laera.... >_>
You seem new, anyways welcome to wot if you weren't welcomed previously.
Link on message: #4698129
Blitzkrieger, on Jun 17 2013 - 23:05, said: nothing to make the game more fun no new game mode/s a big -10 to
wg and a wonderful new dull patch need coffee the
boredom is making me sleepyLaera: Oooh coffee sounds pretty good right about now. Mind grabbing me
some too?
Fodder4U, on Jun 17 2013 - 23:06, said: And a few hours after that will come the Official Super Duper
Cereal Final NotesLaera: Extremely Official Super Duper Cereal Final Notes ;)
coolstarwarsfan, on Jun 17 2013 - 23:18, said: when do we get our gold from the E3 world of warplanes event??Laera: Should be within a week or so. We had a lot of participants and
everything needs to be reviewed by a real live human before it's
finalized.
Mydragonsfly, on Jun 18 2013 - 02:08, said: Laera.... >_>You seem new, anyways welcome to wot if you weren't welcomed previously.
Laera: Thanks! Just starting to catch my stride. :]
Subject: 8.6 Final Release Notes
Link on message: #4698129
Blitzkrieger, on Jun 17 2013 - 23:05, said: nothing to make the game more fun no new game mode/s a big -10 to
wg and a wonderful new dull patch need coffee the
boredom is making me sleepy
Fodder4U, on Jun 17 2013 - 23:06, said: And a few hours after that will come the Official Super Duper
Cereal Final Notes
coolstarwarsfan, on Jun 17 2013 - 23:18, said: when do we get our gold from the E3 world of warplanes event??
Mydragonsfly, on Jun 18 2013 - 02:08, said: Laera.... >_>
You seem new, anyways welcome to wot if you weren't welcomed previously.
Link on message: #4698129
Blitzkrieger, on Jun 17 2013 - 23:05, said: nothing to make the game more fun no new game mode/s a big -10 to
wg and a wonderful new dull patch need coffee the
boredom is making me sleepyLaera: Oooh coffee sounds pretty good right about now. Mind grabbing me
some too?
Fodder4U, on Jun 17 2013 - 23:06, said: And a few hours after that will come the Official Super Duper
Cereal Final NotesLaera: Extremely Official Super Duper Cereal Final Notes ;)
coolstarwarsfan, on Jun 17 2013 - 23:18, said: when do we get our gold from the E3 world of warplanes event??Laera: Should be within a week or so. We had a lot of participants and
everything needs to be reviewed by a real live human before it's
finalized.
Mydragonsfly, on Jun 18 2013 - 02:08, said: Laera.... >_>You seem new, anyways welcome to wot if you weren't welcomed previously.
Laera: Thanks! Just starting to catch my stride. :]
Subject: Would like an Official Statement...
Link on message: #4697661
ArrogantWorms, on Jun 18 2013 - 02:29, said: That sums up the WGA presentation.
Looks like Yoott has been drinking the WGA Kool-Aid already.
Link on message: #4697661
ArrogantWorms, on Jun 18 2013 - 02:29, said: That sums up the WGA presentation.Looks like Yoott has been drinking the WGA Kool-Aid already.
Yoott: Actually what I was doing as well as Cat was passing any info onto
you guys as soon as we could get anything about it...we posted what
we were sent at the time, can't do much more then that, honestly I
really wasnt involved in the CW and was trying to help out where I
could .....so I guess I can skip that from now on
CatStalker
Phase 1 (day 1) LZ battles will not count towards the Stage 1 requirements.
18.06.2013 01:28:37
Subject: Phase 1 (day 1) LZ battles will not count towards the Stage 1 requirements.
Link on message: #4696637
Link on message: #4696637
CatStalker: Hey all you tankers involved with clan wars, I know there was a
very specific question being asked this weekend and I was just able
to get a solid answer.
The LZ battles played on the first day during Phase 1 - World Redistribution will NOT count towards the minimum required games to be eligible for an M60 if your clan qualifies for it during this stage.
Only battles that do not result in a technical win/loss, played during the Landlords Phase ( June 11th - 20th), will be considered for the minimum requirements in Stage 1.
I hope this clearly addresses the issue, and I'll try to help with any other questions.
The LZ battles played on the first day during Phase 1 - World Redistribution will NOT count towards the minimum required games to be eligible for an M60 if your clan qualifies for it during this stage.
Only battles that do not result in a technical win/loss, played during the Landlords Phase ( June 11th - 20th), will be considered for the minimum requirements in Stage 1.
I hope this clearly addresses the issue, and I'll try to help with any other questions.
Subject: 8.6 Final Release Notes
Link on message: #4695993
Superspeed007, on Jun 17 2013 - 22:54, said: What happened to the list of changes to the specific arty's and the
actual appendix of credit income changes?
Link on message: #4695993
Superspeed007, on Jun 17 2013 - 22:54, said: What happened to the list of changes to the specific arty's and the
actual appendix of credit income changes?Laera: So I'm waiting on clearance to post the appendix as it's still in
the works. Hold tight, and you should have it soon!
Subject: 8.6 Final Release Notes
Link on message: #4695993
Superspeed007, on Jun 17 2013 - 21:54, said: What happened to the list of changes to the specific arty's and the
actual appendix of credit income changes?
Link on message: #4695993
Superspeed007, on Jun 17 2013 - 21:54, said: What happened to the list of changes to the specific arty's and the
actual appendix of credit income changes?Laera:
So I'm waiting on clearance to post the appendix as it's still in the works. Hold tight, and you should have it soon!
So I'm waiting on clearance to post the appendix as it's still in the works. Hold tight, and you should have it soon!
Subject: 8.6 Final Release Notes
Link on message: #4695993
Superspeed007, on Jun 17 2013 - 21:54, said: What happened to the list of changes to the specific arty's and the
actual appendix of credit income changes?
Link on message: #4695993
Superspeed007, on Jun 17 2013 - 21:54, said: What happened to the list of changes to the specific arty's and the
actual appendix of credit income changes?Laera:
So I'm waiting on clearance to post the appendix as it's still in the works. Hold tight, and you should have it soon!
So I'm waiting on clearance to post the appendix as it's still in the works. Hold tight, and you should have it soon!
Subject: 8.6 Final Release Notes
Link on message: #4695981
lostwingman, on Jun 17 2013 - 22:54, said: These are the Super Final Notes.
Link on message: #4695981
lostwingman, on Jun 17 2013 - 22:54, said: These are the Super Final Notes.Laera: Not to be confused with EXTREMELY Super Final Notes™. ;)
Subject: 8.6 Final Release Notes
Link on message: #4695981
lostwingman, on Jun 17 2013 - 21:54, said: These are the Super Final Notes.
Link on message: #4695981
lostwingman, on Jun 17 2013 - 21:54, said: These are the Super Final Notes.Laera:
Not to be confused with EXTREMELY Super Final Notes™. ;)
Not to be confused with EXTREMELY Super Final Notes™. ;)
Subject: 8.6 Final Release Notes
Link on message: #4695981
lostwingman, on Jun 17 2013 - 21:54, said: These are the Super Final Notes.
Link on message: #4695981
lostwingman, on Jun 17 2013 - 21:54, said: These are the Super Final Notes.Laera:
Not to be confused with EXTREMELY Super Final Notes™. ;)
Not to be confused with EXTREMELY Super Final Notes™. ;)
Subject: 8.6 Final Release Notes
Link on message: #4695966
DEZLOK, on Jun 17 2013 - 22:53, said: ok this was the 2nd time this was posted today...must be minutes
away my guess
Link on message: #4695966
DEZLOK, on Jun 17 2013 - 22:53, said: ok this was the 2nd time this was posted today...must be minutes
away my guessLaera: Sorry about that! There was a little confusion as to who was
posting and where it would live. Should be all cleared up now. :)
Subject: 8.6 Final Release Notes
Link on message: #4695966
DEZLOK, on Jun 17 2013 - 21:53, said: ok this was the 2nd time this was posted today...must be minutes
away my guess
Link on message: #4695966
DEZLOK, on Jun 17 2013 - 21:53, said: ok this was the 2nd time this was posted today...must be minutes
away my guessLaera:
Sorry about that! There was a little confusion as to who was posting and where it would live. Should be all cleared up now. :)
Sorry about that! There was a little confusion as to who was posting and where it would live. Should be all cleared up now. :)
Subject: 8.6 Final Release Notes
Link on message: #4695966
DEZLOK, on Jun 17 2013 - 21:53, said: ok this was the 2nd time this was posted today...must be minutes
away my guess
Link on message: #4695966
DEZLOK, on Jun 17 2013 - 21:53, said: ok this was the 2nd time this was posted today...must be minutes
away my guessLaera:
Sorry about that! There was a little confusion as to who was posting and where it would live. Should be all cleared up now. :)
Sorry about that! There was a little confusion as to who was posting and where it would live. Should be all cleared up now. :)
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4695951
Lert, on Jun 16 2013 - 01:25, said: My majestic lag-induced cliff-dive, for everyone to enjoy:
Link on message: #4695951
Lert, on Jun 16 2013 - 01:25, said: My majestic lag-induced cliff-dive, for everyone to enjoy:Laera: Sing with me now:
and I'm freeeeeeee,
freeeeeeee faaaaaalling!
Good games, all! RIP Lert.
and I'm freeeeeeee,
freeeeeeee faaaaaalling!
Good games, all! RIP Lert.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4695951
Lert, on Jun 16 2013 - 00:25, said: My majestic lag-induced cliff-dive, for everyone to enjoy:
Link on message: #4695951
Lert, on Jun 16 2013 - 00:25, said: My majestic lag-induced cliff-dive, for everyone to enjoy:Laera: Sing with me now:
and I'm freeeeeeee,
freeeeeeee faaaaaalling!
Good games, all! RIP Lert.
and I'm freeeeeeee,
freeeeeeee faaaaaalling!
Good games, all! RIP Lert.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4695951
Lert, on Jun 16 2013 - 00:25, said: My majestic lag-induced cliff-dive, for everyone to enjoy:
Link on message: #4695951
Lert, on Jun 16 2013 - 00:25, said: My majestic lag-induced cliff-dive, for everyone to enjoy:Laera: Sing with me now:
and I'm freeeeeeee,
freeeeeeee faaaaaalling!
Good games, all! RIP Lert.
and I'm freeeeeeee,
freeeeeeee faaaaaalling!
Good games, all! RIP Lert.
Subject: 8.6 Final Release Notes
Link on message: #4695883
Link on message: #4695883
Laera: Changes in SPGs:
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENTIntroduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer.New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armorChanged mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%.Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles.Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced.Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:
VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:
Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENTIntroduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer.New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armorChanged mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%.Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles.Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced.Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:
VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:
Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash
Subject: 8.6 Final Release Notes
Link on message: #4695883
Link on message: #4695883
Laera: Changes in SPGs:
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENT Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’ New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armor Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%. Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles. Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced. Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:
VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:
Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENT Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’ New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armor Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%. Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles. Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced. Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:
VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:
Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash
Subject: 8.6 Final Release Notes
Link on message: #4695883
Link on message: #4695883
Laera: Changes in SPGs:
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENT Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’ New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armor Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%. Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles. Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced. Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:
VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:
Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENT Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’ New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armor Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%. Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles. Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced. Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:
VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:
Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash
Subject: Skirmish 22
Link on message: #4695644
Link on message: #4695644
Captain_Judo: They're never too far from the winner's podium. Congrats, S.I.M.P.
on winning skirmish 22! 
Adroxis
Crimson_Corsair
cycliscs
HeavyTwenty
Invade
KaZzO
macg1991
Sing_
Squirreltag
Taka001
Teram
victorocious
_xXx_Endo_xXx_
Adroxis
Crimson_Corsair
cycliscs
HeavyTwenty
Invade
KaZzO
macg1991
Sing_
Squirreltag
Taka001
Teram
victorocious
_xXx_Endo_xXx_
Subject: Skirmish 22
Link on message: #4695644
Link on message: #4695644
Captain_Judo: They're never too far from the winner's podium. Congrats, S.I.M.P.
on winning skirmish 22! 
Adroxis
Crimson_Corsair
cycliscs
HeavyTwenty
Invade
KaZzO
macg1991
Sing_
Squirreltag
Taka001
Teram
victorocious
_xXx_Endo_xXx_
Adroxis
Crimson_Corsair
cycliscs
HeavyTwenty
Invade
KaZzO
macg1991
Sing_
Squirreltag
Taka001
Teram
victorocious
_xXx_Endo_xXx_
Subject: Battle of Gazala Challenge
Link on message: #4695531
kevin051081, on Jun 17 2013 - 21:23, said: Question, how do the groups work, top team moves on? top two,
nothing is explained?
Also your tournament rules page goes to 404 http://worldoftanks....nament-legalise
Yoott, on Jun 12 2013 - 20:35, said: Victory Conditions
Group Stage
Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.
Link on message: #4695531
kevin051081, on Jun 17 2013 - 21:23, said: Question, how do the groups work, top team moves on? top two,
nothing is explained?Also your tournament rules page goes to 404 http://worldoftanks....nament-legalise
Captain_Judo: You can always find this information under Victory Conditions.
From the opening post,
From the opening post,
Yoott, on Jun 12 2013 - 20:35, said: Victory ConditionsGroup Stage
Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.
Captain_Judo:
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