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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Major_Rampage
Rampage's Ruckus
arrow
09.07.2013 10:16:51
 
Subject: Rampage's Ruckus
Link on message: #4891271

Major_Rampage: Purple?  The TD bar is full!   :glasses:


Yoott
Support ticket link not working.
arrow
09.07.2013 09:29:40
 
Subject: Support ticket link not working.
Link on message: #4891075

View Postfirestarter92, on Jul 09 2013 - 08:26, said: There are buttons up around the top area. [Frequently Asked Questions] - [Troubleshooter] - [My Tickets]
Click [My Tickets], and then there, you'll see a button that says [New Ticket].
Click [New Ticket] and off you go.

Yoott: ^^^ this and you have to be logged in all teh way at the top first too


Yoott
Support ticket link not working.
arrow
09.07.2013 09:29:40
 
Subject: Support ticket link not working.
Link on message: #4891075

View Postfirestarter92, on Jul 09 2013 - 07:26, said: There are buttons up around the top area. [Frequently Asked Questions] - [Troubleshooter] - [My Tickets]

Click [My Tickets], and then there, you'll see a button that says [New Ticket].

Click [New Ticket] and off you go.


Yoott:
^^^ this and you have to be logged in all teh way at the top first too


Major_Rampage
Rampage's Ruckus
arrow
09.07.2013 09:17:50
 
Subject: Rampage's Ruckus
Link on message: #4891019

Major_Rampage: I was looking at my stat for today:
Posted Image
I have hit my first blue stat!  Even if it's just a 60 day stat it made my day!


Major_Rampage
Rampage's Ruckus
arrow
09.07.2013 09:17:50
 
Subject: Rampage's Ruckus
Link on message: #4891019

Major_Rampage: I was looking at my stat for today:

Posted Image

I have hit my first blue stat!  Even if it's just a 60 day stat it made my day!


Major_Rampage
Rampage's Ruckus
arrow
09.07.2013 09:17:50
 
Subject: Rampage's Ruckus
Link on message: #4891019

Major_Rampage: I was looking at my stat for today:

Posted Image

I have hit my first blue stat!  Even if it's just a 60 day stat it made my day!


Yoott
Support ticket link not working.
arrow
09.07.2013 09:15:08
 
Yoott
Support ticket link not working.
arrow
09.07.2013 09:15:08
 
Yoott
WOT is down for a lot of people!
arrow
09.07.2013 08:57:59
 
Subject: WOT is down for a lot of people!
Link on message: #4890916

View Posthusband, on Jul 09 2013 - 07:57, said: open a support ticket



Yoott
WOT is down for a lot of people!
arrow
09.07.2013 08:57:59
 
Subject: WOT is down for a lot of people!
Link on message: #4890916

View Posthusband, on Jul 09 2013 - 06:57, said: open a support ticket



Yoott
Conclusive proof of MM rigging? (Skeptics welcome)
arrow
09.07.2013 08:31:42
 
Subject: Conclusive proof of MM rigging? (Skeptics welcome)
Link on message: #4890774

Yoott: Ok so lets start this off with  /tinfoil hats on please
Ok so here is your show reticle using Jimbos which gives a very nice green circle showing potential shot locations but again remember thats still not 100% however notice how your reticle still leaves what id say 25% exposed blank air potential, also note your driving up and down over train tracks wheich continuously open and close your reticle.......... see slide 2
Posted Image
Notice how your shell goes EXACTLY into the 25% of space your reticle was not covering teh wall with......I'd say that riddle solved .. move onto slide 3
Posted Image
Notice how big your reticle is a split second before taking a shot at the hellcat? Shot shown in slide 4
Posted Image
As expected with a reticle that big the shot goes nowhere near the target and has almost 0 chance of hitting, if thi is the rigging and RNG issues your talking about , the issue is not in the programming.
Posted Image
I could go on but I think the point is made plus others have already dissected your video and made enough valid points to see yours as invalid.....
Have a good Night
/Tinfoil hats off


Yoott
Conclusive proof of MM rigging? (Skeptics welcome)
arrow
09.07.2013 08:31:42
 
Subject: Conclusive proof of MM rigging? (Skeptics welcome)
Link on message: #4890774

Yoott: Ok so lets start this off with  /tinfoil hats on please


Ok so here is your show reticle using Jimbos which gives a very nice green circle showing potential shot locations but again remember thats still not 100% however notice how your reticle still leaves what id say 25% exposed blank air potential, also note your driving up and down over train tracks wheich continuously open and close your reticle.......... see slide 2
                    Posted Image
Notice how your shell goes EXACTLY into the 25% of space your reticle was not covering teh wall with......I'd say that riddle solved .. move onto slide 3
                    Posted Image

Notice how big your reticle is a split second before taking a shot at the hellcat? Shot shown in slide 4
                    Posted Image
As expected with a reticle that big the shot goes nowhere near the target and has almost 0 chance of hitting, if thi is the rigging and RNG issues your talking about , the issue is not in the programming.
                    Posted Image

I could go on but I think the point is made plus others have already dissected your video and made enough valid points to see yours as invalid.....

Have a good Night

/Tinfoil hats off


Captain_Judo
Minor League Championship Series, Summer 2013
arrow
09.07.2013 04:56:36
 
Subject: Minor League Championship Series, Summer 2013
Link on message: #4889176

Captain_Judo: Two games per night. After 5 battles, it's simply a draw.


Captain_Judo
Minor League Championship Series, Summer 2013
arrow
09.07.2013 04:56:36
 
Subject: Minor League Championship Series, Summer 2013
Link on message: #4889176

Captain_Judo: Two games per night. After 5 battles, it's simply a draw.


Captain_Judo
Operation Husky Challenge
arrow
09.07.2013 04:53:12
 
Subject: Operation Husky Challenge
Link on message: #4889153

Captain_Judo: Registration Info.
Teams must be submitted for approval to participate in the Operation Husky Challenge. You can find instructions on applying here.
Registration begins on July 8th, 2013 and ends on July 14, 2013 at 4PM PST (7PM EST).
A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
By participating you agree to abide by the official tournament rules
ELO scoring will not be used.
Please keep all team names alpha-numeric. Characters such as  "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms & conditions, as stated above.


Captain_Judo
Operation Husky Challenge
arrow
09.07.2013 04:53:12
 
Subject: Operation Husky Challenge
Link on message: #4889153

Captain_Judo: Registration Info.

Teams must be submitted for approval to participate in the Operation Husky Challenge. You can find instructions on applying here.

Registration begins on July 8th, 2013 and ends on July 14, 2013 at 4PM PST (7PM EST).

A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.

Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.

Teams below the minimum or above the maximum will not be accepted into the tournament.

By participating you agree to abide by the official tournament rules

ELO scoring will not be used.

Please keep all team names alpha-numeric. Characters such as  "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.

By participating, you agree to abide by all of the terms & conditions, as stated above.


Jewel_Thief
WOT Crash!
arrow
09.07.2013 04:06:54
 
Subject: WOT Crash!
Link on message: #4888782

Jewel_Thief: We have been made aware of how far-reaching this issue is, and have passed it off officially to the highest level techs we have. They're running a bunch of tests, and hopefully this matter will be resolved shortly.
Thanks for your patience everyone. :(
~JT


Hypnotik
stage 4?
arrow
09.07.2013 03:43:49
 
Subject: stage 4?
Link on message: #4888570

View Posting3nium, on Jul 09 2013 - 01:16, said: No Goldpots all the provinces have the same yield, see notes 5/6


Hypnotik: You could look at the RU Clan War map to see if you're that curious. We'll release the English version of the notes as the time draws nearer, and things will be much more clear.

View PostDayus, on Jul 09 2013 - 01:21, said: Was assuming due to wording it was at the beginning of the stage when gold pots existed. Translation isn't exactly the most clear.


Hypnotik:


Quemapueblos
Clan Wars Campaign General Info and FAQ
arrow
09.07.2013 02:55:32
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4888153

View Posted_anger, on Jul 09 2013 - 00:28, said: not just me:
http://forum.worldof...problems-today/
http://forum.worldof...-your-launcher/

Quemapueblos: Yeah my mistake, I hadn't heard about this one until now. We are looking into the connection issues... will post if I get any more info


Quemapueblos
Clan Wars Campaign General Info and FAQ
arrow
09.07.2013 02:55:32
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4888153

View Posted_anger, on Jul 09 2013 - 00:28, said: not just me:
http://forum.worldof...problems-today/
http://forum.worldof...-your-launcher/

Quemapueblos: Yeah my mistake, I hadn't heard about this one until now. We are looking into the connection issues... will post if I get any more info


Captain_Judo
Major League Championship Series, Summer 2013
arrow
09.07.2013 02:39:00
 
Subject: Major League Championship Series, Summer 2013
Link on message: #4888020

View PostCaptain_Judo, on Jun 29 2013 - 03:41, said: StandingsLeague standings are updated once weekly.

Captain_Judo:


Captain_Judo
Major League Championship Series, Summer 2013
arrow
09.07.2013 02:39:00
 
Subject: Major League Championship Series, Summer 2013
Link on message: #4888020

View PostCaptain_Judo, on Jun 29 2013 - 02:41, said: StandingsLeague standings are updated once weekly.

Captain_Judo:


Captain_Judo
Major League Championship Series, Summer 2013
arrow
09.07.2013 02:24:28
 
Subject: Major League Championship Series, Summer 2013
Link on message: #4887910

View PostLiebestod, on Jul 09 2013 - 01:11, said: Right I'm just saying it's a little awkward that when you click on a team's name from anywhere else, it doesn't link you, so you have to hit the back button to go back to the standings, then click on the next team....
Slight improvement.

Captain_Judo: Agreed  :smile:


Captain_Judo
Major League Championship Series, Summer 2013
arrow
09.07.2013 02:24:28
 
Subject: Major League Championship Series, Summer 2013
Link on message: #4887910

View PostLiebestod, on Jul 09 2013 - 00:11, said: Right I'm just saying it's a little awkward that when you click on a team's name from anywhere else, it doesn't link you, so you have to hit the back button to go back to the standings, then click on the next team....

Slight improvement.


Captain_Judo:
Agreed  :smile:


Quemapueblos
Clan Wars Campaign General Info and FAQ
arrow
09.07.2013 02:19:13
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4887882

View Posted_anger, on Jul 08 2013 - 23:38, said: can WG please fix the portal and servers before clan wars time today? danke.

Quemapueblos: I think it was actually not our end this time. This time you might actually want to check your ISP. maybe?


Quemapueblos
Clan Wars Campaign General Info and FAQ
arrow
09.07.2013 02:19:13
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4887882

View Posted_anger, on Jul 08 2013 - 23:38, said: can WG please fix the portal and servers before clan wars time today? danke.

Quemapueblos: I think it was actually not our end this time. This time you might actually want to check your ISP. maybe?


Quemapueblos
Clan Wars Campaign General Info and FAQ
arrow
09.07.2013 02:17:29
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4887871

View Post_Dictator_, on Jul 08 2013 - 21:45, said: At the end of this stage
-All clans that have held at least one province at any time during this stage will receive 1,000 VP (limit once/clan).
-For each province owned at the end of Stage III, clans will receive 6,000 VP multiplied by the number of days that province has been held. In order to earn this bonus, each territory must be connected to the headquarters, and ownership time will only be counted from the beginning of this stage.
Question:So if I capture and hold province XYZ on day five (midway point) till the end (assuming 10-day stage), do I get a 5x multiplier? The bolded statement makes it seem like only if I held XYZ from Day 1. I checked with the RU server and there are decreasing multipliers.
Just want to get clarification on the wording.

Quemapueblos: Yeah that wasn't particularly clear, If you owned that province from a previous stage you won't get the previous stage's days added to the bonus.
For example: if you owned a particular property for 3 days at the end of stage 2 and you continued to hold it for 10 days during Stage 3, you would only multiply by 10 days, not 13 days.


Quemapueblos
Clan Wars Campaign General Info and FAQ
arrow
09.07.2013 02:17:29
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4887871

View Post_Dictator_, on Jul 08 2013 - 21:45, said: At the end of this stage
-All clans that have held at least one province at any time during this stage will receive 1,000 VP (limit once/clan).
-For each province owned at the end of Stage III, clans will receive 6,000 VP multiplied by the number of days that province has been held. In order to earn this bonus, each territory must be connected to the headquarters, and ownership time will only be counted from the beginning of this stage.
Question:So if I capture and hold province XYZ on day five (midway point) till the end (assuming 10-day stage), do I get a 5x multiplier? The bolded statement makes it seem like only if I held XYZ from Day 1. I checked with the RU server and there are decreasing multipliers.
Just want to get clarification on the wording.

Quemapueblos: Yeah that wasn't particularly clear, If you owned that province from a previous stage you won't get the previous stage's days added to the bonus.
For example: if you owned a particular property for 3 days at the end of stage 2 and you continued to hold it for 10 days during Stage 3, you would only multiply by 10 days, not 13 days.


Captain_Judo
Open League Championship Series, Summer 2013
arrow
09.07.2013 02:06:35
 
Subject: Open League Championship Series, Summer 2013
Link on message: #4887802

View Postrainy13, on Jul 09 2013 - 01:05, said: Prokhorovka, and...??? Your post seems to be cut off.

Captain_Judo: After Prok, it'll return back to Ensk.


Captain_Judo
Open League Championship Series, Summer 2013
arrow
09.07.2013 02:06:35
 
Subject: Open League Championship Series, Summer 2013
Link on message: #4887802

View Postrainy13, on Jul 09 2013 - 00:05, said: Prokhorovka, and...??? Your post seems to be cut off.


Captain_Judo:
After Prok, it'll return back to Ensk.


Captain_Judo
Major League Championship Series, Summer 2013
arrow
09.07.2013 02:05:32
 
Subject: Major League Championship Series, Summer 2013
Link on message: #4887788

View PostLiebestod, on Jul 09 2013 - 00:56, said: Suggestion: set the standings page to automatically update, and make it so that when you click on a team's name it links to that team's page.
Right now the standings are a week old and in order to check standings you have to manually click on a team, go back to the tournament page, then click on the next team. The team names should be links on every page so you can fluidly navigate.

Captain_Judo: The standings do not automatically update, unfortunately. But you can still click on a team's name (from the standings) to link to that team's page.


Captain_Judo
Major League Championship Series, Summer 2013
arrow
09.07.2013 02:05:32
 
Subject: Major League Championship Series, Summer 2013
Link on message: #4887788

View PostLiebestod, on Jul 08 2013 - 23:56, said: Suggestion: set the standings page to automatically update, and make it so that when you click on a team's name it links to that team's page.

Right now the standings are a week old and in order to check standings you have to manually click on a team, go back to the tournament page, then click on the next team. The team names should be links on every page so you can fluidly navigate.


Captain_Judo:
The standings do not automatically update, unfortunately. But you can still click on a team's name (from the standings) to link to that team's page.


Captain_Judo
Open League Championship Series, Summer 2013
arrow
09.07.2013 02:02:38
 
Subject: Open League Championship Series, Summer 2013
Link on message: #4887767

Captain_Judo: Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions
The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 15,000
2nd place: 12,500
3rd & 4th place: 10,000
5th - 8th place: 5,000
9th - 16th place: 2,000
125 per round victory (paid out weekly per player, per team) League Notes & Rules
Promotion & RelegationThe top 12 teams are automatically promoted to the next Minor League season. All remaining teams must qualify for the next Open League season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. StandingsTies are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster ChangesTeam captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is August 1st. Draw RuleDraws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.
Regular Season
Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a nightly basis in the following order: Ensk, Mines, Airfield, Abbey, Himmelsdorf, Ruinberg, Steppes, Prokhorovka.


Captain_Judo
Open League Championship Series, Summer 2013
arrow
09.07.2013 02:02:38
 
Subject: Open League Championship Series, Summer 2013
Link on message: #4887767

Captain_Judo: Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions

The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.

Prizing

The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 15,000
2nd place: 12,500
3rd & 4th place: 10,000
5th - 8th place: 5,000
9th - 16th place: 2,000
125 per round victory (paid out weekly per player, per team) League Notes & Rules

Promotion & Relegation The top 12 teams are automatically promoted to the next Minor League season. All remaining teams must qualify for the next Open League season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. Standings Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster Changes Team captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is August 1st. Draw Rule Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.

Regular Season

Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a nightly basis in the following order: Ensk, Mines, Airfield, Abbey, Himmelsdorf, Ruinberg, Steppes, Prokhorovka.


Captain_Judo
Minor League Championship Series, Summer 2013
arrow
09.07.2013 01:59:03
 
Subject: Minor League Championship Series, Summer 2013
Link on message: #4887727

Captain_Judo: Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions
The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.
Prizing
The following gold prizes will be provided to each member of the respective team, including reserves:1st place: 25,000
2nd place: 20,000
3rd & 4th place: 15,000
5th - 8th place: 7,500
9th - 16th place: 3,000
250 per round victory (paid out weekly per player, per team) League Notes & Rules
Promotion & RelegationThe top 8 teams are automatically promoted to the next Major League season.
Teams ranked 15-30 are relegated from the Minor League for the Fall '13 season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. StandingsTies are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster ChangesTeam captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is August 1st. Draw RuleDraws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.
Regular Season
Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a nightly basis in the following order: Ensk, Mines, Airfield, Abbey, Himmelsdorf, Ruinberg, Steppes, Prokhorovka,


Captain_Judo
Minor League Championship Series, Summer 2013
arrow
09.07.2013 01:59:03
 
Subject: Minor League Championship Series, Summer 2013
Link on message: #4887727

Captain_Judo: Tier Limits
With a maximum of 7 players per battle (10 players per team) a team must field a selection of tanks based on the below tier limits. Teams are limited to a maximum of 42 tier points. Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8
A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle. Victory Conditions

The winner of each round is determined as the first to 2 victories out of a maximum 5 battles.
Each battle lasts 10 minutes max. with a 2 minute break between battles.
The standard battle mode will be used.

Prizing

The following gold prizes will be provided to each member of the respective team, including reserves: 1st place: 25,000
2nd place: 20,000
3rd & 4th place: 15,000
5th - 8th place: 7,500
9th - 16th place: 3,000
250 per round victory (paid out weekly per player, per team) League Notes & Rules

Promotion & Relegation The top 8 teams are automatically promoted to the next Major League season.
Teams ranked 15-30 are relegated from the Minor League for the Fall '13 season.
Teams must keep a minimum of 3 players in order to receive an invitation to the respective Fall '13 season. Standings Ties are ruled in favor of the team with the fewest battle losses followed by most battle wins, in that order of priority.
League standings are updated once weekly.
Final standings are based on the following in order of priority:
Each team's progression through the playoffs
Final regular season rank Roster Changes Team captains may make roster changes by submitting an email request to tournaments@wargamingamerica.com.
Roster changes are processed 24 hours prior to each round.
Players may only participate in one team across all leagues.
The final day to submit this request is August 1st. Draw Rule Draws are ruled in favor of the team with the tier point advantage when that advantage is equal to or greater than 8 tier points. Team captains must send the following to tournaments@wargamingamerica.com to correctly apply this clause:
A Time Stamp
The battle report must include the "Personal Score" tab so that we can verify when the draw took place.
You will also need to show the progression of your results by providing screen shots or replays of your other battles.
Proof of Score
A battle replay or a screenshot of the "Team Score" tab so that we can verify the remaining tanks at the time of the draw. All written disputes and draw appeals must be submitted within 24 hours of the round.
Regular Season

Two rounds are played nightly beginning at 6:30PM PDT (9:30PM EST) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Maps will be rotated on a nightly basis in the following order: Ensk, Mines, Airfield, Abbey, Himmelsdorf, Ruinberg, Steppes, Prokhorovka,


Captain_Judo
Skirmish 26
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09.07.2013 01:29:53
 
Subject: Skirmish 26
Link on message: #4887479

View PostCharles8145, on Jul 08 2013 - 15:35, said: Our Clan (BSOA2) applied for the Skirmish XXVI which closed registration July 5. Today (Monday) it still says we're pending approval. When I drill down to the tournament tree, I see clans listed and we're not there. Is the system once again screwed up? Is there still approval pending or has the field been set? Does WoT even know?

Captain_Judo: The first 64 teams to submit for approval are playing in Skirmish 26. If your team isn't there, this means you simply didn't make the cut. There is no room for more teams.


Captain_Judo
Skirmish 26
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09.07.2013 01:29:53
 
Subject: Skirmish 26
Link on message: #4887479

View PostCharles8145, on Jul 08 2013 - 14:35, said: Our Clan (BSOA2) applied for the Skirmish XXVI which closed registration July 5. Today (Monday) it still says we're pending approval. When I drill down to the tournament tree, I see clans listed and we're not there. Is the system once again screwed up? Is there still approval pending or has the field been set? Does WoT even know?


Captain_Judo:
The first 64 teams to submit for approval are playing in Skirmish 26. If your team isn't there, this means you simply didn't make the cut. There is no room for more teams.


Laera
Player Gathering in Minneapolis, MN on July 8, 2013
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09.07.2013 01:18:07
 
Subject: Player Gathering in Minneapolis, MN on July 8, 2013
Link on message: #4887387

Laera: Hey all!
Once again, I'm sorry that we're not able to accommodate everyone at Pizza Luce tonight. We had a set contract for around 50 people and that was blown right out of the water. While we were able to double that, we simply cannot pack more than 100 people in to that venue due to the contract (as well as the fire code).
Cowboy Jack's will serve as overflow venue but I want to be clear that Wargaming will be unable to provide food and drink there. It will simply serve as a spot for players to meet and hang out (which is the whole point of a Player Gathering). Please check in with me at Pizza Luce so I can make a note you attended and be sure you still get some awesome goodies.
I'm really sorry guys, if I had the budget I'd rent out the convention center for us. Sadly, tonight there is only one of me and 230+ of you, so please try to be patient. I understand all of your frustrations and will work to make sure this does not happen again.


Laera
Player Gathering in Minneapolis, MN on July 8, 2013
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09.07.2013 01:18:07
 
Subject: Player Gathering in Minneapolis, MN on July 8, 2013
Link on message: #4887387

Laera: Hey all!
Once again, I'm sorry that we're not able to accommodate everyone at Pizza Luce tonight. We had a set contract for around 50 people and that was blown right out of the water. While we were able to double that, we simply cannot pack more than 100 people in to that venue due to the contract (as well as the fire code).
Cowboy Jack's will serve as overflow venue but I want to be clear that Wargaming will be unable to provide food and drink there. It will simply serve as a spot for players to meet and hang out (which is the whole point of a Player Gathering). Please check in with me at Pizza Luce so I can make a note you attended and be sure you still get some awesome goodies.
I'm really sorry guys, if I had the budget I'd rent out the convention center for us. Sadly, tonight there is only one of me and 230+ of you, so please try to be patient. I understand all of your frustrations and will work to make sure this does not happen again.


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